112 files changed, 3516 insertions(+), 395 deletions(-)
diff --git config_190927_2301/Items/Consumables/consumable_trails.txt config_191009_2027/Items/Consumables/consumable_trails.txt
index 218937c..c573271 100644
--- config_190927_2301/Items/Consumables/consumable_trails.txt
+++ config_191009_2027/Items/Consumables/consumable_trails.txt
@@ -392,10 +392,25 @@
uses: '0'
- actions:
- soulbound:
state: 'true'
- deco:
+ superTrail: SuperSpeedStudent
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableStudentTrail_Epic
+ id: trail_student
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
superTrail: SuperSpeedHelixBlue
extraTags:
- trail
- common
hexColor: 0000ff
diff --git config_190927_2301/Items/Consumables/dungeon.txt config_191009_2027/Items/Consumables/dungeon.txt
index d678310..e0fdcb9 100644
--- config_190927_2301/Items/Consumables/dungeon.txt
+++ config_191009_2027/Items/Consumables/dungeon.txt
@@ -140,5 +140,13 @@
tier: '1'
- id: dungeon_0test
plane: Empty
slot: Portal
tier: '1'
+- id: dungeon_sky
+ plane: DungeonSky
+ slot: Portal
+ tier: '1'
+- id: dungeon_combatsim
+ plane: DungeonCombatsim
+ slot: Portal
+ tier: '1'
diff --git config_190927_2301/Items/Consumables/dungeonkey.txt config_191009_2027/Items/Consumables/dungeonkey.txt
index 35d938f..9896783 100644
--- config_190927_2301/Items/Consumables/dungeonkey.txt
+++ config_191009_2027/Items/Consumables/dungeonkey.txt
@@ -131,5 +131,14 @@
id: key_sneezy
slot: ConsumableAction
soulbound: 'true'
tier: '-1'
uses: '1'
+- actions:
+ - dungeon:
+ type: DungeonSky
+ icon: ItemKeySky
+ id: key_sky
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '-1'
+ uses: '1'
diff --git config_190927_2301/Items/Primary Weapons/triple_ultrarares.txt config_191009_2027/Items/Primary Weapons/triple_ultrarares.txt
index 6d38f7d..198a5b2 100644
--- config_190927_2301/Items/Primary Weapons/triple_ultrarares.txt
+++ config_191009_2027/Items/Primary Weapons/triple_ultrarares.txt
@@ -1167,11 +1167,11 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '24'
cooldown: '0'
- damage: '5.25'
+ damage: '9.35'
effect: Lightning
effectAmount: '0.1'
effectDamage: '1.75'
effectTime: '0.1'
lifetime: '0.675'
@@ -1192,11 +1192,11 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '160000'
cooldown: '0'
- damage: '5.25'
+ damage: '9.35'
effect: Lightning
effectAmount: '0.1'
effectDamage: '1.75'
effectTime: '0.1'
lifetime: '0.675'
@@ -1225,11 +1225,11 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '160000'
cooldown: '0'
- damage: '5.25'
+ damage: '9.35'
effect: Lightning
effectAmount: '0.1'
effectDamage: '1.75'
effectTime: '0.1'
lifetime: '0.675'
@@ -1252,10 +1252,14 @@
sprinklerTurnbackAngle: '8'
icon: ItemLootTriple_10_legendary
id: triple_classic_10
slot: MainGun
soulbound: 'true'
+ statMods:
+ - amount: '1.15'
+ math: multiply
+ name: damageReceivedMod
tag: triple
tier: '100'
- extraTags:
- ultra
- rare
diff --git config_190927_2301/Items/Secondary Weapons/cloud.txt config_191009_2027/Items/Secondary Weapons/cloud.txt
index 4ab4311..a204e71 100644
--- config_190927_2301/Items/Secondary Weapons/cloud.txt
+++ config_191009_2027/Items/Secondary Weapons/cloud.txt
@@ -496,11 +496,11 @@
math: multiply
name: superspeedFactor
extraTags:
- ultra
- legendary
- icon: ItemLootBlast_Shield_10
+ icon: ItemLootBlast_Shield_10_legendary
id: shield_blast_guerilla
slot: SecondaryAttack
soulbound: 'true'
tag: shield_blast
tier: '100'
@@ -524,11 +524,11 @@
math: add
name: healthRegenRate
extraTags:
- ultra
- legendary
- icon: ItemLootBlast_Shield_10
+ icon: ItemLootBlast_Shield_10_legendary
id: shield_blast_regen
slot: SecondaryAttack
soulbound: 'true'
tag: shield_blast
tier: '100'
@@ -1066,11 +1066,11 @@
scale: '5.4'
secondsToVelocity1: '0.2'
extraTags:
- ultra
- legendary
- icon: ItemLootVortex_10
+ icon: ItemLootVortex_10_legendary
id: vortex_spec
slot: SecondaryAttack
soulbound: 'true'
statMods:
- amount: '1.34'
@@ -1171,11 +1171,11 @@
- actions:
- cloud: healauraspec
extraTags:
- ultra
- legendary
- icon: ItemLootBlast_HealAura_10
+ icon: ItemLootBlast_HealAura10_legendary
id: healaura_spec
slot: SecondaryAttack
soulbound: 'true'
statMods:
- amount: '1.1'
diff --git config_190927_2301/Items/Secondary Weapons/mine.txt config_191009_2027/Items/Secondary Weapons/mine.txt
index e2fe417..6caeafb 100644
--- config_190927_2301/Items/Secondary Weapons/mine.txt
+++ config_191009_2027/Items/Secondary Weapons/mine.txt
@@ -190,11 +190,11 @@
isRelative: 'true'
unit: allymine_spec
extraTags:
- ultra
- legendary
- icon: ItemLootMine_10
+ icon: ItemLootMine_10_legendary
id: mine_spec
slot: SecondaryAttack
soulbound: 'true'
tag: mine
tier: '100'
diff --git config_190927_2301/Items/Secondary Weapons/turret.txt config_191009_2027/Items/Secondary Weapons/turret.txt
index 16d2381..6c9e602 100644
--- config_190927_2301/Items/Secondary Weapons/turret.txt
+++ config_191009_2027/Items/Secondary Weapons/turret.txt
@@ -210,11 +210,11 @@
isRelative: 'true'
unit: allyturret_special2
extraTags:
- ultra
- legendary
- icon: ItemLoot_Turret_10
+ icon: ItemLoot_Turret_10_legendary
id: turret_special2
slot: SecondaryAttack
soulbound: 'true'
tag: turret
tier: '100'
diff --git config_191009_2027/Items/crafting/craft_studentgem.txt config_191009_2027/Items/crafting/craft_studentgem.txt
new file mode 100644
index 0000000..a865dab
--- /dev/null
+++ config_191009_2027/Items/crafting/craft_studentgem.txt
@@ -0,0 +1,8 @@
+actions:
+- soulbound:
+ state: 'true'
+icon: ItemLoot_StudentTrailGem
+id: craft_studentgem
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_190927_2301/Quests/quests_daily.txt config_191009_2027/Quests/quests_daily.txt
index b12e6cb..4a6ed8a 100644
--- config_190927_2301/Quests/quests_daily.txt
+++ config_191009_2027/Quests/quests_daily.txt
@@ -147,10 +147,59 @@
quests:
- id: tut_complete
rewardDestination: groundOnly
source: trigger
tier: '10'
+- activateTimeout: '3'
+ autoComplete: 'true'
+ goals:
+ - fallbackGuidanceTargets:
+ - sky_capturepoint_child
+ target: '1'
+ type: encounter
+ units:
+ - id: sky_capturepoint01_complete
+ - fallbackGuidanceTargets:
+ - sky_capturepoint_child
+ target: '1'
+ type: encounter
+ units:
+ - id: sky_capturepoint02_complete
+ - fallbackGuidanceTargets:
+ - sky_capturepoint_child
+ target: '1'
+ type: encounter
+ units:
+ - id: sky_capturepoint03_complete
+ - fallbackGuidanceTargets:
+ - sky_capturepoint_child
+ target: '1'
+ type: encounter
+ units:
+ - id: sky_capturepoint04_complete
+ - fallbackGuidanceTargets:
+ - sky_capturepoint_child
+ target: '1'
+ type: encounter
+ units:
+ - id: sky_capturepoint05_complete
+ id: dungeon_sky
+ joinActivateUnits:
+ - sky_capturepoint_child
+ joinIfNoPlayers: 'true'
+ limitToLocation: DungeonSky
+ permanent: 'true'
+ replayConfig: afterTimeout
+ replayConfigTimeout: 0:01
+ requirements:
+ planeLevelMax: '20'
+ planeLevelMin: '0'
+ quests:
+ - id: tut_complete
+ rewardDestination: groundOnly
+ source: trigger
+ tier: '10'
- goals:
- dungeon:
id: DungeonGrind
target: '1'
type: kill
diff --git config_190927_2301/Texts/en-US/bark.txt config_191009_2027/Texts/en-US/bark.txt
index b58e7ec..2b9cafc 100644
--- config_190927_2301/Texts/en-US/bark.txt
+++ config_191009_2027/Texts/en-US/bark.txt
@@ -419,10 +419,19 @@ bunny_1:
randomOptions:
- text: You anger us.
- text: Reclassifying...
- text: Removing 'Friend' classification.
- weight: '10'
+capturepoint_child_blocked:
+ randomOptions:
+ - text: Defending team is blocking the capture point
+capturepoint_child_complete:
+ randomOptions:
+ - text: Attacking team has captured a point.
+capturepoint_child_start:
+ randomOptions:
+ - text: Attacking team has reached a capture point
chase:
randomOptions:
- text: Safe now!
clockbossDEATH:
randomOptions:
@@ -469,10 +478,70 @@ coilsnake01:
- text: Hisss...
- text: Nothing can penetrate my ssskin...
- text: You'll make some nice corpsssesss...
- text: Dinner time isss here...
- text: Run cowardsss...
+combatsim_complete:
+ randomOptions:
+ - text: Combat sim completed!
+combatsim_intro:
+ randomOptions:
+ - text: 'OBJECTIVE: Destroy all 15 waves of enemies as quickly as you can.
+
+
+ The simulation will commence shortly...'
+combatsim_wave_01:
+ randomOptions:
+ - text: Loading Wave 1
+combatsim_wave_02:
+ randomOptions:
+ - text: Loading Wave 2
+combatsim_wave_03:
+ randomOptions:
+ - text: Loading Wave 3
+combatsim_wave_04:
+ randomOptions:
+ - text: Loading Wave 4
+combatsim_wave_05:
+ randomOptions:
+ - text: Loading Wave 5
+combatsim_wave_06:
+ randomOptions:
+ - text: Loading Wave 6
+combatsim_wave_07:
+ randomOptions:
+ - text: Loading Wave 7
+combatsim_wave_08:
+ randomOptions:
+ - text: Loading Wave 8
+combatsim_wave_09:
+ randomOptions:
+ - text: Loading Wave 9
+combatsim_wave_10:
+ randomOptions:
+ - text: Loading Wave 10
+combatsim_wave_11:
+ randomOptions:
+ - text: Loading Wave 11
+combatsim_wave_12:
+ randomOptions:
+ - text: Loading Wave 12
+combatsim_wave_13:
+ randomOptions:
+ - text: Loading Wave 13
+combatsim_wave_14:
+ randomOptions:
+ - text: Loading Wave 14
+combatsim_wave_15:
+ randomOptions:
+ - text: LOADING BOSS WAVE!
+combatsim_wave_complete:
+ randomOptions:
+ - text: Wave destroyed!
+combatsim_wave_timeout:
+ randomOptions:
+ - text: Wave timed out.
convoybase:
randomOptions:
- text: Targetting...
convoybase_1:
randomOptions:
@@ -534,10 +603,14 @@ cupleader_victory:
- text: You win!
damage_nerf_grind:
randomOptions:
- text: '<color=#ff7900ff>* Reduced Gun Damage *</color><color=#ffffffff>: -33% Gun Damage</color>'
weight: '1'
+damage_nerf_sky:
+ randomOptions:
+ - text: '<color=#ff7900ff>* Reduced Gun Damage *</color><color=#ffffffff>: -40% Gun Damage</color>'
+ weight: '1'
doc_0:
randomOptions:
- text: BED TIME
- text: LIGHTS OUT
- text: BAD CHILDREN
@@ -1648,10 +1721,34 @@ scavengerleader_1:
randomOptions:
- text: INTRUDER ALERT!
shockeye:
randomOptions:
- text: '!'
+sky_boss1:
+ randomOptions:
+ - text: Gun Runner deployed.
+sky_boss2:
+ randomOptions:
+ - text: Builder deployed.
+sky_boss3:
+ randomOptions:
+ - text: Sniper deployed.
+sky_boss4:
+ randomOptions:
+ - text: Bomber deployed.
+sky_boss5:
+ randomOptions:
+ - text: Tanker deployed.
+sky_boss6:
+ randomOptions:
+ - text: Summoner deployed.
+sky_boss7:
+ randomOptions:
+ - text: Infiltrator deployed.
+sky_boss8:
+ randomOptions:
+ - text: Restorer deployed.
smokebossDEATH:
randomOptions:
- text: I curse you! By the power of our gods.
smokeboss_0:
randomOptions:
diff --git config_190927_2301/Texts/en-US/buffs.txt config_191009_2027/Texts/en-US/buffs.txt
index 292a2d6..fb863c7 100644
--- config_190927_2301/Texts/en-US/buffs.txt
+++ config_191009_2027/Texts/en-US/buffs.txt
@@ -1,7 +1,9 @@
damage_nerf_grind:
title: Reduced Gun Damage
+damage_nerf_sky:
+ title: Reduced Gun Damage
dungeonmod_acrobatics:
title: Acrobatics
dungeonmod_bogged_down:
title: Bogged Down
dungeonmod_broken_axis_dualstick:
diff --git config_190927_2301/Texts/en-US/dungeons.txt config_191009_2027/Texts/en-US/dungeons.txt
index 210a943..d199e8b 100644
--- config_190927_2301/Texts/en-US/dungeons.txt
+++ config_191009_2027/Texts/en-US/dungeons.txt
@@ -42,10 +42,13 @@ DungeonObstacle:
name: Laser Playground
tier: '3'
DungeonRescue:
name: The Dig
tier: '10'
+DungeonSky:
+ name: Military Academy
+ tier: '10'
DungeonSnake:
name: Venom Compound
tier: '10'
DungeonSneezy:
name: Iron Lair
diff --git config_190927_2301/Texts/en-US/events.txt config_191009_2027/Texts/en-US/events.txt
index 43fd2b8..7aad76a 100644
--- config_190927_2301/Texts/en-US/events.txt
+++ config_191009_2027/Texts/en-US/events.txt
@@ -87,11 +87,11 @@ event_daily_friday:
ending_server_message: Enemy activity in the noble estates returning to normal.
header_image: EventHeader_NobleEstates
starting_server_message: Enemy activity is surging in noble estates. Bonus XP and superior salvage.
title: Friday Nobility
event_daily_monday:
- description: "Every Monday, Northern missions to icey locales gain a major experience bonus.\n\n<b><size=18><color=ffffffff>Special Rewards</color></size></b>\n - Superior salvage on ice missions\n - Double XP on all ice missions\n\n<b><size=18><color=ffffffff>Schedule</color></size></b>\n{0}{1}\n"
+ description: "Every Monday, Northern missions to icy locales gain a major experience bonus.\n\n<b><size=18><color=ffffffff>Special Rewards</color></size></b>\n - Superior salvage on ice missions\n - Double XP on all ice missions\n\n<b><size=18><color=ffffffff>Schedule</color></size></b>\n{0}{1}\n"
ending_server_message: The icy winds of the north cease their howling.
header_image: EventHeader_Ice
starting_server_message: The icy winds of the north are rising. Seek out the snowy monastery for fine treasures
title: Monday Chill
event_daily_saturday:
diff --git config_190927_2301/Texts/en-US/item.txt config_191009_2027/Texts/en-US/item.txt
index 0f82c11..5124ed5 100644
--- config_190927_2301/Texts/en-US/item.txt
+++ config_191009_2027/Texts/en-US/item.txt
@@ -285,41 +285,41 @@ craft_whitesteel:
name: White Steel
craft_yellowsteel:
description: Material used for crafting and upgrading 'Lightning' equipment.
name: Yellow Steel
damage_0:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Attack
damage_1:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Spanking
damage_10:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Vengeance Cloud
damage_2:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Bludgeoning
damage_3:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Wrecking
damage_4:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Double Death
damage_5:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Destruction
damage_6:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Revenge
damage_7:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Mania
damage_8:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Meglomania
damage_9:
- description: Powers up ally weapons.
+ description: A cloud that powers up ally weapons.
name: Aura of Talking Softly
damageboost_blast_0:
description: Powers up nearby ally weapons.
name: Attack Area
damageboost_blast_1:
@@ -346,11 +346,11 @@ damageboost_blast_6:
damageboost_blast_7:
description: Powers up nearby ally weapons.
name: Maniacal Area
damageboost_blast_8:
description: Powers up nearby ally weapons.
- name: Meglomaniacal Area
+ name: Megalomaniacal Area
damageboost_blast_9:
description: Powers up nearby ally weapons.
name: Powertrip Area
dye_black_body:
description: "Pure black body paint. \n\n[CONSUMABLE, MULTIPLE USES. Place in storage so you don't lose it when your plane explodes.]"
@@ -1028,75 +1028,75 @@ hadouken_8:
name: Zed Dragon I
hadouken_9:
description: Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
name: Zed Dragon I
heal_0:
- description: Hovering micro-mechanics that repair damaged allies.
- name: Healthful Aura
+ description: Repairs damaged allies nearby.
+ name: Healthful Blast
heal_1:
- description: Auras. We treat these as the most mundane of technologies. The micro-manufacturing, the energy field generators; all of these various species have used for hundreds of years. Yet even our most advanced coggers could not fully describe why they work.
- name: Heal Aura
+ description: Repairs damaged allies nearby.
+ name: Heal Blast
heal_10:
- description: I wish that no one would ever die. That there was no violent tragedy. But this is not that world. So we must instead be satisfied with rebirth.
- name: Aura of Resurrection
+ description: Repairs damaged allies nearby.
+ name: Blast of Resurrection
heal_2:
- description: One theory states we live in an extra-dimensional timescape. Where an objects exists in a continuum of states, both destroyed and not destroyed. The aura then forces our reality to remember a time before it was damaged. Pragmatists scoff; all that matters is it works.
- name: Mercy Aura
+ description: Repairs damaged allies nearby.
