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 23 files changed, 1518 insertions(+), 223 deletions(-)

diff --git config_190404_064/Items/Primary Weapons/shotgun_basic.txt config_190410_1232/Items/Primary Weapons/shotgun_basic.txt
index c9283bb..96dd208 100644
--- config_190404_064/Items/Primary Weapons/shotgun_basic.txt	
+++ config_190410_1232/Items/Primary Weapons/shotgun_basic.txt	
@@ -5,23 +5,61 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '0.84'
       burst: '12'
       cooldown: '1.33'
-      damage: '3.9675'
+      damage: '3.6'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_0_1
       rof: '3'
       speed: '28.0'
       spread: '0'
     mountName: shotgun0_mount
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '2.9'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '5.7'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_0
   id: shotgun_0
   slot: MainGun
   tag: shotgun
   tier: '0'
@@ -32,24 +70,62 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '1.19952'
       burst: '12'
       cooldown: '1.33'
-      damage: '6.1625'
+      damage: '5.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_1_1
       rof: '3'
       speed: '28.0'
       spread: '0'
     mountName: shotgun1_mount
     sfx:
       pitch: '0.8'
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '5.7'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '11.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_01
   id: shotgun_1
   slot: MainGun
   tag: shotgun
   tier: '1'
@@ -60,23 +136,61 @@
       bulletPalette: glow
       bulletPrefab: leisurelyBullet
       bulletSize: '1.2038399999999998'
       burst: '12'
       cooldown: '1.33'
-      damage: '8.312775'
+      damage: '7.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '12'
       name: shotgun_2_1
       rof: '3'
       speed: '28.0'
       spread: '5'
     mountName: shotgun2_mount
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '8.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '17.2'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_02
   id: shotgun_2
   slot: MainGun
   tag: shotgun
   tier: '2'
@@ -87,11 +201,11 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '1.2031999999999998'
       burst: '6'
       cooldown: '1.33'
-      damage: '7.7781975'
+      damage: '7.0'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiSpread: '10'
@@ -110,11 +224,11 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '1.2031999999999998'
       burst: '6'
       cooldown: '1.33'
-      damage: '7.7781975'
+      damage: '7.0'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiSpread: '10'
@@ -132,24 +246,62 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '1.8047999999999995'
       burst: '2'
       cooldown: '1.33'
-      damage: '16.44875'
+      damage: '14.8'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.175'
       multi: '1'
       multiSpread: '0'
       name: shotgun_3_3
       rof: '3'
       speed: '56.0'
       spread: '0'
     mountAngle: '0'
     mountName: shotgun3_mount3
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '11.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '22.9'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_03
   id: shotgun_3
   slot: MainGun
   tag: shotgun
   tier: '3'
@@ -160,24 +312,62 @@
       bulletPalette: ringing
       bulletPrefab: leisurelyBullet
       bulletSize: '1.1717999999999997'
       burst: '12'
       cooldown: '1.33'
-      damage: '12.70625'
+      damage: '11.4'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_4_1
       rof: '3'
       speed: '28.0'
       spread: '0'
     mountName: shotgun4_mount
     sfx:
       pitch: '1.5'
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '14.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_04
   id: shotgun_4
   slot: MainGun
   tag: shotgun
   tier: '4'
@@ -188,23 +378,61 @@
       bulletPalette: ringing
       bulletPrefab: leisurelyBullet
       bulletSize: '1.1592'
       burst: '12'
       cooldown: '1.33'
-      damage: '14.89375'
+      damage: '13.4'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_5_1
       rof: '3'
       speed: '28.0'
       spread: '3'
     mountName: shotgun5_mount
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '17.2'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '34.4'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_05
   id: shotgun_5
   slot: MainGun
   tag: shotgun
   tier: '5'
@@ -215,11 +443,11 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '1.1228799999999999'
       burst: '10'
       cooldown: '1.33'
-      damage: '16.88'
+      damage: '15.2'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '5'
       multiSpread: '12.5'
@@ -237,24 +465,62 @@
       bulletPalette: tight
       bulletPrefab: leisurelyBullet
       bulletSize: '1.5312'
       burst: '2'
       cooldown: '1.33'
-      damage: '18.285'
+      damage: '16.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '1'
       multiSpread: '0'
       name: shotgun_6_2
       rof: '3'
       speed: '25'
       spread: '0'
     mountAngle: '0'
     mountName: shotgun6_mount2
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '20.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '40.1'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_06
   id: shotgun_6
   slot: MainGun
   tag: shotgun
   tier: '6'
@@ -265,23 +531,61 @@
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
       bulletSize: '1.30032'
       burst: '12'
       cooldown: '1.33'
-      damage: '19.333'
+      damage: '17.4'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_7_1
       rof: '3'
       speed: '28.0'
       spread: '7'
     mountName: shotgun7_mount
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '22.9'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '45.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_07
   id: shotgun_7
   slot: MainGun
   tag: shotgun
   tier: '7'
@@ -292,24 +596,62 @@
       bulletPalette: glow
       bulletPrefab: leisurelyBullet
       bulletSize: '1.2247199999999998'
       burst: '12'
       cooldown: '1.33'
-      damage: '21.5'
+      damage: '19.4'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_8_1
       rof: '3'
       speed: '28.0'
       spread: '0'
     mountName: shotgun8_mount
     sfx:
       pitch: '0.8'
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '25.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '51.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08
   id: shotgun_8
   slot: MainGun
   tag: shotgun
   tier: '8'
@@ -320,27 +662,65 @@
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
       bulletSize: '1.1512799999999999'
       burst: '12'
       cooldown: '1.33'
-      damage: '18.412'
+      damage: '16.6'
       doesReloadNonemptyClips: 'true'
       effect: Water
       effectAmount: '0.1'
-      effectDamage: '5.33'
+      effectDamage: '4.8'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_9_1
       rof: '3'
       speed: '28.0'
       spread: '10'
     mountName: shotgun9_mount
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '57.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_09
   id: shotgun_9
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -352,27 +732,65 @@
       bulletPalette: ringing_white
       bulletPrefab: leisurelyBullet
       bulletSize: '1.08'
       burst: '12'
       cooldown: '1.33'
-      damage: '20.31'
+      damage: '18.3'
       doesReloadNonemptyClips: 'true'
       effect: Poison
       effectAmount: '0.1'
-      effectDamage: '5.77'
+      effectDamage: '5.2'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '6'
       multiSpread: '10'
       name: shotgun_10_1
       rof: '3'
       speed: '28.0'
       spread: '0'
     mountName: shotgun10_mount
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_10
   id: shotgun_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -403,51 +821,49 @@
     sfx:
       sound: shotgun
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
-      bulletPalette: all_color
-      bulletPrefab: leisurelyBullet
+      bulletPrefab: invisibleBullet
       bulletSize: '5'
       burst: '2'
       cooldown: '1.33'
-      damage: '38.55'
+      damage: '31.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
-      lifetime: '0.125'
+      lifetime: '0.1375'
       multi: '1'
       multiSpread: '10'
       rof: '3'
       speed: '28.0'
       spread: '0'
     mountAngle: '0'
-    mountName: shotgun_10_punch_mount2
     sfx:
       sound: 'null'
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
-      bulletPalette: all_color
-      bulletPrefab: leisurelyBullet
+      bulletPrefab: invisibleBullet
       bulletSize: '5'
       burst: '2'
       cooldown: '1.33'
-      damage: '77.1'
+      damage: '63'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'false'
-      lifetime: '0.125'
+      lifetime: '0.1375'
       multi: '1'
       multiSpread: '10'
       rof: '3'
-      speed: '14.0'
+      speed: '10.2'
       spread: '0'
     mountAngle: '0'
-    mountName: shotgun_10_punch_mount3
     sfx:
       sound: 'null'
   icon: ItemLootShotgun_10
   id: shotgun_10_punch
+  obsolete: 'true'
+  obsoleteMigrateTo: shotgun_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
   tier: '100'
 - gunMounts:
@@ -476,9 +892,11 @@
     mountName: shotgun10_brosnan_mount
     sfx:
       sound: shotgun
   icon: ItemLootShotgun_10
   id: shotgun_10_brosnan
+  obsolete: 'true'
+  obsoleteMigrateTo: shotgun_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
   tier: '100'
diff --git config_190404_064/Items/Primary Weapons/shotgun_elementals.txt config_190410_1232/Items/Primary Weapons/shotgun_elementals.txt
index 17cf60a..dd52300 100644
--- config_190404_064/Items/Primary Weapons/shotgun_elementals.txt	
+++ config_190410_1232/Items/Primary Weapons/shotgun_elementals.txt	
@@ -2,18 +2,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '34.5'
+      effectDamage: '31.05'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -30,18 +30,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '34.5'
