321 files changed, 2199 insertions(+), 7889 deletions(-)
diff --git config_190510_2231/Items/Consumables/consumable_dyes.txt config_190516_2127/Items/Consumables/consumable_dyes.txt
index 6d0aa6c..fbfc4c4 100644
--- config_190510_2231/Items/Consumables/consumable_dyes.txt
+++ config_190516_2127/Items/Consumables/consumable_dyes.txt
@@ -1230,21 +1230,1221 @@
uses: '5'
- actions:
- soulbound:
state: 'true'
- deco:
+ hexColor1: 5b584e
+ extraTags:
+ - paint
+ - common
+ hexColor: 5b584e
+ icon: ItemDye
+ id: dye_gray_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 2e2d27
+ extraTags:
+ - paint
+ - common
+ hexColor: 2e2d27
+ icon: ItemDye
+ id: dye_darkgray_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 55c91d
+ extraTags:
+ - paint
+ - common
+ hexColor: 55c91d
+ icon: ItemDye
+ id: dye_green_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 80390a
+ extraTags:
+ - paint
+ - common
+ hexColor: 80390a
+ icon: ItemDye
+ id: dye_darkyelloworange_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 0a3984
+ extraTags:
+ - paint
+ - common
+ hexColor: 0a3984
+ icon: ItemDye
+ id: dye_darkblue_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 051c45
+ extraTags:
+ - paint
+ - common
+ hexColor: 051c45
+ icon: ItemDye
+ id: dye_verydarkblue_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 2a043d
+ extraTags:
+ - paint
+ - common
+ hexColor: 2a043d
+ icon: ItemDye
+ id: dye_verydarkpurple_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: da3420
+ extraTags:
+ - paint
+ - rare
+ hexColor: da3420
+ icon: ItemDye
+ id: dye_orangered_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: dd560d
+ extraTags:
+ - paint
+ - rare
+ hexColor: dd560d
+ icon: ItemDye
+ id: dye_orange_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: e27714
+ extraTags:
+ - paint
+ - rare
+ hexColor: e27714
+ icon: ItemDye
+ id: dye_yelloworange_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: dba525
+ extraTags:
+ - paint
+ - rare
+ hexColor: dba525
+ icon: ItemDye
+ id: dye_yellow_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: afcc27
+ extraTags:
+ - paint
+ - rare
+ hexColor: afcc27
+ icon: ItemDye
+ id: dye_greenyellow_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 1db2c7
+ extraTags:
+ - paint
+ - rare
+ hexColor: 1db2c7
+ icon: ItemDye
+ id: dye_teal_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 1477e5
+ extraTags:
+ - paint
+ - rare
+ hexColor: 1477e5
+ icon: ItemDye
+ id: dye_blue_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 5010db
+ extraTags:
+ - paint
+ - rare
+ hexColor: 5010db
+ icon: ItemDye
+ id: dye_violet_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: ad10db
+ extraTags:
+ - paint
+ - rare
+ hexColor: ad10db
+ icon: ItemDye
+ id: dye_purple_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: d50099
+ extraTags:
+ - paint
+ - rare
+ hexColor: d50099
+ icon: ItemDye
+ id: dye_magenta_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 620a1a
+ extraTags:
+ - paint
+ - rare
+ hexColor: 620a1a
+ icon: ItemDye
+ id: dye_darkred_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 76190f
+ extraTags:
+ - paint
+ - rare
+ hexColor: 76190f
+ icon: ItemDye
+ id: dye_darkorangered_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 7a2906
+ extraTags:
+ - paint
+ - rare
+ hexColor: 7a2906
+ icon: ItemDye
+ id: dye_darkorange_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '774812'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '774812'
+ icon: ItemDye
+ id: dye_darkyellow_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '556913'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '556913'
+ icon: ItemDye
+ id: dye_darkgreenyellow_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 28660e
+ extraTags:
+ - paint
+ - rare
+ hexColor: 28660e
+ icon: ItemDye
+ id: dye_darkgreen_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 0e5765
+ extraTags:
+ - paint
+ - rare
+ hexColor: 0e5765
+ icon: ItemDye
+ id: dye_darkteal_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '260877'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '260877'
+ icon: ItemDye
+ id: dye_darkviolet_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '540877'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '540877'
+ icon: ItemDye
+ id: dye_darkpurple_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '710049'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '710049'
+ icon: ItemDye
+ id: dye_darkmagenta_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 32050d
+ extraTags:
+ - paint
+ - rare
+ hexColor: 32050d
+ icon: ItemDye
+ id: dye_verydarkred_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 76190f
+ extraTags:
+ - paint
+ - rare
+ hexColor: 76190f
+ icon: ItemDye
+ id: dye_verydarkorangered_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 7a2906
+ extraTags:
+ - paint
+ - rare
+ hexColor: 7a2906
+ icon: ItemDye
+ id: dye_verydarkorange_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 80390a
+ extraTags:
+ - paint
+ - rare
+ hexColor: 80390a
+ icon: ItemDye
+ id: dye_verydarkyelloworange_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '774812'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '774812'
+ icon: ItemDye
+ id: dye_verydarkyellow_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 2b3509
+ extraTags:
+ - paint
+ - rare
+ hexColor: 2b3509
+ icon: ItemDye
+ id: dye_verydarkgreenyellow_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: '143407'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '143407'
+ icon: ItemDye
+ id: dye_verydarkgreen_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 072c33
+ extraTags:
+ - paint
+ - rare
+ hexColor: 072c33
+ icon: ItemDye
+ id: dye_verydarkteal_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 13043d
+ extraTags:
+ - paint
+ - rare
+ hexColor: 13043d
+ icon: ItemDye
+ id: dye_verydarkviolet_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 3a0025
+ extraTags:
+ - paint
+ - rare
+ hexColor: 3a0025
+ icon: ItemDye
+ id: dye_verydarkmagenta_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: b9b5a3
+ extraTags:
+ - paint
+ - epic
+ hexColor: b9b5a3
+ icon: ItemDye
+ id: dye_white_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: 0b0a0f
+ extraTags:
+ - paint
+ - epic
+ hexColor: 0b0a0f
+ icon: ItemDye
+ id: dye_black_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor1: c31536
+ extraTags:
+ - paint
+ - epic
+ hexColor: c31536
+ icon: ItemDye
+ id: dye_red_body_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 5b584e
+ extraTags:
+ - paint
+ - common
+ hexColor: 5b584e
+ icon: ItemDyeDetail
+ id: dye_gray_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 2e2d27
+ extraTags:
+ - paint
+ - common
+ hexColor: 2e2d27
+ icon: ItemDyeDetail
+ id: dye_darkgray_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 55c91d
+ extraTags:
+ - paint
+ - common
+ hexColor: 55c91d
+ icon: ItemDyeDetail
+ id: dye_green_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 80390a
+ extraTags:
+ - paint
+ - common
+ hexColor: 80390a
+ icon: ItemDyeDetail
+ id: dye_darkyelloworange_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 0a3984
+ extraTags:
+ - paint
+ - common
+ hexColor: 0a3984
+ icon: ItemDyeDetail
+ id: dye_darkblue_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 051c45
+ extraTags:
+ - paint
+ - common
+ hexColor: 051c45
+ icon: ItemDyeDetail
+ id: dye_verydarkblue_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 2a043d
+ extraTags:
+ - paint
+ - common
+ hexColor: 2a043d
+ icon: ItemDyeDetail
+ id: dye_verydarkpurple_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: da3420
+ extraTags:
+ - paint
+ - rare
+ hexColor: da3420
+ icon: ItemDyeDetail
+ id: dye_orangered_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: dd560d
+ extraTags:
+ - paint
+ - rare
+ hexColor: dd560d
+ icon: ItemDyeDetail
+ id: dye_orange_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: e27714
+ extraTags:
+ - paint
+ - rare
+ hexColor: e27714
+ icon: ItemDyeDetail
+ id: dye_yelloworange_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: dba525
+ extraTags:
+ - paint
+ - rare
+ hexColor: dba525
+ icon: ItemDyeDetail
+ id: dye_yellow_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: afcc27
+ extraTags:
+ - paint
+ - rare
+ hexColor: afcc27
+ icon: ItemDyeDetail
+ id: dye_greenyellow_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 1db2c7
+ extraTags:
+ - paint
+ - rare
+ hexColor: 1db2c7
+ icon: ItemDyeDetail
+ id: dye_teal_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 1477e5
+ extraTags:
+ - paint
+ - rare
+ hexColor: 1477e5
+ icon: ItemDyeDetail
+ id: dye_blue_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 5010db
+ extraTags:
+ - paint
+ - rare
+ hexColor: 5010db
+ icon: ItemDyeDetail
+ id: dye_violet_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: ad10db
+ extraTags:
+ - paint
+ - rare
+ hexColor: ad10db
+ icon: ItemDyeDetail
+ id: dye_purple_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: d50099
+ extraTags:
+ - paint
+ - rare
+ hexColor: d50099
+ icon: ItemDyeDetail
+ id: dye_magenta_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 620a1a
+ extraTags:
+ - paint
+ - rare
+ hexColor: 620a1a
+ icon: ItemDyeDetail
+ id: dye_darkred_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 76190f
+ extraTags:
+ - paint
+ - rare
+ hexColor: 76190f
+ icon: ItemDyeDetail
+ id: dye_darkorangered_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 7a2906
+ extraTags:
+ - paint
+ - rare
+ hexColor: 7a2906
+ icon: ItemDyeDetail
+ id: dye_darkorange_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '774812'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '774812'
+ icon: ItemDyeDetail
+ id: dye_darkyellow_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '556913'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '556913'
+ icon: ItemDyeDetail
+ id: dye_darkgreenyellow_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 28660e
+ extraTags:
+ - paint
+ - rare
+ hexColor: 28660e
+ icon: ItemDyeDetail
+ id: dye_darkgreen_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 0e5765
+ extraTags:
+ - paint
+ - rare
+ hexColor: 0e5765
+ icon: ItemDyeDetail
+ id: dye_darkteal_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '260877'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '260877'
+ icon: ItemDyeDetail
+ id: dye_darkviolet_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '540877'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '540877'
+ icon: ItemDyeDetail
+ id: dye_darkpurple_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '710049'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '710049'
+ icon: ItemDyeDetail
+ id: dye_darkmagenta_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 32050d
+ extraTags:
+ - paint
+ - rare
+ hexColor: 32050d
+ icon: ItemDyeDetail
+ id: dye_verydarkred_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 76190f
+ extraTags:
+ - paint
+ - rare
+ hexColor: 76190f
+ icon: ItemDye
+ id: dye_verydarkorangered_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 7a2906
+ extraTags:
+ - paint
+ - rare
+ hexColor: 7a2906
+ icon: ItemDyeDetail
+ id: dye_verydarkorange_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 80390a
+ extraTags:
+ - paint
+ - rare
+ hexColor: 80390a
+ icon: ItemDyeDetail
+ id: dye_verydarkyelloworange_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '774812'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '774812'
+ icon: ItemDyeDetail
+ id: dye_verydarkyellow_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 2b3509
+ extraTags:
+ - paint
+ - rare
+ hexColor: 2b3509
+ icon: ItemDyeDetail
+ id: dye_verydarkgreenyellow_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: '143407'
+ extraTags:
+ - paint
+ - rare
+ hexColor: '143407'
+ icon: ItemDyeDetail
+ id: dye_verydarkgreen_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 072c33
+ extraTags:
+ - paint
+ - rare
+ hexColor: 072c33
+ icon: ItemDyeDetail
+ id: dye_verydarkteal_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 13043d
+ extraTags:
+ - paint
+ - rare
+ hexColor: 13043d
+ icon: ItemDyeDetail
+ id: dye_verydarkviolet_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 3a0025
+ extraTags:
+ - paint
+ - rare
+ hexColor: 3a0025
+ icon: ItemDyeDetail
+ id: dye_verydarkmagenta_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: b9b5a3
+ extraTags:
+ - paint
+ - epic
+ hexColor: b9b5a3
+ icon: ItemDyeDetail
+ id: dye_white_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: 0b0a0f
+ extraTags:
+ - paint
+ - epic
+ hexColor: 0b0a0f
+ icon: ItemDyeDetail
+ id: dye_black_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ hexColor2: c31536
+ extraTags:
+ - paint
+ - epic
+ hexColor: c31536
+ icon: ItemDyeDetail
+ id: dye_red_detail_unlimited
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
livery: flames
extraTags:
- paint
- development
hexColor: 0000ff
icon: ItemDye
id: dye_flames
slot: ConsumableAction
soulbound: 'true'
tier: '0'
- uses: '5'
+ uses: '0'
- actions:
- soulbound:
state: 'true'
- deco:
hexColor1: ff0000
@@ -1256,49 +2456,49 @@
icon: ItemDye
id: dye_rainbow
slot: ConsumableAction
soulbound: 'true'
tier: '0'
- uses: '5'
+ uses: '0'
- actions:
- soulbound:
state: 'true'
- deco:
livery: spikes
extraTags:
- paint
- development
icon: ItemDye
id: dye_spikes
slot: ConsumableAction
soulbound: 'true'
tier: '0'
- uses: '5'
+ uses: '0'
- actions:
- deco:
cleanColors: 'true'
extraTags:
- paint
- development
icon: ItemDye
id: dye_clean_colors
slot: ConsumableAction
soulbound: 'true'
tier: '0'
- uses: '5'
+ uses: '0'
- actions:
- deco:
cleanLivery: 'true'
extraTags:
- paint
- development
icon: ItemDye
id: dye_clean_livery
slot: ConsumableAction
soulbound: 'true'
tier: '0'
- uses: '5'
+ uses: '0'
- actions:
- soulbound:
state: 'true'
- deco:
hexColor1: ad10db
diff --git config_190510_2231/Items/Consumables/consumable_trails.txt config_190516_2127/Items/Consumables/consumable_trails.txt
index 95bba58..2e53bba 100644
--- config_190510_2231/Items/Consumables/consumable_trails.txt
+++ config_190516_2127/Items/Consumables/consumable_trails.txt
@@ -180,10 +180,70 @@
uses: '0'
- actions:
- soulbound:
state: 'true'
- deco:
+ superTrail: SuperSpeedMeowzaBeam
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableTrail
+ id: trail_meowza_beam
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ superTrail: SuperSpeedMeowzaDrill
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableTrail
+ id: trail_meowza_drill
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ superTrail: SuperSpeedMeowzaNuke
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableTrail
+ id: trail_meowza_nuke
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ superTrail: SuperSpeedMeowzaPowerCore
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableTrail
+ id: trail_meowza_powercore
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
superTrail: SuperSpeedHelixBlue
extraTags:
- trail
- common
hexColor: 0000ff
diff --git config_190510_2231/Items/Consumables/upgrade.txt config_190516_2127/Items/Consumables/upgrade.txt
index b49e28d..6a99da2 100644
--- config_190510_2231/Items/Consumables/upgrade.txt
+++ config_190516_2127/Items/Consumables/upgrade.txt
@@ -76,119 +76,119 @@
icon: ItemUpgrade_LightningArmor
id: upgrade_lightningdefense
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '0.991'
+ - amount: '0.9701'
math: multiply
name: LightningSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
icon: ItemUpgrade_WaterArmor
id: upgrade_waterdefense
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '0.991'
+ - amount: '0.9701'
math: multiply
name: WaterSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
icon: ItemUpgrade_FireArmor
id: upgrade_firedefense
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '0.991'
+ - amount: '0.9701'
math: multiply
name: BurnSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
icon: ItemUpgrade_PoisonArmor
id: upgrade_poisondefense
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '0.991'
+ - amount: '0.9701'
math: multiply
name: PoisonSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
icon: ItemUpgrade_IceArmor
id: upgrade_icedefense
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '0.991'
+ - amount: '0.9701'
math: multiply
name: SlowSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
icon: ItemUpgrade_LightningAttack
id: upgrade_lightningattack
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '1.02'
+ - amount: '1.04'
math: multiply
name: LightningDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
icon: ItemUpgrade_WaterAttack
id: upgrade_waterattack
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '1.02'
+ - amount: '1.04'
math: multiply
name: WaterDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
icon: ItemUpgrade_FireAttack
id: upgrade_fireattack
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '1.02'
+ - amount: '1.04'
math: multiply
name: BurnDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
icon: ItemUpgrade_PoisonAttack
id: upgrade_poisonattack
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '1.02'
+ - amount: '1.04'
math: multiply
name: PoisonDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
icon: ItemUpgrade_IceAttack
id: upgrade_iceattack
slot: Upgrade
soulbound: 'true'
statMods:
- - amount: '1.02'
+ - amount: '1.04'
math: multiply
name: SlowDamage
tier: '-1'
- extraTags:
- upgrade_XXX
diff --git config_190510_2231/Items/Primary Weapons/machinegun_basic.txt config_190516_2127/Items/Primary Weapons/machinegun_basic.txt
index 8a0430d..f1a9364 100644
--- config_190510_2231/Items/Primary Weapons/machinegun_basic.txt
+++ config_190516_2127/Items/Primary Weapons/machinegun_basic.txt
@@ -143,10 +143,11 @@
burst: '60'
cooldown: '1'
damage: '4.83'
doesReloadNonemptyClips: 'true'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '10'
name: mg4_1
rof: '15'
speed: '24.0'
@@ -178,10 +179,11 @@
burst: '60'
cooldown: '2'
damage: '6.33'
doesReloadNonemptyClips: 'true'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_1
multi: '3'
multiOffset:
- '0.5'
- '0'
multiSpread: '-5'
@@ -214,10 +216,11 @@
burst: '60'
cooldown: '2'
damage: '7.25'
doesReloadNonemptyClips: 'true'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_1
multi: '3'
multiOffset:
- '0.5'
- '0'
multiSpread: '5'
@@ -248,10 +251,11 @@
burst: '60'
cooldown: '2'
damage: '8.15'
doesReloadNonemptyClips: 'true'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_2
multi: '3'
multiOffset:
- '0'
- '0'
multiSpread: '15'
@@ -283,10 +287,11 @@
burst: '60'
cooldown: '2'
damage: '9.10'
doesReloadNonemptyClips: 'true'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_2
multi: '3'
multiOffset:
- '0.5'
- '0'
multiSpread: '0'
@@ -324,10 +329,11 @@
effect: Poison
effectAmount: '0.1'
effectDamage: '2.50'
effectTime: '0.1'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_2
multi: '3'
multiOffset:
- '0.5'
- '0'
multiSpread: '0'
@@ -364,10 +370,11 @@
effect: Lightning
effectAmount: '0.1'
effectDamage: '2.75'
effectTime: '0.1'
lifetime: '0.25'
+ localBulletPrefab: mg_tracer_3
multi: '3'
multiOffset:
- '0.5'
- '0'
multiSpread: '0'
diff --git config_190510_2231/Items/Secondary Weapons/cloud.txt config_190516_2127/Items/Secondary Weapons/cloud.txt
index a08db7a..27a7120 100644
--- config_190510_2231/Items/Secondary Weapons/cloud.txt
+++ config_190516_2127/Items/Secondary Weapons/cloud.txt
@@ -244,11 +244,11 @@
- actions:
- cloud: shieldblast0
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '2.5'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -265,11 +265,11 @@
- actions:
- cloud: shieldblast1
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '2.65'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -286,11 +286,11 @@
- actions:
- cloud: shieldblast2
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '2.8'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -307,11 +307,11 @@
- actions:
- cloud: shieldblast3
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '2.95'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -328,11 +328,11 @@
- actions:
- cloud: shieldblast4
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '3.1'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -349,11 +349,11 @@
- actions:
- cloud: shieldblast5
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '3.25'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -370,11 +370,11 @@
- actions:
- cloud: shieldblast6
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '3.4'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -391,11 +391,11 @@
- actions:
- cloud: shieldblast7
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '3.55'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -412,11 +412,11 @@
- actions:
- cloud: shieldblast8
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '3.7'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
@@ -433,11 +433,11 @@
- actions:
- cloud: shieldblast9
- buff:
cooldown: '4'
cost: '0'
- duration: '4'
+ duration: '3.85'
mods:
- amount: '1.2'
math: multiply
name: gunDamageMod
- amount: '0.25'
diff --git config_190510_2231/Quests/quests_tutorial.txt config_190516_2127/Quests/quests_tutorial.txt
index 2ebb8b0..771374e 100644
--- config_190510_2231/Quests/quests_tutorial.txt
+++ config_190516_2127/Quests/quests_tutorial.txt
@@ -130,19 +130,19 @@
autoComplete: 'true'
goals:
- target: '1'
type: kill
units:
- - id: tank
+ - id: crawler
- target: '1'
type: kill
units:
- - id: clockboss
+ - id: tank
- target: '1'
type: kill
units:
- - id: crawler
+ - id: clockboss
id: campaign_bosshunt_01
interestingToAcquire: 'true'
joinTimeout: '0'
listSortPriority: '-10000'
permanent: 'true'
diff --git config_190510_2231/Texts/en-US/bark.txt config_190516_2127/Texts/en-US/bark.txt
index b8fa008..7ba25ba 100644
--- config_190510_2231/Texts/en-US/bark.txt
+++ config_190516_2127/Texts/en-US/bark.txt
@@ -1232,11 +1232,11 @@ pilotSchool_unspent:
- text: Remember to spend your Skill Points at the Pilot School!