+ name: Mercy Blast
heal_3:
- description: Technology exists in layers of history. After the Intervention, we discovered language, sticks, levers and wheels. Then cogs, orbitals and steam. And chemistry, atomics, hotboxes. But with each new discovery, we still use the old inventions. Mixed up, mashed up, augmented. Thousands of years of mundane innovation form the essential unspoken foundation that civilization rests upon.
- name: Super Heal Aura
+ description: Repairs damaged allies nearby.
+ name: Super Heal Blast
heal_4:
- description: There was a period after the old gyptians when auras were a lost tech. Grubbers would find working examples in various 'miraculous' artifacts. The Amber Rib and its healing wounds. The Crying Creche. But attempts to independently replicate the repair process always failed.
- name: Mega Heal Aura
+ description: Repairs damaged allies nearby.
+ name: Mega Heal Blast
heal_5:
- description: Auras didn't return to production status until the advent of workable fusion combined with the well-understood reliability of steam engines. The underlying techniques required an explosive persistence of mechanical energy (see Eival-Dogson Work Function, 1202) that simply did not exist in the natural world.
- name: Repair Aura
+ description: Repairs damaged allies nearby.
+ name: Repair Blast
heal_6:
- description: There are those who hoped aura research would lead to immortality. Old dying creatures whose lives brim with regrets cannot help but fantasize. But the repair process stubbornly fails to operate on flesh.
- name: Mega Repair Aura
+ description: Repairs damaged allies nearby.
+ name: Mega Repair Blast
heal_7:
- description: Young coggers are taught about auras in maybe their second year of training. How you wire up the hotbox. How you prep the gnat beds. Every student has smashed a lab glass, flicked on the field and watched it reassembled to pristine condition.
- name: Overhaul Aura
+ description: Repairs damaged allies nearby.
+ name: Overhaul Blast
heal_8:
- description: In the early days of the Republic, it was fashionable to embed immense aura generators in fortress foundations. The reality of the fortress constantly 'remembered' being undamaged and thus was functionally indestructible. The successful replication of anti-aura mines derived from the sealed western continents put this practice to an end.
- name: Fortress Aura
+ description: Repairs damaged allies nearby.
+ name: Fortress Blast
heal_9:
- description: With the fall of the Republic, traditional aura research has barely evolved. Meowza's obsession with elder technologies, however, has resulted in a new breed of auras that use elemental energies for both defense and offense.
- name: Aura of Caduceus
+ description: Repairs damaged allies nearby.
+ name: Blast of Caduceus
healaura_0:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: Hovering micro-mechanics that gradually repair damaged allies nearby.
+ name: Healthful Aura
healaura_1:
- description: Gradually heals nearby allies.
+ description: Gradually heals allies nearby. 'Auras. We treat these as the most mundane of technologies. The micro-manufacturing, the energy field generators; all of these various species have used for hundreds of years. Yet even our most advanced coggers could not fully describe why they work.'
name: Heal Aura
healaura_10:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: I wish that no one would ever die. That there was no violent tragedy. But this is not that world. So we must instead be satisfied with rebirth.
+ name: Aura of Resurrection
healaura_2:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: Gradually heals allies nearby. 'One theory states we live in an extra-dimensional timescape. Where an objects exists in a continuum of states, both destroyed and not destroyed. The aura then forces our reality to remember a time before it was damaged. Pragmatists scoff; all that matters is it works.'
+ name: Mercy Aura
healaura_3:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: Gradually heals allies nearby. 'Technology exists in layers of history. After the Intervention, we discovered language, sticks, levers and wheels. Then cogs, orbitals and steam. And chemistry, atomics, hotboxes. But with each new discovery, we still use the old inventions. Mixed up, mashed up, augmented. Thousands of years of mundane innovation form the essential unspoken foundation that civilization rests upon.'
+ name: Super Heal Aura
healaura_4:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: Gradually heals allies nearby. 'There was a period after the old gyptians when auras were a lost tech. Grubbers would find working examples in various 'miraculous' artifacts. The Amber Rib and its healing wounds. The Crying Creche. But attempts to independently replicate the repair process always failed.'
+ name: Mega Heal Aura
healaura_5:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: Auras didn't return to production status until the advent of workable fusion combined with the well-understood reliability of steam engines. The underlying techniques required an explosive persistence of mechanical energy (see Eival-Dogson Work Function, 1202) that simply did not exist in the natural world.
+ name: Repair Aura
healaura_6:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: There are those who hoped aura research would lead to immortality. Old dying creatures whose lives brim with regrets cannot help but fantasize. But the repair process stubbornly fails to operate on flesh.
+ name: Mega Repair Aura
healaura_7:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: Young coggers are taught about auras in maybe their second year of training. How you wire up the hotbox. How you prep the gnat beds. Every student has smashed a lab glass, flicked on the field and watched it reassembled to pristine condition.
+ name: Overhaul Aura
healaura_8:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: In the early days of the Republic, it was fashionable to embed immense aura generators in fortress foundations. The reality of the fortress constantly 'remembered' being undamaged and thus was functionally indestructible. The successful replication of anti-aura mines derived from the sealed western continents put this practice to an end.
+ name: Fortress Aura
healaura_9:
- description: Gradually heals nearby allies.
- name: Heal Aura
+ description: With the fall of the Republic, traditional aura research has barely evolved. Meowza's obsession with elder technologies, however, has resulted in a new breed of auras that use elemental energies for both defense and offense.
+ name: Aura of Caduceus
healaura_spec:
description: A small but potent healing pool that stays where you put it; helpful to allies who can't follow you into battle!
name: Spiritual Oasis
health0:
name: Small Repair Patch
@@ -1464,23 +1464,23 @@ machinegun_wide_9:
name: Unfriendly Duo II
mine_0:
description: Dispenses floating mines that make a delicate ticking noise.
name: Aerial Mines
mine_1:
- description: The western continents have been sealed these long centuries by nested blockades of self replicating aerial mines. Our current versions are derived from delicately reversed engineered samples.
+ description: Dispenses mines. 'The western continents have been sealed these long centuries by nested blockades of self replicating aerial mines. Our current versions are derived from delicately reversed engineered samples.'
name: Humming Mines
mine_10:
description: Sends shockwaves downward into the crust. Lava bursts forth.
name: Lava Mines
mine_2:
- description: We have fragmented tales telling of a vast, paranoid kingdom that ruled the central land bridge connecting the north and south landmasses. At some point, they undertook the closing off of their borders. First land, then sea and finally air.
+ description: Dispenses mines. 'We have fragmented tales telling of a vast, paranoid kingdom that ruled the central land bridge connecting the north and south landmasses. At some point, they undertook the closing off of their borders. First land, then sea and finally air.'
name: Rattler Mines
mine_3:
- description: The mines of the lost continents appear to communicate with one another; a form of singing that rises to a operatic crescendo as intruders grow close. Some crude intelligence flows through the defensive network.
+ description: Dispenses mines. The mines of the lost continents appear to communicate with one another; a form of singing that rises to a operatic crescendo as intruders grow close. Some crude intelligence flows through the defensive network.
name: Singing Mines
mine_4:
- description: Dispenses hand burnished copper explosives. They shine so prettily.
+ description: Dispenses hand-burnished copper explosives. They shine so prettily.
name: Copper Mines
mine_5:
description: The outer shelf explodes, crushing the inner shell. Such light!
name: Double Mines
mine_6:
@@ -1514,26 +1514,26 @@ plane_wizard:
description: The plans for the Merlin have a habit of self-destructing; perhaps due to the freaky physics of the resulting machine.
name: Merlin Blueprint
playerclass_gold_assault:
name: Golden Assault In A Box
poison_0:
- description: Drops a cloud of acid that enemy planes fly through.
+ description: Drops a cloud of acid. The cloud damages enemy planes that fly through.
name: Trivial Acid
poison_1:
- description: Invisible to most forms of mechanically augmented vision, this formulation gently erodes exposed wire couplings and sheathes.
+ description: Drops a cloud of acid. Invisible to most forms of mechanically augmented vision, this formulation gently erodes exposed wire couplings and sheathes.
name: Light Acid
poison_10:
description: What if each mind could share, not only the thoughts of all other castelings, but also the Hunger? The glorious unending Hunger.
name: Ultra Acid
poison_2:
- description: Acid weapons, once banned, returned in the post-gyptian dark ages. Desperate warlords, abandoning the honor codes of their forebears, performed the rituals necessary to reforge old alliances with the jungle snake castes.
+ description: Drops a cloud of acid. Acid weapons, once banned, returned in the post-gyptian dark ages. Desperate warlords, abandoning the honor codes of their forebears, performed the rituals necessary to reforge old alliances with the jungle snake castes.
name: Jungle Acid
poison_3:
- description: The Duchess of Rogspoffen, passed a partial ban in 1792 in name of her acid-crippled son (Wirkle Rogspoffen). However, equatorial pirates still maintained substantial black market production lines.
+ description: Drops a cloud of acid. The Duchess of Rogspoffen, passed a partial ban in 1792 in name of her acid-crippled son (Wirkle Rogspoffen). However, equatorial pirates still maintained substantial black market production lines.
name: Heavy Acid
poison_4:
- description: A few remaining snake cultists produce most of our annual supply of acidic toxins. The Imperial spider farms up in northern Oz yield a stickier, more corrosive blend.
+ description: Drops a cloud of acid. A few remaining snake cultists produce most of our annual supply of acidic toxins. The Imperial spider farms up in northern Oz yield a stickier, more corrosive blend.
name: Molecular Acid
poison_5:
description: The uplift process (See 'Intervention Theory' for full debate) was wildly successful with most mammals and birds. Reptiles and insect both gained raw intelligence, but are quite alien in their culture and thought processes. Alliances with the Republic remained fraught. The current Empire prefers outright slavery or eradication.
name: Metal Acid
poison_6:
@@ -1547,26 +1547,26 @@ poison_8:
name: Nuclear Acid
poison_9:
description: It is impossible to rule out that reptile-kind may wield extra-dimensional abilities. Research notes from the last Awakening mention similar phenomena, especially related to older artifacts dug up from the deepest watery ruins.
name: Facemelter Acid
poison_blast_0:
- description: Hit all enemy planes within range with acid damage.
+ description: Does acid damage to nearby enemies.
name: Training Blast
poison_blast_1:
- description: Our alliance with the Free Castes provide an irregular monthly drop of various insect-derived reagents.
+ description: Does acid damage to nearby enemies. Our alliance with the Free Castes provide an irregular monthly drop of various insect-derived reagents.
name: Cloric Blast
poison_blast_10:
description: Spider music is traditionally only played during a death hunt for one's honored elderly.
name: Deathstalker
poison_blast_2:
- description: There is much discussion over whether or not a destructive bio-reagent is a venom, poison or acid. The degenerate slang of of this debased era tends to mix all these willy-nilly. Pah, no respect for proper terminology.
+ description: Does acid damage to nearby enemies. There is much discussion over whether or not a destructive bio-reagent is a venom, poison or acid. The degenerate slang of of this debased era tends to mix all these willy-nilly. Pah, no respect for proper terminology.
name: Citric Blast
poison_blast_3:
- description: The spider-kin of the great Southern Isle (darkly named Oz by local sailors) are uniformly deadly. While snake castes generate substances that produce otherworldly hive states, spider kept their individualistic hunting instincts and culture.
+ description: Does acid damage to nearby enemies. The spider-kin of the great Southern Isle (darkly named Oz by local sailors) are uniformly deadly. While snake castes generate substances that produce otherworldly hive states, spider kept their individualistic hunting instincts and culture.
name: Formic Blast
poison_blast_4:
- description: What is honor to a free arachnid? We know it drives their society. But the rules are as complex and impenetrable as one of their tunnel web citadels. Each interaction, a trap. And to cause offense is to declare yourself prey.
+ description: Does acid damage to nearby enemies. What is honor to a free arachnid? We know it drives their society. But the rules are as complex and impenetrable as one of their tunnel web citadels. Each interaction, a trap. And to cause offense is to declare yourself prey.
name: Alum Blast
poison_blast_5:
description: Formic species allied early with the arachnids priest-queens. In practice, they seems to play the same service role as the mythical autonomous servants of the gyptian empires. The ant's aphid indoctrination was coopted by the Feline Empire for their first cruel iterations on spider farming.
name: Acetic Blast
poison_blast_6:
@@ -1592,26 +1592,26 @@ quest_tooth:
name: Tooth
recharge_1:
description: Catalyze more Steam out of the ether with this mist.
name: Steam Kernel
resist_aura_0:
- description: Some say the chatter of nearby weapons is muted when enabled.
+ description: Reduces damage taken by nearby allies. Some say the chatter of nearby weapons is muted when enabled.
name: Aura of Defense
resist_aura_1:
- description: Enhanced efficiency makes the protection slightly longer.
+ description: Reduces damage taken by nearby allies. Enhanced efficiency makes the protection slightly longer.
name: Aura of Defense B
resist_aura_10:
description: Nothing is more striking in the clubhouse than a top hat paired with a personal defense device.
name: Aura of Defense
resist_aura_2:
- description: If the enemy were smart, they would redouble their efforts.
+ description: Reduces damage taken by nearby allies. If the enemy were smart, they would redouble their efforts.
name: Aura of Defense
resist_aura_3:
- description: It's not known whether it strengthens armor or endows incoming projectiles with healing power.
+ description: Reduces damage taken by nearby allies. It's not known whether it strengthens armor or endows incoming projectiles with healing power.
name: Aura of Defense
resist_aura_4:
- description: It's true that defense auras have changed the tide of important battles.
+ description: Reduces damage taken by nearby allies. It's true that defense auras have changed the tide of important battles.
name: Aura of Defense
resist_aura_5:
description: Sharp-tongued parents seek to equip their children with the best resistance available.
name: Aura of Defense
resist_aura_6:
@@ -1658,15 +1658,15 @@ shield_blast_8:
name: Shield Blast
shield_blast_9:
description: Grants a temporary shield to itself and nearby allies.
name: Shield Blast
shield_blast_guerilla:
- description: The usual shielding, plus even more damage, but reduced superspeed.
- name: Sledgehammer Shield
+ description: The usual shielding, plus special damage and superspeed, but near-zero range.
+ name: Guerilla Shield
shield_blast_regen:
description: The usual shielding, plus boosted health regeneration and superspeed. Gun mods are less extreme.
- name: Stoic Shield
+ name: Reviver's Shield
shotgun_0:
description: At short range, you can't miss.
firingPattern: Increased damage up-close
name: Training Shotgun
shotgun_1:
@@ -2157,26 +2157,26 @@ strike_water_8:
name: Pabu's Bubbles I
strike_water_9:
description: Small spheres of water are guided by arc beam tech.
name: Pabu's Bubbles II
stunner_0:
- description: Pirates tend to claim they only carry this wildly illegal EMP in case of pirate attacks.
+ description: Fires an orb that stuns most enemies. 'Pirates tend to claim they only carry this wildly illegal EMP in case of pirate attacks.'
name: Training EMP
stunner_1:
- description: This wee little thing? Nothing illegal here.
+ description: Fires an orb that stuns most enemies. 'This wee little thing? Nothing illegal here.'
name: Baby EMP
stunner_10:
description: Sure, every time you press fire you irradiate a square kilometer for 500 years. But so obviously worth it.
name: Dirty EMP
stunner_2:
- description: Once part of a fusion testing site. Now put to more exciting uses.
+ description: Fires an orb that stuns most enemies. 'Once part of a fusion testing site. Now put to more exciting uses.'
name: Salvaged EMP
stunner_3:
- description: Please don't run. We are a friendly salvage crew.
+ description: Fires an orb that stuns most enemies. 'Please don't run. We are a friendly salvage crew.'
name: Dropenstoppe EMP
stunner_4:
- description: Who likes being chased?
+ description: Fires an orb that stuns most enemies. 'Who likes being chased?'
name: Gettawae EMP
stunner_5:
description: Yarr! And yer boots too!
name: Piratical EMP
stunner_6:
@@ -2369,11 +2369,11 @@ trail_blasticeblue:
name: Ice Blue Blast Trail
trail_blastlemonlime:
description: "Everyone needs a pick-me-up, a shock to the system, a second wind. There's a caution label on the back with lettering too small to read. You haven't slept in days. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
name: Lemon Lime Blast Trail
trail_blastviolet:
- description: During the decline of the Egyptian era, as the barbarians rose from their frozen dust crypts, the elite spent much of their time fearing the end of the world. So, they wrote oh so mournful ballads. "Art! From agony," they moaned. Hey now! Don't be sad! Remix those soulful classics with a bit of contemporary bass! Ohh la la! Do you feel it? Do you f-f-feel the joy? \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: "During the decline of the Egyptian era, as the barbarians rose from their frozen dust crypts, the elite spent much of their time fearing the end of the world. So, they wrote oh so mournful ballads. 'Art! From agony,' they moaned. Hey now! Don't be sad! Remix those soulful classics with a bit of contemporary bass! Ohh la la! Do you feel it? Do you f-f-feel the joy? \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
name: Violet Blast Trail
trail_boss_arenacube:
description: 'Why do to the Arenas exist. Who is doing the testing? What are they testing for?
@@ -2432,11 +2432,11 @@ trail_bubbles:
[PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
name: Alpha Bubbley Trail
trail_flameblue:
- description: Hot in here; feeling dizzy. Why does it smell like burnt mangos? Yeah, The Fence mentioned the gel was volatile. But then he smirked, "Not to worry! Surely a skilled pilot like yourself knows how to stay safely out of trouble. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: "Hot in here; feeling dizzy. Why does it smell like burnt mangos? Yeah, The Fence mentioned the gel was volatile, but then he smirked and said not to worry. Surely a skilled pilot like yourself knows how to stay safely out of trouble. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
name: Blue Flame Trail
trail_flamered:
description: "We inherit the rage of past generations. Insults. Injustices. Do you feel the enormous weight of their losses? Will you repeat their mistakes? And leave your enemy's ashes in the wake of your anger? \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
name: Red Flame Trail
trail_galaxy_orangeblue:
@@ -2543,11 +2543,11 @@ triple_charge_9:
name: El Diablo's Blast I
triple_classic:
description: An unstable energy weapon. Sends rippling distortion that rend metal.
name: Pulse Wave
triple_classic_10:
- description: An unstable energy weapon. Sends rippling distortion that rend metal.