+      effectDamage: '31.05'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -53,10 +53,48 @@
     offset:
     - '0.75'
     - '0'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_lightning
   obsolete: 'true'
   obsoleteMigrateTo: shotgun_lightning_10
   slot: MainGun
@@ -67,18 +105,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: ringBullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '18'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Water
       effectAmount: '0.1'
-      effectDamage: '46'
+      effectDamage: '41.4'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '9'
       multiSpread: '24'
@@ -89,10 +127,48 @@
     mountName: shotgunwater_mount
     sfx:
       pitch: '0.9'
       sound: shotgun
       volume: '0.9'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_water
   obsolete: 'true'
   obsoleteMigrateTo: shotgun_water_10
   slot: MainGun
@@ -103,18 +179,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '20.7'
+      effectDamage: '18.63'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -132,18 +208,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '20.7'
+      effectDamage: '18.63'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -155,10 +231,48 @@
       speed: '28.0'
       spread: '0'
     mountName: shotgunfire_mount2
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_fire
   obsolete: 'true'
   obsoleteMigrateTo: shotgun_fire_10
   slot: MainGun
@@ -169,18 +283,18 @@
   - flashOffset: '0.0001'
     gunTypeConfig:
       bulletHue: green
       bulletPalette: tight
       bulletPrefab: spiralBullet
-      bulletSize: '0.7199999999999999'
+      bulletSize: '0.7199'
       burst: '12'
       cooldown: '1'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Poison
       effectAmount: '0.1'
-      effectDamage: '32.2'
+      effectDamage: '28.98'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '6'
       multiOffset:
@@ -196,10 +310,48 @@
     offset:
     - '0'
     - '0'
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_poison
   obsolete: 'true'
   obsoleteMigrateTo: shotgun_poison_10
   slot: MainGun
@@ -210,18 +362,18 @@
   - flashOffset: '4.5'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '23'
+      effectDamage: '20.7'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -241,18 +393,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '23'
+      effectDamage: '20.7'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -265,10 +417,48 @@
     offset:
     - '0'
     - '1'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_ice
   obsolete: 'true'
   obsoleteMigrateTo: shotgun_ice_10
   slot: MainGun
@@ -282,18 +472,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '27.6'
+      effectDamage: '24.84'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -310,18 +500,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '27.6'
+      effectDamage: '24.84'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -333,10 +523,48 @@
     offset:
     - '0.75'
     - '0'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '25.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '51.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_lightning_8
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -348,18 +576,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '31.05'
+      effectDamage: '27.945'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -376,18 +604,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '31.05'
+      effectDamage: '27.945'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -399,10 +627,48 @@
     offset:
     - '0.75'
     - '0'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '57.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_09_epic
   id: shotgun_lightning_9
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -414,18 +680,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '34.5'
+      effectDamage: '31.05'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -442,18 +708,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: leisurelyBullet
-      bulletSize: '0.39999999999999997'
+      bulletSize: '0.39997'
       burst: '8'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '34.5'
+      effectDamage: '31.05'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.2'
       multi: '4'
       multiSpread: '36'
@@ -465,10 +731,48 @@
     offset:
     - '0.75'
     - '0'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_10_legendary
   id: shotgun_lightning_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -480,18 +784,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: ringBullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '18'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Water
       effectAmount: '0.1'
-      effectDamage: '36.8'
+      effectDamage: '33.12'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '9'
       multiSpread: '24'
@@ -502,10 +806,48 @@
     mountName: shotgun_water_8_mount
     sfx:
       pitch: '0.9'
       sound: shotgun
       volume: '0.9'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '25.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '51.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_water_8
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -517,18 +859,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: ringBullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '18'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Water
       effectAmount: '0.1'
-      effectDamage: '41.4'
+      effectDamage: '37.26'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '9'
       multiSpread: '24'
@@ -539,10 +881,48 @@
     mountName: shotgun_water_9_mount
     sfx:
       pitch: '0.9'
       sound: shotgun
       volume: '0.9'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '57.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_09_epic
   id: shotgun_water_9
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -554,18 +934,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: ringBullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '18'
       cooldown: '1.5'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Water
       effectAmount: '0.1'
-      effectDamage: '46'
+      effectDamage: '41.4'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '9'
       multiSpread: '24'
@@ -576,10 +956,48 @@
     mountName: shotgun_water_10_mount
     sfx:
       pitch: '0.9'
       sound: shotgun
       volume: '0.9'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_10_legendary
   id: shotgun_water_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -591,18 +1009,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '16.56'
+      effectDamage: '14.904'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -620,18 +1038,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '16.56'
+      effectDamage: '14.904'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -643,10 +1061,48 @@
       speed: '28.0'
       spread: '0'
     mountName: shotgun_fire_8_mount2
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '25.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '51.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_fire_8
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -658,18 +1114,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '18.63'
+      effectDamage: '16.767'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -687,18 +1143,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '18.63'
+      effectDamage: '16.767'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -710,10 +1166,48 @@
       speed: '28.0'
       spread: '0'
     mountName: shotgun_fire_9_mount2
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '57.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_09_epic
   id: shotgun_fire_9
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -725,18 +1219,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '20.7'
+      effectDamage: '18.63'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -754,18 +1248,18 @@
   - flashOffset: '0.4'
     gunTypeConfig:
       bulletHue: blue
       bulletPalette: glow
       bulletPrefab: blindBullet
-      bulletSize: '0.9999999999999999'
+      bulletSize: '0.9999'
       burst: '12'
       cooldown: '2'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Burn
       effectAmount: '0.1'
-      effectDamage: '20.7'
+      effectDamage: '18.63'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.25'
       multi: '3'
       multiOffset:
@@ -777,10 +1271,48 @@
       speed: '28.0'
       spread: '0'
     mountName: shotgun_fire_10_mount2
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_10_legendary
   id: shotgun_fire_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -792,18 +1324,18 @@
   - flashOffset: '0.0001'
     gunTypeConfig:
       bulletHue: green
       bulletPalette: tight
       bulletPrefab: spiralBullet
-      bulletSize: '0.7199999999999999'
+      bulletSize: '0.7199'
       burst: '12'
       cooldown: '1'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Poison
       effectAmount: '0.1'
-      effectDamage: '25.76'
+      effectDamage: '23.184'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '6'
       multiOffset:
@@ -819,10 +1351,48 @@
     offset:
     - '0'
     - '0'
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '25.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '51.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_poison_8
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -834,18 +1404,18 @@
   - flashOffset: '0.0001'
     gunTypeConfig:
       bulletHue: green
       bulletPalette: tight
       bulletPrefab: spiralBullet
-      bulletSize: '0.7199999999999999'
+      bulletSize: '0.7199'
       burst: '12'
       cooldown: '1'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Poison
       effectAmount: '0.1'
-      effectDamage: '28.98'
+      effectDamage: '26.082'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '6'
       multiOffset:
@@ -861,10 +1431,48 @@
     offset:
     - '0'
     - '0'
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '57.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_09_epic
   id: shotgun_poison_9
