<Objects>

<!-- AbyssOfDemons -->


   <Object type="0xf44" id="Heroic Abyss Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x209f" id="Heroic Malphas Protector">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>9</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>75</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x20a0" id="Heroic Malphas Missile">
      <Group>Missiles</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x47</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>66</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>6500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x20a1" id="Heroic Archdemon Malphas">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>d1chars16x16r</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Size>100</Size>
      <Defense>40</Defense>
      <Exp>20000</Exp>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>80</Damage>
         <Size>60</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>98</Damage>
         <Size>65</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>225</Damage>
         <Size>150</Size>
         <LifetimeMS>8000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>165</Damage>
         <Size>120</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Orange Fairy Breath</ObjectId>
         <Speed>21</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>8000</LifetimeMS>
         <MultiHit/>
         <Amplitude>2.1</Amplitude>
         <Frequency>3.4</Frequency>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <Amplitude>1</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Fire Storm</ObjectId>
         <Size>130</Size>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x20a2" id="Heroic Malphas Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1500</MaxHitPoints>
      <Size>140</Size>
      <Defense>24</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x20a3" id="Heroic Archdemon Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x20a4" id="Heroic White Demon of the Abyss">
      <Group>Heroic Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>24</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>68</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Ball Blast</ObjectId>
         <Damage>220</Damage>
         <Speed>30</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Seafoam Green Fairy Shockwave</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="2">Stunned</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x20a5" id="Heroic Imp of the Abyss">
      <Group>Heroic Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x20</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>40</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x20a6" id="Heroic Demon of the Abyss">
      <Group>Heroic Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x21</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>1250</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>180</Damage>
         <Speed>50</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Claw</ObjectId>
         <Damage>25</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x20a7" id="Heroic Demon Warrior of the Abyss">
      <Group>Heroic Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x20a8" id="Heroic Demon Mage of the Abyss">
      <Group>Heroic Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x23</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x20a9" id="Heroic Brute of the Abyss">
      <Group>Heroic Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x20aa" id="Heroic Brute Warrior of the Abyss">
      <Group>Heroic Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x20ab" id="Heroic AbyssIdolDead">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x20ac" id="Heroic Abyss Idol">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x2c</Index>
      </Texture>
      <MaxHitPoints>24000</MaxHitPoints>
      <Exp>68</Exp>
      <Size>180</Size>
      <StasisImmune/>
      <Defense>50</Defense>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Idol Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>98</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>4800</LifetimeMS>
         <Size>160</Size>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>105</Damage>
         <LifetimeMS>4800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x20ad" id="Heroic AbyssExitGuarder">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x20ae" id="Heroic AbyssTreasureLavaBomb">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x20af" id="Ancient Demon Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xeb</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A swift and hungry blade that is never satisfied with just one kill. This ancient weapon has become even stronger with the ages.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>211</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0908" id="Malphas Protector">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>7</Defense>
      <Exp>9</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0909" id="Malphas Missile">
      <Group>Missiles</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x47</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>66</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>760</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x090a" id="Archdemon Malphas">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>12000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <Exp>2000</Exp>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x090b" id="Malphas Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>6</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1733" id="Archdemon Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1734" id="Archdemon GroundShot">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1735" id="Archdemon SafeGround">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x673" id="White Demon of the Abyss">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x66d" id="Imp of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x20</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66e" id="Demon of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x21</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x66f" id="Demon Warrior of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x670" id="Demon Mage of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x23</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x671" id="Brute of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x672" id="Brute Warrior of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e1e" id="AbyssIdolDead">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e1d" id="Abyss Idol">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x2c</Index>
      </Texture>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>68</Exp>
      <Size>120</Size>
      <StasisImmune/>
      <Defense>30</Defense>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Idol Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>65</Damage>
         <LifetimeMS>400</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>160</Size>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e1c" id="AbyssExitGuarder">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e1b" id="LavaTrigger">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e1a" id="AbyssTreasureLavaBomb">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Allies -->


   <Object type="0x0715" id="Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Friendly/>
      <CanUseTexes/>
      <NoMiniMap/>
   </Object>
   <Object type="0x755f" id="Dire Decoy">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2c</Index>
      </Texture>
      <Friendly/>
      <NoMiniMap/>
   </Object>
   <Object type="0xb101" id="Golem Decoy 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xbe</Index>
      </Texture>
      <Friendly/>
   </Object>
   <Object type="0xb053" id="Eye of Marble">
      <Class>GameObject</Class>
      <Texture>
         <File>lostHallsObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <Effect color="0xFFDF3F" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="8" rise="0" riseAcc="0" riseVariance="0" rangeX="4" rangeY="4">CustomParticles</Effect>
   </Object>
   <Object type="0x9f9" id="CR Friendly Cnidarian">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x24</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x25</Index>
         </Texture>
      </AltTexture>
      <Size>85</Size>
      <ShadowColor>0xFFA447</ShadowColor>
   </Object>
   <Object type="0x367f" id="Heart Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>19</Index>
      </AnimatedTexture>
      <Friendly/>
      <NoMiniMap/>
   </Object>
   <Object type="0x1400" id="Purple Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x30</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1401" id="White Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x31</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1402" id="Blue Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x32</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1403" id="Orange Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x33</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1404" id="Green Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x34</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1405" id="Yellow Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x35</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1406" id="Red Drake">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1407" id="Lil Firecracker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1408" id="Big Firecracker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1409" id="Spirit Prism Bomb">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xce</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xcf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xd6</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Sound id="0">weapon/fire_wand</Sound>
      <ShadowSize>70</ShadowSize>
      <Size>100</Size>
   </Object>
   <Object type="0x140a" id="Sand Castle">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x194</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x195</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x196</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x197</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x198</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x47</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x48</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x49</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4a</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <MinSize>80</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140b" id="Rock Candy Grenade">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x140d" id="Trick in a Box">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x21</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140e" id="Trick in a Box Normal">
      <DisplayId>Trick in a Box</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
      </Animation>
      <Friendly/>
      <NoMiniMap/>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140f" id="Trick in a Box Oryx">
      <DisplayId>Oryx in a Box</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x27</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x2b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Friendly/>
      <NoMiniMap/>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x1410" id="Fake White Bag">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <Sound id="0">weapon/firework</Sound>
   </Object>
   <Object type="0x6b6" id="Dragon Chain 1">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>85</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b7" id="Dragon Chain 2">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>70</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b8" id="Dragon Chain 3">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>55</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b9" id="Dragon Chain 4">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>40</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x1890" id="Dasher">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1891" id="Dancer">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1892" id="Prancer">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1893" id="Vixen">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>14</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1894" id="CupidReindeer">
      <DisplayId>Cupid</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>15</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1895" id="Comet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1896" id="Donner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1897" id="Rudolph">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x6063" id="Silex Chain 1">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>175</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6064" id="Silex Chain 2">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <Size>70</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6065" id="Silex Chain 3">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x27</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x3d</Index>
         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6067" id="Silex Chain 4">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x15</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x17</Index>
         </Texture>
      </RandomTexture>
      <Size>50</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x23f5" id="St Patrick's Flying Hat">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>187</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.4</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x23f7" id="Flying Rainbow Clover">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>68</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x20c3" id="Aether Trap">
      <Class>Character</Class>
      <Size>-1</Size>
      <ShadowSize>100</ShadowSize>
      <Texture>
         <File>mountainTempleObjects16x16</File>
         <Index>0x60</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>mountainTempleObjects16x16</File>
            <Index>0x63</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>mountainTempleObjects16x16</File>
            <Index>0x64</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>mountainTempleObjects16x16</File>
            <Index>0x65</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>mountainTempleObjects16x16</File>
            <Index>0x66</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>mountainTempleObjects16x16</File>
            <Index>0x67</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x6227" id="Easter Bunny">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>157</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <Size>100</Size>
   </Object>
   <Object type="0x6226" id="EH Trap Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <Size>85</Size>
      <ShadowColor>0xFFC300</ShadowColor>
   </Object>
   <Object type="0x0480" id="Healing Shroom">
      <Class>Character</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x142</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
   </Object>
   <Object type="0x04b4" id="Killer Shroom">
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x144</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x144</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x145</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x04b7" id="Crystal Sentry">
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x14c</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x14c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x14d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x14e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x14f</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x58c" id="Refraction Cloak Decoy">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x9a</Index>
      </Texture>
      <Friendly/>
      <ShadowSize>65</ShadowSize>
   </Object>
   <Object type="0x58b" id="Friendly Neighborhood Gemstone">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x88</Index>
      </Texture>
      <Flying/>
      <Size>80</Size>
      <Z>0.3</Z>
   </Object>
   <Object type="0x4b35" id="Mimicry Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <Friendly/>
      <NoMiniMap/>
   </Object>
   <Object type="0x4b38" id="Prismimic Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <Friendly/>
      <NoMiniMap/>
   </Object>
   <Object type="0x4b37" id="Prismimic Decoy Master">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb8</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x6488" id="HGolem Decoy 2">
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x166</Index>
      </Texture>
      <Friendly/>
   </Object>
   <Object type="0x6101" id="Guided Forgotten Soul">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>78</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <Flying/>
      <Z>0.4</Z>
      <NoMiniMap/>
      <Sound id="0">monster/beholder_death</Sound>
   </Object>
   <Object id="ST Huntress Trap" type="0x1848">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>


<!-- Arena -->


   <Object type="0x1548" id="Arena Tomb Bosses">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e86" id="Spreading Fire">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>90</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x5e85" id="Fire Bomb">
      <Enemy/>
      <Class>Character</Class>
      <Animation prob="1.0" period="0">
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x177</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x178</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x179</Index>
            </Texture>
         </Frame>
         <Frame time="2.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x17b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x17b</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/skull_shrine_hit</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>70</Speed>
         <Damage>130</Damage>
         <Size>140</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e84" id="Bomb Devil">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e87" id="Bomb Father">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>160</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e88" id="Fire Blight">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>190</Damage>
         <Speed>90</Speed>
         <Size>80</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e89" id="Quiet Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x140c" id="Silent Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>9</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x0757" id="Arena Spectator">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x09</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0a</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0b</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0c</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0d</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0e</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0f</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>100</Size>
      <Z>1</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0758" id="Arena Spectator Spawner">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x0759" id="Arena Spectator Spawner High">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x09</Index>
      </Texture>
   </Object>
   <Object type="0x075a" id="Arena Spectator High">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x09</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0a</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0b</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0c</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0d</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0e</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0f</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>100</Size>
      <Z>1.9</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>


<!-- BTesting -->


   <Object type="0x702" id="Test Enemy Item">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Can spawn certain enemies. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Test Encounter Spawner">Create</Activate>
   </Object>
   <Object type="0x716" id="Test Enemy Spawner">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x934" id="Testing Key Dropper">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x20</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Exp>0</Exp>
   </Object>


<!-- Belladonna -->


   <Object type="0x738c" id="vlntns Botany Bella">
      <DisplayId>Belladonna</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>Bella</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>116</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>75000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Defense>60</Defense>
      <God/>
      <Exp>1000</Exp>
      <KeepDamageRecord/>
      <Size>200</Size>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BellaBerry</ObjectId>
         <Speed>25</Speed>
         <Damage>110</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BellaPetal</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BellaLeaf</ObjectId>
         <Speed>45</Speed>
         <Damage>125</Damage>
         <Size>95</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739a" id="vlntns Bella Buds">
      <DisplayId>Bella Bud</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <Exp>0</Exp>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739b" id="vlntns Governor">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x739c" id="vlntns Planter">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x739d" id="vlntns Red">
      <DisplayId>Immaculate Red Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>25</Speed>
         <Damage>115</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x740e" id="vlntns White">
      <DisplayId>Breathtaking White Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4af</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b1</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x740f" id="vlntns Yellow">
      <DisplayId>Gorgeous Yellow Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7410" id="vlntns Loot Balloon Bella">
      <DisplayId>Bella Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
   </Object>


<!-- CandyLand -->


   <Object type="0x5e49" id="Candy Gnome">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>44</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>45</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>MidPlains</Terrain>
      <Exp>200</Exp>
      <SpawnProb>0.04</SpawnProb>
   </Object>
   <Object type="0x5e48" id="MegaRototo">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Size>140</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>220</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>180</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>130</Size>
      </Projectile>
   </Object>
   <Object type="0x5e47" id="Spoiled Creampuff">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>200</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <God/>
      <Quest/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
      </Projectile>
   </Object>
   <Object type="0x5e46" id="Desire Troll">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>weapon/sprite_wand</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>14500</MaxHitPoints>
      <Defense>20</Defense>
      <God/>
      <Quest/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Star</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>90</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x5e45" id="Swoll Fairy">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Size>160</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3400</LifetimeMS>
         <Size>120</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <LifetimeMS>4400</LifetimeMS>
         <Size>150</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <Boomerang/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e44" id="Gigacorn">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>spell/light_heal</HitSound>
      <DeathSound>spell/major_heal</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e43" id="Candyland Boss Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e42" id="Gumball Machine">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x5e41" id="Cupcake">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e40" id="Unicorn">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>monster/skull_shrine_hit</HitSound>
      <DeathSound>spell/light_heal</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>97</Exp>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e3e" id="Hard Candy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>45</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1300</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>78</Exp>
      <Projectile id="0">
         <ObjectId>Hard Candy Stake</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e39" id="Beefy Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/wizard_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.6</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e38" id="Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>46</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/dwarves_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Flying/>
      <Z>0.25</Z>
      <Projectile id="0">
         <ObjectId>Magic Star</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
         <ConditionEffect duration="0.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e37" id="Wishing Troll">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>117</Exp>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e36" id="Spilled Icecream">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>60</Exp>
      <Projectile id="0">
         <ObjectId>Icecream Bullet</ObjectId>
         <Damage>36</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e35" id="Big Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>117</Exp>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e34" id="Small Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>42</Exp>
      <Projectile id="0">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>55</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="1.2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e33" id="Tiny Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>49</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x5e32" id="Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>65</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/djinn_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>156</Exp>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e31" id="Candyland Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e2f" id="Butterfly">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d9</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2da</Index>
            </Texture>
         </Frame>
      </Animation>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
   </Object>


<!-- CaveOfAThousandTreasures -->


   <Object type="0x1e17" id="Treasure Thief">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>136</Exp>
      <DisplayId>{cave.Treasure_Thief}</DisplayId>
   </Object>
   <Object type="0x1e18" id="Treasure Dropper">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{cave.Treasure_Dropper}</DisplayId>
   </Object>
   <Object type="0x1e40" id="Treasure Pile">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1ff</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x66</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x200</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x201</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x202</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x203</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Pile}</DisplayId>
   </Object>
   <Object type="0x1e41" id="Treasure Chests">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x69</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Chests}</DisplayId>
   </Object>
   <Object type="0x1e42" id="Treasure Enemy">
      <DisplayId>{cave.Treasure_Enemy}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Speed>50</Speed>
         <Damage>75</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1e43" id="Log Trap Clockwise">
      <DisplayId>{cave.Log_Trap_Clockwise}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x6a</Index>
      </Texture>
      <Invincible/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>100</LifetimeMS>
         <Size>0</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e1d" id="Treasure Rat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>49</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>H Baby Blast</ObjectId>
         <Size>200</Size>
         <Speed>65</Speed>
         <Damage>120</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{cave.Treasure_Rat}</DisplayId>
   </Object>
   <Object type="0x5e1e" id="Treasure Flame Trap">
      <DisplayId>{cave.Treasure_Flame_Trap}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Invincible/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x204</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x205</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x206</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x207</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x208</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e3b" id="Treasure Flame Trap Fast">
      <DisplayId>{cave.Treasure_Flame_Trap_Fast}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Invincible/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x204</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x205</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x206</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x207</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x208</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e2a" id="Treasure Plunderer">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Plunderer}</DisplayId>
   </Object>
   <Object type="0x5e2b" id="Treasure Robber">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x209</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>43</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Dagger Throw</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Robber}</DisplayId>
   </Object>
   <Object type="0x5e2c" id="Golden Oryx Effigy">
      <Class>Character</Class>
      <Enemy/>
      <God/>
      <Quest/>
      <NoArticle/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>41</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <EventChestBoss/>
      <TrackLoot/>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>225</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>2000</Exp>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Golden_Oryx_Effigy}</DisplayId>
   </Object>
   <Object type="0x5e3a" id="Treasure Oryx Defender">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Oryx_Defender}</DisplayId>
   </Object>
   <Object type="0x5e3c" id="Treasure Pot">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Static/>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x210</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x211</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x212</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <DisplayId>{cave.Treasure_Pot}</DisplayId>
   </Object>
   <Object type="0x5e3d" id="Boulder">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x213</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x214</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x215</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x216</Index>
         </Texture>
      </AltTexture>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{cave.Boulder}</DisplayId>
   </Object>
   <Object type="0x5e3f" id="Boulder Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <DisplayId>{cave.Boulder_Spawner}</DisplayId>
   </Object>
   <Object type="0x5e4a" id="Gold Planet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Enemy/>
      <Exp>0</Exp>
      <Size>200</Size>
      <Invincible/>
      <Projectile id="1">
         <ObjectId>Grey Spiral</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Gold_Planet}</DisplayId>
   </Object>
   <Object type="0x5e4b" id="Realm Portal Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <DisplayId>{cave.Realm_Portal_Opener}</DisplayId>
   </Object>
   <Object type="0x5e4e" id="Treasure Rocks">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x217</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x218</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x219</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x21a</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x21b</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Rocks}</DisplayId>
   </Object>


<!-- Containers -->


   <Object type="0x0501" id="Treasure Chest">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0502" id="Gravestone">
      <Class>Container</Class>
      <Container/>
      <ShowName/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x13</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0504" id="Vault Chest">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0505" id="Closed Vault Chest">
      <Class>ClosedVaultChest</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x0744" id="Gift Chest">
      <Class>OneWayContainer</Class>
      <Container/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>120</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0743" id="Gift Chest Closed">
      <Class>ClosedGiftChest</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7e</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x141" id="Arena Reward Chest">
      <Class>OneWayContainer</Class>
      <Container/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>120</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0503" id="Soulbound Loot Bag">
      <Class>Container</Class>
      <Container/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd2</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0500" id="Loot Bag 0">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd0</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0506" id="Loot Bag 1">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd1</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0507" id="Loot Bag 2">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd2</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0508" id="Loot Bag 3">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd3</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050E" id="Loot Bag 7">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd4</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0509" id="Loot Bag 4">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd5</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050B" id="Loot Bag 5">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd6</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x50f" id="Loot Bag 8">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd7</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6ac" id="Loot Bag 9">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd8</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050C" id="Loot Bag 6">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xd9</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6ad" id="Loot Bag 0 Boost">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe0</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6ae" id="Loot Bag 1 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe1</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6ba" id="Loot Bag 2 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe2</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6bb" id="Loot Bag 3 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe3</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6bc" id="Loot Bag 7 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe4</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6bd" id="Loot Bag 4 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe5</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6be" id="Loot Bag 5 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe6</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6bf" id="Loot Bag 8 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe7</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6c0" id="Loot Bag 9 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe8</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0510" id="Loot Bag 6 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe9</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>


<!-- Dyes -->


   <Object type="0x1000" id="Alice Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1100" id="Alice Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1001" id="Antique White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAEBD7</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1101" id="Antique White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAEBD7</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1002" id="Aqua Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1102" id="Aqua Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1003" id="Aquamarine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFFD4</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1103" id="Aquamarine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFFD4</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1004" id="Azure Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1104" id="Azure Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1005" id="Beige Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5DC</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1105" id="Beige Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5DC</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1006" id="Bisque Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4C4</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1106" id="Bisque Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4C4</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1007" id="Black Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1107" id="Black Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1008" id="Blanched Almond Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFEBCD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1108" id="Blanched Almond Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFEBCD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1009" id="Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1109" id="Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100a" id="Blue Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018A2BE2</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110a" id="Blue Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018A2BE2</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100b" id="Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A52A2A</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110b" id="Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A52A2A</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100c" id="Burly Wood Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DEB887</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110c" id="Burly Wood Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DEB887</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100d" id="Cadet Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x015F9EA0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110d" id="Cadet Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x015F9EA0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100e" id="Chartreuse Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110e" id="Chartreuse Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100f" id="Chocolate Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2691E</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110f" id="Chocolate Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D2691E</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1010" id="Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF7F50</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1110" id="Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF7F50</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1011" id="Cornflower Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016495ED</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1111" id="Cornflower Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016495ED</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1012" id="Cornsilk Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF8DC</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1112" id="Cornsilk Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF8DC</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1013" id="Crimson Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DC143C</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1113" id="Crimson Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DC143C</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1014" id="Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1114" id="Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1015" id="Dark Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100008B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1115" id="Dark Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100008B</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1016" id="Dark Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008B8B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1116" id="Dark Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008B8B</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1017" id="Dark Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B8860B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1117" id="Dark Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B8860B</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1018" id="Dark Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A9A9A9</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1118" id="Dark Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A9A9A9</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1019" id="Dark Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01006400</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1119" id="Dark Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01006400</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101a" id="Dark Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BDB76B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111a" id="Dark Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BDB76B</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101b" id="Dark Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B008B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111b" id="Dark Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B008B</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101c" id="Dark Olive Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01556B2F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111c" id="Dark Olive Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01556B2F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101d" id="Dark Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF8C00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111d" id="Dark Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF8C00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101e" id="Dark Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019932CC</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111e" id="Dark Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019932CC</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101f" id="Dark Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B0000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111f" id="Dark Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B0000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1020" id="Dark Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E9967A</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1120" id="Dark Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E9967A</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1021" id="Dark Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018FBC8F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1121" id="Dark Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018FBC8F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1022" id="Dark Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01483D8B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1122" id="Dark Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01483D8B</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1023" id="Dark Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x012F4F4F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1123" id="Dark Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x012F4F4F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1024" id="Dark Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100CED1</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1124" id="Dark Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100CED1</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1025" id="Dark Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019400D3</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1125" id="Dark Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019400D3</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1026" id="Deep Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF1493</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1126" id="Deep Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF1493</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1027" id="Deep Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100BFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1127" id="Deep Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100BFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1028" id="Dim Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01696969</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1128" id="Dim Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01696969</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1029" id="Dodger Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x011E90FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1129" id="Dodger Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x011E90FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102a" id="Fire Brick Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B22222</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112a" id="Fire Brick Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B22222</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102b" id="Floral White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFAF0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112b" id="Floral White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFAF0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102c" id="Forest Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01228B22</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112c" id="Forest Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01228B22</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102d" id="Fuchsia Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF00FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112d" id="Fuchsia Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF00FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102e" id="Gainsboro Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DCDCDC</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112e" id="Gainsboro Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DCDCDC</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102f" id="Ghost White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F8F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112f" id="Ghost White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F8F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1030" id="Gold Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFD700</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1130" id="Gold Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFD700</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1031" id="Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DAA520</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1131" id="Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DAA520</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1032" id="Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01808080</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1132" id="Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01808080</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1033" id="Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1133" id="Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1034" id="Green Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01ADFF2F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1134" id="Green Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01ADFF2F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1035" id="Honey Dew Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFF0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1135" id="Honey Dew Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFF0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1036" id="Hot Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF69B4</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1136" id="Hot Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF69B4</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1037" id="Indian Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01CD5C5C</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1137" id="Indian Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01CD5C5C</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1038" id="Indigo Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014B0082</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1138" id="Indigo Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014B0082</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1039" id="Ivory Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFF0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1139" id="Ivory Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFF0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103a" id="Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0E68C</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113a" id="Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0E68C</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103b" id="Lavender Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E6E6FA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113b" id="Lavender Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E6E6FA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103c" id="Lavender Blush Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF0F5</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113c" id="Lavender Blush Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF0F5</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103d" id="Lawn Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017CFC00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113d" id="Lawn Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017CFC00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103e" id="Lemon Chiffon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFACD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113e" id="Lemon Chiffon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFACD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103f" id="Light Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01ADD8E6</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113f" id="Light Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01ADD8E6</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1040" id="Light Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F08080</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1140" id="Light Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F08080</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1041" id="Light Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1141" id="Light Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1042" id="Light Golden Rod Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Golden_Rod_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAFAD2</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1142" id="Light Golden Rod Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Golden_Rod_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAFAD2</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1043" id="Light Grey Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Grey_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D3D3D3</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1143" id="Light Grey Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Grey_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D3D3D3</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1044" id="Light Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0190EE90</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1144" id="Light Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0190EE90</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1045" id="Light Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFB6C1</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1145" id="Light Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFB6C1</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1046" id="Light Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFA07A</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1146" id="Light Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFA07A</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1047" id="Light Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0120B2AA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1147" id="Light Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0120B2AA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1048" id="Light Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0187CEFA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1148" id="Light Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0187CEFA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1049" id="Light Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01778899</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1149" id="Light Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01778899</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104a" id="Light Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B0C4DE</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114a" id="Light Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B0C4DE</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104b" id="Light Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFE0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114b" id="Light Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFE0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104c" id="Lime Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FF00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114c" id="Lime Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FF00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104d" id="Lime Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0132CD32</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114d" id="Lime Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0132CD32</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104e" id="Linen Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAF0E6</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114e" id="Linen Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAF0E6</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104f" id="Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF00FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114f" id="Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Magenta_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF00FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1050" id="Maroon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01800000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1150" id="Maroon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01800000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1051" id="Medium Aqua Marine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0166CDAA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1151" id="Medium Aqua Marine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0166CDAA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1052" id="Medium Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000CD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1152" id="Medium Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000CD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1053" id="Medium Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BA55D3</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1153" id="Medium Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BA55D3</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1054" id="Medium Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019370D8</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1154" id="Medium Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Purple_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019370D8</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1055" id="Medium Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x013CB371</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1155" id="Medium Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x013CB371</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1056" id="Medium Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017B68EE</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1156" id="Medium Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017B68EE</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1057" id="Medium Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FA9A</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1157" id="Medium Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FA9A</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1058" id="Medium Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0148D1CC</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1158" id="Medium Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0148D1CC</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1059" id="Medium Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01C71585</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1159" id="Medium Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01C71585</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105a" id="Midnight Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Midnight_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01191970</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115a" id="Midnight Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Midnight_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01191970</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105b" id="Mint Cream Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Mint_Cream_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5FFFA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115b" id="Mint Cream Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Mint_Cream_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5FFFA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105c" id="Misty Rose Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Misty_Rose_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4E1</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115c" id="Misty Rose Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Misty_Rose_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4E1</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105d" id="Moccasin Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Moccasin_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4B5</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115d" id="Moccasin Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Moccasin_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4B5</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105e" id="Navajo White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navajo_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFDEAD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115e" id="Navajo White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navajo_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFDEAD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105f" id="Navy Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navy_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000080</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115f" id="Navy Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navy_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000080</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1060" id="Old Lace Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FDF5E6</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1160" id="Old Lace Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FDF5E6</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1061" id="Olive Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01808000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1161" id="Olive Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01808000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1062" id="Olive Drab Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016B8E23</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1162" id="Olive Drab Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016B8E23</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1063" id="Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFA500</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1163" id="Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFA500</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1064" id="Orange Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF4500</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1164" id="Orange Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF4500</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1065" id="Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DA70D6</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1165" id="Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DA70D6</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1066" id="Pale Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EEE8AA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1166" id="Pale Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EEE8AA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1067" id="Pale Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0198FB98</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1167" id="Pale Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0198FB98</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1068" id="Pale Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01AFEEEE</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1168" id="Pale Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01AFEEEE</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1069" id="Pale Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D87093</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1169" id="Pale Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D87093</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106a" id="Papaya Whip Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFEFD5</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116a" id="Papaya Whip Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFEFD5</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106b" id="Peach Puff Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFDAB9</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116b" id="Peach Puff Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFDAB9</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106c" id="Peru Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01CD853F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116c" id="Peru Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01CD853F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106d" id="Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFC0CB</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116d" id="Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFC0CB</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106e" id="Plum Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DDA0DD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116e" id="Plum Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DDA0DD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106f" id="Powder Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B0E0E6</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116f" id="Powder Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B0E0E6</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1070" id="Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01800080</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1170" id="Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01800080</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1071" id="Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF0000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1171" id="Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF0000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1072" id="Rosy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BC8F8F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1172" id="Rosy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BC8F8F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1073" id="Royal Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014169E1</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1173" id="Royal Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014169E1</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1074" id="Saddle Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B4513</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1174" id="Saddle Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B4513</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1075" id="Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FA8072</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1175" id="Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FA8072</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1076" id="Sandy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F4A460</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1176" id="Sandy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F4A460</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1077" id="Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x012E8B57</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1177" id="Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x012E8B57</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1078" id="Sea Shell Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF5EE</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1178" id="Sea Shell Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF5EE</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1079" id="Sienna Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A0522D</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1179" id="Sienna Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A0522D</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107a" id="Silver Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01C0C0C0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117a" id="Silver Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01C0C0C0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107b" id="Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0187CEEB</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117b" id="Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0187CEEB</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107c" id="Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016A5ACD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117c" id="Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016A5ACD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107d" id="Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01708090</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117d" id="Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01708090</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107e" id="Snow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFAFA</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117e" id="Snow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFAFA</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107f" id="Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FF7F</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117f" id="Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FF7F</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1080" id="Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014682B4</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1180" id="Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014682B4</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1081" id="Tan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2B48C</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1181" id="Tan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D2B48C</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1082" id="Teal Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008080</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1182" id="Teal Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008080</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1083" id="Thistle Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D8BFD8</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1183" id="Thistle Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D8BFD8</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1084" id="Tomato Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF6347</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1184" id="Tomato Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF6347</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1085" id="Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0140E0D0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1185" id="Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0140E0D0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1086" id="Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EE82EE</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1186" id="Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EE82EE</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1087" id="Wheat Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5DEB3</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1187" id="Wheat Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5DEB3</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1088" id="White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1188" id="White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1089" id="White Smoke Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5F5</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1189" id="White Smoke Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5F5</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108a" id="Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118a" id="Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108b" id="Yellow Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019ACD32</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118b" id="Yellow Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019ACD32</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108c" id="St Patrick's Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100cf00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118c" id="St Patrick's Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100cf00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>


<!-- Encounters -->


   <Object type="0x734d" id="shtrs Defense System">
      <DisplayId>Avatar of the Forgotten King</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Quest/>
      <Level>20</Level>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <Encounter/>
      <PerRealmMax>1</PerRealmMax>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>150000</MaxHitPoints>
      <Size>200</Size>
      <Defense>90</Defense>
      <Exp>6000</Exp>
      <TrackLoot/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>88</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>89</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>170</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x736b" id="shtrs Safe Ground">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x736a" id="shtrs encounterportalspawn">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44e</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x734e" id="shtrs shadowmans">
      <DisplayId>Shades of the Avatar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>130</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>75</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x734f" id="shtrs Pillar 1">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735a" id="shtrs Pillar 2">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735b" id="shtrs Pillar 3">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735c" id="shtrs Pillar 4">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735e" id="shtrs blobomb maker">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x735f" id="shtrs eyeswarmer">
      <DisplayId>Eye of the Avatar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>4500</MaxHitPoints>
      <Defense>30</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>110</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e83" id="Rock Dragon Bat">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc0</Index>
      </Texture>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Z>0.2</Z>
      <Flying/>
      <ShadowSize>80</ShadowSize>
      F
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e79" id="Body Segment Bomb">
      <Enemy/>
      <DisplayId>Body Segment Bomb</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb9</Index>
      </Texture>
      <Exp>0</Exp>
      <Size>100</Size>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xaf</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Body Bomb Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x5e77" id="Dragon Marker BR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e76" id="Dragon Marker BL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e75" id="Dragon Marker TR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e74" id="Dragon Marker TL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e73" id="Dragon Head Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <Exp>0</Exp>
      <Size>0</Size>
      <NoMiniMap/>
      <Level>20</Level>
      <Invincible/>
   </Object>
   <Object type="0x5e72" id="Dragon Head Leader">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc5</Index>
      </Texture>
      <Size>0</Size>
      <Projectile id="0">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e78" id="Dragon Head">
      <Enemy/>
      <DisplayId>Eye of the Dragon</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>99</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>18000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>4000</Exp>
      <Size>120</Size>
      <Flying/>
      <Z>0.34</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc7</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Eye Laser</ObjectId>
         <Damage>140</Damage>
         <Speed>140</Speed>
         <Size>280</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Eye Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <Size>180</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x5e71" id="Body Segment A">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e70" id="Body Segment B">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e69" id="Body Segment C">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e68" id="Body Segment D">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e67" id="Body Segment E">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e66" id="Body Segment F">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e65" id="Body Segment G">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e64" id="Body Segment H">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e80" id="Body Segment I">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e81" id="Body Segment Tail">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>100</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>120</Size>
      <Flying/>
      <Z>0.35</Z>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d50" id="Lord of the Lost Lands">
      <DisplayId>Lord of the Lost Lands</DisplayId>
      <Group>Knights of the Lost Lands</Group>
      <Enemy/>
      <Class>Character</Class>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <StasisImmune/>
      <TrackLoot/>
      <Level>20</Level>
      <PerRealmMax>1</PerRealmMax>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>15</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>16</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>17</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>White Beam</ObjectId>
         <Speed>83</Speed>
         <Damage>95</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Vortex</ObjectId>
         <Speed>35</Speed>
         <Damage>250</Damage>
         <Size>300</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <Amplitude>0.1</Amplitude>
         <Frequency>50</Frequency>
         <ConditionEffect duration="5">Bleeding</ConditionEffect>
      </Projectile>
      <Size>140</Size>
      <Defense>30</Defense>
      <Exp>4000</Exp>
   </Object>
   <Object type="0x0d51" id="Protection Crystal">
      <Group>Knights of the Lost Lands</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>15</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d52" id="Knight of the Lost Lands">
      <Group>Knights of the Lost Lands</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Pink Blast</ObjectId>
         <Speed>75</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>19</Exp>
   </Object>
   <Object type="0x0d53" id="Guardian of the Lost Lands">
      <Group>Knights of the Lost Lands</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Blue Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ice Triangle</ObjectId>
         <Speed>60</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>10</Defense>
      <Exp>39</Exp>
   </Object>
   <Object type="0x0d54" id="Grand Sphinx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>160</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>25</Defense>
      <God/>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Encounter/>
      <TrackLoot/>
      <Level>20</Level>
      <Exp>4000</Exp>
      <PerRealmMax>1</PerRealmMax>
      <Projectile id="0">
         <ObjectId>Fireball</ObjectId>
         <Speed>80</Speed>
         <Damage>85</Damage>
         <Size>110</Size>
         <LifetimeMS>1350</LifetimeMS>
         <ConditionEffect duration="7">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Zedshot</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <Size>130</Size>
         <LifetimeMS>1900</LifetimeMS>
         <ConditionEffect duration="4">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Hellfire</ObjectId>
         <Speed>67</Speed>
         <Damage>120</Damage>
         <Size>125</Size>
         <LifetimeMS>1600</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xaabb" id="Tomb Wall Deleter">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d55" id="Horrid Reaper">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>70</Speed>
         <Damage>80</Damage>
         <Size>110</Size>
         <LifetimeMS>1550</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Speed>90</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d56" id="Skull Shrine">
      <Class>Character</Class>
      <DisplayId>Skull Shrine</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x35</Index>
      </Texture>
      <HitSound>monster/skull_shrine_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>40</Defense>
      <Enemy/>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <TrackLoot/>
      <StasisImmune/>
      <Level>20</Level>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d57" id="Red Flaming Skull">
      <Group>Flaming Skulls</Group>
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Red Flaming Skull</DisplayId>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x65</Index>
      </Texture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>120</Size>
      <Flying/>
      <Z>0.2</Z>
      <Exp>10</Exp>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>100</Speed>
         <Damage>80</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d58" id="Blue Flaming Skull">
      <Group>Flaming Skulls</Group>
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Blue Flaming Skull</DisplayId>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x66</Index>
      </Texture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>750</MaxHitPoints>
      <Size>120</Size>
      <Flying/>
      <Z>0.2</Z>
      <Exp>7</Exp>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e51" id="Pumpkin Shrine">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skull_shrine_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>40</Defense>
      <Enemy/>
      <Hero/>
      <Quest/>
      <God/>
      <TrackLoot/>
      <StasisImmune/>
      <Level>20</Level>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e52" id="Green Floating Pumpkin">
      <Group>Floating Pumpkins</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>120</Size>
      <Flying/>
      <Z>0.2</Z>
      <Exp>10</Exp>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>80</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e53" id="Blue Floating Pumpkin">
      <Group>Floating Pumpkins</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>750</MaxHitPoints>
      <Size>120</Size>
      <Flying/>
      <Z>0.2</Z>
      <Exp>7</Exp>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d59" id="Cube God">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x37</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Exp>2000</Exp>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <TrackLoot/>
      <StasisImmune/>
      <Level>20</Level>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Defense>40</Defense>
      <Enemy/>
   </Object>
   <Object type="0x0d5a" id="Cube Overseer">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x40</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Orange Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Size>130</Size>
      <Exp>15</Exp>
   </Object>
   <Object type="0x0d5b" id="Cube Defender">
      <Group>Cube Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Size>100</Size>
      <Exp>10</Exp>
   </Object>
   <Object type="0x0d5c" id="Cube Blaster">
      <Group>Cube Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x42</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Size>80</Size>
      <Exp>5</Exp>
   </Object>
   <Object type="0x0e29" id="Turkey God">
      <DisplayId>Gobble God</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>125</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Exp>2000</Exp>
      <Hero/>
      <Quest/>
      <God/>
      <TrackLoot/>
      <StasisImmune/>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Defense>40</Defense>
      <Enemy/>
   </Object>
   <Object type="0x0e2a" id="Turkey God Overseer">
      <DisplayId>Gobble Overseer</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Orange Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Size>130</Size>
      <Exp>15</Exp>
   </Object>
   <Object type="0x0e2b" id="Turkey God Defender">
      <DisplayId>Gobble Defender</DisplayId>
      <Group>Turkey God Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>121</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Size>100</Size>
      <Exp>10</Exp>
   </Object>
   <Object type="0x0e2c" id="Turkey God Blaster">
      <DisplayId>Gobble Blaster</DisplayId>
      <Group>Turkey God Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Size>80</Size>
      <Exp>5</Exp>
   </Object>
   <Object type="0x0d5d" id="Pentaract Eye">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>650</MaxHitPoints>
      <Size>80</Size>
      <Exp>6</Exp>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>150</Speed>
         <Damage>80</Damage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d5e" id="Pentaract Tower">
      <Enemy/>
      <Class>Character</Class>
      <TrackLoot/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar216x16</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="2">Stunned</ConditionEffect>
         <Size>160</Size>
      </Projectile>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>120</Size>
      <Exp>19</Exp>
      <God/>
      <StasisImmune/>
      <KeepDamageRecord/>
   </Object>
   <Object type="0x0d5f" id="Pentaract">
      <Enemy/>
      <DisplayId>Pentaract</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <Size>0</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <Level>20</Level>
      <Exp>2000</Exp>
      <Invincible/>
   </Object>
   <Object type="0x0d60" id="Pentaract Tower Corpse">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>0</Size>
      <Exp>0</Exp>
      <God/>
      <TrackLoot/>
   </Object>
   <Object type="0x0e01" id="Pentaract Tower Ultra">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x1c</Index>
      </Texture>
      <Animation prob=".6" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob=".4" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
      </Animation>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <StasisImmune/>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>130</Size>
   </Object>
   <Object type="0x0d67" id="Hermit WaterDrain">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d61" id="Hermit God">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <TrackLoot/>
      <StasisImmune/>
      <Level>20</Level>
      <PerRealmMax>1</PerRealmMax>
      <KeepDamageRecord/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Portrait>
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>11</Index>
         </AnimatedTexture>
      </Portrait>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Exp>4000</Exp>
      <Size>140</Size>
      <Defense>35</Defense>
      <Projectile id="0">
         <ObjectId>InkBubbles</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2.6">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>OctoBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast Yellow</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d62" id="Hermit Minion">
      <Class>Character</Class>
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>2200</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Swipe</ObjectId>
         <Damage>60</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d63" id="Whirlpool">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Exp>0</Exp>
      <Size>110</Size>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Water Shot</ObjectId>
         <Speed>35</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d64" id="Hermit God Tentacle">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <ShadowSize>100</ShadowSize>
      <TrackLoot/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dwarves_death</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <Exp>0</Exp>
      <Size>110</Size>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Tentacle Wall</ObjectId>
         <Speed>35</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Tentacle Ball</ObjectId>
         <Speed>40</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d65" id="Hermit God Tentacle Spawner">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <TrackLoot/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Exp>0</Exp>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Invincible/>
   </Object>
   <Object type="0x0d66" id="Hermit God Drop">
      <Group>Hermit God Encounter</Group>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e54" id="Zombie Horde">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Portrait>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xff</Index>
         </Texture>
      </Portrait>
      <Exp>0</Exp>
      <God/>
      <Hero/>
      <Quest/>
      <TrackLoot/>
      <Level>20</Level>
      <PerRealmMax>1</PerRealmMax>
      <Invincible/>
   </Object>
   <Object type="0x0e5c" id="Bonegrind 2">
      <DisplayId>Bonegrind the Undead Butcher</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>8</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>20</Size>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>60</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>390</Exp>
      <Projectile id="0">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>90</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Bonegrind Cleaver</ObjectId>
         <Speed>75</Speed>
         <Damage>110</Damage>
         <Size>150</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e57" id="Horde Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e56" id="Masked Party God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x42</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3f</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>70</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>10</Defense>
   </Object>
   <Object type="0x0e55" id="Beach Bum">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>15</Defense>
   </Object>
   <Object type="0x0e4f" id="Water Mine">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Water Mine</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e4e" id="Water Mine Path">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Water Mine</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3d" id="Beach Spectre">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Beach Spectre</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>5</Defense>
      <NoMiniMap/>
      <Flying/>
      <Z>0.2</Z>
      <Exp>0</Exp>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>66</Speed>
         <Damage>35</Damage>
         <Size>50</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3c" id="Beach Spectre Spawner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e3b" id="Tempest Cloud">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <DisplayId>Tempest Cloud</DisplayId>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x36</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x38</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x39</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <Invincible/>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <Flying/>
      <Z>0.8</Z>
      <Projectile id="0">
         <ObjectId>Lightning Bolt</ObjectId>
         <Damage>66</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e39" id="Vengeful Spirit">
      <Class>Character</Class>
      <DisplayId>Vengeful Spirit</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Exp>0</Exp>
      <Enemy/>
      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Blast</ObjectId>
         <Speed>85</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e38" id="Ghost Ship Anchor">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ghost Ship Whirlpool</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <PerRealmMax>1</PerRealmMax>
      <Encounter/>
      <TrackLoot/>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>75</Damage>
         <Speed>0</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x0e37" id="Ghost Ship">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ghost Ship</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>36</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>37</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>4000</Exp>
      <Flying/>
      <Hero/>
      <Level>20</Level>
      <Quest/>
      <God/>
      <TrackLoot/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>Cannonball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Giant Cannonball</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>180</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x73fa" id="Challenger">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <Terrain>Mountains</Terrain>
      <PerRealmMax>1</PerRealmMax>
      <SpawnProb>0.0</SpawnProb>
      <Size>0</Size>
   </Object>


<!-- EpicForestMaze -->


   <Object type="0x1e3f" id="Epic Larva Summoner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x217a" id="Woodland Moth Dust">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a0</Index>
         </Texture>
      </RandomTexture>
      <Rotation>350</Rotation>
   </Object>
   <Object type="0x217b" id="Fire Acorn">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e7</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x703e" id="Woodland Paralyze Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xfe</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>80</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703f" id="Woodland Silence Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xff</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>120</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x704a" id="Woodland Weakness Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x100</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x704b" id="Wooland Armor Squirrel">
      <DisplayId>Grizzled Armored Squirrel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>97</Exp>
      <Size>110</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>90</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x704c" id="Woodland Mini Megamoth">
      <DisplayId>Micro Megamoth Sentinel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x704d" id="Woodland Ultimate Squirrel">
      <DisplayId>Mecha Squirrel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>6</Defense>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Fire Acorn</ObjectId>
         <Damage>175</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>90</Size>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x704e" id="Woodland Goblin Mage">
      <DisplayId>Forest Goblin Necromancer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>3</Defense>
      <Exp>75</Exp>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>85</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x704f" id="Woodland Goblin">
      <DisplayId>Forest Goblin Bruiser</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>97</Exp>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x706b" id="Larva Puke">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x706c" id="Epic Larva">
      <DisplayId>Megamoth Larva</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>19</Exp>
      <Size>140</Size>
      <Quest/>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706d" id="Epic Mama Megamoth">
      <DisplayId>Mammoth Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>19</Exp>
      <Size>140</Size>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>125</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706e" id="Mini Larva">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x707b" id="Murderous Megamoth">
      <DisplayId>Murderous Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>5000</Exp>
      <Size>170</Size>
      <EventChestBoss/>
      <TrackLoot/>
      <God/>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>125</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>


<!-- EpicPirateCave -->


   <Object type="0x7109" id="Bilgewater Anchor">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x706a" id="Bilgewater Summoner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x707a" id="Bilgewater Darkwater Spawner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0930" id="Jon Bilgewater the Pirate King">
      <Group>JonBilgewater</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>30</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <Exp>5000</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>250</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x705d" id="Parrot Cage">
      <Class>GameObject</Class>
      <ShadowSize>0</ShadowSize>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xed</Index>
      </Texture>
      <Size>80</Size>
      <Z>0.40</Z>
   </Object>
   <Object type="0x705b" id="Deadwater Docks Parrot">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x705c" id="Deadwater Docks Macaw">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x707c" id="Massive Parrot">
      <Group>Massive Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>200</Size>
      <Z>0.40</Z>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x690" id="Deadwater Docks Lieutenant">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x691" id="Deadwater Docks Commander">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x692" id="Deadwater Docks Captain">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x693" id="Deadwater Docks Admiral">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x694" id="Deadwater Docks Brawler">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <Exp>97</Exp>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x695" id="Deadwater Docks Sailor">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2100</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>97</Exp>
      <Projectile id="0">
         <ObjectId>Beer Bottle</ObjectId>
         <Damage>90</Damage>
         <Speed>150</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x696" id="Deadwater Docks Veteran">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>97</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x705f" id="Bottled Evil Water">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f3</Index>
      </Texture>
   </Object>
   <Object type="0x1994" id="Group Eye Wall Nondestruct">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ec</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3ed</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x697" id="The Heroic Observer">
      <Group>GroupWall</Group>
      <Class>Wall</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3e1</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x698" id="Group Wall Observer">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- EpicSpiderDen -->


   <Object type="0x189b" id="Epic Spider Summoner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>63</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x708f" id="Blue Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ff</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x709a" id="Red Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x400</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x709b" id="Silver Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x401</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x709c" id="Yellow Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x402</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x701a" id="Crawling Depths Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Exp>0</Exp>
   </Object>
   <Object type="0x701b" id="Crawling Spider Hatchling">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Enemy/>
      <Exp>10</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701c" id="Crawling Grey Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>15</Defense>
      <Enemy/>
      <Projectile>
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>70</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701d" id="Crawling Red Spotted Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>58</Exp>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Star</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701e" id="Crawling Grey Spotted Spider">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>15</Defense>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x701f" id="Crawling Green Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>45</Exp>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x702a" id="Son of Arachna">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>5000</Exp>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>200</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>100</Speed>
         <Damage>230</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>40</Speed>
         <Damage>330</Damage>
         <Size>130</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Star</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>100</Damage>
         <Size>170</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x707d" id="Silver Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f6</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>12500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>19</Exp>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x707e" id="Red Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f7</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>12500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>19</Exp>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x707f" id="Blue Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f8</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>12500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>19</Exp>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x708a" id="Yellow Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>12500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>19</Exp>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x702b" id="Epic Arachna Web Spoke 1">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702c" id="Epic Arachna Web Spoke 2">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702d" id="Epic Arachna Web Spoke 3">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702e" id="Epic Arachna Web Spoke 4">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702f" id="Epic Arachna Web Spoke 5">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703a" id="Epic Arachna Web Spoke 6">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703b" id="Epic Arachna Web Spoke 7">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703c" id="Epic Arachna Web Spoke 8">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703d" id="Epic Arachna Web Spoke 9">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Equip -->