+ description: An extremely unstable energy weapon; it does massive damage, but its magnetic field weakens your aircraft's armor.
name: Pulse Wave II
triple_classic_8:
description: An unstable energy weapon. Sends rippling distortion that rend metal.
name: Pulse Wave I
triple_classic_9:
@@ -2639,26 +2639,26 @@ triple_water_8:
name: Hydro Blaster I
triple_water_9:
description: This is what happens when you weaponize a squirt gun.
name: Hydro Blaster II
turret_0:
- description: Engineer deploy steam-powered turrets that shoot piercing bullets. Stay within repair range or the turret rapidly breaks down.
+ description: Engineers deploy steam-powered turrets that shoot piercing bullets. Stay within repair range or the turret rapidly breaks down.
name: Training Turret
turret_1:
- description: A boxy contraption that once defended Paris against the Endless Plague of zombie lemmings.
+ description: Spawns a stationary gun. A boxy contraption that once defended Paris against the Endless Plague of zombie lemmings.
name: Basic Turret
turret_10:
description: During the fourteen years the tunnel camps lay besieged, coggers made their turrets ever lighter and more deadly. When the city militia finally took to the air, they were able to herd the now cannibalistic plague zombies towards the sea.
name: Last Turret
turret_2:
- description: Basic bio-engineering gives us substantial protection against most natural illnesses. However, it does nothing to protect us from phages left hiding in ancient technologies. These mechanical plagues cleanse whole territories with disturbing regularity.
+ description: Spawns a stationary gun. Basic bio-engineering gives us substantial protection against most natural illnesses. However, it does nothing to protect us from phages left hiding in ancient technologies. These mechanical plagues cleanse whole territories with disturbing regularity.
name: Plague Turret
turret_3:
- description: The Endless Plague incubated in a population of tunneling scavenger rodents, uplifted from a highly prolific Microtinae subfamily. The initial infection vector was rumored to be a black floating cube recovered from the body cavity of a buried pregyptian colossus. Details are, of course, lost.
+ description: Spawns a stationary gun. The Endless Plague incubated in a population of tunneling scavenger rodents, uplifted from a highly prolific Microtinae subfamily. The initial infection vector was rumored to be a black floating cube recovered from the body cavity of a buried pregyptian colossus. Details are, of course, lost.
name: Assault Turret
turret_4:
- description: The earliest field reports (Culmette Files, circa 1507) note the abnormally increased reproduction. Matter, particularly mammalian flesh was suctioned up through hollow serrated hairs of an infected subject. And rapidly reconstituted into virulent babies.
+ description: Spawns a stationary gun. The earliest field reports (Culmette Files, circa 1507) note the abnormally increased reproduction. Matter, particularly mammalian flesh was suctioned up through hollow serrated hairs of an infected subject. And rapidly reconstituted into virulent babies.
name: Eiffel Turret
turret_5:
description: The infection spread quietly through the burrows. A temperature change, the first warm day of spring, seems to have triggered the lemming horde's eruption to surface. At this point, in the recovered writings of journalist Gullston Calmette, they were 'a vast churning sea of hunger'
name: Bastille Turret
turret_6:
@@ -2733,26 +2733,26 @@ upgrade_waterattack:
name: Wetting Agent
upgrade_waterdefense:
description: This caulk is super thick and solid. Does a great job keeping water out.
name: Heavy Caulk
vortex_0:
- description: Can turn nearby bullets into dust. Great for sneaking into close range.
+ description: Turns nearby enemy bullets into dust. Great for sneaking into close range.
name: Classic Wiper
vortex_1:
- description: Only slightly better but a lot less ugly.
+ description: Turns nearby enemy bullets into dust. Only slightly better but a lot less ugly.
name: Decent Wiper
vortex_10:
description: Bullets within range are forgiven of all violent sin and returned to the void.
name: Void Wiper
vortex_2:
- description: Standard issue Wiper used by Bat Force. Mostly obsolete, but still usable.
+ description: Turns nearby enemy bullets into dust. Standard issue Wiper used by Bat Force. Mostly obsolete, but still usable.
name: Echo Wiper
vortex_3:
- description: The Steambirds's mass-production version of the Wiper.
+ description: Turns nearby enemy bullets into dust. The Steambirds's mass-production version of the Wiper.
name: Rebellious Wiper
vortex_4:
- description: Newly added suspension improves efficiency.
+ description: Turns nearby enemy bullets into dust. Newly added suspension improves efficiency.
name: Shock Wiper
vortex_5:
description: This new model makes 95% less noise and odor.
name: Professional Wiper
vortex_6:
diff --git config_190927_2301/Texts/en-US/maneuvers.txt config_191009_2027/Texts/en-US/maneuvers.txt
index 0f2cd04..35ff20a 100644
--- config_190927_2301/Texts/en-US/maneuvers.txt
+++ config_191009_2027/Texts/en-US/maneuvers.txt
@@ -1,13 +1,14 @@
barrelRoll: Barrel Roll
bash: Bash
dash: Dash
dash_back: Hasty Retreat
+flak: Flak Cannon
himmelman: Flip 180º
invincibleDash: Invincible Dash
reverse: Reverse
-shortShield: Clear
+shortShield: Bullet Wipe
siege: Siege
slow: Slow
superspeed: Afterburner
tank: Absorb
teleportToTurret: Teleport to Turret
diff --git config_190927_2301/Texts/en-US/planeclasses.txt config_191009_2027/Texts/en-US/planeclasses.txt
index ed1ffa3..95358be 100644
--- config_190927_2301/Texts/en-US/planeclasses.txt
+++ config_191009_2027/Texts/en-US/planeclasses.txt
@@ -30,11 +30,21 @@ assault:
name: Tusker
VariantB:
flavor: <color=#FBB040>[Assault Variant]</color> The whole Rebel-thing doesn't pay, so many have scavengers jobs on the side. This Mining Assault can burrow deep into the dangerous layers of ruins.
name: Yewnoda Drill
default:
- flavor: A medium-armored bruiser with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Shotguns</color>. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Bash</color> combines attack and mobility.
+ flavor: '\u2022 Medium-armored bruiser
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Shotguns</color>
+
+ \u2022 The <color=#FBB040>Aura of Attack</color> ability boosts damage for itself and nearby allies
+
+ \u2022 The <color=#FBB040>Bash</color> maneuver combines attack and mobility
+
+ '
name: Assault
flames:
flavor: <color=#FBB040>[Assault Variant]</color> All pilots know the name Pepper. She takes cash up front and she doesn't do requests. It is flames or nothing.
name: Spicy Pepper
gold:
@@ -78,11 +88,21 @@ daggerknight:
name: Revel Knight
VariantB:
flavor: <color=#FBB040>[Dagger Knight Variant]</color> How might we attain happiness? 1. Build your community. 2. Support others in times of need. 3. Invest your love in a few good friends. 4. Improve yourself.
name: The Good Citizen
default:
- flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Snipers</color>. The <color=#FBB040>Shield Blast</color> grants a temporary shield to itself and nearby allies. <color=#FBB040>Invincible Dash</color> maneuver offers a quick burst of movement plus immunity to attack.
+ flavor: '\u2022 Lightly armored skirmisher
+
+ \u2022 <color=#FBB040>Dual-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Snipers</color>
+
+ \u2022 The <color=#FBB040>Shield Blast</color> ability grants a temporary shield to itself and nearby allies
+
+ \u2022 The <color=#FBB040>Invincible Dash</color> maneuver offers a quick burst of movement plus immunity to attack
+
+ '
name: Dagger Knight
flames:
flavor: <color=#FBB040>[Dagger Knight Variant]</color> Her son wanted to be a fighter pilot. So she did everything to support him. Extra shifts to buy his uniforms. Leaving good jobs so he could be near the school and then the base. When his empty casket came back, she could only blame herself.
name: Fire Knight
spikes:
@@ -117,11 +137,21 @@ duster:
name: TheSeventyFour
VariantB:
flavor: <color=#FBB040>[Duster Variant]</color> Mercy Williams wasn't the smartest duck in the pond. He was fond of saying 'Shoot them guns hard enough and yer bound to hit something.'
name: Spray N' Pray
default:
- flavor: A medium-armored attacker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Snipers</color>. Leaves a <color=#FBB040>Damage Trail</color> when superspeeding. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Spin Attack</color> maneuver combines a 180º-turn with a parting attack.
+ flavor: '\u2022 Medium-armored attacker that leaves a <color=#FBB040>Damage Trail</color> when superspeeding
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Snipers</color>
+
+ \u2022 The <color=#FBB040>Aura of Attack</color> ability boosts damage for itself and nearby allies.
+
+ \u2022 The <color=#FBB040>Spin Attack</color> maneuver combines a 180º-turn with a parting attack.
+
+ '
name: Duster
flames:
flavor: <color=#FBB040>[Duster Variant]</color> Immense plumes of fragrant essence bloom forth from her billowy beautacious bum. Men and women cannot help but swoon.
name: Gassy Lassy
spikes:
@@ -156,11 +186,19 @@ engineer:
name: Specialist
VariantB:
flavor: <color=#FBB040>[Engineer Variant]</color> The Docks used a thousand different types of gears. Small brass ones, immense stone ones. A vast whirring steam ecosystem, turning, driving, breaking and building. The coggers loved them all. One day, they will rebuild them.
name: Cogger
default:
- flavor: <color=#FBB040>[Engineer Variant]</color> A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Blasters</color> and The <color=#FBB040>Wasps</color>. The <color=#FBB040>Turret</color> ability spawns a stationary gun that targets enemies. The <color=#FBB040>Teleport to Turret</color> maneuver is... self-explanatory.
+ flavor: '\u2022 Medium-armored area-controller that uses the <color=#FBB040>Turret</color> ability to spawn a stationary gun that targets enemies
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Blasters</color> and <color=#FBB040>Wasps</color>
+
+ \u2022 The <color=#FBB040>Teleport to Turret</color> maneuver is... self-explanatory.
+
+ '
name: Engineer
flames:
flavor: <color=#FBB040>[Engineer Variant]</color> Raw materials for new work come from salvaging old wrecks. The land's a layer cake of era, each with their own machines and mysteries. A breaker rips it all down, melts it, separates out the good stuff.
name: Breaker
spikes:
@@ -195,11 +233,21 @@ medic:
name: Speed Medic
VariantB:
flavor: <color=#FBB040>[Medic Variant]</color> What good is a dead medic? Balance the risk of saving this one life against the long years ahead where you might save a thousand lives.
name: Endurance Medic
default:
- flavor: A medium-armored healer with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Blasters</color> and <color=#FBB040>Wasps</color>. The <color=#FBB040>Heal Cloud</color> ability instantly regains HP for itself and nearby allies. The <color=#FBB040>Flip 180º</color> maneuver allows for a quick retreat.
+ flavor: '\u2022 Medium-armored healer
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Blasters</color> and <color=#FBB040>Wasps</color>
+
+ \u2022 The <color=#FBB040>Heal Blast</color> ability instantly regains HP for itself and nearby allies
+
+ \u2022 The <color=#FBB040>Flip 180º</color> maneuver allows for a quick retreat
+
+ '
name: Medic
flames:
flavor: <color=#FBB040>[Medic Variant]</color> The grackle who paints these gives discounts to medics. She'll grumble something, tap her wooden leg and hand back half your cash. The leg is painted with the most beautiful flames.
name: Nurse Pepper
spikes:
@@ -252,11 +300,21 @@ olfaithful:
name: Angel of Faith
VarientA:
flavor: <color=#FBB040>[Old Faithful Variant]</color> The wings on this Old Faithful use an earlier construction method of stretching thin hides over finely carved fir spars. Agile. Flammable.
name: Spirit of Saint Leonardo
default:
- flavor: A medium-armored, versatile attacker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>any gun type</color>. The <color=#FBB040>Acid Cloud</color> ability deals ongoing AOE damage. The <color=#FBB040>Flip 180º</color> maneuver allows for a quick retreat.
+ flavor: '\u2022 Medium-armored attacker, renowned for its versatility with weapons
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Able to equip <color=#FBB040>almost any gun type</color>
+
+ \u2022 The <color=#FBB040>Acid Cloud</color> ability deals ongoing AOE damage
+
+ \u2022 The <color=#FBB040>Flip 180º</color> maneuver allows for a quick retreat
+
+ '
name: Old Faithful
flames:
flavor: <color=#FBB040>[Old Faithful Variant]</color> The Rebel City Store employs a grumpy grackle who only paints planes with bad-ass flames. It is her thing.
name: Old Pepper
spikes:
@@ -291,11 +349,21 @@ paladin:
name: Lumberjack
VariantB:
flavor: <color=#FBB040>[Paladin Variant]</color> When the fire's low and the whiskey's half gone, they whisper tales. Once there was a bird, as tall as a mountain. And his trusty blue fox.
name: Bunyan
default:
- flavor: A lightly-armored assault-support mecha with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Swords</color>. The <color=#FBB040>Heal Aura</color> ability slowly heals itself and nearby allies. The <color=#FBB040>Hasty Retreat</color> maneuver offers a quick backward dash.
+ flavor: '\u2022 Lightly armored assault-support mech
+
+ \u2022 <color=#FBB040>Dual-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Swords</color>
+
+ \u2022 The <color=#FBB040>Heal Aura</color> ability slowly heals itself and nearby allies
+
+ \u2022 The <color=#FBB040>Hasty Retreat</color> maneuver offers a quick backward dash
+
+ '
name: Paladin
flames:
flavor: <color=#FBB040>[Paladin Variant]</color> Pepper never talks about her past. But she's got an old tattoo with a blurred name set in the dead center of a flaming heart.
name: Pepper Chopper
spikes:
@@ -330,11 +398,21 @@ pirate:
name: Maurauder
VariantB:
flavor: <color=#FBB040>[Bandit Variant]</color> Beware chipped beaks and jewel-crusted eye-patches. Do they dye those brilliant feathers? No. They pluck them from your corpse.
name: Scallywag
default:
- flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Shotguns</color>. The <color=#FBB040>EMP Canon</color> fires a slow-moving orb that stuns most enemies. The <color=#FBB040>Warp</color> maneuver teleports forward past enemy attacks.
+ flavor: '\u2022 Lightly armored skirmisher
+
+ \u2022 <color=#FBB040>Dual-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Shotguns</color>
+
+ \u2022 The <color=#FBB040>EMP Cannon</color> fires a slow-moving orb that stuns most enemies
+
+ \u2022 The <color=#FBB040>Blink</color> maneuver warps forward past enemy attacks
+
+ '
name: Bandit
flames:
flavor: <color=#FBB040>[Bandit Variant]</color> Art is not a transaction. Yes, you pay coins for a work of art. But this is but one necessary expression of gratitude and appreciation. Ideally, it is also accompanied by kind words, a gift of fine liqueur and a sense of kinship. When you treat art as just a transaction, the heart of the artist turns to stone and you, with all your silly cash, are worth nothing.
name: Pepper's Mask
spikes:
@@ -369,11 +447,21 @@ rapier:
name: Great Eagle
VariantB:
flavor: <color=#FBB040>[Raptor Variant]</color> You'd think the hunt is about killing, but in reality it's all in the waiting. Waiting and watching. Watching and waiting.
name: Hawk
default:
- flavor: A lightly-armored striker with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Snipers</color> and <color=#FBB040>Lasers</color>. Guns deal <color=#FBB040>double-damage</color> while not superspeeding. The <color=#FBB040>Mine</color> secondary and <color=#FBB040>Barrel Roll</color> maneuver help escape difficult situations.
+ flavor: '\u2022 Lightly armored striker with the ability to place <color=#FBB040>Mines</color> on the battlefield
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Snipers</color> and <color=#FBB040>Lasers</color>
+
+ \u2022 Guns deal <color=#FBB040>double-damage</color> while not superspeeding
+
+ \u2022 The <color=#FBB040>Barrel Roll</color> maneuver help escape difficult situations
+
+ '
name: Raptor
flames:
flavor: <color=#FBB040>[Raptor Variant]</color> Pepper doesn't hide her distaste for these smaller, open-cockpit planes. Less surface area for painting flames, she says.
name: Peregrine Pepper
spikes:
@@ -408,11 +496,21 @@ siegetank:
name: Bird Lust
VariantB:
flavor: <color=#FBB040>[Siege Tank Variant]</color> Come middle age, you stand at the edge of a curious abyss. Not a straight plunge, but a soft slope going downward forever. If you trip, you will start to tumble and nothing will stop you.
name: Old Timer
default:
- flavor: A lightly-armored artillery craft with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Lasers</color>. The <color=#FBB040>Flak Cannon</color> ability shoots down enemy projectiles at a distance. The <color=#FBB040>Siege Mode</color> switches the craft to an immobile state with greatly increased firepower.
+ flavor: '\u2022 Lightly-armored artillery craft
+
+ \u2022 <color=#FBB040>Dual-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Lasers</color>
+
+ \u2022 The <color=#FBB040>Flak Cannon</color> ability shoots down enemy projectiles at a distance
+
+ \u2022 Instead of a maneuver, <color=#FBB040>Siege Mode</color> switches the craft to an immobile state with greatly increased firepower
+
+ '
name: Siege Tank
flames:
flavor: <color=#FBB040>[Siege Tank Variant]</color> Never, ever call Pepper a crow. And none of those New Caledonian compliments. Like her mama said, grackles ain't crows. And even with all the Equalizing and Uplifting, there's a certain amount of pride that goes with being a smaller icterid.
name: Pepper Tank
spikes:
@@ -447,11 +545,21 @@ support:
name: Shieldprincess
VariantB:
flavor: <color=#FBB040>[Shieldmaiden Variant]</color> An older woman is a force to be reckoned with. Only young idiots believe otherwise.
name: Shieldqueen
default:
- flavor: A lightly-armored support mecha with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Shield Aura</color> ability reduces damage taken by itself and nearby allies. The <color=#FBB040>Dash</color> maneuver offers a quick burst of movement.
+ flavor: '\u2022 Lightly armored support mech
+
+ \u2022 <color=#FBB040>Dual-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Arc</color> weapons
+
+ \u2022 The <color=#FBB040>Aura of Defense</color> ability reduces damage taken by itself and nearby allies
+
+ \u2022 The <color=#FBB040>Dash</color> maneuver offers a quick burst of movement
+
+ '
name: Shieldmaiden
flames:
flavor: <color=#FBB040>[Shieldmaiden Variant]</color> Pepper met Her when she rolled up to the garage in the family roadster. Crisp cropped crest, rose beak. Love at first sight. Amazing how many tuneups a car needs.
name: Lady of the Shield
spikes:
@@ -486,11 +594,21 @@ tank:
name: Boar
VariantB:
flavor: <color=#FBB040>[Hog Variant]</color> It takes a certain type to fly a plane designed to be pounded by enemy attacks. Sure, you say it's to protect your allies. Deep down though, a part of you likes it.
name: Glutton For Punishment
default:
- flavor: A heavily-armored tank with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Machine Guns</color>. The <color=#FBB040>Propeller Blast</color> ability deals instant AOE damage. The <color=#FBB040>Absorb</color> maneuver grants a temporary size and HP boost to soak up enemy attacks.