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -876,18 +1484,18 @@
   - flashOffset: '0.0001'
     gunTypeConfig:
       bulletHue: green
       bulletPalette: tight
       bulletPrefab: spiralBullet
-      bulletSize: '0.7199999999999999'
+      bulletSize: '0.7199'
       burst: '12'
       cooldown: '1'
-      damage: '0.2'
+      damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Poison
       effectAmount: '0.1'
-      effectDamage: '32.2'
+      effectDamage: '28.98'
       effectTime: '0.1'
       isPiercing: 'false'
       lifetime: '0.5'
       multi: '6'
       multiOffset:
@@ -903,10 +1511,48 @@
     offset:
     - '0'
     - '0'
     sfx:
       sound: shotgun
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_10_legendary
   id: shotgun_poison_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -918,18 +1564,18 @@
   - flashOffset: '4.5'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '18.4'
+      effectDamage: '16.56'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -949,18 +1595,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '18.4'
+      effectDamage: '16.56'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -973,10 +1619,48 @@
     offset:
     - '0'
     - '1'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '25.8'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '51.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_08_rare
   id: shotgun_ice_8
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -988,18 +1672,18 @@
   - flashOffset: '4.5'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '20.7'
+      effectDamage: '18.63'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -1019,18 +1703,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '20.7'
+      effectDamage: '18.63'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -1043,10 +1727,48 @@
     offset:
     - '0'
     - '1'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '28.6'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '57.3'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_09_epic
   id: shotgun_ice_9
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
@@ -1058,18 +1780,18 @@
   - flashOffset: '4.5'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '23'
+      effectDamage: '20.7'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -1089,18 +1811,18 @@
   - flashOffset: '1'
     gunTypeConfig:
       bulletHue: purple
       bulletPalette: halo
       bulletPrefab: bullet
-      bulletSize: '0.7999999999999999'
+      bulletSize: '0.7999'
       burst: '4'
       cooldown: '1'
       damage: '0.1'
       doesReloadNonemptyClips: 'true'
       effect: Slow
       effectAmount: '0.1'
-      effectDamage: '23'
+      effectDamage: '20.7'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '4'
       multiSpread: '18'
@@ -1113,10 +1835,48 @@
     offset:
     - '0'
     - '1'
     sfx:
       sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '31.5'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '28.0'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
+  - flashOffset: '0.4'
+    gunTypeConfig:
+      bulletHue: purple
+      bulletPrefab: invisibleBullet
+      bulletSize: '5'
+      burst: '2'
+      cooldown: '1.33'
+      damage: '63.0'
+      doesReloadNonemptyClips: 'true'
+      isPiercing: 'false'
+      lifetime: '0.1375'
+      multi: '1'
+      multiSpread: '10'
+      rof: '3'
+      speed: '10.2'
+      spread: '0'
+    mountAngle: '0'
+    sfx:
+      sound: 'null'
   icon: ItemLootShotgun_10_legendary
   id: shotgun_ice_10
   slot: MainGun
   soulbound: 'true'
   tag: shotgun
diff --git config_190404_064/Items/Primary Weapons/sniper_ultrarares.txt config_190410_1232/Items/Primary Weapons/sniper_ultrarares.txt
index 2ee3fd7..74eeb72 100644
--- config_190404_064/Items/Primary Weapons/sniper_ultrarares.txt	
+++ config_190410_1232/Items/Primary Weapons/sniper_ultrarares.txt	
@@ -5,11 +5,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '30'
+      damage: '22.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '1.3'
       multi: '8'
       multiLifetime: '-0.15'
@@ -27,11 +27,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '30'
+      damage: '22.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '2.6'
       multi: '8'
       multiLifetime: '-0.15'
@@ -228,14 +228,14 @@
       bulletPalette: glow
       bulletPrefab: scytheBullet
       bulletSize: '5'
       burst: '1'
       cooldown: '2.5'
-      damage: '77'
+      damage: '73.15'
       effect: Lightning
       effectAmount: '0.1'
-      effectDamage: '360'
+      effectDamage: '342'
       effectTime: '0.1'
       isPiercing: 'true'
       lifetime: '0.15'
       multi: '1'
       multiOffset:
@@ -546,11 +546,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '24'
+      damage: '18'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '1.3'
       multi: '8'
       multiLifetime: '-0.15'
@@ -568,11 +568,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '24'
+      damage: '18'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '2.6'
       multi: '8'
       multiLifetime: '-0.15'
@@ -598,11 +598,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '27'
+      damage: '20.25'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '1.3'
       multi: '8'
       multiLifetime: '-0.15'
@@ -620,11 +620,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '27'
+      damage: '20.25'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '2.6'
       multi: '8'
       multiLifetime: '-0.15'
@@ -650,11 +650,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '30'
+      damage: '22.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '1.3'
       multi: '8'
       multiLifetime: '-0.15'
@@ -672,11 +672,11 @@
       bulletPalette: halo
       bulletPrefab: moonBullet
       bulletSize: '1.2999999999999998'
       burst: '1'
       cooldown: '2.2'
-      damage: '30'
+      damage: '22.5'
       doesReloadNonemptyClips: 'true'
       isPiercing: 'true'
       lifetime: '2.6'
       multi: '8'
       multiLifetime: '-0.15'
diff --git config_190404_064/Items/armor/armor_god.txt config_190410_1232/Items/armor/armor_god.txt
index 0382576..81aabc4 100644
--- config_190404_064/Items/armor/armor_god.txt
+++ config_190410_1232/Items/armor/armor_god.txt
@@ -1,8 +1,12 @@
 icon: ItemLootShield_1
 id: armor_god
+obsolete: 'true'
+obsoleteMigrateTo: armor_10
 slot: Armor
+soulbound: 'true'
 statMods:
 - amount: '30000'
   math: add
   name: maxHitPoints
 tier: '100'
+tradeable: 'false'
diff --git config_190404_064/Items/engine/engine_cheat.txt config_190410_1232/Items/engine/engine_cheat.txt
index 31c144b..4b18044 100644
--- config_190404_064/Items/engine/engine_cheat.txt
+++ config_190410_1232/Items/engine/engine_cheat.txt
@@ -1,7 +1,9 @@
 icon: ItemLootEngineRepair_5
 id: engine_cheat
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
 slot: Engine
 soulbound: 'true'
 statMods:
 - amount: '10'
   math: multiply
diff --git config_190410_1232/Items/engine/engine_damage_x10.txt config_190410_1232/Items/engine/engine_damage_x10.txt
new file mode 100644
index 0000000..b5f0402
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x10.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x10
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '10'
+  math: multiply
+  name: gunDamageMod
+- amount: '10'
+  math: multiply
+  name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x2.txt config_190410_1232/Items/engine/engine_damage_x2.txt
new file mode 100644
index 0000000..d6695c6
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x2.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x2
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '2'
+  math: multiply
+  name: gunDamageMod
+- amount: '2'
+  math: multiply
+  name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x3.txt config_190410_1232/Items/engine/engine_damage_x3.txt
new file mode 100644
index 0000000..4788462
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x3.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x3
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '3'
+  math: multiply
+  name: gunDamageMod
+- amount: '3'
+  math: multiply
+  name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x4.txt config_190410_1232/Items/engine/engine_damage_x4.txt
new file mode 100644
index 0000000..72471fe
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x4.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x4
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '4'
+  math: multiply
+  name: gunDamageMod
+- amount: '4'
+  math: multiply
+  name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x5.txt config_190410_1232/Items/engine/engine_damage_x5.txt
new file mode 100644
index 0000000..f733566
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x5.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x5
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '5'
+  math: multiply
+  name: gunDamageMod
+- amount: '5'
+  math: multiply
+  name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_god.txt config_190410_1232/Items/engine/engine_god.txt
new file mode 100644
index 0000000..c37c79c
--- /dev/null
+++ config_190410_1232/Items/engine/engine_god.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_god
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '20'
+  math: multiply
+  name: gunDamageMod
+- amount: '30000'
+  math: add
+  name: maxHitPoints
+tier: '100'
+tradeable: 'false'
diff --git config_190404_064/Texts/en-US/bark.txt config_190410_1232/Texts/en-US/bark.txt
index 04e745d..5935e18 100644
--- config_190404_064/Texts/en-US/bark.txt
+++ config_190410_1232/Texts/en-US/bark.txt
@@ -960,47 +960,41 @@ newtutorialally1:
 newtutorialally1_2:
   randomOptions:
   - text: Try dodging these bullets!
 newtutorialally2:
   randomOptions:
-  - text: Good job!
+  - text: Imagine these drones are a feline patrol.
 newtutorialally2_0:
   randomOptions:
-  - text: Not too bad!
+  - text: Not bad!
 newtutorialally2_0_1:
   randomOptions:
   - text: Now let's take on some training drones.
 newtutorialally2_2:
   randomOptions:
-  - text: You show promise!