   <Object type="0xafa" id="New Abilities">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x555</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Prototypes for new abilities!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="New Ability Dropper">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0xa00" id="Short Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>0</Tier>
      <Description>A steel short sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6c" id="Broad Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>1</Tier>
      <Description>A broad-bladed steel sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6d" id="Saber">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>2</Tier>
      <Description>A single-edged light sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa01" id="Long Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>3</Tier>
      <Description>A well-made sword with a double edged blade.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6e" id="Falchion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>4</Tier>
      <Description>A single-edged broad-bladed sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3b" id="Fire Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>5</Tier>
      <Description>A fiery blade capable of burning flesh and bone.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3c" id="Glass Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>6</Tier>
      <Description>A sword formed from a single shard of unbreakable glass.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa02" id="Golden Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>7</Tier>
      <Description>A sharp sword plated with gold, clearly intended for the use of a great lord.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa82" id="Ravenheart Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>8</Tier>
      <Description>A powerful sword infused with the spirit of dark rituals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa83" id="Dragonsoul Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>9</Tier>
      <Description>A sword forged in a great volcano and consecrated with dragon magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa84" id="Archon Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>10</Tier>
      <Description>A sword pulsing with the powerful magic of ancient beings.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa47" id="Skysplitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>11</Tier>
      <Description>An unfathomably powerful sword wielded by titanic air elementals in their great war of revolution.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb0b" id="Sword of Acclaim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>12</Tier>
      <Description>A great sword of recognition, forged by the gods for the champions of humankind.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9c8" id="Sword of Splendor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>13</Tier>
      <Description>An exalted weapon of the august kings of old, hallowed with the spirit of nations and yearning to grant power anew.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Splendor Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>225</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c9" id="Sword of Majesty">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>14</Tier>
      <Description>A gleaming obsidian sword of imperial power, fashioned by enslaved demons for the personal use of a world-conquering leader of mortals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Majesty Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>230</MinDamage>
         <MaxDamage>285</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa03" id="Crystal Sword">
      <DisplayId>Crystal Sword</DisplayId>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x68</Index>
      </Texture>
      <Description>A lightweight blade that seems to dance in your hands.</Description>
      <Projectile>
         <ObjectId>Aqua Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Class>Equipment</Class>
      <Item/>
      <SlotType>1</SlotType>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc01" id="Demon Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A swift and hungry blade that is never satisfied with just one kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc05" id="Ancient Stone Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A slow but powerful sword that is a relic of a long forgotten age.</Description>
      <RateOfFire>0.6</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Stone Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>340</MinDamage>
         <MaxDamage>390</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa04" id="Fire Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>0</Tier>
      <Description>A wand that casts a simple fire spell.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>25</MinDamage>
         <MaxDamage>40</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6f" id="Force Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>1</Tier>
      <Description>A wand that emits bolts of pure force.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>50</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa70" id="Power Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>2</Tier>
      <Description>A wand that fires power bolts.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>40</MinDamage>
         <MaxDamage>55</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa05" id="Missile Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>3</Tier>
      <Description>A wand that casts a strong missile.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>45</MinDamage>
         <MaxDamage>60</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa71" id="Eldritch Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>4</Tier>
      <Description>A wand that shoots dark eldritch energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>70</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa06" id="Hell's Fire Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>5</Tier>
      <Description>A wand that casts a strong fire spell.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>60</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3d" id="Wand of Dark Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>6</Tier>
      <Description>A wand that casts a bolt of pure magic force.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Pink Bolt</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>100</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xae0" id="Wand of Arcane Flame">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>7</Tier>
      <Description>A deadly wand that channels magefire from the nether planes.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>115</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa4b" id="Sprite Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>220</MaxDamage>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa07" id="Wand of Death">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x48</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>8</Tier>
      <Description>A fearsome wand that fires bolts of penetrating death magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>80</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa85" id="Wand of Deep Sorcery">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>9</Tier>
      <Description>A mysterious wand of otherworldly origin, imbued with the purest of arcane energies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>130</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa86" id="Wand of Shadow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>10</Tier>
      <Description>A wand of demonic enigmas, cloaked in darkness and crackling with dark enchantments.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa87" id="Wand of Ancient Warning">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>11</Tier>
      <Description>A centuries-old wand of great power, heralding long-destined destruction.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xaf6" id="Wand of Recompense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>12</Tier>
      <Description>A great golden wand of the heavens, created by angels to wreak justice on the slayers of the innocent.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9ca" id="Wand of Evocation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4d</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>13</Tier>
      <Description>A shining gold wand of force, built by a diabolic archmagus to channel vast corrupting energies into the material plane.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Evocation Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c0" id="Wand of Retribution">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4e</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>14</Tier>
      <Description>A golden wand of breathtaking power, created by elemental forces from the realms of ice and flame to unleash revenge on their enemies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Retribution Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>145</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb3f" id="Crystal Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>110</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc04" id="Wand of the Bulwark">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rimmed Mystic Shot</ObjectId>
         <Speed>3</Speed>
         <MinDamage>350</MinDamage>
         <MaxDamage>450</MaxDamage>
         <LifetimeMS>10000</LifetimeMS>
         <Parametric/>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa08" id="Wooden Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>0</Tier>
      <Description>A shield made of sturdy wood.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>1</NumProjectiles>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa09" id="Iron Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>1</Tier>
      <Description>A shield made of well forged iron.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>85</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0a" id="Steel Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>2</Tier>
      <Description>A shield made of high quality steel.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xacf" id="Reinforced Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>3</Tier>
      <Description>A steel shield supported by iron ribbing.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>190</MinDamage>
         <MaxDamage>240</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>95</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0b" id="Golden Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>4</Tier>
      <Description>An ornate but strong shield plated with gold.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>230</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0c" id="Mithril Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>5</Tier>
      <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>270</MinDamage>
         <MaxDamage>330</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb22" id="Colossus Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>6</Tier>
      <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa40" id="Snake Skin Shield">
      <DisplayId>Snakeskin Shield</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A shield made of snake skin stretched across a rigid frame.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>175</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc0f" id="Shield of Ogmur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Ogmur Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0xEBAD10</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa78" id="Wolfskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>1</Tier>
      <Description>Leather armor fashioned from wolf pelts.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0d" id="Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>2</Tier>
      <Description>Armor made of hardened leather.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa79" id="Basilisk Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>3</Tier>
      <Description>Leather armor made from the skin of a magical lizard.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7a" id="Minotaur Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>4</Tier>
      <Description>Leather armor made from the tough hide of a minotaur.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad0" id="Bearskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>5</Tier>
      <Description>Armor made from the thick leather of a dire bear.</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad1" id="Chimera Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>6</Tier>
      <Description>Magically protective leather armor made from chimera hides.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad2" id="Wyvern Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>7</Tier>
      <Description>Tough, durable armor made from wyvern leather.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0e" id="Studded Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>8</Tier>
      <Description>Leather armor studded with metal rivets that provide extra protection.</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3e" id="Snake Skin Armor">
      <DisplayId>Snakeskin Armor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>120</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xad3" id="Drake Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>9</Tier>
      <Description>Leather armor fashioned from the scaly skin of a fire breathing drake.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8e" id="Roc Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>10</Tier>
      <Description>Leather armor made from the durable hide of a roc.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8f" id="Hippogriff Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>11</Tier>
      <Description>Leather armor made from the protective skin of hippogriffs.</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa90" id="Griffon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>12</Tier>
      <Description>Superior leather armor made from the magical hide of a griffon.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xaf9" id="Hydra Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Hydra Skin Armor</DisplayId>
      <Description>Superlative leather armor fashioned from the skin of a twelve-headed swamp hydra.</Description>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>13</Tier>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9c1" id="Wyrmhide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>14</Tier>
      <Description>Outstanding leather armor made from the virtually impregnable hide of a great desert wyrm.</Description>
      <ActivateOnEquip stat="21" amount="18">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c3" id="Leviathan Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>15</Tier>
      <Description>Magnificent leather armor made from the hide of the great leviathan, slain hundreds of years ago in a savage battle in the vast deeps.</Description>
      <ActivateOnEquip stat="21" amount="19">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa7b" id="Iron Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>1</Tier>
      <Description>Armor made from interlocking iron links.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0f" id="Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>2</Tier>
      <Description>Armor made from interlocking links of metal.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7c" id="Blue Steel Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>3</Tier>
      <Description>Mail made from blued steel.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7d" id="Silver Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>4</Tier>
      <Description>Well-made chainmail plated with silver.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa10" id="Golden Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>5</Tier>
      <Description>Well-made chainmail plated with gold, clearly intended for the use of a great lord.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa11" id="Plate Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>6</Tier>
      <Description>Armor made from overlapping plates of metal.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadf" id="Mithril Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>7</Tier>
      <Description>Chainmail made with reinforcing mithril ribs.</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa12" id="Mithril Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x27</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>8</Tier>
      <Description>Armor made from the strongest and most desirable of all metals.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa13" id="Dragonscale Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>9</Tier>
      <Description>Armor made from the scales of a full grown dragon.</Description>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa91" id="Desolation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>10</Tier>
      <Description>Magical cold plate armor inscribed with tales of destruction and murder.</Description>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa92" id="Vengeance Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2a</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>11</Tier>
      <Description>Tremendously strong plate armor shrouded by an aura of demonic revenge.</Description>
      <ActivateOnEquip stat="21" amount="22">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa93" id="Abyssal Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>12</Tier>
      <Description>Mighty felplate armor designed for the most powerful of demon lords.</Description>
      <ActivateOnEquip stat="21" amount="23">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xafc" id="Acropolis Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>13</Tier>
      <Description>Indestructible magical armor made for the elite stoneborn champions of the eastern citadels.</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9c4" id="Dominion Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>14</Tier>
      <Description>Exquisitely decorated adamantine armor smithed by underdeep dwarves for the wardens of the demonclefts.</Description>
      <ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c5" id="Annihilation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>15</Tier>
      <Description>Impenetrable forceplate armor worn by the blackguard conquerors of the necromantic uprising.</Description>
      <ActivateOnEquip stat="21" amount="26">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa14" id="Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>0</Tier>
      <Description>A sharp dagger made of steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa15" id="Dirk">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>1</Tier>
      <Description>A short sword blade mounted on a dagger hilt.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa72" id="Blue Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>2</Tier>
      <Description>A dagger made of blued steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa73" id="Dusky Rose Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>3</Tier>
      <Description>A dagger made of rose-tinted steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa74" id="Silver Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>4</Tier>
      <Description>A silver-plated steel dagger.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa16" id="Golden Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>5</Tier>
      <Description>A well-made dagger plated with gold and inscribed with evil runes.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa17" id="Obsidian Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>6</Tier>
      <Description>A dagger with a blade made of volcanic glass.</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/obsidian_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x709" id="Poison Fang Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger fashioned from the fang of an enormous spider.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poison_fang_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>150</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa18" id="Mithril Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>7</Tier>
      <Description>An extremely sharp dagger made from the strongest and most desirable of all metals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa19" id="Fire Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>8</Tier>
      <Description>A dagger with a blade that burns with an unholy magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>140</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>160</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa88" id="Ragetalon Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>9</Tier>
      <Description>A sharp druidic dagger vibrating with primal energies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa89" id="Emeraldshard Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>10</Tier>
      <Description>A deadly dagger of glittering magical emerald.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa8a" id="Agateclaw Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>11</Tier>
      <Description>A dagger of rare purple agate, infused with powerful dark magics.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xaff" id="Dagger of Foul Malevolence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>12</Tier>
      <Description>A crimson felsteel dagger saturated with evil magic and primordial hatreds.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9c6" id="Dagger of Sinister Deeds">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>13</Tier>
      <Description>A moonsteel dagger of the underworld, corrupted by loathsome enchantments and profane spells.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Orange Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c7" id="Dagger of Dire Hatred">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>14</Tier>
      <Description>A jagged, wickedly barbed blade of evil, charged with the unreasoning rage of ancestral vendettas.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Black Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc0a" id="Dirk of Cronus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This legendary dagger was commissioned by a band of mad rogues to prove the worth of the Dirk.</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Rainbow Magic</ObjectId>
         <Speed>180</Speed>
         <MinDamage>130</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa1a" id="Shortbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>0</Tier>
      <Description>A well-made shortbow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa75" id="Reinforced Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>1</Tier>
      <Description>An iron-reinforced bow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1b" id="Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>2</Tier>
      <Description>A bow mounted on a stock that shoots with amazing speed and accuracy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/crossbow</Sound>
      <Projectile>
         <ObjectId>Crossbow Bolt</ObjectId>
         <Speed>200</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>375</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa76" id="Greywood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>3</Tier>
      <Description>A bow made from the rare greywood tree.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa77" id="Ironwood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>4</Tier>
      <Description>A high-quality bow made of magical ironwood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1c" id="Fire Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>5</Tier>
      <Description>A bow that shoots arrows that burn with an unholy fire.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_bow</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1d" id="Double Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>6</Tier>
      <Description>A bow that somehow manages to shoot two arrows in different directions.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3a" id="Heavy Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>7</Tier>
      <Description>A slow but powerful crossbow with a good grip.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Heavy Crossbow Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1e" id="Golden Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>8</Tier>
      <Description>A bow gifted to mortals from the gods themselves. It shoots powerful arrows in three directions at once.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>61</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8b" id="Verdant Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>9</Tier>
      <Description>A highly effective bow fashioned of still-living magical springwood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>67</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8c" id="Bow of Fey Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>10</Tier>
      <Description>A powerful bow crafted by dryads and blessed by the spirits of the woodlands.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Purple Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>48</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa8d" id="Bow of Innocent Blood">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5b</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>11</Tier>
      <Description>A runed bow steeped in the dark power of ancient injustice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb02" id="Bow of Covert Havens">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>12</Tier>
      <Description>A diamondwire bow used by guardians of the unseen ethereal shrines.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9cc" id="Bow of Mystical Energy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>13</Tier>
      <Description>A superlative bow of sunsteel and diamondwire, created by a secretive race of star-dwelling entities.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Mystical Energy Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9cd" id="Bow of Deep Enchantment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>14</Tier>
      <Description>A peerless triple bow crafted of nightmatter and diamondwire by the exalted bowyers of the primeval overgods.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Deep Enchantment Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc02" id="Doom Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Black Arrow</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc10" id="Coral Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Coral Arrow</ObjectId>
         <Speed>185</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>420</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa1f" id="Potion of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases attack power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa20" id="Potion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x103</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases defense power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa21" id="Potion of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases speed by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa34" id="Potion of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases vitality by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa35" id="Potion of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x107</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases wisdom by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa4c" id="Potion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x105</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases dexterity by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xae9" id="Potion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Tier>4</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0xaea" id="Potion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Tier>4</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0x1559" id="Potion of Attack (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases attack power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155A" id="Potion of Defense (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x113</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases defense power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155B" id="Potion of Speed (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases speed by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155C" id="Potion of Vitality (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases vitality by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155D" id="Potion of Wisdom (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x117</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases wisdom by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155E" id="Potion of Dexterity (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x115</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases dexterity by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155F" id="Potion of Life (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0x1560" id="Potion of Mana (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x111</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0xab0" id="Minor Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A small potion that restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadd" id="Minor Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A small potion that restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa22" id="Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa23" id="Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>A potion that instantly restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb34" id="Fire Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="230">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb35" id="Cream Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb36" id="Chardonnay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb37" id="Melon Liqueur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb38" id="Cabernet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb39" id="Vintage Port">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3a" id="Sauvignon Blanc">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3b" id="Muscat">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3c" id="Rice Wine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3d" id="Shiraz">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb14" id="Elixir of Health 7">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding seven doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb15" id="Elixir of Health 6">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding six doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb16" id="Elixir of Health 5">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding five doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb17" id="Elixir of Health 4">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding four doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa81" id="Elixir of Health 3">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding three doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa48" id="Elixir of Health 2">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding two doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa49" id="Elixir of Health 1">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb18" id="Elixir of Magic 7">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding seven doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb19" id="Elixir of Magic 6">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding six doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb1a" id="Elixir of Magic 5">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding five doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb1b" id="Elixir of Magic 4">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding four doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa4a" id="Elixir of Magic 3">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding three doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xaed" id="Elixir of Magic 2">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding two doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xaee" id="Elixir of Magic 1">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa3f" id="Snake Oil">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A topical potion of healing that upon use is shared with fellow travelers.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate range="10" amount="100">HealNova</Activate>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x707" id="Healing Ichor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This foul-smelling spider ichor restores health.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaeb" id="Greater Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xaec" id="Greater Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x77b" id="Tincture of Fear">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Adds speed and reduces attack.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="15" duration="45">StatBoostSelf</Activate>
      <Activate stat="20" amount="-15" duration="60">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x77c" id="Tincture of Courage">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Adds attack to everyone reduces speed for self.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="-10" duration="30">StatBoostSelf</Activate>
      <Activate stat="20" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb0c" id="Tincture of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="28" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb0d" id="Tincture of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts maximum health points.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="0" amount="75" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb0e" id="Tincture of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts maximum magic points.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="3" amount="75" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb0f" id="Tincture of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts defense.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="21" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb10" id="Effusion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the dexterity of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="28" amount="30" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xb11" id="Effusion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the maximum health points of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="0" amount="150" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb12" id="Effusion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the maximum magic points of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="3" amount="150" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb13" id="Effusion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the defense of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="21" amount="30" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa41" id="Snake Eye Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring made from the eye of the Snake Queen.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x708" id="Spider's Eye Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring crafted from the faceted eye of an enormous spider.</Description>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa4f" id="Ring of Minor Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>0</Tier>
      <Description>A silver ring that buzzes with a faint magical hum.</Description>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa24" id="Ring of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A spinel set in a silver ring.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa25" id="Ring of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An onyx set in a silver ring.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa26" id="Ring of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An emerald set in a silver ring.</Description>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa36" id="Ring of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A ruby set in a silver ring.</Description>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa37" id="Ring of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x84</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A sapphire set in a silver ring.</Description>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa4d" id="Ring of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x85</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A citrine set in a silver ring.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa27" id="Ring of Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x86</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A topaz set in a silver ring.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa28" id="Ring of Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x87</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An amethyst set in a silver ring.</Description>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa29" id="Ring of Greater Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x90</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>A spinel set in a gold ring.</Description>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa2a" id="Ring of Greater Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x91</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>An onyx set in a gold ring.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa2b" id="Ring of Greater Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x92</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>An emerald set in a gold ring.</Description>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa38" id="Ring of Greater Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x93</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>A ruby set in a gold ring.</Description>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa39" id="Ring of Greater Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>A sapphire set in a gold ring.</Description>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa4e" id="Ring of Greater Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x95</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>A citrine set in a gold ring.</Description>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa2c" id="Ring of Greater Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x96</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>A topaz set in a gold ring.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa2d" id="Ring of Greater Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x97</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>2</Tier>
      <Description>An amethyst set in a gold ring.</Description>
      <ActivateOnEquip stat="3" amount="80">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>37</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab7" id="Ring of Superior Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large spinel set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab8" id="Ring of Superior Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large onyx set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab9" id="Ring of Superior Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large emerald set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaba" id="Ring of Superior Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large ruby set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="26" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xabb" id="Ring of Superior Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa4</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large sapphire set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xabc" id="Ring of Superior Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa5</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large citrine set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xabd" id="Ring of Superior Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large topaz set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xabe" id="Ring of Superior Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xa7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>3</Tier>
      <Description>A large amethyst set in a glittering gold ring.</Description>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>75</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xabf" id="Ring of Paramount Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large spinel set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="20" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac0" id="Ring of Paramount Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large onyx set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac1" id="Ring of Paramount Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large emerald set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="22" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac2" id="Ring of Paramount Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large ruby set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac3" id="Ring of Paramount Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large sapphire set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac4" id="Ring of Paramount Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large citrine set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="28" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac5" id="Ring of Paramount Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large topaz set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="0" amount="120">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac6" id="Ring of Paramount Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xb7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>4</Tier>
      <Description>A very large amethyst set in a dazzling gold ring.</Description>
      <ActivateOnEquip stat="3" amount="120">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>150</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xac7" id="Ring of Exalted Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless spinel set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xac8" id="Ring of Exalted Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless onyx set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xac9" id="Ring of Exalted Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless emerald set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="22" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xaca" id="Ring of Exalted Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless ruby set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="26" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xacb" id="Ring of Exalted Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless sapphire set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xacc" id="Ring of Exalted Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless citrine set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="28" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xacd" id="Ring of Exalted Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless topaz set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="0" amount="140">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xace" id="Ring of Exalted Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>5</Tier>
      <Description>A huge, flawless amethyst set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="3" amount="140">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xba3" id="Ring of Unbound Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x488</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect spinel embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba4" id="Ring of Unbound Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x489</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect onyx embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba5" id="Ring of Unbound Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect emerald embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="22" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba6" id="Ring of Unbound Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48b</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect ruby embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="26" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba7" id="Ring of Unbound Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect sapphire embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="27" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba8" id="Ring of Unbound Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48d</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect citrine embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="28" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba9" id="Ring of Unbound Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48e</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect topaz embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xbae" id="Ring of Decades">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x564</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
      <ActivateOnEquip stat="0" amount="190">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0xbaa" id="Ring of Unbound Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect amethyst embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="3" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xbab" id="The Forgotten Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x480</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An eerie reminder of what lays in the depths of the Shatters.</Description>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbac" id="The Twilight Gemstone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x481</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An odd stone, emanating a dark and mysterious energy.</Description>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbad" id="Bracer of the Guardian">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x482</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Wearing it makes you feel particularly strong.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba0" id="Ring of the Sphinx">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The malachite stone makes you feel at peace with the land.</Description>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba1" id="Ring of the Nile">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The azure stone makes you feel ready for any situation.</Description>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba2" id="Ring of the Pyramid">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The dolomite stone makes you feel able to stand against anything.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd2" id="Enchanted Ice Shard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The ice this item is made of doesn't seem to melt.</Description>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd3" id="Ring of the Northern Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A mysterious light emanates from the stone.</Description>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd4" id="Frimarra">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It's said that this necklace was created to protect the mortal lover of an old God.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa2e" id="Fire Spray Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>0</Tier>
      <Description>A spell that shoots fire in all directions.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>30</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad4" id="Flame Burst Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>1</Tier>
      <Description>A dangerous spell that summons green fire from the astral plane.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa2f" id="Fire Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>2</Tier>
      <Description>A deadly spell created by goblin sorcerers to subdue their orcish enemies.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad5" id="Scorching Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>3</Tier>
      <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Pink Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>60</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad6" id="Destruction Sphere Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>4</Tier>
      <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa30" id="Magic Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>5</Tier>
      <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb24" id="Elemental Detonation Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>6</Tier>
      <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x9ce" id="Penetrating Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>75</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa31" id="Healing Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>0</Tier>
      <Description>A holy tome of healing prayers.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate range="3" amount="70" useWisMod="true">HealNova</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad7" id="Remedy Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>1</Tier>
      <Description>A hallowed tome of blessed healing rituals.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate range="3.5" amount="90" useWisMod="true">HealNova</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa32" id="Spirit Salve Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>2</Tier>
      <Description>An exalted holy tome, filled with prayers and blessed by angels.</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4" amount="140" useWisMod="true">HealNova</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad8" id="Tome of Rejuvenation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>3</Tier>
      <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate effect="Healing" duration="4" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="160" useWisMod="true">HealNova</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa33" id="Tome of Renewing">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>4</Tier>
      <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Healing" duration="4.5" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="180" useWisMod="true">HealNova</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5b" id="Tome of Divine Favor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>5</Tier>
      <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb25" id="Tome of Holy Guidance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>6</Tier>
      <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Healing" duration="6" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa50" id="Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It doesn't seem like drinking this would be a good idea.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="30">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa51" id="Magic Mushroom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A strange looking mushroom.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Hallucinating" duration="30">ConditionEffectSelf</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa52" id="Seal of the Initiate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>0</Tier>
      <Description>A holy seal of divine favor.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad9" id="Seal of the Pilgrim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>1</Tier>
      <Description>A seal of holy providence and mortal virtue.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa53" id="Seal of the Seeker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>2</Tier>
      <Description>A holy seal of godly protection, shimmering with divine might.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate stat="0" amount="10" duration="3" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xada" id="Seal of the Aspirant">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa3</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>3</Tier>
      <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate stat="0" amount="25" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa54" id="Seal of the Divine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa4</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>4</Tier>
      <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate stat="0" amount="45" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa55" id="Seal of the Holy Warrior">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa5</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>5</Tier>
      <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate stat="0" amount="55" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb26" id="Seal of the Blessed Champion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>6</Tier>
      <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate stat="0" amount="75" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc06" id="Seal of Blasphemous Prayer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="-4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Damaging" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Invulnerable" duration="1.2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa56" id="Cloak of Shadows">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>0</Tier>
      <Description>A magical cloak, made for slipping into shadows undetected.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Invisible" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa57" id="Cloak of Darkness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>1</Tier>
      <Description>An enchanted cloak steeped in magical darkness.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Invisible" duration="3.5">ConditionEffectSelf</Activate>
      <Cooldown>4.5</Cooldown>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa58" id="Cloak of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>2</Tier>
      <Description>A mystical gray cloak once used by blackguard tricksters for flanking maneuvers and sneak attacks.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadb" id="Cloak of the Night Thief">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>3</Tier>
      <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Invisible" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa59" id="Cloak of the Red Agent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>4</Tier>
      <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Invisible" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xae1" id="Cloak of Endless Twilight">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>5</Tier>
      <Description>A powerful cloak woven from the shadows of twilight.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb27" id="Cloak of Ghostly Concealment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>6</Tier>
      <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa5a" id="Cloak of the Planewalker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>An enchanted cloak crafted by an ancient guild of timeshifter thieves.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa5c" id="Robe of the Neophyte">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>1</Tier>
      <Description>A long woolen robe favored by students of magic.</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7e" id="Robe of the Apprentice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>2</Tier>
      <Description>A robe woven of rare yellow silk.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5d" id="Robe of the Acolyte">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>3</Tier>
      <Description>A well-made robe of enchanted blue silk.</Description>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7f" id="Robe of the Student">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>4</Tier>
      <Description>A magical robe of faintly glowing wizardcloth.</Description>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa80" id="Robe of the Conjurer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>5</Tier>
      <Description>A magical robe of gray moonsilk.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5e" id="Robe of the Adept">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>6</Tier>
      <Description>An enchanted robe of dark moonweave.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5f" id="Robe of the Invoker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>7</Tier>
      <Description>A powerful robe of delicately embroidered red feythread.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadc" id="Robe of the Illusionist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x17</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>8</Tier>
      <Description>A silversilk robe masterfully sewn with morningdew spider threads.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="35">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa60" id="Robe of the Master">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>9</Tier>
      <Description>A beautiful and versatile robe of the lightest magethread.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa94" id="Robe of the Shadow Magus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>10</Tier>
      <Description>A highly decorated robe of purple wizardcloth, imbued with powers of sorcery and darkness.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa95" id="Robe of the Moon Wizard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>11</Tier>
      <Description>A robe of rarest moonsilk, enhanced long ago with deep nocturnal enchantments.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa96" id="Robe of the Elder Warlock">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>12</Tier>
      <Description>A brightly colored robe of metallic threads, woven in the ancient elvish style and steeped in fey auras.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xb05" id="Robe of the Grand Sorcerer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>13</Tier>
      <Description>A bloodweft robe adorned with rubies and firegarnets, worn by an ancient sect of masterful wizards.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9cf" id="Robe of the Star Mother">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>14</Tier>
      <Description>A robe of gossamer glowthread, used by the sorceress matriarchs of the western kingdoms.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d0" id="Robe of the Ancient Intellect">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>15</Tier>
      <Description>A phenomenal robe magically woven from fibers of sapphire, topaz and lapis lazuli, created for the archwizard of the seraphic realms.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="65">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa61" id="Magic Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>0</Tier>
      <Description>A magical quiver that enchants arrows.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa62" id="Reinforced Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>1</Tier>
      <Description>An enchanted quiver made of high-quality leather and brass.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>140</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa63" id="Iron Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>2</Tier>
      <Description>A strong quiver of magical iron.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>220</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xade" id="Elvencraft Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>3</Tier>
      <Description>A powerful enchanting quiver made by forest elves.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Indigo Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>65</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa64" id="Magesteel Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>4</Tier>
      <Description>A superior enchanting quiver made of high quality magesteel.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Purple Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>240</MinDamage>
         <MaxDamage>320</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa65" id="Golden Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>5</Tier>
      <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb28" id="Quiver of Elvish Mastery">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>6</Tier>
      <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc07" id="Quiver of Thunder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6f</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>This strange quiver that was created in a forgotten age by a lost tribe of Dark Elves.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>310</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa66" id="Combat Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>0</Tier>
      <Description>A sturdy helm used by battlefield sergeants to improve morale in nearby allies.</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Berserk" duration="3" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa67" id="Bronze Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>1</Tier>
      <Description>A bronze-plated lieutenant's helm, effective for invigorating the fighting spirit of nearby allies.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Berserk" duration="4" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa68" id="Black Iron Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>2</Tier>
      <Description>A captain's helm of distinctive black iron, capable of inspiring great courage.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa69" id="Red Iron Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>3</Tier>
      <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Berserk" duration="5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6a" id="Steel Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>4</Tier>
      <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="5.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6b" id="Golden Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>5</Tier>
      <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb29" id="Helm of the Great General">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>6</Tier>
      <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc08" id="Helm of the Juggernaut">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Armored" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>1250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa97" id="Energy Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>0</Tier>
      <Description>A magical wooden staff topped with a white crystal.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>25</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa98" id="Firebrand Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>1</Tier>
      <Description>A staff imbued with potent magical fire.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa99" id="Comet Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>2</Tier>
      <Description>A staff charged with the icy powers of the heavens.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>35</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9a" id="Serpentine Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>3</Tier>
      <Description>A staff powered by the magic of Stheno's minions.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Green Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9b" id="Meteor Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>4</Tier>
      <Description>A staff that harnesses the energy of shooting stars.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Yellow Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9c" id="Slayer Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>5</Tier>
      <Description>A powerful staff crafted by demons for waging war on mortals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
         <ObjectId>Salmon Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9d" id="Avenger Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>6</Tier>
      <Description>A slender felwood staff pulsing with auras of vengeance and justice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Violet Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9e" id="Staff of Destruction">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x77</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>7</Tier>
      <Description>An ancient knurlwood staff crackling with power and exuding thin gray vapors.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9f" id="Staff of Horror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x78</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>8</Tier>
      <Description>A mysterious runewood staff decorated with horrific figures.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa0" id="Staff of Necrotic Arcana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x79</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>9</Tier>
      <Description>A golden staff imbued with the powers of death magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa1" id="Staff of Diabolic Secrets">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>10</Tier>
      <Description>An imposing golden staff of tremendous otherworldly power.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Violet Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xaa2" id="Staff of Astral Knowledge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>11</Tier>
      <Description>A splendid golden staff of astonishing power, bathed in light and brimming with magical energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb08" id="Staff of the Cosmic Whole">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7c</Index>
      </Texture>
      <Description>A golden staff of transcendent understanding, made from crystals present at the formation of the universe.</Description>
      <SlotType>17</SlotType>
      <Tier>12</Tier>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9d1" id="Staff of the Vital Unity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>13</Tier>
      <Description>A golden staff of elysian consciousness, shining with the base power of empyrean truths.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Orange Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x910" id="Staff of the Fundamental Core">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7e</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>14</Tier>
      <Description>An otherworldly staff of omnipresent elation, embodied of cardinal essence and the power of deathless peace.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc03" id="Staff of Extreme Prejudice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>110</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xaa3" id="Centipede Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>0</Tier>
      <Description>Deadly poison of the swamp centipede.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>25</MpCost>
      <Activate radius="2.5" impactDamage="30" totalDamage="150" duration="3" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa4" id="Spider Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>1</Tier>
      <Description>Magically concentrated venom of the carnivorous leaping tree spider.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="3" impactDamage="50" totalDamage="250" duration="3.3" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa5" id="Pit Viper Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>2</Tier>
      <Description>Deadly magical poison taken from the two headed pit snakes of the underworld.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="3.5" impactDamage="80" totalDamage="400" duration="3.6" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa6" id="Stingray Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>3</Tier>
      <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate radius="4" impactDamage="110" totalDamage="550" duration="3.9" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa7" id="Felwasp Toxin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x84</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>4</Tier>
      <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>85</MpCost>
      <Activate radius="4.5" impactDamage="140" totalDamage="700" duration="4.2" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa8" id="Nightwing Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x85</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>5</Tier>
      <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="5" impactDamage="180" totalDamage="900" duration="4.5" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2a" id="Baneserpent Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>6</Tier>
      <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="5" impactDamage="200" totalDamage="900" duration="4.5" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xaaa" id="Necrotic Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>0</Tier>
      <Description>A human skull corrupted with life-stealing necrotic magic.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="2.5" totalDamage="35" heal="25" wisDamageBase="10">VampireBlast</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaab" id="Breathtaker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>1</Tier>
      <Description>A dwarven skull desecrated by foul enchantments.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <ActivateOnEquip stat="0" amount="5">IncrementStat</ActivateOnEquip>
      <Activate radius="2.75" totalDamage="55" heal="45" ignoreDef="5" wisDamageBase="15">VampireBlast</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaac" id="Heartstealer Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>2</Tier>
      <Description>An elvish wizard's skull, defiled with life-stealing necrotic spells.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <ActivateOnEquip stat="0" amount="15">IncrementStat</ActivateOnEquip>
      <Activate radius="3" totalDamage="80" heal="65" ignoreDef="10" wisDamageBase="20">VampireBlast</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaad" id="Soul Siphon Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>3</Tier>
      <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>85</MpCost>
      <ActivateOnEquip stat="0" amount="30">IncrementStat</ActivateOnEquip>
      <Activate radius="3.25" totalDamage="110" heal="90" ignoreDef="15" wisDamageBase="25">VampireBlast</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaae" id="Essence Tap Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>4</Tier>
      <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>100</MpCost>
      <ActivateOnEquip stat="0" amount="45">IncrementStat</ActivateOnEquip>
      <Activate radius="3.5" totalDamage="140" heal="100" ignoreDef="25" wisDamageBase="30">VampireBlast</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaaf" id="Lifedrinker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>5</Tier>
      <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>115</MpCost>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <Activate radius="3.75" totalDamage="170" heal="110" ignoreDef="35" wisDamageBase="35">VampireBlast</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2b" id="Bloodsucker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>6</Tier>
      <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>115</MpCost>
      <ActivateOnEquip stat="0" amount="70">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Activate radius="3.75" totalDamage="180" heal="110" ignoreDef="40" wisDamageBase="40">VampireBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x911" id="Skull of Endless Torment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>This skull glows with the stolen soul of a phoenix trapped in the skull many years ago by Shaitan.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>110</MpCost>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Activate radius="2.75" totalDamage="120" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="50" hitsForSelfPuri="2" hitsForGroupPuri="4">VampireBlast</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xab1" id="Hunting Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>0</Tier>
      <Description>A magical hunting trap.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="4" totalDamage="60" condDuration="3.0">Trap</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab2" id="Wilderlands Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>1</Tier>
      <Description>A magical trap suited for hunting the strong beasts of the untamed country.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate radius="4.5" totalDamage="95" condDuration="3.5">Trap</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab3" id="Deepforest Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>2</Tier>
      <Description>An enchanted trap for hunting the fierce beasts of the dark forests.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="5" totalDamage="140" condDuration="4.0">Trap</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab4" id="Savage Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>3</Tier>
      <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate radius="5.5" totalDamage="200" condDuration="4.5">Trap</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab5" id="Demonhunter Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>4</Tier>
      <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="6" totalDamage="260" condDuration="5">Trap</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab6" id="Dragonstalker Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>5</Tier>
      <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>105</MpCost>
      <Activate radius="6.5" totalDamage="320" condDuration="5.5">Trap</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2c" id="Giantcatcher Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>6</Tier>
      <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>105</MpCost>
      <Activate radius="6.5" totalDamage="350" condDuration="6">Trap</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xae4" id="Stasis Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x90</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>0</Tier>
      <Description>A crystal orb that holds enemies in an ethereal prison.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa42" id="Suspension Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x91</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>1</Tier>
      <Description>An orb that temporarily shackles enemies to another plane.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Curse" duration="4.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="3.5">StasisBlast</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa43" id="Imprisonment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x92</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>2</Tier>
      <Description>An orb used by starwizards to bind their demonic opponents.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Curse" duration="5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4">StasisBlast</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa44" id="Neutralization Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x93</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>3</Tier>
      <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Curse" duration="5.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4.5">StasisBlast</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa45" id="Timelock Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>4</Tier>
      <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Curse" duration="6" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5">StasisBlast</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa46" id="Banishment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x95</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>5</Tier>
      <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="6.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5.5">StasisBlast</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2d" id="Planefetter Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>6</Tier>
      <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="7" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="6">StasisBlast</Activate>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc0b" id="Orb of Conflict">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate duration="7">StasisBlast</Activate>
      <Activate effect="Speedy" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Damaging" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xaa9" id="Purple Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xeb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Purple Drake to help you in battle for a short time.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Purple Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaef" id="White Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a White Drake to heal your wounds in battle for a short time.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="White Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf0" id="Blue Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Blue Drake to help you in battle for a short time, paralyzing your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Blue Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf1" id="Orange Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches an Orange Drake to help you in battle for a short time, placing your enemies in stasis.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Orange Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf2" id="Green Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Green Drake to help you in battle for a short time, casting slow upon your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Green Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf3" id="Yellow Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Yellow Drake to help you in battle for a short time, causing bleeding to your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Yellow Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xae3" id="Decoy Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>0</Tier>
      <Description>A magical prism that creates a decoy.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate duration="4" speed="1.00">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1c" id="Deception Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>1</Tier>
      <Description>A devious magical prism that creates an illusory ally.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="4.5" speed="1.05">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1d" id="Illusion Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>2</Tier>
      <Description>An infiltrator's prism used by eldritch spies to create diversions behind the battle lines.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate duration="5" speed="1.10">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1e" id="Hallucination Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>3</Tier>
      <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate duration="6" speed="1.15">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1f" id="Prism of Figments">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>4</Tier>
      <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="7" speed="1.20">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb20" id="Prism of Phantoms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>5</Tier>
      <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="8" speed="1.25">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb23" id="Prism of Apparitions">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>6</Tier>
      <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="8" speed="1.25">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x912" id="Prism of Dancing Swords">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>95</MpCost>
      <Activate duration="6" speed="1.10" distance="8">Decoy</Activate>
      <Activate duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</Activate>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb21" id="Chicken Leg of Doom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A chicken leg of doom.</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Chicken Leg</ObjectId>
         <Speed>100</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xae5" id="Lightning Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>0</Tier>
      <Description>A scepter that fires a blast of chain lightning.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate totalDamage="80" decrDamage="8" wisDamageBase="15" maxTargets="3">Lightning</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb2e" id="Discharge Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>1</Tier>
      <Description>A steel-and-ruby scepter that blasts electrical arcs.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate totalDamage="120" decrDamage="12" wisDamageBase="25" maxTargets="4">Lightning</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb2f" id="Thunderclap Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>2</Tier>
      <Description>A powerful scepter imbued with the energy of astral storms.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate totalDamage="160" decrDamage="20" wisDamageBase="40" maxTargets="4">Lightning</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb30" id="Arcblast Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>3</Tier>
      <Description>A glittering golden scepter charged with magical lightning.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate totalDamage="200" decrDamage="25" wisDamageBase="50" maxTargets="5">Lightning</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb31" id="Cloudflash Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>4</Tier>
      <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate totalDamage="240" decrDamage="30" wisDamageBase="60" maxTargets="4">Lightning</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb32" id="Scepter of Skybolts">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>5</Tier>
      <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
      <Sound>spell/magic_nova</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="280" decrDamage="35" wisDamageBase="70" maxTargets="5">Lightning</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb33" id="Scepter of Storms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>6</Tier>
      <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5">Lightning</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xb3e" id="Amulet of Resurrection">
      <DisplayId>Amulet of Dispersion</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Soulbound/>
      <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x722" id="Wine Cellar Incantation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An incantation that unlocks the Wine Cellar. \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>4</BagType>
      <Activate onlyInArea="Oryx's Chamber,Chicken Chamber" dungeonName="Wine Cellar" lockedName="Locked Wine Cellar Portal">UnlockPortal</Activate>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0xc12" id="Coral Juice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rare drink created by Thessal herself. It cures wounds and replenishes mental strength.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc13" id="Coral Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring crafted from the dangerous Fire Coral.</Description>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc14" id="Robe of the Tlatoani">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc15" id="Staff of the Crystal Serpent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>monster/djinn_hit</Sound>
      <Projectile>
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>320</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc16" id="Cracked Crystal Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <Activate radius="4.25" totalDamage="90" heal="50" ignoreDef="20" wisDamageBase="25">VampireBlast</Activate>
      <feedPower>270</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc17" id="Crystal Bone Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>220</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc18" id="Coral Silk Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1a" id="Pollen Powder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A pouch of ground pollen from the flowers indigenous to the Forbidden Jungle.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate range="10" amount="100">MagicNova</Activate>
      <feedPower>40</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x9d5" id="Thousand Shot">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
      <RateOfFire>2</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Thousand Shot Arrow</ObjectId>
         <Speed>165</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>460</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1c" id="Coral Venom Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="4" totalDamage="350" condEffect="Paralyzed" condDuration="3.5">Trap</Activate>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb40" id="Trap of the Vile Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xef</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="3" totalDamage="650" condEffect="Nothing" throwTime="0.75" sensitivity="0.65" duration="10" color="0x5c6bb8">Trap</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1d" id="St. Abraham's Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Cross Bullet</ObjectId>
         <Speed>150</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>667</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1e" id="Tome of Holy Protection">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate effect="Armored" duration="4" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc09" id="Tome of Purification">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate range="6" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="6">RemoveNegativeConditions</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1f" id="Chasuble of Holy Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An ornate robe worn by servants of the faith.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc20" id="Ring of Divine Faith">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring that symbolizes divine might.</Description>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc21" id="Holy Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Blessed water that heals and purifies the user.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
      <Activate>RemoveNegativeConditionsSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc22" id="Bone Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger made of razor-sharp bone.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Bone Dagger Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>320</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc24" id="Anatis Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff that channels the ultimate force of Anatis.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>monster/chicken_death</Sound>
      <Projectile>
         <ObjectId>Anatis</ObjectId>
         <Speed>25</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>550</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc25" id="Ghost Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbf</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Rum with ghostly properties that can help the drinker enter the spirit realm. It has fermented under the sea for ages.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="6">ConditionEffectSelf</Activate>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x913" id="Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Super regal!</Description>
      <ActivateOnEquip stat="26" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="700">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <Soulbound/>
      <feedPower>0</feedPower>
   </Object>
   <Object type="0xc27" id="Captain's Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Captain Davy Jones' ring.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc28" id="Spectral Cloth Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc8</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A ghostly fabric from the other side.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc29" id="Spirit Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc9</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>245</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2a" id="Ghostly Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xca</Index>
      </Texture>
      <SlotType>22</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Summons a Spirit Prism Bomb"/>
         <EffectInfo name="Duration" description="2.4 seconds"/>
         <EffectInfo name="Damage" description="320 - 480"/>
         <EffectInfo name="Explosions" description="6"/>
      </ExtraTooltipData>
      <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>65</MpCost>
      <Activate objectId="Spirit Prism Bomb">Pet</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <FameBonus>6</FameBonus>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2b" id="Small Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters while celebrating Independence Day. Happy 4th of July!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xc2c" id="Large Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters for longer while celebrating Independence Day. Happy 4th of July!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Big Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc2d" id="America Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An American hero's ring.</Description>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc30" id="Scepter of Fulmination">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1af</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>This scepter's blast is so powerful it will slow opponents.</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>70</MpCost>
      <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0xff9933">Lightning</Activate>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc31" id="Experimental Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An early prototype ring.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc32" id="Robe of the Mad Scientist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A well-worn robe used for Science!</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc33" id="Conducting Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b2</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>170</Speed>
         <Size>50</Size>
         <MinDamage>60</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>471</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc34" id="Sand Pail 5">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>5</Doses>
      <SuccessorId>Sand Pail 4</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xc35" id="Sand Pail 4">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>4</Doses>
      <SuccessorId>Sand Pail 3</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc36" id="Sand Pail 3">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>3</Doses>
      <SuccessorId>Sand Pail 2</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0xc37" id="Sand Pail 2">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>2</Doses>
      <SuccessorId>Sand Pail 1</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xc38" id="Sand Pail 1">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc39" id="Bahama Sunrise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x173</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A tangy fruit drink that boosts dexterity and life.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3a" id="Blue Paradise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x174</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing tropical drink that boosts life and mana.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="3" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3b" id="Pink Passion Breeze">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x175</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A sweet tropical drink that boosts attack and dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="20" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3c" id="Lime Jungle Bay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x176</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bold island drink that boosts defense and vitality.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="21" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate stat="26" amount="10" duration="30">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3e" id="Gold Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x178</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic gold medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc3f" id="Silver Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x179</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic silver medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>6</BagType>
      <feedPower>350</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc40" id="Bronze Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x17a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic bronze medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <FameBonus>1</FameBonus>
      <BagType>6</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc41" id="Transformation Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A science experiment.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Invisible">ClearConditionEffectSelf</Activate>
      <Activate effect="Hexed" duration="30">ConditionEffectSelf</Activate>
      <feedPower>40</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc42" id="XP Booster">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2db</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>-1.0</Timer>
      <XpBoost/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xc43" id="XP Booster Test">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1fe</Index>
      </Texture>
      <ScaleValue>1</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>300</Timer>
      <XpBoost/>
      <feedPower>1</feedPower>
   </Object>
   <Object type="0xc44" id="Rusty Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>0</Tier>
      <Description>A rusty old katana.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>25</MinDamage>
         <MaxDamage>70</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc45" id="Kendo Stick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>1</Tier>
      <Description>Suitable for practice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Kendo Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>30</MinDamage>
         <MaxDamage>75</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc46" id="Plain Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>2</Tier>
      <Description>A basic katana.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>80</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc47" id="Thunder Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21f</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>3</Tier>
      <Description>A striking fine-edged weapon.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>45</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc48" id="Line Kutter Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x220</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>4</Tier>
      <Description>A katana capable of cutting a razor-thin line.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Line Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc49" id="Night Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x221</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>5</Tier>
      <Description>An ancient katana with a blade of jet black steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Night Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>105</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4a" id="Sky Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x222</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>6</Tier>
      <Description>A beautiful katana, forged and cooled by the mists atop a great mountain.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Sky Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>110</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4b" id="Buster Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x223</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>7</Tier>
      <Description>A mighty weapon wielded by a hero from long ago.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Buster Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>120</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4c" id="Demon Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x224</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>8</Tier>
      <Description>A cruel blade forged in hell flame and blood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Demon Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>150</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4d" id="Jewel Eye Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x225</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>9</Tier>
      <Description>A mighty katana with a crystal eye embedded in the hilt.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Jewel Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>160</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4e" id="Ichimonji">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x226</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>10</Tier>
      <Description>One of the legendary great blades of the master Ichimonji.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Ichimonji Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>110</MinDamage>
         <MaxDamage>165</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xc4f" id="Muramasa">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x227</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>11</Tier>
      <Description>An evil blade that hungers for blood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Muramasa Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xc50" id="Masamune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8c</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>12</Tier>
      <Description>A magnificent legendary blade which only cuts those who deserve death.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>135</MinDamage>
         <MaxDamage>180</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x024a" id="Sadamune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>13</Tier>
      <Description>A formidable blade that was meticulously crafted over the course of several centuries by the most renowned masters in history.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Sadamune Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>145</MinDamage>
         <MaxDamage>185</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0x024b" id="Kusanagi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>14</Tier>
      <Description>An awe-inspiring sword gifted to only the most worthy mortals from the heavens themselves.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Kusanagi Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>150</MinDamage>
         <MaxDamage>190</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <feedPower>950</feedPower>
   </Object>
   <Object type="0x914" id="Useless Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3db</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A crappy katana that can barely cut anything.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x915" id="Ray Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22a</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A great katana charged with the power of the sun itself.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Beam Slash</ObjectId>
         <Speed>180</Speed>
         <MinDamage>111</MinDamage>
         <MaxDamage>111</MaxDamage>
         <LifetimeMS>340</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc53" id="Basic Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22b</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>0</Tier>
      <Description>A basic ninja-star.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Basic</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>30</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc54" id="Four-Point Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22c</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>1</Tier>
      <Description>A ninja-star with four razor-sharp points.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Four-Point</ObjectId>
         <Speed>150</Speed>
         <MinDamage>175</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>40</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc55" id="Spiral Shuriken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22d</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>2</Tier>
      <Description>A ninja-star with curved spiraling blades.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Spiral</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>50</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc56" id="Silver Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22e</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>3</Tier>
      <Description>A beautifully crafted shuriken.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Silver</ObjectId>
         <Speed>150</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>60</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc57" id="Wind Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22f</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>4</Tier>
      <Description>A sacred shuriken that embodies the power and speed of the wind.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Wind</ObjectId>
         <Speed>170</Speed>
         <MinDamage>550</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>70</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc58" id="Ice Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x230</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>5</Tier>
      <Description>A mystical shuriken formed from ever-frozen ice.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Ice</ObjectId>
         <Speed>150</Speed>
         <MinDamage>700</MinDamage>
         <MaxDamage>800</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>85</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xc59" id="Doom Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>6</Tier>
      <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Doom</ObjectId>
         <Speed>150</Speed>
         <MinDamage>850</MinDamage>
         <MaxDamage>950</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>100</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x916" id="Midnight Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x232</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>A legendary shuriken that absorbs the light around it.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Midnight</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="4">Paralyzed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>90</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1aaa" id="Simple Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe0</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>0</Tier>
      <Description>A small, quick-to-swing blade.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 0</ObjectId>
         <Speed>180</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x1aab" id="Steel Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe1</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>1</Tier>
      <Description>A heavy wakizashi crafted by a fine metalworker.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 1</ObjectId>
         <Speed>180</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x1aac" id="Crimson Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe2</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>2</Tier>
      <Description>A deep red wakizashi made of bronze.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 2</ObjectId>
         <Speed>180</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x1aad" id="Enforced Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe3</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>3</Tier>
      <Description>A heavy wakizashi created and used by a secluded sect of powerful swordsmen.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 3</ObjectId>
         <Speed>180</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="1.0">Exposed</ConditionEffect>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>65</MpCost>
      <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x1aae" id="Turquoise Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe4</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>4</Tier>
      <Description>A beautiful wakizashi, adorned with shining gemstones found within the extensive cavern, Okina Tomi.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 4</ObjectId>
         <Speed>180</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="2.0">Exposed</ConditionEffect>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate numShots="4" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x1aaf" id="Jade-Imbued Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>5</Tier>
      <Description>A wakizashi adorned with sea green stones, only given to the greatest swordsmen by the Grand Emperor himself.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 5</ObjectId>
         <Speed>180</Speed>
         <MinDamage>380</MinDamage>
         <MaxDamage>480</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="3.0">Exposed</ConditionEffect>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate numShots="4" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0x1ab0" id="Royal Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe6</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Tier>6</Tier>
      <Description>A gorgeous wakizashi made of starmetal and gifted to an ancient king by the god Shinsetsuna for his devotion.</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash 6</ObjectId>
         <Speed>180</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="3.5">Exposed</ConditionEffect>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate numShots="4" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2322" id="Wakizashi of Eastern Winds">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe9</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>A wakizashi used by a powerful swordsman in ancient times. It seems to dance through the air as you swing it.</Description>
      <Projectile>
         <ObjectId>Wakizashi Wind</ObjectId>
         <Speed>140</Speed>
         <MinDamage>260</MinDamage>
         <MaxDamage>490</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="4.5">Exposed</ConditionEffect>
         <Amplitude>0.42</Amplitude>
         <FaceDir/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>80</MpCost>
      <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-90" maxDistance="4.6">BulletCreate</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x23c0" id="Wakizashi of Crossing Fires">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xea</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>A blade created within the Hellforge and enchanted with dark magics to grant its wielder the power of a demon king.</Description>
      <Projectile>
         <ObjectId>Wakizashi Fire</ObjectId>
         <Speed>160</Speed>
         <MinDamage>480</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="3.0">Exposed</ConditionEffect>
      </Projectile>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.5" offsetAngle="+75" maxDistance="4.0">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.5" offsetAngle="-75" maxDistance="4.0">BulletCreate</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc5b" id="Mad God Ale">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x233</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing malted barley beer that boosts your mind and body.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc5c" id="Oryx Stout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x234</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rich, dark beer that strengthens you from within.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Heal</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc5d" id="Realm-wheat Hefeweizen">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x235</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A light-golden wheat beer that reinvigorates your mind.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x9cb" id="Def Test Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>For Testing Monster Defense.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>6000</feedPower>
   </Object>
   <Object type="0xc5f" id="Candy Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
      <ActivateOnEquip stat="22" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="-100">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc60" id="Rock Candy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A sugary-sweet natural grenade found in the Candyland Hunting Grounds.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Rock Candy Grenade">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc61" id="Candy-Coated Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
      <ActivateOnEquip stat="21" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc63" id="Red Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your vitality.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="26" amount="10" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc64" id="Purple Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your attack.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="20" amount="6" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc65" id="Blue Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x290</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your defense.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="21" amount="6" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc66" id="Green Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x291</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your speed.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="22" amount="8" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc67" id="Yellow Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x292</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="28" amount="8" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc68" id="Loot Tier Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that boosts the tier level of dropped loot. Up to +3 tiers! Lasts 30 minutes.</Description>
      <Sound>use_potion</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="30 min"/>
      </ExtraTooltipData>
      <Consumable/>
      <Soulbound/>
      <LTBoosted/>
      <Timer>1800</Timer>
      <BagType>8</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xc69" id="Loot Drop Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that causes enemies to drop more loot! Lasts 30 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="30 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <Timer>1800</Timer>
      <BagType>8</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xc6a" id="XP Booster 1 hr">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained for one hour!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="1 hour"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>3600</Timer>
      <XpBoost/>
      <feedPower>110</feedPower>
   </Object>
   <Object type="0xc6b" id="XP Booster 20 min">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2df</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained for 20 minutes!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="20 minutes"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>1200</Timer>
      <XpBoost/>
      <feedPower>75</feedPower>
   </Object>
   <Object type="0x9d2" id="Strike Amulet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A magical amulet that enables lightning assaults.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <MpCost>5</MpCost>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <Activate radius="2.0" totalDamage="25">DazeBlast</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <BagType>6</BagType>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6d" id="Plague Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x314</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="9" totalDamage="800" duration="10" color="8fa547" throwTime="1.5">PoisonGrenade</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6c" id="Backpack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x315</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A backpack that will double your inventory space!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <Backpack/>
      <Soulbound/>
      <BagType>2</BagType>
      <OldSound>use_potion</OldSound>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xc6e" id="Resurrected Warrior's Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x316</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
      <ExtraTooltipData>
         <EffectInfo description="Power depletes on taking damage." name="Mystic Gem"/>
         <EffectInfo description="-10 wisdom" name="On Taking Damage"/>
         <EffectInfo description="3 seconds" name="Duration"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="150">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="15">IncrementStat</ActivateOnEquip>
      <OnPlayerHitActivate cooldown="0" damageThreshold="0" proc="1" amount="-10" duration="3" stat="27">StatBoostSelf</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6102" id="Soul's Guidance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A crude walking stick enchanted by Skuld's distinct style of sorcery, constructed to guide fallen spirits to the afterlife.</Description>
      <ExtraTooltipData>
         <EffectInfo description="Releases a Forgotten Soul when hit." name="Skuld's Enchantment"/>
         <EffectInfo description="10% chance to release a Forgotten Soul." name="On Taking Damage"/>
         <EffectInfo description="8 seconds" name="Lifetime"/>
         <EffectInfo description="100" name="Soul Damage"/>
         <EffectInfo description="500 damage over 5 seconds" name="Soul Drain"/>
         <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge"/>
      </ExtraTooltipData>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Shrieking Skull</ObjectId>
         <Speed>200</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>0.7</Amplitude>
         <Frequency>2</Frequency>
         <Size>70</Size>
         <MultiHit/>
      </Projectile>
      <OnPlayerHitActivate cooldown="2" objectId="Guided Forgotten Soul" proc="0.1">Pet</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc70" id="Golden Ankh">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x340</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc71" id="Eye of Osiris">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x341</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc72" id="Pharaoh's Mask">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x342</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc73" id="Golden Cockle">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x343</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc74" id="Golden Conch">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x344</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc75" id="Golden Horn Conch">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x345</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0xc76" id="Golden Nut">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x346</Index>
      </Texture>
      <Description>A treasure from the Mad Lab.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc77" id="Golden Bolt">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x347</Index>
      </Texture>
      <Description>A treasure from the Mad Lab.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc78" id="Golden Femur">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x348</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc79" id="Golden Ribcage">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x349</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7a" id="Golden Skull">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34a</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0xc7b" id="Golden Candelabra">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34b</Index>
      </Texture>
      <Description>A treasure from the Manor of the Immortals.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc7c" id="Holy Cross">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34c</Index>
      </Texture>
      <Description>A treasure from the Manor of the Immortals.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7d" id="Pearl Necklace">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf9</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc7e" id="Golden Chalice">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34d</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7f" id="Ruby Gemstone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34e</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0xc80" id="Speed Sprout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x39a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rare sprout found in the Forest Maze that gives you a speed boost when eaten.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc81" id="Old Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc82" id="Cheater Light Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d7</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Only cheaters wear this armor.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc83" id="Cheater Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d6</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>Only cheaters wear this robe.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc84" id="Cheater Heavy Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d8</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Only cheaters wear this armor.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc1" id="Draconis Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xcc2" id="Lucky Clover">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A lucky shamrock that will make enemies drop more and better loot! Lasts 20 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="20 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <LTBoosted/>
      <Timer>1200</Timer>
      <BagType>8</BagType>
      <feedPower>100</feedPower>
      <Track/>
   </Object>
   <Object type="0xcc3" id="Saint Patty's Brew">
      <DisplayId>Saint Paddy's Brew</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3da</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A special green brew for Saint Patrick's Day. Heals and invigorates your fighting spirit.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Heal" description=""/>
      </ExtraTooltipData>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <Activate stat="20" amount="20" duration="25">StatBoostSelf</Activate>
      <Activate stat="28" amount="20" duration="25">StatBoostSelf</Activate>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x7562" id="Leaf Dragon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d0</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7563" id="Water Dragon Silk Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7564" id="Fire Dragon Battle Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d2</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7565" id="Celestial Blade">
      <DisplayId>Celestial Blade</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>An ancient weapon imbued with the power of the cosmos.</Description>
      <Sound>weapon/long_sword</Sound>
      <RateOfFire>1</RateOfFire>
      <Projectile>
         <ObjectId>LOD Celestial Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>220</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.65</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>450</feedPower>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcc9" id="Soft Drink">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x155</Index>
      </Texture>
      <Description>To quench your pet's thirst!</Description>
      <BagType>7</BagType>
      <feedPower>150</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xccb" id="Fries">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x157</Index>
      </Texture>
      <Description>Fresh cut and steaming hot!</Description>
      <BagType>7</BagType>
      <feedPower>300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc6" id="Great Taco">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x152</Index>
      </Texture>
      <Description>Contains fresh salsa!</Description>
      <BagType>7</BagType>
      <feedPower>550</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc5" id="Power Pizza">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x151</Index>
      </Texture>
      <Description>Cheesy and delicious.</Description>
      <BagType>7</BagType>
      <feedPower>800</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc4" id="Chocolate Cream Sandwich Cookie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x150</Index>
      </Texture>
      <Description>Goes best with milk!</Description>
      <BagType>7</BagType>
      <feedPower>1300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcca" id="Grapes of Wrath">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x156</Index>
      </Texture>
      <Description>Super healthy, super delicious, super wrathful!</Description>
      <BagType>7</BagType>
      <feedPower>1700</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc8" id="Superburger">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x154</Index>
      </Texture>
      <Description>A hearty classic!</Description>
      <BagType>7</BagType>
      <feedPower>2300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc7" id="Double Cheeseburger Deluxe">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x153</Index>
      </Texture>
      <Description>The ultimate deluxe cheeseburger!</Description>
      <BagType>7</BagType>
      <feedPower>3500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xccc" id="Ambrosia">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x158</Index>
      </Texture>
      <Description>The nectar of the gods which holds great power!</Description>
      <BagType>7</BagType>
      <feedPower>5000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x6074" id="Energy Potato">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14e</Index>
      </Texture>
      <Description>Rich in nutrient, can also be used to power electrical devices. Like servers...</Description>
      <BagType>7</BagType>
      <feedPower>10000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd0" id="Cranberries">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15e</Index>
      </Texture>
      <Description>Tart and tangy.</Description>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd1" id="Ear of Corn">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15d</Index>
      </Texture>
      <Description>Buttery and delicious.</Description>
      <BagType>7</BagType>
      <feedPower>350</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd2" id="Sliced Yam">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15c</Index>
      </Texture>
      <Description>Nice and sweet.</Description>
      <BagType>7</BagType>
      <feedPower>600</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd3" id="Pumpkin Pie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15b</Index>
      </Texture>
      <Description>Fresh out of Oryx's kitchen.</Description>
      <BagType>7</BagType>
      <feedPower>650</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd6" id="Thanksgiving Turkey">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15f</Index>
      </Texture>
      <Description>A whole Thanksgiving turkey!</Description>
      <BagType>7</BagType>
      <feedPower>1621</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcdb" id="Pirate King's Cutlass">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x403</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
      <RateOfFire>1.3</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Gold Shot</ObjectId>
         <Speed>150</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>230</MaxDamage>
         <LifetimeMS>220</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="21" amount="-2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcdc" id="Doku No Ken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x404</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Stuck in the maw of the Son of Arachna, this Katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
      <RateOfFire>1.20</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile id="0">
         <ObjectId>Poison Katana Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcde" id="Leaf Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x405</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
      <RateOfFire>1.4</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Leaf Arrow</ObjectId>
         <Speed>120</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>60</Size>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>800</feedPower>
      <ArcGap>0</ArcGap>
      <Soulbound/>
   </Object>
   <Object type="0xcdf" id="Doctor Swordsworth">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x428</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>This legendary sword is used to summon the beautiful power of bears.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Bearshot</ObjectId>
         <Speed>7</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>75</Size>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcea" id="KoalaPOW">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x429</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Eucalyptus can be incredibly effective at looking awesome.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Eucalyptus</ObjectId>
         <Speed>110</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>6</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xceb" id="Spicy Wand of Spice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>The fabled weapon of the Sauce Boss himself.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>hawt sawce</ObjectId>
         <Speed>130</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>770</LifetimeMS>
         <Wavy/>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcec" id="Robobow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42b</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Toats sweet robobow bro!</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>binary</ObjectId>
         <Speed>50</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xced" id="Sunshine Shiv">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Forged from sunshine, baby smiles, and the sparkle from unicorns.</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>happy magic</ObjectId>
         <Speed>30</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcee" id="Arbiter's Wrath">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Battle for the Nexus: Never Forget.</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>boss spawn</ObjectId>
         <Speed>30</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xb41" id="Tablet of the King's Avatar">
      <DisplayId>Tablet of the King's Avatar</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x490</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Thought to have been lost to the ages, the wisdom imparted in this tablet will summon a power unrivaled by any modern spell.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Fire Claw</ObjectId>
         <Speed>120</Speed>
         <MinDamage>260</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>167</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate numShots="15">BulletNova</Activate>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x221c" id="Skull-splitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x458</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An unfathomably powerful sword that absorbs the skulls of enemies and unleashes them with magical energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Halloween SSS</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x224b" id="Potion of Health1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x225e" id="Potion of Health2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x225b" id="Potion of Health3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x224c" id="Potion of Health4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x223c" id="Potion of Health5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x223d" id="Potion of Health6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x228a" id="Diamond Bladed Katana">
      <DisplayId>Diamond-Bladed Katana</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A7</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Diamonds are a girl's best friend, they also happen to make for great blades... so shiny!</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Glittering Prizes</ObjectId>
         <Size>90</Size>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>160</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228b" id="Staff of Adoration">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A5</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>The unusual shots that this staff fires have been known to bind the hearts of your foes for all eternity, or at least until death do you part.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Handfasting Cord</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228c" id="Wand of Budding Romance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A6</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Harnessing the unusual power of Belladonna's flowers, these shots are beautiful but deadly!</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rose Shot</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>130</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228d" id="Heartfind Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A2</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This dagger is said to point in the direction of the one you love. Or intend to stab.\n\nSprite Credits: ngbro</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Heartfinder Slash</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228e" id="Vinesword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A3</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Strung together with the deadly vines of Belladonna.\n\nSprite Credits: nooblegend</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>BellaBerry</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228f" id="Cupid's Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A4</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>This probably doesn't have a chance of making monsters fall in love with you. I mean, I don't think so.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Cupid's Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>67</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2296" id="Wand of Egg-cellence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Harbinger of hard-boiled justice.\n\nSprite Credits: Linkshot, Sues, and Wylem.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Dyed Eggs</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2299" id="Staff of the Rising Sun">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C6</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff that glows with the warmth and color of the rising sun.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Set" description="Summer Solstice"/>
      </ExtraTooltipData>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Big Fireball</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x229e" id="Thousand Suns Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C8</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A spell that blasts enemies with the fiery force of a thousand suns.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Set" description="Summer Solstice"/>
      </ExtraTooltipData>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Idol Wave</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x229f" id="Robe of the Summer Solstice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C7</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A ceremonial robe worn by ritual leaders during the celebration of the Summer Solstice. Its golden threads shine with the light of the sun.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Set" description="Summer Solstice"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2300" id="Ring of the Burning Sun">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C9</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring forged by the mad god in the flames of the suns surface. Its magic protects its owner from some harm. Original Design by DieGo.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Set" description="Summer Solstice"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2301" id="Bow of the Morning Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CA</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow of light forged by the angels for use in their eternal struggle against darkness and evil.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Morning Star</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2303" id="Sword of Illumination">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CC</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A sword that, when held by one true of heart, will release magic from the flawless ruby in its hilt and ignite in flames.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
         <Size>75</Size>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x232a" id="Dagger of the Amethyst Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CE</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger imbued with Amethyst magic to protect its owner from harm.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Amethyst Shift</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2324" id="Unstable Anomaly">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CF</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An odd energy source known for the amazing ability to fire hats.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Hat Cascade</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>15</MaxDamage>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <ArcGap>36</ArcGap>
      <NumProjectiles>10</NumProjectiles>
      <BagType>4</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
   </Object>
   <Object type="0x2325" id="Precisely Calibrated Stringstick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D1</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Meow! Meow meow meow! MEOWMEOWMEOW.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Cat Cavalcade</ObjectId>
         <Speed>25</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>15</MaxDamage>
         <Amplitude>2</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>15</ArcGap>
      <OldSound>arrowShoot</OldSound>
   </Object>
   <Object type="0x2326" id="Barely Attuned Magic Thingy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D2</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Made by a pretty lazy wizard. Hope it makes something worthwhile.</Description>
      <RateOfFire>0.3</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Space Junk</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <NumProjectiles>7</NumProjectiles>
      <ArcGap>90</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x2327" id="Lethargic Sentience">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Created by a lonely Sorcerer. This sentient eye doesn't make a very good friend. It does, however, make fruit.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Fruitpocalypse</ObjectId>
         <Speed>12.5</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <BagType>4</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x2328" id="Toy Knife">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D3</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This was all the rage a few Winter Solstices ago.</Description>
      <RateOfFire>0.75</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Toy Attack</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x233a" id="The Devil Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x03</Index>
      </Texture>
      <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233b" id="The Sun Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x04</Index>
      </Texture>
      <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233c" id="Death Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x05</Index>
      </Texture>
      <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233d" id="The Tower Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x06</Index>
      </Texture>
      <Description>The Tower - Card XVI of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="4 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233e" id="The Magician Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x07</Index>
      </Texture>
      <Description>The Magician - Card I of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="5 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233f" id="The World Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <Description>The World - Card XXI of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="6 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2340" id="The Chariot Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x09</Index>
      </Texture>
      <Description>The Chariot - Card VII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="7 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2341" id="The Moon Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0a</Index>
      </Texture>
      <Description>The Moon - Card XVIII of the Major Arcana.\n\nSprite Credits: LabdaABeta</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="8 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0xf15" id="The Fool Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x15</Index>
      </Texture>
      <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="0 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x7448" id="Harlequin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="80">IncrementStat</ActivateOnEquip>
      <FameBonus>5</FameBonus>
      <BagType>6</BagType>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2337" id="Almandine Armor of Anger" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A piece of heavy plate mail forged in the dungeons of Oryx's castle, it is decorated with dark red Almandine stones.</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2338" id="Almandine Ring of Wrath" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Set with stones as red as Oryx's favorite Cabernet Sauvignon.</Description>
      <ActivateOnEquip stat="0" amount="140">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2339" id="Onyx Shield of the Mad God" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A pitch-black shield looted from the depths of Oryx's Castle.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0xbb0101</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2302" id="Sword of the Mad God" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CD</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A detailed sword crafted out of blackened metal and precious bloodstone by Oryx's minions as a tribute to their overlord.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Oryx Sword Attack</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xf10" id="Wand of Ancient Terror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x500</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand has been used countless times to raise Lord Ruthven from the dead.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Terror Orb</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
         <ParticleTrail>0x000000</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf11" id="Dagger of the Terrible Talon">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x501</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A claw-shard from Feargus, the Obsidian Dragon.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Obsidian Vortex</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf12" id="Bow of Nightmares">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x502</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>You can hear the screams of tortured souls as you draw this bow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Purple Batshot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
         <ParticleTrail intensity="0.1" lifetimeMS="200">0x97357f</ParticleTrail>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf13" id="Staff of Horrific Knowledge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x503</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>It seems to dispense special runes upon use. Perhaps...some things are better left unknown.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Runes of Horror</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <Size>70</Size>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf14" id="Corrupted Cleaver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x504</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>This blade is drenched in the blood of heroes. Are you sure this blade is meant for you?</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Cleaved Eyeball</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0xbe0406</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x2368" id="Greater Potion of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Tier>5</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases attack power by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x2369" id="Greater Potion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Tier>5</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases defense power by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236A" id="Greater Potion of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Tier>5</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases speed by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236B" id="Greater Potion of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Tier>5</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x126</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases vitality by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236C" id="Greater Potion of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Tier>5</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x127</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases wisdom by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236D" id="Greater Potion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Tier>5</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases dexterity by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236E" id="Greater Potion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health by 10.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x236F" id="Greater Potion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic by 10.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x2375" id="Candy Corn">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A piece of Halloween candy that restores health and magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate stat="28" amount="10" duration="25">StatBoostSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x766" id="Staff of Esben">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x550</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Pfiffel Esben Shot</ObjectId>
         <Speed>160</Speed>
         <Size>90</Size>
         <MinDamage>70</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>1.35</Amplitude>
         <Frequency>0.50</Frequency>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x767" id="Skullish Remains of Esben">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x551</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>The skull still seems to contain some of the Void Entity's power.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <Activate radius="3" totalDamage="160" heal="90" ignoreDef="30" color="0xb3dcff" wisDamageBase="32" condEffect="Slowed" condDuration="2.5">VampireBlast</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x235C" id="PriestST2" setType="0x0002" setName="Priest of Geb Set">
      <DisplayId>Shendyt of Geb</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50D</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A ceremonial garment worn by those who worship the god Geb.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x235D" id="PriestST3" setType="0x0002" setName="Priest of Geb Set">
      <DisplayId>Geb's Ring of Wisdom</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x511</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It is said that the ring attunes its wearer to the earth and its life force.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x235E" id="PriestST1" setType="0x0002" setName="Priest of Geb Set">
      <DisplayId>Book of Geb</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x510</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>Within, the priests of the past have catalogued the story and knowledge of Geb.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="3" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate amount="90" range="5" useWisMod="true">HealNova</Activate>
      <Activate range="5" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="5">RemoveNegativeConditions</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x235F" id="PriestST0" setType="0x0002" setName="Priest of Geb Set">
      <DisplayId>Wand of Geb</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50F</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Despite their normal pacificity, priests of Geb were able to protect themselves from aggressors.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Geb Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
         <Amplitude>1.2</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
   </Object>
   <Object type="0x2360" id="MysticST2" setType="0x0004" setName="Phylactery Mystic Set">
      <DisplayId>Soulless Robe</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50C</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>...finally, I cornered and killed the beast. When I awoke in a cold sweat...I felt youthful, powerful.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2361" id="MysticST3" setType="0x0004" setName="Phylactery Mystic Set">
      <DisplayId>Ring of the Covetous Heart</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x516</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>As I lifted the stone from its resting place it became readily apparent there was more to it than met the eye...</Description>
      <ActivateOnEquip stat="0" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2362" id="MysticST1" setType="0x0004" setName="Phylactery Mystic Set">
      <DisplayId>Soul of the Bearer</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x515</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>All shall know my power. Not even the Mad God can stop me.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <Activate duration="6">StasisBlast</Activate>
      <Activate effect="Speedy" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Berserk" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>150</MpCost>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2363" id="MysticST0" setType="0x0004" setName="Phylactery Mystic Set">
      <DisplayId>The Phylactery</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x514</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>I was a fool before, but now everything is so clear. The phylactery speaks to me, knows me, protects me.</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Soul Orb</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Size>60</Size>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2367" id="Legacy Pixie-Enchanted Sword" setType="0x04a3" setName="Legacy Swoll Paladin Set">
      <DisplayId>Legacy Pixie-Enchanted Sword</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x519</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fairy Bullet</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>325</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2366" id="Legacy Seal of the Enchanted Forest" setType="0x04a3" setName="Legacy Swoll Paladin Set">
      <DisplayId>Legacy Seal of the Enchanted Forest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51A</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <Activate stat="0" amount="60" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Slowed" duration="2" range="4.5" color="0xff0080" target="enemy" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Hallucinating" duration="1" useWisMod="false">ConditionEffectSelf</Activate>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2364" id="Legacy Fairy Plate" setType="0x04a3" setName="Legacy Swoll Paladin Set">
      <DisplayId>Legacy Fairy Plate</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50E</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2365" id="Legacy Ring of Pure Wishes" setType="0x04a3" setName="Legacy Swoll Paladin Set">
      <DisplayId>Legacy Ring of Pure Wishes</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51B</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Many do not realize how powerful a kind wish is.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a0" id="Legacy Etherite Dagger" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set">
      <DisplayId>Legacy Etherite Dagger</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x526</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Made of a strange metal not known to the living.</Description>
      <RateOfFire>1.10</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Spooky Sparkle</ObjectId>
         <Speed>160</Speed>
         <MinDamage>110</MinDamage>
         <MaxDamage>215</MaxDamage>
         <LifetimeMS>240</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a1" id="Legacy Mantle of Skuld" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set">
      <DisplayId>Legacy Mantle of Skuld</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51E</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>He does not kill his victims. He becomes them.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a2" id="Legacy Ghastly Drape" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set">
      <DisplayId>Legacy Ghastly Drape</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x52E</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>Woven from the skin of a ghast, it cannot be seen...except by the user.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Activate effect="Speedy" duration="2">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a3" id="Legacy Spectral Ring of Horrors" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set">
      <DisplayId>Legacy Spectral Ring of Horrors</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x536</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Though the whispers can be heard in your head, they're not THAT loud.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2750" id="RogueST0" setType="0x2754" setName="Skuld 2 The ReGhostening Set">
      <DisplayId>Etherite Dagger</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x526</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Made of a strange metal not known to the living. Its connection to the spirit plane causes a high pitched shriek as it slashes.</Description>
      <RateOfFire>1.10</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Spooky Sparkle</ObjectId>
         <Speed>160</Speed>
         <MinDamage>110</MinDamage>
         <MaxDamage>215</MaxDamage>
         <LifetimeMS>240</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2751" id="RogueST1" setType="0x2754" setName="Skuld 2 The ReGhostening Set">
      <DisplayId>Ghastly Drape</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x52E</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>Woven from the skin of a ghast, Skuld's ability to freely shift between the mortal and spiritual plane is linked to this cloak's unusual fabric.</Description>
      <ExtraTooltipData>
         <EffectInfo description="Releases a paralyzing nova." name="Ethereal Disruption"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <Projectile>
         <ObjectId>Ghost X</ObjectId>
         <Speed>85</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
      </Projectile>
      <Activate effect="Invisible" duration="5">ConditionEffectSelf</Activate>
      <Activate>Shoot</Activate>
      <ArcGap>36</ArcGap>
      <NumProjectiles>10</NumProjectiles>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Cooldown>6</Cooldown>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2752" id="RogueST2" setType="0x2754" setName="Skuld 2 The ReGhostening Set">
      <DisplayId>Mantle of Skuld</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51E</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>With little need for conventional armor, Skuld prefers to empower her magic arts even further.</Description>
      <ActivateOnEquip amount="9" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7" stat="27">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2753" id="RogueST3" setType="0x2754" setName="Skuld 2 The ReGhostening Set">
      <DisplayId>Spectral Ring of Horrors</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x536</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The charm embedded into this ring grants the power to absorb and redirect souls for placement in the afterlife.</Description>
      <ActivateOnEquip amount="50" stat="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="26">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="27">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="28">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="21">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x21a7" id="Legacy Sentient Staff" setType="0x21f7" setName="Legacy Twilight Archmage Set">
      <DisplayId>Legacy Sentient Staff</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x528</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>While it may be alive, it can't speak. But, it CAN kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Ancient Magic</ObjectId>
         <Speed>150</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>553</LifetimeMS>
         <Amplitude>1.1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
   </Object>
   <Object type="0x21a9" id="Legacy Ancient Spell: Pierce" setType="0x21f7" setName="Legacy Twilight Archmage Set">
      <DisplayId>Legacy Ancient Spell: Pierce</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x530</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Skull Wave</ObjectId>
         <Speed>100</Speed>
         <MinDamage>53</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
   </Object>
   <Object type="0x21a8" id="Legacy Robe of Twilight" setType="0x21f7" setName="Legacy Twilight Archmage Set">
      <DisplayId>Legacy Robe of Twilight</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x520</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>On simple observation this robe has known many owners. All are dead.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21aa" id="Legacy Forgotten Ring" setType="0x21f7" setName="Legacy Twilight Archmage Set">
      <DisplayId>Legacy Forgotten Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x538</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An unsettling glow looms beneath the ancient gem's surface. Soon enough its power will be unleashed again.</Description>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21f3" id="WizardST0" setType="0x0006" setName="Twilight Archmage Set">
      <DisplayId>Sentient Staff</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x528</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>While it may be alive, it can't speak. But, it CAN kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Ancient Magic</ObjectId>
         <Speed>200</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>415</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>0.48</Frequency>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0x21f4" id="WizardST1" setType="0x0006" setName="Twilight Archmage Set">
      <DisplayId>Ancient Spell: Pierce</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x530</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Skull Wave</ObjectId>
         <Speed>100</Speed>
         <MinDamage>53</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <Soulbound/>
   </Object>
   <Object type="0x21f5" id="WizardST2" setType="0x0006" setName="Twilight Archmage Set">
      <DisplayId>The Robe of Twilight</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x520</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>On simple observation this robe has known many owners. All are dead.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x21f6" id="WizardST3" setType="0x0006" setName="Twilight Archmage Set">
      <DisplayId>The Forgotten Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x538</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An unsettling glow looms beneath the ancient gem's surface. Soon enough its power will be unleashed again.</Description>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fbc" id="WarriorST0" setType="0x7a00" setName="Dragon Tamer Set">
      <DisplayId>Indomptable</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>All initiates who start the path of becoming a Dragon Tamer are given a special weapon. If an initiate completes the Path alive, this weapon is given a name by the Elders.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bust Shot</ObjectId>
         <Speed>80</Speed>
         <MinDamage>525</MinDamage>
         <MaxDamage>575</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fbb" id="WarriorST1" setType="0x7a00" setName="Dragon Tamer Set">
      <DisplayId>Helm of Draconic Dominance</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>The last piece of the Taming ritual requires a man to be bound to a Dragon. Wizards were able to link a man to a Dragon's spirit using magic and pain. Using its powers comes with a great cost.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Effect on Self:" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>LOD Red Big Fireball</ObjectId>
         <Speed>140</Speed>
         <MinDamage>500</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Size>200</Size>
         <MultiHit/>
      </Projectile>
      <Activate stat="0" amount="125" duration="6">StatBoostSelf</Activate>
      <Activate>Shoot</Activate>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ArcGap>10</ArcGap>
      <NumProjectiles>3</NumProjectiles>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>95</MpCost>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fb9" id="WarriorST2" setType="0x7a00" setName="Dragon Tamer Set">
      <DisplayId>Zaarvox's Heart</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Made from the Heart of Zaarvox by Ulricht the first Dragon Tamer.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fba" id="WarriorST3" setType="0x7a00" setName="Dragon Tamer Set">
      <DisplayId>Amulet of Drakefyre</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Given to the initiates who survive the first challenge.</Description>
      <ActivateOnEquip stat="0" amount="115">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9dc" id="NecroST0" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Edictum Praetoris</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf8</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>My staff led me to a strange arena, which seemed to have a dark aura about it.</Description>
      <RateOfFire>0.75</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>SpiritSpiral</ObjectId>
         <Speed>150</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>570</LifetimeMS>
         <Frequency>1</Frequency>
         <Amplitude>0.3</Amplitude>
         <Size>70</Size>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>3</ArcGap>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
      <OldSound>magicShoot</OldSound>
   </Object>
   <Object type="0x9dd" id="NecroST1" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Memento Mori</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf9</Index>
      </Texture>
      <Usable/>
      <SlotType>19</SlotType>
      <Description>I found a great spectre floating above me. He reached out and granted me his cranium.</Description>
      <MpCost>120</MpCost>
      <Activate radius="3.5" totalDamage="400" ignoreDef="400" healRange="0" color="1a4a6b">VampireBlast</Activate>
      <Activate effect="Damaging" duration="3" color="-1">ConditionEffectSelf</Activate>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ExtraTooltipData>
         <EffectInfo name="" description="Does not heal."/>
      </ExtraTooltipData>
      <FameBonus>6</FameBonus>
      <feedPower>900</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x9de" id="NecroST2" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Toga Picta</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfa</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>His gift was gracious, but I would not dabble in spirits. He challenged me to a duel.</Description>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="35">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>600</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x9df" id="NecroST3" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Interregnum</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfb</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Our fight was glorious, but in the end, I fell in battle and joined him in undeath.</Description>
      <ActivateOnEquip stat="0" amount="75">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x258a" id="Bow of Eternal Frost">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x491</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>You are not a unique snowflake. You're like one of five or something.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>snow flakes</ObjectId>
         <Size>80</Size>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x258c" id="Frostbite">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x492</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>So hot, it's cool. The unique combo of hot and cold elements allows it to generate devastating ice attacks.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>ice bomb</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237c" id="Present Dispensing Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>How else would the minions of Oryx get their gifts?\n\nSprite Credits: paulo and sonutx</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Gift Parade</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237d" id="An Icicle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x558</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Crude, but effective.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Icicle Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237e" id="Staff of Yuletide Carols">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Fa la la la la, la la la la.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Killer Carols</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237f" id="Salju">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x559</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>The metal is icy cold to the touch and delivers a biting sting upon cutting.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Salju Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xcf9" id="Pet Form Stone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Description>Lets you choose and change the physical form of your pet.\nYou must be in the pet yard to use it.</Description>
      <BagType>8</BagType>
      <Soulbound/>
      <PetFormStone/>
   </Object>
   <Object type="0xcfa" id="Crashy">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ready to dupe?</Description>
      <Activate id="Crash">Create</Activate>
      <Consumable/>
      <BagType>2</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x716c" id="Sewer Cocktail">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Sewer Cocktail</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x570</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>Its irregular shape makes it hard to get a grip on this burning poison.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="6" totalDamage="1352" duration="8">PoisonGrenade</Activate>
      <Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x716d" id="Void Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
      <RateOfFire>0.3</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Void Star</ObjectId>
         <Speed>0</Speed>
         <MinDamage>600</MinDamage>
         <MaxDamage>700</MaxDamage>
         <LifetimeMS>4200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="-5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <DisplayId>Void Blade</DisplayId>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7170" id="Murky Toxin">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Murky Toxin</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x571</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Activate color="0xAA7400" radius="2" impactDamage="150" totalDamage="900" duration="4" throwTime="0.8">PoisonGrenade</Activate>
      <Activate color="0x7E5700" radius="4" impactDamage="50" totalDamage="300" duration="4" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x11c" id="TH Honey bottle">
      <DisplayId>Bottled Honey</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A yummy treat.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Activate effect="Healing" duration="10">ConditionEffectSelf</Activate>
      <BagType>2</BagType>
      <DropTradable/>
   </Object>
   <Object type="0x136" id="HoneyScepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x597</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate arcDegrees="45" totalDamage="100" wisDamageBase="40" maxTargets="6" color="0xffdf00">Lightning</Activate>
      <feedPower>450</feedPower>
      <DisplayId>Honey Scepter</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x132" id="Orb of Sweet Demise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x598</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Slowed" duration="5" range="2" color="0xffdf00" target="enemy" center="mouse" visualEffect="8" useWisMod="false">GenericActivate</Activate>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>450</feedPower>
      <DisplayId>Orb of Sweet Demise</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x0d41" id="Wooden Box">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>What's in the box? Crank the handle and find out!</Description>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Trick in a Box">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x0d42" id="Prism of Dire Instability">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
      <Projectile>
         <ObjectId>Dire Blast</ObjectId>
         <Speed>60</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>320</MaxDamage>
         <LifetimeMS>750</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x252525">Decoy</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0d43" id="Spiteful Scutum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A shield from a place beyond the gates of war and peace.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Scutum Wave</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.5</Frequency>
         <Size>120</Size>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ArmorPiercing/>
         <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <Usable/>
      <ArcGap>8</ArcGap>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>1.5</Cooldown>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9fc" id="Cnidaria Rod">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>23</SlotType>
      <Usable/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
      <Description>An intricate scepter of unfathomable power containing the electric fluids of a jellyfish behemoth.</Description>
      <Activate totalDamage="150" decrDamage="-100" wisDamageBase="50" wisMin="50" maxTargets="5" color="0xFFE1C6" colorMissed="0xFFC58C">Lightning</Activate>
      <MpCost>90</MpCost>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <FameBonus>6</FameBonus>
      <feedPower>900</feedPower>
      <BagType>6</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x9fd" id="Bottled Medusozoan">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>18</SlotType>
      <Usable/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <Description>A youthful jellyfish taken from the reefs of the ocean realms, residing within a coralglass jar.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Tosses a friendly cnidarian"/>
         <EffectInfo name="Poison" description="600 HP per second within 4 squares over 3 seconds"/>
      </ExtraTooltipData>
      <Activate objectId="CR Friendly Cnidarian" color="0xFFA447">ObjectToss</Activate>
      <MpCost>120</MpCost>
      <Cooldown>3</Cooldown>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <FameBonus>6</FameBonus>
      <feedPower>900</feedPower>
      <BagType>6</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x1411" id="Trick White Bag">
      <DisplayId>Totally a White Bag</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Fake White Bag">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x32a" id="Char Slot Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks a character slot! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
      <Sound>use_potion</Sound>
      <Activate slot="char">Unlock</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x32b" id="Vault Chest Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks a vault chest! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
      <Sound>use_potion</Sound>
      <Activate slot="vault">Unlock</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1412" id="Frozen Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>From the realms of frost, this wand's ice magic penetrates even the strongest armor.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>110</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1413" id="Freezing Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>Corrupted by creatures of the frost realms, its arrows will slacken assailants promptly.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Frozen Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <ParticleTrail lifetimeMS="150">0x33ccff</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Usable/>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x13f" id="Semi Apple">
      <DisplayId>Apple of Semi Maxening</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 20. Also adds a Backpack. Only usable once per character.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="20">IncrementStat</Activate>
      <Activate stat="21" amount="20">IncrementStat</Activate>
      <Activate stat="22" amount="20">IncrementStat</Activate>
      <Activate stat="26" amount="20">IncrementStat</Activate>
      <Activate stat="27" amount="20">IncrementStat</Activate>
      <Activate stat="28" amount="20">IncrementStat</Activate>
      <Activate stat="6" amount="18050">IncrementStat</Activate>
      <Consumable/>
      <Backpack/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x216" id="Lvl20">
      <DisplayId>Level 20 Unlocker</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Instantly grants level 20.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="6" amount="18050">IncrementStat</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>10000</feedPower>
   </Object>
   <Object type="0x218" id="Fame">
      <DisplayId>Fame Chicken</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns 500 Fame worth of chicken! Also functions as high quality pet food. Yum!\n\nConsume responsibly!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Fame Chicken Spawner">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>200000</feedPower>
   </Object>
   <Object type="0x5e1f" id="Feed">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <Description>Ultimate Feed Power.</Description>
      <BagType>7</BagType>
      <feedPower>50000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x5e26" id="SuperFame">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xe0</Index>
      </Texture>
      <Description>Grants 40000000 EXP (~20000 Fame).</Description>
      <BagType>8</BagType>
      <Sound>use_potion</Sound>
      <Activate stat="6" amount="40000000">IncrementStat</Activate>
      <Consumable/>
      <Soulbound/>
   </Object>
   <Object type="0x6b5" id="Dragon Buddies">
      <DisplayId>Dragon Buddies</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon a trail of buddies that follow you around.</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Dragon Chain 1">Pet</Activate>
      <Consumable/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x16d6" id="Enchanted Ice Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A lightweight blade, imbued with frosty runes.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Enchanted Ice Blade Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16d7" id="Staff of Iceblast">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A frozen staff, used for creating powerful chilly blasts around the user.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Iceblast Missile</ObjectId>
         <Speed>110</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16d8" id="Eternal Snowflake Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A cool wand that creates a flurry of beautiful snowflakes.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Eternal Snowflake Shot</ObjectId>
         <Speed>3</Speed>
         <MinDamage>350</MinDamage>
         <MaxDamage>450</MaxDamage>
         <LifetimeMS>10000</LifetimeMS>
         <Parametric/>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16d9" id="Arctic Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow, fashioned from solid ice, enchanted not to melt. It's often used by elven hunters of the arctic wastes.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Artic Arrow</ObjectId>
         <Speed>185</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>420</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16da" id="Frost Drake Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Protective leather armor fashioned from the frozen, but resilient scales of a frost drake.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16db" id="Frost Elementalist Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An excellent robe, woven from icy threads. It's typically only worn by the most adept ice mages.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16dc" id="Ice Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An ancient artifact, once worn by a corrupt king of the frost realms.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16dd" id="Frost Citadel Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A sturdy suit of armor, reinforced with ice plating. It's worn by the bravest warriors known to challenge the Mad God.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16de" id="Tome of Frigid Protection">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A tome that allows the caster to encase themselves in extremely durable ice. However, despite being nearly impenetrable, it will melt after a while.\n\nSprite Credits: Poshun</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate effect="Armored" duration="4" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x13c" id="Mystery Dye (Clothing)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Clothing Dye when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x13d0" id="Mystery Dye (Accessory)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Accessory Dye when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x13d1" id="Mystery Cloth (Large)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Large Cloth when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x13d2" id="Mystery Cloth (Small)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Small Cloth when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x13d3" id="Mystery Skin (Bronze)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Agent Skin\n*Nun Skin\n*Deadly Vixen Skin\n*Sorceress Skin\n*Lil Red Skin\n*Tiny Avatar Skin\n*Holy Avenger Skin\n*Artemis Skin\n*Brigand Skin\n*Shoveguy Skin\n*Iceman Skin\n*Ranger Skin\n*Witch Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d4" id="Mystery Skin (Silver)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5aa</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Silver Ninja Skin\n*Dark Elf Assassin Skin\n*Ice King Priest Skin\n*Drow Trickster Skin\n*Ascended Sorcerer Skin\n*Yuki Onna Mystic Skin\n*Voodoo Magus Necromancer Skin\n*Decorated Paladin Skin\n*Dark Elf Huntress Skin\n*Platinum Rogue Skin\n*Platinum Warrior Skin\n*Platinum Knight Skin\n*Huntsman Skin\n*The Flamingo Wizard Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d5" id="Mystery Skin (Gold)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ab</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin from the list below when used!\n\n*Baby Djinja Skin\n*Arms Merchant Assassin Skin\n*Sheep Priest Skin\n*Mad Hatter Trickster Skin\n*Nameless Sorcerer Skin\n*Icicle Dial Mystic Skin\n*Lady Violetta Necromancer Skin\n*Iron Maiden Skin\n*Nerd Paladin Skin\n*Woodland Huntress Skin\n*Snowcloaked Rogue Skin\n*Sheep Rogue Skin\n*Sheep Warrior Skin\n*Lodestar Warrior Skin\n*Frimar Knight Skin\n*Shield Maiden Skin\n*Sheep Archer Skin\n*Inuit Skin\n*Wizard Supreme Skin\n*Sheep Wizard Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d6" id="Mystery Pet Stone (Bronze)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ac</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d7" id="Mystery Pet Stone (Silver)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ad</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d8" id="Mystery Pet Stone (Gold)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ae</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x9bd" id="Moss Bag MotMG">
      <DisplayId>Moss Bag</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x2f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bag covered in moss that contains rewards!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Event" description="MotMG"/>
      </ExtraTooltipData>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x9be" id="Stone Bag MotMG">
      <DisplayId>Stone Bag</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bag made of stone that contains rewards!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Event" description="MotMG"/>
      </ExtraTooltipData>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x9bf" id="Mad God Bag MotMG">
      <DisplayId>Mad God Bag</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>The Mad God's own loot bag. It contains rewards!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Event" description="MotMG"/>
      </ExtraTooltipData>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x13d9" id="Oryxmas Mystery Ability">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 6 Ability!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13da" id="Oryxmas Mystery Pet Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Merry Oryxmas! Open the box to receive a random Oryxmas pet skin!\n\n*Red Nose\n*Helper Bagston\n*Red Helper Bagston\n*Gingerbread Man\n*Mini Polaris\n*Festive Slurp\n*Holiday Penguin\n*Young Elk\n*Krampus\n*Christmas Tree</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13db" id="Oryxmas Mystery Gift">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Merry Oryxmas! Open the box to get a random Oryxmas Gift!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x5ec1" id="Easter Mystery Gift">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Crack the Egg open to receive the reward inside!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13dc" id="Red Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13dd" id="Purple Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13de" id="Orange Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13df" id="Green Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e0" id="Cyan Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e1" id="Black Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e2" id="White Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e3" id="Mystery Key (Bronze)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5bb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e4" id="Mystery Key (Silver)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5bc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e5" id="Mystery Key (Gold)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5bd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e6" id="Mystery Stat Pot">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5be</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Stat Pot when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>5</BagType>
      <Track/>
   </Object>
   <Object type="0x6a9" id="Apocalypse Feather">
      <DisplayId>Apocalypse Feather</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xce</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A relic from an age when evil chickens had taken over the realm. Their tyranny ended eventually at the hands of an exceptional wielder of the dirk.</Description>
      <RateOfFire>2</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <OldSound>weapon/blunt_sword</OldSound>
      <Projectile>
         <ObjectId>Apo Feather</ObjectId>
         <Speed>75</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>675</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>0.75</Frequency>
         <Size>100</Size>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x183b" id="Wand of the Fallen">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Made from a cherry tree branch. This wand was gifted by Xil to Daichi for bringing him into this world.</Description>
      <RateOfFire>0.85</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Elemental missiles</ObjectId>
         <Speed>144</Speed>
         <MinDamage>145</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>458</LifetimeMS>
         <Size>100</Size>
         <ParticleTrail intensity="0.05" lifetimeMS="75">0xFABFE2</ParticleTrail>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <FameBonus>5</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x183d" id="Kageboshi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x9e</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>Imbued with energy from another place, the blade will pierce through any foe.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Staruu Missile</ObjectId>
         <Speed>161</Speed>
         <MinDamage>414</MinDamage>
         <MaxDamage>506</MaxDamage>
         <LifetimeMS>522</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>80</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x899" id="Dagger of the Hasteful Rabbit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>An incredible dagger forged from the teeth of a murderous rabbit, it has the incredible power to summon angry rabbits.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>BB Bunny Bullet 1</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Frequency>1</Frequency>
         <Size>100</Size>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
      <Soulbound/>
      <DisplayId>Dagger of the Hasteful Rabbit</DisplayId>
   </Object>
   <Object type="0x8a8" id="Helm of the Swift Bunny">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>Made from the remains of a violent bunny, whoever wears this helm is given the magical ability to hop as fast as a bunny!</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Speedy" duration="12">ConditionEffectSelf</Activate>
      <Cooldown>13</Cooldown>
      <feedPower>310</feedPower>
      <DisplayId>Helm of the Swift Bunny</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x8a9" id="Vitamine Buster">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>BB Carrot Shot</ObjectId>
         <Speed>60</Speed>
         <MinDamage>0</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>BulletNova</Activate>
      <DisplayId>Vitamine Buster</DisplayId>
      <Soulbound/>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x164a" id="Clover Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Good thing this bow is lucky because it sure doesn't hit very hard!\n\nSprite Credits: Beige</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <OldSound>weapon/golden_bow</OldSound>
      <Projectile>
         <ObjectId>4-Leaf Clover</ObjectId>
         <Speed>90</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>3.59</Amplitude>
         <Frequency>0.42</Frequency>
         <Size>100</Size>
         <MultiHit/>
         <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
      </Projectile>
      <NumProjectiles>8</NumProjectiles>
      <ArcGap>45</ArcGap>
      <BagType>6</BagType>
      <Soulbound/>
      <DisplayId>Clover Bow</DisplayId>
      <FameBonus>3</FameBonus>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x164b" id="Sword of the Rainbow's End">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Colorful and fashionable, but not very good for hunting monsters.\n\nSprite Credits: Beige</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <OldSound>spell/light_heal</OldSound>
      <Projectile>
         <ObjectId>Patty Rainbow Bolt</ObjectId>
         <Speed>80</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>438</LifetimeMS>
         <Frequency>1</Frequency>
         <Size>100</Size>
         <Wavy/>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <Soulbound/>
      <feedPower>100</feedPower>
      <FameBonus>3</FameBonus>
      <DisplayId>Sword of the Rainbow's End</DisplayId>
   </Object>
   <Object type="0x7418" id="Katana of Good Fortune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Create your own rainbow!\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.4</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Patty Rainbow Bolt</ObjectId>
         <Speed>80</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>750</LifetimeMS>
         <Size>100</Size>
         <Amplitude>.13</Amplitude>
         <Frequency>2.25</Frequency>
         <FaceDir/>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>5</ArcGap>
      <BagType>6</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <FameBonus>3</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x7416" id="Clover Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>Use that clover to impress the ladies.\n\nSprite Credits: Aurum</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Clover Star Projectile</ObjectId>
         <Speed>100</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
         <Parametric/>
         <MultiHit/>
         <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>30</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <Soulbound/>
      <feedPower>100</feedPower>
      <FameBonus>3</FameBonus>
   </Object>
   <Object type="0x109d" id="EH Royal Jelly">
      <DisplayId>Royal Jelly</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This viscous concoction was robbed from the Killer Bees, and its venomous properties have been cleansed. Its remaining strength seems to come from an unknown ingredient.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Activate stat="0" amount="75" range="5" duration="10">StatBoostAura</Activate>
      <Activate effect="Healing" duration="10" range="5">ConditionEffectAura</Activate>
      <feedPower>37</feedPower>
      <BagType>2</BagType>
      <DropTradable/>
   </Object>
   <Object type="0x109f" id="EH Queen's Stinger Dagger">
      <DisplayId>Queen's Stinger Dagger</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>2</SlotType>
      <RateOfFire>1</RateOfFire>
      <Description>The blade of this dagger was once the enormous Killer Bee Queen's stinger. It remains exceptionally sharp, and could easily cut through even the heaviest of armor in a single strike.</Description>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>EH Dagger Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>357.142857</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x08b1" id="EH Hivemaster Helm">
      <DisplayId>Hivemaster Helm</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <FameBonus>6</FameBonus>
      <BagType>6</BagType>
      <MpCost>80</MpCost>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <ExtraTooltipData>
         <EffectInfo name="" description="Summon 3 bees to aid you in combat for 6 seconds"/>
         <EffectInfo name="Bee Attack" description="120 damage every 0.6 seconds"/>
         <EffectInfo name="Bee Range" description="4 sqrs"/>
         <EffectInfo name="Red Bee Effect" description="50% chance of inflicting Curse for 4 seconds"/>
      </ExtraTooltipData>
      <Activate objectId="EH Ability Bee 1">Pet</Activate>
      <Activate objectId="EH Ability Bee 2">Pet</Activate>
      <Activate objectId="EH Ability Bee 3">Pet</Activate>
      <Cooldown>7.5</Cooldown>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x10ed" id="EH Yellow Quiver">
      <DisplayId>Beehemoth Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver crafted from the remains of a yellow Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <Projectile>
         <ObjectId>EH Arrow Shot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0x992803</ParticleTrail>
      </Projectile>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <Soulbound/>
      <Sound>spell/fire_spray</Sound>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x10f3" id="EH Red Quiver">
      <DisplayId>Beehemoth Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver crafted from the remains of a red Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <Projectile>
         <ObjectId>EH Red Arrow Shot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0x910a16</ParticleTrail>
      </Projectile>
      <Soulbound/>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <Sound>spell/fire_spray</Sound>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x10f2" id="EH Blue Quiver">
      <DisplayId>Beehemoth Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4d</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver crafted from the remains of a blue Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <Projectile>
         <ObjectId>EH Blue Arrow Shot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0x001133</ParticleTrail>
      </Projectile>
      <Soulbound/>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <Sound>spell/fire_spray</Sound>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x10d4" id="EH Yellow Bee Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Beehemoth Armor</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x48</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Chitin armor fashioned from the exoskeleton of a yellow Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x10d5" id="EH Red Bee Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Beehemoth Armor</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Chitin armor fashioned from the exoskeleton of a red Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x10d6" id="EH Blue Bee Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Beehemoth Armor</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Chitin armor fashioned from the exoskeleton of a blue Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x08f7" id="HuntressST0" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Nectar Crossfire</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A flexible ironwax bow created by the Felwasp Guards to defend their larvae from assailants.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>BeeArrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>468</LifetimeMS>
         <Frequency>0.5</Frequency>
         <Amplitude>0.5</Amplitude>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>4</ArcGap>
      <FameBonus>4</FameBonus>
      <feedPower>800</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
      <OldSound>arrowShoot</OldSound>
   </Object>
   <Object type="0x08f8" id="HuntressST1" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Honeytomb Snare</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <Usable/>
      <SlotType>20</SlotType>
      <Description>A strange trap that subdues would-be pilferers with a torrent of sticky honey.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Trap" description="150 damage within 6 squares"/>
         <EffectInfo name="" description="Inflicts Slowed for 1.2 seconds"/>
         <EffectInfo name="" description="1 second to arm for 6 seconds"/>
         <EffectInfo name="" description="Triggers every 1 second"/>
      </ExtraTooltipData>
      <MpCost>110</MpCost>
      <Cooldown>6</Cooldown>
      <Activate objectId="EH Trap Helper" color="0xFFC300">ObjectToss</Activate>
      <FameBonus>4</FameBonus>
      <feedPower>700</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x08f9" id="HuntressST2" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Apiary Armor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Lightweight, yet protective armor taken from the shed exoskeleton of a warrior bee.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x08fa" id="HuntressST3" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Honey Circlet</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The solid honey on this ring renews its wearer with incredible energy.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x13d" id="Accessory Dye Remover">
      <Class>Dye</Class>
      <DisplayId>Accessory Dye Remover</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ba</Index>
      </Texture>
      <Tex2>0xffffffff</Tex2>
      <SlotType>10</SlotType>
      <Description>Remove Accessory Dye</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x13e" id="Clothing Dye Remover">
      <Class>Dye</Class>
      <DisplayId>Clothing Dye Remover</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b9</Index>
      </Texture>
      <Tex1>0xffffffff</Tex1>
      <SlotType>10</SlotType>
      <Description>Remove Clothing Dye</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x998" id="Magical Accessory Dye Remover">
      <Class>Dye</Class>
      <DisplayId>Magical Accessory Dye Remover</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ba</Index>
      </Texture>
      <Tex2>0xffffffff</Tex2>
      <SlotType>10</SlotType>
      <Description>Remove Accessory Dye from your character. Magical properties give the item unlimited use.</Description>
      <InvUse/>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x999" id="Magical Clothing Dye Remover">
      <Class>Dye</Class>
      <DisplayId>Magical Clothing Dye Remover</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b9</Index>
      </Texture>
      <Tex1>0xffffffff</Tex1>
      <SlotType>10</SlotType>
      <Description>Remove Clothing Dye from your character. Magical properties give the item unlimited use.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <InvUse/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x0258" id="TricksterST0" setType="0x0010" setName="Lost Golem Set">
      <DisplayId>Carved Golem Remains</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Golem Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0259" id="TricksterST1" setType="0x0010" setName="Lost Golem Set">
      <DisplayId>Brain of the Golem</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <Usable/>
      <SlotType>22</SlotType>
      <Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
      <Activate duration="7" speed="0" objectId="Golem Decoy 2" color="0xb23c11">Decoy</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Explosion" description="Dazed for 2 seconds within 1.75 sqrs"/>
      </ExtraTooltipData>
      <MpCost>65</MpCost>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x025a" id="TricksterST2" setType="0x0010" setName="Lost Golem Set">
      <DisplayId>Golem Garments</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Description>Formed of the tissue surrounding a golem core.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>6</SlotType>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x025b" id="TricksterST3" setType="0x0010" setName="Lost Golem Set">
      <DisplayId>Rusty Cuffs</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Used to bind aggressive golems. Considering they are no longer attached, they do not appear to have been very effective.</Description>
      <ActivateOnEquip stat="0" amount="70">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0243" id="Marble Seal">
      <DisplayId>Marble Seal</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>39</Index>
      </Texture>
      <Usable/>
      <SlotType>12</SlotType>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>135</MpCost>
      <Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Summon an Eye of Marble for 4.5 seconds"/>
         <EffectInfo name="Eye Effect" description="Armored within 4 sqrs"/>
         <EffectInfo name="Eye Effect" description="Damaging within 4 sqrs"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Activate objectId="Eye of Marble">Pet</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0244" id="Staff of Unholy Sacrifice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>40</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A commanding staff used by vile cult leaders. It has a strange force inside it that prevents it from facing forward of the user.</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Shoots backwards"/>
      </ExtraTooltipData>
      <RateOfFire>0.55</RateOfFire>
      <Projectile>
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>70</Size>
         <Speed>115</Speed>
         <MinDamage>130</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>345</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0247" id="Vial of Pure Darkness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An oddly heavy vial found within the undergrounds of the Lost Halls. It is said to contain the embodiment of Evil itself.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
      <Activate onlyInArea="Lost Halls" targetId="LH Vial Effect" newId="LH Void Portal" radius="25" color="-1">ChangeObject</Activate>
   </Object>
   <Object type="0x0248" id="Gravel">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A pile of eroded rock from the Lost Halls. A hint of magic remains within.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <feedPower>120</feedPower>
      <Activate effect="Stasis" duration="3" range="6" color="0xD3D3D3" target="enemy" center="player">GenericActivate</Activate>
      <DropTradable/>
   </Object>
   <Object type="0x024c" id="Bow of the Void">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa7</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Every shot that hits a target frees the soul of a forgotten hero. Every shot that misses is trapped for eternity.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Void Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>165</MinDamage>
         <MaxDamage>235</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.35</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x024d" id="Quiver of the Shadows">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa8</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A mysterious quiver formed of pure evil and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>625</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
         <ParticleTrail lifetimeMS="150">0x380087</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <ArcGap>8</ArcGap>
      <NumProjectiles>5</NumProjectiles>
      <Activate>Shoot</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x024e" id="Armor of Nil">
      <Class>Equipment</Class>
      <Item/>
      <Description>This armor does not deflect projectiles like most materials known to man. It absorbs and engulfs them, sending them to a new plane of reality.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa9</Index>
      </Texture>
      <SlotType>6</SlotType>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x024f" id="Sourcestone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xaa</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Unknown.</Description>
      <ActivateOnEquip stat="0" amount="110">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="110">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0251" id="Omnipotence Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xab</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An unfathomable amount of strength pulses through this ring. Only the most righteous mortals can touch this ring and live.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>1500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0250" id="Skull of Corrupted Souls">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xad</Index>
      </Texture>
      <Usable/>
      <SlotType>19</SlotType>
      <Description>The cursed skull of a corrupted mind. Good intentions can go horribly wrong.</Description>
      <ActivateOnEquip stat="0" amount="66">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="6">IncrementStat</ActivateOnEquip>
      <Activate radius="2.25" totalDamage="100" healRange="4.2" heal="80" ignoreDef="40" wisMin="50" wisPerRad="10" color="4C4C4C" incrRad="0.8" wisDamageBase="50" condEffect="Curse" condDuration="4">VampireBlast</Activate>
      <MpCost>100</MpCost>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0252" id="Ritual Robe">
      <Class>Equipment</Class>
      <Item/>
      <Description>A thin hood with a faded golden lace worn for sacrificial ceremonies. It has an aura of evil around it.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xae</Index>
      </Texture>
      <SlotType>14</SlotType>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0253" id="Bloodshed Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xaf</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A seemingly shattered ring that keeps itself together with an unknown magnetic force. It only stays together on the finger of a true killer.</Description>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0254" id="Sword of the Colossus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Colossus Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>280</MinDamage>
         <MaxDamage>295</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>0.7</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>bladeSwing</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0255" id="Breastplate of New Life">
      <Class>Equipment</Class>
      <Item/>
      <Description>A fine sheet of marble charged with the same energy that powers the Marble Colossus. What it lacks in physical durability, it makes up for with a life-breathing aura.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>7</SlotType>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="160">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0256" id="Magical Lodestone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The source of power for the Marble Colossus found within his core. It is intended to give life to golems, but it can provide benefits to the living as well.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0257" id="Cloak of Bloody Surprises">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb3</Index>
      </Texture>
      <Usable/>
      <SlotType>13</SlotType>
      <Description>Many Rogues have tried to use this to escape their asylum. All have failed.</Description>
      <MpCost>95</MpCost>
      <Activate effect="Invisible" duration="4.5">ConditionEffectSelf</Activate>
      <Activate effect="Slowed" duration="3">ConditionEffectSelf</Activate>
      <Activate stat="20" amount="25" duration="3.5">StatBoostSelf</Activate>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <Cooldown>6</Cooldown>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e26" id="Mark of Septavius">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x47</Index>
      </Texture>
      <Description>A medallion infused with the essence of Septavius the Ghost God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Septavius the Ghost God in the Undead Lair"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e27" id="Mark of Malphas">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x48</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Archdemon Malphas.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Archdemon Malphas in the Abyss of Demons"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e28" id="Mark of Gulpord">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x49</Index>
      </Texture>
      <Description>A medallion infused with the essence of Gulpord the Slime God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Gulpord the Slime God in the Toxic Sewers"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e29" id="Mark of Dr Terrible">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4a</Index>
      </Texture>
      <Description>A medallion infused with the essence of Dr Terrible.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Dr Terrible in the Mad Lab"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2a" id="Mark of the Puppet Master">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4b</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Puppet Master.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Puppet Master in the Theatre"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2b" id="Mark of Skuld">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4c</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Ghost of Skuld.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Ghost of Skuld in the Haunted Cemetery"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2c" id="Mark of Ruthven">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4d</Index>
      </Texture>
      <Description>A medallion infused with the essence of Lord Ruthven.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Lord Ruthven in the Manor of the Immortals"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2d" id="Mark of Daichi">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4e</Index>
      </Texture>
      <Description>A medallion infused with the essence of Daichi the Fallen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Daichi the Fallen in the Mountain Temple"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2e" id="Mark of Esben">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4f</Index>
      </Texture>
      <Description>A medallion infused with the essence of Esben the Unwilling.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Esben the Unwilling in the Ice Cave"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2f" id="Mark of Limon">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x46</Index>
      </Texture>
      <Description>A medallion infused with the essence of Limon the Sprite Goddess.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Limon the Sprite Goddess in the Sprite World"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e30" id="Mark of Thessal">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x54</Index>
      </Texture>
      <Description>A medallion infused with the essence of Thessal the Mermaid Goddess.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Thessal the Mermaid Goddess in the Ocean Trench"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e31" id="Mark of Geb">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x55</Index>
      </Texture>
      <Description>A medallion infused with the essence of Geb the Ancient God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Geb in the Tomb of the Ancients"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e32" id="Mark of Oryx">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x57</Index>
      </Texture>
      <Description>A medallion infused with the essence of Oryx the Mad God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Oryx the Mad God in Oryx's Chamber"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e33" id="Mark of Janus">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x59</Index>
      </Texture>
      <Description>A medallion infused with the essence of Janus the Doorwarden.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Janus the Doorwarden in Oryx's Castle"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e34" id="Mark of the Wyvern">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x58</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Ivory Wyvern.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Ivory Wyvern in the Lair of Draconis"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e35" id="Mark of the Forgotten King">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x56</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Forgotten King.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Forgotten King in the Shatters"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e36" id="Mark of Shaitan">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5a</Index>
      </Texture>
      <Description>A medallion infused with the essence of Shaitan the Advisor.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Shaitan the Advisor in the Lair of Shaitan"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e37" id="Mark of Bilgewater">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x50</Index>
      </Texture>
      <Description>A medallion infused with the essence of Jon Bilgewater the Pirate King.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Jon Bilgewater the Pirate King in the Deadwater Docks"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e38" id="Mark of the Megamoth">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x51</Index>
      </Texture>
      <Description>A medallion infused with the essence of Megamoth.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Megamoth in the Woodland Labyrinth"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e39" id="Mark of the Killer Bee Queen">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x53</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Killer Bee Queen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Killer Bee Queen in the Nest"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3a" id="Mark of the Son of Arachna">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x52</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Son of Arachna.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Son of Arachna in the Crawling Depths"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3b" id="Mark of Stheno">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x45</Index>
      </Texture>
      <Description>A medallion infused with the essence of Stheno the Snake Queen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Stheno the Snake Queen in the Snake Pit"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3c" id="Mark of Davy Jones">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5b</Index>
      </Texture>
      <Description>A medallion infused with the essence of Davy Jones.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Davy Jones in Davy Jones' Locker"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3d" id="Mark of Parasitic Horrors">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Nightmare Colony.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Nightmare Colony in the Parasite Chambers"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e1a" id="Mark of the Fountain Spirit">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7e</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Fountain Spirit.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Fountain Spirit in the Magic Woods"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e1c" id="Mark of the Archivist">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x73</Index>
      </Texture>
      <Description>A medallion infused with the essence of Avalon the Archivist.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Avalon the Archivist in the Cursed Library"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17f7" id="Mark of the Marble Colossus">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5c</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Marble Colossus.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Marble Colossus in the Lost Halls"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17f8" id="Mark of the Void Entity">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5d</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Void Entity.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Void Entity in the Void"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17f9" id="Mark of Malus">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5e</Index>
      </Texture>
      <Description>A medallion infused with the essence of Malus.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Malus in the Cultist Hideout"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17fa" id="Mark of the Effigy">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6f</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Golden Oryx Effigy.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Golden Oryx Effigy in the Cave of a Thousand Treasures"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17fb" id="Mark of Dreadstump">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x40</Index>
      </Texture>
      <Description>A medallion infused with the essence of Dreadstump the Pirate King.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Dreadstump the Pirate King in the Pirate Cave"/>
      </ExtraTooltipData>
      ß
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17fc" id="Mark of Mama Megamoth">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x41</Index>
      </Texture>
      <Description>A medallion infused with the essence of Mama Megamoth.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Mama Megamoth in the Forest Maze"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17fd" id="Mark of Arachna">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x42</Index>
      </Texture>
      <Description>A medallion infused with the essence of Arachna the Spider Queen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Arachna the Spider Queen in the Spider Den"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17fe" id="Mark of the Queen Bee">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x43</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Queen Bee.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Queen Bee in the Hive"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x17ff" id="Mark of Mixcoatl">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x44</Index>
      </Texture>
      <Description>A medallion infused with the essence of Mixcoatl.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Mixcoatl in the Forbidden Jungle"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3e" id="Egg Omelette">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x32</Index>
      </Texture>
      <Description>Made with eggs, butter, and secret herbs.</Description>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object id="Gold Bar" type="0x21e1">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1af</Index>
      </Texture>
      <Description>A luxurious food rich in... well, everything.</Description>
      <BagType>8</BagType>
      <feedPower>1400</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x22f4" id="Beginner Quest Chest Item">
      <DisplayId>Beginner Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A dusty chest from the Tinkerer's vault. It contains handy items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Beginner Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xd8c" id="Quest Chest Item">
      <DisplayId>Standard Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An old looking chest from the Tinkerer's vault. It contains valuable items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Standard Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xd8e" id="Epic Quest Chest Item">
      <DisplayId>Mighty Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rich looking chest from the Tinkerer's vault. It contains wonderful items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mighty Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x22f5" id="Honeyed Quest Chest Item">
      <DisplayId>Honeyed Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x16e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Honeyed Epic Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x22f6" id="Royal Quest Chest Item">
      <DisplayId>Royal Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ad</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Royal Epic Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x22f7" id="Marble Quest Chest Item">
      <DisplayId>Marble Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Marble Epic Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x22f8" id="Cultish Quest Chest Item">
      <DisplayId>Cultish Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ab</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Cultish Epic Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x22f9" id="Voided Quest Chest Item">
      <DisplayId>Voided Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Voided Epic Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x22fa" id="Crystallized Quest Chest Item">
      <DisplayId>Crystallized Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Crystallized Epic Quest Chest" onlyIn="vault">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1794" id="Helm of the Jack-o'-naut">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>This unorthodox helm was created by carving out a pumpkin that is found only in the darkest pumpkin patches. Donning this cursed piece of equipment is said to cause the wearer to fly into a fit of rage.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Armored" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>1250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1795" id="Halloween Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Halloween Skin when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1796" id="Halloween Mystery Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Halloween Pet Stone when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x25fc" id="Candy of Extreme Vitality">
      <DisplayId>Candy of Extreme Vitality</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Vitality.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25fd" id="Candy of Extreme Wisdom">
      <DisplayId>Candy of Extreme Wisdom</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Wisdom.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25fe" id="Candy of Extreme Speed">
      <DisplayId>Candy of Extreme Speed</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Speed.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25ff" id="Candy of Extreme Defense">
      <DisplayId>Candy of Extreme Defense</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Defense.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2600" id="Candy of Extreme Dexterity">
      <DisplayId>Candy of Extreme Dexterity</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Dexterity.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2601" id="Candy of Extreme Attack">
      <DisplayId>Candy of Extreme Attack</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Attack.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2602" id="Candy of Extreme Mana">
      <DisplayId>Candy of Extreme Mana</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Mana.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="2000" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2603" id="Candy of Extreme Life">
      <DisplayId>Candy of Extreme Life</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Life.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="2000" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7a1" id="pD Spell">
      <DisplayId>Recurring Terror Spell</DisplayId>
      <Description>Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>pD Spell Shot</ObjectId>
         <Speed>10</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>2400</LifetimeMS>
         <Parametric/>
         <FaceDir/>
         <Magnitude>2.0</Magnitude>
         <Size>80</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="0" amount="-20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>75</MpCost>
      <Activate numShots="8" color="E28A8A">BulletNova</Activate>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7b8" id="pD Tome">
      <DisplayId>Tome of Pain</DisplayId>
      <Description>An ancient tome covered with fleshy appendages. It contains the secrets to magic often considered blasphemous by priests, used to inflict horrible pain on others.</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="0" amount="-20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>95</MpCost>
      <Activate amount="120" damage="280" range="3.8" useWisMod="true" color="0xE28A8A">HealNova</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7b9" id="pD Scepter">
      <DisplayId>Scepter of Devastation</DisplayId>
      <Description>A loathsome scepter that converges the life energy of parasites into a soul-rotting bolt of destruction.</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="-20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate arcDegrees="15" totalDamage="820" decrDamage="20" wisDamageBase="100" maxTargets="1" color="0xE28A8A" wisPerTarget="20">Lightning</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7ba" id="pD Armor">
      <DisplayId>pD Armor</DisplayId>
      <Description>Armaw? xD</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>7</SlotType>
      <ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x209a" id="Scepter of Sainthood">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>A holy shepherd's hook that creates sacred light to guide the innocent to salvation.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5">Lightning</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x208e" id="Snowbound Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>A skillfully decorated snowglobe that is actually a warlock's sinister tool of inquisition, imprisoning foes in a realm of infinite winter.\n\nSprite Credits: Dappertron</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="7" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="6">StasisBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x208f" id="Pathfinder's Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>A finely sculpted helm worn by commanders of the northern realms, its enormous display of regal antlers make their authorative presense known in the chaos of war.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2090" id="Coalbearing Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A giant sock-like quiver woven from elventhread, concentrating evil energy into a lump of coal to create powerful arrows.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>XMAS Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2091" id="Skull of Krampus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>A monstrous skull hewed with incantations of darkness to absorb life energy from the souls of the wicked.\n\nSprite Credits: Dappertron</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>115</MpCost>
      <ActivateOnEquip stat="0" amount="70">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Activate radius="3.75" totalDamage="180" heal="110" ignoreDef="40" wisDamageBase="40">VampireBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2092" id="Vigil Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A seraphic wardspell that burns the unworthy with molten wax from the heavenly vigil.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>XMAS Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2093" id="Greedsnatcher Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A seemingly harmless present that actually contains a magical hyperspace pocket stuffed to the brim with explosives and shrapnel.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>105</MpCost>
      <Activate radius="6.5" totalDamage="350" condDuration="6">Trap</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2094" id="Resounding Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>An enormous, brazen shield taken from an ancient belfry, long believed to have been enchanted by centuries of ringing for angelic favor.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>XMAS Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2095" id="Ornamental Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>A brilliantly shining prism of berylstone, cut to resemble a tree topper as a means of hiding eidolon agents in plain sight.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="8" speed="1.25">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2096" id="Nativity Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A most holy manuscript taken from an ancient celestial library, brimming with golden light that wrests the innocent from the clutches of death.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Healing" duration="6" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2097" id="Holly Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>The bitter poison of evergreen berries that has also absorbed a great deal of of energy from evil spirits.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="5" impactDamage="200" totalDamage="900" duration="4.5" throwTime="0.8">PoisonGrenade</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x208d" id="Cloak of Winter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>A snug cloak crafted by a band of seclusive snowthieves to help pilfer riches and disappear into the heart of winter.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2098" id="Advent Seal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>A sacred seal of the bitter Frost Kingdoms, bearing a wreathlike design that invokes a symbol of strength and endurance in the midst of winter.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate stat="0" amount="75" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2099" id="Ilex Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>A razor-sharp arrangement of holly plants that has been enchanted to vanquish spirits of darkness.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>XMAS Star Doom</ObjectId>
         <Speed>150</Speed>
         <MinDamage>850</MinDamage>
         <MaxDamage>950</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>100</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xe5d" id="Dasher's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Dasher the Flying Reindeer. During the holiday season Dasher's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Dasher">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe5e" id="Dancer's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Dancer the Flying Reindeer. During the holiday season Dancer's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Dancer">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe5f" id="Prancer's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Prancer the Flying Reindeer. During the holiday season Prancer's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Prancer">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe60" id="Vixen's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Vixen the Flying Reindeer. During the holiday season Vixen's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Vixen">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe61" id="Cupid's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Cupid the Flying Reindeer. During the holiday season Cupid's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="CupidReindeer">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe62" id="Comet's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Comet the Flying Reindeer. During the holiday season Comet's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Comet">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe63" id="Donner's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Donner the Flying Reindeer. During the holiday season Donner's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Donner">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe64" id="Rudolph's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Rudolph the Flying Reindeer. During the holiday season Rudolph's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Rudolph">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e21" id="Santa's Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Santa's magical bag that will double your inventory space!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <Backpack/>
      <Soulbound/>
      <BagType>2</BagType>
      <OldSound>use_potion</OldSound>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x1aca" id="Icicle Launcher">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Magic in the bow pulls in water vapor and instantly freezes it, creating ammo out of thin air. Not recommended for desert use.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>XMAS Frozen Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acb" id="Frost Lich's Finger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Carved from the bones of a frost lich and honed to a razor's edge.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_dagger</Sound>
      <Projectile>
         <ObjectId>XMAS Dark Blue Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acc" id="Frosty's Walking Stick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Imbued with the power of winter.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>XMAS White Flame</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acd" id="Winter's Breath Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand is so cold it freezes the very air around it. Use with gloves, do not place on bare skin.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>XMAS Sparkling Bolt</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1ace" id="Saint Nicolas' Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Your enemies have been very, very, naughty.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>XMAS Sword</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acf" id="Yuki">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>To be a true warrior, you must take winter into your heart.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>XMAS Katana</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>135</MinDamage>
         <MaxDamage>180</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x2706" id="Reindeer Mystery Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Reindeer when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x2052" id="Reindeer Food">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x40</Index>
      </Texture>
      <Description>Kindness, Speed, Momentum.</Description>
      <BagType>7</BagType>
      <feedPower>15000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x2048" id="Ice Castle 5">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>5</Doses>
      <SuccessorId>Ice Castle 4</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0x2049" id="Ice Castle 4">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>4</Doses>
      <SuccessorId>Ice Castle 3</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0x204a" id="Ice Castle 3">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>3</Doses>
      <SuccessorId>Ice Castle 2</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0x204b" id="Ice Castle 2">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>2</Doses>
      <SuccessorId>Ice Castle 1</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0x204c" id="Ice Castle 1">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x2042" id="Santa's Sleigh">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Needless to say, you'll sleigh the competition. Use this item to buff your Speed for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="22" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2043" id="Egg Nog">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>An Egg Nog a day keeps the Krampus away. Use this item to buff your Vitality for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="26" amount="20" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2044" id="Fruitcake">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Provides all the vitamins you need, fresh fruits are overrated anyway. Use this item to buff your Defense for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="21" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2045" id="Candy Cane">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Who would win? Oryx or one sugary boi? Use this item to buff your Attack for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="20" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2046" id="Figgy Pudding">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>A few minutes of gustatorial delight, then it's all regrets. Use this item to buff your Dexterity for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="28" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2047" id="Mistletoe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>You'll feel stronger, as long as you don't eat the red thingies. Use this item to buff your HP for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="0" amount="200" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x204e" id="Frost Cake">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>The only kind of frost that won't give you a brain freeze. Use this item to buff your Wisdom for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="27" amount="20" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x204f" id="Blue Ice Candy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Keep these in your pocket and you'll never be oom. Use this item to buff your Mana for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="3" amount="200" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2803" id="Gluhwein">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A special brew with more sugar than spices. And there are at least 11!</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate effect="Drunk" duration="18">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2804" id="Grog">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Can't get sick if you drink it preemptively.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Heal</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2805" id="Cranberry Punch">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A light punch for the sensible connoisseurs from the North.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Magic</Activate>
      <Activate effect="Drunk" duration="2">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x6066" id="Veteran of 2017">
      <DisplayId>Veteran of 2017</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Sileeeeex and his magical friends to go on an epic adventure!\n\nSprite Credits: Lovens\nConcept Credits: Unitaz</Description>
      <Sound>use_potion</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Cooldown" description="900 seconds"/>
      </ExtraTooltipData>
      <Activate hideEffect="false" cooldown="900" objectId="Silex Chain 1">Pet</Activate>
      <InvUse/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x0770" id="Heart of Gold Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>It's said that love lasts three years... this angel didn't get the memo.\n\nSprite Credits: Lovens</Description>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>60</MpCost>
      <Activate color="0xb23c11" duration="4" speed="0.90" objectId="Heart Decoy">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>500</feedPower>
      <FameBonus>7</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x6404" id="Cupid's Garments">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Who said diapers couldn't be fashionable?\n\nSprite Credits: WunderWafe</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6405" id="Ring of Unbound Love">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>My heart couldn't be anymore full!\n\nSprite Credits: WunderWafe</Description>
      <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>325</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6406" id="Heartstruck Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Some people wear their heart on their sleeve, I chose to use mine as ammunition!\n\nSprite Credits: WunderWafe</Description>
      <RateOfFire>1.4</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Love Arrow</ObjectId>
         <Speed>120</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>60</Size>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>800</feedPower>
      <ArcGap>0</ArcGap>
      <Soulbound/>
   </Object>
   <Object type="0x6407" id="Quiver of Dazing Love">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>It truly is dazzling when you put your heart into the work!\n\nSprite Credits: WunderWafe</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Love Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>310</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x23B0" id="Legendary Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Baby Djinja Skin\n*Dark Rider Ninja Skin\n*Chinese Dress Trickster Skin\n*Mad Hatter Trickster Skin\n*Timelock Mystic Skin\n*Hula Mystic Skin\n*Heart Thief Necromancer Skin\n*Lady Violetta Necromancer Skin\n*Valkyrie Paladin Skin\n*Mad Dwarf Paladin Skin\n*Eagle Eye Hunter Skin\n*Markswoman Huntress Skin\n*Beachcake Rogue Skin\n*Barefoot Rogue Skin\n*Light Cavalry Warrior Skin\n*Lodestar Warrior Skin\n*Penguin Knight Skin\n*Heroic Knight Skin\n*Underworld Archer Skin\n*Mini Nut Archer Skin\n*Wicked Dragon Wizard Skin\n*Dr. Spellbomb Skin\n*Dark Elf Assassin Skin\n*Blue Frog Assassin Skin\n*Bard Priestess Skin\n*Cleopatra Priestess Skin\n*Nameless Sorcerer Skin\n*Undine Sorcerer Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x23B1" id="Epic Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Wind Flower Skin\n*Kabuki Ninja Skin\n*Gnome Trickster Skin\n*Soubrette Trickster Skin\n*Mini Phylactery Skin\n*Icicle Dial Mystic Skin\n*Necro of Christmas Yet-to-Come Skin\n*Hollow Prince Necromancer Skin\n*Patriot Paladin Skin\n*Mini Swoll Skin\n*Misery Ghost Bride Huntress Skin\n*Mini Queen Bee Huntress Skin\n*Turkey Rogue Skin\n*Ordinary Box Rogue Skin\n*Dragon Tamer skin\n*Explorer Skin\n*Antique Diver Knight Skin\n*Mini Oryx Skin\n*Guerilla Archer Skin\n*Elf Archer Skin\n*Mini Twilight Skin\n*Gentleman Skin\n*Plague Doctor Assassin Skin\n*Redcoat Assassin Skin\n*Mini Geb Skin\n*Shrine Priestess Skin\n*Blizzard Sorcerer Skin\n*Jester Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x23B2" id="Rare Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Death Skin\n*Loki Trickster Skin\n*Deadly Vixen Skin\n*Pilgrim Mother Skin\n*Seer Mystic Skin\n*Death Mage Necromancer Skin\n*Voodoo Magus Necromancer Skin\n*Pilgrim Father Skin\n*Nerd Paladin Skin\n*Drake Hunter Skin\n*Mini Thessal Skin\n*Sheep Rogue Skin\n*Mini Skuld Skin\n*Sheep Warrior Skin\n*Princess Warrior Skin\n*Slurp Knight Skin\n*Haunted Knight Skin\n*Sheep Archer Skin\n*Ethereal Princess Archer Skin\n*Sheep Wizard Skin\n*Mischievous Imp Skin\n*Schankmaid Assassin Skin\n*Alice Assassin Skin\n*Ice King Priest Skin\n*Sheep Priest Skin\n*Mini Malus Sorcerer Skin\n*Thunder God Sorcerer Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x23f6" id="Paddy's Flying Hat">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>187</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Summon Paddy's Flying Hat!\n\nSprite Credits: Lovens</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="St Patrick's Flying Hat">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x23f8" id="Rainbow Clover">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>68</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Summon the Rainbow Clover!\n\nSprite Credits: Lovens</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Flying Rainbow Clover">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x83c" id="Fairy Dust">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A powdery clump of dust harvested from the wings of a deceased fairy.</Description>
      <Sound>use_potion</Sound>
      <Activate duration="10" amount="50" stat="3">StatBoostSelf</Activate>
      <Activate duration="10" amount="20" stat="27">StatBoostSelf</Activate>
      <Activate duration="5" effect="Hallucinating">ConditionEffectSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0x840" id="Spirit Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x2f</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff constructed from the bark of trees exclusively found in the Magic Woods, charged with the lively spirits of legendary heroes.</Description>
      <RateOfFire>1.65</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Woodland Missile</ObjectId>
         <Speed>165</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>512</LifetimeMS>
         <Amplitude>0.8</Amplitude>
         <Frequency>1.5</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x83f" id="Enchantment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>An orb so potent in the art of dimensional magic that it can release a wave of energy around its user.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>80</MpCost>
      <ExtraTooltipData>
         <EffectInfo name="" description="Stasis blast is centered on player"/>
         <EffectInfo name="Stasis radius" description="4 tiles"/>
      </ExtraTooltipData>
      <Activate duration="4" radius="4" center="player">StasisBlast</Activate>
      <Activate effect="Curse" duration="2.5" range="2.5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x83e" id="Woodland Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An unusual robe made out of strangely flexible wood and coated in an otherworldly tree sap.</Description>
      <ActivateOnEquip amount="5" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="28">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>275</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x83d" id="Fairy Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring topped with a hardened piece of magical resin.</Description>
      <ActivateOnEquip amount="2" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="26">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="27">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="28">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x5e9b" id="April's O">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x77</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter O.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="April 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x5e9c" id="April's R">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x78</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter R.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="April 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x5e9d" id="April's Y">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x79</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter Y.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="April 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x5e9e" id="April's X">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter X.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="April 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x13a8" id="Sunny Side Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A weapon of mass eggstruction.</Description>
      <RateOfFire>2</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Egg Bow missiles</ObjectId>
         <Speed>165</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>460</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x13aa" id="Eternal Graved Great Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>"Say it with flower" - Classic Eggre warrior motto.\n\nSprite Credits: Piggby</Description>
      <RateOfFire>0.6</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Flower Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>340</MinDamage>
         <MaxDamage>390</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x13ab" id="Spriteful Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x2a</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>This magical shield was built by a tribe of mysterious forest people called the Eggre.\n\nSprite Credits: Piggby</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Spring Shield</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.5</Frequency>
         <Size>120</Size>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ArmorPiercing/>
         <ParticleTrail lifetimeMS="250">0xF096CF</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <Usable/>
      <ArcGap>8</ArcGap>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>1.5</Cooldown>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x13ac" id="Eggre Battle Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Battle armor made for the Eggre warriors.\n\nSprite Credits: Piggby</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x13ad" id="Tiara of Eggscellent Sturdiness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="10% chance to summon an Easter Bunny when getting hit by a projectile."/>
         <EffectInfo name="Cooldown" description="45 seconds."/>
      </ExtraTooltipData>
      <Description>This tiara grants really good defense.\n\nSprite Credits: Piggby</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <OnPlayerHitActivate proc="0.1" cooldown="45" objectId="Easter Bunny">Pet</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe79" id="Black Cat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Black Cat Skin.</Description>
      <Activate skinType="32768">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe7a" id="Grey Cat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Grey Cat Skin.</Description>
      <Activate skinType="32769">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe7b" id="Orange Cat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Orange Cat Skin.</Description>
      <Activate skinType="32770">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe7c" id="Tan Cat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Tan Cat Skin.</Description>
      <Activate skinType="32771">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe7d" id="Yellow Cat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>92</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Yellow Cat Skin.</Description>
      <Activate skinType="32772">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe7e" id="White Cat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>91</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the White Cat Skin.</Description>
      <Activate skinType="32773">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe7f" id="Brown Pup Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Brown Pup Skin.</Description>
      <Activate skinType="32774">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe80" id="Grey Pup Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>93</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Grey Pup Skin.</Description>
      <Activate skinType="32775">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe81" id="Golden Pup Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>94</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Golden Pup Skin.</Description>
      <Activate skinType="32776">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe82" id="Grey Wolf Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Grey Wolf Skin.</Description>
      <Activate skinType="32777">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe83" id="Brown Fox Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Sheepdog Skin.</Description>
      <Activate skinType="32778">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe84" id="Sheepdog Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Sheepdog Skin.</Description>
      <Activate skinType="32779">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe85" id="Grey Fox Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>95</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Grey Fox Skin.</Description>
      <Activate skinType="32780">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe86" id="Blue Parrot Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Blue Parrot Skin.</Description>
      <Activate skinType="32781">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe87" id="Oriole Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Oriole Skin.</Description>
      <Activate skinType="32782">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe88" id="Goldfinch Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Goldfinch Skin.</Description>
      <Activate skinType="32783">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe89" id="Bluebird Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>61</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Bluebird Skin.</Description>
      <Activate skinType="32784">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe8a" id="Cardinal Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Cardinal Skin.</Description>
      <Activate skinType="32785">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe8b" id="Elephant Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Elephant Skin.</Description>
      <Activate skinType="32786">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe8c" id="Koala Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Koala Skin.</Description>
      <Activate skinType="32787">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe8d" id="Monkey Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>74</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Monkey Skin.</Description>
      <Activate skinType="32788">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe8e" id="Chick Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Chick Skin.</Description>
      <Activate skinType="32789">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe8f" id="Pig Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Pig Skin.</Description>
      <Activate skinType="32790">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe90" id="Duck Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Duck Skin.</Description>
      <Activate skinType="32791">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe91" id="Squirrel Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Squirrel Skin.</Description>
      <Activate skinType="32792">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe92" id="Hamster Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Hamster Skin.</Description>
      <Activate skinType="32793">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe93" id="Raccoon Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>75</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Raccoon Skin.</Description>
      <Activate skinType="32794">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe94" id="Dino Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Dino Skin.</Description>
      <Activate skinType="32795">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe95" id="Tomb Snake Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>64</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Tomb Snake Skin.</Description>
      <Activate skinType="32796">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe96" id="Chameleon Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>76</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Chameleon Skin.</Description>
      <Activate skinType="32797">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe97" id="Dragonfly Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Dragonfly Skin.</Description>
      <Activate skinType="32798">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe98" id="Black Ant Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Black Ant Skin.</Description>
      <Activate skinType="32799">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe99" id="Blue Ant Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Blue Ant Skin.</Description>
      <Activate skinType="32800">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe9a" id="Green Ant Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Green Ant Skin.</Description>
      <Activate skinType="32801">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe9b" id="Red Ant Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Red Ant Skin.</Description>
      <Activate skinType="32802">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe9c" id="Purple Ant Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Purple Ant Skin.</Description>
      <Activate skinType="32803">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe9d" id="Penguin Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Penguin Skin.</Description>
      <Activate skinType="32804">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe9e" id="Green Penguin Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>96</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Green Penguin Skin.</Description>
      <Activate skinType="32805">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xe9f" id="Grape Penguin Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>29</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Grape Penguin Skin.</Description>
      <Activate skinType="32806">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea0" id="Grass Penguin Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>30</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Grass Penguin Skin.</Description>
      <Activate skinType="32807">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea1" id="Blue Snail Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Blue Snail Skin.</Description>
      <Activate skinType="32808">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea2" id="Green Frog Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Green Frog Skin.</Description>
      <Activate skinType="32809">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea3" id="Purple Snail Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>97</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Purple Snail Skin.</Description>
      <Activate skinType="32810">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea4" id="Purple Frog Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>98</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Purple Frog Skin.</Description>
      <Activate skinType="32811">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea5" id="Sea Slurp Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Sea Slurp Skin.</Description>
      <Activate skinType="32812">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea6" id="Turtle Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Turtle Skin.</Description>
      <Activate skinType="32813">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea7" id="Crab Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>32</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Crab Skin.</Description>
      <Activate skinType="32814">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea8" id="Bat Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>103</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Bat Skin.</Description>
      <Activate skinType="32816">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xea9" id="Lil' Ghost Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>16</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Lil' Ghost Skin.</Description>
      <Activate skinType="32817">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xeaa" id="Spirit Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Spirit Skin.</Description>
      <Activate skinType="32818">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xeab" id="Baby Skin Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>45</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with the Baby Skin.</Description>
      <Activate skinType="32819">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x20c2" id="Orb of Aether">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>This Orb creates a concentrated area of energy. The energy is so dense at its core that foes are paralyzed.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Slow" description="4.5 radius"/>
         <EffectInfo name="Paralyze" description="2.5 radius"/>
      </ExtraTooltipData>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Cooldown>5</Cooldown>
      <Activate objectId="Aether Trap" throwTime="0" color="0xff1919">ObjectToss</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbbc" id="SorcererST0" setType="0x000d" setName="Horrific Sorcerer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Although destroyed, the beast's brute strength remains deeply embedded in this odd wand. Its rage possesses you, and lends you its force.</Description>
      <DisplayId>Abomination's Wrath</DisplayId>
      <OldSound>magicShoot</OldSound>
      <RateOfFire>0.53</RateOfFire>
      <Projectile>
         <ObjectId>Horrific Proj</ObjectId>
         <Speed>110</Speed>
         <MinDamage>225</MinDamage>
         <MaxDamage>265</MaxDamage>
         <LifetimeMS>818</LifetimeMS>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbbd" id="SorcererST1" setType="0x000d" setName="Horrific Sorcerer Set">
      <Class>Equipment</Class>
      <Item/>
      <Usable/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>A scepter that can be evoked to unleash overwhelmingly powerful blasts upon others. Even the most crazed scientists wouldn&#8217;t use this scepter without taking note of its side effects.</Description>
      <DisplayId>Grotesque Scepter</DisplayId>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <Activate totalDamage="935" decrDamage="135" wisDamageBase="60" maxTargets="3" wisPerTarget="13" color="0xC3F740">Lightning</Activate>
      <Activate effect="Hexed" duration="1">ConditionEffectSelf</Activate>
      <Activate effect="Stunned" duration="1">ConditionEffectSelf</Activate>
      <Cooldown>0.5</Cooldown>
      <MpCost>100</MpCost>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbbe" id="SorcererST2" setType="0x000d" setName="Horrific Sorcerer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A rigid hide, chemically engineered by Dr. Terrible and reinforced with rough scales. Though torn apart during battle, it remains powerful.</Description>
      <DisplayId>Garment of the Beast</DisplayId>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbbf" id="SorcererST3" setType="0x000d" setName="Horrific Sorcerer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Fetid claws imbued with dangerous chemicals, pulled from the Horrific Creation.</Description>
      <DisplayId>Horrific Claws</DisplayId>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x96a" id="Picante Taco">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x87</Index>
      </Texture>
      <Description>This taco is spicy!</Description>
      <BagType>7</BagType>
      <feedPower>650</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x96b" id="Napalm Taco">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x88</Index>
      </Texture>
      <Description>This taco is so hot it can melt steel beams.</Description>
      <BagType>7</BagType>
      <feedPower>1350</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x96c" id="Atomic Taco">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x89</Index>
      </Texture>
      <Description>Not for human consumption. Only a god... or your pet... can eat this!</Description>
      <BagType>7</BagType>
      <feedPower>2900</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x96d" id="Hot Sauce">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x86</Index>
      </Texture>
      <Description>Malphas' special! Combine with Tacos at the Tinkerer for some explosive Pet Food!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Scoville Units" description="1.5 million"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <feedPower>50</feedPower>
      <PetFood/>
   </Object>
   <Object type="0x96e" id="Cerveza">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing beverage that temporarily boosts your stats. Goes well with lime!</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="0" amount="100" duration="30" cooldown="30">StatBoostSelf</Activate>
      <Activate stat="3" amount="100" duration="30">StatBoostSelf</Activate>
      <Activate stat="20" amount="5" duration="30">StatBoostSelf</Activate>
      <Activate stat="21" amount="5" duration="30">StatBoostSelf</Activate>
      <Activate stat="22" amount="5" duration="30">StatBoostSelf</Activate>
      <Activate stat="28" amount="5" duration="30">StatBoostSelf</Activate>
      <Activate stat="26" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate stat="27" amount="10" duration="30">StatBoostSelf</Activate>
      <Cooldown>30</Cooldown>
      <Soulbound/>
   </Object>
   <Object type="0xbd8" id="AssassinST0" setType="0x0011" setName="Flesh Collector Set">
      <DisplayId>Symbiotic Ripper</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x92</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>The melding of these creatures and their host is one of pain and suffering.</Description>
      <Sound>weapon/fire_dagger</Sound>
      <OldSound>daggerSwing</OldSound>
      <Projectile>
         <ObjectId>Parasitic Stab</ObjectId>
         <Speed>75</Speed>
         <MinDamage>117</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>747</LifetimeMS>
      </Projectile>
      <RateOfFire>1.2</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ActivateOnEquip stat="26" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <feedPower>750</feedPower>
      <FameBonus>5</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0xbd9" id="AssassinST1" setType="0x0011" setName="Flesh Collector Set">
      <DisplayId>Parasitic Concoction</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x93</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>Swarming cells fill this jar, prepared to bind to whatever may foolishly approach them.</Description>
      <Activate radius="2.67" totalDamage="495" duration="3" condEffect="Curse" condDuration="3" throwTime=".9" color="0xFF8585">PoisonGrenade</Activate>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-2">IncrementStat</ActivateOnEquip>
      <MpCost>120</MpCost>
      <Usable/>
      <BagType>8</BagType>
      <feedPower>850</feedPower>
      <FameBonus>6</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0xbda" id="AssassinST2" setType="0x0011" setName="Flesh Collector Set">
      <DisplayId>Rags of the Host</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>The parasites wait until the most opportune time, then strike at their targets. They become hosts to a greater evil.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <feedPower>700</feedPower>
      <FameBonus>4</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0xbdb" id="AssassinST3" setType="0x0011" setName="Flesh Collector Set">
      <DisplayId>Hivemind Circlet</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x95</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The parasites are not individual beings; they share a single consciousness.</Description>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <feedPower>650</feedPower>
      <FameBonus>4</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x7030" id="Mouthwatering Melon">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x96</Index>
      </Texture>
      <Description>Delicious fruit that imbues pets with an unholy strength!\n\nSprite Credits: Piggby</Description>
      <BagType>7</BagType>
      <feedPower>7500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x230d" id="Rare Mystery Pet Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x97</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x230e" id="Epic Mystery Pet Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x98</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x230f" id="Legendary Mystery Pet Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x99</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x230a" id="Rare Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used!\n\n*Manor Key\n*Deadwater Docks Key\n*Shaitan's Key\n*Woodland Labyrinth Key\n*Toxic Sewers Key\n*Lab Key\n\nSprite Credits: Lovens</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x230b" id="Epic Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used!\n\n*Mountain Temple Key\n*Undead Lair Key\n*Snake Pit Key\n*Davy's Key\n*Draconis Key\n*Theatre Key\n*Ice Cave Key\n*Magic Woods Key\n*Cursed Library Key\n*Cemetery Key\n\nSprite Credits: Lovens</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x230c" id="Legendary Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used!\n\n*Tomb of the Ancients Key\n*Ocean Trench Key\n*Candy Key\n*Shatters Key\n*Puppet Master's Encore Key\n*Lost Halls Key\n*The Nest Key\n*Parasite Chambers Key\n*Cnidarian Reef Key\n*Secluded Thicket Key\n*Fungal Cavern Key\n\nSprite Credits: Lovens</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x22a2" id="Mystery ST Chest">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random ST item when used!\n\nSprite Credits: Tero and Piggby</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1a4b" id="Potion of Max Level 1">
      <DisplayId>Potion of Max Level</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Boosts your character to lv. 20!"/>
      </ExtraTooltipData>
      <Activate>LevelTwenty</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1a4c" id="Potion of Max Level 2">
      <DisplayId>Potion of Max Level</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Boosts your character to lv. 20!"/>
      </ExtraTooltipData>
      <Activate>LevelTwenty</Activate>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <SuccessorId>Potion of Max Level 1</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1a4d" id="Potion of Max Level 3">
      <DisplayId>Potion of Max Level</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Boosts your character to lv. 20!"/>
      </ExtraTooltipData>
      <Activate>LevelTwenty</Activate>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <SuccessorId>Potion of Max Level 2</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1a4e" id="Potion of Max Level 4">
      <DisplayId>Potion of Max Level</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Boosts your character to lv. 20!"/>
      </ExtraTooltipData>
      <Activate>LevelTwenty</Activate>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <SuccessorId>Potion of Max Level 3</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1a4f" id="Potion of Max Level 5">
      <DisplayId>Potion of Max Level</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Boosts your character to lv. 20!"/>
      </ExtraTooltipData>
      <Activate>LevelTwenty</Activate>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <SuccessorId>Potion of Max Level 4</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x25c7" id="July Monthly Shard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Exchange July Monthly Shards each day at the Tinkerer during the month. Complete this daily quest for 10 days this month to receive the Anubis Necromancer Skin!</Description>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x145" id="Energy Signet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Temporarily transform players around you to Deca mini Djinjas!</Description>
      <Sound>use_key</Sound>
      <Activate skin="0x17f6" duration="15" cooldown="30">GroupTransform</Activate>
      <Soulbound/>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x5b22" id="Random Spell Extraction Device">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa7</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>This strange weapon sometimes affects the size of surrounding creatures.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Rsxd Shot</ObjectId>
         <Speed>96</Speed>
         <MinDamage>12</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>625</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <Cooldown>1</Cooldown>
      <MpCost>40</MpCost>
      <Activate posOffset="6" numShots="10">BulletNova</Activate>
      <Soulbound/>
   </Object>
   <Object type="0x5b24" id="Krathana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa3</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Omae wa...</Description>
      <RateOfFire>1.20</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile id="0">
         <ObjectId>Kratana Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>1</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>650</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0x5b26" id="Silex's Hammer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa5</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>When you have this hammer, you don't need a reason to use it.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Banshot</ObjectId>
         <Speed>7</Speed>
         <MinDamage>5</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>6500</LifetimeMS>
         <Size>80</Size>
         <Parametric/>
         <ArmorPiercing/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <FameBonus>6</FameBonus>
      <OldSound>weapon/blunt_sword</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0x5b1e" id="Jade Storm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A grand scroll capable of summoning sharpened emerald shards, slicing through even the most durable opponent.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Jade Storm Proj</ObjectId>
         <Speed>114</Speed>
         <MinDamage>475</MinDamage>
         <MaxDamage>900</MaxDamage>
         <LifetimeMS>523</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <Cooldown>0.5</Cooldown>
      <MpCost>175</MpCost>
      <Activate posOffset="3.5" numShots="5">BulletNova</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x5b1f" id="Cloak of the Mad God">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>A pitch black cloak enhanced with the defensive strength of Oryx's own signature armor.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>125</MpCost>
      <Activate effect="Invisible" duration="3.5">ConditionEffectSelf</Activate>
      <Activate effect="Armored" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x5b20" id="Shield of Flowing Clarity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>This shimmering shield allows knights to enhance their concentration on targets, giving them more time to think about their next move in battle.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Impact Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>330</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <MpCost>80</MpCost>
      <Cooldown>0.5</Cooldown>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x203e" id="SamuraiST0" setType="0xf3d" setName="Akuma Slayer Set">
      <DisplayId>Kazekiri</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa9</Index>
      </Texture>
      <OldSound>bladeSwing</OldSound>
      <SlotType>24</SlotType>
      <Description>A Katana made to harness the energy of the Wind.</Description>
      <RateOfFire>0.8</RateOfFire>
      <Projectile>
         <ObjectId>Katana Akuma Slash</ObjectId>
         <Speed>150</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>300</LifetimeMS>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.5</Frequency>
         <MultiHit/>
         <PassesCover/>
         <FaceDir/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2040" id="SamuraiST2" setType="0xf3d" setName="Akuma Slayer Set">
      <DisplayId>Kamishimo</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xab</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>While being made of soft fabric, this outfit is mysteriously sturdy.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2041" id="SamuraiST3" setType="0xf3d" setName="Akuma Slayer Set">
      <DisplayId>Akuma's Tear</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xac</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The first and last teardrop of the ominous fiery demon.</Description>
      <ActivateOnEquip stat="0" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xf3c" id="SamuraiST1" setType="0xf3d" setName="Akuma Slayer Set">
      <DisplayId>Ryu's Blade</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xaa</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>Calls upon old energy to unleash a swarm of dragon like energy spirits.</Description>
      <Projectile>
         <ObjectId>Wakizashi Pink</ObjectId>
         <Speed>120</Speed>
         <MinDamage>125</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>800</LifetimeMS>
         <ArmorPiercing/>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="3.5">Exposed</ConditionEffect>
         <FaceDir/>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <MpCost>85</MpCost>
      <Activate numShots="4" gapAngle="270" gapTiles="0.5" offsetAngle="165" minDistance="3" maxDistance="3">BulletCreate</Activate>
      <Activate numShots="4" gapAngle="270" gapTiles="0.5" offsetAngle="195" minDistance="3" maxDistance="3">BulletCreate</Activate>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x36a2" id="Tezcacoatl's Tail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Adult male basilisks are apex predators, and at full maturity their tails gain the unique ability to release piercing acid from the tip.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Basilisk Spit</ObjectId>
         <Speed>225</Speed>
         <MinDamage>170</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.25</Amplitude>
         <Frequency>1.5</Frequency>
         <ArmorPiercing/>
         <FaceDir/>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x36a3" id="Sealed Crystal Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>100</MpCost>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <Activate radius="5" totalDamage="130" heal="75" ignoreDef="55" wisDamageBase="30">VampireBlast</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x36fa" id="Tlatoani's Shroud">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>The Tlatoani used this robe to aid them in casting their most powerful magic spells. Like their other ceremonial garbs, it rarely saw much combat application.</Description>
      <ActivateOnEquip amount="180" stat="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x36a4" id="ST Spell">
      <DisplayId>Penetrating Blast Spell</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Volt Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>65</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6e9" id="Mystery">
      <DisplayId>Mystery Reward</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>What's in the box?</Description>
      <Sound>spell/fire_nova</Sound>
      <BagType>5</BagType>
      <Consumable/>
   </Object>
   <Object type="0x5bde" id="KnightST2" setType="0x5be2" setName="Oryx's Battle Attires">
      <DisplayId>Mercy's Bane</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Skuld enchanted this signature armor by channeling Oryx's relentless rage into its metal plates. This aura of anger now grants the strength of unbridled fury to anyone reckless enough to wear it themselves.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <Soulbound/>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x5bdf" id="KnightST3" setType="0x5be2" setName="Oryx's Battle Attires">
      <DisplayId>Bloodstone Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It is believed that Oryx siphons a drop of blood from each hero he slays for use in this intimidating crimson ring.</Description>
      <ActivateOnEquip stat="0" amount="120">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <Soulbound/>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x5be0" id="KnightST1" setType="0x5be2" setName="Oryx's Battle Attires">
      <DisplayId>Champion's Bastion</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>This almighty shield was specially designed to protect its owner from a bombardment of attacks in all directions. Although feared today, it once stood as a reminder of Oryx's glory in an era long forgotten.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Knight DPS Shield</ObjectId>
         <Speed>70</Speed>
         <MinDamage>385</MinDamage>
         <MaxDamage>455</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="1.5">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <Wavy/>
         <ParticleTrail>0xbb0101</ParticleTrail>
      </Projectile>
      <ConditionEffect duration="1.5">Stunned</ConditionEffect>
      <Usable/>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <Activate stat="21" amount="15" duration="2.5">StatBoostSelf</Activate>
      <BagType>8</BagType>
      <Soulbound/>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x5be1" id="KnightST0" setType="0x5be2" setName="Oryx's Battle Attires">
      <DisplayId>Oryx's Greatsword</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Forged eons ago in the fires of Shaitan's domain, this infamous blade has cut down countless mighty heroes throughout the ages.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Knight DPS Bolt</ObjectId>
         <Speed>70</Speed>
         <MinDamage>185</MinDamage>
         <MaxDamage>245</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Size>100</Size>
         <ArmorPiercing/>
      </Projectile>
      <BagType>8</BagType>
      <Soulbound/>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x73cd" id="Suspicious Milk Bottle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Very rich in calcium!" - Dr. Terrible.</Description>
      <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
      <Activate stat="21" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x73ce" id="Trap of the Blood Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xcc</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>This artifact is the result of a forbidden spell. It is made of crystalized blood.</Description>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="3" totalDamage="650" condEffect="Nothing" throwTime="0.75" sensitivity="0.65" duration="10" color="0xC7164C">Trap</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x73cf" id="Orb of Terror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>This orb has been imbued by Skuld with the energy of the lost souls wandering her Cemetery.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate duration="7">StasisBlast</Activate>
      <Activate effect="Speedy" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Damaging" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x89a3" id="Glazed Apple">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x42</Index>
      </Texture>
      <Description>A delicious way to celebrate the holiday!</Description>
      <BagType>7</BagType>
      <feedPower>5000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x89a4" id="Christmas Turkey Leg">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x43</Index>
      </Texture>
      <Description>Ha! No more wandering around!</Description>
      <BagType>7</BagType>
      <feedPower>2500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x89a5" id="Christmas Tree Cupcake">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x46</Index>
      </Texture>
      <Description>With chocolate filling!</Description>
      <BagType>7</BagType>
      <feedPower>1700</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x89a6" id="Gingerbread House">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x45</Index>
      </Texture>
      <Description>Is this snow or powdered sugar? I could eat both!</Description>
      <BagType>7</BagType>
      <feedPower>800</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x265" id="Peppermint Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xce</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>A wakizashi fashioned from perennial ice. Its innocent, festive appearance belies its lethal edge.\n\nSprite Credits: Dappertron</Description>
      <Projectile>
         <ObjectId>Wakizashi Slash Xmas</ObjectId>
         <Speed>180</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="3.5">Exposed</ConditionEffect>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate numShots="4" gapAngle="45" gapTiles="0.4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x260" id="Tome of Holy Furor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd1</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>This tome was carried to battle by the members of a forgotten order.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="22" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="55">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="135" range="4" useWisMod="true">HealNova</Activate>
      <Activate stat="28" amount="15" duration="3.5">StatBoostSelf</Activate>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x262" id="Helm of the Immortal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd3</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>This helm was worn by the elite guardians of a long lost empire.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate stat="0" amount="125" duration="4.5">StatBoostSelf</Activate>
      <Activate stat="21" amount="15" duration="4.5">StatBoostSelf</Activate>
      <Activate effect="Berserk" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x264" id="Seal of Divine Focus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd2</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>The Paladins of Lira-Tin used this seal to reach high level of focus during their training.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate stat="3" amount="30" duration="4" range="3.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate stat="27" amount="15" duration="4" range="3.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="3.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x581" id="Server Heart">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>The still-beating heart of a mysterious Server. It could be supremely powerful if it were a little more stable, and perhaps less starchy.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
      <Activate center="player" color="0x704B21" duration="3" effect="Weak" range="6" target="enemy">GenericActivate</Activate>
      <Activate duration="2" effect="Unstable">ConditionEffectSelf</Activate>
      <DropTradable/>
   </Object>
   <Object type="0x578" id="Brilliance Bow" setType="0x0021" setName="Golden Archer Set">
      <DisplayId>Brilliance Bow</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A revered bow hidden away for many years by those wise enough to recognize the danger of its devestating might. Its strength is unmatched throughout the universe.</Description>
      <Sound>weapon/golden_bow</Sound>
      <OldSound>arrowShoot</OldSound>
      <Projectile>
         <ObjectId>Gilded Arrow</ObjectId>
         <Speed>159</Speed>
         <MinDamage>1</MinDamage>
         <MaxDamage>10</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <BagType>8</BagType>
      <feedPower>0</feedPower>
      <FameBonus>6</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x579" id="Quintessential Quiver" setType="0x0021" setName="Golden Archer Set">
      <DisplayId>Quintessential Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>Royal alchemy techniques have enabled this quiver to sharpen the gilded tips held within. Arrows loosed from the case are recognized as some of the sharpest objects known to man.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Resplendent Rocket</ObjectId>
         <Speed>150</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="0.2">Paralyzed</ConditionEffect>
         <ParticleTrail intensity="0.1" lifetimeMS="200">0xFFF8B5</ParticleTrail>
      </Projectile>
      <MpCost>70</MpCost>
      <Activate>Shoot</Activate>
      <Usable/>
      <BagType>8</BagType>
      <feedPower>0</feedPower>
      <FameBonus>6</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x57a" id="Luxurious Leather" setType="0x0021" setName="Golden Archer Set">
      <DisplayId>Luxurious Leather</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>An illustrious lineage of acclaimed bowmen have passed down this famed attire. It boasts such immense defensive power that its wearer is considered invincible.</Description>
      <ActivateOnEquip amount="1" stat="21">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <feedPower>0</feedPower>
      <FameBonus>6</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x57b" id="Regal Ring" setType="0x0021" setName="Golden Archer Set">
      <DisplayId>Regal Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A legendary citrine ring said to grant unfathomable amounts of dexterity to those who possess it.</Description>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <feedPower>0</feedPower>
      <FameBonus>6</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x572" id="K.I.D.D. Force">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A highly unstable staff engineered to expel forceful bolts of an energy component known as K.I.D.D. (Knee-deep In Dungeon Design). It's not great now, but allegedly the second version will be better.</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>K.I.D.D. Force Energy 1.0</ObjectId>
         <Speed>50</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <Amplitude>1.5</Amplitude>
         <Frequency>1.75</Frequency>
         <Size>90</Size>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>weapon/missile_wand</OldSound>
      <feedPower>20</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x573" id="MMace MMurderer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A heavy mace that abides only by the power of repetition.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>MMissile</ObjectId>
         <Speed>40</Speed>
         <MinDamage>222</MinDamage>
         <MaxDamage>333</MaxDamage>
         <LifetimeMS>1250</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>20</ArcGap>
      <BagType>6</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>weapon/crossbow</OldSound>
      <feedPower>1313</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x574" id="Mister Mango">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Displaying this malformed mango in public is said to awaken the rage of a long-dormant entity from beyond.</Description>
      <Sound>weapon/fire_dagger</Sound>
      <OldSound>monster/cubes_hit</OldSound>
      <Projectile>
         <ObjectId>Mango</ObjectId>
         <Speed>75</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <RateOfFire>0.45</RateOfFire>
      <BagType>6</BagType>
      <feedPower>833</feedPower>
      <FameBonus>1</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x575" id="Butter Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Crispy, buttered, wheat or rye. In toast it lives, in toast it dies.</Description>
      <RateOfFire>1.2</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <OldSound>weapon/golden_bow</OldSound>
      <Projectile>
         <ObjectId>Toast</ObjectId>
         <Speed>160</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>23</ArcGap>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>777</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x576" id="Caduceus of Current Craziness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>The harbinger of past pandemonium, current craziness, and future fatuity. It just can't seem to stay focused.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Indecisive Missile</ObjectId>
         <Speed>170</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>65</MinDamage>
         <MaxDamage>90</MaxDamage>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>180</ArcGap>
      <BagType>6</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>weapon/sprite_wand</OldSound>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x577" id="Blade of Ages">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A katana once belonging to a royal sorcerer known for great ambition, but slow delivery. His treasured blade was prophesied to produce something wonderful... eventually.</Description>
      <RateOfFire>0.01</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Slowpoke Slash</ObjectId>
         <Speed>10</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>1000</MinDamage>
         <MaxDamage>1000</MaxDamage>
         <MultiHit/>
         <Wavy/>
         <FaceDir/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>spell/major_heal</OldSound>
      <feedPower>202</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e4d" id="NinjaST0" setType="0x1e51" setName="Raijin Disciple Set">
      <DisplayId>Reikoku</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xdb</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>First summer storm cloud\nInflicting a thousand cuts\nBrilliance, then ash.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Ninja ST Katana Proj</ObjectId>
         <Speed>140</Speed>
         <LifetimeMS>286</LifetimeMS>
         <MinDamage>65</MinDamage>
         <MaxDamage>80</MaxDamage>
         <Amplitude>.3</Amplitude>
         <Frequency>1.7</Frequency>
         <MultiHit/>
         <ArmorPiercing/>
         <FaceDir/>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <ArcGap>8</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0x1e58" id="NinjaST1" setType="0x1e51" setName="Raijin Disciple Set">
      <DisplayId>Daybreak Chakram</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xdc</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>Circle of sunlight\nEmpowers a fragile bloom\nAnd scours the world.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Armored on self"/>
         <EffectInfo name="" description="Drain 40 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Static Star Proj</ObjectId>
         <Speed>140</Speed>
         <MinDamage>720</MinDamage>
         <MaxDamage>1440</MaxDamage>
         <LifetimeMS>357</LifetimeMS>
         <FaceDir/>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>90</MpEndCost>
      <MpCostPerSecond>40</MpCostPerSecond>
      <Activate effect="Armored" enablePetManaHealing="false">ShurikenAbility</Activate>
      <MultiPhase/>
      <NumProjectiles>1</NumProjectiles>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e4f" id="NinjaST2" setType="0x1e51" setName="Raijin Disciple Set">
      <DisplayId>Hirejou Tenne</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xdd</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Scarf held to the breeze\nCommanding a storm's vengeance\nHoping for silence.</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e50" id="NinjaST3" setType="0x1e51" setName="Raijin Disciple Set">
      <DisplayId>Heavenly Magatama</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xde</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Spiraling treasure\nPrayer beads for the downpour\nCoiled in grateful hands.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e44" id="ArcherST0" setType="0x1e48" setName="Phantom Archer Set">
      <DisplayId>Deathless Crossbow</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd4</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Distinguished archers are permitted to take their prized bow with them to the afterlife. It conjures ethereal arrows when drawn, penetrating the very souls of living beings.</Description>
      <RateOfFire>0.95</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Archer ST Arrow</ObjectId>
         <Speed>280</Speed>
         <MinDamage>155</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e45" id="ArcherST1" setType="0x1e48" setName="Phantom Archer Set">
      <DisplayId>Quiver of Shrieking Specters</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd5</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver not meant for the corporeal realm. When used by a mortal, it creates a momentary rift between death and life, briefly releasing the chilling screams of the lost.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Archer ST Quiver Proj</ObjectId>
         <Speed>120</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <Wavy/>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>120</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>20</NumProjectiles>
      <ArcGap>18</ArcGap>
      <Cooldown>0.5</Cooldown>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e46" id="ArcherST2" setType="0x1e48" setName="Phantom Archer Set">
      <DisplayId>Wraith's Brigandine</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd6</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>An enduring garment of spectral steel worn by the shades of the shadows.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x1e47" id="ArcherST3" setType="0x1e48" setName="Phantom Archer Set">
      <DisplayId>Revenant Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An otherworldly gemstone is set in this oddly tight ring. It does not seem designed for human fingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x183e" id="Sakura Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>A whimsical wakizashi of Eastern origin; it has a pleasant aroma of cherry blossoms.\n\nSprite Credits: Aurum</Description>
      <Projectile>
         <ObjectId>Wakizashi Cherry</ObjectId>
         <Speed>140</Speed>
         <MinDamage>260</MinDamage>
         <MaxDamage>490</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="4.5">Exposed</ConditionEffect>
         <Amplitude>0.42</Amplitude>
         <FaceDir/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <MpCost>80</MpCost>
      <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-90" maxDistance="4.6">BulletCreate</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x196d" id="Rogue Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x196e" id="Archer Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x196f" id="Wizard Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1970" id="Priest Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1971" id="Warrior Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1972" id="Knight Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1973" id="Paladin Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1974" id="Assassin Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1975" id="Necromancer Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1976" id="Huntress Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xf9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1977" id="Mystic Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xfa</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1978" id="Trickster Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xfb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1979" id="Sorcerer Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x197a" id="Ninja Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x197b" id="Samurai Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xfe</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin for this class when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x57d" id="Tome of Forbidden Knowledge">
      <DisplayId>Necronomicon</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A tattered tome possessing the forbidden knowledge of pagan priests of old. It speaks of casting terrible curses upon opponents, but such impure power comes at a cost.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip amount="5" stat="27">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5" stat="26">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>100</MpCost>
      <Activate amount="160" range="4.5" useWisMod="true">HealNova</Activate>
      <Activate duration="4" effect="Curse" useWisMod="false">ConditionEffectSelf</Activate>
      <Activate center="player" color="0x8B0000" duration="4" effect="Curse" range="5" target="enemy">GenericActivate</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x57e" id="Scholar's Seal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>A symbolic seal gifted to the most renowned philosophers of ancient times.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip amount="4" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="28">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>200</MpCost>
      <Activate amount="34" duration="5" noStack="true" range="3" stat="3" useWisMod="true">StatBoostAura</Activate>
      <Activate amount="15" duration="5" noStack="true" range="3" stat="27" useWisMod="true">StatBoostAura</Activate>
      <Activate center="player" color="0xff0080" duration="3" effect="Healing" range="5" target="player" useWisMod="true" visualEffect="5">GenericActivate</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x57f" id="Ronin's Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>An artifact once wielded by a wandering samurai with no master to serve. It was preserved in the Cursed Library for historical purposes, but it remains just as deadly despite its age.</Description>
      <Projectile>
         <ObjectId>Ronin Slash</ObjectId>
         <Speed>180</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <FaceDir/>
      </Projectile>
      <ActivateOnEquip amount="4" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="27">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>70</MpCost>
      <Activate gapAngle="315" gapTiles="0.53" numShots="4" offsetAngle="90">BulletCreate</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x580" id="Corruption Cutter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A fragment of Lord Ruthven's curse manifest itself into this pulsating dagger. Its formless state allows it to cut in ways no other weapon could.</Description>
      <RateOfFire>1.3</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Corruption Cut</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>1.5</Amplitude>
         <Frequency>0.7</Frequency>
         <Size>80</Size>
         <Wavy/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>20</ArcGap>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x4204" id="Amethyst Gem">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>500</feedPower>
      <Treasure/>
   </Object>
   <Object type="0x6434" id="Sapphire Gem">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x132</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>500</feedPower>
      <Treasure/>
   </Object>
   <Object type="0x2969" id="Topaz Gem">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x134</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>500</feedPower>
      <Treasure/>
   </Object>
   <Object type="0x6228" id="Supreme Token">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x136</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Exchange this item for a cool reward at the Tinkerer.</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0xc51" id="Apple 2">
      <DisplayId>Apple of Extreme Maxening</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="6" amount="18050">IncrementStat</Activate>
      <Activate stat="0" amount="2000">IncrementStat</Activate>
      <Activate stat="3" amount="2000">IncrementStat</Activate>
      <Activate stat="20" amount="2000">IncrementStat</Activate>
      <Activate stat="21" amount="2000">IncrementStat</Activate>
      <Activate stat="22" amount="2000">IncrementStat</Activate>
      <Activate stat="26" amount="2000">IncrementStat</Activate>
      <Activate stat="27" amount="2000">IncrementStat</Activate>
      <Activate stat="28" amount="2000">IncrementStat</Activate>
      <Consumable/>
      <Backpack/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x0487" id="Locked Reactor">
      <DisplayId>Locked Reactor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x11d</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Though sealed tight, a quiet hum can be heard coming from the energy within.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Effect" description="Restores 150 HP when taking damage when below 300 HP."/>
         <EffectInfo name="Cooldown" description="60 seconds."/>
      </ExtraTooltipData>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="150">Heal</OnPlayerHitActivate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x73d2" id="Mystery ST Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random ST Skin when used!\n\nSprite Credits: Toastrz</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x04a5" id="PaladinST0" setType="0x04a4" setName="Swoll Paladin Set">
      <DisplayId>Pixie-Enchanted Sword</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fairy Bullet</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>325</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04a6" id="PaladinST1" setType="0x04a4" setName="Swoll Paladin Set">
      <DisplayId>Seal of the Enchanted Forest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="9">IncrementStat</ActivateOnEquip>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="-1" useWisMod="true">GenericActivate</Activate>
      <Activate stat="21" amount="15" duration="4">StatBoostSelf</Activate>
      <Activate stat="22" amount="-15" duration="4">StatBoostSelf</Activate>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>115</MpCost>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04a7" id="PaladinST2" setType="0x04a4" setName="Swoll Paladin Set">
      <DisplayId>Fairy Plate</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04a8" id="PaladinST3" setType="0x04a4" setName="Swoll Paladin Set">
      <DisplayId>Ring of Pure Wishes</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Many do not realize how powerful a kind wish is.</Description>
      <ActivateOnEquip stat="0" amount="45">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0498" id="Loaded Core" setType="0x049c" setName="Loaded Core">
      <DisplayId>Loaded Core</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x11c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An odd device with four power cores slotted inside. It loudly buzzes with energy, eager to direct its strength somewhere.\n\nSprite Credits: Aurum</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear."/>
      </ExtraTooltipData>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x049a" id="Entropy Reactor" setType="0x049b" setName="Entropy Reactor">
      <DisplayId>Entropy Reactor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x11e</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A device used by alien researchers to stabilize power cores as a means of safely extracting their power.\n\nSprite Credits: Aurum</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear."/>
         <EffectInfo name="Effect" description="Restores 150 HP when taking damage when below 300 HP."/>
         <EffectInfo name="Cooldown" description="60 seconds."/>
         <EffectInfo name="" description=""/>
         <EffectInfo name="On Taking Damage" description="5% chance to trigger one of the Alien Cores effects."/>
         <EffectInfo name="Cooldown" description="15 seconds."/>
      </ExtraTooltipData>
      <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="150">Heal</OnPlayerHitActivate>
      <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Paralyzed" duration="4" range="3.5" color="0xffa500" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
      <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" objectId="Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
      <OnPlayerHitActivate proc="0.05" cooldown="15" radius="5" impactDamage="50" totalDamage="1500" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
      <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Armor Broken" duration="4" range="2.5" color="0xffa500" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0485" id="Fitted Protective Matrix">
      <Class>Equipment</Class>
      <Item/>
      <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
         <EffectInfo name="Effect" description="Taking damage when below 75 HP gain Invulnerable for 2 seconds."/>
         <EffectInfo name="Effect" description="Taking damage when below 75 HP gain Dazed for 5 seconds."/>
         <EffectInfo name="Cooldown" description="240 seconds."/>
      </ExtraTooltipData>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>6</SlotType>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <OnPlayerHitActivate hpMinThreshold="75" proc="1" cooldown="240" duration="2" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
      <OnPlayerHitActivate hpMinThreshold="75" proc="1" cooldown="240" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0484" id="Magic Protective Matrix">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x11f</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
         <EffectInfo name="Effect" description="Taking damage when below 75 HP gain Invulnerable for 2 seconds."/>
         <EffectInfo name="Effect" description="Taking damage when below 75 HP gain Dazed for 5 seconds."/>
         <EffectInfo name="Cooldown" description="240 seconds."/>
      </ExtraTooltipData>
      <ActivateOnEquip amount="10" stat="21">IncrementStat</ActivateOnEquip>
      <OnPlayerHitActivate hpMinThreshold="75" proc="1" cooldown="240" duration="2" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
      <OnPlayerHitActivate hpMinThreshold="75" proc="1" cooldown="240" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0483" id="Heavy Protective Matrix">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
         <EffectInfo name="Effect" description="Taking damage when below 75 HP gain Invulnerable for 2 seconds."/>
         <EffectInfo name="Effect" description="Taking damage when below 75 HP gain Dazed for 5 seconds."/>
         <EffectInfo name="Cooldown" description="240 seconds."/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <OnPlayerHitActivate hpMinThreshold="75" proc="1" cooldown="240" duration="2" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
      <OnPlayerHitActivate hpMinThreshold="75" proc="1" cooldown="240" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6456" id="Alien Core: Power" setType="0x6457" setName="Alien Core: Power">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xee</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear."/>
         <EffectInfo name="On Taking Damage" description="10% chance to Paralyze surrounding  (3.5 radius) enemies for 4 seconds."/>
         <EffectInfo name="Cooldown" description="10 seconds."/>
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Paralyzed" duration="4" range="3.5" color="0xffa500" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6465" id="Alien Core: Warp" setType="0x0488" setName="Alien Core: Warp">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear."/>
         <EffectInfo name="On Taking Damage" description="10% chance to create a decoy."/>
         <EffectInfo name="Cooldown" description="10 seconds."/>
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" objectId="Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6466" id="Alien Core: Corrosion" setType="0x0489" setName="Alien Core: Corrosion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear."/>
         <EffectInfo name="On Taking Damage" description="10% chance to throw poison."/>
         <EffectInfo name="Impact Damage" description="50"/>
         <EffectInfo name="Total Damage" description="1500"/>
         <EffectInfo name="Duration" description="4.5"/>
         <EffectInfo name="Cooldown" description="10 seconds."/>
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="0.1" cooldown="10" radius="5" impactDamage="50" totalDamage="1500" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6467" id="Alien Core: Dark Matter" setType="0x048a" setName="Alien Core: Dark Matter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear."/>
         <EffectInfo name="On Taking Damage" description="10% chance to Break the armor of surrounding enemies (2.5 radius) for 4 seconds."/>
         <EffectInfo name="Cooldown" description="10 seconds."/>
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Armor Broken" duration="4" range="2.5" color="0xffa500" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6458" id="Foramite Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A rod composed of solid foramite, the only known material in the galaxy capable of withstanding the corrosive effects of Foraxian acid.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.65</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Spirit Staff Reskin Missile</ObjectId>
         <Speed>165</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>512</LifetimeMS>
         <Amplitude>0.8</Amplitude>
         <Frequency>1.5</Frequency>
         <FaceDir/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x645a" id="Comet of Calamity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>An irregular fragment of a fiery comet that once passed over Malogia. Intergalatic legends know it as the herald of the great alien lord Nizos.\n\nSprite Credits: Trensient</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Tezcacoatl Staff Reskin Missile</ObjectId>
         <Speed>225</Speed>
         <MinDamage>170</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.25</Amplitude>
         <Frequency>1.5</Frequency>
         <ArmorPiercing/>
         <FaceDir/>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x645b" id="Gaseous Glaive">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x118</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>One of the most unusual feats of Katalonian engineering. This barely tangible sword hurls puffs of toxic gas, if you can manage to firmly grasp it.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.3</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Cutlass Reskin Missile</ObjectId>
         <Speed>150</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>230</MaxDamage>
         <LifetimeMS>220</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="21" amount="-2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x645c" id="Acidic Slasher">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Steeped in the acid rainwater of Forax, the chemical coating has transformed this already mighty blade into a heavy-hitting weapon of war.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.6</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Stone Reskin Missile</ObjectId>
         <Speed>100</Speed>
         <MinDamage>340</MinDamage>
         <MaxDamage>390</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x645d" id="Fire Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x108</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Though rather unremarkable as far as alien weapons go, Malogian clans swear by this weapon as a good luck charm. Some things never change.</Description>
      <RateOfFire>1.20</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile id="0">
         <ObjectId>Doku Reskin Missile</ObjectId>
         <Speed>130</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x645e" id="Moonbeam Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x10a</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>The frigid landscape of Untaris is chilled by the moonlight reflected from a planet of astral frost.\n\nSprite Credits: Trensient</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ray Reskin Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>111</MinDamage>
         <MaxDamage>111</MaxDamage>
         <LifetimeMS>340</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x645f" id="Blazon Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x11a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A stunning bow forged in the heat of a massive star many lightyears beyond the realm.</Description>
      <RateOfFire>2</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Thousand Reskin Missile</ObjectId>
         <Speed>165</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>460</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6460" id="Sun's Judgement">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>The abnormal alignment of Malogia's moons block direct light from its sun during most of its revolution. The brief periods of visiblity are ferociously hot.\n\nSprite Credits: Artauris</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Doom Reskin Missile</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6461" id="Corrosion Cutter">
      <DisplayId>Corrosion Cutter</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>2</SlotType>
      <RateOfFire>1</RateOfFire>
      <Description>Interestingly, freezing the acid of Forax into a solid material retains its burning properties. Crafty alien mercenaries have used this to create brutal assassination weapons such as this.\n\nSprite Credits: Aurum</Description>
      <OldSound>bladeSwing</OldSound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Queen Reskin Missile</ObjectId>
         <Speed>140</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>357.142857</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6462" id="Dueling Daggers">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x10e</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A set of daggers given partial sentience by alien technology. They fiercely compete to claim more kills than the other.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.3</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Cutter Reskin Missile</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>1.5</Amplitude>
         <Frequency>0.7</Frequency>
         <Size>80</Size>
         <Wavy/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>20</ArcGap>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6463" id="Warlord Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>An accomplished alien conquerer brandished this wand as a show of might, topping it with a gemstone from each planet he overthrew.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Crystal Reskin Missile</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>110</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6464" id="Snowblind Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x10c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand held together by an ice crystal extracted from the depths of Untaris. Each shot possesses the concentrated force of a blizzard.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.85</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Alien Gear"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Fallen Reskin Missile</ObjectId>
         <Speed>144</Speed>
         <MinDamage>145</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>458</LifetimeMS>
         <Size>100</Size>
         <ParticleTrail intensity="0.05" lifetimeMS="75">0xFABFE2</ParticleTrail>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <FameBonus>7</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x21e9" id="Forax Weapon Cache">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x126</Index>
      </Texture>
      <Description>Contains a random weapon from Forax.\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x21ea" id="Katalund Weapon Cache">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x127</Index>
      </Texture>
      <Description>Contains a random weapon from Katalund.\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x21eb" id="Untaris Weapon Cache">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x128</Index>
      </Texture>
      <Description>Contains a random weapon from Untaris.\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x21ec" id="Malogia Weapon Cache">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x129</Index>
      </Texture>
      <Description>Contains a random weapon from Malogia.\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x21ed" id="Alien Weapon Cache">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x12a</Index>
      </Texture>
      <Description>Contains a random alien weapon.\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x36fd" id="LOD Draconis Potion">
      <DisplayId>Draconis Potion</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Potion/>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo description="Summon one Dragon Soul randomly, providing one aura effect out of the following"/>
         <EffectInfo name="Aura Effects" description="Healing, Berserk, Armored or Invisible"/>
         <EffectInfo name="Aura Duration" description="5 seconds"/>
         <EffectInfo name="Aura Radius" description="4 sqrs"/>
      </ExtraTooltipData>
      <Description>An aged stone vessel containing a fragment of an elemental power. Unlike modern glass bottles, this opaque container means that the contents cannot be seen until the potion is opened.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <feedPower>100</feedPower>
      <Soulbound/>
      <Activate id="LOD Boost Chooser">Create</Activate>
   </Object>
   <Object type="0x89a7" id="Glowing Green Goo">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <Description>Imagine someone leaving that on your kitchen table.\n\nSprite Credits: Artauris</Description>
      <BagType>7</BagType>
      <feedPower>5500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x89a8" id="Oryx Cookie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <Description>Aliens have turned Oryx into a chocolate-filled cookie! But mmm... it's delicious!\n\nSprite Credits: Aurum</Description>
      <BagType>7</BagType>
      <feedPower>1400</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x89a9" id="Chaos Cake">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x7e</Index>
      </Texture>
      <Description>That's why you don't task aliens to prepare your birthday cake....\n\nSprite Credits: Artauris</Description>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x89aa" id="Solar Energy Drink">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Description>Raises your energy levels to the moon and back!\n\nSprite Credits: Artauris</Description>
      <BagType>7</BagType>
      <feedPower>20000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x73d3" id="Mystery Summer Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a Summer Skin when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x047f" id="Tome of the Mushroom Tribes">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A long-lost druid's tome that catalogs medicinal mushrooms. It also has many pocket spaces that contain spore samples, which can be made fully grown through incantations.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="On Ability use:" description=""/>
         <EffectInfo name="" description="Create a Healing Mushroom that lasts 3 seconds."/>
         <EffectInfo name="Max Heal" description="165"/>
         <EffectInfo name="Max Targets" description="10"/>
         <EffectInfo name="Range" description="6.5"/>
      </ExtraTooltipData>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate objectId="Healing Shroom" throwTime="0" color="0xff1919">ObjectToss</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04b3" id="Sporous Spray Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="On Ability use:" description=""/>
         <EffectInfo name="" description="Creates a Deadly Mushroom that lasts 4.8 seconds."/>
         <EffectInfo name="Deadly Mushroom" description="1000 damage within 3 sqrs every 1.2 seconds"/>
      </ExtraTooltipData>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>110</MpCost>
      <Activate objectId="Killer Shroom" throwTime="0" color="0xff1919">ObjectToss</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04b5" id="Fungal Breastplate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>The fungus covering this armor has eaten away all the metal. While offering little protection, its restorative powers make this armor unique.</Description>
      <ActivateOnEquip stat="26" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04b6" id="Echoes Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>22</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="First activation" description="Mark the location."/>
         <EffectInfo name="Second activation" description="Teleport back to the marked location."/>
         <EffectInfo name="Note" description="Mark is reset upon changing area or after 30 seconds."/>
      </ExtraTooltipData>
      <Description>A fragmented prism that is constantly mending its cracks and refracturing. Pulling pieces apart can create an unstable link between two spaces as the prism tries to become whole again.</Description>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>60</MpCost>
      <Activate proc="1" maxWait="30" mustAlwaysEquip="0" cooldown="1">MarkAndTeleport</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>850</feedPower>
      <FameBonus>6</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x0499" id="Crystal Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in an indestructible crystal armor.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>White Shard Bolt</ObjectId>
         <Speed>130</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>220</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.65</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="-30 Speed on self for 5 seconds."/>
         <EffectInfo name="" description="Invulnerable on self"/>
         <EffectInfo name="" description="Drain 70 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <MultiPhase/>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCostPerSecond>70</MpCostPerSecond>
      <Cooldown>5</Cooldown>
      <Activate stat="22" amount="-30" duration="5">StatBoostSelf</Activate>
      <Activate effect="Invulnerable" enablePetManaHealing="false" enableManaRegen="false" enableGenericManaHealing="false">ShurikenAbility</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04b0" id="Crystallised Fang's Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x12f</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>Even in small amounts, this potent venom is capable of corroding the armor of its victims.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Activate radius="4" totalDamage="500" duration="4" condEffect="Armor Broken" condDuration="4" throwTime="1.5" color="0xFF8585">PoisonGrenade</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04b1" id="Crystallised Mist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>9</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="On taking over 70 damage" description="Invisible for 8 seconds."/>
         <EffectInfo name="Cooldown" description="45 seconds"/>
      </ExtraTooltipData>
      <Description>This strange trinket creates a cloud of crystaline particles rendering anyone inside invisible.</Description>
      <OnPlayerHitActivate damageThreshold="70" proc="1" cooldown="45" duration="8" effect="Invisible">ConditionEffectSelf</OnPlayerHitActivate>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x04b2" id="Cave Dweller Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Trap" description="Spawn a Crystal Sentry for 5 seconds"/>
         <EffectInfo name="Crystal Sentry" description="Deals 350 damage to the closest target within 8 sqrs every 0.8 seconds"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate objectId="Crystal Sentry" throwTime="0.5" color="0x68a0b0">ObjectToss</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x589" id="Refraction Cloak">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Cloak of Refraction</DisplayId>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x86</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>This heavy cloak cleverly conceals its user not by magic, but by channeling the light around them as camouflage. Tampering with this light briefly projects a false mirror image of oneself.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip amount="3" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="22">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate duration="5.5" effect="Invisible">ConditionEffectSelf</Activate>
      <Activate duration="2.5" speed="1.4" distance="6" angleOffset="180" objectId="Refraction Cloak Decoy">Decoy</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x58a" id="Fractured Gemstone Wakizashi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x87</Index>
      </Texture>
      <SlotType>27</SlotType>
      <Description>Carved from the unblemished minerals deep beneath the realm, this unconventional wakizashi fractures itself when swung to release a strange supernatural energy.</Description>
      <ExtraTooltipData>
         <EffectInfo description="Summons sentient crystal star orbitting you for 5 seconds" name=""/>
         <EffectInfo description="Inflicts Exposed for 4 seconds, deals 350 damage per hit" name="Crystal Star"/>
      </ExtraTooltipData>
      <Activate objectId="Friendly Neighborhood Gemstone">Pet</Activate>
      <ActivateOnEquip amount="5" stat="21">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x58d" id="Star of Enlightenment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x85</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>A perfectly cut crystal encasing light from the oldest stars in the universe. All who hold it are filled with a sense of peace and concentration.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo description="" name="While Key Held"/>
         <EffectInfo description="Slowed and Berserk on self" name=""/>
         <EffectInfo description="Drain 20 MP/sec" name=""/>
         <EffectInfo description="" name="When Key Released"/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Enlightenment Star</ObjectId>
         <Speed>100</Speed>
         <MinDamage>1000</MinDamage>
         <MaxDamage>1500</MaxDamage>
         <LifetimeMS>1250</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>95</MpEndCost>
      <Activate effect="Slowed">ShurikenAbility</Activate>
      <Activate effect="Berserk">ShurikenAbility</Activate>
      <MultiPhase/>
      <NumProjectiles>1</NumProjectiles>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x65ed" id="Mark of the Crystal Entity">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x152</Index>
      </Texture>
      <Description>A medallion infused with the essence of Crystal Entity.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Crystal Entity in the Crystal Cavern"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>2</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x73d4" id="Golden Lucky Clover">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x153</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An even luckier shamrock that will make enemies drop more and better loot! Lasts 60 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="60 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <LTBoosted/>
      <Timer>3600</Timer>
      <BagType>8</BagType>
      <feedPower>100</feedPower>
      <Track/>
   </Object>
   <Object type="0x73d5" id="Bronze Reward Chest">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x154</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Exchange this Bronze Chest for a good reward of choice at the Tinkerer!</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73d6" id="Silver Reward Chest">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x155</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Exchange this Silver Chest for an amazing reward of choice at the Tinkerer!</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73d7" id="Gold Reward Chest">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x156</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Exchange this Gold Chest for a mind-blowing reward of choice at the Tinkerer!</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73d8" id="Platinum Reward Chest">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x157</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Exchange this Platinum Chest for an out-of-this-world reward of choice at the Tinkerer!</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b0c" id="Keychain Cutlass">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5c8</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A magical chain of infinite keys capable of unlocking the secrets of the universe, though your mileage may vary. Not to be confused with a different key-related blade.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Keytastrophe</ObjectId>
         <Speed>100</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>475</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip amount="50" stat="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="26">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="21">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x4b32" id="Crystal Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5c9</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A mysterious key bestowed upon the Keyper by the Crystal Entity, imbued with an aura of forbidden magic. It fits no locks, yet it can open anything.\n\nSprite Credits: Trensient</Description>
      <ExtraTooltipData>
         <EffectInfo description="Releases a barrage of 10 keys to hinder opponents." name="Keyper's Trickery"/>
         <EffectInfo description="10% chance to create key nova." name="On Taking Damage"/>
         <EffectInfo description="100" name="Key Damage"/>
         <EffectInfo description="5 seconds" name="Cooldown"/>
         <EffectInfo description="Slowed for 2 seconds" name="Key Effect"/>
         <EffectInfo description="Exposed for 4 seconds" name="Key Effect"/>
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="0.1" cooldown="5" type="0x4b33" damageThreshold="0" numShots="10" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="36">BulletCreate</OnPlayerHitActivate>
      <ActivateOnEquip amount="50" stat="0">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="28">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x4b33" id="Crystal Key Proc">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Keytastrophe</ObjectId>
         <Speed>85</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Damage>100</Damage>
         <Size>100</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <ConditionEffect duration="4">Exposed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x4b34" id="Mimicry Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cd</Index>
      </Texture>
      <Usable/>
      <SlotType>20</SlotType>
      <Description>A crystal trap with a built-in luring mechanism. The perimeter of the trap reflects light toward the center to create an illusionary mimic.\n\nSprite Credits: Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo description="Creates a centered decoy for 1 second." name="Trap"/>
      </ExtraTooltipData>
      <MpCost>80</MpCost>
      <Cooldown>5</Cooldown>
      <Activate color="0xFFFFFF" objectId="Mimicry Decoy">ObjectToss</Activate>
      <Activate condDuration="3.5" radius="4" totalDamage="50" color="0xFFFFFF">Trap</Activate>
      <ActivateOnEquip amount="5" stat="28">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="21">IncrementStat</ActivateOnEquip>
      <FameBonus>6</FameBonus>
      <feedPower>750</feedPower>
      <BagType>6</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x4b36" id="Prismimic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cc</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>The perfectly cut head of a Prismimic, dastardly agents of the Crystal Entity. Its copying abilities are unprecedented.\n\nSprite Credits: Aurum</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>85</MpCost>
      <ExtraTooltipData>
         <EffectInfo description="Creates an expanding ring of 8 decoys" name=""/>
      </ExtraTooltipData>
      <Activate id="Prismimic Decoy Master">Create</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <ActivateOnEquip amount="3" stat="28">IncrementStat</ActivateOnEquip>
      <feedPower>380</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x65ef" id="Henchman's Claymore">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15b</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A brutally heavy sword designed to make those at the other end of its blade know their place.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.8</RateOfFire>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Realm Blade</ObjectId>
         <Speed>60</Speed>
         <MinDamage>275</MinDamage>
         <MaxDamage>305</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Amplitude>0.8</Amplitude>
         <Frequency>1.3</Frequency>
         <FaceDir/>
      </Projectile>
      <FameBonus>5</FameBonus>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x65f0" id="Tyrant's Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x158</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Granted only to the highest ranking mages of Oryx's legion, this wand conjures pagan magic forbidden by most practitioners.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1</RateOfFire>
      <OldSound>magicShoot</OldSound>
      <Projectile>
         <ObjectId>Realm Magic</ObjectId>
         <Speed>65</Speed>
         <LifetimeMS>800</LifetimeMS>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <FameBonus>5</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x65f1" id="Predator Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Not one for long distance combat himself, Oryx leaves archery training in the hands of former realm heroes who defected to his side.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.75</RateOfFire>
      <OldSound>arrowShoot</OldSound>
      <Projectile>
         <ObjectId>Realm Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>175</ArcGap>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <FameBonus>5</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x65f2" id="Bounty Hunter's Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x159</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>The Mad God knows the value of cloak and dagger operations, despite his personal inclination toward more overt tactics. Oryx's minions consider it a great honor to be gifted this dagger.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>daggerSwing</OldSound>
      <Projectile>
         <ObjectId>Realm Stab</ObjectId>
         <Speed>140</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>380</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <FameBonus>5</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x65f3" id="Oppressor's Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15c</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Initially built solely for Oryx's reckless use, the construction of this staff proved potent enough to mass produce for Oryx's champions.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.55</RateOfFire>
      <OldSound>magicShoot</OldSound>
      <Projectile>
         <ObjectId>Realm Missile</ObjectId>
         <Speed>35</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>145</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Amplitude>0.8</Amplitude>
         <Frequency>1.3</Frequency>
         <PassesCover/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <FameBonus>5</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x65f4" id="Blade of the Assailant">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Though Oryx is only known to deploy his assassin units in times of personal need, the deliberately cruel craftsmanship of their katanas is no less remarkable.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Realm Slash</ObjectId>
         <Speed>60</Speed>
         <LifetimeMS>725</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>200</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <FameBonus>5</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x6483" id="HTricksterST0" setType="0x6482" setName="Scarecrow Trickster Set">
      <DisplayId>Maize Machete</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x160</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Using real corn as a weapon proved to be counterintuitive, so it was substituted with candy corn. Surprisingly, this only worsened the crow problem.\n\nSprite Credits: Bonk, Aurum</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>HGolem Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6484" id="HTricksterST1" setType="0x6482" setName="Scarecrow Trickster Set">
      <DisplayId>Pumpkin Prism</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x161</Index>
      </Texture>
      <Usable/>
      <SlotType>22</SlotType>
      <Description>The innards of a pumpkin were molded into this pile that vaguely resembles a prism. Used only by the laziest scarecrows who feel the need to outsource their job.\n\nSprite Credits: Bonk, Aurum</Description>
      <Activate duration="7" speed="0" objectId="HGolem Decoy 2" color="0xb23c11">Decoy</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Explosion" description="Dazed for 2 seconds within 1.75 sqrs"/>
      </ExtraTooltipData>
      <MpCost>65</MpCost>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6485" id="HTricksterST2" setType="0x6482" setName="Scarecrow Trickster Set">
      <DisplayId>Withered Poncho</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Description>Once worn by a remarkably ineffective scarecrow who was regularly swarmed by the very thing it swore to destroy.\n\nSprite Credits: Bonk, Aurum</Description>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x162</Index>
      </Texture>
      <SlotType>6</SlotType>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6486" id="HTricksterST3" setType="0x6482" setName="Scarecrow Trickster Set">
      <DisplayId>Burlap Hat</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x163</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A humble hat with some dirt and straw stuck between the cloth. Being a scarecrow ain't much, but it's honest work.\n\nSprite Credits: Bonk, Aurum</Description>
      <ActivateOnEquip stat="0" amount="70">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x648a" id="HArcherST0" setType="0x6489" setName="Reanimated Archer Set">
      <DisplayId>Bone Bow</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x170</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A rib strung together by a tendon, sure to send shivers down your enemy's spines.\n\nSprite Credits: Tero, Aurum</Description>
      <RateOfFire>0.95</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>HArcher ST Arrow</ObjectId>
         <Speed>280</Speed>
         <MinDamage>155</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x648b" id="HArcherST1" setType="0x6489" setName="Reanimated Archer Set">
      <DisplayId>Spinal Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x171</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>The sternum of a long deceased adventurer. It releases a shriek when fired, making enemies shake and shudder in surprise.\n\nSprite Credits: Tero, Aurum</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>HArcher ST Quiver Proj</ObjectId>
         <Speed>120</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <Wavy/>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>120</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>20</NumProjectiles>
      <ArcGap>18</ArcGap>
      <Cooldown>0.5</Cooldown>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x648c" id="HArcherST2" setType="0x6489" setName="Reanimated Archer Set">
      <DisplayId>Torso Tunic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A rather bare bones armor affording more protection than one would expect. This bag of bones seems so unsafe.\n\nSprite Credits: Tero, Aurum</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x648d" id="HArcherST3" setType="0x6489" setName="Reanimated Archer Set">
      <DisplayId>Collarbone Collar</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x173</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>There's a certain irony to this macabre amulet. It's not very comfortable to wear and will seldom let you snooze.\n\nSprite Credits: Tero, Aurum</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x6491" id="HPaladinST0" setType="0x6490" setName="Unholy Paladin Set">
      <DisplayId>Hellfire Broadsword</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x180</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A merciless blade forged in the intense fires of the realm's core, designed for use by great demon lords.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>HFairy Bullet</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>325</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6492" id="HPaladinST1" setType="0x6490" setName="Unholy Paladin Set">
      <DisplayId>Sacrilege Seal</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x181</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>Paladins must take an oath of righteousness to obtain their titles. Those who defect are considered deeply cursed.\n\nSprite Credits: Aurum</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="9">IncrementStat</ActivateOnEquip>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="-1" useWisMod="true">GenericActivate</Activate>
      <Activate stat="21" amount="15" duration="4">StatBoostSelf</Activate>
      <Activate stat="22" amount="-15" duration="4">StatBoostSelf</Activate>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>115</MpCost>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6493" id="HPaladinST2" setType="0x6490" setName="Unholy Paladin Set">
      <DisplayId>Tormentor's Chainmail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x182</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A cruel armor stitched from the victims of demonic killers, a symbol of one's ruthlessness.\n\nSprite Credits: Aurum</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6494" id="HPaladinST3" setType="0x6490" setName="Unholy Paladin Set">
      <DisplayId>Horned Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x183</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The severed head of an imp grew horns posthumously, an eerie piece of natural decor.\n\nSprite Credits: Aurum</Description>
      <ActivateOnEquip stat="0" amount="45">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6497" id="HMysticST0" setType="0x6496" setName="Totalia Mystic Set">
      <DisplayId>Stygian Torch</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x190</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A blued wooden staff lit with an undying flame. Only an extraordinarily skilled sorceress can wield the fire without this attachment.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>HSoul Orb</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Size>60</Size>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6498" id="HMysticST1" setType="0x6496" setName="Totalia Mystic Set">
      <DisplayId>Orb of the Sabbath</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x191</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>A crystal ball known to be able to summon magically constructed bats, but this technique has only been mastered by Totalia's kind.\n\nSprite Credits: Aurum</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <Activate duration="6">StasisBlast</Activate>
      <Activate effect="Speedy" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Berserk" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>150</MpCost>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6499" id="HMysticST2" setType="0x6496" setName="Totalia Mystic Set">
      <DisplayId>Robe of the Enchantress</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x192</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>Totalia's garbs are specially fitted to be flexible enough to ride brooms. The cloth is also flame retardant, a quality which proved essential after more than one incident.\n\nSprite Credits: Aurum</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x649a" id="HMysticST3" setType="0x6496" setName="Totalia Mystic Set">
      <DisplayId>Witch's Brooch</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x193</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The true source of Totalia's powers. This ornament contains a small amount of liquid freely moving inside. It's cold-hot-fresh!\n\nSprite Credits: Aurum</Description>
      <ActivateOnEquip stat="0" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x3d65" id="Greaterhosen">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x179</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A necessary component for any beer-drinking or sausage-eating in the month of October.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
      <OnPlayerHitActivate proc="0.05" cooldown="20" stat="20" amount="10" duration="10">StatBoostSelf</OnPlayerHitActivate>
      <ExtraTooltipData>
         <EffectInfo name="On taking damage" description="5% chance for Hallucinating, duration = 1.5 seconds, cooldown = 20 seconds"/>
         <EffectInfo name="On taking damage" description="5% chance for +10 Attack, duration = 10 seconds, cooldown = 20 seconds"/>
      </ExtraTooltipData>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x3d66" id="Mighty Stein">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x17a</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A mighty mug for a mighty drink! Be merry!\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="8" impactDamage="80" totalDamage="650" duration="8" color="FFA500" throwTime="0.5">PoisonGrenade</Activate>
      <Activate effect="Drunk" duration="1.5">ConditionEffectSelf</Activate>
      <Activate stat="21" amount="5" duration="3">StatBoostSelf</Activate>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x649c" id="Demon Pumpkin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x17b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants one item from the Halloween Trickster or Paladin Set when used!\n\nSprite Credits: Lily</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x649d" id="Witch's Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x17c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants one item from the Halloween Mystic or Archer Set when used!\n\nSprite Credits: Lily</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x649f" id="HWizardST0" setType="0x649e" setName="Paranormal Wizard Set">
      <DisplayId>Supernatural Staff</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a0</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>While working in a lab late one night, a wizard beheld an eerie sight.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>HAncient Magic</ObjectId>
         <Speed>200</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>415</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>0.48</Frequency>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0x64a0" id="HWizardST1" setType="0x649e" setName="Paranormal Wizard Set">
      <DisplayId>Spectral Spell</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a1</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>The ghouls all came from their humble abodes to get a jolt from his electrodes.\n\nSprite Credits: Aurum</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>HSkull Wave</ObjectId>
         <Speed>100</Speed>
         <MinDamage>53</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <Soulbound/>
   </Object>
   <Object type="0x64a1" id="HWizardST2" setType="0x649e" setName="Paranormal Wizard Set">
      <DisplayId>Immortal Mantle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a2</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>The scene was rocking, all were digging the sounds. Igor on chains, backed by his baying hounds.\n\nSprite Credits: Aurum</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x64a2" id="HWizardST3" setType="0x649e" setName="Paranormal Wizard Set">
      <DisplayId>Phantom Pendant</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Everything was cool, Ruthven's a part of the band. And his monster mash was the hit of the land.\n\nSprite Credits: Aurum</Description>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x64a5" id="Caramel Apple">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x189</Index>
      </Texture>
      <Description>A rich caramel coating on a tart Granny Smith apple.\n\nSprite Credits: Aurum</Description>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x64a6" id="Candy Apple">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x18a</Index>
      </Texture>
      <Description>If the candy didn't rot your teeth, this sure will!\n\nSprite Credits: Aurum</Description>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x64a7" id="Sugar Gummy Worm">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x18b</Index>
      </Texture>
      <Description>A sugar-coated gummy delight! Except for when somebody replaces it with an actual worm.\n\nSprite Credits: Lily</Description>
      <BagType>8</BagType>
      <feedPower>1300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x64a8" id="Rainbow Gummy Worm">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x18c</Index>
      </Texture>
      <Description>Taste the Rainbow Gummy Worm... feel the Rainbow Gummy Worm!\n\nSprite Credits: Aurum</Description>
      <BagType>8</BagType>
      <feedPower>1300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x64a9" id="Eyecicle">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x18d</Index>
      </Texture>
      <Description>What an eyesore!\n\nSprite Credits: Lily</Description>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x64aa" id="Chocolate Bar">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x18e</Index>
      </Texture>
      <Description>People afraid of tricks will usually give this to you. It's delicious!\n\nSprite Credits: Trensient</Description>
      <BagType>8</BagType>
      <feedPower>10000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x64ae" id="Greater Zombie Bottle 1">
      <DisplayId>Greater Zombie Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x198</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
      <Activate stat="20" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64af" id="Greater Zombie Bottle 2">
      <DisplayId>Greater Zombie Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x198</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
      <Activate stat="20" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>2</Doses>
      <SuccessorId>Greater Zombie Bottle 1</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b0" id="Greater Zombie Bottle 3">
      <DisplayId>Greater Zombie Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x198</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
      <Activate stat="20" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>3</Doses>
      <SuccessorId>Greater Zombie Bottle 2</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b1" id="Greater Bat Bottle 1">
      <DisplayId>Greater Bat Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x199</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
      <Activate stat="28" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b2" id="Greater Bat Bottle 2">
      <DisplayId>Greater Bat Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x199</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
      <Activate stat="28" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>2</Doses>
      <SuccessorId>Greater Bat Bottle 1</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b3" id="Greater Bat Bottle 3">
      <DisplayId>Greater Bat Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x199</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
      <Activate stat="28" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>3</Doses>
      <SuccessorId>Greater Bat Bottle 2</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b4" id="Greater Ghost Bottle 1">
      <DisplayId>Greater Ghost Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
      <Activate stat="27" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b5" id="Greater Ghost Bottle 2">
      <DisplayId>Greater Ghost Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
      <Activate stat="27" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>2</Doses>
      <SuccessorId>Greater Ghost Bottle 1</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b6" id="Greater Ghost Bottle 3">
      <DisplayId>Greater Ghost Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
      <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
      <Activate stat="27" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>3</Doses>
      <SuccessorId>Greater Ghost Bottle 2</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b7" id="Zombie Bottle">
      <DisplayId>Zombie Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x195</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Trensient</Description>
      <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
      <Activate stat="20" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b8" id="Bat Bottle">
      <DisplayId>Bat Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x196</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Trensient</Description>
      <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
      <Activate stat="28" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64b9" id="Ghost Bottle">
      <DisplayId>Ghost Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x197</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Trensient</Description>
      <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
      <Activate stat="27" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x64ba" id="Phantasm Dirk">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x17d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A short lived dirk which saw little use in the hands of a quickly slain adventurer, too lucky for their own good. Knowing its purpose was left unfulfilled, it seeks to eliminate the evil chicken menace from beyond the grave.\n\nSprite Credits: Aurum</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Phantasm Magic</ObjectId>
         <Speed>180</Speed>
         <MinDamage>130</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x4ae4" id="Greater Suspicious Milk Bottle 1">
      <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
      <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
      <Activate stat="21" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x4ae5" id="Greater Suspicious Milk Bottle 2">
      <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
      <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
      <Activate stat="21" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>2</Doses>
      <SuccessorId>Greater Suspicious Milk Bottle 1</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x4ae6" id="Greater Suspicious Milk Bottle 3">
      <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
      <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
      <Activate stat="21" amount="5" duration="30" range="8">StatBoostAura</Activate>
      <Doses>3</Doses>
      <SuccessorId>Greater Suspicious Milk Bottle 2</SuccessorId>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Track/>
   </Object>
   <Object type="0x6414" id="Mad Pass">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x18f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A token which confirms that you purchased the first ever RIFTS Mad Pass! Your upgraded rewards will be sent after the season ends based on which Mad Pass quest you have completed.\n\nSprite Credits: Trensient</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6415" id="Emblem of Quest 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 2.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6416" id="Emblem of Quest 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 3.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6417" id="Emblem of Quest 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 4.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6418" id="Emblem of Quest 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 5.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6419" id="Emblem of Quest 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 6.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641a" id="Emblem of Quest 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 7.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641b" id="Emblem of Quest 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Mad Pass Quest 8.\n\nSprite Credits: CrystalPX</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x200c" id="2PriestST0" setType="0x2756" setName="Mad God's Messenger Set">
      <DisplayId>Theurgy Wand</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Oryx's so-called priests use cruel wands like this to inflict suffering on their recipients. They themselves must endure this pain to begin the path to consecration.</Description>
      <RateOfFire>0.75</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Mad God Missile</ObjectId>
         <Speed>200</Speed>
         <LifetimeMS>375</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Amplitude>0.1</Amplitude>
         <Frequency>0.1</Frequency>
         <Wavy/>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x200d" id="2PriestST1" setType="0x2756" setName="Mad God's Messenger Set">
      <DisplayId>Ceremonial Merlot</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b1</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>Those who wish to be hallowed among Oryx's legion are required to drink the wretched concoction within this chalice, a mix between the Mad God's poorly kept wine and his own sentient bile.</Description>
      <ExtraTooltipData>
         <EffectInfo description="1% chance to become Drunk for 2 seconds after taking at least 50 damage." name="Sommelier's Gamble"/>
      </ExtraTooltipData>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate amount="20" duration="3" stat="20">StatBoostSelf</Activate>
      <Activate amount="-5" duration="3" stat="21">StatBoostSelf</Activate>
      <OnPlayerHitActivate cooldown="0" duration="2" effect="Drunk" damageThreshold="50" proc="0.01">ConditionEffectSelf</OnPlayerHitActivate>
      <Activate amount="100" range="5" useWisMod="true">HealNova</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x200e" id="2PriestST2" setType="0x2756" setName="Mad God's Messenger Set">
      <DisplayId>Anointed Robe</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b2</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>Knowing they are to serve a more aggressive purpose on the front lines, Oryx's chosen messengers utilize a plated robe, complete with a crimson cape.</Description>
      <ActivateOnEquip amount="20" stat="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="13" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="28">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="27">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="26">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x200f" id="2PriestST3" setType="0x2756" setName="Mad God's Messenger Set">
      <DisplayId>Ring of Pagan Favor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>When the arduous path to anointment is complete, the priest is decorated with this symbolic ring of servitude, modeled after Oryx's famed warriors.</Description>
      <ActivateOnEquip amount="60" stat="0">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="27">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5" stat="26">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object id="2HuntressST0" type="0x1844" setName="Horticultural Huntress Set" setType="0x2758">
      <DisplayId>Bergenia Bow</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d0</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Decorated with the finest flora of the realm's toughest forests, this bow uses the sharp cymes of plant life as arrows against would-be vandalizers.</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Laser Lily</ObjectId>
         <Speed>150</Speed>
         <MinDamage>160</MinDamage>
         <MaxDamage>195</MaxDamage>
         <LifetimeMS>533</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>850</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object id="2HuntressST1" type="0x1845" setName="Horticultural Huntress Set" setType="0x2758">
      <DisplayId>Lifebringing Lotus</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d1</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>Sprouted and plucked from an ancient, enchanted riverbank, this flower's spores weaken the roots of evil and strengthen righteous hearts.</Description>
      <ExtraTooltipData>
         <EffectInfo description="Trap inflicts Healing and Berserk upon players for 4 seconds." name="Woodland Blessing"/>
      </ExtraTooltipData>
      <ActivateOnEquip amount="40" stat="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="28">IncrementStat</ActivateOnEquip>
      <Usable/>
      <MpCost>110</MpCost>
      <Activate color="0x7FFF00" condEffect="Nothing" condDuration="4" duration="0" radius="3" sensitivity="1" throwTime="1" totalDamage="0">Trap</Activate>
      <Activate color="-1" throwTime="1" objectId="ST Huntress Trap">ObjectToss</Activate>
      <FameBonus>4</FameBonus>
      <feedPower>700</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object id="2HuntressST2" type="0x1846" setName="Horticultural Huntress Set" setType="0x2758">
      <DisplayId>Hollyhock Hide</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d2</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A lightweight floral coat fitted with the molted shell of a colossal insect. The energy of its evolution still pulses through, reacting upon blows.</Description>
      <ExtraTooltipData>
         <EffectInfo description="10% chance to receive +10 dexterity for 5 seconds on taking damage." name="Green Thumb"/>
      </ExtraTooltipData>
      <OnPlayerHitActivate amount="10" cooldown="5.2" damageThreshold="0" duration="5" proc="0.1" stat="28">StatBoostSelf</OnPlayerHitActivate>
      <ActivateOnEquip amount="10" stat="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="8" stat="28">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="26">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="22">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>600</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object id="2HuntressST3" type="0x1847" setName="Horticultural Huntress Set" setType="0x2758">
      <DisplayId>Chrysanthemum Corsage</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Expertly carved from ancient trees and fitted together with their sap, this ring's flowers have absorbed magical energy over many years, storing it within its fruit.</Description>
      <ActivateOnEquip amount="70" stat="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="22">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7" stat="28">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>600</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object id="Cannon Cluster Proc" type="0x21e0">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Cannonball</ObjectId>
         <Speed>140</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Damage>800</Damage>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <EquipmentSet type="0x21d9" id="Pirate King Warrior Set">
      <Setpiece slot="0" itemtype="0x21d9">Equipment</Setpiece>
      <Setpiece slot="1" itemtype="0x21da">Equipment</Setpiece>
      <Setpiece slot="2" itemtype="0x21db">Equipment</Setpiece>
      <Setpiece slot="3" itemtype="0x21dc">Equipment</Setpiece>
      <ActivateOnEquipAll skinType="0x21df" size="80" color="0x92A9BA" bulletType="Pirate King Booty">ChangeSkin</ActivateOnEquipAll>
      <ActivateOnEquipAll stat="20" amount="100">IncrementStat</ActivateOnEquipAll>
      <ActivateOnEquipAll stat="28" amount="-30">IncrementStat</ActivateOnEquipAll>
      <ActivateOnEquipAll stat="22" amount="-20">IncrementStat</ActivateOnEquipAll>
      <ActivateOnEquip3 stat="0" amount="100">IncrementStat</ActivateOnEquip3>
      <ActivateOnEquip3 stat="3" amount="80">IncrementStat</ActivateOnEquip3>
      <ActivateOnEquip2 stat="0" amount="70">IncrementStat</ActivateOnEquip2>
      <ActivateOnEquip2 stat="3" amount="50">IncrementStat</ActivateOnEquip2>
   </EquipmentSet>
   <Object type="0x21d9" id="2WarriorST0" setType="0x21d9" setName="Pirate King Warrior Set">
      <DisplayId>Swashbuckler's Sickle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c0</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A clumsy yet vicious weapon favored by marauders from coast to coast. Only an experienced pirate king can perform the techniques required to unlock its full potential.</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Pirate King Gold</ObjectId>
         <Speed>90</Speed>
         <LifetimeMS>472</LifetimeMS>
         <MinDamage>275</MinDamage>
         <MaxDamage>280</MaxDamage>
         <Size>100</Size>
         <Wavy/>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x21da" id="2WarriorST1" setType="0x21d9" setName="Pirate King Warrior Set">
      <DisplayId>Tricorne of the High Seas</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c1</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>Pirate captains wear extravagant cocked hats to both inspire their men and intimidate their foes.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo description="Fires cannonballs when hit for at least 60 damage." name="Cannon Cluster"/>
         <EffectInfo description="800" name="Cannonball Damage"/>
         <EffectInfo description="6 seconds" name="Cannonball Cooldown"/>
      </ExtraTooltipData>
      <OnPlayerHitActivate arcGap="14" cooldown="6" damageThreshold="60" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="8" offsetAngle="0" proc="1" type="0x21e0">BulletCreate</OnPlayerHitActivate>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <Activate duration="4" effect="Berserk" range="5">ConditionEffectAura</Activate>
      <Activate duration="4" effect="Speedy">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>95</MpCost>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x21db" id="2WarriorST2" setType="0x21d9" setName="Pirate King Warrior Set">
      <DisplayId>Naval Uniform</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c2</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>The buccaneers that raided the realm before Oryx's rule famously wore such attire. Its opulence does not make for the most practical choice when sailing, but it was valued as a status symbol.</Description>
      <ActivateOnEquip stat="21" amount="19">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x21dc" id="2WarriorST3" setType="0x21d9" setName="Pirate King Warrior Set">
      <DisplayId>First Mate's Hook</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c3</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Less prominent pirates use personal hooks to signify their rank. Though it is almost entirely symbolic on its own, no true pirate is complete without one.</Description>
      <ActivateOnEquip amount="1" stat="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="28">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="0">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x641c" id="Mystery ST Crate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1eb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open it to get one of the following:\n\n*Bergenia Bow\n*Lifebringing Lotus\n*Hollyhock Hide\n*Chrysanthemum Corsage\n*Theurgy Wand\n*Ceremonial Merlot\n*Anointed Robe\n*Ring of Pagan Favor\n*Swashbuckler's Sickle\n*Tricorne of the High Seas\n*Naval Uniform\n*First Mate's Hook\n*Char Slot Unlocker\n*Ambrosia\n*Vault Chest Unlocker\n*Mystery ST Shard x5\n*Superburger\n*Golden Clover\n*Mystery ST Shard x3\n*Mystery ST Shard x2\n*Mystery ST Shard x1\n*Lucky Clover\n*Loot Drop Potion\n*Loot Tier Potion\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x641d" id="Emblem of Event Quest 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Tinkerer's Event Quest.</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641e" id="Emblem of Event Quest 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>You need this token to complete Tinkerer's Event Quest.</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641f" id="Mystery Priest ST Crate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ec</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A crate safeguarded in the inner chambers of Oryx&#8217;s Castle by the Mad God&#8217;s Messenger. Open it to get one of the following:\n\n*Theurgy Wand\n*Ceremonial Merlot\n*Anointed Robe\n*Ring of Pagan Favor\n*Mini Messenger Priest Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x6420" id="Mystery Warrior ST Crate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ed</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A crate hoarded by the Pirate King in his stash of plundered spoils! Open it to get one of the following:\n\n*Swashbuckler's Sickle\n*Tricorne of the High Seas\n*Naval Uniform\n*First Mate's Hook\n*Mini Pirate King Warrior Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x6421" id="Mystery Huntress ST Crate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ee</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A crate protected by the Horticultural Huntress in her secret garden. Open it to get one of the following:\n\n*Bergenia Bow\n*Lifebringing Lotus\n*Hollyhock Hide\n*Chrysanthemum Corsage\n*Mini Horticultural Huntress Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x6422" id="War STory Chest">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ef</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chest recovered from the battlegrounds of the realm. Bring it to the Tinkerer for a Mystery Class Crate of choice! Choose wisely!</Description>
      <Soulbound/>
      <BagType>8</BagType>
      <Treasure/>
   </Object>