+ flavor: '\u2022 Heavily armored tank
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Machine Guns</color>
+
+ \u2022 The <color=#FBB040>Propeller Blast</color> ability deals instant AOE damage
+
+ \u2022 The <color=#FBB040>Absorb</color> maneuver grants a temporary size and HP boost to soak up enemy attacks
+
+ '
name: Hog
flames:
flavor: <color=#FBB040>[Hog Variant]</color> Like a flying bonfire, lighting the heavens. Pepper went through 6 barrels of paint on this one.
name: Porky Pepper
spikes:
@@ -543,11 +661,21 @@ walker:
name: Speed Quad
VariantB:
flavor: <color=#FBB040>[Quad Variant]</color> Beefed up engines produced an intense thrumming that causes beaks to vibrate. Originally favored by unlicensed racers, chop shops still make 'em if you can find the parts.
name: Power Quad
default:
- flavor: A lightly-armored skirmisher with <color=#FBB040>dual-stick controls</color>. Can equip <color=#FBB040>Machine Guns</color>. The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies. The <color=#FBB040>Hasty Retreat</color> maneuver offers a quick backward dash.
+ flavor: '\u2022 Lightly armored skirmisher
+
+ \u2022 <color=#FBB040>Dual-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Machine Guns</color>
+
+ \u2022 The <color=#FBB040>Damage Cloud</color> ability boosts damage for itself and nearby allies
+
+ \u2022 The <color=#FBB040>Hasty Retreat</color> maneuver offers a quick backward dash
+
+ '
name: Quad
flames:
flavor: <color=#FBB040>[Quad Variant]</color> There's a lady who paint flames on planes. That's her thing. She's got a bit of a following with the aficionados.
name: Pepper's Pad
spikes:
@@ -582,11 +710,19 @@ wizard:
name: Unidentified
VariantB:
flavor: <color=#FBB040>[Merlin Variant]</color> [REDACTED] used the mechanism in the failed fulcrum point assassination June 5th, 18XX. Wreckage analysis suggests extra-historical origins.
name: X54
default:
- flavor: <color=#FBB040>[Merlin Variant]</color> A medium-armored area-controller with <color=#FBB040>single-stick controls</color>. Can equip <color=#FBB040>Arcs</color>. The <color=#FBB040>Bullet Wipe</color> ability deletes nearby enemy bullets. The <color=#FBB040>Blink</color> maneuver warps forward past enemy attacks.
+ flavor: '\u2022 Medium-armored area-controller that uses the <color=#FBB040>Bullet Wipe</color> ability to remove enemy bullets from the battlefield
+
+ \u2022 <color=#FBB040>Single-stick controls</color>
+
+ \u2022 Can equip <color=#FBB040>Arc</color> weapons
+
+ \u2022 The <color=#FBB040>Blink</color> maneuver warps forward past enemy attacks
+
+ '
name: Merlin
flames:
flavor: <color=#FBB040>[Merlin Variant]</color> They brought her in blindfolded. Told her she had some admirers. It was a special job for special state client and she could never talk about it. She just stared at him until he stopped talking.
name: 'Subject: Pepper'
spikes:
diff --git config_190927_2301/Texts/en-US/quests.txt config_191009_2027/Texts/en-US/quests.txt
index 78ba8c2..e76ac29 100644
--- config_190927_2301/Texts/en-US/quests.txt
+++ config_191009_2027/Texts/en-US/quests.txt
@@ -1135,10 +1135,22 @@ dungeon_rescue_01:
goal_1: Fight the <color=#FBB040>Stone Worm</color>
goal_2: Defeat <color=#FBB040>The Buried Guardian</color>
goal_3: Help the drill <color=#FBB040>reach its destination</color>
goal_4: Get the <color=#FBB040>Legendary Supplies</color>
title: Defend the Drill
+dungeon_sky:
+ description: Advance through the training rooms by capturing the points. Collect intel on Meowza!
+ dialogueOnStart:
+ - sergeant: This is Meowza's old training academy, from before she came to power.
+ - sergeant: Proceed to the depths of the academy and gather intel on Meowza.
+ - sergeant: Capture the points to advance to the next room. I've marked them on your radar.
+ goal_0: Capture <color=#FBB040>Point 1</color>.
+ goal_1: Capture <color=#FBB040>Point 2</color>.
+ goal_2: Capture <color=#FBB040>Point 3</color>.
+ goal_3: Capture <color=#FBB040>Point 4</color>.
+ goal_4: Capture <color=#FBB040>Point 5</color>.
+ title: Capture the Points
dungeon_thief_01:
description: Pass the test of the Bird Gods to become worthy of receiving their treasures.
dialogueOnStart:
- sergeant: To become worthy, you must appease the Bird Gods.
- sergeant: <color=#FBB040>Find the Key</color>, then <color=#FBB040>bring the Key to the altar.</color>
diff --git config_190927_2301/Texts/en-US/ui.txt config_191009_2027/Texts/en-US/ui.txt
index 33daee7..a7e7916 100644
--- config_190927_2301/Texts/en-US/ui.txt
+++ config_191009_2027/Texts/en-US/ui.txt
@@ -238,10 +238,11 @@ dialogue_name_radar: Radar Beacon
dialogue_name_ramechanism: Mechanism of Ra
dialogue_name_ratemple: Chosen of Ra
dialogue_name_rebelpilot: Rebel Pilot
dialogue_name_rei: Baron Rei
dialogue_name_sergeant: Sergeant
+dialogue_name_skydungeon: Control Unit
dialogue_name_snakeboss: Lord Phillipe
dialogue_name_snz: Whisper the Bomber
dialogue_name_speaker: Vault Alert System
dialogue_name_storagepelican: Coop
dialogue_name_storepeacock: Kakoli
@@ -309,10 +310,11 @@ error_dialog_maintenance_msg: 'Maintenance is currently underway! Please check b
error_dialog_nexus_full: The game is currently at capacity for players. Please try again in a few minutes!
error_dialog_no_nexus: Error LNC99. We couldn't find a Rebel City for you. Please try again later. Sorry!
error_dialog_permission_not_granted: Sorry, permission denied! Please join our Discord (invite link can be found at Steambirds.com) for additional information and resources.
error_dialog_version_failure: Unable to verify client is at latest version. Perhaps there are internet problems?
error_dialog_version_old: Client version is too old. Please update the game in Steam. Restarting Steam can often kick this process off.
+error_local_teleport: Teleport failed!
error_message_on_item_use_failed_to_spawn_dungeon: Something went wrong with the servers and we could not start your dungeon. Please contact the support.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Something went wrong with the servers and we could not start the dungeon. They are probably busy. So we spawned you the key so you can retry later.
error_message_unable_to_join_other_player_server_not_found: 'Unable to join {0}: No server found.'
error_message_unable_to_join_other_player_server_not_joinable: 'Unable to join {0}: Server is currently not open.'
error_portal: Error navigating through portal.
@@ -551,11 +553,11 @@ item_stats_range: Range
item_stats_ricochet: Ricochet
item_stats_spawn: Spawn
item_summaries:
cloud_acid: Acid Cloud
cloud_damage: Multishot Aura
- cloud_heal: Heal Cloud
+ cloud_heal: Heal Blast
cloud_resist: Aura of Defense
damageAura: Multishot Aura
damageBlast: Multishot Blast
damageCloud: Multishot Boost
damageResistAura: Temporary Shield
@@ -567,10 +569,11 @@ item_summaries:
machinegun: Machine Gun
mine: Mines
poison: Acid Cloud
poison_blast: Propeller Blast
recharge: Steam Refill
+ shield_blast: Shield Blast
shotgun: Shotgun
shotgun_b: Unstable Shotgun
sniper: Sniper
spinattack: Spin Attack
strike: Arc
@@ -790,10 +793,11 @@ options_menu_colorblind_mode: Colorblind Mode
options_menu_controls: Controls
options_menu_controls_current_steering_flag: ' *'
options_menu_credits: Credits
options_menu_cursor_lock_mode: Lock Cursor
options_menu_debug_display: Show Debug Info
+options_menu_disable_camera_shake: Disable Camera Shake
options_menu_display_number: Display Number
options_menu_emote_2nd_1: 2nd emote 1
options_menu_emote_2nd_10: 2nd emote 10
options_menu_emote_2nd_2: 2nd emote 2
options_menu_emote_2nd_3: 2nd emote 3
diff --git config_190927_2301/Texts/en-US/units.txt config_191009_2027/Texts/en-US/units.txt
index 00c5bf5..a052373 100644
--- config_190927_2301/Texts/en-US/units.txt
+++ config_191009_2027/Texts/en-US/units.txt
@@ -330,10 +330,11 @@ coilsnake01: Poison Convoy
coilsnake02: Poison Convoy
coilsnake03: Poison Convoy
coilsnake04: Poison Convoy
coilsnake05: Poison Convoy
coilsnake06: Poison Convey
+combatsim_master: Combat Simulator
conveyorbeltA: Conveyor Belt
conveyorbeltA_end: Conveyor Belt
conveyorbeltA_intersection_E: Conveyor Belt
conveyorbeltA_intersection_N: Conveyor Belt
conveyorbeltA_intersection_S: Conveyor Belt
@@ -951,10 +952,19 @@ shivalaser4: Shiva
shivalaseregg: Shiva
shmupblimp3: Cat Droid
shockeye: Shock Eye
shockwaver: Bouncer
skull: Skull
+sky_boss1: Gun Runner
+sky_boss2: Builder
+sky_boss3: Sniper
+sky_boss4: Bomber
+sky_boss5: Tanker
+sky_boss6: Summoner
+sky_boss7_infiltrator: Infiltrator
+sky_boss8: Restorer
+sky_capturepoint_child: Capture Point
smokeboss: High Priestess Tiffany
smokebossDEATH: High Priestess Tiffany
smokebossmarker: High Priestess Tiffany
smokebossswarm: Shade
smokebosstrainA: High Priestess Tiffany
diff --git config_190927_2301/Texts/es/bark.txt config_191009_2027/Texts/es/bark.txt
index 0e5081f..338a268 100644
--- config_190927_2301/Texts/es/bark.txt
+++ config_191009_2027/Texts/es/bark.txt
@@ -413,10 +413,19 @@ bunny_1:
randomOptions:
- text: Nos enfadas.
- text: Reclasificando...
- text: Eliminando clasificación de "Amigo".
- weight: '10'
+capturepoint_child_blocked:
+ randomOptions:
+ - text: El equipo defensor está bloqueando el punto de captura.
+capturepoint_child_complete:
+ randomOptions:
+ - text: El equipo agresor ha capturado un punto.
+capturepoint_child_start:
+ randomOptions:
+ - text: El equipo agresor ha alcanzado un punto de captura.
chase:
randomOptions:
- text: ¡Ahora estoy a salvo!
clockbossDEATH:
randomOptions:
@@ -455,10 +464,70 @@ coilsnake01:
- text: Ssss...
- text: Nada puede trassspasar mi piel.
- text: Serássss un bonito cadáver, ya verásssss.
- text: Esss hora de cenar.
- text: Huid, cobardesss.
+combatsim_complete:
+ randomOptions:
+ - text: ¡Simulador de combate completado!
+combatsim_intro:
+ randomOptions:
+ - text: 'OBJETIVO: acaba con las 15 oleadas de enemigos tan rápido como puedas.
+
+
+ La simulación comenzará en breve...'
+combatsim_wave_01:
+ randomOptions:
+ - text: Cargando oleada 1
+combatsim_wave_02:
+ randomOptions:
+ - text: Cargando oleada 2
+combatsim_wave_03:
+ randomOptions:
+ - text: Cargando oleada 3
+combatsim_wave_04:
+ randomOptions:
+ - text: Cargando oleada 4
+combatsim_wave_05:
+ randomOptions:
+ - text: Cargando oleada 5
+combatsim_wave_06:
+ randomOptions:
+ - text: Cargando oleada 6
+combatsim_wave_07:
+ randomOptions:
+ - text: Cargando oleada 7
+combatsim_wave_08:
+ randomOptions:
+ - text: Cargando oleada 8
+combatsim_wave_09:
+ randomOptions:
+ - text: Cargando oleada 9
+combatsim_wave_10:
+ randomOptions:
+ - text: Cargando oleada 10
+combatsim_wave_11:
+ randomOptions:
+ - text: Cargando oleada 11
+combatsim_wave_12:
+ randomOptions:
+ - text: Cargando oleada 12
+combatsim_wave_13:
+ randomOptions:
+ - text: Cargando oleada 13
+combatsim_wave_14:
+ randomOptions:
+ - text: Cargando oleada 14
+combatsim_wave_15:
+ randomOptions:
+ - text: ¡CARGANDO OLEADA DE JEFES!
+combatsim_wave_complete:
+ randomOptions:
+ - text: ¡Oleada destruida!
+combatsim_wave_timeout:
+ randomOptions:
+ - text: Se acabó el tiempo de la oleada.
convoybase:
randomOptions:
- text: Apuntando...
convoybase_1:
randomOptions:
@@ -518,10 +587,14 @@ cupleader_victory:
- text: ¡Has ganado!
damage_nerf_grind:
randomOptions:
- text: '<color=#ff7900ff>* Daño de arma reducido *</color><color=#ffffffff>: -33 % de daño de arma</color>'
weight: '1'
+damage_nerf_sky:
+ randomOptions:
+ - text: '<color=#ff7900ff>* Daño de arma reducido *</color><color=#ffffffff>: -40 % de daño de arma</color>'
+ weight: '1'
doc_0:
randomOptions:
- text: A DORMIR.
- text: APAGAD LA LUZ.
- text: NIÑOS MALOS.
@@ -1592,10 +1665,34 @@ scavengerleader_1:
randomOptions:
- text: ¡ALERTA! ¡INTRUSOS!
shockeye:
randomOptions:
- text: '!'
+sky_boss1:
+ randomOptions:
+ - text: Traficante de armas desplegado.
+sky_boss2:
+ randomOptions:
+ - text: Constructor desplegado.
+sky_boss3:
+ randomOptions:
+ - text: Francotirador desplegado.
+sky_boss4:
+ randomOptions:
+ - text: Bombardero desplegado.
+sky_boss5:
+ randomOptions:
+ - text: Conductor de tanque desplegado.
+sky_boss6:
+ randomOptions:
+ - text: Invocador desplegado.
+sky_boss7:
+ randomOptions:
+ - text: Infiltrador desplegado.
+sky_boss8:
+ randomOptions:
+ - text: Restaurador desplegado.
smokebossDEATH:
randomOptions:
- text: ¡Yo os maldigo! Por el poder de los dioses.
smokeboss_0:
randomOptions:
diff --git config_190927_2301/Texts/es/buffs.txt config_191009_2027/Texts/es/buffs.txt
index 9634114..5fcba4e 100644
--- config_190927_2301/Texts/es/buffs.txt
+++ config_191009_2027/Texts/es/buffs.txt
@@ -1,7 +1,9 @@
damage_nerf_grind:
title: Daño de arma reducido
+damage_nerf_sky:
+ title: Daño de arma reducido
dungeonmod_acrobatics:
title: Acrobático
dungeonmod_bogged_down:
title: Enredado
dungeonmod_broken_axis_dualstick:
diff --git config_190927_2301/Texts/es/dungeons.txt config_191009_2027/Texts/es/dungeons.txt
index 65ed123..18cf0a4 100644
--- config_190927_2301/Texts/es/dungeons.txt
+++ config_191009_2027/Texts/es/dungeons.txt
@@ -42,10 +42,13 @@ DungeonObstacle:
name: Campo de láseres
tier: '3'
DungeonRescue:
name: Excavación
tier: '10'
+DungeonSky:
+ name: Academia militar
+ tier: '10'
DungeonSnake:
name: Fábrica de veneno
tier: '10'
DungeonSneezy:
name: Guarida de hierro
diff --git config_190927_2301/Texts/es/item.txt config_191009_2027/Texts/es/item.txt
index 4efed94..10d75b3 100644
--- config_190927_2301/Texts/es/item.txt
+++ config_191009_2027/Texts/es/item.txt
@@ -285,41 +285,41 @@ craft_whitesteel:
name: Acero blanco
craft_yellowsteel:
description: Material que se emplea para crear y mejorar el equipamiento eléctrico.
name: Acero amarillo
damage_0:
- description: Mejora las armas de los aliados.
+ description: Una nube que mejora las armas de los aliados.
name: Aura de ataque
damage_1:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de azote
damage_10:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Nube de venganza
damage_2:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de apaleamiento
damage_3:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de derribo
damage_4:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de muerte doble
damage_5:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de destrucción
damage_6:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de venganza
damage_7:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de manía
damage_8:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de megalomanía
damage_9:
- description: Mejora las armas de los aliados.
+ description: Una nube que los poderes de las armas aliadas.
name: Aura de susurro
damageboost_blast_0:
description: Mejora las armas de los aliados cercanos.
name: Área de ataque
damageboost_blast_1:
@@ -1028,75 +1028,75 @@ hadouken_8:
name: Dragón Zed I
hadouken_9:
description: Dispara energía cinética. Lo diseñó un maestro de las artes aéreas. (Mantén el botón de disparo para activar el fuego rápido).
name: Dragón Zed I
heal_0:
- description: Micromecánicos que planean y reparan a los aliados dañados.
- name: Aura saludable
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga saludable
heal_1:
- description: Auras. Para nosotros, son una de las tecnologías más mundanas, como la microfabricación o los generadores de campos de energía, que varias especies han usado durante cientos de años. Aun así, ni los mejores engranadores sabrían explicar por qué funcionan.
- name: Aura curativa
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga curativa
heal_10:
- description: Ojalá no se produjeran muertes o tragedias violentas, pero el mundo en el que vivimos es así. Habrá que conformarse con la resurrección.
- name: Aura de resurrección
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga de resurrección
heal_2:
- description: Según una teoría, vivimos en un mundo extradimensional donde los objetos existen en una especie de limbo en el que están destruidos e intactos a la vez. El aura obliga a nuestra realidad a recordar el tiempo anterior a su destrucción. Los pragmáticos podéis reíros si queréis, pero la cosa es que funciona.