weight: '1'
prepharaoh_0:
randomOptions:
- text: Turbo boost charging...
- - text: The Pharaoh's final tears burns within.
+ - text: The master's final tears burns within.
- text: I rage. Because I cannot cry.
- weight: '6'
prepharaoh_1:
randomOptions:
- text: Fire cleanses sin.
diff --git config_190510_2231/Texts/en-US/input.txt config_190516_2127/Texts/en-US/input.txt
index df37a3b..a2628d2 100644
--- config_190510_2231/Texts/en-US/input.txt
+++ config_190516_2127/Texts/en-US/input.txt
@@ -32,11 +32,11 @@ actions:
mission_log: Mission Log
move_down: Move Down
move_left: Move Left
move_right: Move Right
move_up: Move Up
- open_friends_list: Open Friends List
+ open_friend_list: Open Friend List
open_trade_stall: Open Trade Stall
options: Options
quick_chat_a: Quick Chat A
quick_chat_a_mod: 2nd emote 4
quick_chat_b: Quick Chat B
diff --git config_190510_2231/Texts/en-US/item.txt config_190516_2127/Texts/en-US/item.txt
index a3ea13b..22bc0e2 100644
--- config_190510_2231/Texts/en-US/item.txt
+++ config_190516_2127/Texts/en-US/item.txt
@@ -278,251 +278,491 @@ damageboost_blast_9:
description: Powers up nearby ally weapons.
name: Powertrip Area
dye_black_body:
description: "Pure black body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Black body paint
+dye_black_body_unlimited:
+ description: "Pure black body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Black body paint
dye_black_detail:
description: "Tub of pure black detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Black detail paint
+dye_black_detail_unlimited:
+ description: "Tub of pure black detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Black detail paint
dye_blue:
name: Blue Paint
dye_blue_body:
description: "Bucket of blue body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Blue body paint
+dye_blue_body_unlimited:
+ description: "Bucket of blue body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Blue body paint
dye_blue_detail:
description: "Tub of blue detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Blue detail paint
+dye_blue_detail_unlimited:
+ description: "Tub of blue detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Blue detail paint
dye_darkblue_body:
description: "Bucket of dark blue body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark blue body paint
+dye_darkblue_body_unlimited:
+ description: "Bucket of dark blue body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark blue body paint
dye_darkblue_detail:
description: "Tub of dark blue detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark blue detail paint
+dye_darkblue_detail_unlimited:
+ description: "Tub of dark blue detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark blue detail paint
dye_darkgray_body:
description: "Bucket of dark gray body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark gray body paint
+dye_darkgray_body_unlimited:
+ description: "Bucket of dark gray body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark gray body paint
dye_darkgray_detail:
description: "Tub of dark gray detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark gray detail paint
+dye_darkgray_detail_unlimited:
+ description: "Tub of dark gray detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark gray detail paint
dye_darkgreen_body:
description: "Bucket of dark green body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark green body paint
+dye_darkgreen_body_unlimited:
+ description: "Bucket of dark green body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark green body paint
dye_darkgreen_detail:
description: "Tub of dark green detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark green detail paint
+dye_darkgreen_detail_unlimited:
+ description: "Tub of dark green detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark green detail paint
dye_darkgreenyellow_body:
description: "Bucket of dark yellow-green body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark yellow-green body paint
+dye_darkgreenyellow_body_unlimited:
+ description: "Bucket of dark yellow-green body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark yellow-green body paint
dye_darkgreenyellow_detail:
description: "Tub of dark yellow-green detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark yellow-green detail paint
+dye_darkgreenyellow_detail_unlimited:
+ description: "Tub of dark yellow-green detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark yellow-green detail paint
dye_darkmagenta_body:
description: "Bucket of dark magenta body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark magenta body paint
+dye_darkmagenta_body_unlimited:
+ description: "Bucket of dark magenta body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark magenta body paint
dye_darkmagenta_detail:
description: "Tub of dark magenta detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark magenta detail paint
+dye_darkmagenta_detail_unlimited:
+ description: "Tub of dark magenta detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark magenta detail paint
dye_darkorange_body:
description: "Bucket of dark orange body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark orange body paint
+dye_darkorange_body_unlimited:
+ description: "Bucket of dark orange body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark orange body paint
dye_darkorange_detail:
description: "Tub of dark orange detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark orange detail paint
+dye_darkorange_detail_unlimited:
+ description: "Tub of dark orange detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark orange detail paint
dye_darkorangered_body:
description: "Bucket of dark vermillion body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark vermillion body paint
+dye_darkorangered_body_unlimited:
+ description: "Bucket of dark vermillion body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark vermillion body paint
dye_darkorangered_detail:
description: "Tub of dark vermillion detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark vermillion detail paint
+dye_darkorangered_detail_unlimited:
+ description: "Tub of dark vermillion detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark vermillion detail paint
dye_darkpurple_body:
description: "Bucket of dark purple body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark purple body paint
+dye_darkpurple_body_unlimited:
+ description: "Bucket of dark purple body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark purple body paint
dye_darkpurple_detail:
description: "Tub of dark purple detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark purple detail paint
+dye_darkpurple_detail_unlimited:
+ description: "Tub of dark purple detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark purple detail paint
dye_darkred_body:
description: "Bucket of dark red body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark red body paint
+dye_darkred_body_unlimited:
+ description: "Bucket of dark red body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark red body paint
dye_darkred_detail:
description: "Tub of dark red detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark red detail paint
+dye_darkred_detail_unlimited:
+ description: "Tub of dark red detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark red detail paint
dye_darkteal_body:
description: "Bucket of dark teal body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark teal body paint
+dye_darkteal_body_unlimited:
+ description: "Bucket of dark teal body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark teal body paint
dye_darkteal_detail:
description: "Tub of dark teal detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark teal detail paint
+dye_darkteal_detail_unlimited:
+ description: "Tub of dark teal detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark teal detail paint
dye_darkviolet_body:
description: "Bucket of dark violet body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark violet body paint
+dye_darkviolet_body_unlimited:
+ description: "Bucket of dark violet body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark violet body paint
dye_darkviolet_detail:
description: "Tub of dark violet detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark violet detail paint
+dye_darkviolet_detail_unlimited:
+ description: "Tub of dark violet detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark violet detail paint
dye_darkyellow_body:
description: "Bucket of dark yellow body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark yellow body paint
+dye_darkyellow_body_unlimited:
+ description: "Bucket of dark yellow body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark yellow body paint
dye_darkyellow_detail:
description: "Tub of dark yellow detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark yellow detail paint
+dye_darkyellow_detail_unlimited:
+ description: "Tub of dark yellow detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark yellow detail paint
dye_darkyelloworange_body:
description: "Bucket of dark yellow-orange body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark yellow-orange body paint
+dye_darkyelloworange_body_unlimited:
+ description: "Bucket of dark yellow-orange body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark yellow-orange body paint
dye_darkyelloworange_detail:
description: "Tub of dark yellow-orange detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Dark yellow-orange detail paint
+dye_darkyelloworange_detail_unlimited:
+ description: "Tub of dark yellow-orange detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Dark yellow-orange detail paint
dye_gray_body:
description: "Bucket of sullen gray body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Gray body paint
+dye_gray_body_unlimited:
+ description: "Bucket of sullen gray body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Gray body paint
dye_gray_detail:
description: "Tub of gray detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Gray detail paint
+dye_gray_detail_unlimited:
+ description: "Tub of gray detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Gray detail paint
dye_green_body:
description: "Bucket of green body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Green body paint
+dye_green_body_unlimited:
+ description: "Bucket of green body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Green body paint
dye_green_detail:
description: "Tub of green detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Green detail paint
+dye_green_detail_unlimited:
+ description: "Tub of green detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Green detail paint
dye_greenyellow_body:
description: "Bucket of yellow-green body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Yellow-green body paint
+dye_greenyellow_body_unlimited:
+ description: "Bucket of yellow-green body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Yellow-green body paint
dye_greenyellow_detail:
description: "Tub of yellow-green detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Yellow-green detail paint
+dye_greenyellow_detail_unlimited:
+ description: "Tub of yellow-green detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Yellow-green detail paint
dye_magenta_body:
description: "Bucket of magenta body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Magenta body paint
+dye_magenta_body_unlimited:
+ description: "Bucket of magenta body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Magenta body paint
dye_magenta_detail:
description: "Tub of magenta detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Magenta detail paint
+dye_magenta_detail_unlimited:
+ description: "Tub of magenta detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Magenta detail paint
dye_orange_body:
description: "Bucket of orange body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Orange body paint
+dye_orange_body_unlimited:
+ description: "Bucket of orange body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Orange body paint
dye_orange_detail:
description: "Tub of orange detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Orange detail paint
+dye_orange_detail_unlimited:
+ description: "Tub of orange detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Orange detail paint
dye_orangered_body:
description: "Bucket of vermillion body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Vermillion body paint
+dye_orangered_body_unlimited:
+ description: "Bucket of vermillion body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Vermillion body paint
dye_orangered_detail:
description: "Tub of vermillion detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Vermillion detail paint
+dye_orangered_detail_unlimited:
+ description: "Tub of vermillion detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Vermillion detail paint
dye_purple_body:
description: "Bucket of purple body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Purple body paint
+dye_purple_body_unlimited:
+ description: "Bucket of purple body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Purple body paint
dye_purple_detail:
description: "Tub of purple detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Purple detail paint
+dye_purple_detail_unlimited:
+ description: "Tub of purple detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Purple detail paint
dye_red:
name: Red Paint
dye_red_body:
description: "Bucket of red body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Red body paint
+dye_red_body_unlimited:
+ description: "Bucket of red body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Red body paint
dye_red_detail:
description: "Tub of bright red detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Red detail paint
+dye_red_detail_unlimited:
+ description: "Tub of bright red detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Red detail paint
dye_teal_body:
description: "Bucket of teal body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Teal body paint
+dye_teal_body_unlimited:
+ description: "Bucket of teal body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Teal body paint
dye_teal_detail:
description: "Tub of teal detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Teal detail paint
+dye_teal_detail_unlimited:
+ description: "Tub of teal detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Teal detail paint
dye_verydarkblue_body:
description: "Bucket of Deep Sea body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Deep Sea body paint
+dye_verydarkblue_body_unlimited:
+ description: "Bucket of Deep Sea body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Deep Sea body paint
dye_verydarkblue_detail:
description: "Tub of very dark blue detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark blue detail paint
+dye_verydarkblue_detail_unlimited:
+ description: "Tub of very dark blue detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark blue detail paint
dye_verydarkgreen_body:
description: "Bucket of night forest body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Night forest body paint
+dye_verydarkgreen_body_unlimited:
+ description: "Bucket of night forest body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Night forest body paint
dye_verydarkgreen_detail:
description: "Tub of very dark green detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark green detail paint
+dye_verydarkgreen_detail_unlimited:
+ description: "Tub of very dark green detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark green detail paint
dye_verydarkgreenyellow_body:
description: "Bucket of very dark yellow-green body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark yellow-green body paint
+dye_verydarkgreenyellow_body_unlimited:
+ description: "Bucket of very dark yellow-green body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark yellow-green body paint
dye_verydarkgreenyellow_detail:
description: "Tub of very dark yellow-green detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark yellow-green detail paint
+dye_verydarkgreenyellow_detail_unlimited:
+ description: "Tub of very dark yellow-green detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark yellow-green detail paint
dye_verydarkmagenta_body:
description: "Bucket of very dark magenta body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark magenta body paint
+dye_verydarkmagenta_body_unlimited:
+ description: "Bucket of very dark magenta body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark magenta body paint
dye_verydarkmagenta_detail:
description: "Tub of very dark magenta detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark magenta detail paint
+dye_verydarkmagenta_detail_unlimited:
+ description: "Tub of very dark magenta detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark magenta detail paint
dye_verydarkorange_body:
description: "Bucket of burnt orange body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Burnt orange body paint
+dye_verydarkorange_body_unlimited:
+ description: "Bucket of burnt orange body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Burnt orange body paint
dye_verydarkorange_detail:
description: "Tub of burnt orange detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Burnt orange detail paint
+dye_verydarkorange_detail_unlimited:
+ description: "Tub of burnt orange detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Burnt orange detail paint
dye_verydarkorangered_body:
description: "Bucket of very dark vermillion body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark vermillion body paint
+dye_verydarkorangered_body_unlimited:
+ description: "Bucket of very dark vermillion body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark vermillion body paint
dye_verydarkorangered_detail:
description: "Tub of blood vermillion detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Blood vermillion detail paint
+dye_verydarkorangered_detail_unlimited:
+ description: "Tub of blood vermillion detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Blood vermillion detail paint
dye_verydarkpurple_body:
description: "Bucket of very dark purple body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark purple body paint
+dye_verydarkpurple_body_unlimited:
+ description: "Bucket of very dark purple body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark purple body paint
dye_verydarkpurple_detail:
description: "Tub of very dark purple detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark purple detail paint
+dye_verydarkpurple_detail_unlimited:
+ description: "Tub of very dark purple detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark purple detail paint
dye_verydarkred_body:
description: "Bucket of very dark red body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark red body paint
+dye_verydarkred_body_unlimited:
+ description: "Bucket of very dark red body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark red body paint
dye_verydarkred_detail:
description: "Tub of very dark red detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark red detail paint
+dye_verydarkred_detail_unlimited:
+ description: "Tub of very dark red detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark red detail paint
dye_verydarkteal_body:
description: "Bucket of Midnight Ocean body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Midnight Ocean body paint
+dye_verydarkteal_body_unlimited:
+ description: "Bucket of Midnight Ocean body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Midnight Ocean body paint
dye_verydarkteal_detail:
description: "Tub of very dark teal detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark teal detail paint
+dye_verydarkteal_detail_unlimited:
+ description: "Tub of very dark teal detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark teal detail paint
dye_verydarkviolet_body:
description: "Bucket of very dark violet body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark violet body paint
+dye_verydarkviolet_body_unlimited:
+ description: "Bucket of very dark violet body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark violet body paint
dye_verydarkviolet_detail:
nadescriptionme: "Tub of very dark violet detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark violet detail paint
+dye_verydarkviolet_detail_unlimited:
+ nadescriptionme: "Tub of very dark violet detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark violet detail paint
dye_verydarkyellow_body:
description: "Bucket of very dark yellow body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark yellow body paint
+dye_verydarkyellow_body_unlimited:
+ description: "Bucket of very dark yellow body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark yellow body paint
dye_verydarkyellow_detail:
description: "Tub of very dark yellow detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark yellow detail paint
+dye_verydarkyellow_detail_unlimited:
+ description: "Tub of very dark yellow detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark yellow detail paint
dye_verydarkyelloworange_body:
description: "Bucket of very dark yellow-orange body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark yellow-orange body paint
+dye_verydarkyelloworange_body_unlimited:
+ description: "Bucket of very dark yellow-orange body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark yellow-orange body paint
dye_verydarkyelloworange_detail:
description: "Tub of very dark yellow-orange detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Very dark yellow-orange detail paint
+dye_verydarkyelloworange_detail_unlimited:
+ description: "Tub of very dark yellow-orange detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Very dark yellow-orange detail paint
dye_violet_body:
description: "Bucket of violet body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Violet body paint
+dye_violet_body_unlimited:
+ description: "Bucket of violet body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Violet body paint
dye_violet_detail:
description: "Tub of violet detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Violet detail paint
+dye_violet_detail_unlimited:
+ description: "Tub of violet detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Violet detail paint
dye_white_body:
description: "Bucket of pure white body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: White body paint
+dye_white_body_unlimited:
+ description: "Bucket of pure white body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: White body paint
dye_white_detail:
description: "Tub of white detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: White detail paint
+dye_white_detail_unlimited:
+ description: "Tub of white detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: White detail paint
dye_yellow_body:
description: "Bucket of yellow body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Yellow body paint
+dye_yellow_body_unlimited:
+ description: "Bucket of yellow body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Yellow body paint
dye_yellow_detail:
description: "Tub of yellow detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Yellow detail paint
+dye_yellow_detail_unlimited:
+ description: "Tub of yellow detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Yellow detail paint
dye_yelloworange_body:
description: "Bucket of yellow-orange body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Yellow-orange body paint
+dye_yelloworange_body_unlimited:
+ description: "Bucket of yellow-orange body paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Yellow-orange body paint
dye_yelloworange_detail:
description: "Tub of yellow orange detail paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
name: Yellow orange detail paint
+dye_yelloworange_detail_unlimited:
+ description: "Tub of yellow orange detail paint. \n\n[UNLIMITED USES. Place in storage so you don't lose it when your plane explodes.]"