<!-- EquipEggs -->


   <Object type="0xc85" id="Common Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc86" id="Uncommon Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc87" id="Rare Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc88" id="Legendary Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x103</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc89" id="Common Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc8a" id="Uncommon Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x105</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc8b" id="Rare Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc8c" id="Legendary Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x107</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc8d" id="Common Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x108</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc8e" id="Uncommon Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc8f" id="Rare Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc90" id="Legendary Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc91" id="Common Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc92" id="Uncommon Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc93" id="Rare Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc94" id="Legendary Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc95" id="Common Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc96" id="Uncommon Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x111</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc97" id="Rare Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc98" id="Legendary Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x113</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc99" id="Common Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc9a" id="Uncommon Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x115</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc9b" id="Rare Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc9c" id="Legendary Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x117</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc9d" id="Common Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x118</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc9e" id="Uncommon Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x119</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc9f" id="Rare Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca0" id="Legendary Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca1" id="Common Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xca2" id="Uncommon Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xca3" id="Rare Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca4" id="Legendary Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca5" id="Common Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xca6" id="Uncommon Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xca7" id="Rare Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca8" id="Legendary Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca9" id="Common Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcaa" id="Uncommon Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcab" id="Rare Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x126</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcac" id="Legendary Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x127</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcad" id="Common Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x128</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcae" id="Uncommon Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x129</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcaf" id="Rare Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb0" id="Legendary Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb1" id="Common Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcb2" id="Uncommon Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcb3" id="Rare Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb4" id="Legendary Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb5" id="Common ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcb6" id="Uncommon ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcb7" id="Rare ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x132</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb8" id="Legendary ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb9" id="Common Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x134</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcba" id="Uncommon Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcbb" id="Rare Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x136</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcbc" id="Legendary Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x137</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcbd" id="Common Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common pet egg of an unknown pet family.</Description>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcbe" id="Uncommon Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon pet egg of an unknown pet family.</Description>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcbf" id="Rare Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfe</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare pet egg of an unknown pet family.</Description>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcc0" id="Legendary Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xff</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary pet egg of an unknown pet family.</Description>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0x74a7" id="Pure Legendary Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbc</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary pet egg of an unknown pet family with no nutritious value.</Description>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x74a8" id="Pure Rare Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbd</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare pet egg of an unknown pet family with no nutritious value.</Description>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x74a9" id="Pure Legendary Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbe</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary humanoid pet egg with no nutritious value.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>


<!-- EquipKeys -->


   <Object type="0x3000" id="Diamond Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FB</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x3001" id="Ruby Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FC</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x3002" id="Emerald Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FD</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x701" id="Undead Lair Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Undead Lair.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Undead Lair Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x705" id="Pirate Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Pirate Cave.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Pirate Cave Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x706" id="Spider Den Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Spider Den.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Spider Den Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x70a" id="Abyss of Demons Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Abyss of Demons.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Abyss of Demons Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x70b" id="Snake Pit Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Snake Pit.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Snake Pit Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x710" id="Tomb of the Ancients Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x769" id="Tomb of the Ancients (Heroic) Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients (Heroic).\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal (Heroic)">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x71f" id="Sprite World Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Sprite World.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Glowing Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc11" id="Ocean Trench Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Ocean Trench.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ocean Trench Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xcef" id="Battle Nexus Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x427</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Enter this destroyed Nexus at your own peril.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Battle Nexus Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc19" id="Totem Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Forbidden Jungle.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forbidden Jungle Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x748C" id="Ice Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's cold in here.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Cave Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x2050" id="icpk">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ice Cave Permakey</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's cold in here FOREVER, AND EVER, AND EVER...</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Ice Cave Portal" cooldown="30">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x2051" id="icpk2">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Inner Sanctum Permakey</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bad puns FOREVER, AND EVER, AND EVER...</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Inner Sanctum Portal Temp" cooldown="30">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0xc23" id="Manor Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Manor of the Immortals.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Manor of the Immortals Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc2e" id="Davy's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key that opens the way to Davy Jones' Locker.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Davy Jones' Locker Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc3d" id="Beachzone Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x177</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Beachzone.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Beachzone Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc2f" id="Lab Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which reveals the way to the Mad Lab.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mad Lab Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc62" id="Candy Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to the Candyland Hunting Grounds.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Candyland Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xc6f" id="Cemetery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x317</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x134" id="Halloween Cemetery Key">
      <DisplayId>Cemetery Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x317</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xcd4" id="Draconis Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x4f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Lead: Kiddforce\n Design: MMoas, Xaklor\n Art: Trensient, Aurum, Piggby,\n Wunderwafe\n Special Thanks: Atrapper, Toastrz,\n Mrunibro</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Draconis Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xccd" id="Forest Maze Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Forest Maze.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forest Maze Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xccf" id="Woodland Labyrinth Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Woodland Labyrinth.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Woodland Labyrinth">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xcce" id="Deadwater Docks Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3eb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Deadwater Docks.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Deadwater Docks">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xcda" id="The Crawling Depths Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Crawling Depths.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Crawling Depths">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xcdd" id="Shatters Key">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Shatters.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Shatters">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xabd3" id="The Machine Key">
      <DisplayId>The Machine Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>theMachineObjects8x8</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>
			A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Lead: Toastrz\n Art: Aurum, Piggby, Kith, Wunderwafe
		</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Track/>
      <BagType>7</BagType>
      <Consumable/>
      <feedPower>200</feedPower>
      <Activate id="The Machine Portal">CreatePortal</Activate>
   </Object>
   <Object type="0x2290" id="Bella's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Belladonna's Garden.\n\nKeys can only be used once you have 10 or more stars!\n\nOnly usable in the Realm, Vault, Guildhall and Belladonna's Garden areas.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate onlyInArea="Vault,Realm of the Mad God,Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4,Belladonna's Garden" id="Belladonna's Garden Portal">CreatePortal</Activate>
      <feedPower>50</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x2294" id="Shaitan's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BC</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A molten Key that links directly to the Lair of Shaitan, Advisor to Oryx.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\nLead: Kingged\nSpecial Thanks: Toastrz, Tuvior, Artauris</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Shaitan Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x2352" id="Theatre Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FF</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Puppet Master's Theatre.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Puppet Theatre Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x746c" id="Puppet Master's Encore Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Puppet Master's Encore.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Puppet Encore Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x716b" id="Dank Sewer Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Dank Sewer Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Dank Sewer.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Dank Sewer Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x23d" id="Toxic Sewers Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Toxic Sewers Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Toxic Sewers.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Lead: Kiddforce\n Design: ViciousTwo\n Art: Phophull, Kingged</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Toxic Sewers Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x11b" id="The Hive Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>The Hive Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Hive.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Lead: ViciousTwo\n Art: Phophull\n Special Thanks: Toastrz</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Hive Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x0d8a" id="Oryx's Castle Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx's Castle Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Oryx's Castle. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx's Castle Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x21a" id="Wine Cellar Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Wine Cellar Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Wine Cellar. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Wine Cellar Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x551" id="Wine Cellar Short Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Wine Cellar Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Wine Cellar Short version. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <InvUse/>
      <Soulbound/>
      <Activate id="Wine Cellar Short Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x377" id="Oryx Chamber Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx Chamber Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Oryx's Chamber. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx Chamber Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xbb4" id="Court of Oryx Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Court of Oryx Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Court of Oryx. Say hi to Craig for me.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Court of Oryx Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xbb6" id="Oryx Chicken Chamber Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx Chicken Chamber Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Oryx Chicken Chamber. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx Chicken Chamber Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x7fb7" id="Ice Tomb Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ice Tomb Key</DisplayId>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Ice Tomb.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Tomb Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x5e2d" id="Treasure Map">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A map that reveals the way to hidden treasure.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Treasure Cave Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x12f" id="Mountain Temple Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Mountain Temple Key</DisplayId>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Mountain Temple. \n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Art: Beige</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mountain Temple Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x6fe5" id="Daichi Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Daichi key</DisplayId>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Mountain Temple.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Daichi Portal">CreatePortal</Activate>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x1649" id="Rainbow Road Key">
      <DisplayId>St. Patricks Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Treasures await at the end of the rainbow.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Rainbow Road">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x109c" id="The Nest Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>The Nest Key</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution. \n\nKeys can only be used once you have 10 or more stars! \n\nDungeon credits:\n Lead: Mrunibro \n Art: Beige, Poshun, Dappertron,\n BLOODQWEN \n Special thanks: Krathan, Kiddforce, \n Atrapper</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Epic Hive Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x5e1b" id="Lost Halls PermaKey">
      <DisplayId>Lost Halls PermaKey</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Kiddforce\n  Design: Toastrz\n  Art: Poshun, Dappertron, Beige,\n  PostMorten, Lovens\n  Special Thanks: Mrunibro, Sues,\n  BLOODQWEN, Kingged</Description>
      <Sound>use_key</Sound>
      <InvUse/>
      <Soulbound/>
      <Activate id="Lost Halls Portal" cooldown="30">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0xbaf" id="Lost Halls Key">
      <DisplayId>Lost Halls Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Kiddforce\n  Design: Toastrz\n  Art: Poshun, Dappertron, Beige,\n  PostMorten, Lovens\n  Special Thanks: Mrunibro, Sues,\n  BLOODQWEN, Kingged</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lost Halls Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x977" id="Void Key">
      <DisplayId>Void Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to The Void. For testing purposes only!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="LH Void Portal">CreatePortal</Activate>
      <BagType>7</BagType>
   </Object>
   <Object type="0x0245" id="Cult Key">
      <DisplayId>Cult Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to the Cultist Hideout. For testing purposes only!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="LH Cult Portal Temp">CreatePortal</Activate>
      <BagType>7</BagType>
   </Object>
   <Object type="0x78c" id="Parasite Chambers Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Parasite Chambers Key</DisplayId>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Parasite Chambers. \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Parasite Chambers Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x78d" id="pdpk">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Parasite Chambers Permakey</DisplayId>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Parasite Chambers FOREVER, AND EVER, AND EVER... \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Parasite Chambers Portal" cooldown="30">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x2701" id="Santa Workshop Key">
      <DisplayId>Santa's Workshop Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Santa's Workshop. It's a solo dungeon, so the key can be used only in your vault! \n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Silex\n  Design: Lovens </Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <feedPower>200</feedPower>
      <Activate id="SW Portal" onlyIn="vault">CreatePortal</Activate>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x87d" id="Magic Woods Key">
      <DisplayId>Magic Woods Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Magic Woods. The spirits of ancient heroes congregate in this enchanted glade.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Toastrz\n  Art: Poshun, Atrapper, Beige\n  Special Thanks: Kiddforce</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Consumable/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Activate id="Magic Woods Portal">CreatePortal</Activate>
      <Track/>
   </Object>
   <Object type="0x9fb" id="Reef Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the depths of the ocean.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Atrapper\n  Art: Phops\n  Special Thanks: Krathan, Kiddforce</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Activate id="Cnidarian Reef Portal">CreatePortal</Activate>
      <Track/>
   </Object>
   <Object type="0xf20" id="Mad God Mayhem Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Mad God Mayhem Key</DisplayId>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Mad God Mayhem event.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Activate id="oryxPandemonium Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x36a0" id="Secluded Thicket Key">
      <DisplayId>Secluded Thicket Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Toastrz\n  Art: Dappertron, Piggby, Tero,\n  Wunderwafe\n  Special Thanks: Kiddforce, Mrunibro</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Track/>
      <BagType>7</BagType>
      <Consumable/>
      <feedPower>200</feedPower>
      <Activate id="Secluded Thicket Portal">CreatePortal</Activate>
   </Object>
   <Object type="0x246d" id="Heroic Abyss of Demons Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Abyss of Demons.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Heroic Abyss of Demons Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x246e" id="Heroic Undead Lair Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Heroic Undead Lair.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Heroic Undead Lair Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x57c" id="Cursed Library Key">
      <DisplayId>Cursed Library Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>
		A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Lead: Toastrz\n Art: Beige, Piggby, Trensient, Aurum\n Special Thanks: Dappertron, Mrunibro,\n Kiddforce, Tuvior
		</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Track/>
      <BagType>7</BagType>
      <Consumable/>
      <feedPower>200</feedPower>
      <Activate id="Cursed Library Portal">CreatePortal</Activate>
   </Object>
   <Object type="0x585" id="Malogia Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Malogia Key</DisplayId>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Art: Phophull, Nmin, Aurum\n Special Thanks: ViciousTwo</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Usable only in Guild Hall or Vault"/>
         <EffectInfo name="Player limit" description="25 players"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate onlyIn="vault,guild_hall" id="AI Malogia Wormhole">CreatePortal</Activate>
   </Object>
   <Object type="0x586" id="Untaris Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Untaris Key</DisplayId>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas. \n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Art: Phophull, Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Usable only in Guild Hall or Vault"/>
         <EffectInfo name="Player limit" description="25 players"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate onlyIn="vault,guild_hall" id="AI Untaris Wormhole">CreatePortal</Activate>
   </Object>
   <Object type="0x587" id="Forax Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Forax Key</DisplayId>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles. \n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Art: Thqdfthqdf, Artauris, Nmin,\n Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Usable only in Guild Hall or Vault"/>
         <EffectInfo name="Player limit" description="25 players"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate onlyIn="vault,guild_hall" id="AI Forax Wormhole">CreatePortal</Activate>
   </Object>
   <Object type="0x588" id="Katalund Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Katalund Key</DisplayId>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive. \n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Art: Trensient, Thqdfthqdf, Nmin,\n Aurum</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Usable only in Guild Hall or Vault"/>
         <EffectInfo name="Player limit" description="25 players"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate onlyIn="vault,guild_hall" id="AI Katalund Wormhole">CreatePortal</Activate>
   </Object>
   <Object type="0x584" id="Fungal Cavern Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Fungal Cavern Key</DisplayId>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Fungal Cavern, a forgotten mine taken over by mushroom tribes over the years. \n\nKeys can only be used once you have 10 or more stars! \n\nDungeon credits:\n Art: Aurum, Trensient</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate id="GC Gigantic Cave Portal">CreatePortal</Activate>
   </Object>
   <Object type="0x72c6" id="Fungal Cavern Guild Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Fungal Cavern, a forgotten mine taken over by mushroom tribes over the years. \n\nKeys can only be used once you have 10 or more stars! \n\nDungeon credits:\n Art: Aurum, Trensient</Description>
      <ExtraTooltipData>
         <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall."/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate id="GC Gigantic Cave Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
      <Activate id="Fungal Cavern Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
   </Object>
   <Object type="0x72c8" id="Tomb of the Ancients Guild Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall."/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
      <Activate id="Tomb Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x72ca" id="The Nest Guild Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution. \n\nKeys can only be used once you have 10 or more stars! \n\nDungeon credits:\n Lead: Mrunibro \n Art: Beige, Poshun, Dappertron,\n BLOODQWEN \n Special thanks: Krathan, Kiddforce, \n Atrapper</Description>
      <ExtraTooltipData>
         <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall."/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Epic Hive Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
      <Activate id="Nest Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x72cc" id="Draconis Guild Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ea</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n Lead: Kiddforce\n Design: MMoas, Xaklor\n Art: Trensient, Aurum, Piggby,\n Wunderwafe\n Special Thanks: Atrapper, Toastrz,\n Mrunibro</Description>
      <ExtraTooltipData>
         <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall."/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Draconis Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
      <Activate id="LOD Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x72ce" id="Ocean Trench Guild Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Ocean Trench.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall."/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ocean Trench Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
      <Activate id="Ocean Trench Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x657d" id="Ocean Trench Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Ocean Trench.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ocean Trench Portal">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x657e" id="The Crawling Depths Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Crawling Depths.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Crawling Depths">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x657f" id="Deadwater Docks Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Deadwater Docks.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Deadwater Docks">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x6580" id="Woodland Labyrinth Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Woodland Labyrinth.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Woodland Labyrinth">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x6581" id="Ice Tomb Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ice Tomb Key</DisplayId>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Ice Tomb.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Tomb Portal">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x6582" id="Cemetery Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa and CrystalPX</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x6583" id="Fungal Cavern Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Fungal Cavern Key</DisplayId>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1fa</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Fungal Cavern, a forgotten mine taken over by mushroom tribes over the years. \n\nKeys can only be used once you have 10 or more stars! \n\nDungeon credits:\n Art: Aurum, Trensient\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Soulbound/>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Activate id="GC Gigantic Cave Portal">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
   </Object>
   <Object type="0x6584" id="Ice Cave Enchanted Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1fb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's cold in here.\n\nKeys can only be used once you have 10 or more stars!\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Cave Portal">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>
   <Object type="0x6585" id="Lost Halls Enchanted Key">
      <DisplayId>Lost Halls Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1fc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Kiddforce\n  Design: Toastrz\n  Art: Poshun, Dappertron, Beige,\n  PostMorten, Lovens\n  Special Thanks: Mrunibro, Sues,\n  BLOODQWEN, Kingged\n\nSprite Credits: Wawawa</Description>
      <ExtraTooltipData>
         <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!"/>
      </ExtraTooltipData>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lost Halls Portal">CreatePortal</Activate>
      <Activate id="Mystery ST Crate">Exchange</Activate>
      <feedPower>200</feedPower>
      <BagType>7</BagType>
      <Track/>
   </Object>


<!-- EquipSkins -->


   <Object type="0x1561" id="Olive Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>06</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Olive Gladiator Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="1027">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1562" id="Ivory Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>07</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Ivory Gladiator Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="1028">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1563" id="Rosen Blade Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>08</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Rosen Blade Skin.\n\nSkin Class: Ninja\nSprite Credits: Univoid</Description>
      <Activate skinType="1029">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1564" id="Djinja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Djinja Skin.\n\nSkin Class: Ninja</Description>
      <Activate skinType="1030">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1580" id="Baby Djinja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>102</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Baby Djinja Skin.\n\nSkin Class: Ninja</Description>
      <Activate skinType="29840">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2580" id="Mini Rosen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>103</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This rose might look peaceful, but her blade will strike you faster than you blink!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
      <Activate skinType="29841">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2581" id="Mini Geb Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>98</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Priest with the Mini Geb Skin.\n\nSkin Class: Priest</Description>
      <Activate skinType="29842">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2582" id="Mini Skuld Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>99</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Mini Skuld Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="29843">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2583" id="Mini Oryx Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>95</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Mini Oryx Skin.\n\nSkin Class: Knight</Description>
      <Activate skinType="29847">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2584" id="Mini Swoll Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>97</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Mini Swoll Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="29845">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2585" id="Mini Twilight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>100</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Mini Twilight Skin.\n\nSkin Class: Wizard</Description>
      <Activate skinType="29844">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2586" id="Mini Phylactery Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>96</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Mini Phylactery Skin.\n\nSkin Class: Mystic</Description>
      <Activate skinType="29846">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2587" id="Mini Thessal Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>94</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Mini Thessal Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="29848">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2588" id="Slurp Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>107</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Slurp Knight Skin.\n\nSkin Class: Knight</Description>
      <Activate skinType="2521">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7fff" id="Vampire Lord Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>108</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Necromancer with the Vampire Lord Skin.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="32766">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f8f" id="Headless Rider Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>109</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Headless Rider Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="32654">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f93" id="Pilgrim Father Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>110</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Pilgrim Father Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="32656">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f94" id="Pilgrim Mother Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>111</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Pilgrim Mother Skin.\n\nSkin Class: Mystic</Description>
      <Activate skinType="32657">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f95" id="Wizard Supreme Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>112</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Wizard Supreme Skin.\n\nSkin Class: Wizard</Description>
      <Activate skinType="32658">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7fa0" id="Rudolph the Berzerk Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>113</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with Rudolph the Berzerk Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="32675">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7fa1" id="Miss Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>114</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with Miss Santa Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="32676">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7fa2" id="Snow Queen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>115</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with Snow Queen Skin.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="32677">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7fbe" id="Dragon Tamer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>116</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with Dragon Tamer Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="32701">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x13a" id="Inuit Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>117</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Inuit Skin.\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
      <Activate skinType="312">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x13b" id="Snowcloaked Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>118</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Snowcloaked Rogue Skin.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="313">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x227c" id="Slime Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>30</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Slime Skin.\n\nSkin Class: Knight</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="903">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x226e" id="Slime Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Slime Skin.\n\nSkin Class: Archer</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="904">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x227d" id="Slime Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>31</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Priest with the Slime Skin.\n\nSkin Class: Priest</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="905">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x227b" id="Agent Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Agent Skin.\n\nSkin Class: Assassin</Description>
      <Activate skinType="912">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x226f" id="Brigand Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Brigand Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="913">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x227a" id="Gentleman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>41</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Gentleman Skin.\n\nSkin Class: Wizard</Description>
      <Activate skinType="914">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x226c" id="Scarlett Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Scarlett Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="900">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x224d" id="Shoveguy Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Shoveguy Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="883">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x258f" id="Slime Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Slime Skin.\n\nSkin Class: Ninja</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="856">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x227e" id="Bashing Bride Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Blushing? I'm not blushing.\n\nSkin Class: Paladin</Description>
      <Activate skinType="915">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x227f" id="Eligible Bachelor Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looking for a Valentine.\n\nSkin Class: Rogue</Description>
      <Activate skinType="916">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x229a" id="Nun Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't make me hit you with this ruler!\n\nSkin Class: Priest</Description>
      <Activate skinType="884">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x229b" id="Witch Doctor Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm not really sure where the term 'witch' came from.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="898">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x229c" id="Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all sorcerers are male.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="899">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x229d" id="Artemis Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Goddess of the Hunt, Wilderness and many other things.\n\nSkin Class: Huntress\nSprite Credits: SlugKing.</Description>
      <Activate skinType="901">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2292" id="Slime Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>32</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This? Don't be afraid of me. My spell just backfired, it will wear off soon.\n\nSkin Class: Wizard</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="872">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2293" id="Deadly Vixen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never judge a book by its cover.\n\nSkin Class: Trickster</Description>
      <Activate skinType="917">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2298" id="Stanley the Spring Bunny Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This bunny is hopping mad that players have been looting all the eggs he hid.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8855">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x6cca" id="Stanley the Spring Bunny Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This bunny is hopping mad that players have been looting all the eggs he hid.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8855">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x224f" id="Holy Avenger Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSkin Class: Paladin\nSprite Credits: Uomo</Description>
      <Activate skinType="885">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2321" id="Nexus no Miko Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>68</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A priestess who has devoted her life to the caretaking of the Nexus.\n\nSkin Class: Huntress\nSprite Credits: DG_spritemaker</Description>
      <Activate skinType="8977">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2323" id="Drow Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSkin Class: Trickster\nSprite Credits: SteeleAlt</Description>
      <Activate skinType="8979">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2317" id="B.B. Wolf Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's big, he's bad, and he's a wolf.\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="8967">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2318" id="Lil Red Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A trend-setter when it comes to hoods.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="8968">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2319" id="King Knifeula Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cursed by responsibility and awesome knife skills.\n\nSkin Class: Trickster\nSprite Credits: IrondogdogROTMG</Description>
      <Activate skinType="8969">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x225c" id="Ranger Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Ranger Skin.\n\nSkin Class: Archer\nSprite Credits: Radiek</Description>
      <Activate skinType="888">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2314" id="Platinum Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Knight of the Platinum Order.\n\nSkin Class: Knight\nSprite Credits: DELer</Description>
      <Activate skinType="8964">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2315" id="Platinum Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warrior of the Platinum Order.\n\nSkin Class: Warrior\nSprite Credits: DELer</Description>
      <Activate skinType="8965">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2316" id="Platinum Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rogue of the Platinum Order.\n\nSkin Class: Rogue\nSprite Credits: DELer</Description>
      <Activate skinType="8966">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2333" id="Witch Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSkin Class: Wizard\nSprite Credits: DieGo</Description>
      <Activate skinType="9012">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2349" id="Slime Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>23</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Sorcerer with the Slime Skin.\n\nSkin Class: Sorcerer</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9013">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x234A" id="Slime Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Trickster with the Slime Skin.\n\nSkin Class: Trickster</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9014">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x234B" id="Slime Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>25</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Slime Skin.\n\nSkin Class: Mystic</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9026">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x234C" id="Slime Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>26</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Slime Skin.\n\nSkin Class: Huntress</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9027">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x234D" id="Slime Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>27</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Necromancer with the Slime Skin.\n\nSkin Class: Necromancer</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9028">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x234E" id="Slime Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>28</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Slime Skin.\n\nSkin Class: Assassin</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9029">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x234F" id="Slime Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>29</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Slime Skin.\n\nSkin Class: Paladin</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9030">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2350" id="Slime Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Slime Skin.\n\nSkin Class: Rogue</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9031">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2351" id="Slime Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Slime Skin.\n\nSkin Class: Warrior</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9032">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7449" id="Puppet Master Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>72</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stunning costume to wear for your theatre debut.\n\nSkin Class: Assassin</Description>
      <Activate skinType="29770">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x744c" id="Jester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>73</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hee Hee, Ha Ha, Ho Ho! Want to hear a joke?\n\nSkin Class: Trickster\nSprite Credits: ViciousTwo and Thq32df</Description>
      <Activate skinType="29771">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2372" id="Ghost Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A spooky ghost that haunts the Nexus.\n\nSkin Class: Huntress</Description>
      <Activate skinType="29789">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2373" id="Skeleton Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Skeletons are basically the scariest thing ever.\n\nSkin Class: Warrior</Description>
      <Activate skinType="29790">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2374" id="Infected Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Join my legions of infected, hero.\n\nSkin Class: Assassin\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29791">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x747B" id="Huntsman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29799">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x747C" id="Demon Spawn Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>78</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Paladin\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29800">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7488" id="Dark Elf Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="29801">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x747D" id="Hunchback Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Warrior\nSprite Credits: Hawkmin</Description>
      <Activate skinType="29816">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x747E" id="Vampiress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>81</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
      <Activate skinType="29817">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x747F" id="Frankensteins Monster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>82</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="29818">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7480" id="Jack the Ripper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>83</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="29808">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7481" id="Death Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>84</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Ninja\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29809">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7482" id="Tiny Avatar Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>85</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Necromancer\nSprite Credits: DG</Description>
      <Activate skinType="29810">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7483" id="Zombie Nurse Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>86</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Priest\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29811">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7484" id="Ascended Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8976">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7485" id="Mischievous Imp Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>88</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="29813">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7486" id="Vampire Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>89</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Assassin\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29814">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7487" id="Poltergeist Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="29815">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xcf0" id="Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>16</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Wizard ready for the holidays.\n\nSkin Class: Wizard</Description>
      <Activate skinType="850">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xcf1" id="Little Helper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Archer ready for the holidays.\n\nSkin Class: Archer</Description>
      <Activate skinType="851">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xcf8" id="Iceman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Knight ready for the holidays.\n\nSkin Class: Knight</Description>
      <Activate skinType="902">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x16eb" id="Chinese Dress Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>119</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Fashionable AND dangerous.\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
      <Activate skinType="5859">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16ec" id="Penguin Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>120</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looks a lot less cute once its sword is in your eye.\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="5860">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16ed" id="Frimar Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>121</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Smaller than the real Frimar, but no less dangerous.\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
      <Activate skinType="5861">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16ef" id="Frozen King Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>122</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Once sat on a Frozen Throne, but decided to go adventuring.\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
      <Activate skinType="5862">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16f0" id="Blizzard Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>123</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Some say the world will end in fire, some say in ice.\n\nSkin Class: Sorcerer\nSprite Credits: Beige</Description>
      <Activate skinType="5863">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16f1" id="Ice King Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>124</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Crown not included to preserve sanity.\n\nSkin Class: Priest\nSprite Credits: Kingged</Description>
      <Activate skinType="5864">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16f2" id="Icicle Dial Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>125</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>In case of emergency use icicle to stab enemy.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="5865">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x16f3" id="Yuki Onna Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>126</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Do not follow, unless you like frostbite.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="5866">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x171c" id="Warrior - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5878">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x171d" id="Paladin - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5879">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x171e" id="Knight - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5880">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x171f" id="Ninja - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5881">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1739" id="Archer - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5909">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x173a" id="Rogue - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5910">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x173b" id="Assassin - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5911">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x173c" id="Wizard - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5912">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x173d" id="Necromancer - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5913">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x173e" id="Priest - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5914">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x173f" id="Sorcerer - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5915">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1753" id="Huntress - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>128</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5968">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1768" id="Mystic - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>128</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5969">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1769" id="Trickster - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>128</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5970">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1778" id="Wizard - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5994">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1779" id="Priest - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5995">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x177a" id="Necromancer - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5996">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x177b" id="Sorcerer - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5997">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x177c" id="Mystic - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5998">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x177d" id="Rogue - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5999">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x177e" id="Warrior - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6000">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x177f" id="Assassin - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6001">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1780" id="Ninja - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>401</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6002">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1781" id="Paladin - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6003">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1782" id="Knight - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6004">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1783" id="Trickster - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6005">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1784" id="Huntress - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>131</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6006">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x1785" id="Archer - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>131</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6007">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x178b" id="Juliet Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>132</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oh white bag, white bag! Wherefore art thou white bag?\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="6022">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x178c" id="Heartseeker Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>133</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She's coming for your heart!\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="6023">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x178d" id="Romeo Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>134</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Is good loot a tender thing? It is too rare, too scarce, too extraordinary, and it pricks like a Poison Fang Dagger.\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
      <Activate skinType="6024">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x178e" id="Mardi Gras Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>135</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Let's get this clown fiesta started!\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="6025">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x178f" id="Carnivalmancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>136</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Totally not a Necromancer.\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
      <Activate skinType="6026">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ac1" id="Warrior - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10930">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac2" id="Knight - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10931">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac3" id="Paladin - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10932">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac4" id="Rogue - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10933">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac5" id="Assassin - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10934">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac6" id="Trickster - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10935">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac7" id="Ninja - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>398</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Piggby</Description>
      <Activate skinType="10936">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac8" id="Wizard - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10937">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ac9" id="Necromancer - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10938">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2aca" id="Mystic - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10940">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2acb" id="Archer - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10941">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2acc" id="Huntress - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10942">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2acd" id="Priest - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10943">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2ace" id="Sorcerer - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10944">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2adf" id="Wind Flower Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>142</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Make sure to Equip a Wind Circle for style points!\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
      <Activate skinType="10959">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae0" id="Leprechaun Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>143</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Legends say she will lead you to a pot of gold if you catch her!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="10960">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2aed" id="Mini Nut Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>144</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The goddess of the sky. Make sure not to vandalize her property.\n\nSkin Class: Archer\nSprite Credits: Poshun</Description>
      <Activate skinType="10961">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae1" id="Miss Shamrock Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>145</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The most ladylike of all leprechauns, or so she says. Don't tell the Mystic!\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
      <Activate skinType="10962">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae2" id="Sheep Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>146</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>200 POUNDS OF FLUFFY TESTOSTERONE!\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="10963">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae3" id="Sheep Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>147</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Easily pulls his wool over people's eyes.\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="10964">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae4" id="Sheep Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>148</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ever thought about all the wizards who got polymorphed into sheep?\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="10965">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae5" id="Sheep Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>149</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The hunters will now become the hunted!\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
      <Activate skinType="10966">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae6" id="Sheep Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>150</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Guides the lambs to greener pastures.\n\nSkin Class: Priest\nSprite Credits: Beige</Description>
      <Activate skinType="10967">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae7" id="Lil' Bo-Peep Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>151</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little Bo-Peep has lost her sheep...\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="10968">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae8" id="The Flamingo Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>152</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's a bird... It's a plane... It's... just another wizard.\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
      <Activate skinType="10969">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2aea" id="Dr. Spellbomb Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>153</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>MARVEL AT HIS ABILITY!\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="10971">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2ae9" id="Mini Stheno Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>154</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Dye it green to become Stheno's sister!\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
      <Activate skinType="10970">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2aeb" id="Iron Maiden Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>155</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A divine leader of war and an exceptional musical artist.\n\nSkin Class: Paladin\nSprite Credits: Poshun</Description>
      <Activate skinType="10974">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2aec" id="Explorer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>156</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sails the seven seas to sell his life pots. For overpay, naturally.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
      <Activate skinType="10972">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2abb" id="Beefcake Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Beefcake Rogue Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="10973">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4aaa" id="Shoveguy Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Shoveguy Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="883">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4aab" id="B.B. Wolf Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's big, he's bad, and he's a wolf.\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="8967">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4aac" id="Agent Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Agent Skin.\n\nSkin Class: Assassin</Description>
      <Activate skinType="912">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4aad" id="Brigand Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Brigand Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="913">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4aae" id="Sorceress Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all sorcerers are male.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="899">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4aaf" id="Iceman Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Knight ready for the holidays.\n\nSkin Class: Knight</Description>
      <Activate skinType="902">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab0" id="Scarlett Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Scarlett Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="900">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab1" id="Lil Red Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A trend-setter when it comes to hoods.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="8968">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab2" id="Platinum Warrior Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warrior of the Platinum Order.\n\nSkin Class: Warrior\nSprite Credits: DELer</Description>
      <Activate skinType="8965">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab3" id="Ranger Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Ranger Skin.\n\nSkin Class: Archer\nSprite Credits: Radiek</Description>
      <Activate skinType="888">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab4" id="Huntsman Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29799">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab5" id="Holy Avenger Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSkin Class: Paladin\nSprite Credits: Uomo</Description>
      <Activate skinType="885">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab6" id="Hunchback Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Warrior\nSprite Credits: Hawkmin</Description>
      <Activate skinType="29816">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab7" id="Witch Doctor Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm not really sure where the term 'witch' came from.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="898">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab8" id="Nun Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't make me hit you with this ruler!\n\nSkin Class: Priest</Description>
      <Activate skinType="884">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ab9" id="Witch Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSkin Class: Wizard\nSprite Credits: DieGo</Description>
      <Activate skinType="9012">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4aba" id="Artemis Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Found during Valentines Day 2014.\n\nSkin Class: Huntress\nSprite Credits: SlugKing.</Description>
      <Activate skinType="901">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4abb" id="Bashing Bride Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Blushing? I'm not blushing.\n\nSkin Class: Paladin</Description>
      <Activate skinType="915">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4abc" id="Eligible Bachelor Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looking for a Valentine.\n\nSkin Class: Rogue</Description>
      <Activate skinType="916">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4abd" id="Dark Elf Huntress Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="29801">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4abe" id="Drow Trickster Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSkin Class: Trickster\nSprite Credits: SteeleAlt</Description>
      <Activate skinType="8979">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4abf" id="Ascended Sorcerer Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8976">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ac0" id="King Knifeula Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cursed by responsibility and awesome knife skills.\n\nSkin Class: Trickster\nSprite Credits: IrondogdogROTMG</Description>
      <Activate skinType="8969">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ac1" id="Platinum Knight Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Knight of the Platinum Order.\n\nSkin Class: Knight\nSprite Credits: DELer</Description>
      <Activate skinType="8964">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ac2" id="Platinum Rogue Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rogue of the Platinum Order.\n\nSkin Class: Rogue\nSprite Credits: DELer</Description>
      <Activate skinType="8966">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ac3" id="Deadly Vixen Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never judge a book by its cover.\n\nSkin Class: Trickster</Description>
      <Activate skinType="917">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ad8" id="Mystic Emeritus Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>157</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A strikingly realistic statue of a famous mystic who disappeared after a catastrophic spell failure.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="19152">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ad9" id="Silver Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>158</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The last ninja from the Five Wolf Samurai group.\n\nSkin Class: Ninja\nSprite Credits: Kingged</Description>
      <Activate skinType="19153">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x4ada" id="Woodland Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>159</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A protector of the Realm's forests and a master of archery. She's sometimes seen having tea with forest fairies and taking walks with her silver doe.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
      <Activate skinType="19154">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4adb" id="Bunny Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>160</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A talented dancer and one of the few people that knows how to calm down an enraged bunny.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="19155">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4adc" id="Shrine Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>161</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An elegant shrine priestess, always quick to help others. Unfortunately, she rarely receives donations.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="19156">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4add" id="Red Outlaw Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>162</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This rouge rogue skin will make your character look rad in red.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="19157">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ade" id="Shadow Mage Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>163</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's known for dropping the sickest heals. All the witches love him!\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="19158">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4adf" id="Shield Maiden Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>164</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all princesses need a prince to rescue them!\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="19159">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bb0" id="Markswoman Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>165</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She'll shoot through your heart!\n\nSkin Class: Huntress\nSprite Credits: DG</Description>
      <Activate skinType="19370">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bb1" id="Elf Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>166</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Get out of my forest!\n\nSkin Class: Archer\nSprite Credits: Thq32df
		</Description>
      <Activate skinType="19371">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bb2" id="Ordinary Magician Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>167</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A normal human with no innate abilities. However, she is very capable of reciting the most powerful spells known in the realm.\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="19372">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bb3" id="Heroic Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>168</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>My boy, this peace is what all true knights strive for!\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
      <Activate skinType="19373">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bb4" id="Ancient Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>169</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Coming from an age-old sect of powerful mages, this sorcerer is a master at wielding the scepter.\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="19374">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bb5" id="Dark Elf Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>170</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm an elf assassin. My skills are high and my blades are sharp.\n\nSkin Class: Assassin\nSprite Credits: BLOODQWEN</Description>
      <Activate skinType="19375">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bba" id="Cunning Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>171</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A power crystal will show me the right way. Forward to victory!\n\nSkin Class: Sorcerer\nSprite Credits: BLOODQWEN</Description>
      <Activate skinType="19385">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc3" id="Beach Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>172</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Perhaps you should slow down on the Bahama Sunrises and those Blue Paradises. You're starting to see multiples of her!\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="19387">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc4" id="Hula Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>173</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Surely, this exotic dancer's beauty will stun you!.. Or stasis. Same thing really.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="19388">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc5" id="Redcoat Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>174</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Came here to kick ass and drink tea, and he's all out of tea.\n\nSkin Class: Assassin\nSprite Credits: Kingged</Description>
      <Activate skinType="19389">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc6" id="Patriot Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>175</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Give me liberty or give me death!\n\nSkin Class: Paladin\nSprite Credits: Kingged</Description>
      <Activate skinType="19390">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc7" id="Swimsuit Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>176</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Summer is here! Grab a towel and off to the beach we go!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="19391">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc8" id="Swimsuit Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>177</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't stare unless you want to be turned into a pincushion!\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="19392">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bc9" id="Swimsuit Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>178</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Careful, she will stab your heart in all kind of ways!\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
      <Activate skinType="19393">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bca" id="Slashing Beauty Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>179</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One night with her, an eternity in Heaven.\n\nSkin Class: Ninja\nSprite Credits: Beige</Description>
      <Activate skinType="19394">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bcd" id="Sunflower Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>180</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She slays enemies with flowers instead of arrows!\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
      <Activate skinType="19403">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bce" id="Thief Queen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>181</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Wanted, dead or alive. Reward: the Lost Lands throne, a huge pile of gold and the best bottle of wine from the Mad God himself.\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="19404">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bd0" id="Mini Queen Bee Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>182</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Become a Mini Queen Bee! Wait a second, wouldn't that make you a Princess Bee instead?\n\nSkin Class: Huntress\nSprite Credits: Dappertron</Description>
      <Activate skinType="19407">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bea" id="Bard Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>183</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Her tunes will ward away evil and reinvigorate your soul!\n\nSkin Class: Priest\nSprite Credits: GingerAloe</Description>
      <Activate skinType="19409">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4beb" id="Princess Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>184</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Who said that women can't fight?\n\nSkin Class: Warrior\nSprite Credits: Ruandrs</Description>
      <Activate skinType="19410">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bec" id="Light Cavalry Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>185</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A warrior and his loyal stead, charging fearlessly to their grave.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
      <Activate skinType="19411">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bed" id="Clockwork Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>186</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spin the turn key, and she'll be off on her merry way.\n\nSkin Class: Mystic\nSprite Credits: Dappertron</Description>
      <Activate skinType="19412">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bee" id="Twilight Acolyte Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>187</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Shrouded in the shadows of twilight, these dual wielding rogues strike with deadly speed.\n\nSkin Class: Rogue\nSprite Credits: GingerAloe</Description>
      <Activate skinType="19413">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bef" id="Ethereal Princess Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>188</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your cold ghastly hands are grasping out seeking salvation, or maybe you've just been at the keyboard too long.\n\nSkin Class: Archer\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="19414">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bf0" id="Antique Diver Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>189</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Explore the vast depths of the ocean a little less comfortably.\n\nSkin Class: Knight\nSprite Credits: Dappertron</Description>
      <Activate skinType="19415">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bf1" id="Guerilla Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>190</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Real heroes don't die, they just reroll.\n\nSkin Class: Archer\nSprite Credits: PostMorten</Description>
      <Activate skinType="19416">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bf2" id="Ordinary Box Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>191</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't think of it as just an Ordinary Box. Treat it with care.\n\nSkin Class: Rogue\nSprite Credits: Dappertron</Description>
      <Activate skinType="19417">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bf3" id="Lifeguard Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>192</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A lifeguard is like a priest. You may never need one, but when you do... it can be a lifesaver.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="19418">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4bf4" id="Stone Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>193</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Rogue\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19419">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bf5" id="Stone Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>194</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Archer\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19420">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bf6" id="Stone Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>195</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Wizard\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19421">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bf7" id="Stone Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>196</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19422">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bf8" id="Stone Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>197</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19423">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bf9" id="Stone Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>198</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Knight\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19424">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bfa" id="Stone Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>199</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19425">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bfb" id="Stone Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>200</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Assassin\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19426">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bfc" id="Stone Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>201</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Necromancer\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19427">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bfd" id="Stone Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>202</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Huntress\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19428">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bfe" id="Stone Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>203</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Mystic\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19429">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4bff" id="Stone Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>204</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Trickster\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19430">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4c00" id="Stone Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>205</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Sorcerer\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19431">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4c01" id="Stone Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>206</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Ninja\nSprite Credits: PoloKai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19432">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x4c02" id="Voodoo Magus Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>207</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Priests may help heal your body, but I can make you embody healing...\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="19433">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c20" id="Undine Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>208</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Gifted a long time ago by King Alexander, her magic wand wields ancient mermaid powers!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
      <Activate skinType="19482">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c21" id="Lodestar Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>209</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A young hero of royal birth, said to have saved the realm.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
      <Activate skinType="19483">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c22" id="Alice Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>210</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You can spot "Eat me!" and "Drink me!" on all poisons she throws.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="19484">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c23" id="Mad Hatter Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>211</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I knew who I was this morning, but I've changed a few times since then.\n\nSkin Class: Trickster\nSprite Credits: Lovens</Description>
      <Activate skinType="19485">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c24" id="Queen Of Hearts Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>212</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Off with their heads!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
      <Activate skinType="19486">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c25" id="Mad Dwarf Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>213</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You don't want to follow the dwarf king!? You must be mad!\n\nSkin Class: Paladin\nSprite Credits: PostMorten</Description>
      <Activate skinType="19487">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c27" id="Beachcake Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ladies also need a bit of fanservice.\n\nSkin Class: Rogue\nSprite Credits: Phops, Beige</Description>
      <Activate skinType="19494">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c2b" id="Athena Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>214</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Greek goddess of war and wisdom. She never fights without a purpose, but shines in battle if you make her fight!\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
      <Activate skinType="19496">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c2c" id="Valkyrie Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>215</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She fights the horde, singing and crying: Valhalla, I am coming!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
      <Activate skinType="19497">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c2d" id="Nameless Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>216</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Times change, people change. One thing remains the same - revenge.\n\nSkin Class: Sorcerer\nSprite Credits: Bloodqwen</Description>
      <Activate skinType="19498">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c4a" id="Mini Golem Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>217</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Insanity in a can.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="19529">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c4c" id="Thunder God Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>God giveth you beatings!\n\nSkin Class: Sorcerer\nSprite Credits: Protux</Description>
      <Activate skinType="19531">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c56" id="Soubrette Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>219</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Can't cook, can't clean, can kill.\n\nSkin Class: Trickster\nSprite Credits: Dappertron</Description>
      <Activate skinType="19539">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c57" id="Drake Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>220</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Has anyone seen a drake? It must be somewhere near!\n\nSkin Class: Huntress\nSprite Credits: Lovens</Description>
      <Activate skinType="19540">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c58" id="Pharaoh Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>221</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I spend my vacations in Tomb of the Ancients: once summer starts, I rush past scarabs!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
      <Activate skinType="19541">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c72" id="Heartless Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>222</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He yearns for the heart he never had.\n\nSkin Class: Necromancer\nSprite Credits: Kingged</Description>
      <Activate skinType="19545">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c73" id="Plague Doctor Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>223</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No one ever remains sick for long after a good stabbing.\n\nSkin Class: Assassin\nSprite Credits: Kingged</Description>
      <Activate skinType="19546">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c74" id="Jack-o-mancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>224</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This is RotMG! This is RotMG! RotMG! RotMG! RotMG! RotMG!\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="19547">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c75" id="Mini Malus Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>225</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Page 2 of Malus' Memoirs reads: "The day has almost arrived. Within a few weeks, we should have enough data to construct the ultimate cosmetic."\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="19548">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c76" id="Knight Lady Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>226</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She likes to paint her shield gray, pretending to be wielding the Shield of Ogmur. This crude, yet effective strategy allows her to scare even the most heavily armored foes!\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
      <Activate skinType="19549">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c77" id="Hollow Prince Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>227</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Twice the power, half the size!\n\nSkin Class: Necromancer\nSprite Credits: Dappertron</Description>
      <Activate skinType="19550">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c78" id="Kabuki Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>228</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>IYOOOooooo~!\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
      <Activate skinType="19551">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c79" id="Candle Maid Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>229</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Getting loot is hard... maybe I should try Master's vault instead.\n\nSkin Class: Sorcerer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19552">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c7a" id="Cleaner Maid Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>230</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Clean up the dungeon for Master's safety! And for the loot of course.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
      <Activate skinType="19553">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c7b" id="Chu-Ko-Nu Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>231</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Get a taste of Eastern technology, peasants!\n\nSkin Class: Archer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19554">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c7c" id="Dark Rider Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>232</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Death... comes for you. On an adorable little mount!\n\nSkin Class: Ninja\nSprite Credits: PoloKai</Description>
      <Activate skinType="19555">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c7d" id="Monster Hunter Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>233</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Armed with a torch and a wooden shield, this Knight is ready to defeat even the scariest beast!\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
      <Activate skinType="19556">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c7e" id="Pandora Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>234</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One who dares open the box to face all evils, and bear witness to the unspeakable.\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
      <Activate skinType="19557">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c7f" id="Living Armor Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>235</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hello? Anybody in there?\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="19558">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c80" id="Underworld Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>236</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Came to the Realm for a bit of sun and fresh air.\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
      <Activate skinType="19559">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c81" id="Apprentice Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>237</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Explosion!\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="19560">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c82" id="Grand Enchantress Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>238</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Who dares question my power?!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="19561">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c83" id="Lady Violetta Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>239</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rise my servants, let's make this Realm mine!\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
      <Activate skinType="19562">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c84" id="Bruno the Rogue Steward Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>240</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Monsieur, a little more champagne?\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="19563">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c85" id="Misery Ghost Bride Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>241</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Her wedding was unfortunately a bit on the red side.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="19564">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c86" id="Vampire Groom Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>242</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>People always said he was a little cold, but that's just racist.\n\nSkin Class: Assassin\nSprite Credits: Beige</Description>
      <Activate skinType="19565">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c87" id="Haunted Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>243</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Good lord will you adventurers stop coming into my dungeon and making such racket?\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="19566">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c88" id="Turkey Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>244</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Gobble gobble!\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="19567">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c89" id="Adorable Lil' Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>245</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Adorable, but just try and get too close to her and you'll have the entire guard raiding your vault.\n\nSkin Class: Warrior\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="19568">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4c8a" id="Nerd Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>246</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Just for 3 easy payments of $12.99, you too can look like the smartest guy around - or you could just waste it all on Mystery Boxes.\n\nSkin Class: Paladin\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="19569">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ca3" id="Schankmaid Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>247</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't worry, this beer is not poisoned!\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="19613">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ca4" id="Catrina Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>248</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>From my rotting body, flowers shall grow, and I am in them, and that is eternity.\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
      <Activate skinType="19614">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ca5" id="Lunar Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>249</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Grab a Mooncake and gaze at the Moon, listen to a tale of love and sacrifice.\n\nSkin Class: Mystic\nSprite Credits: PoloKai</Description>
      <Activate skinType="19615">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ca6" id="Sunrise Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>250</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Legends say there once was Ten Suns, threatening all life on Earth. After a brave archer appeared, only one remained.\n\nSkin Class: Huntress\nSprite Credits: PoloKai</Description>
      <Activate skinType="19616">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ca7" id="Heartless Dodger Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>251</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>What was so important about that gold and loot?\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="19617">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ca8" id="Heart Thief Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>252</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Do you have the heart to face me?\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
      <Activate skinType="19618">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4cc8" id="Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>101</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Are you not entertained?\n\nSkin Class: Warrior\nSprite Credits: ????</Description>
      <Activate skinType="19655">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4cca" id="Haunted Robe Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>253</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After drinking the potion of invisibility, I noticed I forgot one important detail...\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="19657">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x179e" id="Ducky Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>254</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>True knights are prepared to fight anywhere, including beaches and waters. Quack!\n\nSkin Class: Knight\nSprite Credits: PoloKai</Description>
      <Activate skinType="6039">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x179f" id="Gardener Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>255</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Grass, pesky weeds, gods.. The things that her blade cannot cut are next to none\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
      <Activate skinType="6040">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17a0" id="White Bag-chan Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>256</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Everyone hates her because of her coat.\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
      <Activate skinType="6041">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17a1" id="Monkey King Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>257</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryx you hairy God, what magic powers do you have to let you talk so big? Clear off, or I'll give you a taste of my cudgel!\n\nSkin Class: Paladin\nSprite Credits: Dappertron</Description>
      <Activate skinType="6042">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17a2" id="Cleopatra Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>258</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Her ancient powerful ankh is a secret of life and youth.\n\nSkin Class: Priest\nSprite Credits: Lovens</Description>
      <Activate skinType="6043">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17a3" id="Timelock Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>259</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Time is such an interesting concept, the only thing mortals cannot stop... or can they?\n\nSkin Class: Mystic\nSprite Credits: WunderWafe</Description>
      <Activate skinType="6044">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17a4" id="Barefoot Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>260</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ever wondered what happened to that rogue who decided to leave their boots on the ground?\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="6045">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17d9" id="Spooky Roommate Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>261</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spellbombs! So many spellbombs!\n\nSkin Class: Wizard\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="6104">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17e4" id="Eagle Eye Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>262</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>On the third day Eagle Eye noticed that his pet was missing.\n\nSkin Class: Huntress\nSprite Credits: Lovens</Description>
      <Activate skinType="6113">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17e5" id="Water Lily Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>263</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Follow the wind, and it will lead you to the river where Daughter of the Chief talks to the weeping willow.\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
      <Activate skinType="6114">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17e6" id="Arms Merchant Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>264</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not enough defense pots, stranger!\n\nSkin Class: Assassin\nSprite Credits: Dappertron</Description>
      <Activate skinType="6115">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x207f" id="Oryxmas Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>265</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Rogue Skin!\n\nSkin Class: Rogue\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8305">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2080" id="Oryxmas Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>266</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Archer Skin!\n\nSkin Class: Archer\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8306">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2081" id="Oryxmas Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>267</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Wizard Skin!\n\nSkin Class: Wizard\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8307">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2082" id="Oryxmas Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>268</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Priest Skin!\n\nSkin Class: Priest\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8308">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2083" id="Oryxmas Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>269</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Warrior Skin!\n\nSkin Class: Warrior\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8309">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2084" id="Oryxmas Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>270</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Knight Skin!\n\nSkin Class: Knight\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8310">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2085" id="Oryxmas Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>271</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Paladin Skin!\n\nSkin Class: Paladin\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8311">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2086" id="Oryxmas Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>272</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Assassin Skin!\n\nSkin Class: Assassin\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8312">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2087" id="Oryxmas Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>273</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Necromancer Skin!\n\nSkin Class: Necromancer\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8313">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2088" id="Oryxmas Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>274</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Huntress Skin!\n\nSkin Class: Huntress\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8314">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2089" id="Oryxmas Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>275</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Mystic Skin!\n\nSkin Class: Mystic\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8315">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x208a" id="Oryxmas Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>276</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Trickster Skin!\n\nSkin Class: Trickster\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8316">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x208b" id="Oryxmas Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>277</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Sorcerer Skin!\n\nSkin Class: Sorcerer\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8317">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x208c" id="Oryxmas Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>278</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Ninja Skin!\n\nSkin Class: Ninja\nSprite Credits: Polokai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8318">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x1ada" id="Santa Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>279</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This is why there can be multiple Santas.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="24593">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1adb" id="Helping Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>280</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hands off these presents.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
      <Activate skinType="24594">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1adc" id="Mystic of Christmas Past Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>281</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I remember what happened nearly 1900 years ago. I am the Ghost of Christmas Past.\n\nSkin Class: Mystic\nSprite Credits: Dappertron</Description>
      <Activate skinType="24595">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1ade" id="Wizard of Christmas Present Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>282</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No, I'm a LARGE absent-minded spirit!\n\nSkin Class: Wizard\nSprite Credits: Dappertron</Description>
      <Activate skinType="24596">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1adf" id="Necro of Christmas Yet-to-Come Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>283</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>These events can be changed... a life can be made right!\n\nSkin Class: Necromancer\nSprite Credits: Dappertron</Description>
      <Activate skinType="24597">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1aea" id="Snowland Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>284</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The Priestess will not only heal you, but also warm your heart!\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
      <Activate skinType="24598">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1aeb" id="Frost Raider Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>285</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>We don't need to worry about feeding this loyal beast, no prey can escape from his grasp.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
      <Activate skinType="24599">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1aec" id="Roguish Business Partner Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>286</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>My heart was painted black; I should have known my evil deeds would put me into shackles!\n\nSkin Class: Rogue\nSprite Credits: Dappertron</Description>
      <Activate skinType="24600">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1aed" id="Snowball Kid Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>287</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Comes with an infinite stockpile of snowballs.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="24601">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3701" id="Father Time Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>18</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Father Time skin for the Priest class.</Description>
      <Activate skinType="852">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3702" id="Amazonian Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>9</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Amazonian skin for the Huntress class.</Description>
      <Activate skinType="843">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3703" id="Merlin Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>2</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Merlin skin for the Wizard class.</Description>
      <Activate skinType="836">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3704" id="Death Mage Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>8</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Death Mage skin for the Necromancer class.</Description>
      <Activate skinType="842">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3705" id="Warlock Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>12</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Warlock skin for the Sorcerer class.</Description>
      <Activate skinType="846">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3706" id="Seer Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>10</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Seer skin for the Mystic class.</Description>
      <Activate skinType="844">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3707" id="Juggernaut Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>4</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Juggernaut skin for the Warrior class.</Description>
      <Activate skinType="838">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3708" id="Knight of the Round Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>5</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Knight of the Round skin for the Knight class.</Description>
      <Activate skinType="839">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x3709" id="Cupid Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>21</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Cupid skin for the Archer class.</Description>
      <Activate skinType="855">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x370a" id="Decorated Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>6</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Decorated Paladin skin for the Paladin class.</Description>
      <Activate skinType="840">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x370b" id="Bandit Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>0</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Bandit skin for the Rogue class.</Description>
      <Activate skinType="834">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x370c" id="Stealth Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>7</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Stealth skin for the Assassin class.</Description>
      <Activate skinType="841">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x370d" id="Loki Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>11</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Loki skin for the Trickster class.</Description>
      <Activate skinType="845">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x370e" id="Shadow Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>13</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Shadow skin for the Ninja class.</Description>
      <Activate skinType="847">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x603b" id="Champagne Lady Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>288</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Always keep an eye on your glass!\n\nSkin Class: Assassin\nSprite Credits: Xagomuleto, Hiperbole</Description>
      <Activate skinType="24634">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x603d" id="Halberdier Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>289</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The best infantry for countering cavalry and mounted paladin.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
      <Activate skinType="24636">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6043" id="Lunar High Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>290</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She could really go for some moon cakes.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="24638">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6044" id="Dionysus Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>291</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>TOGA! TOGA!\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
      <Activate skinType="24639">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6045" id="Lone Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>292</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Watch. Your. Vault.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="24640">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6046" id="Wise Swine Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>293</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not even the Demon-catching Lord of the Ninth Heaven can take me on, let alone some skulls and cubes!\n\nSkin Class: Knight\nSprite Credits: Dappertron</Description>
      <Activate skinType="24641">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6047" id="Sand Monk Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>294</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I am manifested in an aspect of fury. From my neck hang the heads of seven demons.\n\nSkin Class: Warrior\nSprite Credits: Dappertron</Description>
      <Activate skinType="24642">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x605e" id="Gnome Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>295</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An enchanted garden gnome pulled from Oryx's front lawn. He loves getting into the news.\n\nSkin Class: Trickster\nSprite Credits: Phops</Description>
      <Activate skinType="24669">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6084" id="Aphrodite Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>296</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Greek goddess of love and beauty, born from the sea foam a long time ago. She might look fragile, but don't underestimate her true power!\n\nSkin Class: Mystic\nSprite Credits: Lovens</Description>
      <Activate skinType="24693">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6085" id="Raccoon Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>297</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Does not come with an ancient instruction manual.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="24694">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6086" id="Raven Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>298</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>People that complain about bird droppings haven't seen the worst yet.\n\nSkin Class: Archer\nSprite Credits: Poshun</Description>
      <Activate skinType="24695">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6087" id="Bunny Magician Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>299</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He is no one-trick pony.\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="24696">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6088" id="Panda Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>300</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>White bags are a girl's best friend!\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="24697">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6089" id="Penguin Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>301</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sparring partner of the penguin knight.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
      <Activate skinType="24698">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x608a" id="Turtle Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>302</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It was about time he got out of his shell.\n\nSkin Class: Knight\nSprite Credits: Poshun and Tijme</Description>
      <Activate skinType="24699">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x608b" id="Mouse Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>303</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She can't cheese bosses because she can't use a 10 range weapon.\n\nSkin Class: Paladin\nSprite Credits: Poshun</Description>
      <Activate skinType="24700">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x608c" id="Blue Frog Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>304</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>What he lacks in poison darts, he makes up for in poison vials.\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
      <Activate skinType="24701">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x608d" id="Anubis Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>305</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lord of mummification, judge of the dead, and Hades' Egyptian colleague.\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="24702">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x608e" id="Reptilian Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>306</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He doesn't hunt reptiles, he IS a reptile.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
      <Activate skinType="24703">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x608f" id="Mystical Owl Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>307</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Does not replace its body with metal parts out of pure hatred.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="24704">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6090" id="Fox Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>308</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Can't let you do that, trickster.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="24705">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6091" id="Piglet Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>309</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Small in size, but very wise.\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="24706">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6092" id="Feline Blade Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>310</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The weapon he wields? A CATANA!\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
      <Activate skinType="24707">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23Be" id="Parasol Maiden Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>311</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She is guided by the innocent vision of an ephemeral dream.\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
      <Activate skinType="9139">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23Bf" id="Harrowed Slinger Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>312</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The indomitable spirit of a Warrior, bound to a lesser golem. He yearns to be free.\n\nSkin Class: Warrior\nSprite Credits: Santeripe</Description>
      <Activate skinType="9140">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c1" id="Oni Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>313</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An incarnate of strength that has come to the realm hunting for divine blood. Beware his wicked bludgeon.\n\nSkin Class: Paladin\nSprite Credits: Piggby</Description>
      <Activate skinType="9141">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c2" id="Dual Duelist Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>314</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Master of impractical fighting styles.\n\nSkin Class: Ninja\nSprite Credits: HadesIV</Description>
      <Activate skinType="9142">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c3" id="Wicked Dragon Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>315</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His body and mind are still evil, even though he became such a small dragon.\n\nSkin Class: Wizard\nSprite Credits: Nazoado</Description>
      <Activate skinType="9143">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c4" id="Ancient Archivist Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>316</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>True power sleeps in a library of forsaken tomes and forgotten knowledge.\n\nSkin Class: Priest\nSprite Credits: Dappertron</Description>
      <Activate skinType="9144">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c5" id="Magma Dweller Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>317</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Born in magma, lives in magma and will probably die in magma too...\n\nSkin Class: Archer\nSprite Credits: Tero</Description>
      <Activate skinType="9145">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c6" id="Yin Yang Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>318</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Defeat your foes using mana of the cosmic dual forces and the five elements.\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
      <Activate skinType="9146">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c7" id="Ebony Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>319</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I cast the spells that make people fall down!\n\nSkin Class: Sorcerer\nSprite Credits: Dappertron</Description>
      <Activate skinType="9147">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c8" id="Ivory Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>320</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oh, don't be such a cry baby. I healed you, you're fine.\n\nSkin Class: Priest\nSprite Credits: Dappertron</Description>
      <Activate skinType="9148">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23c9" id="Moonlight Elf Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>321</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The moonlight is all she needs to fire her arrows at full strength!\n\nSkin Class: Huntress\nSprite Credits: Ruandrs</Description>
      <Activate skinType="9149">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23f2" id="Irish Dancer Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>322</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A haon, a dó, a trí, a ceathair!\n\nSkin Class: Trickster\nSprite Credits: Lovens</Description>
      <Activate skinType="9201">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23f4" id="Scarecrow Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>323</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I haven't got a brain... only straw... But some people without brains do an awful lot of talking, don't they?\n\nSkin Class: Warrior</Description>
      <Activate skinType="9203">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23fa" id="Templar Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>324</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>In hoc signo vinces.\n\nSkin Class: Knight</Description>
      <Activate skinType="9209">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x23fb" id="Skink Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>325</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Roses are red, my tongue is blue.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="9212">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x240b" id="Kingsman Cavalry Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>326</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"Our defenses are weakened, fall back!"\n\nSkin Class: Warrior\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9213">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x240c" id="Kingsman Guard Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>327</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"We will not fall! Stand firm!"\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9214">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x240d" id="Kingsman Armorbearer Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>328</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"We will protect our King! Even if it costs us our lives!"\n\nSkin Class: Paladin\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9215">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x240e" id="Court Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>329</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"My magic couldn&#8217;t phase them, they shifted shape, and took my soul."\n\nSkin Class: Wizard\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9216">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x240f" id="Demon Summoner Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>330</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"I will soon join them, I will bring forth destruction! Our cult will never fall!"\n\nSkin Class: Necromancer\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9217">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2410" id="Wandering Gypsy Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>331</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"I warned them, I saw the future, and yet they did nothing to change fate..."\n\nSkin Class: Mystic\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9218">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2411" id="Village Peasant Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>332</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"I was tending my field, and a dark cloud blackened the skies."\n\nSkin Class: Trickster\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9219">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2412" id="Blackguard Mercenary Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>333</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"I watched as the Void swallowed them all, and I could not avoid their fate."\n\nSkin Class: Assassin\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9220">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2413" id="Sensei Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>334</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"As I meditated, I felt a powerful force. A horrific world void of life flooded my mind. And before me, my vision came true."\n\nSkin Class: Ninja\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9221">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2414" id="King of Thieves Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>335</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"I hid among the shadows, and I paid the price, and it swallowed me whole."\n\nSkin Class: Rogue\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9222">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2415" id="Kings Bowman Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>336</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"The ground rumbled beneath my feet, and trees fell in the forest..."\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9223">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2416" id="Forest Tracker Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>337</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"Before us split open a rift, a purple void, and a horrific shape-shifter came forth."\n\nSkin Class: Huntress\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9224">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2417" id="Carthusian Monk Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>338</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"An impure voice echoed across the land, and our souls were taken from our bodies..."\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9225">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2418" id="Royal Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>339</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"All I saw was darkness, my body became a husk, and I fell into endless torment and anguish."\n\nSkin Class: Sorcerer\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="9226">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x241e" id="Lustrous Champion Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>340</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Heroic deeds glisten in the void of darkness.\n\nSkin Class: Knight\nSprite Credits: Tero</Description>
      <Activate skinType="9241">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x241f" id="Discoverer Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>341</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Dauntless explorer of the Lost Lands.\n\nSkin Class: Sorcerer\nSprite Credits: HadesIV</Description>
      <Activate skinType="9242">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2420" id="Poisson d'Avril Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>342</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Look! That fish is caught in mesh of lies!\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
      <Activate skinType="9243">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2421" id="Rabbit Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>343</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Enemies who chase two rabbit warriors catch neither!\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
      <Activate skinType="9244">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2422" id="Mysterious Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>344</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's fighting enemies all day to help you get lucky!\n\nSkin Class: Wizard\nSprite Credits: MrFisheyeballs and Lovens</Description>
      <Activate skinType="9245">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2457" id="Butterfly Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>345</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>We delight in the beauty of the butterfly, but rarely admit the changes it has gone through to achieve that beauty.\n\nSkin Class: Wizard\nSprite Credits: Lovens</Description>
      <Activate skinType="9302">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2463" id="Demonhunter Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>346</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Demons? They got no place to hide...\n\nSkin Class: Huntress\nSprite Credits: Tero</Description>
      <Activate skinType="9310">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2464" id="Blessed Champion Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>347</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His dazzling armor protects him from anything!\n\nSkin Class: Paladin\nSprite Credits: Tero</Description>
      <Activate skinType="9311">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2465" id="Sworded Inquisitor Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>348</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His sword will dance with his religious devotion.\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
      <Activate skinType="9312">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2466" id="Dapper Disguiser Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>349</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Watch your back.\n\nSkin Class: Rogue\nSprite Credits: HadesIV</Description>
      <Activate skinType="9313">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2467" id="Wise Elder Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>350</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This old sorcerer knows everything. The only problem is that he loves to hide when people most need him.\n\nSkin Class: Sorcerer\nSprite Credits: Ruandrs</Description>
      <Activate skinType="9314">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2469" id="Jellyhead Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>351</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She's feeling jelly.\n\nSkin Class: Trickster\nSprite Credits: Phops</Description>
      <Activate skinType="9320">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7006" id="Mini Horrific Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>352</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Sorcerer with the Mini Horrific Sorcerer Skin.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="28677">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x143" id="Lil Beach Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>353</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Equally strong, but not quite as swoll.\n\nSkin Class: Rogue\nSprite Credits: Mrunibro, Orothorn, Beige</Description>
      <Activate skinType="322">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x328" id="Dragon Slayer Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>354</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I will reward those who killed the dragon.\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
      <Activate skinType="807">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x193" id="Inari Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>355</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>There's a legend that her lightning makes crops grow.\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
      <Activate skinType="402">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x971" id="Indian Beauty Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>356</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Excellent singer and dancer, but incredibly deadly if you pull her into a fight!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
      <Activate skinType="2416">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x973" id="Wererat Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>357</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>That's what happens when handling an unknown mutagen.\n\nSkin Class: Rogue</Description>
      <Activate skinType="2418">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x516" id="Angry Orc Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>358</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"RRrukr Horg" - probably an Orc proverb.\n\nSkin Class: Warrior</Description>
      <Activate skinType="1301">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x51a" id="Mini Flesh Collector Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>359</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The meat's only good when it bites back!\n\nSkin Class: Assassin\nSprite Credits: Dappertron</Description>
      <Activate skinType="1305">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x535" id="Monk Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>360</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Peace within, peace without...\n\nSkin Class: Paladin\nSprite Credits: Corrade</Description>
      <Activate skinType="1332">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x885" id="Hazmat Suit Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>361</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No parasite can pass by me!\n\nSkin Class: Assassin</Description>
      <Activate skinType="2180">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1887" id="Oni Demon Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>362</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You cannot pass the warden of the gates of Hell!\n\nSkin Class: Samurai</Description>
      <Activate skinType="6278">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x18cb" id="Beefcake Brutus Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>19</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After all this time spent fighting in the Arena, Brutus has new challenges to take on... and slash.\n\nSkin Class: Warrior</Description>
      <Activate skinType="6346">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5f36" id="Tattooed Yakuza Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>363</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The nail that sticks up must be hammered down.\n\nSkin Class: Samurai</Description>
      <Activate skinType="24373">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1885" id="Cowboy Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>364</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ya&#8217;ll don&#8217;t mess with the samurai cowboy, ya hear!\n\nSkin Class: Samurai</Description>
      <Activate skinType="6276">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17da" id="Tennis Player Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>365</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>If you are tired of shooting enemies with the bow, just practice your accuracy with the tennis racket!\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
      <Activate skinType="3586">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17db" id="Beach Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>366</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Removing that mask from the face helps to get a better tan.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="3587">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17dc" id="Snorkeler Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>367</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Have you tried stunning a shark with bare hands? Well, I wouldn't recommend.\n\nSkin Class: Knight\nSprite Credits: Lovens</Description>
      <Activate skinType="3588">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17dd" id="Beach Party Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>368</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He prefers partying to fighting!\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
      <Activate skinType="3589">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17de" id="Banana Boat Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>369</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This guy can surf as well!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
      <Activate skinType="3590">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17df" id="Buckethead Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>370</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>When you can't get your hands on the Helm of the Juggernaut there is always a decent replacement.\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
      <Activate skinType="3591">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17e0" id="Summer Vacation Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>371</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This summer drink definitely contains some magic!\n\nSkin Class: Wizard\nSprite Credits: Lovens</Description>
      <Activate skinType="3592">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x749d" id="Storm Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>372</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ever got struck by lightning? I have.\n\nSkin Class: Archer\nSprite Credits: Tero</Description>
      <Activate skinType="29850">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x749e" id="Foreign Prince Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>373</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Clear the way in the left bazaar, let him through, he's a bright new star!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
      <Activate skinType="29851">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x749f" id="Hoodoo Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>374</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>With her powerful spiritual rituals she can cure you of almost every curse!\n\nSkin Class: Priest\nSprite Credits: Lovens</Description>
      <Activate skinType="29852">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ae1" id="Hermit Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>375</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This wizard won't attend any beach parties.\n\nSkin Class: Wizard\nSprite Credits: Yasmule, Lovens</Description>
      <Activate skinType="19168">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x602b" id="Giant Sword Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>376</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>They call me one slash man!\n\nSkin Class: Warrior</Description>
      <Activate skinType="24618">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7463" id="Wanderer Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>377</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He may look like a wanderer, but he has sharp eyes and an even sharper katana!\n\nSkin Class: Samurai\nSprite Credits: Nazoado</Description>
      <Activate skinType="29794">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x280e" id="Stone Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>378</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... and then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Samurai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Stone Skins"/>
      </ExtraTooltipData>
      <Activate skinType="10253">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x2242" id="Chonmage Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>379</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>My duty lies with the people... my honor - within myself!\n\nSkin Class: Samurai\nSprite Credits: KwispyKwap</Description>
      <Activate skinType="8766">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2243" id="Baywatch Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>380</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Some people stand in the darkness!\n\nSkin Class: Samurai\nSprite Credits: Lovens, Dappertron</Description>
      <Activate skinType="8767">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2244" id="Shark Hunter Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>381</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The fastest among all realm swimmers.\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
      <Activate skinType="8768">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2245" id="Kilnmaster Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>382</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He makes all the women swoon as soon as they're near him. He's just too hot for them.\n\nSkin Class: Samurai\nSprite Credits: Atrapper</Description>
      <Activate skinType="8769">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2248" id="Slime Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>383</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Samurai with the Slime Skin.\n\nSkin Class: Samurai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Slime Skins"/>
      </ExtraTooltipData>
      <Activate skinType="8774">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2249" id="Onna Bugeisha Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>384</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A noble master of martial arts.\n\nSkin Class: Samurai\nSprite Credits: Lovens</Description>
      <Activate skinType="8775">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4849" id="Foreign General Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>385</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"What a terrible curse befell this place, what sorcery had these people toyed with?"\n\nSkin Class: Samurai\nSprite Credits: WunderWafe</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Kingdom Skins"/>
      </ExtraTooltipData>
      <Activate skinType="18504">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0x620f" id="Silex Almighty Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>386</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>STOP. Hammer time!\n\nSkin Class: Knight\nSprite Credits: Lovens</Description>
      <Activate skinType="25102">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6211" id="Random Mad Scientist Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>387</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>True wizard of game development!\n\nSkin Class: Wizard\nSprite Credits: Lovens</Description>
      <Activate skinType="25104">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x6213" id="Krathman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>388</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>NANANANANANA... Krathman!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
      <Activate skinType="25106">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7355" id="Lizardman Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>389</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He doesn't like it when people stare.\n\nSkin Class: Warrior\nSprite Credits: Xaklor</Description>
      <Activate skinType="29520">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7356" id="Cloaked Ascendant Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>390</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A legendary Rogue who is the only soul to have escaped a deathly-unearthly place.\n\nSkin Class: Rogue\nSprite Credits: Downslott</Description>
      <Activate skinType="29521">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7357" id="Old Man Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>391</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An old man with a walking stick that'll kill realm monsters with his old-time stories.\n\nSkin Class: Wizard\nSprite Credits: Dororl</Description>
      <Activate skinType="29522">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7358" id="Singer Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>392</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He'll never use deceit, injure you, bid adieu, cause you to shed a tear, circle and evade you, lower you, or give you up - but he will fight alongside you!\n\nSkin Class: Warrior\nSprite Credits: Yoblah</Description>
      <Activate skinType="29523">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7359" id="Grail Warden Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>393</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Through the will of God he would guard it.\n\nSkin Class: Knight\nSprite Credits: Matidc</Description>
      <Activate skinType="29524">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7567" id="Lightning Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>394</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'll zap you with my electrifying charm.\n\nSkin Class: Mystic</Description>
      <Activate skinType="30054">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7569" id="Akuma SamuraiST Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>20</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Samurai ST Skin\n\nSkin Class: Samurai</Description>
      <Activate skinType="30056">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7525" id="Mini Akuma Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>395</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Samurai with the Mini Akuma Skin.\n\nSkin Class: Samurai</Description>
      <Activate skinType="29988">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2605" id="Masked Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>396</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Always prepared to shred through his enemies.\n\nSkin Class: Samurai\nSprite Credits: Lovens</Description>
      <Activate skinType="9732">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2607" id="Little Prince Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>397</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It is only with the heart that one can see rightly. What is essential is invisible to the eye.\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="9734">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2609" id="Samurai - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>398</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Piggby</Description>
      <Activate skinType="9736">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x260b" id="Silent Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>399</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Despite his flashy looks he rarely says anything.\n\nSkin Class: Samurai\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="9738">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73a1" id="Samurai - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>400</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="29600">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73a3" id="Samurai - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>401</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="29602">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73a5" id="Shogun Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>402</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Samurai with the Shogun Skin.\n\nSkin Class: Samurai\nSprite Credits: HadesIV</Description>
      <Activate skinType="29604">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73a7" id="Airflow Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>403</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Let's dance.\n\nSkin Class: Samurai\nSprite Credits: HadesIV</Description>
      <Activate skinType="29606">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73a9" id="Peddler Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>404</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Do you want to have this *cough cough* potion?\n\nSkin Class: Assassin\nSprite Credits: Nazoado</Description>
      <Activate skinType="29608">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73ab" id="Masked Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>405</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't confuse me with that other guy... Pooltable was it?\n\nSkin Class: Rogue</Description>
      <Activate skinType="29610">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73ad" id="Cyberpunk Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>406</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Watch out - he got up from his cryosleep...\n\nSkin Class: Samurai</Description>
      <Activate skinType="29612">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73af" id="Sushi Chef Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>407</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Careful! Or I'll cut you into pieces and roll YOU in a sushi roll...\n\nSkin Class: Samurai</Description>
      <Activate skinType="29614">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73b1" id="Vampire Beast Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>408</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>At first glance, it has big adorable ears. But don't forget that this monster has an infectious disease!\n\nSkin Class: Rogue\nSprite Credits: Nazoado</Description>
      <Activate skinType="29616">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73b3" id="Gravekeeper Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>409</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't move, let me draw your blood.\n\nSkin Class: Assassin\nSprite Credits: Nazoado</Description>
      <Activate skinType="29618">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73b5" id="Cultist of Unknown Origin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>410</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The sole survivor of the Psychic Wars. If you see him after dark, don't turn your back on him.\n\nSkin Class: Sorcerer\nSprite Credits: Atrapper</Description>
      <Activate skinType="29620">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73b6" id="Supporter Extraordinaire - Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>411</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Warrior</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6119">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73b7" id="Supporter Extraordinaire - Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>411</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Paladin</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6120">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73b8" id="Supporter Extraordinaire - Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>415</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Samurai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6121">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73b9" id="Supporter Extraordinaire - Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>411</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Knight</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6122">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73ba" id="Supporter Extraordinaire - Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>415</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Ninja</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6123">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73bb" id="Supporter Extraordinaire - Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>414</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Archer</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6124">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73bc" id="Supporter Extraordinaire - Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>412</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Rogue</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6125">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73bd" id="Supporter Extraordinaire - Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>412</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Assassin</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6126">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73be" id="Supporter Extraordinaire - Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>413</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Wizard</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6127">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73bf" id="Supporter Extraordinaire - Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>413</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Necromancer</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6128">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73c0" id="Supporter Extraordinaire - Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>416</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Priest</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6129">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73c1" id="Supporter Extraordinaire - Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>416</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Sorcerer</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6130">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73c2" id="Supporter Extraordinaire - Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>414</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Huntress</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6131">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73c3" id="Supporter Extraordinaire - Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>413</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Mystic</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6132">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73c4" id="Supporter Extraordinaire - Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>412</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Trickster</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Unity Supporter"/>
      </ExtraTooltipData>
      <Activate skinType="6133">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x73c6" id="Gravekeeper Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>417</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Keep away from our graveyard right now, or I will release this arrow to penetrate your head!\n\nSkin Class: Huntress\nSprite Credits: Nazoado</Description>
      <Activate skinType="29637">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73c8" id="Gravekeeper Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>418</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I should dig that 8 maxed stats gravestone, right?\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
      <Activate skinType="29639">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x73ca" id="Ankou Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>419</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Have you heard of that? All of who saw its face will die.\n\nSkin Class: Rogue\nSprite Credits: Nazoado</Description>
      <Activate skinType="29641">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ea1" id="Holy Guide Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>420</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I guide you through the darkest times.\n\nSkin Class: Priest\nSprite Credits: Tero</Description>
      <Activate skinType="24224">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ea3" id="Jiangshi Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>421</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hey, I don't even eat people OR their brains!\n\nSkin Class: Trickster\nSprite Credits: Dappertron</Description>
      <Activate skinType="24226">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ea5" id="Royal Champion Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>422</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I will never die in the hands of the enemy, I prefer my own hands.\n\nSkin Class: Samurai\nSprite Credits: Tero</Description>
      <Activate skinType="24228">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ea7" id="Armored Champion Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>423</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Nothing can penetrate this reinforced, very shiny, golden armor of mine.\n\nSkin Class: Warrior\nSprite Credits: Tero</Description>
      <Activate skinType="24230">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x4ccc" id="Oryxmas Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>424</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryxmas Samurai Skin!\n\nSkin Class: Samurai</Description>
      <ExtraTooltipData>
         <EffectInfo name="Collection" description="Oryxmas Skins"/>
      </ExtraTooltipData>
      <Activate skinType="19659">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x5ea9" id="Time Traveler Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>425</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You'll find I'm universally recognized as a responsible adult.\n\nSkin Class: Trickster\nSprite Credits: Trensient</Description>
      <Activate skinType="24232">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eab" id="Skeleton Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>426</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The remains held a weapon in its left hand. A sword, but to my surprise, no rust to be seen...\n\nSkin Class: Knight\nSprite Credits: Nazoado</Description>
      <Activate skinType="24234">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ead" id="Skeleton Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>427</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It happened so suddenly! I heard the sound of bones rattling, then I beheld...an arrow pierced my ally's body.\n\nSkin Class: Archer\nSprite Credits: Nazoado</Description>
      <Activate skinType="24236">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eaf" id="Scrooge Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>428</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Bah! Humbug!\n\nSkin Class: Priest</Description>
      <Activate skinType="24238">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eb1" id="Glacius Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>429</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with this Glacius Skin, though it cannot look as great as Papa Glacius.\n\nSkin Class: Knight\nSprite Credits: Nazoado</Description>
      <Activate skinType="24240">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eb3" id="Guillotiner Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>430</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A master of the flying guillotine, and a slayer of the unarmed.\n\nSkin Class: Samurai\nSprite Credits: Dappertron</Description>
      <Activate skinType="24242">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eb5" id="Bolt Caster Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>431</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A big fan of smiting his enemies in a fashion not unlike that of Xolotl.\n\nSkin Class: Wizard\nSprite Credits: Trensient</Description>
      <Activate skinType="24244">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eb7" id="Spellmaster Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>432</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's said that well-skilled wizards can cast multiple spells in a blink of an eye.\n\nSkin Class: Wizard\nSprite Credits: Nazoado</Description>
      <Activate skinType="24246">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eb9" id="Archbishop Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>433</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ask, and it shall be given to you.\n\nSkin Class: Priest\nSprite Credits: Nazoado</Description>
      <Activate skinType="24248">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ebb" id="Hero Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>434</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Defeat the evil and change fate!\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
      <Activate skinType="24250">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ebd" id="Scorpion Hunter Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>435</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Being invisible really helps me catch these little critters.\n\nSkin Class: Rogue\nSprite Credits: Tero</Description>
      <Activate skinType="24252">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ebf" id="Night Elf Queen Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>436</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A mischievous thief, none would have guessed she would grow up to be queen.\n\nSkin Class: Trickster\nSprite Credits: Aurum</Description>
      <Activate skinType="24254">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ec0" id="Mini Raijin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>437</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Mini Raijin Skin.\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
      <Activate skinType="7767">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ec3" id="Electronic Scholar Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>438</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Making mistakes is the root of success.\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
      <Activate skinType="24258">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ec5" id="Queen of Misrule Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>439</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You don't like my ponytails, you say? Say that to my bat!\n\nSkin Class: Trickster</Description>
      <Activate skinType="24260">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ec7" id="Morris Dancer Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>440</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Weapons to the ground, head held high.\n\nSkin Class: Priest</Description>
      <Activate skinType="24262">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ec9" id="Fire Goddess Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>441</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An ancient goddess who understands the whisper of fire.\n\nSkin Class: Mystic\nSprite Credits: Artauris</Description>
      <Activate skinType="24264">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ecb" id="Moss Magus Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>442</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A rolling stone gathers no moss. Well, I'm no rolling stone.\n\nSkin Class: Wizard\nSprite Credits: Tero</Description>
      <Activate skinType="24266">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ecd" id="Mini Ghost Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>443</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Mini Ghost Archer Skin.\n\nSkin Class: Archer\nSprite Credits: Kith</Description>
      <Activate skinType="24268">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ecf" id="Pirate Chief Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>444</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I will be the king of the pirates!\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
      <Activate skinType="24270">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ed1" id="Dragon Skull Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>445</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A different type of necromancer, one who wears a dragon skull on his head.\n\nSkin Class: Necromancer\nSprite Credits: Nazoado</Description>
      <Activate skinType="24272">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ed3" id="Doctor Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>446</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>What brings you here today?\n\nSkin Class: Priest\nSprite Credits: Nazoado</Description>
      <Activate skinType="24274">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ed5" id="Astronaut Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>447</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Being an astronaut will leave you starry-eyed with wonder, space is truly a breathtaking experience! Your adventures will be out of this world.\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
      <Activate skinType="24276">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ed7" id="Lost Lands Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>448</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>GATHERING POWER!\n\nSkin Class: Knight\nSprite Credits: Artauris</Description>
      <Activate skinType="24278">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ed9" id="Mini Totalia Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>449</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Woah, calm down there, no need to go on a witch hunt! I&#8217;m just collecting tokens for reskinned event whites!\n\nSkin Class: Mystic\nSprite Credits: Aurum and Lily</Description>
      <Activate skinType="24280">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5edb" id="Space Smuggler Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>450</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm not a thief, I&#8217;m a scrap hoarder. The things just happen to be worth a bag of gold.\n\nSkin Class: Rogue</Description>
      <Activate skinType="24282">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5edd" id="Exploratory Bot Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>451</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A robot sent by Calbrik himself to scout the realm for potential threats. It seems to have lost interest in its original directive.\n\nSkin Class: Paladin\nSprite Credits: Aurum</Description>
      <Activate skinType="24284">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5edf" id="Shroom Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>452</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A fungal growth that followed its dream to become a warrior! But he still has mush room for improvement!\n\nSkin Class: Warrior</Description>
      <Activate skinType="24286">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ee1" id="Plague Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>453</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Dark times are coming, and I am here to get rid of all those corpses...\n\nSkin Class: Necromancer\nSprite Credits: Artauris</Description>
      <Activate skinType="24288">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ee3" id="Angler Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>454</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never has fishing ever been so intense.\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
      <Activate skinType="24290">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ee5" id="Lighthouse Keeper Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>455</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A lonely man who lives only with his thoughts in a tall lighthouse.\n\nSkin Class: Paladin\nSprite Credits: Kingged</Description>
      <Activate skinType="24292">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ee7" id="Miner Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>456</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Mine White Bags before Diamonds!\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
      <Activate skinType="24294">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ee9" id="Brandon the Fish Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>457</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A little fish which managed to escape from the ocean.\n\nSkin Class: Trickster\nSprite Credits: Artauris</Description>
      <Activate skinType="24296">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2762" id="Warrior - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>458</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10081">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2764" id="Paladin - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>458</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10083">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2766" id="Knight - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>458</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10085">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2768" id="Ninja - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>459</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10087">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x276a" id="Archer - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>460</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10089">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x276c" id="Rogue - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>461</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10091">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x276e" id="Assassin - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>461</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10093">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2770" id="Wizard - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>462</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10095">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2772" id="Necromancer - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>462</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10097">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2774" id="Priest - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>463</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10099">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2776" id="Sorcerer - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>463</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10101">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x2778" id="Huntress - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>460</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10103">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x277a" id="Mystic - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>462</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10105">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x277c" id="Trickster - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>461</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10107">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x277e" id="Samurai - Cyber Cop Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>459</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
      <Activate skinType="10109">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
   </Object>
   <Object type="0x5eeb" id="Haunted Doll Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>464</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never take out this horrific doll.\n\nSkin Class: Trickster\nSprite Credits: Nazoado</Description>
      <Activate skinType="24298">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eed" id="Lazy Skeleton Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>465</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This is a very familiar skeleton in a blue hoodie and a glowing blue eye. It is said that if you anger him, he'll give you a bad time.\n\nSkin Class: Assassin\nSprite Credits: Lily</Description>
      <Activate skinType="24300">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5eef" id="Locomotive Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>466</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's a living locomotive that uses its cowcatcher like a shield bash. A train for fame trains.\n\nSkin Class: Knight\nSprite Credits: Barzona</Description>
      <Activate skinType="24302">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ef1" id="Demon Girl Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>467</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She has been a human ever since the time she was born.\n\nSkin Class: Samurai\nSprite Credits: Puppetchan</Description>
      <Activate skinType="24304">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ef3" id="Urglemancer Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>468</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>As a young mystic, she was so annoying she grew up into an urgle. Or at least that's what the old wives say to make little boys and girls behave.\n\nSkin Class: Mystic\nSprite Credits: Ickabod</Description>
      <Activate skinType="24306">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ef5" id="Chinese Princess Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>469</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A princess who uses her sharp metal hand fan to attack!\n\nSkin Class: Warrior\nSprite Credits: Awsad</Description>
      <Activate skinType="24308">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5ef7" id="Keyper Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>470</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Why would you use a key for fighting.\n\nSkin Class: Paladin\nSprite Credits: Wladov</Description>
      <Activate skinType="24310">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2780" id="Infested Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>471</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Were you expecting someone else?\n\nSkin Class: Assassin\nSprite Credits: Aurum</Description>
      <Activate skinType="10111">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2782" id="Stygian Figure Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>472</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The requiem quietly plays.\n\nSkin Class: Trickster\nSprite Credits: Aurum</Description>
      <Activate skinType="10113">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2784" id="Wind Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>473</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A sword's poor company for a long road.\n\nSkin Class: Samurai\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10115">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2786" id="Indecisive Reaper Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>474</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Either his scythe is redundant, or he is.\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10117">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2788" id="Dancer Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>475</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No scissors included.\n\nSkin Class: Wizard\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10119">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x278a" id="Cave Guy Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>476</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>What's his quote anyways?\n\nSkin Class: Assassin\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10121">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x278c" id="Cave Girl Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>477</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She's got quite a lot of cave stories to tell!\n\nSkin Class: Mystic\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10123">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x278e" id="Odyssey Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>478</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>People keep running into my blade.\n\nSkin Class: Samurai\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10125">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2790" id="Indy James Samurai Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>479</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not suitable for Snake Pits!\n\nSkin Class: Samurai\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10127">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2792" id="Masked Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>480</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Aren't all ninjas masked already?\n\nSkin Class: Ninja\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10129">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2794" id="Dante Trickster of the Abyss Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>481</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The burning abyss lives on!\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10131">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2796" id="Playful Demon Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>482</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not actually playful.\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10133">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2798" id="Fortune Teller Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>483</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's up to you whether you believe in fortune-telling or not. Just don&#8217;t say I never warned you&#8230;\n\nSkin Class: Mystic\nSprite Credits: Nazoado</Description>
      <Activate skinType="10135">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x279a" id="Mini Horticultural Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>484</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Faithful servant of the Fountain Spirit, though she cares more for bows than staves, no matter how much money is involved.\n\nSkin Class: Huntress\nSprite Credits: beige and Lily</Description>
      <Activate skinType="10137">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x279c" id="Mini Messenger Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>485</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Though a messenger, he's not known for mincing words.\n\nSkin Class: Priest\nSprite Credits: Sturky and CrystalPX</Description>
      <Activate skinType="10139">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x279e" id="Mini Pirate King Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>486</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's a glorious thing to be pirate king!\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10141">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x27a0" id="The 11th Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>487</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm no doctor, but I am a priest!\n\nSkin Class: Priest\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10143">UnlockSkin</Activate>
      <Consumable/>
      <BagType>7</BagType>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x27a2" id="Quickdraw Cowboy Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>488</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He also draws cards!\n\nSkin Class: Sorcerer\nSprite Credits: CrystalPX</Description>
      <Activate skinType="10145">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>


<!-- EquipTest -->


   <Object type="0x190" id="Apple">
      <DisplayId>Apple of Extreme Maxening</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="6" amount="18050">IncrementStat</Activate>
      <Activate stat="0" amount="2000">IncrementStat</Activate>
      <Activate stat="3" amount="2000">IncrementStat</Activate>
      <Activate stat="20" amount="2000">IncrementStat</Activate>
      <Activate stat="21" amount="2000">IncrementStat</Activate>
      <Activate stat="22" amount="2000">IncrementStat</Activate>
      <Activate stat="26" amount="2000">IncrementStat</Activate>
      <Activate stat="27" amount="2000">IncrementStat</Activate>
      <Activate stat="28" amount="2000">IncrementStat</Activate>
      <Consumable/>
      <Backpack/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x18f" id="Gift">
      <DisplayId>Gift of Krathan</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use it and simply hit the class you need equipment for! Recommended to be used in your vault.\n\nConsume responsibly!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Testing Gift Spawner">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x641" id="Keys">
      <DisplayId>Skeleton Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Opens everything! For testing purposes.</Description>
      <Sound>use_potion</Sound>
      <Activate id="Key Spawner">Create</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x933" id="TKeys">
      <DisplayId>Testing Gift</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns an object that drops keys and items. For testing purposes.</Description>
      <Sound>use_potion</Sound>
      <Activate id="Testing Key Dropper">Create</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x025c" id="LH Lost Halls Debug Item">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>For all Lost Halls Testing needs! For testing purposes only!</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Soulbound/>
      <Activate id="LH Lost Halls Debug">Create</Activate>
   </Object>
   <Object type="0x174f" id="Test TP">
      <DisplayId>Godlands Teleporter</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Teleports the user near the mountains.</Description>
      <Soulbound/>
      <Activate id="Death Flower">TeleportToObject</Activate>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x10a2" id="Shatters TP">
      <DisplayId>Cursed Crown Teleporter</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>87</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Teleports the user to the Cursed Crown in the Shatters.</Description>
      <Soulbound/>
      <Activate id="shtrs The Cursed Crown">TeleportToObject</Activate>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x10fa" id="Test Close">
      <DisplayId>Realm Closer</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Kills 1 Heroes of Oryx.</Description>
      <Soulbound/>
      <Activate amount="1">KillRealmHeroes</Activate>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x0249" id="Test Ring">
      <DisplayId>Creator's Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring worn by powerful creators in the goal to observe their brand new creation.</Description>
      <ActivateOnEquip stat="0" amount="99999">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="99999">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5000">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>1500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1a50" id="Snowy Spawner">
      <DisplayId>Snowy Spawner</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to spawn Snowy for testing purposes!</Description>
      <Sound>use_potion</Sound>
      <Activate id="Spawner">Create</Activate>
      <InvUse/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x705e" id="InvinceMe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Renders the user invincible for a day.</Description>
      <InvUse/>
      <BagType>6</BagType>
      <Activate effect="Invincible" duration="86400">ConditionEffectSelf</Activate>
      <Soulbound/>
   </Object>
   <Object type="0x710c" id="tots">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Totalia Summoner</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Summons Totalia.</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Totalia the Malevolent" cooldown="30">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x1aa8" id="frpk">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>FR Test Permakey</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0fe</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to FR Test FOREVER, AND EVER, AND EVER... \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="FR Test Portal" cooldown="30">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x1fe3" id="frs">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>FR God Spawner</DisplayId>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spawn a Snow Construct.\n\nBe a responsible tester and don't use this in the Nexus!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="FR God">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x1958" id="tgs">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Test Guill Spawner</DisplayId>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spawns Test Guill!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="TG">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0xbb2" id="Prod Enemy Item">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Can spawn certain enemies. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <InvUse/>
      <Soulbound/>
      <BagType>5</BagType>
      <Activate id="Prod Enemy Spawner">Create</Activate>
   </Object>


<!-- ForbiddenJungle -->


   <Object type="0x172e" id="Mixcoatl Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0dc3" id="Mixcoatl the Masked God">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>27</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>4200</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>300</Exp>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Mask Powerwave</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Mask Powershot</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fireball 2</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc4" id="Boss Totem">
      <Enemy/>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Totem Fire Wall</ObjectId>
         <Damage>50</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0dc5" id="Jungle Spear">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x06</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
   </Object>
   <Object type="0x0dc6" id="Jungle Brazier">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x07</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x0dc7" id="Jungle Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0dc8" id="Jungle Invisible Solid">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x38</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0dc9" id="Jungle Grass Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0dca" id="Jungle Flowers Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <OccupySquare/>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0x0dcb" id="Jungle Plant Unbreakable">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dcc" id="Totem Spirit">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Flying/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>2</Exp>
      <Z>0.26</Z>
      <Projectile id="0">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>25</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dcd" id="Jungle Totem">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Totem Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dce" id="Basilisk Baby">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
   </Object>
   <Object type="0x0dcf" id="Basilisk">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>370</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Basilisk Beam</ObjectId>
         <Damage>22</Damage>
         <Speed>38</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Basilisk Beam</ObjectId>
         <Damage>30</Damage>
         <Speed>45</Speed>
         <Size>130</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Basilisk Beam</ObjectId>
         <Damage>36</Damage>
         <Speed>55</Speed>
         <Size>180</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0dd0" id="Mask Shaman">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Shaman Star</ObjectId>
         <Damage>10</Damage>
         <Speed>45</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Hallucinating</ConditionEffect>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0dd1" id="Mask Warrior">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Mask Blast</ObjectId>
         <Damage>10</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd2" id="Mask Hunter">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Hunter Spear</ObjectId>
         <Damage>25</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd3" id="Jungle Fire">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x0a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x10</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>85</ShadowSize>
      <ShadowColor>0xFA9632</ShadowColor>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>80</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>20</Damage>
         <Speed>0</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fireball 2</ObjectId>
         <Damage>25</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd4" id="Jungle Ground Flowers">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dd5" id="Jungle Grass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd6" id="Jungle Flower Bright">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6f</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd7" id="Jungle Plant">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x70</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x71</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x72</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd8" id="Jungle Plant Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <MaxHitPoints>500</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dd9" id="Jungle Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x73</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x74</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x75</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dda" id="Jungle Tree Big">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>


<!-- ForestMaze -->


   <Object type="0x5e62" id="Mama Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>200</Exp>
      <Size>140</Size>
      <Flying/>
      <Z>0.2</Z>
      <God/>
      <Quest/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>25</Damage>
         <Speed>5</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e61" id="Mini Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e60" id="Armored Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>4</Exp>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5e63" id="Ultimate Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>4</Defense>
      <Exp>48</Exp>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Acorn</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e4d" id="Forest Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>35</MaxHitPoints>
      <Defense>1</Defense>
      <Exp>4</Exp>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>70</Speed>
         <Damage>8</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e4c" id="Forest Goblin">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x5e5f" id="Forrest Shady Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x129</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5e" id="Forrest Shady Corner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5d" id="Forrest Shady Corner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5c" id="Forrest Shady Corner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x139</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5b" id="Forrest Shady Corner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x138</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5a" id="Forrest Shady OCorner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x137</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e59" id="Forrest Shady OCorner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x136</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e58" id="Forrest Shady OCorner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x135</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e57" id="Forrest Shady OCorner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x134</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e56" id="Forrest Shady Edge UP">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x133</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e55" id="Forrest Shady Edge DN">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x132</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e54" id="Forrest Shady Edge LF">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x131</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e53" id="Forrest Shady Edge RT">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x130</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e52" id="Forrest Shady Floor DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x126</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e51" id="Forrest Shady Floor DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x127</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e50" id="Forrest Shady Floor UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x128</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e4f" id="Forrest Shady Floor UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x12a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>


<!-- GhostShip -->


   <Object type="0x0e32" id="Davy Jones">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>27</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>35000</MaxHitPoints>
      <StasisImmune/>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <Exp>5000</Exp>
      <KeepDamageRecord/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Ghost Boss Slash</ObjectId>
         <Speed>65</Speed>
         <Damage>130</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Boss Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>140</Damage>
         <Size>110</Size>
         <LifetimeMS>3600</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e2d" id="Captain Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e50" id="Ghost Pirate Sr">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>32</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>0</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>15</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e36" id="Ghost Lanturn On">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xac</Index>
      </Texture>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Lanturn Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>85</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
      <Exp>0</Exp>
      <Size>120</Size>
      <ShadowColor>0xfec937a</ShadowColor>
   </Object>
   <Object type="0x0e35" id="Ghost Lanturn Off">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xad</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>spell/fire_nova</DeathSound>
      <MaxHitPoints>3500</MaxHitPoints>
      <Exp>0</Exp>
      <Size>120</Size>
      <Defense>2</Defense>
   </Object>
   <Object type="0x0e41" id="Yellow Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xae</Index>
      </Texture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e40" id="Red Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xaf</Index>
      </Texture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e3f" id="Green Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb6</Index>
      </Texture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e3e" id="Purple Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb7</Index>
      </Texture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e2e" id="Yellow Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xae</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e30" id="Red Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xaf</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e33" id="Green Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb8</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e34" id="Purple Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb9</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e4a" id="VDoor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xba</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e49" id="HDoor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbb</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e3a" id="Violent Spirit">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>0</Exp>
      <Enemy/>
      <Size>0</Size>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <Size>50</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e48" id="Lost Soul">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbc</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbc</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbd</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbe</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <Exp>0</Exp>
      <Size>90</Size>
      <ShadowSize>80</ShadowSize>
      <Z>0.33</Z>
      <Invincible/>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>35</Speed>
         <Size>50</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e45" id="Ghost of Roger">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>50</Defense>
      <Z>0.15</Z>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Roger Blast</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Skull Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e47" id="Maggot Sack">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e46" id="Maggot">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <Size>40</Size>
      <ShadowSize>85</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>30</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e44" id="School of Ghostfish">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>3</Defense>
      <Z>0.1</Z>
      <HitSound>monster/cubes_death</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Fish Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1300</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x0e43" id="Zombie Pirate Sr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Size>110</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>17</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>66</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0e42" id="Zombie Pirate Jr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      5171081
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>11</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>33</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x0e31" id="Lil' Ghost Pirate">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>33</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>0</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Swipe</ObjectId>
         <Speed>66</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x0e2f" id="GhostShip Rat">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Ghost Ship Rat</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>650</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Rat Tail</ObjectId>
         <Speed>45</Speed>
         <Damage>45</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1">Stunned</ConditionEffect>
      </Projectile>
   </Object>