- name: Aura compasiva
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga compasiva
heal_3:
- description: Ha habido tecnología en todas las épocas de la historia. Tras la Intervención, descubrimos el lenguaje, los palos, las palancas y las ruedas. Después, los engranajes, los orbitales y el vapor. Más adelante, la química, el átomo y los reactores de fusión portátiles. Sin embargo, cada nuevo descubrimiento se basa en los inventos antiguos. Mezclados, recreados y mejorados. Miles de años de inventos mundanos forman la base sobre la que descansa la civilización.
- name: Aura supercurativa
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga supercurativa
heal_4:
- description: Tras la época de los antiguos gipcios, las auras se consideraban una tecnología perdida. Los excavadores descubrieron algunas que aún funcionaban en varios artefactos "milagrosos" (la Costilla de Ámbar, con heridas que se curaban solas, o el Nido Llorón). Sin embargo, los intentos por replicar los procesos de reparación siempre fracasaban.
- name: Aura megacurativa
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga megacurativa
heal_5:
- description: No se volvieron a producir auras hasta la llegada de la fusión funcional combinada con la fiabilidad de los motores de vapor. Las técnicas requerían de la explosiva persistencia de la energía mecánica (ver Función del trabajo de Eival-Dogson, 1202), que no existía en el mundo natural.
- name: Aura de reparación
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga de reparación
heal_6:
- description: Algunos esperaban que la investigación de las auras llevara a la inmortalidad. Las criaturas viejas y moribundas cuyas vidas rebosan de arrepentimiento no pueden evitar fantasear, pero los procesos de reparación no logran operar en la carne.
- name: Aura de megarreparación
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga de megarreparación
heal_7:
- description: Los jóvenes engranadores descubren el funcionamiento de las auras en el segundo año de su formación. Aprenden a cablear el reactor de fusión portátil y a preparar las incubadoras de mosquitobots. Todos ellos han destrozado un cristal del laboratorio y observado cómo se recomponía hasta su estado original.
- name: Aura de renovación
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga de renovación
heal_8:
- description: En los primeros días de la República, solían incorporar enormes generadores de auras a los cimientos de las fortalezas. La realidad de la fortaleza "recordaba" constantemente que no estaba dañada, y por tanto era prácticamente indestructible. Esta costumbre se acabó en cuanto se replicaron las minas antiaura, que provenían de los inaccesibles continentes occidentales.
- name: Aura de fortaleza
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga de fortaleza
heal_9:
- description: Tras la caída de la República, apenas ha habido avances en la investigación de auras. Sin embargo, la obsesión de Meowza por las tecnologías antiguas ha traído consigo una nueva generación de auras que emplean energías elementales con usos ofensivos y defensivos.
- name: Aura de Caduceo
+ description: Repara a los aliados cercanos dañados.
+ name: Ráfaga de Caduceo
healaura_0:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Micromecánicos que planean y reparan gradualmente a los aliados cercanos dañados.
+ name: Aura saludable
healaura_1:
- description: Cura gradualmente a los aliados cercanos.
+ description: Cura gradualmente a los aliados cercanos. "Auras. Para nosotros, son una de las tecnologías más mundanas, como la microfabricación o los generadores de campos de energía, que varias especies han usado durante cientos de años. Aun así, ni los mejores engranadores sabrían explicar por qué funcionan".
name: Aura curativa
healaura_10:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Ojalá no se produjeran muertes o tragedias violentas, pero el mundo en el que vivimos es así. Habrá que conformarse con la resurrección.
+ name: Aura de resurrección
healaura_2:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Cura gradualmente a los aliados cercanos. "Según una teoría, vivimos en un mundo extradimensional donde los objetos existen en una especie de limbo en el que están destruidos e intactos a la vez. El aura obliga a nuestra realidad a recordar el tiempo anterior a su destrucción. Los pragmáticos podéis reíros si queréis, pero la cosa es que funciona".
+ name: Aura compasiva
healaura_3:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Cura gradualmente a los aliados cercanos. "Ha habido tecnología en todas las épocas de la historia. Tras la Intervención, descubrimos el lenguaje, los palos, las palancas y las ruedas. Después, los engranajes, los orbitales y el vapor. Más adelante, la química, el átomo y los reactores de fusión portátiles. Sin embargo, cada nuevo descubrimiento se basa en los inventos antiguos. Mezclados, recreados y mejorados. Miles de años de inventos mundanos forman la base sobre la que descansa la civilización".
+ name: Aura supercurativa
healaura_4:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Cura gradualmente a los aliados cercanos. "Tras la época de los antiguos gipcios, las auras se consideraban una tecnología perdida. Los excavadores descubrieron algunas que aún funcionaban en varios artefactos "milagrosos" (la Costilla de Ámbar, con heridas que se curaban solas, o el Nido Llorón). Sin embargo, los intentos por replicar los procesos de reparación siempre fracasaban".
+ name: Aura megacurativa
healaura_5:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: No se volvieron a producir auras hasta la llegada de la fusión funcional combinada con la fiabilidad de los motores de vapor. Las técnicas requerían de la explosiva persistencia de la energía mecánica (ver Función del trabajo de Eival-Dogson, 1202), que no existía en el mundo natural.
+ name: Aura de reparación
healaura_6:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Algunos esperaban que la investigación de las auras llevara a la inmortalidad. Las criaturas viejas y moribundas cuyas vidas rebosan de arrepentimiento no pueden evitar fantasear, pero los procesos de reparación no logran operar en la carne.
+ name: Aura de megarreparación
healaura_7:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Los jóvenes engranadores descubren el funcionamiento de las auras en el segundo año de su formación. Aprenden a cablear el reactor de fusión portátil y a preparar las incubadoras de mosquitobots. Todos ellos han destrozado un cristal del laboratorio y observado cómo se recomponía hasta su estado original.
+ name: Aura de renovación
healaura_8:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: En los primeros días de la República, solían incorporar enormes generadores de auras a los cimientos de las fortalezas. La realidad de la fortaleza "recordaba" constantemente que no estaba dañada, y por tanto era prácticamente indestructible. Esta costumbre se acabó en cuanto se replicaron las minas antiaura, que provenían de los inaccesibles continentes occidentales.
+ name: Aura de fortaleza
healaura_9:
- description: Cura gradualmente a los aliados cercanos.
- name: Aura curativa
+ description: Tras la caída de la República, apenas ha habido avances en la investigación de auras. Sin embargo, la obsesión de Meowza por las tecnologías antiguas ha traído consigo una nueva generación de auras que emplean energías elementales con usos ofensivos y defensivos.
+ name: Aura de Caduceo
healaura_spec:
description: Un pequeño pero potente oasis curativo que permanece ahí donde lo colocas. Resulta útil para los aliados que no pueden seguirte hasta la batalla.
name: Oasis espiritual
health0:
name: Parche de reparación pequeño
@@ -1464,20 +1464,20 @@ machinegun_wide_9:
name: Dúo hostil II
mine_0:
description: Despliega minas flotantes que emiten un sutil tic tac.
name: Minas aéreas
mine_1:
- description: Es imposible acceder a los continentes occidentales, ya que unas minas aéreas autorreplicantes han hecho de ellos su hogar y bloquean el paso. Las versiones actuales derivan de muestras creadas por ingeniería inversa.
+ description: Despliega minas. "Es imposible acceder a los continentes occidentales, ya que unas minas aéreas autorreplicantes han hecho de ellos su hogar y bloquean el paso. Las versiones actuales derivan de muestras creadas por ingeniería inversa".
name: Minas zumbonas
mine_10:
description: Emiten ondas de choque que atraviesan la corteza del planeta y hacen que brote lava.
name: Minas de lava
mine_2:
- description: Nos han llegado fragmentos de historias que hablan de un vasto y paranoico reino que gobernaba el puente de tierra central que conectaba los continentes del norte y el sur. En algún momento, cerraron las fronteras. Comenzaron por la tierra, luego por el mar y, finalmente, por el aire.
+ description: Despliega minas. "Nos han llegado fragmentos de historias que hablan de un vasto y paranoico reino que gobernaba el puente de tierra central que conectaba los continentes del norte y el sur. En algún momento, cerraron las fronteras. Comenzaron por la tierra, luego por el mar y, finalmente, por el aire".
name: Minas cascabel
mine_3:
- description: Al parecer, las minas de los continentes perdidos se comunican entre sí mediante una especie de canto que crece hasta convertirse en un crescendo operístico a medida que se acercan los intrusos. La red defensiva cuenta con una inteligencia rudimentaria.
+ description: Despliega minas. Al parecer, las minas de los continentes perdidos se comunican entre sí mediante una especie de canto que crece hasta convertirse en un crescendo operístico a medida que se acercan los intrusos. La red defensiva cuenta con una inteligencia rudimentaria.
name: Minas cantarinas
mine_4:
description: Despliega explosivos de cobre bruñidos a mano. Tienen un hermoso brillo.
name: Minas de cobre
mine_5:
@@ -1514,26 +1514,26 @@ plane_wizard:
description: Los planos de Merlín tienen la mala costumbre de autodestruirse. Quizá se deba a la extraña física de la máquina resultante.
name: Diseño de Merlín
playerclass_gold_assault:
name: Asalto dorado en caja
poison_0:
- description: Suelta una nube de ácido que atraviesan los aviones enemigos.
+ description: Suelta una nube de ácido que daña a los aviones enemigos que la atraviesan.
name: Ácido trivial
poison_1:
- description: Esta fórmula, invisible para la mayoría de formas de visión aumentada mecánicamente, corroe poco a poco los empalmes y recubrimientos de los cables expuestos.
+ description: Suelta una nube de ácido. Esta fórmula, invisible para la mayoría de formas de visión aumentada mecánicamente, corroe poco a poco los empalmes y recubrimientos de los cables expuestos.
name: Ácido ligero
poison_10:
description: ¿Y si las mentes pudieran compartir no solo los pensamientos de todas las criaturas, sino también el Hambre que sienten? La gloriosa y eterna Hambre.
name: Ácido ultra
poison_2:
- description: Las armas de ácido, que estaban prohibidas, regresaron en la oscura época postgipcia. Desesperados, los caudillos abandonaron los honorables principios de sus antepasados y llevaron a cabo los rituales necesarios para volver a forjar antiguas alianzas con las castas de las serpientes de la jungla.
+ description: Suelta una nube de ácido. Las armas de ácido, que estaban prohibidas, regresaron en la oscura época postgipcia. Desesperados, los caudillos abandonaron los honorables principios de sus antepasados y llevaron a cabo los rituales necesarios para volver a forjar antiguas alianzas con las castas de las serpientes de la jungla.
name: Ácido selvático
poison_3:
- description: La duquesa de Rogspoffen aprobó en 1792 una prohibición parcial en honor a su hijo, Wirkle Rogspoffen, quien sufrió mutilaciones a causa del ácido. Sin embargo, los piratas ecuatoriales siguieron produciendo grandes cantidades para el mercado negro.
+ description: Suelta una nube de ácido. La duquesa de Rogspoffen aprobó en 1792 una prohibición parcial en honor a su hijo, Wirkle Rogspoffen, quien sufrió mutilaciones a causa del ácido. Sin embargo, los piratas ecuatoriales siguieron produciendo grandes cantidades para el mercado negro.
name: Ácido pesado
poison_4:
- description: Los pocos adoradores de serpientes que quedan producen la mayor parte del suministro anual de toxinas de ácido. En las granjas de arañas del Imperio de la zona norte de Oz, se fabrica una mezcla más pegajosa y corrosiva.
+ description: Suelta una nube de ácido. Los pocos adoradores de serpientes que quedan producen la mayor parte del suministro anual de toxinas de ácido. En las granjas de arañas del Imperio de la zona norte de Oz, se fabrica una mezcla más pegajosa y corrosiva.
name: Ácido molecular
poison_5:
description: El proceso de elevación (ver "Teoría de la Intervención" para estar al tanto del debate) fue un gran éxito en la mayoría de los mamíferos y aves. Otorgó a los reptiles e insectos una inteligencia básica, pero su cultura y procesos mentales son bastante extraños. Las alianzas de la República no estaban libres de tensiones. El Imperio actual prefiere la esclavitud o la exterminación.
name: Ácido para metales
poison_6:
@@ -1547,26 +1547,26 @@ poison_8:
name: Ácido nuclear
poison_9:
description: Es imposible descartar que los reptiles tuvieran habilidades extradimensionales. Las notas de la investigación del último Despertar mencionan fenómenos similares, especialmente en relación con unos artefactos antiguos extraídos de unas profundas ruinas acuáticas.
name: Ácido derritecaras
poison_blast_0:
- description: Golpea a todos los aviones enemigos que están a su alcance y los daña con ácido.
+ description: Daña con ácido a los enemigos cercanos.
name: Ráfaga de entrenamiento
poison_blast_1:
- description: Gracias a la alianza con las Castas libres, casi todos los meses recibimos un envío de varios reactivos derivados de insectos.
+ description: Daña con ácido a los enemigos cercanos. Gracias a la alianza con las Castas libres, casi todos los meses recibimos un envío de varios reactivos derivados de insectos.
name: Ráfaga clórica
poison_blast_10:
description: Tradicionalmente, la música de las arañas solo se toca durante las cacerías en honor a los ancianos de la familia.
name: Acechamuerte
poison_blast_2:
- description: El hecho de si los biorreactivos destructivos son venenos o ácidos es objeto de muchos debates. El degenerado lenguaje vulgar de esta era envilecida tiende a mezclar todos estos términos sin ton ni son. Ya nadie respeta la terminología correcta.
+ description: Daña con ácido a los enemigos cercanos. El hecho de si los biorreactivos destructivos son venenos o ácidos es objeto de muchos debates. El degenerado lenguaje vulgar de esta era envilecida tiende a mezclar todos estos términos sin ton ni son. Ya nadie respeta la terminología correcta.
name: Ráfaga cítrica
poison_blast_3:
- description: El clan de las arañas de la gran Isla del Sur (llamada Oz por los marineros de la zona) es letal. Mientras que la casta de las serpientes genera sustancias que producen estados colmena sobrenaturales, las arañas han mantenido su cultura e individualistas instintos de caza.
+ description: Daña con ácido a los enemigos cercanos. El clan de las arañas de la gran Isla del Sur (llamada Oz por los marineros de la zona) es letal. Mientras que la casta de las serpientes genera sustancias que producen estados colmena sobrenaturales, las arañas han mantenido su cultura e individualistas instintos de caza.
name: Ráfaga fórmica
poison_blast_4:
- description: ¿Qué considera honorable un arácnido libre? Sabemos que el honor es lo que impulsa su sociedad, pero sus reglas son tan complejas e impenetrables como las ciudadelas de telarañas y túneles. Cada interacción es una trampa y, si las ofendes, te convertirás en su presa.
+ description: Daña con ácido a los enemigos cercanos. ¿Qué considera honorable un arácnido libre? Sabemos que el honor es lo que impulsa su sociedad, pero sus reglas son tan complejas e impenetrables como las ciudadelas de telarañas y túneles. Cada interacción es una trampa y, si las ofendes, te convertirás en su presa.
name: Ráfaga alúmbrica
poison_blast_5:
description: Las especies fórmicas se aliaron pronto con las reinas sacerdotisas de los arácnidos. En la práctica, parece que desempeñan el mismo rol servicial que los míticos sirvientes autónomos de los imperios gipcios. El cruel Imperio felino se apropió del adoctrinamiento áfido de las hormigas en sus primeros intentos de criar arañas.
name: Ráfaga acética
poison_blast_6:
@@ -1592,26 +1592,26 @@ quest_tooth:
name: Diente
recharge_1:
description: Cataliza más vapor del éter con esta bruma.
name: Centro de vapor
resist_aura_0:
- description: Algunos dicen que el murmullo de las armas cercanas se silencia al activarla.
+ description: Reduce el daño que reciben los aliados cercanos. Algunos dicen que el murmullo de las armas cercanas se silencia al activarla.
name: Aura de defensa
resist_aura_1:
- description: La eficacia mejorada aumenta ligeramente la duración de la protección.
+ description: Reduce el daño que reciben los aliados cercanos. La eficacia mejorada aumenta ligeramente la duración de la protección.
name: Aura de defensa B
resist_aura_10:
description: No hay nada más llamativo en el club social que una chistera combinada con un dispositivo de defensa personal.
name: Aura de defensa
resist_aura_2:
- description: Si el enemigo fuese listo, redoblaría sus esfuerzos.
+ description: Reduce el daño que reciben los aliados cercanos. Si el enemigo fuese listo, redoblaría sus esfuerzos.
name: Aura de defensa
resist_aura_3:
- description: No se sabe si refuerza el blindaje o si dota de poder curativo a los proyectiles enemigos.
+ description: Reduce el daño que reciben los aliados cercanos. No se sabe si refuerza el blindaje o si dota de poder curativo a los proyectiles enemigos.
name: Aura de defensa
resist_aura_4:
- description: Es cierto que las auras de defensa han cambiado el curso de importantes batallas.
+ description: Reduce el daño que reciben los aliados cercanos. Es cierto que las auras de defensa han cambiado el curso de importantes batallas.
name: Aura de defensa
resist_aura_5:
description: Los padres de lengua afilada procuran equipar a sus hijos con la mejor resistencia disponible.
name: Aura de defensa
resist_aura_6:
@@ -2157,26 +2157,26 @@ strike_water_8:
name: Burbujas de Pabu I
strike_water_9:
description: Pequeñas esferas de agua guiadas por tecnología de arcos voltaicos.
name: Burbujas de Pabu II
stunner_0:
- description: Los piratas dicen que llevan este PEM ilegal únicamente para defenderse de otros piratas.
+ description: Dispara un orbe que aturde a casi todos los enemigos. "Los piratas dicen que llevan este PEM ilegal únicamente para defenderse de otros piratas".
name: PEM de entrenamiento
stunner_1:
- description: ¿Esta cosita tan pequeña? Aquí no hay nada ilegal.
+ description: Dispara un orbe que aturde a casi todos los enemigos. "¿Esta cosita tan pequeña? Aquí no hay nada ilegal".
name: PEM bebé
stunner_10:
description: Vale que al dispararlo generas radiación en un kilómetro a la redonda durante 500 años, pero merece la pena.
name: PEM sucio
stunner_2:
- description: Usado antiguamente en un laboratorio de pruebas de fusión nuclear. Ahora se usa para algo más divertido.
+ description: Dispara un orbe que aturde a casi todos los enemigos. "Usado antiguamente en un laboratorio de pruebas de fusión nuclear. Ahora se usa para algo más divertido".
name: PEM rescatado
stunner_3:
- description: Por favor, no corras. Somos un grupo de rescate amigo.
+ description: Dispara un orbe que aturde a casi todos los enemigos. "Por favor, no corras. Somos un grupo de rescate amigo".
name: PEM Nocorrastanto
stunner_4:
- description: ¿A quién le gusta que le persigan?