+ name: Yellow orange detail paint
energy0:
name: Small Steam Canister
energy1:
name: Small Steam Canister
energy10:
@@ -713,38 +953,38 @@ hadouken_9:
name: Zed Dragon I
heal_0:
description: Hovering micro-mechanics that repair damaged allies.
name: Healthful Aura
heal_1:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: Auras. We treat these as the most mundane of technologies. The micro-manufacturing, the energy field generators; all of these various species have used for hundreds of years. Yet even our most advanced coggers could not fully describe why they work.
name: Heal Aura
heal_10:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: I wish that no one would ever die. That there was no violent tragedy. But this is not that world. So we must instead be satisfied with rebirth.
name: Aura of Resurrection
heal_2:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: One theory states we live in an extra-dimensional timescape. Where an objects exists in a continuum of states, both destroyed and not destroyed. The aura then forces our reality to remember a time before it was damaged. Pragmatists scoff; all that matters is it works.
name: Mercy Aura
heal_3:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: Technology exists in layers of history. After the Intervention, we discovered language, sticks, levers and wheels. Then cogs, orbitals and steam. And chemistry, atomics, hotboxes. But with each new discovery, we still use the old inventions. Mixed up, mashed up, augmented. Thousands of years of mundane innovation form the essential unspoken foundation that civilization rests upon.
name: Super Heal Aura
heal_4:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: There was a period after the old gyptians when auras were a lost tech. Grubbers would find working examples in various 'miraculous' artifacts. The Amber Rib and its healing wounds. The Crying Creche. But attempts to independently replicate the repair process always failed.
name: Mega Heal Aura
heal_5:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: Auras didn't return to production status until the advent of workable fusion combined with the well-understood reliability of steam engines. The underlying techniques required an explosive persistence of mechanical energy (see Eival-Dogson Work Function, 1202) that simply did not exist in the natural world.
name: Repair Aura
heal_6:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: There are those who hoped aura research would lead to immortality. Old dying creatures whose lives brim with regrets cannot help but fantasize. But the repair process stubbornly fails to operate on flesh.
name: Mega Repair Aura
heal_7:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: Young coggers are taught about auras in maybe their second year of training. How you wire up the hotbox. How you prep the gnat beds. Every student has smashed a lab glass, flicked on the field and watched it reassembled to pristine condition.
name: Overhaul Aura
heal_8:
- description: Hovering micro-mechanics that repair damaged allies.
- name: Aura of Hippocrates
+ description: In the early days of the Republic, it was fashionable to embed immense aura generators in fortress foundations. The reality of the fortress constantly 'remembered' being undamaged and thus was functionally indestructible. The successful replication of anti-aura mines derived from the sealed western continents put this practice to an end.
+ name: Fortress Aura
heal_9:
- description: Hovering micro-mechanics that repair damaged allies.
+ description: With the fall of the Republic, traditional aura research has barely evolved. Meowza's obsession with elder technologies, however, has resulted in a new breed of auras that use elemental energies for both defense and offense.
name: Aura of Caduceus
healaura_0:
description: Gradually heals nearby allies.
name: Heal Aura
healaura_1:
@@ -1229,11 +1469,11 @@ poison_blast_0:
name: Training Blast
poison_blast_1:
description: Our alliance with the Free Castes provide an irregular monthly drop of various insect-derived reagents.
name: Cloric Blast
poison_blast_10:
- description: Spider music is traditionally only played during death hunts for one's honored elderly.
+ description: Spider music is traditionally only played during a death hunt for one's honored elderly.
name: Deathstalker
poison_blast_2:
description: There is much discussion over whether or not a destructive bio-reagent is a venom, poison or acid. The degenerate slang of of this debased era tends to mix all these willy-nilly. Pah, no respect for proper terminology.
name: Citric Blast
poison_blast_3:
diff --git config_190510_2231/Texts/en-US/planeclasses.txt config_190516_2127/Texts/en-US/planeclasses.txt
index 6524b88..7e9b874 100644
--- config_190510_2231/Texts/en-US/planeclasses.txt
+++ config_190516_2127/Texts/en-US/planeclasses.txt
@@ -474,12 +474,12 @@ tank:
name: The Goodly Aesthetic
EpicC:
flavor: <color=#FBB040>[Hog Variant]</color> A heart beats hot blood below thick layers of fat and fur, staving off the cold. Trudging past frozen corpses of those too skinny for this climate.
name: Snow Hog
EpicD:
- flavor: <color=#FBB040>[Hog Variant]</color> All of the intelligent species have a creation myth involving water. In both the Aves and Mammalia archeo-cultural branches, recorded narratives tell of heroes drawn into the depths, usually by black cords or tentacles. And they emerge filled with light.
- name: The Ancient Blue
+ flavor: <color=#FBB040>[Hog Variant]</color> All of the intelligent species have a creation myth involving crimson water. In both the Aves and Mammalia archeo-cultural branches, recorded narratives tell of heroes drawn into the ruby depths, usually by black cords or tentacles. And they emerge filled with light.
+ name: The Ancient Red
Tiger:
flavor: <color=#FBB040>[Hog Variant]</color> You can clean it up, put some color in its trail, spray it with some stripes, but it is still a Hog.
name: Zebra Pig
VariantA:
flavor: <color=#FBB040>[Hog Variant]</color> An immense hulk composed mostly of armor and field generators. Shrugs off bullets as it barrels straight into the crossfire.
diff --git config_190510_2231/Texts/en-US/quests.txt config_190516_2127/Texts/en-US/quests.txt
index 177ee56..595650a 100644
--- config_190510_2231/Texts/en-US/quests.txt
+++ config_190516_2127/Texts/en-US/quests.txt
@@ -232,12 +232,12 @@ DQ_KB_crawler:
title: 'Boss: Fisher Crab'
DQ_KB_gargantua:
description: The Empire gifted a massive war machine to one of their useless nobles. Destroy Gargantua and salvage its superior equipment. Bring friends, this one is dangerous.
title: 'Boss: Gargantua'
DQ_KB_pharaoh:
- description: The Empire gifted a massive war machine to one of their useless nobles. Destroy Pharaoh and salvage its superior equipment. Bring friends, this one is dangerous.
- title: 'Boss: Pharaoh'
+ description: The Empire gifted a massive war machine to one of their useless nobles. Destroy Doom Scarab and salvage its superior equipment. Bring friends, this one is dangerous.
+ title: 'Boss: Doom Scarab'
DQ_KB_tank:
description: The Empire gifted a massive war machine to one of their useless nobles. Destroy Big Dog and salvage its superior equipment. Bring friends, this one is dangerous.
title: 'Boss: Big Dog'
DQ_KB_teslahq:
description: The Empire gifted a massive war machine to one of their useless nobles. Destroy the Temple of Ra and salvage its superior equipment. Bring friends, this one is dangerous.
@@ -1030,11 +1030,11 @@ dungeon_thief_01:
- sergeant: Only then will you be <color=#FBB040>worthy of the treasure.</color>
goal_0: Find the <color=#FBB040>key</color>!
goal_1: Take key to <color=#FBB040>Thoth Idol</color>
goal_2: Take key to <color=#FBB040>Geb Idol</color>
goal_3: Take key to <color=#FBB040>Horus Idol</color>
- goal_4: <color=#FBB040>Help return the Key to the Altar</color>
+ goal_4: <color=#FBB040>Escort the Key to the Altar</color>
goal_5: <color=#FBB040>Open treasure</color>
title: Become Worthy of Treasure
escort_01:
description: Unarmed GSE Cargo plane needs an escort through enemy territory
dialogueOnCompleteGoal0:
@@ -1362,11 +1362,11 @@ overworldboss_jester:
overworldboss_notra:
description: Kill the designated target!
title: 'Bounty: Doctor Notra'
overworldboss_pharaoh:
description: Kill the designated target!
- title: 'Bounty: Pharaoh'
+ title: 'Bounty: Doom Scarab'
overworldboss_solarissun:
description: Kill the designated target!
title: 'Bounty: Ra Generator'
overworldboss_sprinkles:
description: Kill the designated target!
diff --git config_190510_2231/Texts/en-US/ui.txt config_190516_2127/Texts/en-US/ui.txt
index f894956..71684c3 100644
--- config_190510_2231/Texts/en-US/ui.txt
+++ config_190516_2127/Texts/en-US/ui.txt
@@ -116,11 +116,11 @@ dialogue_name_kaiju: Kai
dialogue_name_lobbyist: Lobbyist Mesmer
dialogue_name_meowzahidden: Meowza
dialogue_name_minibosscat: Mini Boss Cat
dialogue_name_notra: Doctor Notra
dialogue_name_obstacleboss: Lazer the Host
-dialogue_name_pharaoh: Pharaoh
+dialogue_name_pharaoh: Deshret
dialogue_name_phoenix: Traitor Phoenix
dialogue_name_politician: Noble Sprinkles
dialogue_name_portaloperator: Portal Operator
dialogue_name_prisoner: Prisoner
dialogue_name_radar: Radar Beacon
@@ -189,10 +189,12 @@ error_dialog_no_nexus: Error LNC99. We couldn't find a Rebel City for you. Pleas
error_dialog_permission_not_granted: The closed beta is running from 10am PST (UTC-7) Fridays through Sundays! Please join our Discord (invite link can be found at Steambirds.com) for additional information and resources!
error_dialog_version_failure: Unable to verify client is at latest version. Perhaps there are internet problems?
error_dialog_version_old: Client version is too old. Please update the game in Steam. Restarting Steam can often kick this process off.
error_message_on_item_use_failed_to_spawn_dungeon: Something went wrong with the servers and we could not start your dungeon. Please contact the support.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Something went wrong with the servers and we could not start the dungeon. They are probably busy. So we spawned you the key so you can retry later.
+error_message_unable_to_join_other_player_server_not_found: 'Unable to join {0}: No server found.'
+error_message_unable_to_join_other_player_server_not_joinable: 'Unable to join {0}: Server is currently not open.'
faux_group_class_unlock_info_title: Unlockable Class
faux_group_class_unlock_info_title_start: Starting Class
faux_group_class_unlock_title: '{0}'
faux_group_rank_badge_info_desc: 'Reach Rank {0} to proudly
@@ -247,10 +249,11 @@ friend_list_reminder_label: 'Add friends with "/friend <name>".
This currently only works for friends on the same server as you.'
friend_list_title_friends: Friends
friend_micro_more: and {0} more...
friend_micro_none: 0 friends online.
friend_micro_open_friend_list: <color=#FBB040>[<action:104>]</color> Open Friend List
+generic_none: None
graceful_kick_warning: Account support is underway. You will get disconnected soon. Grab all your loot.