+  - text: Concentrate on your enemy.
 newtutorialally2_3:
   randomOptions:
-  - text: The real Imperials won't be this easy.
+  - text: These cats destroyed your home!
 newtutorialally3:
   randomOptions:
   - text: Use your gas attack to take out a bunch of enemies at once.
 newtutorialally3_2:
   randomOptions:
   - text: Well done!
 newtutorialally4:
   randomOptions:
-  - text: Most people fail this next one. Good luck, pilot.
+  - text: Next up is the boss drone. You'll need to dodge and aim at the same time.
 newtutorialally4_0:
   randomOptions:
   - text: Prepare yourself!
 newtutorialally5:
   randomOptions:
-  - text: Good job, you survived!
+  - text: Excellent work, recruit! I wish we had more time for training, but we need you on the front.
 newtutorialally6:
   randomOptions:
-  - text: Our aircraft carriers can teleport you behind enemy lines.
-newtutorialally6_2:
-  randomOptions:
-  - text: When this carrier is ready, head through its doors and prepare for battle!
-newtutorialally7:
-  randomOptions:
-  - text: We'll start you off easy, pilot. Patrol the City Ruins and destroy any Imperials you come across.
+  - text: Fly aboard this carrier when it's ready. They'll teleport you to the City Ruins.
 newtutorialallyx_1:
   randomOptions:
   - text: Shoot that storage crate!
 newtutorialallyx_2:
   randomOptions:
@@ -1567,14 +1561,11 @@ tut_03_fathunter_1:
   - text: Enemiessss! Somehow they found us!
     weight: '0.1'
   - weight: '1'
 tut_03_portalbarker_1:
   randomOptions:
-  - text: Ha! Who knew those little boxpissers were building a forward base here.
-tut_03_portalbarker_2:
-  randomOptions:
-  - text: Can't have that, can we? Burn 'em out.
+  - text: They've almost finished constructing this base! There's no time to waste, pilot. <color=#FBB040>Find and destroy their leader</color> immediately.
 tut_03_rebelcitybeacon_1:
   randomOptions:
   - text: Enter this <color=#FBB040>dropship</color> to return to Rebel City!
 tut_03_tavernbeacon_1:
   randomOptions:
diff --git config_190404_064/Texts/en-US/item.txt config_190410_1232/Texts/en-US/item.txt
index 45988cc..9715161 100644
--- config_190404_064/Texts/en-US/item.txt
+++ config_190410_1232/Texts/en-US/item.txt
@@ -108,12 +108,12 @@ armor_8:
   name: Black Armor
 armor_9:
   description: Nuclear ash from the Orient is fused into this durable armored shell.
   name: Fusion Armor
 armor_eagle:
-  description: The talon insignia from the lost Eagle Tribe is barely visible.
-  name: Eagle Armor
+  description: The talon insignia from the lost Eagle Tribe is barely visible. Shout its name and feel the power!
+  name: Jhirin Sheerudo
 armor_fire:
   description: Imperial Priest cow the mice cultists by rising from a pit of flames. They ride animatronic war machines that look like gods.
   name: Fire Cladding
 armor_fire_10:
   description: Imperial Priest cow the mice cultists by rising from a pit of flames. They ride animatronic war machines that look like gods.
@@ -699,20 +699,20 @@ flak_8:
 flak_9:
   description: Destroys incoming enemy bullets. Effect area increases with item rank.
   name: Flak Cannon
 hadouken:
   description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
-  name: Spring Dragon
+  name: Zed Dragon
 hadouken_10:
   description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
-  name: Spring Dragon II
+  name: Zed Dragon II
 hadouken_8:
   description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
-  name: Spring Dragon I
+  name: Zed Dragon I
 hadouken_9:
   description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
-  name: Spring Dragon I
+  name: Zed Dragon I
 heal_0:
   description: Hovering micro-mechanics that repair damaged allies.
   name: Healthful Aura
 heal_1:
   description: Hovering micro-mechanics that repair damaged allies.
@@ -952,20 +952,20 @@ laser_lightning_8:
 laser_lightning_9:
   description: More of an ionized beam, really.
   name: Lightning Laser II
 laser_moon:
   description: Fires lunar rays. But that is just marketing speak.
-  name: Moon Laser
+  name: Jhirin Kousen
 laser_moon_10:
   description: Fires lunar rays. But that is just marketing speak.
-  name: Moon Laser III
+  name: Jhirin Kousen III
 laser_moon_8:
   description: Fires lunar rays. But that is just marketing speak.
-  name: Moon Laser I
+  name: Jhirin Kousen I
 laser_moon_9:
   description: Fires lunar rays. But that is just marketing speak.
-  name: Moon Laser II
+  name: Jhirin Kousen II
 laser_poison:
   description: A corrupt beam that deforms any living matter.
   name: Poison Pulser
 laser_poison_10:
   description: A corrupt beam that deforms any living matter.
@@ -1725,11 +1725,11 @@ sniper_poison_8:
 sniper_poison_9:
   description: The venom farms of Australia are the Empire's latest project. They've bred spiders the size of heifers. Vast herds emerge from boreholes at night to feed and mate.
   name: Poison Dart II
 sniper_reaper:
   description: The mechanism powering this device remains a mystery. Discovered in the Fallen Mausoleum.
-  name: Soul Reaper
+  name: Scythe of Zed
 sniper_side:
   description: Named after a warrior monk who fought with knives that she hid in her wing feathers.
   name: Blade Wing
 sniper_side_10:
   description: Named after a warrior monk who fought with knives that she hid in her wing feathers.
@@ -1920,20 +1920,20 @@ strike_viper_8:
 strike_viper_9:
   description: These quick snakes can lock onto multiple targets.
   name: Viper I
 strike_water:
   description: Small spheres of water are guided by arc beam tech.
-  name: Tracer Bubbles
+  name: Pabu's Bubbles
 strike_water_10:
   description: Small spheres of water are guided by arc beam tech.
-  name: Tracer Bubbles III
+  name: Pabu's Bubbles III
 strike_water_8:
   description: Small spheres of water are guided by arc beam tech.
-  name: Tracer Bubbles I
+  name: Pabu's Bubbles I
 strike_water_9:
   description: Small spheres of water are guided by arc beam tech.
-  name: Tracer Bubbles II
+  name: Pabu's Bubbles II
 stunner_0:
   description: Pirates tend to claim they only carry this wildly illegal EMP in case of pirate attacks.
   name: Training EMP
 stunner_1:
   description: This wee little thing? Nothing illegal here.
@@ -2034,17 +2034,17 @@ sword_ice_8:
 sword_ice_9:
   description: Sword made of ice.
   name: Ice Sword II
 sword_lightning_10:
   description: Sword charged with eletricity.
-  name: Lightning Sword III
+  name: Zed Blade III
 sword_lightning_8:
   description: Sword charged with eletricity.
-  name: Lightning Sword I
+  name: Zed Blade I
 sword_lightning_9:
   description: Sword charged with eletricity.
-  name: Lightning Sword II
+  name: Zed Blade II
 sword_plasmashiv:
   description: A small concealable plasma weapon. Catches enemies off guard and deals extra damage.
   name: Plasma Shiv
 sword_plasmashiv_10:
   description: A small concealable plasma weapon. Catches enemies off guard and deals extra damage.
diff --git config_190404_064/Texts/en-US/planeclasses.txt config_190410_1232/Texts/en-US/planeclasses.txt
index c7f8a09..37b2449 100644
--- config_190404_064/Texts/en-US/planeclasses.txt
+++ config_190410_1232/Texts/en-US/planeclasses.txt
@@ -30,11 +30,11 @@ assault:
       name: Tusker
     VariantB:
       flavor: The whole Rebel-thing doesn't pay, so many have scavengers jobs on the side. This Mining Assault can burrow deep into the dangerous layers of ruins.
       name: Yewnoda Drill
     default:
-      flavor: A close combat attacker with a devastating energized charge. Early losses by the Rebellion showed a need for an effective deterrent to the Empire's overwhelming numerical superiority.