+ description: Dispara un orbe que aturde a casi todos los enemigos. "¿A quién le gusta que lo persigan?".
name: PEM Voyaporti
stunner_5:
description: ¡Arrr! ¡Y tus botas también!
name: PEM pirático
stunner_6:
@@ -2501,11 +2501,11 @@ triple_charge_9:
name: Ráfaga de El Diablo I
triple_classic:
description: Arma de energía inestable. Emite ondas distorsionadoras que desgarran los metales.
name: Onda de pulsos
triple_classic_10:
- description: Arma de energía inestable. Emite ondas distorsionadoras que desgarran los metales.
+ description: Un arma de energía extremadamente inestable. Inflige un gran daño, pero su campo magnético debilita el blindaje del avión.
name: Onda de pulsos II
triple_classic_8:
description: Arma de energía inestable. Emite ondas distorsionadoras que desgarran los metales.
name: Onda de pulsos I
triple_classic_9:
@@ -2600,23 +2600,23 @@ triple_water_9:
name: Hidrobláster II
turret_0:
description: Torretas de vapor desplegadas por ingenieros que disparan balas penetrantes. Mantente cerca para repararlas o se romperán rápido.
name: Torreta de entrenamiento
turret_1:
- description: Aparato con forma de caja que defendió París de la Plaga Interminable de lemmings zombis.
+ description: Despliega un arma estática. Aparato con forma de caja que defendió París de la Plaga Interminable de lemmings zombis.
name: Torreta básica
turret_10:
description: Durante los catorce años que duró el asedio a los túneles del campamento, los engranadores hicieron sus torretas más ligeras y letales. Finalmente, cuando las milicias de la ciudad tomaron los cielos, expulsaron hacia el mar a la plaga de zombis caníbales.
name: Torreta final
turret_2:
- description: La bioingeniería básica proporciona una buena defensa contra casi todas las enfermedades naturales. Sin embargo, no nos protege de los virus ocultos en tecnologías ancestrales. Estas plagas mecánicas desinfectan territorios enteros con gran regularidad.
+ description: Despliega un arma estática. La bioingeniería básica proporciona una buena defensa contra casi todas las enfermedades naturales. Sin embargo, no nos protege de los virus ocultos en tecnologías ancestrales. Estas plagas mecánicas desinfectan territorios enteros con gran regularidad.
name: Torreta de plaga
turret_3:
- description: La Plaga Interminable se incubó en una población de roedores carroñeros subterráneos procedentes de una prolífica subfamilia de arvicolinos. Se cree que la infección inicial provenía de un cubo negro flotante que se halló en la cavidad corporal de un coloso anterior a los gipcios, pero toda información al respecto se ha perdido en el tiempo.
+ description: Despliega un arma estática. La Plaga Interminable se incubó en una población de roedores carroñeros subterráneos procedentes de una prolífica subfamilia de arvicolinos. Se cree que la infección inicial provenía de un cubo negro flotante que se halló en la cavidad corporal de un coloso anterior a los gipcios, pero toda información al respecto se ha perdido en el tiempo.
name: Torreta de asalto
turret_4:
- description: Los primeros informes de campo (archivos de Culmette, hacia 1507) señalan un aumento anormal de la reproducción. La materia, sobre todo la carne de mamíferos, se succionaba a través de los pelos dentados de un sujeto infectado y se reconstituía rápidamente en virulentas crías.
+ description: Despliega un arma estática. Los primeros informes de campo (archivos de Culmette, hacia 1507) señalan un aumento anormal de la reproducción. La materia, sobre todo la carne de mamíferos, se succionaba a través de los pelos dentados de un sujeto infectado y se reconstituía rápidamente en virulentas crías.
name: Torreta Eiffel
turret_5:
description: La infección se propagó lentamente por las madrigueras. Con el cambio de temperatura del primer día caluroso de la primavera, la horda de lemmings salió a la superficie. Según los escritos encontrados del periodista Gullston Calmette, eran un "mar agitado y hambriento".
name: Torreta Bastilla
turret_6:
@@ -2691,11 +2691,11 @@ upgrade_waterattack:
name: Agente humectante
upgrade_waterdefense:
description: Un sellador extremadamente denso y sólido que impide la entrada del agua.
name: Sellador pesado
vortex_0:
- description: Capaz de convertir en polvo las balas cercanas. Ideal para acercarse sigilosamente a corta distancia.
+ description: Convierte en polvo las balas enemigas cercanas. Ideal para acercarse sigilosamente a corta distancia.
name: Eliminador clásico
vortex_1:
description: Un poco mejor y no tan feo.
name: Eliminador decente
vortex_10:
diff --git config_190927_2301/Texts/es/maneuvers.txt config_191009_2027/Texts/es/maneuvers.txt
index 6d110bf..b862dde 100644
--- config_190927_2301/Texts/es/maneuvers.txt
+++ config_191009_2027/Texts/es/maneuvers.txt
@@ -1,13 +1,14 @@
barrelRoll: Tonel volado
bash: Arremetida
dash: Acelerón
dash_back: Retirada rápida
+flak: Cañón FlaK
himmelman: Giro 180°
invincibleDash: Acelerón invencible
reverse: Marcha atrás
-shortShield: Despeje
+shortShield: Eliminador de balas
siege: Asedio
slow: Lentitud
superspeed: Postquemador
tank: Absorción
teleportToTurret: Teletransportar a torreta
diff --git config_190927_2301/Texts/es/planeclasses.txt config_191009_2027/Texts/es/planeclasses.txt
index 569a3f2..d6d45fe 100644
--- config_190927_2301/Texts/es/planeclasses.txt
+++ config_191009_2027/Texts/es/planeclasses.txt
@@ -30,11 +30,21 @@ assault:
name: Colmillos
VariantB:
flavor: <color=#FBB040>[Variante de Asalto]</color> Muchos rebeldes tienen que trabajar también como carroñeros para llegar a fin de mes. Este Asalto de minería es capaz de excavar las capas más peligrosas de las ruinas.
name: Perforadora excavadora
default:
- flavor: Mastodonte con blindaje medio que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>escopetas</color>. La habilidad <color=#FBB040>Nube dañina</color> mejora el daño del usuario y de los aliados cercanos. <color=#FBB040>Arremetida</color> combina ataque y movilidad.
+ flavor: '\u2022 Mastodonte con blindaje medio.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>escopetas</color>.
+
+ \u2022 La habilidad <color=#FBB040>Aura de ataque</color> mejora el daño del usuario y de los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Arremetida</color> combina ataque y movilidad.
+
+ '
name: Asalto
flames:
flavor: <color=#FBB040>[Variante de Asalto]</color> Todos los pilotos conocen a Pepper. Cobra por anticipado y no acepta peticiones. Las llamas o nada.
name: Pepper picante
gold:
@@ -78,11 +88,21 @@ daggerknight:
name: Caballero festivo
VariantB:
flavor: <color=#FBB040>[Variante de Caballero de las dagas]</color> ¿Cómo alcanzamos la felicidad? 1. Fomenta tu comunidad. 2. Ayuda al prójimo en momentos de necesidad. 3. Da todo tu amor a tus buenos amigos. 4. Mejora.
name: El buen ciudadano
default:
- flavor: Hostigador con blindaje ligero que <color=#FBB040>se controla con los dos sticks</color>. Puede equipar <color=#FBB040>fusiles de precisión</color>. La <color=#FBB040>Ráfaga de escudo</color> confiere un escudo temporal al usuario y a los aliados cercanos. La maniobra <color=#FBB040>Acelerón invencible</color> confiere un rápido impulso e inmunidad al atacar.
+ flavor: '\u2022 Hostigador con blindaje ligero.
+
+ \u2022 <color=#FBB040>Se controla con los dos sticks</color>.
+
+ \u2022 Puede equipar <color=#FBB040>fusiles de precisión</color>.
+
+ \u2022 La habilidad <color=#FBB040>Ráfaga de escudo</color> confiere un escudo temporal al usuario y a los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Acelerón invencible</color> confiere un rápido impulso e inmunidad al atacar.
+
+ '
name: Caballero de las dagas
flames:
flavor: <color=#FBB040>[Variante de Caballero de las dagas]</color> Su hijo quería ser piloto de combate y ella se desvivió por él. Hacía horas extra para pagar los uniformes. Dejaba buenos trabajos para que él pudiese estar cerca de la academia primero, y de la base después. Cuando llegó su ataúd vacío, no podía dejar de culparse.
name: Caballero de fuego
spikes:
@@ -117,11 +137,21 @@ duster:
name: El 74
VariantB:
flavor: '<color=#FBB040>[Variante de Fumigador]</color> Mercy Williams nunca fue el pato más listo del estanque. Siempre solía decir: "dispara a saco y seguro que das a algo".'
name: A saco
default:
- flavor: Atacante con blindaje medio que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>fusiles de precisión</color>. Deja un <color=#FBB040>rastro de daño</color> cuando usa la supervelocidad. La habilidad <color=#FBB040>Nube dañina</color> mejora el daño del usuario y de los aliados cercanos. La maniobra <color=#FBB040>Ataque giratorio</color> combina un giro de 180° con un ataque final.
+ flavor: '\u2022 Atacante con blindaje medio que deja un <color=#FBB040>rastro de daño</color> cuando usa la supervelocidad.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>fusiles de precisión</color>.
+
+ \u2022 La habilidad <color=#FBB040>Aura de ataque</color> mejora el daño del usuario y de los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Ataque giratorio</color> combina un giro de 180° con un ataque final.
+
+ '
name: Fumigador
flames:
flavor: <color=#FBB040>[Variante de Fumigador]</color> Las inmensas plumas que rodean su hermoso trasero despiden una agradable fragancia. Hombres y mujeres se desvanecen a su paso.
name: Vicenta la Flatulenta
spikes:
@@ -156,11 +186,19 @@ engineer:
name: Especialista
VariantB:
flavor: <color=#FBB040>[Variante de Ingeniero]</color> En las dársenas se usaban miles de engranajes distintos, desde pequeñas piezas de latón hasta otras enormes de piedra, que formaban un inmenso ecosistema de vapor. Giros, impulsos, rupturas, construcciones... A los engranadores les encantaban todos y cada uno de ellos. Algún día los reconstruirán.
name: Engranador
default:
- flavor: <color=#FBB040>[Variante de Ingeniero]</color> Controlador de zona con blindaje medio que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>blásters</color> y <color=#FBB040>avispas</color>. La habilidad <color=#FBB040>Torreta</color> despliega un arma estática que dispara al enemigo. La maniobra <color=#FBB040>Teletransportar a torreta</color> tiene un efecto... obvio.
+ flavor: '\u2022 Controlador de zona con blindaje medio que usa la habilidad <color=#FBB040>Torreta</color> para desplegar un arma estática que dispara al enemigo.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>blásters</color> y <color=#FBB040>avispas</color>.
+
+ \u2022 La maniobra <color=#FBB040>Teletransportar a torreta</color> tiene un efecto... obvio.
+
+ '
name: Ingeniero
flames:
flavor: <color=#FBB040>[Variante de Ingeniero]</color> La materia prima para las nuevas obras se obtiene de piezas de restos antiguos. La tierra está formada de estratos de distintas épocas, cada una con sus propias máquinas y misterios. Un rompedor lo destroza todo, lo funde y separa los buenos materiales.
name: Rompedor
spikes:
@@ -195,11 +233,21 @@ medic:
name: Médico veloz
VariantB:
flavor: <color=#FBB040>[Variante de Médico]</color> ¿De qué sirve un médico si está muerto? ¿Compensa arriesgarse a salvar una vida cuando se pueden salvar miles a lo largo de los años?
name: Médico resistente
default:
- flavor: Sanitario con blindaje medio que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>blásters</color> y <color=#FBB040>avispas</color>. La habilidad <color=#FBB040>Nube curativa</color> recupera PS al instante para el usuario y los aliados cercanos. La maniobra <color=#FBB040>Giro 180°</color> permite retirarse rápidamente.
+ flavor: '\u2022 Sanitario con blindaje medio.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>blásters</color> y <color=#FBB040>avispas</color>.
+
+ \u2022 La habilidad <color=#FBB040>Ráfaga curativa</color> recupera PS al instante para el usuario y los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Giro 180°</color> permite retirarse rápidamente.
+
+ '
name: Médico
flames:
flavor: <color=#FBB040>[Variante de Médico]</color> La estornino que los pinta hace descuentos a los médicos. Refunfuña un poco, se toca la pata de madera y te devuelve la mitad del dinero. La pata está pintada con unas preciosas llamas.
name: Enfermera Pepper
spikes:
@@ -235,11 +283,21 @@ olfaithful:
name: Ángel de fe
VarientA:
flavor: <color=#FBB040>[Variante de Viejo fiel]</color> Las alas de este Viejo fiel están diseñadas según un antiguo método consistente en colocar trozos de pieles tensadas sobre largueros de abeto. Ágil. Inflamable.
name: Espíritu de San Leonardo
default:
- flavor: Atacante versátil con blindaje medio que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>cualquier arma de fuego</color>. La habilidad <color=#FBB040>Nube de ácido</color> inflige daño progresivo de área de efecto. La maniobra <color=#FBB040>Giro 180°</color> permite retirarse rápidamente.
+ flavor: '\u2022 Atacante con blindaje medio, famoso por su versatilidad con las armas.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>casi cualquier tipo de arma</color>.
+
+ \u2022 La habilidad <color=#FBB040>Nube de ácido</color> inflige daño progresivo de área de efecto.
+
+ \u2022 La maniobra <color=#FBB040>Giro 180°</color> permite retirarse rápidamente.
+
+ '
name: Viejo fiel
flames:
flavor: <color=#FBB040>[Variante de Viejo fiel]</color> En la tienda de Ciudad Rebelde trabaja una estornino gruñona que solo pinta aviones con llamas. Es lo que le va.
name: Vieja Pepper
spikes:
@@ -274,11 +332,21 @@ paladin:
name: Leñador
VariantB:
flavor: <color=#FBB040>[Variante de Paladín]</color> Después de beberse media botella de whisky y cuando el fuego ya está bajo, cuentan cuentos en voz baja. Había una vez un ave tan alta como una montaña. Y su amigo el lobo azul.
name: Bunyan
default:
- flavor: Máquina de asalto y apoyo con blindaje ligero que <color=#FBB040>se controla con los dos sticks</color>. Puede equipar <color=#FBB040>espadas</color>. La habilidad <color=#FBB040>Aura curativa</color> cura lentamente al usuario y a los aliados cercanos. La maniobra <color=#FBB040>Retirada rápida</color> ofrece un impulso rápido hacia atrás.
+ flavor: '\u2022 Máquina de asalto y apoyo con blindaje ligero.
+
+ \u2022 <color=#FBB040>Se controla con los dos sticks</color>.
+
+ \u2022 Puede equipar <color=#FBB040>espadas</color>.
+
+ \u2022 La habilidad <color=#FBB040>Aura curativa</color> cura lentamente al usuario y a los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Retirada rápida</color> ofrece un impulso rápido hacia atrás.
+
+ '
name: Paladín
flames:
flavor: <color=#FBB040>[Variante de Paladín]</color> Pepper nunca habla de su pasado, pero tiene un tatuaje con un nombre borroso en mitad de un corazón en llamas.
name: Helicóptero de Pepper
spikes:
@@ -313,11 +381,21 @@ pirate:
name: Merodeador
VariantB:
flavor: <color=#FBB040>[Variante de Bandido]</color> Cuidado con los picos dentados y los parches con incrustaciones de diamante. ¿Se tiñen esas plumas tan brillantes? No, las arrancan de tu cadáver.
name: Rufián
default:
- flavor: Hostigador con blindaje ligero que <color=#FBB040>se controla con los dos sticks</color>. Puede equipar <color=#FBB040>escopetas</color>. El <color=#FBB040>cañón PEM</color> dispara un orbe que se mueve lentamente y aturde a casi todos los enemigos. La maniobra <color=#FBB040>Teletransporte</color> te teletransporta hacia delante para superar los ataques enemigos.
+ flavor: '\u2022 Hostigador con blindaje ligero.
+
+ \u2022 <color=#FBB040>Se controla con los dos sticks</color>.
+
+ \u2022 Puede equipar <color=#FBB040>escopetas</color>.
+
+ \u2022 El <color=#FBB040>cañón PEM</color> dispara un orbe que se mueve lentamente y aturde a casi todos los enemigos.
+
+ \u2022 La maniobra <color=#FBB040>Parpadeo</color> te teletransporta hacia delante para superar los ataques enemigos.
+
+ '
name: Bandido
flames:
flavor: <color=#FBB040>[Variante de Bandido]</color> El arte no es una transacción. Sí, uno paga con dinero las obras de arte, pero el pago no es más que una muestra necesaria de gratitud y aprecio. Idealmente, también se acompaña de una felicitación, se regala un buen licor y se estrechan lazos. Cuando el arte se trata como una mera transacción, el corazón del artista se hiela y tú, con tu ridículo dinero, no vales nada.
name: Máscara de Pepper
spikes:
@@ -352,11 +430,21 @@ rapier:
name: Gran águila
VariantB:
flavor: <color=#FBB040>[Variante de Rapaz]</color> La caza no consiste en matar, consiste en esperar. Esperar y observar. Observar y esperar.
name: Halcón
default:
- flavor: Atacante con blindaje ligero que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>fusiles de precisión</color> y <color=#FBB040>láseres</color>. Las armas de fuego infligen <color=#FBB040>el doble de daño</color> mientras no se va a supervelocidad. El arma secundaria <color=#FBB040>Mina</color> y la maniobra <color=#FBB040>Tonel volado</color> ayudan a escapar de situaciones difíciles.
+ flavor: '\u2022 Atacante con blindaje ligero que tiene la habilidad de colocar <color=#FBB040>minas</color> en el campo de batalla.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>fusiles de precisión</color> y <color=#FBB040>láseres</color>.
+
+ \u2022 Las armas de fuego infligen el <color=#FBB040>doble de daño</color> mientras no se va a supervelocidad.
+
+ \u2022 La maniobra <color=#FBB040>Tonel volado</color> ayuda a escapar de situaciones difíciles.
