23 files changed, 1518 insertions(+), 223 deletions(-)
diff --git config_190404_064/Items/Primary Weapons/shotgun_basic.txt config_190410_1232/Items/Primary Weapons/shotgun_basic.txt
index c9283bb..96dd208 100644
--- config_190404_064/Items/Primary Weapons/shotgun_basic.txt
+++ config_190410_1232/Items/Primary Weapons/shotgun_basic.txt
@@ -5,23 +5,61 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '0.84'
burst: '12'
cooldown: '1.33'
- damage: '3.9675'
+ damage: '3.6'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_0_1
rof: '3'
speed: '28.0'
spread: '0'
mountName: shotgun0_mount
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '2.9'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '5.7'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_0
id: shotgun_0
slot: MainGun
tag: shotgun
tier: '0'
@@ -32,24 +70,62 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '1.19952'
burst: '12'
cooldown: '1.33'
- damage: '6.1625'
+ damage: '5.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_1_1
rof: '3'
speed: '28.0'
spread: '0'
mountName: shotgun1_mount
sfx:
pitch: '0.8'
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '5.7'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '11.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_01
id: shotgun_1
slot: MainGun
tag: shotgun
tier: '1'
@@ -60,23 +136,61 @@
bulletPalette: glow
bulletPrefab: leisurelyBullet
bulletSize: '1.2038399999999998'
burst: '12'
cooldown: '1.33'
- damage: '8.312775'
+ damage: '7.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '12'
name: shotgun_2_1
rof: '3'
speed: '28.0'
spread: '5'
mountName: shotgun2_mount
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '8.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '17.2'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_02
id: shotgun_2
slot: MainGun
tag: shotgun
tier: '2'
@@ -87,11 +201,11 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '1.2031999999999998'
burst: '6'
cooldown: '1.33'
- damage: '7.7781975'
+ damage: '7.0'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiSpread: '10'
@@ -110,11 +224,11 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '1.2031999999999998'
burst: '6'
cooldown: '1.33'
- damage: '7.7781975'
+ damage: '7.0'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiSpread: '10'
@@ -132,24 +246,62 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '1.8047999999999995'
burst: '2'
cooldown: '1.33'
- damage: '16.44875'
+ damage: '14.8'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.175'
multi: '1'
multiSpread: '0'
name: shotgun_3_3
rof: '3'
speed: '56.0'
spread: '0'
mountAngle: '0'
mountName: shotgun3_mount3
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '11.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '22.9'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_03
id: shotgun_3
slot: MainGun
tag: shotgun
tier: '3'
@@ -160,24 +312,62 @@
bulletPalette: ringing
bulletPrefab: leisurelyBullet
bulletSize: '1.1717999999999997'
burst: '12'
cooldown: '1.33'
- damage: '12.70625'
+ damage: '11.4'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_4_1
rof: '3'
speed: '28.0'
spread: '0'
mountName: shotgun4_mount
sfx:
pitch: '1.5'
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '14.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_04
id: shotgun_4
slot: MainGun
tag: shotgun
tier: '4'
@@ -188,23 +378,61 @@
bulletPalette: ringing
bulletPrefab: leisurelyBullet
bulletSize: '1.1592'
burst: '12'
cooldown: '1.33'
- damage: '14.89375'
+ damage: '13.4'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_5_1
rof: '3'
speed: '28.0'
spread: '3'
mountName: shotgun5_mount
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '17.2'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '34.4'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_05
id: shotgun_5
slot: MainGun
tag: shotgun
tier: '5'
@@ -215,11 +443,11 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '1.1228799999999999'
burst: '10'
cooldown: '1.33'
- damage: '16.88'
+ damage: '15.2'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '5'
multiSpread: '12.5'
@@ -237,24 +465,62 @@
bulletPalette: tight
bulletPrefab: leisurelyBullet
bulletSize: '1.5312'
burst: '2'
cooldown: '1.33'
- damage: '18.285'
+ damage: '16.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '1'
multiSpread: '0'
name: shotgun_6_2
rof: '3'
speed: '25'
spread: '0'
mountAngle: '0'
mountName: shotgun6_mount2
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '20.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '40.1'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_06
id: shotgun_6
slot: MainGun
tag: shotgun
tier: '6'
@@ -265,23 +531,61 @@
bulletPalette: halo
bulletPrefab: leisurelyBullet
bulletSize: '1.30032'
burst: '12'
cooldown: '1.33'
- damage: '19.333'
+ damage: '17.4'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_7_1
rof: '3'
speed: '28.0'
spread: '7'
mountName: shotgun7_mount
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '22.9'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '45.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_07
id: shotgun_7
slot: MainGun
tag: shotgun
tier: '7'
@@ -292,24 +596,62 @@
bulletPalette: glow
bulletPrefab: leisurelyBullet
bulletSize: '1.2247199999999998'
burst: '12'
cooldown: '1.33'
- damage: '21.5'
+ damage: '19.4'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_8_1
rof: '3'
speed: '28.0'
spread: '0'
mountName: shotgun8_mount
sfx:
pitch: '0.8'
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '25.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '51.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08
id: shotgun_8
slot: MainGun
tag: shotgun
tier: '8'
@@ -320,27 +662,65 @@
bulletPalette: halo
bulletPrefab: leisurelyBullet
bulletSize: '1.1512799999999999'
burst: '12'
cooldown: '1.33'
- damage: '18.412'
+ damage: '16.6'
doesReloadNonemptyClips: 'true'
effect: Water
effectAmount: '0.1'
- effectDamage: '5.33'
+ effectDamage: '4.8'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_9_1
rof: '3'
speed: '28.0'
spread: '10'
mountName: shotgun9_mount
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '57.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_09
id: shotgun_9
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -352,27 +732,65 @@
bulletPalette: ringing_white
bulletPrefab: leisurelyBullet
bulletSize: '1.08'
burst: '12'
cooldown: '1.33'
- damage: '20.31'
+ damage: '18.3'
doesReloadNonemptyClips: 'true'
effect: Poison
effectAmount: '0.1'
- effectDamage: '5.77'
+ effectDamage: '5.2'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '6'
multiSpread: '10'
name: shotgun_10_1
rof: '3'
speed: '28.0'
spread: '0'
mountName: shotgun10_mount
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_10
id: shotgun_10
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -403,51 +821,49 @@
sfx:
sound: shotgun
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
- bulletPalette: all_color
- bulletPrefab: leisurelyBullet
+ bulletPrefab: invisibleBullet
bulletSize: '5'
burst: '2'
cooldown: '1.33'
- damage: '38.55'
+ damage: '31.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
- lifetime: '0.125'
+ lifetime: '0.1375'
multi: '1'
multiSpread: '10'
rof: '3'
speed: '28.0'
spread: '0'
mountAngle: '0'
- mountName: shotgun_10_punch_mount2
sfx:
sound: 'null'
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
- bulletPalette: all_color
- bulletPrefab: leisurelyBullet
+ bulletPrefab: invisibleBullet
bulletSize: '5'
burst: '2'
cooldown: '1.33'
- damage: '77.1'
+ damage: '63'
doesReloadNonemptyClips: 'true'
isPiercing: 'false'
- lifetime: '0.125'
+ lifetime: '0.1375'
multi: '1'
multiSpread: '10'
rof: '3'
- speed: '14.0'
+ speed: '10.2'
spread: '0'
mountAngle: '0'
- mountName: shotgun_10_punch_mount3
sfx:
sound: 'null'
icon: ItemLootShotgun_10
id: shotgun_10_punch
+ obsolete: 'true'
+ obsoleteMigrateTo: shotgun_10
slot: MainGun
soulbound: 'true'
tag: shotgun
tier: '100'
- gunMounts:
@@ -476,9 +892,11 @@
mountName: shotgun10_brosnan_mount
sfx:
sound: shotgun
icon: ItemLootShotgun_10
id: shotgun_10_brosnan
+ obsolete: 'true'
+ obsoleteMigrateTo: shotgun_10
slot: MainGun
soulbound: 'true'
tag: shotgun
tier: '100'
diff --git config_190404_064/Items/Primary Weapons/shotgun_elementals.txt config_190410_1232/Items/Primary Weapons/shotgun_elementals.txt
index 17cf60a..dd52300 100644
--- config_190404_064/Items/Primary Weapons/shotgun_elementals.txt
+++ config_190410_1232/Items/Primary Weapons/shotgun_elementals.txt
@@ -2,18 +2,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '34.5'
+ effectDamage: '31.05'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -30,18 +30,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '34.5'
+ effectDamage: '31.05'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -53,10 +53,48 @@
offset:
- '0.75'
- '0'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_lightning
obsolete: 'true'
obsoleteMigrateTo: shotgun_lightning_10
slot: MainGun
@@ -67,18 +105,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: ringBullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '18'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Water