+      flavor: A medium-armored bruiser with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Shotguns</color>. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Bash</color> combines attack and mobility.
       name: Assault
     flames:
       flavor: All pilots know the name Pepper. She takes cash up front and she doesn't do requests. It is flames or nothing.
       name: Spicy Pepper
     gold:
@@ -66,23 +66,23 @@ daggerknight:
       name: The Companion
     EpicC:
       flavor: There's a charming dirge about songbirds overwintering in the snowy pines. For warmth, they'd huddle together in fluffed up balls. Never realizing that clever raccoons with their devil paws were slowly climbing up from below. Poof! Feathers everywhere. One less song bird. A tune often sung at funerals.
       name: Winter Song
     EpicD:
-      flavor: ''
-      name: ''
+      flavor: Commissioned as a forward craft for officers and nobles, the DK-1 was designed to inspire the troops with heroic, close-range assaults. Later models added the now-standard shield for increased survivability.
+      name: Vanguard
     Tiger:
       flavor: While Imperial breeding priests bestows their highest honors upon monstrous Lion-tiger hybrids, they look down on the smaller tigons. The shameful offspring of a male tiger and female lion coupling are culled at birth when possible.
       name: Tigon
     VariantA:
       flavor: Come harvest time, we shroud our mecha with black, white and orange crepe and stand at attention in the town squares. Revelers dance with abandon, celebrating the abundance of summer and welcoming the ghostly dead of winter.
       name: Revel Knight
     VariantB:
       flavor: How might we attain happiness? 1. Build your community. 2. Support others in times of need. 3. Invest your love in a few good friends. 4. Improve yourself.
       name: The Good Citizen
     default:
-      flavor: Commissioned as a vanguard craft for officers and nobles, the DK-1 was designed to inspire the troops with heroic, close-range assaults. Later models added the now-standard shield for increased survivability.
+      flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Snipers</color>.  The <color=#FBB040>Shield Blast</color> grants a temporary shield to itself and nearby allies. <color=#FBB040>Invincible Dash</color> manuever offers a quick burst of movement plus immunity to attack.
       name: Dagger Knight
     flames:
       flavor: Her son wanted to be a fighter pilot. So she did everything to support him. Extra shifts to buy his uniforms. Leaving good jobs so he could be near the school and then the base. When his empty casket came back, she could only blame herself.
       name: Fire Knight
     spikes:
@@ -117,11 +117,11 @@ duster:
       name: TheSeventyFour
     VariantB:
       flavor: Mercy Williams wasn't the smartest duck in the pond. He was fond of saying 'Shoot them guns hard enough and yer bound to hit something.'
       name: Spray N' Pray
     default:
-      flavor: A civilian crop duster retrofitted with massive rear capacitors. Excels at running away.
+      flavor: A medium-armored attacker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Snipers</color>. Leaves a <color=#FBB040>Damage Trail</color> when superspeeding. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Spin Attack</color> manuever combines a 180º-turn with a parting attack.
       name: Duster
     flames:
       flavor: Immense plumes of fragrant essence bloom forth from her billowy beautacious bum. Men and women cannot help but swoon.
       name: Gassy Lassy
     spikes:
@@ -156,17 +156,17 @@ engineer:
       name: Specialist
     VariantB:
       flavor: The Docks used a thousand different types of gears. Small brass ones, immense stone ones. A vast whirring steam ecosystem, turning, driving, breaking and building. The coggers loved them all. One day, they will rebuild them.
       name: Cogger
     default:
-      flavor: 'Before the great aerial Docks burned, engineering planes helped build the legendary floating capital ships. Now, they deploy drones in direct combat. '
+      flavor: A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Blasters</color> and The <color=#FBB040>Wasps</color>. The <color=#FBB040>Turret</color> ability spawns a stationary gun that targets enemies. The <color=#FBB040>Flip 180º</color> manuever allows for a quick retreat.
       name: Engineer
     flames:
       flavor: ''
       name: Circuit Breaker
     spikes:
-      flavor: ''
+      flavor: Before the great aerial Docks burned, engineering planes helped build the legendary floating capital ships. Now, they deploy drones in direct combat.
       name: Fixer
     stars:
       flavor: ''
       name: Gearhead
 medic:
@@ -195,11 +195,11 @@ medic:
       name: Speed Medic
     VariantB:
       flavor: What good is a dead medic? Balance the risk of saving this one life against the long years ahead where you might save a thousand lives.
       name: Endurance Medic
     default:
-      flavor: In the brutal hell of modern war, no pilot is more valued than the war medic. An aerial repair means the difference between narrow victory and fiery failure.
+      flavor: A medium-armored healer with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Blasters</color> and <color=#FBB040>Wasps</color>. The <color=#FBB040>Heal Cloud</color> ability instantly regains HP for itself and nearby allies. The <color=#FBB040>Flip 180º</color> manuever allows for a quick retreat.
       name: Medic
     flames:
       flavor: The grackle who paints these gives discounts to medics. She'll grumble something, tap her wooden leg and hand back half your cash. The leg is painted with the most beautiful flames.
       name: Nurse Pepper
     spikes:
@@ -252,11 +252,11 @@ olfaithful:
       name: Angel of Faith
     VarientA:
       flavor: The wings on this Old Faithful use an earlier construction method of stretching thin hides over finely carved fir spars. Agile. Flammable.
       name: Spirit of Saint Leonardo
     default:
-      flavor: Originally intended as a training plane, the Old Faithful was pressed into full service when we lost our northern factories.
+      flavor: A medium-armored, versatile attacker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>any gun type</color>. The <color=#FBB040>Acid Cloud</color> ability deals ongoing AOE damage. The <color=#FBB040>Flip 180º</color> manuever allows for a quick retreat.
       name: Old Faithful
     flames:
       flavor: The Rebel City Store employs a grumpy grackle who only paints planes with bad-ass flames. It is her thing.
       name: Old Pepper
     spikes:
@@ -273,11 +273,11 @@ paladin:
       name: Mud Druid
     EpicA:
       flavor: There are always those who seeks out religion after traveling a rougher path. For such souls, repentance is, by necessity, an ongoing act.
       name: Ghost Paladin
     EpicB:
-      flavor: ''
+      flavor: More mecha than plane, the steam-hungry Paladin slices through swathes of enemies with a signature 50-foot plasma chainsaw.
       name: ''
     EpicC:
       flavor: ''
       name: Ice Paladin
     EpicD:
@@ -291,11 +291,11 @@ paladin:
       name: Lumberjack
     VariantB:
       flavor: When the fire's low and the whiskey's half gone, they whisper tales. Once there was a bird, as tall as a mountain. And his trusty blue fox.
       name: Bunyan
     default:
-      flavor: More mecha than plane, the steam-hungry Paladin slices through swathes of enemies with a signature 50-foot plasma chainsaw.
+      flavor: A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Bullet Wipe</color> ability deletes nearby enemy bullets. The <color=#FBB040>Blink</color> manuever warps forward past enemy attacks.
       name: Paladin
     flames:
       flavor: ''
       name: Pepper Chopper
     spikes:
@@ -318,23 +318,23 @@ pirate:
       name: The Fantasist
     EpicC:
       flavor: The previous owner of this plane grew up in a quiet northern household. His nanny would shush him, sometimes clamping his beak shut, so that he would not incur the wrath of his sensitive father. When he complained he could not breath, she whispered this was still better than more bruises.
       name: The Ice Boy
     EpicD:
-      flavor: ''
-      name: ''
+      flavor: We sanction privateers as long as they make the Empire's life worse than they make ours.
+      name: The Parolee
     Tiger:
       flavor: The tiger is the fallen enemy of civilization. It lurks in abandoned fields, barely surviving on stray livestock. Yet the tiger remains majestic. Though it is reduced to scavenging. Though it has lost the grand arc of history.
       name: Hunted
     VariantA:
       flavor: In the western canyons, small bands eke out a harsh living preying on caravans. Fear the growing whine of an unseen sandbike.
       name: Maurauder
     VariantB:
       flavor: Beware chipped beaks and jewel-crusted eye-patches. Do they dye those brilliant feathers? No. They pluck them from your corpse.
       name: Scallywag
     default:
-      flavor: We sanction privateers as long as they make the Empire's life worse than they make ours.