+
+ '
name: Rapaz
flames:
flavor: <color=#FBB040>[Variante de Rapaz]</color> Pepper no oculta su desagrado hacia los aviones pequeños con cabina abierta. Dice que no tienen tanto sitio para pintar llamas.
name: Pepper peregrina
spikes:
@@ -391,11 +479,21 @@ siegetank:
name: Lujuria aviar
VariantB:
flavor: <color=#FBB040>[Variante de Tanque de asedio]</color> Al alcanzar la mediana edad, uno se encuentra en el borde de un curioso abismo. No es una caída en picado, sino una eterna cuesta abajo. Si uno tropieza, empezará a rodar y ya nunca se detendrá.
name: Veterano
default:
- flavor: Nave de artillería con blindaje ligero que <color=#FBB040>se controla con los dos sticks</color>. Puede equipar <color=#FBB040>láseres</color>. La habilidad <color=#FBB040>Cañón FlaK</color> derriba los proyectiles enemigos desde lejos. El <color=#FBB040>modo Asedio</color> deja la aeronave en estático y aumenta considerablemente su potencia de fuego.
+ flavor: '\u2022 Nave de artillería con blindaje ligero.
+
+ \u2022 <color=#FBB040>Se controla con los dos sticks</color>.
+
+ \u2022 Puede equipar <color=#FBB040>láseres</color>.
+
+ \u2022 La habilidad <color=#FBB040>Cañón FlaK</color> derriba los proyectiles enemigos desde lejos.
+
+ \u2022 En lugar de usar una maniobra, el <color=#FBB040>modo Asedio</color> deja la aeronave en estático y aumenta considerablemente su potencia de fuego.
+
+ '
name: Tanque de asedio
flames:
flavor: '<color=#FBB040>[Variante de Tanque de asedio]</color> Nunca llames cuervo a Pepper ni le dediques ninguno de esos cumplidos de Nueva Caledonia. Como dijo su madre: los estorninos no son cuervos. Incluso con todo el igualitarismo y la elevación, ser un pequeño ictérido es motivo de orgullo.'
name: Tanque de Pepper
spikes:
@@ -430,11 +528,21 @@ support:
name: Princesa escudera
VariantB:
flavor: <color=#FBB040>[Variante de Doncella escudera]</color> Nunca hay que subestimar a una mujer mayor. Solo los jóvenes engreídos lo hacen.
name: Reina escudera
default:
- flavor: Máquina de apoyo con blindaje ligero que <color=#FBB040>se controla con los dos sticks</color>. Puede equipar <color=#FBB040>arcos</color>. La habilidad <color=#FBB040>Aura de escudo</color> reduce el daño recibido por el usuario y los aliados cercanos. La maniobra <color=#FBB040>Acelerón</color> confiere un rápido impulso.
+ flavor: '\u2022 Máquina de apoyo con blindaje ligero.
+
+ \u2022 <color=#FBB040>Se controla con los dos sticks</color>.
+
+ \u2022 Puede equipar armas <color=#FBB040>Arco</color>.
+
+ \u2022 La habilidad <color=#FBB040>Aura de defensa</color> reduce el daño recibido por el usuario y los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Acelerón</color> confiere un rápido impulso.
+
+ '
name: Doncella escudera
flames:
flavor: <color=#FBB040>[Variante de Doncella escudera]</color> Pepper la conoció cuando apareció por el taller con el descapotable familiar. La cresta perfectamente cortada y el pico rosado. Amor a primera vista. Es increíble la cantidad de arreglos que puede necesitar un coche.
name: Señora del escudo
spikes:
@@ -469,11 +577,21 @@ tank:
name: Cerdo salvaje
VariantB:
flavor: <color=#FBB040>[Variante de Jabalí]</color> No todo el mundo es capaz de pilotar un avión diseñado para ser el centro de los ataques del enemigo. Tú dirás que lo haces para proteger a tus aliados pero, en el fondo, también te gusta.
name: Masoquista
default:
- flavor: Tanque con blindaje pesado que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>ametralladoras</color>. La habilidad <color=#FBB040>Ráfaga propulsora</color> inflige daño por área de efecto. La maniobra <color=#FBB040>Absorción</color> otorga un aumento temporal del tamaño y los PS para resistir los ataques del enemigo.
+ flavor: '\u2022 Tanque con blindaje pesado.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar <color=#FBB040>ametralladoras</color>.
+
+ \u2022 La habilidad <color=#FBB040>Ráfaga propulsora</color> inflige daño por área de efecto.
+
+ \u2022 La maniobra <color=#FBB040>Absorción</color> otorga un aumento temporal del tamaño y los PS para resistir los ataques del enemigo.
+
+ '
name: Jabalí
flames:
flavor: <color=#FBB040>[Variante de Jabalí]</color> Como una hoguera voladora que ilumina los cielos. Pepper necesitó seis barriles de pintura.
name: Pepper cerdita
spikes:
@@ -509,11 +627,21 @@ walker:
name: Cuatriplano veloz
VariantB:
flavor: <color=#FBB040>[Variante de Cuatriplano]</color> Los motores potenciados producen un ruido tan intenso que hace templar los picos. Se usaban originariamente por pilotos de carreras clandestinas, y algunos talleres todavía los fabrican si puedes encontrar las piezas.
name: Cuatriplano potente
default:
- flavor: Hostigador con blindaje ligero que <color=#FBB040>se controla con los dos sticks</color>. Puede equipar <color=#FBB040>ametralladoras</color>. La habilidad <color=#FBB040>Nube dañina</color> mejora el daño del usuario y de los aliados cercanos. La maniobra <color=#FBB040>Retirada rápida</color> ofrece un impulso rápido hacia atrás.
+ flavor: '\u2022 Hostigador con blindaje ligero.
+
+ \u2022 <color=#FBB040>Se controla con los dos sticks</color>.
+
+ \u2022 Puede equipar <color=#FBB040>ametralladoras</color>.
+
+ \u2022 La habilidad <color=#FBB040>Nube dañina</color> mejora el daño del usuario y de los aliados cercanos.
+
+ \u2022 La maniobra <color=#FBB040>Retirada rápida</color> ofrece un impulso rápido hacia atrás.
+
+ '
name: Cuatriplano
flames:
flavor: <color=#FBB040>[Variante de Cuatriplano]</color> Hay una señora que pinta llamas en aviones. A eso se dedica. Muchos aficionados siguen su trabajo.
name: Cuatricóptero de Pepper
spikes:
@@ -548,11 +676,19 @@ wizard:
name: No identificado
VariantB:
flavor: <color=#FBB040>[Variante de Merlín]</color> [OCULTADO] usó el mecanismo en el intento fallido de asesinato mediante el punto de apoyo del 5 de junio de 18XX. El análisis de los restos sugiere un origen extrahistórico.
name: X54
default:
- flavor: <color=#FBB040>[Variante de Merlín]</color> Controlador de zona con blindaje medio que <color=#FBB040>se controla con un stick</color>. Puede equipar <color=#FBB040>arcos</color>. La habilidad <color=#FBB040>Eliminador de balas</color> elimina las balas de los enemigos cercanos. La maniobra <color=#FBB040>Parpadeo</color> te teletransporta hacia delante para superar los ataques enemigos.
+ flavor: '\u2022 Controlador de zona con blindaje medio que usa la habilidad <color=#FBB040>Eliminador de balas</color> para eliminar las balas enemigas del campo de batalla.
+
+ \u2022 <color=#FBB040>Se controla con un stick</color>.
+
+ \u2022 Puede equipar armas <color=#FBB040>Arco</color>.
+
+ \u2022 La maniobra <color=#FBB040>Parpadeo</color> te teletransporta hacia delante para superar los ataques enemigos.
+
+ '
name: Merlín
flames:
flavor: <color=#FBB040>[Variante de Merlín]</color> La llevaron con los ojos vendados y le dijeron que tenía algunos admiradores. Era un encargo especial para un cliente especial del que nunca podría hablar. Ella le miró fijamente hasta que él dejó de hablar.
name: 'Sujeto: Pepper'
spikes:
diff --git config_190927_2301/Texts/es/quests.txt config_191009_2027/Texts/es/quests.txt
index a6a5964..e076354 100644
--- config_190927_2301/Texts/es/quests.txt
+++ config_191009_2027/Texts/es/quests.txt
@@ -1119,10 +1119,22 @@ dungeon_rescue_01:
goal_1: Enfréntate al <color=#FBB040>gusano de piedra</color>.
goal_2: Derrota al <color=#FBB040>guardián enterrado</color>.
goal_3: Ayuda a la perforadora<color=#FBB040>a llegar a su destino</color>.
goal_4: Obtén los <color=#FBB040>suministros legendarios</color>.
title: Defiende la perforadora
+dungeon_sky:
+ description: Captura los puntos para avanzar por las salas de entrenamiento. ¡Consigue información sobre Meowza!
+ dialogueOnStart:
+ - sergeant: Esta es la antigua academia de entrenamiento de Meowza, de antes de que tomara el poder.
+ - sergeant: Continúa hacia las profundidades de la academia y consigue información sobre Meowza.
+ - sergeant: Captura los puntos para avanzar hasta la siguiente sala. Te los he marcado en el radar.
+ goal_0: Captura el <color=#FBB040>punto 1</color>.
+ goal_1: Captura el <color=#FBB040>punto 2</color>.
+ goal_2: Captura el <color=#FBB040>punto 3</color>.
+ goal_3: Captura el <color=#FBB040>punto 4</color>.
+ goal_4: Captura el <color=#FBB040>punto 5</color>.
+ title: Capturar los puntos
dungeon_thief_01:
description: Pasa la prueba de los dioses pájaro para ser digno de recibir sus tesoros.
dialogueOnStart:
- sergeant: Para ser digno, debes apaciguar a los dioses pájaro.
- sergeant: <color=#FBB040>Encuentra la llave</color> y después <color=#FBB040>lleva la llave al altar</color>.
diff --git config_190927_2301/Texts/es/ui.txt config_191009_2027/Texts/es/ui.txt
index 51a42a1..1955759 100644
--- config_190927_2301/Texts/es/ui.txt
+++ config_191009_2027/Texts/es/ui.txt
@@ -217,10 +217,11 @@ dialogue_name_radar: Baliza de radar
dialogue_name_ramechanism: Mecanismo de Ra
dialogue_name_ratemple: Elegido de Ra
dialogue_name_rebelpilot: Piloto rebelde
dialogue_name_rei: Barón Rei
dialogue_name_sergeant: Sargento
+dialogue_name_skydungeon: Unidad de control
dialogue_name_snakeboss: Lord Phillipe
dialogue_name_snz: Susurro el Bombardero
dialogue_name_speaker: Sistema de alerta de la cámara
dialogue_name_storagepelican: Coop
dialogue_name_storepeacock: Kakoli
@@ -267,10 +268,11 @@ error_dialog_maintenance_msg: "¡Estamos realizando labores de mantenimiento! Vu
error_dialog_nexus_full: En este momento se ha alcanzado la capacidad máxima de jugadores en el juego. ¡Inténtalo de nuevo en unos minutos!
error_dialog_no_nexus: Error LNC99. No hemos podido encontrar una Ciudad Rebelde para ti. Inténtalo de nuevo más tarde. ¡Lo sentimos!
error_dialog_permission_not_granted: ¡Lo sentimos, permiso denegado! Únete a nuestro Discord (encontrarás el enlace de invitación en Steambirds.com) para acceder a información y recursos adicionales.
error_dialog_version_failure: No se puede verificar que el cliente esté en su versión más reciente. ¿Es posible que tengas problemas con la conexión?
error_dialog_version_old: La versión del cliente es demasiado antigua. Actualiza el juego en Steam. Reiniciar Steam suele activar este proceso.
+error_local_teleport: ¡Teletransporte fallido!
error_message_on_item_use_failed_to_spawn_dungeon: Ha habido un problema en los servidores y no hemos podido iniciar tu mazmorra. Contacta con el servicio de asistencia.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Ha habido un problema en los servidores y no hemos podido iniciar la mazmorra. Es posible que estén ocupados. Hemos generado la llave para que puedas reintentarlo más tarde.
error_message_unable_to_join_other_player_server_not_found: 'Error al unirse a {0}: no se encontró el servidor.'
error_message_unable_to_join_other_player_server_not_joinable: 'Error al unirse a {0}: el servidor no está abierto.'
error_portal: Error al navegar por el portal.
@@ -404,11 +406,11 @@ item_stats_range: Alcance
item_stats_ricochet: Rebote
item_stats_spawn: Aparición
item_summaries:
cloud_acid: Nube de ácido
cloud_damage: Aura multidisparo
- cloud_heal: Nube curativa
+ cloud_heal: Ráfaga curativa
cloud_resist: Aura de defensa
damageAura: Aura multidisparo
damageBlast: Ráfaga multidisparo
damageCloud: Potenciador multidisparo
damageResistAura: Escudo temporal
@@ -420,10 +422,11 @@ item_summaries:
machinegun: Ametralladora
mine: Minas
poison: Nube de ácido
poison_blast: Ráfaga propulsora
recharge: Recarga de vapor
+ shield_blast: Ráfaga de escudo
shotgun: Escopeta
shotgun_b: Escopeta inestable
sniper: Fusil de precisión
spinattack: Ataque giratorio
strike: Arco
@@ -611,10 +614,11 @@ options_menu_colorblind_mode: Modo para daltónicos
options_menu_controls: Controles
options_menu_controls_current_steering_flag: '*'
options_menu_credits: Créditos
options_menu_cursor_lock_mode: Bloquear cursor
options_menu_debug_display: Mostar información de depuración
+options_menu_disable_camera_shake: Desactivar oscilación de la cámara
options_menu_display_number: Mostar número
options_menu_emote_2nd_1: 2.º gesto 1
options_menu_emote_2nd_10: 2.º gesto 10
options_menu_emote_2nd_2: 2.º gesto 2
options_menu_emote_2nd_3: 2.º gesto 3
diff --git config_190927_2301/Texts/es/units.txt config_191009_2027/Texts/es/units.txt
index e9da520..46d4415 100644
--- config_190927_2301/Texts/es/units.txt
+++ config_191009_2027/Texts/es/units.txt
@@ -330,10 +330,11 @@ coilsnake01: Convoy venenoso
coilsnake02: Convoy venenoso
coilsnake03: Convoy venenoso
coilsnake04: Convoy venenoso
coilsnake05: Convoy venenoso
coilsnake06: Convoy venenoso
+combatsim_master: Simulador de combate
conveyorbeltA: Cinta transportadora
conveyorbeltA_end: Cinta transportadora
conveyorbeltA_intersection_E: Cinta transportadora
conveyorbeltA_intersection_N: Cinta transportadora
conveyorbeltA_intersection_S: Cinta transportadora
@@ -951,10 +952,19 @@ shivalaser4: Shiva
shivalaseregg: Shiva
shmupblimp3: Droide gatuno
shockeye: Ojo de conmoción
shockwaver: Asaltador
skull: Calavera
+sky_boss1: Traficante de armas
+sky_boss2: Constructor
+sky_boss3: Francotirador
+sky_boss4: Bombardero
+sky_boss5: Conductor de tanque
+sky_boss6: Invocador
+sky_boss7_infiltrator: Infiltrador
+sky_boss8: Restaurador
+sky_capturepoint_child: Punto de captura
smokeboss: Suma sacerdotisa Tiffany
smokebossDEATH: Suma sacerdotisa Tiffany
smokebossmarker: Suma sacerdotisa Tiffany
smokebossswarm: Sombra
smokebosstrainA: Suma sacerdotisa Tiffany
diff --git config_190927_2301/Texts/fr/bark.txt config_191009_2027/Texts/fr/bark.txt
index 806949e..2888a71 100644
--- config_190927_2301/Texts/fr/bark.txt
+++ config_191009_2027/Texts/fr/bark.txt
@@ -413,10 +413,19 @@ bunny_1:
randomOptions:
- text: Vous nous agacez.
- text: Reclassement...
- text: Suppression du classement "Ami".
- weight: '10'
+capturepoint_child_blocked:
+ randomOptions:
+ - text: L'équipe en défense bloque le point à capturer.
+capturepoint_child_complete:
+ randomOptions:
+ - text: L'équipe attaquante a capturé un point.
+capturepoint_child_start:
+ randomOptions:
+ - text: L'équipe attaquante a rejoint un point à capturer.
chase:
randomOptions:
- text: Tout va bien, maintenant.
clockbossDEATH:
randomOptions:
@@ -455,10 +464,70 @@ coilsnake01:
- text: Hisss...
- text: Rien ne peut pénétrer mes écailles...
- text: Vous ferez de beaux cadavres...
- text: C'est l'heure du repas...
- text: Fuyez, lâches...
+combatsim_complete:
+ randomOptions:
+ - text: Simulation de combat effectuée !
+combatsim_intro:
+ randomOptions:
+ - text: 'OBJECTIF : détruisez le plus rapidement possible les 15 vagues d''ennemis.
+
+
+ Début imminent de la simulation...'
+combatsim_wave_01:
+ randomOptions:
+ - text: Chargement de la 1re vague
+combatsim_wave_02:
+ randomOptions:
+ - text: Chargement de la 2e vague
+combatsim_wave_03:
+ randomOptions:
+ - text: Chargement de la 3e vague
+combatsim_wave_04:
+ randomOptions:
+ - text: Chargement de la 4e vague
+combatsim_wave_05:
+ randomOptions:
+ - text: Chargement de la 5e vague
+combatsim_wave_06:
+ randomOptions:
+ - text: Chargement de la 6e vague
+combatsim_wave_07:
+ randomOptions:
+ - text: Chargement de la 7e vague
+combatsim_wave_08:
+ randomOptions:
+ - text: Chargement de la 8e vague
+combatsim_wave_09:
+ randomOptions:
+ - text: Chargement de la 9e vague
+combatsim_wave_10:
+ randomOptions:
+ - text: Chargement de la 10e vague
+combatsim_wave_11:
+ randomOptions:
+ - text: Chargement de la 11e vague
+combatsim_wave_12:
+ randomOptions:
+ - text: Chargement de la 12e vague
+combatsim_wave_13:
+ randomOptions:
+ - text: Chargement de la 13e vague
+combatsim_wave_14:
+ randomOptions:
+ - text: Chargement de la 14e vague
+combatsim_wave_15:
+ randomOptions:
+ - text: CHARGEMENT DE LA VAGUE DE BOSS !
+combatsim_wave_complete:
+ randomOptions:
+ - text: Vague détruite !
+combatsim_wave_timeout:
+ randomOptions:
+ - text: Délai de vague dépassé.
convoybase:
randomOptions:
- text: Visée...
convoybase_1:
randomOptions:
@@ -518,10 +587,14 @@ cupleader_victory:
- text: Vous avez gagné !
damage_nerf_grind:
randomOptions:
- text: '<color=#ff7900ff>* Dégâts d''armement réduits *</color><color=#ffffffff>: -33 % de dégâts d''armement</color>'
weight: '1'
+damage_nerf_sky:
+ randomOptions:
+ - text: '<color=#ff7900ff>* Dégâts d''armement réduits *</color><color=#ffffffff> : -40 % de dégâts d''armement</color>'
+ weight: '1'
doc_0:
randomOptions:
- text: AU LIT
- text: IL FAIT NUIT
- text: SALES GAMINS
@@ -1592,10 +1665,34 @@ scavengerleader_1:
randomOptions:
- text: ALERTE, INTRUS !
shockeye:
randomOptions:
- text: '!'