effectAmount: '0.1'
- effectDamage: '46'
+ effectDamage: '41.4'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '9'
multiSpread: '24'
@@ -89,10 +127,48 @@
mountName: shotgunwater_mount
sfx:
pitch: '0.9'
sound: shotgun
volume: '0.9'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_water
obsolete: 'true'
obsoleteMigrateTo: shotgun_water_10
slot: MainGun
@@ -103,18 +179,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '20.7'
+ effectDamage: '18.63'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -132,18 +208,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '20.7'
+ effectDamage: '18.63'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -155,10 +231,48 @@
speed: '28.0'
spread: '0'
mountName: shotgunfire_mount2
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_fire
obsolete: 'true'
obsoleteMigrateTo: shotgun_fire_10
slot: MainGun
@@ -169,18 +283,18 @@
- flashOffset: '0.0001'
gunTypeConfig:
bulletHue: green
bulletPalette: tight
bulletPrefab: spiralBullet
- bulletSize: '0.7199999999999999'
+ bulletSize: '0.7199'
burst: '12'
cooldown: '1'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Poison
effectAmount: '0.1'
- effectDamage: '32.2'
+ effectDamage: '28.98'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '6'
multiOffset:
@@ -196,10 +310,48 @@
offset:
- '0'
- '0'
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_poison
obsolete: 'true'
obsoleteMigrateTo: shotgun_poison_10
slot: MainGun
@@ -210,18 +362,18 @@
- flashOffset: '4.5'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '23'
+ effectDamage: '20.7'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -241,18 +393,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '23'
+ effectDamage: '20.7'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -265,10 +417,48 @@
offset:
- '0'
- '1'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_ice
obsolete: 'true'
obsoleteMigrateTo: shotgun_ice_10
slot: MainGun
@@ -282,18 +472,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '27.6'
+ effectDamage: '24.84'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -310,18 +500,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '27.6'
+ effectDamage: '24.84'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -333,10 +523,48 @@
offset:
- '0.75'
- '0'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '25.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '51.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_lightning_8
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -348,18 +576,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '31.05'
+ effectDamage: '27.945'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -376,18 +604,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '31.05'
+ effectDamage: '27.945'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -399,10 +627,48 @@
offset:
- '0.75'
- '0'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '57.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_09_epic
id: shotgun_lightning_9
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -414,18 +680,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '34.5'
+ effectDamage: '31.05'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -442,18 +708,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: leisurelyBullet
- bulletSize: '0.39999999999999997'
+ bulletSize: '0.39997'
burst: '8'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '34.5'
+ effectDamage: '31.05'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.2'
multi: '4'
multiSpread: '36'
@@ -465,10 +731,48 @@
offset:
- '0.75'
- '0'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_10_legendary
id: shotgun_lightning_10
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -480,18 +784,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: ringBullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '18'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Water
effectAmount: '0.1'
- effectDamage: '36.8'
+ effectDamage: '33.12'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '9'
multiSpread: '24'
@@ -502,10 +806,48 @@
mountName: shotgun_water_8_mount
sfx:
pitch: '0.9'
sound: shotgun
volume: '0.9'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '25.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '51.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_water_8
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -517,18 +859,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: ringBullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '18'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Water
effectAmount: '0.1'
- effectDamage: '41.4'
+ effectDamage: '37.26'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '9'
multiSpread: '24'
@@ -539,10 +881,48 @@
mountName: shotgun_water_9_mount
sfx:
pitch: '0.9'
sound: shotgun
volume: '0.9'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '57.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_09_epic
id: shotgun_water_9
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -554,18 +934,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: ringBullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '18'
cooldown: '1.5'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Water
effectAmount: '0.1'
- effectDamage: '46'
+ effectDamage: '41.4'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '9'
multiSpread: '24'
@@ -576,10 +956,48 @@
mountName: shotgun_water_10_mount
sfx:
pitch: '0.9'
sound: shotgun
volume: '0.9'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_10_legendary
id: shotgun_water_10
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -591,18 +1009,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '16.56'
+ effectDamage: '14.904'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -620,18 +1038,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '16.56'
+ effectDamage: '14.904'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -643,10 +1061,48 @@
speed: '28.0'
spread: '0'
mountName: shotgun_fire_8_mount2
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '25.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '51.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_fire_8
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -658,18 +1114,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '18.63'
+ effectDamage: '16.767'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -687,18 +1143,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '18.63'
+ effectDamage: '16.767'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -710,10 +1166,48 @@
speed: '28.0'
spread: '0'
mountName: shotgun_fire_9_mount2
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '57.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_09_epic
id: shotgun_fire_9
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -725,18 +1219,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '20.7'
+ effectDamage: '18.63'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -754,18 +1248,18 @@
- flashOffset: '0.4'
gunTypeConfig:
bulletHue: blue
bulletPalette: glow
bulletPrefab: blindBullet
- bulletSize: '0.9999999999999999'
+ bulletSize: '0.9999'
burst: '12'
cooldown: '2'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Burn
effectAmount: '0.1'
- effectDamage: '20.7'
+ effectDamage: '18.63'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.25'
multi: '3'
multiOffset:
@@ -777,10 +1271,48 @@
speed: '28.0'
spread: '0'
mountName: shotgun_fire_10_mount2
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_10_legendary
id: shotgun_fire_10
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -792,18 +1324,18 @@
- flashOffset: '0.0001'
gunTypeConfig:
bulletHue: green
bulletPalette: tight
bulletPrefab: spiralBullet
- bulletSize: '0.7199999999999999'
+ bulletSize: '0.7199'
burst: '12'
cooldown: '1'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Poison
effectAmount: '0.1'
- effectDamage: '25.76'
+ effectDamage: '23.184'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '6'
multiOffset:
@@ -819,10 +1351,48 @@
offset:
- '0'
- '0'
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '25.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '51.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_poison_8
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -834,18 +1404,18 @@
- flashOffset: '0.0001'
gunTypeConfig:
bulletHue: green
bulletPalette: tight
bulletPrefab: spiralBullet
- bulletSize: '0.7199999999999999'
+ bulletSize: '0.7199'
burst: '12'
cooldown: '1'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Poison
effectAmount: '0.1'
- effectDamage: '28.98'
+ effectDamage: '26.082'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '6'
multiOffset:
@@ -861,10 +1431,48 @@
offset:
- '0'
- '0'
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '57.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_09_epic
id: shotgun_poison_9
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -876,18 +1484,18 @@
- flashOffset: '0.0001'
gunTypeConfig:
bulletHue: green
bulletPalette: tight
bulletPrefab: spiralBullet