<!-- GraveStones -->


   <Object type="0x0723" id="Gravestone 1">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6c</Index>
      </Texture>
   </Object>
   <Object type="0x0724" id="Gravestone 2">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6d</Index>
      </Texture>
   </Object>
   <Object type="0x0725" id="Gravestone 3">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6e</Index>
      </Texture>
   </Object>
   <Object type="0x0726" id="Gravestone 4">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6f</Index>
      </Texture>
   </Object>
   <Object type="0x0727" id="Gravestone 5">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x13</Index>
      </Texture>
   </Object>
   <Object type="0x0728" id="Gravestone 6">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x14</Index>
      </Texture>
   </Object>
   <Object type="0x0729" id="Gravestone 7">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x15</Index>
      </Texture>
   </Object>
   <Object type="0x072a" id="Gravestone 8">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0x072b" id="Gravestone 9">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x17</Index>
      </Texture>
   </Object>
   <Object type="0x072c" id="Gravestone 10">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x27</Index>
      </Texture>
   </Object>
   <Object type="0x072d" id="Gravestone 11">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3d</Index>
      </Texture>
   </Object>
   <Object type="0x164" id="Supporter Gravestone Rank 1">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone8x8</File>
         <Index>0x80</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x165" id="Supporter Gravestone Rank 2">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone8x8</File>
         <Index>0x90</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x90</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x166" id="Supporter Gravestone Rank 3">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone8x8</File>
         <Index>0x82</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x167" id="Supporter Gravestone Rank 4">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone8x8</File>
         <Index>0x92</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone8x8</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x168" id="Supporter Gravestone Rank 5">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x169" id="Supporter Gravestone Rank 6">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x24</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x16a" id="Supporter Gravestone Rank 7">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x26</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x16b" id="Supporter Gravestone Rank 8">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x28</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x16c" id="Supporter Gravestone Rank 9">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x2a</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x2b</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x16d" id="Supporter Gravestone Rank 10">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x2c</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x2d</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x16e" id="Supporter Gravestone Rank 11">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x2f</Index>
      </Texture>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x2e</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiGravestone16x16</File>
               <Index>0x2f</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>


<!-- HauntedCemetery -->


   <Object type="0x5f27" id="Arena Skeleton">
      <DisplayId>Reanimated Remains</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>75</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Skeleton Attack</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1e" id="Troll 1">
      <DisplayId>Forest Troll</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>110</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>35</Defense>
      <Projectile id="0">
         <ObjectId>Troll 1 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Troll 1 Attack 1</ObjectId>
         <Damage>65</Damage>
         <Speed>35</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>135</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x5f20" id="Troll 2">
      <DisplayId>Troll Pathfinder</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1750</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Troll 2 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>130</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f31" id="Arena Mushroom">
      <DisplayId>Deadly Mushroom</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x311</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x312</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x313</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1f" id="Troll 3">
      <DisplayId>Troll Matriarch</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <Quest/>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>84</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>9000</MaxHitPoints>
      <Exp>500</Exp>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Troll 3 Attack 1</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>175</Size>
         <Wavy/>
         <ConditionEffect duration="5">Hallucinating</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Nature Wave</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>125</Size>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f01" id="Arena Ghost 1">
      <DisplayId>Apparition</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>68</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>125</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>10</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>95</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>150</Size>
         <Amplitude>0.05</Amplitude>
         <Frequency>10</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>120</Size>
         <Amplitude>0.05</Amplitude>
         <Frequency>10</Frequency>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5f12" id="Arena Ghost 2">
      <DisplayId>Haunting Spectre</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>74</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x30f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x310</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>125</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>5</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Ghost Blast</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f28" id="Arena Possessed Girl">
      <DisplayId>Possessed Child</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Magic Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.1</Amplitude>
         <Frequency>10</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f33" id="Arena Statue Left">
      <DisplayId>Fate</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>91</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x97</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Exp>300</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>145</Size>
      </Projectile>
   </Object>
   <Object type="0x5f10" id="Arena Statue Right">
      <DisplayId>Glory</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>92</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x98</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Exp>300</Exp>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>125</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Damage>75</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x5f07" id="Arena Ghost Bride">
      <DisplayId>Ghost Bride</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <Quest/>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>81</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>1000</Exp>
      <Defense>30</Defense>
      <ShadowSize>0</ShadowSize>
      <Z>.2</Z>
      <Flying/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Ghost Bride Attack 1</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Big Blast</ObjectId>
         <Damage>95</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Ghost Bride Attack 1</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>3000</LifetimeMS>
         <Amplitude>2.5</Amplitude>
         <Frequency>0.5</Frequency>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <Boomerang/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x5f2c" id="Arena Spider">
      <DisplayId>Grave Spider</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>76</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1750</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Spider Bolt</ObjectId>
         <Damage>95</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Spider Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f02" id="Arena Risen Mummy">
      <DisplayId>Risen Mummy</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>69</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>5500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2100</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>110</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2300</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>115</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>130</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>145</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Mummy Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>160</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f2e" id="Arena Vampire">
      <DisplayId>Vengeful Vampire</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>77</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3250</MaxHitPoints>
      <Defense>20</Defense>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Vampire Attack</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.8</Amplitude>
         <Frequency>2</Frequency>
         <ConditionEffect duration="1.8">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5f30" id="Arena Pumpkin">
      <DisplayId>Jack-o'-lanturn</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x273</Index>
      </Texture>
      <Animation period="0" prob="1">
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x273</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x276</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x275</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x274</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x275</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x276</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x273</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x277</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x278</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x277</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x278</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x277</Index>
            </Texture>
         </Frame>
      </Animation>
      <MinSize>90</MinSize>
      <MaxSize>110</MaxSize>
      <SizeStep>5</SizeStep>
      <Z>0.3</Z>
      <Flying/>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Orange Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="1">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f2d" id="Arena Pumpkin King">
      <DisplayId>Pumpkin King</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <Quest/>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>1500</Exp>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Wave</ObjectId>
         <Damage>115</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <Size>110</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <PassesCover/>
         <Boomerang/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Orange Pumpkin Wave</ObjectId>
         <Damage>110</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <Size>125</Size>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x5f03" id="Arena Risen Warrior">
      <DisplayId>Risen Warrior</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>70</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>35</Defense>
      <Projectile id="0">
         <ObjectId>Purple Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f04" id="Arena Risen Mage">
      <DisplayId>Risen Mage</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>71</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x5f05" id="Arena Risen Archer">
      <DisplayId>Risen Archer</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>72</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2.8">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Thousand Shot Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f06" id="Arena Risen Brawler">
      <DisplayId>Risen Brawler</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>73</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Yellow Grey Ball</ObjectId>
         <Damage>110</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2f" id="Arena Blue Flame">
      <DisplayId>Forgotten Soul</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>78</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.4</Z>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2b" id="Arena Grave Caretaker">
      <DisplayId>Grave Caretaker</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <Quest/>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>15</Defense>
      <StunImmune/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Angry Ghost</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.05</Amplitude>
         <Frequency>10</Frequency>
         <PassesCover/>
         <ConditionEffect duration="1.2">Petrify</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>85</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>60</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x6004" id="Classic Ghost">
      <Enemy/>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>67</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>75</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.3">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.33</Z>
      <Flying/>
      <DontFaceAttacks/>
      <MaxHitPoints>1500</MaxHitPoints>
      <Exp>25</Exp>
      <Defense>8</Defense>
      <Projectile id="0">
         <ObjectId>White Ghost Shot</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Curse</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6005" id="Zombie Hulk">
      <Enemy/>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>77</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>78</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>110</Size>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>68</Exp>
      <Projectile id="0">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>110</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>100</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="0.8">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x600c" id="Mini Werewolf">
      <DisplayId>Werewolf Cub</DisplayId>
      <Group>Hallowrena</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_hobbits_hit</HitSound>
      <DeathSound>monster/goblins_hit</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>3</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Wereshot</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <Size>90</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Wereshot</ObjectId>
         <Damage>65</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6003" id="Werewolf">
      <Enemy/>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>79</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Wereblast</ObjectId>
         <Damage>105</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Wereblast</ObjectId>
         <Damage>100</Damage>
         <Speed>38</Speed>
         <Size>80</Size>
         <LifetimeMS>900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Wereblast</ObjectId>
         <Damage>115</Damage>
         <Speed>45</Speed>
         <Size>130</Size>
         <LifetimeMS>900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Wereblast</ObjectId>
         <Damage>130</Damage>
         <Speed>55</Speed>
         <Size>180</Size>
         <LifetimeMS>900</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x6007" id="Flying Flame Skull">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>75</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>75</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.3">XMLEffect</Effect>
      </AltTexture>
      <Size>110</Size>
      <ShadowSize>60</ShadowSize>
      <ShadowColor>0xA9D1A9</ShadowColor>
      <Z>0.4</Z>
      <Flying/>
      <DontFaceAttacks/>
      <Exp>0</Exp>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6002" id="Halloween Zombie Spawner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>65</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x6001" id="Blue Zombie">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/dwarf_god_hit</DeathSound>
      <MaxHitPoints>550</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>12</Defense>
      <Projectile id="0">
         <ObjectId>Blue Zombie Wave</ObjectId>
         <Damage>65</Damage>
         <Speed>35</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6000" id="Zombie Rise">
      <DisplayId>Blue Zombie</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2fd</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2fe</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2ff</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x300</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x301</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x302</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x303</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x304</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x305</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="10">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x306</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="11">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x307</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="12">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x308</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="13">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x309</Index>
         </Texture>
      </AltTexture>
      <Size>110</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Invincible/>
   </Object>
   <Object type="0x6009" id="Skuld Apparition">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>67</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>73</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>74</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Ghost X</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x600a" id="Skuld Portal">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>67</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x6006" id="Ghost of Skuld">
      <Enemy/>
      <God/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>75</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>73</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>76</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="9">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="10">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>67</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="11">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="12">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="13">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <ShadowColor>0xA9D1A9</ShadowColor>
      <MaxHitPoints>53000</MaxHitPoints>
      <Exp>5000</Exp>
      <Defense>35</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Ghost Cross</ObjectId>
         <Damage>95</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost X</ObjectId>
         <Damage>25</Damage>
         <Speed>85</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.2">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Giga Ghost X</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>200</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <Boomerang/>
         <PassesCover/>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>140</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <PassesCover/>
         <Wavy/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>140</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <PassesCover/>
         <Wavy/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Ghost X</ObjectId>
         <Damage>140</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
         <PassesCover/>
         <Wavy/>
         <ConditionEffect duration="2.6">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Giga Ghost X</ObjectId>
         <Damage>250</Damage>
         <Speed>50</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Magnitude>4</Magnitude>
         <Size>200</Size>
         <MultiHit/>
         <PassesCover/>
         <Parametric/>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ghost X</ObjectId>
         <Damage>25</Damage>
         <Speed>85</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e8c" id="Arena 1 North Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16d</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x186</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x188</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x18a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8b</Index>
         </Texture>
      </AltTexture>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x5e8d" id="Arena 1 South Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x5e8e" id="Arena 1 East Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x5e8f" id="Arena 1 West Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb72" id="Arena 2 North Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x187</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x189</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x18b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8c</Index>
         </Texture>
      </AltTexture>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb73" id="Arena 2 South Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb74" id="Arena 2 East Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16d</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb75" id="Arena 2 West Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16e</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb76" id="Arena 3 North Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16d</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x186</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x188</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x18a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8b</Index>
         </Texture>
      </AltTexture>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb77" id="Arena 3 South Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb78" id="Arena 3 East Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16e</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb79" id="Arena 3 West Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16e</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb7a" id="Arena 4 North Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16e</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x187</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x189</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x18b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8c</Index>
         </Texture>
      </AltTexture>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb7b" id="Arena 4 South Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16d</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb7c" id="Arena 4 East Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0xb7d" id="Arena 4 West Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x6010" id="Arena 5 South Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16d</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x600f" id="Arena 5 North Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16c</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16f</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x600e" id="Arena 5 East Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16b</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16e</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x600d" id="Arena 5 West Gate Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16a</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x16d</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect minRadius="0.5" maxRadius="5" color="0xA9D1A9" size="100" life="0.60" amount="100">ExplosionComplex</Effect>
      </AltTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/wooden_walls_death</Sound>
   </Object>
   <Object type="0x5e9a" id="Area 1 Controller">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="9">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x5f21" id="Area 2 Controller">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="9">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x5f22" id="Area 3 Controller">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="9">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x5f23" id="Area 4 Controller">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="9">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x5f24" id="Area 5 Controller">
      <DisplayId>Ghost of SKOLd</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x600b" id="BattleMaster">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>68</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>69</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>70</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="9">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Ghost X</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x6008" id="Skuld Summoner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x5f09" id="Arena Hay Stack">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <NoMiniMap/>
   </Object>
   <Object type="0x5f1a" id="Arena Dead Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x90</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x91</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x92</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x93</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x5f1b" id="Arena Statue">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x94</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x95</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0xb91" id="Arena Memorial 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x11</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb92" id="Arena Memorial 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x13</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb93" id="Arena Memorial 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x14</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb94" id="Arena Memorial 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x15</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb95" id="Arena Memorial 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x16</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb96" id="Arena Memorial 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiGravestone16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x6e0a" id="Smitty Werbenjagermanjensen's Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x18c</Index>
      </Texture>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x6656" id="Hallowrena Event Controller">
      <Enemy/>
      <Invincible/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x273</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x809e" id="Arena Master Anchor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb97" id="Arena Caretaker Anchor 1L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb98" id="Arena Caretaker Anchor 2L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb3" id="Arena Caretaker Anchor 3L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb4" id="Arena Caretaker Anchor 4L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb5" id="Arena Caretaker Anchor 1R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb6" id="Arena Caretaker Anchor 2R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb7" id="Arena Caretaker Anchor 3R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb8" id="Arena Caretaker Anchor 4R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xdb9" id="Arena Caretaker Anchor Mid">
      <DisplayId>Grave Caretaker</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x94</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>60</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb82" id="Arena Cowardice 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb83" id="Arena Cowardice 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb84" id="Arena Cowardice 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb85" id="Arena Cowardice 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb71" id="Arena DC">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <Size>-1</Size>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <FullOccupy/>
      <NoMiniMap/>
   </Object>
   <Object type="0xb7e" id="Gate Entry Side Pass">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x77</Index>
      </Texture>
      <Static/>
      <ShadowSize>0</ShadowSize>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0xb7f" id="Gate Entry Side 2 Pass">
      <Class>GameObject</Class>
      <Model>Gate Entry 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x8a</Index>
      </Texture>
      <Static/>
      <ShadowSize>0</ShadowSize>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0xb80" id="Arena Enter Gate 1 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb81" id="Arena Exit Gate 1 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb86" id="Arena Enter Gate 2 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb87" id="Arena Exit Gate 2 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb88" id="Arena Enter Gate 3 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb89" id="Arena Exit Gate 3 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb8a" id="Arena Enter Gate 4 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb8b" id="Arena Exit Gate 4 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xb8c" id="Arena Passage 1 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb8d" id="Arena Passage 2 Helper">
      <DisplayId>Adam Thielen</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb8e" id="Arena Passage 2 Helper Wideout">
      <DisplayId>Stefon Diggs</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb8f" id="Arena Passage 3 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb90" id="Arena Passage 4 Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Heroes -->


   <Object type="0x668" id="Red Demon">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Hero/>
      <Quest/>
      <God/>
      <Level>19</Level>
      <Exp>234</Exp>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Mystic Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>9</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <PassesCover/>
         <Parametric/>
      </Projectile>
   </Object>
   <Object type="0x669" id="Imp">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x11</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Flying/>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66a" id="Demon">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x12</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>12</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>55</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66b" id="Demon Warrior">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>260</MaxHitPoints>
      <Defense>14</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x675" id="Phoenix Lord">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x2a</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Hero/>
      <Quest/>
      <Level>17</Level>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x676" id="Birdman Chief">
      <Group>Pyre</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x15</Index>
      </AnimatedTexture>
      <Size>105</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>11</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>40</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x677" id="Birdman">
      <Group>Pyre</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x16</Index>
      </AnimatedTexture>
      <Size>95</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>7</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>46</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c1" id="Phoenix Reborn">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x2a</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>4200</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Quest/>
      <Level>17</Level>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="2.5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c2" id="Phoenix Egg">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x54</Index>
      </Texture>
      <Size>130</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x67d" id="Cyclops God">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x42</Index>
      </Texture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>4500</MaxHitPoints>
      <Defense>8</Defense>
      <Hero/>
      <Quest/>
      <God/>
      <Level>16</Level>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>8</Damage>
         <Speed>20</Speed>
         <Size>90</Size>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beam</ObjectId>
         <Damage>15</Damage>
         <Speed>40</Speed>
         <Size>150</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Beam</ObjectId>
         <Damage>33</Damage>
         <Speed>60</Speed>
         <Size>210</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Beam</ObjectId>
         <Damage>56</Damage>
         <Speed>80</Speed>
         <Size>270</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Blade</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2100</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x67e" id="Cyclops">
      <Group>Cyclopes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x67f" id="Cyclops Warrior">
      <Group>Cyclopes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>3</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x680" id="Cyclops Noble">
      <Group>Cyclopes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>310</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>3</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>55</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x681" id="Cyclops Prince">
      <Group>Cyclopes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>3</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>55</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x682" id="Cyclops King">
      <Group>Cyclopes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>3</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>60</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0928" id="Ghost King">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>95</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Level>15</Level>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0929" id="Ghost Master">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>2</Defense>
      <StasisImmune/>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <Size>140</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x092d" id="Actual Ghost King">
      <DisplayId>Ghost King</DisplayId>
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>95</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Level>15</Level>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x092a" id="Small Ghost">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>2</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x092b" id="Medium Ghost">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>7</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x092c" id="Large Ghost">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>180</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x662" id="Ghost Archer">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>2</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x663" id="Ghost Warrior">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>4</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x664" id="Ghost Mage">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x665" id="Ghost Rogue">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>2</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x666" id="Ghost Paladin">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>160</MaxHitPoints>
      <Defense>6</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x667" id="Ghost Knight">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x10</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>180</MaxHitPoints>
      <Defense>8</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x678" id="Oasis Giant">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x2b</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>650</MaxHitPoints>
      <Defense>15</Defense>
      <Hero/>
      <Quest/>
      <Level>13</Level>
      <Exp>325</Exp>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x679" id="Oasis Ruler">
      <Group>Oasis</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>Orange Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x67a" id="Oasis Soldier">
      <Group>Oasis</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>180</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x67b" id="Oasis Creature">
      <Group>Oasis</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Size>90</Size>
      <MaxHitPoints>160</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Purple Bolt</ObjectId>
         <Damage>25</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x67c" id="Oasis Monster">
      <Group>Oasis</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero2</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>100</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x091f" id="Ent Ancient">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ent Ancient</DisplayId>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <StasisImmune/>
      <Hero/>
      <TrackLoot/>
      <Quest/>
      <Level>11</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x0920" id="Actual Ent Ancient">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ent Ancient</DisplayId>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>15</Defense>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Level>11</Level>
      <Exp>384</Exp>
      <Projectile id="0">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>40</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>50</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>70</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>45</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2800</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>35</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>110</Damage>
         <Speed>35</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>130</Size>
      </Projectile>
   </Object>
   <Object type="0x0921" id="Ent">
      <Group>Ents</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>4500</MaxHitPoints>
      <Defense>11</Defense>
      <Exp>29</Exp>
      <Projectile id="0">
         <ObjectId>Leaf Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x0922" id="Ent Sapling">
      <Group>Ents</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>3</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>Leaf Bolt</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x0923" id="Greater Nature Sprite">
      <Group>Greater Nature Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>3600</MaxHitPoints>
      <Defense>7</Defense>
      <Flying/>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>45</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>70</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0924" id="Actual Greater Nature Sprite">
      <DisplayId>Greater Nature Sprite</DisplayId>
      <Group>Greater Nature Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>3600</MaxHitPoints>
      <Defense>7</Defense>
      <Flying/>
      <Exp>78</Exp>
      <StasisImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>70</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x091b" id="Lich">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Level>9</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091c" id="Actual Lich">
      <DisplayId>Lich</DisplayId>
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>7</Defense>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Level>9</Level>
      <Exp>165</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091d" id="Phylactery Bearer">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>4</Defense>
      <Exp>58</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Sparkling Bolt</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>50</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x091e" id="Haunted Spirit">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>58</Exp>
      <Projectile id="0">
         <ObjectId>Eldritch Zap</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65f" id="Mummy">
      <Group>Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x660" id="Mummy King">
      <Group>Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x661" id="Mummy Pharaoh">
      <Group>Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6db" id="Kage Kami">
      <Enemy/>
      <Class>Character</Class>
      <Group>Heros</Group>
      <Level>18</Level>
      <RandomTexture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x3a</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x4b</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x4c</Index>
         </Texture>
      </RandomTexture>
      <Portrait>
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>17</Index>
         </AnimatedTexture>
      </Portrait>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>17</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>63</Defense>
      <Exp>273</Exp>
      <Size>120</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>Specter Spinner</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="4">Sick</ConditionEffect>
         <ConditionEffect duration="1">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Specter Shot</ObjectId>
         <Damage>75</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>2600</LifetimeMS>
         <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x6da" id="Specter Mine">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2a</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x39</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>150</Defense>
      <Exp>2</Exp>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Specter Spike</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0dc2" id="Great Coil Snake">
      <Class>Character</Class>
      <Enemy/>
      <Group>Heros</Group>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>15</Defense>
      <Quest/>
      <Level>8</Level>
      <Exp>270</Exp>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>16000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc0" id="Great Temple Snake">
      <Class>Character</Class>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>1</Exp>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>20</Damage>
         <Speed>55</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc1" id="Great Snake Egg">
      <Class>Character</Class>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x8a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x2f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x37</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0925" id="Deathmage">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>11</Defense>
      <Quest/>
      <Level>7</Level>
      <Exp>270</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65a" id="Skeleton">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65b" id="Skeleton Swordsman">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>55</MaxHitPoints>
      <Defense>2</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>15</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65c" id="Skeleton Veteran">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>4</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65d" id="Skeleton Mage">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65e" id="Skeleton King">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>75</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>15</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x73f8" id="Ent Ancient Challenger">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ent Ancient</DisplayId>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <StasisImmune/>
      <Hero/>
      <TrackLoot/>
      <Quest/>
      <Level>11</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x73f9" id="Actual Ent Ancient Challenger">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ent Ancient</DisplayId>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>15</Defense>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <Level>11</Level>
      <Exp>384</Exp>
      <Projectile id="0">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>40</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>50</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>70</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>45</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2800</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>35</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>110</Damage>
         <Speed>35</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>130</Size>
      </Projectile>
   </Object>


<!-- High -->


   <Object type="0x646" id="Minotaur">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x48</Index>
      </Texture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>850</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighSand</Terrain>
      <God/>
      <SpawnProb>0.75</SpawnProb>
      <Level>10</Level>
      <Quest/>
      <Exp>144</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>52</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x647" id="Flayer">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>8</Defense>
      <Terrain>HighSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x648" id="Flayer Veteran">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>0</Defense>
      <Terrain>HighSand</Terrain>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x649" id="Flayer God">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <Exp>280</Exp>
      <Defense>12</Defense>
      <Terrain>HighSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0903" id="Flamer King">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>29</Damage>
         <Size>105</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.6</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>7</Defense>
      <Exp>40</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Terrain>HighSand</Terrain>
   </Object>
   <Object type="0x0904" id="Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>29</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>12</Defense>
      <Exp>5</Exp>
      <Terrain>HighSand</Terrain>
   </Object>
   <Object type="0x63a" id="Undead Dwarf Warrior">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x63b" id="Undead Dwarf Axebearer">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>260</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>46</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x63c" id="Undead Dwarf Mage">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>210</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>32</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x63e" id="Undead Dwarf King">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>52</Damage>
         <Speed>100</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x63f" id="Soulless Dwarf">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>11</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x640" id="Undead Dwarf God">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4b</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>11</Defense>
      <Exp>160</Exp>
      <Terrain>HighPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0900" id="Shield Orc Key">
      <Group>Shield Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Shield Orc Queen</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>40</Damage>
         <Size>30</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>50</Exp>
      <Terrain>HighPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
   </Object>
   <Object type="0x0901" id="Shield Orc Flooder">
      <Group>Shield Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Shield Orc King</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>30</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>60</Defense>
      <Exp>0</Exp>
      <Terrain>HighPlains</Terrain>
   </Object>
   <Object type="0x0902" id="Shield Orc Shield">
      <Group>Shield Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Shield Orc Warrior</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>30</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Terrain>HighPlains</Terrain>
   </Object>
   <Object type="0x0957" id="Urgle">
      <Group>Traptossers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Terrain>HighPlains</Terrain>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>1600</MaxHitPoints>
      <Size>100</Size>
      <Defense>9</Defense>
      <Exp>80</Exp>
      <SpawnProb>1.00</SpawnProb>
      <Level>13</Level>
      <Quest/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>48</Damage>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0958" id="Left Horizontal Trap">
      <DisplayId>Trap Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0959" id="Top Vertical Trap">
      <DisplayId>Trap Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0960" id="45-225 Diagonal Trap">
      <DisplayId>Trap Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0961" id="135-315 Diagonal Trap">
      <DisplayId>Trap Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x642" id="Ogre Mage">
      <Group>Ogres</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>38</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x643" id="Ogre Warrior">
      <Group>Ogres</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>270</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>45</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x644" id="Ogre Wizard">
      <Group>Ogres</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x645" id="Ogre King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x64a" id="Night Elf Archer">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>36</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x64b" id="Night Elf Warrior">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>36</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x64c" id="Night Elf Mage">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x64d" id="Night Elf Veteran">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x10</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Gold Arrow</ObjectId>
         <Damage>45</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x64f" id="Night Elf King">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x12</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>180</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x650" id="Lizard God">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Exp>180</Exp>
      <Defense>12</Defense>
      <Terrain>HighForest</Terrain>
      <God/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0206" id="Dragon Egg">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>75</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
   </Object>
   <Object type="0x0207" id="White Dragon Whelp">
      <Class>Character</Class>
      <Size>65</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe4</Index>
      </Texture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>240</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>30</Damage>
         <Size>80</Size>
         <LifetimeMS>2300</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0208" id="Juvenile White Dragon">
      <Class>Character</Class>
      <Size>90</Size>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>43</Damage>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0209" id="Adult White Dragon">
      <Class>Character</Class>
      <Size>120</Size>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Exp>80</Exp>
      <Terrain>HighForest</Terrain>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x3d24" id="Realm Manticore">
      <DisplayId>Manticore</DisplayId>
      <Class>Character</Class>
      <Size>100</Size>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <MaxHitPoints>700</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Coffin Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>50</Damage>
         <Size>90</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x3d25" id="Hunter Centaur">
      <Class>Character</Class>
      <Size>100</Size>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x6a</Index>
      </Texture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <SpawnProb>0.75</SpawnProb>
      <Level>12</Level>
      <Quest/>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <Size>130</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beer Shockwave</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x716a" id="Dark Elf Scout">
      <Group>Dark Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>48</Damage>
         <Speed>68</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fca" id="Dark Elf Swordsman">
      <Group>Dark Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x14</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>340</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>48</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fd5" id="Dark Elf Cleric">
      <Group>Dark Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x15</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>260</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>32</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x73cb" id="Dark Elf Royal Guard">
      <Group>Dark Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x16</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>450</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x748f" id="Dark Elf Queen">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x17</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>HighForest</Terrain>
      <Quest/>
      <Level>14</Level>
      <Exp>300</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Magic Attack</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x657b" id="Beer Trigger">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <SpawnProb>0.2</SpawnProb>
      <Terrain>HighForest</Terrain>
      <PerRealmMax>2</PerRealmMax>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x5e25" id="Beer God">
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      &#8203;
      &#8203;
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>52</Index>
      </AnimatedTexture>
      &#8203;
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>53</Index>
         </AnimatedTexture>
      </AltTexture>
      &#8203;
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>-1</Size>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>10</Defense>
      <Level>20</Level>
      <Exp>2000</Exp>
      &#8203;
      <Projectile id="0">
         <ObjectId>Beer Barrel</ObjectId>
         <Damage>125</Damage>
         <Speed>85</Speed>
         <Size>130</Size>
         <LifetimeMS>1400</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.2">Drunk</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beer Shockwave</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>140</Size>
         <PassesCover/>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Beer Punch</ObjectId>
         <Damage>125</Damage>
         <Speed>65</Speed>
         <Size>130</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="0.5">Drunk</ConditionEffect>
      </Projectile>
      &#8203;
      &#8203;
      &#8203;
      &#8203;
      &#8203;
      &#8203;
      &#8203; &#8203; &#8203; &#8203; &#8203;
      &#8203;
      &#8203;
      &#8203;
   </Object>


<!-- IceTomb -->


   <Object type="0x7fd0" id="Ice Golem">
      <Group>Ice Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x7fd1" id="Ice Tomb Chest">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <Size>160</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <TrackLoot/>
   </Object>
   <Object type="0x7f51" id="Ice Tomb Event Chest Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7fcb" id="Ice Tomb Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <TrackLoot/>
   </Object>
   <Object type="0x7fab" id="Ice Artifact 1">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fac" id="Ice Artifact 2">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fad" id="Ice Artifact 3">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fae" id="Aqua Artifact 1">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7faf" id="Aqua Artifact 2">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fb0" id="Aqua Artifact 3">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fb1" id="Shard Artifact 1">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fb2" id="Shard Artifact 2">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fb3" id="Shard Artifact 3">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fa6" id="Ice Tomb Boss Anchor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7fa7" id="Activator">
      <DisplayId>Mysterious Ice Shard</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x30</Index>
      </Texture>
      <NoMiniMap/>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x31</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x32</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x7fa8" id="Ice Tomb Support Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Polaris Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x180</Index>
      </Texture>
   </Object>
   <Object type="0x7fa9" id="Ice Tomb Attacker Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Glacius Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x181</Index>
      </Texture>
   </Object>
   <Object type="0x7faa" id="Ice Tomb Defender Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Frimar Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x182</Index>
      </Texture>
   </Object>
   <Object type="0x7fb4" id="Ice Tomb Support">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Polaris</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>65000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <Exp>400</Exp>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ninja Star Ice</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Frozen Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Jester Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>150</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x7fb5" id="Ice Tomb Attacker">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Glacius</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>75000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <Exp>400</Exp>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ninja Star Ice</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Icey Magic Attack</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7fb6" id="Ice Tomb Defender">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Frimar</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>85000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <Exp>400</Exp>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Water Storm</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x7fb8" id="Ice Tomb Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Ice Tomb</DisplayId>
      <DungeonName>Ice Tomb</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x09</Index>
      </Texture>
   </Object>


<!-- KTesting -->


   <Object type="0xaaaa" id="Totalia Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x164</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xaaab" id="Totalia Star">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x165</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xaaac" id="Totalia Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x166</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xaaad" id="Totalia Crescent">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x167</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0xaaae" id="Totalia Bat Eye">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x168</Index>
      </Texture>
   </Object>
   <Object type="0xaaef" id="Totalia Bat Body">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x169</Index>
      </Texture>
   </Object>
   <Object type="0x231a" id="Pile Spawn MidForest">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>2</PerRealmMax>
      <Terrain>MidForest</Terrain>
   </Object>
   <Object type="0x231b" id="Pile Spawn MidPlains">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>2</PerRealmMax>
      <Terrain>MidPlains</Terrain>
   </Object>
   <Object type="0x231c" id="Pile Spawn MidSand">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>2</PerRealmMax>
      <Terrain>MidSand</Terrain>
   </Object>
   <Object type="0x231d" id="Pile Spawn HighForest">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>2</PerRealmMax>
      <Terrain>HighForest</Terrain>
   </Object>
   <Object type="0x231e" id="Pile Spawn HighPlains">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>2</PerRealmMax>
      <Terrain>HighPlains</Terrain>
   </Object>
   <Object type="0x231f" id="Pile Spawn HighSand">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>2</PerRealmMax>
      <Terrain>HighSand</Terrain>
   </Object>
   <Object type="0x2320" id="Pile Spawn God">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <PerRealmMax>3</PerRealmMax>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x7460" id="Totalia Death">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7fc8" id="Pile of Bones">
      <Class>GameObject</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x0e</Index>
      </Texture>
      <MinSize>80</MinSize>
      <MaxSize>90</MaxSize>
      <SizeStep>2</SizeStep>
      <Sound id="0">monster/rocks_death</Sound>
   </Object>
   <Object type="0x3ccf" id="Totalia the Malevolent">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>char_select</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>20</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <Projectile id="0">
         <ObjectId>Totalia Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
         <Amplitude>1.2</Amplitude>
         <Frequency>4</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Totalia Star</ObjectId>
         <Speed>50</Speed>
         <Damage>140</Damage>
         <Size>110</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <Amplitude>1.0</Amplitude>
         <Frequency>2</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <LifetimeMS>0</LifetimeMS>
         <Size>0</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Totalia Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>130</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
         <Amplitude>2</Amplitude>
         <Frequency>2</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Totalia Bat Body</ObjectId>
         <Speed>50</Speed>
         <Damage>120</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Totalia Bat Eye</ObjectId>
         <Speed>50</Speed>
         <Damage>120</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>0</Speed>
         <Damage>80</Damage>
         <Size>90</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <PassesCover/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Totalia Crescent</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x6fe8" id="Totalia Bat">
      <DisplayId>Totalia's Bat Swarm</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>autumnNexusChars16x16</File>
         <Index>0x3</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>80</Size>
      <Flying/>
      <Z>0.2</Z>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile>
         <ObjectId>Purple Spit</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
         <Amplitude>1.25</Amplitude>
         <Frequency>0.35</Frequency>
         <ConditionEffect duration="1.6">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xafb" id="New Ability Dropper">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x8da" id="Admin Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>A prism used for unprecedented velocity by the Cult of Admin.</Description>
      <Usable/>
      <MpCost>0</MpCost>
      <ActivateOnEquip stat="22" amount="125">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1000">IncrementStat</ActivateOnEquip>
      <Activate maxDistance="20">Teleport</Activate>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x5e22" id="TileSwap">
      <Class>GameObject</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>100</Size>
   </Object>
   <Object type="0x108f" id="TG TP">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>54</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0xcf2" id="TG">
      <DisplayId>Test Guill</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars8x8rEmbed</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>160</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <ShadowSize>50</ShadowSize>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>0</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>20</Speed>
         <Damage>0</Damage>
         <Size>0</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>77.3333</Speed>
         <Damage>0</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Star Stunner</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>8</Damage>
         <Speed>10</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>20</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Speed>40</Speed>
         <Damage>1</Damage>
         <Size>40</Size>
         <LifetimeMS>20000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Color>0x00ff00</Color>
   </Object>
   <Object type="0x63d" id="Decaract">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <Invincible/>
      <Size>0</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
   </Object>
   <Object type="0xc0c" id="0Def">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>0</Defense>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0xc0d" id="20Def">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>20</Defense>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0xc0e" id="60Def">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>60</Defense>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x0752" id="Stat Baloon">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>54</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <Exp>0</Exp>
      <MaxHitPoints>4000</MaxHitPoints>
      <Z>0.3</Z>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x0d0e" id="Head">
      <DisplayId>Willem's Head</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>58</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>59</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>60</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>400000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>20000</Exp>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Speed>25</Speed>
         <Damage>200</Damage>
         <Size>80</Size>
         <LifetimeMS>10000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Spinner</ObjectId>
         <Speed>60</Speed>
         <Damage>0</Damage>
         <Size>80</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="60">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x97a" id="Admin Blade">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97b" id="Admin Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97c" id="Admin Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97d" id="Admin Stab">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf3</Index>
      </Texture>
   </Object>
   <Object type="0x97e" id="Admin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97f" id="Admin Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x9d4" id="Admin Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe0</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>The sacred blade of the Cult of Admin. Not to be trifled with.</Description>
      <RateOfFire>1.5</RateOfFire>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Admin Blade</ObjectId>
         <Speed>120</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d6" id="Admin Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe1</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Only advanced acolytes of the Cult of Admin may wield this weapon.</Description>
      <RateOfFire>1.5</RateOfFire>
      <OldSound>magicShoot</OldSound>
      <Projectile>
         <ObjectId>Admin Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>3000</MinDamage>
         <MaxDamage>3000</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d7" id="Admin Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe2</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>The Cult of Admin is always on the hunt for the unworthy.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>arrowShoot</OldSound>
      <Projectile>
         <ObjectId>Admin Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>1000</MinDamage>
         <MaxDamage>1000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>8</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d8" id="Admin Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe3</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A cursed dagger imbued with the infinite power of the Cult of Admin.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>daggerSwing</OldSound>
      <Projectile>
         <ObjectId>Admin Stab</ObjectId>
         <Speed>150</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d3" id="Admin Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe4</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A godly weapon belonging to the Cult of Admin.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>magicShoot</OldSound>
      <Projectile>
         <ObjectId>Admin Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <PassesCover/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c2" id="Admin Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>The finest katana, forged by the Cult of Admin. Its blade cuts anything.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Admin Slash</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>2</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>


<!-- LairOfDraconis -->


   0x202f
   <Object type="0x7500" id="NM Altar of Draconis">
      <DisplayId>Altar of Draconis</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <EventChestBoss/>
      <Invincible/>
      <Color>0x30BBFB</Color>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xda</Index>
      </Texture>
      <Size>120</Size>
      <Z>1.2</Z>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x7509" id="NM Blue Dragon Soul">
      <DisplayId>Azure Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a6</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c2</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750A" id="NM Red Dragon Soul">
      <DisplayId>Crimson Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a7</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c5</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x750B" id="NM Green Dragon Soul">
      <DisplayId>Veridian Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c8</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750C" id="NM Black Dragon Soul">
      <DisplayId>Obsidian Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3cb</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x7501" id="NM Blue Dragon God">
      <DisplayId>Nikao the Azure Dragon</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>45</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>46</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>35000</MaxHitPoints>
      <Defense>40</Defense>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>95</Damage>
         <Size>140</Size>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Water Storm</ObjectId>
         <Speed>40</Speed>
         <Damage>80</Damage>
         <Size>125</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>80</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7538" id="lod Blue Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7499" id="NM Blue Dragon God Hardmode">
      <DisplayId>Nikao the Defiler</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>45</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>46</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>225</Size>
      <MaxHitPoints>35000</MaxHitPoints>
      <Defense>75</Defense>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>125</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>90</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>125</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Water Storm</ObjectId>
         <Speed>40</Speed>
         <Damage>80</Damage>
         <Size>125</Size>
         <Boomerang/>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7539" id="lod Blue HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7540" id="NM Blue Dragon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7536" id="NM Blue Minion Spawner">
      <DisplayId>Blue Egg</DisplayId>
      <Class>GameObject</Class>
      <ShadowSize>80</ShadowSize>
      <Size>140</Size>
      <Z>-0.30</Z>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3aa</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x7531" id="NM Blue Dragon Minion">
      <DisplayId>Azure Soul Shard</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>750</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>55</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
         <Speed>30</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7502" id="NM Red Dragon God">
      <DisplayId>Pyyr the Crimson Dragon</DisplayId>
      <Group>Red Dragon God Group</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>47</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>48</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>27500</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>975</Exp>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>150</Damage>
         <Size>400</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Red Firewave</ObjectId>
         <Speed>85</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Red Orb</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Red Fire</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Red Fire</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Red Fire</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Red Fire</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x754f" id="lod Red Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7543" id="NM Red Dragon God Hardmode">
      <DisplayId>Pyyr the Wicked</DisplayId>
      <Group>Red Dragon God Group</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>47</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>48</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>225</Size>
      <MaxHitPoints>27500</MaxHitPoints>
      <Defense>40</Defense>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
         <Speed>60</Speed>
         <Damage>250</Damage>
         <Size>400</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Red Firewave</ObjectId>
         <Speed>85</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Red Orb</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Fire</ObjectId>
         <Speed>140</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7552" id="lod Red HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7544" id="NM Red Dragon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7549" id="NM Red Minion Spawner">
      <DisplayId>Red Egg</DisplayId>
      <Class>GameObject</Class>
      <ShadowSize>80</ShadowSize>
      <Size>140</Size>
      <Z>-0.20</Z>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ab</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x7550" id="NM Red Fake Egg">
      <DisplayId>Red Egg</DisplayId>
      <Class>GameObject</Class>
      <ShadowSize>80</ShadowSize>
      <Size>140</Size>
      <Z>-0.20</Z>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ab</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x7534" id="NM Red Dragon Minion">
      <DisplayId>Crimson Soul Shard</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>950</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7547" id="NM Red Dragon Lava Bomb">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Exp>0</Exp>
      <Size>0</Size>
   </Object>
   <Object type="0x7548" id="NM Red Dragon Lava Trigger">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Exp>0</Exp>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x7503" id="NM Green Dragon God">
      <DisplayId>Limoz the Veridian Dragon</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>975</Exp>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x755e" id="lod Green Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7541" id="NM Green Dragon God Hardmode">
      <DisplayId>Limoz the Plague Bearer</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>225</Size>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>60</Defense>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7553" id="lod Green HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7542" id="NM Green Dragon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7545" id="NM Green Dragon Shield">
      <DisplayId>Abundant Shield</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ac</Index>
      </Texture>
      <Size>200</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7546" id="NM Green Dragon Shield Counter">
      <DisplayId>Abundant Shield</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x7530" id="NM Green Dragon Minion">
      <DisplayId>Veridian Hatchling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>101</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7504" id="NM Black Dragon God">
      <DisplayId>Feargus the Obsidian Dragon</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>52</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>240</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>70</Defense>
      <Exp>1462</Exp>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Ray</ObjectId>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Black Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Black Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7560" id="lod Black Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x751a" id="NM Black Dragon God Hardmode">
      <DisplayId>Feargus the Demented</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>52</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>240</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>70</Defense>
      <Exp>1462</Exp>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Ray</ObjectId>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Black Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Black Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7561" id="lod Black HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x751c" id="NM Black Dragon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7551" id="NM Black Dragon Shadow">
      <DisplayId>Shade of Feargus</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>180</Damage>
         <Size>140</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7533" id="NM Black Dragon Minion">
      <DisplayId>Obsidian Soul Shard</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ad</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>102</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>150</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7505" id="NM Blue Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a6</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>1250000</MaxHitPoints>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x7506" id="NM Red Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a7</Index>
      </Texture>
      <Size>0</Size>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x7507" id="NM Green Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
      </Texture>
      <Size>0</Size>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x7508" id="NM Black Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x751b" id="NM Black Dragon Hardmode Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x753A" id="NM Green Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x753B" id="NM Blue Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x753C" id="NM Red Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x753D" id="NM Black Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7523" id="drac wall blue">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x752f" id="drac wall green">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7532" id="drac wall red">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7535" id="drac wall black">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x752e" id="drac floor blue">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7521" id="drac floor green">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7522" id="drac floor red">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7537" id="drac floor black">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x751d" id="lod Big Trees">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2e</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2f</Index>
         </Texture>
      </RandomTexture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x751e" id="lod Iron Wall">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x19e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x19f</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1a0</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
   </Object>
   <Object type="0x751f" id="lod Stalagmite">
      <Class>Stalagmite</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xc0</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x7520" id="lod Ice Cave Wall">
      <Class>CaveWall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d6</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <Connects/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x754a" id="lod Ivory Wyvern">
      <DisplayId>Ivory Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>10000</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742e" id="lod Mirror Wyvern1">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x742f" id="lod Mirror Wyvern2">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7432" id="lod Mirror Wyvern3">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7434" id="lod Mirror Wyvern4">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x754c" id="lod Red Soul Flame">
      <DisplayId>Red Soul of Pyrr</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15C</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>487</Exp>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15D</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15E</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15C</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754b" id="lod Blue Soul Flame">
      <DisplayId>Blue Soul of Nikao</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15F</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>487</Exp>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x160</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x161</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15F</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7427" id="lod Green Soul Flame">
      <DisplayId>Green Soul of Limoz</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x165</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>487</Exp>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x166</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x167</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x165</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x742d" id="lod Black Soul Flame">
      <DisplayId>Black Soul of Feargus</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x162</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>487</Exp>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x163</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x164</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x162</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754d" id="lod White Dragon Orb">
      <DisplayId>White Dragon Orb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Planet Orb</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xcd5" id="Ivory Wyvern Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Ivory Wyvern.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ivory Wyvern Portal">Create</Activate>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x7411" id="lod Ivory Loot">
      <DisplayId>The Dragon's Treasure Cache</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>


<!-- LairOfShaitan -->


   <Object type="0x741b" id="md1 Head of Shaitan">
      <DisplayId>Shaitan the Advisor</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>92</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>8000</Exp>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <EventChestBoss/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x170</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Weakness Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>70</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x741c" id="md1 Right Hand of Shaitan">
      <DisplayId>Right Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>90</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>17500</MaxHitPoints>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x158</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x159</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>125</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <Damage>100</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742c" id="md1 Right Smashing Hand">
      <DisplayId>Right Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x168</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Silence Bullet</ObjectId>
         <Speed>35</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.0">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x741d" id="md1 Left Hand of Shaitan">
      <DisplayId>Left Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>91</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>17500</MaxHitPoints>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15A</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15B</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>125</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <Damage>100</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742b" id="md1 Left Smashing Hand">
      <DisplayId>Left Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x169</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Silence Bullet</ObjectId>
         <Speed>35</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.0">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x741e" id="md1 Right Hand spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x741f" id="md1 Left Hand spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7420" id="md1 Governor">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7429" id="md1 LeftHandSmash">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x742a" id="md1 RightHandSmash">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7424" id="md1 Right Burst">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7425" id="md1 Mid Burst">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7426" id="md1 Left Burst">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7430" id="md1 Lava Makers">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7421" id="md1 Right Hand of Shaitan fake">
      <DisplayId>Right Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>90</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>70</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x158</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x159</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7422" id="md1 Left Hand of Shaitan fake">
      <DisplayId>Left Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>91</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15A</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15B</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7423" id="md1 CreepyHands">
      <DisplayId>Creepy Small Hands</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>90</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>50</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3600</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>13</Damage>
         <LifetimeMS>250</LifetimeMS>
         <Size>50</Size>
         <ArmorPiercing/>
         <ConditionEffect duration="0.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7428" id="md1 CreepyHead">
      <DisplayId>Creepy Small Heads</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>92</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>70</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7431" id="md1 Loot Balloon Shaitan">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0xaab3" id="Shaitan Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Low -->


   <Object type="0x60a" id="Sandsman Archer">
      <Group>Sandsmen</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowSand</Terrain>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>8</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60c" id="Sandsman Sorcerer">
      <Group>Sandsmen</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>88</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowSand</Terrain>
      <Projectile id="0">
         <ObjectId>Purple Mystic Shot</ObjectId>
         <Damage>13</Damage>
         <Speed>8</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <PassesCover/>
         <Parametric/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>17</Damage>
         <Speed>80</Speed>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60d" id="Sandsman King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x17</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>270</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowSand</Terrain>
      <Quest/>
      <Level>4</Level>
      <Exp>43</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>15</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c4" id="Giant Crab">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowSand</Terrain>
      <Quest/>
      <Level>3</Level>
      <Exp>43</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>1</Damage>
         <Speed>20</Speed>
         <Size>60</Size>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beam</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Beam</ObjectId>
         <Damage>7</Damage>
         <Speed>60</Speed>
         <Size>140</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Beam</ObjectId>
         <Damage>11</Damage>
         <Speed>80</Speed>
         <Size>180</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>10</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6c7" id="Sand Devil">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>LowSand</Terrain>
      <Exp>4</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>10</Damage>
         <Speed>65</Speed>
         <Size>68</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="1">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x615" id="Hobbit Rogue">
      <Group>Hobbits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <HitSound>monster/hobbits_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>26</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>13</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x616" id="Hobbit Archer">
      <Group>Hobbits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <HitSound>monster/hobbits_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>8</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x617" id="Hobbit Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/hobbits_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>88</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowPlains</Terrain>
      <Quest/>
      <Level>3</Level>
      <Exp>32</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x618" id="Undead Hobbit Rogue">
      <Group>Undead Hobbits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_hobbits_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>34</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x619" id="Undead Hobbit Archer">
      <Group>Undead Hobbits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x10</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_hobbits_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>28</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>12</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x61a" id="Undead Hobbit Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x11</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_hobbits_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>270</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>LowPlains</Terrain>
      <Quest/>
      <Level>4</Level>
      <Exp>43</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>13</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>13</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>13</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Salmon Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1100</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x7F00" id="Sumo Master">
      <Group>Sumo</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>6</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>7</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>8</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <Level>4</Level>
      <SpawnProb>0.45</SpawnProb>
      <Terrain>LowPlains</Terrain>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>340</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red BigBullet</ObjectId>
         <Speed>70</Speed>
         <Damage>15</Damage>
         <Size>120</Size>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Gold Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <Size>150</Size>
         <MultiHit/>
         <PassesCover/>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>5</Defense>
      <Exp>56</Exp>
   </Object>
   <Object type="0x7F01" id="Lil Sumo">
      <Group>Sumo</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>55</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>10</Damage>
         <Size>50</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>4</Defense>
      <Exp>1</Exp>
   </Object>
   <Object type="0x605" id="Elf Archer">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>9</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x606" id="Elf Swordsman">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>26</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>13</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x607" id="Elf Mage">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x609" id="Elf Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Quest/>
      <Level>3</Level>
      <Exp>32</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>5</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x612" id="Goblin Rogue">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x613" id="Goblin Warrior">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>12</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x614" id="Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>4</Level>
      <Exp>39</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>14</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>130</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c8" id="Easily Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Exp>0</Exp>
      <SpawnProb>0.7</SpawnProb>
   </Object>
   <Object type="0x6c9" id="Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>1</Defense>
      <Exp>6</Exp>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>12</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6d1" id="Forest Nymph">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>LowForest</Terrain>
      <Exp>6</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>14</Damage>
         <Speed>55</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x1656" id="Hobbit Mage Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Hobbit Mage</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/hobbits_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>88</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowPlains</Terrain>
      <Quest/>
      <Level>3</Level>
      <Exp>32</Exp>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <LifetimeMS>340</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1657" id="Easily Enraged Bunny Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Easily Enraged Bunny</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Exp>0</Exp>
      <SpawnProb>0.0</SpawnProb>
   </Object>
   <Object type="0x1658" id="Enraged Bunny Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Enraged Bunny</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>1</Defense>
      <Exp>6</Exp>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>12</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1659" id="Goblin Mage Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Goblin Mage</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>4</Level>
      <Exp>39</Exp>
      <SpawnProb>0.0</SpawnProb>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>14</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>130</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x165a" id="Elf Wizard Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Elf Wizard</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Quest/>
      <Level>3</Level>
      <Exp>32</Exp>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>5</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>


<!-- MTesting -->


   <Object type="0x750d" id="ft orb">
      <DisplayId>Fortune Teller Orb</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x140</Index>
      </Texture>
      <Size>40</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x140</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x141</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x142</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x144</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x750e" id="ft big orb">
      <DisplayId>Fortune Teller Crystal Ball</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x80</Index>
      </Texture>
      <Size>60</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>


<!-- MadLab -->


   <Object type="0x0975" id="Mad Scientist Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0976" id="Dr Terrible">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <God/>
      <Quest/>
      <NoArticle/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>1000</Exp>
      <StasisImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>0</Size>
         <LifetimeMS>0</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0892" id="Monster Cage">
      <Class>GameObject</Class>
      <ShadowSize>0</ShadowSize>
      <Z>-0.40</Z>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x57</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x57</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x58</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x0997" id="Mad Gas Controller">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0993" id="Red Gas Spawner UL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <Invincible/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0994" id="Red Gas Spawner UR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <Invincible/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0995" id="Red Gas Spawner LL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <Invincible/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0996" id="Red Gas Spawner LR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <Invincible/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0978" id="Green Potion">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a8</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Green Gas</ObjectId>
         <Damage>200</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x984" id="Turret Attack">
      <Enemy/>
      <Model>Tower</Model>
      <HealthBar>16</HealthBar>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <StasisImmune/>
      <Exp>19</Exp>
      <Projectile id="0">
         <ObjectId>Science Fire Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x188a" id="Tesla Coil">
      <Class>GameObject</Class>
      <Model>Tesla</Model>
      <HealthBar>10</HealthBar>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x32</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>100</Size>
      <Enemy/>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x1b06" id="Coil Trigger">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x1b07" id="Coil Revealer">
      <DisplayId>Ocean</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <Size>0</Size>
         <LifetimeMS>0</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1b08" id="Coil Ender">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">weapon/obsidian_dagger</Sound>
   </Object>
   <Object type="0x188b" id="Lab Table">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x16b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0979" id="Mini Bot">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1e25" id="Dr Terrible Mini Bot">
      <Enemy/>
      <DisplayId>Mini Bot</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>15</Exp>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0980" id="Rampage Cyborg">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1e24" id="Dr Terrible Rampage Cyborg">
      <Enemy/>
      <DisplayId>Rampage Cyborg</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>19</Exp>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0981" id="Escaped Experiment">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1e23" id="Dr Terrible Escaped Experiment">
      <Enemy/>
      <DisplayId>Escaped Experiment</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>19</Exp>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0982" id="Enforcer Bot 3000">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>20</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0983" id="Crusher Abomination">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <Size>175</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0990" id="West Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1aa</Index>
      </Texture>
      <Invincible/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
         <Speed>40</Speed>
         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0991" id="East Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1aa</Index>
      </Texture>
      <Invincible/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
         <Speed>40</Speed>
         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0992" id="Mad Lab Open Wall">
      <DisplayId>Horrific Creation</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1e19" id="Horrific Creation Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x5e1c" id="Horrific Creation">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>45</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x00</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x02</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x04</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x09</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x03</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x08</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>2000</Exp>
      <StasisImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="1">
         <ObjectId>H Creation Wave</ObjectId>
         <Speed>75</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>160</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Ball</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <LifetimeMS>20000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Invisible</ObjectId>
         <Size>0</Size>
         <Speed>100</Speed>
         <Damage>0</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>H Creation Energy</ObjectId>
         <Size>280</Size>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>H Creation Shockwave</ObjectId>
         <Size>180</Size>
         <Speed>50</Speed>
         <Damage>85</Damage>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>H Creation Blast</ObjectId>
         <Size>280</Size>
         <Speed>85</Speed>
         <Damage>200</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x099a" id="F.E.R.A.L.">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>46</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>46</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x59</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x5a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x5b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x5c</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>1</Z>
      <Projectile id="1">
         <ObjectId>Goo Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Psychic Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0891" id="FERAL Controller">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1e20" id="FERAL Death">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x1e15" id="Hexxer">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x00c631" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x1e16" id="DeHexxer">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x0079eb" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x1e22" id="Dr Terrible Bubble">
      <Class>GameObject</Class>
      <Size>125</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x54</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x55</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x56</Index>
         </Texture>
      </AltTexture>
   </Object>


<!-- ManorOfTheImmortals -->


   <Object type="0x1720" id="Lord Ruthven">
      <Enemy/>
      <Class>Character</Class>
      <Group>Vampires</Group>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>2500</Exp>
      <LeachHealth/>
      <EventChestBoss/>
      <TrackLoot/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruthven Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1721" id="Vampire Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1722" id="Coffin Creature">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Coffin Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1723" id="Bat Swarm 1">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1724" id="Vampire Bat Swarmer 1">
      <DisplayId>Vampire Bat Swarmer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1725" id="Bat Swarm 2">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1726" id="Vampire Bat Swarmer 2">
      <DisplayId>Vampire Bat Swarmer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1727" id="Vampire Bat Swarmer">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1728" id="Nosferatu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_death</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>82</Exp>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Bone Swipe</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1729" id="Armor Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>25</Defense>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>ArmorGuard Attack</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172a" id="RockBomb">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>130</Defense>
      <Exp>0</Exp>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>55</Damage>
         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172b" id="Hellhound">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>30</Defense>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x172c" id="Lesser Bald Vampire">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172d" id="Helmet Head">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4e</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4e</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5c</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>30</Defense>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1736" id="Vampire Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1737" id="Coffin">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>25</Defense>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x1738" id="Lil Feratu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>480</MaxHitPoints>
      <Defense>35</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>


<!-- Mid -->


   <Object type="0x620" id="Tawny Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>11</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x622" id="Demon Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>13</Damage>
         <Speed>60</Speed>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x623" id="Desert Werewolf">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>135</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>5</Level>
      <Exp>51</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x632" id="Fire Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Exp>15</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>35</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>220</Size>
      </Projectile>
   </Object>
   <Object type="0x633" id="Darkness Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Exp>15</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>22</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>34</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x6d2" id="Red Satellite">
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>10</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
   </Object>
   <Object type="0x6d3" id="Green Satellite">
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>10</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
   </Object>
   <Object type="0x6d4" id="Blue Satellite">
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>10</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
   </Object>
   <Object type="0x6d5" id="Gray Satellite 1">
      <DisplayId>Gray Satellite</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>10</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6d6" id="Gray Satellite 2">
      <DisplayId>Gray Satellite</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>10</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6d7" id="Gray Satellite 3">
      <DisplayId>Gray Satellite</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>10</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x6c5" id="Sand Phantom">
      <Group>SandPhantoms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>230</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Exp>18</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>18</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7F22" id="Sand Phantom Wisp">
      <Group>SandPhantoms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Exp>30</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c6" id="Nomadic Shaman">
      <Group>Nomads</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>30</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0952" id="Great Lizard">
      <Group>Large Lizards</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>6</Level>
      <Exp>90</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>28</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>15</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>530</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x624" id="Fire Sprite">
      <Group>Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x625" id="Ice Sprite">
      <Group>Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x626" id="Magic Sprite">
      <Group>Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>18</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x629" id="Orc Warrior">
      <Group>Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>90</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>19</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x62a" id="Orc Mage">
      <Group>Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>80</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x62b" id="Orc Queen">
      <Group>Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
   </Object>
   <Object type="0x62c" id="Orc King">
      <Group>OrcKings</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>27</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x62f" id="Earth Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>18</Damage>
         <Speed>55</Speed>
         <Size>75</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x631" id="Paper Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>30</Damage>
         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x0205" id="Pink Blob">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb9</Index>
      </Texture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>2</StdDev>
         <Min>3</Min>
         <Max>10</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x020d" id="Gray Blob">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb8</Index>
      </Texture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>25</MaxHitPoints>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>7</Mean>
         <StdDev>2</StdDev>
         <Min>5</Min>
         <Max>12</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>25</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x020e" id="Big Green Slime">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>150</MaxHitPoints>
      <Size>150</Size>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>2</StdDev>
         <Min>3</Min>
         <Max>10</Max>
      </Spawn>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>10</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Enemy/>
   </Object>
   <Object type="0x020f" id="Little Green Slime">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Size>75</Size>
      <Terrain>MidPlains</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>10</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Enemy/>
   </Object>
   <Object type="0x0947" id="Wasp Queen">
      <Group>Wasps</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>850</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>8</Level>
      <Exp>195</Exp>
      <Flying/>
      <SpawnProb>0.50</SpawnProb>
      <Projectile id="0">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0948" id="Worker Wasp">
      <Group>Wasps</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>110</MaxHitPoints>
      <Defense>1</Defense>
      <Exp>5</Exp>
      <Flying/>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0949" id="Warrior Wasp">
      <Group>Wasps</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>3</Defense>
      <Exp>7</Exp>
      <Flying/>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>25</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x094a" id="Warrior Bee">
      <Group>Bees</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>8</Level>
      <Exp>206</Exp>
      <Z>0.2</Z>
      <Flying/>
      <SpawnProb>0.40</SpawnProb>
      <Projectile id="0">
         <ObjectId>Orange Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x094b" id="Scout Bee">
      <Group>Bees</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>110</MaxHitPoints>
      <Defense>1</Defense>
      <Exp>5</Exp>
      <Z>0.1</Z>
      <Flying/>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>70</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x094c" id="Fighter Bee">
      <Group>Bees</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>3</Defense>
      <Exp>7</Exp>
      <Z>0.1</Z>
      <Flying/>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Red Planet Blast</ObjectId>
         <Damage>30</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0950" id="Shambling Sludge">
      <Group>Sludges</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>6</Level>
      <Exp>200</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Gray Spinner</ObjectId>
         <Damage>22</Damage>
         <Speed>42</Speed>
         <Size>80</Size>
         <LifetimeMS>3200</LifetimeMS>
         <Parametric/>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0951" id="Sludget">
      <Group>Sludges</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>12</Exp>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>14</Damage>
         <Speed>70</Speed>
         <LifetimeMS>510</LifetimeMS>
         <Size>82</Size>
      </Projectile>
   </Object>
   <Object type="0x0955" id="Swarm">
      <Group>Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>360</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>5</Level>
      <Exp>64</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>15</Damage>
         <Speed>65</Speed>
         <Size>60</Size>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x61c" id="Dwarf Axebearer">
      <Group>Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>80</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x61d" id="Dwarf Mage">
      <Group>Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x14</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>80</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>12</Damage>
         <Speed>35</Speed>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <Amplitude>1.0</Amplitude>
         <Frequency>3.0</Frequency>
      </Projectile>
   </Object>
   <Object type="0x61e" id="Dwarf Veteran">
      <Group>Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x15</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>14</Damage>
         <Speed>60</Speed>
         <Size>110</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x61f" id="Dwarf King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x16</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>5</Level>
      <Exp>51</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x62d" id="Metal Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>MidForest</Terrain>
      <Exp>15</Exp>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>25</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x62e" id="Clockwork Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Mystic Shot</ObjectId>
         <Damage>37</Damage>
         <Speed>10</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <Size>110</Size>
         <PassesCover/>
         <Parametric/>
      </Projectile>
   </Object>
   <Object type="0x635" id="Weretiger">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Exp>8</Exp>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>17</Damage>
         <Speed>65</Speed>
         <Size>82</Size>
         <LifetimeMS>2200</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x636" id="Wereleopard">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidForest</Terrain>
      <Exp>8</Exp>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>19</Damage>
         <Speed>80</Speed>
         <Size>82</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x639" id="Werepanther">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Exp>9</Exp>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>70</Speed>
         <Size>82</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x637" id="Werelion">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Grey Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>55</Speed>
         <Size>110</Size>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Missile</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>130</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0945" id="Horned Drake">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>1270</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>8</Level>
      <Exp>228</Exp>
      <Flying/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <Size>110</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0946" id="Drake Baby">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>35</Exp>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0202" id="Red Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc9</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>2</StdDev>
         <Min>1</Min>
         <Max>10</Max>
      </Spawn>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0204" id="Black Bat">
      <Group>Bats</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcf</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Enemy/>
      <Size>50</Size>
      <Z>0.3</Z>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>3</StdDev>
         <Min>2</Min>
         <Max>20</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x165b" id="Dwarf King Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Dwarf King</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x16</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>5</Level>
      <Exp>51</Exp>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x165c" id="Horned Drake Challenger">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Horned Drake</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>1270</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>8</Level>
      <Exp>228</Exp>
      <Flying/>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <Size>110</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x165d" id="Drake Baby Challenger">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Drake Baby</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>35</Exp>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
   </Object>


<!-- MiniDungeonHub -->


   <Object type="0x746A" id="md LightKey">
      <DisplayId>Key of Light</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x746B" id="md DarkKey">
      <DisplayId>Key of Darkness</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0x13</Index>
      </Texture>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x16</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x17</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2009" id="md dwGenerator">
      <DisplayId>Janus the Doorwarden</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x746D" id="md dwspawner">
      <Class>Character</Class>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0xC</Index>
      </Texture>
      <NoMiniMap/>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x2008" id="md Janus the Doorwarden">
      <DisplayId>Janus the Doorwarden</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d1chars16x16r</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>220</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>4000</Exp>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <EventChestBoss/>
      <KeepDamageRecord/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="10">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="11">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="12">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xA</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="13">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xB</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="14">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xC</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="15">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xD</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="16">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="17">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="18">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x10</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="19">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>50</Damage>
         <LifetimeMS>3500</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x746F" id="md placer1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x2002" id="md placer3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x2003" id="md placer2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x2004" id="md placer4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x2005" id="Craig, Intern of the Mad God">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x2006" id="Dungeon placer A">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x224e" id="Portal Slot Maker">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x15</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x2007" id="md Loot Balloon Doorwarden">
      <DisplayId>Janus Chest</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <TrackLoot/>
   </Object>


<!-- Mountains -->


   <Object type="0x651" id="White Demon">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>2</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>4</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x652" id="Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x653" id="Sprite Child">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x9b</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <Flying/>
   </Object>
   <Object type="0x654" id="Medusa">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x655" id="Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x656" id="Beholder">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x657" id="Flying Brain">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x658" id="Slime God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x659" id="Ghost God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0905" id="Rock Bot">
      <Group>Rocks</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Rock Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <Exp>390</Exp>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.3</SpawnProb>
      <God/>
   </Object>
   <Object type="0x0906" id="Paper Bot">
      <Group>Papers</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Wood Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x0907" id="Steel Bot">
      <Group>Steels</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Steel Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x26</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x091a" id="Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0935" id="Mysterious Crystal">
      <Group>Crystals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000000</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.025</SpawnProb>
      <Exp>0</Exp>
      <PerRealmMax>1</PerRealmMax>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>90</Damage>
         <Speed>10</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0941" id="Crystal Prisoner">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <God/>
      <StasisImmune/>
      <Exp>97</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Purple Star</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>90</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Star</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="8">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>47</Speed>
         <Damage>140</Damage>
         <Size>130</Size>
         <LifetimeMS>2400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0942" id="Crystal Prisoner Clone">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>12</Defense>
      <Level>1</Level>
      <Exp>19</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>85</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0943" id="Crystal Prisoner Steed">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>11</Defense>
      <Level>1</Level>
      <Exp>48</Exp>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>67</Speed>
         <Damage>70</Damage>
         <Size>90</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6d8" id="Leviathan">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>33</Index>
      </AnimatedTexture>
      <DontFaceAttacks/>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.55</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>70</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>90</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e9f" id="Arena Headless Horseman">
      <DisplayId>Headless Horseman</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>80</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.045</SpawnProb>
      <Exp>136</Exp>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Damage>85</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Orange Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>170</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Horseman Blast</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x5f32" id="Arena Horseman Anchor">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>80</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x6e8" id="Lucky Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>68</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <Exp>0</Exp>
      <Quest/>
      <Level>20</Level>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6f8" id="Lucky Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>69</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <Exp>0</Exp>
      <Quest/>
      <Level>20</Level>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x73fb" id="Ent God Challenger">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ent God</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x73fc" id="Beholder Challenger">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Beholder</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x73fd" id="Flying Brain Challenger">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Flying Brain</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x73fe" id="Slime God Challenger">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Slime God</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x73ff" id="Leviathan Challenger">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Leviathan</DisplayId>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>33</Index>
      </AnimatedTexture>
      <DontFaceAttacks/>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>70</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>90</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7400" id="Mysterious Crystal Challenger">
      <Group>Crystals</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Mysterious Crystal</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000000</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Exp>0</Exp>
      <PerRealmMax>1</PerRealmMax>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>90</Damage>
         <Speed>10</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7401" id="Crystal Prisoner Challenger">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Crystal Prisoner</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <God/>
      <StasisImmune/>
      <Exp>97</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Purple Star</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>90</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Star</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="8">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>47</Speed>
         <Damage>140</Damage>
         <Size>130</Size>
         <LifetimeMS>2400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7402" id="Rock Bot Challenger">
      <Group>Rocks</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Rock Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <Exp>390</Exp>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <God/>
   </Object>
   <Object type="0x7403" id="Paper Bot Challenger">
      <Group>Papers</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Wood Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x7404" id="Steel Bot Challenger">
      <Group>Steels</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Steel Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x26</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x7405" id="Djinn Challenger">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Djinn</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <SpawnProb>0</SpawnProb>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- NPCs -->


   <Object type="0x01ff" id="Sheep">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x5e29" id="Halloween Bat">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Color>0xFF0000</Color>
   </Object>
   <Object type="0x074c" id="Nexus Turkey">
      <DisplayId>Turkey</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Size>110</Size>
   </Object>
   <Object type="0x074d" id="Winter Bunny">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>82</Index>
      </AnimatedTexture>
      <Size>110</Size>
   </Object>
   <Object type="0x18f9" id="Holloween Big Jacko">
      <Class>GameObject</Class>
      <Model>Jacko</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x89</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x222a" id="Pumpkin1">
      <DisplayId>Creepy Talking Jack-O-Lantern</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x0e78" id="Nexus Crier">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>84</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x0c5a" id="Guill Hearticles">
      <Class>GameObject</Class>
      <Effect color="0x49290f" color2="0x753719" minRadius="0.2" maxRadius="2" rise="0.9" life="3.0" amount="40">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x0cd7" id="Guill Cooldowns Pots">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0cd8" id="Guill Cooldowns Jump">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0cd9" id="Guill Cooldowns Oryx">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0807" id="Guill">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars8x8rEmbed</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
      </Projectile>
      <Sound id="0">monster/oryx_death</Sound>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0xc1b" id="Guill Potion Gift">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <MaxHitPoints>2000</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x0c26" id="Craig Portal">
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xea</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <AltTexture id="0">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xea</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x0c5e" id="Craig">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>19</Index>
      </AnimatedTexture>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x74a2" id="GTest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <MaxHitPoints>999999</MaxHitPoints>
      <Defense>999</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x5f2a" id="OverHere">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <MaxHitPoints>250000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
   </Object>


<!-- NexusDestroyed -->


   <Object type="0x718a" id="destnex Observer 1">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x718b" id="destnex Observer 2">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x718c" id="destnex Observer 3">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x718d" id="destnex Observer 4">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x718e" id="Oryx the Mad God Deux">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>60</Defense>
      <Group>Group4</Group>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <Exp>4000</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x718f" id="Murderous Megamoth Deux">
      <DisplayId>Murderous Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Group>Group1</Group>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Size>170</Size>
      <God/>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>125</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x722d" id="Mini Larva Deux">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x719a" id="Lord Ruthven Deux">
      <Enemy/>
      <Class>Character</Class>
      <Group>Group1</Group>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <LeachHealth/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruthven Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x719b" id="NM Green Dragon God Deux">
      <DisplayId>Limoz the Veridian Dragon</DisplayId>
      <Group>Group3</Group>
      <Enemy/>
      <Quest/>
      <God/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>95</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect effect="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Orb</ObjectId>
         <Speed>55</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Green Missile</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Green Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Green Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Green Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x719c" id="Archdemon Malphas Deux">
      <Group>Group2</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x723b" id="Malphas Protector Deux">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>7</Defense>
      <Exp>9</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x723a" id="Malphas Flamer Deux">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>6</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x719d" id="Stheno the Snake Queen Deux">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x33</Index>
      </Texture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>30</Defense>
      <Group>Group2</Group>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Exp>0</Exp>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Speed>70</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>62</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1.4">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x723e" id="Stheno Pet Deux">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <Enemy/>
      <Level>1</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x723f" id="Stheno Swarm Deux">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <Level>1</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>70</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x719e" id="Golden Oryx Effigy Deux">
      <Class>Character</Class>
      <Enemy/>
      <Exp>0</Exp>
      <Group>Group3</Group>
      <God/>
      <Quest/>
      <NoArticle/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>41</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>225</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x723d" id="Treasure Oryx Defender Deux">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x723c" id="Gold Planet Deux">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Enemy/>
      <Exp>0</Exp>
      <Size>200</Size>
      <Invincible/>
      <Projectile id="1">
         <ObjectId>Grey Spiral</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x719f" id="destnex Paladin Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720a" id="destnex Warrior Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720b" id="destnex Priest Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720c" id="destnex Knight Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720d" id="destnex Necromancer Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720e" id="destnex Assassin Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x130</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720f" id="destnex Sorcerer Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x131</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721a" id="destnex Trickster Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x132</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721b" id="destnex Wizard Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x133</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721c" id="destnex Rogue Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x134</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721d" id="destnex Mystic Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x135</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721e" id="destnex Huntress Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x136</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721f" id="destnex Archer Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x137</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x722a" id="destnex Ninja Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x138</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x722b" id="NM Green Dragon Shield Deux">
      <DisplayId>Abundant Shield</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ac</Index>
      </Texture>
      <Size>200</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x722c" id="NM Green Dragon Shield Counter Deux">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Objects -->


   <Object type="0x0700" id="Dungeon Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x070f" id="Invisible Placeholder">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
   </Object>
   <Object type="0x0711" id="Trap">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <Z>-0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x3cc0" id="Poison">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x0712" id="Nexus Portal">
      <Class>Portal</Class>
      <Size>80</Size>
      <IntergamePortal/>
      <NexusPortal/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3f</Index>
      </Texture>
   </Object>
   <Object type="0x7f33" id="Cowardice Portal Maker 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xbf</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7f38" id="Cowardice Portal Maker 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xcf</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x071c" id="Random Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Random Realm</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0720" id="Vault Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Vault</DungeonName>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x075b" id="Arena Portal">
      <Class>ArenaPortal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe9</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x01c7" id="White Fountain">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Effect color="0x4165D5">Fountain</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x074f" id="Winter Fountain Frozen">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0ddb" id="Winter Fountain Snowy">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Effect color="0xF0F0FF">FountainSnowy</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x01f0" id="Fountain Placer Center">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x060b" id="Fountain Placer Center Snowy">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x01ef" id="Halloween Fountain">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Effect color="0x91121c">Fountain</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x162</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x01ca" id="Merchant">
      <Class>Merchant</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x77</Index>
      </Texture>
   </Object>
   <Object type="0x074e" id="Winter now">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0xFFFFFF" rate="4" life="3" lifeVariance=".25" speed="0" speedVariance=".5" size="5" rise="-.6" riseVariance=".1" rangeX="5" rangeY="5">CustomParticles</Effect>
   </Object>
   <Object type="0x0755" id="Charachter Changer Maker LF">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x18</Index>
      </Texture>
   </Object>
   <Object type="0x0756" id="Charachter Changer Maker">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x072f" id="Guild Hall Portal">
      <Class>GuildHallPortal</Class>
      <IntergamePortal/>
      <DungeonName>Guild Hall</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0736" id="Guild Hall Upgrade 1">
      <DisplayId>Guild Hall Upgrade</DisplayId>
      <Class>GuildMerchant</Class>
      <Price>10000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 2</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x0737" id="Guild Hall Upgrade 2">
      <DisplayId>Guild Hall Upgrade</DisplayId>
      <Class>GuildMerchant</Class>
      <Price>100000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 3</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x0738" id="Guild Hall Upgrade 3">
      <DisplayId>Guild Hall Upgrade</DisplayId>
      <Class>GuildMerchant</Class>
      <Price>250000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 4</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x0749" id="G Door Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="0">monster/traps_death</Sound>
   </Object>
   <Object type="0x073a" id="Cube">
      <Class>GameObject</Class>
      <Model>Cube</Model>
   </Object>
   <Object type="0x073b" id="Big Cube">
      <Class>GameObject</Class>
      <Model>Big Cube</Model>
   </Object>
   <Object type="0x073c" id="Ico">
      <Class>GameObject</Class>
      <Model>Ico</Model>
   </Object>
   <Object type="0x073d" id="Octa">
      <Class>GameObject</Class>
      <Model>Octa</Model>
   </Object>
   <Object type="0x073e" id="Pyramid">
      <Class>GameObject</Class>
      <Model>Pyramid</Model>
   </Object>
   <Object type="0x073f" id="Tetra">
      <Class>GameObject</Class>
      <Model>Tetra</Model>
   </Object>
   <Object type="0x0740" id="Dodec">
      <Class>GameObject</Class>
      <Model>Dodec</Model>
   </Object>
   <Object type="0x0750" id="Cloth Bazaar Portal">
      <Class>Portal</Class>
      <DungeonName>Cloth Bazaar</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x33f</Index>
      </Texture>
   </Object>
   <Object type="0x0751" id="Cloth Bazaar Portal Maker">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0753" id="Pet Yard Portal">
      <Class>Portal</Class>
      <DungeonName>Pet Yard</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0d</Index>
      </Texture>
      <DisplayId>{objects.Pet_Yard_Portal}</DisplayId>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0754" id="Pet Upgrader">
      <Class>PetUpgrader</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfb</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0511" id="Mystery Box">
      <Class>MysteryBoxGround</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x222b" id="Mystery Box Ground Object">
      <Class>MysteryBoxGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>-1</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
   </Object>
   <Object type="0x222c" id="mb shopkeep1">
      <DisplayId>Mystery Box Shop</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x153</Index>
      </Texture>
   </Object>
   <Object type="0x222d" id="mb shopkeep2">
      <DisplayId>Mystery Box Shop</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x154</Index>
      </Texture>
   </Object>
   <Object type="0x22f0" id="Fortune Ground Object">
      <Class>FortuneGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>-1</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
   </Object>
   <Object type="0x22f1" id="ft shopkeep">
      <DisplayId>The Alchemist</DisplayId>
      <Class>FortuneTeller</Class>
      <ShadowSize>50</ShadowSize>
      <Size>100</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f5</Index>
      </Texture>
   </Object>
   <Object type="0x1757" id="ft Vases with rug">
      <Class>GameObject</Class>
      <ShowName/>
      <Size>100</Size>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x170</Index>
      </Texture>
   </Object>
   <Object type="0x1758" id="ft Vases">
      <Class>GameObject</Class>
      <ShowName/>
      <Size>100</Size>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x171</Index>
      </Texture>
   </Object>
   <Object type="0x175A" id="Daily Login Rewards">
      <Class>DailyLoginRewards</Class>
      <DisplayId>Login Seer</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4Fa</Index>
      </Texture>
   </Object>
   <Object type="0x175B" id="Daily Login Rewards Inv Object">
      <Class>DailyLoginRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>-1</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4Fa</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x175C" id="Daily Login Portal">
      <Class>Portal</Class>
      <DungeonName>Daily Login Room</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f7</Index>
      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f8</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1754" id="Quest Rewards">
      <Class>QuestRewards</Class>
      <DisplayId>The Tinkerer</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4F6</Index>
      </Texture>
   </Object>
   <Object type="0x1755" id="Quest Rewards Inv Object">
      <Class>QuestRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>-1</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4F6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x1756" id="Daily Quest Portal">
      <DisplayId>Daily Quest Room</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Daily Quest Room</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f7</Index>
      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f8</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x22f2" id="Beginner Quest Chest">
      <DisplayId>Beginner Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19d</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>10000</Exp>
   </Object>
   <Object type="0xd8d" id="Standard Quest Chest">
      <DisplayId>Standard Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x11</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>20000</Exp>
   </Object>
   <Object type="0xd8f" id="Mighty Quest Chest">
      <DisplayId>Mighty Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x13</Index>
      </Texture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>40000</Exp>
   </Object>
   <Object type="0x22f3" id="Honeyed Epic Quest Chest">
      <DisplayId>Honeyed Epic Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x16f</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>60000</Exp>
   </Object>
   <Object type="0x22fb" id="Marble Epic Quest Chest">
      <DisplayId>Marble Epic Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a8</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>60000</Exp>
   </Object>
   <Object type="0x22fc" id="Cultish Epic Quest Chest">
      <DisplayId>Cultish Epic Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ac</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>60000</Exp>
   </Object>
   <Object type="0x22fd" id="Voided Epic Quest Chest">
      <DisplayId>Voided Epic Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1aa</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>60000</Exp>
   </Object>
   <Object type="0x22fe" id="Royal Epic Quest Chest">
      <DisplayId>Royal Epic Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1ae</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>60000</Exp>
   </Object>
   <Object type="0x22ff" id="Crystallized Epic Quest Chest">
      <DisplayId>Crystallized Epic Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19f</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <Exp>60000</Exp>
   </Object>
   <Object type="0x72c7" id="Fungal Cavern Guild Chest">
      <DisplayId>Fungal Cavern Guild Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>20000</MaxHitPoints>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x72c9" id="Tomb Guild Chest">
      <DisplayId>Tomb Guild Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>20000</MaxHitPoints>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x72cb" id="Nest Guild Chest">
      <DisplayId>Nest Guild Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>20000</MaxHitPoints>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x72cd" id="LOD Guild Chest">
      <DisplayId>LOD Guild Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>20000</MaxHitPoints>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x72cf" id="Ocean Trench Guild Chest">
      <DisplayId>Ocean Trench Guild Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>20000</MaxHitPoints>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x7412" id="Nexus Anchor">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiInterfaceBig</File>
         <Index>6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x7413" id="Nexus Chinese Dragon">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.8</Z>
      <Flying/>
   </Object>
   <Object type="0x7414" id="Nexus Paper Lantern">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x2a</Index>
      </Texture>
      <Animation prob="0.2" period="10" periodJitter="5">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.2" period="35" periodJitter="10">
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="1.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>80</Size>
      <ShadowSize>180</ShadowSize>
      <ShadowColor>0xff8271</ShadowColor>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x7415" id="Nexus Paper Lantern Small">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="0.2" period="10" periodJitter="5">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.2" period="35" periodJitter="10">
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="1.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xff8271</ShadowColor>
      <Z>0.4</Z>
      <Flying/>
   </Object>
   <Object type="0x1565" id="Dwarf Miner">
      <Color>0x00FFFF</Color>
      <Class>Character</Class>
      <DisplayId>Dwarf Miner</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <AnimatedTexture>
         <File>chars16x8rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1566" id="Dwarf Guard">
      <Color>0x00FFFF</Color>
      <Class>Character</Class>
      <DisplayId>Dwarf Guard</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>213</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1567" id="Dwarf Majesty">
      <Color>0x00FFFF</Color>
      <Class>Character</Class>
      <DisplayId>Dwarf Majesty</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x16</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1568" id="Dwarf Advisor">
      <Color>0x00FFFF</Color>
      <Class>Character</Class>
      <DisplayId>Dwarf Advisor</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
   </Object>


<!-- OceanTrench -->


   <Object type="0x76e" id="Thessal Double Boss">
      <DisplayId>Thessal the Mermaid Goddess</DisplayId>
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>69000</MaxHitPoints>
      <Exp>1000</Exp>
      <ShadowSize>0</ShadowSize>
      <God/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x172f" id="Thessal Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1700" id="Fishman Warrior">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>FishWarrior Spear</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>50</Speed>
         <Damage>80</Damage>
         <Size>130</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3.4">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Coral Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>52</Defense>
   </Object>
   <Object type="0x1701" id="Deep Sea Beast Spawner">
      <Group>Ocean Trench</Group>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1702" id="Coral Bomb Big">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <Exp>0</Exp>
      <Size>120</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>55</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1703" id="Coral Bomb Small">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Exp>0.0</Exp>
      <Size>60</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>45</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1704" id="Thessal the Mermaid Goddess Wounded">
      <DisplayId>Thessal the Mermaid Goddess</DisplayId>
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>18</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>19</Index>
         </AnimatedTexture>
      </AltTexture>
      <ShadowSize>0</ShadowSize>
      <God/>
      <Quest/>
      <Level>20</Level>
      <Exp>0</Exp>
      <Size>140</Size>
      <NoArticle/>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1705" id="Coral Gift">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <MaxHitPoints>23000</MaxHitPoints>
      <Exp>390</Exp>
      <Size>90</Size>
      <Defense>5</Defense>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
   </Object>
   <Object type="0x1706" id="Thessal the Mermaid Goddess">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>69000</MaxHitPoints>
      <Exp>5000</Exp>
      <ShadowSize>0</ShadowSize>
      <God/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1554" id="Thessal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1707" id="Deep Sea Beast">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <Exp>0</Exp>
      <Size>60</Size>
      <Defense>60</Defense>
      <Projectile id="0">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>12</Damage>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>42</Speed>
         <Damage>21</Damage>
         <Size>88</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>37</Damage>
         <Size>154</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>70</Speed>
         <Damage>64</Damage>
         <Size>270</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1708" id="Fishman">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Fishman Spear</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.8">Confused</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x1709" id="Sea Horse">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Exp>60</Exp>
      <Flying/>
      <Z>0.26</Z>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Bubble</ObjectId>
         <Speed>35</Speed>
         <Damage>40</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x170a" id="Sea Mare">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>390</Exp>
      <Projectile id="0">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sea Horse Spinner</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>60</Defense>
   </Object>
   <Object type="0x170b" id="Ink Bubble">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ink Blot</ObjectId>
         <Speed>10</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Blind</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x170c" id="Giant Squid">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Squid Sucker</ObjectId>
         <Speed>0</Speed>
         <Damage>85</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x170d" id="Sea Slurp Home">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x1b</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Exp>292</Exp>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x170e" id="Grey Sea Slurp">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Exp>25</Exp>
      <Projectile id="0">
         <ObjectId>Purple Spit</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x170f" id="OceanRock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x74</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1710" id="Seaweed">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x75</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x76</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1711" id="Coral">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x78</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7a</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1712" id="Ocean Wall2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7b</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1713" id="Ocean Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7d</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0731" id="Ocean Vent">
      <Class>Character</Class>
      <DrawOnGround/>
      <Effect>Vent</Effect>
      <Color>0x339EEA</Color>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x26</Index>
      </Texture>
   </Object>


<!-- OryxCastle -->


   <Object type="0x0b01" id="Stone Guardian Support">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d70" id="Destructible Castle Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x23</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x26</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0b70" id="Fortified Destructible Castle Wall">
      <Class>Wall</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xeb</Index>
      </Texture>
      <Top>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xec</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>24000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0b09" id="Destructible Castle Ice Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a4</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a5</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0b0a" id="Fortified Destructible Castle Ice Wall">
      <Class>Wall</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xed</Index>
      </Texture>
      <Top>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xee</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>24000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0d71" id="Suit of Armor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x07</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>80</Size>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d72" id="Suit of Armor Sm">
      <DisplayId>Suit of Armor</DisplayId>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d73" id="CastleArch Wall Flame">
      <DisplayId>Castle Arch Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5f</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x63</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x64</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d74" id="CastleArch Wall">
      <DisplayId>Castle Arch Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x65</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d75" id="Castle Wall Blank">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x66</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d76" id="Castle Brick Wall2">
      <DisplayId>Brick Castle Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x67</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d77" id="Castle Brick Wall3">
      <DisplayId>Brick Castle Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x68</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d78" id="Oryx Stone Guardian Right">
      <DisplayId>Stone Guardian</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <Quest/>
      <Level>20</Level>
      <TrackLoot/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>21</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>22</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>23</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>0</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Purple Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Purple</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>80</Defense>
      <Exp>1000</Exp>
   </Object>
   <Object type="0x0d79" id="Oryx Stone Guardian Left">
      <DisplayId>Stone Guardian</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <Quest/>
      <Level>20</Level>
      <TrackLoot/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>3</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>4</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>5</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>6</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Red</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>80</Defense>
      <Exp>1000</Exp>
   </Object>
   <Object type="0x0d7a" id="Oryx Guardian TaskMaster">
      <Group>Oryx Minions</Group>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d7c" id="Oryx Guardian Sword">
      <DisplayId>Stone Guardian Sword</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/traps_hit</DeathSound>
      <MaxHitPoints>20000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d7d" id="Oryx Armor Spawner">
      <Group>Oryx Minions</Group>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d7e" id="Oryx Suit of Armor">
      <DisplayId>Haunted Armor</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Creation</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d7f" id="Oryx Insect Commander">
      <DisplayId>Commander of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>3500</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Oryx Knight Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>30</Defense>
   </Object>
   <Object type="0x0d80" id="Oryx Insect Minion">
      <DisplayId>Insect Minion</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>15</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snakes_hit</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>10</Defense>
      <Exp>10</Exp>
   </Object>
   <Object type="0x0d81" id="Oryx Eye Warrior">
      <DisplayId>Warrior of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/trees_hit</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Eye Warrior Swipe</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d82" id="Oryx Brute">
      <DisplayId>Brute of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Brute Rush</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <Size>200</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Brute Line</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>35</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>30</Defense>
      <Exp>312</Exp>
   </Object>
   <Object type="0x0d83" id="Oryx Knight">
      <DisplayId>Knight of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dragons_hit</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Knight Swipe Spin</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Bubble</ObjectId>
         <Speed>0.02</Speed>
         <Damage>100</Damage>
         <Size>160</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>35</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Oryx Knight Line</ObjectId>
         <Speed>55</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x0d84" id="Oryx Pet">
      <DisplayId>Pet of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <MaxHitPoints>750</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Pet Bubble</ObjectId>
         <Speed>0.02</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Size>100</Size>
      <Defense>15</Defense>
      <Exp>12</Exp>
   </Object>
   <Object type="0x0d85" id="Oryx's Living Floor Fire Down">
      <DisplayId>Oryx's Living Floor</DisplayId>
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2600</MaxHitPoints>
      <DrawOnGround/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x1d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d86" id="Quiet Bomb">
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <Exp>0</Exp>
      <Size>90</Size>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d87" id="Oryx's Living Floor">
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2600</MaxHitPoints>
      <DrawOnGround/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x1d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d88" id="Oryx Suit of Armor Snowy">
      <DisplayId>Snowy Haunted Armor</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars8x8rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Creation</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>20</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0d8b" id="Grey Pillar Snowy">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb3a7" id="Infested Parasite Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x19f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0xb3a6" id="Infested pD Boss Target">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb3b2" id="Infested pD Boss">
      <DisplayId>Nightmare Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <DontFaceAttacks/>
      <Size>170</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>5000</Defense>
      <Exp>40000</Exp>
      <Quest/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>pD Wall Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ConditionEffect duration="4.0">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Maw Shot 2</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2285</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2285</LifetimeMS>
         <Size>80</Size>
         <Amplitude>0.40</Amplitude>
         <Frequency>2</Frequency>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>pD Boss Shot</ObjectId>
         <Size>100</Size>
         <Damage>170</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>pD Boss Shot</ObjectId>
         <Size>100</Size>
         <Damage>170</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>pD Quiet Wave</ObjectId>
         <Size>130</Size>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <StunImmune/>
      <StasisImmune/>
   </Object>
   <Object type="0xb3b3" id="Infested pD Boss Support">
      <DisplayId>Nightmare Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x49</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x48</Index>
         </Texture>
      </AltTexture>
      <DrawOnGround/>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>pD Tongue Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>pD Quiet Wave</ObjectId>
         <Size>130</Size>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>10</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb3b4" id="Infested pD Blob Colony">
      <DisplayId>Blob Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>2</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>2000</Defense>
      <Exp>2000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0xb3b5" id="Infested pD Pterasite Colony">
      <DisplayId>Pterasite Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0x10</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x11</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x12</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>2000</Defense>
      <Exp>2000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0xb3b6" id="Infested pD Swarm Colony">
      <DisplayId>Swarm Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x21</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x21</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>2000</Defense>
      <Exp>2000</Exp>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>10</Speed>
         <Damage>0</Damage>
         <LifetimeMS>0</LifetimeMS>
         <Parametric/>
         <Size>0</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>pD Swarm Shot</ObjectId>
         <Speed>10</Speed>
         <Damage>120</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <FaceDir/>
         <Parametric/>
         <Magnitude>3.0</Magnitude>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Swarm Shot</ObjectId>
         <Speed>10</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5500</LifetimeMS>
         <FaceDir/>
         <Parametric/>
         <Magnitude>5.0</Magnitude>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>pD Swarm Shot</ObjectId>
         <Speed>10</Speed>
         <Damage>120</Damage>
         <LifetimeMS>7500</LifetimeMS>
         <FaceDir/>
         <Parametric/>
         <Magnitude>6.0</Magnitude>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Damage>60</Damage>
         <Speed>92</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>80</Size>
         <PassesCover/>
      </Projectile>
      <StunImmune/>
      <StasisImmune/>
   </Object>
   <Object type="0xb3b7" id="Infested pD Walker C">
      <DisplayId>Walking Horror</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>pD Walker Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb3b8" id="Infested pD Maw C">
      <DisplayId>Horror Maw</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>115</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>pD Maw Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>130</Size>
         <Amplitude>1.8</Amplitude>
         <Frequency>0.492</Frequency>
         <MultiHit/>
         <FaceDir/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Maw Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>130</Size>
         <Amplitude>2.9</Amplitude>
         <Frequency>0.492</Frequency>
         <MultiHit/>
         <FaceDir/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 2</ObjectId>
         <Damage>160</Damage>
         <Speed>46</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <StunImmune/>
   </Object>
   <Object type="0xb3b9" id="Infested pD Tongue C">
      <DisplayId>Furious Lasher</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>pD Tongue Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xb3ba" id="Infested pD Painling C">
      <DisplayId>Painling</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x21</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>300</Exp>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb3bb" id="Infested pD Stalker C">
      <DisplayId>Parasitic Stalker</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2600</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>400</Exp>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>pD Stalker Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xb3bc" id="Infested Suit of Armor">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x197</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>80</Size>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>


<!-- OryxChamber -->


   <Object type="0x1740" id="Oryx the Mad God 1">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <NoArticle/>
      <EventChestBoss/>
      <Size>100</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>10000</Exp>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>160</Damage>
         <Size>120</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Flame</ObjectId>
         <Speed>100</Speed>
         <Damage>280</Damage>
         <Size>250</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>90</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="9">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>White Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>290</Damage>
         <Size>130</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>400</Damage>
         <Size>200</Size>
         <LifetimeMS>2100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>75</Size>
         <LifetimeMS>1900</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>White Ball</ObjectId>
         <Speed>10</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Parametric/>
         <Magnitude>1</Magnitude>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Size>240</Size>
         <Damage>210</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>85</Speed>
         <Size>120</Size>
         <Damage>180</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="18">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>40</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>35</Speed>
         <Size>90</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1741" id="Assassin of Oryx">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>24</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Assassin Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1742" id="White Moon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x78</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.27</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>80</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1743" id="White Planet">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1744" id="Chase Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Ball</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Eye</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>340</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>80</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1745" id="Black Moon">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Moon Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1746" id="Black Planet">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Planet Shot</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1747" id="Anti-Spectator">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x1748" id="Ring Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x48</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>50</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1749" id="Minion of Oryx">
      <Group>Minions of Oryx</Group>
      <Class>Character</Class>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>12</Defense>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>38</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>100</Size>
      <Exp>58</Exp>
   </Object>
   <Object type="0x174a" id="Guardian Element 1">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x174b" id="Guardian Element 2">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x174c" id="Guardian Element 3">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x174d" id="Guardian Element 4">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x174e" id="Outer Guardian Element">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>80</Speed>
         <LifetimeMS>620</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0x802f" id="O1 Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb395" id="Infested Oryx the Mad God 1">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>158</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <NoArticle/>
      <EventChestBoss/>
      <Size>100</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>10000</Exp>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>160</Damage>
         <Size>120</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>280</Damage>
         <Size>250</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Katana Shot</ObjectId>
         <Speed>80</Speed>
         <Damage>90</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>pD Sword Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>80</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>290</Damage>
         <Size>130</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>400</Damage>
         <Size>200</Size>
         <LifetimeMS>2100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>75</Size>
         <LifetimeMS>1900</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Sick</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>10</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Parametric/>
         <Magnitude>1</Magnitude>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>55</Speed>
         <Size>240</Size>
         <Damage>210</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>85</Speed>
         <Size>120</Size>
         <Damage>180</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="18">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>40</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>45</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb397" id="Infested White Moon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x78</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.27</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>80</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb398" id="Infested White Planet">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb399" id="Infested Chase Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>20</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>340</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>80</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb39a" id="Infested Black Moon">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb39b" id="Infested Black Planet">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb39c" id="Infested Anti-Spectator">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0xb39d" id="Infested Ring Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x48</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>50</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb39f" id="Infested Guardian Element 1">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a0" id="Infested Guardian Element 2">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a1" id="Infested Guardian Element 3">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a2" id="Infested Guardian Element 4">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a3" id="Infested Outer Guardian Element">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>80</Speed>
         <LifetimeMS>620</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a4" id="Infested pD Stalker">
      <DisplayId>Parasitic Stalker</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2600</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>400</Exp>
      <Projectile id="0">
         <ObjectId>pD Stalker Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xb3a5" id="Infested pD Walker">
      <DisplayId>Walking Horror</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Projectile id="0">
         <ObjectId>pD Walker Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>


<!-- OryxChickenChamber -->


   <Object type="0x0e19" id="TestChicken Small">
      <DisplayId>Oryx Chicken Minion</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>35</Defense>
      <Exp>0</Exp>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <Size>120</Size>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>70</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e18" id="Test Egg">
      <DisplayId>Egg</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x27</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x28</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x29</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2b</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0e17" id="TestChicken 2">
      <DisplayId>Giant Oryx Chicken</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <EventChestBoss/>
      <TrackLoot/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Size>40</Size>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>55</Defense>
      <Exp>10000</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Magic Star Super</ObjectId>
         <Damage>300</Damage>
         <Speed>20</Speed>
         <Size>200</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Magic Star</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Feather</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>140</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>


<!-- OryxWineCellar -->


   <Object type="0x0932" id="Oryx the Mad God 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>40000</Exp>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="11">
         <ObjectId>Grey Star</ObjectId>
         <Damage>140</Damage>
         <Speed>45</Speed>
         <LifetimeMS>1733</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>Red Star</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>2228</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>Sun Explosion</ObjectId>
         <Speed>40</Speed>
         <Size>200</Size>
         <Damage>250</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>40</Speed>
         <Size>90</Size>
         <Damage>90</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="17">
         <ObjectId>White Superblast</ObjectId>
         <Damage>250</Damage>
         <Speed>48</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>200</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="18">
         <ObjectId>White Ball Blast</ObjectId>
         <Damage>180</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x23ce" id="O2 Bullet Split">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Sun Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x6ffb" id="O2 MinionRemover">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb01a" id="O2 Bomb Artifact">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar8x8</File>
            <Index>0xb4</Index>
         </Texture>
      </AltTexture>
      <Size>120</Size>
      <Invincible/>
   </Object>
   <Object type="0xb096" id="O2 Bomb Artifact 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>120</Size>
      <Invincible/>
   </Object>
   <Object type="0xaadf" id="Cog Artifact2 R">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>320</LifetimeMS>
         <ConditionEffect duration="4">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x203f" id="Cog Artifact2 L">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>320</LifetimeMS>
         <ConditionEffect duration="4">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0944" id="Henchman of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>19</Exp>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de0" id="Abomination of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Exp>10</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>140</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de1" id="Monstrosity of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Exp>10</Exp>
   </Object>
   <Object type="0x0de2" id="Monstrosity Scarab">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0xa0</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>2</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de3" id="Aberrant of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Exp>10</Exp>
   </Object>
   <Object type="0x0de4" id="Aberrant Blaster">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x97</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>1</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de5" id="Wine Barrel">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x76</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x78</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0de6" id="WineSpill Puddle">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7b</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de7" id="WineSpill DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de8" id="WineSpill DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de9" id="WineSpill UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dea" id="WineSpill UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0deb" id="WineSpill L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x80</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dec" id="WineSpill R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x81</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0ded" id="WineSpill U">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x82</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dee" id="WineSpill D">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x83</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0def" id="WineSpill C">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x84</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0df0" id="Purple Goo">
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x85</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x86</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x88</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x89</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <Invincible/>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>55</Damage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Sick</ConditionEffect>
         <ConditionEffect duration="3.4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0df1" id="Bile of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>80</Defense>
      <Exp>15</Exp>
   </Object>
   <Object type="0x0df2" id="Vintner of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>15</Exp>
      <Projectile id="0">
         <ObjectId>Wine Bomb</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="4">Drunk</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x8034" id="O2 Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x713d" id="Infested Oryx the Mad God 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>158</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>0</Exp>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Sword Shot</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="11">
         <ObjectId>Grey Star</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1666</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>Red Star</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>2228</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>60</Speed>
         <Size>200</Size>
         <Damage>250</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>40</Speed>
         <Size>90</Size>
         <Damage>90</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Sick</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="17">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>250</Damage>
         <Speed>48</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>200</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="18">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>180</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Sick</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x713e" id="O2 Challenger Fame">
      <Class>GameObject</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <Exp>240000</Exp>
   </Object>
   <Object type="0xb3a8" id="Infested O2 Bullet Split">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>75</Damage>
         <Speed>30</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb3a9" id="Infested O2 MinionRemover">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb3aa" id="Infested O2 Bomb Artifact">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar8x8</File>
            <Index>0xb4</Index>
         </Texture>
      </AltTexture>
      <Size>120</Size>
      <Invincible/>
   </Object>
   <Object type="0xb3ab" id="Infested O2 Bomb Artifact 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>120</Size>
      <Invincible/>
   </Object>
   <Object type="0xb3ac" id="Infested Cog Artifact2 R">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>320</LifetimeMS>
         <ConditionEffect duration="4">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb3ad" id="Infested Cog Artifact2 L">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>320</LifetimeMS>
         <ConditionEffect duration="4">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb3ae" id="Infested pD Walker 2">
      <DisplayId>Walking Horror</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Projectile id="0">
         <ObjectId>pD Walker Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb3af" id="Infested pD Maw 2">
      <DisplayId>Horror Maw</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>115</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Projectile id="0">
         <ObjectId>pD Maw Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>130</Size>
         <Amplitude>1.8</Amplitude>
         <Frequency>0.492</Frequency>
         <MultiHit/>
         <FaceDir/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Maw Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>130</Size>
         <Amplitude>2.9</Amplitude>
         <Frequency>0.492</Frequency>
         <MultiHit/>
         <FaceDir/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 2</ObjectId>
         <Damage>160</Damage>
         <Speed>46</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <StunImmune/>
   </Object>
   <Object type="0xb3b0" id="Infested pD Tongue 2">
      <DisplayId>Furious Lasher</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Projectile id="0">
         <ObjectId>pD Tongue Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xb3b1" id="Infested pD Painling 2">
      <DisplayId>Painling</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x21</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>


<!-- PermaFrostLord -->


   <Object type="0x1aa1" id="FR Test Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>FR Test</DisplayId>
      <DungeonName>FR Test</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x183c" id="FR Boss Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x108</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1864" id="FR Boss Flake">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x109</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x18de" id="FR Boss Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x118</Index>
      </Texture>
   </Object>
   <Object type="0x18e1" id="FR Boss Big">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x45</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x18f4" id="FR God Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x119</Index>
      </Texture>
   </Object>
   <Object type="0x1fd6" id="FR God">
      <DisplayId>Snow Construct</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>85</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>350</Exp>
      <God/>
      <Terrain>Mountains</Terrain>
      <PerRealmMax>50</PerRealmMax>
      <Projectile id="0">
         <ObjectId>FR God Wave</ObjectId>
         <Damage>110</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1a9d" id="FR God Soul">
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0fe</Index>
      </Texture>
      <Animation prob="0.6" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.4" period="0.6">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x1fe1" id="FR God Soul Demo">
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0fe</Index>
      </Texture>
      <Animation prob="0.6" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.4" period="0.6">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x1fd7" id="FR God Death">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1add" id="FR God Nova">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1fde" id="FR Spawn">
      <DisplayId>Permafrost Lord</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x46</Index>
      </Texture>
      <Size>140</Size>
      <Terrain>Mountains</Terrain>
      <Enemy/>
      <NoMiniMap/>
      <Invincible/>
   </Object>
   <Object type="0x1fee" id="FR Boss">
      <DisplayId>Permafrost Lord</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>35</Index>
      </AnimatedTexture>
      <DontFaceAttacks/>
      <DontFaceMovement/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>2000</Exp>
      <God/>
      <TrackLoot/>
      <Quest/>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <LifetimeMS>0</LifetimeMS>
         <Size>0</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>20</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>1.8</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>2.0</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>2.2</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>FR Boss Big</ObjectId>
         <Size>200</Size>
         <Damage>250</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>FR Boss Ball</ObjectId>
         <Damage>130</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Permapets -->


   <Object type="0x1500" id="Black Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Black Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1501" id="Grey Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1502" id="Orange Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Orange Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1503" id="Tan Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Tan Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1504" id="Yellow Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Yellow Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1505" id="Brown Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Brown Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1506" id="Grey Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1507" id="Golden Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Golden Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1508" id="White Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>White Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1509" id="Blue Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150a" id="Grey Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Wolf</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150b" id="Brown Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Brown Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150c" id="Green Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150d" id="Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150e" id="Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150f" id="Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sheepdog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1510" id="Panda Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Panda Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1511" id="Purple Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1512" id="Black Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Black Wolf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1513" id="Grey Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1514" id="Purple Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1515" id="White Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>White Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1516" id="Green Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1517" id="Golden Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Golden Sheepdog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1518" id="Blue Parrot Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Parrot</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1519" id="Chick Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Chick</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151a" id="Pig Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Pig</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151b" id="Sea Slurp Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sea Slurp</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151c" id="Squirrel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Squirrel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151d" id="Bat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Bat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151e" id="Lil' Ghost Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Lil' Ghost</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151f" id="Valentine Generator">
      <DisplayId>Valentine</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Give this to someone you care about!</Description>
      <BagType>2</BagType>
      <Activate objectId="Valentine" cooldown="1" hideEffect="false">PermaPet</Activate>
      <InvUse/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x161f" id="Valentine">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x1a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Z>0.15</Z>
      <Flying/>
      <Size>40</Size>
      <ShadowSize>70</ShadowSize>
   </Object>
   <Object type="0x1520" id="Leprechaun Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Leprechaun Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1521" id="Lil' Oryx Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Lil' Oryx Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1522" id="Toucan Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Toucan Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1523" id="Skunk Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Skunk Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1524" id="Mallard Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Mallard Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1525" id="Duck Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Duck</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1526" id="Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1527" id="Turtle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Turtle</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1528" id="Jelly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Jelly Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1529" id="Bee Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Bee Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152a" id="Raven Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Raven Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152b" id="Grape Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grape Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152c" id="Grass Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grass Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152d" id="Elf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Elf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152e" id="Crab Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Crab</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152f" id="Hamster Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Hamster</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1530" id="Dino Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dino</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1531" id="Elephant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Elephant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1532" id="Demon Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Demon Frog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1533" id="Gargoyle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Gargoyle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1534" id="Gummy Bear Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Gummy Bear Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1535" id="Dragonfly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dragonfly</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1536" id="Lil' Cyclops Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Lil' Cyclops Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1537" id="Snowy Owl Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Snowy Owl Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1538" id="Turkey Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Turkey Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1539" id="Baby Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Baby</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153a" id="Baby Dragon Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Reptile</PetFamily>
      <PetSkin>Baby Dragon Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153b" id="Karate Penguin Red Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Red Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153c" id="Karate Penguin Blue Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Blue Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153d" id="Karate Penguin Yellow Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Yellow Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153e" id="Karate Penguin Purple Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Purple Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1540" id="Robobuddy Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Automaton</PetFamily>
      <PetSkin>Robobuddy Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1541" id="Snowman Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Snowman Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1542" id="Black Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Black Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1543" id="Blue Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1544" id="Green Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1545" id="Red Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Red Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1546" id="Purple Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1547" id="Beer Slurp Generator">
      <DisplayId>Beer Slurp</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x244</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This special sea slurp is trained to seek out the elusive Beer God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Helps locate Beer Gods in the Realm"/>
      </ExtraTooltipData>
      <InvUse/>
      <VaultItem/>
      <Soulbound/>
      <Activate objectId="Beer Slurp" cooldown="10">PermaPet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1647" id="Beer Slurp">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>50</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>51</Index>
         </AnimatedTexture>
      </AltTexture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x1549" id="Peppermint Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Peppermint Snail Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154a" id="Relief Oriole Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Oriole</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154b" id="Relief Goldfinch Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Goldfinch</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154c" id="Relief Bluebird Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Bluebird</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154d" id="Relief Cardinal Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Cardinal</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154e" id="Werewolf Cub Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Werewolf Cub Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154f" id="Tomb Snake Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Tomb Snake</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1550" id="Ninja Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Ninja Cat Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1551" id="Praying Mantis Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Praying Mantis Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1552" id="Dreidel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dreidel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1553" id="Reindeer Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Reindeer Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1555" id="Koala Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Koala</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1556" id="USA Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>USA Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1557" id="Spirit Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Spirit</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1558" id="Sprite Star Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sprite Star</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153f" id="Beach Ball Generator">
      <DisplayId>Beach Ball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x193</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Play with this ball on the beach! (Requires a buddy!)</Description>
      <BagType>8</BagType>
      <InvUse/>
      <Activate objectId="Beach Ball" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x163f" id="Beach Ball">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x00ee" id="Beach Ball Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19b</Index>
      </Texture>
      <Size>80</Size>
   </Object>
   <Object type="0x16f4" id="Valentine Heart Generator">
      <DisplayId>Valentine Launcher</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Send a heart to your closest buddy!</Description>
      <BagType>8</BagType>
      <InvUse/>
      <Activate objectId="Valentine Heart" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x16f5" id="Valentine Heart">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x16ee" id="Valentine Heart Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x1c</Index>
      </Texture>
      <Size>80</Size>
   </Object>
   <Object type="0x6a8" id="Pet Rock Item">
      <DisplayId>Pet Rock</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Cooldown" description="20 seconds"/>
      </ExtraTooltipData>
      <Description>The Pets of Tomorrow in your very own pocket! Available to those who survived the great Pet Bug of March 2017.</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" cooldown="20" objectId="Pet Rock">Pet</Activate>
      <InvUse/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x6a7" id="Pet Rock">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7b</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7c</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7d</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <MinSize>80</MinSize>
      <MaxSize>100</MaxSize>
   </Object>
   <Object type="0x221" id="Heart Item">
      <DisplayId>Hearticles</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Show your valentine spirit by presenting your big heart!</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Hearticles">Pet</Activate>
      <Consumable/>
      <BagType>2</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x222" id="Hearticles">
      <Class>GameObject</Class>
      <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="3" rise="1.8" life="4.5" amount="60">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0xbcd" id="Snowflake Generator">
      <DisplayId>Delightful Snowflake</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>There is nothing like delicate crystals of sixfold symmetry to represent the beauty of winter.</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Snowflake">Pet</Activate>
      <InvUse/>
      <BagType>2</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x10c3" id="Snowflake Item">
      <DisplayId>Delightful Snowflake</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>There is nothing like delicate crystals of sixfold symmetry to represent the beauty of winter.</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Snowflake">Pet</Activate>
      <Consumable/>
      <BagType>2</BagType>
      <Soulbound/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x10c4" id="Snowflake">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <Effect color="0xD0FFFF" color2="0xF0FFFF" minRadius="4.5" maxRadius="5.5" life="1.0" size="140">Snowflake</Effect>
   </Object>
   <Object type="0xddd" id="Snowball Generator">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Snowball fight!</Description>
      <BagType>8</BagType>
      <InvUse/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xdde" id="Snowball Throw">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <Effect minRadius="0.1" maxRadius="0.6" color="0xFFFFFF" size="80" life="0.30" amount="10">ExplosionComplex</Effect>
   </Object>
   <Object type="0xddf" id="Snowball Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <Size>60</Size>
   </Object>
   <Object type="0xbca" id="Snowball Impact">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <Effect minRadius="0.2" maxRadius="1.2" color="0xFFFFFF" size="100" life="0.30" amount="40">ExplosionComplex</Effect>
   </Object>
   <Object type="0xbea" id="Snowball x 1">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <Quantity>1</Quantity>
   </Object>
   <Object type="0xbeb" id="Snowball x 2">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 1</SuccessorId>
      <Quantity>2</Quantity>
   </Object>
   <Object type="0xbec" id="Snowball x 3">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 2</SuccessorId>
      <Quantity>3</Quantity>
   </Object>
   <Object type="0xbed" id="Snowball x 4">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 3</SuccessorId>
      <Quantity>4</Quantity>
   </Object>
   <Object type="0xbee" id="Snowball x 5">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 4</SuccessorId>
      <Quantity>5</Quantity>
   </Object>
   <Object type="0xbef" id="Snowball x 6">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 5</SuccessorId>
      <Quantity>6</Quantity>
   </Object>
   <Object type="0xbf0" id="Snowball x 7">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 6</SuccessorId>
      <Quantity>7</Quantity>
   </Object>
   <Object type="0xbf1" id="Snowball x 8">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 7</SuccessorId>
      <Quantity>8</Quantity>
   </Object>
   <Object type="0xbf2" id="Snowball x 9">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 8</SuccessorId>
      <Quantity>9</Quantity>
   </Object>
   <Object type="0xbf3" id="Snowball x 10">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 9</SuccessorId>
      <Quantity>10</Quantity>
   </Object>
   <Object type="0xbf4" id="Snowball x 11">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 10</SuccessorId>
      <Quantity>11</Quantity>
   </Object>
   <Object type="0xbf5" id="Snowball x 12">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 11</SuccessorId>
      <Quantity>12</Quantity>
   </Object>
   <Object type="0xbf6" id="Snowball x 13">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 12</SuccessorId>
      <Quantity>13</Quantity>
   </Object>
   <Object type="0xbf7" id="Snowball x 14">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 13</SuccessorId>
      <Quantity>14</Quantity>
   </Object>
   <Object type="0xbf8" id="Snowball x 15">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 14</SuccessorId>
      <Quantity>15</Quantity>
   </Object>
   <Object type="0xbf9" id="Snowball x 16">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 15</SuccessorId>
      <Quantity>16</Quantity>
   </Object>
   <Object type="0xbfa" id="Snowball x 17">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 16</SuccessorId>
      <Quantity>17</Quantity>
   </Object>
   <Object type="0xbfb" id="Snowball x 18">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 17</SuccessorId>
      <Quantity>18</Quantity>
   </Object>
   <Object type="0xbfc" id="Snowball x 19">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 18</SuccessorId>
      <Quantity>19</Quantity>
   </Object>
   <Object type="0xbfd" id="Snowball x 20">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <SuccessorId>Snowball x 19</SuccessorId>
      <Quantity>20</Quantity>
   </Object>
   <Object type="0xbfe" id="Heart Decoy Particles">
      <Class>GameObject</Class>
      <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="1.5" rise="2.6" life="1.0" amount="35">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>


