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      <Oryx/>
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         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>400</Damage>
         <Size>200</Size>
         <LifetimeMS>2100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>75</Size>
         <LifetimeMS>1900</LifetimeMS>
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      <Projectile id="13">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Sick</ConditionEffect>
         <MultiHit/>
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      <Projectile id="15">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>10</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Parametric/>
         <Magnitude>1</Magnitude>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>55</Speed>
         <Size>240</Size>
         <Damage>210</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>85</Speed>
         <Size>120</Size>
         <Damage>180</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="18">
         <ObjectId>pD Wall Shot</ObjectId>
         <Speed>40</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>45</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb397" id="Infested White Moon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x78</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.27</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>80</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb398" id="Infested White Planet">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <Exp>0</Exp>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb399" id="Infested Chase Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>20</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>340</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>80</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb39a" id="Infested Black Moon">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb39b" id="Infested Black Planet">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0xb39c" id="Infested Anti-Spectator">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <Exp>0</Exp>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0xb39d" id="Infested Ring Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x48</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>50</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb39f" id="Infested Guardian Element 1">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a0" id="Infested Guardian Element 2">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a1" id="Infested Guardian Element 3">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a2" id="Infested Guardian Element 4">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Blob Shot</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a3" id="Infested Outer Guardian Element">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>pD Boss Shot</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>80</Speed>
         <LifetimeMS>620</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>130</Size>
      <Exp>0</Exp>
   </Object>
   <Object type="0xb3a4" id="Infested pD Stalker">
      <DisplayId>Parasitic Stalker</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2600</MaxHitPoints>
      <Defense>40</Defense>
      <Exp>400</Exp>
      <Projectile id="0">
         <ObjectId>pD Stalker Shot</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0xb3a5" id="Infested pD Walker">
      <DisplayId>Walking Horror</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <Exp>800</Exp>
      <Projectile id="0">
         <ObjectId>pD Walker Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
</Objects>