- bulletSize: '0.7199999999999999'
+ bulletSize: '0.7199'
burst: '12'
cooldown: '1'
- damage: '0.2'
+ damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Poison
effectAmount: '0.1'
- effectDamage: '32.2'
+ effectDamage: '28.98'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.5'
multi: '6'
multiOffset:
@@ -903,10 +1511,48 @@
offset:
- '0'
- '0'
sfx:
sound: shotgun
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_10_legendary
id: shotgun_poison_10
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -918,18 +1564,18 @@
- flashOffset: '4.5'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '18.4'
+ effectDamage: '16.56'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -949,18 +1595,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '18.4'
+ effectDamage: '16.56'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -973,10 +1619,48 @@
offset:
- '0'
- '1'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '25.8'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '51.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_08_rare
id: shotgun_ice_8
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -988,18 +1672,18 @@
- flashOffset: '4.5'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '20.7'
+ effectDamage: '18.63'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -1019,18 +1703,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '20.7'
+ effectDamage: '18.63'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -1043,10 +1727,48 @@
offset:
- '0'
- '1'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '28.6'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '57.3'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_09_epic
id: shotgun_ice_9
slot: MainGun
soulbound: 'true'
tag: shotgun
@@ -1058,18 +1780,18 @@
- flashOffset: '4.5'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '23'
+ effectDamage: '20.7'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -1089,18 +1811,18 @@
- flashOffset: '1'
gunTypeConfig:
bulletHue: purple
bulletPalette: halo
bulletPrefab: bullet
- bulletSize: '0.7999999999999999'
+ bulletSize: '0.7999'
burst: '4'
cooldown: '1'
damage: '0.1'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '23'
+ effectDamage: '20.7'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '4'
multiSpread: '18'
@@ -1113,10 +1835,48 @@
offset:
- '0'
- '1'
sfx:
sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '31.5'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '28.0'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
+ - flashOffset: '0.4'
+ gunTypeConfig:
+ bulletHue: purple
+ bulletPrefab: invisibleBullet
+ bulletSize: '5'
+ burst: '2'
+ cooldown: '1.33'
+ damage: '63.0'
+ doesReloadNonemptyClips: 'true'
+ isPiercing: 'false'
+ lifetime: '0.1375'
+ multi: '1'
+ multiSpread: '10'
+ rof: '3'
+ speed: '10.2'
+ spread: '0'
+ mountAngle: '0'
+ sfx:
+ sound: 'null'
icon: ItemLootShotgun_10_legendary
id: shotgun_ice_10
slot: MainGun
soulbound: 'true'
tag: shotgun
diff --git config_190404_064/Items/Primary Weapons/sniper_ultrarares.txt config_190410_1232/Items/Primary Weapons/sniper_ultrarares.txt
index 2ee3fd7..74eeb72 100644
--- config_190404_064/Items/Primary Weapons/sniper_ultrarares.txt
+++ config_190410_1232/Items/Primary Weapons/sniper_ultrarares.txt
@@ -5,11 +5,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '30'
+ damage: '22.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '1.3'
multi: '8'
multiLifetime: '-0.15'
@@ -27,11 +27,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '30'
+ damage: '22.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '2.6'
multi: '8'
multiLifetime: '-0.15'
@@ -228,14 +228,14 @@
bulletPalette: glow
bulletPrefab: scytheBullet
bulletSize: '5'
burst: '1'
cooldown: '2.5'
- damage: '77'
+ damage: '73.15'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '360'
+ effectDamage: '342'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.15'
multi: '1'
multiOffset:
@@ -546,11 +546,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '24'
+ damage: '18'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '1.3'
multi: '8'
multiLifetime: '-0.15'
@@ -568,11 +568,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '24'
+ damage: '18'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '2.6'
multi: '8'
multiLifetime: '-0.15'
@@ -598,11 +598,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '27'
+ damage: '20.25'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '1.3'
multi: '8'
multiLifetime: '-0.15'
@@ -620,11 +620,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '27'
+ damage: '20.25'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '2.6'
multi: '8'
multiLifetime: '-0.15'
@@ -650,11 +650,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '30'
+ damage: '22.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '1.3'
multi: '8'
multiLifetime: '-0.15'
@@ -672,11 +672,11 @@
bulletPalette: halo
bulletPrefab: moonBullet
bulletSize: '1.2999999999999998'
burst: '1'
cooldown: '2.2'
- damage: '30'
+ damage: '22.5'
doesReloadNonemptyClips: 'true'
isPiercing: 'true'
lifetime: '2.6'
multi: '8'
multiLifetime: '-0.15'
diff --git config_190404_064/Items/armor/armor_god.txt config_190410_1232/Items/armor/armor_god.txt
index 0382576..81aabc4 100644
--- config_190404_064/Items/armor/armor_god.txt
+++ config_190410_1232/Items/armor/armor_god.txt
@@ -1,8 +1,12 @@
icon: ItemLootShield_1
id: armor_god
+obsolete: 'true'
+obsoleteMigrateTo: armor_10
slot: Armor
+soulbound: 'true'
statMods:
- amount: '30000'
math: add
name: maxHitPoints
tier: '100'
+tradeable: 'false'
diff --git config_190404_064/Items/engine/engine_cheat.txt config_190410_1232/Items/engine/engine_cheat.txt
index 31c144b..4b18044 100644
--- config_190404_064/Items/engine/engine_cheat.txt
+++ config_190410_1232/Items/engine/engine_cheat.txt
@@ -1,7 +1,9 @@
icon: ItemLootEngineRepair_5
id: engine_cheat
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
slot: Engine
soulbound: 'true'
statMods:
- amount: '10'
math: multiply
diff --git config_190410_1232/Items/engine/engine_damage_x10.txt config_190410_1232/Items/engine/engine_damage_x10.txt
new file mode 100644
index 0000000..b5f0402
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x10.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x10
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '10'
+ math: multiply
+ name: gunDamageMod
+- amount: '10'
+ math: multiply
+ name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x2.txt config_190410_1232/Items/engine/engine_damage_x2.txt
new file mode 100644
index 0000000..d6695c6
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x2.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x2
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '2'
+ math: multiply
+ name: gunDamageMod
+- amount: '2'
+ math: multiply
+ name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x3.txt config_190410_1232/Items/engine/engine_damage_x3.txt
new file mode 100644
index 0000000..4788462
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x3.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x3
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '3'
+ math: multiply
+ name: gunDamageMod
+- amount: '3'
+ math: multiply
+ name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x4.txt config_190410_1232/Items/engine/engine_damage_x4.txt
new file mode 100644
index 0000000..72471fe
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x4.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x4
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '4'
+ math: multiply
+ name: gunDamageMod
+- amount: '4'
+ math: multiply
+ name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_damage_x5.txt config_190410_1232/Items/engine/engine_damage_x5.txt
new file mode 100644
index 0000000..f733566
--- /dev/null
+++ config_190410_1232/Items/engine/engine_damage_x5.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_damage_x5
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '5'
+ math: multiply
+ name: gunDamageMod
+- amount: '5'
+ math: multiply
+ name: secondaryDamageMod
+tier: '100'
+tradeable: 'false'
diff --git config_190410_1232/Items/engine/engine_god.txt config_190410_1232/Items/engine/engine_god.txt
new file mode 100644
index 0000000..c37c79c
--- /dev/null
+++ config_190410_1232/Items/engine/engine_god.txt
@@ -0,0 +1,15 @@
+icon: ItemLootEngineDestruction_1
+id: engine_god
+obsolete: 'true'
+obsoleteMigrateTo: engine_power_10
+slot: Engine
+soulbound: 'true'
+statMods:
+- amount: '20'
+ math: multiply
+ name: gunDamageMod
+- amount: '30000'
+ math: add
+ name: maxHitPoints
+tier: '100'
+tradeable: 'false'
diff --git config_190404_064/Texts/en-US/bark.txt config_190410_1232/Texts/en-US/bark.txt
index 04e745d..5935e18 100644
--- config_190404_064/Texts/en-US/bark.txt
+++ config_190410_1232/Texts/en-US/bark.txt
@@ -960,47 +960,41 @@ newtutorialally1:
newtutorialally1_2:
randomOptions:
- text: Try dodging these bullets!
newtutorialally2:
randomOptions:
- - text: Good job!
+ - text: Imagine these drones are a feline patrol.
newtutorialally2_0:
randomOptions:
- - text: Not too bad!