<!-- Pets -->


   <Object id="Black Cat" type="0x7f05">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Cat Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Grey Cat" type="0x7f06">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Orange Cat" type="0x7f07">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Orange Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Tan Cat" type="0x7f08">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tan Cat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Yellow Cat" type="0x7f09">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Yellow Cat Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="White Cat" type="0x7f0a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>White Cat Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Brown Pup" type="0x7f0b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Pup Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Grey Pup" type="0x7f0c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Pup Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Golden Pup" type="0x7f0d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Golden Pup Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Grey Wolf" type="0x7f0e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Wolf Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Brown Fox" type="0x7f0f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Fox Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sheepdog" type="0x7f10">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sheepdog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Fox" type="0x7f11">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Fox Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Parrot" type="0x7f12">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Parrot Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Oriole" type="0x7f13">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Oriole Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Goldfinch" type="0x7f14">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Goldfinch Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Bluebird" type="0x7f15">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bluebird Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Cardinal" type="0x7f16">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Cardinal Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Elephant" type="0x7f17">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Elephant Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Koala" type="0x7f18">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Koala Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Monkey" type="0x7f19">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Monkey Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Chick" type="0x7f1a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chick Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Pig" type="0x7f1b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Pig Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Duck" type="0x7f1c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Duck Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Squirrel" type="0x7f89">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Squirrel Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Hamster" type="0x7f1d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Hamster Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Raccoon" type="0x7f1e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Raccoon Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Dino" type="0x7f1f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dino Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Tomb Snake" type="0x7f20">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tomb Snake Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object id="Chameleon" type="0x7f21">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chameleon Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Dragonfly" type="0x7f8a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dragonfly Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Black Ant" type="0x7f23">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Ant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Blue Ant" type="0x7f24">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Ant Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Green Ant" type="0x7f25">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Ant Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Red Ant" type="0x7f26">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Red Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Ant" type="0x7f27">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Penguin" type="0x7f28">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Green Penguin" type="0x7f29">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grape Penguin" type="0x7f2a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grape Penguin Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Grass Penguin" type="0x7f2b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grass Penguin Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Blue Snail" type="0x7f2c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Green Frog" type="0x7f2d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Frog Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Purple Snail" type="0x7f2e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Frog" type="0x7f2f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Frog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sea Slurp" type="0x7f30">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sea Slurp Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object id="Turtle" type="0x7f31">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Turtle Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Crab" type="0x7f32">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Crab Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Bat" type="0x7f34">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Lil' Ghost" type="0x7f35">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Lil' Ghost Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Z>0.15</Z>
      <Flying/>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Spirit" type="0x7f36">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Spirit Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <ShadowSize>35</ShadowSize>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object id="Baby" type="0x7f37">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Baby Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Dreidel" type="0x7f39">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dreidel Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Sprite Star" type="0x7f3a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sprite Star Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object id="Blue Thing" type="0x7f3b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Thing Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Robobuddy" type="0x7f3c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Robobuddy Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Helmbot" type="0x7f3d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Helmbot Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Lion" type="0x7f3e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lion Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="White Lion" type="0x7f3f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Lion Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Ninja Cat" type="0x7f40">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Ninja Cat Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Golden Sheepdog" type="0x7f41">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Golden Sheepdog Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Black Wolf" type="0x7f42">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Black Wolf Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Gold Bulldog" type="0x7f43">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gold Bulldog Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Eagle" type="0x7f44">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Raven" type="0x7f45">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Raven Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="USA Eagle" type="0x7f46">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>USA Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Pigeon" type="0x7f47">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pigeon Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Panda" type="0x7f48">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Panda Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Toucan" type="0x7f49">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Toucan Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Orangutan" type="0x7f4a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Orangutan Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Mallard" type="0x7f4b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mallard Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Turkey" type="0x7f4c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Turkey Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Skunk" type="0x7f4d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skunk Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Snowy Owl" type="0x7f4e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowy Owl Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Reindeer" type="0x7f4f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Reindeer Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Baby Dragon" type="0x7f50">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Bee" type="0x7f52">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bee Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Praying Mantis" type="0x7f53">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Praying Mantis Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Karate Red" type="0x7f54">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Red Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Karate Blue" type="0x7f55">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Blue Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Karate Yellow" type="0x7f56">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Yellow Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Karate Purple" type="0x7f57">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Purple Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Demon Frog" type="0x7f58">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Demon Frog Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object id="Peppermint Snail" type="0x7f59">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Peppermint Snail Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Gargoyle" type="0x7f5a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gargoyle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Lil' Cyclops" type="0x7f5b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lil' Cyclops Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Werewolf Cub" type="0x7f5c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Werewolf Cub Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object id="Monster Eye" type="0x7f5d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Monster Eye Skin</DefaultSkin>
      <Z>0.26</Z>
      <Flying/>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Skull" type="0x7f5e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Leprechaun" type="0x7f5f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Leprechaun Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Elf" type="0x7f60">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Elf Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Mermaid" type="0x7f61">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mermaid Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Jelly" type="0x7f62">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jelly Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Gummy Bear" type="0x7f63">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gummy Bear Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Snowman" type="0x7f64">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowman Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Jalapeno" type="0x7f65">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jalapeno Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Redbot" type="0x7f66">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Redbot Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Funkatron" type="0x7f67">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Funkatron Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Tiger" type="0x7f68">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tiger Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Pink Lion" type="0x7f69">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pink Lion Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Midnight Wolf" type="0x7f6a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Midnight Wolf Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Golden Hyena" type="0x7f6b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Hyena Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Phoenix" type="0x7f6c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Phoenix Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Griffin" type="0x7f6d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Griffin Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="War Elephant" type="0x7f6e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>War Elephant Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="King Gorilla" type="0x7f6f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>King Gorilla Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Enraged Yack" type="0x7f70">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Enraged Yack Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Night Mare" type="0x7f71">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Night Mare Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Silver Doe" type="0x7f72">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Silver Doe Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Solar Owl" type="0x7f73">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Solar Owl Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Tandem Cobra" type="0x7f74">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tandem Cobra Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Poison Drake" type="0x7f75">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Poison Drake Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Beetleman" type="0x7f76">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Beetleman Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Ultrawasp" type="0x7f77">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Ultrawasp Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.2</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>65</ShadowSize>
      <BasicPet/>
   </Object>
   <Object id="Battle Penguin" type="0x7f78">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle Penguin Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Tank Penguin" type="0x7f79">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tank Penguin Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <BasicPet/>
   </Object>
   <Object id="Golden Crab" type="0x7f7a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Crab Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Great Shark" type="0x7f7b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Shark Skin</DefaultSkin>
      <ShadowSize>70</ShadowSize>
      <Size>80</Size>
      <Z>0.1</Z>
      <BasicPet/>
   </Object>
   <Object id="Blue Landfish" type="0x7f7c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Blue Landfish Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Glowing Skull" type="0x7f7d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Glowing Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Monkey Head" type="0x7f7e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Monkey Head Skin</DefaultSkin>
      <Z>0.3</Z>
      <Flying/>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Reaper" type="0x7f7f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Reaper Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Battle God" type="0x7f80">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle God Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Centaur" type="0x7f81">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Centaur Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Forest Fairy" type="0x7f82">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Forest Fairy Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Lil' Oryx" type="0x7f83">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lil' Oryx Skin</DefaultSkin>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object id="Shroom" type="0x7f84">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Shroom Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Great Jelly" type="0x7f85">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Jelly Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
      <BasicPet/>
   </Object>
   <Object id="Spiderbot" type="0x7f86">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Spiderbot Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Cylindron" type="0x7f87">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cylindron Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object id="Gutsbot" type="0x7f88">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Gutsbot Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object type="0x8000" id="Black Cat Skin">
      <PetSkin/>
      <DisplayId>Black Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8001" id="Grey Cat Skin">
      <PetSkin/>
      <DisplayId>Grey Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8002" id="Orange Cat Skin">
      <PetSkin/>
      <DisplayId>Orange Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8003" id="Tan Cat Skin">
      <PetSkin/>
      <DisplayId>Tan Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8004" id="Yellow Cat Skin">
      <PetSkin/>
      <DisplayId>Yellow Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>92</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8005" id="White Cat Skin">
      <PetSkin/>
      <DisplayId>White Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>91</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8006" id="Brown Pup Skin">
      <PetSkin/>
      <DisplayId>Brown Pup</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8007" id="Grey Pup Skin">
      <PetSkin/>
      <DisplayId>Grey Pup</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8008" id="Golden Pup Skin">
      <PetSkin/>
      <DisplayId>Golden Pup</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>94</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8009" id="Grey Wolf Skin">
      <PetSkin/>
      <DisplayId>Grey Wolf</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800a" id="Brown Fox Skin">
      <PetSkin/>
      <DisplayId>Brown Fox</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800b" id="Sheepdog Skin">
      <PetSkin/>
      <DisplayId>Sheepdog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800c" id="Grey Fox Skin">
      <PetSkin/>
      <DisplayId>Grey Fox</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>95</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800d" id="Blue Parrot Skin">
      <PetSkin/>
      <DisplayId>Blue Parrot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800e" id="Oriole Skin">
      <PetSkin/>
      <DisplayId>Oriole</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>59</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800f" id="Goldfinch Skin">
      <PetSkin/>
      <DisplayId>Goldfinch</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>60</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8010" id="Bluebird Skin">
      <PetSkin/>
      <DisplayId>Bluebird</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>61</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8011" id="Cardinal Skin">
      <PetSkin/>
      <DisplayId>Cardinal</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8012" id="Elephant Skin">
      <PetSkin/>
      <DisplayId>Elephant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8013" id="Koala Skin">
      <PetSkin/>
      <DisplayId>Koala</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>70</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8014" id="Monkey Skin">
      <PetSkin/>
      <DisplayId>Monkey</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>74</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8015" id="Chick Skin">
      <PetSkin/>
      <DisplayId>Chick</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8016" id="Pig Skin">
      <PetSkin/>
      <DisplayId>Pig</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8017" id="Duck Skin">
      <PetSkin/>
      <DisplayId>Duck</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8018" id="Squirrel Skin">
      <PetSkin/>
      <DisplayId>Squirrel</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8019" id="Hamster Skin">
      <PetSkin/>
      <DisplayId>Hamster</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801a" id="Raccoon Skin">
      <PetSkin/>
      <DisplayId>Raccoon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>75</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801b" id="Dino Skin">
      <PetSkin/>
      <DisplayId>Dino</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801c" id="Tomb Snake Skin">
      <PetSkin/>
      <DisplayId>Tomb Snake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>64</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801d" id="Chameleon Skin">
      <PetSkin/>
      <DisplayId>Chameleon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>76</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801e" id="Dragonfly Skin">
      <PetSkin/>
      <DisplayId>Dragonfly</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801f" id="Black Ant Skin">
      <PetSkin/>
      <DisplayId>Black Ant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>53</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8020" id="Blue Ant Skin">
      <PetSkin/>
      <DisplayId>Blue Ant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>54</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8021" id="Green Ant Skin">
      <PetSkin/>
      <DisplayId>Green Ant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8022" id="Red Ant Skin">
      <PetSkin/>
      <DisplayId>Red Ant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8023" id="Purple Ant Skin">
      <PetSkin/>
      <DisplayId>Purple Ant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>57</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8024" id="Penguin Skin">
      <PetSkin/>
      <DisplayId>Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8025" id="Green Penguin Skin">
      <PetSkin/>
      <DisplayId>Green Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>96</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8026" id="Grape Penguin Skin">
      <PetSkin/>
      <DisplayId>Grape Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8027" id="Grass Penguin Skin">
      <PetSkin/>
      <DisplayId>Grass Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8028" id="Blue Snail Skin">
      <PetSkin/>
      <DisplayId>Blue Snail</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8029" id="Green Frog Skin">
      <PetSkin/>
      <DisplayId>Green Frog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x802a" id="Purple Snail Skin">
      <PetSkin/>
      <DisplayId>Purple Snail</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>97</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802b" id="Purple Frog Skin">
      <PetSkin/>
      <DisplayId>Purple Frog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>98</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802c" id="Sea Slurp Skin">
      <PetSkin/>
      <DisplayId>Sea Slurp</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802d" id="Turtle Skin">
      <PetSkin/>
      <DisplayId>Turtle</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802e" id="Crab Skin">
      <PetSkin/>
      <DisplayId>Crab</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>32</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8030" id="Bat Skin">
      <PetSkin/>
      <DisplayId>Bat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>103</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8031" id="Lil' Ghost Skin">
      <PetSkin/>
      <DisplayId>Lil' Ghost</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8032" id="Spirit Skin">
      <PetSkin/>
      <DisplayId>Spirit</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8033" id="Baby Skin">
      <PetSkin/>
      <DisplayId>Baby</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>45</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8035" id="Dreidel Skin">
      <PetSkin/>
      <DisplayId>Dreidel</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>67</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8036" id="Sprite Star Skin">
      <PetSkin/>
      <DisplayId>Sprite Star</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8037" id="Blue Thing Skin">
      <PetSkin/>
      <DisplayId>Blue Thing</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>77</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8038" id="Robobuddy Skin">
      <PetSkin/>
      <DisplayId>Robobuddy</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8039" id="Helmbot Skin">
      <PetSkin/>
      <DisplayId>Helmbot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>78</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803a" id="Lion Skin">
      <PetSkin/>
      <DisplayId>Lion</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803b" id="White Lion Skin">
      <PetSkin/>
      <DisplayId>White Lion</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803c" id="Ninja Cat Skin">
      <PetSkin/>
      <DisplayId>Ninja Cat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>65</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803d" id="Golden Sheepdog Skin">
      <PetSkin/>
      <DisplayId>G. Sheepdog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>99</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803e" id="Black Wolf Skin">
      <PetSkin/>
      <DisplayId>Black Wolf</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>100</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803f" id="Gold Bulldog Skin">
      <PetSkin/>
      <DisplayId>Gold Bulldog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8040" id="Eagle Skin">
      <PetSkin/>
      <DisplayId>Eagle</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8041" id="Raven Skin">
      <PetSkin/>
      <DisplayId>Raven</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8042" id="USA Eagle Skin">
      <PetSkin/>
      <DisplayId>USA Eagle</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8043" id="Pigeon Skin">
      <PetSkin/>
      <DisplayId>Pigeon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>80</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8044" id="Panda Skin">
      <PetSkin/>
      <DisplayId>Panda</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8045" id="Toucan Skin">
      <PetSkin/>
      <DisplayId>Toucan</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8046" id="Orangutan Skin">
      <PetSkin/>
      <DisplayId>Orangutan</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>81</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8047" id="Mallard Skin">
      <PetSkin/>
      <DisplayId>Mallard</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8048" id="Turkey Skin">
      <PetSkin/>
      <DisplayId>Turkey</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8049" id="Skunk Skin">
      <PetSkin/>
      <DisplayId>Skunk</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804a" id="Snowy Owl Skin">
      <PetSkin/>
      <DisplayId>Snowy Owl</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804b" id="Reindeer Skin">
      <PetSkin/>
      <DisplayId>Reindeer</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>68</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804c" id="Baby Dragon Skin">
      <PetSkin/>
      <DisplayId>Baby Dragon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>46</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x804e" id="Bee Skin">
      <PetSkin/>
      <DisplayId>Bee</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804f" id="Praying Mantis Skin">
      <PetSkin/>
      <DisplayId>Mantis</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>66</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8050" id="Karate Red Skin">
      <PetSkin/>
      <DisplayId>Karate R.</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>47</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8051" id="Karate Blue Skin">
      <PetSkin/>
      <DisplayId>Karate B.</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>48</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8052" id="Karate Yellow Skin">
      <PetSkin/>
      <DisplayId>Karate Y.</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>49</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8053" id="Karate Purple Skin">
      <PetSkin/>
      <DisplayId>Karate P.</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8054" id="Demon Frog Skin">
      <PetSkin/>
      <DisplayId>Demon Frog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8055" id="Peppermint Snail Skin">
      <PetSkin/>
      <DisplayId>Candy Snail</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8056" id="Gargoyle Skin">
      <PetSkin/>
      <DisplayId>Gargoyle</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8057" id="Lil' Cyclops Skin">
      <PetSkin/>
      <DisplayId>Lil' Cyclops</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>41</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8058" id="Werewolf Cub Skin">
      <PetSkin/>
      <DisplayId>Werewolf</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8059" id="Monster Eye Skin">
      <PetSkin/>
      <DisplayId>Monster Eye</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>82</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805a" id="Skull Skin">
      <PetSkin/>
      <DisplayId>Skull</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>83</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805b" id="Leprechaun Skin">
      <PetSkin/>
      <DisplayId>Leprechaun</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805c" id="Elf Skin">
      <PetSkin/>
      <DisplayId>Elf</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805d" id="Mermaid Skin">
      <PetSkin/>
      <DisplayId>Mermaid</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>84</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805e" id="Jelly Skin">
      <PetSkin/>
      <DisplayId>Jelly</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805f" id="Gummy Bear Skin">
      <PetSkin/>
      <DisplayId>Gummy Bear</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8060" id="Snowman Skin">
      <PetSkin/>
      <DisplayId>Snowman</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>52</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8061" id="Jalapeno Skin">
      <PetSkin/>
      <DisplayId>Jalapeno</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>85</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8062" id="Redbot Skin">
      <PetSkin/>
      <DisplayId>Redbot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8063" id="Funkatron Skin">
      <PetSkin/>
      <DisplayId>Funkatron</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>87</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8064" id="Tiger Skin">
      <PetSkin/>
      <DisplayId>Great Tiger</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8065" id="Pink Lion Skin">
      <PetSkin/>
      <DisplayId>Pink Lion</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8066" id="Midnight Wolf Skin">
      <PetSkin/>
      <DisplayId>Shadow Wolf</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8067" id="Golden Hyena Skin">
      <PetSkin/>
      <DisplayId>Golden Hyena</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8068" id="Phoenix Skin">
      <PetSkin/>
      <DisplayId>Phoenix</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8069" id="Griffin Skin">
      <PetSkin/>
      <DisplayId>Griffin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806a" id="War Elephant Skin">
      <PetSkin/>
      <DisplayId>War Elephant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806b" id="King Gorilla Skin">
      <PetSkin/>
      <DisplayId>King Gorilla</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806c" id="Enraged Yack Skin">
      <PetSkin/>
      <DisplayId>Enraged Yak</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806d" id="Night Mare Skin">
      <PetSkin/>
      <DisplayId>Night Mare</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>09</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806e" id="Silver Doe Skin">
      <PetSkin/>
      <DisplayId>Silver Doe</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>10</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806f" id="Solar Owl Skin">
      <PetSkin/>
      <DisplayId>Solar Owl</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>11</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8070" id="Tandem Cobra Skin">
      <PetSkin/>
      <DisplayId>Tandem Cobra</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>12</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8071" id="Poison Drake Skin">
      <PetSkin/>
      <DisplayId>Poison Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8072" id="Beetleman Skin">
      <PetSkin/>
      <DisplayId>Beetleman</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8073" id="Ultrawasp Skin">
      <PetSkin/>
      <DisplayId>Ultrawasp</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>15</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8074" id="Battle Penguin Skin">
      <PetSkin/>
      <DisplayId>Battle P.</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>16</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8075" id="Tank Penguin Skin">
      <PetSkin/>
      <DisplayId>Tank Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8076" id="Golden Crab Skin">
      <PetSkin/>
      <DisplayId>Golden Crab</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8077" id="Great Shark Skin">
      <PetSkin/>
      <DisplayId>Great Shark</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8078" id="Blue Landfish Skin">
      <PetSkin/>
      <DisplayId>Blue Landfish</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8079" id="Glowing Skull Skin">
      <PetSkin/>
      <DisplayId>Glowing Skull</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807a" id="Monkey Head Skin">
      <PetSkin/>
      <DisplayId>Monkey Head</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>22</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807b" id="Reaper Skin">
      <PetSkin/>
      <DisplayId>Reaper</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807c" id="Battle God Skin">
      <PetSkin/>
      <DisplayId>Battle God</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807d" id="Centaur Skin">
      <PetSkin/>
      <DisplayId>Centaur</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807e" id="Forest Fairy Skin">
      <PetSkin/>
      <DisplayId>Forest Fairy</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8084" id="Lil' Oryx Skin">
      <PetSkin/>
      <DisplayId>Lil' Oryx</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807f" id="Shroom Skin">
      <PetSkin/>
      <DisplayId>Shroom</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>27</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8080" id="Great Jelly Skin">
      <PetSkin/>
      <DisplayId>Great Jelly</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8081" id="Spiderbot Skin">
      <PetSkin/>
      <DisplayId>Spiderbot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8082" id="Cylindron Skin">
      <PetSkin/>
      <DisplayId>Cylindron</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8083" id="Gutsbot Skin">
      <PetSkin/>
      <DisplayId>Gutsbot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object id="Marid" type="0x6100">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Marid Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x89a2" id="Marid Skin">
      <PetSkin/>
      <DisplayId>Marid</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>32</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xcfb" id="Marid Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>32</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Marid Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="35234">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Marid Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Sir Bagston" type="0x6103">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x6104" id="Bagston Skin">
      <PetSkin/>
      <DisplayId>Sir Bagston</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>107</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6105" id="Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Sprite Credits: MillSup\n\nUnlocks Sir Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24836">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Bagston Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Goldy" type="0x6106">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Goldy Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6107" id="Goldy Skin">
      <PetSkin/>
      <DisplayId>Goldy</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>108</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6108" id="Goldy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Goldy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24839">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Goldy Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Jaco" type="0x6109">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Jaco Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x610a" id="Jaco Skin">
      <PetSkin/>
      <DisplayId>Jaco</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x610b" id="Jaco Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>33</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Jaco Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24842">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Jaco Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Giant Vampire Bat" type="0x7ffb">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Giant Vampire Bat Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object type="0x7ffc" id="Giant Vampire Bat Skin">
      <PetSkin/>
      <DisplayId>Giant Vampire Bat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7ffd" id="Giant Vampire Bat Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Giant Vampire Bat Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32764">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Giant Vampire Bat Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f8b" id="Pumpkin Head">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pumpkin Head Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>60</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x7f8c" id="Pumpkin Head Skin">
      <PetSkin/>
      <DisplayId>Pumpkin Head</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>109</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f8d" id="Pumpkin Head Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Pumpkin Head Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32652">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Pumpkin Head Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f9c" id="Christmas Tree">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Christmas Tree Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7f9d" id="Christmas Tree Skin">
      <PetSkin/>
      <DisplayId>Christmas Tree</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>110</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f9a" id="Christmas Tree Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Christmas Tree Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32669">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Christmas Tree Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x7f9e" id="Red Nose">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Nose Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7f9f" id="Red Nose Skin">
      <PetSkin/>
      <DisplayId>Red Nosed</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>111</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f9b" id="Red Nose Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Red Nose Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32671">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Red Nosed Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Red Bagston" type="0x7fbf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc0" id="Red Bagston Skin">
      <PetSkin/>
      <DisplayId>Red Bagston</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>116</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc1" id="Red Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Red Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32704">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Red Bagston Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Helper Bagston" type="0x7fc2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Helper Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc3" id="Helper Bagston Skin">
      <PetSkin/>
      <DisplayId>Helper Bagston</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>115</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc4" id="Helper Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Helper Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32707">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Helper Bagston Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Red Helper Bagston" type="0x7fc5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Helper Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc6" id="Red Helper Bagston Skin">
      <PetSkin/>
      <DisplayId>Red Helper Bagston</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>113</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc7" id="Red Helper Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Red Helper Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32710">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Red Helper Bagston Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Muddy Tidechaser" type="0x7fc9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Muddy Tidechaser Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <ShadowSize>40</ShadowSize>
      <Size>60</Size>
      <BasicPet/>
   </Object>
   <Object type="0x7fcd" id="Muddy Tidechaser Skin">
      <PetSkin/>
      <DisplayId>Muddy Tidechaser</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>117</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fcf" id="Muddy Tidechaser Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Muddy Tidechaser Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32717">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Muddy Tidechaser Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x8090" id="Disabled Pet Skin">
      <PetSkin/>
      <DisplayId>Disabled Pet</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object id="CloseRangeAttack" type="0x8300">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>7</MinDamage>
         <MaxDamage>200</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="MidRangeAttack" type="0x8301">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>5</MinDamage>
         <MaxDamage>150</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>650</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="FarRangeAttack" type="0x8302">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>3</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="Heal" type="0x164">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetHeal"/>
      <Parameters>
         <MaxHeal min="10" max="90" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
   </Object>
   <Object id="MagicHeal" type="0x170">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetMagicHeal"/>
      <Parameters>
         <MaxHeal min="1" max="45" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
   </Object>
   <Object id="AttackClose" type="0x17f">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="CloseRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="4.5"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="AttackMid" type="0x180">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="MidRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="6.75"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="AttackFar" type="0x181">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="FarRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="9"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="ElectricZap" type="0x182">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetZap"/>
      <Parameters>
         <Color value="0xffffff"/>
         <Damage min="5" max="300" curve="exp_incr"/>
         <DamageRange min="5" max="50" curve="linear"/>
         <Delay min="1" max="0" curve="dim_returns"/>
         <ThreatRange min="0.35" max="2" curve="linear"/>
         <Effect>
            <Type value="Paralyzed"/>
            <Probability min="0" max=".2" curve="linear"/>
            <Duration min=".4" max="4" curve="dim_returns"/>
         </Effect>
      </Parameters>
   </Object>
   <Object id="PetSavage" type="0x183">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetSavage"/>
      <Parameters>
         <Tiles min="2.5" max="8" curve="dim_returns"/>
         <Frequency min="8" max=".8" curve="exp_incr"/>
      </Parameters>
   </Object>
   <Object id="PetDecoy" type="0x184">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetDecoy"/>
      <Parameters>
         <Radius min="3" max="12" curve="dim_returns"/>
         <Duration min="3" max="8" curve="exp_incr"/>
         <Cooldown min="10" max="3" curve="exp_decr"/>
      </Parameters>
   </Object>
   <Object id="PetRisingFury" type="0x185">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetRisingFury"/>
      <Parameters>
         <MaxChargeTime min="5" max="2" curve="linear"/>
         <MaxDamage min="100" max="1500" curve="exp_incr"/>
         <Cooldown min="3.6" max="0.2" curve="exp_decr"/>
         <Radius min="3" max="8" curve="exp_incr"/>
      </Parameters>
   </Object>
   <Object id="Attack Close" type="0x192">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any close-range enemies and deals heavy damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Attack Mid" type="0x194">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any mid-range enemies and deals medium damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Attack Far" type="0x195">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any nearby far-range enemies and deals light damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Electric" type="0x196">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>AOE Attack</Group>
      <Description>Zaps any enemy foolish enough to touch your pet. This attack has a chance of paralyzing your foes.\n\nLevel this ability up to increase its power, range, chance of paralyzing, and duration of paralyze effect.</Description>
   </Object>
   <Object id="Heal" type="0x197">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Heal</Group>
      <Description>Heals you periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Magic Heal" type="0x198">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Magic Heal</Group>
      <Description>Restores your Magic Points periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Savage" type="0x199">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Savage</Group>
      <Description>Your pet will run towards nearby enemies.\n\nLevel this ability up to increase its frequency and range.</Description>
   </Object>
   <Object id="Decoy" type="0x19a">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Decoy</Group>
      <Description>Distracts enemies for a short while.\n\nLevel this ability up to increase its range, duration and shorten its cooldown time.</Description>
   </Object>
   <Object id="Rising Fury" type="0x19b">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>RisingFury</Group>
      <Description>Standing still will charge this attack. Begin moving to release a blast of fury that hurts nearby enemies.\n\nLevel this ability up to increase its damage and range + decrease its charge time and cooldown.</Description>
   </Object>
   <Object type="0x1997" id="Turtle Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Turtle Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32813">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Turtle Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x1998" id="Peppermint Snail Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Peppermint Snail Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32853">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Peppermint Snail Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x1999" id="Golden Crab Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Golden Crab Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32886">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Golden Crab Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x199a" id="Robobuddy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Robobuddy Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32824">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Robobuddy Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x199b" id="Redbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Redbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32866">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Redbot Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x199c" id="Gutsbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Gutsbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32899">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Gutsbot Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x199d" id="Cardinal Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Cardinal Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32785">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Cardinal Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x199e" id="USA Eagle Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks USA Eagle Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32834">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>USA Eagle Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x199f" id="Griffin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Griffin Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32873">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Griffin Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19a0" id="Sheepdog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Sheepdog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32779">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Sheepdog Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a1" id="Gold Bulldog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Gold Bulldog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32831">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Gold Bulldog Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a2" id="Golden Hyena Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Golden Hyena Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32871">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Golden Hyena Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19a3" id="Elephant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Elephant Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32786">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Elephant Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a4" id="Panda Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Panda Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32836">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Panda Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a5" id="King Gorilla Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks King Gorilla Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32875">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>King Gorilla Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19a6" id="Duck Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Duck Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32791">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Duck Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a7" id="Mallard Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Mallard Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32839">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Mallard Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a8" id="Enraged Yack Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Enraged Yak Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32876">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Enraged Yak Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19a9" id="Tan Cat Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Tan Cat Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32771">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Tan Cat Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19aa" id="White Lion Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks White Lion Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32827">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>White Lion Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ab" id="Tiger Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Tiger Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32868">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Tiger Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19ac" id="Leprechaun Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Leprechaun Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32859">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Leprechaun Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ad" id="Red Ant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Red Ant Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32802">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Red Ant Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ae" id="Bee Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Bee Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32846">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Bee Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19af" id="Beetleman Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Beetleman Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32882">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Beetleman Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19b0" id="Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32804">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Penguin Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19b1" id="Karate Purple Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Karate Purple Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32851">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Karate Purple Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19b2" id="Tank Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Tank Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32885">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Tank Penguin Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19b3" id="Dino Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Dino Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32795">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Dino Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Frilled Lizard" type="0x19b4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Frilled Lizard Skin</DefaultSkin>
      <Size>80</Size>
      <BasicPet/>
   </Object>
   <Object type="0x19b5" id="Frilled Lizard Skin">
      <PetSkin/>
      <DisplayId>Frilled Lizard</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>106</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19b6" id="Frilled Lizard Pet Stone">
      <DisplayId>Frilled Lizard Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>106</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Frilled Lizard Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6581">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19b7" id="Poison Drake Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Poison Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32881">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Poison Drake Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x19b8" id="Spirit Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Spirit Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32818">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Spirit Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19b9" id="Werewolf Cub Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Werewolf Cub Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32856">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Werewolf Cub Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ba" id="Hamster Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Hamster Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32793">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Hamster Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19bb" id="Snowy Owl Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Snowy Owl Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32842">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Snowy Owl Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19bc" id="Sprite Star Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Sprite Star Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32822">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Sprite Star Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19bd" id="Gummy Bear Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Gummy Bear Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32863">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Gummy Bear Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Fire Rooster" type="0x19be">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Fire Rooster Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19bf" id="Fire Rooster Skin">
      <PetSkin/>
      <DisplayId>Fire Rooster</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>118</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c0" id="Fire Rooster Pet Stone">
      <DisplayId>Fire Rooster Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>118</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Celebrate the 2017 Lunar New Year Skin of the Rooster!\n\nSprite Credits: Beige\n\nUnlocks Fire Rooster Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6591">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Rooster of Good Fortune" type="0x19c1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Rooster of Good Fortune Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19c2" id="Rooster of Good Fortune Skin">
      <PetSkin/>
      <DisplayId>Rooster of Good Fortune</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>119</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c3" id="Rooster of Good Fortune Pet Stone">
      <DisplayId>Rooster of Good Fortune Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>119</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lucky you! You've been blessed by luck for the entire year of 2017!\n\nSprite Credits: Beige\n\nUnlocks Rooster of Good Fortune Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6594">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Chinese Dragon" type="0x19c4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Chinese Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19c5" id="Mini Chinese Dragon Skin">
      <PetSkin/>
      <DisplayId>Red Dragon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>120</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c6" id="Mini Chinese Dragon Pet Stone">
      <DisplayId>Mini Chinese Dragon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>120</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Smaller than his Western counterpart, but no less dangerous!\n\nSprite Credits: Beige\n\nUnlocks Mini Chinese Dragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6597">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Gingerbread Man" type="0x19c7">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gingerbread Man Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19c8" id="Gingerbread Man Skin">
      <PetSkin/>
      <DisplayId>Gingerbread Man</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>121</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c9" id="Gingerbread Man Pet Stone">
      <DisplayId>Gingerbread Man Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>121</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't eat me! Don't eat me!\n\nSprite Credits: Nmin\n\nUnlocks Gingerbread Man Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6600">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Polaris" type="0x19ca">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Polaris Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19cb" id="Mini Polaris Skin">
      <PetSkin/>
      <DisplayId>Mini Polaris</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>122</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19cc" id="Mini Polaris Pet Stone">
      <DisplayId>Mini Polaris Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>122</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little Polaris didn't want to become a boss like Papa Polaris.\n\nSprite Credits: Poshun\n\nUnlocks Mini Polaris Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6603">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Paper Lantern" type="0x19cd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Mini Paper Lantern Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19ce" id="Mini Paper Lantern Skin">
      <PetSkin/>
      <DisplayId>Mini Paper Lantern</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19cf" id="Mini Paper Lantern Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks Small Lantern Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6606">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Mini Paper Lantern Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Paper Lantern" type="0x19d0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Paper Lantern Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19d1" id="Paper Lantern Skin">
      <PetSkin/>
      <DisplayId>Paper Lantern</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d2" id="Paper Lantern Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>36</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Light it up and get ready for the festivities!\n\nSprite Credits: Beige\n\nUnlocks Paper Lantern Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6609">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Paper Lantern Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Chinese Dragon" type="0x19d3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Chinese Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19d4" id="Chinese Dragon Skin">
      <PetSkin/>
      <DisplayId>Chinese Dragon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d5" id="Chinese Dragon Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Smaller than his Western counterpart, but no less dangerous!\n\nSprite Credits: Beige\n\nUnlocks Chinese Dragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6612">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Chinese Dragon Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Desert Cobra" type="0x19d6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Desert Cobra Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19d7" id="Desert Cobra Skin">
      <PetSkin/>
      <DisplayId>Desert Cobra</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>123</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d8" id="Desert Cobra Pet Stone">
      <DisplayId>Desert Cobra Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>123</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Desert Cobra Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6615">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="White Bounsheep" type="0x2aa0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa1" id="White Bounsheep Skin">
      <PetSkin/>
      <DisplayId>White Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>124</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa2" id="White Bounsheep Pet Stone">
      <DisplayId>White Bounsheep Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>124</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing!\n\nSprite Credits: Beige\n\nUnlocks White Bounsheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="10913">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Grey Bounsheep" type="0x2aa3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Grey Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa4" id="Grey Bounsheep Skin">
      <PetSkin/>
      <DisplayId>Grey Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>125</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa5" id="Grey Bounsheep Pet Stone">
      <DisplayId>Grey Bounsheep Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>125</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing!\n\nSprite Credits: Beige\n\nUnlocks Grey Bounsheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="10916">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Brown Bounsheep" type="0x2aa6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Brown Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa7" id="Brown Bounsheep Skin">
      <PetSkin/>
      <DisplayId>Brown Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>126</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa8" id="Brown Bounsheep Pet Stone">
      <DisplayId>Brown Bounsheep Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>126</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing!\n\nSprite Credits: Beige\n\nUnlocks Brown Bounsheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="10919">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Bes' Artifact" type="0x2aa9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bes' Artifact Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2aaa" id="Bes' Artifact Skin">
      <PetSkin/>
      <DisplayId>Bes' Artifact</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>127</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aab" id="Bes' Artifact Pet Stone">
      <DisplayId>Bes' Artifact Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Awe at its wondrous defense!\n\nSprite Credits: Poshun\n\nUnlocks Bes' Artifact Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="10922">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Geb's Artifact" type="0x2aac">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Geb's Artifact Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2aad" id="Geb's Artifact Skin">
      <PetSkin/>
      <DisplayId>Geb's Artifact</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>128</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aae" id="Geb's Artifact Pet Stone">
      <DisplayId>Geb's Artifact Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>128</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It shall destroy your foes from their soul to their flesh!\n\nSprite Credits: Poshun\n\nUnlocks Geb's Artifact Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="10925">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Nut's Artifact" type="0x2aaf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Nut's Artifact Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2ab0" id="Nut's Artifact Skin">
      <PetSkin/>
      <DisplayId>Nut's Artifact</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>129</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2ab1" id="Nut's Artifact Pet Stone">
      <DisplayId>Nut's Artifact Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It shall make your foes' lethargic lives end much more swiftly!\n\nSprite Credits: Poshun\n\nUnlocks Nut's Artifact Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="10928">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Sphinx" type="0x4af0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Sphinx Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4ac4" id="Mini Sphinx Skin">
      <PetSkin/>
      <DisplayId>Mini Sphinx</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>130</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4ac5" id="Mini Sphinx Pet Stone">
      <DisplayId>Mini Sphinx Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You hide like cowards... But you can&#8217;t deny its cuteness!\n\nSprite Credits: Fishfishd\n\nUnlocks Mini Sphinx Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19140">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Crystal Steed" type="0x4af1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Crystal Steed Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4ac6" id="Mini Crystal Steed Skin">
      <PetSkin/>
      <DisplayId>Mini Crystal Steed</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>131</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4ac7" id="Mini Crystal Steed Pet Stone">
      <DisplayId>Mini Crystal Steed Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>131</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Call all your friends to help you pet this little steed!\n\nSprite Credits: Poshun\n\nUnlocks Mini Crystal Steed Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19142">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Carnivorous Plant" type="0x4af2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Carnivorous Plant Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4ac8" id="Carnivorous Plant Skin">
      <PetSkin/>
      <DisplayId>Carnivorous Plant</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>132</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4ac9" id="Carnivorous Plant Pet Stone">
      <DisplayId>Carnivorous Plant Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>132</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This little plant loves to chew on insects!\n\nSprite Credits: Kingged\n\nUnlocks Carnivorous Plant Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19144">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Knight Companion" type="0x4af3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Knight Companion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4aca" id="Knight Companion Skin">
      <PetSkin/>
      <DisplayId>Knight Companion</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>133</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4acb" id="Knight Companion Pet Stone">
      <DisplayId>Knight Companion Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>133</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>i'm a ppe btw lel xd\n\nUnlocks Knight Companion Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19146">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mr Cactus Jr." type="0x4af4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mr Cactus Jr. Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4acc" id="Mr Cactus Jr. Skin">
      <PetSkin/>
      <DisplayId>Mr Cactus Jr.</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>134</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4acd" id="Mr Cactus Jr. Pet Stone">
      <DisplayId>Mr Cactus Jr. Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>134</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Bueno pa' gozar, Mulata.\n\nSprite Credits: Beige\n\nUnlocks Mr Cactus Jr. Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19148">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mr Cactus" type="0x4af5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Mr Cactus Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4ace" id="Mr Cactus Skin">
      <PetSkin/>
      <DisplayId>Mr Cactus</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>38</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4acf" id="Mr Cactus Pet Stone">
      <DisplayId>Mr Cactus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>¡Oye Como Va, Mi ritmo!\n\nSprite Credits: Beige\n\nUnlocks Mr Cactus Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19150">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Limon" type="0x4bb6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Limon Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4bb7" id="Mini Limon Skin">
      <PetSkin/>
      <DisplayId>Mini Limon</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>135</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4bb8" id="Mini Limon Pet Stone">
      <DisplayId>Mini Limon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>135</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The smallest and fastest Limon alive!\n\nSprite Credits: Beige\n\nUnlocks Mini Limon Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19383">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x08ae" id="Killer Bee Queen">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Killer Bee Queen Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.24</Z>
         <Flying/>
      </WhileMoving>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x08af" id="Killer Bee Queen Skin">
      <PetSkin/>
      <DisplayId>Killer Bee Queen</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x08b0" id="Killer Bee Queen Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks the Killer Bee Queen Skin of the Insect family, once the ruler of a mighty insect kingdom. \n \nThe skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="2223">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Killer Bee Queen Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Stone Oryx" type="0x4c05">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Stone Oryx Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c06" id="Mini Stone Oryx Skin">
      <PetSkin/>
      <DisplayId>Mini Stone Oryx</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>136</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c07" id="Mini Stone Oryx Pet Stone">
      <DisplayId>Mini Stone Oryx Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>136</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your very own angry Oryx Statue!\n\nSprite Credits: PoloKai\n\nUnlocks Mini Stone Oryx Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19462">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Gigacorn" type="0x4c08">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Gigacorn Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4c09" id="Mini Gigacorn Skin">
      <PetSkin/>
      <DisplayId>Mini Gigacorn</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>137</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c0a" id="Mini Gigacorn Pet Stone">
      <DisplayId>Mini Gigacorn Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Friendship is magic, especially when your friend is a tiny unicorn!\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Gigacorn Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19465">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Creampuff" type="0x4c0b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Creampuff Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4c0c" id="Mini Creampuff Skin">
      <PetSkin/>
      <DisplayId>Mini Creampuff</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>138</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c0d" id="Mini Creampuff Pet Stone">
      <DisplayId>Mini Creampuff Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warning: too much sweetness!\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Creampuff Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19468">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Desire Troll" type="0x4c0e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Desire Troll Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4c0f" id="Mini Desire Troll Skin">
      <PetSkin/>
      <DisplayId>Mini Desire Troll</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>139</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c10" id="Mini Desire Troll Pet Stone">
      <DisplayId>Mini Desire Troll Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Grants you one wish, but be careful with what you wish for!\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Desire Troll Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19471">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Rototo" type="0x4c11">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Rototo Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4c12" id="Mini Rototo Skin">
      <PetSkin/>
      <DisplayId>Mini Rototo</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>140</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c13" id="Mini Rototo Pet Stone">
      <DisplayId>Mini Rototo Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>140</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your friendly fluffy neighbor.\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Rototo Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19474">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Flying Stheno" type="0x4c14">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Flying Stheno Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c15" id="Mini Flying Stheno Skin">
      <PetSkin/>
      <DisplayId>Mini Flying Stheno</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>141</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c16" id="Mini Pet Stheno Pet Stone">
      <DisplayId>Mini Flying Stheno Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>141</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Because snakes weren't terrifying enough without the ability to fly.\n\nSprite Credits: Poshun\n\nUnlocks Mini Flying Stheno Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19477">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Surfing Bro" type="0x4c17">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Surfing Bro Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c18" id="Surfing Bro Skin">
      <PetSkin/>
      <DisplayId>Surfing Bro</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>39</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c19" id="Surfing Bro Pet Stone">
      <DisplayId>Surfing Bro Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Whoa, dude! Check out this MAD wave! Cowabunga!\n\nSprite Credits: Poshun\n\nUnlocks Surfing Bro Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19480">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Ghost King" type="0x4c2e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Ghost King Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c2f" id="Mini Ghost King Skin">
      <PetSkin/>
      <DisplayId>Mini Ghost King</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>142</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c30" id="Mini Ghost King Pet Stone">
      <DisplayId>Mini Ghost King Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>142</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Aye, let's be miserable together!\n\nSprite Credits: Bloodqwen, Poshun\n\nUnlocks Mini Ghost King Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19503">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Robo Brain" type="0x4c31">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Robo Brain Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c32" id="Robo Brain Skin">
      <PetSkin/>
      <DisplayId>Robo Brain</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>143</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c33" id="Robo Brain Pet Stone">
      <DisplayId>Robo Brain Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>143</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I do not think. I'm doing my job. I'm your brain. I'm your pet.\n\nSprite Credits: Bloodqwen\n\nUnlocks Robo Brain Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19506">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Baby Orange Drake" type="0x4c34">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Orange Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c35" id="Baby Orange Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Orange Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>144</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c36" id="Baby Orange Drake Pet Stone">
      <DisplayId>Baby Orange Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>144</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Orange is the best color for true Drake Masters.\n\nSprite Credits: Lovens\n\nUnlocks Baby Orange Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19509">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Baby Yellow Drake" type="0x4c37">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Yellow Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c38" id="Baby Yellow Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Yellow Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>145</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c39" id="Baby Yellow Drake Pet Stone">
      <DisplayId>Baby Yellow Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>145</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Yellow Drakes hold the power of the sun, so strong that it can hurt.\n\nSprite Credits: Lovens\n\nUnlocks Baby Yellow Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19512">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Baby White Drake" type="0x4c3a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby White Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c3b" id="Baby White Drake Skin">
      <PetSkin/>
      <DisplayId>Baby White Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>146</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c3c" id="Baby White Drake Pet Stone">
      <DisplayId>Baby White Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>146</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This majestic creature is ready to assist you in battle like in good old times.\n\nSprite Credits: Lovens\n\nUnlocks Baby White Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19515">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Baby Green Drake" type="0x4c3d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Green Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c3e" id="Baby Green Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Green Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>147</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c3f" id="Baby Green Drake Pet Stone">
      <DisplayId>Baby Green Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>147</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Once forgotten and lost in the ancient forests, Green Drakes returned to help players again.\n\nSprite Credits: Lovens\n\nUnlocks Baby Green Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19518">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Leviathan" type="0x4c40">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Leviathan Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4c41" id="Mini Leviathan Skin">
      <PetSkin/>
      <DisplayId>Mini Leviathan</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>148</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c42" id="Mini Leviathan Pet Stone">
      <DisplayId>Mini Leviathan Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>148</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This cute manatee is ready to shoot your enemies with 10 billion guns!\n\nSprite Credits: Lovens\n\nUnlocks Baby Leviathan Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19521">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Baby Blue Drake" type="0x4c43">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Blue Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c44" id="Baby Blue Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Blue Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>149</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c45" id="Baby Blue Drake Pet Stone">
      <DisplayId>Baby Blue Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>149</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His ancestors were the first pets who were able to paralyze enemies.\n\nSprite Credits: Lovens\n\nUnlocks Baby Blue Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19524">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Baby Purple Drake" type="0x4c46">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Purple Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c47" id="Baby Purple Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Purple Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>150</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c48" id="Baby Purple Drake Pet Stone">
      <DisplayId>Baby Purple Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>150</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Everyone knows that Purple Drakes are better than purple bags!\n\nSprite Credits: Lovens\n\nUnlocks Baby Purple Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19527">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pet HP Pot" type="0x4c4d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pet HP Pot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c4e" id="Pet HP Pot Skin">
      <PetSkin/>
      <DisplayId>HP Pot Pet</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>151</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c4f" id="HP Pot Pet Stone">
      <DisplayId>HP Pot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>151</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>HP Please!\n\nSprite Credits: Spunjah, Lovens\n\nUnlocks HP Pot Pet Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19534">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pet MP Pot" type="0x4c50">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pet MP Pot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c51" id="Pet MP Pot Skin">
      <PetSkin/>
      <DisplayId>MP Pot Pet</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>152</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c52" id="MP Pot Pet Stone">
      <DisplayId>MP Pot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>152</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>MP Please!\n\nSprite Credits: Spunjah, Lovens\n\nUnlocks MP Pot Pet Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19537">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Crowned Penguin" type="0x4c8b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Crowned Penguin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c8c" id="Crowned Penguin Skin">
      <PetSkin/>
      <DisplayId>Crowned Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>153</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c8d" id="Crowned Penguin Pet Stone">
      <DisplayId>Crowned Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>153</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>By far the most evil thing you will ever encounter.\n\nSprite Credits: Kingged\n\nUnlocks Crowned Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19596">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Void Entity" type="0x4c8e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Void Entity Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x4c8f" id="Mini Void Entity Skin">
      <PetSkin/>
      <DisplayId>Mini Void Entity</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>154</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c90" id="Mini Void Entity Pet Stone">
      <DisplayId>Mini Void Entity Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>154</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Minions, minions! Get back to your corners! Middle, middle! Damage the boss!\n\nSprite Credits: Poshun\n\nUnlocks Mini Void Entity Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19599">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Hoverbot" type="0x4c91">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Hoverbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c92" id="Hoverbot Skin">
      <PetSkin/>
      <DisplayId>Hoverbot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>155</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c93" id="Hoverbot Pet Stone">
      <DisplayId>Hoverbot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>155</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This little bot loves to slide around!\n\nSprite Credits: PoloKai\n\nUnlocks Hoverbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19602">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Zombie Dog" type="0x4c94">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Zombie Dog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c95" id="Zombie Dog Skin">
      <PetSkin/>
      <DisplayId>Zombie Dog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>156</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c96" id="Zombie Dog Pet Stone">
      <DisplayId>Zombie Dog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>156</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He seems a bit ruff around the edges, but don't worry his bark is worse than his bite!\n\nSprite Credits: WunderWafe\n\nUnlocks Zombie Dog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19605">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Green Whale" type="0x4c97">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Green Whale Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c98" id="Green Whale Skin">
      <PetSkin/>
      <DisplayId>Green Whale</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>40</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c99" id="Green Whale Pet Stone">
      <DisplayId>Green Whale Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>40</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This whale be the biggest catch yet!\n\nSprite Credits: Poshun\n\nUnlocks Green Whale Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19608">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pumpking's Head" type="0x4c9a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pumpking's Head Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c9b" id="Pumpking's Head Skin">
      <PetSkin/>
      <DisplayId>Pumpking's Head</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>41</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c9c" id="Pumpking's Head Pet Stone">
      <DisplayId>Pumpking's Head Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>41</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Everyone hail to the Mad God's song!\n\nSprite Credits: Poshun\n\nUnlocks Pumpking's Head Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19611">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Manticore" type="0x4ca9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Manticore Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4caa" id="Manticore Skin">
      <PetSkin/>
      <DisplayId>Manticore</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>42</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cab" id="Manticore Pet Stone">
      <DisplayId>Manticore Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His mane may be fluffy, but his tail stings like hell!\n\nSprite Credits: Phops\n\nUnlocks Manticore Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19626">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Flying Pig" type="0x4cac">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Flying Pig Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cad" id="Flying Pig Skin">
      <PetSkin/>
      <DisplayId>Flying Pig</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>43</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cae" id="Flying Pig Pet Stone">
      <DisplayId>Flying Pig Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>When pigs fly! When pigs fly! Pigs already fly, what now?\n\nSprite Credits: Phops\n\nUnlocks Flying Pig Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19629">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Double Viper" type="0x4caf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Double Viper Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb0" id="Double Viper Skin">
      <PetSkin/>
      <DisplayId>Double Viper</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>44</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cb1" id="Double Viper Pet Stone">
      <DisplayId>Double Viper Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Two heads, twice as dangerous!\n\nSprite Credits: Phops\n\nUnlocks Double Viper Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19632">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Black Hellhound" type="0x4cb2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Black Hellhound Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb3" id="Black Hellhound Skin">
      <PetSkin/>
      <DisplayId>Black Hellhound</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>45</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cb4" id="Black Hellhound Pet Stone">
      <DisplayId>Black Hellhound Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>45</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Legends say that staring into a hellhound's eyes three times or more will ensure a swift death.\n\nSprite Credits: Beige\n\nUnlocks Black Hellhound Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19635">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Deerigator" type="0x4cb5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Deerigator Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb6" id="Deerigator Skin">
      <PetSkin/>
      <DisplayId>Deerigator</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>46</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cb7" id="Deerigator Pet Stone">
      <DisplayId>Deerigator Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Okay, who let Craig in the Chimera Laboratory again? What even is that thing?\n\nSprite Credits: Phops\n\nUnlocks Deerigator Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19638">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Moon Bunny" type="0x4cb8">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Moon Bunny Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb9" id="Moon Bunny Skin">
      <PetSkin/>
      <DisplayId>Moon Bunny</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>157</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cba" id="Moon Bunny Pet Stone">
      <DisplayId>Moon Bunny Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>157</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't hurt the bunny, or you'll be in for a pounding!\n\nUnlocks Moon Bunny Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19641">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Hungry Pumpkin" type="0x4cbb">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Hungry Pumpkin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cbc" id="Hungry Pumpkin Skin">
      <PetSkin/>
      <DisplayId>Hungry Pumpkin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>158</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cbd" id="Hungry Pumpkin Pet Stone">
      <DisplayId>Hungry Pumpkin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>158</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ah, fresh meat for my pumpkin!\n\nSprite Credits: Lovens\n\nUnlocks Hungry Pumpkin Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19644">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Evil Ghost" type="0x4cbe">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Evil Ghost Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cbf" id="Evil Ghost Skin">
      <PetSkin/>
      <DisplayId>Evil Ghost</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>159</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cc0" id="Evil Ghost Pet Stone">
      <DisplayId>Evil Ghost Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>159</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lil' Ghost's big brother.\n\nSprite Credits: Lovens\n\nUnlocks Evil Ghost Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19647">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Spooky Boi" type="0x4cc1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Spooky Boi Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cc2" id="Spooky Boi Skin">
      <PetSkin/>
      <DisplayId>Spooky Boi</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>160</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cc3" id="Spooky Boi Pet Stone">
      <DisplayId>Spooky Boi Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>160</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Are you lost? Boo!\n\nSprite Credits: Gpc\n\nUnlocks Spooky Boi Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19650">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Walking Grave" type="0x4cc4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Walking Grave Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cc5" id="Walking Grave Skin">
      <PetSkin/>
      <DisplayId>Walking Grave</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>161</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cc6" id="Walking Grave Pet Stone">
      <DisplayId>Walking Grave Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>161</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your daily reminder about the most exciting moments of this game!\n\nSprite Credits: Raikovm\n\nUnlocks Walking Grave Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="19653">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Autumn Hedgehog" type="0x17a5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Autumn Hedgehog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17a6" id="Autumn Hedgehog Skin">
      <PetSkin/>
      <DisplayId>Autumn Hedgehog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>162</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17a7" id="Autumn Hedgehog Pet Stone">
      <DisplayId>Autumn Hedgehog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>162</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rolling around, to the godland ground! Got levels to reach, gotta follow my fame train!\n\nSprite Credits: Poshun\n\nUnlocks Autumn Hedgehog Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6054">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17a8" id="Mini Ghost Ship">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Ghost Ship Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x17a9" id="Mini Ghost Ship Skin">
      <PetSkin/>
      <DisplayId>Mini Ghost Ship</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>163</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b0" id="Mini Ghost Ship Pet Stone">
      <DisplayId>Mini Ghost Ship Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>163</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ghost Ship has entered your vault ...... in model size.\n\nSprite Credits: PoloKai\n\nUnlocks Mini Ghost Ship Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6057">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17b1" id="Mini Model Ship">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Model Ship Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
   </Object>
   <Object type="0x17b2" id="Mini Model Ship Skin">
      <PetSkin/>
      <DisplayId>Mini Model Ship</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>164</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b3" id="Mini Model Ship Pet Stone">
      <DisplayId>Mini Model Ship Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>164</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The latest product from the Nexus Model Shop, it'll look great in your vault!\n\nSprite Credits: PoloKai\n\nUnlocks Mini Model Ship Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6066">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Healbot" type="0x17b4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Healbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17b5" id="Healbot Skin">
      <PetSkin/>
      <DisplayId>Healbot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>165</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b6" id="Healbot Pet Stone">
      <DisplayId>Healbot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>165</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This humanoid mech, modeled after a priest, was once quite a popular product, back when healing fountains in the Nexus didn't exist.\n\nSprite Credits: Poshun\n\nUnlocks Healbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6069">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17b7" id="Sugar Skull">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Sugar Skull Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x17b8" id="Sugar Skull Skin">
      <PetSkin/>
      <DisplayId>Sugar Skull</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>166</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b9" id="Sugar Skull Pet Stone">
      <DisplayId>Sugar Skull Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>166</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sweet and deadly.\n\nSprite Credits: Lovens\n\nUnlocks Sugar Skull Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6072">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17c0" id="Senor Skeleton">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Senor Skeleton Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x17c1" id="Senor Skeleton Skin">
      <PetSkin/>
      <DisplayId>Señor Skeleton</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>167</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17c2" id="Senor Skeleton Pet Stone">
      <DisplayId>Señor Skeleton Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>167</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No estaba muerto, andaba de parranda.\n\nSprite Credits: Lovens\n\nUnlocks Señor Skeleton Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6081">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x17c3" id="Flying Eyeball">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Flying Eyeball Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>60</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x17c4" id="Flying Eyeball Skin">
      <PetSkin/>
      <DisplayId>Flying Eyeball</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>168</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17c5" id="Flying Eyeball Pet Stone">
      <DisplayId>Flying Eyeball Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>168</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cousin to the Flying Brain, he's got an eye on you!\n\nSprite Credits: WunderWafe\n\nUnlocks Flying Eyeball Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6084">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Cauldron" type="0x17c6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Cauldron Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x17c7" id="Mini Cauldron Skin">
      <PetSkin/>
      <DisplayId>Mini Cauldron</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>169</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17c8" id="Mini Cauldron Pet Stone">
      <DisplayId>Mini Cauldron Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>169</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After decades of being used for misdeeds, crafting harmful potions and dangerous spells, the witches brought the cauldron to life.\n\nSprite Credits: UIPY\n\nUnlocks Mini Cauldron Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6087">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Doom's Steed" type="0x17c9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Doom's Steed Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17d0" id="Doom's Steed Skin">
      <PetSkin/>
      <DisplayId>Doom's Steed</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>47</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17d1" id="Doom's Steed Pet Stone">
      <DisplayId>Doom's Steed Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Nothing can beat this dead horse!\n\nSprite Credits: Dappertron\n\nUnlocks Doom's Steed Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6096">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Lichwyrm" type="0x17d2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lichwyrm Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17d3" id="Lichwyrm Skin">
      <PetSkin/>
      <DisplayId>Lichwyrm</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>48</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17d4" id="Lichwyrm Pet Stone">
      <DisplayId>Lichwyrm Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never laugh at live dragons, especially if they're not.\n\nSprite Credits: Dappertron\n\nUnlocks Lichwyrm Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6099">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Cauldron" type="0x17d5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cauldron Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17d6" id="Cauldron Skin">
      <PetSkin/>
      <DisplayId>Cauldron</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>49</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17d7" id="Cauldron Pet Stone">
      <DisplayId>Cauldron Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After decades of being used for misdeeds, crafting harmful potions and dangerous spells, the witches brought the cauldron to life.\n\nSprite Credits: UIPY\n\nUnlocks Cauldron Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6102">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="King Skin of the Toys" type="0x601a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>King Skin of the Toys Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x601b" id="King Skin of the Toys Skin">
      <PetSkin/>
      <DisplayId>King Skin of the Toys</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>50</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x601c" id="King Skin of the Toys Pet Stone">
      <DisplayId>King Skin of the Toys Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"A hero is never truly happy until it is loved by a pet."\n\nSprite Credits: Squzavvvv\n\nUnlocks King Skin of the Toys Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24603">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Festive Slurp" type="0x601d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Festive Slurp Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x601e" id="Festive Slurp Skin">
      <PetSkin/>
      <DisplayId>Festive Slurp</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>170</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x601f" id="Festive Slurp Pet Stone">
      <DisplayId>Festive Slurp Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>170</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>How did this sea slurp manage to wear a hat, anyway?\n\nSprite Credits: Poshun\n\nUnlocks Festive Slurp Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24606">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Holiday Penguin" type="0x6021">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Holiday Penguin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6022" id="Holiday Penguin Skin">
      <PetSkin/>
      <DisplayId>Holiday Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>171</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6023" id="Holiday Penguin Pet Stone">
      <DisplayId>Holiday Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>171</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>By far the cutest thing you will ever encounter.\n\nSprite Credits: Lovens\n\nUnlocks Holiday Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24610">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Young Elk" type="0x6024">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Young Elk Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6025" id="Young Elk Skin">
      <PetSkin/>
      <DisplayId>Young Elk</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>51</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6026" id="Young Elk Pet Stone">
      <DisplayId>Young Elk Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A young elk in its prime!\n\nSprite Credits: WunderWafe\n\nUnlocks Young Elk Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24613">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Krampus" type="0x6027">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Krampus Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x6028" id="Krampus Skin">
      <PetSkin/>
      <DisplayId>Krampus</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>52</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6029" id="Krampus Pet Stone">
      <DisplayId>Krampus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You have been very, very naughty indeed...\n\nSprite Credits: WunderWafe\n\nUnlocks Krampus Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24616">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Egg Monster" type="0x6048">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Egg Monster Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6049" id="Egg Monster Skin">
      <PetSkin/>
      <DisplayId>Egg Monster</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>53</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x604a" id="Egg Monster Pet Stone">
      <DisplayId>Egg Monster Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Whoooa?! A M-m-monster?!\n\nSprite Credits: Ruandrs\n\nUnlocks Egg Monster Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24649">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Peacock" type="0x604b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Peacock Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x604c" id="Peacock Skin">
      <PetSkin/>
      <DisplayId>Peacock</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>54</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x604d" id="Peacock Pet Stone">
      <DisplayId>Peacock Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Strut your stuff and shake your tail feathers!\n\nSprite Credits: Dappertron\n\nUnlocks Peacock Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24652">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Tricycle Bot" type="0x604e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Tricycle Bot Skin</DefaultSkin>
      <Size>90</Size>
   </Object>
   <Object type="0x604f" id="Tricycle Bot Skin">
      <PetSkin/>
      <DisplayId>Tricycle Bot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>172</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6050" id="Tricycle Bot Pet Stone">
      <DisplayId>Tricycle Bot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>172</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looks like this Mini Bot found a way to improve its mobility!\n\nSprite Credits: PoloKai\n\nUnlocks Tricycle Bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24655">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Candy Gnome" type="0x6051">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Candy Gnome Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6052" id="Mini Candy Gnome Skin">
      <PetSkin/>
      <DisplayId>Mini Candy Gnome</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>173</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6053" id="Mini Candy Gnome Pet Stone">
      <DisplayId>Mini Candy Gnome Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>173</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This incredibly fast gnome really loves candy!\n\nSprite Credits: Ruandrs\n\nUnlocks Mini Candy Gnome Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24658">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Lil' Mummy" type="0x6054">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Lil' Mummy Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0x6055" id="Lil' Mummy Skin">
      <PetSkin/>
      <DisplayId>Lil' Mummy</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>174</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6056" id="Lil' Mummy Pet Stone">
      <DisplayId>Lil' Mummy Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>174</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A small sample of a scary mummy!\n\nSprite Credits: Ruandrs\n\nUnlocks Lil' Mummy Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24661">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Parasaurolophus" type="0x6057">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Parasaurolophus Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x6058" id="Parasaurolophus Skin">
      <PetSkin/>
      <DisplayId>Parasaurolophus</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>55</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6059" id="Parasaurolophus Pet Stone">
      <DisplayId>Parasaurolophus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>65 MYA. Never forget.\n\nSprite Credits: Phops\n\nUnlocks Parasaurolophus Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24664">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Lambeosaurus" type="0x605a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lambeosaurus Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x605b" id="Lambeosaurus Skin">
      <PetSkin/>
      <DisplayId>Lambeosaurus</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>56</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x605c" id="Lambeosaurus Pet Stone">
      <DisplayId>Lambeosaurus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>65 MYA. Never forget.\n\nSprite Credits: Phops\n\nUnlocks Lambeosaurus Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24667">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Guiding Spirit" type="0x6071">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Guiding Spirit Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6072" id="Guiding Spirit Skin">
      <PetSkin/>
      <DisplayId>Guiding Spirit</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>176</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6073" id="Guiding Spirit Pet Stone">
      <DisplayId>Guiding Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>176</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Anything for my queen.\n\nSprite Credits: Smoothos\n\nUnlocks Guiding Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24690">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Red Heart" type="0x6093">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Red Heart Skin</DefaultSkin>
      <Size>40</Size>
   </Object>
   <Object type="0x6094" id="Red Heart Skin">
      <PetSkin/>
      <DisplayId>Red Heart</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>177</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6095" id="Red Heart Pet Stone">
      <DisplayId>Red Heart Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>177</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Love is the only force capable of transforming an enemy into a friend.\n\nSprite Credits: Lovens\n\nUnlocks Red Heart Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24724">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pink Heart" type="0x6096">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pink Heart Skin</DefaultSkin>
      <Size>40</Size>
   </Object>
   <Object type="0x6097" id="Pink Heart Skin">
      <PetSkin/>
      <DisplayId>Pink Heart</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>178</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6098" id="Pink Heart Pet Stone">
      <DisplayId>Pink Heart Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>178</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Love is the only force capable of transforming an enemy into a friend.\n\nSprite Credits: Lovens\n\nUnlocks Pink Heart Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24727">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Pegasus" type="0x6099">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Pegasus Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x609a" id="Mini Pegasus Skin">
      <PetSkin/>
      <DisplayId>Mini Pegasus</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>179</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x609b" id="Mini Pegasus Pet Stone">
      <DisplayId>Mini Pegasus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>179</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Trustful winged friend of many Greek gods. Even though he looks young, he can help you a lot!\n\nSprite Credits: Lovens\n\nUnlocks Mini Pegasus Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24730">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Prince Frog" type="0x609c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Prince Frog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x609d" id="Prince Frog Skin">
      <PetSkin/>
      <DisplayId>Prince Frog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>180</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x609e" id="Prince Frog Pet Stone">
      <DisplayId>Prince Frog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>180</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never stop searching for your true love, even if you need to kiss a thousand frogs to find it!\n\nSprite Credits: Lovens\n\nUnlocks Prince Frog Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="24733">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Goldfish" type="0x6205">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Goldfish Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6206" id="Goldfish Skin">
      <PetSkin/>
      <DisplayId>Goldfish</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>181</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6207" id="Goldfish Pet Stone">
      <DisplayId>Goldfish Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>181</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Goes without a tank, but can make you super tanky if you feed it properly!\n\nSprite Credits: Lovens\n\nUnlocks Goldfish Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="25094">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Lovebird" type="0x609f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lovebird Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6200" id="Lovebird Skin">
      <PetSkin/>
      <DisplayId>Lovebird</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>182</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6201" id="Lovebird Pet Stone">
      <DisplayId>Lovebird Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>182</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Treat this pet with special love and care, it can't stand a betrayal.\n\nSprite Credits: Lovens\n\nUnlocks Lovebird Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="25088">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Rat" type="0x6202">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Rat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0x6203" id="Rat Skin">
      <PetSkin/>
      <DisplayId>Rat</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>183</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6204" id="Rat Pet Stone">
      <DisplayId>Rat Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>183</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nUnlocks Rat Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="25091">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Giant Monarch" type="0x6208">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Giant Monarch Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6209" id="Giant Monarch Skin">
      <PetSkin/>
      <DisplayId>Giant Monarch</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>57</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x620a" id="Giant Monarch Pet Stone">
      <DisplayId>Giant Monarch Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One flap of these wings can create a hurricane on the other side Skin of the world.\n\nSprite Credits: Phops\n\nUnlocks Giant Monarch Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="25097">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Zodiac Dog" type="0x620b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Zodiac Dog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x620c" id="Zodiac Dog Skin">
      <PetSkin/>
      <DisplayId>Zodiac Dog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>58</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x620d" id="Zodiac Dog Pet Stone">
      <DisplayId>Zodiac Dog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>There has never been a gooder boy in a thousand dynasties.\n\nSprite Credits: Dappertron\n\nUnlocks Zodiac Dog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="25100">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Floomp" type="0x23ca">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Floomp Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x23cb" id="Floomp Skin">
      <PetSkin/>
      <DisplayId>Floomp</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>59</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23cc" id="Floomp Pet Stone">
      <DisplayId>Floomp Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A giant plush dinosaur brought to life through nefarious rituals - also doubles as a beanbag chair!\n\nSprite Credits: Santeripe\n\nUnlocks Floomp Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9163">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Vermilion Dragon" type="0x23cd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Vermilion Dragon Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x23cf" id="Vermilion Dragon Skin">
      <PetSkin/>
      <DisplayId>Vermilion Dragon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>60</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23d1" id="Vermilion Dragon Pet Stone">
      <DisplayId>Vermilion Dragon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A mythical mammoth whose flame strikes fear into even the most stalwart armies - now, its will is your command.\n\nSprite Credits: Piggby\n\nUnlocks Vermilion Dragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9167">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Golden Capricorn" type="0x23d2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Capricorn Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x23d3" id="Golden Capricorn Skin">
      <PetSkin/>
      <DisplayId>Golden Capricorn</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>61</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23d4" id="Golden Capricorn Pet Stone">
      <DisplayId>Golden Capricorn Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>61</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A magical golden statue of Capricorn, brought to life with divine Ambrosia.\n\nSprite Credits: Lovens\n\nUnlocks Golden Capricorn Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9171">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Golden Sagittarius" type="0x23d5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Sagittarius Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x23d6" id="Golden Sagittarius Skin">
      <PetSkin/>
      <DisplayId>Golden Sagittarius</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>62</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23d7" id="Golden Sagittarius Pet Stone">
      <DisplayId>Golden Sagittarius Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>62</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A magical golden statue of Sagittarius, brought to life with divine Ambrosia.\n\nSprite Credits: Lovens\n\nUnlocks Golden Sagittarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9174">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Golden Aquarius" type="0x23d8">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Aquarius Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x23d9" id="Golden Aquarius Skin">
      <PetSkin/>
      <DisplayId>Golden Aquarius</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>63</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23da" id="Golden Aquarius Pet Stone">
      <DisplayId>Golden Aquarius Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>63</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A magical golden statue of Aquarius, brought to life with divine Ambrosia.\n\nSprite Credits: Lovens\n\nUnlocks Golden Aquarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9177">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Capricorn" type="0x23db">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Capricorn Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x23dc" id="Capricorn Skin">
      <PetSkin/>
      <DisplayId>Capricorn</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>64</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23dd" id="Capricorn Pet Stone">
      <DisplayId>Capricorn Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>64</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This mythical beast is enchanted to survive both on land and in the ocean and will follow you around wherever you go.\n\nSprite Credits: Lovens\n\nUnlocks Capricorn Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9180">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Sagittarius" type="0x23de">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Sagittarius Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x23df" id="Sagittarius Skin">
      <PetSkin/>
      <DisplayId>Sagittarius</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>65</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23e1" id="Sagittarius Pet Stone">
      <DisplayId>Sagittarius Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>65</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A traveller from places far beyond our imagination can reach, she can shoot that arrow so fast that it will reach the stars.\n\nSprite Credits: Lovens\n\nUnlocks Sagittarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9183">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Aquarius" type="0x23e2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Aquarius Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x23e3" id="Aquarius Skin">
      <PetSkin/>
      <DisplayId>Aquarius</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>66</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23e4" id="Aquarius Pet Stone">
      <DisplayId>Aquarius Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>66</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>If there's magic in this realm, it's contained in water.\n\nSprite Credits: Lovens\n\nUnlocks Aquarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9187">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Bouncing Slime" type="0x23e5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bouncing Slime Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x23e6" id="Bouncing Slime Skin">
      <PetSkin/>
      <DisplayId>Bouncing Slime</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>184</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23e7" id="Bouncing Slime Pet Stone">
      <DisplayId>Bouncing Slime Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>184</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It just can't stop bouncing!\n\nSprite Credits: Ruandrs\n\nUnlocks Bouncing Slime Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9190">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Pot Of Gold" type="0x23e8">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Pot Of Gold Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x23e9" id="Mini Pot Of Gold Skin">
      <PetSkin/>
      <DisplayId>Mini Pot Of Gold</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>185</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23ea" id="Mini Pot Of Gold Pet Stone">
      <DisplayId>Mini Pot Of Gold Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>185</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Catch it before it runs away!\n\nSprite Credits: Lovens\n\nUnlocks Mini Pot Of Gold Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9193">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Leprechaun's Walking Hat" type="0x23eb">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Leprechaun's Walking Hat Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x23ec" id="Leprechaun's Walking Hat Skin">
      <PetSkin/>
      <DisplayId>Leprechaun's Walking Hat</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>186</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23ed" id="Leprechaun's Walking Hat Pet Stone">
      <DisplayId>Leprechaun's Walking Hat Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>186</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You don't choose this hat, it chooses you.\n\nUnlocks Leprechaun's Walking Hat Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9196">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Rainbow Rocketeer" type="0x23ee">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Rainbow Rocketeer Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x23ef" id="Rainbow Rocketeer Skin">
      <PetSkin/>
      <DisplayId>Rainbow Rocketeer</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>67</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x23f0" id="Rainbow Rocketeer Pet Stone">
      <DisplayId>Rainbow Rocketeer Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>67</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unfortunately, he doesn't make cat noises while he blazes off into the stars.\n\nSprite Credits: Poshun\n\nUnlocks Rainbow Rocketeer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9199">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Tuxedo Bird" type="0x2423">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Tuxedo Bird Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2424" id="Tuxedo Bird Pet Skin">
      <PetSkin/>
      <DisplayId>Tuxedo Bird</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>69</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2425" id="Tuxedo Bird Pet Stone">
      <DisplayId>Tuxedo Bird Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>69</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Blue blue blue canary - tweet tweet tweet - the whole day long.\n\nSprite Credits: Lovens\n\nUnlocks Tuxedo Bird Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9252">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Flamingo" type="0x2426">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Flamingo Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2427" id="Flamingo Pet Skin">
      <PetSkin/>
      <DisplayId>Flamingo</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>70</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2428" id="Flamingo Pet Stone">
      <DisplayId>Flamingo Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>How many shrimps do you have to eat before you make your skin turn pink?\n\nSprite Credits: Lovens\n\nUnlocks Flamingo Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9255">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Heron" type="0x2429">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Heron Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x242a" id="Heron Pet Skin">
      <PetSkin/>
      <DisplayId>Heron</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>71</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x242b" id="Heron Pet Stone">
      <DisplayId>Heron Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I was going to help you get loot, but you weren't heron time.\n\nSprite Credits: Lovens\n\nUnlocks Heron Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9258">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Angelic Drake" type="0x242c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Angelic Drake Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x242d" id="Angelic Drake Pet Skin">
      <PetSkin/>
      <DisplayId>Angelic Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>72</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x242e" id="Angelic Drake Pet Stone">
      <DisplayId>Angelic Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>72</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Won't you pray to God for divine grace?\n\nSprite Credits: Nazoado\n\nUnlocks Angelic Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9261">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Demonic Drake" type="0x242f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Demonic Drake Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2430" id="Demonic Drake Pet Skin">
      <PetSkin/>
      <DisplayId>Demonic Drake</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>73</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2431" id="Demonic Drake Pet Stone">
      <DisplayId>Demonic Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>73</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Why don't you trade with demons?\n\nSprite Credits: Nazoado\n\nUnlocks Demonic Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9264">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Fusion Golem" type="0x2432">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Fusion Golem Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2433" id="Fusion Golem Pet Skin">
      <PetSkin/>
      <DisplayId>Fusion Golem</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>74</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2434" id="Fusion Golem Pet Stone">
      <DisplayId>Fusion Golem Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>74</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This vigilant guardian is powered by the stuff of stars, its blade ablaze with searing plasma.\n\nSprite Credits: Piggby\n\nUnlocks Fusion Golem Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9267">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Vibrant Seadragon" type="0x2435">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Vibrant Seadragon Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2436" id="Vibrant Seadragon Pet Skin">
      <PetSkin/>
      <DisplayId>Vibrant Seadragon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>75</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2437" id="Vibrant Seadragon Pet Stone">
      <DisplayId>Vibrant Seadragon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>75</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A docile creature that brings with it the light of a thousand suns.\n\nSprite Credits: Piggby\n\nUnlocks Vibrant Seadragon Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9270">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Arthro-bot" type="0x2438">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Arthro-bot Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2439" id="Arthro-bot Pet Skin">
      <PetSkin/>
      <DisplayId>Arthro-bot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>188</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x243a" id="Arthro-bot Pet Stone">
      <DisplayId>Arthro-bot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>188</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Coal-powered and a hundred times cooler than a regular spider.\n\nSprite Credits: Santeripe\n\nUnlocks Arthro-bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9273">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Biff" type="0x243b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Biff Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x243c" id="Mini Biff Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Biff</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>189</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x243d" id="Mini Biff Pet Stone">
      <DisplayId>Mini Biff Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>189</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>While not nearly as buff as the real Biff, he's just as protective of his precious colored eggs.\n\nSprite Credits: Nazoado\n\nUnlocks Mini Biff Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9276">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Newborn Chick" type="0x243e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Newborn Chick Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x243f" id="Newborn Chick Pet Skin">
      <PetSkin/>
      <DisplayId>Newborn Chick</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>190</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2440" id="Newborn Chick Pet Stone">
      <DisplayId>Newborn Chick Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>190</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Tame it early and it won't join the evil chicken army!\n\nSprite Credits: Lovens\n\nUnlocks Newborn Chick Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9279">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Amazon" type="0x2441">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Amazon Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2442" id="Amazon Pet Skin">
      <PetSkin/>
      <DisplayId>Amazon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>191</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2443" id="Amazon Pet Stone">
      <DisplayId>Amazon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>191</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>¡Ay, caramba!\n\nSprite Credits: Lovens\n\nUnlocks Amazon Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9282">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Party Crow" type="0x2444">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Party Crow Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2445" id="Party Crow Pet Skin">
      <PetSkin/>
      <DisplayId>Party Crow</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>192</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2446" id="Party Crow Pet Stone">
      <DisplayId>Party Crow Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>192</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He just can't stop raven.\n\nSprite Credits: Lovens\n\nUnlocks Party Crow Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9285">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Honey-bot Ant" type="0x2447">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Honey-bot Ant Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2448" id="Honey-bot Ant Pet Skin">
      <PetSkin/>
      <DisplayId>Honey-bot Ant</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>193</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2449" id="Honey-bot Ant Pet Stone">
      <DisplayId>Honey-bot Ant Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>193</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The Ambrosia it stores in its abdomen is used as fuel.\n\nSprite Credits: Santeripe\n\nUnlocks Honey-bot Ant Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9288">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Fountain Child" type="0x244a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Fountain Child Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x244b" id="Fountain Child Pet Skin">
      <PetSkin/>
      <DisplayId>Fountain Child</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>194</Index>
      </AnimatedTexture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
   </Object>
   <Object type="0x244c" id="Fountain Child Pet Stone">
      <DisplayId>Fountain Child Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>194</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She is a great swimmer.\n\nSprite Credits: Poshun\n\nUnlocks Fountain Child Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9291">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Desert Scorpion" type="0x244d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Desert Scorpion Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x244e" id="Desert Scorpion Pet Skin">
      <PetSkin/>
      <DisplayId>Desert Scorpion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>76</Index>
      </AnimatedTexture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x244f" id="Desert Scorpion Pet Stone">
      <DisplayId>Desert Scorpion Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>76</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A distant relative Skin of the scorpion queens found on the shorelines.\n\nSprite Credits: Poshun\n\nUnlocks Desert Scorpion Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9294">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Giant Centipede" type="0x2450">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Giant Centipede Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2451" id="Giant Centipede Pet Skin">
      <PetSkin/>
      <DisplayId>Giant Centipede</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>77</Index>
      </AnimatedTexture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x2452" id="Giant Centipede Pet Stone">
      <DisplayId>Giant Centipede Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>77</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Giant centipedes share their territories with spider queens. Despite its impressive length, it&#8217;s a nimble navigator... And can be highly venomous.\n\nSprite Credits: Poshun\n\nUnlocks Giant Centipede Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9297">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Silver Sky Serpent" type="0x2453">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Silver Sky Serpent Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2454" id="Silver Sky Serpent Pet Skin">
      <PetSkin/>
      <DisplayId>Silver Sky Serpent</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>78</Index>
      </AnimatedTexture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x2455" id="Silver Sky Serpent Pet Stone">
      <DisplayId>Silver Sky Serpent Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>78</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A divine serpent that takes on a peaceful appearance with its beautiful silver scales and angelic wings. When threatened, its fangs are able to release a venom similar to that of a baneserpent.\n\nSprite Credits: Poshun\n\nUnlocks Silver Sky Serpent Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9300">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Twilight Angler" type="0x2458">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Twilight Angler Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2459" id="Twilight Angler Pet Skin">
      <PetSkin/>
      <DisplayId>Twilight Angler</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>79</Index>
      </AnimatedTexture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x245a" id="Twilight Angler Pet Stone">
      <DisplayId>Twilight Angler Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your very own portable lamp! Just watch out for its teeth.\n\nSprite Credits: Piggby\n\nUnlocks Twilight Angler Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9305">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Abyss Goliath" type="0x245b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Abyss Goliath Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x245c" id="Abyss Goliath Pet Skin">
      <PetSkin/>
      <DisplayId>Abyss Goliath</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>80</Index>
      </AnimatedTexture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x245d" id="Abyss Goliath Pet Stone">
      <DisplayId>Abyss Goliath Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>80</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Well, it looks like SOMEONE skipped leg day.\n\nSprite Credits: Piggby\n\nUnlocks Abyss Goliath Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9308">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Axolotl" type="0x25d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Axolotl Pet Skin</DefaultSkin>
      <Size>60</Size>
      <FirstAbility>Magic Heal</FirstAbility>
   </Object>
   <Object type="0x25e" id="Axolotl Pet Skin">
      <PetSkin/>
      <DisplayId>Axolotl</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>195</Index>
      </AnimatedTexture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
   </Object>
   <Object type="0x25f" id="Axolotl Pet Stone">
      <DisplayId>Axolotl Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>195</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Kawaii horror Skin of the deep.\n\nSprite Credits: Santeripe\n\nUnlocks Axolotl Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="606">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Ladybug" type="0x16fd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Ladybug Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x16fe" id="Ladybug Pet Skin">
      <PetSkin/>
      <DisplayId>Ladybug</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>219</Index>
      </AnimatedTexture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
   </Object>
   <Object type="0x16ff" id="Ladybug Pet Stone">
      <DisplayId>Ladybug Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>219</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't crush ladybugs, they grant you fortune!\n\nSprite Credits: Nazoado\n\nUnlocks Ladybug Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="5886">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Morpho" type="0x708c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Morpho Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x708d" id="Morpho Pet Skin">
      <PetSkin/>
      <DisplayId>Morpho</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>220</Index>
      </AnimatedTexture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
   </Object>
   <Object type="0x708e" id="Morpho Pet Stone">
      <DisplayId>Morpho Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>220</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One day a morpho, frolicking in the wind, came into my sight.\n\nSprite Credits: Nazoado\n\nUnlocks Morpho Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="28813">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Zebra Spider" type="0xe65">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Zebra Spider Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0xe66" id="Zebra Spider Pet Skin">
      <PetSkin/>
      <DisplayId>Zebra Spider</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>221</Index>
      </AnimatedTexture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
   </Object>
   <Object type="0xe67" id="Zebra Spider Pet Stone">
      <DisplayId>Zebra Spider Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>221</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Does it seem to have poison...?\n\nSprite Credits: Nazoado\n\nUnlocks Zebra Spider Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3686">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Violet Larva" type="0xe68">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Violet Larva Pet Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0xe69" id="Violet Larva Pet Skin">
      <PetSkin/>
      <DisplayId>Violet Larva</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>222</Index>
      </AnimatedTexture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
   </Object>
   <Object type="0xe70" id="Violet Larva Pet Stone">
      <DisplayId>Violet Larva Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>222</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Well, somewhat I feel evil somethings into this larva...\n\nSprite Credits: Nazoado\n\nUnlocks Violet Larva Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3689">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Verdant Larva" type="0x16fa">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Verdant Larva Pet Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0x16fb" id="Verdant Larva Pet Skin">
      <PetSkin/>
      <DisplayId>Verdant Larva</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>218</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x16fc" id="Verdant Larva Pet Stone">
      <DisplayId>Verdant Larva Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>218</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It munches leaves.\n\nSprite Credits: Nazoado\n\nUnlocks Verdant Larva Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="5883">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Platypus" type="0xbc3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Platypus Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0xbc4" id="Platypus Pet Skin">
      <PetSkin/>
      <DisplayId>Platypus</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>198</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xbc5" id="Platypus Pet Stone">
      <DisplayId>Platypus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>198</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Platypus Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3012">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Seal" type="0xe0c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Seal Pet Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0xe0d" id="Seal Pet Skin">
      <PetSkin/>
      <DisplayId>Seal</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>197</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xe0e" id="Seal Pet Stone">
      <DisplayId>Seal Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>197</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Seal Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3597">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Walrus" type="0xbc6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Walrus Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0xbc7" id="Walrus Pet Skin">
      <PetSkin/>
      <DisplayId>Walrus</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>199</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xbc8" id="Walrus Pet Stone">
      <DisplayId>Walrus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>199</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Warlus Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3015">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Blue Jay" type="0xdba">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Jay Pet Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0xdbb" id="Blue Jay Pet Skin">
      <PetSkin/>
      <DisplayId>Blue Jay</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>200</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xdbc" id="Blue Jay Pet Stone">
      <DisplayId>Blue Jay Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>200</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Blue Jay Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3515">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Vulture" type="0xdbd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Vulture Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0xdbe" id="Vulture Pet Skin">
      <PetSkin/>
      <DisplayId>Vulture</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>201</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xdbf" id="Vulture Pet Stone">
      <DisplayId>Vulture Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>201</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Vulture Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3518">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Cockatoo" type="0x76b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Cockatoo Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x76c" id="Cockatoo Pet Skin">
      <PetSkin/>
      <DisplayId>Cockatoo</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>202</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x76d" id="Cockatoo Pet Stone">
      <DisplayId>Cockatoo Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>202</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Cockatoo Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="1900">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Brown Bulldog" type="0x2190">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Brown Bulldog Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2191" id="Brown Bulldog Pet Skin">
      <PetSkin/>
      <DisplayId>Brown Bulldog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>203</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2192" id="Brown Bulldog Pet Stone">
      <DisplayId>Brown Bulldog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>203</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Brown Bulldog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8593">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="White Bulldog" type="0x2193">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Bulldog Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2194" id="White Bulldog Pet Skin">
      <PetSkin/>
      <DisplayId>White Bulldog</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>204</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2195" id="White Bulldog Pet Stone">
      <DisplayId>White Bulldog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>204</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks White Bulldog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8596">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Dingo" type="0x2196">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Dingo Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2197" id="Dingo Pet Skin">
      <PetSkin/>
      <DisplayId>Dingo</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>205</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2198" id="Dingo Pet Stone">
      <DisplayId>Dingo Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>205</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Dingo Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8599">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Kiwi" type="0xe4b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Kiwi Pet Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0xe4c" id="Kiwi Pet Skin">
      <PetSkin/>
      <DisplayId>Kiwi</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>206</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xe4d" id="Kiwi Pet Stone">
      <DisplayId>Kiwi Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>206</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Kiwi Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="3660">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Red Parrot" type="0x21d5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Red Parrot Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x21d6" id="Red Parrot Pet Skin">
      <PetSkin/>
      <DisplayId>Red Parrot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>207</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x21d7" id="Red Parrot Pet Stone">
      <DisplayId>Red Parrot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>207</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Red Parrot Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8662">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Cow" type="0x17ba">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Cow Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17bb" id="Cow Pet Skin">
      <PetSkin/>
      <DisplayId>Cow</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>208</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17bc" id="Cow Pet Stone">
      <DisplayId>Cow Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>208</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Cow Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6075">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="White Duck" type="0x17bd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Duck Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17be" id="White Duck Pet Skin">
      <PetSkin/>
      <DisplayId>White Duck</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>209</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17bf" id="White Duck Pet Stone">
      <DisplayId>White Duck Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>209</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks White Duck Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6078">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Cheetah" type="0x2204">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Cheetah Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2205" id="Cheetah Pet Skin">
      <PetSkin/>
      <DisplayId>Cheetah</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>210</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2206" id="Cheetah Pet Stone">
      <DisplayId>Cheetah Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>210</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Cheetah Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8709">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Jaguar" type="0x2207">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jaguar Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2208" id="Jaguar Pet Skin">
      <PetSkin/>
      <DisplayId>Jaguar</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>211</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2209" id="Jaguar Pet Stone">
      <DisplayId>Jaguar Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>211</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Jaguar Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8712">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Little Tiger" type="0x17ca">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Little Tiger Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17cb" id="Little Tiger Pet Skin">
      <PetSkin/>
      <DisplayId>Little Tiger</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>212</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17cc" id="Little Tiger Pet Stone">
      <DisplayId>Little Tiger Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>212</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Little Tiger Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6091">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Worm" type="0x17cd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Worm Pet Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object type="0x17ce" id="Worm Pet Skin">
      <PetSkin/>
      <DisplayId>Worm</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>213</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17cf" id="Worm Pet Stone">
      <DisplayId>Worm Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>213</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Worm Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6094">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Blue Butterfly" type="0xffa">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Blue Butterfly Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0xffb" id="Blue Butterfly Pet Skin">
      <PetSkin/>
      <DisplayId>Blue Butterfly</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>214</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xffc" id="Blue Butterfly Pet Stone">
      <DisplayId>Blue Butterfly Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>214</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Blue Butterfly Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="4091">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pink Butterfly" type="0xffd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pink Butterfly Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0xffe" id="Pink Butterfly Pet Skin">
      <PetSkin/>
      <DisplayId>Pink Butterfly</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>215</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xfff" id="Pink Butterfly Pet Stone">
      <DisplayId>Pink Butterfly Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>215</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Pink Butterfly Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="4094">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Bear" type="0x18ea">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bear Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x18eb" id="Bear Pet Skin">
      <PetSkin/>
      <DisplayId>Bear</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>216</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x18ec" id="Bear Pet Stone">
      <DisplayId>Bear Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>216</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Bear Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6379">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Moose" type="0x18ed">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Moose Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x18ee" id="Moose Pet Skin">
      <PetSkin/>
      <DisplayId>Moose</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>217</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x18ef" id="Moose Pet Stone">
      <DisplayId>Moose Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>217</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Uomo\n\nUnlocks Moose Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6382">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pigboot" type="0x94d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pigboot Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x94e" id="Pigboot Pet Skin">
      <PetSkin/>
      <DisplayId>Pigboot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>196</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x94f" id="Pigboot Pet Stone">
      <DisplayId>Pigboot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>196</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>There's a pig in my boot!\n\nSprite Credits: Santeripe\n\nUnlocks Pigboot Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="2382">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Pillbug" type="0x20c4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pillbug Pet Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x20c5" id="Pillbug Pet Skin">
      <PetSkin/>
      <DisplayId>Pillbug</DisplayId>
      <Class>PetSkin</Class>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>223</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x20c6" id="Pillbug Pet Stone">
      <DisplayId>Pillbug Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>223</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rolling rolling...\n\nSprite Credits: Nazoado\n\nUnlocks Pillbug Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="8389">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x2806" id="Demon Frog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>36</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocks Demon Frog Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32852">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Demon Frog Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x8085" id="Pink Lion Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>01</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Pink Lion Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32869">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Pink Lion Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8086" id="Midnight Wolf Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>02</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Midnight Wolf Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32870">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Midnight Wolf Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8087" id="Phoenix Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>04</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Phoenix Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32872">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Phoenix Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8088" id="War Elephant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>06</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks War Elephant Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32874">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>War Elephant Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8089" id="Night Mare Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>09</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Night Mare Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32877">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Night Mare Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x808a" id="Silver Doe Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>10</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Silver Doe Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32878">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Silver Doe Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x808b" id="Solar Owl Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>11</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Solar Owl Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32879">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Solar Owl Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x808c" id="Tandem Cobra Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>12</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Tandem Cobra Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32880">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Tandem Cobra Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x808d" id="Ultrawasp Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>15</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Ultrawasp Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32883">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Ultrawasp Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x808e" id="Battle Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>16</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Battle Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32884">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Battle Penguin Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x808f" id="Great Shark Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>19</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Great Shark Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32887">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Great Shark Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8091" id="Blue Landfish Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>20</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Blue Landfish Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32888">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Blue Landfish Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8092" id="Glowing Skull Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>21</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Glowing Skull Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32889">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Glowing Skull Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8093" id="Monkey Head Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>22</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Monkey Head Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32890">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Monkey Head Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8094" id="Reaper Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>23</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Reaper Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32891">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Reaper Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8095" id="Battle God Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>24</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Battle God Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32892">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Battle God Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8096" id="Centaur Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>25</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Centaur Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32893">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Centaur Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8097" id="Forest Fairy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>26</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Forest Fairy Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32894">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Forest Fairy Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8098" id="Lil' Oryx Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>36</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Lil' Oryx Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32900">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Lil' Oryx Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x8099" id="Shroom Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>27</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Shroom Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32895">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Shroom Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x809a" id="Great Jelly Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>28</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Great Jelly Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32896">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Great Jelly Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x809b" id="Spiderbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>29</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Spiderbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32897">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Spiderbot Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x809c" id="Cylindron Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>30</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Cylindron Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32898">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <DisplayId>Cylindron Pet Skin</DisplayId>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Living Tree" type="0x72a0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Living Tree Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x72a1" id="Living Tree Pet Skin">
      <PetSkin/>
      <DisplayId>Living Tree</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>224</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x72a2" id="Living Tree Pet Stone">
      <DisplayId>Living Tree Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>224</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I have a lot of growing up to do!\n\nUnlocks Living Tree Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="29345">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Chinchilla" type="0x72a3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Chinchilla Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x72a4" id="Chinchilla Pet Skin">
      <PetSkin/>
      <DisplayId>Chinchilla</DisplayId>
      <Class>PetSkin</Class>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>225</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x72a5" id="Chinchilla Pet Stone">
      <DisplayId>Chinchilla Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>225</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't mistake me for a fluffy bunny - I'm a genuine Chilean Chinchilla...\n\nUnlocks Chinchilla Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="29348">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Golden Chess Piece" type="0x72a6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Golden Chess Piece Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x72a7" id="Golden Chess Piece Pet Skin">
      <PetSkin/>
      <DisplayId>Golden Chess Piece</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>226</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x72a8" id="Golden Chess Piece Pet Stone">
      <DisplayId>Golden Chess Piece Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>226</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rook no further!\n\nSprite Credits: Tero\n\nUnlocks Golden Chess Piece Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="29351">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="World Turtles" type="0x6408">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>World Turtles Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x6409" id="World Turtles Pet Skin">
      <PetSkin/>
      <DisplayId>World Turtles</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>81</Index>
      </AnimatedTexture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x640a" id="World Turtles Pet Stone">
      <DisplayId>World Turtles Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>81</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Yes that's right, ALL the way down.\n\nSprite Credits: Dappertron\n\nUnlocks World Turtles Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="25609">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Skelly Penguin" type="0x370f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skelly Penguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x3710" id="Skelly Penguin Pet Skin">
      <PetSkin/>
      <DisplayId>Skelly Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>227</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x3711" id="Skelly Penguin Pet Stone">
      <DisplayId>Skelly Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>227</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Surprisingly buoyant, all things considered.\n\nSprite Credits: Dappertron\n\nUnlocks Skelly Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="14096">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Reticulated Longuin" type="0x3712">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Reticulated Longuin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x3713" id="Reticulated Longuin Pet Skin">
      <PetSkin/>
      <DisplayId>Reticulated Longuin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>82</Index>
      </AnimatedTexture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x3714" id="Reticulated Longuin Pet Stone">
      <DisplayId>Reticulated Longuin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>82</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>"Nature's" "perfect" predator.\n\nSprite Credits: Dappertron\n\nUnlocks Reticulated Longuin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="14099">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Transcendent Penguin" type="0x3715">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Transcendent Penguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x3716" id="Transcendent Penguin Pet Skin">
      <PetSkin/>
      <DisplayId>Transcendent Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>83</Index>
      </AnimatedTexture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x3717" id="Transcendent Penguin Pet Stone">
      <DisplayId>Transcendent Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>83</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Gaze into the infinite pupil of space and time, and bear witness to my million trillion truths: a penguin did it.\n\nSprite Credits: Dappertron\n\nUnlocks Transcendent Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="14102">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Aeronautical Penguin" type="0x3718">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Aeronautical Penguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x3719" id="Aeronautical Penguin Pet Skin">
      <PetSkin/>
      <DisplayId>Aeronautical Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>84</Index>
      </AnimatedTexture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x371a" id="Aeronautical Penguin Pet Stone">
      <DisplayId>Aeronautical Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>84</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Look to the skies, and behold a dream fulfilled.\n\nSprite Credits: Dappertron\n\nUnlocks Aeronautical Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="14105">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Sprout Slime" type="0x72a9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Sprout Slime Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x72aa" id="Sprout Slime Pet Skin">
      <PetSkin/>
      <DisplayId>Sprout Slime</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>85</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x72ab" id="Sprout Slime Pet Stone">
      <DisplayId>Sprout Slime Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>85</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A strange slime which grows a violet flower on its head.\n\nSprite Credits: Nazoado\n\nUnlocks Sprout Slime Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="29354">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a30" id="Mini Medusa">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Medusa Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a31" id="Mini Medusa Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Medusa</DisplayId>
      <Class>PetSkin</Class>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>228</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a32" id="Mini Medusa Pet Stone">
      <DisplayId>Mini Medusa Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>228</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Careful, it stings!\n\nSprite Credits: Lovens\n\nUnlocks Mini Medusa Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6705">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a33" id="Mini Djinn">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Djinn Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a34" id="Mini Djinn Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Djinn</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>229</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a35" id="Mini Djinn Pet Stone">
      <DisplayId>Mini Djinn Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>229</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Were you asking for three wishes? Heal, magic heal and electric it is!\n\nSprite Credits: Lovens\n\nUnlocks Mini Djinn Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6708">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a36" id="Mini Ghost God">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Ghost God Pet Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a37" id="Mini Ghost God Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Ghost God</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>230</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a38" id="Mini Ghost God Pet Stone">
      <DisplayId>Mini Ghost God Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>230</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rumors say his real name is Septagon Jr.\n\nSprite Credits: Lovens\n\nUnlocks Mini Ghost God Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6711">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a39" id="Mini Flying Brain">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Flying Brain Pet Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a3a" id="Mini Flying Brain Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Flying Brain</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>231</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a3b" id="Mini Flying Brain Pet Stone">
      <DisplayId>Mini Flying Brain Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>231</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Two brains are better than one!\n\nSprite Credits: Lovens\n\nUnlocks Mini Flying Brain Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6714">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a3c" id="Mini Beholder">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Beholder Pet Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a3d" id="Mini Beholder Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Beholder</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>232</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a3e" id="Mini Beholder Pet Stone">
      <DisplayId>Mini Beholder Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>232</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little brother is always watching you.\n\nSprite Credits: Lovens\n\nUnlocks Mini Beholder Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6717">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a3f" id="Mini Sprite God">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Sprite God Pet Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a40" id="Mini Sprite God Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Sprite God</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>233</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a41" id="Mini Sprite God Pet Stone">
      <DisplayId>Mini Sprite God Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>233</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I always knew all these sprite children were adopted!\n\nSprite Credits: Beige, Lovens\n\nUnlocks Mini Sprite God Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6720">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a42" id="Mini Ent God">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Ent God Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a43" id="Mini Ent God Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Ent God</DisplayId>
      <Class>PetSkin</Class>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>234</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a44" id="Mini Ent God Pet Stone">
      <DisplayId>Mini Ent God Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>234</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Almost harmless, but likes to pretend being scary.\n\nSprite Credits: Lovens\n\nUnlocks Mini Ent God Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6723">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a45" id="Mini Slime God">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Slime God Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a46" id="Mini Slime God Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Slime God</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>235</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a47" id="Mini Slime God Pet Stone">
      <DisplayId>Mini Slime God Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>235</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He likes to play with Undead Lair Slimes when he meets them.\n\nSprite Credits: Lovens\n\nUnlocks Mini Slime God Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6726">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1a48" id="Mini White Demon">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini White Demon Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x1a49" id="Mini White Demon Pet Skin">
      <PetSkin/>
      <DisplayId>Mini White Demon</DisplayId>
      <Class>PetSkin</Class>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>236</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1a4a" id="Mini White Demon Pet Stone">
      <DisplayId>Mini White Demon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>236</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The naughtiest of all tiny gods!\n\nSprite Credits: Lovens\n\nUnlocks Mini White Demon Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="6729">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x5b0c" id="Mini Lord">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Lord Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x5b0d" id="Mini Lord Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Lord</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>237</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x5b0e" id="Mini Lord Pet Stone">
      <DisplayId>Mini Lord Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>237</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Tasteful outlandish pet but rarely shield. Protection crystals and guardians not included.\n\nSprite Credits: BlueHunt\n\nUnlocks Mini Lord Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="23309">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Tornado" type="0x5b0f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Mini Tornado Pet Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x5b10" id="Mini Tornado Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Tornado</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>238</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x5b11" id="Mini Tornado Pet Stone">
      <DisplayId>Mini Tornado Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>238</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This sentient tornado has somehow taken a liking to you. Caution: Do NOT let it into your bedroom.\n\nSprite Credits: Xers\n\nUnlocks Mini Tornado Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="23312">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Wooden Burrito" type="0x5b12">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Wooden Burrito Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x5b13" id="Wooden Burrito Pet Skin">
      <PetSkin/>
      <DisplayId>Wooden Burrito</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>239</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x5b14" id="Wooden Burrito Pet Stone">
      <DisplayId>Wooden Burrito Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>239</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One little toy I found during my adventures, now I need to find its owner.\n\nUnlocks Wooden Burrito Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="23315">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Nikao" type="0x5b15">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Nikao Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x5b16" id="Mini Nikao Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Nikao</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>240</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x5b17" id="Mini Nikao Pet Stone">
      <DisplayId>Mini Nikao Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>240</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The sapphire dragon, as deadly as its predecessor.\n\nSprite Credits: Voltium\n\nUnlocks Mini Nikao Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="23318">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Lil' Davy" type="0x5b18">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lil' Davy Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x5b19" id="Lil' Davy Pet Skin">
      <PetSkin/>
      <DisplayId>Lil' Davy</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>241</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x5b1a" id="Lil' Davy Pet Stone">
      <DisplayId>Lil' Davy Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>241</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I might be tiny, but I'm as deadly as they come!\n\nSprite Credits: Wetx\n\nUnlocks Lil' Davy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="23321">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Good Mask Spirit" type="0x3d5f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Good Mask Spirit Pet Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x3d60" id="Good Mask Spirit Pet Skin">
      <PetSkin/>
      <DisplayId>Good Mask Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>86</Index>
      </AnimatedTexture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x3d61" id="Good Mask Spirit Pet Stone">
      <DisplayId>Good Mask Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>86</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A floating tiki mask that makes a strange, unintelligible sound whenever you equip him. No, getting three of these will not make you invincible.\n\nUnlocks Good Mask Spirit Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="15712">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Evil Mask Spirit" type="0x3d62">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Evil Mask Spirit Pet Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x3d63" id="Evil Mask Spirit Pet Skin">
      <PetSkin/>
      <DisplayId>Evil Mask Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>87</Index>
      </AnimatedTexture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x3d64" id="Evil Mask Spirit Pet Stone">
      <DisplayId>Evil Mask Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>87</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Game... over...\n\nUnlocks Evil Mask Spirit Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="15715">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Little Fox" type="0x260c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Little Fox Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x260d" id="Little Fox Pet Skin">
      <PetSkin/>
      <DisplayId>Little Fox</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>242</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x260e" id="Little Fox Pet Stone">
      <DisplayId>Little Fox Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>242</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You become responsible, forever, for what you have tamed.\n\nSprite Credits: Lovens\n\nUnlocks Little Fox Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9741">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Mini Beer God" type="0x260f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Beer God Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2610" id="Mini Beer God Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Beer God</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>243</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2611" id="Mini Beer God Pet Stone">
      <DisplayId>Mini Beer God Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>243</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Comes with a free pint of beer!\n\nSprite Credits: Lovens\n\nUnlocks Mini Beer God Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9744">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Titanium Rex" type="0x2612">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Titanium Rex Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2613" id="Titanium Rex Pet Skin">
      <PetSkin/>
      <DisplayId>Titanium Rex</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>88</Index>
      </AnimatedTexture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x2614" id="Titanium Rex Pet Stone">
      <DisplayId>Titanium Rex Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>88</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A fossil of an extinct race of prehistoric predators, reanimated through means of metal and wires.\n\nSprite Credits: Piggby\n\nUnlocks Titanium Rex Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9747">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Red Panda" type="0x2615">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Panda Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2616" id="Red Panda Pet Skin">
      <PetSkin/>
      <DisplayId>Red Panda</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>89</Index>
      </AnimatedTexture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x2617" id="Red Panda Pet Stone">
      <DisplayId>Red Panda Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>89</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>The red teddy bear of the east, ready to play with its new chewtoys: the minions of Oryx.\n\nSprite Credits: Piggby\n\nUnlocks Red Panda Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9750">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Gargantua" type="0x2618">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Gargantua Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x2619" id="Gargantua Pet Skin">
      <PetSkin/>
      <DisplayId>Gargantua</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>90</Index>
      </AnimatedTexture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x261a" id="Gargantua Pet Stone">
      <DisplayId>Gargantua Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>90</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>These primal behemoths of legend are believed to have shaped the mountains of Earth. They are known as harbingers of earthquakes, ancient as the Earth itself.\n\nSprite Credits: Piggby\n\nUnlocks Gargantua Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="9753">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Maneki-neko" type="0x5b1b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Maneki-neko Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x5b1c" id="Maneki-neko Pet Skin">
      <PetSkin/>
      <DisplayId>Maneki-neko</DisplayId>
      <Class>PetSkin</Class>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>244</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x5b1d" id="Maneki-neko Pet Stone">
      <DisplayId>Maneki-neko Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>244</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I bring you good fortune, adventurer!\n\nUnlocks Maneki-neko Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="23324">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Autumn Ent" type="0x7f02">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Autumn Ent Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7f03" id="Autumn Ent Pet Skin">
      <PetSkin/>
      <DisplayId>Autumn Ent</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>91</Index>
      </AnimatedTexture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7f04" id="Autumn Ent Pet Stone">
      <DisplayId>Autumn Ent Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>91</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>An ancient being that quite enjoys the fall, hence retains an orange foliage year round in spirit of it all...\n\nSprite Credits: Trensient\n\nUnlocks Autumn Ent Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="32515">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Ivory Narwhal" type="0x756a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Ivory Narwhal Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x756b" id="Ivory Narwhal Pet Skin">
      <PetSkin/>
      <DisplayId>Ivory Narwhal</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>92</Index>
      </AnimatedTexture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x756c" id="Ivory Narwhal Pet Stone">
      <DisplayId>Ivory Narwhal Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>92</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Note: Anatomy not accurate to life.\n\nSprite Credits: Piggby\n\nUnlocks Ivory Narwhal Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30059">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Armored Orc" type="0x756d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Armored Orc Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x756e" id="Armored Orc Pet Skin">
      <PetSkin/>
      <DisplayId>Armored Orc</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x756f" id="Armored Orc Pet Stone">
      <DisplayId>Armored Orc Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>93</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A brutish orc clad in a full suit of armor, it&#8217;s not advised to be on the other side of this creature&#8217;s fist.\n\nSprite Credits: Trensient\n\nUnlocks Armored Orc Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30062">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Enchanted Broom" type="0x7570">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Enchanted Broom Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7571" id="Enchanted Broom Pet Skin">
      <PetSkin/>
      <DisplayId>Enchanted Broom</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>94</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7572" id="Enchanted Broom Pet Stone">
      <DisplayId>Enchanted Broom Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>94</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>When I said I wanted a "clean sweep against Oryx," this isn't exactly what I had in mind.\n\nSprite Credits: Dappertron\n\nUnlocks Enchanted Broom Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30065">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Hollow Wendigo" type="0x7573">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Hollow Wendigo Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7574" id="Hollow Wendigo Pet Skin">
      <PetSkin/>
      <DisplayId>Hollow Wendigo</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>95</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7575" id="Hollow Wendigo Pet Stone">
      <DisplayId>Hollow Wendigo Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>95</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Once human, this insatiable creature is cursed with the gluttonous taboo of cannibalism. It endlessly lurks the wintry forest, hungering for the flesh of monsters.\n\nSprite Credits: Piggby\n\nUnlocks Hollow Wendigo Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30068">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Tree Sparrow" type="0x7576">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tree Sparrow Pet Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object type="0x7577" id="Tree Sparrow Pet Skin">
      <PetSkin/>
      <DisplayId>Tree Sparrow</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>245</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7578" id="Tree Sparrow Pet Stone">
      <DisplayId>Tree Sparrow Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>245</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with this orient bird costume!\n\nSprite Credits: Nazoado\n\nUnlocks Tree Sparrow Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30071">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="White Eyed" type="0x7579">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>White Eyed Pet Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object type="0x757a" id="White Eyed Pet Skin">
      <PetSkin/>
      <DisplayId>White Eyed</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>246</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x757b" id="White Eyed Pet Stone">
      <DisplayId>White Eyed Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>246</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with this cutie-eyed bird costume!\n\nSprite Credits: Nazoado\n\nUnlocks White Eyed Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30074">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Polar Bear" type="0x757c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Polar Bear Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x757d" id="Polar Bear Pet Skin">
      <PetSkin/>
      <DisplayId>Polar Bear</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>96</Index>
      </AnimatedTexture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x757e" id="Polar Bear Pet Stone">
      <DisplayId>Polar Bear Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>96</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>No matter how far away you are, I will catch your scent, find you and tear you to pieces!\n\nUnlocks Polar Bear Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30077">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Snow Monster" type="0x757f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Snow Monster Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7580" id="Snow Monster Pet Skin">
      <PetSkin/>
      <DisplayId>Snow Monster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>97</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7581" id="Snow Monster Pet Stone">
      <DisplayId>Snow Monster Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>97</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A distant cousin of the Cookie Monster, he often looks for frosted cookies around the Nexus.\n\nUnlocks Snow Monster Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30080">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Longtailed Tit" type="0x7582">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Longtailed Tit Pet Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object type="0x7583" id="Longtailed Tit Pet Skin">
      <PetSkin/>
      <DisplayId>Longtailed Tit</DisplayId>
      <Class>PetSkin</Class>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>247</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7584" id="Longtailed Tit Pet Stone">
      <DisplayId>Longtailed Tit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>247</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your pet with this bird costume! Let it fly like snow fairy!\n\nSprite Credits: Nazoado\n\nUnlocks Longtailed Tit Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30083">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Searing Soul" type="0x7585">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Searing Soul Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7586" id="Searing Soul Pet Skin">
      <PetSkin/>
      <DisplayId>Searing Soul</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>98</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7587" id="Searing Soul Pet Stone">
      <DisplayId>Searing Soul Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>98</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>It burns with the resolve of the fallen heroes of the nexus.\n\nSprite Credits: Aurum\n\nUnlocks Searing Soul Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30086">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Zodiac Pig" type="0x7588">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Zodiac Pig Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7589" id="Zodiac Pig Pet Skin">
      <PetSkin/>
      <DisplayId>Zodiac Pig</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>99</Index>
      </AnimatedTexture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7590" id="Zodiac Pig Pet Stone">
      <DisplayId>Zodiac Pig Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>99</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Limited Edition! Only obtainable during Lunar New Year 2019!\n\nUnlocks Zodiac Pig Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30089">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Swan" type="0x7596">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Swan Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x7597" id="Swan Pet Skin">
      <PetSkin/>
      <DisplayId>Swan</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>100</Index>
      </AnimatedTexture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x7598" id="Swan Pet Stone">
      <DisplayId>Swan Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>100</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Sharp-beaked, long-necked, pearly white-feathered looking for a mate for life.\n\nUnlocks Swan Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30103">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Green Hat Bunny" type="0x7599">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Green Hat Bunny Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x759a" id="Green Hat Bunny Pet Skin">
      <PetSkin/>
      <DisplayId>Green Hat Bunny</DisplayId>
      <Class>PetSkin</Class>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>248</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x759b" id="Green Hat Bunny Pet Stone">
      <DisplayId>Green Hat Bunny Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>248</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The bunny doesn't grant you wealth, but heals your mind.\n\nSprite Credits: Nazoado\n\nUnlocks Green Hat Bunny Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30106">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Cultured Bookwyrm" type="0x759c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cultured Bookwyrm Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x759d" id="Cultured Bookwyrm Pet Skin">
      <PetSkin/>
      <DisplayId>Cultured Bookwyrm</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>101</Index>
      </AnimatedTexture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x759e" id="Cultured Bookwyrm Pet Stone">
      <DisplayId>Cultured Bookwyrm Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>101</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Best known for its three r's: Reading, Writing, and Ripping apart books.\n\nSprite Credits: Dappertron\n\nUnlocks Cultured Bookwyrm Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30109">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Mini Whale" type="0x759f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Whale Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75a0" id="Mini Whale Pet Skin">
      <PetSkin/>
      <DisplayId>Mini Whale</DisplayId>
      <Class>PetSkin</Class>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>249</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75a1" id="Mini Whale Pet Stone">
      <DisplayId>Mini Whale Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>249</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>\nSprite Credits: Aurum\n\nUnlocks Mini Whale Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30112">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Champion Spirit" type="0x75a2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Champion Spirit Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75a3" id="Champion Spirit Pet Skin">
      <PetSkin/>
      <DisplayId>Champion Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>102</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75a4" id="Champion Spirit Pet Stone">
      <DisplayId>Champion Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>102</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A menacing, but well-meaning spirit seeking to guide you in battle.\n\nSprite Credits: Aurum\n\nUnlocks Champion Spirit Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30115">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Vicious Phantom" type="0x75a5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Vicious Phantom Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75a6" id="Vicious Phantom Pet Skin">
      <PetSkin/>
      <DisplayId>Vicious Phantom</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>103</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75a7" id="Vicious Phantom Pet Stone">
      <DisplayId>Vicious Phantom Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>103</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>An enraged phantom that reluctantly aides whoever it is bound to.\n\nSprite Credits: Aurum\n\nUnlocks Vicious Phantom Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30118">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Toaster" type="0x75a8">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Toaster Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75a9" id="Toaster Pet Skin">
      <PetSkin/>
      <DisplayId>Toaster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>104</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75aa" id="Toaster Pet Stone">
      <DisplayId>Toaster Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>104</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>All toasters toast toast!\n\nSprite Credits: Aurum\n\nUnlocks Toaster Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30121">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Warrior Duck" type="0x75ab">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Warrior Duck Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75ac" id="Warrior Duck Pet Skin">
      <PetSkin/>
      <DisplayId>Warrior Duck</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>105</Index>
      </AnimatedTexture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75ad" id="Warrior Duck Pet Stone">
      <DisplayId>Warrior Duck Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>105</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>During the era where mages experimented with polymorphy (the very magic that turns Oryx into a chicken annually), one of the spells backfired, transforming a nearby warrior into a duck. Even with the mental capacity of a goose, the former warrior still remains loyal to the Nexus.\n\nSprite Credits: Trensient\n\nUnlocks Warrior Duck Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30124">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Infested Bagston" type="0x75ae">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Infested Bagston Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75af" id="Infested Bagston Pet Skin">
      <PetSkin/>
      <DisplayId>Infested Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>106</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75b0" id="Infested Bagston Pet Stone">
      <DisplayId>Infested Bagston Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>106</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Unlocks Infested Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30127">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Crystal Cobra" type="0x75b1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Crystal Cobra Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75b2" id="Crystal Cobra Pet Skin">
      <PetSkin/>
      <DisplayId>Crystal Cobra</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>107</Index>
      </AnimatedTexture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75b3" id="Crystal Cobra Pet Stone">
      <DisplayId>Crystal Cobra Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>107</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Few knew of the existence of this serpent. It was said to have burrowed its way to the caverns below, forever changed by the crystals within.\n\nSprite Credits: Aurum\n\nUnlocks Crystal Cobra Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30130">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Possessed Lantern" type="0x75b4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Possessed Lantern Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75b5" id="Possessed Lantern Pet Skin">
      <PetSkin/>
      <DisplayId>Possessed Lantern</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>108</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75b6" id="Possessed Lantern Pet Stone">
      <DisplayId>Possessed Lantern Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>108</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>An old lantern said to harbor the lost souls of Daichi's followers.\n\nSprite Credits: Aurum\n\nUnlocks Possessed Lantern Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30133">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Malogian Saucer" type="0x75b7">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Malogian Saucer Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75b8" id="Malogian Saucer Pet Skin">
      <PetSkin/>
      <DisplayId>Malogian Saucer</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>109</Index>
      </AnimatedTexture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75b9" id="Malogian Saucer Pet Stone">
      <DisplayId>Malogian Saucer Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>109</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A mysterious vehicle recovered from the wild forests of Malogia.\n\nSprite Credits: Aurum\n\nUnlocks Malogian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30136">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Untarian Saucer" type="0x75ba">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Untarian Saucer Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75bb" id="Untarian Saucer Pet Skin">
      <PetSkin/>
      <DisplayId>Untarian Saucer</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>110</Index>
      </AnimatedTexture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75bc" id="Untarian Saucer Pet Stone">
      <DisplayId>Untarian Saucer Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>110</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A mysterious vehicle recovered from the frigid tundra of Untaris.\n\nSprite Credits: Aurum\n\nUnlocks Untarian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30139">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Foraxian Saucer" type="0x75bd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Foraxian Saucer Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75be" id="Foraxian Saucer Pet Skin">
      <PetSkin/>
      <DisplayId>Foraxian Saucer</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>111</Index>
      </AnimatedTexture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75bf" id="Foraxian Saucer Pet Stone">
      <DisplayId>Foraxian Saucer Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>111</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A mysterious vehicle recovered from the volatile rivers of Forax.\n\nSprite Credits: Aurum\n\nUnlocks Foraxian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30142">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Katalonian Saucer" type="0x75c0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Katalonian Saucer Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75c1" id="Katalonian Saucer Pet Skin">
      <PetSkin/>
      <DisplayId>Katalonian Saucer</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>112</Index>
      </AnimatedTexture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75c2" id="Katalonian Saucer Pet Stone">
      <DisplayId>Katalonian Saucer Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>112</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>A mysterious vehicle recovered from the dunes of Katalund.\n\nSprite Credits: Aurum\n\nUnlocks Katalonian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30145">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Chill Chickey" type="0x75c3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Chill Chickey Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75c4" id="Chill Chickey Pet Skin">
      <PetSkin/>
      <DisplayId>Chill Chickey</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>113</Index>
      </AnimatedTexture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75c5" id="Chill Chickey Pet Stone">
      <DisplayId>Chill Chickey Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>113</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Chill, dude!\n\nSprite Credits: Artauris\n\nUnlocks Chill Chickey Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30148">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Sir Wumple" type="0x75c6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Sir Wumple Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75c7" id="Sir Wumple Pet Skin">
      <PetSkin/>
      <DisplayId>Sir Wumple</DisplayId>
      <Class>PetSkin</Class>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>250</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75c8" id="Sir Wumple Pet Stone">
      <DisplayId>Sir Wumple Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>250</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hailing from a land beyond the realm, this curious fellow is determined to become the best knight there ever was, is and will be.\n\nSprite Credits: Santeripe\n\nUnlocks Sir Wumple Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30151">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Shiba Inu" type="0x75c9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Shiba Inu Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75ca" id="Shiba Inu Pet Skin">
      <PetSkin/>
      <DisplayId>Shiba Inu</DisplayId>
      <Class>PetSkin</Class>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>251</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75cb" id="Shiba Inu Pet Stone">
      <DisplayId>Shiba Inu Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>251</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Known for its loyalty and fidelity, this good boy will always be waiting for your return. Such patience, much love.\n\nSprite Credits: Mizumi\n\nUnlocks Shiba Inu Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30154">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Blue Turtle Shell" type="0x75cc">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Blue Turtle Shell Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75cd" id="Blue Turtle Shell Pet Skin">
      <PetSkin/>
      <DisplayId>Blue Turtle Shell</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>114</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75ce" id="Blue Turtle Shell Pet Stone">
      <DisplayId>Blue Turtle Shell Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>114</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>See you in last place.\n\nSprite Credits: Aurum\n\nUnlocks Blue Turtle Shell Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30157">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Green Turtle Shell" type="0x75cf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Green Turtle Shell Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75d0" id="Green Turtle Shell Pet Skin">
      <PetSkin/>
      <DisplayId>Green Turtle Shell</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>252</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75d1" id="Green Turtle Shell Pet Stone">
      <DisplayId>Green Turtle Shell Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>252</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It might not be as accurate as the others, but it gets the job done.\n\nSprite Credits: Aurum\n\nUnlocks Green Turtle Shell Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30160">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Red Turtle Shell" type="0x75d2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Red Turtle Shell Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75d3" id="Red Turtle Shell Pet Skin">
      <PetSkin/>
      <DisplayId>Red Turtle Shell</DisplayId>
      <Class>PetSkin</Class>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>253</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75d4" id="Red Turtle Shell Pet Stone">
      <DisplayId>Red Turtle Shell Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>253</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Good luck avoiding this; you're going to need it!\n\nSprite Credits: Aurum\n\nUnlocks Red Turtle Shell Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30163">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>7</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Skelephant" type="0x75d5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Skelephant Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75d6" id="Skelephant Pet Skin">
      <PetSkin/>
      <DisplayId>Skelephant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>115</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75d7" id="Skelephant Pet Stone">
      <DisplayId>Skelephant Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>115</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>All of the muscle of a war elephant, with none of the muscle!\n\nSprite Credits: Dappertron\n\nUnlocks Skelephant Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30166">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Phantom Tea Set" type="0x75d8">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Phantom Tea Set Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75d9" id="Phantom Tea Set Pet Skin">
      <PetSkin/>
      <DisplayId>Phantom Tea Set</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>116</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75da" id="Phantom Tea Set Pet Stone">
      <DisplayId>Phantom Tea Set Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>116</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Care for a spot of something resembling tea?\n\nSprite Credits: Dappertron\n\nUnlocks Phantom Tea Set Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30169">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Fool's Penguin" type="0x75db">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Fool's Penguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75dc" id="Fool's Penguin Pet Skin">
      <PetSkin/>
      <DisplayId>Fool's Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>117</Index>
      </AnimatedTexture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75dd" id="Fool's Penguin Pet Stone">
      <DisplayId>Fool's Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>117</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>AvERT yOUR atTenTiON TO thIS UNwARY wREtch. stArE deeP into iTS eYES, i beG YOU.\n\nSprite Credits: Dappertron\n\nUnlocks Fool's Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30172">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Phantom Ghost" type="0x75de">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Phantom Ghost Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75df" id="Phantom Ghost Pet Skin">
      <PetSkin/>
      <DisplayId>Phantom Ghost</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>118</Index>
      </AnimatedTexture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75e0" id="Phantom Ghost Pet Stone">
      <DisplayId>Phantom Ghost Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>118</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>This time I will survive.\n\nSprite Credits: Artauris\n\nUnlocks Phantom Ghost Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30175">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="UFO Bot" type="0x75e1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>UFO Bot Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75e2" id="UFO Bot Pet Skin">
      <PetSkin/>
      <DisplayId>UFO Bot</DisplayId>
      <Class>PetSkin</Class>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>254</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75e3" id="UFO Bot Pet Stone">
      <DisplayId>UFO Bot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>254</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>%$#!==%.\n\nSprite Credits: Artauris\n\nUnlocks UFO Bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30178">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Cyberpenguin" type="0x75e4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cyberpenguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75e5" id="Cyberpenguin Pet Skin">
      <PetSkin/>
      <DisplayId>Cyberpenguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>119</Index>
      </AnimatedTexture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75e6" id="Cyberpenguin Pet Stone">
      <DisplayId>Cyberpenguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>119</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>I'll waddle back.\n\nSprite Credits: CrystalPX\n\nUnlocks Cyberpenguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30181">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Blue Flaming Pumpkin" type="0x75e7">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Blue Flaming Pumpkin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75e8" id="Blue Flaming Pumpkin Pet Skin">
      <PetSkin/>
      <DisplayId>Blue Flaming Pumpkin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>120</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75e9" id="Blue Flaming Pumpkin Pet Stone">
      <DisplayId>Blue Flaming Pumpkin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>120</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Pumpkins scream in the dead of night!\n\nSprite Credits: BLOODQWEN\n\nUnlocks Blue Flaming Pumpkin Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30184">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Orange Flaming Pumpkin" type="0x75ea">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Orange Flaming Pumpkin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75eb" id="Orange Flaming Pumpkin Pet Skin">
      <PetSkin/>
      <DisplayId>Orange Flaming Pumpkin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>121</Index>
      </AnimatedTexture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75ec" id="Orange Flaming Pumpkin Pet Stone">
      <DisplayId>Orange Flaming Pumpkin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>121</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>If you're brave enough, I'll show you the right way, Realmer!\n\nSprite Credits: BLOODQWEN\n\nUnlocks Orange Flaming Pumpkin Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30187">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Flying Penguin" type="0x75ed">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Flying Penguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75ee" id="Flying Penguin Pet Skin">
      <PetSkin/>
      <DisplayId>Flying Penguin</DisplayId>
      <Class>PetSkin</Class>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>255</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x75ef" id="Flying Penguin Pet Stone">
      <DisplayId>Flying Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>255</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>And they said penguins can&#8217;t fly&#8230; look at me now, you fools!\n\nSprite Credits: Lily\n\nUnlocks Flying Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30190">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Fire Spirit" type="0x75f0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Fire Spirit Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75f1" id="Fire Spirit Pet Skin">
      <PetSkin/>
      <DisplayId>Fire Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>122</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75f2" id="Fire Spirit Pet Stone">
      <DisplayId>Fire Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>122</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>It would warm you up.\n\nSprite Credits: Nazoado\n\nUnlocks Fire Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30193">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Earth Spirit" type="0x75f3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Earth Spirit Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75f4" id="Earth Spirit Pet Skin">
      <PetSkin/>
      <DisplayId>Earth Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>123</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75f5" id="Earth Spirit Pet Stone">
      <DisplayId>Earth Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>123</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>How about this mud clump as a flower pot?\n\nSprite Credits: Nazoado\n\nUnlocks Earth Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30196">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Water Spirit" type="0x75f6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Water Spirit Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75f7" id="Water Spirit Pet Skin">
      <PetSkin/>
      <DisplayId>Water Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>124</Index>
      </AnimatedTexture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75f8" id="Water Spirit Pet Stone">
      <DisplayId>Water Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>124</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>What a silly face and big mouth.\n\nSprite Credits: Nazoado\n\nUnlocks Water Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30199">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>
   <Object id="Santa's Penguin" type="0x75f9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Santa's Penguin Pet Skin</DefaultSkin>
      <Size>80</Size>
      <NoHatchOrFuse/>
   </Object>
   <Object type="0x75fa" id="Santa's Penguin Pet Skin">
      <PetSkin/>
      <DisplayId>Santa's Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>125</Index>
      </AnimatedTexture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
   </Object>
   <Object type="0x75fb" id="Santa's Penguin Pet Stone">
      <DisplayId>Santa's Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>125</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Into the mountains we go!\n\nSprite Credits: CrystalPX\n\nUnlocks Santa's Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
      <Activate skinType="30202">UnlockPetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1000</feedPower>
   </Object>


<!-- PirateCave -->


   <Object type="0x0927" id="Dreadstump the Pirate King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>3</Defense>
      <Quest/>
      <StasisImmune/>
      <Level>1</Level>
      <Exp>100</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>17</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>25</Damage>
         <Speed>130</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x683" id="Pirate Lieutenant">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x00</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>65</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>8</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x684" id="Pirate Commander">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x05</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>75</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>10</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x685" id="Pirate Captain">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x06</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>85</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>12</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x686" id="Pirate Admiral">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x07</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>95</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>14</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x687" id="Cave Pirate Brawler">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x02</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x688" id="Cave Pirate Sailor">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x03</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x689" id="Cave Pirate Veteran">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x04</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x68a" id="Cave Pirate Moll">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x08</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68b" id="Cave Pirate Parrot">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68c" id="Cave Pirate Macaw">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0a</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68d" id="Cave Pirate Monkey">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0b</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68e" id="Cave Pirate Hunchback">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0c</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68f" id="Cave Pirate Cabin Boy">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0d</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>


<!-- Players -->


   <Object type="0x0300" id="Rogue">
      <Class>Player</Class>
      <Description>The rogue relies on his speed to deal damage at medium range while avoiding attacks.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 13, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xa56, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x0307" id="Archer">
      <Class>Player</Class>
      <Description>The archer has a long-range attack and can acquire very powerful weapons.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 15, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xa61, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x030e" id="Wizard">
      <Class>Player</Class>
      <Description>The wizard deals damage from a long distance and blasts enemies with powerful spells.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 11, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xa2e, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockCost>0</UnlockCost>
   </Object>
   <Object type="0x0310" id="Priest">
      <Class>Player</Class>
      <Description>The priest attacks at long range and can heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 4, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xa31, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="55">12</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>50</UnlockCost>
   </Object>
   <Object type="0x031d" id="Warrior">
      <Class>Player</Class>
      <Description>The warrior wears strong armor and uses his magic helmet to inspire his allies in battle.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 16, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a66, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0300">Rogue</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x031e" id="Knight">
      <Class>Player</Class>
      <Description>The knight fights at close range, wears very heavy armor, and uses his shield to stun enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 5, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a08, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">15</Attack>
      <Defense max="40">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x031f" id="Paladin">
      <Class>Player</Class>
      <Description>The paladin can deal damage at close range, wear armor and heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0xa52, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="30">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="45">10</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031e">Knight</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0320" id="Assassin">
      <Class>Player</Class>
      <Description>The assassin fights from medium range and uses poison to damage his enemies over time.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 18, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xaa3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="60">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="60">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0321" id="Necromancer">
      <Class>Player</Class>
      <Description>The necromancer drains life from his enemies to heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 19, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xaaa, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="60">15</Dexterity>
      <HpRegen max="30">10</HpRegen>
      <MpRegen max="75">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0322" id="Huntress">
      <Class>Player</Class>
      <Description>The huntress uses arrows and traps to defeat her enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 20, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xab1, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0323" id="Mystic">
      <Class>Player</Class>
      <Description>The mystic fights with a staff and uses her crystal orb to bind enemies to a distant plane. </Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 21, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xae4, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="60">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">12</Speed>
      <Dexterity max="55">10</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0322">Huntress</UnlockLevel>
      <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0324" id="Trickster">
      <Class>Player</Class>
      <Description>The trickster fights with a dagger while using her magical prism to distract enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 22, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xae3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="65">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">12</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0320">Assassin</UnlockLevel>
      <UnlockLevel level="20" type="0x031f">Paladin</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0325" id="Sorcerer">
      <Class>Player</Class>
      <Description>The sorcerer uses his scepter to fire blasts of chain lightning at his enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 23, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xae5, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="70">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">12</Speed>
      <Dexterity max="60">12</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="60">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
      <UnlockLevel level="20" type="0x0320">Assassin</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0326" id="Ninja">
      <Class>Player</Class>
      <Description>The ninja relies on speed and skill, using katanas and ninja stars to deal big damage.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="70">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">10</Speed>
      <Dexterity max="70">12</Dexterity>
      <HpRegen max="60">12</HpRegen>
      <MpRegen max="70">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0311" id="Samurai">
      <Class>Player</Class>
      <Description>The samurai fights with a katana and uses his wakizashi sidearm to expose enemy weak points.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>24, 27, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xc44, 0x1aaa, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="30">0</Defense>
      <Speed max="55">10</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="60">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031e">Knight</UnlockLevel>
      <UnlockLevel level="20" type="0x0326">Ninja</UnlockLevel>
      <UnlockCost>999999</UnlockCost>
   </Object>