hangar_armor_generic: Generic
hangar_elemental_short: <color=#F7663C>ELEM</color>
hangar_engine_generic: Generic
hangar_newplane_goalformat: '<color=#E0DF12ff>Next goal: Reach level {0}</color>'
@@ -529,42 +532,47 @@ notify_collected: <color=#{0}>Collected</color>
notify_color_better: 4ada5c
notify_color_consumed: DD55DD
notify_color_default: '909090'
notify_color_worse: e84f4f
notify_consumed: <color=#{0}>Used</color>
+notify_detail_better: <color=#4ada5c>+{0:0.} {1}</color>
+notify_detail_inv_better: <color=#4ada5c>{0:0.} {1}</color>
+notify_detail_inv_worse: <color=#e84f4f>+{0:0.} {1}</color>
notify_detail_minus: <color=#e84f4f>-{0}</color>
-notify_detail_minus_invert: <color=#4ada5c>-{0}</color>
notify_detail_plus: <color=#4ada5c>+{0}</color>
-notify_detail_plus_invert: <color=#e84f4f>+{0}</color>
+notify_detail_worse: <color=#e84f4f>{0:0.} {1}</color>
notify_elemental_short: (ELEM)
notify_equipped: <color=#{0}>Equipped</color>
-notify_equipped_auto: <color=#{0}>Auto-Equipped</color>
+notify_equipped_auto: <color=#{0}>Superior Item Equipped</color>
notify_full: <color=#{0}>Inventory Full</color>
notify_full_desc: '<color=#FBB040>[<action:4>]</color> to manage
<color=#FBB040>[<action:33>]</color> to drop trash'
notify_purchased: <color=#{0}>Purchased</color>
notify_quick_swap: '
Press <color=#FBB040>[<action:{0}>]</color> to use'
notify_quick_swap_undo: '
Press <color=#FBB040>[<action:{0}>]</color> to swap back'
-notify_tier_short: (T{0})
-notify_ultrarare_short: (UR)
+notify_tier_short: T{0}
+notify_ultrarare_short: (SPEC)
onscreenindicator_target: TARGET
options_bind: Rebind
options_bind_unbound: You have unbound {0} from {1}
options_menu_Return_Home: Return to Rebel City
options_menu_SSAO: Ambient Occlusion
+options_menu_antialiasing: Antialiasing
options_menu_autoAdjustQuality: Auto-Optimize Settings
options_menu_auto_equip: Auto Equip
options_menu_bug_report: Report Bug
options_menu_change_portrait: Change Portrait
options_menu_chat: Chat
+options_menu_click_to_teleport: Click to Teleport
options_menu_colorblind_mode: Colorblind Mode
options_menu_controls: Controls
+options_menu_controls_current_steering_flag: ' *'
options_menu_credits: Credits
options_menu_debug_display: Show Debug Info
options_menu_display_number: Display Number
options_menu_emote_2nd_1: 2nd emote 1
options_menu_emote_2nd_10: 2nd emote 10
@@ -615,20 +623,22 @@ options_menu_graphics: Graphics
options_menu_graphics_quality: Quality Settings
options_menu_graphics_resolution: Resolution
options_menu_graphics_window_mode: Fullscreen
options_menu_interface: Interface
options_menu_join_discord: Join Discord
-options_menu_keyboard_controls: Keyboard Controls
+options_menu_keyboard_controls: Keyb/Mouse Controls
options_menu_keyboard_controls_UI: Menu Controls
options_menu_keyboard_controls_abs: Keyboard Absolute
options_menu_keyboard_controls_abs_UI: Menu controls
options_menu_keyboard_controls_abs_default: Plane controls
options_menu_keyboard_controls_abs_inventory: Adv. Inventory controls
options_menu_keyboard_controls_abs_inventory_navigation: Inventory controls
options_menu_keyboard_controls_abs_system: System controls
options_menu_keyboard_controls_absolute_mech_controls: Hovercraft Controls
options_menu_keyboard_controls_advanced_inventory_controls: Advanced Inventory Controls
+options_menu_keyboard_controls_alt_flag: ' (Alt)'
+options_menu_keyboard_controls_alt_indent: ' '
options_menu_keyboard_controls_default: Plane Controls
options_menu_keyboard_controls_inventory: Adv. Inventory Controls
options_menu_keyboard_controls_inventory_navigation: Inventory Controls
options_menu_keyboard_controls_menu: Menu Controls
options_menu_keyboard_controls_rel: Keyboard Relative
@@ -945,11 +955,12 @@ quick_chat_title_Warning: Warning
quick_chat_title_Wings: Wings
quick_chat_whee: Whee!
radar_mission: 'Target
<color=#ffa500ff>{0}</color>'
-radar_teleport: '[{0}] or click
+radar_teleport: '[{0}] to teleport'
+radar_teleport_click: '[{0}] or click
to teleport'
restart_announce: Everybody grab everything! We need to shutdown this Rebel City for a short while. This way we can hide from their scanners.
restart_countdown: '{0}...'
restart_now: Going dark for a short while.
diff --git config_190510_2231/Texts/en-US/units.txt config_190516_2127/Texts/en-US/units.txt
index 35832b7..fa6a7c7 100644
--- config_190510_2231/Texts/en-US/units.txt
+++ config_190516_2127/Texts/en-US/units.txt
@@ -241,11 +241,10 @@ bombdungeontreasureBIG: Big Treasure
bombdungeontreasureBIG_dud: Treasure
bombdungeontreasureBIG_reward: Big Treasure
bombfactoryworker: Factory Worker
bombguard: Ammunitions Guard
bombturret: Factory Turret
-bombturret2: Factory Turret
bonesnake01: Robot Snake
bonesnake01neck: Robot Snake
bonesnake02: Robot Snake
bonesnake03: Robot Snake
bonesnake04: Robot Snake
@@ -716,13 +715,13 @@ pacifistgate: Gate Guardian
pacifisthunter: Gate Guard
pacifistleader: Gate Guardian
pacifistsnakebody: Gate Snake
pacifistsnakeleader: Gate Snake
peacock: Traitor Peacock
-pharaoh: Pharaoh
-pharaohDEATH: Pharaoh
-pharaohmaster: Pharaoh
+pharaoh: Doom Scarab
+pharaohDEATH: Doom Scarab
+pharaohmaster: Doom Scarab
phoenix: Traitor Phoenix
phoenix2: Phoenix Egg
phoenix3: Traitor Phoenix
phoenix4: Phoenix Egg
phoenix5: Traitor Phoenix
@@ -996,10 +995,11 @@ thiefguard: Immortal Guard
thiefguard2: Immortal Guard
thiefidol1: Horus Idol
thiefidol2: Geb Idol
thiefidol3: Thoth Idol
thiefkey: Golden Key
+thiefkey_poop: Essence of Worthiness
thieftrooper: Treasure Guard
thieftrooperleader: Guard Dropship
thieftrooperleaderspawner: Guard Dropship
thiefturretstrong: Anti-theft Turret
thiefwatcher: Thief Zapper
diff --git config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraith.txt config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraith.txt
index 2cacf55..d51a484 100644
--- config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraith.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraith.txt
@@ -35,6 +35,6 @@ maxSpeed: '3.5'
maxTurnRate: '40'
minSpeed: '1.5'
spawnInvulnerabilitySeconds: '0.5'
templateName: DQ_CS_22MID_wraith
tier: '3'
-xpMultiplier: '1'
+xpMultiplier: '0'
diff --git config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraithDEATH.txt config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraithDEATH.txt
deleted file mode 100644
index ec1726e..0000000
diff --git config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraithtrap.txt config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraithtrap.txt
index 68cb15e..68c443a 100644
--- config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraithtrap.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_22MID_wraith_T3/DQ_CS_22MID_wraithtrap.txt
@@ -9,14 +9,14 @@ elementSusceptibilityIds:
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
healthRegenRate: '0'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
-maxHitPoints: '10000001'
+maxHitPoints: '100000'
maxSpeed: '10'
maxTurnRate: '360'
minSpeed: '10'
showStats: never
spawnInvulnerabilitySeconds: '0'
templateName: DQ_CS_22MID_wraithtrap
tier: '3'
-xpMultiplier: '1'
+xpMultiplier: '0'
diff --git config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_KS_23MID_whaleshark_T3/DQ_KS_23MID_remora.txt config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_KS_23MID_whaleshark_T3/DQ_KS_23MID_remora.txt
index 22e479d..87a838d 100644
--- config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_KS_23MID_whaleshark_T3/DQ_KS_23MID_remora.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_KS_23MID_whaleshark_T3/DQ_KS_23MID_remora.txt
@@ -1,7 +1,7 @@
art: EnemyRemora
-artScale: '0.4'
+artScale: '0.6'
colliderHeight: '1.4'
colliderWidth: '0.4'
colliderX: '0'
colliderY: '0'
elementSusceptibilityIds:
diff --git config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_heist/DQ_SP_5XHMT_heist_treasure.txt config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_heist/DQ_SP_5XHMT_heist_treasure.txt
index 3723da8..972d03b 100644
--- config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_heist/DQ_SP_5XHMT_heist_treasure.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_heist/DQ_SP_5XHMT_heist_treasure.txt
@@ -1,21 +1,5 @@
-additionalStates:
- locked_until_appraoched:
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: EnemyNear
- toState: unshield
- value: '5'
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: unshield
art: TutorialTreasurePrefab
artScale: '1'
colliderRadius: '1.2'
colliderX: '0'
colliderY: '0'
diff --git config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_mine/DQ_SP_5XHMT_mine_treasure.txt config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_mine/DQ_SP_5XHMT_mine_treasure.txt
index 73be57d..e381493 100644
--- config_190510_2231/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_mine/DQ_SP_5XHMT_mine_treasure.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Daily Quests - Special/DQ_SP_5XHMT_mine/DQ_SP_5XHMT_mine_treasure.txt
@@ -1,21 +1,5 @@
-additionalStates:
- locked_until_appraoched:
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: EnemyNear
- toState: unshield
- value: '5'
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: unshield
art: TutorialTreasurePrefab
artScale: '1'
colliderRadius: '1.2'
colliderX: '0'
colliderY: '0'
diff --git config_190510_2231/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_fireentrance/SP_5XHMT_fireentrance_flamebatleader.txt config_190516_2127/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_fireentrance/SP_5XHMT_fireentrance_flamebatleader.txt
index 3c8c881..9cdd49b 100644
--- config_190510_2231/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_fireentrance/SP_5XHMT_fireentrance_flamebatleader.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_fireentrance/SP_5XHMT_fireentrance_flamebatleader.txt
@@ -1,16 +1,5 @@
-additionalStates:
- blinkWeakSpot:
- - events:
- - code: InstantEffect
- delay: '0'
- name: weakSpot
- name: initial
- transitions:
- - code: Time
- toState: initial
- value: '2'
art: EnemyFlamebatLeader
artScale: '1'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
diff --git config_190510_2231/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_iceentrance/SP_5XHMT_iceentrance_treasurelocked.txt config_190516_2127/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_iceentrance/SP_5XHMT_iceentrance_treasurelocked.txt
index 15c52e1..1f890c3 100644
--- config_190510_2231/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_iceentrance/SP_5XHMT_iceentrance_treasurelocked.txt
+++ config_190516_2127/Units/00 - Quest Enemies/Setpiece Quests/SP_5XHMT_iceentrance/SP_5XHMT_iceentrance_treasurelocked.txt
@@ -1,54 +1,5 @@
-additionalStates:
- unlock1:
- - name: initial
- transitions:
- - code: NearMarker
- name: SP_5XHMT_iceentrance_hackdoorchainsignal1
- toState: main
- value: '6'
- - events:
- - code: VariableSet
- name: triggershield1
- value: '1'
- name: main
- unlock2:
- - name: initial
- transitions:
- - code: NearMarker
- name: SP_5XHMT_iceentrance_hackdoorchainsignal2
- toState: main
- value: '6'
- - events:
- - code: VariableSet
- name: triggershield2
- value: '1'
- name: main
- unlock3:
- - name: initial
- transitions:
- - code: NearMarker
- name: SP_5XHMT_iceentrance_hackdoorchainsignal3
- toState: main
- value: '6'
- - events:
- - code: VariableSet
- name: triggershield3
- value: '1'
- name: main
- unlock4:
- - name: initial
- transitions:
- - code: NearMarker
- name: SP_5XHMT_iceentrance_hackdoorchainsignal4
- toState: main
- value: '6'
- - events:
- - code: VariableSet
- name: triggershield4
- value: '1'
- name: main
art: TutorialTreasurePrefab
artScale: '1'
colliderRadius: '1.2'
colliderX: '0'
colliderY: '0'
diff --git config_190510_2231/Units/00 - Quest Enemies/tut_05/BOS_tut_05_navileader.txt config_190516_2127/Units/00 - Quest Enemies/tut_05/BOS_tut_05_navileader.txt
index 22281f0..bb02f1e 100644
--- config_190510_2231/Units/00 - Quest Enemies/tut_05/BOS_tut_05_navileader.txt
+++ config_190516_2127/Units/00 - Quest Enemies/tut_05/BOS_tut_05_navileader.txt
@@ -1,101 +1,5 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '0'
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: Auto
- toState: main
- value: '0'
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: main
- transitions:
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.5'
- - code: VariableBelow
- name: healthtriggershield1
- value: '1'
- toState: healthtriggershield1
- - events:
- - code: Spawn
- delay: '0.0'
- name: tut_05_centipede01_2
- offset:
- angle: '120'
- distance: '1'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.0'
- name: tut_05_centipede01_2
- offset:
- angle: '160'
- distance: '1'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.0'
- name: tut_05_centipede01_2
- offset:
- angle: '200'
- distance: '1'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.0'
- name: tut_05_centipede01_2
- offset:
- angle: '240'
- distance: '1'
- isRelative: 'true'
- value: '1'
- name: healthtriggershield1
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield1_0
- transitions:
- - code: Time
- toState: healthtriggershield1_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '15'
art: EnemyNaviLeader
artScale: '1.6'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderHeight: '2.85'
diff --git config_190510_2231/Units/01 - Beach/BOS2_tailtrain01.txt config_190516_2127/Units/01 - Beach/BOS2_tailtrain01.txt
index 2de6cbb..640b225 100644
--- config_190510_2231/Units/01 - Beach/BOS2_tailtrain01.txt
+++ config_190516_2127/Units/01 - Beach/BOS2_tailtrain01.txt
@@ -41,13 +41,10 @@ gunTypes:
name: tailtrainHeadNoChildrenGun
rof: '3'
speed: '3.5'
spread: '3'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '90'
diff --git config_190510_2231/Units/01 - Beach/BOS2_trainA01.txt config_190516_2127/Units/01 - Beach/BOS2_trainA01.txt
index 659e40a..4dc5de4 100644
--- config_190510_2231/Units/01 - Beach/BOS2_trainA01.txt
+++ config_190516_2127/Units/01 - Beach/BOS2_trainA01.txt
@@ -41,13 +41,10 @@ gunTypes:
name: trainAHeadNoChildrenGun
rof: '3'
speed: '3.5'
spread: '3'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '90'
diff --git config_190510_2231/Units/01 - Beach/GRP1_grunt.txt config_190516_2127/Units/01 - Beach/GRP1_grunt.txt
index 9a77eeb..b9b185b 100644
--- config_190510_2231/Units/01 - Beach/GRP1_grunt.txt
+++ config_190516_2127/Units/01 - Beach/GRP1_grunt.txt
@@ -4,13 +4,10 @@ colliderRadius: '0.45'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '10'
maxHomeDistance: '60'
maxSpeed: '3'
maxTurnRate: '60'
diff --git config_190510_2231/Units/01 - Beach/GRP1_gruntleader.txt config_190516_2127/Units/01 - Beach/GRP1_gruntleader.txt
index dbbe854..290a122 100644
--- config_190510_2231/Units/01 - Beach/GRP1_gruntleader.txt
+++ config_190516_2127/Units/01 - Beach/GRP1_gruntleader.txt
@@ -3,13 +3,10 @@ artScale: '1'
colliderRadius: '0.55'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '30'
diff --git config_190510_2231/Units/01 - Beach/GRP2_starfighterleader.txt config_190516_2127/Units/01 - Beach/GRP2_starfighterleader.txt
index 439f742..988834c 100644
--- config_190510_2231/Units/01 - Beach/GRP2_starfighterleader.txt
+++ config_190516_2127/Units/01 - Beach/GRP2_starfighterleader.txt
@@ -20,13 +20,10 @@ gunTypes:
name: starfighterleaderGun
rof: '3'
speed: '3'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '2'
maxTurnRate: '45'
diff --git config_190510_2231/Units/01 - Beach/GRP3_tieleader2.txt config_190516_2127/Units/01 - Beach/GRP3_tieleader2.txt
index f3b1aa3..fa61766 100644
--- config_190510_2231/Units/01 - Beach/GRP3_tieleader2.txt
+++ config_190516_2127/Units/01 - Beach/GRP3_tieleader2.txt
@@ -49,13 +49,10 @@ gunTypes:
range: '16'
rof: '2.5'
speed: '2'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '10'
maxHomeDistance: '45'
maxSpeed: '1.8'
maxTurnRate: '35'
diff --git config_190510_2231/Units/01 - Beach/GRP3_tiewingman.txt config_190516_2127/Units/01 - Beach/GRP3_tiewingman.txt
index db09148..cae19bf 100644
--- config_190510_2231/Units/01 - Beach/GRP3_tiewingman.txt
+++ config_190516_2127/Units/01 - Beach/GRP3_tiewingman.txt
@@ -16,13 +16,10 @@ gunMounts:
pitch: '1.5'
sound: Enemy Shotgun Mild
volume: '0.8'
slewRate: '15'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '3.5'
maxHomeDistance: '60'
maxSpeed: '1.9'
maxTurnRate: '105'
diff --git config_190510_2231/Units/01 - Beach/GRP3_tiewingman_big.txt config_190516_2127/Units/01 - Beach/GRP3_tiewingman_big.txt
index 174285d..a3c0ac3 100644
--- config_190510_2231/Units/01 - Beach/GRP3_tiewingman_big.txt
+++ config_190516_2127/Units/01 - Beach/GRP3_tiewingman_big.txt
@@ -16,13 +16,10 @@ gunMounts:
pitch: '1.5'
sound: Enemy Shotgun Mild
volume: '0.8'
slewRate: '15'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '6'
maxHomeDistance: '60'
maxSpeed: '1.9'
maxTurnRate: '105'
diff --git config_190510_2231/Units/01 - Beach/SLO1_hunter.txt config_190516_2127/Units/01 - Beach/SLO1_hunter.txt
index a93d348..8f98837 100644
--- config_190510_2231/Units/01 - Beach/SLO1_hunter.txt
+++ config_190516_2127/Units/01 - Beach/SLO1_hunter.txt
@@ -20,13 +20,10 @@ gunTypes:
name: hunterBeachGun
rof: '3'
speed: '7.5'
spread: '10'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '5'
maxHomeDistance: '60'
maxSpeed: '3.5'
maxTurnRate: '40'
diff --git config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_fighter.txt config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_fighter.txt
index 70f5f94..6f73833 100644
--- config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_fighter.txt
+++ config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_fighter.txt
@@ -21,13 +21,10 @@ gunTypes:
name: fighterGun
rof: '3'
speed: '5'
spread: '20'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '7.5'
maxHomeDistance: '60'
maxSpeed: '2.2'
maxTurnRate: '60'
diff --git config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_flamer.txt config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_flamer.txt
index 1d0e94f..33849bf 100644
--- config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_flamer.txt
+++ config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_flamer.txt
@@ -37,13 +37,10 @@ gunTypes:
name: FlamerFlamethrower
rof: '10'
speed: '3'
spread: '15'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
lootGlobal:
main:
lootTable:
- weight: '88'
- items:
diff --git config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_foxtrot.txt config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_foxtrot.txt
index d45cf32..1310b3c 100644
--- config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_foxtrot.txt
+++ config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/BOS1_foxtrot.txt
@@ -22,13 +22,10 @@ gunTypes:
name: foxtrotGun
rof: '1.0'
speed: '2.5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '7.5'
maxHomeDistance: '60'
maxSpeed: '2.5'
maxTurnRate: '90'
diff --git config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_deer.txt config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_deer.txt
index b368439..035dcfd 100644
--- config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_deer.txt
+++ config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_deer.txt
@@ -22,13 +22,10 @@ gunTypes:
name: deerfire
rof: '5'
speed: '6'
spread: '2'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
loot:
loot1:
lootTableId: tier2leader
loot2:
lootTable:
diff --git config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_squirrel.txt config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_squirrel.txt
index 1ab0250..7640817 100644
--- config_190510_2231/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_squirrel.txt
+++ config_190516_2127/Units/11 - Lowlands (City) - WWI_SteamPunk/GRP1_squirrel.txt
@@ -24,13 +24,10 @@ gunTypes:
name: squirrelGun
rof: '3'
speed: '6'
spread: '15'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '2.5'
maxHomeDistance: '60'
maxSpeed: '6'
maxTurnRate: '120'
diff --git config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS1_podleader.txt config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS1_podleader.txt
index d2b8ac6..90fd141 100644
--- config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS1_podleader.txt
+++ config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS1_podleader.txt
@@ -58,13 +58,10 @@ gunTypes:
name: podleaderRifle
rof: '3'
speed: '3'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '70'
maxHomeDistance: '45'
maxSpeed: '1'
maxTurnRate: '90'
diff --git config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS2_gridboss.txt config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS2_gridboss.txt
index 4158314..c1c7f00 100644
--- config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS2_gridboss.txt
+++ config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/BOS2_gridboss.txt
@@ -65,13 +65,10 @@ gunTypes:
name: gridbosssaucerGun2
rof: '10'
speed: '10'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '88'
maxHomeDistance: '60'