+ - text: Not bad!
newtutorialally2_0_1:
randomOptions:
- text: Now let's take on some training drones.
newtutorialally2_2:
randomOptions:
- - text: You show promise!
+ - text: Concentrate on your enemy.
newtutorialally2_3:
randomOptions:
- - text: The real Imperials won't be this easy.
+ - text: These cats destroyed your home!
newtutorialally3:
randomOptions:
- text: Use your gas attack to take out a bunch of enemies at once.
newtutorialally3_2:
randomOptions:
- text: Well done!
newtutorialally4:
randomOptions:
- - text: Most people fail this next one. Good luck, pilot.
+ - text: Next up is the boss drone. You'll need to dodge and aim at the same time.
newtutorialally4_0:
randomOptions:
- text: Prepare yourself!
newtutorialally5:
randomOptions:
- - text: Good job, you survived!
+ - text: Excellent work, recruit! I wish we had more time for training, but we need you on the front.
newtutorialally6:
randomOptions:
- - text: Our aircraft carriers can teleport you behind enemy lines.
-newtutorialally6_2:
- randomOptions:
- - text: When this carrier is ready, head through its doors and prepare for battle!
-newtutorialally7:
- randomOptions:
- - text: We'll start you off easy, pilot. Patrol the City Ruins and destroy any Imperials you come across.
+ - text: Fly aboard this carrier when it's ready. They'll teleport you to the City Ruins.
newtutorialallyx_1:
randomOptions:
- text: Shoot that storage crate!
newtutorialallyx_2:
randomOptions:
@@ -1567,14 +1561,11 @@ tut_03_fathunter_1:
- text: Enemiessss! Somehow they found us!
weight: '0.1'
- weight: '1'
tut_03_portalbarker_1:
randomOptions:
- - text: Ha! Who knew those little boxpissers were building a forward base here.
-tut_03_portalbarker_2:
- randomOptions:
- - text: Can't have that, can we? Burn 'em out.
+ - text: They've almost finished constructing this base! There's no time to waste, pilot. <color=#FBB040>Find and destroy their leader</color> immediately.
tut_03_rebelcitybeacon_1:
randomOptions:
- text: Enter this <color=#FBB040>dropship</color> to return to Rebel City!
tut_03_tavernbeacon_1:
randomOptions:
diff --git config_190404_064/Texts/en-US/item.txt config_190410_1232/Texts/en-US/item.txt
index 45988cc..9715161 100644
--- config_190404_064/Texts/en-US/item.txt
+++ config_190410_1232/Texts/en-US/item.txt
@@ -108,12 +108,12 @@ armor_8:
name: Black Armor
armor_9:
description: Nuclear ash from the Orient is fused into this durable armored shell.
name: Fusion Armor
armor_eagle:
- description: The talon insignia from the lost Eagle Tribe is barely visible.
- name: Eagle Armor
+ description: The talon insignia from the lost Eagle Tribe is barely visible. Shout its name and feel the power!
+ name: Jhirin Sheerudo
armor_fire:
description: Imperial Priest cow the mice cultists by rising from a pit of flames. They ride animatronic war machines that look like gods.
name: Fire Cladding
armor_fire_10:
description: Imperial Priest cow the mice cultists by rising from a pit of flames. They ride animatronic war machines that look like gods.
@@ -699,20 +699,20 @@ flak_8:
flak_9:
description: Destroys incoming enemy bullets. Effect area increases with item rank.
name: Flak Cannon
hadouken:
description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
- name: Spring Dragon
+ name: Zed Dragon
hadouken_10:
description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
- name: Spring Dragon II
+ name: Zed Dragon II
hadouken_8:
description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
- name: Spring Dragon I
+ name: Zed Dragon I
hadouken_9:
description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
- name: Spring Dragon I
+ name: Zed Dragon I
heal_0:
description: Hovering micro-mechanics that repair damaged allies.
name: Healthful Aura
heal_1:
description: Hovering micro-mechanics that repair damaged allies.
@@ -952,20 +952,20 @@ laser_lightning_8:
laser_lightning_9:
description: More of an ionized beam, really.
name: Lightning Laser II
laser_moon:
description: Fires lunar rays. But that is just marketing speak.
- name: Moon Laser
+ name: Jhirin Kousen
laser_moon_10:
description: Fires lunar rays. But that is just marketing speak.
- name: Moon Laser III
+ name: Jhirin Kousen III
laser_moon_8:
description: Fires lunar rays. But that is just marketing speak.
- name: Moon Laser I
+ name: Jhirin Kousen I
laser_moon_9:
description: Fires lunar rays. But that is just marketing speak.
- name: Moon Laser II
+ name: Jhirin Kousen II
laser_poison:
description: A corrupt beam that deforms any living matter.
name: Poison Pulser
laser_poison_10:
description: A corrupt beam that deforms any living matter.
@@ -1725,11 +1725,11 @@ sniper_poison_8:
sniper_poison_9:
description: The venom farms of Australia are the Empire's latest project. They've bred spiders the size of heifers. Vast herds emerge from boreholes at night to feed and mate.
name: Poison Dart II
sniper_reaper:
description: The mechanism powering this device remains a mystery. Discovered in the Fallen Mausoleum.
- name: Soul Reaper
+ name: Scythe of Zed
sniper_side:
description: Named after a warrior monk who fought with knives that she hid in her wing feathers.
name: Blade Wing
sniper_side_10:
description: Named after a warrior monk who fought with knives that she hid in her wing feathers.
@@ -1920,20 +1920,20 @@ strike_viper_8:
strike_viper_9:
description: These quick snakes can lock onto multiple targets.
name: Viper I
strike_water:
description: Small spheres of water are guided by arc beam tech.
- name: Tracer Bubbles
+ name: Pabu's Bubbles
strike_water_10:
description: Small spheres of water are guided by arc beam tech.
- name: Tracer Bubbles III
+ name: Pabu's Bubbles III
strike_water_8:
description: Small spheres of water are guided by arc beam tech.
- name: Tracer Bubbles I
+ name: Pabu's Bubbles I
strike_water_9:
description: Small spheres of water are guided by arc beam tech.
- name: Tracer Bubbles II
+ name: Pabu's Bubbles II
stunner_0:
description: Pirates tend to claim they only carry this wildly illegal EMP in case of pirate attacks.
name: Training EMP
stunner_1:
description: This wee little thing? Nothing illegal here.
@@ -2034,17 +2034,17 @@ sword_ice_8:
sword_ice_9:
description: Sword made of ice.
name: Ice Sword II
sword_lightning_10:
description: Sword charged with eletricity.
- name: Lightning Sword III
+ name: Zed Blade III
sword_lightning_8:
description: Sword charged with eletricity.
- name: Lightning Sword I
+ name: Zed Blade I
sword_lightning_9:
description: Sword charged with eletricity.
- name: Lightning Sword II
+ name: Zed Blade II
sword_plasmashiv:
description: A small concealable plasma weapon. Catches enemies off guard and deals extra damage.
name: Plasma Shiv
sword_plasmashiv_10:
description: A small concealable plasma weapon. Catches enemies off guard and deals extra damage.
diff --git config_190404_064/Texts/en-US/planeclasses.txt config_190410_1232/Texts/en-US/planeclasses.txt
index c7f8a09..37b2449 100644
--- config_190404_064/Texts/en-US/planeclasses.txt
+++ config_190410_1232/Texts/en-US/planeclasses.txt
@@ -30,11 +30,11 @@ assault:
name: Tusker
VariantB:
flavor: The whole Rebel-thing doesn't pay, so many have scavengers jobs on the side. This Mining Assault can burrow deep into the dangerous layers of ruins.
name: Yewnoda Drill
default:
- flavor: A close combat attacker with a devastating energized charge. Early losses by the Rebellion showed a need for an effective deterrent to the Empire's overwhelming numerical superiority.