<!-- PlayersZombies -->


   <Object type="0x5e6a" id="Zombie Archer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>50</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Coral Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6b" id="Zombie Warrior">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>51</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6c" id="Zombie Wizard">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>52</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e6d" id="Zombie Rogue">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>53</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6e" id="Zombie Priest">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>50</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6f" id="Zombie Knight">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Stone Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7a" id="Zombie Paladin">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Aqua Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7b" id="Zombie Necromancer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e7c" id="Zombie Huntress">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7d" id="Zombie Mystic">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e7e" id="Zombie Trickster">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7f" id="Zombie Sorcerer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e8a" id="Zombie Assassin">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e8b" id="Zombie Ninja">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Jewel Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e82" id="Zombie Samurai">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>143</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Poison Katana Slash</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1100</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
   </Object>


<!-- Portals -->


   <Object type="0x0703" id="Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0704" id="Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x070c" id="Glowing Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Sprite World</DisplayId>
      <DungeonName>Sprite World</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x070d" id="Glowing Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x070e" id="Glowing Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0717" id="Pirate Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Pirate Cave</DisplayId>
      <DungeonName>Pirate Cave</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x5f34" id="Forest Maze Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Forest Maze</DisplayId>
      <DungeonName>Forest Maze</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3dd</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0718" id="Snake Pit Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Snake Pit</DisplayId>
      <DungeonName>Snake Pit</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8c</Index>
      </Texture>
      <Animation prob="0.6" period="1.6">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0719" id="Spider Den Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Spider Den</DisplayId>
      <DungeonName>Spider Den</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8f</Index>
      </Texture>
   </Object>
   <Object type="0x071a" id="Undead Lair Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Undead Lair</DisplayId>
      <DungeonName>Undead Lair</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x97</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x98</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x99</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9a</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9b</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9c</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x071b" id="Abyss of Demons Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Abyss of Demons</DisplayId>
      <DungeonName>Abyss of Demons</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9d</Index>
      </Texture>
   </Object>
   <Object type="0x0890" id="Mad Lab Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad Lab</DisplayId>
      <DungeonName>Mad Lab</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ab</Index>
      </Texture>
      <Animation prob="1" period="1">
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ac</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0d89" id="Oryx's Castle Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Oryx's Castle</DisplayId>
      <DungeonName>Oryx's Castle</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x0d7b" id="Oryx's Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Oryx's Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x634" id="Oryx Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Oryx's Chamber</DisplayId>
      <DungeonName>Oryx's Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0xbb7" id="Oryx Chicken Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Chicken Chamber</DisplayId>
      <DungeonName>Chicken Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x242" id="Wine Cellar Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Wine Cellar</DisplayId>
      <DungeonName>Wine Cellar</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x6020" id="Wine Cellar Short Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Wine Cellar Short</DisplayId>
      <DungeonName>Wine Cellar Short</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x0721" id="Locked Wine Cellar Portal">
      <Class>Portal</Class>
      <LockedPortal/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xba</Index>
      </Texture>
   </Object>
   <Object type="0x075e" id="Battle Nexus Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Battle for the Nexus</DisplayId>
      <DungeonName>Battle for the Nexus</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x410</Index>
      </Texture>
   </Object>
   <Object type="0x0735" id="Dreamscape Labyrinth Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Dreamscape Labyrinth</DisplayId>
      <DungeonName>Dreamscape Labyrinth</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x0734" id="Tomb of the Ancients Portal">
      <DisplayId>Tomb of the Ancients</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Tomb of the Ancients</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9e</Index>
      </Texture>
   </Object>
   <Object type="0x076a" id="Tomb of the Ancients Portal (Heroic)">
      <DisplayId>Tomb of the Ancients (Heroic)</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Tomb of the Ancients (Heroic)</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9e</Index>
      </Texture>
   </Object>
   <Object type="0x2291" id="Belladonna's Garden Portal">
      <DisplayId>Belladonna's Garden</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Belladonna's Garden</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BA</Index>
      </Texture>
   </Object>
   <Object type="0x2295" id="Old Lair of Shaitan Portal">
      <DisplayId>Shaitan's Portal</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Old Lair of Shaitan</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BB</Index>
      </Texture>
   </Object>
   <Object type="0x2001" id="Court of Oryx Portal">
      <DisplayId>Court of Oryx</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Court of Oryx</DungeonName>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0xC</Index>
      </Texture>
   </Object>
   <Object type="0x0730" id="Ocean Trench Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Ocean Trench</DisplayId>
      <DungeonName>Ocean Trench</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9f</Index>
      </Texture>
   </Object>
   <Object type="0x0733" id="Forbidden Jungle Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Forbidden Jungle</DisplayId>
      <DungeonName>Forbidden Jungle</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa8</Index>
      </Texture>
   </Object>
   <Object type="0x0739" id="Manor of the Immortals Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Manor of the Immortals</DisplayId>
      <DungeonName>Manor of the Immortals</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x4c</Index>
      </Texture>
   </Object>
   <Object type="0x0741" id="Davy Jones' Locker Portal">
      <Class>Portal</Class>
      <DisplayId>Davy Jones' Locker</DisplayId>
      <IntergamePortal/>
      <DungeonName>Davy Jones' Locker</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x151</Index>
      </Texture>
      <Animation prob="1" period="2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x151</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x157</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x158</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x159</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x15a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0742" id="Beachzone Portal">
      <DisplayId>Beachzone</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Beachzone</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x192</Index>
      </Texture>
   </Object>
   <Object type="0x5e2e" id="Treasure Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Cave of a Thousand Treasures</DisplayId>
      <DungeonName>Cave of A Thousand Treasures</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20f</Index>
      </Texture>
   </Object>
   <Object type="0x074a" id="Candyland Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Candyland Hunting Grounds</DisplayId>
      <DungeonName>Candyland Hunting Grounds</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a5</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x074b" id="Haunted Cemetery Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Haunted Cemetery</DisplayId>
      <DungeonName>Haunted Cemetery</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x318</Index>
      </Texture>
      <Animation prob="0.4" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x318</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x5f25" id="Haunted Cemetery Gates Portal">
      <Class>Portal</Class>
      <Size>120</Size>
      <IntergamePortal/>
      <DisplayId>Gates</DisplayId>
      <DungeonName>Haunted Cemetery Gates</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30a</Index>
      </Texture>
      <Animation prob="0.6" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x5f26" id="Haunted Cemetery Graves Portal">
      <Class>Portal</Class>
      <Size>130</Size>
      <IntergamePortal/>
      <DisplayId>Graves</DisplayId>
      <DungeonName>Haunted Cemetery Graves</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30a</Index>
      </Texture>
      <Animation prob="0.8" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x5f29" id="Haunted Cemetery Final Rest Portal">
      <Class>Portal</Class>
      <Size>140</Size>
      <IntergamePortal/>
      <DisplayId>Final Battle</DisplayId>
      <DungeonName>Haunted Cemetery Final Battle</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30a</Index>
      </Texture>
      <Animation prob="1" period="2">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x135" id="Halloween Cemetery Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Halloween Haunted Cemetery</DisplayId>
      <DungeonName>Halloween Haunted Cemetery</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x318</Index>
      </Texture>
      <Animation prob="0.4" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x318</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2353" id="Puppet Theatre Portal">
      <DisplayId>Puppet Master's Theatre</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Theatre</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FE</Index>
      </Texture>
   </Object>
   <Object type="0x0727e" id="The Shatters">
      <DisplayId>The Shatters</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Shatters</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44e</Index>
      </Texture>
   </Object>
   <Object type="0x7466" id="Puppet Encore Portal">
      <DisplayId>Puppet Master's Encore</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Encore</DungeonName>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1a</Index>
      </Texture>
   </Object>
   <Object type="0x748b" id="Ice Cave Portal">
      <DisplayId>Ice Cave</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Ice Cave</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x748d" id="Inner Sanctum Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Inner Sanctum</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x753f" id="Inner Sanctum Portal Temp">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Inner Sanctum</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x753E" id="Old Lair of Draconis Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Old Lair of Draconis</DisplayId>
      <DungeonName>Lair of Draconis</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ae</Index>
      </Texture>
   </Object>
   <Object type="0x754e" id="Ivory Wyvern Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Ivory Wyvern</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ae</Index>
      </Texture>
   </Object>
   <Object type="0x075c" id="Woodland Labyrinth">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Woodland Labyrinth</DisplayId>
      <DungeonName>Woodland Labyrinth</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e5</Index>
      </Texture>
   </Object>
   <Object type="0x075d" id="Deadwater Docks">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Deadwater Docks</DisplayId>
      <DungeonName>Deadwater Docks</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
   </Object>
   <Object type="0x708b" id="Bilgewater's Grotto Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Bilgewater's Grotto</DisplayId>
      <DungeonName>Bilgewater's Grotto</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
   </Object>
   <Object type="0x072e" id="The Crawling Depths">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Crawling Depths</DisplayId>
      <DungeonName>The Crawling Depths</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e8</Index>
      </Texture>
   </Object>
   <Object type="0x23e" id="Toxic Sewers Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Toxic Sewers</DisplayId>
      <DungeonName>Toxic Sewers</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x11d" id="The Hive Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Hive</DisplayId>
      <DungeonName>The Hive</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58a</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x246b" id="Heroic Undead Lair Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Heroic Undead Lair</DisplayId>
      <DungeonName>Heroic Undead Lair</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe1</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.05">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xe2</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xe3</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xe4</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xe5</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xe6</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x246c" id="Heroic Abyss of Demons Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Heroic Abyss of Demons</DisplayId>
      <DungeonName>Heroic Abyss of Demons</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xea</Index>
      </Texture>
   </Object>
   <Object type="0xb217" id="Lair of Draconis Portal">
      <DisplayId>Lair of Draconis</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Lair of Draconis</DungeonName>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x4e</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6d99" id="Lair of Shaitan Portal">
      <DisplayId>Shaitan's Lair</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Lair of Shaitan</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BB</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- Projectiles -->


   <Object type="0x6fcd" id="md2 laser body">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfShaitanObjects16x16</File>
         <Index>0x21</Index>
      </Texture>
   </Object>
   <Object type="0x6fce" id="md2 laser head">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfShaitanObjects16x16</File>
         <Index>0x22</Index>
      </Texture>
   </Object>
   <Object type="0x6fcf" id="md2 laser tail">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfShaitanObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
   </Object>
   <Object type="0xb204" id="LOD Black Spin">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects16x16</File>
         <Index>0x23</Index>
      </Texture>
      <Rotation>-100</Rotation>
   </Object>
   <Object type="0xb205" id="LOD Black Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x15</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb206" id="LOD Black Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0xb207" id="LOD Black Ray">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects16x16</File>
         <Index>0x11</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb208" id="LOD Blue Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x17</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0xb209" id="LOD Blue Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb20a" id="LOD Blue Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x19</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0xb20b" id="LOD Blue Storm">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x20</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x21</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x22</Index>
         </Texture>
      </RandomTexture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0xb20c" id="LOD Green Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x1a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb20d" id="LOD Green Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x1b</Index>
      </Texture>
   </Object>
   <Object type="0xb20e" id="LOD Green Spine">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb20f" id="LOD Green Spin Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects16x16</File>
         <Index>0x12</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xb210" id="LOD Green Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects16x16</File>
         <Index>0x13</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb211" id="LOD Red Small Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x1d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb212" id="LOD Red Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
   </Object>
   <Object type="0xb213" id="LOD Red Spinning Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xb214" id="LOD Red Firewave">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects16x16</File>
         <Index>0x14</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb215" id="LOD Red Big Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects16x16</File>
         <Index>0x15</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb1c6" id="LOD White Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb1c7" id="LOD White Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb1c8" id="LOD White Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lairOfDraconisObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb218" id="LOD Celestial Slash">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x54</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x55</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x56</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x57</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x58</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x59</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0x1e52" id="Static Star Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xdc</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x1e55" id="Ninja ST Katana Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xdf</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1e54" id="Ninja ST Katana Proj Full">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1e4a" id="Archer ST Quiver Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xda</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1e4b" id="Archer ST Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd8</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1e4c" id="Archer ST Arrow Big">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xd9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x267" id="Wakizashi Slash Xmas">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xcf</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xf3d" id="Knight DPS Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xca</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xf3e" id="Knight DPS Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc8</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xf3f" id="Knight DPS Big Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xf40" id="Ghost Skulls proj">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xcc</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xcd</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xce</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xcf</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xd0</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xd1</Index>
         </Texture>
      </RandomTexture>
      <Rotation>1000</Rotation>
   </Object>
   <Object type="0x5b21" id="Rsxd Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa8</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x5b23" id="Kratana Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x5b25" id="Banshot">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xa6</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0xf22" id="Jade Storm Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xb0</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xf23" id="Impact Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xb1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x90e" id="Horrific Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x84</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x90f" id="Horrific Proj Big">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x85</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6402" id="Love Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6403" id="Love Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xc52" id="Succubus Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x209b" id="XMAS Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x67</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x209c" id="XMAS Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x57</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x209d" id="XMAS Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x58</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x209e" id="XMAS Star Doom">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x0001" id="Heavy Crossbow Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x70</Index>
      </Texture>
   </Object>
   <Object type="0x0002" id="Red Fire">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xd6</Index>
      </Texture>
   </Object>
   <Object type="0x0003" id="Green Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xde</Index>
      </Texture>
   </Object>
   <Object type="0x0004" id="Blue Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xe6</Index>
      </Texture>
   </Object>
   <Object type="0x0005" id="Purple Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xee</Index>
      </Texture>
   </Object>
   <Object type="0x0006" id="Blade">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xf6</Index>
      </Texture>
   </Object>
   <Object type="0x0007" id="Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xfe</Index>
      </Texture>
   </Object>
   <Object type="0x0008" id="Stick">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xfe</Index>
      </Texture>
   </Object>
   <Object type="0x0009" id="Green Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x71</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000a" id="Red Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x72</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000b" id="Blue Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x73</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000c" id="Gold Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x74</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000d" id="Crossbow Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x5c</Index>
      </Texture>
   </Object>
   <Object type="0x000e" id="White Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x8a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000f" id="Fire Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x9a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0010" id="Green Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xaa</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0011" id="Blue Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xba</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0012" id="Pink Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xca</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0013" id="Darkness Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x71</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0014" id="Green Blob">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10</Index>
      </Texture>
   </Object>
   <Object type="0x0015" id="Red Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x60</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0016" id="Blue Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x63</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0017" id="Grey Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x66</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0018" id="Purple Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x70</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0019" id="Green Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x73</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x001a" id="Yellow Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x76</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x001b" id="Silver Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0x001c" id="Cyan Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa0</Index>
      </Texture>
   </Object>
   <Object type="0x001d" id="Yellow Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa1</Index>
      </Texture>
   </Object>
   <Object type="0x001e" id="Orange Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa2</Index>
      </Texture>
   </Object>
   <Object type="0x001f" id="Dark Blue Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa3</Index>
      </Texture>
   </Object>
   <Object type="0x0020" id="Fire Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xd5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0021" id="Blue Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xe5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0022" id="Green Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xdd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0023" id="Purple Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xed</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0024" id="Salmon Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0025" id="Violet Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0026" id="Aqua Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0027" id="Black Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0028" id="Yellow Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0029" id="Grey Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002a" id="Purple Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x64</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002b" id="Grey Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x65</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002c" id="Spring Green Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x66</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002d" id="Indigo Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x67</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002e" id="Grey Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x83</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x002f" id="Fire Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x93</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0030" id="Green Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xa3</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0031" id="Blue Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xb3</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0032" id="Purple Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xc3</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0033" id="Black Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xcf</Index>
      </Texture>
   </Object>
   <Object type="0x0034" id="Brown Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa4</Index>
      </Texture>
   </Object>
   <Object type="0x0035" id="Black Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa5</Index>
      </Texture>
   </Object>
   <Object type="0x0036" id="Purple Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x72</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0037" id="Black Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x73</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0038" id="Orange Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x74</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0039" id="Purple Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xc2</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x003a" id="Blue Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xb2</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x003b" id="White Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x40</Index>
      </Texture>
   </Object>
   <Object type="0x003c" id="White Flame">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x41</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x003d" id="Leaf Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x42</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x003e" id="Bark Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x43</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x003f" id="Eldritch Zap">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x44</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0040" id="Sparkling Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x45</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0041" id="Web Thread">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x46</Index>
      </Texture>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0042" id="Aqua Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x51</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0043" id="Gray Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x80</Index>
      </Texture>
      <Rotation>150</Rotation>
   </Object>
   <Object type="0x0044" id="Fire Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x81</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0045" id="Green Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x82</Index>
      </Texture>
      <Rotation>200</Rotation>
   </Object>
   <Object type="0x0046" id="Dark Gray Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x83</Index>
      </Texture>
      <Rotation>150</Rotation>
   </Object>
   <Object type="0x0047" id="Blue Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x84</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0048" id="Purple Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x85</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0049" id="Fire Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x86</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x004a" id="Rimmed Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x87</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x004b" id="Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x88</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x004c" id="Brown Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x89</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x004d" id="Violet Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8a</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x004e" id="Fire Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8b</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x004f" id="Steel Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8c</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x0050" id="Web Thread 2">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8d</Index>
      </Texture>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0051" id="Web Thread 3">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8e</Index>
      </Texture>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0052" id="Ice Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8f</Index>
      </Texture>
      <Rotation>275</Rotation>
   </Object>
   <Object type="0x0053" id="Hellfire">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x14</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0054" id="Zedshot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc0</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0055" id="Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0d</Index>
      </Texture>
      <Rotation>200</Rotation>
   </Object>
   <Object type="0x0057" id="Fire Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0058" id="Ice Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0059" id="Thunderbolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc3</Index>
      </Texture>
   </Object>
   <Object type="0x005a" id="Red Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x00</Index>
      </Texture>
   </Object>
   <Object type="0x005b" id="Red BigBullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x01</Index>
      </Texture>
   </Object>
   <Object type="0x005c" id="Gold Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x005d" id="White Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x03</Index>
      </Texture>
   </Object>
   <Object type="0x005e" id="Ice Burst">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x04</Index>
      </Texture>
   </Object>
   <Object type="0x005f" id="Vortex">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x00</Index>
      </Texture>
      <Rotation>-60</Rotation>
   </Object>
   <Object type="0x0060" id="Pink Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x05</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0061" id="Pink Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x06</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0062" id="Blue Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x07</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0063" id="Ice Triangle">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x08</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x0064" id="Oryx Bubble">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x01</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0065" id="Oryx Knight Blast Sm">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x09</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0066" id="Oryx Knight Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x0a</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0067" id="Oryx Brute Line">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x0b</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0068" id="Oryx Brute Rush">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x02</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0069" id="Oryx Insect Sting">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x0c</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x006a" id="Oryx Insect Sting Status">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x0d</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x006b" id="Oryx Eye Warrior Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x0e</Index>
      </Texture>
   </Object>
   <Object type="0x006c" id="Armor Sword Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x006d" id="Armor Creation">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x10</Index>
      </Texture>
   </Object>
   <Object type="0x006e" id="White Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x11</Index>
      </Texture>
   </Object>
   <Object type="0x006f" id="Lightning Spiral">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x12</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x0070" id="Super Blast Red">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x03</Index>
      </Texture>
   </Object>
   <Object type="0x0071" id="Super Blast Purple">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x04</Index>
      </Texture>
   </Object>
   <Object type="0x0072" id="Small White Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x13</Index>
      </Texture>
   </Object>
   <Object type="0x0073" id="Purple Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x14</Index>
      </Texture>
   </Object>
   <Object type="0x0074" id="Red Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x15</Index>
      </Texture>
   </Object>
   <Object type="0x0075" id="Pet Bubble">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0x0076" id="Oryx Knight Line">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x17</Index>
      </Texture>
   </Object>
   <Object type="0x0077" id="Stone Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x18</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0078" id="Oryx Knight Swipe Spin">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x19</Index>
      </Texture>
      <Rotation>85</Rotation>
   </Object>
   <Object type="0x0079" id="Purple Spit">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x1a</Index>
      </Texture>
   </Object>
   <Object type="0x007a" id="Yellow Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x1b</Index>
      </Texture>
   </Object>
   <Object type="0x007b" id="Squid Sucker">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x1c</Index>
      </Texture>
   </Object>
   <Object type="0x007c" id="Ink Blot">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x1d</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x1e</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x1f</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x20</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x21</Index>
         </Texture>
      </RandomTexture>
      <Rotation>195</Rotation>
   </Object>
   <Object type="0x007d" id="Squid Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x22</Index>
      </Texture>
      <AngleCorrection>-1</AngleCorrection>
   </Object>
   <Object type="0x007e" id="Bubble">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x23</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x24</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x25</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x26</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0x007f" id="Sea Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x27</Index>
      </Texture>
   </Object>
   <Object type="0x0080" id="Sea Spike">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x28</Index>
      </Texture>
      <AngleCorrection>-1</AngleCorrection>
   </Object>
   <Object type="0x0081" id="Fishman Spear">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x29</Index>
      </Texture>
   </Object>
   <Object type="0x0082" id="Fishman Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x2a</Index>
      </Texture>
      <Rotation>120</Rotation>
   </Object>
   <Object type="0x0083" id="Coral Spike">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x2b</Index>
      </Texture>
   </Object>
   <Object type="0x0084" id="Trident">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x2c</Index>
      </Texture>
      <AngleCorrection>-1</AngleCorrection>
   </Object>
   <Object type="0x0085" id="Thunder Swirl">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x2d</Index>
      </Texture>
      <Rotation>-85</Rotation>
   </Object>
   <Object type="0x0086" id="Rainbow Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x2e</Index>
      </Texture>
   </Object>
   <Object type="0x0087" id="Super Trident">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x2f</Index>
      </Texture>
      <AngleCorrection>-1</AngleCorrection>
   </Object>
   <Object type="0x0088" id="Yellow Wall">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x05</Index>
      </Texture>
   </Object>
   <Object type="0x0089" id="Deep Sea Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x06</Index>
      </Texture>
   </Object>
   <Object type="0x008a" id="Tentacle Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x30</Index>
      </Texture>
   </Object>
   <Object type="0x008b" id="Tentacle Wall">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x31</Index>
      </Texture>
   </Object>
   <Object type="0x008c" id="Water Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x32</Index>
      </Texture>
   </Object>
   4181044
   <Object type="0x008d" id="InkBubbles">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x33</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x34</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x35</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x008e" id="OctoBlast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x008f" id="Deep Sea Blast Yellow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x07</Index>
      </Texture>
   </Object>
   <Object type="0x0090" id="Coral Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x37</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0091" id="FishWarrior Spear">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x38</Index>
      </Texture>
      <AngleCorrection>-1</AngleCorrection>
   </Object>
   <Object type="0x0092" id="Coral Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x39</Index>
      </Texture>
   </Object>
   <Object type="0x0093" id="Mute Spell">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x3a</Index>
      </Texture>
      <Rotation>135</Rotation>
   </Object>
   <Object type="0x0094" id="Sea Horse Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x3b</Index>
      </Texture>
      <Rotation>135</Rotation>
   </Object>
   <Object type="0x0095" id="Wine Bomb">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x3c</Index>
      </Texture>
      <Rotation>-105</Rotation>
   </Object>
   <Object type="0x0096" id="Invisible">
      <Class>Projectile</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0097" id="Fireball 2">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x3d</Index>
      </Texture>
      <Rotation>-110</Rotation>
   </Object>
   <Object type="0x0098" id="Ghost Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x3e</Index>
      </Texture>
   </Object>
   <Object type="0x0099" id="Totem Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x3f</Index>
      </Texture>
      <AngleCorrection>-1</AngleCorrection>
   </Object>
   <Object type="0x009a" id="Hunter Spear">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x40</Index>
      </Texture>
   </Object>
   <Object type="0x009b" id="Shaman Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x41</Index>
      </Texture>
      <Rotation>45</Rotation>
   </Object>
   <Object type="0x009c" id="Mask Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x42</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x009d" id="Totem Fire Wall">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x43</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x009e" id="Mask Powerwave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x44</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x009f" id="Mask Powershot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x45</Index>
      </Texture>
   </Object>
   <Object type="0x00a0" id="Crystal Serpent Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x46</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00a1" id="Basilisk Acid">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x47</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00a2" id="Basilisk Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x48</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00a3" id="Snake Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x49</Index>
      </Texture>
   </Object>
   <Object type="0x00a4" id="Snake Shot Yellow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x4a</Index>
      </Texture>
   </Object>
   <Object type="0x00a5" id="Yellow Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x4b</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0x00a6" id="White Demon Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x4c</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x00a7" id="Thousand Shot Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x4d</Index>
      </Texture>
   </Object>
   <Object type="0x00a8" id="Dagger">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x4e</Index>
      </Texture>
   </Object>
   <Object type="0x00a9" id="HellHoundAttack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x4f</Index>
      </Texture>
   </Object>
   <Object type="0x00aa" id="ArmorGuard Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x50</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00ab" id="Bone Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x51</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x00ac" id="Vampire Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x52</Index>
      </Texture>
   </Object>
   <Object type="0x00ad" id="Vampire Magic Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x53</Index>
      </Texture>
   </Object>
   <Object type="0x00ae" id="Rockbomb Spike">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x54</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00af" id="Coffin Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x55</Index>
      </Texture>
   </Object>
   <Object type="0x00b0" id="Cross Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x56</Index>
      </Texture>
   </Object>
   <Object type="0x00b1" id="Bone Dagger Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x57</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00b2" id="Specter Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x58</Index>
      </Texture>
      <Rotation>-80</Rotation>
   </Object>
   <Object type="0x00b3" id="Specter Spike">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x59</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00b4" id="Specter Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x5a</Index>
      </Texture>
   </Object>
   <Object type="0x00b5" id="Ruthven Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x5b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00b6" id="LavaBombBlast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x5c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00b7" id="Anatis">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x00b8" id="Rainbow Magic Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x5e</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x00b9" id="Rainbow Magic Star Super">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x08</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x00ba" id="Pink Dot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x5f</Index>
      </Texture>
   </Object>
   <Object type="0x00bb" id="Feather">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x60</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x61</Index>
         </Texture>
         <Texture>
            <File>lofiProjs</File>
            <Index>0x62</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x00bc" id="Rainbow Blaster">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x63</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00bd" id="Chicken Leg">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x1d</Index>
      </Texture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x00be" id="Rainbow Baller">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x64</Index>
      </Texture>
   </Object>
   <Object type="0x00bf" id="Planet Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x65</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00c0" id="Moon Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x66</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00c1" id="White Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x67</Index>
      </Texture>
   </Object>
   <Object type="0x00c2" id="White Orbiter">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x68</Index>
      </Texture>
   </Object>
   <Object type="0x00c3" id="White Superblast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x09</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00c4" id="White Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x69</Index>
      </Texture>
   </Object>
   <Object type="0x00c5" id="White Ball Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x6a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00c6" id="White Star Stunner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x6b</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x00c7" id="Black Eye">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x6c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00c8" id="White Blue Bubble">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x6d</Index>
      </Texture>
   </Object>
   <Object type="0x00c9" id="White Planet Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x6e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00ca" id="Assassin Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x6f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00cb" id="Assassin Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x70</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00cc" id="Snakepit Dart">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x46</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00cd" id="Snake Spit">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x47</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00ce" id="Snake Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48</Index>
      </Texture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x00cf" id="Snake Ball Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49</Index>
      </Texture>
      <Rotation>120</Rotation>
   </Object>
   <Object type="0x00d0" id="Rat Tail">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4a</Index>
      </Texture>
      <Rotation>120</Rotation>
   </Object>
   <Object type="0x00d1" id="Ghost Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4b</Index>
      </Texture>
   </Object>
   <Object type="0x00d2" id="Lanturn Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00d3" id="Idol Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00d4" id="Idol Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00d5" id="Lightning Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00d6" id="Eye Laser">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55</Index>
      </Texture>
   </Object>
   <Object type="0x00d7" id="Zombie Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xd7</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00d8" id="Fish Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xd8</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00d9" id="Roger Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xd9</Index>
      </Texture>
   </Object>
   <Object type="0x00da" id="Roger Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xda</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00db" id="Spirit Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xdb</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00dc" id="Ghost Boss Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xdc</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00dd" id="Ghost Sr Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xdd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00de" id="Ghost Boss Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xde</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0x00df" id="Spirit Dagger Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xe3</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e0" id="Ghostly Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x15b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e1" id="Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x15c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e2" id="Cannonball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x15d</Index>
      </Texture>
   </Object>
   <Object type="0x00e3" id="Giant Cannonball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3b</Index>
      </Texture>
   </Object>
   <Object type="0x00e4" id="Skull Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x15e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e5" id="Red Gas">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x15f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e6" id="Green Gas">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x160</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e7" id="Directed Explosion">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x161</Index>
      </Texture>
   </Object>
   <Object type="0x00e8" id="Z Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x162</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00e9" id="Ghostly Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x163</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00ea" id="Shockwave Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x164</Index>
      </Texture>
   </Object>
   <Object type="0x00eb" id="Robot Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x165</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00ec" id="Goo Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x199</Index>
      </Texture>
   </Object>
   <Object type="0x00ed" id="Psychic Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19a</Index>
      </Texture>
   </Object>
   <Object type="0x00ef" id="Blade Spiral">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xf6</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x00f0" id="Sonic Bat Boom">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1c7</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00f1" id="Sonic Bat Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1c8</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x00f2" id="Purple Energy Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1c9</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x00f3" id="Yellow Energy Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ca</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x00f4" id="H Creation Energy">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x00f5" id="H Creation Shockwave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1cb</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00f6" id="H Creation Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x5e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00f7" id="H Creation Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1cc</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00f8" id="H Baby Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1cd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00f9" id="Science Confuse Spin">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1fc</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x00fa" id="Science Fire Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1fd</Index>
      </Texture>
   </Object>
   <Object type="0x00fb" id="Katana Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x245</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00fc" id="Kendo Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x246</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00fd" id="Line Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x247</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00fe" id="Night Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x248</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x00ff" id="Sky Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x249</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2100" id="Buster Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x24a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2101" id="Demon Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x24b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2102" id="Jewel Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x24c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2103" id="Ichimonji Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x24d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2104" id="Muramasa Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x24e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2105" id="Masamune Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x24f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2106" id="Celestial Slash">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x250</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x251</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x252</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x253</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x254</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x255</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2107" id="Beam Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x257</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2108" id="Ninja Star Basic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x258</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x2109" id="Ninja Star Four-Point">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x259</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x210a" id="Ninja Star Spiral">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x25a</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x210b" id="Ninja Star Silver">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x25b</Index>
      </Texture>
      <Rotation>-75</Rotation>
   </Object>
   <Object type="0x210c" id="Ninja Star Wind">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x25c</Index>
      </Texture>
      <Rotation>-95</Rotation>
   </Object>
   <Object type="0x210d" id="Ninja Star Ice">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x25d</Index>
      </Texture>
      <Rotation>75</Rotation>
   </Object>
   <Object type="0x210e" id="Ninja Star Doom">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x25e</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x210f" id="Ninja Star Midnight">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x25f</Index>
      </Texture>
      <Rotation>-100</Rotation>
   </Object>
   <Object type="0x1640" id="Wakizashi Slash 0">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1641" id="Wakizashi Slash 1">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1642" id="Wakizashi Slash 2">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1643" id="Wakizashi Slash 3">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf3</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1644" id="Wakizashi Slash 4">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1645" id="Wakizashi Slash 5">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1646" id="Wakizashi Slash 6">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf6</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x743c" id="Wakizashi Wind">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xf9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x743d" id="Wakizashi Fire">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x372</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1928" id="Katana Slash Pink">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1929" id="Katana Slash Pink Big">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x47</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x192a" id="Wakizashi Pink">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xaf</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xbe</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x20be" id="Katana Akuma Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xad</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x20bf" id="Katana Akuma Slash big">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xae</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2110" id="Stinger">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x260</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2111" id="EggSack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x261</Index>
      </Texture>
   </Object>
   <Object type="0x2112" id="Dagger Throw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x262</Index>
      </Texture>
   </Object>
   <Object type="0x2113" id="Golden Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x263</Index>
      </Texture>
   </Object>
   <Object type="0x2114" id="Golden Coin">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x264</Index>
      </Texture>
   </Object>
   <Object type="0x2115" id="Ruby">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x265</Index>
      </Texture>
   </Object>
   <Object type="0x2116" id="Emerald">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x266</Index>
      </Texture>
   </Object>
   <Object type="0x2117" id="Gold Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x267</Index>
      </Texture>
   </Object>
   <Object type="0x2118" id="Beer Barrel">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x268</Index>
      </Texture>
      <Rotation>140</Rotation>
   </Object>
   <Object type="0x2119" id="Grey Spiral">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x269</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x211a" id="Beer Shockwave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x26a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x211b" id="Beer Bottle">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x26b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x211c" id="Crystal Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x26c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x211d" id="Unicorn Horn">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a6</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x211e" id="Cream Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a7</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x211f" id="Cream Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a8</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2120" id="Cream Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a9</Index>
      </Texture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x2121" id="Purple Rototo Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2aa</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2122" id="Red Rototo Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2ab</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2123" id="Hard Candy Stake">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2ac</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2124" id="Magic Sparkle">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2ad</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2ae</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2af</Index>
         </Texture>
      </RandomTexture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x2125" id="Magic Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2b0</Index>
      </Texture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x2126" id="Troll Hair Whip">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2b1</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x2127" id="Rainbow Brick">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2b2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2128" id="Icecream Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2b3</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2129" id="Pink Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2b4</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x212a" id="Pink Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2b5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x212b" id="Flame Breath">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2b6</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2b7</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2b8</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2b9</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x212c" id="Skeleton Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2ef</Index>
      </Texture>
   </Object>
   <Object type="0x212d" id="Troll 1 Attack 1">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x0e</Index>
      </Texture>
   </Object>
   <Object type="0x212e" id="Troll 2 Attack 1">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f0</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x212f" id="Troll 3 Attack 1">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f1</Index>
      </Texture>
   </Object>
   <Object type="0x2130" id="Ghost Bride Attack 1">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f2</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x2131" id="Angry Ghost">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f3</Index>
      </Texture>
      <AngleCorrection>-.5</AngleCorrection>
   </Object>
   <Object type="0x2132" id="Purple Magic Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f1</Index>
      </Texture>
   </Object>
   <Object type="0x2133" id="Blue Ghost Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f4</Index>
      </Texture>
   </Object>
   <Object type="0x2134" id="Yellow Grey Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f5</Index>
      </Texture>
   </Object>
   <Object type="0x2135" id="Spider Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f6</Index>
      </Texture>
   </Object>
   <Object type="0x2136" id="Vampire Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f7</Index>
      </Texture>
      <AngleCorrection>-1.5</AngleCorrection>
   </Object>
   <Object type="0x2137" id="Orange Pumpkin Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f8</Index>
      </Texture>
   </Object>
   <Object type="0x2138" id="Mummy Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2f9</Index>
      </Texture>
   </Object>
   <Object type="0x2139" id="Ghost Big Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2fa</Index>
      </Texture>
   </Object>
   <Object type="0x213a" id="Blue Zombie Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x31c</Index>
      </Texture>
   </Object>
   <Object type="0x213b" id="Ghost Cross">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x31d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x213c" id="Ghost X">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x31e</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x213d" id="Skull Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x31f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x213e" id="Giga Ghost X">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x96</Index>
      </Texture>
      <Rotation>120</Rotation>
   </Object>
   <Object type="0x213f" id="Big Zombie Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x320</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2140" id="Big Zombie Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x321</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2141" id="White Ghost Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x322</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2142" id="Wereshot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x323</Index>
      </Texture>
   </Object>
   <Object type="0x2143" id="Wereblast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x324</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2144" id="Stick Throw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x325</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x2145" id="Orange Pumpkin Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x326</Index>
      </Texture>
   </Object>
   <Object type="0x2146" id="Orange Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x327</Index>
      </Texture>
   </Object>
   <Object type="0x2147" id="Demon Fire Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x328</Index>
      </Texture>
   </Object>
   <Object type="0x2148" id="Horseman Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x329</Index>
      </Texture>
   </Object>
   <Object type="0x2149" id="Nature Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x32a</Index>
      </Texture>
   </Object>
   <Object type="0x214a" id="Big Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x372</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x214b" id="Poison Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x373</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x214c" id="Blue Magic Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x374</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x214d" id="Icey Magic Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x375</Index>
      </Texture>
   </Object>
   <Object type="0x214e" id="Yetti Attack SM">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x376</Index>
      </Texture>
   </Object>
   <Object type="0x214f" id="Moth Dust">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a0</Index>
         </Texture>
      </RandomTexture>
      <Rotation>350</Rotation>
   </Object>
   <Object type="0x2150" id="Small Moth Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2151" id="Leaf Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2152" id="Acorn">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a3</Index>
      </Texture>
      <Rotation>120</Rotation>
   </Object>
   <Object type="0x2153" id="Fire Bust Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2154" id="Fire Storm">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb3</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb4</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb4</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xba</Index>
         </Texture>
      </RandomTexture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x2155" id="Dragon Attack Red Firewave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xbc</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2156" id="Dragon Attack Red Big Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xbd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2157" id="Dragon Attack Blue Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b6</Index>
      </Texture>
      <Rotation>120</Rotation>
   </Object>
   <Object type="0x2158" id="Dragon Attack Blue Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b7</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2159" id="Dragon Attack Blue Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b8</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x215A" id="Dragon Attack Green Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x215B" id="Dragon Attack Green Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ba</Index>
      </Texture>
   </Object>
   <Object type="0x215C" id="Dragon Attack Green Spin Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xbe</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x215D" id="Dragon Attack Green Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xbf</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x215E" id="Dragon Attack Green Spine">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3bb</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x215F" id="Dragon Attack Red Small Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3bc</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2160" id="Dragon Attack Black Ray">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xbb</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2161" id="Dragon Attack Black Spin">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b1</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x2162" id="Dragon Attack Black Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2163" id="Dragon Attack Black Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b3</Index>
      </Texture>
   </Object>
   <Object type="0x2164" id="Dragon Attack Red Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b4</Index>
      </Texture>
   </Object>
   <Object type="0x2165" id="Dragon Attack Red Spinning Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3b5</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x2166" id="Body Bomb Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xca</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2167" id="Sonic Bat Boom Rock">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3bd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2168" id="Sonic Bat Spinner Rock">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3be</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x2169" id="Dragon Eye Laser">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x216a" id="Dragon Eye Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc3</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x216b" id="Water Storm">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3d3</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3d4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3d5</Index>
         </Texture>
      </RandomTexture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x216c" id="Pet Bullet 1">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x138</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x216d" id="Pet Bullet 2">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x139</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x216e" id="Pet Bullet 3">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x216f" id="Blue Bolt Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x75</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x217c" id="Sound Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f4</Index>
      </Texture>
   </Object>
   <Object type="0x217d" id="Gold Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x406</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x217e" id="Poison Katana Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x407</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x217f" id="Leaf Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x408</Index>
      </Texture>
      <Rotation>350</Rotation>
   </Object>
   <Object type="0x218a" id="Bearshot">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x411</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x412</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x413</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x414</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x415</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x416</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x218b" id="Eucalyptus">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x417</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x218c" id="hawt sawce">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x418</Index>
      </Texture>
   </Object>
   <Object type="0x218d" id="binary">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x419</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x41a</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0x218e" id="happy magic">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x41b</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x41c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x41d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x41e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x41f</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x218f" id="boss spawn">
      <Class>Projectile</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>67</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>0</Index>
         </AnimatedTexture>
         <Texture>
            <File>lofiChar16x16</File>
            <Index>0x54</Index>
         </Texture>
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>10</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>34</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>81</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>players</File>
            <Index>2</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x219a" id="Small Dark Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x448</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x219b" id="Confuse Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x449</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x219c" id="Large White Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x13a</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x219d" id="Destruction Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x13b</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x219e" id="Large White Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x13c</Index>
      </Texture>
   </Object>
   <Object type="0x219f" id="Small White Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44a</Index>
      </Texture>
   </Object>
   <Object type="0x220a" id="Small White Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44b</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x220b" id="Archmage Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x13d</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0x220c" id="Ball Of Hurt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x13e</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x220d" id="Darkness Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44c</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x220e" id="Large Blue Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x13f</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x220f" id="Small Blue Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44d</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x221e" id="Halloween SSS">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x459</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x221f" id="TG Food Stuffs">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x45a</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x221a" id="Ice Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x45b</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x221b" id="Fire Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x45c</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x221d" id="Armor Pierce Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x486</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x2170" id="Paralyze Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x487</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x258b" id="snow flakes">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x495</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x496</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x497</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x498</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x499</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x258d" id="ice bomb">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49a</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x738d" id="BellaShot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B7</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x738e" id="BellaBerry">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B5</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x738f" id="BellaPetal">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B8</Index>
      </Texture>
   </Object>
   <Object type="0x740d" id="BellaLeaf">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B6</Index>
      </Texture>
   </Object>
   <Object type="0x740b" id="Heartfinder Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A8</Index>
      </Texture>
   </Object>
   <Object type="0x740c" id="Cupid's Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x739e" id="Handfasting Cord">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4AA</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x739f" id="Rose Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4AB</Index>
      </Texture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x740a" id="Glittering Prizes">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4AC</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4AD</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4AE</Index>
         </Texture>
      </RandomTexture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x2590" id="Weakness Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BD</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x2591" id="Silence Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BF</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x2592" id="Dyed Eggs">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4C1</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4C2</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4C3</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x2593" id="Morning Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CB</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2329" id="Amethyst Shift">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj</File>
            <Index>0x8a</Index>
         </Texture>
         <Texture>
            <File>lofiObj</File>
            <Index>0xba</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x72</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x232B" id="Hat Cascade">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4D4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4D5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4D6</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4D7</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x232C" id="Fruitpocalypse">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4D8</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4D9</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4DA</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4DB</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x232D" id="Cat Cavalcade">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4DC</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4DD</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4DE</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4DF</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x232E" id="Space Junk">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E0</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E1</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E2</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E3</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x232F" id="Toy Attack">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E6</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4E7</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x2330" id="Oryx Sword Attack">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4E8</Index>
      </Texture>
   </Object>
   <Object type="0x2331" id="Red Planet Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4E9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2332" id="Red Planet Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4EA</Index>
      </Texture>
   </Object>
   <Object type="0x2354" id="Jester Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4EB</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2355" id="Fire Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4EC</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0xcf3" id="Terror Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x505</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0xcf4" id="Obsidian Vortex">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x506</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0xcf5" id="Purple Batshot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x507</Index>
      </Texture>
      <AngleCorrection>2</AngleCorrection>
   </Object>
   <Object type="0xcf6" id="Runes of Horror">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x508</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x509</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x50A</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0xcf7" id="Cleaved Eyeball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50B</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x2356" id="Geb Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x512</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2357" id="Great Geb Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x513</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2358" id="Soul Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x517</Index>
      </Texture>
      <AngleCorrection>2</AngleCorrection>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x2359" id="Soul Vortex">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x518</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x235A" id="Fairy Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51C</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x235B" id="Fairy Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51D</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2376" id="Dark Purple Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x19</Index>
      </Texture>
   </Object>
   <Object type="0x2377" id="Pfiffel Esben Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x552</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2378" id="Icicle Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2379" id="Salju Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x237a" id="Killer Carols">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x55e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x55f</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x237b" id="Gift Parade">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x560</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x561</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x562</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x21a4" id="Spooky Sparkle">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x53E</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x21a5" id="Spooky Sparkle 9000">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x53F</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa22b" id="Ancient Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x542</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa22c" id="Morer Ancienter Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x543</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa22d" id="Puppet Purple Wheel">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x76</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xa22e" id="Puppet Red Wheel">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x77</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xa22f" id="Puppet Green Wheel">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x78</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xa230" id="Scutum Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2e</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0xa231" id="Indigo Dark Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x79</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa232" id="Dire Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x716e" id="Void Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56f</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0x11e" id="TH Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58D</Index>
      </Texture>
   </Object>
   <Object type="0x11f" id="TH Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58C</Index>
      </Texture>
   </Object>
   <Object type="0xa233" id="TH Honey Daze">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x596</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa234" id="Pumpkin Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x7b</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0xa235" id="Bonegrind Cleaver">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x7c</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xa236" id="Frozen Wand Icicle">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x48</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa237" id="Frozen Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x4a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x7fcc" id="Dragon Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x0a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16df" id="Enchanted Ice Blade Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x20</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16e0" id="Iceblast Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x21</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16e1" id="Eternal Snowflake Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x22</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x16e2" id="Artic Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x23</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb8ce" id="4-Leaf Clover">
      <Class>Projectile</Class>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0xb8cf" id="Patty Rainbow Bolt">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x27</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x28</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x2a</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x2b</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x2c</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6aa" id="Apo Feather">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xce</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xcf</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xde</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xdf</Index>
         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0xb107" id="Golem Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xc4</Index>
      </Texture>
   </Object>
   <Object type="0xb108" id="Golem Super Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x10ec" id="EH Arrow Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x10f4" id="EH Red Arrow Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x10f5" id="EH Blue Arrow Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x50</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1ad2" id="EH Dagger Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x20</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1ac8" id="EH Hive Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x1d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1ac9" id="EH Hive Range Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x10a9" id="EH Hive Spiral Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x1b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x10a0" id="EH Blue Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x04</Index>
      </Texture>
   </Object>
   <Object type="0x10a1" id="EH Blue Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x05</Index>
      </Texture>
   </Object>
   <Object type="0x1aa3" id="EH Blue Glaive">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x19</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x10a4" id="EH Red Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
   </Object>
   <Object type="0x10a5" id="EH Red Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
   </Object>
   <Object type="0x1aa5" id="EH Red Glaive">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x1a</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x10a6" id="EH Yellow Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x10a7" id="EH Yellow Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
   </Object>
   <Object type="0x1aa4" id="EH Yellow Glaive">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x1ab4" id="EH Queen Yellow Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0e</Index>
      </Texture>
   </Object>
   <Object type="0x1ab5" id="EH Queen Yellow Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x1ab6" id="EH Queen Red Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x11</Index>
      </Texture>
   </Object>
   <Object type="0x1ab7" id="EH Queen Red Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x12</Index>
      </Texture>
   </Object>
   <Object type="0x1ab8" id="EH Queen Blue Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x13</Index>
      </Texture>
   </Object>
   <Object type="0x1ab9" id="EH Queen Blue Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
   </Object>
   <Object type="0x1aba" id="EH Red Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x15</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x1abb" id="EH Blue Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x16</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x1abc" id="EH Yellow Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x17</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x08f5" id="BeeArrow">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x63</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x08f6" id="BeeityArrow">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x64</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x3003" id="Splendor Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x9d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x3004" id="Majesty Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x9e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x3005" id="Evocation Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0xad</Index>
      </Texture>
   </Object>
   <Object type="0x3006" id="Retribution Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0xae</Index>
      </Texture>
   </Object>
   <Object type="0x3007" id="Mystical Energy Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0xbd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x3008" id="Deep Enchantment Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0xbe</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb0c7" id="Sadamune Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0xed</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb0c8" id="Kusanagi Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0xee</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x895" id="BB Bunny Bullet 1">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x8aa" id="BB Carrot Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x22</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x6ffe" id="Elemental missiles">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0xa0</Index>
         </Texture>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0xa1</Index>
         </Texture>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0xa2</Index>
         </Texture>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0xa3</Index>
         </Texture>
      </RandomTexture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x6ab" id="Staruu Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x9e</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb0eb" id="Cultist Fire Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x98</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb105" id="Void Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xc2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb106" id="Colossus Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xc3</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x9da" id="SpiritSpiral">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf6</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x9db" id="SuperSpiritSpiral">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf7</Index>
      </Texture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x797" id="pD Spell Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x17</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1b00" id="XMAS Frozen Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xca</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1b01" id="XMAS Dark Blue Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc7</Index>
      </Texture>
   </Object>
   <Object type="0x1b02" id="XMAS White Flame">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1b03" id="XMAS Sparkling Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc8</Index>
      </Texture>
      <Rotation>140</Rotation>
   </Object>
   <Object type="0x1b04" id="XMAS Sword">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc6</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1b05" id="XMAS Katana">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2800" id="Xmas Barrel">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
      <Rotation>140</Rotation>
   </Object>
   <Object type="0x2801" id="Xmas Shockwave">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x69</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2802" id="Xmas Bottle">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2807" id="XMAS Cannonball">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x95</Index>
      </Texture>
   </Object>
   <Object type="0x2808" id="XMAS Giant Cannonball">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x46</Index>
      </Texture>
   </Object>
   <Object type="0x280b" id="XMAS Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x96</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x280c" id="XMAS Ghostly Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x97</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2809" id="XMAS Ghostly Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x98</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x280a" id="XMAS LavaBombBlast">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x99</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x841" id="Woodland Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>magicWoodsObjects8x8</File>
         <Index>0x33</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x13a9" id="Spring Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x2e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x13ae" id="Flower Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x13af" id="Egg Bow missiles">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x32</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x34</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x35</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x36</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x37</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x39</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x3a</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x3b</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x3c</Index>
         </Texture>
      </RandomTexture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x51b" id="Parasitic Stab">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x90</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Size>80</Size>
   </Object>
   <Object type="0x518" id="Parasitic Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x91</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Size>100</Size>
   </Object>
   <Object type="0xab2f" id="Sun Explosion">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x59</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0xab30" id="Sun Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x174</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x640d" id="Snowy God Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x6410" id="Snowy God Bullet 2">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x28</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6411" id="Snowy Boulder">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x16f" id="Ogmur Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x84</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x7417" id="Clover Star Projectile">
      <Class>Projectile</Class>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x37</Index>
      </Texture>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x183f" id="Wakizashi Cherry">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x41</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0497" id="Fallen Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x10d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0496" id="Crystal Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x117</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0495" id="Cutter Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x10f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0494" id="Queen Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x115</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0493" id="Doom Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x107</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0492" id="Thousand Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x11b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0491" id="Ray Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x10b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0490" id="Doku Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x109</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x048f" id="Stone Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x113</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x048e" id="Cutlass Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x119</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x048d" id="Tezcacoatl Staff Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x105</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x048c" id="Spirit Staff Reskin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x111</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x04b8" id="Killer Shroom Spore">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x147</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x04b9" id="Killer Shroom Spore Big">
      <Class>Projectile</Class>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0x20</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x4b0b" id="Keytastrophe">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf0</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3de</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf1</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf5</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x18</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x58b</Index>
         </Texture>
         <Texture>
            <File>magicWoodsObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf2</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x28d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x317</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf3</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4FF</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x56d</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x6a</Index>
         </Texture>
         <Texture>
            <File>theMachineObjects8x8</File>
            <Index>0x0f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1b3</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x177</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x109</Index>
         </Texture>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>lairOfDraconisObjects8x8</File>
            <Index>0x4f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3eb</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3e6</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3e9</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x54E</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf6</Index>
         </Texture>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x5c7</Index>
         </Texture>
         <Texture>
            <File>lostHallsObjects8x8</File>
            <Index>0x1c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4BC</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x1b</Index>
         </Texture>
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>secludedThicketObjects8x8</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x427</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4B9</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x59c</Index>
         </Texture>
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0x08</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x02</Index>
         </Texture>
      </RandomTexture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0x65f5" id="Realm Blade">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x16b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x65f6" id="Realm Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x168</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x65f7" id="Realm Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x16a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x65f8" id="Realm Stab">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x169</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x65f9" id="Realm Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x16c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x65fa" id="Realm Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x16d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6487" id="HGolem Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x165</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x648e" id="HArcher ST Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x175</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x648f" id="HArcher ST Quiver Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x176</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6495" id="HFairy Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x185</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x649b" id="HSoul Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x194</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x246a" id="Shrieking Skull">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x3d67" id="Beer Punch">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x178</Index>
      </Texture>
      <Rotation>140</Rotation>
   </Object>
   <Object type="0x64a3" id="HAncient Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a5</Index>
      </Texture>
   </Object>
   <Object type="0x64a4" id="HSkull Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a6</Index>
      </Texture>
   </Object>
   <Object type="0x64bb" id="Phantasm Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x17e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x200a" id="Mad God Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x200b" id="Mega Mad God Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x182f" id="Laser Lily">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1830" id="Laser Lotus">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Size>120</Size>
   </Object>
   <Object type="0x21dd" id="Pirate King Gold">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x21de" id="Pirate King Booty">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Size>120</Size>
   </Object>
   <Object type="0x5ef8" id="Turkey Leg">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   &#8203;
   <Object type="0x5ef9" id="Turkey Body">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x43</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   &#8203;
   <Object type="0x5efa" id="Turkey Combo">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj</File>
            <Index>0x1d</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x15f</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x43</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xce</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x5efb" id="Turkey Feather">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xce</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x5efc" id="Turkey Shot Bone">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f2</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>
   <Object type="0x5efd" id="Turkey Shot Body">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f3</Index>
      </Texture>
      <Rotation>60</Rotation>
   </Object>


<!-- PuppetMaster -->


   <Object type="0x7443" id="Puppet Theatre Boss Spawn">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7433" id="The Puppet Master">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>2000</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>85</Damage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>80</Speed>
         <Damage>105</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <Damage>80</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x743e" id="Puppet Wizard 2">
      <DisplayId>Wizard Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>105</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>55</Damage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4ED</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x743f" id="Puppet Knight 2">
      <DisplayId>Knight Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>103</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Fire Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>110</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>45</Speed>
         <Damage>110</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7437" id="Puppet Priest">
      <DisplayId>Priest Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>64</Exp>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7440" id="Puppet Priest 2">
      <DisplayId>Priest Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7438" id="False Puppet Master">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>292</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <DazedImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>85</Damage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>60</Speed>
         <Damage>1</Damage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="3.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>100</Speed>
         <Damage>105</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7444" id="Oryx Puppet">
      <DisplayId>Oryx Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Treasure Boss</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>253</Exp>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="6">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>85</Size>
         <LifetimeMS>1800</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7445" id="Minion Puppet">
      <DisplayId>Minion Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Treasure Minion</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>253</Exp>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7446" id="Mini Guardian Element">
      <DisplayId>Mini Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Size>65</Size>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="6">Weak</ConditionEffect>
      </Projectile>
      <Exp>0</Exp>
   </Object>
   <Object type="0x7435" id="Puppet Wizard">
      <DisplayId>Wizard Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>105</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>64</Exp>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>55</Damage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4ED</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7436" id="Puppet Knight">
      <DisplayId>Knight Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>103</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>156</Exp>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Fire Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>110</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>45</Speed>
         <Damage>110</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7442" id="Assassin Puppet">
      <DisplayId>Assassin Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>80</Exp>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Speed>75</Speed>
         <Damage>55</Damage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7439" id="Healer Puppet">
      <DisplayId>Priest Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>32</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>75</Damage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x743a" id="Archer Puppet">
      <DisplayId>Archer Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>115</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>40</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>50</Speed>
         <Damage>80</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Speed>95</Speed>
         <Damage>125</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x743b" id="Rogue Puppet">
      <DisplayId>Rogue Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>110</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>40</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>88</Damage>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x744e" id="Warrior Puppet">
      <DisplayId>Warrior Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>109</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>60</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>45</Speed>
         <Damage>110</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bolt</ObjectId>
         <Speed>45</Speed>
         <Damage>110</Damage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7450" id="Paladin Puppet">
      <DisplayId>Paladin Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Support</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>114</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>60</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>110</Damage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7451" id="Necromancer Puppet">
      <DisplayId>Necromancer Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>111</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>32</Exp>
      <Level>20</Level>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
         <Amplitude>.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
   </Object>
   <Object type="0x7452" id="Mystic Puppet">
      <DisplayId>Mystic Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>32</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>85</Size>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7453" id="Sorcerer Puppet">
      <DisplayId>Sorcerer Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>108</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>24</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>85</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7457" id="Puppet Bomb">
      <DisplayId>Puppet Bomb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7455" id="Puppet Bomb 2">
      <DisplayId>Puppet Bomb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7456" id="Sorc Bomb Thrower">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x7458" id="Trickster Puppet">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>40</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>85</Damage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7454" id="Trickster Decoys">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7459" id="Ninja Puppet">
      <DisplayId>Ninja Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>32</Exp>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Ninja Star Silver</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7441" id="Puppet Loot Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x7447" id="Puppet Treasure Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x804d" id="Puppet Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- PuppetMasterEncore -->


   <Object type="0x7461" id="Puppet Master v2">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x01</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x03</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>10000</Exp>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>85</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>55</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a1" id="HomingFire">
      <DisplayId>Cursed Blast</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Rainbow Baller</ObjectId>
         <Speed>100</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <Size>130</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a3" id="Encore Huntress Statue">
      <DisplayId>Huntress Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7464" id="Encore Huntress">
      <DisplayId>Huntress Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>34000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>292</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Arrow</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Damage>150</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7465" id="Huntress Trap">
      <DisplayId>Encore Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x18</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>60</Size>
      <ShadowSize>90</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Purple Magic</ObjectId>
         <Size>90</Size>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>650</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x74a4" id="Encore Trickster Statue">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x746e" id="Encore Trickster">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>292</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x748a" id="Puppet Clone">
      <DisplayId>Puppet Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x74a5" id="Confuse Puppet Statue">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7474" id="Confuse Puppet">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>390</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a6" id="Bleed Puppet Statue">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7489" id="Bleed Puppet">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>38000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>390</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x21c1" id="Encore Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xbf</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- STesting -->


   <Object type="0x50a" id="atst Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x161</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x161</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x741a" id="atst Low Range Obj">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fef" id="Pumpkin Master">
      <DisplayId>The Pumpkin Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Portrait>
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </Portrait>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x190</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x191</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x192</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x193</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x194</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x195</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x196</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skull_shrine_hit </HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>1</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>85000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>12000</Exp>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Orange Shot</ObjectId>
         <Speed>85</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Orange Shot</ObjectId>
         <Speed>35</Speed>
         <Damage>55</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x7ff0" id="PumpkinHomingFire">
      <DisplayId>Pumpkin Blast</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x273</Index>
      </Texture>
      <Animation period="0" prob="1">
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x273</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x277</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x278</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Level>20</Level>
      <Flying/>
      <Z>0.2</Z>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Body Bomb Blast</ObjectId>
         <Speed>100</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff1" id="Pumpkin Huntress Statue">
      <DisplayId>Huntress Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff2" id="Pumpkin Huntress">
      <DisplayId>Huntress Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>292</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Arrow</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Damage>150</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7ff3" id="Pumpkin Huntress Trap">
      <DisplayId>Pumpkin Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x273</Index>
      </Texture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>60</Size>
      <ShadowSize>90</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Size>90</Size>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>650</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7ff4" id="Pumpkin Trickster Statue">
      <DisplayId>Trickster Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff5" id="Pumpkin Trickster">
      <DisplayId>Trickster Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>292</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x7ff6" id="Pumpkin Puppet Clone">
      <DisplayId>Pumpkin Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x7ff7" id="Confuse Pumpkin Statue">
      <DisplayId>Pumpkin of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff8" id="Pumpkin Confuse Puppet">
      <DisplayId>Pumpkin of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>390</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff9" id="Bleed Pumpkin Puppet Statue">
      <DisplayId>Pumpkin of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>9</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ffa" id="Bleed Pumpkin Puppet">
      <DisplayId>Pumpkin of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>35000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>390</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Shatters -->


   <Object type="0x717a" id="shtrs Wooden Gate">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x453</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x717b" id="shtrs Shattered Walls">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x454</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x455</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x456</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x457</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x717e" id="shtrs Abandoned Switch 1">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x724a" id="shtrs Abandoned Switch 2">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x724b" id="shtrs Abandoned Switch 3">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x724c" id="shtrs Abandoned Switch 4">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x724d" id="shtrs Abandoned Switch 5">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x724e" id="shtrs Abandoned Switch 6">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x727c" id="shtrs Abandoned Switch 7">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x727d" id="shtrs Abandoned Switch 8">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x736e" id="shtrs Abandoned Switch 10">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x736f" id="shtrs Abandoned Switch 9">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x717d" id="shtrs Unborken Column">
      <Class>GameObject</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x140</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x140</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x140</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x726b" id="shtrs Bridge Titanum">
      <DisplayId>Titanum</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Destruction Star</ObjectId>
         <Speed>180</Speed>
         <Damage>125</Damage>
         <LifetimeMS>800</LifetimeMS>
         <Size>400</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Speed>180</Speed>
         <Damage>75</Damage>
         <LifetimeMS>556</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x736c" id="shtrs Mage Closer 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x736d" id="shtrs Mage Bridge Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x717c" id="shtrs Final Fight Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x722e" id="shtrs KillWall 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x722f" id="shtrs KillWall 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x731d" id="shtrs KillWall 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725a" id="shtrs KillWall 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x734b" id="shtrs KillWall 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x727a" id="shtrs MagiGenerators">
      <DisplayId>Magi-Generator</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x151</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>55</Defense>
      <StunImmune/>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <Exp>39</Exp>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x152</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Archmage Shield</ObjectId>
         <Speed>25</Speed>
         <Damage>0</Damage>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ball Of Hurt</ObjectId>
         <Damage>250</Damage>
         <Speed>35</Speed>
         <Size>200</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x727b" id="shtrs KillWall 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725b" id="shtrs Bridge Closer">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725c" id="shtrs Player Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x726f" id="shtrs Spawn Bridge">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x728e" id="shtrs Bridge Review Board">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725f" id="shtrs Goo Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x730c" id="shtrs Player Check Archmage">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x734c" id="shtrs Monster Cluster">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x726a" id="shtrs Blobomb">
      <DisplayId>Blobomb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>108</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>200</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x725d" id="shtrs Bridge Obelisk A">
      <DisplayId>Titanum of Hate</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x725e" id="shtrs Bridge Obelisk B">
      <DisplayId>Titanum of Despair</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x726c" id="shtrs Bridge Obelisk C">
      <DisplayId>Paladin Obelisk</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x141</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>65</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x726d" id="shtrs Bridge Obelisk D">
      <DisplayId>Titanum of Lies</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x726e" id="shtrs Bridge Obelisk E">
      <DisplayId>Titanum of Cruelty</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728f" id="shtrs Bridge Obelisk F">
      <DisplayId>Paladin Obelisk</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x141</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>65</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x710a" id="shtrs Titanum">
      <DisplayId>Titanum</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>600</Exp>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x715a" id="shtrs Paladin Obelisk">
      <DisplayId>Paladin Obelisk</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x141</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>65</Defense>
      <Exp>600</Exp>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x710d" id="shtrs Ice Mage">
      <DisplayId>Forgotten Ice Mage</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>91</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>150</Exp>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Blue Boomerang</ObjectId>
         <Speed>40</Speed>
         <Damage>130</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <ConditionEffect duration="2">Darkness</ConditionEffect>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x711a" id="shtrs Ice Adept">
      <DisplayId>Ice Adept</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>92</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>200</Exp>
      <God/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>45</Speed>
         <Damage>150</Damage>
         <LifetimeMS>4445</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="2">Darkness</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Speed>120</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x711e" id="shtrs Glassier Archmage">
      <DisplayId>Glacier Archmage</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <StunImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>250</Exp>
      <God/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>94</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Large White Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ice Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Darkness</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>110</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3.5">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ArmorPiercing/>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x710b" id="shtrs Fire Mage">
      <DisplayId>Fire Mage</DisplayId>
      <Class>Character</Class>
      <Group>Fire Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>95</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>100</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>120</Damage>
         <LifetimeMS>8000</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>85</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x711b" id="shtrs Fire Adept">
      <DisplayId>Fire Adept</DisplayId>
      <Class>Character</Class>
      <Group>Fire Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>96</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>150</Exp>
      <God/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>50</Damage>
         <LifetimeMS>8000</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>25</Damage>
         <Speed>30</Speed>
         <LifetimeMS>9000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x711c" id="shtrs Archmage of Flame">
      <DisplayId>Archmage of Flame</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>97</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>200</Exp>
      <God/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>110</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x710e" id="shtrs Stone Mage">
      <DisplayId>Stone Mage</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>98</Index>
      </AnimatedTexture>
      <Size>140</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Stone Slash</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Missile</ObjectId>
         <Speed>50</Speed>
         <Damage>110</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
   </Object>
   <Object type="0x711d" id="shtrs Stone Knight">
      <DisplayId>Stone Knight</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>99</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Projectile id="1">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>5</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x713c" id="shtrs Stone Paladin">
      <DisplayId>Stone Paladin</DisplayId>
      <Class>Character</Class>
      <Group>Stone Paladin</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>100</Index>
      </AnimatedTexture>
      <Size>140</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>65</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>75</Damage>
         <Speed>30</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x727f" id="shtrs Spike">
      <DisplayId>Spike</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x45d</Index>
      </Texture>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>0</Exp>
      <ShadowSize>0</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728a" id="shtrs Ice Shield">
      <DisplayId>Ice Sphere</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Icey Magic Attack</ObjectId>
         <Speed>25</Speed>
         <Damage>55</Damage>
         <LifetimeMS>800</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728b" id="shtrs Ice Portal">
      <DisplayId>Ice Portal</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x149</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728c" id="shtrs Fire Portal">
      <DisplayId>Fire Portal</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x14a</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x729b" id="shtrs S Archmage of Flame">
      <DisplayId>Archmage of Flame</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>97</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>200</Exp>
      <God/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>110</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x729c" id="shtrs S Glassier Archmage">
      <DisplayId>Glassier Archmage</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <StunImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>250</Exp>
      <God/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>94</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Large White Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ice Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>110</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3.5">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ArmorPiercing/>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x717f" id="shtrs Eyeguy">
      <DisplayId>Eyes of the King</DisplayId>
      <Class>Character</Class>
      <Group>Finders</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Red Bullet</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714b" id="shtrs Bridge Sentinel">
      <DisplayId>The Forgotten Sentinel</DisplayId>
      <Class>Character</Class>
      <Group>Stones</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>109</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>70</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <God/>
      <Exp>4000</Exp>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Large White Bullet</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Small White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Small White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Small White Shuriken</ObjectId>
         <Damage>75</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Archmage Shield</ObjectId>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>670</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x715d" id="shtrs Twilight Archmage">
      <DisplayId>Twilight Archmage</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x150</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>77500</MaxHitPoints>
      <Defense>70</Defense>
      <Exp>4000</Exp>
      <ShadowSize>40</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <God/>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>110</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>111</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Large Blue Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>75</Damage>
         <Speed>25</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Archmage Shield</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>150</Size>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <Size>150</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Ball Of Hurt</ObjectId>
         <Damage>350</Damage>
         <Size>200</Size>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x713f" id="shtrs Royal Guardian L">
      <DisplayId>Royal Guardian</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>114</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>500</Exp>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>150</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>120</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x731b" id="shtrs Royal Guardian J">
      <DisplayId>Royal Guardian</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>114</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>45</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x716f" id="shtrs The Forgotten King">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>115</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>65</Defense>
      <Exp>20000</Exp>
      <EventChestBoss/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>81</Index>
         </AnimatedTexture>
      </AltTexture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
         <Amplitude>1.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>25</Speed>
         <Damage>120</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <Amplitude>1.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
   </Object>
   <Object type="0x188d" id="Forgotten King Death">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x728d" id="shtrs Firebomb">
      <Class>Character</Class>
      <DisplayId>Fire Bomb</DisplayId>
      <Enemy/>
      <Exp>0</Exp>
      <Size>100</Size>
      <Invincible/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x45e</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x45e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x45f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x460</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x461</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x462</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x463</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x464</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x463</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x464</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x463</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x464</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x463</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x464</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x463</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x464</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x463</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x464</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>20</Speed>
         <Damage>150</Damage>
         <Size>200</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x729d" id="shtrs Inferno">
      <DisplayId>Inferno</DisplayId>
      <Class>Character</Class>
      <Group>Archmage Phoenixes</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>112</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Defense>45</Defense>
      <Exp>1000</Exp>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>120</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x729e" id="shtrs Blizzard">
      <DisplayId>Blizzard</DisplayId>
      <Class>Character</Class>
      <Group>Archmage Phoenixes</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <StunImmune/>
      <ParalyzeImmune/>
      <Defense>100</Defense>
      <Exp>1000</Exp>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>45</Speed>
         <Damage>150</Damage>
         <LifetimeMS>4445</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x729f" id="shtrs BirdSpawn 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x730a" id="shtrs BirdSpawn 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x730b" id="shtrs Bird Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x730d" id="shtrs Ice Shield 2">
      <DisplayId>Ice Sphere</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Size>150</Size>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>25</Speed>
         <Damage>115</Damage>
         <LifetimeMS>3200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x730e" id="shtrs Ice Portal 2">
      <DisplayId>Ice Portal</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x149</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x730f" id="shtrs Fire Portal 2">
      <DisplayId>Fire Portal</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x14a</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x731c" id="shtrs The Cursed Crown">
      <DisplayId>The Cursed Crown</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>82</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>83</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x18</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>85</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>86</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>87</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>81</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x19</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
   </Object>
   <Object type="0x731e" id="shtrs Green Crystal">
      <DisplayId>Green Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x731f" id="shtrs Yellow Crystal">
      <DisplayId>Yellow Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x732a" id="shtrs Red Crystal">
      <DisplayId>Red Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x732b" id="shtrs Blue Crystal">
      <DisplayId>Blue Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>60</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x732c" id="shtrs Crystal Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x732d" id="shtrs Add Lava">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x732e" id="shtrs Final Mediator Lava">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x732f" id="shtrs Laser1">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733a" id="shtrs Laser2">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733b" id="shtrs Laser3">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733c" id="shtrs Laser4">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733d" id="shtrs Laser5">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733e" id="shtrs Laser6">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733f" id="shtrs Lava Souls">
      <DisplayId>Helpless Souls</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x734a" id="shtrs Soul Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x737d" id="shtrs Bridge Balloon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x737e" id="shtrs Mage Balloon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x737f" id="shtrs King Balloon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x731a" id="shtrs Loot Balloon Bridge">
      <DisplayId>Sentinel Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x737b" id="shtrs Loot Balloon Mage">
      <DisplayId>Mage Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x737c" id="shtrs Loot Balloon King">
      <DisplayId>King Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7380" id="shtrs Pause Watcher">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Shore -->


   <Object type="0x600" id="Pirate">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x601" id="Piratess">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x602" id="Snake">
      <Group>Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x603" id="Poison Scorpion">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>7</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x604" id="Scorpion Queen">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>1</Level>
      <Exp>20</Exp>
      <SpawnProb>0.75</SpawnProb>
   </Object>
   <Object type="0x0953" id="Bandit Leader">
      <Group>Bandits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>2</Level>
      <Exp>44</Exp>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0954" id="Bandit Enemy">
      <Group>Bandits</Group>
      <DisplayId>Bandit</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>8</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60e" id="Red Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbc</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <Exp>4</Exp>
      <Projectile id="0">
         <ObjectId>Salmon Missile</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60f" id="Purple Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbd</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <Exp>4</Exp>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>12</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x610" id="Green Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbe</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <Exp>4</Exp>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>


<!-- Skins -->


   <Object type="0x0342" id="Bandit">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>0</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0343" id="Robin Hood">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>1</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0344" id="Merlin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>2</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0345" id="Traditional">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>3</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0346" id="Juggernaut">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>4</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0347" id="Knight of the Round">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>5</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0348" id="Decorated Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>6</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0349" id="Stealth">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>7</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034a" id="Death Mage">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>8</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034b" id="Amazonian">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>9</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034c" id="Seer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>10</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034d" id="Loki">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>11</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034e" id="Warlock">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>12</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034f" id="Shadow">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>13</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0350" id="Elder Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>14</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x0351" id="Robed Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>15</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x0352" id="Santa">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>16</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x0353" id="Little Helper">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>17</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x0354" id="Father Time">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>18</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0355" id="Down Under">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>19</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0356" id="Founding Father">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>20</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0357" id="Cupid">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>21</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0387" id="Slime Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>30</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x0388" id="Slime Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>35</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x0389" id="Slime Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>31</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x0390" id="Agent">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0391" id="Brigand">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0392" id="Gentleman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>41</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x0384" id="Scarlett">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0373" id="Shoveguy">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0386" id="Iceman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0358" id="Slime Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>22</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x0393" id="Bashing Bride">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x0394" id="Eligible Bachelor">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x0374" id="Nun">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0382" id="Witch Doctor">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0383" id="Sorceress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0385" id="Artemis">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0368" id="Slime Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>32</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x0395" id="Deadly Vixen">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x2297" id="Stanley the Spring Bunny">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Only appears during Easter!</UnlockSpecial>
   </Object>
   <Object type="0x2311" id="Nexus no Miko">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>68</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2313" id="Drow Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2307" id="B.B. Wolf">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x2308" id="Lil Red">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0375" id="Holy Avenger">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2309" id="King Knifeula">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0378" id="Ranger">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2304" id="Platinum Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2305" id="Platinum Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2306" id="Platinum Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2334" id="Witch">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x2335" id="Slime Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>23</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2336" id="Slime Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>24</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2342" id="Slime Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>25</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2343" id="Slime Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>26</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2344" id="Slime Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>27</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2345" id="Slime Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>28</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2346" id="Slime Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>29</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2347" id="Slime Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>33</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x2348" id="Slime Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>34</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
   </Object>
   <Object type="0x744a" id="Puppet Master">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>72</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Drops in The Puppet Master's Theatre.</UnlockSpecial>
   </Object>
   <Object type="0x744b" id="Jester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>73</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Drops in The Puppet Master's Theatre. Sprite Credits: Thq32df and ViciousTwo </UnlockSpecial>
   </Object>
   <Object type="0x745D" id="Ghost Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x745E" id="Skeleton Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x745F" id="Infected Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x7467" id="Huntsman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7468" id="Demon Spawn">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>78</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: WunderWafe</UnlockSpecial>
   </Object>
   <Object type="0x7469" id="Dark Elf Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7478" id="Hunchback">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7479" id="Vampiress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>81</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x747A" id="Frankenstein's Monster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>82</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7470" id="Jack the Ripper">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>83</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7471" id="Death">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>84</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
   </Object>
   <Object type="0x7472" id="Tiny Avatar">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>85</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7473" id="Zombie Nurse">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>86</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
   </Object>
   <Object type="0x2310" id="Ascended Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7475" id="Mischievous Imp">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>88</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7476" id="Vampire Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>89</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
   </Object>
   <Object type="0x7477" id="Poltergeist">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>90</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7490" id="Baby Djinja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>102</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x7491" id="Mini Rosen">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>103</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x7498" id="Mini Thessal">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>94</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x09d9" id="Slurp Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>107</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Drops in the Toxic Sewers.</UnlockSpecial>
   </Object>
   <Object type="0x0401" id="Oryx Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>00</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x745A" id="Geb Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>01</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x745B" id="Phylactery Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>02</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x745C" id="Swoll Paladin Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>03</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x21a6" id="Skuld Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>04</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0402" id="Twilight Archmage Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>05</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7fce" id="Dragon Tamer Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x08fd" id="Lost Golem Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>14</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x08fb" id="Swarming Huntress Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c04" id="Hollow King Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>16</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0xbc1" id="Horrific Sorcerer Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>17</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0xbdc" id="Parasitic Host Set">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>18</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0xf3b" id="Mad God's Messenger Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>23</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1849" id="Horticultural Huntress Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>25</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x21df" id="Pirate King Warrior Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>24</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7492" id="Mini Geb">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>98</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Drops in the Tomb of the Ancients.</UnlockSpecial>
   </Object>
   <Object type="0x7493" id="Mini Skuld">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>99</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7494" id="Mini Archmage">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>100</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7495" id="Mini Swoll">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>97</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7496" id="Mini Phylactery">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>96</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7497" id="Mini Oryx">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>95</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7fbd" id="Dragon Tamer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>116</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bcf" id="Mini Queen Bee Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>182</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c49" id="Mini Lost Golem Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>217</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0403" id="Olive Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>06</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0404" id="Ivory Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>07</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0405" id="Rosen Blade">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>08</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0406" id="Djinja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>09</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2add" id="Beefcake Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7ffe" id="Vampire Lord">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>108</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Drops from Lord Ruthven in the Manor of the Immortals.</UnlockSpecial>
   </Object>
   <Object type="0x7f8e" id="Headless Rider">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>109</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Drops from the Headless Horseman.</UnlockSpecial>
   </Object>
   <Object type="0x7f90" id="Pilgrim Father">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>110</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x7f91" id="Pilgrim Mother">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>111</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x7f92" id="Wizard Supreme">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>112</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x7fa3" id="Rudolph the Berzerk">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>113</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x7fa4" id="Miss Santa">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>114</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x7fa5" id="Snow Queen">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>115</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x138" id="Inuit">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>117</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x139" id="Snowcloaked Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>118</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16e3" id="Chinese Dress Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>119</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Only appears during Lunar New Year!</UnlockSpecial>
   </Object>
   <Object type="0x16e4" id="Penguin Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>120</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16e5" id="Frimar Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>121</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16e6" id="Frozen King">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>122</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16e7" id="Blizzard Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>123</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16e8" id="Ice King Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>124</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16e9" id="Icicle Dial Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>125</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16ea" id="Yuki Onna Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>126</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x16f6" id="Warrior - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x16f7" id="Paladin - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x16f8" id="Knight - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x16f9" id="Ninja - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1715" id="Archer - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1716" id="Rogue - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1717" id="Assassin - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1718" id="Wizard - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1719" id="Necromancer - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x171a" id="Priest - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x171b" id="Sorcerer - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1750" id="Huntress - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>128</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1751" id="Mystic - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>128</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1752" id="Trickster - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>128</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x176a" id="Wizard - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x176b" id="Priest - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x176c" id="Necromancer - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x176d" id="Sorcerer - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x176e" id="Mystic - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>129</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x176f" id="Rogue - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1770" id="Warrior - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1771" id="Assassin - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1772" id="Ninja - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>401</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1773" id="Paladin - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1774" id="Knight - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1775" id="Trickster - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1776" id="Huntress - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>131</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1777" id="Archer - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>131</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab2" id="Warrior - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab3" id="Knight - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab4" id="Paladin - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab5" id="Rogue - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab6" id="Assassin - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab7" id="Trickster - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab8" id="Ninja - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>398</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab9" id="Wizard - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2aba" id="Necromancer - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abc" id="Mystic - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abd" id="Archer - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abe" id="Huntress - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abf" id="Priest - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ac0" id="Sorcerer - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1786" id="Juliet">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>132</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x1787" id="Heartseeker">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>133</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x1788" id="Romeo">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>134</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x1789" id="Mardi Gras Jester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>135</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Only appears during Mardi Gras!</UnlockSpecial>
   </Object>
   <Object type="0x178a" id="Carnivalmancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>136</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Only appears during Mardi Gras!</UnlockSpecial>
   </Object>
   <Object type="0x2acf" id="Wind Flower Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>142</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad0" id="Leprechaun Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>143</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad1" id="Mini Nut">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>144</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <UnlockSpecial>Drops in the Tomb of the Ancients.</UnlockSpecial>
   </Object>
   <Object type="0x2ad2" id="Miss Shamrock">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>145</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <UnlockSpecial>Only appears during St Patrick's Day!</UnlockSpecial>
   </Object>
   <Object type="0x2ad3" id="Sheep Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>146</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad4" id="Sheep Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>147</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad5" id="Sheep Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>148</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad6" id="Sheep Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>149</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad7" id="Sheep Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>150</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad8" id="Lil' Bo-Peep">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>151</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ad9" id="The Flamingo">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>152</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2adb" id="Dr. Spellbomb">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>153</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2ada" id="Mini Stheno">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>154</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Drops in the Snake Pit.</UnlockSpecial>
   </Object>
   <Object type="0x2ade" id="Iron Maiden">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>155</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x2adc" id="Explorer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>156</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad0" id="Mystic Emeritus">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>157</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad1" id="Silver Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>158</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad2" id="Woodland Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>159</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad3" id="Bunny Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>160</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Only appears during Easter!</UnlockSpecial>
   </Object>
   <Object type="0x4ad4" id="Shrine Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>161</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad5" id="Red Outlaw">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>162</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad6" id="Shadow Mage">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>163</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4ad7" id="Shield Maiden">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>164</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x4baa" id="Markswoman Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>165</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bab" id="Elf Archers">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>166</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bac" id="Ordinary Magician">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>167</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bad" id="Heroic Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>168</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bae" id="Ancient Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>169</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4baf" id="Dark Elf Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>170</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bb9" id="Cunning Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>171</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bbb" id="Beach Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>172</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bbc" id="Hula Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>173</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bbd" id="Redcoat Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>174</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bbe" id="Patriot Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>175</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bbf" id="Swimsuit Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>176</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bc0" id="Swimsuit Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>177</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bc1" id="Swimsuit Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>178</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bc2" id="Slashing Beauty Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>179</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bcb" id="Sunflower Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>180</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bcc" id="Thief Queen">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>181</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd1" id="Bard Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>183</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd2" id="Princess Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>184</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd3" id="Light Cavalry Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>185</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd4" id="Clockwork Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>186</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd5" id="Twilight Acolyte Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>187</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd6" id="Ethereal Princess Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>188</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd7" id="Antique Diver Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>189</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd8" id="Guerilla Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>190</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bd9" id="Ordinary Box Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>191</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bda" id="Lifeguard Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>192</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bdb" id="Stone Statue Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>193</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4bdc" id="Stone Statue Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>194</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4bdd" id="Stone Statue Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>195</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4bde" id="Stone Statue Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>196</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4bdf" id="Stone Statue Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>197</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be0" id="Stone Statue Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>198</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be1" id="Stone Statue Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>199</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be2" id="Stone Statue Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>200</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be3" id="Stone Statue Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>201</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be4" id="Stone Statue Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>202</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be5" id="Stone Statue Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>203</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be6" id="Stone Statue Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>204</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be7" id="Stone Statue Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>205</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be8" id="Stone Statue Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>206</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x4be9" id="Voodoo Magus Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>207</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c1a" id="Undine Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>208</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c1b" id="Lodestar Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>209</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c1c" id="Alice Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>210</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c1d" id="Mad Hatter Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>211</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c1e" id="Queen Of Hearts Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>212</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c1f" id="Mad Dwarf Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>213</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c26" id="Beachcake Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c28" id="Athena Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>214</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c29" id="Valkyrie Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>215</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c2a" id="Nameless Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>216</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c4b" id="Thunder God Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c53" id="Soubrette Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>219</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c54" id="Drake Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>220</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c55" id="Pharaoh Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>221</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c59" id="Heartless Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>222</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c5a" id="Plague Doctor Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>223</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c5b" id="Jack-o-mancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>224</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c5c" id="Mini Malus Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>225</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c5d" id="Knight Lady">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>226</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c5e" id="Hollow Prince Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>227</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c5f" id="Kabuki Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>228</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c60" id="Candle Maid Sorceress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>229</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c61" id="Cleaner Maid Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>230</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c62" id="Chu-Ko-Nu Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>231</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c63" id="Dark Rider Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>232</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c64" id="Monster Hunter Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>233</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c65" id="Pandora Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>234</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c66" id="Living Armor Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>235</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c67" id="Underworld Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>236</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c68" id="Apprentice Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>237</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c69" id="Grand Enchantress Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>238</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c6a" id="Lady Violetta Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>239</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c6b" id="Bruno the Rogue Steward">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>240</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c6c" id="Misery Ghost Bride Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>241</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c6d" id="Vampire Groom Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>242</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c6e" id="Haunted Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>243</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c6f" id="Turkey Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>244</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c70" id="Adorable Lil' Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>245</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c71" id="Nerd Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>246</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c9d" id="Schankmaid Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>247</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c9e" id="Catrina Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>248</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c9f" id="Lunar Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>249</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4ca0" id="Sunrise Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>250</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4ca1" id="Heartless Dodger Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>251</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4ca2" id="Heart Thief Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>252</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4cc7" id="Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>101</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4cc9" id="Haunted Robe">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>253</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1797" id="Ducky Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>254</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1798" id="Gardener Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>255</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1799" id="White Bag-chan Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>256</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x179a" id="Monkey King Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>257</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x179b" id="Cleopatra Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>258</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x179c" id="Timelock Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>259</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x179d" id="Barefoot Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>260</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17d8" id="Spooky Roommate Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>261</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17e1" id="Eagle Eye Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>262</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17e2" id="Water Lily Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>263</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17e3" id="Arms Merchant Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>264</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2071" id="Oryxmas Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>265</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2072" id="Oryxmas Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>266</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2073" id="Oryxmas Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>267</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2074" id="Oryxmas Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>268</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2075" id="Oryxmas Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>269</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2076" id="Oryxmas Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>270</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2077" id="Oryxmas Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>271</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2078" id="Oryxmas Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>272</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2079" id="Oryxmas Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>273</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x207a" id="Oryxmas Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>274</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x207b" id="Oryxmas Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>275</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x207c" id="Oryxmas Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>276</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x207d" id="Oryxmas Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>277</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x207e" id="Oryxmas Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>278</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6011" id="Santa Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>279</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6012" id="Helping Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>280</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6013" id="Mystic of Christmas Past">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>281</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6014" id="Wizard of Christmas Present">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>282</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6015" id="Necro of Christmas Yet-to-Come">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>283</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6016" id="Snowland Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>284</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6017" id="Frost Raider Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>285</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6018" id="Roguish Business Partner">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>286</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6019" id="Snowball Kid Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>287</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x603a" id="Champagne Lady Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>288</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x603c" id="Halberdier Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>289</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x603e" id="Lunar High Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>290</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x603f" id="Dionysus Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>291</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6040" id="Lone Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>292</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6041" id="Wise Swine Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>293</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6042" id="Sand Monk Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>294</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x605d" id="Gnome Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>295</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6075" id="Aphrodite Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>296</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6076" id="Raccoon Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>297</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6077" id="Raven Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>298</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6078" id="Bunny Magician">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>299</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6079" id="Panda Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>300</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x607a" id="Penguin Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>301</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x607b" id="Turtle Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>302</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x607c" id="Mouse Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>303</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x607d" id="Blue Frog Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>304</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x607e" id="Anubis Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>305</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x607f" id="Reptilian Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>306</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6080" id="Mystical Owl">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>307</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6081" id="Fox Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>308</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6082" id="Piglet Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>309</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6083" id="Feline Blade Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>310</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B3" id="Parasol Maiden Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>311</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B4" id="Harrowed Slinger Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>312</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B5" id="Oni Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>313</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B6" id="Dual Duelist Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>314</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B7" id="Wicked Dragon Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>315</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B8" id="Ancient Archivist Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>316</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23B9" id="Magma Dweller Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>317</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23Ba" id="Yin Yang Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>318</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23Bb" id="Ebony Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>319</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23Bc" id="Ivory Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>320</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23Bd" id="Moonlight Elf Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>321</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23f1" id="Irish Dancer Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>322</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23f3" id="Scarecrow Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>323</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23f9" id="Templar Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>324</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23fc" id="Skink Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>325</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23fd" id="Kingsman Cavalry Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>326</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23fe" id="Kingsman Guard Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>327</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x23ff" id="Kingsman Armorbearer Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>328</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2400" id="Court Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>329</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2401" id="Demon Summoner Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>330</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2402" id="Wandering Gypsy Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>331</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2403" id="Village Peasant Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>332</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2404" id="Blackguard Mercenary Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>333</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2405" id="Sensei Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>334</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2406" id="King of Thieves Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>335</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2407" id="Kings Bowman Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>336</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2408" id="Forest Tracker Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>337</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2409" id="Carthusian Monk Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>338</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x240a" id="Royal Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>339</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2419" id="Lustrous Champion Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>340</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x241a" id="Discoverer Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>341</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x241b" id="Poisson d'Avril Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>342</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x241c" id="Rabbit Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>343</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x241d" id="Mysterious Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>344</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2456" id="Butterfly Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>345</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xbc2" id="Mini Horrific">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>123</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x245e" id="Demonhunter Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>346</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x245f" id="Blessed Champion Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>347</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2460" id="Sworded Inquisitor Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>348</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2461" id="Dapper Disguiser Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>349</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2462" id="Wise Elder Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>350</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2468" id="Jellyhead Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>351</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Drops in the Cnidarian Reef.</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7005" id="Mini Horrific Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>352</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x142" id="Lil Beach Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>353</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x327" id="Dragon Slayer Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>354</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x192" id="Inari Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>355</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x970" id="Indian Beauty Sorceress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>356</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x972" id="Wererat Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>357</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x515" id="Angry Orc Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>358</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x519" id="Mini Flesh Collector">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>359</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x534" id="Monk Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>360</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x884" id="Hazmat Suit Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>361</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1886" id="Oni Demon Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>362</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x18ca" id="Beefcake Brutus Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>19</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5f35" id="Tattooed Yakuza Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>363</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1884" id="Cowboy Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>364</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe02" id="Tennis Player Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>365</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe03" id="Beach Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>366</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe04" id="Snorkeler Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>367</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe05" id="Beach Party Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>368</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe06" id="Banana Boat Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>369</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe07" id="Buckethead Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>370</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0xe08" id="Summer Vacation Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>371</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x749a" id="Storm Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>372</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x749b" id="Foreign Prince Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>373</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x749c" id="Hoodoo Priestess">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>374</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4ae0" id="Hermit Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>375</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x602a" id="Giant Sword Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>376</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7462" id="Wanderer Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>377</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x280d" id="Stone Statue Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>378</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <UnlockSpecial>Month of the Mad God Reward!</UnlockSpecial>
   </Object>
   <Object type="0x223e" id="Chonmage Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>379</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
   </Object>
   <Object type="0x223f" id="Baywatch Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>380</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2240" id="Shark Hunter Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>381</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2241" id="Kilnmaster Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>382</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2246" id="Slime Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>383</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2247" id="Onna Bugeisha Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>384</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4848" id="Foreign General Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>385</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x620e" id="Silex Almighty Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>386</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6210" id="Random Mad Scientist">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>387</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6212" id="Krathman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>388</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7350" id="Lizardman Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>389</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7351" id="Cloaked Ascendant Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>390</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7352" id="Old Man Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>391</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7353" id="Singer Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>392</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7354" id="Grail Warden Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>393</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7566" id="Lightning Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>394</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7568" id="Akuma SamuraiST">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>20</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7524" id="Mini Akuma">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>395</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2604" id="Masked Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>396</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2606" id="Little Prince Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>397</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2608" id="Samurai - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>398</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x260a" id="Silent Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>399</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73a0" id="Samurai - Artist Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>400</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73a2" id="Samurai - Dungeon Mastermind">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>401</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73a4" id="Shogun Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>402</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73a6" id="Airflow Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>403</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73a8" id="Peddler Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>404</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73aa" id="Masked Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>405</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73ac" id="Cyberpunk Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>406</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73ae" id="Sushi Chef Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>407</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73b0" id="Vampire Beast Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>408</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73b2" id="Gravekeeper Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>409</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73b4" id="Cultist of Unknown Origin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>410</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0144" id="16x16 Paladin skin Placeholder">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>254</Index>
      </AnimatedTexture>
      <PlayerClassType>0xffff</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17e7" id="Warrior - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>411</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17e8" id="Paladin - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>411</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17e9" id="Samurai - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>415</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17ea" id="Knight - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>411</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17eb" id="Ninja - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>415</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17ec" id="Archer - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>414</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17ed" id="Rogue - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>412</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17ee" id="Assassin - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>412</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17ef" id="Wizard - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>413</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f0" id="Necromancer - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>413</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f1" id="Priest - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>416</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f2" id="Sorcerer - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>416</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f3" id="Huntress - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>414</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f4" id="Mystic - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>413</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f5" id="Trickster - Supporter Extraordinaire">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>412</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x17f6" id="Supporter - Baby Djinja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>102</Index>
      </AnimatedTexture>
      <PlayerClassType>0xffff</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73c5" id="Gravekeeper Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>417</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73c7" id="Gravekeeper Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>418</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73c9" id="Ankou Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>419</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x73cc" id="Calcium Skeleton">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <PlayerClassType>0xffff</PlayerClassType>
   </Object>
   <Object type="0x5ea0" id="Holy Guide Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>420</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ea2" id="Jiangshi Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>421</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ea4" id="Royal Champion Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>422</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ea6" id="Armored Champion Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>423</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4ccb" id="Oryxmas Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>424</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ea8" id="Time Traveler Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>425</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eaa" id="Skeleton Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>426</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eac" id="Skeleton Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>427</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eae" id="Scrooge Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>428</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eb0" id="Glacius Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>429</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eb2" id="Guillotiner Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>430</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eb4" id="Bolt Caster Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>431</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eb6" id="Spellmaster Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>432</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eb8" id="Archbishop Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>433</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eba" id="Hero Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>434</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ebc" id="Scorpion Hunter Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>435</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ebe" id="Night Elf Queen Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>436</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1e56" id="Raijin NinjaST">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>21</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1e57" id="Mini Raijin Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>437</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x1e59" id="Ghost ArcherST">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>22</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x20bd" id="The Golden ArcherST">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>theGoldenArcher</File>
         <Index>0</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ec2" id="Electronic Scholar Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>438</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ec4" id="Queen of Misrule Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>439</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ec6" id="Morris Dancer Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>440</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ec8" id="Fire Goddess Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>441</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eca" id="Moss Magus Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>442</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ecc" id="Mini Ghost Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>443</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ece" id="Pirate Chief Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>444</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ed0" id="Dragon Skull Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>445</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ed2" id="Doctor Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>446</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ed4" id="Astronaut Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>447</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ed6" id="Lost Lands Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>448</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ed8" id="Mini Totalia Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>449</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eda" id="Space Smuggler Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>450</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5edc" id="Exploratory Bot Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>451</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ede" id="Shroom Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>452</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ee0" id="Plague Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>453</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ee2" id="Angler Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>454</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ee4" id="Lighthouse Keeper Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>455</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ee6" id="Miner Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>456</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ee8" id="Brandon the Fish Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>457</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2761" id="Warrior - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>458</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2763" id="Paladin - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>458</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2765" id="Knight - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>458</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2767" id="Ninja - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>459</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2769" id="Archer - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>460</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x276b" id="Rogue - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>461</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x276d" id="Assassin - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>461</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x276f" id="Wizard - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>462</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2771" id="Necromancer - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>462</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2773" id="Priest - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>463</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2775" id="Sorcerer - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>463</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2777" id="Huntress - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>460</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2779" id="Mystic - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>462</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x277b" id="Trickster - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>461</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x277d" id="Samurai - Cyber Cop">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>459</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eea" id="Haunted Doll Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>464</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x64ab" id="Zombie Transform">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <PlayerClassType>0xffff</PlayerClassType>
   </Object>
   <Object type="0x64ac" id="Bat Transform">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>408</Index>
      </AnimatedTexture>
      <PlayerClassType>0xffff</PlayerClassType>
   </Object>
   <Object type="0x64ad" id="Ghost Transform">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <PlayerClassType>0xffff</PlayerClassType>
   </Object>
   <Object type="0x5eec" id="Lazy Skeleton Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>465</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5eee" id="Locomotive Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>466</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ef0" id="Demon Girl Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>467</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ef2" id="Urglemancer Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>468</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ef4" id="Chinese Princess Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>469</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x5ef6" id="Keyper Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>470</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x277f" id="Infested Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>471</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2781" id="Stygian Figure Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>472</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2783" id="Wind Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>473</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2785" id="Indecisive Reaper Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>474</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2787" id="Dancer Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>475</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2789" id="Cave Guy Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>476</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x278b" id="Cave Girl Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>477</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x278d" id="Odyssey Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>478</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x278f" id="Indy James Samurai">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>479</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0311</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2791" id="Masked Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>480</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2793" id="Dante Trickster of the Abyss">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>481</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2795" id="Playful Demon Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>482</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2797" id="Fortune Teller Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>483</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2799" id="Mini Horticultural Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>484</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x279b" id="Mini Messenger Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>485</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x279d" id="Mini Pirate King Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>486</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x279f" id="The 11th Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>487</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x27a1" id="Quickdraw Cowboy Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>488</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>


<!-- SnakePit -->


   <Object type="0x1731" id="Stheno Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e28" id="Snakepit Guard Spawner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e27" id="Snakepit Button">
      <Class>Character</Class>
      <NoMiniMap/>
      <DrawOnGround/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x08</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x09</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0e26" id="Snakepit Guard">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_pit_snakes_death</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Snake Spit</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>55</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Snake Ball Spinner</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e25" id="Snakepit Dart Thrower">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0a</Index>
      </Texture>
      <Exp>0</Exp>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Projectile>
         <ObjectId>Snakepit Dart</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0917" id="Stheno the Snake Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x33</Index>
      </Texture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>19</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Exp>1500</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Speed>70</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>62</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1.4">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0918" id="Stheno Pet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>7</Defense>
      <Enemy/>
      <Level>1</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0919" id="Stheno Swarm">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <Level>1</Level>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>70</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0223" id="Pit Snake">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0224" id="Pit Viper">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>20</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0225" id="Fire Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xed</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0226" id="Brown Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xee</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0227" id="Yellow Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xef</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0228" id="Greater Pit Snake">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0229" id="Greater Pit Viper">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x58</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>


<!-- SpiderDen -->


   <Object type="0x1732" id="Arachna Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0936" id="Arachna the Spider Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2700</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Exp>600</Exp>
      <EventChestBoss/>
      <TrackLoot/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>75</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0937" id="Arachna Web Spoke 1">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0938" id="Arachna Web Spoke 2">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0939" id="Arachna Web Spoke 3">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093a" id="Arachna Web Spoke 4">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093b" id="Arachna Web Spoke 5">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093c" id="Arachna Web Spoke 6">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093d" id="Arachna Web Spoke 7">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093e" id="Arachna Web Spoke 8">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093f" id="Arachna Web Spoke 9">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x21b" id="Spider Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>1</MaxHitPoints>
   </Object>
   <Object type="0x021c" id="Green Den Spider Hatchling">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xca</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <Exp>3</Exp>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021d" id="Black Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc8</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021e" id="Red Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x11</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>35</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021f" id="Black Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x10</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0220" id="Brown Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x13</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>


<!-- SpriteWorld -->


   <Object type="0x0d00" id="Native Fire Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d01" id="Native Ice Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d02" id="Native Magic Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>18</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d03" id="Native Nature Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d04" id="Native Darkness Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d05" id="Native Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x0d06" id="Limon the Sprite God">
      <DisplayId>Limon the Sprite Goddess</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x36</Index>
      </Texture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>100</Size>
      <Defense>16</Defense>
      <Flying/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Enemy/>
      <Exp>1000</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <Size>110</Size>
         <LifetimeMS>2300</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object id="Limon GroundShot" type="0x0bb0">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object id="Limon SafeGround" type="0x0bb1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d07" id="Limon Element 1">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d08" id="Limon Element 2">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d09" id="Limon Element 3">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d0a" id="Limon Element 4">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>


<!-- StaticObjects -->


   <Object type="0x0100" id="Tree A">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0101" id="Tree B">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4a</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0102" id="Tree Leafless">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0103" id="Tree Dead">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0104" id="Tree Jungle">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0105" id="Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4e</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0106" id="Shrub">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4f</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0107" id="Rock Grey">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x59</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0108" id="Rock Brown">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5a</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0109" id="Small Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6c</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010a" id="Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x50</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010b" id="Black Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x51</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010c" id="Jungle Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x52</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0110" id="Large Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6d</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x0111" id="White Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0112" id="Pink Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0113" id="Large Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0114" id="Small Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0120" id="Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0121" id="Grey Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x02</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0122" id="Destructible Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x03</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x06</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0130" id="Wooden Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0xc8</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0131" id="Wooden Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb2</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0xc8</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0140" id="Dirt Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x01</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0150" id="Red Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x30</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x34</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0151" id="Red Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x32</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x34</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x31</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0152" id="Destructible Red Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x33</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x36</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0153" id="Partial Red Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x10</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x0160" id="Blue Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x20</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x24</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0161" id="Blue Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x22</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x24</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0162" id="Destructible Blue Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x23</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x26</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0163" id="Easily Destructible Blue Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x23</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x26</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>40</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0170" id="Brown Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x10</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x14</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0171" id="Brown Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x12</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x14</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x11</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0172" id="Destructible Brown Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x13</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x16</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x0173" id="Snake Grate">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x20</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x0174" id="White Sprite Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x40</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <HealthBar>-1</HealthBar>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0175" id="Purple Sprite Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <HealthBar>-1</HealthBar>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0176" id="Red Sprite Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x42</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <HealthBar>-1</HealthBar>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0177" id="Blue Sprite Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x43</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <HealthBar>-1</HealthBar>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0178" id="Green Sprite Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x44</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <HealthBar>-1</HealthBar>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0179" id="Yellow Sprite Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x45</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <HealthBar>-1</HealthBar>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x017a" id="Pandora's Box">
      <Class>GameObject</Class>
      <Model>Cube</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x30</Index>
      </Texture>
   </Object>
   <Object type="0x017b" id="Grey Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x017c" id="Purple Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x1d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x017d" id="Blue Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x2d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x017e" id="Red Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x3d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x0180" id="Broken Grey Pillar">
      <Class>GameObject</Class>
      <Model>Broken Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x0181" id="Broken Purple Pillar">
      <Class>GameObject</Class>
      <Model>Broken Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x1d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x0182" id="Broken Blue Pillar">
      <Class>GameObject</Class>
      <Model>Broken Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x2d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x0183" id="Broken Red Pillar">
      <Class>GameObject</Class>
      <Model>Broken Pillar</Model>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x3d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x0184" id="Cross">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x14</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x0185" id="Fir Tree 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x00</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0186" id="Fir Tree 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x01</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0187" id="Fir Tree 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x02</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0188" id="Small Fir Tree 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x03</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0189" id="Small Fir Tree 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x04</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x018a" id="Dead Fir Tree 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x05</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x018b" id="Dead Fir Tree 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x06</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x018c" id="Dead Fir Tree 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x07</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x018d" id="Dead Fir Tree 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x08</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x018e" id="Palm Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x12</Index>
         </Texture>
      </RandomTexture>
      <MinSize>140</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>20</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8fe" id="Palm Tree Walkable">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x12</Index>
         </Texture>
      </RandomTexture>
      <MinSize>140</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>20</SizeStep>
      <Static/>
   </Object>
   <Object type="0x0191" id="Apple Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x14</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x15</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <MinSize>120</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>20</SizeStep>
      <OccupySquare/>
   </Object>
   <Object type="0x0194" id="Cherry Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>lofiObj4</File>
            <Index>0x18</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>20</SizeStep>
      <OccupySquare/>
   </Object>
   <Object type="0x0197" id="Saguaro Cactus 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x20</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0198" id="Saguaro Cactus 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x21</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0199" id="Saguaro Cactus 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x22</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x019a" id="Small Saguaro Cactus 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x23</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>50</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x019b" id="Small Saguaro Cactus 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x24</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>50</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x019c" id="Prickly Pear Cactus 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x25</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x019d" id="Prickly Pear Cactus 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x26</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x019e" id="Succulent Plant 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x27</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x019f" id="Succulent Plant 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x28</Index>
      </Texture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x01a0" id="Large Green Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x30</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a1" id="Green Bush 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x31</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a2" id="Green Bush 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x32</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a3" id="Green Bush 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x33</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a4" id="Green Bush 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x34</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a5" id="Green Bush 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x35</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a6" id="Green Bush 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x36</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a7" id="Green Bush 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x37</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a8" id="Green Bush 8">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x38</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01a9" id="Large Light Green Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x40</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01aa" id="Light Green Bush 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x41</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01ab" id="Light Green Bush 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x42</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01ac" id="Light Green Bush 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x43</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01ad" id="Light Green Bush 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x44</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01ae" id="Light Green Bush 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x45</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01af" id="Light Green Bush 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x46</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b0" id="Light Green Bush 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x47</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b1" id="Light Green Bush 8">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x48</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b2" id="Large Yellow Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x50</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b3" id="Yellow Bush 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x51</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b4" id="Yellow Bush 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x52</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b5" id="Yellow Bush 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x53</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b6" id="Yellow Bush 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x54</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b7" id="Yellow Bush 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x55</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b8" id="Yellow Bush 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x56</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01b9" id="Yellow Bush 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x57</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01ba" id="Yellow Bush 8">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x58</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01bb" id="Large Dead Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x60</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01bc" id="Dead Bush 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x61</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01bd" id="Dead Bush 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x62</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01be" id="Dead Bush 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x63</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01bf" id="Dead Bush 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x64</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01c0" id="Dead Bush 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x65</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01c1" id="Dead Bush 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x66</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01c2" id="Dead Bush 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x67</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01c3" id="Dead Bush 8">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x68</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01c4" id="Road Marker">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x80</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x01c5" id="White Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa3</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01c6" id="White Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa2</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa3</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xa1</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01c8" id="White Bench">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
      <BaseIndent>0.25</BaseIndent>
      <TopIndent>0.25</TopIndent>
      <Height>0.5</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x0ddc" id="White Fence">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x165</Index>
      </Texture>
      <BaseIndent>0.4</BaseIndent>
      <TopIndent>0.4</TopIndent>
      <Height>0.4</Height>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x01c9" id="Sign">
      <Class>Sign</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xdd</Index>
      </Texture>
      <Size>20</Size>
      <ShadowSize>0</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01cb" id="Money Changer">
      <Class>MoneyChanger</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3c</Index>
      </Texture>
      <Static/>
      <Size>60</Size>
   </Object>
   <Object type="0x01cc" id="Character Changer">
      <Class>CharacterChanger</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x01cd" id="Stalagmite">
      <Class>Stalagmite</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xc0</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x01ce" id="Cave Wall">
      <Class>CaveWall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x60</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
   </Object>
   <Object type="0x01cf" id="Grey Bars Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xe0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d0" id="Empty Wine Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x98</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xca</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d1" id="Wine Wall 1">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa8</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xca</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d2" id="Wine Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa9</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcb</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d3" id="Wine Wall 3">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xb8</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcb</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d4" id="Wine Wall 4">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xb9</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcc</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d5" id="Wine Wall 5">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc8</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcc</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d6" id="Wine Wall 6">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc9</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcd</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d7" id="Blank Wine Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x99</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcd</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d8" id="Big Keg Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x79</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcd</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01d9" id="Small Keg Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x89</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xcd</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01da" id="Statue of Oryx">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x2c</Index>
      </Texture>
      <Static/>
      <Size>200</Size>
      <OccupySquare/>
   </Object>
   <Object type="0x01db" id="Statue of Oryx Base">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xff</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <OccupySquare/>
      <NoMiniMap/>
   </Object>
   <Object type="0x01dc" id="Name Changer">
      <Class>NameChanger</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x01dd" id="Tomb Wall">
      <Class>ConnectedWall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x06</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x08</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x09</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x0a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x0b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x0c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x0d</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x0e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x0f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x14</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x15</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x18</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1c</Index>
         </Texture>
      </RandomTexture>
      <DotTexture>
         <File>lofiEnvironment3</File>
         <Index>0x30</Index>
      </DotTexture>
      <ShortLineTexture>
         <File>lofiEnvironment3</File>
         <Index>0x31</Index>
      </ShortLineTexture>
      <LTexture>
         <File>lofiEnvironment3</File>
         <Index>0x32</Index>
      </LTexture>
      <LineTexture>
         <File>lofiEnvironment3</File>
         <Index>0x33</Index>
      </LineTexture>
      <TTexture>
         <File>lofiEnvironment3</File>
         <Index>0x34</Index>
      </TTexture>
      <CrossTexture>
         <File>lofiEnvironment3</File>
         <Index>0x35</Index>
      </CrossTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
      <NoWallTextureRepeat/>
   </Object>
   <Object type="0x01de" id="Landscaped Tree">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x49</Index>
      </Texture>
      <Size>175</Size>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x01df" id="Guild Register">
      <Class>GuildRegister</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x55</Index>
      </Texture>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Size>110</Size>
      <Static/>
   </Object>
   <Object type="0x01e0" id="Weapon Rack">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x56</Index>
      </Texture>
      <Size>100</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x01e1" id="Wood Panel Banner">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x57</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01e2" id="Wood Panel Window">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x59</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01e3" id="Table">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5a</Index>
      </Texture>
      <Color>0x9E5D21</Color>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x01e4" id="Wood Panel Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5b</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01e5" id="Guild Chronicle">
      <Class>GuildChronicle</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5c</Index>
      </Texture>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Size>120</Size>
      <Static/>
   </Object>
   <Object type="0x01e6" id="BulletinBoard">
      <Class>GameObject</Class>
      <Model>Sign</Model>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x01e7" id="Guild Board">
      <Class>GuildBoard</Class>
      <Model>Sign</Model>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>75</ShadowSize>
   </Object>
   <Object type="0x01e8" id="Spider Dirt Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa9</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xaa</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01e9" id="Grey Wall Crack">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xab</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xac</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xad</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xae</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xaf</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01ea" id="Grey Wall Arch">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xb3</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01eb" id="Grey Wall Candle">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xb4</Index>
      </Texture>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xb5</Index>
            </Texture>
         </Frame>
      </Animation>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01ec" id="Brown Wall Holes">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xbb</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xbc</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xbd</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xbe</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x14</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01ed" id="Brown Wall Drawing">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xbf</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc1</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc3</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc7</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc8</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xc9</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xca</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xcb</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x14</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01ee" id="Brown Wall Candles Light">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xcc</Index>
      </Texture>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xcc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xcd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xce</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xcf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xcd</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xd4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xcc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xce</Index>
            </Texture>
         </Frame>
      </Animation>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x14</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f1" id="Wine Walls">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xd5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xd6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xd7</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xd8</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xd9</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xda</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xdb</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xdc</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xdd</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xde</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj2</File>
            <Index>0xca</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f2" id="Jungle Temple Walls">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xdf</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xe2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xe3</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xe4</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <RandomTexture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xe8</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xe9</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0xea</Index>
            </Texture>
         </RandomTexture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f3" id="Jungle Temple Column">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xeb</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xec</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f4" id="Jungle Temple Bricks">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xeb</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xed</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f5" id="Grey Wall Shelf RT">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xee</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f6" id="Grey Wall Shelf Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xef</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f7" id="Grey Wall Shelf M">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xf6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xf7</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xf8</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x01f8" id="Dark Brown Tile">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xf9</Index>
      </Texture>
      <DrawOnGround/>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x01f9" id="Rags">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xfa</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xfb</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xfc</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xfd</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xfe</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xff</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x25</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x26</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x27</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x28</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2b</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x01fa" id="Abyss Bones">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2e</Index>
         </Texture>
      </RandomTexture>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x01fc" id="Spider Ground Rocks">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x39</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x3a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x3b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x3c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x3d</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Size>75</Size>
      <Static/>
   </Object>
   <Object type="0x01fd" id="Spider Junk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x3e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x3f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4c</Index>
         </Texture>
      </RandomTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x01fe" id="Spider Egg Prop">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4d</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4f</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1800" id="Spider Silk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x50</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x51</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x52</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x53</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x1801" id="Big Candle">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x54</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.1">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0x54</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0x55</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0x56</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1802" id="Small Candle">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x57</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.1">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0x58</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0x57</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0x59</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1803" id="Pool of Blood">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x5a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x5b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x5c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x5d</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x5e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x5f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x60</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x61</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x62</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Size>100</Size>
      <Static/>
   </Object>
   <Object type="0x0200" id="Wooden Wall Tutorial">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x8f</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0201" id="Wooden Wall Torch Tutorial">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x90</Index>
      </Texture>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x90</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period=".6">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x95</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
      </Animation>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x8f</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1804" id="Target">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x96</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <NoMiniMap/>
   </Object>
   <Object type="0x1805" id="Dummy">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x97</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <NoMiniMap/>
   </Object>
   <Object type="0x1806" id="Target Strong">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x96</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>700</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1807" id="Dummy Strong">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x97</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>700</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1808" id="Target Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x96</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x1809" id="Dummy Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x97</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x180a" id="Gothic Bricks">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x99</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x180b" id="Gothic Pillar">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9c</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x180c" id="Gothic Arch">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9f</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x180d" id="Gothic Candelabra">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xa0</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0xa0</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0xa1</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0xa2</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0xa3</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0xa4</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment3</File>
                  <Index>0xa5</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <Static/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
   </Object>
   <Object type="0x180e" id="Gothic Window 1">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xa6</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa6</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa7</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x180f" id="Gothic Window Light Da">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa8</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1810" id="Gothic Window Light Db">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xa9</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1811" id="Gothic Window Light Ua">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xaa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xaa</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1812" id="Gothic Window Light Ub">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xab</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xab</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1815" id="Gothic Window Light La">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xac</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xac</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1814" id="Gothic Window Light Lb">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xad</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xad</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1813" id="Gothic Window Light Ra">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xae</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xae</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1816" id="Gothic Window Light Rb">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="5.5">
         <Frame time="4">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <DrawOnGround/>
   </Object>
   <Object type="0x1817" id="Gothic Landscape Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xb0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1818" id="Gothic Landscape Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xb1</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1819" id="Gothic Portrait">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb3</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x181a" id="Gothic Bookshelf">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb5</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb6</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1839" id="Gothic Bookshelf Destructible">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb5</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb6</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x181b" id="Death Grass">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb7</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb8</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xb9</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xba</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xbb</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0x181c" id="Death Flower">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xbc</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xbd</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xbe</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xbf</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0x181d" id="Rock Path">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc0</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc1</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc3</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc4</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x181e" id="Death Tree">
      <Class>GameObject</Class>
      <Size>120</Size>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x18</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x19</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x1a</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x1b</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x181f" id="Tombstone">
      <Class>GameObject</Class>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc7</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc8</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xc9</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xca</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xcb</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
   </Object>
   <Object type="0x1820" id="Egypt Plant">
      <Class>GameObject</Class>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd2</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd3</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xd6</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x1825" id="Snake Pit Trap">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x14</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Static/>
   </Object>
   <Object type="0x1826" id="GhostShip Wall">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6b</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1827" id="GhostShip Column">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x75</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x76</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1828" id="GhostShip Map 1">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x77</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1829" id="GhostShip Map 2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x78</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x182a" id="GhostShip Window">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x79</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x182b" id="GhostShip Stairs">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x7c</Index>
      </Texture>
      <DrawOnGround/>
      <OccupySquare/>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0x182c" id="GhostShip Bookshelf Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x7d</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x7e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x182d" id="GhostShip Bookshelf Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x7f</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x7e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x182e" id="GhostShip Barrel">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x88</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2200</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1831" id="Ghost Small Candle">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0x404d75</ShadowColor>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x89</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0x89</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0x8a</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0x8b</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1832" id="GhostShip Stool">
      <Class>GameObject</Class>
      <ShadowSize>80</ShadowSize>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x8c</Index>
      </Texture>
      <Static/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
   </Object>
   <Object type="0x1833" id="GhostShip Weapons">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x8e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
   </Object>
   <Object type="0x1834" id="GhostShip Bones">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x8f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x96</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
   </Object>
   <Object type="0x1835" id="Ghost Table">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x97</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0x1836" id="GhostShip Brig">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x98</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x99</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1837" id="Castle Pot">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x9a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x1838" id="GhostShip Panel">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x9b</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x183a" id="Castle Door">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x9c</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x9a</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1863" id="Magic Blue Flame">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x9d</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0x9d</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0x9e</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0x9f</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xa6</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xa7</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x1865" id="Big Trees">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2e</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2f</Index>
         </Texture>
      </RandomTexture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1866" id="Destructible Purple Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xa8</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xa9</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>800</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x1867" id="Ghost Ship Crate">
      <Class>GameObject</Class>
      <Model>Crate</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x31</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1868" id="GhostShip RedDoor Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xe4</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xe5</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1869" id="GhostShip RedDoor Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xe6</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xe5</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x186a" id="GhostShip PurpleDoor Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xe7</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xe8</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x186b" id="GhostShip PurpleDoor Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xe9</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xe8</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x186c" id="GhostShip GreenDoor Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xea</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xeb</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x186d" id="GhostShip GreenDoor Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xec</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xeb</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x186e" id="GhostShip YellowDoor Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xed</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xee</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x186f" id="GhostShip YellowDoor Lf">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf7</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xee</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1870" id="Ghost Puddle">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf8</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xf9</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xfa</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0xfb</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1871" id="GP Center">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xfc</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1872" id="GP Rt">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xfd</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1873" id="GP Lf">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xfe</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1874" id="GP Up">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x100</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1875" id="GP Dn">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x101</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1876" id="GP Cur">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x102</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1877" id="GP Cul">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x103</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1878" id="GP Cdr">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x104</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1879" id="GP Cdl">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x105</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x187a" id="Table Edge UL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5a</Index>
      </Texture>
      <Color>0x9E5D21</Color>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x187b" id="Table Edge UR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xdb</Index>
      </Texture>
      <Color>0x9E5D21</Color>
      <Rotation>90</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x187c" id="Table Edge LR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xda</Index>
      </Texture>
      <Color>0x9E5D21</Color>
      <Rotation>180</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x187d" id="Table Edge LL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xd9</Index>
      </Texture>
      <Color>0x9E5D21</Color>
      <Rotation>270</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x187e" id="Ghost Table Edge UL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x97</Index>
      </Texture>
      <Color>0x302048</Color>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x187f" id="Ghost Table Edge UR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x106</Index>
      </Texture>
      <Color>0x302048</Color>
      <Rotation>90</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1880" id="Ghost Table Edge LR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x108</Index>
      </Texture>
      <Color>0x302048</Color>
      <Rotation>180</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1881" id="Ghost Table Edge LL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x107</Index>
      </Texture>
      <Color>0x302048</Color>
      <Rotation>270</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x188c" id="Lab Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x16c</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x16d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x188e" id="Lab Equipment Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x16e</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x16f</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x188f" id="Lab Window Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x170</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x16d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x189a" id="Cloning Vat">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3d</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>400</Size>
      <OccupySquare/>
      <FullOccupy/>
      <Enemy/>
      <Static/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x189c" id="Monster Tank1">
      <Class>GameObject</Class>
      <Model>Monster Tank1</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x53</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>100</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x189d" id="Monster Tank2">
      <Class>GameObject</Class>
      <Model>Monster Tank2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x53</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>100</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x189e" id="Monster Tank3">
      <Class>GameObject</Class>
      <Model>Monster Tank3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x53</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>100</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x189f" id="Monster Tank4">
      <Class>GameObject</Class>
      <Model>Monster Tank4</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x53</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>100</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x18a0" id="Partial Horizontal Catwalk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1ce</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1cf</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x18a1" id="Partial Vertical Catwalk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d0</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d1</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x18a2" id="Partial Catwalk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d2</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d3</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x18a3" id="Mad Lab Bones">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x2e</Index>
         </Texture>
      </RandomTexture>
      <Size>85</Size>
      <Static/>
      <Z>.04</Z>
   </Object>
   <Object type="0x18a4" id="Iron Brick">
      <Class>GameObject</Class>
      <Model>Cube</Model>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4b</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4c</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4e</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x18a5" id="Iron Wall">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x19e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x19f</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1a0</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x18a6" id="Iron Deathspike">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4f</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x50</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x51</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x52</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Static/>
      <ShadowSize>55</ShadowSize>
   </Object>
   <Object type="0x18a7" id="Beach Umbrella">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x43</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x44</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x45</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x46</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Static/>
      <NoMiniMap/>
      <Size>140</Size>
   </Object>
   <Object type="0x18a8" id="Ice Cave Wall">
      <Class>CaveWall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d6</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18a9" id="Ice Crystal Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x5f</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x60</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x61</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x62</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Static/>
      <NoMiniMap/>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
   </Object>
   <Object type="0x18aa" id="Ice Crystal Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d7</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d8</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d9</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1da</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Static/>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18ab" id="Ice Flower">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1db</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1dc</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1dd</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1de</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18ae" id="MadLab Warning R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1df</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18af" id="MadLab Warning L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e0</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b0" id="MadLab Warning U">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e1</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b1" id="MadLab Warning D">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e2</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b2" id="MadLab Warning UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e3</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b3" id="MadLab Warning UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e4</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b4" id="MadLab Warning DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e5</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b5" id="MadLab Warning DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1e6</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b6" id="MadLab Cables Hor">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1e7</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1e8</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b7" id="MadLab Cables Vert">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1e9</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1ea</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b8" id="MadLab Cables UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1eb</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18b9" id="MadLab Cables UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ec</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18ba" id="MadLab Cables DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ed</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18bb" id="MadLab Cables DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ee</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18bc" id="MadLab Warning Inner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ef</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18bd" id="MadLab Warning Inner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1f0</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18be" id="MadLab Warning Inner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1f1</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18bf" id="MadLab Warning Inner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1f2</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18ac" id="Lab Table Plain">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x97</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0x18ad" id="Lab Table Beaker">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1f3</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1f4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1f4</Index>
         </Texture>
      </RandomTexture>
      <Z>0.6</Z>
      <Size>40</Size>
   </Object>
   <Object type="0x18c0" id="Lab Wall Blue Glow">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x16c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a2</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a2</Index>
            </Texture>
         </Frame>
      </Animation>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x16d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18c1" id="Lab Wall Green Glow">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x16c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a5</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1a5</Index>
            </Texture>
         </Frame>
      </Animation>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x16d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18c2" id="Lab Emergency Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1f5</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x16d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18c3" id="Lab Destructible Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1f6</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1f7</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3400</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x18c4" id="Brown Wall Tunnel Left">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x26e</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xaa</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18c5" id="Brown Wall Tunnel Middle">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x26f</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xaa</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18c6" id="Brown Wall Tunnel Right">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x270</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xaa</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18c7" id="High Sign">
      <Class>Sign</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xdd</Index>
      </Texture>
      <Size>20</Size>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <Z>0.95</Z>
   </Object>
   <Object type="0x18c8" id="Character Changer NonStatic">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x18c9" id="Name Changer NonStatic">
      <Class>NameChanger</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x0a</Index>
      </Texture>
   </Object>
   <Object type="0x5f13" id="Decal Dye">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x27f</Index>
      </Texture>
   </Object>
   <Object type="0x5f14" id="Decal Cloth">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x280</Index>
      </Texture>
   </Object>
   <Object type="0x5f15" id="Decal Key">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x281</Index>
      </Texture>
   </Object>
   <Object type="0x5f16" id="Decal Pet">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x288</Index>
      </Texture>
   </Object>
   <Object type="0x5f17" id="Decal Fame">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x283</Index>
      </Texture>
   </Object>
   <Object type="0x5f18" id="Decal Special">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x284</Index>
      </Texture>
   </Object>
   <Object type="0x5f19" id="Decal Support">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x285</Index>
      </Texture>
   </Object>
   <Object type="0x5f1c" id="Decal Small Dye">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x286</Index>
      </Texture>
   </Object>
   <Object type="0x5f1d" id="Decal Small Cloth">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x287</Index>
      </Texture>
   </Object>
   <Object type="0x18cf" id="Candy Happy Flower 1">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2ba</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2bb</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2bc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2bb</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2bd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x18ce" id="Candy Happy Flower 2">
      <Class>GameObject</Class>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2be</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2bf</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2bf</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2c1</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x18d0" id="Retro Tomb Rock Wall">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2c2</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
   </Object>
   <Object type="0x18d1" id="Candy Small Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c3</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c6</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x18d2" id="Candy Jelly Bean">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c7</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c8</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Static/>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18d3" id="Candy Peppermint Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2c9</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2ca</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2cb</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2cc</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2cd</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <ShadowSize>80</ShadowSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x18d4" id="Candy Ground Flowers">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2ce</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2cf</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d0</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x18d5" id="Candy Marshmallo">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d1</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d2</Index>
         </Texture>
      </RandomTexture>
      <MinSize>120</MinSize>
      <MaxSize>160</MaxSize>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Z>-0.1</Z>
   </Object>
   <Object type="0x18d6" id="Candy Rock Wall">
      <Class>CaveWall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d3</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d6</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18d7" id="Candy Rock Wall Blue">
      <Class>CaveWall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d3</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2d7</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18d8" id="Candy Rock Wall Green">
      <Class>CaveWall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d4</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18d9" id="Candy Rock Wall Pink">
      <Class>CaveWall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d6</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18da" id="Candy Rock Wall Yellow">
      <Class>CaveWall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d5</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18db" id="Candy Rock Wall Blue Basic">
      <Class>CaveWall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d8</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x18dc" id="Candy RockCandy">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x7d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x7d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x7e</Index>
         </Texture>
      </RandomTexture>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18dd" id="Candy Choc Column Broken">
      <Class>GameObject</Class>
      <Model>Candy Col Broken</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x70</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x18df" id="Candy Choc Column Whole">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x71</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x18e0" id="Candy Straw Column Broken">
      <Class>GameObject</Class>
      <Model>Candy Col Broken</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x72</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x18e2" id="Candy Straw Column Whole">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x73</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x18e3" id="Candy Doughnut Sm Flat Choc">
      <Class>GameObject</Class>
      <Model>Candy Doughnut 1</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x74</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x18e4" id="Candy Doughnut Sm Flat Straw">
      <Class>GameObject</Class>
      <Model>Candy Doughnut 1</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x75</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x18e5" id="Candy Doughnut Big Flat Choc">
      <Class>GameObject</Class>
      <Model>Candy Doughnut 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x74</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x18e6" id="Candy Doughnut Big Flat Straw">
      <Class>GameObject</Class>
      <Model>Candy Doughnut 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x75</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x18e7" id="Candy Doughnut Big Vert Choc">
      <Class>GameObject</Class>
      <Model>Candy Doughnut 3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x74</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x18e8" id="Candy Doughnut Big Vert Straw">
      <Class>GameObject</Class>
      <Model>Candy Doughnut 3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x75</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x18e9" id="Candy Peppermint Tree Big">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x7f</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x84</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x85</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x86</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x88</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <ShadowSize>80</ShadowSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x18f0" id="Gate">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x76</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f1" id="Gate Entry">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x77</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f2" id="Gate End 1">
      <Class>GameObject</Class>
      <Model>Gate End 1</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x78</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f3" id="Gate End 2">
      <Class>GameObject</Class>
      <Model>Gate End 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x78</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f5" id="Monument 1">
      <Class>GameObject</Class>
      <Model>Monument 1</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x79</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f6" id="Monument 2">
      <Class>GameObject</Class>
      <Model>Monument 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7a</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f7" id="Monument 3">
      <Class>GameObject</Class>
      <Model>Monument 3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18f8" id="Gate 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x76</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18fa" id="Holloween Graveyard Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xed</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xec</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x18fb" id="Arena Large Monument 1">
      <Class>GameObject</Class>
      <Model>Large Monument 1</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x79</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x18fc" id="Arena Large Monument 2">
      <Class>GameObject</Class>
      <Model>Large Monument 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x18fd" id="Arena Large Monument 3">
      <Class>GameObject</Class>
      <Model>Large Monument 3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x18fe" id="Gate Entry 2">
      <Class>GameObject</Class>
      <Model>Gate Entry 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x8a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x18ff" id="Holloween Gravestone">
      <Class>GameObject</Class>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8b</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e2</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e3</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e4</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1900" id="Holloween Leaves">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2e5</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1901" id="Holloween Leaves Sm">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e6</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e7</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2e8</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5f08" id="Arena Spell Table">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2e9</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x5f00" id="Arena Cauldron">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2ea</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x5f11" id="Arena Grave Stones">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x8e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2eb</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x2ec</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x1904" id="Gate Entry 2 Rotated">
      <Class>GameObject</Class>
      <Model>Gate Entry 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x8a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x1905" id="Gate Entry Rotated">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x77</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x1906" id="Gate Entry LF Rotated">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x77</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>270</Rotation>
   </Object>
   <Object type="0x1907" id="Gate Entry LF 2 Rotated">
      <Class>GameObject</Class>
      <Model>Gate Entry 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x8a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Rotation>270</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x1908" id="Gate Entry Side">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x77</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x1909" id="Gate Entry Side 2">
      <Class>GameObject</Class>
      <Model>Gate Entry 2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x8a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x190a" id="Dark Table">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x32c</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0x190b" id="Dark Table Edge UL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x32c</Index>
      </Texture>
      <Color>0x643011</Color>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x190c" id="Dark Table Edge UR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x32d</Index>
      </Texture>
      <Color>0x643011</Color>
      <Rotation>90</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x190d" id="Dark Table Edge LR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x32f</Index>
      </Texture>
      <Color>0x643011</Color>
      <Rotation>180</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x190e" id="Dark Table Edge LL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x32e</Index>
      </Texture>
      <Color>0x643011</Color>
      <Rotation>270</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x190f" id="Corn">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x99</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x9a</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x9b</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x9c</Index>
         </Texture>
      </RandomTexture>
      <MinSize>90</MinSize>
      <MaxSize>110</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x1910" id="Pumpkin">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x273</Index>
      </Texture>
      <MinSize>90</MinSize>
      <MaxSize>110</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x1911" id="Wooden Bench">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5a</Index>
      </Texture>
      <BaseIndent>0</BaseIndent>
      <TopIndent>0</TopIndent>
      <Height>0.4</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x1912" id="Armoire">
      <Class>ReskinVendor</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x9d</Index>
      </Texture>
      <ShadowSize>55</ShadowSize>
      <Z>-0.1</Z>
      <Static/>
   </Object>
   <Object type="0x1913" id="Tailor">
      <Class>ReskinVendor</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x9d</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x1914" id="Winter Tree Small">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x337</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x338</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x339</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49b</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49d</Index>
         </Texture>
      </RandomTexture>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x1915" id="Winter Tree Big">
      <Class>GameObject</Class>
      <Size>120</Size>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x9e</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x9f</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa0</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa1</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa2</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa3</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa4</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x155</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x156</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x157</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x1916" id="Winter Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x33a</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x33b</Index>
         </Texture>
      </RandomTexture>
      <MinSize>90</MinSize>
      <MaxSize>110</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x1917" id="Winter Snowman Big">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa5</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa5</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa5</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa6</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa6</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa7</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa8</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x1918" id="Winter Snowman Small">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x33c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x33d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x1919" id="Winter Drift">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiChar216x8</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x8</File>
            <Index>0x19</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x33e</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <Z>-0.15</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x191a" id="Japanese Paper Wall A">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x377</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x191b" id="Japanese Paper Wall B">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x378</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x191c" id="Japanese Paper Wall C">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x379</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x191d" id="Japanese Rocks">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x37a</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x37b</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x37c</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Static/>
   </Object>
   <Object type="0x191e" id="Japanese Shrine">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x37d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x37e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x37f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x380</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x381</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>80</ShadowSize>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
   </Object>
   <Object type="0x191f" id="Japanese Trees">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xa9</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xaa</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xab</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>80</ShadowSize>
      <MinSize>110</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
   </Object>
   <Object type="0x1920" id="Japanese Sticks">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x382</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x383</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x384</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x385</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <ShadowSize>60</ShadowSize>
      <MinSize>90</MinSize>
      <MaxSize>110</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
   </Object>
   <Object type="0x1921" id="White Bench Low">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
      <BaseIndent>0.25</BaseIndent>
      <TopIndent>0.25</TopIndent>
      <Height>0.25</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x1922" id="Dragon Wall Purple">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x386</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x387</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x388</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x388</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x388</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x389</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1923" id="Dragon Wall Red">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38a</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38b</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38c</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38d</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1924" id="Dragon Wall Gold">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x38e</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x38f</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1925" id="Dragon Wall Green">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x390</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x391</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x392</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x392</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x392</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x393</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1926" id="Dragon Wall Blue">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x394</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x395</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x396</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x396</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x396</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x397</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1927" id="Dragon Temple Gold Brick">
      <Class>GameObject</Class>
      <Model>Cube</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xa9</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x192b" id="Ice Destructible Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a4</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a5</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x192c" id="Forrest Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x11d</Index>
      </Texture>
      <Top>
         <RandomTexture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x11c</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x11c</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x120</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x121</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x122</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x123</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
         </RandomTexture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x192d" id="Forrest Wall Black">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xdc</Index>
      </Texture>
      <Top>
         <RandomTexture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x11c</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x11c</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x120</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x121</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x122</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x123</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
         </RandomTexture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x192e" id="Forrest Wall Single Tree">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x11f</Index>
      </Texture>
      <Top>
         <RandomTexture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x11c</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x11c</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x120</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x121</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x122</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x123</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x124</Index>
            </Texture>
         </RandomTexture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x192f" id="All Black Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xdc</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0xdc</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1930" id="Dragon Totem">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xae</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1931" id="Big Box">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x30</Index>
      </Texture>
   </Object>
   <Object type="0x1932" id="Dragon Candelabra">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xcb</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiObjBig</File>
                  <Index>0xcb</Index>
               </Texture>
               <Texture>
                  <File>lofiObjBig</File>
                  <Index>0xcc</Index>
               </Texture>
               <Texture>
                  <File>lofiObjBig</File>
                  <Index>0xcd</Index>
               </Texture>
               <Texture>
                  <File>lofiObjBig</File>
                  <Index>0xce</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <Static/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
   </Object>
   <Object type="0x1933" id="Dragon Table LL">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd6</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1934" id="Dragon Table LM">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd7</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1935" id="Dragon Table LR">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd8</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1936" id="Dragon Table ML">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd3</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1937" id="Dragon Table MM">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd4</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1938" id="Dragon Table MR">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd5</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1939" id="Dragon Table UL">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd0</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x193a" id="Dragon Table UM">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd1</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x193b" id="Dragon Table UR">
      <Class>GameObject</Class>
      <Model>Squatty3Side</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xd2</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x193c" id="Wood Fence">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3dc</Index>
      </Texture>
      <BaseIndent>0.4</BaseIndent>
      <TopIndent>0.4</TopIndent>
      <Height>0.75</Height>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x193d" id="Yard Upgrader 1">
      <Class>YardUpgrader</Class>
      <PetYardType>2</PetYardType>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Price>150</Price>
      <Fame>500</Fame>
      <Static/>
      <OccupySquare/>
      <Z>-.01</Z>
   </Object>
   <Object type="0x193e" id="Yard Upgrader 2">
      <Class>YardUpgrader</Class>
      <PetYardType>3</PetYardType>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Price>400</Price>
      <Fame>2000</Fame>
      <Static/>
      <OccupySquare/>
      <Z>-.01</Z>
   </Object>
   <Object type="0x193f" id="Yard Upgrader 3">
      <Class>YardUpgrader</Class>
      <PetYardType>4</PetYardType>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Price>1200</Price>
      <Fame>25000</Fame>
      <Static/>
      <OccupySquare/>
      <Z>-.01</Z>
   </Object>
   <Object type="0x1940" id="Yard Upgrader 4">
      <Class>YardUpgrader</Class>
      <PetYardType>5</PetYardType>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Price>2000</Price>
      <Fame>50000</Fame>
      <Static/>
      <OccupySquare/>
      <Z>-.01</Z>
   </Object>
   <Object type="0x1941" id="Yard Upgrader 5">
      <Class>YardUpgrader</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
      <OccupySquare/>
      <Z>-.01</Z>
   </Object>
   <Object type="0x1882" id="Fortune Pillar">
      <Class>GameObject</Class>
      <Model>Pillar2</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x174</Index>
      </Texture>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1883" id="Fortune Platform">
      <Class>GameObject</Class>
      <Model>Platform</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x174</Index>
      </Texture>
      <Color>0x9E5D21</Color>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1942" id="Pet Upgrader Terminal">
      <Class>GameObject</Class>
      <Model>Pet Upgrader Obj</Model>
      <Rotation>180</Rotation>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xcf</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
   </Object>
   <Object type="0x1943" id="Pet Upgrader Backup">
      <Class>PetUpgrader</Class>
      <Model>Pet Upgrader Obj</Model>
      <Rotation>180</Rotation>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xcf</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
   </Object>
   <Object type="0x1944" id="White Flowers NoWalk">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <EnemyOccupySquare/>
      <OccupySquare/>
      <FullOccupy/>
      <NoMiniMap/>
   </Object>
   <Object type="0x1945" id="Iinvisible NoWalk">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Static/>
      <EnemyOccupySquare/>
      <OccupySquare/>
      <FullOccupy/>
      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x1946" id="Character Changer LF">
      <Class>CharacterChanger</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x18</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x1947" id="Earth Walls">
      <Class>CaveWall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x111</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <Connects/>
   </Object>
   <Object type="0x1948" id="Destructible Earth Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x111</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x112</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1949" id="Earth Gash Small">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x10f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x110</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x194a" id="Earth Big Gash TL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x10b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x194b" id="Earth Big Gash TR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x10c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x194c" id="Earth Big Gash BL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x10d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x194d" id="Earth Big Gash BR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x10e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x194e" id="Earth Tile Down">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x128</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x194f" id="Earth Tile Right">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x129</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1950" id="Earth Tile Up">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x12a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1951" id="Earth Tile Left">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x12b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1952" id="Earth Tile LU">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x12c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1953" id="Earth Tile LD">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x12d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1954" id="Earth Tile RD">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x12e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1955" id="Earth Tile RU">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x12f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1956" id="Arena Column Short">
      <Class>GameObject</Class>
      <Model>Candy Col Broken</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe1</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1957" id="Arena Column">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe1</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1959" id="Arena Rug 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x135</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x195a" id="Arena Rug 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x136</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x195b" id="Arena Rug 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x137</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x195c" id="Arena Rug 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x138</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x195d" id="Arena Rug 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x139</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x195e" id="Arena Rug 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x13a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x195f" id="Arena Rug 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x13b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1960" id="Arena Rug 8">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x13c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1961" id="Arena Rug 9">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x13d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1962" id="Earthy Bush Large">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xe2</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xe3</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x1963" id="Earthy Bush Small">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x113</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x114</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x115</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x116</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x1964" id="Earth Huge Gash 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x117</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1965" id="Earth Huge Gash 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x118</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1966" id="Earth Huge Gash 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x119</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1967" id="Earth Huge Gash 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x11a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1968" id="Earth Huge Gash 5">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x11b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x1969" id="Earth Huge Gash 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x11c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x196a" id="Earth Blue Flowers">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x11d</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x11e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x11f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x13f</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x196b" id="Earthy Red Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x120</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x121</Index>
         </Texture>
      </RandomTexture>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x196c" id="Earthy Red Rock Lighter">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x142</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x143</Index>
         </Texture>
      </RandomTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>100</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x197d" id="Arena Discarded Sword">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x16a</Index>
      </Texture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>75</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x197e" id="Arena Discarded Lance">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xe5</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xe6</Index>
         </Texture>
      </RandomTexture>
      <MinSize>90</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>40</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x197f" id="Arena Stone Column">
      <Class>GameObject</Class>
      <Model>Column One and a Half</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe4</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1985" id="Arena Wall">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x151</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x151</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x151</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x152</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x152</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x153</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x157</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1986" id="Arena Wall Gate LF">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x154</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x157</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1987" id="Arena Wall Gate M">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x155</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x157</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1988" id="Arena Wall Gate Rt">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x156</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x157</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1989" id="Arena Wall Stands">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x151</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x158</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x198a" id="Arena Stone High Wall">
      <Class>DoubleWall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x190</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x191</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x198b" id="Arena Stone High Stands">
      <Class>DoubleWall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x190</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x192</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1991" id="Arena Stone Mid Stands">
      <Class>GameObject</Class>
      <Model>Candy Col Broken</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe7</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1992" id="Arena Guard">
      <Class>ArenaGuard</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3df</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x1993" id="0ADouble">
      <Class>DoubleWall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1995" id="Spider Web Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3fc</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3fd</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x1996" id="shtrs Dirt Wall Destructible">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x01</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x2370" id="Curtains Left">
      <Class>Wall</Class>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x2371" id="Curtains Right">
      <Class>Wall</Class>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x22a0" id="Puppet Parts">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x2f</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x32</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x33</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x34</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x35</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x36</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x37</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x39</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3a</Index>
         </Texture>
      </RandomTexture>
      <MinSize>80</MinSize>
      <MaxSize>90</MaxSize>
      <SizeStep>2</SizeStep>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x22a1" id="Puppet Tools">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3b</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3c</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0056" id="DS Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x565</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x010d" id="DS Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x569</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x010e" id="DS Floor Grate NS">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x010f" id="DS Floor Grate EW">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x0115" id="DS Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x577</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0116" id="DS Wall Gate Right">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x578</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0117" id="DS Wall Gate Middle">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x579</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0118" id="DS Wall Gate Left">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x57a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0119" id="DS Floor Grate Cross">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x57b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x011a" id="DS Dirt Pile">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x572</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x573</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
         </Texture>
      </RandomTexture>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x123" id="TH Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x588</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x589</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x2230" id="lod Golden Statue">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C4</Index>
      </Texture>
      <Size>140</Size>
   </Object>
   <Object type="0x2231" id="lod Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C5</Index>
      </Texture>
   </Object>
   <Object type="0x2232" id="lod Large Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x172</Index>
      </Texture>
   </Object>
   <Object type="0x2234" id="lod Abnormal Treasure Pile">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x173</Index>
      </Texture>
   </Object>
   <Object type="0x0732" id="Spider Web">
      <Class>SpiderWeb</Class>
      <Model>Web</Model>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa7</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x1569" id="Anvil">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5c3</Index>
      </Texture>
   </Object>
   <Object type="0x156a" id="Shovel">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5c4</Index>
      </Texture>
   </Object>
   <Object type="0x156b" id="Golden Shovel">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5c5</Index>
      </Texture>
   </Object>