maxSpeed: '1'
maxTurnRate: '270'
diff --git config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasership.txt config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasership.txt
index 3683711..aee07b3 100644
--- config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasership.txt
+++ config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasership.txt
@@ -44,13 +44,10 @@ gunTypes:
name: LasershipChargingLaser
rof: '3'
speed: '0'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '6'
maxHomeDistance: '60'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasershipleader.txt config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasershipleader.txt
index a3b5ed5..cead13c 100644
--- config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasershipleader.txt
+++ config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/GRP1_lasershipleader.txt
@@ -57,13 +57,10 @@ gunTypes:
range: '50'
rof: '10'
speed: '5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '22.5'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO2_unicorn.txt config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO2_unicorn.txt
index 29e56be..f0592f1 100644
--- config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO2_unicorn.txt
+++ config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO2_unicorn.txt
@@ -93,13 +93,10 @@ gunTypes:
name: unicornFireTrailGunInvisible
rof: '4'
speed: '8'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '45'
maxHomeDistance: '60'
maxSpeed: '0'
maxTurnRate: '360'
diff --git config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO3_ninjaA.txt config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO3_ninjaA.txt
index 9cec357..bb3d8d2 100644
--- config_190510_2231/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO3_ninjaA.txt
+++ config_190516_2127/Units/12 - Lowlands (Ruins) - Fantasy(Common)/SLO3_ninjaA.txt
@@ -54,13 +54,10 @@ gunTypes:
name: ninjaAGun2
rof: '20'
speed: '3'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '25'
maxHomeDistance: '60'
maxSpeed: '10'
maxTurnRate: '270'
diff --git config_190510_2231/Units/13 - Lowlands (Rural) - Forest_Insect/BOS1_beequeen.txt config_190516_2127/Units/13 - Lowlands (Rural) - Forest_Insect/BOS1_beequeen.txt
index 1163338..02d560f 100644
--- config_190510_2231/Units/13 - Lowlands (Rural) - Forest_Insect/BOS1_beequeen.txt
+++ config_190516_2127/Units/13 - Lowlands (Rural) - Forest_Insect/BOS1_beequeen.txt
@@ -5,13 +5,10 @@ colliderWidth: '4'
elementSusceptibilityIds:
- burnWeakness
- poisonResist
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '50'
maxHomeDistance: '60'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede01.txt config_190516_2127/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede01.txt
index bb4bae9..538b3b8 100644
--- config_190510_2231/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede01.txt
+++ config_190516_2127/Units/13 - Lowlands (Rural) - Forest_Insect/BOS2_centipede01.txt
@@ -95,13 +95,10 @@ gunTypes:
name: centipedeNonHeadNoChildrenGun
rof: '3'
speed: '3.5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
lootGlobal:
main:
lootTable:
- weight: '88'
- items:
diff --git config_190510_2231/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt config_190516_2127/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
index 904de03..97e5b5b 100644
--- config_190510_2231/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
+++ config_190516_2127/Units/13 - Lowlands (Rural) - Forest_Insect/GRP2_navileader.txt
@@ -28,13 +28,10 @@ gunTypes:
name: naviLeaderGunSlow
rof: '1.5'
speed: '1'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '45'
maxHomeDistance: '45'
maxSpeed: '0.2'
maxTurnRate: '35'
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/BOS1_tank.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/BOS1_tank.txt
index 3e28c1e..80d5a74 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/BOS1_tank.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/BOS1_tank.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderRadius: '3.2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/GRP1_hopperleader.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/GRP1_hopperleader.txt
index acdbafd..302fbd2 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/GRP1_hopperleader.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/GRP1_hopperleader.txt
@@ -48,14 +48,10 @@ gunTypes:
range: '50'
rof: '3'
speed: '7.5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '15'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/GRP3_advancer.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/GRP3_advancer.txt
index e2de42b..1cf483b 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/GRP3_advancer.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/GRP3_advancer.txt
@@ -31,14 +31,10 @@ gunTypes:
name: advancergun
rof: '18'
speed: '4'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '75'
maxHomeDistance: '45'
maxSpeed: '2'
maxTurnRate: '45'
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/GRP4_stardogleader.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/GRP4_stardogleader.txt
index af7b175..39a9d22 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/GRP4_stardogleader.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/GRP4_stardogleader.txt
@@ -25,14 +25,10 @@ gunTypes:
name: stardogleaderGun
rof: '3'
speed: '8'
spread: '10'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
loot:
loot1:
lootTableId: tiernleader
loot2:
lootTable:
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/SLO1_drone.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/SLO1_drone.txt
index 8a71067..5161427 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/SLO1_drone.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/SLO1_drone.txt
@@ -41,13 +41,10 @@ gunTypes:
name: droneGun2
rof: '1.5'
speed: '2'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '25'
maxHomeDistance: '60'
maxSpeed: '3'
maxTurnRate: '90'
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/SLO2_minelayer.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/SLO2_minelayer.txt
index 67b9653..98a6b7d 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/SLO2_minelayer.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/SLO2_minelayer.txt
@@ -3,13 +3,10 @@ artScale: '1'
colliderRadius: '0.6'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '12.5'
maxHomeDistance: '60'
maxSpeed: '1.5'
maxTurnRate: '45'
diff --git config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/SLO3_steamjet.txt config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/SLO3_steamjet.txt
index 84df71b..2b42786 100644
--- config_190510_2231/Units/21 - Midlands (City) - WWII_ModernTech/SLO3_steamjet.txt
+++ config_190516_2127/Units/21 - Midlands (City) - WWII_ModernTech/SLO3_steamjet.txt
@@ -23,13 +23,10 @@ gunTypes:
name: steamjetlaser
rof: '10'
speed: '15'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '2.5'
maxHomeDistance: '60'
maxSpeed: '10'
maxTurnRate: '20'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockboss.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockboss.txt
index a8e6ef6..3aeccc0 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockboss.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockboss.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderRadius: '.9'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandhour.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandhour.txt
index 19f8f7f..3f8eb08 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandhour.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandhour.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime01
artScale: '0.75'
colliderRadius: '0.25'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandminute.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandminute.txt
index 121db81..d9aa3db 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandminute.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbosshandminute.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime02
artScale: '0.75'
colliderRadius: '0.25'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber01.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber01.txt
index 252a969..d000365 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber01.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber01.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime01
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber02.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber02.txt
index 6001a74..193d337 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber02.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber02.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime02
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber03.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber03.txt
index 8bbdc2a..516122d 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber03.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber03.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime03
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber04.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber04.txt
index d493bf3..1781450 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber04.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber04.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime04
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber05.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber05.txt
index 1da339d..761fe89 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber05.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber05.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime05
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber06.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber06.txt
index 9284bef..f4e70bb 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber06.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber06.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime06
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber07.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber07.txt
index dfbc8f4..c846e32 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber07.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber07.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime07
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber08.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber08.txt
index 16fe99e..ec4d95f 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber08.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber08.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime08
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber09.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber09.txt
index 4df4030..4b7fb3a 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber09.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber09.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime09
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber10.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber10.txt
index f9a165c..364004d 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber10.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber10.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime10
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber11.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber11.txt
index 1310199..19bd83e 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber11.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber11.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime11
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber12.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber12.txt
index 3f5c6a2..f741532 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber12.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/BOS2_clockbossnumber12.txt
@@ -1,11 +1,10 @@
art: EnemyClocktime12
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
flashOffset: '0'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP1_trainB01.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP1_trainB01.txt
index f7d5e5f..3f9b600 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP1_trainB01.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP1_trainB01.txt
@@ -54,14 +54,10 @@ gunTypes:
name: trainBHeadNoChildrenGun
rof: '3'
speed: '5'
spread: '4'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '25'
maxHomeDistance: '45'
maxSpeed: '3'
maxTurnRate: '90'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP2_spiritleader_controller.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP2_spiritleader_controller.txt
index e34026d..731b8ed 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP2_spiritleader_controller.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP2_spiritleader_controller.txt
@@ -4,13 +4,10 @@ colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '10'
maxHomeDistance: '60'
maxSpeed: '3'
maxTurnRate: '120'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP3_wraith.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP3_wraith.txt
index 1aef10d..f62c73d 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP3_wraith.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP3_wraith.txt
@@ -29,13 +29,10 @@ gunTypes:
name: wraithGun
rof: '3'
speed: '5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '22'
maxHomeDistance: '45'
maxSpeed: '3.5'
maxTurnRate: '40'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP4_zombieherder.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP4_zombieherder.txt
index 6f49dfe..d06edfe 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP4_zombieherder.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP4_zombieherder.txt
@@ -53,13 +53,10 @@ gunTypes:
name: zombieherderLaser
rof: '0.5'
speed: '2'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '15'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP5_ghostship.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP5_ghostship.txt
index ba7e002..27ec219 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP5_ghostship.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP5_ghostship.txt
@@ -57,14 +57,10 @@ gunTypes:
name: ghostshipsideGun
rof: '2'
speed: '8'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '150'
maxHomeDistance: '45'
maxSpeed: '2'
maxTurnRate: '45'
diff --git config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP6_zombiequeen.txt config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP6_zombiequeen.txt
index 964c89f..f22d5d8 100644
--- config_190510_2231/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP6_zombiequeen.txt
+++ config_190516_2127/Units/22 - Midlands (Ruins) - Ghosts_Spooky/GRP6_zombiequeen.txt
@@ -52,13 +52,10 @@ gunTypes:
name: zombiequeenLaser
rof: '0.3'
speed: '2'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
loot:
loot1:
lootTableId: tiernleader
loot2:
lootTable:
diff --git config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/BOS1_whaleshark.txt config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/BOS1_whaleshark.txt
index aa00355..7427c0f 100644
--- config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/BOS1_whaleshark.txt
+++ config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/BOS1_whaleshark.txt
@@ -32,13 +32,10 @@ gunTypes:
name: whalesharkfire
rof: '5'
speed: '4'
spread: '2'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
lootGlobal:
main:
lootTable:
- weight: '96'
- items:
diff --git config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/BOS4_crawler.txt config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/BOS4_crawler.txt
index b183233..b38bf40 100644
--- config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/BOS4_crawler.txt
+++ config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/BOS4_crawler.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderRadius: '2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/GRP1_mantaray.txt config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/GRP1_mantaray.txt
index bfa95c7..28f4f9d 100644
--- config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/GRP1_mantaray.txt
+++ config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/GRP1_mantaray.txt
@@ -65,13 +65,10 @@ gunTypes:
name: mantarayfire
rof: '10'
speed: '4'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '40'
maxHomeDistance: '45'
maxSpeed: '2.2'
maxTurnRate: '30'
diff --git config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/GRP2_stingray.txt config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/GRP2_stingray.txt
index 541dcd2..25b14ff 100644
--- config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/GRP2_stingray.txt
+++ config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/GRP2_stingray.txt
@@ -42,13 +42,10 @@ gunTypes:
name: stingraylaserback
rof: '5'
speed: '10'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '12.5'
maxHomeDistance: '45'
maxSpeed: '10'
maxTurnRate: '20'
diff --git config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/SLO1_pufferfish.txt config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/SLO1_pufferfish.txt
index 6222848..b0a959b 100644
--- config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/SLO1_pufferfish.txt
+++ config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/SLO1_pufferfish.txt
@@ -32,13 +32,10 @@ gunTypes:
name: pufferfishgun
rof: '15'
speed: '1.5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '16'
maxHomeDistance: '60'
maxSpeed: '6'
maxTurnRate: '120'
diff --git config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/SLO2_squid.txt config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/SLO2_squid.txt
index dd6f8cc..435afbf 100644
--- config_190510_2231/Units/23 - Midlands (Rural) - Water_Aquatic/SLO2_squid.txt
+++ config_190516_2127/Units/23 - Midlands (Rural) - Water_Aquatic/SLO2_squid.txt
@@ -45,13 +45,10 @@ gunTypes:
name: squidbiggun
rof: '1'
speed: '3'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '9'
maxHomeDistance: '60'
maxSpeed: '2'
maxTurnRate: '180'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/BOS1_gargantua.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/BOS1_gargantua.txt
index 54850fa..f0efbb4 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/BOS1_gargantua.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/BOS1_gargantua.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '30'
colliderRadius: '1.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/BOS2_flakboss.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/BOS2_flakboss.txt
index 23d509b..9671683 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/BOS2_flakboss.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/BOS2_flakboss.txt
@@ -5,13 +5,10 @@ colliderHeight: '4.4'
colliderWidth: '2.4'
colliderX: '0'
colliderY: '-0.5'
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '100'
maxHomeDistance: '60'
maxSpeed: '0.6'
maxTurnRate: '60'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robo.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robo.txt
index 8d080a7..730f77c 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robo.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robo.txt
@@ -1,37 +1,5 @@
-additionalStates:
- lasertower:
- - name: initial
- transitions:
- - code: EnemyNear
- toState: activatelaser
- value: '15'
- - events:
- - code: Spawn
- name: robotowerlaser
- offset:
- angle: '0'
- distance: '0.1'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- name: robotowerlaser
- offset:
- angle: '180'
- distance: '0.1'
- isRelative: 'true'
- value: '1'
- name: activatelaser
- transitions:
- - code: Auto
- toState: rest
- value: '0'
- - name: rest
- transitions:
- - code: Time
- toState: initial
- value: '6'
art: EnemyRobotOfUnusualDesign
artScale: '2'
bankSmoothing: '10000'
colliderRadius: '1'
colliderX: '0'
@@ -97,14 +65,10 @@ gunTypes:
name: robomissile
rof: '1'
speed: '3'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '100'
maxSpeed: '10'
maxTurnRate: '270'
minSpeed: '0'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robomineshield.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robomineshield.txt
index abd2031..ce09cf3 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robomineshield.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP1_robomineshield.txt
@@ -1,63 +1,5 @@
-additionalStates:
- laymines:
- - name: initial
- transitions:
- - code: ChooseTransition
- options:
- - toState: wait1
- weight: '25'
- - toState: wait2
- weight: '25'
- - toState: wait3
- weight: '25'
- - toState: wait4
- weight: '25'
- - name: wait1
- transitions:
- - code: Time
- toState: checkformines
- value: '1'
- - name: wait2
- transitions:
- - code: Time
- toState: checkformines
- value: '2'
- - name: wait3
- transitions:
- - code: Time
- toState: checkformines
- value: '3'
- - name: wait4
- transitions:
- - code: Time
- toState: checkformines