+      flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Shotguns</color>. The <color=#FBB040>EMP Canon</color> fires a slow-moving orb that stuns most enemies. The <color=#FBB040>Warp</color> manuever teleports forward past enemy attacks.
       name: Bandit
     flames:
       flavor: Art is not a transaction. Yes, you pay coins for a work of art. But this is but one necessary expression of gratitude and appreciation. Ideally, it is also accompanied by kind words, a gift of fine liqueur and a sense of kinship. When you treat art as just a transaction, the heart of the artist turns to stone and you, with all your silly cash, are worth nothing.
       name: Pepper's Mask
     spikes:
@@ -369,11 +369,11 @@ rapier:
       name: Great Eagle
     VariantB:
       flavor: You'd think the hunt is about killing, but in reality it's all in the waiting. Waiting and watching. Watching and waiting.
       name: Hawk
     default:
-      flavor: 'Finicky, but beloved by skilled pilots, the Raptor offers immense firepower combined with surprising agility. '
+      flavor: A lightly-armored striker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Snipers</color> and <color=#FBB040>Lasers</color>. Guns deal <color=#FBB040>double-damage</color> while not superspeeding. The <color=#FBB040>Mine</color> secondary and <color=#FBB040>Barrel Roll</color> manuever help escape difficult situations.
       name: Raptor
     flames:
       flavor: Pepper doesn't hide her distaste for these smaller, open-cockpit planes. Less surface area for painting flames, she says.
       name: Peregrine Pepper
     spikes:
@@ -408,17 +408,17 @@ siegetank:
       name: ''
     VariantB:
       flavor: Come middle age, you stand at the edge of a curious abyss. Not a straight plunge, but a soft slope going downward forever. If you trip, you will start to tumble and nothing will stop you.
       name: Old Timer
     default:
-      flavor: The birds moth-balled their ground artillery when they ceded the poisoned soil. But Avian engineers abhor wasted firepower, so this unlikely flying tank was born.
+      flavor: A lightly-armored artillery craft with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Lasers</color>. The <color=#FBB040>Flak Cannon</color> ability shoots down enemy projectiles at a distance. The <color=#FBB040>Siege Mode</color> switches the craft to an immobile state with greatly increased firepower.
       name: Siege Tank
     flames:
       flavor: Never, ever call Pepper a crow. And none of those New Caledonian compliments. Like her mama said, grackles ain't crows. And even with all the Equalizing and Uplifting, there's a certain amount of pride that goes with being a smaller icterid.
       name: Pepper Tank
     spikes:
-      flavor: ''
+      flavor: The birds moth-balled their ground artillery when they ceded the poisoned soil. But Avian engineers abhor wasted firepower, so this unlikely flying tank was born.
       name: Grind Tank
     stars:
       flavor: ''
       name: Celestia
 support:
@@ -435,23 +435,23 @@ support:
       name: Shield Wench
     EpicC:
       flavor: ''
       name: Ward of the State
     EpicD:
-      flavor: ''
+      flavor: The Bright Lady of the Sky. All rally to the charging Empress as she boosts the armor of those who follow her into the fray.
       name: Shield Empress
     Tiger:
       flavor: ''
       name: The Cub
     VariantA:
       flavor: This rig, she glows. Back when only the old-lines kept up their mecha, the Shieldprincess was passed down mother to daughter. Those ceremonies died with the Empire.
       name: Shieldprincess
     VariantB:
       flavor: An older woman is a force to be reckoned with. Only young idiots believe otherwise.
       name: Shieldqueen
     default:
-      flavor: The Bright Lady of the Sky. All rally to the charging Shieldmaiden as she boosts the armor of those who follow her into the fray.
+      flavor: A lightly-armored support mecha with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Shield Aura</color> ability reduces damage taken by itself and nearby allies. The <color=#FBB040>Dash</color> manuever offers a quick burst of movement.
       name: Shieldmaiden
     flames:
       flavor: Pepper met Her when she rolled up to the garage in the family roadster. Crisp cropped crest, rose beak. Love at first sight. Amazing how many tuneups a car needs.
       name: Lady of the Shield
     spikes:
@@ -480,17 +480,17 @@ tank:
       name: The Ancient Blue
     Tiger:
       flavor: ''
       name: Zebra Pig
     VariantA:
-      flavor: ''
+      flavor: An immense hulk composed mostly of armor and field generators. Shrugs off bullets as it barrels straight into the crossfire.
       name: Boar
     VariantB:
       flavor: ''
       name: Some Pig
     default:
-      flavor: An immense hulk composed mostly of armor and field generators. The Hog shrugs off bullets as it barrels straight into the crossfire.
+      flavor: A heavily-armored tank with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Machine Guns</color>. The <color=#FBB040>Propeller Blast</color> ability deals instant AOE damage. The <color=#FBB040>Absorb</color> manuever grants a temporary size and HP boost to soak up enemy attacks.
       name: Hog
     flames:
       flavor: Like a flying bonfire, lighting the heavens. Pepper went through 6 cans of paint on this one.
       name: Porky Pepper
     spikes:
@@ -543,17 +543,17 @@ walker:
       name: Speed Quad
     VariantB:
       flavor: Beefed up engines produced an intense thrumming that causes beaks to vibrate. Originally favored by unlicensed racers, chop shops still make 'em if you can find the parts.
       name: Power Quad
     default:
-      flavor: Favored by officers, the Quad can hover about the very edges of a combat zone. A smart burst of their signature machine gun dissuades the most villainous of cats.
+      flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Machine Guns</color>. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Hasty Retreat</color> manuever offers a quick backward dash.
       name: Quad
     flames:
       flavor: ''
       name: Pepper's Pad
     spikes:
-      flavor: ''
+      flavor: Favored by officers, the Liason can hover about the very edges of a combat zone. A smart burst of their signature machine gun dissuades the most villainous of cats.
       name: The Liaison
     stars:
       flavor: Why darling, of course we need to go to the party tonight. Otherwise, who will plant the bomb?
       name: Attache
 wizard:
@@ -564,11 +564,11 @@ wizard:
       name: FATAL ERROR
     EpicA:
       flavor: In the final massacre, as the screws twisted and screams rang throughout the tunnels, one elder was missing.
       name: Ghost Mage
     EpicB:
-      flavor: ''
+      flavor: This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids.
       name: ''
     EpicC:
       flavor: ''
       name: Snow Witch
     EpicD:
@@ -582,11 +582,11 @@ wizard:
       name: Unidentified
     VariantB:
       flavor: '[REDACTED] used the mechanism in the failed fulcrum point assassination June 5th, 18XX. Wreckage analysis suggests extra-historical origins.'
       name: X54
     default:
-      flavor: This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids.
+      flavor: A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Bullet Wipe</color> ability deletes nearby enemy bullets. The <color=#FBB040>Blink</color> manuever warps forward past enemy attacks.
       name: Merlin
     flames:
       flavor: ''
       name: 'Subject: Pepper'
     spikes:
diff --git config_190404_064/Texts/en-US/quests.txt config_190410_1232/Texts/en-US/quests.txt
index 8d53524..bfe350f 100644
--- config_190404_064/Texts/en-US/quests.txt
+++ config_190410_1232/Texts/en-US/quests.txt
@@ -1355,79 +1355,75 @@ test_spawn_piece:
   title: Test Setpieces
 test_trigger:
   description: Just a test
   title: Test Triggered Quest
 tut_01:
-  description: Find and destroy the Scavenger Convoys in the dead capitol.
+  description: Find and destroy the Scavenger Convoys in the City Ruins.
   dialogueOnFirstEncounterGoal0:
   - catsoldier1:
     - The great Empire will consume you, bird scum!
     - This is our turf!
     - The spoils of war belong to the Great Meowza!
   dialogueOnStart:
-  - sergeant: Training's over, recruit! Our scouts have reported some roaming <color=#FBB040>scavenger convoys</color> in the dead capitol.
+  - sergeant: Stay sharp, recruit! This is live combat. You're in the City Ruins, and our scouts have reported scavengers in the area.
   - sergeant: Your first mission is to <color=#FBB040>find and destroy the scavenger convoys</color>.
   title: First Mission
 tut_01_2:
   description: We've got new intel...Head back to the <color=#FBB040>Pilot's Pub in the Rebel City</color>.
   dialogueOnComplete:
-  - sergeant: Welcome to the <color=#FBB040>The Pilot's Pub</color>.