<!-- TTesting -->


   <Object type="0x268" id="Maze Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjBigEmbed</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjBigEmbed</File>
            <Index>0x08</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjBigEmbed</File>
            <Index>0x09</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjBigEmbed</File>
            <Index>0x0a</Index>
         </Texture>
      </RandomTexture>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>0</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x269" id="Special Room Teleporter">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>0</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0x26a" id="Special Room Teleport Target">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x26b" id="Special Room Manager">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x26c" id="Special Chest A">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x26d" id="Special Chest B">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x09</Index>
      </Texture>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x26e" id="Special Chest C">
      <DisplayId>Gold Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x0a</Index>
      </Texture>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x26f" id="Special Chest Picker">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x270" id="Spider Dirt Wall Destructible">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa9</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xaa</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x271" id="Maze Exit Helper">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjBigEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
   </Object>
   <Object type="0x272" id="Glowing Egg">
      <DisplayId>Glowing Egg</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <KeepDamageRecord/>
      <TrackLoot/>
      <NoMiniMap/>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3f6</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3f7</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3f8</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3f9</Index>
         </Texture>
      </RandomTexture>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>0</Defense>
      <MinSize>90</MinSize>
      <MaxSize>200</MaxSize>
      <SizeStep>15</SizeStep>
      <Exp>10</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x41f9" id="Woodland Swarm Tree">
      <DisplayId>Swarm Tree</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>mountainTempleObjects16x16</File>
         <Index>0x06</Index>
      </Texture>
      <MaxHitPoints>16000</MaxHitPoints>
      <Defense>20</Defense>
      <Size>120</Size>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <AltTexture id="1">
         <Texture>
            <File>mountainTempleObjects16x16</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0xcff0" id="Test Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x317</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirited protected by masters of the afterlife.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Apple,Apple,Apple,Apple" bagType="Loot Bag 0" ox="1" onlyIn="vault">CreateBag</Activate>
      <Activate id="Haunted Cemetery Portal" onlyIn="vault">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x099b" id="Jeebs">
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>7632526</Id>
         <Right/>
      </RemoteTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
   </Object>


<!-- TestingObjects -->


   <Object type="0x1e1b" id="TestSupply">
      <DisplayId>Test Portal Supply</DisplayId>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x50d" id="GH1 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 1 Portal</DisplayId>
      <DungeonName>Guild Hall</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x608" id="GH1 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 1 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="GH1 Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x611" id="GH2 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 2 Portal</DisplayId>
      <DungeonName>Guild Hall 2</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x61b" id="GH2 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 2 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall 2. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="GH2 Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x621" id="GH3 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 3 Portal</DisplayId>
      <DungeonName>Guild Hall 3</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x630" id="GH3 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 3 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall 3. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="GH3 Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x627" id="GH4 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 4 Portal</DisplayId>
      <DungeonName>Guild Hall 4</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x628" id="GH4 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 4 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall 4. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="GH4 Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0xbb3" id="Prod Enemy Spawner">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x638" id="Potion Gift">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x713" id="Consumables Gift 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xeb</Index>
      </Texture>
   </Object>
   <Object type="0x714" id="Consumables Gift 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
   </Object>
   <Object type="0x735d" id="Consumables Gift 3">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
   </Object>
   <Object type="0x7554" id="Consumables Gift 4">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3f</Index>
      </Texture>
   </Object>
   <Object type="0x2199" id="Event Item Gift 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
   </Object>
   <Object type="0xb03" id="Egg Gift 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10f</Index>
      </Texture>
   </Object>
   <Object type="0xb04" id="Egg Gift 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11f</Index>
      </Texture>
   </Object>
   <Object type="0xb06" id="Egg Gift 3">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12f</Index>
      </Texture>
   </Object>
   <Object type="0xb07" id="Egg Gift 4">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xff</Index>
      </Texture>
   </Object>
   <Object type="0x64e" id="Key Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x66c" id="Key Dropper 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x21</Index>
      </Texture>
   </Object>
   <Object type="0x674" id="Key Dropper 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x20</Index>
      </Texture>
   </Object>
   <Object type="0x6c3" id="Key Dropper 3">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
   </Object>
   <Object type="0x6d9" id="Key Dropper 4">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
   </Object>
   <Object type="0x484a" id="Test Dropper">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
   </Object>
   <Object type="0x1714" id="Mark Dropper 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x45</Index>
      </Texture>
   </Object>
   <Object type="0x1759" id="Mark Dropper 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x1fb" id="Testing Gift Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x956" id="Testing Pet Stasis">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Exp>0</Exp>
      <Projectile id="1">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="20" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x023b" id="Test Chicken">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Sound id="0">monster/chicken_hit</Sound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x023c" id="Test Chicken Minions">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x0940" id="XP Gift">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>4200</Exp>
   </Object>
   <Object type="0x0962" id="XP Gift A">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>2800</Exp>
   </Object>
   <Object type="0x0963" id="XP Gift B">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>800</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>5600</Exp>
   </Object>
   <Object type="0x0964" id="XP Gift C">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>3000</Exp>
   </Object>
   <Object type="0x0965" id="XP Gift D">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>5400</Exp>
   </Object>
   <Object type="0x0966" id="XP Gift E">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>7200</Exp>
   </Object>
   <Object type="0x0967" id="XP Gift F">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>12000</Exp>
   </Object>
   <Object type="0x0968" id="XP Gift G">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>18000</Exp>
   </Object>
   <Object type="0x0969" id="XP Gift H">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <Exp>200000</Exp>
   </Object>
   <Object type="0x217" id="Lvl20 Chicken Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x219" id="Fame Chicken Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x203" id="Testing Gift Ring">
      <Group>Testing Gifts</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa2</Index>
      </Texture>
   </Object>
   <Object type="0x513" id="Testing Gift Ring New">
      <Group>Testing Gifts</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xab</Index>
      </Texture>
   </Object>
   <Object type="0x20a" id="Testing Gift Robe">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1d</Index>
      </Texture>
   </Object>
   <Object type="0x20b" id="Testing Gift Leather">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0d</Index>
      </Texture>
   </Object>
   <Object type="0x20c" id="Testing Gift Armor">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2d</Index>
      </Texture>
   </Object>
   <Object type="0x210" id="Testing Gift Staff">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7d</Index>
      </Texture>
   </Object>
   <Object type="0x238" id="Testing Gift Staff Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15b" id="Testing Gift Staff Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x211" id="Testing Gift Bow">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x239" id="Testing Gift Bow Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
   </Object>
   <Object type="0x15c" id="Testing Gift Bow Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42b</Index>
      </Texture>
   </Object>
   <Object type="0x212" id="Testing Gift Dagger">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6d</Index>
      </Texture>
   </Object>
   <Object type="0x23a" id="Testing Gift Dagger Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x60</Index>
      </Texture>
   </Object>
   <Object type="0x15d" id="Testing Gift Dagger Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42c</Index>
      </Texture>
   </Object>
   <Object type="0x213" id="Testing Gift Sword">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3d</Index>
      </Texture>
   </Object>
   <Object type="0x23f" id="Testing Gift Sword Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15e" id="Testing Gift Sword Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x214" id="Testing Gift Wand">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4d</Index>
      </Texture>
   </Object>
   <Object type="0x240" id="Testing Gift Wand Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x40</Index>
      </Texture>
   </Object>
   <Object type="0x15f" id="Testing Gift Wand Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42a</Index>
      </Texture>
   </Object>
   <Object type="0x215" id="Testing Gift Katana">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8d</Index>
      </Texture>
   </Object>
   <Object type="0x241" id="Testing Gift Katana Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0xbb5" id="Testing Gift Katana Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42d</Index>
      </Texture>
   </Object>
   <Object type="0x22a" id="Testing Gift Rogue">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22b" id="Testing Gift Archer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22c" id="Testing Gift Wizard">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22d" id="Testing Gift Priest">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22e" id="Testing Gift Warrior">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22f" id="Testing Gift Knight">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x230" id="Testing Gift Paladin">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x231" id="Testing Gift Assassin">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x232" id="Testing Gift Necromancer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x233" id="Testing Gift Huntress">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x234" id="Testing Gift Mystic">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x235" id="Testing Gift Trickster">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x236" id="Testing Gift Sorcerer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x237" id="Testing Gift Ninja">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x1903" id="Testing Gift Samurai">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Exp>0</Exp>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x699" id="Testing Gift Cloak">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x26</Index>
      </Texture>
   </Object>
   <Object type="0x69a" id="Testing Gift Quiver">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x69b" id="Testing Gift Spell">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
   </Object>
   <Object type="0x69c" id="Testing Gift Tome">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
   </Object>
   <Object type="0x69d" id="Testing Gift Helm">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x66</Index>
      </Texture>
   </Object>
   <Object type="0x69e" id="Testing Gift Shield">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
   </Object>
   <Object type="0x69f" id="Testing Gift Seal">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
   </Object>
   <Object type="0x6a0" id="Testing Gift Poison">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
   </Object>
   <Object type="0x6a1" id="Testing Gift Skull">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
   </Object>
   <Object type="0x6a2" id="Testing Gift Trap">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0x6a3" id="Testing Gift Orb">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x6a4" id="Testing Gift Prism">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
   </Object>
   <Object type="0x6a5" id="Testing Gift Scepter">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
   </Object>
   <Object type="0x6a6" id="Testing Gift Shuriken">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
   </Object>
   <Object type="0x1902" id="Testing Gift Wakizashi">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xe6</Index>
      </Texture>
   </Object>
   <Object type="0x154" id="Testing Gift ST Oryx">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x155" id="Testing Gift ST Geb">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x156" id="Testing Gift ST Phylactery">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x157" id="Testing Gift ST Swoll">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x158" id="Testing Gift ST Skuld">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x159" id="Testing Gift ST Twilight">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x15a" id="Testing Gift ST Dragon">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x512" id="Testing Gift ST Bee">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>12</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x514" id="Testing Gift ST Golem">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>14</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8fc" id="Testing Gift ST Hollow">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>16</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xbde" id="Testing Gift ST Horrific">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xbdf" id="Testing Gift ST Flesh">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>18</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x54e" id="Testing Gift ST Akuma">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1e49" id="Testing Gift ST Archer">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>140</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1e53" id="Testing Gift ST Ninja">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <Exp>0</Exp>
      <Size>140</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>


<!-- Textiles -->


   <Object type="0x1200" id="Large Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1300" id="Small Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1201" id="Large Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1301" id="Small Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1202" id="Large Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1302" id="Small Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1203" id="Large Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1303" id="Small Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1204" id="Large Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1304" id="Small Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1205" id="Large Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1305" id="Small Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1206" id="Large Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1306" id="Small Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1207" id="Large Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1307" id="Small Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1208" id="Large Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000002</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1308" id="Small Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000002</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1209" id="Large Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000003</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1309" id="Small Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000003</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120a" id="Large Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000004</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130a" id="Small Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000004</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120b" id="Large Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000005</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130b" id="Small Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000005</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120c" id="Large Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000006</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130c" id="Small Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000006</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120d" id="Large Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000007</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130d" id="Small Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000007</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120e" id="Large Skull Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Skull_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000008</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130e" id="Small Skull Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Skull_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000008</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120f" id="Large Red Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000009</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130f" id="Small Red Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000009</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1210" id="Large Jester Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00000a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1310" id="Small Jester Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Jester_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00000a</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1211" id="Large Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Crossbox_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00000b</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1311" id="Small Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Crossbox_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00000b</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1212" id="Large White Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_White_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00000c</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1312" id="Small White Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_White_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00000c</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1213" id="Large Grey Scaly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00000d</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1313" id="Small Grey Scaly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00000d</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1214" id="Large Red Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00000e</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1314" id="Small Red Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00000e</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1215" id="Large Smiley Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Smiley_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00000f</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1315" id="Small Smiley Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Smiley_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00000f</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1216" id="Large Bold Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bold_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000010</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1316" id="Small Bold Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bold_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000010</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1217" id="Large Blue Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Lace_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000002</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1317" id="Small Blue Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Lace_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000002</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1218" id="Large Loud Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Loud_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000003</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1318" id="Small Loud Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Loud_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000003</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1219" id="Large Red Weft Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Weft_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000004</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1319" id="Small Red Weft Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Weft_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000004</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x121a" id="Large Pink Sparkly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Pink_Sparkly_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000005</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x131a" id="Small Pink Sparkly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Pink_Sparkly_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000005</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x121b" id="Large Red Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Lace_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000006</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x131b" id="Small Red Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Lace_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000006</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x121c" id="Large Pink Maze Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Pink_Maze_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000007</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x131c" id="Small Pink Maze Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Pink_Maze_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000007</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x121d" id="Large Yellow Dot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Dot_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000002</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x131d" id="Small Yellow Dot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Dot_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000002</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x121e" id="Large Cloud Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Cloud_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000008</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x131e" id="Small Cloud Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Cloud_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000008</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x121f" id="Large Glowthread Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Glowthread_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000002</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x131f" id="Small Glowthread Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Glowthread_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000002</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1220" id="Large Sweater Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Sweater_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000003</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1320" id="Small Sweater Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Sweater_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000003</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1221" id="Large Bee Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bee_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000004</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1321" id="Small Bee Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bee_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000004</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1222" id="Large Western Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Western_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000003</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1322" id="Small Western Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Western_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000003</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1223" id="Large Blue Point Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Point_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000004</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1323" id="Small Blue Point Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Point_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000004</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1224" id="Large Robber Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Robber_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000005</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1324" id="Small Robber Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Robber_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000005</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1225" id="Large Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000006</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1325" id="Small Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000006</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1226" id="Large Dark Blue Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Dark_Blue_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000007</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1326" id="Small Dark Blue Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Dark_Blue_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000007</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1227" id="Large Vine Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Vine_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000011</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1327" id="Small Vine Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Vine_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000011</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1228" id="Large Party Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Party_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000012</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1328" id="Small Party Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Party_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000012</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1229" id="Large Viva Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Viva_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000013</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1329" id="Small Viva Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Viva_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000013</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x122a" id="Large Nautical Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Nautical_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000014</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x132a" id="Small Nautical Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Nautical_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000014</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x122b" id="Large Cactus Zag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Cactus_Zag_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000015</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x132b" id="Small Cactus Zag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Cactus_Zag_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000015</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x122c" id="Large Big-Stripe Blue Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Big-Stripe_Blue_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000016</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x132c" id="Small Big-Stripe Blue Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Big-Stripe_Blue_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000016</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x122d" id="Large Big-Stripe Red Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Big-Stripe_Red_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000017</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x132d" id="Small Big-Stripe Red Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Big-Stripe_Red_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000017</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x122e" id="Large Starry Night Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Starry_Night_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000018</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x132e" id="Small Starry Night Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Starry_Night_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000018</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x122f" id="Large Lemon-Lime Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Lemon-Lime_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000019</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x132f" id="Small Lemon-Lime Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Lemon-Lime_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000019</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1230" id="Large Floral Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00001a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1330" id="Small Floral Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00001a</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1231" id="Large Pink Dot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Pink_Dot_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00001b</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1331" id="Small Pink Dot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Pink_Dot_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00001b</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1232" id="Large Dark Eyes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Dark_Eyes_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00001c</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1332" id="Small Dark Eyes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Dark_Eyes_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00001c</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1233" id="Large Wind Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Wind_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00001d</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1333" id="Small Wind Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Wind_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00001d</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1234" id="Large Shamrock Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Shamrock_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000009</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1334" id="Small Shamrock Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Shamrock_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000009</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1235" id="Large Bright Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bright_Stripes_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00001e</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1335" id="Small Bright Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bright_Stripes_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00001e</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1236" id="Large USA Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_USA_Flag_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00001f</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1336" id="Small USA Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_USA_Flag_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00001f</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1237" id="Large Flannel Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Flannel_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000020</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1337" id="Small Flannel Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Flannel_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000020</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1238" id="Large Cow Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Cow_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000021</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1338" id="Small Cow Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Cow_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000021</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1239" id="Large Lush Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Lush_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000022</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1339" id="Small Lush Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Lush_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000022</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x123a" id="Large Dark Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Dark_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000023</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x133a" id="Small Dark Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Dark_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000023</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x123b" id="Large Teal Crystal Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Teal_Crystal_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000024</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x133b" id="Small Teal Crystal Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Teal_Crystal_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000024</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x123c" id="Large Blue Fireworks Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Fireworks_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000025</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x133c" id="Small Blue Fireworks Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Fireworks_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000025</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x123d" id="Large Crisscross Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Crisscross_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000026</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x133d" id="Small Crisscross Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Crisscross_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000026</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x123e" id="Large Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000027</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x133e" id="Small Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000027</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x123f" id="Large Egyptian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Egyptian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000028</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x133f" id="Small Egyptian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Egyptian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000028</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1240" id="Large Purple Bones Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Bones_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000029</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1340" id="Small Purple Bones Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Purple_Bones_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000029</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1241" id="Large Plaid Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Plaid_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00002a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1341" id="Small Plaid Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Plaid_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00002a</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1242" id="Large Red USA Star Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1342" id="Small Red USA Star Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000a</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1243" id="Large Blue USA Star Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000b</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1343" id="Small Blue USA Star Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000b</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1244" id="Large USA Star Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000c</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1344" id="Small USA Star Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000c</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1245" id="Large Purple Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Stripes_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000005</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1345" id="Small Purple Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Purple_Stripes_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000005</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1246" id="Large Bright Floral Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bright_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000006</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1346" id="Small Bright Floral Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bright_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000006</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1247" id="Large Clanranald Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Clanranald_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00002b</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1347" id="Small Clanranald Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Clanranald_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00002b</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1248" id="Large American Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_American_Flag_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00002c</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1348" id="Small American Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_American_Flag_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00002c</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1249" id="Large Relief Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Relief_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000d</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1349" id="Small Relief Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Relief_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000d</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x124a" id="Large Intense Clovers Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Intense_Clovers_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00002d</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x134a" id="Small Intense Clovers Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Intense_Clovers_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00002d</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x124b" id="Large Celtic Knot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Celtic_Knot_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00002e</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x134b" id="Small Celtic Knot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Celtic_Knot_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00002e</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x124c" id="Large Flame Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Flame_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00002f</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x134c" id="Small Flame Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Flame_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00002f</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x124d" id="Large Heavy Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Heavy_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000030</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x134d" id="Small Heavy Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Heavy_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000030</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x124e" id="Large Leopard Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Leopard_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000031</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x134e" id="Small Leopard Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Leopard_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000031</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x124f" id="Large Zebra Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Zebra_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000032</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x134f" id="Small Zebra Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Zebra_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000032</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1250" id="Large Colored Egg Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Colored_Egg_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000033</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1350" id="Small Colored Egg Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Colored_Egg_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000033</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1251" id="Large Spring Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Spring_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000034</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1351" id="Small Spring Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Spring_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000034</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1252" id="Large Hibiscus Beach Wrap Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000035</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1352" id="Small Hibiscus Beach Wrap Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000035</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1253" id="Large Blue Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000036</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1353" id="Small Blue Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000036</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1254" id="Large Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000037</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1354" id="Small Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000037</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1255" id="Large Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000007</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1355" id="Small Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000007</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1256" id="Large Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000008</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1356" id="Small Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000008</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1257" id="Large Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000009</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1357" id="Small Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000009</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1258" id="Large Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x500000a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1358" id="Small Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x500000a</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1259" id="Large Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x500000b</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1359" id="Small Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x500000b</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125a" id="Large Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000038</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135a" id="Small Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000038</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125b" id="Large Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000039</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135b" id="Small Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000039</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125c" id="Large Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000e</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135c" id="Small Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000e</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125d" id="Large Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135d" id="Small Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003a</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125e" id="Large Blue Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003b</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135e" id="Small Blue Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003b</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125f" id="Large Yellow Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003c</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135f" id="Small Yellow Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003c</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1260" id="Large Red Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003d</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1360" id="Small Red Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003d</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1261" id="Large Stormy Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Stormy_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003e</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1361" id="Small Stormy Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Stormy_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003e</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1262" id="Large Musical Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Musical_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003f</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1362" id="Small Musical Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Musical_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003f</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1263" id="Large Digital Navy Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Digital_Navy_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000040</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1363" id="Small Digital Navy Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Digital_Navy_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000040</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1264" id="Large Digital Fall Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Digital_Fall_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000041</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1364" id="Small Digital Fall Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Digital_Fall_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000041</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1265" id="Large Digital Woods Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Digital_Woods_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000042</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1365" id="Small Digital Woods Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Digital_Woods_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000042</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1266" id="Large Digital Arctic Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Digital_Arctic_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000043</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1366" id="Small Digital Arctic Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Digital_Arctic_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000043</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1267" id="Large UFO Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_UFO_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000044</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1367" id="Small UFO Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_UFO_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000044</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1268" id="Large Foraxian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Foraxian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000045</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1368" id="Small Foraxian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Foraxian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000045</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1269" id="Large Katalonian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Katalonian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000046</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1369" id="Small Katalonian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Katalonian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000046</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x126a" id="Large Untarian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Untarian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000047</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x136a" id="Small Untarian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Untarian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000047</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x126b" id="Large Malogian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Malogian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000048</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x136b" id="Small Malogian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Malogian_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000048</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x126c" id="Large Magma Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Magma_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000049</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x136c" id="Small Magma Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Magma_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000049</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>


<!-- TheHive -->


   <Object type="0x124" id="TH honey Heal">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x125" id="TH Mini Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>128</Index>
      </AnimatedTexture>
      <Size>85</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>18</Exp>
   </Object>
   <Object type="0x126" id="TH Small Bees">
      <DisplayId>Small Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>138</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x127" id="TH Fat Bees">
      <DisplayId>Fat Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>TH Stinger Small</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x128" id="TH Red Fat Bees">
      <DisplayId>Fat Angry Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>139</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x129" id="TH Queen Bee">
      <DisplayId>Queen Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>127</Index>
      </AnimatedTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>500</Exp>
      <Size>120</Size>
      <StasisImmune/>
      <Flying/>
      <Z>0.24</Z>
      <Quest/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>TH Stinger Large</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>TH Honey Daze</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Dazed</ConditionEffect>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x12a" id="TH Maggot Egg1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x590</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x12b" id="TH Maggot Egg2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58F</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
   </Object>
   <Object type="0x12c" id="TH Maggot Egg3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x591</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
   </Object>
   <Object type="0x12d" id="TH Maggots">
      <DisplayId>Larva</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>140</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>30</Damage>
         <Speed>30</Speed>
         <Size>40</Size>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="0.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x12e" id="TH Queen Bee Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x133" id="TH Chunk1">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x592</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0b" id="TH Chunk2">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x593</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0c" id="TH Chunk3">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x594</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0d" id="TH Chunk4">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x595</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d44" id="TH Fat Bees 2">
      <DisplayId>Fat Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>TH Stinger Small</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d45" id="TH Red Fat Bees 2">
      <DisplayId>Fat Angry Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>139</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>


<!-- Token -->


   <Object type="0xfd0" id="Heroic Undead Lair Unlocker x 1">
      <DisplayId>Heroic Undead Lair Incantation</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Range" description="2.5"/>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <Quantity>1</Quantity>
   </Object>
   <Object type="0xfd1" id="Heroic Undead Lair Unlocker x 2">
      <DisplayId>Heroic Undead Lair Incantation</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Range" description="2.5"/>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <SuccessorId>Heroic Undead Lair Unlocker x 1</SuccessorId>
      <Quantity>2</Quantity>
   </Object>
   <Object type="0xfd2" id="Heroic Undead Lair Unlocker x 3">
      <DisplayId>Heroic Undead Lair Incantation</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Range" description="2.5"/>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <SuccessorId>Heroic Undead Lair Unlocker x 2</SuccessorId>
      <Quantity>3</Quantity>
   </Object>
   <Object type="0xfd3" id="Heroic Undead Lair Unlocker x 4">
      <DisplayId>Heroic Undead Lair Incantation</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Range" description="2.5"/>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <SuccessorId>Heroic Undead Lair Unlocker x 3</SuccessorId>
      <Quantity>4</Quantity>
   </Object>
   <Object type="0xfd4" id="Heroic Undead Lair Unlocker x 5">
      <DisplayId>Heroic Undead Lair Incantation</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Range" description="2.5"/>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <SuccessorId>Heroic Undead Lair Unlocker x 4</SuccessorId>
      <Quantity>5</Quantity>
   </Object>
   <Object type="0x21C3" id="Mystery ST Shard x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x21C4" id="Mystery ST Shard x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x21C5" id="Mystery ST Shard x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x21C6" id="Mystery ST Shard x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x21C7" id="Mystery ST Shard x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x21C8" id="Mystery ST Shard x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x21C9" id="Mystery ST Shard x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0x21CA" id="Mystery ST Shard x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0x21CB" id="Mystery ST Shard x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x21CC" id="Mystery ST Shard x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21CD" id="Mystery ST Shard x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0x21CE" id="Mystery ST Shard x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x21CF" id="Mystery ST Shard x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0x21D0" id="Mystery ST Shard x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x21D1" id="Mystery ST Shard x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="" description="Double click to create a Mystery ST Chest! Doing so will consume the Tokens."/>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>750</feedPower>
      <Activate id="Mystery ST Chest">Exchange</Activate>
      <Track/>
      <Consumable/>
   </Object>
   <Object type="0x4854" id="Chest Coupon x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Chest Coupons and use them to obtain a Vault Chest Unlocker.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x4855" id="Chest Coupon x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Chest Coupons and use them to obtain a Vault Chest Unlocker.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x4856" id="Chest Coupon x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Chest Coupons and use them to obtain a Vault Chest Unlocker.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x4857" id="Chest Coupon x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Chest Coupons and use them to obtain a Vault Chest Unlocker.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x4858" id="Chest Coupon x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use it to obtain a Vault Chest Unlocker!</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <Activate id="Vault Chest Unlocker">Exchange</Activate>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
      <Consumable/>
   </Object>
   <Object type="0x485a" id="Char Slot Coupon x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Char Slot Coupons and use them to obtain a Char Slot Unlocker.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x485b" id="Char Slot Coupon x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Char Slot Coupons and use them to obtain a Char Slot Unlocker.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x485c" id="Char Slot Coupon x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Char Slot Coupons and use them to obtain a Char Slot Unlocker.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x485d" id="Char Slot Coupon x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Stack Char Slot Coupons and use them to obtain a Char Slot Unlocker.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x485e" id="Char Slot Coupon x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use it to obtain a Char Slot Unlocker!</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
      </ExtraTooltipData>
      <Soulbound/>
      <Activate id="Char Slot Unlocker">Exchange</Activate>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
      <Consumable/>
   </Object>
   <Object type="0x41fa" id="Amethyst Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x41fb" id="Amethyst Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x41fc" id="Amethyst Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x41fd" id="Amethyst Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x41fe" id="Amethyst Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x41ff" id="Amethyst Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4200" id="Amethyst Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4201" id="Amethyst Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4202" id="Amethyst Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4203" id="Amethyst Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x642a" id="Sapphire Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x642b" id="Sapphire Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x642c" id="Sapphire Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x642d" id="Sapphire Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x642e" id="Sapphire Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x642f" id="Sapphire Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6430" id="Sapphire Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6431" id="Sapphire Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6432" id="Sapphire Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6433" id="Sapphire Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x295f" id="Topaz Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2960" id="Topaz Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2961" id="Topaz Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2962" id="Topaz Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2963" id="Topaz Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2964" id="Topaz Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2965" id="Topaz Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2966" id="Topaz Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2967" id="Topaz Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2968" id="Topaz Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x60a1" id="Mystery ST Skin Shard x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x60a2" id="Mystery ST Skin Shard x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x60a3" id="Mystery ST Skin Shard x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x60a4" id="Mystery ST Skin Shard x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x60a5" id="Mystery ST Skin Shard x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x60a6" id="Mystery ST Skin Shard x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x60a7" id="Mystery ST Skin Shard x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0x60a8" id="Mystery ST Skin Shard x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0x60a9" id="Mystery ST Skin Shard x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x60aa" id="Mystery ST Skin Shard x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x60ab" id="Mystery ST Skin Shard x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0x60ac" id="Mystery ST Skin Shard x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x60ad" id="Mystery ST Skin Shard x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0x60ae" id="Mystery ST Skin Shard x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x60af" id="Mystery ST Skin Shard x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="" description="Double click to create a Mystery ST Skin! Doing so will consume the Tokens."/>
         <EffectInfo name="Stack limit" description="15"/>
         <EffectInfo name="Event" description="Mystery ST Skin Shard"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>750</feedPower>
      <Activate id="Mystery ST Skin">Exchange</Activate>
      <Track/>
      <Consumable/>
   </Object>
   <Object type="0x6657" id="Katalund Fragment x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6658" id="Katalund Fragment x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6659" id="Katalund Fragment x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x665a" id="Katalund Fragment x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x665b" id="Katalund Fragment x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x665c" id="Katalund Fragment x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x665d" id="Katalund Fragment x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x665e" id="Katalund Fragment x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x665f" id="Katalund Fragment x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6660" id="Katalund Fragment x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6661" id="Katalund Fragment x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6662" id="Katalund Fragment x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6663" id="Katalund Fragment x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6664" id="Katalund Fragment x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6665" id="Katalund Fragment x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6666" id="Katalund Fragment x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6667" id="Katalund Fragment x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6668" id="Katalund Fragment x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6669" id="Katalund Fragment x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x666a" id="Katalund Fragment x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x666b" id="Katalund Fragment x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x666c" id="Katalund Fragment x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x666d" id="Katalund Fragment x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x666e" id="Katalund Fragment x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x666f" id="Katalund Fragment x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cce" id="Forax Fragment x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ccf" id="Forax Fragment x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd0" id="Forax Fragment x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd1" id="Forax Fragment x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd2" id="Forax Fragment x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd3" id="Forax Fragment x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd4" id="Forax Fragment x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd5" id="Forax Fragment x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd6" id="Forax Fragment x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd7" id="Forax Fragment x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd8" id="Forax Fragment x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cd9" id="Forax Fragment x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cda" id="Forax Fragment x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cdb" id="Forax Fragment x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cdc" id="Forax Fragment x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cdd" id="Forax Fragment x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cde" id="Forax Fragment x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4cdf" id="Forax Fragment x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce0" id="Forax Fragment x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce1" id="Forax Fragment x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce2" id="Forax Fragment x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce3" id="Forax Fragment x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce4" id="Forax Fragment x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce5" id="Forax Fragment x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4ce6" id="Forax Fragment x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Forax Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da2" id="Untaris Fragment x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da3" id="Untaris Fragment x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da4" id="Untaris Fragment x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da5" id="Untaris Fragment x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da6" id="Untaris Fragment x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da7" id="Untaris Fragment x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da8" id="Untaris Fragment x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6da9" id="Untaris Fragment x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6daa" id="Untaris Fragment x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6dab" id="Untaris Fragment x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6dac" id="Untaris Fragment x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6dad" id="Untaris Fragment x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6dae" id="Untaris Fragment x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6daf" id="Untaris Fragment x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db0" id="Untaris Fragment x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db1" id="Untaris Fragment x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db2" id="Untaris Fragment x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db3" id="Untaris Fragment x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db4" id="Untaris Fragment x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db5" id="Untaris Fragment x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db6" id="Untaris Fragment x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db7" id="Untaris Fragment x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db8" id="Untaris Fragment x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6db9" id="Untaris Fragment x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6dba" id="Untaris Fragment x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Untaris Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x809f" id="Malogia Fragment x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a0" id="Malogia Fragment x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a1" id="Malogia Fragment x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a2" id="Malogia Fragment x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a3" id="Malogia Fragment x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a4" id="Malogia Fragment x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a5" id="Malogia Fragment x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a6" id="Malogia Fragment x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a7" id="Malogia Fragment x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a8" id="Malogia Fragment x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80a9" id="Malogia Fragment x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80aa" id="Malogia Fragment x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80ab" id="Malogia Fragment x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80ac" id="Malogia Fragment x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80ad" id="Malogia Fragment x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80ae" id="Malogia Fragment x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80af" id="Malogia Fragment x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b0" id="Malogia Fragment x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b1" id="Malogia Fragment x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b2" id="Malogia Fragment x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b3" id="Malogia Fragment x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b4" id="Malogia Fragment x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b5" id="Malogia Fragment x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b6" id="Malogia Fragment x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x80b7" id="Malogia Fragment x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6469" id="Metal Scrap x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x646a" id="Metal Scrap x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x646b" id="Metal Scrap x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x646c" id="Metal Scrap x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x646d" id="Metal Scrap x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x646e" id="Metal Scrap x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x646f" id="Metal Scrap x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6470" id="Metal Scrap x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6471" id="Metal Scrap x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6472" id="Metal Scrap x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6473" id="Metal Scrap x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6474" id="Metal Scrap x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6475" id="Metal Scrap x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6476" id="Metal Scrap x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6477" id="Metal Scrap x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6478" id="Metal Scrap x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6479" id="Metal Scrap x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x647a" id="Metal Scrap x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x647b" id="Metal Scrap x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x647c" id="Metal Scrap x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x647d" id="Metal Scrap x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x647e" id="Metal Scrap x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x647f" id="Metal Scrap x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6480" id="Metal Scrap x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6481" id="Metal Scrap x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x13f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Alien Invasion"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f04" id="Crystal of Fortune x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>400</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f05" id="Crystal of Fortune x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>800</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f06" id="Crystal of Fortune x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>1200</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f07" id="Crystal of Fortune x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>1600</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f08" id="Crystal of Fortune x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2000</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f09" id="Crystal of Fortune x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2100</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f0a" id="Crystal of Fortune x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2200</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f0b" id="Crystal of Fortune x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2300</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f0c" id="Crystal of Fortune x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2400</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f0d" id="Crystal of Fortune x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2500</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f0e" id="Crystal of Fortune x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2600</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f0f" id="Crystal of Fortune x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2700</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f10" id="Crystal of Fortune x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2800</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f11" id="Crystal of Fortune x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2900</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f12" id="Crystal of Fortune x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3000</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f13" id="Crystal of Fortune x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3100</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f14" id="Crystal of Fortune x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3200</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f15" id="Crystal of Fortune x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3300</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f16" id="Crystal of Fortune x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3400</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2f17" id="Crystal of Fortune x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x150</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3500</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4af7" id="Crystal of Extreme Fortune x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>400</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4af8" id="Crystal of Extreme Fortune x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>800</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4af9" id="Crystal of Extreme Fortune x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>1200</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4afa" id="Crystal of Extreme Fortune x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>1600</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4afb" id="Crystal of Extreme Fortune x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2000</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4afc" id="Crystal of Extreme Fortune x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2100</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4afd" id="Crystal of Extreme Fortune x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2200</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4afe" id="Crystal of Extreme Fortune x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2300</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4aff" id="Crystal of Extreme Fortune x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2400</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b00" id="Crystal of Extreme Fortune x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2500</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b01" id="Crystal of Extreme Fortune x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2600</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b02" id="Crystal of Extreme Fortune x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2700</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b03" id="Crystal of Extreme Fortune x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2800</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b04" id="Crystal of Extreme Fortune x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>2900</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b05" id="Crystal of Extreme Fortune x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3000</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b06" id="Crystal of Extreme Fortune x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3100</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b07" id="Crystal of Extreme Fortune x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3200</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b08" id="Crystal of Extreme Fortune x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3300</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b09" id="Crystal of Extreme Fortune x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3400</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x4b0a" id="Crystal of Extreme Fortune x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x151</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Crystal of Extreme Fortune"/>
      </ExtraTooltipData>
      <Soulbound/>
      <feedPower>3500</feedPower>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73da" id="Crystal Fragment x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73db" id="Crystal Fragment x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73dc" id="Crystal Fragment x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73dd" id="Crystal Fragment x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73de" id="Crystal Fragment x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73df" id="Crystal Fragment x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e0" id="Crystal Fragment x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e1" id="Crystal Fragment x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e2" id="Crystal Fragment x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e3" id="Crystal Fragment x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e4" id="Crystal Fragment x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e5" id="Crystal Fragment x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e6" id="Crystal Fragment x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e7" id="Crystal Fragment x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e8" id="Crystal Fragment x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73e9" id="Crystal Fragment x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73ea" id="Crystal Fragment x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73eb" id="Crystal Fragment x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73ec" id="Crystal Fragment x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73ed" id="Crystal Fragment x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73ee" id="Crystal Fragment x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73ef" id="Crystal Fragment x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f0" id="Crystal Fragment x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f1" id="Crystal Fragment x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f2" id="Crystal Fragment x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f3" id="Crystal Fragment x26">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>26</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f4" id="Crystal Fragment x27">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>27</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f5" id="Crystal Fragment x28">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>28</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f6" id="Crystal Fragment x29">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>29</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x73f7" id="Crystal Fragment x30">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ca</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
      <Quantity>30</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="30"/>
         <EffectInfo name="Event" description="The Keyper"/>
      </ExtraTooltipData>
      <Soulbound/>
      <Activate id="Crystal Key">Exchange</Activate>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <Treasure/>
   </Object>
   <Object type="0x7120" id="Universal Fragment x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7121" id="Universal Fragment x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7122" id="Universal Fragment x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7123" id="Universal Fragment x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7124" id="Universal Fragment x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7125" id="Universal Fragment x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7126" id="Universal Fragment x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7127" id="Universal Fragment x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7128" id="Universal Fragment x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7129" id="Universal Fragment x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x712a" id="Universal Fragment x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x712b" id="Universal Fragment x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x712c" id="Universal Fragment x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x712d" id="Universal Fragment x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x712e" id="Universal Fragment x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x712f" id="Universal Fragment x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7130" id="Universal Fragment x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7131" id="Universal Fragment x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7132" id="Universal Fragment x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x7133" id="Universal Fragment x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5cb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Alien Invasion 2"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be3" id="Shard of the Mad God x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be4" id="Shard of the Mad God x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be5" id="Shard of the Mad God x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be6" id="Shard of the Mad God x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be7" id="Shard of the Mad God x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be8" id="Shard of the Mad God x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5be9" id="Shard of the Mad God x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bea" id="Shard of the Mad God x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5beb" id="Shard of the Mad God x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bec" id="Shard of the Mad God x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bed" id="Shard of the Mad God x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bee" id="Shard of the Mad God x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bef" id="Shard of the Mad God x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf0" id="Shard of the Mad God x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf1" id="Shard of the Mad God x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf2" id="Shard of the Mad God x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf3" id="Shard of the Mad God x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf4" id="Shard of the Mad God x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf5" id="Shard of the Mad God x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf6" id="Shard of the Mad God x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf7" id="Shard of the Mad God x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf8" id="Shard of the Mad God x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bf9" id="Shard of the Mad God x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bfa" id="Shard of the Mad God x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x5bfb" id="Shard of the Mad God x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x15e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A chipped fragment from one of Oryx&#8217;s countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
      <Quantity>25</Quantity>
      <Activate>MysteryDyes</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Agents of Oryx"/>
         <EffectInfo name="Status" description="Ready to use!"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Consumable/>
      <Treasure/>
      <Track/>
   </Object>
   <Object type="0x371c" id="Soul Spark x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x371d" id="Soul Spark x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x371e" id="Soul Spark x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x371f" id="Soul Spark x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3720" id="Soul Spark x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3721" id="Soul Spark x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3722" id="Soul Spark x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3723" id="Soul Spark x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3724" id="Soul Spark x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3725" id="Soul Spark x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3726" id="Soul Spark x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3727" id="Soul Spark x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3728" id="Soul Spark x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3729" id="Soul Spark x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x372a" id="Soul Spark x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x372b" id="Soul Spark x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x372c" id="Soul Spark x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x372d" id="Soul Spark x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x372e" id="Soul Spark x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x372f" id="Soul Spark x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3730" id="Soul Spark x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3731" id="Soul Spark x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3732" id="Soul Spark x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3733" id="Soul Spark x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x3734" id="Soul Spark x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x186</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72ad" id="Cursed Coin x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72ae" id="Cursed Coin x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72af" id="Cursed Coin x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b0" id="Cursed Coin x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b1" id="Cursed Coin x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b2" id="Cursed Coin x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b3" id="Cursed Coin x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b4" id="Cursed Coin x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b5" id="Cursed Coin x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b6" id="Cursed Coin x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b7" id="Cursed Coin x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b8" id="Cursed Coin x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72b9" id="Cursed Coin x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72ba" id="Cursed Coin x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72bb" id="Cursed Coin x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72bc" id="Cursed Coin x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72bd" id="Cursed Coin x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72be" id="Cursed Coin x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72bf" id="Cursed Coin x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72c0" id="Cursed Coin x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72c1" id="Cursed Coin x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72c2" id="Cursed Coin x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72c3" id="Cursed Coin x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72c4" id="Cursed Coin x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x72c5" id="Cursed Coin x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x187</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x261c" id="Bone Sigil x1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x261d" id="Bone Sigil x2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x261e" id="Bone Sigil x3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x261f" id="Bone Sigil x4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2620" id="Bone Sigil x5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2621" id="Bone Sigil x6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2622" id="Bone Sigil x7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2623" id="Bone Sigil x8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2624" id="Bone Sigil x9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2625" id="Bone Sigil x10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2626" id="Bone Sigil x11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2627" id="Bone Sigil x12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2628" id="Bone Sigil x13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2629" id="Bone Sigil x14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x262a" id="Bone Sigil x15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x262b" id="Bone Sigil x16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x262c" id="Bone Sigil x17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x262d" id="Bone Sigil x18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x262e" id="Bone Sigil x19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x262f" id="Bone Sigil x20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2630" id="Bone Sigil x21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2631" id="Bone Sigil x22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2632" id="Bone Sigil x23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2633" id="Bone Sigil x24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2634" id="Bone Sigil x25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x188</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Halloween"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>


<!-- TombOfTheAncients -->


   <Object type="0x0d40" id="Tomb Portal of Cowardice">
      <DisplayId>Portal of Cowardice</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0d10" id="Red Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d11" id="Red Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>234</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d12" id="Yellow Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>0</Damage>
         <Speed>50</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="1">Blind</ConditionEffect>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d13" id="Yellow Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>234</Exp>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d14" id="Blue Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>40</Speed>
         <LifetimeMS>700</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d15" id="Blue Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>234</Exp>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d16" id="Jackal Warrior">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d17" id="Jackal Veteran">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1800</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d18" id="Jackal Assassin">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Wavy/>
      </Projectile>
   </Object>
   <Object type="0x0d19" id="Jackal Lord">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>390</Exp>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d1a" id="Bloated Mummy">
      <Group>Tomb Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>273</Exp>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d1b" id="Scarab">
      <Group>Scarabs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x0d1c" id="Sphinx Artifact 1">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1d" id="Sphinx Artifact 2">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1e" id="Sphinx Artifact 3">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1f" id="Nile Artifact 1">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d20" id="Nile Artifact 2">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d21" id="Nile Artifact 3">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d22" id="Pyramid Artifact 1">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d23" id="Pyramid Artifact 2">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d24" id="Pyramid Artifact 3">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d25" id="Tomb Boss Anchor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Exp>0</Exp>
      <EventChestBoss/>
      <Invincible/>
   </Object>
   <Object type="0x0d3d" id="Tomb Support Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Nut Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3a</Index>
      </Texture>
   </Object>
   <Object type="0x0d3e" id="Tomb Attacker Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Geb Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3b</Index>
      </Texture>
   </Object>
   <Object type="0x0d3f" id="Tomb Defender Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Bes Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3c</Index>
      </Texture>
   </Object>
   <Object type="0x0d26" id="Tomb Support">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Nut</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <Exp>4000</Exp>
      <God/>
      <NoArticle/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d27" id="Tomb Attacker">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Geb</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>55000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <Exp>4000</Exp>
      <God/>
      <NoArticle/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Fireball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d28" id="Tomb Defender">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Bes</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>65000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <Exp>4000</Exp>
      <God/>
      <NoArticle/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x0d29" id="Active Sarcophagus">
      <Group>Support Beam</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sarcophagus</DisplayId>
      <Quest/>
      <Level>20</Level>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <Size>140</Size>
      <Defense>100</Defense>
      <StasisImmune/>
      <Exp>273</Exp>
      <God/>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d2a" id="Beam Priest">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Worshipping Priest</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2b" id="Beam Priestess">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Worshipping Priestess</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <God/>
      <Projectile id="0">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2c" id="Inactive Sarcophagus">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Treasure Sarcophagus</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0f</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>35000</MaxHitPoints>
      <Size>180</Size>
      <Defense>100</Defense>
      <Exp>0</Exp>
      <God/>
   </Object>
   <Object type="0x0d2d" id="Canopic Jar 1">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <God/>
   </Object>
   <Object type="0x0d2e" id="Canopic Jar 2">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <God/>
   </Object>
   <Object type="0x0d2f" id="Canopic Jar 3">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <God/>
   </Object>
   <Object type="0x0d30" id="Canopic Jar 4">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb3</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <God/>
   </Object>
   <Object type="0x0d31" id="Tomb Fire Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>500</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d32" id="Tomb Thunder Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x42</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x43</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d33" id="Tomb Frost Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x44</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x45</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d34" id="Center Tomb Fire Turret">
      <DisplayId>Tomb Fire Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x46</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x47</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d35" id="Center Tomb Thunder Turret">
      <DisplayId>Tomb Thunder Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x48</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x49</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>200</Speed>
         <Damage>40</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d36" id="Center Tomb Frost Turret">
      <DisplayId>Tomb Frost Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x4a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4b</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <Size>60</Size>
      </Projectile>
   </Object>
   <Object type="0x0d37" id="Tomb Bomb Trap Switch">
      <DisplayId>Switch</DisplayId>
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x90</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x91</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d38" id="Tomb Bomb Trap">
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x92</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
      <Invincible/>
   </Object>
   <Object type="0x0d39" id="Deactivated Tomb Bomb Trap">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x93</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0f" id="Deactivated Tomb Bomb Trap Switch">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x91</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d3a" id="Eagle Sentry">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Defense>35</Defense>
      <Exp>234</Exp>
      <God/>
      <Projectile id="0">
         <ObjectId>Stick</ObjectId>
         <Damage>70</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stick</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Brown Claw</ObjectId>
         <Damage>70</Damage>
         <Speed>100</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0d3b" id="Jackal Priest">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Size>120</Size>
      <Defense>5</Defense>
      <Exp>234</Exp>
      <God/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d3c" id="Lion Archer">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>3200</MaxHitPoints>
      <Size>120</Size>
      <Defense>20</Defense>
      <Exp>234</Exp>
      <God/>
      <Projectile id="0">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>


<!-- ToxicSewers -->


   <Object type="0x714c" id="DS Bat">
      <DisplayId>Sewer Bat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>123</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714d" id="DS Rat">
      <DisplayId>Sewer Rat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>124</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Gray Spinner</ObjectId>
         <Damage>95</Damage>
         <Speed>70</Speed>
         <Size>75</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714e" id="DS Natural Slime God">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Natural Slime God</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <God/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714f" id="DS Goblin Peon">
      <DisplayId>Goblin Peon</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>125</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>57</Exp>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>75</Speed>
         <LifetimeMS>470</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7150" id="DS Goblin Warlock">
      <DisplayId>Goblin Warlock</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>8</Defense>
      <Exp>77</Exp>
      <Projectile id="0">
         <ObjectId>Green Missile</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>1.5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>15</Damage>
         <Speed>80</Speed>
         <LifetimeMS>850</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7163" id="DS Goblin Sorcerer">
      <DisplayId>Goblin Sorcerer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>141</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>8</Defense>
      <Exp>77</Exp>
      <Projectile id="0">
         <ObjectId>Green Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7151" id="DS Goblin Brute">
      <DisplayId>Goblin Brute</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>127</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1750</MaxHitPoints>
      <Defense>12</Defense>
      <Exp>140</Exp>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>120</Speed>
         <LifetimeMS>250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7152" id="DS Goblin Knight">
      <DisplayId>Goblin Knight</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>128</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2450</MaxHitPoints>
      <Defense>18</Defense>
      <Exp>125</Exp>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>110</Speed>
         <LifetimeMS>370</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7168" id="DS Alligator">
      <DisplayId>Sewer Alligator</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>129</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>136</Exp>
      <Projectile id="0">
         <ObjectId>Z Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>80</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7153" id="DS Brown Slime">
      <DisplayId>Sewer Brown Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>129</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>156</Exp>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x7154" id="DS Yellow Slime">
      <DisplayId>Sewer Yellow Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>130</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>156</Exp>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>75</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7155" id="DS Gulpord the Slime God">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>25</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <NoArticle/>
      <Level>1</Level>
      <Exp>2000</Exp>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7156" id="DS Boss Minion">
      <DisplayId>Gulpord Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>131</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x17f" id="DS Gulpord the Slime God M">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>25</Defense>
      <StasisImmune/>
      <NoArticle/>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>60</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7165" id="DS Gulpord the Slime God S">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>55</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>25</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7157" id="DS Sick">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7158" id="DS Master Rat">
      <DisplayId>Master Rat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>142</Index>
      </AnimatedTexture>
      <ShadowSize>0</ShadowSize>
      <Level>20</Level>
      <Exp>0</Exp>
      <Size>140</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Wereblast</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="5">Darkness</ConditionEffect>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7159" id="DS Orange Turtle">
      <DisplayId>Orange Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>135</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715b" id="DS Red Turtle">
      <DisplayId>Red Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>133</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715c" id="DS Purple Turtle">
      <DisplayId>Purple Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>134</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715e" id="DS Blue Turtle">
      <DisplayId>Blue Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>136</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <Exp>0</Exp>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715f" id="DS Golden Rat">
      <DisplayId>Golden Rat</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>132</Index>
      </AnimatedTexture>
      <MaxHitPoints>5500</MaxHitPoints>
      <Defense>10</Defense>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
   </Object>
   <Object type="0x7160" id="DS Gulpord Summoner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7169" id="DS Sewer Dummy">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x570</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0x7167" id="DS Brown Slime Trail">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sewer Brown Slime</DisplayId>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x580</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>55</Damage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7166" id="DS Yellow Slime Trail">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sewer Yellow Slime</DisplayId>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x581</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x582</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x583</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x584</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x585</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>55</Damage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7164" id="DS Fly">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x575</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x575</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x576</Index>
            </Texture>
         </Frame>
      </Animation>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
   </Object>


<!-- TutorialMonsters -->


   <Object type="0xae2" id="Tut Orange Cat">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xae6" id="Tut Sheepdog">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xae7" id="Tut Green Frog">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xae8" id="Tut Dragonfly">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0xaf4" id="Tut Duck">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xaf5" id="Tut Baby Dragon">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>46</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xaf7" id="Tut Panda">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xaf8" id="Tut Toucan">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>19</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <NoMiniMap/>
   </Object>
   <Object type="0x6af" id="Evil Chicken">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b0" id="Evil Chicken Minion">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b1" id="Evil Chicken God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>1</Level>
   </Object>
   <Object type="0x6b2" id="Evil Hen">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b3" id="Kitchen Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>2</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6b4" id="Butcher">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0926" id="Bonegrind the Butcher">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>1</Level>
      <Exp>20</Exp>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Size>100</Size>
         <Speed>75</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>


<!-- TutorialObjects -->


   <Object type="0x0802" id="South Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0803" id="North Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0804" id="East Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0805" id="West Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0806" id="Tutorial Loot Bag">
      <Class>Container</Class>
      <Container/>
      <Loot/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x08</Index>
      </Texture>
      <Size>75</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0x0a4f, -1, -1, -1, -1, -1, -1, -1</Equipment>
   </Object>
   <Object type="0x0808" id="Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x0809" id="UpLeft Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x080a" id="UpRight Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x16</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x080b" id="Grey Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x17</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x071d" id="Portal to Nexus">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Nexus</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x071e" id="Kitchen Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Kitchen</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x0745" id="Nexus Explanation Obj">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0746" id="Nexus Explanation Portal">
      <Class>Portal</Class>
      <DisplayId>Nexus Explanation</DisplayId>
      <DungeonName>Nexus Explanation</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0747" id="Vault Explanation Portal">
      <Class>Portal</Class>
      <DisplayId>Vault Explanation</DisplayId>
      <DungeonName>Vault Explanation</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
   </Object>
   <Object type="0x0748" id="Guild Explanation Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Explanation</DisplayId>
      <DungeonName>Guild Explanation</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- UndeadLair -->


   <Object type="0xf45" id="Heroic Undead Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0xf41" id="Orb of Life">
      <Class>Character</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xec</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>60</Size>
   </Object>
   <Object type="0xf42" id="Orb of Mana">
      <Class>Character</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xed</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>60</Size>
   </Object>
   <Object type="0xf43" id="Craig Heroic">
      <DisplayId>Craig the Intern</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <Flying/>
   </Object>
   <Object type="0x4882" id="Heroic Septavius Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
   </Object>
   <Object type="0x485f" id="Heroic Septavius the Ghost God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d1chars16x16r</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>48</Defense>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Level>20</Level>
      <Exp>20000</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Spirit proj</ObjectId>
         <Size>100</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>2</Amplitude>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>57</Speed>
         <Damage>130</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Large White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>160</Damage>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Orb</ObjectId>
         <Speed>70</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Etheral Missile</ObjectId>
         <Size>100</Size>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2.1</Frequency>
         <Amplitude>1.3</Amplitude>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Bright Purple Fairy Blast</ObjectId>
         <Size>100</Size>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>1.6</Frequency>
         <Amplitude>1.3</Amplitude>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Size>100</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x4860" id="Heroic Lair Skeleton">
      <Group>Heroic Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x60</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Exp>300</Exp>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>85</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4861" id="Heroic Lair Skeleton Swordsman">
      <Group>Heroic Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <Exp>300</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>70</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4862" id="Heroic Lair Skeleton Veteran">
      <Group>Heroic Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x62</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <Exp>300</Exp>
      <MaxHitPoints>1080</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4863" id="Heroic Lair Skeleton Mage">
      <Group>Heroic Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x63</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <Exp>300</Exp>
      <MaxHitPoints>750</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4864" id="Heroic Lair Skeleton King">
      <Group>Heroic Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2400</MaxHitPoints>
      <Exp>450</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4865" id="Heroic Lair Mummy">
      <Group>Heroic Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Exp>300</Exp>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4866" id="Heroic Lair Mummy King">
      <Group>Heroic Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>300</Exp>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4867" id="Heroic Lair Mummy Pharaoh">
      <Group>Heroic Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2400</MaxHitPoints>
      <Exp>450</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4868" id="Heroic Lair Construct Giant">
      <Group>Heroic Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>1800</MaxHitPoints>
      <Exp>450</Exp>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4869" id="Heroic Lair Construct Titan">
      <Group>Heroic Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1800</MaxHitPoints>
      <Exp>450</Exp>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x486a" id="Heroic Lair Big Black Slime">
      <Group>Heroic Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Exp>300</Exp>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>75</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x486b" id="Heroic Lair Medium Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x486c" id="Heroic Lair Little Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>175</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x486d" id="Heroic Lair Big Brown Slime">
      <Group>Heroic Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>300</Exp>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>75</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x486e" id="Heroic Lair Little Brown Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x486f" id="Heroic Lair Brown Bat">
      <Group>Heroic Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xce</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4870" id="Heroic Lair Ghost Bat">
      <Group>Heroic Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x79</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4871" id="Heroic Lair Burst Trap">
      <Group>Heroic Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4872" id="Heroic Lair Blast Trap">
      <Group>Heroic Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4873" id="Heroic Lair Reaper">
      <Group>Heroic Lair Reapers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>450</Exp>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4874" id="Heroic Lair Vampire">
      <Group>Heroic Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <LeachHealth/>
      <MaxHitPoints>775</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4875" id="Heroic Lair Vampire King">
      <Group>Heroic Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <LeachHealth/>
      <MaxHitPoints>1800</MaxHitPoints>
      <Exp>450</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Grey Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4876" id="Heroic Lair Grey Spectre">
      <Group>Heroic Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x76</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4877" id="Heroic Lair Blue Spectre">
      <Group>Heroic Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x77</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4878" id="Heroic Lair White Spectre">
      <Group>Heroic Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x78</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>20</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4879" id="Heroic Lair Ghost Archer">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Spectral Slash Blue</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x487a" id="Heroic Lair Ghost Warrior">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>55</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x487b" id="Heroic Lair Ghost Mage">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x487c" id="Heroic Lair Ghost Rogue">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x487d" id="Heroic Lair Ghost Paladin">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x487e" id="Heroic Lair Ghost Knight">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>75</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x487f" id="Heroic Ghost Warrior of Septavius">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>55</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4880" id="Heroic Ghost Mage of Septavius">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Purple Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4881" id="Heroic Ghost Rogue of Septavius">
      <Group>Heroic Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>467</LifetimeMS>
         <ConditionEffect duration="5">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1730" id="Septavius Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
   </Object>
   <Object type="0x0d90" id="Septavius the Ghost God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <Exp>2000</Exp>
      <NoArticle/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>75</Damage>
         <Size>25</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Brown Magic</ObjectId>
         <Speed>90</Speed>
         <Damage>40</Damage>
         <Size>40</Size>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
         <Boomerang/>
         <Amplitude>2</Amplitude>
         <Frequency>2.5</Frequency>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>57</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>160</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d91" id="Lair Skeleton">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x60</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d92" id="Lair Skeleton Swordsman">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>2</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d93" id="Lair Skeleton Veteran">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x62</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>450</MaxHitPoints>
      <Defense>4</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d94" id="Lair Skeleton Mage">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x63</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d95" id="Lair Skeleton King">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d96" id="Lair Mummy">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d97" id="Lair Mummy King">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d98" id="Lair Mummy Pharaoh">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d99" id="Lair Construct Giant">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d9a" id="Lair Construct Titan">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d9b" id="Lair Big Black Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9c" id="Lair Medium Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9d" id="Lair Little Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9e" id="Lair Big Brown Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9f" id="Lair Little Brown Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da0" id="Lair Brown Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xce</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da1" id="Lair Ghost Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x79</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da2" id="Lair Burst Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da3" id="Lair Blast Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da4" id="Lair Reaper">
      <Group>Lair Reapers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da5" id="Lair Vampire">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da6" id="Lair Vampire King">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Grey Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da7" id="Lair Grey Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x76</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da8" id="Lair Blue Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x77</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da9" id="Lair White Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x78</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0daa" id="Lair Ghost Archer">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0dab" id="Lair Ghost Warrior">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dac" id="Lair Ghost Mage">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dad" id="Lair Ghost Rogue">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dae" id="Lair Ghost Paladin">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0daf" id="Lair Ghost Knight">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db0" id="Ghost Warrior of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db1" id="Ghost Mage of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db2" id="Ghost Rogue of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>


<!-- WillemTesting -->


   <Object type="0x5e30" id="Retro Fairy">
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>9188006</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="1.2">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9063644</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9155528</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
      </Animation>
      <Flying/>
      <Size>140</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.35</Z>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
   </Object>
   <Object type="0x5e28" id="Def Test">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>100</Defense>
      <Flying/>
      <Z>0.3</Z>
   </Object>
   <Object type="0x5e27" id="Crystal Guardian">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <AltTexture id="1">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8965905</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="2">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8990256</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="3">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8986239</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>9000147</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e1a" id="Pirate Buddy">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x06</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x04</Index>
         </Texture>
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>4</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>110</Size>
   </Object>
   <Object type="0x5e19" id="SampleGenerator">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect>CustomParticles</Effect>
   </Object>
   <Object type="0x5e20" id="MadLabGreenBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x00FF00" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance=".5" size="3" rise="2" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x5e21" id="MadLabBlueBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x0000FF" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance="1" size="3" rise="3" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x0e16" id="LavaBomb">
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4798003</Id>
         <Right/>
      </RemoteTexture>
      <Enemy/>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798003</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4805001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798004</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4806001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4807001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>160</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>100</Size>
      <Invincible/>
   </Object>
   <Object type="0x0e15" id="TemporaryLavaLonger">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e14" id="FireMakerUp">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e13" id="FireMakerDn">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e12" id="FireMakerLf">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e11" id="FireMakerRt">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e10" id="TestFire">
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4759176</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774177</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774178</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4776161</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804019</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804021</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4758169</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e09" id="Guild Pet">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x0e0a" id="TemporaryLava">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e0b" id="Sparkle">
      <Class>GameObject</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4630001</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0">
            <RandomTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4630001</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4631001</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4630002</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4630003</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4631002</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4629002</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4630004</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4629003</Id>
                  <Right/>
               </RemoteTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4627002</Id>
                  <Right/>
               </RemoteTexture>
            </RandomTexture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Size>80</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
   </Object>
   <Object type="0x0e0f" id="Eyeball">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4627022</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627020</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4631015</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627021</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4623020</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627022</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4633011</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4623022</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
      </Animation>
      <Animation prob="0" period="0">
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4631017</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4629015</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
      </Animation>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>50</Defense>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>15</Speed>
         <Damage>4</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <Wavy/>
      </Projectile>
   </Object>


<!-- alienInvasionObjects -->


   <Object type="0xb382" id="AI Alien Pink Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xdc</Index>
      </Texture>
   </Object>
   <Object type="0xb383" id="AI Alien Green Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xdf</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb384" id="AI Alien Tank Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xde</Index>
      </Texture>
   </Object>
   <Object type="0xb385" id="AI Alien Laser Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xdb</Index>
      </Texture>
   </Object>
   <Object type="0xb386" id="AI Alien Bomb Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xdd</Index>
      </Texture>
   </Object>
   <Object type="0xb31a" id="AI Alien Invasion Controller">
      <Class>GameObject</Class>
      <DisplayId>Commander Calbrik</DisplayId>
      <Enemy/>
      <Invincible/>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>43</Index>
      </AnimatedTexture>
      <Size>-1</Size>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.15</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0xb387" id="AI Alien Taunt">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>43</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xb31b" id="AI Alien Invasion Spawner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>35</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xb31c" id="AI Alien Army Dead">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>35</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xb31d" id="AI Alien Mini Machine Dead">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>42</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xb31e" id="AI Alien Machine Dead">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>40</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xb31f" id="AI Alien Dead">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>43</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xb320" id="AI Alien Soldier">
      <DisplayId>Alien Soldier</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Army</Group>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>100</Exp>
      <Projectile id="0">
         <ObjectId>AI Alien Pink Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>90</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb321" id="AI Alien Caster">
      <DisplayId>Alien Caster</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Army</Group>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>100</Exp>
      <Projectile id="0">
         <ObjectId>AI Alien Pink Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb322" id="AI Alien Elite">
      <DisplayId>Alien Elite</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Army</Group>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1400</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>100</Exp>
      <Projectile id="0">
         <ObjectId>AI Alien Pink Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>90</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb323" id="AI Alien Mini Satellite">
      <DisplayId>Alien Mini Satellite</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Mini Machine</Group>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>150</Exp>
      <Z>0.25</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>AI Alien Green Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb324" id="AI Alien Mini Tank">
      <DisplayId>Alien Mini Tank</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Mini Machine</Group>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>150</Exp>
      <Projectile id="0">
         <ObjectId>AI Alien Tank Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>90</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb325" id="AI Alien Tank">
      <DisplayId>Alien Tank</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Machine</Group>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>200</Exp>
      <Projectile id="0">
         <ObjectId>AI Alien Tank Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>90</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb326" id="AI Alien Pod">
      <DisplayId>Alien Pod</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>AI Alien Machine</Group>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>200</Exp>
      <Projectile id="0">
         <ObjectId>AI Alien Green Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb327" id="AI Alien UFO">
      <DisplayId>Alien UFO</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>2000</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Z>0.1</Z>
      <Flying/>
      <Quest/>
      <Level>20</Level>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Alien Laser Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Alien Green Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xb328" id="AI Alien UFO Bomb">
      <DisplayId>Alien UFO Bomb</DisplayId>
      <Enemy/>
      <Invincible/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>38</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>AI Alien Bomb Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb26c" id="AI Realm Wormhole Generator">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb300" id="AI Leprechaun Wormhole Generator">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2d1" id="AI Malogia Wormhole Generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x1c</Index>
      </Texture>
      <Size>-1</Size>
      <Color>0xD96750</Color>
   </Object>
   <Object type="0xb2d2" id="AI Untaris Wormhole Generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
      <Size>-1</Size>
      <Color>0x4CA3CF</Color>
   </Object>
   <Object type="0xb2d3" id="AI Forax Wormhole Generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x24</Index>
      </Texture>
      <Size>-1</Size>
      <Color>0x52D820</Color>
   </Object>
   <Object type="0xb2d4" id="AI Katalund Wormhole Generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x28</Index>
      </Texture>
      <Size>-1</Size>
      <Color>0xFFFF7A</Color>
   </Object>
   <Object type="0xb2d5" id="AI Realm Wormhole">
      <DisplayId>Realm Wormhole</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x2c</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x2d</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x2e</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x2f</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0xb356" id="AI Nexus Background Ship">
      <Class>GameObject</Class>
      <Size>140</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x40</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.6">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x40</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x41</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0xb357" id="AI Nexus Map Changer">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x40</Index>
      </Texture>
   </Object>
   <Object type="0xb358" id="AI Nexus Ship">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.8</Z>
      <Flying/>
   </Object>
   <Object type="0xb360" id="AI Malogia Blorgian Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xb9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb361" id="AI Malogia Phorgian Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xba</Index>
      </Texture>
   </Object>
   <Object type="0xb362" id="AI Malogia Znorgian Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xbb</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb363" id="AI Malogia Ptorgian Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xbc</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb364" id="AI Malogia Neo Ptorgian Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xbd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb365" id="AI Malogia Neo Znorgian Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xbe</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb366" id="AI Malogia Suesogian Shot Red">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xbf</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb367" id="AI Malogia Suesogian Shot Purple">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb368" id="AI Malogia Boulder Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xda</Index>
      </Texture>
   </Object>
   <Object type="0xb2b8" id="AI Malogia Wormhole">
      <DisplayId>Malogia</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Malogia</DungeonName>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x1c</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
      </Animation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb2b9" id="AI Wormhole Gauntlet Controller Red">
      <DisplayId>Alien Satellite</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x14</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb34e" id="AI Malogia UFO">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x30</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x31</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x32</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb353" id="AI Malogia Satellite Core">
      <DisplayId>Satellite Core</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x42</Index>
      </Texture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>30000</MaxHitPoints>
      <Exp>500</Exp>
      <TrackLoot/>
   </Object>
   <Object type="0xb2c8" id="AI Wormhole Gauntlet Timer Red">
      <Class>GameObject</Class>
      <DisplayId>Alien Satellite</DisplayId>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x14</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0xb2ba" id="AI Blorgian">
      <DisplayId>Blorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>25</Defense>
      <Z>0.24</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2bb" id="AI Blorgling">
      <DisplayId>Blorgling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>15</Defense>
      <Z>0.24</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2bc" id="AI Blorgorm">
      <DisplayId>Blorgorm</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>35</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Malogia Blorgian Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2bd" id="AI Phorgian">
      <DisplayId>Phorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>35</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2250</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb2be" id="AI Phorgling">
      <DisplayId>Phorgling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>75</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb2bf" id="AI Znorgian">
      <DisplayId>Znorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>125</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Znorgian Shot</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Znorgian Shot</ObjectId>
         <Size>80</Size>
         <Damage>100</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2c0" id="AI Znorgling">
      <DisplayId>Znorgling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Znorgian Shot</ObjectId>
         <Size>100</Size>
         <Damage>100</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2c1" id="AI Ptorgian">
      <DisplayId>Ptorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>25</Defense>
      <WhileMoving>
         <Z>0.30</Z>
         <Flying/>
      </WhileMoving>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Malogia Ptorgian Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>80</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2c2" id="AI Neo Ptorgian">
      <DisplayId>Neo Ptorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>150</Exp>
      <Defense>25</Defense>
      <WhileMoving>
         <Z>0.30</Z>
         <Flying/>
      </WhileMoving>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
         <Speed>80</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2c3" id="AI Neo Znorgian">
      <DisplayId>Neo Znorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>200</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
         <Size>80</Size>
         <Damage>100</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb359" id="AI Neo Ptorgian Boss">
      <DisplayId>Neo Ptorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>25</Defense>
      <Quest/>
      <WhileMoving>
         <Z>0.30</Z>
         <Flying/>
      </WhileMoving>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
         <Speed>80</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb305" id="AI Neo Znorgian Boss">
      <DisplayId>Neo Znorgian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>4000</Exp>
      <Defense>25</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
         <Size>80</Size>
         <Damage>100</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb2c4" id="AI Suesogian">
      <DisplayId>Suesogian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Exp>6000</Exp>
      <Defense>30</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
         <Size>80</Size>
         <Damage>150</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
         <Size>80</Size>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2100</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb2c7" id="AI Malogia Boulder">
      <DisplayId>Malogian Boulder</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd9</Index>
      </Texture>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>AI Malogia Boulder Shot</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2c5" id="AI Malogia Big Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x13</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0xb2c6" id="AI Malogia Small Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x60</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x61</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x62</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x63</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0xb341" id="AI Malogia Campfire">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x46</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x46</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x47</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x48</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x49</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0xb342" id="AI Malogia Background Blorgling">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Z>0.24</Z>
      <Flying/>
   </Object>
   <Object type="0xb343" id="AI Malogia Background Blorgian">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Z>0.24</Z>
      <Flying/>
   </Object>
   <Object type="0xb344" id="AI Malogia Background Blorgorm">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xb345" id="AI Malogia Background Ptorgian">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <WhileMoving>
         <Z>0.30</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0xb346" id="AI Malogia Background Znorgian">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Znorgian</DisplayId>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>14</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>AI Malogia Znorgian Shot</ObjectId>
         <Size>100</Size>
         <Damage>1</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Znorgian Shot</ObjectId>
         <Size>80</Size>
         <Damage>1</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb349" id="AI Malogia Background Znorgling">
      <Enemy/>
      <Invincible/>
      <DisplayId>Znorgling</DisplayId>
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>20</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>AI Malogia Znorgian Shot</ObjectId>
         <Size>100</Size>
         <Damage>1</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb347" id="AI Malogia Background Phorgian">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Phorgian</DisplayId>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2250</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb348" id="AI Malogia Background Phorgling">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Phorgling</DisplayId>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>19</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>AI Malogia Phorgian Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb369" id="AI Untaris Bubblar Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc1</Index>
      </Texture>
   </Object>
   <Object type="0xb36a" id="AI Untaris Waltan Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc2</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb36b" id="AI Untaris Shred Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb36c" id="AI Untaris Plex Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc6</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb36d" id="AI Untaris Neo Waltan Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc3</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb36e" id="AI Untaris Neo Shred Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb36f" id="AI Untaris Tarul Shot Teeth">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc7</Index>
      </Texture>
   </Object>
   <Object type="0xb370" id="AI Untaris Tarul Shot Ice">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc8</Index>
      </Texture>
   </Object>
   <Object type="0xb2b7" id="AI Untaris Wormhole">
      <DisplayId>Untaris</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Untaris</DungeonName>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
      </Animation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb2c9" id="AI Wormhole Gauntlet Controller Blue">
      <DisplayId>Alien Satellite</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x15</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb34f" id="AI Untaris UFO">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x34</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x36</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb354" id="AI Untaris Satellite Core">
      <DisplayId>Satellite Core</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x43</Index>
      </Texture>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>30000</MaxHitPoints>
      <Exp>500</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0xb2ca" id="AI Wormhole Gauntlet Timer Blue">
      <Class>GameObject</Class>
      <DisplayId>Alien Satellite</DisplayId>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x15</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0xb2d6" id="AI Untaris Teleporter N">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2d7" id="AI Untaris Teleporter E">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2d8" id="AI Untaris Teleporter S">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2d9" id="AI Untaris Teleporter W">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2da" id="AI Untaris Teleporter C N">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2db" id="AI Untaris Teleporter C E">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2dc" id="AI Untaris Teleporter C S">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2dd" id="AI Untaris Teleporter C W">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x79</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x79</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Color>0x1EB3D9</Color>
      <ShadowColor>0x1EB3D9</ShadowColor>
      <Z>0.2</Z>
   </Object>
   <Object type="0xb2de" id="AI Untaris Anchor N">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2df" id="AI Untaris Anchor E">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e0" id="AI Untaris Anchor S">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e1" id="AI Untaris Anchor W">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e2" id="AI Untaris Anchor C N">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e3" id="AI Untaris Anchor C E">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e4" id="AI Untaris Anchor C S">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e5" id="AI Untaris Anchor C W">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2e6" id="AI Bubblarion">
      <DisplayId>Bubblarion</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>15</Defense>
      <Z>0.24</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Bubblar Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb2e7" id="AI Bubblar">
      <DisplayId>Bubblar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>75</Exp>
      <Defense>15</Defense>
      <Z>0.24</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Bubblar Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2e8" id="AI Bubblaris">
      <DisplayId>Bubblaris</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>15</Defense>
      <Z>0.24</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Bubblar Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2e9" id="AI Waltan Head">
      <DisplayId>Waltan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>20</Defense>
      <Z>0.6</Z>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Waltan Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2ea" id="AI Waltan Body">
      <DisplayId>Waltan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>10</Defense>
      <Z>0.6</Z>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Waltan Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0xb2eb" id="AI Shredling">
      <DisplayId>Shredling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Shred Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>2.5</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb2ec" id="AI Shred">
      <DisplayId>Shred</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>125</Exp>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Shred Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>2.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Untaris Shred Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Amplitude>2.5</Amplitude>
         <Frequency>1</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb2ed" id="AI Plexling">
      <DisplayId>Plexling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Exp>75</Exp>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Plex Shot</ObjectId>
         <Size>80</Size>
         <Damage>120</Damage>
         <Speed>0</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2ef" id="AI Plex">
      <DisplayId>Plex</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>30</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Plex Shot</ObjectId>
         <Size>80</Size>
         <Damage>140</Damage>
         <Speed>5</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2f0" id="AI Neo Shred">
      <DisplayId>Neo Shred</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>200</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Untaris Neo Shred Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>2.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Untaris Neo Shred Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Amplitude>2.5</Amplitude>
         <Frequency>1</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb2f1" id="AI Neo Waltan Head">
      <DisplayId>Neo Waltan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Exp>150</Exp>
      <Defense>30</Defense>
      <Z>0.6</Z>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Untaris Neo Waltan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2f2" id="AI Neo Waltan Body">
      <DisplayId>Neo Waltan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>15</Defense>
      <Z>0.6</Z>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Neo Waltan Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0xb35a" id="AI Neo Shred Boss">
      <DisplayId>Neo Shred</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>4000</Exp>
      <Defense>25</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Untaris Neo Shred Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>2.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Untaris Neo Shred Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Amplitude>2.5</Amplitude>
         <Frequency>1</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb35b" id="AI Neo Waltan Head Boss">
      <DisplayId>Neo Waltan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>30</Defense>
      <Z>0.6</Z>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Untaris Neo Waltan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2f6" id="AI Tarul Controller">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xab</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2f3" id="AI Tarul">
      <DisplayId>Tarul</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Portrait>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0xab</Index>
         </Texture>
      </Portrait>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xab</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0xa9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0xaa</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <DrawOnGround/>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Exp>6000</Exp>
      <Defense>30</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>AI Untaris Tarul Shot Ice</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0xb2f4" id="AI Tarul Mouth">
      <DisplayId>Tarul Mouth</DisplayId>
      <Enemy/>
      <Invincible/>
      <Class>Character</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x95</Index>
      </Texture>
      <Size>0</Size>
      <Projectile id="0">
         <ObjectId>AI Untaris Tarul Shot Teeth</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0xb2f7" id="AI Tarul Mouth Anim">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x95</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2f5" id="AI Tarul Tentacle">
      <DisplayId>Tarul Tentacle</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Exp>0</Exp>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>AI Untaris Tarul Shot Ice</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0xb32a" id="AI Untaris Meteorite">
      <Class>GameObject</Class>
      <Size>140</Size>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x4e</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x4f</Index>
         </Texture>
      </RandomTexture>
      <Z>0.3</Z>
   </Object>
   <Object type="0xb32b" id="AI Untaris Rock">
      <Class>GameObject</Class>
      <Size>100</Size>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x8d</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x8e</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0xb32c" id="AI Untaris Background Rock">
      <Class>GameObject</Class>
      <Size>100</Size>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x9d</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x9e</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0xb32d" id="AI Untaris Background Bubblaris">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x4a</Index>
      </Texture>
   </Object>
   <Object type="0xb32e" id="AI Untaris Background Bubblarion">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x4c</Index>
      </Texture>
   </Object>
   <Object type="0xb32f" id="AI Untaris Background Bubblar">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x4b</Index>
      </Texture>
   </Object>
   <Object type="0xb330" id="AI Untaris Background Shredling">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>25</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0xb331" id="AI Untaris Background Shred">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>19</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0xb332" id="AI Untaris Background Plexling">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xad</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="4.0">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0xad</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0xae</Index>
            </Texture>
         </Frame>
         <Frame time="1.8">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects8x8</File>
               <Index>0xae</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0xb333" id="AI Untaris Background Plex">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x5b</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="4.0">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x5b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x5c</Index>
            </Texture>
         </Frame>
         <Frame time="1.8">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x5d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x5c</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0xb371" id="AI Forax Larveye Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xc9</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb372" id="AI Forax Watcher Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xca</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb373" id="AI Forax Jelleye Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb374" id="AI Forax Hunger Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xcc</Index>
      </Texture>
   </Object>
   <Object type="0xb375" id="AI Forax Neo Hunger Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xce</Index>
      </Texture>
   </Object>
   <Object type="0xb376" id="AI Forax Neo Larveye Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb377" id="AI Forax Acidus Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xcf</Index>
      </Texture>
   </Object>
   <Object type="0xb2cb" id="AI Forax Wormhole">
      <DisplayId>Forax</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Forax</DungeonName>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x24</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
      </Animation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb2cc" id="AI Wormhole Gauntlet Controller Green">
      <DisplayId>Alien Satellite</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x16</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb350" id="AI Forax UFO">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x39</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x3b</Index>
         </Texture>
      </AltTexture>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb355" id="AI Forax Satellite Core">
      <DisplayId>Satellite Core</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x44</Index>
      </Texture>
      <Z>0.2</Z>
      <Flying/>
      <TrackLoot/>
      <MaxHitPoints>30000</MaxHitPoints>
      <Exp>500</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb2cd" id="AI Wormhole Gauntlet Timer Green">
      <Class>GameObject</Class>
      <DisplayId>Alien Satellite</DisplayId>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x16</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0xb2ee" id="AI Wormhole Land Helper Green">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x16</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb2f8" id="AI Watchling">
      <DisplayId>Watchling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>30</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>15</Defense>
      <Z>0.24</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Watcher Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb2f9" id="AI Watcher">
      <DisplayId>Watcher</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Watcher Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb2fa" id="AI Watcher Sentinel">
      <DisplayId>Watcher Sentinel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>30</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Watcher Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb2fb" id="AI Hunger">
      <DisplayId>Hunger</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Hunger Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2fc" id="AI Baby Jelleye">
      <DisplayId>Baby Jelleye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>75</Exp>
      <Defense>10</Defense>
      <Z>0.6</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Jelleye Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2fd" id="AI Jelleye">
      <DisplayId>Jelleye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>15</Defense>
      <Z>0.6</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Jelleye Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb2fe" id="AI Baby Larveye">
      <DisplayId>Baby Larveye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Larveye Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>375</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Forax Larveye Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Forax Larveye Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>625</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb2ff" id="AI Larveye">
      <DisplayId>Larveye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>125</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Forax Larveye Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Forax Larveye Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Forax Larveye Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>100</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb301" id="AI Neo Hunger">
      <DisplayId>Neo Hunger</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>150</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb302" id="AI Neo Larveye">
      <DisplayId>Neo Larveye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>200</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Forax Neo Larveye Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Forax Neo Larveye Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Forax Neo Larveye Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb35c" id="AI Neo Hunger Boss">
      <DisplayId>Neo Hunger</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>25</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb35d" id="AI Neo Larveye Boss">
      <DisplayId>Neo Larveye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>4000</Exp>
      <Defense>25</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Forax Neo Larveye Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Forax Neo Larveye Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Forax Neo Larveye Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1.2</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xb303" id="AI Acidus">
      <DisplayId>Acidus</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>30</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Exp>6000</Exp>
      <Defense>30</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>AI Forax Acidus Shot</ObjectId>
         <Damage>180</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Forax Acidus Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Forax Acidus Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>AI Forax Acidus Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb334" id="AI Forax Plant Big 1">
      <Class>GameObject</Class>
      <Size>140</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x4d</Index>
      </Texture>
   </Object>
   <Object type="0xb335" id="AI Forax Plant Big 2">
      <Class>GameObject</Class>
      <Size>140</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x50</Index>
      </Texture>
   </Object>
   <Object type="0xb336" id="AI Forax Plant Small 1">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x9f</Index>
      </Texture>
   </Object>
   <Object type="0xb337" id="AI Forax Plant Small 2">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xac</Index>
      </Texture>
   </Object>
   <Object type="0xb338" id="AI Forax Lily Pad">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x8f</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0xb339" id="AI Forax Background Watcher">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Watcher</DisplayId>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>26</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>AI Forax Watcher Shot</ObjectId>
         <Damage>1</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb33a" id="AI Forax Background Watchling">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Watchling</DisplayId>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>30</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Z>0.24</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>AI Forax Watcher Shot</ObjectId>
         <Damage>1</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb33b" id="AI Forax Background Watcher Sentinel">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Watcher Sentinel</DisplayId>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>25</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>AI Forax Watcher Shot</ObjectId>
         <Damage>1</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb340" id="AI Forax Background Hunger">
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <DisplayId>Hunger</DisplayId>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>24</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>AI Forax Hunger Shot</ObjectId>
         <Damage>1</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb33c" id="AI Forax Background Baby Larveye">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xb33d" id="AI Forax Background Larveye">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xb33e" id="AI Forax Background Baby Jelleye">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>31</Index>
      </AnimatedTexture>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb33f" id="AI Forax Background Jelleye">
      <Class>GameObject</Class>
      <Size>100</Size>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>27</Index>
      </AnimatedTexture>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb378" id="AI Katalund Walker Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd0</Index>
      </Texture>
   </Object>
   <Object type="0xb379" id="AI Katalund Stinger Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb37a" id="AI Katalund Reaper Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd2</Index>
      </Texture>
   </Object>
   <Object type="0xb37b" id="AI Katalund Titan Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd3</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb37c" id="AI Katalund Neo Titan Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd4</Index>
      </Texture>
      <Rotation>80</Rotation>
   </Object>
   <Object type="0xb37d" id="AI Katalund Neo Walker Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd5</Index>
      </Texture>
   </Object>
   <Object type="0xb37e" id="AI Katalund Sphinx Shot Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd6</Index>
      </Texture>
   </Object>
   <Object type="0xb37f" id="AI Katalund Sphinx Shot Red">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd7</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb380" id="AI Katalund Sphinx Shot Yellow">
      <Class>Projectile</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0xd8</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb2ce" id="AI Katalund Wormhole">
      <DisplayId>Katalund</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Katalund</DungeonName>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x28</Index>
      </Texture>
      <Animation prob="1">
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>alienInvasionObjects16x16</File>
               <Index>0x2b</Index>
            </Texture>
         </Frame>
      </Animation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb2cf" id="AI Wormhole Gauntlet Controller Yellow">
      <DisplayId>Alien Satellite</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb351" id="AI Katalund UFO">
      <Class>GameObject</Class>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x3c</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x3d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x3e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x3f</Index>
         </Texture>
      </AltTexture>
      <Z>0.6</Z>
      <Flying/>
   </Object>
   <Object type="0xb352" id="AI Katalund Satellite Core">
      <DisplayId>Satellite Core</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x45</Index>
      </Texture>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>30000</MaxHitPoints>
      <Exp>500</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0xb2d0" id="AI Wormhole Gauntlet Timer Yellow">
      <Class>GameObject</Class>
      <DisplayId>Alien Satellite</DisplayId>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0xb28c" id="AI Wormhole Yellow Breath">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb28d" id="AI Wormhole Land Helper Yellow">
      <Class>GameObject</Class>
      <Texture>
         <File>alienInvasionObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xb307" id="AI Nano Silver Walker">
      <DisplayId>Nano Silver Walker</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Walker Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb309" id="AI Silver Walker">
      <DisplayId>Silver Walker</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>125</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Walker Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb30a" id="AI Iron Titan">
      <DisplayId>Iron Titan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>30</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Titan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb30b" id="AI Nano Steel Reaper">
      <DisplayId>Nano Steel Reaper</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Exp>50</Exp>
      <Defense>20</Defense>
      <Z>0.2</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Reaper Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb30c" id="AI Steel Reaper">
      <DisplayId>Steel Reaper</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>100</Exp>
      <Defense>25</Defense>
      <Z>0.2</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Reaper Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb30d" id="AI Giga Steel Reaper">
      <DisplayId>Giga Steel Reaper</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>30</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Reaper Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb315" id="AI Nano Platinum Stinger">
      <DisplayId>Nano Platinum Stinger</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls__death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Exp>75</Exp>
      <Defense>25</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Stinger Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>110</Speed>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb316" id="AI Platinum Stinger">
      <DisplayId>Platinum Stinger</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Exp>175</Exp>
      <Defense>30</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>AI Katalund Stinger Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>110</Speed>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="2.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0xb317" id="AI Neo Silver Walker">
      <DisplayId>Neo Silver Walker</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>200</Exp>
      <Defense>35</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Katalund Neo Walker Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb318" id="AI Neo Iron Titan">
      <DisplayId>Neo Iron Titan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>150</Exp>
      <Defense>40</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Katalund Neo Titan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Katalund Neo Titan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb35e" id="AI Neo Silver Walker Boss">
      <DisplayId>Neo Silver Walker</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Exp>4000</Exp>
      <Defense>35</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Katalund Neo Walker Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb35f" id="AI Neo Iron Titan Boss">
      <DisplayId>Neo Iron Titan</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Exp>2000</Exp>
      <Defense>40</Defense>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>AI Katalund Neo Titan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Katalund Neo Titan Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>110</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb319" id="AI Golden Sphinx">
      <DisplayId>Golden Sphinx</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>alienInvasionChars16x16</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Exp>6000</Exp>
      <Defense>50</Defense>
      <Quest/>
      <Z>0.15</Z>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <TrackLoot/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>AI Katalund Sphinx Shot Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
         <Damage>150</Damage>
         <Speed>110</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xb329" id="AI Factory Wall">
      <Class>Wall</Class>
      <Texture>
         <File>alienInvasionObjects8x8</File>
         <Index>0x84</Index>
      </Texture>
      <Top>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x85</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xb34d" id="AI Katalund Small Parts 1">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x7d</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x7f</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x89</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0xb34a" id="AI Katalund Small Parts 2">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x7e</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x88</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects8x8</File>
            <Index>0x8a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
   </Object>
   <Object type="0xb34b" id="AI Katalund Big Parts 1">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x51</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x52</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x53</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x54</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x55</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0xb34c" id="AI Katalund Big Parts 2">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x56</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x57</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x58</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x59</Index>
         </Texture>
         <Texture>
            <File>alienInvasionObjects16x16</File>
            <Index>0x5a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
   </Object>
   <Object type="0xb381" id="Alien Decoy">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>alienInvasionChars8x8</File>
         <Index>39</Index>
      </AnimatedTexture>
      <Friendly/>
   </Object>