- value: '4'
- - name: checkformines
- transitions:
- - code: NoTypeNear
- name: robomineshieldgrenade
- toState: laymine
- value: '5'
- - code: Auto
- toState: wait1
- value: '0'
- - events:
- - code: Spawn
- delay: '0'
- maxChildren: '3'
- name: robomineshieldgrenade
- offset:
- angle: '0'
- distance: '0'
- isRelative: 'true'
- value: '1'
- name: laymine
- transitions:
- - code: Auto
- toState: initial
- value: '0'
art: EnemyRobotOfUnusualDesignMinion
artScale: '1.25'
colliderRadius: '0.6'
colliderX: '0'
colliderY: '0'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP2_bonesnake01.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP2_bonesnake01.txt
index b029f5d..1243ec6 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP2_bonesnake01.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP2_bonesnake01.txt
@@ -87,14 +87,10 @@ gunTypes:
name: bonesnaketailGun
rof: '0.5'
speed: '3'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '50'
maxHomeDistance: '45'
maxSpeed: '6'
maxTurnRate: '100'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakblimp2.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakblimp2.txt
index b445dec..fc73855 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakblimp2.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakblimp2.txt
@@ -4,13 +4,10 @@ colliderHeight: '1.4'
colliderWidth: '0.4'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '10'
maxHomeDistance: '60'
maxSpeed: '0.6'
maxTurnRate: '180'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakleader.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakleader.txt
index 36b2cc4..02139f6 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakleader.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP2_flakleader.txt
@@ -26,13 +26,10 @@ gunTypes:
range: '50'
rof: '30'
speed: '2'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '0.2'
maxTurnRate: '10'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwo.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwo.txt
index 5020261..9bc5aeb 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwo.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwo.txt
@@ -71,13 +71,10 @@ gunTypes:
name: hoppertwoLaser
rof: '10'
speed: '10'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '4'
maxHomeDistance: '60'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwoleader.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwoleader.txt
index c531dab..dc22e86 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwoleader.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP3_hoppertwoleader.txt
@@ -24,13 +24,10 @@ gunTypes:
range: '50'
rof: '4'
speed: '5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '1.5'
maxTurnRate: '55'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP4_broadside.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP4_broadside.txt
index c762ba9..94e73f0 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/GRP4_broadside.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/GRP4_broadside.txt
@@ -47,13 +47,10 @@ gunTypes:
name: BroadsideGun
rof: '4'
speed: '3.5'
spread: '3'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '15'
maxHomeDistance: '45'
maxSpeed: '3'
maxTurnRate: '40'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/SLO1_angel2.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/SLO1_angel2.txt
index 072765b..8d08e82 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/SLO1_angel2.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/SLO1_angel2.txt
@@ -46,13 +46,10 @@ gunTypes:
name: angel2Gun2
rof: '3'
speed: '1.0'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '20'
maxHomeDistance: '60'
maxSpeed: '4'
maxTurnRate: '120'
diff --git config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/SLO3_shmupblimp3.txt config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/SLO3_shmupblimp3.txt
index 976e689..56b5378 100644
--- config_190510_2231/Units/31 - Highlands (City) - MadScience_Energy/SLO3_shmupblimp3.txt
+++ config_190516_2127/Units/31 - Highlands (City) - MadScience_Energy/SLO3_shmupblimp3.txt
@@ -75,13 +75,10 @@ gunTypes:
name: shmupblimp3gun3
rof: '10'
speed: '2'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '50'
maxHomeDistance: '60'
maxSpeed: '1'
maxTurnRate: '60'
diff --git config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/BOS_berserker.txt config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/BOS_berserker.txt
index f3ad01b..9f04bff 100644
--- config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/BOS_berserker.txt
+++ config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/BOS_berserker.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '30'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
diff --git config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP1_sweeper.txt config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP1_sweeper.txt
index 0344861..03851e0 100644
--- config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP1_sweeper.txt
+++ config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP1_sweeper.txt
@@ -48,13 +48,10 @@ gunMounts:
mountName: main
sfx:
sound: 'null'
slewRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '30'
maxHomeDistance: '45'
maxSpeed: '2'
maxTurnRate: '90'
diff --git config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP3_hurtsnakeleader.txt config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP3_hurtsnakeleader.txt
index 3f9f422..208d598 100644
--- config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP3_hurtsnakeleader.txt
+++ config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP3_hurtsnakeleader.txt
@@ -28,13 +28,10 @@ gunTypes:
range: '16'
rof: '2.5'
speed: '1'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '20'
maxHomeDistance: '60'
maxSpeed: '2'
maxTurnRate: '180'
diff --git config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/SOL2_hurtsnake.txt config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/SOL2_hurtsnake.txt
index c2518d9..d1e6c61 100644
--- config_190510_2231/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/SOL2_hurtsnake.txt
+++ config_190516_2127/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/SOL2_hurtsnake.txt
@@ -29,13 +29,10 @@ gunTypes:
name: hurtsnakeFireTrailGun
rof: '10'
speed: '1'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '20'
maxHomeDistance: '60'
maxSpeed: '5'
maxTurnRate: '90'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaoh.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaoh.txt
index 807b78d..b663388 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaoh.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaoh.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '25'
colliderRadius: '1.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode.txt
index 2f9fdb9..3e6ddc3 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode.txt
@@ -1,11 +1,10 @@
art: EnemyPharaohPyramid
artScale: '1'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
firingArc: '360'
flashOffset: '0'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_apex.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_apex.txt
index 569c817..bafbfe4 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_apex.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_apex.txt
@@ -1,11 +1,10 @@
art: EnemyPharaohPyramid
artScale: '1'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
firingArc: '360'
flashOffset: '0'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_singleblue.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_singleblue.txt
index c18326f..ede88d1 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_singleblue.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS2_pharaohpyramidnode_singleblue.txt
@@ -1,11 +1,10 @@
art: EnemyPharaohPyramid
artScale: '1'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
firingArc: '360'
flashOffset: '0'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS3_teslaroach.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS3_teslaroach.txt
index 530047c..fa202f5 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/BOS3_teslaroach.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/BOS3_teslaroach.txt
@@ -24,13 +24,10 @@ gunMounts:
turn: '0'
mountAngle: '0'
mountName: shooter
slewRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '7'
maxHomeDistance: '60'
maxSpeed: '5'
maxTurnRate: '120'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/SLO-tetra.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/SLO-tetra.txt
index f1ceb07..b387184 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/SLO-tetra.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/SLO-tetra.txt
@@ -144,13 +144,10 @@ gunMounts:
sfx:
pitch: '0.5'
sound: Enemy Machinegun Medium
slewRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '60'
maxHomeDistance: '60'
maxSpeed: '3'
maxTurnRate: '120'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/SLO1_scorpion.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/SLO1_scorpion.txt
index 56469a8..1cd532d 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/SLO1_scorpion.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/SLO1_scorpion.txt
@@ -61,13 +61,10 @@ gunTypes:
range: '18'
rof: '1.0'
speed: '6.66'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '20'
maxHomeDistance: '60'
maxSpeed: '0'
maxTurnRate: '360'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/SLO2_sniper.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/SLO2_sniper.txt
index aa4bfc9..338e966 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/SLO2_sniper.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/SLO2_sniper.txt
@@ -25,13 +25,10 @@ gunTypes:
name: sniperbiggun
rof: '1'
speed: '8'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '11'
maxHomeDistance: '60'
maxSpeed: '2'
maxTurnRate: '200'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/XXX_teslatower.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/XXX_teslatower.txt
index 7fa1fc4..632e24a 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/XXX_teslatower.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/XXX_teslatower.txt
@@ -45,13 +45,10 @@ gunTypes:
name: teslatowerGun
rof: '0.5'
speed: '4'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '20'
maxSpeed: '0'
maxTurnRate: '0'
minSpeed: '0'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/unit_blink.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/unit_blink.txt
index 3c4cbf9..249ac91 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/unit_blink.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/unit_blink.txt
@@ -27,13 +27,10 @@ gunMounts:
mountAngle: '0'
mountName: main
slewRate: '180'
hashOverride: '7778'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '40'
maxHomeDistance: '60'
maxSpeed: '3'
maxTurnRate: '120'
diff --git config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/unit_blinkleader.txt config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/unit_blinkleader.txt
index 06d2728..9142d20 100644
--- config_190510_2231/Units/33 - Highlands (Rural) - Desert_Bones/unit_blinkleader.txt
+++ config_190516_2127/Units/33 - Highlands (Rural) - Desert_Bones/unit_blinkleader.txt
@@ -6,13 +6,10 @@ colliderX: '0'
colliderY: '0'
deactivationType: ai_delayed
delayDeactivationForSeconds: '1'
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - deactivation_groupleader
loot:
loot1:
lootTableId: tiernleader
loot2:
lootTable:
diff --git config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotist.txt config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotist.txt
index e613438..d7a47c9 100644
--- config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotist.txt
+++ config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotist.txt
@@ -1,260 +1,12 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '0'
- - code: VariableSet
- name: healthtriggershield2
- value: '0'
- - code: VariableSet
- name: healthtriggershield3
- value: '0'
- - code: VariableSet
- name: healthtriggershield4
- value: '0'
- - code: VariableSet
- name: healthtriggershield5
- value: '0'
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: Auto
- toState: main
- value: '0'
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: main
- transitions:
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.9'
- - code: VariableBelow
- name: healthtriggershield1
- value: '1'
- toState: healthtriggershield1
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.7'
- - code: VariableBelow
- name: healthtriggershield2
- value: '1'
- toState: healthtriggershield2
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.5'
- - code: VariableBelow
- name: healthtriggershield3
- value: '1'
- toState: healthtriggershield3
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.3'
- - code: VariableBelow
- name: healthtriggershield4
- value: '1'
- toState: healthtriggershield4
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.1'
- - code: VariableBelow
- name: healthtriggershield5
- value: '1'
- toState: healthtriggershield5
- - name: healthtriggershield1
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield1_0
- transitions:
- - code: Time
- toState: healthtriggershield1_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield2
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield2
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield2_0
- transitions:
- - code: Time
- toState: healthtriggershield2_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield3
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield3
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield3_0
- transitions:
- - code: Time
- toState: healthtriggershield3_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield4
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield4
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield4_0
- transitions:
- - code: Time
- toState: healthtriggershield4_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield5
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield5
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield5_0
- transitions:
- - code: Time
- toState: healthtriggershield5_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
art: EnemyLobbyist
artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '25'
colliderRadius: '2.2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/BOS2_jester.txt config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/BOS2_jester.txt
index 88aee02..e00c600 100644
--- config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/BOS2_jester.txt
+++ config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/BOS2_jester.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderRadius: '2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonbaby.txt config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonbaby.txt
index 12b94b4..86b5a12 100644
--- config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonbaby.txt
+++ config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonbaby.txt
@@ -32,13 +32,10 @@ gunTypes:
name: dragonbabyfire
rof: '10'
speed: '5'
spread: '2'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '20'
maxHomeDistance: '60'
maxSpeed: '3'
maxTurnRate: '100'
diff --git config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonmama.txt config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonmama.txt
index 309e0e9..529f567 100644
--- config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonmama.txt
+++ config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/GRP1_dragonmama.txt
@@ -149,13 +149,10 @@ gunTypes:
name: dragonmamashockwave02
rof: '1'
speed: '2.5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '111'
maxHomeDistance: '45'
maxSpeed: '1.3'
maxTurnRate: '120'
diff --git config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/GRP2_tunaleader.txt config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/GRP2_tunaleader.txt
index 28ccfb8..273deb3 100644
--- config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/GRP2_tunaleader.txt
+++ config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/GRP2_tunaleader.txt
@@ -38,14 +38,10 @@ gunTypes:
name: tunaGun
rof: '3'
speed: '5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '70'
maxHomeDistance: '45'
maxSpeed: '0.2'
maxTurnRate: '10'
diff --git config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/SLO-birdcatcher.txt config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/SLO-birdcatcher.txt
index 19c2d92..764b2cb 100644
--- config_190510_2231/Units/41 - Mountains (City) - SpaceTravel/SLO-birdcatcher.txt
+++ config_190516_2127/Units/41 - Mountains (City) - SpaceTravel/SLO-birdcatcher.txt
@@ -23,13 +23,10 @@ gunMounts:
spread: '0'
mountAngle: '0'
mountName: main
slewRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '50'
maxHomeDistance: '60'
maxSpeed: '0.5'
maxTurnRate: '180'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarismoon.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarismoon.txt
index 2f8bb88..4fd6adb 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarismoon.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarismoon.txt
@@ -2,11 +2,10 @@ art: EnemySolarisMinionB
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
flashOffset: '0'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet.txt
index 374caea..871cce6 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet.txt
@@ -1,133 +1,11 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- - code: SetMarker
- name: moon1_$
- offset:
- angle: '0'
- distance: '4'
- isContinuous: 'true'
- isRelative: 'true'
- value: '0'
- - code: SetMarker
- name: moon2_$
- offset:
- angle: '120'
- distance: '4'
- isContinuous: 'true'
- isRelative: 'true'
- value: '0'
- - code: SetMarker
- name: moon3_$
- offset:
- angle: '240'
- distance: '4'
- isContinuous: 'true'
- isRelative: 'true'
- value: '0'
- - code: InstantEffect
- delay: '0'
- name: enemyDashDeadly_lowpitch
- name: initial
- transitions:
- - code: Auto
- toState: spawn1
- value: '0'
- - events:
- - code: Spawn
- name: solarismoon
- offset:
- angle: '0'
- distance: '0'
- isRelative: 'true'
- spawnParams:
- - name: moons
- type: variable
- value: '1'
- value: '1'
- name: spawn1
- transitions:
- - code: Time
- toState: spawn2
- value: '3.33'
- - events:
- - code: Spawn
- name: solarismoon
- offset:
- angle: '0'
- distance: '0'
- isRelative: 'true'
- spawnParams:
- - name: moons
- type: variable
- value: '2'
- value: '1'
- name: spawn2
- transitions:
- - code: Time
- toState: spawn3
- value: '3.33'
- - events:
- - code: Spawn
- name: solarismoon
- offset:
- angle: '0'
- distance: '0'
- isRelative: 'true'
- spawnParams:
- - name: moons
- type: variable
- value: '3'
- value: '1'
- name: spawn3
- transitions:
- - code: Time
- toState: orbit_1
- value: '3.33'
- - name: orbit_1
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '1'
- - code: ChildrenBelow
- value: '1'
- toState: orbit_2
- - events:
- - code: GunAwake
- name: spiral
- name: orbit_2
- substates:
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: orbit_2_1
- transitions:
- - code: Time
- toState: orbit_2_2
- value: '4'
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: orbit_2_2
- transitions:
- - code: Time
- toState: orbit_2_1
- value: '6'
art: EnemySolarisMinionA
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
flashOffset: '0.5'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet2.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet2.txt
index 3e252f0..4eb4683 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet2.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarisplanet2.txt
@@ -1,97 +1,11 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- - code: SetMarker
- name: moon1_$
- offset:
- angle: '0'
- distance: '4'
- isContinuous: 'true'
- isRelative: 'true'
- value: '0'
- - code: SetMarker
- name: moon2_$
- offset:
- angle: '120'
- distance: '4'
- isContinuous: 'true'
- isRelative: 'true'
- value: '0'
- - code: SetMarker
- name: moon3_$
- offset:
- angle: '240'
- distance: '4'
- isContinuous: 'true'
- isRelative: 'true'
- value: '0'
- - code: InstantEffect
- delay: '0'
- name: enemyDashDeadly_lowpitch
- name: initial
- transitions:
- - code: Auto
- toState: spawn1
- value: '0'
- - name: spawn1
- transitions:
- - code: Time
- toState: spawn2
- value: '3.33'
- - name: spawn2
- transitions:
- - code: Time
- toState: spawn3
- value: '3.33'
- - name: spawn3
- transitions:
- - code: Time
- toState: orbit_1
- value: '3.33'
- - name: orbit_1
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '1'
- - code: ChildrenBelow
- value: '1'
- toState: orbit_2
- - events:
- - code: GunAwake
- name: spiral
- name: orbit_2
- substates:
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: orbit_2_1
- transitions:
- - code: Time
- toState: orbit_2_2
- value: '4'
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: orbit_2_2
- transitions:
- - code: Time
- toState: orbit_2_1
- value: '6'