-  - sergeant: Parker is a bit of a character, but this place is invaluable to our operation.
-  - sergeant: Come here to <color=#FBB040>accept new missions</color>, and report back here when they're completed.
+  - sergeant: This is the <color=#FBB040>The Pilot's Pub</color>. Report back here to <color=#FBB040>complete missions</color> and <color=#FBB040>accept new missions</color>.
   - sergeant: We've got new intel we need you to check up on. When you're ready, <color=#FBB040>accept your next mission</color>.
   dialogueOnStart:
   - sergeant: We've got new intel...Head back to the <color=#FBB040>Pilot's Pub in the Rebel City</color>.
   title: Report back to the Rebel City
 tut_02:
   description: Track down the source of encrypted command signal.
   dialogueOnFirstEncounterGoal0:
   - catsoldier1: '[Forward base construction proceeding]'
   - catsoldier1: We've been spotted! Birdbrains at 10 o'clock!
   dialogueOnFirstKillGoal0:
-  - sergeant: 'Well done! You''ve destroyed the source of the command signal: an Imperial Communication Hub.'
-  - sergeant: That's bad news. The cats would only deploy a Com Hub if they were building a base nearby.
-  - sergeant: We can't let that happen. I'll triangulate the base's location. You infiltrate and destroy it.
+  - sergeant: That was an Imperial Communication Hub! The cats must be building a base nearby. We can't let that happen.
+  - sergeant: I've triangulated the base's location. You have to <color=#FBB040>infiltrate and destroy it</color>.
   dialogueOnStart:
   - sergeant: While you were taking out those scavengers, our eggheads decipered an encrypted command signal.
   - sergeant: You've been assigned to <color=#FBB040>find and destroy the command signal's source</color>.
   title: Mysterious Signals
 tut_03:
   description: Empire is building a new base in our territory. Infiltrate and destroy it.
   dialogueOnComplete:
   - sergeant: No rest for the weary. Your next mission assignment is in. Accept it when you're ready to head out.
   dialogueOnFirstEncounterGoal0:
   - catsoldier1: You've uncovered our plan.
   - catsoldier1: But you won't escape alive.
   dialogueOnFirstKillGoal0:
   - sergeant: Nice work! Those cats didn't know what hit them.
-  - sergeant: There must be an Imperial supply depot nearby to support this base's construction.
+  - sergeant: There must be an Imperial depot nearby to support all this construction. We need to destroy the entire supply chain.
   - sergeant: For now, report back to the <color=#FBB040>Pilot's Pub at the Rebel City</color> for further orders.
   dialogueOnStart:
   - sergeant: Head to the marker and hop on the <color=#FBB040>dropship</color> - it'll transport you to the forward base.
   goal_0: Infiltrate the enemy base and <color=#FBB040>destroy their leader</color>.
   title: Forward Base
 tut_04:
   description: Track down where the base supplies were coming from. This may be a bigger Imperial operation.
   dialogueOnFirstEncounterGoal0:
-  - sergeant: That recycled hunk of junk must be the supply depot. Take it out!
+  - sergeant: That's the supply depot. Take it out!
   dialogueOnFirstKillGoal0:
-  - sergeant: It's our lucky day. An Info Core survived the blast. Let's take a look, shall we?.
+  - sergeant: The enemy pilot sent a distress call on a Noble frequency. Do you realize what that means?
   dialogueOnStart:
-  - sergeant: 'Stay sharp, rookie: Depots are guarded. Usually by a nasty war machine.'
-  - sergeant: I know you can handle it. Good skies!
+  - sergeant: 'Be warned: the supply depot is guarded by a highly dangerous unit. I know you can handle it. Good skies.'
   title: Find the Supply Depot
 tut_05:
   description: Destroy the secret Imperial fort.
   dialogueOnComplete:
   - sergeant: You've proven your worth, recruit. You can have your choice of missions going forward.
   - sergeant: Check in here at the Pilot's Pub when you need new marching orders. Good Skies!
   dialogueOnFirstEncounterGoal0:
   - catsoldier1: You will learn your place! Our god Meowza shall feast on your hollow bones!
   dialogueOnFirstKillGoal0:
-  - sergeant: You just bagged your first Noble, recruit. I'm proud of you.
+  - sergeant: You just bagged your first Noble Commander, recruit. I'm proud of you.
   - sergeant: That'll teach those Imperials what happens when they stick their noses into our territory.
   - sergeant: 'You know the drill: report to the <color=#FBB040>Pilot''s Pub at the Rebel City</color> for your next mission.'
   dialogueOnStart:
-  - sergeant: We've decrypted that Info Core. The Empire has a Noble commander leading this incursion.
-  - sergeant: Taking out a feline Noble is a big deal. I hope you're up to the task.
-  goal_0: Clear out the <color=#FBB040>Catipede Nest</color>.
+  - sergeant: That distress call was to a feline <color=#FBB040>Noble Commander</color> in a nearby <color=#FBB040>Catipede Nest</color>.
+  - sergeant: We need to take them out to stop this incursion into our territory. It's a big mission, but I know you're up to the task.
+  goal_0: Destroy the <color=#FBB040>Noble Commander</color> in the <color=#FBB040>Catipede Nest</color>.
   title: Catipede Central
diff --git config_190404_064/Texts/en-US/ui.txt config_190410_1232/Texts/en-US/ui.txt
index ca5de8f..ee23f3b 100644
--- config_190404_064/Texts/en-US/ui.txt
+++ config_190410_1232/Texts/en-US/ui.txt
@@ -454,11 +454,11 @@ levelup_notify_stat_multiply: '{0} +{1:0.#}%'
 levelup_notify_unlock_done: '{0} class unlocked!'
 levelup_notify_unlock_upcoming: '{0} more levels to unlock {1} class'
 levelup_notify_unlock_upcoming_singular: 1 more level to unlock {1} class!
 login_already_registered_subtitle: Select this to login
 login_already_registered_title: Already Registered?