+ flavor: A medium-armored bruiser with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Shotguns</color>. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Bash</color> combines attack and mobility.
name: Assault
flames:
flavor: All pilots know the name Pepper. She takes cash up front and she doesn't do requests. It is flames or nothing.
name: Spicy Pepper
gold:
@@ -66,23 +66,23 @@ daggerknight:
name: The Companion
EpicC:
flavor: There's a charming dirge about songbirds overwintering in the snowy pines. For warmth, they'd huddle together in fluffed up balls. Never realizing that clever raccoons with their devil paws were slowly climbing up from below. Poof! Feathers everywhere. One less song bird. A tune often sung at funerals.
name: Winter Song
EpicD:
- flavor: ''
- name: ''
+ flavor: Commissioned as a forward craft for officers and nobles, the DK-1 was designed to inspire the troops with heroic, close-range assaults. Later models added the now-standard shield for increased survivability.
+ name: Vanguard
Tiger:
flavor: While Imperial breeding priests bestows their highest honors upon monstrous Lion-tiger hybrids, they look down on the smaller tigons. The shameful offspring of a male tiger and female lion coupling are culled at birth when possible.
name: Tigon
VariantA:
flavor: Come harvest time, we shroud our mecha with black, white and orange crepe and stand at attention in the town squares. Revelers dance with abandon, celebrating the abundance of summer and welcoming the ghostly dead of winter.
name: Revel Knight
VariantB:
flavor: How might we attain happiness? 1. Build your community. 2. Support others in times of need. 3. Invest your love in a few good friends. 4. Improve yourself.
name: The Good Citizen
default:
- flavor: Commissioned as a vanguard craft for officers and nobles, the DK-1 was designed to inspire the troops with heroic, close-range assaults. Later models added the now-standard shield for increased survivability.
+ flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Snipers</color>. The <color=#FBB040>Shield Blast</color> grants a temporary shield to itself and nearby allies. <color=#FBB040>Invincible Dash</color> manuever offers a quick burst of movement plus immunity to attack.
name: Dagger Knight
flames:
flavor: Her son wanted to be a fighter pilot. So she did everything to support him. Extra shifts to buy his uniforms. Leaving good jobs so he could be near the school and then the base. When his empty casket came back, she could only blame herself.
name: Fire Knight
spikes:
@@ -117,11 +117,11 @@ duster:
name: TheSeventyFour
VariantB:
flavor: Mercy Williams wasn't the smartest duck in the pond. He was fond of saying 'Shoot them guns hard enough and yer bound to hit something.'
name: Spray N' Pray
default:
- flavor: A civilian crop duster retrofitted with massive rear capacitors. Excels at running away.
+ flavor: A medium-armored attacker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Snipers</color>. Leaves a <color=#FBB040>Damage Trail</color> when superspeeding. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Spin Attack</color> manuever combines a 180º-turn with a parting attack.
name: Duster
flames:
flavor: Immense plumes of fragrant essence bloom forth from her billowy beautacious bum. Men and women cannot help but swoon.
name: Gassy Lassy
spikes:
@@ -156,17 +156,17 @@ engineer:
name: Specialist
VariantB:
flavor: The Docks used a thousand different types of gears. Small brass ones, immense stone ones. A vast whirring steam ecosystem, turning, driving, breaking and building. The coggers loved them all. One day, they will rebuild them.
name: Cogger
default:
- flavor: 'Before the great aerial Docks burned, engineering planes helped build the legendary floating capital ships. Now, they deploy drones in direct combat. '
+ flavor: A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Blasters</color> and The <color=#FBB040>Wasps</color>. The <color=#FBB040>Turret</color> ability spawns a stationary gun that targets enemies. The <color=#FBB040>Flip 180º</color> manuever allows for a quick retreat.
name: Engineer
flames:
flavor: ''
name: Circuit Breaker
spikes:
- flavor: ''
+ flavor: Before the great aerial Docks burned, engineering planes helped build the legendary floating capital ships. Now, they deploy drones in direct combat.
name: Fixer
stars:
flavor: ''
name: Gearhead
medic:
@@ -195,11 +195,11 @@ medic:
name: Speed Medic
VariantB:
flavor: What good is a dead medic? Balance the risk of saving this one life against the long years ahead where you might save a thousand lives.
name: Endurance Medic
default:
- flavor: In the brutal hell of modern war, no pilot is more valued than the war medic. An aerial repair means the difference between narrow victory and fiery failure.
+ flavor: A medium-armored healer with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Blasters</color> and <color=#FBB040>Wasps</color>. The <color=#FBB040>Heal Cloud</color> ability instantly regains HP for itself and nearby allies. The <color=#FBB040>Flip 180º</color> manuever allows for a quick retreat.
name: Medic
flames:
flavor: The grackle who paints these gives discounts to medics. She'll grumble something, tap her wooden leg and hand back half your cash. The leg is painted with the most beautiful flames.
name: Nurse Pepper
spikes:
@@ -252,11 +252,11 @@ olfaithful:
name: Angel of Faith
VarientA:
flavor: The wings on this Old Faithful use an earlier construction method of stretching thin hides over finely carved fir spars. Agile. Flammable.
name: Spirit of Saint Leonardo
default:
- flavor: Originally intended as a training plane, the Old Faithful was pressed into full service when we lost our northern factories.
+ flavor: A medium-armored, versatile attacker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>any gun type</color>. The <color=#FBB040>Acid Cloud</color> ability deals ongoing AOE damage. The <color=#FBB040>Flip 180º</color> manuever allows for a quick retreat.
name: Old Faithful
flames:
flavor: The Rebel City Store employs a grumpy grackle who only paints planes with bad-ass flames. It is her thing.
name: Old Pepper
spikes:
@@ -273,11 +273,11 @@ paladin:
name: Mud Druid
EpicA:
flavor: There are always those who seeks out religion after traveling a rougher path. For such souls, repentance is, by necessity, an ongoing act.
name: Ghost Paladin
EpicB:
- flavor: ''
+ flavor: More mecha than plane, the steam-hungry Paladin slices through swathes of enemies with a signature 50-foot plasma chainsaw.
name: ''
EpicC:
flavor: ''
name: Ice Paladin
EpicD:
@@ -291,11 +291,11 @@ paladin:
name: Lumberjack
VariantB:
flavor: When the fire's low and the whiskey's half gone, they whisper tales. Once there was a bird, as tall as a mountain. And his trusty blue fox.
name: Bunyan
default:
- flavor: More mecha than plane, the steam-hungry Paladin slices through swathes of enemies with a signature 50-foot plasma chainsaw.
+ flavor: A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Bullet Wipe</color> ability deletes nearby enemy bullets. The <color=#FBB040>Blink</color> manuever warps forward past enemy attacks.
name: Paladin
flames:
flavor: ''
name: Pepper Chopper
spikes:
@@ -318,23 +318,23 @@ pirate:
name: The Fantasist
EpicC:
flavor: The previous owner of this plane grew up in a quiet northern household. His nanny would shush him, sometimes clamping his beak shut, so that he would not incur the wrath of his sensitive father. When he complained he could not breath, she whispered this was still better than more bruises.
name: The Ice Boy
EpicD:
- flavor: ''
- name: ''
+ flavor: We sanction privateers as long as they make the Empire's life worse than they make ours.
+ name: The Parolee
Tiger:
flavor: The tiger is the fallen enemy of civilization. It lurks in abandoned fields, barely surviving on stray livestock. Yet the tiger remains majestic. Though it is reduced to scavenging. Though it has lost the grand arc of history.
name: Hunted
VariantA:
flavor: In the western canyons, small bands eke out a harsh living preying on caravans. Fear the growing whine of an unseen sandbike.
name: Maurauder
VariantB:
flavor: Beware chipped beaks and jewel-crusted eye-patches. Do they dye those brilliant feathers? No. They pluck them from your corpse.
name: Scallywag
default:
- flavor: We sanction privateers as long as they make the Empire's life worse than they make ours.
+ flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Shotguns</color>. The <color=#FBB040>EMP Canon</color> fires a slow-moving orb that stuns most enemies. The <color=#FBB040>Warp</color> manuever teleports forward past enemy attacks.
name: Bandit
flames:
flavor: Art is not a transaction. Yes, you pay coins for a work of art. But this is but one necessary expression of gratitude and appreciation. Ideally, it is also accompanied by kind words, a gift of fine liqueur and a sense of kinship. When you treat art as just a transaction, the heart of the artist turns to stone and you, with all your silly cash, are worth nothing.
name: Pepper's Mask
spikes:
@@ -369,11 +369,11 @@ rapier:
name: Great Eagle
VariantB:
flavor: You'd think the hunt is about killing, but in reality it's all in the waiting. Waiting and watching. Watching and waiting.
name: Hawk
default:
- flavor: 'Finicky, but beloved by skilled pilots, the Raptor offers immense firepower combined with surprising agility. '
+ flavor: A lightly-armored striker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Snipers</color> and <color=#FBB040>Lasers</color>. Guns deal <color=#FBB040>double-damage</color> while not superspeeding. The <color=#FBB040>Mine</color> secondary and <color=#FBB040>Barrel Roll</color> manuever help escape difficult situations.
name: Raptor
flames:
flavor: Pepper doesn't hide her distaste for these smaller, open-cockpit planes. Less surface area for painting flames, she says.
name: Peregrine Pepper
spikes:
@@ -408,17 +408,17 @@ siegetank:
name: ''
VariantB:
flavor: Come middle age, you stand at the edge of a curious abyss. Not a straight plunge, but a soft slope going downward forever. If you trip, you will start to tumble and nothing will stop you.
name: Old Timer
default:
- flavor: The birds moth-balled their ground artillery when they ceded the poisoned soil. But Avian engineers abhor wasted firepower, so this unlikely flying tank was born.
+ flavor: A lightly-armored artillery craft with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Lasers</color>. The <color=#FBB040>Flak Cannon</color> ability shoots down enemy projectiles at a distance. The <color=#FBB040>Siege Mode</color> switches the craft to an immobile state with greatly increased firepower.
name: Siege Tank
flames:
flavor: Never, ever call Pepper a crow. And none of those New Caledonian compliments. Like her mama said, grackles ain't crows. And even with all the Equalizing and Uplifting, there's a certain amount of pride that goes with being a smaller icterid.
name: Pepper Tank
spikes:
- flavor: ''
+ flavor: The birds moth-balled their ground artillery when they ceded the poisoned soil. But Avian engineers abhor wasted firepower, so this unlikely flying tank was born.
name: Grind Tank
stars:
flavor: ''
name: Celestia
support:
@@ -435,23 +435,23 @@ support:
name: Shield Wench
EpicC:
flavor: ''
name: Ward of the State
EpicD:
- flavor: ''
+ flavor: The Bright Lady of the Sky. All rally to the charging Empress as she boosts the armor of those who follow her into the fray.
name: Shield Empress
Tiger:
flavor: ''
name: The Cub
VariantA:
flavor: This rig, she glows. Back when only the old-lines kept up their mecha, the Shieldprincess was passed down mother to daughter. Those ceremonies died with the Empire.
name: Shieldprincess
VariantB:
flavor: An older woman is a force to be reckoned with. Only young idiots believe otherwise.
name: Shieldqueen
default:
- flavor: The Bright Lady of the Sky. All rally to the charging Shieldmaiden as she boosts the armor of those who follow her into the fray.
+ flavor: A lightly-armored support mecha with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Shield Aura</color> ability reduces damage taken by itself and nearby allies. The <color=#FBB040>Dash</color> manuever offers a quick burst of movement.
name: Shieldmaiden
flames:
flavor: Pepper met Her when she rolled up to the garage in the family roadster. Crisp cropped crest, rose beak. Love at first sight. Amazing how many tuneups a car needs.
name: Lady of the Shield
spikes:
@@ -480,17 +480,17 @@ tank:
name: The Ancient Blue
Tiger:
flavor: ''
name: Zebra Pig
VariantA:
- flavor: ''
+ flavor: An immense hulk composed mostly of armor and field generators. Shrugs off bullets as it barrels straight into the crossfire.
name: Boar
VariantB:
flavor: ''
name: Some Pig
default:
- flavor: An immense hulk composed mostly of armor and field generators. The Hog shrugs off bullets as it barrels straight into the crossfire.
+ flavor: A heavily-armored tank with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Machine Guns</color>. The <color=#FBB040>Propeller Blast</color> ability deals instant AOE damage. The <color=#FBB040>Absorb</color> manuever grants a temporary size and HP boost to soak up enemy attacks.
name: Hog
flames:
flavor: Like a flying bonfire, lighting the heavens. Pepper went through 6 cans of paint on this one.
name: Porky Pepper
spikes:
@@ -543,17 +543,17 @@ walker:
name: Speed Quad
VariantB:
flavor: Beefed up engines produced an intense thrumming that causes beaks to vibrate. Originally favored by unlicensed racers, chop shops still make 'em if you can find the parts.
name: Power Quad
default:
- flavor: Favored by officers, the Quad can hover about the very edges of a combat zone. A smart burst of their signature machine gun dissuades the most villainous of cats.
+ flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Machine Guns</color>. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Hasty Retreat</color> manuever offers a quick backward dash.
name: Quad
flames:
flavor: ''
name: Pepper's Pad
spikes:
- flavor: ''
+ flavor: Favored by officers, the Liason can hover about the very edges of a combat zone. A smart burst of their signature machine gun dissuades the most villainous of cats.
name: The Liaison
stars:
flavor: Why darling, of course we need to go to the party tonight. Otherwise, who will plant the bomb?
name: Attache
wizard:
@@ -564,11 +564,11 @@ wizard:
name: FATAL ERROR
EpicA:
flavor: In the final massacre, as the screws twisted and screams rang throughout the tunnels, one elder was missing.
name: Ghost Mage
EpicB:
- flavor: ''
+ flavor: This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids.
name: ''
EpicC:
flavor: ''
name: Snow Witch
EpicD:
@@ -582,11 +582,11 @@ wizard:
name: Unidentified
VariantB:
flavor: '[REDACTED] used the mechanism in the failed fulcrum point assassination June 5th, 18XX. Wreckage analysis suggests extra-historical origins.'
name: X54
default:
- flavor: This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids.
+ flavor: A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Bullet Wipe</color> ability deletes nearby enemy bullets. The <color=#FBB040>Blink</color> manuever warps forward past enemy attacks.
name: Merlin
flames:
flavor: ''
name: 'Subject: Pepper'
spikes:
diff --git config_190404_064/Texts/en-US/quests.txt config_190410_1232/Texts/en-US/quests.txt
index 8d53524..bfe350f 100644
--- config_190404_064/Texts/en-US/quests.txt
+++ config_190410_1232/Texts/en-US/quests.txt
@@ -1355,79 +1355,75 @@ test_spawn_piece:
title: Test Setpieces
test_trigger:
description: Just a test
title: Test Triggered Quest
tut_01:
- description: Find and destroy the Scavenger Convoys in the dead capitol.
+ description: Find and destroy the Scavenger Convoys in the City Ruins.
dialogueOnFirstEncounterGoal0:
- catsoldier1:
- The great Empire will consume you, bird scum!
- This is our turf!
- The spoils of war belong to the Great Meowza!
dialogueOnStart:
- - sergeant: Training's over, recruit! Our scouts have reported some roaming <color=#FBB040>scavenger convoys</color> in the dead capitol.
+ - sergeant: Stay sharp, recruit! This is live combat. You're in the City Ruins, and our scouts have reported scavengers in the area.