art: EnemySolarisMinionA
artScale: '1.75'
bankSmoothing: '10000'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
flashOffset: '0'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt
index 959078e..b3a856f 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt
@@ -1,67 +1,13 @@
-additionalStates:
- toggle_safety:
- - name: initial
- transitions:
- - code: Auto
- toState: shielded
- value: '0'
- - events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: shielded
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '10'
- - code: VariableAboveOrEqual
- name: shieldtrigger
- value: '1'
- toState: shieldtrigger1
- - actionRule:
- code: Normal
- events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- moveRule:
- code: Rotate
- value: '0'
- name: shieldtrigger1
- transitions:
- - code: Time
- toState: shieldtrigger2
- value: '4'
- - code: VariableBelow
- name: shieldtrigger
- toState: shielded
- value: '1'
- - actionRule:
- code: Normal
- events:
- - code: StartEffect
- name: Shielded
- value: '1.0'
- moveRule:
- code: Rotate
- value: '0'
- name: shieldtrigger2
- transitions:
- - code: Time
- toState: shieldtrigger1
- value: '6'
art: EnemySolarissunPrefab
artScale: '1'
bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '30'
colliderRadius: '1.8'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt
index 1814c4e..0a0e005 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderRadius: '3'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucer.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucer.txt
index 55708cd..7df01d8 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucer.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucer.txt
@@ -2,11 +2,10 @@ art: EnemyAmbassadorMinionA
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '1.3'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucermini.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucermini.txt
index 7b2f0a7..2761d01 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucermini.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufosaucermini.txt
@@ -2,11 +2,10 @@ art: EnemyAmbassadorMinionA
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
gunMounts:
- fireMode: Sprinkler
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkles.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkles.txt
index a7390e7..4df0848 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkles.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkles.txt
@@ -1,673 +1,12 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '0'
- - code: VariableSet
- name: healthtriggershield2
- value: '0'
- - code: VariableSet
- name: healthtriggershield3
- value: '0'
- - code: VariableSet
- name: healthtriggershield4
- value: '0'
- - code: VariableSet
- name: healthtriggershield5
- value: '0'
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: Auto
- toState: main
- value: '0'
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: main
- transitions:
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.9'
- - code: VariableBelow
- name: healthtriggershield1
- value: '1'
- toState: healthtriggershield1
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.7'
- - code: VariableBelow
- name: healthtriggershield2
- value: '1'
- toState: healthtriggershield2
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.5'
- - code: VariableBelow
- name: healthtriggershield3
- value: '1'
- toState: healthtriggershield3
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.3'
- - code: VariableBelow
- name: healthtriggershield4
- value: '1'
- toState: healthtriggershield4
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.1'
- - code: VariableBelow
- name: healthtriggershield5
- value: '1'
- toState: healthtriggershield5
- - events:
- - code: KillFamily
- - code: Spawn
- delay: '0.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '30'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.3'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '90'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.5'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '150'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.7'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '210'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.9'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '270'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '1.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '330'
- distance: '6'
- isRelative: 'true'
- value: '1'
- name: healthtriggershield1
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield1_0
- transitions:
- - code: Time
- toState: healthtriggershield1_0
- value: '0.5'
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '5'
- - code: NoTypeNear
- name: sprinkleshyperdrive
- value: '20'
- toState: main
- - events:
- - code: KillFamily
- - code: Spawn
- delay: '0.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '-30'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.3'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '-90'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.5'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '-150'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.7'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '-210'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.9'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '-270'
- distance: '6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '1.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '-330'
- distance: '6'
- isRelative: 'true'
- value: '1'
- name: healthtriggershield2
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield2
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield2_0
- transitions:
- - code: Time
- toState: healthtriggershield2_0
- value: '0.5'
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '5'
- - code: NoTypeNear
- name: sprinkleshyperdrive
- value: '20'
- toState: main
- - events:
- - code: KillFamily
- - code: Spawn
- delay: '0'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '0'
- distance: '4.0'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '126'
- distance: '4.1'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.2'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '252'
- distance: '4.2'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.3'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '18'
- distance: '4.3'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.4'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '144'
- distance: '4.4'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.5'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '270'
- distance: '4.5'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.6'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '36'
- distance: '4.6'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.7'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '162'
- distance: '4.7'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.8'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '288'
- distance: '4.8'
- isRelative: 'true'
- value: '1'
- name: healthtriggershield3
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield3
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield3_0
- transitions:
- - code: Time
- toState: healthtriggershield3_0
- value: '0.5'
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '5'
- - code: NoTypeNear
- name: sprinkleshyperdrive
- value: '20'
- toState: main
- - events:
- - code: KillFamily
- - code: Spawn
- delay: '0'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '0'
- distance: '3'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '54'
- distance: '3'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.2'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '108'
- distance: '3'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.3'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '162'
- distance: '3'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.4'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '216'
- distance: '3'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.7'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '36'
- distance: '4.5'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.8'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '90'
- distance: '4.5'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.9'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '144'
- distance: '4.5'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '1.0'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '198'
- distance: '4.5'
- isRelative: 'true'
- value: '1'
- name: healthtriggershield4
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield4
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield4_0
- transitions:
- - code: Time
- toState: healthtriggershield4_0
- value: '0.5'
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '5'
- - code: NoTypeNear
- name: sprinkleshyperdrive
- value: '20'
- toState: main
- - events:
- - code: KillFamily
- - code: Spawn
- delay: '0'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '0'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '30'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.2'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '60'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.3'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '90'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.4'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '120'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.5'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '150'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.6'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '180'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.7'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '210'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.8'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '240'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '0.9'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '270'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '1.0'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '300'
- distance: '10'
- isRelative: 'true'
- value: '1'
- - code: Spawn
- delay: '1.1'
- isImmediate: 'true'
- name: sprinkleshyperdrive
- offset:
- angle: '330'
- distance: '10'
- isRelative: 'true'
- value: '1'
- name: healthtriggershield5
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield5
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield5_0
- transitions:
- - code: Time
- toState: healthtriggershield5_0
- value: '0.5'
- transitions:
- - code: And
- subconditions:
- - code: Time
- value: '5'
- - code: NoTypeNear
- name: sprinkleshyperdrive
- value: '20'
- toState: main
art: EnemyPoliticianPrefab
artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '24.00'
colliderRadius: '2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkleshyperdrive.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkleshyperdrive.txt
index 6545a71..bb21d11 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkleshyperdrive.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS3_sprinkleshyperdrive.txt
@@ -2,11 +2,10 @@ art: EnemyAssassin
artScale: '1.5'
bankSmoothing: '10000'
colliderRadius: '1.3'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
firingArc: '360'
flashOffset: '1'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt
index 6643469..d12c379 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt
@@ -1,298 +1,13 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '0'
- - code: VariableSet
- name: healthtriggershield2
- value: '0'
- - code: VariableSet
- name: healthtriggershield3
- value: '0'
- - code: VariableSet
- name: healthtriggershield4
- value: '0'
- - code: VariableSet
- name: healthtriggershield5
- value: '0'
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: Auto
- toState: main
- value: '0'
- - events:
- - code: GunSleep
- name: notRastarburst
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: main
- transitions:
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.9'
- - code: VariableBelow
- name: healthtriggershield1
- value: '1'
- toState: healthtriggershield1
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.7'
- - code: VariableBelow
- name: healthtriggershield2
- value: '1'
- toState: healthtriggershield2
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.5'
- - code: VariableBelow
- name: healthtriggershield3
- value: '1'
- toState: healthtriggershield3
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.3'
- - code: VariableBelow
- name: healthtriggershield4
- value: '1'
- toState: healthtriggershield4
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.1'
- - code: VariableBelow
- name: healthtriggershield5
- value: '1'
- toState: healthtriggershield5
- - events:
- - code: InstantEffect
- delay: '0'
- name: dangerCircle_2
- - code: GunAwake
- delay: '1'
- name: notRastarburst
- name: healthtriggershield1
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield1_0
- transitions:
- - code: Time
- toState: healthtriggershield1_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - events:
- - code: InstantEffect
- delay: '0'
- name: dangerCircle_2
- - code: GunAwake
- delay: '1'
- name: notRastarburst
- name: healthtriggershield2
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield2
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield2_0
- transitions:
- - code: Time
- toState: healthtriggershield2_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - events:
- - code: InstantEffect
- delay: '0'
- name: dangerCircle_2
- - code: GunAwake
- delay: '1'
- name: notRastarburst
- name: healthtriggershield3
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield3
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield3_0
- transitions:
- - code: Time
- toState: healthtriggershield3_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - events:
- - code: InstantEffect
- delay: '0'
- name: dangerCircle_2
- - code: GunAwake
- delay: '1'
- name: notRastarburst
- name: healthtriggershield4
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield4
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield4_0
- transitions:
- - code: Time
- toState: healthtriggershield4_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - events:
- - code: InstantEffect
- delay: '0'
- name: dangerCircle_2
- - code: GunAwake
- delay: '1'
- name: notRastarburst
- name: healthtriggershield5
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield5
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield5_0
- transitions:
- - code: Time
- toState: healthtriggershield5_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
art: EnemyDoctorNotra
artScale: '1'
bankSmoothing: '100'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '25'
colliderRadius: '2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/GRP1_highmountaingruntleader.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/GRP1_highmountaingruntleader.txt
index f3c1278..62abcfb 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/GRP1_highmountaingruntleader.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/GRP1_highmountaingruntleader.txt
@@ -43,14 +43,10 @@ gunTypes:
name: highmountaingruntleaderGun2
rof: '0.7'
speed: '0.1'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '100'
maxHomeDistance: '45'
maxSpeed: '2.0'
maxTurnRate: '30'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/GRP2_ninjaleader.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/GRP2_ninjaleader.txt
index 8c0d0a2..d838dc5 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/GRP2_ninjaleader.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/GRP2_ninjaleader.txt
@@ -82,14 +82,10 @@ gunTypes:
name: ninjaleaderGun2
rof: '20'
speed: '1.5'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
- - deactivation_groupleader
maxEnergyPoints: '1'
maxHitPoints: '60'
maxHomeDistance: '45'
maxSpeed: '10'
maxTurnRate: '270'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/GRP3_highmountainhunter.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/GRP3_highmountainhunter.txt
index dd70b93..7c4d76c 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/GRP3_highmountainhunter.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/GRP3_highmountainhunter.txt
@@ -22,13 +22,10 @@ gunMounts:
spread: '0'
mountAngle: '0'
mountName: main
slewRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
loot:
regularloot:
lootTableId: tier7minion
maxEnergyPoints: '1'
maxHitPoints: '30'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-barrager.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-barrager.txt
index 6e3bc84..81fa09a 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-barrager.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-barrager.txt
@@ -40,13 +40,10 @@ gunMounts:
spread: '0'
mountAngle: '0'
mountName: main2
slewRate: '60'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '80'
maxHomeDistance: '60'
maxSpeed: '2'
maxTurnRate: '90'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet.txt
index 37d8386..ceece90 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet.txt
@@ -5,13 +5,10 @@ colliderRadius: '0.6'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
hashOverride: '6001'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '10'
maxHomeDistance: '45'
maxSpeed: '5'
maxTurnRate: '90'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet2.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet2.txt
index 63248b5..794a821 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet2.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hammerplanet2.txt
@@ -4,13 +4,10 @@ bankSmoothing: '10000'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome_groupleader
maxEnergyPoints: '1'
maxHitPoints: '50'
maxHomeDistance: '45'
maxSpeed: '2'
maxTurnRate: '45'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hyperdrive.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hyperdrive.txt
index b91cc1a..229b06c 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hyperdrive.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO-hyperdrive.txt
@@ -45,13 +45,10 @@ gunMounts:
mountName: main2
sfx:
sound: 'null'
slewRate: '180'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '10'
maxHomeDistance: '60'
maxSpeed: '5'
maxTurnRate: '90'
diff --git config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO1_bunny.txt config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO1_bunny.txt
index e2ca230..31d460d 100644
--- config_190510_2231/Units/51 - HighMountains (City) - Alien_Hologram/SLO1_bunny.txt
+++ config_190516_2127/Units/51 - HighMountains (City) - Alien_Hologram/SLO1_bunny.txt
@@ -42,13 +42,10 @@ gunTypes:
name: bunnybiggun
rof: '1'
speed: '4'
spread: '0'
healthRegenRate: '0'
-includedStates:
- main:
- - goinghome
maxEnergyPoints: '1'
maxHitPoints: '9'
maxHomeDistance: '60'
maxSpeed: '2'
maxTurnRate: '180'
diff --git config_190510_2231/Units/54 - Cancer Event/BOS1_spiderboss.txt config_190516_2127/Units/54 - Cancer Event/BOS1_spiderboss.txt
index 9303ea9..872f0f8 100644
--- config_190510_2231/Units/54 - Cancer Event/BOS1_spiderboss.txt
+++ config_190516_2127/Units/54 - Cancer Event/BOS1_spiderboss.txt
@@ -1,244 +1,12 @@
-additionalStates:
- toggle_safety:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '0'
- - code: VariableSet
- name: healthtriggershield2
- value: '0'
- - code: VariableSet
- name: healthtriggershield3
- value: '0'
- - code: VariableSet
- name: healthtriggershield4
- value: '0'
- - code: VariableSet
- name: healthtriggershield5
- value: '0'
- - code: StartEffect
- name: Shielded
- value: '1.0'
- name: initial
- transitions:
- - code: Auto
- toState: main
- value: '0'
- - events:
- - code: StopEffect
- name: Shielded
- value: '1.0'
- name: main
- transitions:
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.833'
- - code: VariableBelow
- name: healthtriggershield1
- value: '1'
- toState: healthtriggershield1
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.333'
- - code: VariableBelow
- name: healthtriggershield3
- value: '1'
- toState: healthtriggershield3
- - code: And
- subconditions:
- - code: HealthBelow
- value: '0.1666'
- - code: VariableBelow
- name: healthtriggershield4
- value: '1'
- toState: healthtriggershield4
- - name: healthtriggershield1
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield1
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield1_0
- transitions:
- - code: Time
- toState: healthtriggershield1_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield2
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield2
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield2_0
- transitions:
- - code: Time
- toState: healthtriggershield2_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield3
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield3
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield3_0