<!-- autumnNexusObjects -->


   <Object type="0x4000" id="AN Wen Fe">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x5</Index>
      </Texture>
      <DotTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6</Index>
      </DotTexture>
      <ShortLineTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6</Index>
      </ShortLineTexture>
      <LTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6</Index>
      </LTexture>
      <LineTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6</Index>
      </LineTexture>
      <TTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6</Index>
      </TTexture>
      <CrossTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6</Index>
      </CrossTexture>
      <BaseIndent>0.4</BaseIndent>
      <TopIndent>0.4</TopIndent>
      <Height>0.3</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
      <NoWallTextureRepeat/>
   </Object>
   <Object type="0x4001" id="AN Shrm">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x7</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x8</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x9</Index>
         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x4002" id="AN WdBch">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xf</Index>
      </Texture>
      <DotTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd</Index>
      </DotTexture>
      <ShortLineTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd</Index>
      </ShortLineTexture>
      <LTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd</Index>
      </LTexture>
      <LineTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd</Index>
      </LineTexture>
      <TTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd</Index>
      </TTexture>
      <CrossTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd</Index>
      </CrossTexture>
      <BaseIndent>0.75</BaseIndent>
      <TopIndent>0.3</TopIndent>
      <Height>0.1</Height>
      <Static/>
      <Connects/>
      <NoWallTextureRepeat/>
   </Object>
   <Object type="0x4003" id="AN WdBch rt">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xf</Index>
      </Texture>
      <DotTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe</Index>
      </DotTexture>
      <ShortLineTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe</Index>
      </ShortLineTexture>
      <LTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe</Index>
      </LTexture>
      <LineTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe</Index>
      </LineTexture>
      <TTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe</Index>
      </TTexture>
      <CrossTexture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe</Index>
      </CrossTexture>
      <BaseIndent>0.75</BaseIndent>
      <TopIndent>0.1</TopIndent>
      <Height>0.1</Height>
      <Static/>
      <Connects/>
      <NoWallTextureRepeat/>
   </Object>
   <Object type="0x4004" id="AN BrEdg 1">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x25</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4005" id="AN BrEdg 2">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x26</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4006" id="AN BrEdg 3">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x27</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4007" id="AN BrEdg 4">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x28</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4008" id="AN BrHdRl Edg">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2a</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x4009" id="AN Rc">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x32</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x400A" id="AN Rc Ms">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x34</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x35</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x36</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x37</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x400B" id="AN BrW">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3d</Index>
         </Texture>
      </Top>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x39</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3a</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x400C" id="AN BrW W">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3d</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x400D" id="AN BrW Trc">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3d</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3c</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x400E" id="AN BrW Ms">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3d</Index>
         </Texture>
      </Top>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x42</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x43</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x44</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x400F" id="AN FaLvs G">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x5b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x5c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x5d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x5e</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x5f</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4010" id="AN FaLvs R">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x60</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x61</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x62</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x64</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4011" id="AN FaLvs O">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x66</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x69</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x4012" id="AN Tb">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x4013" id="AN Tb Ed UL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x4014" id="AN Tb Ed UR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <Rotation>90</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x4015" id="AN Tb Ed LR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <Rotation>180</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x4016" id="AN Tb Ed LL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <Rotation>270</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x4017" id="AN Dd Gr">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x76</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x78</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x79</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x4018" id="AN Dd Gr Sm">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x7b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x7c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x7d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x7e</Index>
         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x4019" id="AN FoRpl Os UL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x80</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x401A" id="AN FoRpl Os UM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x84</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x87</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x401B" id="AN FoRpl Os UR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x88</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x88</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x89</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x8a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x8b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x401C" id="AN FoRpl Os ML">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x90</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x90</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x401D" id="AN FoRpl Os MM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x94</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x95</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x96</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x97</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x401E" id="AN FoRpl Os MR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x98</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x98</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x99</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x9a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x9b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x401F" id="AN FoRpl Os DL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xa0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4020" id="AN FoRpl Os DM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xa4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4021" id="AN FoRpl Os DR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xa8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xa9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xaa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xab</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4022" id="AN FoRpl Is UL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4023" id="AN FoRpl Is UM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4024" id="AN FoRpl Is UR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xb8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xb9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4025" id="AN FoRpl Is ML">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xc0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4026" id="AN FoRpl Is MM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4027" id="AN FoRpl Is MR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xc8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xc9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xcb</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4028" id="AN FoRpl Is DL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4029" id="AN FoRpl Is DM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x402A" id="AN FoRpl Is DR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xd8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x402B" id="AN BFoRpl UULL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x402C" id="AN BFoRpl UUL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x402D" id="AN BFoRpl UUM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xe8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xe9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xeb</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x402E" id="AN BFoRpl UUR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xec</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xec</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xed</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xee</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xef</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x402F" id="AN BFoRpl UURR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x130</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x130</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x131</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x132</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x133</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4030" id="AN BFoRpl ULL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xf0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4031" id="AN BFoRpl UL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xf4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4032" id="AN BFoRpl UM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xf8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xf9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xfa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xfb</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4033" id="AN BFoRpl UR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xfc</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xfc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xfd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xfe</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0xff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4034" id="AN BFoRpl URR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x140</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x140</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x141</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x142</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4035" id="AN BFoRpl MLL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x100</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x100</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x101</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x102</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x103</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4036" id="AN BFoRpl ML">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x104</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x104</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x105</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x106</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x107</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4037" id="AN BFoRpl MM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x108</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x108</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x109</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x10a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x10b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4038" id="AN BFoRpl MR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x10c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x10c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x10d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x10e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x10f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4039" id="AN BFoRpl MRR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x150</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x150</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x151</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x152</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x153</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x403A" id="AN BFoRpl DLL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x110</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x110</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x111</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x112</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x113</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x403B" id="AN BFoRpl DL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x114</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x114</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x115</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x116</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x117</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x403C" id="AN BFoRpl DM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x118</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x118</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x119</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x11a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x11b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x403D" id="AN BFoRpl DR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x11c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x11c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x11d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x11e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x11f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x403E" id="AN BFoRpl DRR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x160</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x160</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x161</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x162</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x163</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x403F" id="AN BFoRpl DDLL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x120</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x120</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x121</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x122</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x123</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4040" id="AN BFoRpl DDL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x124</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x124</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x125</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x126</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x127</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4041" id="AN BFoRpl DDM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x128</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x128</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x129</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x12a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x12b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4042" id="AN BFoRpl DDR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x12c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x12c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x12d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x12e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x12f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4043" id="AN BFoRpl DDRR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x170</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x170</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x171</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x172</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x173</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x4044" id="AN LioG UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x180</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x180</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x181</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x182</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x181</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4045" id="AN LioG UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x183</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x183</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x184</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x185</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x184</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4046" id="AN LioG UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x186</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x186</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x187</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x188</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x187</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4047" id="AN LioG ML">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x189</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x189</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18a</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4048" id="AN LioG MM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x18c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x18d</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4049" id="AN LioG MR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x190</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x190</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x191</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x192</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x191</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x404A" id="AN LioG DL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x193</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x193</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x194</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x195</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x194</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x404B" id="AN LioG DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x196</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x196</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x197</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x198</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x197</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x404C" id="AN LioG DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x199</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x199</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x19a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x19b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x19a</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x404D" id="AN TwLioG UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x404E" id="AN TwLioG UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a1</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x404F" id="AN TwLioG UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a2</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4050" id="AN TwLioG ML">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a3</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4051" id="AN TwLioG MM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a4</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4052" id="AN TwLioG MR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a5</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4053" id="AN TwLioG DL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a6</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4054" id="AN TwLioG DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a7</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4055" id="AN TwLioG DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a8</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4056" id="AN TwLioG2 UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4057" id="AN TwLioG2 UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b1</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4058" id="AN TwLioG2 UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b2</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4059" id="AN TwLioG2 ML">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b3</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x405A" id="AN TwLioG2 MM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b4</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x405B" id="AN TwLioG2 MR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b5</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x405C" id="AN TwLioG2 DL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b6</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x405D" id="AN TwLioG2 DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b7</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x405E" id="AN TwLioG2 DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b8</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x405F" id="AN ShdoG UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4060" id="AN ShdoG UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c1</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4061" id="AN ShdoG UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c2</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4062" id="AN ShdoG ML">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c3</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4063" id="AN ShdoG MM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c4</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4064" id="AN ShdoG MR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c5</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4065" id="AN ShdoG DL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c6</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4066" id="AN ShdoG DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c7</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4067" id="AN ShdoG DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c8</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4068" id="AN MTwLioG">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1a9</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4069" id="AN MTwLioG2">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1b9</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x406A" id="AN MShdoG">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1c9</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x406B" id="AN PdlM L">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1d0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1d1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1d2</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x406C" id="AN PdlM M">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1d3</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1d4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1d5</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x406D" id="AN PdlM R">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1d6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1d7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1d8</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x406E" id="AN PdlS">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1d9</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1da</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1db</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x406F" id="AN PdlB UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1e0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1e1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1e2</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4070" id="AN PdlB UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1e3</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1e4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1e5</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4071" id="AN PdlB UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1e6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1e7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1e8</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4072" id="AN PdlB DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1e9</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1ea</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1eb</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4073" id="AN PdlB DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1ec</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1ed</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x1ee</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4074" id="AN BTr R">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x0</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x1</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x2</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x3</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x4</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x5</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x6</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x7</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x8</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x9</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xa</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xb</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xc</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xd</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>20</SizeStep>
      <ShadowSize>110</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x4075" id="AN BTr O">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x14</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x15</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x19</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x1a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x1b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x1c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x1d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>20</SizeStep>
      <ShadowSize>110</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x4076" id="AN BTr G">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x20</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x21</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x23</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x24</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x25</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x26</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x2a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x2b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x2c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x2d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>20</SizeStep>
      <ShadowSize>110</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x4077" id="AN StrLi">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x30</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x4078" id="AN StrLi On">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x31</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x31</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x32</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x33</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x32</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
      <OccupySquare/>
   </Object>
   <Object type="0x4079" id="AN BrHdRlB Edg1">
      <Class>GameObject</Class>
      <Model>Gate End 1</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x34</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x407A" id="AN BrHdRlB Edg2">
      <Class>GameObject</Class>
      <Model>Gate End 2</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x34</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x407B" id="AN GtEd 1">
      <Class>GameObject</Class>
      <Model>Gate End 1</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x35</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x407C" id="AN GtEd 2">
      <Class>GameObject</Class>
      <Model>Gate End 2</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x35</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x407D" id="AN BrS L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x36</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x407E" id="AN BrS M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x37</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x407F" id="AN BrS R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4080" id="AN BrS Rt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x36</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4081" id="AN BrS Rt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x37</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4082" id="AN BrS Rt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4083" id="AN BrB LL">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x39</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4084" id="AN BrB L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4085" id="AN BrB M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4086" id="AN BrB R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4087" id="AN BrB RR">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4088" id="AN BrB Rt LL">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x39</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4089" id="AN BrB Rt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x408A" id="AN BrB Rt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x408B" id="AN BrB Rt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x408C" id="AN BrB Rt RR">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x408D" id="AN GtB 1">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x408E" id="AN GtB 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x408F" id="AN GtB 3">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x40</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4090" id="AN GtB 4">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x41</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4091" id="AN GtB 5">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x42</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4092" id="AN GtB 6">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x43</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4093" id="AN GtB Rt 1">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4094" id="AN GtB Rt 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x3f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4095" id="AN GtB Rt 3">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x40</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4096" id="AN GtB Rt 4">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x41</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4097" id="AN GtB Rt 5">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x42</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4098" id="AN GtB Rt 6">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x43</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4099" id="AN FoB">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x47</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x47</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x48</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x49</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x4a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x409A" id="AN FoS MM">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x50</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x53</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x409B" id="AN FoS UL">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x54</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x54</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x55</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x56</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x57</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x409C" id="AN FoS UM">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x58</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x58</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x59</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x5a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x5b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x409D" id="AN FoS UR">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x5c</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x5c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x5d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x5e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x5f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x409E" id="AN FoS ML">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x60</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x60</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x61</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x62</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x63</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x409F" id="AN FoS MR">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x64</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x64</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x65</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x66</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x67</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40A0" id="AN FoS DL">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x68</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x68</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x69</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x6a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x6b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40A1" id="AN FoS DM">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x6c</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x6c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x6d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x6e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x6f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40A2" id="AN FoS DR">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x70</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x70</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x71</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x72</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x73</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40A3" id="AN GrFe">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4b</Index>
      </Texture>
      <DotTexture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4c</Index>
      </DotTexture>
      <ShortLineTexture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4c</Index>
      </ShortLineTexture>
      <LTexture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4c</Index>
      </LTexture>
      <LineTexture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4c</Index>
      </LineTexture>
      <TTexture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4c</Index>
      </TTexture>
      <CrossTexture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x4c</Index>
      </CrossTexture>
      <BaseIndent>0.3</BaseIndent>
      <TopIndent>0.3</TopIndent>
      <Height>0.5</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
      <NoWallTextureRepeat/>
   </Object>
   <Object type="0x40A4" id="AN Rain">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x3c5c73" rate="1200" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="50" rangeY="50">CustomParticles</Effect>
   </Object>
   <Object type="0x40A5" id="AN FoTest">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x134</Index>
         </Texture>
         <Animation sync="true" prob="1" period="0.8">
            <Frame time="0.2">
               <Texture>
                  <File>autumnNexusObjects8x8</File>
                  <Index>0x134</Index>
               </Texture>
            </Frame>
            <Frame time="0.2">
               <Texture>
                  <File>autumnNexusObjects8x8</File>
                  <Index>0x135</Index>
               </Texture>
            </Frame>
            <Frame time="0.2">
               <Texture>
                  <File>autumnNexusObjects8x8</File>
                  <Index>0x136</Index>
               </Texture>
            </Frame>
            <Frame time="0.2">
               <Texture>
                  <File>autumnNexusObjects8x8</File>
                  <Index>0x137</Index>
               </Texture>
            </Frame>
         </Animation>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x138</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x138</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x139</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x13a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x13b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x40a6" id="AN Gt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x44</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40a7" id="AN Gt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x45</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40a8" id="AN Gt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x46</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40a9" id="AN Gt Rt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x44</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x40aa" id="AN Gt Rt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x45</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x40ab" id="AN Gt Rt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x46</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x40AC" id="HN Rc">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f0</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f1</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f2</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f3</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x40AD" id="HN Rc Ms">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f4</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f5</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f6</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x2f7</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x40AE" id="HN Rc dk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x300</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x301</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x302</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x303</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x40AF" id="HN Rc dk Ms">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x304</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x305</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x306</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x307</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x40B0" id="HN Dd Gr">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x316</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x317</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x318</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x319</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31e</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x40B1" id="HN Dd Gr Sm">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x31e</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x326</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x327</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x328</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x329</Index>
         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x40B2" id="HN Dd Gr dk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x326</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x327</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x328</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x329</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x40B3" id="HN Dd Gr Sm dk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x32a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x32b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x32c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x32d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x32e</Index>
         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x40B4" id="HN PdlM L">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x352</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x351</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x352</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x350</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40B5" id="HN PdlM M">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x355</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x354</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x355</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x353</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40B6" id="HN PdlM R">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x358</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x357</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x358</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x356</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40B7" id="HN PdlS">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x35b</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x35a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x35b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x359</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40B8" id="HN PdlB UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x362</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x361</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x362</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x360</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40B9" id="HN PdlB UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x365</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x364</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x365</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x363</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40BA" id="HN PdlB UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x368</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x367</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x368</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x366</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40BB" id="HN PdlB DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x36b</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x36a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x36b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x369</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40BC" id="HN PdlB DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x36e</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x36d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x36e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x36c</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40BD" id="HN BFoRpl UULL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x250</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x250</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x252</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x253</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40BE" id="HN BFoRpl UUL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x254</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x254</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x255</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x256</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x257</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40BF" id="HN BFoRpl UUM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x258</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x258</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x259</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x25a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x25b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C0" id="HN BFoRpl UUR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x25c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x25c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x25d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x25e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x25f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C1" id="HN BFoRpl UURR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x2a0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2a0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2a1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2a2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2a3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C2" id="HN BFoRpl ULL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x260</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C3" id="HN BFoRpl UL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x264</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x267</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C4" id="HN BFoRpl UM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x268</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x268</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x269</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x26a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x26b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C5" id="HN BFoRpl UR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x26c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x26c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x26d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x26e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x26f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C6" id="HN BFoRpl URR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x2b0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2b0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2b1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2b2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2b3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C7" id="HN BFoRpl MLL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x270</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x270</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x271</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x272</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x273</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C8" id="HN BFoRpl ML">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x274</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x274</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x275</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x276</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x277</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40C9" id="HN BFoRpl MM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x278</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x278</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x279</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x27a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x27b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40CA" id="HN BFoRpl MR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x27c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x27c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x27d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x27e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x27f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40CB" id="HN BFoRpl MRR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x2c0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2c3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40CC" id="HN BFoRpl DLL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x280</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x280</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x281</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x282</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x283</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40CD" id="HN BFoRpl DL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x284</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x284</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x285</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x286</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x287</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40CE" id="HN BFoRpl DM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x288</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x288</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x289</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x28a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x28b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40CF" id="HN BFoRpl DR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x28c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x28c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x28d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x28e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x28f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D0" id="HN BFoRpl DRR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x2d0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2d0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2d3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D1" id="HN BFoRpl DDLL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x290</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x290</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x291</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x292</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x293</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D2" id="HN BFoRpl DDL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x294</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x294</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x295</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x296</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x297</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D3" id="HN BFoRpl DDM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x298</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x298</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x299</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x29a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x29b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D4" id="HN BFoRpl DDR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x29c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x29c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x29d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x29e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x29f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D5" id="HN BFoRpl DDRR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x2e0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2e0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x2e3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D6" id="HN FoRpl Os UL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1f0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D7" id="HN FoRpl Os UM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1f4</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D8" id="HN FoRpl Os UR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x1f8</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40D9" id="HN FoRpl Os ML">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x200</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x200</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x201</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x202</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x203</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40DA" id="HN FoRpl Os MM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x204</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x204</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x205</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x206</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x207</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40DB" id="HN FoRpl Os MR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x208</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x208</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x209</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x20a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x20b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40DC" id="HN FoRpl Os DL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x210</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x210</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x211</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x212</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x213</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40DD" id="HN FoRpl Os DM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x214</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x214</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x215</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x216</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x217</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40DE" id="HN FoRpl Os DR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x218</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x218</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x219</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x21a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x21b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40DF" id="HN FoRpl Is UL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x220</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x220</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x221</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x222</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x223</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E0" id="HN FoRpl Is UM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x224</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x224</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x225</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x226</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x227</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E1" id="HN FoRpl Is UR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x228</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x228</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x229</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x22a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x22b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E2" id="HN FoRpl Is ML">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x230</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x230</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x231</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x232</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x233</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E3" id="HN FoRpl Is MM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x234</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x234</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x235</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x236</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x237</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E4" id="HN FoRpl Is MR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x238</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x238</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x239</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x23a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x23b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E5" id="HN FoRpl Is DL">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x240</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x240</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x242</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x243</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E6" id="HN FoRpl Is DM">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x244</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x244</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x245</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x246</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x247</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E7" id="HN FoRpl Is DR">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x248</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x248</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x249</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x24a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x24b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x40E8" id="HN FoS MM">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x90</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x90</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40E9" id="HN FoS UL">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x94</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x95</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x96</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x97</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40EA" id="HN FoS UM">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x98</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x98</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x99</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x9a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x9b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40EB" id="HN FoS UR">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x9c</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x9c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x9d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x9e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x9f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40EC" id="HN FoS ML">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xa0</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40ED" id="HN FoS MR">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xa4</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40EE" id="HN FoS DL">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xa8</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xa9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xaa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xab</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40EF" id="HN FoS DM">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xac</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xac</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xad</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xae</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40F0" id="HN FoS DR">
      <Class>GameObject</Class>
      <Model>CloningVat</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb3</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40F1" id="HN Cdl">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xb6</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb7</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xECFFB2</ShadowColor>
   </Object>
   <Object type="0x40F2" id="HN Ppk 1">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xb8</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="3">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb9</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xb9</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
      <OccupySquare/>
   </Object>
   <Object type="0x40F3" id="HN Ppk 2">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xbb</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="3">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>100</Size>
      <ShadowSize>120</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
      <OccupySquare/>
   </Object>
   <Object type="0x40F5" id="HN Ppk 3">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xbe</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="3">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbe</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbf</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xc0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xbf</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>140</Size>
      <ShadowSize>160</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
      <OccupySquare/>
   </Object>
   <Object type="0x40F6" id="HN Ppk 4">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xc1</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="3">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xc1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xc2</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xc3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xc2</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>120</Size>
      <ShadowSize>120</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
      <OccupySquare/>
   </Object>
   <Object type="0x40F7" id="HN Stt Ld">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xc4</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <OccupySquare/>
   </Object>
   <Object type="0x40F8" id="HN Stt Grg">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xc5</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <OccupySquare/>
   </Object>
   <Object type="0x40F9" id="HN Stt Ld dk">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xc6</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <OccupySquare/>
   </Object>
   <Object type="0x40FA" id="HN Stt Grg dk">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xc7</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <OccupySquare/>
   </Object>
   <Object type="0x40FB" id="HN Dd Tr">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xc8</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xc9</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xca</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xcc</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <MinSize>80</MinSize>
      <MaxSize>150</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>0</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x40FC" id="HN Stn Mmts">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xcd</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xce</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xcf</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xd0</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xd1</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xd2</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x40FD" id="HN Htd Fr">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xd3</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd6</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>80</Size>
      <ShadowSize>0</ShadowSize>
      <ShadowColor>0xECFFB2</ShadowColor>
      <Z>2.9</Z>
   </Object>
   <Object type="0x40FE" id="HN Gt Plr">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xd7</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x40FF" id="HN Gt Plr HF">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xd8</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4100" id="HN HW Is">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xdb</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xdc</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xdd</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4101" id="HN HW Os">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xe7</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xe8</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xe9</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4102" id="HN HW Wd Is 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xea</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4103" id="HN HW Wd Is 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xeb</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4166" id="HN HW Wd Is 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x14a</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4104" id="HN HW Wd Is 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xec</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4105" id="HN HW Wd Os 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xed</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4106" id="HN HW Wd Os 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xee</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4167" id="HN HW Wd Os 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x14b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4107" id="HN HW Wd Os 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xef</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4108" id="HN HW Os DR">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf0</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf1</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf2</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4109" id="HN HW Os DL">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf3</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf4</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf5</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x410A" id="HN HW Os UR">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf6</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf7</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf8</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x410B" id="HN HW Os UL">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xf9</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xfa</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xfb</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x410C" id="HN HW Os MD">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xfc</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xfd</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0xfe</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x410D" id="HN HW Os ML">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x100</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x101</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x102</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x410E" id="HN HW Os MR">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x103</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x104</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x105</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x410F" id="HN HW Os MU">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x106</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x107</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x108</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4110" id="HN HW Os Ic DR">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x109</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x10a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x10b</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4111" id="HN HW Os Ic DL">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x10c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x10d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x10e</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4112" id="HN HW Os Ic UR">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x110</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x111</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x112</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4113" id="HN HW Os Ic UL">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x113</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x114</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x115</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4114" id="HN HW HF Is1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x127</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x127</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x128</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x129</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x12a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4115" id="HN HW HF Is2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x12b</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x12b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x12c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x12d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x12e</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4116" id="HN HW HF Is3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x12f</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x12f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x130</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x131</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x132</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4126" id="HN HW WD Ct 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x133</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4117" id="HN HW WD Ct 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x134</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4165" id="HN HW WD Ct 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x149</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4118" id="HN HW WD Ct 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x135</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4119" id="HN HW Pt Sept 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x136</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x411A" id="HN HW Pt Sept 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x137</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4162" id="HN HW Pt Sept 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x146</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x411B" id="HN HW Pt Sept 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x138</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x411C" id="HN HW Pt Lich 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x139</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x411D" id="HN HW Pt Lich 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x13a</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4163" id="HN HW Pt Lich 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x147</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x411E" id="HN HW Pt Lich 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x13b</Index>
      </Texture>
      <Color>0xA9D487</Color>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x411F" id="HN HW Pt RD 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x13c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4120" id="HN HW Pt RD 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x13d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4164" id="HN HW Pt RD 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x148</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4121" id="HN HW Pt RD 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x13e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4122" id="HN HW Pt Emp 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x13f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4123" id="HN HW Pt Emp 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x140</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4168" id="HN HW Pt Emp 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x14c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4124" id="HN HW Pt Emp 4">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x141</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4125" id="HN Jko">
      <Class>GameObject</Class>
      <Model>Jacko</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x142</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2.8">
         <Frame time="1">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x142</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x144</Index>
            </Texture>
         </Frame>
         <Frame time="1">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x144</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4127" id="HN HW HF Os DM 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x150</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x150</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x151</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x152</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x153</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4128" id="HN HW HF Os DM 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x154</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x154</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x155</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x156</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x157</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4129" id="HN HW HF Os DM 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x158</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x158</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x159</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x15a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x15b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x412A" id="HN HW HF Os ML 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x160</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x160</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x161</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x162</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x163</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x412B" id="HN HW HF Os ML 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x164</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x164</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x165</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x166</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x167</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x412C" id="HN HW HF Os ML 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x168</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x168</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x169</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x16a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x16b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x412D" id="HN HW HF Os MR 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x170</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x170</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x171</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x172</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x173</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x412E" id="HN HW HF Os MR 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x174</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x174</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x175</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x176</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x177</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x412F" id="HN HW HF Os MR 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x178</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x178</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x179</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x17a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x17b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4130" id="HN HW HF Os UM 1">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x180</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x180</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x181</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x182</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x183</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4131" id="HN HW HF Os UM 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x184</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x184</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x185</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x186</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x187</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4132" id="HN HW HF Os UM 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x188</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x188</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x189</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x18a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x18b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4133" id="HN GtB 1">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xde</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4134" id="HN GtB 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xdf</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4135" id="HN GtB 3">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe0</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4136" id="HN GtB 4">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe1</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4137" id="HN GtB 5">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe2</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4138" id="HN GtB 6">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe3</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4139" id="HN GtB Rt 1">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xde</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x413A" id="HN GtB Rt 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xdf</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x413B" id="HN GtB Rt 3">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe0</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x413C" id="HN GtB Rt 4">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe1</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x413D" id="HN GtB Rt 5">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe2</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x413E" id="HN GtB Rt 6">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xe3</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x413F" id="HN Gt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xE4</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4140" id="HN Gt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xE5</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4141" id="HN Gt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xE6</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4142" id="HN Gt Rt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xE4</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4143" id="HN Gt Rt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xE5</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4144" id="HN Gt Rt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0xE6</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4145" id="HN GtDB 1">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x11e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4146" id="HN GtDB 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x11f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4147" id="HN GtDB 3">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x120</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4148" id="HN GtDB 4">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x121</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4149" id="HN GtDB 5">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x122</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x414A" id="HN GtDB 6">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x123</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x414B" id="HN GtDB Rt 1">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x11e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x414C" id="HN GtDB Rt 2">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x11f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x414D" id="HN GtDB Rt 3">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x120</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x414E" id="HN GtDB Rt 4">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x121</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x414F" id="HN GtDB Rt 5">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x122</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4150" id="HN GtDB Rt 6">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x123</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4151" id="HN GtD L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x124</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4152" id="HN GtD M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x125</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4153" id="HN GtD R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x126</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4154" id="HN GtD Rt L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x124</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4155" id="HN GtD Rt M">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x125</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x4156" id="HN GtD Rt R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x126</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Rotation>90</Rotation>
   </Object>
   <Object type="0x40f4" id="AN Rain 2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x3c5c73" rate="4200" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="50" rangeY="50">CustomParticles</Effect>
   </Object>
   <Object type="0x4157" id="AN Rain 3">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x3c5c73" rate="7200" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="50" rangeY="50">CustomParticles</Effect>
   </Object>
   <Object type="0x4158" id="AN Rain Gr1">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x3c5c73" rate="2400" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="50" rangeY="50">CustomParticles</Effect>
   </Object>
   <Object type="0x4159" id="AN Rain Gr2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x3c5c73" rate="8400" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="50" rangeY="50">CustomParticles</Effect>
   </Object>
   <Object type="0x415a" id="AN Rain Gr3">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x3c5c73" rate="14400" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="50" rangeY="50">CustomParticles</Effect>
   </Object>
   <Object type="0x415b" id="HN Stn Mmts dk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x116</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x117</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x118</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x119</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x11a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x11b</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x415c" id="HN Bns">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x370</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x371</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x372</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x373</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x374</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x375</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x415d" id="HN Bns dk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x380</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x381</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x382</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x383</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x384</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x385</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x415e" id="HN Bns ndk">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x390</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x391</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x392</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x393</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x394</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x395</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x415f" id="HN HW HF Os">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x190</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x190</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x191</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x192</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x193</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4160" id="HN HW HF Os 2">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x194</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x194</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x195</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x196</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x197</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4161" id="HN HW HF Os 3">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x198</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x198</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x199</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x19a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x19b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4169" id="HN FoB">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x87</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x87</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x88</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x89</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x8a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <ShadowSize>0</ShadowSize>
      <Z>2</Z>
   </Object>
   <Object type="0x416a" id="HN WDLi S 1">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x377</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x416b" id="HN WDLi S 2">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x378</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x416c" id="HN WDLi N 1">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x379</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x416d" id="HN WDLi N 2">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x37a</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x416e" id="HN WDLi E 1">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x37b</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x416f" id="HN WDLi E 2">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x37c</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x4170" id="HN WDLi W 1">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x37d</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x4171" id="HN WDLi W 2">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x37e</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x4172" id="HN PpkGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38d</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x4173" id="HN PpkGn1">
      <Group>Nexus Pumpkins</Group>
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38d</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x417D" id="HN PpkGn2">
      <Group>Nexus Pumpkins</Group>
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38d</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x417E" id="HN PpkGn3">
      <Group>Nexus Pumpkins</Group>
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38d</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x417F" id="HN PpkGn4">
      <Group>Nexus Pumpkins</Group>
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38d</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4174" id="HN LioG UL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3d0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d1</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4175" id="HN LioG UM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3d3</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d4</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4176" id="HN LioG UR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3d6</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d7</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4177" id="HN LioG ML">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3d9</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3db</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3da</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4178" id="HN LioG MM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3dc</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3dc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3dd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3de</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3dd</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4179" id="HN LioG MR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3e0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e1</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x417A" id="HN LioG DL">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3e3</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e4</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x417B" id="HN LioG DM">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3e6</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e7</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x417C" id="HN LioG DR">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3e9</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3eb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects8x8</File>
               <Index>0x3ea</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4180" id="HN Silc Fct">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38e</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x4181" id="HN Silc Ccl">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x38f</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x4182" id="HN GtEd 1">
      <Class>GameObject</Class>
      <Model>Gate End 1</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x14d</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4183" id="HN GtEd 2">
      <Class>GameObject</Class>
      <Model>Gate End 2</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x14d</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4184" id="HN Spr1">
      <Class>Character</Class>
      <DisplayId>Blue Spirit</DisplayId>
      <Group>Nexus Haunted Spirits</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a1</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4185" id="HN Spr2">
      <Class>Character</Class>
      <DisplayId>Purple Spirit</DisplayId>
      <Group>Nexus Haunted Spirits</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a5</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4186" id="HN Spr3">
      <Class>Character</Class>
      <DisplayId>Green Spirit</DisplayId>
      <Group>Nexus Haunted Spirits</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1aa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ab</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1aa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ba</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ba</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ba</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ba</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1b9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1aa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ab</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1aa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1a9</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4187" id="HN Spr4">
      <Class>Character</Class>
      <DisplayId>Red Spirit</DisplayId>
      <Group>Nexus Haunted Spirits</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ac</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1af</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1be</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1be</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ce</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1cd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1be</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1be</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1bd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ac</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1af</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4188" id="HN SprGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x37f</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x4189" id="HN Rain 1">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="330" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x418a" id="HN Rain 2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="1100" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x418b" id="HN Rain 3">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="2000" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x4194" id="HN Rain 4">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="1400" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x4195" id="HN Rain 5">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="330" life=".25" lifeVariance=".25" speed="0" speedVariance="3" size="4" rise="-20" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x418c" id="HN Rain Gr1">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="660" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x418d" id="HN Rain Gr2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="2800" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x418e" id="HN Rain Gr3">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="4000" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x4197" id="HN Rain Gr4">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="2800" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x4198" id="HN Rain Gr5">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x192a36" rate="660" life=".05" lifeVariance=".05" speed="0" speedVariance="6" size="2" rise="1" riseVariance=".1" rangeX="21" rangeY="21">CustomParticles</Effect>
   </Object>
   <Object type="0x418f" id="HN GhoGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3ab</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x4190" id="HN Gho1">
      <Class>Character</Class>
      <DisplayId>Horror Ghost</DisplayId>
      <Group>Nexus Ghosts</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4191" id="HN Gho2">
      <Class>Character</Class>
      <DisplayId>Glowing Pumpkin</DisplayId>
      <Group>Nexus Ghosts</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4192" id="HN Gho3">
      <Class>Character</Class>
      <DisplayId>Haunted Skull</DisplayId>
      <Group>Nexus Ghosts</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1db</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1eb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1eb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1db</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>60</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x4193" id="HN Rain 0">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3a1</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x4196" id="HN Rain Controller">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3ac</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x4199" id="HN WH Wl">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f2</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3f0</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x419a" id="HN WH Wl W">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f2</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3f1</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x419b" id="HN JkoT">
      <DisplayId>Creepy Talking Jack-O-Lantern</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>-1</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x419c" id="HN WH GtL">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f2</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3f3</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x419d" id="HN WH GtR">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f2</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3f4</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x419E" id="HN WH WInv">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f5</Index>
         </Texture>
      </Top>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f6</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f7</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f8</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3f9</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3fa</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x419F" id="HN WH BS LE">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x400</Index>
         </Texture>
      </Top>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x401</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x402</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x403</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x41A0" id="HN WH BS RE">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x400</Index>
         </Texture>
      </Top>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x404</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x405</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x406</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x41A1" id="HN WH Is W Br">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x407</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x408</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x41A2" id="HN WH Is W">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x407</Index>
         </Texture>
      </Top>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x409</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x40a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x40b</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x41A3" id="HN WH Is Wd">
      <Class>Wall</Class>
      <Top>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x407</Index>
         </Texture>
      </Top>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x40c</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x41A4" id="HN WH Sw">
      <Class>Character</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x40d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x40e</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
   </Object>
   <Object type="0x41A5" id="HN WH RtnSign">
      <Class>GameObject</Class>
      <Model>Sign</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x40f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x41A6" id="HN WH FtPn B">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x410</Index>
      </Texture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41A7" id="HN WH FtPn W">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x411</Index>
      </Texture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41A8" id="HN WH Bks">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x412</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x413</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x414</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x415</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41A9" id="AN WH Tb Pp1">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x416</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41AA" id="AN WH Tb Pp2">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x417</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41AB" id="HN WH Tbs">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x419</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x41a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x41b</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41AC" id="HN WH Tbs Emp">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x41c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x41d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x41e</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x41f</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41AD" id="HN WH Brm">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x200</Index>
      </Texture>
      <Size>60</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x41ae" id="HN WH Gt 1">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x201</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.6">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x201</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x202</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x203</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>120</Size>
   </Object>
   <Object type="0x41af" id="HN WH TP Trg1">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x41b0" id="HN WH Gt 2">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x201</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.6">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x201</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x202</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x203</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>120</Size>
   </Object>
   <Object type="0x41b1" id="HN WH TP Trg2">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x41b2" id="HN Ft Tp">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x201</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x41b3" id="HN Ft Anc">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41B6" id="HN WH HBs LE">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x204</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x205</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x206</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41B7" id="HN WH HBs">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x207</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x208</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x209</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41B8" id="HN WH HBs RE">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x20a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x20b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x20c</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41B9" id="HN WH HBs Lad">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x20d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41BA" id="HN WH Chmn">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x20e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41BB" id="HN WH WdPl">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x20f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41BC" id="HN WH Pt Emp">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x420</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x421</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x422</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x211</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x41BE" id="HN WH Pt">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x423</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x424</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x425</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x213</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x41BF" id="HN WH Pt L Emp">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x210</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x41C0" id="HN WH Pt L">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x212</Index>
      </Texture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x41C1" id="HN WH Pt L Bl">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x214</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x214</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x215</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x216</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x217</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x41C2" id="HN WH Gr Smk">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x218</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x218</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x219</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x21a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x21b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Z>1.7</Z>
   </Object>
   <Object type="0x41C3" id="HN WH Cdle S">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x21c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x21c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x21d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x21e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x21f</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41C4" id="HN WH Cdle B">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x220</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x220</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x221</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x222</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x223</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41C5" id="HN WH Cdle M">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x224</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x224</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x225</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x226</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x227</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
   </Object>
   <Object type="0x41C6" id="HW WH Tb FtPn B">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41C7" id="HW WH Tb FtPn W">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41C9" id="HW WH Tb Bks">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41CA" id="HW WH Tb Tbs">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41CB" id="HW WH Tb Tbs Emp">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41CC" id="HW WH Tb Cdle S">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41CD" id="HW WH Tb Cdle B">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41CE" id="HW WH Tb Cdle M">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
   </Object>
   <Object type="0x41CF" id="HN WH Plc">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3af</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Sound id="0">weapon/fire_spray</Sound>
   </Object>
   <Object type="0x41D0" id="HN Vst Ch">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3bf</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41D1" id="HN WH WL N">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3b9</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x41D2" id="HN WH WL S">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3ba</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x41D3" id="HN WH WL W">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3bb</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x41D4" id="HN WH WL E">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3bc</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x41D5" id="HN WH WL D">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3bd</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x41d6" id="HN BnGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3ad</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41d7" id="HN Bn1">
      <DisplayId>Wizard Bunny</DisplayId>
      <Group>Nexus Halloween Bunnies</Group>
      <Class>Character</Class>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>autumnNexusChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x41d8" id="HN Bn2">
      <DisplayId>Pumpkin Bunny</DisplayId>
      <Group>Nexus Halloween Bunnies</Group>
      <Class>Character</Class>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>autumnNexusChars16x16</File>
         <Index>0x1</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x41d9" id="HN Bn3">
      <DisplayId>Demon Bunny</DisplayId>
      <Group>Nexus Halloween Bunnies</Group>
      <Class>Character</Class>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>autumnNexusChars16x16</File>
         <Index>0x2</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x41bd" id="HN GBt">
      <DisplayId>Giant Bat</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>autumnNexusChars16x16</File>
         <Index>0x3</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Flying/>
      <Z>0.5</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x41c8" id="HN GBtM">
      <DisplayId>Minion Bat</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>autumnNexusChars8x8</File>
         <Index>0x2</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.5</Z>
      <Size>40</Size>
      <ShadowSize>80</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41da" id="HN WH Ef G">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x831499" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x41db" id="HN WH Ef B">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x0079eb" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x41dc" id="HN GtGn1">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x201</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41dd" id="HN GtGn2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x201</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41de" id="HN WH Chr">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x418</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x41b4" id="HN Spooki Boi">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <DisplayId>Spectral Sentry</DisplayId>
      <Size>140</Size>
   </Object>
   <Object type="0x41b5" id="HN SBGn">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41df" id="HN Shr">
      <DisplayId>Nexus Magic Mushroom</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3c9</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3ca</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x3cb</Index>
         </Texture>
      </RandomTexture>
      <MaxHitPoints>1</MaxHitPoints>
      <Exp>0</Exp>
      <Sound id="0">weapon/fire_wand</Sound>
      <ShadowSize>70</ShadowSize>
      <Size>0</Size>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_hit</DeathSound>
   </Object>
   <Object type="0x41e0" id="HN ShrGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3c9</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41e1" id="HN LGho1">
      <Class>Character</Class>
      <DisplayId>Big Pumpkin Head</DisplayId>
      <Group>Nexus Large Ghosts</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x240</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x242</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x240</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x242</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x250</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x252</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x250</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x252</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x260</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x262</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x261</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x250</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x252</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x250</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x252</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x251</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x240</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x242</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x240</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x242</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x241</Index>
            </Texture>
         </Frame>
         <Frame time="7">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>100</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41e2" id="HN LGho2">
      <Class>Character</Class>
      <DisplayId>Large Horror Ghost</DisplayId>
      <Group>Nexus Large Ghosts</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x243</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x244</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x243</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x244</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x253</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x254</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x253</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x254</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x263</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x264</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x253</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x254</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x253</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x254</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x243</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x244</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x243</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x244</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>100</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41e3" id="HN LGho3">
      <Class>Character</Class>
      <DisplayId>Lantern Face</DisplayId>
      <Group>Nexus Large Ghosts</Group>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x245</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x246</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x245</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x246</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x255</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x256</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x255</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x256</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x265</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x266</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x255</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x256</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x255</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x256</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x245</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x246</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x245</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x246</Index>
            </Texture>
         </Frame>
         <Frame time="5">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>100</Size>
      <Z>2</Z>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x41e4" id="HN WH">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22e</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22f</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x230</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x231</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <OccupySquare/>
   </Object>
   <Object type="0x41e5" id="HN Wtc">
      <Class>Character</Class>
      <DisplayId>Halloween Witch</DisplayId>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x232</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x232</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x233</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <NoMiniMap/>
      <Size>80</Size>
      <Z>1.5</Z>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x41e6" id="HN WH LC">
      <Class>Character</Class>
      <DisplayId>Lantern Cat</DisplayId>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x228</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x229</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x22b</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
   </Object>
   <Object type="0x41e7" id="HN LGhoGn2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3cc</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41e8" id="HN LGhoGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3cc</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41e9" id="HN WtGn">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x232</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41ea" id="Candy of Ominous Spells">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x433</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>
A dubious candy that specially made by a certain witch. Contains strange ingredients, witchcraft and unleashes its power to those who consume.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Heal</Activate>
      <Activate amount="50">Magic</Activate>
      <Activate effect="Hexed" duration="180">ConditionEffectSelf</Activate>
      <Activate effect="Hallucinating" duration="90">ConditionEffectSelf</Activate>
      <Soulbound/>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
   </Object>
   <Object type="0x41eb" id="HN WH ppkcst">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Candy Pumpkin Chest</DisplayId>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x430</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x431</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
            <Index>0x432</Index>
         </Texture>
      </RandomTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Exp>0</Exp>
      <Size>100</Size>
   </Object>
   <Object type="0x41ec" id="HN WH Cat">
      <Class>Character</Class>
      <DisplayId>Witch House Cat</DisplayId>
      <AnimatedTexture>
         <File>autumnNexusChars8x8</File>
         <Index>0x3</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x41ed" id="HN GhoGn2">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x3ab</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41ee" id="HN BGn">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>autumnNexusChars16x16</File>
         <Index>0x3</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x41ef" id="HN Shr Bomb">
      <DisplayId>Nexus Magic Mushroom</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Sound id="0">weapon/fire_wand</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x41f0" id="AN Tr">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x270</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x271</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x272</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x273</Index>
         </Texture>
      </RandomTexture>
      <Size>180</Size>
      <ShadowSize>120</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x41f1" id="AN Br">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x274</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x275</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x276</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x277</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x278</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x279</Index>
         </Texture>
      </RandomTexture>
      <Size>140</Size>
      <ShadowSize>40</ShadowSize>
      <Static/>
      <Z>1.6</Z>
      <Flying/>
   </Object>
   <Object type="0x41f2" id="AN BrG">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27e</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x27f</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x280</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x281</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x282</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x283</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x284</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x285</Index>
         </Texture>
      </RandomTexture>
      <Size>140</Size>
      <ShadowSize>40</ShadowSize>
      <Static/>
      <Z>1.6</Z>
      <Flying/>
   </Object>
   <Object type="0x41f3" id="AN BrR">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x286</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x287</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x288</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x289</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28d</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28e</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x28f</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x290</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x291</Index>
         </Texture>
      </RandomTexture>
      <Size>140</Size>
      <ShadowSize>40</ShadowSize>
      <Static/>
      <Z>1.6</Z>
      <Flying/>
   </Object>
   <Object type="0x41f4" id="AN BrO">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x292</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x293</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x294</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x295</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x296</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x297</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x298</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x299</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x29a</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x29b</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x29c</Index>
         </Texture>
         <Texture>
            <File>autumnNexusObjects16x16</File>
            <Index>0x29d</Index>
         </Texture>
      </RandomTexture>
      <Size>140</Size>
      <ShadowSize>40</ShadowSize>
      <Static/>
      <Z>1.6</Z>
      <Flying/>
   </Object>
   <Object type="0x41f5" id="AN FL R">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x460</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0x2d7373" rate="8" life="3" lifeVariance=".25" speed="0" speedVariance=".5" size="5" rise="-.6" riseVariance=".1" rangeX="8" rangeY="8">CustomParticles</Effect>
   </Object>
   <Object type="0x41f6" id="AN FL O">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x461</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0xd87a21" rate="8" life="3" lifeVariance=".25" speed="0" speedVariance=".5" size="5" rise="-.6" riseVariance=".1" rangeX="8" rangeY="8">CustomParticles</Effect>
   </Object>
   <Object type="0x41f7" id="AN FL Y">
      <Class>Character</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x471</Index>
      </Texture>
      <Size>-1</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0xcf9f11" rate="8" life="3" lifeVariance=".25" speed="0" speedVariance=".5" size="5" rise="-.6" riseVariance=".1" rangeX="8" rangeY="8">CustomParticles</Effect>
   </Object>
   <Object type="0x41f8" id="HN Lp">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x15c</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x15c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x15d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x15e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x15d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xFFEF96</ShadowColor>
      <Z>0.6</Z>
   </Object>


<!-- battleOryxObjects -->


   <Object type="0xf21" id="oryxPandemonium Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Intro</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xc0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.8">
         <Frame time="0.4">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xc1</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xc2</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x53b" id="oryxPandemonium Toxic Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Toxic</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x53c" id="oryxPandemonium Frostlord Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Frostlord</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x53d" id="oryxPandemonium Nightmare Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Nightmare</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x53e" id="oryxPandemonium Biff Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Biff</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x53f" id="oryxPandemonium Decaract Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Decaract</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x540" id="oryxPandemonium Beekeeper Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Beekeeper</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x546" id="oryxPandemonium Encore Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad God Mayhem</DisplayId>
      <DungeonName>Oryx Pandemonium Encore</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xbc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xba</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbc</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d2LofiObjEmbed</File>
               <Index>0xbd</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x541" id="Portal Pandemonium 1">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xb2</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xba</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x542" id="Portal Pandemonium 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xb2</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xba</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x543" id="Portal Pandemonium 3">
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xb2</Index>
      </Texture>
      <DisplayId>Oryx the Mad God</DisplayId>
      <AltTexture id="1">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xba</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x548" id="Portal Pandemonium 4">
      <Class>GameObject</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0xb2</Index>
      </Texture>
      <DisplayId>Oryx the Mad God</DisplayId>
      <AltTexture id="1">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xb9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d2LofiObjEmbed</File>
            <Index>0xba</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
   </Object>
   <Object type="0xcfc" id="Statue Oryx Intro">
      <Class>GameObject</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x1e</Index>
      </Texture>
      <Static/>
      <Size>200</Size>
      <OccupySquare/>
   </Object>
   <Object type="0xf2a" id="MOTMG Apiary">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xf2b" id="MOTMG Apiary 2">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xf2c" id="MOTMG Apiary 3">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xf2d" id="MOTMG Fake Apiary">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Static/>
   </Object>
   <Object type="0xf2e" id="MOTMG SLBY">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Yellow Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>125</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf2f" id="MOTMG SLBR">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Red Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf30" id="MOTMG SLBB">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Blue Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf31" id="MOTMG Beekeeper Flame">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>The Beekeeper</DisplayId>
      <Size>100</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>90</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xf32" id="MOTMG Beekeeper Flame Short">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>The Beekeeper</DisplayId>
      <Size>80</Size>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>90</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xf33" id="MOTMG Secret Flame Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf34" id="MOTMG Secret Bullet Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Invincible/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3875</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration=".6">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xf35" id="MOTMG Beekeeper Summoner">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf36" id="MOTMG Beekeeper">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>9</Index>
      </AnimatedTexture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Enemy/>
      <Quest/>
      <Size>120</Size>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Exp>1000</Exp>
      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <Amplitude>1.5</Amplitude>
         <Frequency>0.25</Frequency>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2750</LifetimeMS>
         <MultiHit/>
         <Wavy/>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <Amplitude>1</Amplitude>
         <Frequency>0.25</Frequency>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xf37" id="MOTMG Secret Fat Bees">
      <Group>Secret Bees</Group>
      <DisplayId>Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>30</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xf38" id="MOTMG Secret Red Fat Bees">
      <Group>Secret Bees</Group>
      <DisplayId>Red Killer Bee</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>30</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xf39" id="MOTMG Secret Blue Fat Bees">
      <Group>Secret Bees</Group>
      <DisplayId>Blue Killer Bee</DisplayId>
      <Enemy/>
      <Exp>30</Exp>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xf3a" id="MOTMG Beekeeper Anchor">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf25" id="MotMG pD Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf26" id="MotMG fL Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf27" id="MotMG toxic Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x549" id="MotMG Encore Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf17" id="MotMG Gulpord">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>25</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <NoArticle/>
      <Level>1</Level>
      <Exp>500</Exp>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf18" id="MotMG Boss Minion">
      <DisplayId>Gulpord Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>131</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xf19" id="MotMG Gulpord M">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>25</Defense>
      <StasisImmune/>
      <NoArticle/>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>60</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf1a" id="MotMG Gulpord S">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>55</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>25</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf1b" id="MotMG pD Boss Target">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xf1c" id="MotMG pD Boss">
      <DisplayId>Nightmare Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <DontFaceAttacks/>
      <Size>170</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>5000</Defense>
      <Exp>40000</Exp>
      <Quest/>
      <EventChestBoss/>
      <TrackLoot/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>pD Wall Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ConditionEffect duration="4.0">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Maw Shot 2</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2285</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2285</LifetimeMS>
         <Size>80</Size>
         <Amplitude>0.40</Amplitude>
         <Frequency>2</Frequency>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>pD Boss Shot</ObjectId>
         <Size>100</Size>
         <Damage>170</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>pD Boss Shot</ObjectId>
         <Size>100</Size>
         <Damage>170</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>pD Quiet Wave</ObjectId>
         <Size>130</Size>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <StunImmune/>
      <StasisImmune/>
   </Object>
   <Object type="0xf1d" id="MotMG pD Boss Support">
      <DisplayId>Nightmare Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x49</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x48</Index>
         </Texture>
      </AltTexture>
      <DrawOnGround/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>pD Tongue Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>pD Quiet Wave</ObjectId>
         <Size>130</Size>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>10</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <EventChestBoss/>
   </Object>
   <Object type="0xf1e" id="MotMG Biff">
      <DisplayId>Biff the Buffed Bunny</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>buffedBunnyChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>120</Size>
      <Quest/>
      <Level>20</Level>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xf1f" id="MotMG FrostLord">
      <DisplayId>Permafrost Lord</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>35</Index>
      </AnimatedTexture>
      <DontFaceAttacks/>
      <DontFaceMovement/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>2000</Exp>
      <God/>
      <Quest/>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <LifetimeMS>0</LifetimeMS>
         <Size>0</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>20</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>1.8</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>2.0</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>2.2</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>FR Boss Big</ObjectId>
         <Size>200</Size>
         <Damage>250</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>FR Boss Ball</ObjectId>
         <Damage>130</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x536" id="Battle Decaract">
      <DisplayId>Decaract</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <Invincible/>
      <Size>0</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
   </Object>
   <Object type="0x537" id="Oryx Ultra">
      <DisplayId>Decaract</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x1c</Index>
      </Texture>
      <Animation prob=".6" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob=".4" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
      </Animation>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <StasisImmune/>
      <MaxHitPoints>25000</MaxHitPoints>
      <EventChestBoss/>
      <TrackLoot/>
      <Size>130</Size>
   </Object>
   <Object type="0x538" id="Oryx Eye">
      <DisplayId>Oryx Eye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>1250</MaxHitPoints>
      <Size>80</Size>
      <Exp>6</Exp>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Speed>150</Speed>
         <Damage>55</Damage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>85</Damage>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <Size>120</Size>
         <ConditionEffect duration="2.5">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x550" id="Oryx Eye Ultra">
      <DisplayId>Oryx Eye</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>1250</MaxHitPoints>
      <Size>80</Size>
      <Exp>6</Exp>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Speed>150</Speed>
         <Damage>75</Damage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bolt</ObjectId>
         <Speed>180</Speed>
         <Damage>85</Damage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4.0">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x539" id="Oryx Tower">
      <DisplayId>Pentaract Tower</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar216x16</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="2">Stunned</ConditionEffect>
         <Size>160</Size>
      </Projectile>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>120</Size>
      <Exp>19</Exp>
      <God/>
      <StasisImmune/>
      <KeepDamageRecord/>
   </Object>
   <Object type="0x53a" id="Oryx Tower Corpse">
      <DisplayId>Pentaract Tower Corpse</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>0</Size>
      <Exp>0</Exp>
      <God/>
   </Object>
   <Object type="0x544" id="MotMG Decaract Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x545" id="MotMG Biff Helper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x547" id="MOTMG Encore">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x01</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x03</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>1636</Exp>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>175</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>85</Speed>
         <Damage>80</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>65</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>165</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x54a" id="MOTMG Confuse Puppet Statue">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x54b" id="MOTMG Confuse Puppet">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>390</Exp>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x54c" id="MOTMG Bleed Puppet Statue">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Exp>0</Exp>
      <NoMiniMap/>
   </Object>
   <Object type="0x54d" id="MOTMG Bleed Puppet">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>390</Exp>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x54f" id="MOTMG Final">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x552" id="Decaract Teleporter Target">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x553" id="Decaract Teleporter">
      <Class>GameObject</Class>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x201</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- buffedBunnyObject -->


   <Object type="0x427" id="Easter Egg Basket Mid">
      <Class>Character</Class>
      <DisplayId>Easter Egg Basket</DisplayId>
      <Enemy/>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>37500</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <Terrain>MidPlains</Terrain>
      <Level>20</Level>
   </Object>
   <Object type="0x428" id="Easter Egg Basket High">
      <Class>Character</Class>
      <DisplayId>Easter Egg Basket</DisplayId>
      <Enemy/>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>37500</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <Terrain>HighPlains</Terrain>
      <Level>20</Level>
   </Object>
   <Object type="0x429" id="Easter Egg Basket God">
      <Class>Character</Class>
      <DisplayId>Easter Egg Basket</DisplayId>
      <Enemy/>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>37500</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <PerRealmMax>20</PerRealmMax>
      <Terrain>Mountains</Terrain>
      <Level>20</Level>
   </Object>
   <Object type="0x893" id="BB Bunny Blaster">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x12</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x894" id="BB Bunny Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x13</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x896" id="BB Bunny Bullet 2">
      <Class>Projectile</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x11</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x897" id="BB Egg Cannon 1">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x14</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x15</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x18</Index>
         </Texture>
      </RandomTexture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x898" id="BB Egg Cannon 2">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x0</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x2</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x3</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x4</Index>
         </Texture>
      </RandomTexture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x89a" id="BB Low Egg">
      <Color>0x00FFFF</Color>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x0</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x2</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xc</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Quest/>
      <Level>13</Level>
      <DisplayId>Easter Egg</DisplayId>
   </Object>
   <Object type="0x89b" id="BB Mid Egg">
      <Color>0x00FFFF</Color>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x0</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x2</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xc</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Quest/>
      <Level>13</Level>
      <DisplayId>Easter Egg</DisplayId>
   </Object>
   <Object type="0x89c" id="BB High Egg">
      <Color>0x00FFFF</Color>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x0</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x2</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xc</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Quest/>
      <Level>13</Level>
      <DisplayId>Easter Egg</DisplayId>
   </Object>
   <Object type="0x89d" id="BB God Egg">
      <Enemy/>
      <Class>Character</Class>
      <Color>0x00FFFF</Color>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x0</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x2</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xc</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Quest/>
      <Level>13</Level>
      <DisplayId>Easter Egg</DisplayId>
   </Object>
   <Object type="0x89e" id="BB Biff Summoner">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x3</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x13</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x14</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <ShadowSize>0</ShadowSize>
      <DisplayId>Mysterious Egg</DisplayId>
   </Object>
   <Object type="0x89f" id="BB Biff the Buffed Bunny">
      <DisplayId>Biff the Buffed Bunny</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>buffedBunnyChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>120</Size>
      <Quest/>
      <Level>20</Level>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x8a0" id="BB Bunny Girl W">
      <Class>Character</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>4</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>7</Index>
         </Texture>
      </AltTexture>
      <Size>80</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x8a1" id="BB Bunny Girl B">
      <Class>Character</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x8</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xa</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xb</Index>
         </Texture>
      </AltTexture>
      <Size>80</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x8a2" id="BB Egg Basket Big">
      <Class>GameObject</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a3" id="BB Egg Basket Small 1">
      <Class>GameObject</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0xe</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a4" id="BB Egg Basket Small 2">
      <Class>GameObject</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0xf</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a5" id="BB Colored Eggs inGrass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x5</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x6</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x7</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x8</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x9</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xa</Index>
         </Texture>
      </RandomTexture>
      <MinSize>60</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a6" id="BB Egg Grass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xb</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xc</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xd</Index>
         </Texture>
      </RandomTexture>
      <MinSize>60</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x8a7" id="BB Colored Eggs noGrass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1a</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1b</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1c</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1d</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1e</Index>
         </Texture>
      </RandomTexture>
      <MinSize>60</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x7134" id="Alien Biff">
      <DisplayId>Alien Biff</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>buffedBunnyChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>120</Size>
      <Quest/>
      <Level>20</Level>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Alien Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Alien Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Alien Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Alien Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Alien Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Alien Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7135" id="Biff Initiator">
      <DisplayId>Alien Biff</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <Invincible/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Terrain>Mountains</Terrain>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0x7136" id="Alien Cannon 1">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1c</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1d</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1e</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1f</Index>
         </Texture>
      </RandomTexture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x7137" id="Alien Blaster">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x42</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x43</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x44</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x45</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>


<!-- cnidarianReefObjects -->


   <Object type="0x9f0" id="Bubble Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x26</Index>
      </Texture>
      <Rotation>70</Rotation>
      <Size>115</Size>
   </Object>
   <Object type="0x9f1" id="Bubble Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x27</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Size>115</Size>
   </Object>
   <Object type="0x9f2" id="Bubble Laser">
      <Class>Projectile</Class>
      <Texture>
         <File>cnidarianReefObjects16x16</File>
         <Index>0x08</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
      <Size>120</Size>
   </Object>
   <Object type="0x9fa" id="Cnidarian Reef Portal">
      <DisplayId>Cnidarian Reef</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Cnidarian Reef</DungeonName>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x9f3" id="CR Blue Cnidarian">
      <Class>Character</Class>
      <DisplayId>Blue Cnidarian</DisplayId>
      <Enemy/>
      <Group>Cnidarian Minions</Group>
      <Size>95</Size>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <ShadowColor>0x479CFF</ShadowColor>
      <ParalyzeImmune/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x20</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x21</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x22</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2.5">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x9f4" id="CR Pink Cnidarian">
      <Class>Character</Class>
      <DisplayId>Pink Cnidarian</DisplayId>
      <Enemy/>
      <Group>Cnidarian Minions</Group>
      <Size>95</Size>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <ShadowColor>0xFF478A</ShadowColor>
      <StunImmune/>
      <ParalyzeImmune/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x1d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x1e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x1f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="1">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x9f5" id="CR Green Cnidarian">
      <Class>Character</Class>
      <DisplayId>Green Cnidarian</DisplayId>
      <Enemy/>
      <Group>Cnidarian Minions</Group>
      <Size>95</Size>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>20</Exp>
      <ShadowColor>0x93FF47</ShadowColor>
      <ParalyzeImmune/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x1a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x1b</Index>
         </Texture>
      </AltTexture>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x9f6" id="CR Gold Cnidarian">
      <Class>Character</Class>
      <DisplayId>Gold Cnidarian</DisplayId>
      <Enemy/>
      <Size>95</Size>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <Exp>500</Exp>
      <ShadowColor>0xFFA447</ShadowColor>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x15</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x16</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x17</Index>
         </Texture>
      </AltTexture>
      <Projectile id="1">
         <ObjectId>InkBubbles</ObjectId>
         <Damage>40</Damage>
         <Speed>90</Speed>
         <LifetimeMS>333</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x9f7" id="CR Royal Cnidarian">
      <Class>Character</Class>
      <DisplayId>Royal Cnidarian</DisplayId>
      <Enemy/>
      <Size>130</Size>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>160000</MaxHitPoints>
      <Defense>35</Defense>
      <Exp>12000</Exp>
      <ShadowColor>0xFFA447</ShadowColor>
      <Quest/>
      <God/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Texture>
         <File>cnidarianReefObjects16x16</File>
         <Index>0x04</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>cnidarianReefObjects16x16</File>
            <Index>0x05</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cnidarianReefObjects16x16</File>
            <Index>0x06</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cnidarianReefObjects16x16</File>
            <Index>0x07</Index>
         </Texture>
      </AltTexture>
      <Portrait>
         <Texture>
            <File>cnidarianReefObjects16x16</File>
            <Index>0x07</Index>
         </Texture>
      </Portrait>
      <Projectile id="1">
         <ObjectId>Bubble Blast</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>110</Size>
         <ConditionEffect duration="1">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Bubble Wave</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Lightning Blast</ObjectId>
         <Damage>0</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>110</Size>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Bubble Laser</ObjectId>
         <Damage>175</Damage>
         <Speed>45</Speed>
         <LifetimeMS>6666</LifetimeMS>
         <Size>130</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x9f8" id="CR Lasers">
      <Class>Character</Class>
      <DisplayId>Royal Cnidarian</DisplayId>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Exp>0</Exp>
      <Projectile id="1">
         <ObjectId>Bubble Laser</ObjectId>
         <Damage>175</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <Size>130</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x9fe" id="CR Realm Portal">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x9e1" id="CR Small Blue Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9e2" id="CR Small Green Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x0b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9e3" id="CR Small Red Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x0c</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9e4" id="CR Small Yellow Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x0d</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9e5" id="CR Reef Weed A">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x0e</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>100</MinSize>
      <MaxSize>130</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
   </Object>
   <Object type="0x9e6" id="CR Reef Weed B">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x0f</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>100</MinSize>
      <MaxSize>130</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
   </Object>
   <Object type="0x9e7" id="CR Reef Weed C">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>100</MinSize>
      <MaxSize>130</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
   </Object>
   <Object type="0x9e8" id="CR Reef Rock A">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x11</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9e9" id="CR Reef Rock B">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x12</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9ea" id="CR Reef Rock C">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x13</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9eb" id="CR Big Blue Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9ec" id="CR Big Green Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects16x16</File>
         <Index>0x01</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9ed" id="CR Big Red Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects16x16</File>
         <Index>0x02</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9ee" id="CR Big Yellow Coral">
      <Class>GameObject</Class>
      <Texture>
         <File>cnidarianReefObjects16x16</File>
         <Index>0x03</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x9ef" id="CR Wall">
      <Class>Wall</Class>
      <Texture>
         <File>cnidarianReefObjects8x8</File>
         <Index>0x04</Index>
      </Texture>
      <Top>
         <Texture>
            <File>cnidarianReefObjects8x8</File>
            <Index>0x05</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>


<!-- crystalCaveObjects -->


   <Object type="0x272f" id="White Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x272a" id="Blue Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x01</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x272b" id="Green Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x272c" id="Yellow Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x03</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x272d" id="Red Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x04</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x272e" id="Purple Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x05</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2756" id="Crystal Green Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2757" id="Crystal Purple Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2731" id="Crystal Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x11</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x2733" id="Dark Purple Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x12</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2732" id="Dark Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x13</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6546" id="Dark Blue Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2758" id="Crystal Big Green Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x16</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2759" id="Crystal Big Purple Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x17</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6547" id="Green Large Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6548" id="Green Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x19</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6549" id="Green Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x1a</Index>
      </Texture>
   </Object>
   <Object type="0x654a" id="Green Small Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x1b</Index>
      </Texture>
      <Rotation>100</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x654b" id="Green small Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x28</Index>
      </Texture>
   </Object>
   <Object type="0x654c" id="Green Big Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <Rotation>10</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x654d" id="Green Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x2a</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x654e" id="Green Small Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x2b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x654f" id="Red Large Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6550" id="Red Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x1d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6551" id="Red Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
   </Object>
   <Object type="0x6552" id="Red Small Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
      <Rotation>100</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6553" id="Red small Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
   </Object>
   <Object type="0x6555" id="Red Big Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <Rotation>10</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6556" id="Red Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x2e</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x6557" id="Red Small Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x2f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6558" id="Yellow Large Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x38</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6559" id="Yellow Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x39</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x655a" id="Yellow Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x3a</Index>
      </Texture>
   </Object>
   <Object type="0x655b" id="Yellow Small Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x3b</Index>
      </Texture>
      <Rotation>1</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x655c" id="Yellow small Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x48</Index>
      </Texture>
   </Object>
   <Object type="0x655d" id="Yellow Big Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x49</Index>
      </Texture>
      <Rotation>10</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x655e" id="Yellow Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x4a</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x655f" id="Yellow Small Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x4b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6560" id="Blue Large Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x3c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6561" id="Blue Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x3d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6562" id="Blue Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x3e</Index>
      </Texture>
   </Object>
   <Object type="0x6563" id="Blue Small Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x3f</Index>
      </Texture>
      <Rotation>100</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6564" id="Blue small Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x4c</Index>
      </Texture>
   </Object>
   <Object type="0x6565" id="Blue Big Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x4d</Index>
      </Texture>
      <Rotation>10</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6566" id="Blue Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x4e</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x6567" id="Blue Small Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x4f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6568" id="Purple Large Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x58</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6569" id="Purple Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x59</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x656a" id="Purple Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x5a</Index>
      </Texture>
   </Object>
   <Object type="0x656b" id="Purple Small Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x5b</Index>
      </Texture>
      <Rotation>100</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x656c" id="Purple small Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
   </Object>
   <Object type="0x656d" id="Purple Big Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x69</Index>
      </Texture>
      <Rotation>10</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x656e" id="Purple Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x656f" id="Purple Small Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6570" id="White Large Shard Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6571" id="White Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6572" id="White Beam Crystal">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
   </Object>
   <Object type="0x6573" id="White Small Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x5f</Index>
      </Texture>
      <Rotation>100</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6574" id="White small Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x6c</Index>
      </Texture>
   </Object>
   <Object type="0x6575" id="White Big Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <Rotation>10</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6576" id="White Lightning Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <AngleCorrection>0</AngleCorrection>
   </Object>
   <Object type="0x6577" id="White Small Prism">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x15c2" id="Enlightenment Star">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x85</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x2712" id="Crystallised Lizard">
      <Enemy/>
      <DisplayId>Crystallised Lizard</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>2500</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>XMAS Lightning Bolt</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>5</Frequency>
         <Amplitude>1.5</Amplitude>
      </Projectile>
   </Object>
   <Object type="0x2717" id="Crystal Wall Lead">
      <DisplayId>Crystal Wall</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x2723" id="Crystal Wall">
      <Enemy/>
      <DisplayId>Crystal Wall</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>xmasNexusObjects16x16</File>
         <Index>0xf1</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>95</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>115</Damage>
         <Speed>75</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>115</Damage>
         <Speed>55</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.2</Amplitude>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>115</Damage>
         <Speed>55</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.3</Amplitude>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>115</Damage>
         <Speed>55</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.5</Amplitude>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>115</Damage>
         <Speed>55</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.8</Amplitude>
      </Projectile>
   </Object>
   <Object type="0x2713" id="Crystallised Monstrosity">
      <Enemy/>
      <DisplayId>Crystallised Monstrosity</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>5000</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Lightning Bolt</ObjectId>
         <Damage>145</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
         <ConditionEffect duration="8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x2725" id="Crystallised Follower">
      <Enemy/>
      <DisplayId>Crystal Seed</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <Invincible/>
      <Projectile id="1">
         <ObjectId>Crystal Bolt</ObjectId>
         <Speed>1</Speed>
         <Damage>0</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="0.4">Slowed</ConditionEffect>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x273e" id="Crystal Whip">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>White Shard Bolt</ObjectId>
         <Speed>1</Speed>
         <Damage>160</Damage>
         <Size>100</Size>
         <LifetimeMS>220</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Shard Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>160</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x2714" id="Crystallised Fish">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x39</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x3b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x3c</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Exp>5000</Exp>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>89</Size>
         <Damage>160</Damage>
         <Speed>144</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>144</Size>
         <Damage>160</Damage>
         <Speed>89</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>233</Size>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>144</Size>
         <Damage>160</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x2715" id="cc">
      <Enemy/>
      <DisplayId>Crystallised Cyclops</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>5000</Exp>
      <ParalyzeImmune/>
      <Projectile id="1">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2220</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>0.21</Frequency>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Stinger</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2220</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>0.21</Frequency>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>20</Damage>
         <Speed>20</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>20</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>20</Damage>
         <Speed>160</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>20</Damage>
         <Speed>200</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Size>100</Size>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x2716" id="cs">
      <Enemy/>
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>5</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>crystalCaveChars16x16</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>225</Damage>
         <Speed>120</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Big Spinner</ObjectId>
         <Damage>115</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x2718" id="CrystalHelper">
      <Class>Character</Class>
      <Group>Helper</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x2719" id="HelperTop">
      <Class>Character</Class>
      <Group>Helper</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x271a" id="HelperTopRight">
      <Class>Character</Class>
      <Group>Helper</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x271b" id="HelperBotRight">
      <Class>Character</Class>
      <Group>Helper</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x271c" id="HelperBotLeft">
      <Class>Character</Class>
      <Group>Helper</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x271d" id="HelperTopLeft">
      <Class>Character</Class>
      <Group>Helper</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x2729" id="mc">
      <Enemy/>
      <DisplayId>Crystal Entity</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x10</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>50</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>40000</Exp>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>50</Speed>
         <LifetimeMS>100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Small Prism</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>XMAS Lightning Bolt</ObjectId>
         <Size>100</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>2</Amplitude>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Shard Bolt</ObjectId>
         <Size>130</Size>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>120</Size>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Blue Big Spinner</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>600</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Big Spinner</ObjectId>
         <Size>80</Size>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>5</Frequency>
         <Amplitude>0.15</Amplitude>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Purple Big Spinner</ObjectId>
         <Size>60</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>3</Frequency>
         <Amplitude>0.15</Amplitude>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Fractal Telegrapher</ObjectId>
         <Size>100</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>200</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Fractal Telegrapher</ObjectId>
         <Size>100</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>600</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x2734" id="Crystal Orbiter 1">
      <Enemy/>
      <DisplayId>Crystal Orbiter</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x11</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <MaxHitPoints>50000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Size>80</Size>
         <Damage>35</Damage>
         <Speed>30</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stinger</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>144</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>0.21</Frequency>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x2735" id="Crystal Orbiter 2">
      <Enemy/>
      <DisplayId>Crystal Orbiter</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x11</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <MaxHitPoints>50000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Size>80</Size>
         <Damage>35</Damage>
         <Speed>30</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stinger</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>144</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>0.21</Frequency>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x2736" id="Crystal Orbiter 3">
      <Enemy/>
      <DisplayId>Crystal Orbiter</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x11</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <MaxHitPoints>50000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Size>80</Size>
         <Damage>35</Damage>
         <Speed>30</Speed>
         <LifetimeMS>200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stinger</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>144</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>0.21</Frequency>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x2737" id="mc placer1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x2738" id="mc Dance Helper">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="1">
         <ObjectId>Green Prism</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Crystal Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x2730" id="Crystal Flower">
      <Enemy/>
      <DisplayId>Crystal Seed</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <Invincible/>
      <Projectile id="1">
         <ObjectId>Crystal Bolt</ObjectId>
         <Speed>1</Speed>
         <Damage>0</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="0.4">Slowed</ConditionEffect>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x2739" id="Crystal Bud 1">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>White Shard Bolt</ObjectId>
         <Speed>1</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Shard Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x273a" id="Crystal Cave Portal">
      <DisplayId>Crystal Cavern</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Crystal Cavern</DungeonName>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x44</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x273b" id="Crystal Cave Key">
      <DisplayId>Crystal Cavern Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Crystal Cavern</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Track/>
      <BagType>8</BagType>
      <Consumable/>
      <feedPower>200</feedPower>
      <Activate id="Crystal Cave Portal">CreatePortal</Activate>
   </Object>
   <Object type="0x273c" id="mc Pylons Manager">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x273d" id="Crystal Storm Helper">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="3">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>20</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>140</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Crystal Shard</ObjectId>
         <Size>100</Size>
         <Damage>85</Damage>
         <Speed>180</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Size>100</Size>
         <Damage>85</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x273f" id="mc Teleporter Helper">
      <DisplayId>Crystal Entity</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x2740" id="Crystal Fish Flower">
      <Enemy/>
      <DisplayId>Crystal Seed</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x26</Index>
      </Texture>
      <Flying/>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
   </Object>
   <Object type="0x2741" id="Crystal Bud Fish">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Speed>1</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Speed>89</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x2755" id="Crystal Safe Floor">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x08</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x09</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x0a</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x0c</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x275a" id="Crystal Prop">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x40</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0x42</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Static/>
      <NoMiniMap/>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
   </Object>
   <Object type="0x6445" id="CC Small Room Decorator">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x9b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6447" id="CC Medium Room Decorator">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x9d</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6448" id="CC Large Room Decorator">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x9e</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6449" id="CC Enemy Generator Easy">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x644a" id="CC Enemy Generator Normal">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x644b" id="CC Enemy Generator Hard">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x644c" id="CC Enemy Center Generator Easy">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x644d" id="CC Enemy Center Generator Normal">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x644e" id="CC Enemy Center Generator Hard">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x0b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x644f" id="CC Crystal">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects16x16</File>
         <Index>0x67</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Color>0xFE79F1</Color>
      <Enemy/>
      <Exp>800</Exp>
   </Object>
   <Object type="0x6450" id="CC Destroyed Crystal">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects16x16</File>
         <Index>0x67</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6451" id="CC Destroyed Crystal Explo">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects16x16</File>
         <Index>0x67</Index>
      </Texture>
      <Enemy/>
      <Invincible/>
      <Size>-1</Size>
      <Projectile id="0">
         <ObjectId>Purple Shard Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="6">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Shard Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="6">Quiet</ConditionEffect>
      </Projectile>
      <Effect minRadius="0.5" maxRadius="10" color="0xFF93CD" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
   </Object>
   <Object type="0x6452" id="CC Charging Crystal">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects16x16</File>
         <Index>0x67</Index>
      </Texture>
      <Size>0</Size>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x6453" id="CC Drill Charge">
      <DisplayId>Drill</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x23</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x25</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x26</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x27</Index>
         </Texture>
      </AltTexture>
      <Size>140</Size>
   </Object>
   <Object type="0x15c1" id="CC Drill Dwarf">
      <DisplayId>Dwarf Miner</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x0d</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x6454" id="CC Drill Wall">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x6e</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x6455" id="CC Drill">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x27</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
      <Size>140</Size>
      <Effect color="0xFF93CD" minRadius="0.0" maxRadius="9" rise="2.5" life="4.0" amount="40" speed="0.02">Circle</Effect>
   </Object>
   <Object type="0x6500" id="GC Encounter Gauntlet Controller">
      <DisplayId>Dwarf Miner</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Invincible/>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x0d</Index>
      </Texture>
      <Size>120</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <StasisImmune/>
      <Level>20</Level>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0x6501" id="GC Encounter Portal">
      <DisplayId>GC encounter</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>GC encounter</DungeonName>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x44</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6502" id="GC Encounter Key">
      <DisplayId>GC Encounter Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>GC encounter</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Track/>
      <BagType>8</BagType>
      <feedPower>200</feedPower>
      <InvUse/>
      <Activate id="GC Encounter Portal">CreatePortal</Activate>
   </Object>
   <Object type="0x6503" id="GC Encounter Crystal">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects16x16</File>
         <Index>0x67</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Color>0xFE79F1</Color>
      <Enemy/>
      <Invincible/>
      <Size>160</Size>
   </Object>
   <Object type="0x6504" id="GC Encounter Drill">
      <DisplayId>Drill</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Invincible/>
      <Size>120</Size>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x23</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x25</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x26</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x36</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x27</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="10">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x6508" id="EarthRising">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="0.5" period="0">
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0c</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period="0">
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
      </Animation>
      <Effect particle="Dirt" cooldown="3">XMLEffect</Effect>
      <MinSize>60</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>20</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x6509" id="GC Enc Boss">
      <DisplayId>Crystal Worm Father</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>fungalCavernChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>10000</Exp>
      <TrackLoot/>
      <Projectile id="1">
         <ObjectId>Dark Shard</ObjectId>
         <Damage>180</Damage>
         <Speed>50</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="0">
         <ObjectId>White Shard Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>13</Speed>
         <LifetimeMS>14000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Shard Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>21</Speed>
         <LifetimeMS>18000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.3</Frequency>
         <Amplitude>1.3</Amplitude>
         <Boomerang/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.5</Frequency>
         <Amplitude>0.8</Amplitude>
         <Boomerang/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>White Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.8</Frequency>
         <Amplitude>0.5</Amplitude>
         <Boomerang/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>White Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>1.3</Frequency>
         <Amplitude>0.3</Amplitude>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x650a" id="EarthWorm">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="0.5" period="0">
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0c</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x0a</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.5" period="0">
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Effect particle="Dirt" cooldown="3">XMLEffect</Effect>
      <MinSize>60</MinSize>
      <MaxSize>140</MaxSize>
      <SizeStep>20</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x650c" id="GC Enc Worm Picker">
      <Class>GameObject</Class>
      <Texture>
         <File>fungalCavernObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x650d" id="GC Death Morel">
      <DisplayId>Death Morel</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x15</Index>
      </Texture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>-1</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>0</Exp>
      <AltTexture id="1">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x15</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x16</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x17</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x19</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>GC Yellow Mushroom Blast</ObjectId>
         <Damage>120</Damage>
         <Speed>25</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>GC Yellow Mushroom Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x650e" id="CC Wall">
      <Class>CaveWall</Class>
      <RandomTexture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xcb</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xca</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xc9</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xc8</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xc7</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xc6</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects8x8</File>
            <Index>0xc5</Index>
         </Texture>
      </RandomTexture>
      <NoWallTextureRepeat/>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Connects/>
      <BlocksSight/>
   </Object>
   <Object type="0x650f" id="FC MineShaft WE Right Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0a</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6510" id="FC MineShaft WE Left Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6511" id="FC Wall Roof">
      <Class>GameObject</Class>
      <Model>Column One and a Half</Model>
      <RandomTexture>
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x0d</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6512" id="FC MineShaft WE R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0a</Index>
      </Texture>
      <Static/>
      <NoMiniMap/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6513" id="FC MineShaft WE L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0b</Index>
      </Texture>
      <Static/>
      <NoMiniMap/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6514" id="FC MineShaft WE Mid">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0c</Index>
      </Texture>
      <Static/>
      <NoMiniMap/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6515" id="FC MineShaft NS R">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0a</Index>
      </Texture>
      <Static/>
      <NoMiniMap/>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6516" id="FC MineShaft NS L">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0b</Index>
      </Texture>
      <Static/>
      <NoMiniMap/>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6517" id="FC MineShaft NS Mid">
      <Class>GameObject</Class>
      <Model>Gate</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0c</Index>
      </Texture>
      <Static/>
      <NoMiniMap/>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x6518" id="FC MineShaft NS Right Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0a</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6519" id="FC MineShaft NS Left Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0b</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x651b" id="Crystal Stalagmite">
      <Class>GameObject</Class>
      <Size>100</Size>
      <RandomTexture>
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x31</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x651c" id="GC Encounter Enemy Generator Wave 1">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x651d" id="GC Encounter Enemy Generator Wave 2">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x651e" id="GC Encounter Enemy Generator Wave 3">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x651f" id="GC Encounter Enemy Generator Wave 4">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6520" id="GC Encounter Enemy Generator Wave 5">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6521" id="GC Encounter Enemy Generator Wave 6">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6522" id="GC Encounter Enemy Generator Wave 7">
      <Class>Character</Class>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x6523" id="Crystal Edge Single TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x80</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6524" id="Crystal MT">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x81</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6525" id="Crystal Edge Single TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x82</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6526" id="Crystal Inner TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x83</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6527" id="Crystal Inner TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x84</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6528" id="Crystal ML">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x90</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6529" id="Crystal MM">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x91</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x652a" id="Crystal MR ">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x92</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x652b" id="Crystal Inner BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x93</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x652c" id="Crystal Inner BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x94</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x652d" id="Crystal Edge Single BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xa0</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x652e" id="Crystal MB">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xa1</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x652f" id="Crystal Edge Single BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xa2</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6530" id="Crystal Inner BLTR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xa3</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6531" id="Crystal Inner TLBR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xa4</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6532" id="Crystal Edge Mid BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6533" id="Crystal Edge Bot BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6534" id="Crystal Edge Top BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6535" id="Crystal Round TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xb3</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6536" id="Crystal Round TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6537" id="Crystal Edge Mid TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xc0</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6538" id="Crystal Edge Bot TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xc1</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6539" id="Crystal Edge Top TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xc2</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x653a" id="Crystal Round BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xc3</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x653b" id="Crystal Round BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x653c" id="Crystal Edge Mid TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xd0</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x653d" id="Crystal Edge Bot TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xd1</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x653e" id="Crystal Edge Top TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xd2</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x653f" id="Crystal Square TL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xd3</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6540" id="Crystal Square TR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xd4</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6541" id="Crystal Edge Mid BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xe0</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6542" id="Crystal Edge Bot BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xe1</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6543" id="Crystal Edge Top BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xe2</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6544" id="Crystal Square BL">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xe3</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x6545" id="Crystal Square BR">
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0xe4</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromSink/>
      <Static/>
   </Object>
   <Object type="0x65d3" id="Mine Wood Support">
      <Class>GameObject</Class>
      <Model>Column One and a Half</Model>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x42</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x65d4" id="FC MineShaft WE Right Roof Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0a</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x65d5" id="FC MineShaft NS Right Roof Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0a</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x65d6" id="GC H Rail Cart Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x65d7" id="GC V Rail Cart Helper">
      <Class>GameObject</Class>
      <NoMiniMap/>
      <Texture>
         <File>fungalCavernObjects8x8</File>
         <Index>0x33</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x65d8" id="FC Enc Wall">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x65d9" id="FC Enc Roof">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x0d</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x65da" id="mcv2">
      <Enemy/>
      <DisplayId>Crystal Entity</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x10</Index>
      </Texture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>50</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>50</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>50</Speed>
         <LifetimeMS>100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stinger</ObjectId>
         <Size>80</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6666</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Stinger</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Stinger</ObjectId>
         <Size>80</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3333</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>60</Size>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.2</Amplitude>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.3</Amplitude>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>0.5</Amplitude>
      </Projectile>
      <Projectile id="10">
         <ObjectId>XMAS Lightning Bolt</ObjectId>
         <Size>100</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>2</Frequency>
         <Amplitude>2</Amplitude>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="11">
         <ObjectId>Dark Shard</ObjectId>
         <Size>80</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6666</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>Dark Shard</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Shard</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.3</Frequency>
         <Amplitude>1.3</Amplitude>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Dark Shard</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.5</Frequency>
         <Amplitude>0.8</Amplitude>
      </Projectile>
      <Projectile id="15">
         <ObjectId>Dark Shard</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>0.8</Frequency>
         <Amplitude>0.5</Amplitude>
      </Projectile>
      <Projectile id="16">
         <ObjectId>Dark Shard</ObjectId>
         <Size>100</Size>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>1.3</Frequency>
         <Amplitude>0.3</Amplitude>
      </Projectile>
      <Projectile id="17">
         <ObjectId>Dark Shard</ObjectId>
         <Size>80</Size>
         <Damage>90</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6666</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="18">
         <ObjectId>Dark Shard</ObjectId>
         <Size>130</Size>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>120</Size>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="20">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>600</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="21">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>80</Size>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>5</Frequency>
         <Amplitude>0.15</Amplitude>
      </Projectile>
      <Projectile id="22">
         <ObjectId>WR Bullet</ObjectId>
         <Size>60</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Frequency>3</Frequency>
         <Amplitude>0.15</Amplitude>
      </Projectile>
      <Projectile id="23">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>40</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>220</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="24">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>60</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>220</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="25">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>80</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>220</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="26">
         <ObjectId>White Big Spinner</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>0</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Fractal Telegrapher</ObjectId>
         <Size>100</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>200</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Fractal Telegrapher</ObjectId>
         <Size>100</Size>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <LifetimeMS>600</LifetimeMS>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65db" id="Crystal test">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x39</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x3b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>crystalCaveObjects16x16</File>
            <Index>0x3c</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>55</Size>
         <Damage>160</Damage>
         <Speed>89</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>89</Size>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>144</Size>
         <Damage>160</Damage>
         <Speed>34</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>144</Size>
         <Damage>160</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65dc" id="Crystal snipe">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>144</Size>
         <Damage>160</Damage>
         <Speed>2</Speed>
         <LifetimeMS>250</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Crystal Green Shard</ObjectId>
         <Size>144</Size>
         <Damage>160</Damage>
         <Speed>200</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65de" id="newCs">
      <Enemy/>
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>5</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>crystalCaveChars16x16</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>5000</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>225</Damage>
         <Speed>120</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65df" id="Split Scorpion">
      <Enemy/>
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>100</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>0</Exp>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>275</Damage>
         <Speed>120</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65e0" id="Real Split Scorpion">
      <Enemy/>
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Exp>0</Exp>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x65e1" id="Scorpion Spawner">
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
   </Object>
   <Object type="0x65e2" id="Target Scorpion Spawner">
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
   </Object>
   <Object type="0x65e3" id="Target Scorpion">
      <Enemy/>
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <Flying/>
      <Animation sync="true" prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects16x16</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
   </Object>
   <Object type="0x65e4" id="Explosion Scorpion">
      <Enemy/>
      <DisplayId>Crystallised Scorpion</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoArticle/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>175</Damage>
         <Speed>120</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65e5" id="Crystal Spike">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time=".4">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x47</Index>
            </Texture>
         </Frame>
         <Frame time=".1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x48</Index>
            </Texture>
         </Frame>
         <Frame time=".1">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x49</Index>
            </Texture>
         </Frame>
         <Frame time=".4">
            <Texture>
               <File>crystalCaveObjects16x16</File>
               <Index>0x4a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Effect particle="Dirt" cooldown="3">XMLEffect</Effect>
      <MinSize>160</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>20</SizeStep>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x65e6" id="Fractal Telegrapher">
      <Class>Projectile</Class>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x1a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x65e7" id="Crystal Telegrapher">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Fractal Telegrapher</ObjectId>
         <Speed>1</Speed>
         <Damage>1</Damage>
         <Size>200</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x65e8" id="Crystal Telegrapher Shooter">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Fractal Telegrapher</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>200</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x65e9" id="Pulse Entity">
      <DisplayId>Crystal Entity</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>crystalCaveObjects8x8</File>
         <Index>0x36</Index>
      </Texture>
      <Size>0</Size>
      <Invincible/>
      <NoMiniMap/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>White Big Spinner</ObjectId>
         <Speed>0</Speed>
         <Damage>150</Damage>
         <Size>0</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0x65ea" id="Pulse Lock">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Crystal Entity</DisplayId>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <LifetimeMS>250</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>40</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65eb" id="Pulse Lock P2">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Crystal Entity</DisplayId>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <LifetimeMS>250</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65ec" id="Pulse Lock P3">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Crystal Entity</DisplayId>
      <Texture>
         <File>crystalCaveObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <LifetimeMS>250</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Size>100</Size>
         <Damage>160</Damage>
         <Speed>80</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- cursedLibraryObjects -->


   <Object type="0xaba5" id="Spectral Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x50</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xaba6" id="Scribe Spike">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x51</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xaba7" id="Scholar Spell">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xaba8" id="Cardgage Curse">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x53</Index>
      </Texture>
   </Object>
   <Object type="0xabaa" id="Corruption Cut">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x55</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabab" id="Corruption Star">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xabac" id="Centrifuge Cyclone">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x57</Index>
      </Texture>
      <Rotation>130</Rotation>
   </Object>
   <Object type="0xabad" id="Corruption Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x58</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabae" id="Twisted Tongue">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x59</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x5a</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x5b</Index>
         </Texture>
      </RandomTexture>
      <Rotation>70</Rotation>
   </Object>
   <Object type="0xabaf" id="HyPEr rEalIsTIC BLoOd">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
   </Object>
   <Object type="0xabb0" id="Literature Wave">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x60</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x61</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x62</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x66</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x67</Index>
         </Texture>
      </RandomTexture>
   </Object>
   <Object type="0xabb1" id="Candle Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabb2" id="Ronin Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x69</Index>
      </Texture>
   </Object>
   <Object type="0xabb3" id="Corruption Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <Rotation>-200</Rotation>
   </Object>
   <Object type="0xabb4" id="Corruption Gaze">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabb9" id="Book Bash">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xABBA" id="Student Scythe">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabbb" id="Headless Halberd">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabbc" id="Headless Harbinger">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabbd" id="Corruption Stab">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabc5" id="Sharpened Fingernail">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x71</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xabc6" id="Finger Gun">
      <Class>Projectile</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x72</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xab56" id="Cursed Library Portal">
      <DisplayId>Cursed Library</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Cursed Library</DungeonName>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Animation period="0" prob="1">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x7d</Index>
            </Texture>
         </Frame>
      </Animation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xab61" id="Library Beholder">
      <DisplayId>Enlightened Beholder</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>19</Index>
      </AnimatedTexture>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>12</Defense>
      <Size>100</Size>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab7f" id="Library Deholder">
      <DisplayId>Deholder</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>18</Defense>
      <Size>100</Size>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>HyPEr rEalIsTIC BLoOd</ObjectId>
         <Damage>180</Damage>
         <Speed>50</Speed>
         <Size>90</Size>
         <LifetimeMS>10000</LifetimeMS>
         <Magnitude>3</Magnitude>
         <PassesCover/>
         <Parametric/>
         <FaceDir/>
         <ConditionEffect duration="1">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab80" id="Library Eye of the Edified">
      <DisplayId>Eye of the Edified</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>5</Index>
      </AnimatedTexture>
      <MaxHitPoints>1800</MaxHitPoints>
      <Defense>6</Defense>
      <Size>80</Size>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Z>0.3</Z>
      <Flying/>
   </Object>
   <Object type="0xab67" id="Library Lips of the Lost">
      <DisplayId>Lips of the Lost</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <MaxHitPoints>2600</MaxHitPoints>
      <Defense>30</Defense>
      <Size>100</Size>
      <ShadowSize>85</ShadowSize>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Twisted Tongue</ObjectId>
         <Damage>95</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cardgage Curse</ObjectId>
         <Damage>0</Damage>
         <Speed>35</Speed>
         <Size>110</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="7">Curse</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab82" id="Library Hand of the Helpless">
      <DisplayId>Hand of the Helpless</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>6</Index>
      </AnimatedTexture>
      <MaxHitPoints>3900</MaxHitPoints>
      <Defense>35</Defense>
      <Size>100</Size>
      <ShadowSize>85</ShadowSize>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="0">
         <AnimatedTexture>
            <File>cursedLibraryChars16x16</File>
            <Index>6</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>cursedLibraryChars16x16</File>
            <Index>7</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>cursedLibraryChars16x16</File>
            <Index>8</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Finger Gun</ObjectId>
         <Damage>95</Damage>
         <Speed>90</Speed>
         <Size>85</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Finger Gun</ObjectId>
         <Damage>120</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Finger Gun</ObjectId>
         <Damage>110</Damage>
         <Speed>65</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Finger Gun</ObjectId>
         <Damage>105</Damage>
         <Speed>58</Speed>
         <Size>85</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Sharpened Fingernail</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1250</LifetimeMS>
         <Amplitude>1.75</Amplitude>
         <Frequency>0.56</Frequency>
         <ConditionEffect duration="1">Confused</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Sharpened Fingernail</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>1.5</Amplitude>
         <Frequency>0.55</Frequency>
         <ConditionEffect duration="1">Confused</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Sharpened Fingernail</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>750</LifetimeMS>
         <Amplitude>1.25</Amplitude>
         <Frequency>0.55</Frequency>
         <ConditionEffect duration="1">Confused</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Sharpened Fingernail</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>0.54</Frequency>
         <ConditionEffect duration="1">Confused</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xab64" id="Library Maggot">
      <DisplayId>Vile Maggot</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x3d</Index>
      </Texture>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <Size>40</Size>
      <ShadowSize>85</ShadowSize>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <HealthBar>-1</HealthBar>
      <Animation period="0" prob="1">
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x3d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x3e</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>30</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>200</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab63" id="Library Poltergeist">
      <DisplayId>Poltergeist</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <MaxHitPoints>1300</MaxHitPoints>
      <Defense>10</Defense>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <NoMiniMap/>
      <AltTexture id="1">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x8a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x8b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x8c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Spectral Slash</ObjectId>
         <Damage>30</Damage>
         <Speed>75</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2.6">Curse</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab66" id="Library Soulless Scribe">
      <DisplayId>Soulless Scribe</DisplayId>
      <Group>Library Soulless Squad</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>3</Index>
      </AnimatedTexture>
      <MaxHitPoints>2200</MaxHitPoints>
      <Defense>20</Defense>
      <Size>100</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Scribe Spike</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2800</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xab83" id="Library Soulless Scholar">
      <DisplayId>Soulless Scholar</DisplayId>
      <Group>Library Soulless Squad</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <MaxHitPoints>2600</MaxHitPoints>
      <Defense>15</Defense>
      <Size>100</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Scholar Spell</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <Amplitude>1.9</Amplitude>
         <Frequency>0.5</Frequency>
         <ConditionEffect duration="3.2">Slowed</ConditionEffect>
         <PassesCover/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xab84" id="Library Soulless Student">
      <DisplayId>Soulless Student</DisplayId>
      <Group>Library Soulless Squad</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <MaxHitPoints>1400</MaxHitPoints>
      <Defense>30</Defense>
      <Size>100</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Student Scythe</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>700</LifetimeMS>
         <Wavy/>
      </Projectile>
   </Object>
   <Object type="0xab98" id="Library Soulless Trio">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0xab65" id="Library Bookwyrm">
      <DisplayId>Bookwyrm</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <MaxHitPoints>2800</MaxHitPoints>
      <Defense>20</Defense>
      <Size>80</Size>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Book Bash</ObjectId>
         <Damage>125</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Stunned</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab81" id="Library Headless Specter">
      <DisplayId>Headless Specter</DisplayId>
      <Group>Library Heal Receivers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>18</Index>
      </AnimatedTexture>
      <MaxHitPoints>4205</MaxHitPoints>
      <Defense>35</Defense>
      <Size>90</Size>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Z>0.2</Z>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Headless Halberd</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Headless Halberd</ObjectId>
         <Damage>105</Damage>
         <Speed>45</Speed>
         <Size>150</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Headless Harbinger</ObjectId>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <Size>135</Size>
         <LifetimeMS>1333</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xaba9" id="Library Book Bomb">
      <DisplayId>Book Bomb</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x05</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/hobbits_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="1">
         <ObjectId>Literature Wave</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <Size>130</Size>
         <LifetimeMS>7333</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Sound id="0">spell/fire_spray</Sound>
   </Object>
   <Object type="0xabc7" id="Library Avalon Candle Helper">
      <DisplayId>Avalon the Archivist</DisplayId>
      <Enemy/>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <Projectile id="0">
         <ObjectId>Centrifuge Cyclone</ObjectId>
         <Damage>10</Damage>
         <Speed>5</Speed>
         <Size>85</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0xab93" id="Library Avalon the Archivist">
      <DisplayId>Avalon the Archivist</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryCharsAvalon16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>2000</Exp>
      <Size>130</Size>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Quest/>
      <God/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <DazedImmune/>
      <DontFaceAttacks/>
      <EventChestBoss/>
      <TrackLoot/>
      <Projectile id="1">
         <ObjectId>Literature Wave</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <Size>130</Size>
         <LifetimeMS>5500</LifetimeMS>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Candle Fireball</ObjectId>
         <Damage>100</Damage>
         <Speed>62</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Candle Fireball</ObjectId>
         <Damage>100</Damage>
         <Speed>67</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Candle Fireball</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0xab94" id="Library Corruption Phantom">
      <DisplayId>Corruption Phantom</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>2500</Exp>
      <Size>150</Size>
      <HitSound>monster/skull_shrine_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Z>0.4</Z>
      <Quest/>
      <God/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Corruption Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2.4">Sick</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Corruption Star</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <PassesCover/>
         <Boomerang/>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Corruption Spinner</ObjectId>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>10000</LifetimeMS>
         <Magnitude>4</Magnitude>
         <PassesCover/>
         <Parametric/>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xab9a" id="Library Corruption Phantom Wisp Charger">
      <DisplayId>Corruption Phantom Wisp Charger</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>80</Size>
      <Z>0.3</Z>
      <Flying/>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>0</Defense>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Corruption Stab</ObjectId>
         <Damage>85</Damage>
         <Speed>90</Speed>
         <LifetimeMS>750</LifetimeMS>
         <Size>85</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Corruption Stab</ObjectId>
         <Damage>95</Damage>
         <Speed>90</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>85</Size>
      </Projectile>
   </Object>
   <Object type="0xab9b" id="Library Corruption Phantom Wisp Stalker">
      <DisplayId>Corruption Phantom Wisp Stalker</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>80</Size>
      <Z>0.3</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Corruption Star</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>3800</LifetimeMS>
         <PassesCover/>
         <Boomerang/>
         <ConditionEffect duration="1.4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab9c" id="Library Corruption Phantom Wisp Watcher">
      <DisplayId>Corruption Phantom Wisp Watcher</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>80</Size>
      <Z>0.3</Z>
      <Flying/>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>0</Defense>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Corruption Gaze</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <Size>85</Size>
         <FaceDir/>
      </Projectile>
   </Object>
   <Object type="0xab9d" id="Library Corruption Phantom Wisp Ravager">
      <DisplayId>Corruption Phantom Wisp Ravager</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>80</Size>
      <Z>0.3</Z>
      <Flying/>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Corruption Spinner</ObjectId>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <Magnitude>4</Magnitude>
         <Size>100</Size>
         <PassesCover/>
         <Parametric/>
      </Projectile>
   </Object>
   <Object type="0xab95" id="Library RealmEye Corrupt">
      <DisplayId>The Realm Eye</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x28</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
      <Animation period="0" prob="1">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x48</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x49</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x40</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x41</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x42</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x43</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x44</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x45</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x46</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x47</Index>
            </Texture>
         </Frame>
      </Animation>
      <Effect speed="0" color="0x8B0000" rate="35" rangeY="8" rangeX="8" riseVariance=".1" rise="1" size="5" speedVariance=".5" lifeVariance=".1" life=".8">CustomParticles</Effect>
   </Object>
   <Object type="0xab96" id="Library RealmEye">
      <DisplayId>The Realm Eye</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x38</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.5</Z>
      <Color>0xFFFFFF</Color>
      <Animation period="0" prob="1">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x39</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x30</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x31</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x32</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x33</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x34</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x35</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x37</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0xac0d" id="Samurai Puppet">
      <DisplayId>Samurai Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>cursedLibraryChars8x8</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>25</Exp>
      <Projectile id="0">
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>70</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Damage>120</Damage>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Wakizashi Slash 6</ObjectId>
         <Speed>60</Speed>
         <LifetimeMS>1100</LifetimeMS>
         <Damage>50</Damage>
         <PassesCover/>
         <MultiHit/>
         <ConditionEffect duration="2">Exposed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xab9e" id="Library Switch Corrupted">
      <Class>Character</Class>
      <NoMiniMap/>
      <DrawOnGround/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x48</Index>
      </Texture>
      <AltTexture id="0">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x48</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="1">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x47</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x74</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x75</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x76</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x47</Index>
         </Texture>
         <Effect color="0x8B0000" minRadius="0.0" maxRadius="3" rise="2.5" life="1.2" amount="30" speed="0.02">Circle</Effect>
      </AltTexture>
      <Sound id="0">weapon/poor_quality_bow</Sound>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xab9f" id="Library Corruption Trigger">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
      </AltTexture>
   </Object>
   <Object type="0xabb6" id="Library Switch Revealer">
      <DisplayId>Ocean</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Cardgage Curse</ObjectId>
         <Damage>1</Damage>
         <Speed>0</Speed>
         <Size>0</Size>
         <LifetimeMS>0</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0xab60" id="Library Switch">
      <DisplayId>Man</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <DrawOnGround/>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
      <AltTexture id="0">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x02</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="1">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x01</Index>
         </Texture>
      </AltTexture>
      <Sound id="0">weapon/poor_quality_bow</Sound>
      <Sound id="1">weapon/mithril_sword</Sound>
   </Object>
   <Object type="0xab86" id="Library Bookshelf Anchor Vertical Start Up">
      <DisplayId>Take</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab87" id="Library Bookshelf Anchor Vertical Start Down">
      <DisplayId>Me</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab88" id="Library Bookshelf Anchor Horizontal Start Up">
      <DisplayId>By</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab89" id="Library Bookshelf Anchor Horizontal Start Down">
      <DisplayId>The</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab97" id="Library Sky Beam">
      <DisplayId>Hand</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Effect color="0xFFFFFF" minRadius="0.2" maxRadius="1" rise="0.5" speed="0.7" zOffset="3.0">SkyBeam</Effect>
   </Object>
   <Object type="0xabb8" id="Library Purification Circle">
      <DisplayId>Lead</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>-1</Size>
      <Sound id="0">spell/major_heal</Sound>
      <Effect color="0xFFFFFF" minRadius="2.5" maxRadius="9.5" rise="3.4" life="2" amount="45" speed="0.05">Circle</Effect>
   </Object>
   <Object type="0xab99" id="Library Torch Remover">
      <DisplayId>Me</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xabc8" id="Library Tome Toss">
      <DisplayId>To</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xaba0" id="Library Tome of Knowledge">
      <DisplayId>The</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <AltTexture id="1">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x2a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x2b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x2c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x2d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x2e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x2f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x1e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x1f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2c</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0xab8a" id="Library Avalon Anchor NW">
      <DisplayId>Land</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab8b" id="Library Avalon Anchor N">
      <DisplayId>That</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab8c" id="Library Avalon Anchor NE">
      <DisplayId>You</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab8d" id="Library Avalon Anchor W">
      <DisplayId>Understand</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab8e" id="Library Avalon Anchor C">
      <DisplayId>Ocean</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab8f" id="Library Avalon Anchor E">
      <DisplayId>Man</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab90" id="Library Avalon Anchor SW">
      <DisplayId>The</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab91" id="Library Avalon Anchor S">
      <DisplayId>Voyage</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xab92" id="Library Avalon Anchor SE">
      <DisplayId>To</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xabc9" id="Library Corruption NW">
      <DisplayId>The</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x80</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabca" id="Library Corruption N">
      <DisplayId>Corner</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x81</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x87</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabcb" id="Library Corruption NE">
      <DisplayId>Of</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x82</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x88</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabcc" id="Library Corruption W">
      <DisplayId>The</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x90</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x90</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x96</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabcd" id="Library Corruption C">
      <DisplayId>Globe</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x91</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x97</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabce" id="Library Corruption E">
      <DisplayId>Is</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x92</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x95</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x98</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x95</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabcf" id="Library Corruption SW">
      <DisplayId>A</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0xa0</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa3</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa6</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa3</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabd0" id="Library Corruption S">
      <DisplayId>Real</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0xa1</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa1</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa4</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa4</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xabd1" id="Library Corruption SE">
      <DisplayId>Trip</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0xa2</Index>
      </Texture>
      <Animation sync="true" prob="1" period="2">
         <Frame time="0.8">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa2</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa5</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa8</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0xa5</Index>
            </Texture>
         </Frame>
      </Animation>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0xab58" id="Library Stone Wall">
      <Class>Wall</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x1a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xab59" id="Library Flame Wall">
      <Class>Wall</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
      </Top>
      <Animation prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xabb7" id="Library Corrupt Flame Wall">
      <Class>Wall</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x4e</Index>
      </Texture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
      </Top>
      <Animation prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x4d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x4e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects8x8</File>
               <Index>0x4e</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xab5a" id="Library Bookshelf">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x14</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x15</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x0f</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xab5b" id="Library Bookshelf Empty">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x18</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x0f</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xabbe" id="Library Bookshelf Empty Destructible">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x18</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x0f</Index>
         </Texture>
      </Top>
      <MaxHitPoints>3100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Enemy/>
      <Exp>0</Exp>
   </Object>
   <Object type="0xab5f" id="Library Secret Wall">
      <Class>Wall</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x70</Index>
      </Texture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xab85" id="Library Bookshelf Empty Warning">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x3a</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x3b</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x3c</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x39</Index>
         </Texture>
      </Top>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0xab5c" id="Library Decor Pillar">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x06</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xab5d" id="Library Stone Pillar">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x07</Index>
      </Texture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xab5e" id="Library Bookshelf Pillar">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x08</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x09</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x0a</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x0b</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x0c</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x0d</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x0e</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x0f</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x10</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x11</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xab68" id="Library Table Outer">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x24</Index>
      </Texture>
      <Color>0x06070A</Color>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab69" id="Library Table Outer UL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x24</Index>
      </Texture>
      <Color>0x06070A</Color>
      <Rotation>0</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab6a" id="Library Table Outer UR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x25</Index>
      </Texture>
      <Color>0x06070A</Color>
      <Rotation>90</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab6b" id="Library Table Outer LR">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x27</Index>
      </Texture>
      <Color>0x06070A</Color>
      <Rotation>180</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab6c" id="Library Table Outer LL">
      <Class>GameObject</Class>
      <Model>Table Edge</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x26</Index>
      </Texture>
      <Color>0x06070A</Color>
      <Rotation>270</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab6d" id="Library Table Inner">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <Color>0x06070F</Color>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab6e" id="Library Table Inner Paper">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x22</Index>
      </Texture>
      <Color>0x06070F</Color>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab6f" id="Library Table Inner Paper Stack">
      <Class>GameObject</Class>
      <Model>Table</Model>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x23</Index>
      </Texture>
      <Color>0x06070F</Color>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>180</ShadowSize>
   </Object>
   <Object type="0xab70" id="Library Table Inner Object">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
   </Object>
   <Object type="0xabbf" id="Library Table Outer Object">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>cursedLibraryObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
   </Object>
   <Object type="0xab71" id="Library Small Book Hover">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x28</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2b</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2f</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x34</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab72" id="Library Big Book Hover">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2a</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2c</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2e</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x32</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x34</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab73" id="Library Open Book Hover">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x02</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab74" id="Library Book Stack Hover">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x05</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab75" id="Library Candle Small Hover">
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x1a</Index>
      </Texture>
      <Animation period="0.0" prob="1.0">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab76" id="Library Candle Medium Hover">
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x16</Index>
      </Texture>
      <Animation period="0.0" prob="1.0">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x16</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x17</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x18</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x19</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab77" id="Library Candle Big Hover">
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x12</Index>
      </Texture>
      <Animation period="0.0" prob="1.0">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x12</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>80</Size>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Z>0.45</Z>
   </Object>
   <Object type="0xab78" id="Library Small Book">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x28</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2b</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2f</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Size>80</Size>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0xab79" id="Library Big Book">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2a</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2c</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x2e</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
            <Index>0x32</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Size>80</Size>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0xab7a" id="Library Open Book">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x02</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Size>80</Size>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0xab7b" id="Library Book Stack">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>cursedLibraryObjects16x16</File>
            <Index>0x05</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <Size>80</Size>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0xab7c" id="Library Candle Small">
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x1a</Index>
      </Texture>
      <Animation period="0.0" prob="1.0">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
      </Animation>
      <OccupySquare/>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <ShadowColor>0x00B5F7</ShadowColor>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0xab7d" id="Library Candle Medium">
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x16</Index>
      </Texture>
      <Animation period="0.0" prob="1.0">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x16</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x17</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x18</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x19</Index>
            </Texture>
         </Frame>
      </Animation>
      <OccupySquare/>
      <Size>80</Size>
      <ShadowSize>70</ShadowSize>
      <ShadowColor>0x00B5F7</ShadowColor>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0xab7e" id="Library Candle Big">
      <Class>GameObject</Class>
      <Texture>
         <File>cursedLibraryObjects16x16</File>
         <Index>0x12</Index>
      </Texture>
      <Animation period="0.0" prob="1.0">
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x12</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>cursedLibraryObjects16x16</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
      </Animation>
      <OccupySquare/>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0x00B5F7</ShadowColor>
      <NoMiniMap/>
      <Static/>
   </Object>


<!-- epicHiveObjects -->


   <Object type="0x10A3" id="The Epic Hive Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Nest</DisplayId>
      <DungeonName>The Nest</DungeonName>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0D</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xc002" id="EH Bee Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x71</Index>
      </Texture>
      <Rotation>666</Rotation>
      <AngleCorrection>6</AngleCorrection>
   </Object>
   <Object type="0x08b2" id="EH Ability Bee 1">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Flying/>
      <Size>80</Size>
      <Z>0.2</Z>
   </Object>
   <Object type="0x08e8" id="EH Ability Bee 2">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Flying/>
      <Size>80</Size>
      <Z>0.2</Z>
   </Object>
   <Object type="0x08e9" id="EH Ability Bee 3">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>14</Index>
      </AnimatedTexture>
      <Flying/>
      <Size>80</Size>
      <Z>0.2</Z>
   </Object>
   <Object type="0x108d" id="EH honey Heal">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x00</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08b8" id="EH Cowardice Portal">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac5" id="EH Large Yellow Bee Object">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10aa" id="EH Large Red Bee Object">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10ab" id="EH Large Blue Bee Object">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac7" id="EH Large Bee Anchor">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1a9e" id="EH Large Yellow Bee">
      <Group>Leader Bee</Group>
      <Class>Character</Class>
      <DisplayId>Yellow Soldier Bee</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>1000</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>120</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <Size>100</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1aa6" id="EH Large Red Bee">
      <Group>Leader Bee</Group>
      <Class>Character</Class>
      <DisplayId>Red Soldier Bee</DisplayId>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>1000</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ConditionEffect duration=".8">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1aa7" id="EH Large Blue Bee">
      <Group>Leader Bee</Group>
      <Class>Character</Class>
      <DisplayId>Blue Soldier Bee</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>1000</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>85</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>950</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x108e" id="EH Mini Hive">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Mini Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>6</Index>
      </AnimatedTexture>
      <Size>85</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>1250</Exp>
      <StasisImmune/>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Shot</ObjectId>
         <Size>100</Size>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Size>100</Size>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Size>100</Size>
         <Speed>50</Speed>
         <Damage>120</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x1aa9" id="EH Fake Hive">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>5</Index>
      </AnimatedTexture>
      <Size>85</Size>
   </Object>
   <Object type="0x1090" id="EH Small Bees">
      <DisplayId>Small Worker Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>5</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x1091" id="EH Fat Bees">
      <Group>Busy Bees</Group>
      <DisplayId>Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>5</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1092" id="EH Red Fat Bees">
      <Group>Busy Bees</Group>
      <DisplayId>Red Killer Bee</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>5</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1a9f" id="EH Blue Fat Bees">
      <Group>Busy Bees</Group>
      <DisplayId>Blue Killer Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>5</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1093" id="EH King Bee">
      <DisplayId>Killer Bee Queen</DisplayId>
      <Enemy/>
      <EventChestBoss/>
      <TrackLoot/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>150000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>50000</Exp>
      <Size>120</Size>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Flying/>
      <Z>0.24</Z>
      <Quest/>
      <Projectile id="0">
         <ObjectId>EH Queen Red Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>120</Size>
         <LifetimeMS>1118</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Queen Red Stinger Large</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="10">Exposed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Queen Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="4">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Queen Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>0</Damage>
         <Speed>140</Speed>
         <Size>80</Size>
         <LifetimeMS>700</LifetimeMS>
         <ConditionEffect duration="7">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="10">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>70</Damage>
         <Speed>25</Speed>
         <Size>100</Size>
         <LifetimeMS>4250</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="11">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <ConditionEffect duration="6">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1590</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
         <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5">Curse</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>200</Damage>
         <Size>140</Size>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>120</Damage>
         <Size>140</Size>
         <Speed>40</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="16">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>150</Damage>
         <Size>140</Size>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>EH Queen Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="4">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="18">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="20">
         <ObjectId>EH Queen Red Stinger Large</ObjectId>
         <Damage>130</Damage>
         <Speed>35</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="10">Exposed</ConditionEffect>
      </Projectile>
      <Projectile id="21">
         <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="22">
         <ObjectId>EH Queen Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="10">Exposed</ConditionEffect>
      </Projectile>
      <Projectile id="23">
         <ObjectId>EH Bee Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <ConditionEffect duration="0.8">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1094" id="EH Maggot Egg1">
      <Class>Character</Class>
      <Group>EH Eggs</Group>
      <Enemy/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <Sound id="0">monster/eggs_death</Sound>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1095" id="EH Maggot Egg2">
      <Class>Character</Class>
      <Group>EH Eggs</Group>
      <Enemy/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2e</Index>
      </Texture>
      <Sound id="0">monster/eggs_death</Sound>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x1096" id="EH Maggot Egg3">
      <Class>Character</Class>
      <Group>EH Eggs</Group>
      <Enemy/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2f</Index>
      </Texture>
      <Sound id="0">monster/eggs_death</Sound>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0x10b6" id="EH Queen Blue Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <DisplayId>Killer Bee Nest</DisplayId>
      <NoMiniMap/>
      <StasisImmune/>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>400000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>300</Exp>
      <Size>80</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10b7" id="EH Queen Red Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>400000</MaxHitPoints>
      <Exp>300</Exp>
      <Size>80</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10b8" id="EH Queen Yellow Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>400000</MaxHitPoints>
      <Exp>300</Exp>
      <Size>100</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10ba" id="EH QBH Corpse">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Exp>195</Exp>
      <NoMiniMap/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>45</Damage>
         <Speed>25</Speed>
         <Size>80</Size>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x10bb" id="EH QRH Corpse">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <NoMiniMap/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>45</Damage>
         <Speed>25</Speed>
         <Size>80</Size>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="2">Curse</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x10bc" id="EH QYH Corpse">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <NoMiniMap/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>45</Damage>
         <Speed>25</Speed>
         <Size>80</Size>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x08ab" id="EH QH Fake Corpse">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>100</Size>
   </Object>
   <Object type="0x10bd" id="EH QLB Yellow">
      <Class>Character</Class>
      <DisplayId>Adolescent Yellow Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x10be" id="EH QLB Red">
      <Class>Character</Class>
      <DisplayId>Adolescent Red Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Curse</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x10bf" id="EH QLB Blue">
      <Class>Character</Class>
      <DisplayId>Adolescent Blue Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1ab1" id="EH Blue Maggots">
      <DisplayId>Blue Larva</DisplayId>
      <Group>EH Larves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>5</Exp>
      <Projectile id="0">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <Size>40</Size>
         <LifetimeMS>300</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1ab2" id="EH Red Maggots">
      <DisplayId>Red Larva</DisplayId>
      <Group>EH Larves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>5</Exp>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>35</Damage>
         <Speed>50</Speed>
         <Size>40</Size>
         <LifetimeMS>300</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1ab3" id="EH Yellow Maggots">
      <DisplayId>Yellow Larva</DisplayId>
      <Group>EH Larves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Exp>5</Exp>
      <Projectile id="0">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <Size>40</Size>
         <LifetimeMS>300</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1abd" id="EH Yellow Leader Healer">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ad3" id="EH Red Leader Healer">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ad4" id="EH Blue Leader Healer">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac4" id="EH Queen Yellow Bees">
      <DisplayId>Enraged Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
   </Object>
   <Object type="0x10b9" id="EH Queen Blue Bees">
      <DisplayId>Enraged Blue Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="3">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1098" id="EH King Bee Summoner">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac1" id="EH Small Bee Spawner">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10b5" id="EH Egg Spawner">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac2" id="EH Bee Spawner">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac3" id="EH Leader Spawner">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10a8" id="EH Hive Despawner">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac6" id="EH Waiting Floor">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10c0" id="EH Destructible Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x30</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x10d3" id="EH Fake Destructible Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x30</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <Exp>0</Exp>
      <BlocksSight/>
   </Object>
   <Object type="0x10c5" id="EH FloorChanger">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10c1" id="EH WallPicker">
      <Class>GameObject</Class>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x109b" id="EH Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10ae" id="EH Alt Wall 1">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x24</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10af" id="EH Alt Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x25</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10b0" id="EH Cracked Art Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x26</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Animation sync="true" prob="1" period="0.6">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x10c9" id="EH Boss Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x36</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x37</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10d0" id="EH Alt Boss Wall 1">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x38</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x37</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10d1" id="EH Alt Boss Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x39</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x37</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10d2" id="EH Boss Cracked Art Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x3a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x37</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Animation sync="true" prob="1" period="0.6">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x3a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x3b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x3c</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x10c2" id="EH Medium Boss Wall 1">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x32</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10c6" id="EH Medium Boss Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10c7" id="EH Medium Boss Wall 3">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x35</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10c8" id="EH Medium Boss Cracked Art Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x3d</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Animation sync="true" prob="1" period="0.6">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x3d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x3e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x3f</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x10ca" id="EH Light Boss Wall 1">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x40</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10cb" id="EH Light Boss Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x42</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10cc" id="EH Light Boss Wall 3">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x43</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x10cd" id="EH Light Boss Cracked Art Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x44</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Animation sync="true" prob="1" period="0.6">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x44</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x45</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x46</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1aa2" id="EH Fake Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1ac0" id="EH Fake Fake Wall">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x0b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x10b1" id="EH Chunk 1">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x10b2" id="EH Chunk 2">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2a</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x10b3" id="EH Chunk 3">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2b</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x10b4" id="EH Chunk 4">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x10db" id="EH Static Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x1a9c" id="EH Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x08ee" id="EH Special Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x1abe" id="EH Fake Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x1ad0" id="EH Closing Fake Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
      <Animation sync="true" period="1">
         <Frame time="1">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x18</Index>
            </Texture>
         </Frame>
         <Frame time="1">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="3">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1ad1" id="EH Appearing Fake Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
      <Animation sync="true" period="1">
         <Frame time="1">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
         <Frame time="1">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="3">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x18</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x10fb" id="EH Event Appearing Fake Partial Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
      <DrawOnGround/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
      <Animation sync="true" period="9999">
         <Frame time="1">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
         <Frame time="1">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="999">
            <Texture>
               <File>epicHiveObjects8x8</File>
               <Index>0x18</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1abf" id="EH HallwayFloorObject">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x1aa0" id="EH Open Wall">
      <DisplayId>The Beekeeper</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
   </Object>
   <Object type="0x08ff" id="EH Open Wall 2">
      <DisplayId>The Beekeeper</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
   </Object>
   <Object type="0x08b4" id="EH Long Wall">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x0b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08b5" id="EH S Wall Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x0c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08b6" id="EH S Wall Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x0d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08b7" id="EH S Wall Bottom">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08b9" id="EH S Wall Top">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x0f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08ba" id="EH Screen Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x10</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08bb" id="EH Screen Middle Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x11</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08bc" id="EH Screen Middle Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x12</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08bd" id="EH Screen Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x13</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08be" id="EH Bee Screen Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x14</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x18</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08bf" id="EH Bee Screen Middle Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x15</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x19</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c0" id="EH Bee Screen Middle Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x16</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x16</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c1" id="EH Bee Screen Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x17</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c2" id="EH Static Screen Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x1c</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c3" id="EH Static Screen Middle Left">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x1d</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c4" id="EH Static Screen Middle Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x1e</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c5" id="EH Static Screen Right">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x1f</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x2b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08c6" id="EH Apiary">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08e4" id="EH Apiary 2">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08e5" id="EH Apiary 3">
      <Class>GameObject</Class>
      <Model>ThreeSideCube</Model>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08e3" id="EH Fake Apiary">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x08c7" id="EH Blue Bee Tank">
      <Class>GameObject</Class>
      <Static/>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x02</Index>
      </Texture>
      <Animation period="1.6" prob="1">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x08c8" id="EH Red Bee Tank">
      <Class>GameObject</Class>
      <Static/>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x05</Index>
      </Texture>
      <Animation period="1.6" prob="1">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x08c9" id="EH Yellow Bee Tank">
      <Class>GameObject</Class>
      <Static/>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x08</Index>
      </Texture>
      <Animation period="1.6" prob="1">
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x0a</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>epicHiveObjects16x16</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x08ca" id="EH Big S Light">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x01</Index>
      </Texture>
      <Size>140</Size>
      <Static/>
   </Object>
   <Object type="0x08cb" id="EH Big S Dark">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <Static/>
      <Size>140</Size>
   </Object>
   <Object type="0x08cc" id="EH Big S Shade Chooser">
      <Class>Character</Class>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2d</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x08cd" id="EH Small S Shade Chooser">
      <Class>Character</Class>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2d</Index>
      </Texture>
      <Size>80</Size>
   </Object>
   <Object type="0x08ce" id="EH Small S Light">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x5f</Index>
      </Texture>
      <Size>120</Size>
      <Static/>
   </Object>
   <Object type="0x08cf" id="EH Small S Dark">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <Size>120</Size>
      <Static/>
   </Object>
   <Object type="0x08d0" id="EH Piss Off Dataminers Lel XD">
      <Class>Character</Class>
      <Texture>
         <File>epicHiveObjects16x16</File>
         <Index>0x2d</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x08d1" id="EH Purple S Dark">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <Size>120</Size>
      <Static/>
   </Object>
   <Object type="0x08d2" id="EH Purple S Light">
      <Class>GameObject</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <Size>120</Size>
      <Static/>
   </Object>
   <Object type="0x08e0" id="EH Secret Screen Changer">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x08d3" id="EH Small S Wall Left Left">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x51</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d8" id="EH Small S Wall Left Right">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x51</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d4" id="EH Small S Wall Right Left">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x55</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d9" id="EH Small S Wall Right Right">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x55</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d5" id="EH Small S Wall Clean">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x54</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x53</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d6" id="EH Small S Wall Top">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08e1" id="EH Small S Wall Top Inverted">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d7" id="EH Small S Wall Bottom">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x57</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08e2" id="EH Small S Wall Bottom Inverted">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x57</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08f2" id="EH SLBY">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Yellow Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>125</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x08f3" id="EH SLBR">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Red Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x08f4" id="EH SLBB">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Blue Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>195</Exp>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x10d7" id="EH Computer">
      <DisplayId>Computer</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
   </Object>
   <Object type="0x08e6" id="EH Beekeeper Anchor">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x08e7" id="EH Beekeeper Flame">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>The Beekeeper</DisplayId>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>90</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x08f0" id="EH Beekeeper Flame Short">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>The Beekeeper</DisplayId>
      <Size>80</Size>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>90</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x08ef" id="EH Secret Flame Spawner">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <NoMiniMap/>
      <Size>0</Size>
   </Object>
   <Object type="0x08ed" id="EH Secret Bullet Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="6">Exposed</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3875</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration=".6">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Bee Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x08f1" id="EH Beekeeper Summoner">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x08b3" id="EH Beekeeper">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>9</Index>
      </AnimatedTexture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Enemy/>
      <Quest/>
      <TrackLoot/>
      <Size>120</Size>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Exp>20000</Exp>
      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <Amplitude>1.5</Amplitude>
         <Frequency>0.25</Frequency>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2750</LifetimeMS>
         <MultiHit/>
         <Wavy/>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <Amplitude>1</Amplitude>
         <Frequency>0.25</Frequency>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Bee Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="6">Exposed</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x08ad" id="EH Beekeeper Portal Checker">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x08ea" id="EH Secret Fat Bees">
      <Group>EH Secret Bees</Group>
      <DisplayId>Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>15</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x08eb" id="EH Secret Red Fat Bees">
      <Group>EH Secret Bees</Group>
      <DisplayId>Red Killer Bee</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>5</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x08ec" id="EH Secret Blue Fat Bees">
      <Group>EH Secret Bees</Group>
      <DisplayId>Blue Killer Bee</DisplayId>
      <Enemy/>
      <Exp>5</Exp>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10da" id="EH Event Hive Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Encounter/>
      <PerRealmMax>1</PerRealmMax>
      <Hero/>
      <Invincible/>
   </Object>
   <Object type="0x08ac" id="EH Event Taunt Controller">
      <Class>Character</Class>
      <DeathSound>silence</DeathSound>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1</MaxHitPoints>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x10f6" id="EH Event Grenade Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <DisplayId>Killer Bee Nest</DisplayId>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10d8" id="EH Event Hive">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Color>0xC40068</Color>
      <Size>220</Size>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>1000</Exp>
      <StasisImmune/>
      <DontFaceAttacks/>
      <God/>
      <Quest/>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <Size>100</Size>
         <LifetimeMS>2800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>25</Speed>
         <Size>100</Size>
         <LifetimeMS>3200</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e0" id="EH Fake Event Hive">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
   </Object>
   <Object type="0x10f1" id="EH Portal Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x10f7" id="EH Red Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <TrackLoot/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10f8" id="EH Blue Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <TrackLoot/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10f9" id="EH Yellow Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <TrackLoot/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10fc" id="EH Yellow Minor Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10fd" id="EH Red Minor Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10fe" id="EH Blue Minor Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <Invincible/>
   </Object>
   <Object type="0x10f0" id="EH Event Hive Corpse">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <DisplayId>Destroyed Killer Bee Nest</DisplayId>
      <Enemy/>
      <Size>80</Size>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Bee Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Slowed</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x10e8" id="EH Guardian Transitioner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x10eb" id="EH Guardian Transitioner2">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x10e7" id="EH Guardian Controller">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x10ea" id="EH Blue Guardian Corpse">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x10e9" id="EH Blue Guardian Anchor">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x10d9" id="EH Hive Bomb">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Nest Colony</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>6</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>195</Exp>
      <StasisImmune/>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10df" id="EH Ev Bomb Boom">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Nest Colony</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/wooden_walls_death</HitSound>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Exp>0</Exp>
      <Projectile id="0">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Invincible/>
   </Object>
   <Object type="0x10ff" id="EH Yellow Boss Anchor">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x10e4" id="EH Yellow Guardian Bee">
      <Class>Character</Class>
      <DisplayId>Yellow Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Color>0xC40068</Color>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>1000</Exp>
      <Flying/>
      <God/>
      <Quest/>
      <Level>20</Level>
      <KeepDamageRecord/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>90</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="1">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="1">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e5" id="EH Red Guardian Bee">
      <Class>Character</Class>
      <DisplayId>Red Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Color>0xC40068</Color>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>1000</Exp>
      <Flying/>
      <Z>0.24</Z>
      <God/>
      <Quest/>
      <Level>20</Level>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="1.4">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".6">Confused</ConditionEffect>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e6" id="EH Blue Guardian Bee">
      <Class>Character</Class>
      <DisplayId>Blue Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Color>0xC40068</Color>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>25</Defense>
      <Exp>1000</Exp>
      <Flying/>
      <Z>0.24</Z>
      <God/>
      <Quest/>
      <Level>20</Level>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration=".6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration=".6">Weak</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x10de" id="EH Ev Fat Bees">
      <DisplayId>Yellow Nest Colony Guardian</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Exp>30</Exp>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10dc" id="EH Ev Red Fat Bees">
      <DisplayId>Red Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>30</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10dd" id="EH Ev Blue Fat Bees">
      <DisplayId>Blue Nest Colony Guardian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Exp>30</Exp>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e1" id="EH Ev Chase Fat Bees">
      <Group>Ev Busy Bees</Group>
      <DisplayId>Yellow Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>30</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e2" id="EH Ev Chase Red Fat Bees">
      <Group>Ev Busy Bees</Group>
      <DisplayId>Red Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>30</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e3" id="EH Ev Chase Blue Fat Bees">
      <Group>Ev Busy Bees</Group>
      <DisplayId>Blue Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Exp>30</Exp>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Silenced</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xc000" id="EH Bossroom Anchor">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xc001" id="EH Teleporter">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xc005" id="EH Particle Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>-1</Size>
      <Effect color="0xFFDF3F" rate="20" life=".2" lifeVariance="0.1" speed="0" speedVariance="0" size="3" rise="0" riseAcc="0" riseVariance="0" rangeX="1" rangeY="1">CustomParticles</Effect>
   </Object>


<!-- eventChestObjects -->


   <Object type="0x76f" id="Frozen Chest">
      <Group>Crystals</Group>
      <Enemy/>
      <Class>Character</Class>
      <TrackLoot/>
      <Texture>
         <File>battleOryxObjects16x16</File>
         <Index>0x10</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
   </Object>
   <Object type="0xe71" id="Event Chest Xmas">
      <DisplayId>Freed Frozen Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x5b4a" id="Halloween Haunted Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x214</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x214</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x215</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x216</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x217</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>0</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x5b46" id="Halloween Chest Helper">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>autumnNexusObjects16x16</File>
         <Index>0x214</Index>
      </Texture>
      <Animation sync="true" prob="1" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x214</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x215</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x216</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x217</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x5b47" id="Spooky Protector">
      <DisplayId>Spooky</DisplayId>
      <Group>Halloween Chest Protector</Group>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d2</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d1</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x5b48" id="Pumpmkin Protector">
      <DisplayId>Pumpmkin</DisplayId>
      <Group>Halloween Chest Protector</Group>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d5</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x5b49" id="Skull Protector">
      <DisplayId>Skull</DisplayId>
      <Group>Halloween Chest Protector</Group>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1db</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1eb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1fa</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1f9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1eb</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1ea</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1e9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1db</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1da</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>autumnNexusObjects16x16</File>
               <Index>0x1d9</Index>
            </Texture>
         </Frame>
      </Animation>
      <Flying/>
      <Z>0</Z>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>100</Size>
      <Exp>1</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x20cb" id="Shaitan Voice">
      <DisplayId>Shaitan the Advisor</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>battleOryxObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x20c7" id="Shaitan Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>battleOryxObjects16x16</File>
            <Index>0x01</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>battleOryxObjects16x16</File>
            <Index>0x02</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>battleOryxObjects16x16</File>
            <Index>0x03</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>battleOryxObjects16x16</File>
            <Index>0x04</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>battleOryxObjects16x16</File>
            <Index>0x05</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x20c8" id="Shaitan Fire Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>30</Defense>
      <Exp>20</Exp>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>220</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x20c9" id="Shaitan Red Devil">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x20ca" id="Shaitan Blight">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>90</Speed>
         <Size>80</Size>
         <LifetimeMS>2200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x96f" id="Event Pinata">
      <DisplayId>Pinata</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <TrackLoot/>
      <KeepDamageRecord/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8b</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Sound id="0">weapon/firework</Sound>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x744D" id="Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x6f9" id="Event Chest MotMG LH">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8d</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x6fa" id="Event Chest MotMG LH Helper">
      <DisplayId>Mysterious Voice</DisplayId>
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8d</Index>
      </Texture>
   </Object>
   <Object type="0x6dc" id="Oryx Portal Helper">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>Character</Class>
      <Size>100</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
   </Object>
   <Object type="0x744F" id="Event Chest MotMG">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <TrackLoot/>
      <KeepDamageRecord/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8d</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0xf28" id="Event Chest O1">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <TrackLoot/>
      <KeepDamageRecord/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8d</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0xf29" id="Event Chest O2">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8d</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x36a1" id="Event Chest O2 Court">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <TrackLoot/>
      <KeepDamageRecord/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x8d</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x7513" id="Xmas Event Chest">
      <DisplayId>Santa's Sleigh</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>battleOryxObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x3cdd" id="Realm Closed Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Quest/>
      <Level>20</Level>
      <TrackLoot/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>240</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x809d" id="Wandering Turkey Event Chest">
      <DisplayId>Wandering Turkey</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Quest/>
      <Level>20</Level>
      <TrackLoot/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>135</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>5</Defense>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Exp>1000</Exp>
      <Projectile id="0">
         <ObjectId>Chicken Leg</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="1">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Turkey Leg</ObjectId>
         <Damage>90</Damage>
         <Speed>75</Speed>
         <LifetimeMS>3500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Turkey Body</ObjectId>
         <Damage>125</Damage>
         <Speed>75</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>130</Size>
         <MultiHit/>
         <Wavy/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Turkey Combo</ObjectId>
         <Damage>105</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Feather</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2950</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Chicken Leg</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <LifetimeMS>2950</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="1">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Feather</ObjectId>
         <Damage>70</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Turkey Leg</ObjectId>
         <Damage>90</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Chicken Leg</ObjectId>
         <Damage>95</Damage>
         <Speed>45</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="1">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Feather</ObjectId>
         <Damage>70</Damage>
         <Speed>55</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Turkey Leg</ObjectId>
         <Damage>90</Damage>
         <Speed>45</Speed>
         <LifetimeMS>2950</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <Boomerang/>
      </Projectile>
      <Projectile id="11">
         <ObjectId>Turkey Shot Body</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>Turkey Shot Bone</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Turkey Feather</ObjectId>
         <Damage>95</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="1">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x7381" id="bs">
      <DisplayId>????</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>58</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>59</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>60</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <Size>100</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
      <TrackLoot/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>160</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x226d" id="Dimitus">
      <DisplayId>Dimitus</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>weapon/dirk</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <Size>100</Size>
      <Exp>2000</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>50</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Superblast</ObjectId>
         <Speed>40</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Cursed Slash</ObjectId>
         <Speed>65</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Boomerang</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Ice Magic</ObjectId>
         <Speed>30</Speed>
         <Damage>30</Damage>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Purple Shuriken</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Silenced</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7512" id="Realm Closed Oryxmas Gift">
      <DisplayId>Oryxmas Gift</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Quest/>
      <Level>20</Level>
      <RandomTexture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x1e</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x2e</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x3e</Index>
         </Texture>
      </RandomTexture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>180</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x750f" id="Oryxmas Event Gift Small">
      <DisplayId>Small Oryxmas Gift</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x40</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x43</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x41</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x42</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x44</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x45</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x46</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x47</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>30</Exp>
      <StasisImmune/>
      <TrackLoot/>
   </Object>
   <Object type="0x7510" id="Oryxmas Event Gift Medium">
      <DisplayId>Medium Oryxmas Gift</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x48</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x49</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x4a</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x4b</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x4c</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x4d</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x4e</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects8x8</File>
            <Index>0x4f</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>30</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x7511" id="Oryxmas Event Gift Large">
      <DisplayId>Large Oryxmas Gift</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x1a</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x1b</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x1c</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x1d</Index>
         </Texture>
         <Texture>
            <File>santaWorkshopObjects16x16</File>
            <Index>0x1e</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>30</Exp>
      <StasisImmune/>
      s
   </Object>
   <Object type="0x6413" id="Ice Spike">
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x45d</Index>
      </Texture>
      <Size>100</Size>
      <Exp>0</Exp>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>130</Damage>
         <Speed>400</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x640f" id="Snowflakes Orbit">
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <Size>50</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x6412" id="Big Snowflakes Orbit">
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <Size>120</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>120</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="1">Slowed</ConditionEffect>
         <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x640c" id="Presentenichko">
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x5b</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0xb046" id="Snowmonster">
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>144</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <Exp>0</Exp>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>snow flakes</ObjectId>
         <Damage>130</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x640b" id="Snowy The Frost God">
      <DisplayId>Snowy The Frost God</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Quest/>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>160</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snowy Boulder</ObjectId>
         <Damage>200</Damage>
         <Speed>65</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <LifetimeMS>0</LifetimeMS>
         <Size>0</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Snowy God Bullet 2</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>136</Index>
      </AnimatedTexture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>200</Size>
      <ShadowSize>0</ShadowSize>
      <Exp>1000</Exp>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x640e" id="Snowball Thrower">
      <DisplayId>Snowball Thrower</DisplayId>
      <Class>Character</Class>
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x7a</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x7a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x7b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x7c</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x7d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>10</Defense>
      <Exp>0</Exp>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Snowball Bullet</ObjectId>
         <Speed>30</Speed>
         <Amplitude>0.6</Amplitude>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1a51" id="Spawner">
      <Group>Snowmonsters</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x5b</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>100</MaxHitPoints>
   </Object>
   <Object type="0x1a52" id="Snowy Bullet Split">
      <DisplayId>Snowy The Frost God</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <Size>0</Size>
      <Enemy/>
      <Invincible/>
      <Projectile id="0">
         <ObjectId>Snowy God Bullet 2</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x1840" id="Realm Closed Easter Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <ShadowSize>0</ShadowSize>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x1842" id="Easter Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x1b</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <ShadowSize>0</ShadowSize>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x1843" id="Alien Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <TrackLoot/>
      <Texture>
         <File>battleOryxObjects16x16</File>
         <Index>0x30</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <Exp>1000</Exp>
      <StasisImmune/>
   </Object>
   <Object type="0x4b0d" id="Emergent Sapphire Bat">
      <Group>Emergent Crystals</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Blue Shard Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>110</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4b0e" id="Emergent Emerald Bat">
      <Class>Character</Class>
      <Group>Emergent Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Green Shard Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>120</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4b0f" id="Emergent Amethyst Bat">
      <Class>Character</Class>
      <Group>Emergent Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Purple Shard Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <Frequency>2.1</Frequency>
         <Amplitude>0.8</Amplitude>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Shard Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <Frequency>2.1</Frequency>
         <Amplitude>0.5</Amplitude>
         <FaceDir/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4b10" id="Emergent Topaz Bat">
      <Class>Character</Class>
      <Group>Emergent Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>5</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Yellow Shard Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>90</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Shard Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4b11" id="Emergent Ruby Bat">
      <Class>Character</Class>
      <Group>Emergent Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>crystalCaveChars8x8</File>
         <Index>6</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>120</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x4b12" id="Emergent Sapphire Slime">
      <Class>Character</Class>
      <Enemy/>
      <Group>Emergent Crystals</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Blue Shard Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x4b13" id="Emergent Emerald Slime">
      <Class>Character</Class>
      <Enemy/>
      <Group>Emergent Crystals</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Green Shard Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x4b14" id="Emergent Ruby Slime">
      <Class>Character</Class>
      <Enemy/>
      <Group>Emergent Crystals</Group>
      <AnimatedTexture>
         <File>crystalCaveChars16x16</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Exp>75</Exp>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Red Shard Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x4b15" id="Emergent Topaz Slime">
      <Class>Character</Class>
      <Enemy/>
      <Group>Emergent Crystals</Group>
      <Animat