- sergeant: Your first mission is to <color=#FBB040>find and destroy the scavenger convoys</color>.
title: First Mission
tut_01_2:
description: We've got new intel...Head back to the <color=#FBB040>Pilot's Pub in the Rebel City</color>.
dialogueOnComplete:
- - sergeant: Welcome to the <color=#FBB040>The Pilot's Pub</color>.
- - sergeant: Parker is a bit of a character, but this place is invaluable to our operation.
- - sergeant: Come here to <color=#FBB040>accept new missions</color>, and report back here when they're completed.
+ - sergeant: This is the <color=#FBB040>The Pilot's Pub</color>. Report back here to <color=#FBB040>complete missions</color> and <color=#FBB040>accept new missions</color>.
- sergeant: We've got new intel we need you to check up on. When you're ready, <color=#FBB040>accept your next mission</color>.
dialogueOnStart:
- sergeant: We've got new intel...Head back to the <color=#FBB040>Pilot's Pub in the Rebel City</color>.
title: Report back to the Rebel City
tut_02:
description: Track down the source of encrypted command signal.
dialogueOnFirstEncounterGoal0:
- catsoldier1: '[Forward base construction proceeding]'
- catsoldier1: We've been spotted! Birdbrains at 10 o'clock!
dialogueOnFirstKillGoal0:
- - sergeant: 'Well done! You''ve destroyed the source of the command signal: an Imperial Communication Hub.'
- - sergeant: That's bad news. The cats would only deploy a Com Hub if they were building a base nearby.
- - sergeant: We can't let that happen. I'll triangulate the base's location. You infiltrate and destroy it.
+ - sergeant: That was an Imperial Communication Hub! The cats must be building a base nearby. We can't let that happen.
+ - sergeant: I've triangulated the base's location. You have to <color=#FBB040>infiltrate and destroy it</color>.
dialogueOnStart:
- sergeant: While you were taking out those scavengers, our eggheads decipered an encrypted command signal.
- sergeant: You've been assigned to <color=#FBB040>find and destroy the command signal's source</color>.
title: Mysterious Signals
tut_03:
description: Empire is building a new base in our territory. Infiltrate and destroy it.
dialogueOnComplete:
- sergeant: No rest for the weary. Your next mission assignment is in. Accept it when you're ready to head out.
dialogueOnFirstEncounterGoal0:
- catsoldier1: You've uncovered our plan.
- catsoldier1: But you won't escape alive.
dialogueOnFirstKillGoal0:
- sergeant: Nice work! Those cats didn't know what hit them.
- - sergeant: There must be an Imperial supply depot nearby to support this base's construction.
+ - sergeant: There must be an Imperial depot nearby to support all this construction. We need to destroy the entire supply chain.
- sergeant: For now, report back to the <color=#FBB040>Pilot's Pub at the Rebel City</color> for further orders.
dialogueOnStart:
- sergeant: Head to the marker and hop on the <color=#FBB040>dropship</color> - it'll transport you to the forward base.
goal_0: Infiltrate the enemy base and <color=#FBB040>destroy their leader</color>.
title: Forward Base
tut_04:
description: Track down where the base supplies were coming from. This may be a bigger Imperial operation.
dialogueOnFirstEncounterGoal0:
- - sergeant: That recycled hunk of junk must be the supply depot. Take it out!
+ - sergeant: That's the supply depot. Take it out!
dialogueOnFirstKillGoal0:
- - sergeant: It's our lucky day. An Info Core survived the blast. Let's take a look, shall we?.
+ - sergeant: The enemy pilot sent a distress call on a Noble frequency. Do you realize what that means?
dialogueOnStart:
- - sergeant: 'Stay sharp, rookie: Depots are guarded. Usually by a nasty war machine.'
- - sergeant: I know you can handle it. Good skies!
+ - sergeant: 'Be warned: the supply depot is guarded by a highly dangerous unit. I know you can handle it. Good skies.'
title: Find the Supply Depot
tut_05:
description: Destroy the secret Imperial fort.
dialogueOnComplete:
- sergeant: You've proven your worth, recruit. You can have your choice of missions going forward.
- sergeant: Check in here at the Pilot's Pub when you need new marching orders. Good Skies!
dialogueOnFirstEncounterGoal0:
- catsoldier1: You will learn your place! Our god Meowza shall feast on your hollow bones!
dialogueOnFirstKillGoal0:
- - sergeant: You just bagged your first Noble, recruit. I'm proud of you.
+ - sergeant: You just bagged your first Noble Commander, recruit. I'm proud of you.
- sergeant: That'll teach those Imperials what happens when they stick their noses into our territory.
- sergeant: 'You know the drill: report to the <color=#FBB040>Pilot''s Pub at the Rebel City</color> for your next mission.'
dialogueOnStart:
- - sergeant: We've decrypted that Info Core. The Empire has a Noble commander leading this incursion.
- - sergeant: Taking out a feline Noble is a big deal. I hope you're up to the task.
- goal_0: Clear out the <color=#FBB040>Catipede Nest</color>.
+ - sergeant: That distress call was to a feline <color=#FBB040>Noble Commander</color> in a nearby <color=#FBB040>Catipede Nest</color>.
+ - sergeant: We need to take them out to stop this incursion into our territory. It's a big mission, but I know you're up to the task.
+ goal_0: Destroy the <color=#FBB040>Noble Commander</color> in the <color=#FBB040>Catipede Nest</color>.
title: Catipede Central
diff --git config_190404_064/Texts/en-US/ui.txt config_190410_1232/Texts/en-US/ui.txt
index ca5de8f..ee23f3b 100644
--- config_190404_064/Texts/en-US/ui.txt
+++ config_190410_1232/Texts/en-US/ui.txt
@@ -454,11 +454,11 @@ levelup_notify_stat_multiply: '{0} +{1:0.#}%'
levelup_notify_unlock_done: '{0} class unlocked!'
levelup_notify_unlock_upcoming: '{0} more levels to unlock {1} class'
levelup_notify_unlock_upcoming_singular: 1 more level to unlock {1} class!
login_already_registered_subtitle: Select this to login
login_already_registered_title: Already Registered?