- transitions:
- - code: Time
- toState: healthtriggershield3_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield4
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield4
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield4_0
- transitions:
- - code: Time
- toState: healthtriggershield4_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
- - name: healthtriggershield5
- substates:
- - events:
- - code: VariableSet
- name: healthtriggershield5
- value: '1'
- - code: StartEffect
- delay: '0.0'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.1'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.2'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.3'
- name: Shielded
- value: '1.0'
- - code: StartEffect
- delay: '0.4'
- name: Shielded
- value: '1.0'
- name: healthtriggershield5_0
- transitions:
- - code: Time
- toState: healthtriggershield5_0
- value: '0.5'
- transitions:
- - code: Time
- toState: main
- value: '10'
art: EnemyWhiteSpiderPrefab
artScale: '1.0'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '25'
colliderRadius: '1.9'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
@@ -550,11 +318,11 @@ loot:
- items:
- id: strike_mist_9
weight: '1.0001'
lootTableId: tier10boss
key:
- lootTableId: upgrade_poisonattack_x2_100
+ lootTableId: upgrade_poisonattack_100
upgrades:
lootTableId: upgrade_armor_10
maxEnergyPoints: '1'
maxHitPoints: '1862'
maxSpeed: '0'
diff --git config_190510_2231/Units/54 - Kaiju Event/BOS1_kaiju.txt config_190516_2127/Units/54 - Kaiju Event/BOS1_kaiju.txt
index da25d60..04ded49 100644
--- config_190510_2231/Units/54 - Kaiju Event/BOS1_kaiju.txt
+++ config_190516_2127/Units/54 - Kaiju Event/BOS1_kaiju.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- lightningWeakness
- waterResist
@@ -236,11 +235,11 @@ loot:
- items:
- id: wasp_kaiju_9
weight: '1.0001'
lootTableId: tier10boss
key:
- lootTableId: upgrade_waterattack_x2_100
+ lootTableId: upgrade_waterattack_100
upgrades:
lootTableId: upgrade_repair_10
maxEnergyPoints: '1'
maxHitPoints: '1000'
maxSpeed: '3'
diff --git config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble.txt config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble.txt
index 26f6dc3..ecacf98 100644
--- config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble.txt
+++ config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble.txt
@@ -1,11 +1,10 @@
art: '!EnemyInvisible'
artScale: '2.5'
colliderRadius: '4.1'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- lightningWeakness
- waterResist
diff --git config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble2.txt config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble2.txt
index cf38774..310c436 100644
--- config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble2.txt
+++ config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble2.txt
@@ -1,11 +1,10 @@
art: '!EnemyInvisible'
artScale: '2.5'
colliderRadius: '4.1'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- lightningWeakness
- waterResist
diff --git config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble2bubble.txt config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble2bubble.txt
index d26b6fb..69c13fa 100644
--- config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble2bubble.txt
+++ config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble2bubble.txt
@@ -1,11 +1,10 @@
art: EnemyKaijuBubbleCore
artScale: '1'
colliderRadius: '2.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- lightningWeakness
- waterResist
diff --git config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble2missile.txt config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble2missile.txt
index cf924f6..d1dfb1c 100644
--- config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijubigbubble2missile.txt
+++ config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijubigbubble2missile.txt
@@ -1,98 +1,5 @@
-additionalStates:
- RocketJet:
- - name: initial
- transitions:
- - code: Auto
- toState: fire_fx_loop
- value: '0'
- - events:
- - code: InstantEffect
- delay: '0.0'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.1'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.2'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.3'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.4'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.5'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.6'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.7'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.8'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- - code: InstantEffect
- delay: '0.9'
- name: explosionSmallMuted
- offset:
- angle: '180'
- distance: '2'
- isRelative: 'true'
- value: '1'
- name: fire_fx_loop
- transitions:
- - code: Time
- toState: fire_fx_loop
- value: '1'
art: EnemyKaijuSpearMissile
artScale: '1'
colliderRadius: '1.4'
colliderX: '0'
colliderY: '0'
diff --git config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijushieldbubble.txt config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijushieldbubble.txt
index 74b9961..c2b3efa 100644
--- config_190510_2231/Units/54 - Kaiju Event/BOS1_kaijushieldbubble.txt
+++ config_190516_2127/Units/54 - Kaiju Event/BOS1_kaijushieldbubble.txt
@@ -1,11 +1,10 @@
art: EnemyKaijuBubbleCore
artScale: '1'
colliderRadius: '2.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- lightningWeakness
- waterResist
diff --git config_190510_2231/Units/54 - Kraken Event/BOS2_kraken.txt config_190516_2127/Units/54 - Kraken Event/BOS2_kraken.txt
index 4f53950..bcf338a 100644
--- config_190510_2231/Units/54 - Kraken Event/BOS2_kraken.txt
+++ config_190516_2127/Units/54 - Kraken Event/BOS2_kraken.txt
@@ -4,11 +4,10 @@ cameraZoomMultiplier: '1.25'
cameraZoomRadius: '30'
colliderHeight: '2'
colliderWidth: '1.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- lightningWeakness
- waterResist
diff --git config_190510_2231/Units/54 - Kraken Event/BOS2_treasureship.txt config_190516_2127/Units/54 - Kraken Event/BOS2_treasureship.txt
index 2215695..7e19bfd 100644
--- config_190510_2231/Units/54 - Kraken Event/BOS2_treasureship.txt
+++ config_190516_2127/Units/54 - Kraken Event/BOS2_treasureship.txt
@@ -1,11 +1,10 @@
art: EnemyTreasureship
artScale: '1'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
explosionPrefab: ExplosionMed
gunMounts:
- fireMode: Hose
firingArc: '360'
diff --git config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossorb.txt config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossorb.txt
index cd04027..ef65d57 100644
--- config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossorb.txt
+++ config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossorb.txt
@@ -1,11 +1,10 @@
art: ThunderbossOrbPrefab
artScale: '1'
colliderRadius: '0.7'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- slowWeakness
- lightningResist
diff --git config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossorb2.txt config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossorb2.txt
index ce118d4..6e06f4b 100644
--- config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossorb2.txt
+++ config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossorb2.txt
@@ -1,11 +1,10 @@
art: ThunderbossOrbPrefab
artScale: '1'
colliderRadius: '0.7'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- slowWeakness
- lightningResist
diff --git config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossorb3.txt config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossorb3.txt
index b47cb8a..c7a330a 100644
--- config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossorb3.txt
+++ config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossorb3.txt
@@ -1,11 +1,10 @@
art: ThunderbossOrbPrefab
artScale: '1'
colliderRadius: '0.7'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- slowWeakness
- lightningResist
diff --git config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossshieldblade.txt config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossshieldblade.txt
index e24795a..52276c6 100644
--- config_190510_2231/Units/54 - Lightning Boss Event/BOS1_thunderbossshieldblade.txt
+++ config_190516_2127/Units/54 - Lightning Boss Event/BOS1_thunderbossshieldblade.txt
@@ -1,11 +1,10 @@
art: EnemyThunderbossGrid
artScale: '0.8'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
elementSusceptibilityIds:
- slowWeakness
- lightningResist
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
diff --git config_190510_2231/Units/54 - Lightning Boss Event/BOS_thunderboss.txt config_190516_2127/Units/54 - Lightning Boss Event/BOS_thunderboss.txt
index d0d3e6e..d898ddb 100644
--- config_190510_2231/Units/54 - Lightning Boss Event/BOS_thunderboss.txt
+++ config_190516_2127/Units/54 - Lightning Boss Event/BOS_thunderboss.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '1.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- slowWeakness
- lightningResist
@@ -266,11 +265,11 @@ loot:
- items:
- id: sword_beam_9
weight: '1.0001'
lootTableId: tier10boss
key:
- lootTableId: upgrade_lightningattack_x2_100
+ lootTableId: upgrade_lightningattack_100
key_temp:
lootTableId: armor_water_5
upgrades:
lootTableId: upgrade_damage_10
maxEnergyPoints: '1'
diff --git config_190510_2231/Units/54 - Raceboss Event/BOS_raceboss.txt config_190516_2127/Units/54 - Raceboss Event/BOS_raceboss.txt
index 61e1f49..24e0b85 100644
--- config_190510_2231/Units/54 - Raceboss Event/BOS_raceboss.txt
+++ config_190516_2127/Units/54 - Raceboss Event/BOS_raceboss.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '1.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
gunMounts:
diff --git config_190510_2231/Units/54 - Raceboss Event/BOS_racetrack.txt config_190516_2127/Units/54 - Raceboss Event/BOS_racetrack.txt
index 21f7a78..1a80b82 100644
--- config_190510_2231/Units/54 - Raceboss Event/BOS_racetrack.txt
+++ config_190516_2127/Units/54 - Raceboss Event/BOS_racetrack.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '1.0'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
diff --git config_190510_2231/Units/54 - Raceboss Event/BOS_racetracktail.txt config_190516_2127/Units/54 - Raceboss Event/BOS_racetracktail.txt
index e8b8e53..f6c7ebf 100644
--- config_190510_2231/Units/54 - Raceboss Event/BOS_racetracktail.txt
+++ config_190516_2127/Units/54 - Raceboss Event/BOS_racetracktail.txt
@@ -1,11 +1,10 @@
art: EnemyRacetrackTail
artScale: '2'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
diff --git config_190510_2231/Units/54 - Raijin Event/BOS1_raijinring.txt config_190516_2127/Units/54 - Raijin Event/BOS1_raijinring.txt
index 0c64a7f..5c5bee4 100644
--- config_190510_2231/Units/54 - Raijin Event/BOS1_raijinring.txt
+++ config_190516_2127/Units/54 - Raijin Event/BOS1_raijinring.txt
@@ -2,11 +2,10 @@ art: RaijinRing
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0.75'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- waterWeakness
- burnResist
diff --git config_190510_2231/Units/54 - Raijin Event/BOS1_raijinringminion.txt config_190516_2127/Units/54 - Raijin Event/BOS1_raijinringminion.txt
index 500800e..a0b7f2e 100644
--- config_190510_2231/Units/54 - Raijin Event/BOS1_raijinringminion.txt
+++ config_190516_2127/Units/54 - Raijin Event/BOS1_raijinringminion.txt
@@ -2,11 +2,10 @@ art: RaijinRingMinion
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- waterWeakness
- burnResist
diff --git config_190510_2231/Units/54 - Raijin Event/BOS2_raijin.txt config_190516_2127/Units/54 - Raijin Event/BOS2_raijin.txt
index bc3aaa5..8a3fa23 100644
--- config_190510_2231/Units/54 - Raijin Event/BOS2_raijin.txt
+++ config_190516_2127/Units/54 - Raijin Event/BOS2_raijin.txt
@@ -4,11 +4,10 @@ bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '1.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- waterWeakness
- burnResist
@@ -437,11 +436,11 @@ loot:
- items:
- id: strike_raijin_9
weight: '1.0001'
lootTableId: tier10boss
key:
- lootTableId: upgrade_fireattack_x2_100
+ lootTableId: upgrade_fireattack_100
upgrades:
lootTableId: upgrade_damage_10
maxEnergyPoints: '1'
maxHitPoints: '500'
maxSpeed: '6'
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake01.txt config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake01.txt
index 6960011..ac83b7c 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake01.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake01.txt
@@ -1,11 +1,10 @@
art: EnemyRobotSnakeHead
artScale: '2'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
@@ -36,102 +35,102 @@ gunMounts:
gunTypes:
- bulletPrefab: bullet
bulletSize: '2'
burst: '3'
cooldown: '3'
- damage: '0.4'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.4'
+ effectDamage: '1.2'
effectTime: '0.1'
lifetime: '2'
multi: '8'
multiSpread: '15'
name: coilsnakeHeadHasChildrenGun
rof: '1'
speed: '5'
spread: '0'
- bulletPrefab: bullet
bulletSize: '3'
burst: '9'
cooldown: '3'
- damage: '0.45'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.45'
+ effectDamage: '1.35'
effectTime: '0.1'
lifetime: '2'
multi: '3'
multiSpread: '10'
name: coilsnakeHeadNoChildrenGun
rof: '3'
speed: '5'
spread: '3'
- bulletPrefab: leisurelyBullet
bulletSize: '1'
burst: '1'
cooldown: '2'
- damage: '0'
+ damage: '0.01'
lifetime: '0'
name: coilsnakeNonHeadTimerGunDud
rof: '800'
speed: '3'
spread: '0'
- bulletPrefab: spinnerBullet
bulletSize: '5'
burst: '100'
cooldown: '0.1'
- damage: '0.5'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.5'
+ effectDamage: '1.5'
effectTime: '0.1'
lifetime: '0.5'
multi: '1'
multiSpread: '0'
name: coilsnakeNonHeadHasChildrenGun
rof: '1.5'
speed: '0'
spread: '0'
- bulletPrefab: bullet
bulletSize: '3'
burst: '1'
cooldown: '5'
- damage: '0.45'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.45'
+ effectDamage: '1.35'
effectTime: '0.1'
lifetime: '4'
name: coilsnakeNonHeadNoChildrenGun
rof: '3'
speed: '3.5'
spread: '0'
- bulletPrefab: bullet
bulletSize: '2'
burst: '1'
cooldown: '0.01'
- damage: '0.3'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.3'
+ effectDamage: '0.9'
effectTime: '0.1'
lifetime: '3'
multi: '4'
multiSpread: '5'
name: coilsnakeheadGun
rof: '1.5'
speed: '8'
spread: '0'
- bulletPrefab: ringBullet
bulletSize: '2'
burst: '48'
cooldown: '5'
- damage: '0.15'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.15'
+ effectDamage: '0.45'
effectTime: '0.1'
lifetime: '4'
multi: '24'
multiSpread: '15'
name: coilsnaketailGun
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake01neck.txt config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake01neck.txt
index f628698..c1a267b 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake01neck.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake01neck.txt
@@ -1,11 +1,10 @@
art: '!EnemyInvisible'
artScale: '2'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake02.txt config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake02.txt
index 6928f56..d53c1b5 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake02.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake02.txt
@@ -1,11 +1,10 @@
art: EnemyRobotSnakeBody
artScale: '2'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake03.txt config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake03.txt
index 68b1214..6529ceb 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS2_coilsnake03.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS2_coilsnake03.txt
@@ -1,11 +1,10 @@
art: EnemyRobotSnakeEnd
artScale: '2.5'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
@@ -25,11 +24,15 @@ gunMounts:
gunTypeConfig:
bulletPrefab: ringBullet
bulletSize: '6'
burst: '1000000'
cooldown: '0'
- damage: '1'
+ damage: '0.01'
+ effect: Poison
+ effectAmount: '0.1'
+ effectDamage: '1'
+ effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '0'
name: hammer
rof: '5'
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt
index 9a35fd4..298a4f5 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt
@@ -3,11 +3,10 @@ artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '35'
colliderRadius: '1.2'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
@@ -147,59 +146,59 @@ gunMounts:
gunTypes:
- bulletPrefab: fireBullet
bulletSize: '4'
burst: '1000'
cooldown: '0'
- damage: '0.16'
+ damage: '0.01'
effect: Burn
- effectAmount: '1'
+ effectAmount: '1.75'
effectTime: '3'
lifetime: '1.2'
multi: '1'
multiSpread: '0'
name: dragonsnakegun
rof: '20'
speed: '5'
spread: '30'
- bulletPrefab: shurikenBullet
bulletSize: '5'
burst: '1'
cooldown: '0'
- damage: '0.3'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.3'
+ effectDamage: '0.9'
effectTime: '0.1'
lifetime: '0.4'
name: dragonsnakegun2
rof: '2'
speed: '1'
spread: '0'
- bulletHue: purple
bulletPrefab: tracerBullet
bulletSize: '2'
burst: '1000'
cooldown: '0'
- damage: '0.15'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.15'
+ effectDamage: '0.45'
effectTime: '0.1'
lifetime: '0.2'
name: dragonsnakegun3
rof: '15'
speed: '30'
spread: '0'
- bulletHue: purple
bulletPrefab: tracerBullet
bulletSize: '2'
burst: '1000'
cooldown: '0'
- damage: '0.15'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.15'
+ effectDamage: '0.45'
effectTime: '0.1'
lifetime: '0.2'
multi: '2'
multiSpread: '10'
name: dragonsnakegun4
@@ -217,11 +216,11 @@ loot:
key:
lootTableId: weapons_poison_20
upgrades:
lootTableId: upgrade_repair_10
upgrades2:
- lootTableId: upgrade_poisonattack_x2_100
+ lootTableId: upgrade_poisonattack_100
maxEnergyPoints: '1'
maxHitPoints: '700'
maxSpeed: '4.5'
maxTurnRate: '720'
minSpeed: '4.5'
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake02.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake02.txt
index 933be16..bbd7ba1 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake02.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake02.txt
@@ -1,11 +1,10 @@
art: EnemyDragonSnake2Prefab
artScale: '1'
colliderRadius: '1.3'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake03.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake03.txt
index 5720bc7..d84350e 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake03.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake03.txt
@@ -1,31 +1,10 @@
-additionalStates:
- lowhealtheffect:
- - name: initial
- transitions:
- - code: HealthBelow
- toState: main
- value: '0.33'
- - events:
- - code: StatefulEffect
- name: EnemyEffect_Malfuction_small
- value: '1'
- - code: StatefulEffect
- delay: '1'
- name: EnemyEffect_Malfuction_small
- value: '0'
- name: main
- transitions:
- - code: Time
- toState: main
- value: '2'
art: EnemyDragonSnake3
artScale: '1'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake03_big.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake03_big.txt
index c930533..bf6ddb6 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnake03_big.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnake03_big.txt
@@ -1,31 +1,10 @@
-additionalStates:
- lowhealtheffect:
- - name: initial
- transitions:
- - code: HealthBelow
- toState: main
- value: '0.33'
- - events:
- - code: StatefulEffect
- name: EnemyEffect_Malfuction_medium
- value: '1'
- - code: StatefulEffect
- delay: '1'
- name: EnemyEffect_Malfuction_medium
- value: '0'
- name: main
- transitions:
- - code: Time
- toState: main
- value: '2'
art: EnemyDragonSnake3
artScale: '1.5'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
effectImmunities:
- Confuse
elementSusceptibilityIds:
- burnWeakness
- poisonResist
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnakeegg.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnakeegg.txt
index 5f86208..56bde16 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnakeegg.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnakeegg.txt
@@ -1,11 +1,10 @@
art: EnemyDragonSnakeEgg
artScale: '0.5'
colliderRadius: '3.8'
colliderX: '0'
colliderY: '0'
-difficultyTable: standardBoss
energyRegenRate: '0'
explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '100'
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnakeminion01.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnakeminion01.txt
index 6855054..7badd2e 100644
--- config_190510_2231/Units/60D- Snake Dungeon/BOS_dragonsnakeminion01.txt
+++ config_190516_2127/Units/60D- Snake Dungeon/BOS_dragonsnakeminion01.txt
@@ -29,29 +29,29 @@ gunMounts:
gunTypes:
- bulletPrefab: fireBullet
bulletSize: '2'
burst: '1000'
cooldown: '0'
- damage: '0.16'
+ damage: '0.0'
effect: Burn
- effectAmount: '0.5'
+ effectAmount: '1'
effectTime: '3'
lifetime: '0.8'
multi: '1'
multiSpread: '0'
name: dragonsnakeminiongun
rof: '10'
speed: '3.75'
spread: '30'
- bulletPrefab: shurikenBullet
bulletSize: '2.5'
burst: '1'
cooldown: '0'
- damage: '0.2'
+ damage: '0.01'
effect: Poison
effectAmount: '0.1'
- effectDamage: '0.2'
+ effectDamage: '0.6'
effectTime: '0.1'
lifetime: '0.8'
name: dragonsnakeminiongun2
rof: '2'
speed: '1'
diff --git config_190510_2231/Units/60D- Snake Dungeon/BOS_wallsnake3.txt config_190516_2127/Units/60D- Snake Dungeon/BOS_wa