-login_cancel: Cancel
+login_cancel: Quit Game
 login_email: Email
 login_email_placeholder: bear@tripletown.com
 login_error_confirm_doesnt_match: Confirmation doesn't match password
 login_error_confirm_password: Please confirm password
 login_error_supply_email_address: Please supply an email address
diff --git config_190404_064/Texts/en-US/units.txt config_190410_1232/Texts/en-US/units.txt
index 7e29ab6..9f2534f 100644
--- config_190404_064/Texts/en-US/units.txt
+++ config_190410_1232/Texts/en-US/units.txt
@@ -498,11 +498,11 @@ healleader: Water Base
 hedgeleader: Fire Fountain
 hedgeleader2: Ice Fountain
 hedgeleader3: Death Fountain
 hedgeminion: Fireling
 hedgeminion2: Ice Fountain
-highgnat: Seed Bot
+highgnat: Hammeroid
 highmountaingrunt: City Guard
 highmountaingruntleader: City Officer
 highmountainhunter: Inquisitor
 highmountainspotter: Mountain Watch
 homingbomb: Loose Bomb
diff --git config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt
index 044c2d8..a183ace 100644
--- config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt	
+++ config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt	
@@ -1,7 +1,7 @@
 art: EnemyCatipedeBody01
-artScale: '1'
+artScale: '1.4'
 colliderRadius: '0.5'
 colliderX: '0'
 colliderY: '0'
 elementSusceptibilityIds:
 - burnWeakness
diff --git config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt
index 18d565e..d271404 100644
--- config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt	
+++ config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt	
@@ -1,7 +1,7 @@
 art: EnemyCatipedeBody01
-artScale: '1'
+artScale: '1.4'
 colliderRadius: '0.5'
 colliderX: '0'
 colliderY: '0'
 elementSusceptibilityIds:
 - burnWeakness
diff --git config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
index 1d8d798..904de03 100644
--- config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt	
+++ config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt	
@@ -1,7 +1,7 @@
 art: EnemyNaviLeader
-artScale: '0.8'
+artScale: '0.9'
 colliderHeight: '2.85'
 colliderWidth: '3'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
diff --git config_190404_064/Units/54 - Raceboss Event/BOS_racetrack.txt config_190410_1232/Units/54 - Raceboss Event/BOS_racetrack.txt
index 8746e89..f2d6c1c 100644
--- config_190404_064/Units/54 - Raceboss Event/BOS_racetrack.txt	
+++ config_190410_1232/Units/54 - Raceboss Event/BOS_racetrack.txt	
@@ -59,11 +59,11 @@ gunMounts:
   slewRate: '180'
 gunTypes:
 - bulletPrefab: leisurelyBullet
   burst: '30'
   cooldown: '0.0'
-  damage: '2'
+  damage: '1'
   effect: Burn
   effectAmount: '1'
   effectTime: '3'
   lifetime: '8'
   name: racetrackGun
diff --git config_190404_064/skills.txt config_190410_1232/skills.txt
index 0118624..612f3a0 100644
--- config_190404_064/skills.txt
+++ config_190410_1232/skills.txt
@@ -665,11 +665,11 @@
           spread: '0'
         mountAngle: '0'
     - duration: '2'
       mods:
       - statMod:
-          amount: '0.2'
+          amount: '0.5'
           math: multiply
           name: gunDamageMod
     trigger: OnSecondary
 - conditions:
   - itemTag: triple
@@ -699,11 +699,11 @@
           spread: '0'
         mountAngle: '0'
     - duration: '1'
       mods:
       - statMod:
-          amount: '0.8'
+          amount: '0.9'
           math: multiply
           name: maxHitPoints
     trigger: OnSecondary
 - conditions:
   - itemTag: triple
@@ -766,11 +766,11 @@
         mountAngle: '0'
         mountIdOverride: '14412'
     - duration: '5'
       mods:
       - statMod:
-          amount: '0.3'
+          amount: '0.6'
           math: multiply
           name: maxTurnRate
     trigger: OnSecondary
 - conditions:
   - itemTag: triple
@@ -801,11 +801,11 @@
           spread: '0'
         mountAngle: '0'
     - duration: '1'
       mods:
       - statMod:
-          amount: '0.8'
+          amount: '0.9'
           math: multiply
           name: maxHitPoints
     trigger: OnSecondary
 - conditions:
   - itemTag: triple
@@ -836,11 +836,11 @@
           spread: '0'
         mountAngle: '0'
     - duration: '1'
       mods:
       - statMod:
-          amount: '0.8'
+          amount: '0.9'
           math: multiply
           name: maxHitPoints
     trigger: OnSecondary
 - conditions:
   - itemTag: laser
@@ -1123,50 +1123,46 @@
   label: 1-A
   maxLevel: '10'
   passives:
   - mods:
     - statMod:
-        amount: '1.2'
-        math: multiply
-        name: gunDamageMod
-    - statMod:
-        amount: '1.01'
-        leveling: 'true'
+        amount: '0.9'
         math: multiply
-        name: gunDamageMod
+        name: gunRangeMod
     - statMod:
-        amount: '0.5'
+        amount: '0.8'
         math: multiply
-        name: gunBulletSpeedMod
+        name: gunCooldownMod
     - statMod:
-        amount: '2.0'
+        amount: '0.99'
+        leveling: 'true'
         math: multiply
-        name: gunRangeMod
-    - effectIcon: effecticon_damageboost
+        name: gunCooldownMod
+    - effectIcon: effecticon_speedgun
 - conditions:
   - itemTag: machinegun
   cost: '1'
   icon: skillicon_machinegun
   id: machinegun_1b
   label: 1-B
   maxLevel: '10'
   passives:
   - mods:
     - statMod:
-        amount: '0.725'
+        amount: '1.1'
         math: multiply
         name: gunCooldownMod
     - statMod:
-        amount: '0.98'
-        leveling: 'true'
+        amount: '1.35'
         math: multiply
-        name: gunCooldownMod
+        name: gunRangeMod
     - statMod:
-        amount: '1.3'
+        amount: '1.01'
+        leveling: 'true'
         math: multiply
         name: gunRangeMod
-    - effectIcon: effecticon_speedgun
+    - effectIcon: effecticon_rangeboost
 - conditions:
   - itemTag: machinegun
   cost: '2'
   icon: skillicon_machinegun
   id: machinegun_2a
@@ -2963,11 +2959,11 @@
           amount: '1.01'
           leveling: 'true'
           math: multiply
           name: gunRangeMod
       - statMod:
-          amount: '0.5'
+          amount: '0.8'
           math: multiply
           name: maxHitPoints
       - effectIcon: effecticon_rangeboost
     cloudType: heal
     trigger: OnCloudAffectsAlly
@@ -3342,28 +3338,28 @@
   label: 1-A
   maxLevel: '5'
   passives:
   - mods:
     - statMod:
-        amount: '0.3'
+        amount: '0.6'
         math: multiply
         name: gunCooldownMod
     - statMod:
-        amount: '0.95'
+        amount: '0.98'
         leveling: 'true'
         math: multiply
         name: gunCooldownMod
     - statMod:
         amount: '1.1'
         math: multiply
         name: secondaryEnergyCostMod
     - effectIcon: effecticon_speedgun
     volatileConditions:
     - healthBelow: '0.5'
   - mods:
     - statMod:
-        amount: '0.2'
+        amount: '0.4'
         math: multiply
         name: secondaryEnergyCostMod
     - effectIcon: effecticon_steamcost
     volatileConditions:
     - healthBelow: '0.2'
diff --git config_190404_064/statefulEffects.txt config_190410_1232/statefulEffects.txt
index 99c10d5..d699bd1 100644
--- config_190404_064/statefulEffects.txt
+++ config_190410_1232/statefulEffects.txt
@@ -1,74 +1,109 @@
 Blizzard:
+  loopFollowsPlanePart: Collider
   loopPrefab: Blizzard
 EnemyEffect_BarrierBeam:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_BarrierBeam
 EnemyEffect_Malfuction_large:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_Malfuction_large
 EnemyEffect_Malfuction_medium:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_Malfuction_medium
 EnemyEffect_Malfuction_small:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_Malfuction_small
 EnemyEffect_chargeUp_large:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_chargeUp_large
 EnemyEffect_chargeUp_medium:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_chargeUp_medium
 EnemyEffect_chargeUp_small:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_chargeUp_small
 EnemyEffect_sniperLaser:
+  loopFollowsPlanePart: Collider
   loopPrefab: EnemyEffect_sniperLaser
 detectionCone180_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone180_1
 detectionCone180_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone180_2
 detectionCone180_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone180_3
 detectionCone45_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone45_1
 detectionCone45_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone45_2
 detectionCone45_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone45_3
 detectionCone90_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone90_1
 detectionCone90_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone90_2
 detectionCone90_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionCone90_3
 detectionZoneFriendly_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionZoneFriendly_1
 detectionZoneFriendly_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionZoneFriendly_2
 detectionZoneFriendly_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionZoneFriendly_3
 detectionZone_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionZone_1
 detectionZone_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionZone_2
 detectionZone_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: detectionZone_3
 enemyEffect_DamageZone_large:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyEffect_DamageZone_large
 enemyEffect_DamageZone_medium:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyEffect_DamageZone_medium
 enemyEffect_DamageZone_small:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyEffect_DamageZone_small
 enemyEffects_spinningLight:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyEffects_spinningLight
 enemyShieldWaterZone_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyShieldWaterZone_1
 enemyShieldWaterZone_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyShieldWaterZone_2
 enemyShieldWaterZone_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyShieldWaterZone_3
 enemyShieldZone_1:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyShieldZone_1
 enemyShieldZone_2:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyShieldZone_2
 enemyShieldZone_3:
+  loopFollowsPlanePart: Collider
   loopPrefab: enemyShieldZone_3
 fireball:
+  loopFollowsPlanePart: Collider
   loopPrefab: Fireball
 grindSparks:
   loopFollowsPlanePart: Collider
   loopPrefab: grindSparks
   loopSfx: Cloud Energy Loop
@@ -127,5 +162,8 @@ paladinSword_untieredA:
 tankShield:
   loopPrefab: PlaneShieldTank
 weakspot3:
   loopFollowsPlanePart: Collider
   loopPrefab: weakSpot3
+weakspot_stateful:
+  loopFollowsPlanePart: Collider
+  loopPrefab: weakSpot_stateful