-login_cancel: Cancel
+login_cancel: Quit Game
login_email: Email
login_email_placeholder: bear@tripletown.com
login_error_confirm_doesnt_match: Confirmation doesn't match password
login_error_confirm_password: Please confirm password
login_error_supply_email_address: Please supply an email address
diff --git config_190404_064/Texts/en-US/units.txt config_190410_1232/Texts/en-US/units.txt
index 7e29ab6..9f2534f 100644
--- config_190404_064/Texts/en-US/units.txt
+++ config_190410_1232/Texts/en-US/units.txt
@@ -498,11 +498,11 @@ healleader: Water Base
hedgeleader: Fire Fountain
hedgeleader2: Ice Fountain
hedgeleader3: Death Fountain
hedgeminion: Fireling
hedgeminion2: Ice Fountain
-highgnat: Seed Bot
+highgnat: Hammeroid
highmountaingrunt: City Guard
highmountaingruntleader: City Officer
highmountainhunter: Inquisitor
highmountainspotter: Mountain Watch
homingbomb: Loose Bomb
diff --git config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt
index 044c2d8..a183ace 100644
--- config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt
+++ config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede02.txt
@@ -1,7 +1,7 @@
art: EnemyCatipedeBody01
-artScale: '1'
+artScale: '1.4'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
elementSusceptibilityIds:
- burnWeakness
diff --git config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt
index 18d565e..d271404 100644
--- config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt
+++ config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede03.txt
@@ -1,7 +1,7 @@
art: EnemyCatipedeBody01
-artScale: '1'
+artScale: '1.4'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
elementSusceptibilityIds:
- burnWeakness
diff --git config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
index 1d8d798..904de03 100644
--- config_190404_064/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
+++ config_190410_1232/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
@@ -1,7 +1,7 @@
art: EnemyNaviLeader
-artScale: '0.8'
+artScale: '0.9'
colliderHeight: '2.85'
colliderWidth: '3'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
diff --git config_190404_064/Units/54 - Raceboss Event/BOS_racetrack.txt config_190410_1232/Units/54 - Raceboss Event/BOS_racetrack.txt
index 8746e89..f2d6c1c 100644
--- config_190404_064/Units/54 - Raceboss Event/BOS_racetrack.txt
+++ config_190410_1232/Units/54 - Raceboss Event/BOS_racetrack.txt
@@ -59,11 +59,11 @@ gunMounts:
slewRate: '180'
gunTypes:
- bulletPrefab: leisurelyBullet
burst: '30'
cooldown: '0.0'
- damage: '2'
+ damage: '1'
effect: Burn
effectAmount: '1'
effectTime: '3'
lifetime: '8'
name: racetrackGun
diff --git config_190404_064/skills.txt config_190410_1232/skills.txt
index 0118624..612f3a0 100644
--- config_190404_064/skills.txt
+++ config_190410_1232/skills.txt
@@ -665,11 +665,11 @@
spread: '0'
mountAngle: '0'
- duration: '2'
mods:
- statMod:
- amount: '0.2'
+ amount: '0.5'
math: multiply
name: gunDamageMod
trigger: OnSecondary
- conditions:
- itemTag: triple
@@ -699,11 +699,11 @@
spread: '0'
mountAngle: '0'
- duration: '1'
mods:
- statMod:
- amount: '0.8'
+ amount: '0.9'
math: multiply
name: maxHitPoints
trigger: OnSecondary
- conditions:
- itemTag: triple
@@ -766,11 +766,11 @@
mountAngle: '0'
mountIdOverride: '14412'
- duration: '5'
mods:
- statMod:
- amount: '0.3'
+ amount: '0.6'
math: multiply
name: maxTurnRate
trigger: OnSecondary
- conditions:
- itemTag: triple
@@ -801,11 +801,11 @@
spread: '0'
mountAngle: '0'
- duration: '1'
mods:
- statMod:
- amount: '0.8'
+ amount: '0.9'
math: multiply
name: maxHitPoints
trigger: OnSecondary
- conditions:
- itemTag: triple
@@ -836,11 +836,11 @@
spread: '0'
mountAngle: '0'
- duration: '1'
mods:
- statMod:
- amount: '0.8'
+ amount: '0.9'
math: multiply
name: maxHitPoints
trigger: OnSecondary
- conditions:
- itemTag: laser
@@ -1123,50 +1123,46 @@
label: 1-A
maxLevel: '10'
passives:
- mods:
- statMod:
- amount: '1.2'
- math: multiply
- name: gunDamageMod
- - statMod:
- amount: '1.01'
- leveling: 'true'
+ amount: '0.9'
math: multiply
- name: gunDamageMod
+ name: gunRangeMod
- statMod:
- amount: '0.5'
+ amount: '0.8'
math: multiply
- name: gunBulletSpeedMod
+ name: gunCooldownMod
- statMod:
- amount: '2.0'
+ amount: '0.99'
+ leveling: 'true'
math: multiply
- name: gunRangeMod
- - effectIcon: effecticon_damageboost
+ name: gunCooldownMod
+ - effectIcon: effecticon_speedgun
- conditions:
- itemTag: machinegun
cost: '1'
icon: skillicon_machinegun
id: machinegun_1b
label: 1-B
maxLevel: '10'
passives:
- mods:
- statMod:
- amount: '0.725'
+ amount: '1.1'
math: multiply
name: gunCooldownMod
- statMod:
- amount: '0.98'
- leveling: 'true'
+ amount: '1.35'
math: multiply
- name: gunCooldownMod
+ name: gunRangeMod
- statMod:
- amount: '1.3'
+ amount: '1.01'
+ leveling: 'true'
math: multiply
name: gunRangeMod
- - effectIcon: effecticon_speedgun
+ - effectIcon: effecticon_rangeboost
- conditions:
- itemTag: machinegun
cost: '2'
icon: skillicon_machinegun
id: machinegun_2a
@@ -2963,11 +2959,11 @@
amount: '1.01'
leveling: 'true'
math: multiply
name: gunRangeMod
- statMod:
- amount: '0.5'
+ amount: '0.8'
math: multiply
name: maxHitPoints
- effectIcon: effecticon_rangeboost
cloudType: heal
trigger: OnCloudAffectsAlly
@@ -3342,28 +3338,28 @@
label: 1-A
maxLevel: '5'
passives:
- mods:
- statMod:
- amount: '0.3'
+ amount: '0.6'
math: multiply
name: gunCooldownMod
- statMod:
- amount: '0.95'
+ amount: '0.98'
leveling: 'true'
math: multiply
name: gunCooldownMod
- statMod:
amount: '1.1'
math: multiply
name: secondaryEnergyCostMod
- effectIcon: effecticon_speedgun
volatileConditions:
- healthBelow: '0.5'
- mods:
- statMod:
- amount: '0.2'
+ amount: '0.4'
math: multiply
name: secondaryEnergyCostMod
- effectIcon: effecticon_steamcost
volatileConditions:
- healthBelow: '0.2'
diff --git config_190404_064/statefulEffects.txt config_190410_1232/statefulEffects.txt
index 99c10d5..d699bd1 100644
--- config_190404_064/statefulEffects.txt
+++ config_190410_1232/statefulEffects.txt
@@ -1,74 +1,109 @@
Blizzard:
+ loopFollowsPlanePart: Collider
loopPrefab: Blizzard
EnemyEffect_BarrierBeam:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_BarrierBeam
EnemyEffect_Malfuction_large:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_Malfuction_large
EnemyEffect_Malfuction_medium:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_Malfuction_medium
EnemyEffect_Malfuction_small:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_Malfuction_small
EnemyEffect_chargeUp_large:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_chargeUp_large
EnemyEffect_chargeUp_medium:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_chargeUp_medium
EnemyEffect_chargeUp_small:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_chargeUp_small
EnemyEffect_sniperLaser:
+ loopFollowsPlanePart: Collider
loopPrefab: EnemyEffect_sniperLaser
detectionCone180_1:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone180_1
detectionCone180_2:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone180_2
detectionCone180_3:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone180_3
detectionCone45_1:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone45_1
detectionCone45_2:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone45_2
detectionCone45_3:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone45_3
detectionCone90_1:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone90_1
detectionCone90_2:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone90_2
detectionCone90_3:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionCone90_3
detectionZoneFriendly_1:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionZoneFriendly_1
detectionZoneFriendly_2:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionZoneFriendly_2
detectionZoneFriendly_3:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionZoneFriendly_3
detectionZone_1:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionZone_1
detectionZone_2:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionZone_2
detectionZone_3:
+ loopFollowsPlanePart: Collider
loopPrefab: detectionZone_3
enemyEffect_DamageZone_large:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyEffect_DamageZone_large
enemyEffect_DamageZone_medium:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyEffect_DamageZone_medium
enemyEffect_DamageZone_small:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyEffect_DamageZone_small
enemyEffects_spinningLight:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyEffects_spinningLight
enemyShieldWaterZone_1:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyShieldWaterZone_1
enemyShieldWaterZone_2:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyShieldWaterZone_2
enemyShieldWaterZone_3:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyShieldWaterZone_3
enemyShieldZone_1:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyShieldZone_1
enemyShieldZone_2:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyShieldZone_2
enemyShieldZone_3:
+ loopFollowsPlanePart: Collider
loopPrefab: enemyShieldZone_3
fireball:
+ loopFollowsPlanePart: Collider
loopPrefab: Fireball
grindSparks:
loopFollowsPlanePart: Collider
loopPrefab: grindSparks
loopSfx: Cloud Energy Loop
@@ -127,5 +162,8 @@ paladinSword_untieredA:
tankShield:
loopPrefab: PlaneShieldTank
weakspot3:
loopFollowsPlanePart: Collider
loopPrefab: weakSpot3
+weakspot_stateful:
+ loopFollowsPlanePart: Collider
+ loopPrefab: weakSpot_stateful