+sky_boss1:
+ randomOptions:
+ - text: Fournisseur d'armes déployé.
+sky_boss2:
+ randomOptions:
+ - text: Bâtisseur déployé.
+sky_boss3:
+ randomOptions:
+ - text: Sniper déployé.
+sky_boss4:
+ randomOptions:
+ - text: Bombardier déployé.
+sky_boss5:
+ randomOptions:
+ - text: Ravitailleur déployé.
+sky_boss6:
+ randomOptions:
+ - text: Invocateur déployé.
+sky_boss7:
+ randomOptions:
+ - text: Infiltrateur déployé.
+sky_boss8:
+ randomOptions:
+ - text: Réparateur déployé.
smokebossDEATH:
randomOptions:
- text: Par les pouvoirs de nos dieux, je vous maudis !
smokeboss_0:
randomOptions:
diff --git config_190927_2301/Texts/fr/buffs.txt config_191009_2027/Texts/fr/buffs.txt
index 9a3b470..483142d 100644
--- config_190927_2301/Texts/fr/buffs.txt
+++ config_191009_2027/Texts/fr/buffs.txt
@@ -1,7 +1,9 @@
damage_nerf_grind:
title: Dégâts d'armement réduits
+damage_nerf_sky:
+ title: Dégâts d'armement réduits
dungeonmod_acrobatics:
title: Acrobaties
dungeonmod_bogged_down:
title: Embourbement
dungeonmod_broken_axis_dualstick:
diff --git config_190927_2301/Texts/fr/dungeons.txt config_191009_2027/Texts/fr/dungeons.txt
index ca1b333..ee875fa 100644
--- config_190927_2301/Texts/fr/dungeons.txt
+++ config_191009_2027/Texts/fr/dungeons.txt
@@ -42,10 +42,13 @@ DungeonObstacle:
name: Terrain de jeu laser
tier: '3'
DungeonRescue:
name: Les fouilles
tier: '10'
+DungeonSky:
+ name: Académie militaire
+ tier: '10'
DungeonSnake:
name: Complexe toxique
tier: '10'
DungeonSneezy:
name: Antre de fer
diff --git config_190927_2301/Texts/fr/item.txt config_191009_2027/Texts/fr/item.txt
index 07f1dcf..8658d29 100644
--- config_190927_2301/Texts/fr/item.txt
+++ config_191009_2027/Texts/fr/item.txt
@@ -285,41 +285,41 @@ craft_whitesteel:
name: Acier blanc
craft_yellowsteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Foudre".
name: Acier jaune
damage_0:
- description: Amélioration des armes des alliés.
+ description: Nuage améliorant les armes des alliés.
name: Aura d'attaque
damage_1:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de raclée
damage_10:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Nuage de vengeance
damage_2:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura contondante
damage_3:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de démolition
damage_4:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de double mort
damage_5:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de destruction
damage_6:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de revanche
damage_7:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura d'obsession
damage_8:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de mégalomanie
damage_9:
- description: Amélioration des armes des alliés.
+ description: Un nuage qui alimente jusqu'à d'armes allié.
name: Aura de discours calme
damageboost_blast_0:
description: Amélioration des armes des alliés proches.
name: Zone d'Attaque
damageboost_blast_1:
@@ -1028,75 +1028,75 @@ hadouken_8:
name: Dragon Zed I
hadouken_9:
description: Emploie l'énergie cinétique. Conçu par un maître des arts aériens (pour le tir rapide, maintenir la commande de tir).
name: Dragon Zed I
heal_0:
- description: Micromécanismes capables de vol stationnaire réparant les alliés endommagés.
- name: Aura saine
+ description: Réparation des alliés endommagés proches.
+ name: Projection saine
heal_1:
- description: Les auras. On les considère comme des technologies banales. La microfabrication, les générateurs de champ énergétique, diverses espèces les exploitent depuis des siècles, mais même nos techniciens les plus avertis sont incapables d'en expliquer le fonctionnement.
- name: Aura de soins
+ description: Réparation des alliés endommagés proches.
+ name: Projection de soins
heal_10:
- description: J'aimerais que personne ne meure jamais. Qu'il n'y ait jamais de tragédies violentes. Mais ce monde fonctionne autrement. Alors, estimons-nous heureux de pouvoir renaître.
- name: Aura de résurrection
+ description: Réparation des alliés endommagés proches.
+ name: Projection de résurrection
heal_2:
- description: Si l'on en croit une théorie, nous vivons dans un cadre temporel extradimensionnel où un objet existe dans un continuum d'états, détruits et non détruits. L'aura contraint alors notre réalité à se rappeler une époque où elle était intacte. Les pragmatiques peuvent se moquer, l'important, c'est que ça marche.
- name: Aura de miséricorde
+ description: Réparation des alliés endommagés proches.
+ name: Projection de miséricorde
heal_3:
- description: La technologie existe dans diverses strates de l'histoire. Après l'Intervention, nous avons découvert le langage et les bâtons, leviers et roues. Puis sont venus les rouages, la vapeur et les régulateurs. Et la chimie, l'énergie atomique et les brûlots. Mais à chaque découverte, nous continuons d'exploiter les inventions antérieures. Entremêlées, diluées, augmentées. Des millénaires d'innovations paraissant triviales forment de manière invisible les fondations de la civilisation.
- name: Super aura de soins
+ description: Réparation des alliés endommagés proches.
+ name: Super projection de soins
heal_4:
- description: Il fut un temps, après les anciens gyptiens, où les auras furent une technologie oubliée. Les fouilleurs en retrouvèrent en état de fonctionnement dans divers artefacts "miraculeux". La Côte d'ambre et ses blessures en cours guérissantes. La Crèche éplorée. Mais les tentatives visant à reproduire indépendamment ce processus de réparation ont toujours échoué.
- name: Méga aura de soins
+ description: Réparation des alliés endommagés proches.
+ name: Méga projection de soins
heal_5:
- description: On ne recommença à fabriquer des auras qu'après l'apparition d'une fusion utilisable, associée à la fiabilité bien assimilée des moteurs à vapeur. Les techniques utilisées nécessitaient une persistance explosive d'énergie mécanique (voir la fonction de travail d'Eival-Dogson, 1202) inexistante dans la nature.
- name: Aura de réparations
+ description: Réparation des alliés endommagés proches.
+ name: Projection de réparation
heal_6:
- description: Certains espéraient que les recherches sur les auras déboucheraient sur l'immortalité. De vieilles créatures mourantes animées par les regrets ne peuvent s'empêcher de rêver, mais le processus de réparation refuse obstinément de s'appliquer aux chairs.
- name: Méga aura de réparations
+ description: Réparation des alliés endommagés proches.
+ name: Méga projection de réparation
heal_7:
- description: 'On enseigne les auras aux jeunes techniciens durant leur deuxième année de formation : comment câbler un brûlot, comment préparer les bancs de moucherons... Tout étudiant a brisé un récipient de labo en verre, l''a évacué et l''a vu se reconstituer à l''état neuf.'
- name: Aura de reconstruction
+ description: Réparation des alliés endommagés proches.
+ name: Projection de reconstruction
heal_8:
- description: Aux débuts de la République, on intégrait d'immenses générateurs d'aura aux fondations des forteresses. La réalité de la forteresse "se rappelait" constamment une absence de dégâts et était par conséquent fonctionnellement indestructible. La duplication réussie de mines anti-auras en provenance des continents occidentaux a mis fin à cette pratique.
- name: Aura de forteresse
+ description: Réparation des alliés endommagés proches.
+ name: Projection de forteresse
heal_9:
- description: Depuis la chute de la République, la recherche classique en matière d'auras a très peu évolué. Mais l'obsession de Miaouza en matière d'anciennes technologies a entraîné l'apparition d'un nouveau type d'aura utilisant les énergies élémentales pour la défense comme pour l'attaque.
- name: Aura de caducée
+ description: Réparation des alliés endommagés proches.
+ name: Projection de caducée
healaura_0:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Micromécanismes capables de vol stationnaire réparant progressivement les alliés endommagés proches.
+ name: Aura saine
healaura_1:
- description: Soigne progressivement les alliés proches.
+ description: Soins progressifs aux alliés proches. "Les auras. On les considère comme des technologies banales. La microfabrication, les générateurs de champ énergétique, diverses espèces les exploitent depuis des siècles, mais même nos techniciens les plus avertis sont incapables d'en expliquer le fonctionnement."
name: Aura de soins
healaura_10:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: J'aimerais que personne ne meure jamais. Qu'il n'y ait jamais de tragédies violentes. Mais ce monde fonctionne autrement. Alors, estimons-nous heureux de pouvoir renaître.
+ name: Aura de résurrection
healaura_2:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Soins progressifs aux alliés proches. "Si l'on en croit une théorie, nous vivons dans un cadre temporel extradimensionnel où un objet existe dans un continuum d'états, détruits et non détruits. L'aura contraint alors notre réalité à se rappeler une époque où elle était intacte. Les pragmatiques peuvent se moquer, l'important, c'est que ça marche."
+ name: Aura de miséricorde
healaura_3:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Soins progressifs aux alliés proches. "La technologie existe dans diverses strates de l'histoire. Après l'Intervention, nous avons découvert le langage et les bâtons, leviers et roues. Puis sont venus les rouages, la vapeur et les régulateurs. Et la chimie, l'énergie atomique et les brûlots. Mais à chaque découverte, nous continuons d'exploiter les inventions antérieures. Entremêlées, diluées, augmentées. Des millénaires d'innovations paraissant triviales forment de manière invisible les fondations de la civilisation."
+ name: Super aura de soins
healaura_4:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Soins progressifs aux alliés proches. "Il fut un temps, après les anciens gyptiens, où les auras furent une technologie oubliée. Les fouilleurs en retrouvèrent en état de fonctionnement dans divers artefacts "miraculeux". La Côte d'ambre et ses blessures en cours guérissantes. La Crèche éplorée. Mais les tentatives visant à reproduire indépendamment ce processus de réparation ont toujours échoué."
+ name: Méga aura de soins
healaura_5:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: On ne recommença à fabriquer des auras qu'après l'apparition d'une fusion utilisable, associée à la fiabilité bien assimilée des moteurs à vapeur. Les techniques utilisées nécessitaient une persistance explosive d'énergie mécanique (voir la fonction de travail d'Eival-Dogson, 1202) inexistante dans la nature.
+ name: Aura de réparations
healaura_6:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Certains espéraient que les recherches sur les auras déboucheraient sur l'immortalité. De vieilles créatures mourantes animées par les regrets ne peuvent s'empêcher de rêver, mais le processus de réparation refuse obstinément de s'appliquer aux chairs.
+ name: Méga aura de réparations
healaura_7:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: 'On enseigne les auras aux jeunes techniciens durant leur deuxième année de formation : comment câbler un brûlot, comment préparer les bancs de moucherons... Tout étudiant a brisé un récipient de labo en verre, l''a évacué et l''a vu se reconstituer à l''état neuf.'
+ name: Aura de reconstruction
healaura_8:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Aux débuts de la République, on intégrait d'immenses générateurs d'aura aux fondations des forteresses. La réalité de la forteresse "se rappelait" constamment une absence de dégâts et était par conséquent fonctionnellement indestructible. La duplication réussie de mines anti-auras en provenance des continents occidentaux a mis fin à cette pratique.
+ name: Aura de forteresse
healaura_9:
- description: Soigne progressivement les alliés proches.
- name: Aura de soins
+ description: Depuis la chute de la République, la recherche classique en matière d'auras a très peu évolué. Mais l'obsession de Miaouza en matière d'anciennes technologies a entraîné l'apparition d'un nouveau type d'aura utilisant les énergies élémentales pour la défense comme pour l'attaque.
+ name: Aura de caducée
healaura_spec:
description: Petit mais puissant bassin de soins qui demeure où on le place. Pratique pour les alliés qui ne peuvent pas vous suivre au combat !
name: Oasis spirituelle
health0:
name: Petite pièce de réparation
@@ -1464,20 +1464,20 @@ machinegun_wide_9:
name: Duo malveillant II
mine_0:
description: Libère des mines flottantes émettant un délicat tic-tac.
name: Mines aériennes
mine_1:
- description: Les continents occidentaux sont depuis longtemps isolés par des contingents de mines aériennes capables d'autoréplication. Nos versions actuelles sont le fruit d'une soigneuse ingénierie à rebours.
+ description: Distribution de mines. "Les continents occidentaux sont depuis longtemps isolés par des contingents de mines aériennes capables d'autoréplication. Nos versions actuelles sont le fruit d'une soigneuse ingénierie à rebours."
name: Mines bourdonnantes
mine_10:
description: Envoient des ondes de choc verticales en direction de la croûte planétaire, faisant jaillir la lave.
name: Mines à lave
mine_2:
- description: Sont parvenus jusqu'à nous des fragments de récits parlant d'un vaste royaume paranoïaque régnant sur la passerelle reliant les masses continentales nord et sud. Il aurait entrepris de fermer ses frontières. D'abord terrestres, puis maritimes et enfin, aériennes.
+ description: Distribution de mines. "Sont parvenus jusqu'à nous des fragments de récits parlant d'un vaste royaume paranoïaque régnant sur la passerelle reliant les masses continentales nord et sud. Il aurait entrepris de fermer ses frontières. D'abord terrestres, puis maritimes et enfin, aériennes."
name: Mines à crécelle
mine_3:
- description: Les mines des continents perdus semblent communiquer entre elles, par une sorte de chant allant crescendo avec l'approche d'intrus. Une forme de renseignement primitive animant le réseau défensif.
+ description: Distribution de mines. "Les mines des continents perdus semblent communiquer entre elles, par une sorte de chant allant crescendo avec l'approche d'intrus. Une forme de renseignement primitive animant le réseau défensif."
name: Mines chantantes
mine_4:
description: Dispense des explosifs à enveloppe de cuivre polie à la main. Une splendeur !
name: Mines en cuivre
mine_5:
@@ -1514,26 +1514,26 @@ plane_wizard:
description: Les plans du Merlin présentent une tendance à l'autodestruction, peut-être à cause des lois de la physique étranges qu'il emploie.
name: Plan du Merlin
playerclass_gold_assault:
name: Assaut d'or en boîte
poison_0:
- description: Libération d'un nuage d'acide que traversent les appareils ennemis.
+ description: Libération d'un nuage d'acide qui endommagent les appareils ennemis qui le traversent.
name: Acide banal
poison_1:
- description: Invisible pour la plupart des formes de vision augmentée mécanique, cette formule érode doucement les étuis et connecteurs de câblage.
+ description: Libération d'un nuage d'acide. Invisible pour la plupart des formes de vision augmentée mécanique, cette formule érode doucement les étuis et connecteurs de câblage.
name: Acide léger
poison_10:
description: Que se passerait-il si les esprits ne partageaient pas seulement les pensées des autres, mais aussi la Faim ? Une grande faim sans fin...
name: Ultra acide
poison_2:
- description: Les armes à acide, jadis bannies, ont fait leur retour durant l'ère noire post-gyptienne. Des seigneurs de la guerre abandonnèrent le code d'honneur de leurs prédécesseurs et accomplirent des rituels renouant les alliances avec les castes de serpents de la jungle.
+ description: Libération d'un nuage d'acide. Les armes à acide, jadis bannies, ont fait leur retour durant l'ère noire post-gyptienne. Des seigneurs de la guerre abandonnèrent le code d'honneur de leurs prédécesseurs et accomplirent des rituels renouant les alliances avec les castes de serpents de la jungle.
name: Acide de jungle
poison_3:
- description: La duchesse de Rogspoffen décréta en 1792 une interdiction partielle, son fils (Wirkle Rogspoffen) ayant été mutilé par de l'acide, mais les pirates équatoriaux ne cessèrent jamais d'en fabriquer.
+ description: Libération d'un nuage d'acide. La duchesse de Rogspoffen décréta en 1792 une interdiction partielle, son fils (Wirkle Rogspoffen) ayant été mutilé par de l'acide, mais les pirates équatoriaux ne cessèrent jamais d'en fabriquer.
name: Acide lourd
poison_4:
- description: Quelques adorateurs herpétiques survivants produisent l'essentiel de notre stock annuel de toxines acides. Les fermes arachnéennes de l'empire, dans le nord d'Oz, produisent une variante plus adhérente et plus corrosive.
+ description: Libération d'un nuage d'acide. Quelques adorateurs herpétiques survivants produisent l'essentiel de notre stock annuel de toxines acides. Les fermes arachnéennes de l'empire, dans le nord d'Oz, produisent une variante plus adhérente et plus corrosive.
name: Acide moléculaire
poison_5:
description: Le processus d'élévation (pour le débat complet, voir "Théorie de l'intervention") a connu un grand succès avec la plupart des mammifères et des oiseaux. Les reptiles et insectes ont acquis une intelligence rustique, mais assez étrange en termes de culture et de mode de pensée. Les alliances avec la République demeurent tendues. L'empire préfère l'asservissement ou l'éradication.
name: Acide métallique
poison_6:
@@ -1547,26 +1547,26 @@ poison_8:
name: Acide nucléaire
poison_9:
description: On ne peut exclure l'idée d'aptitudes extradimensionnelles des reptiles. Des notes de recherche du dernier Éveil mentionnent des phénomènes similaires, en particulier liés à des artefacts anciens extraits de ruines aquatiques.
name: Acide défigurant
poison_blast_0:
- description: Envoi d'acide sur tous les appareils ennemis à portée.
+ description: Dégâts acides aux ennemis proches.
name: Projection d'entraînement
poison_blast_1:
- description: Notre alliance avec les castes libres nous fournit un contingent mensuel, de taille variable, de réactifs d'origine insectoïde.
+ description: Dégâts acides aux ennemis proches. Notre alliance avec les castes libres nous fournit un contingent mensuel, de taille variable, de réactifs d'origine insectoïde.
name: Projection clorique
poison_blast_10:
description: La musique arachnéenne n'accompagne en général qu'une chasse mortelle au profit d'un ancien de haut rang.
name: Rôde-mort
poison_blast_2:
- description: 'Les débats font rage à propos de la nature d''un bioréactif destructeur : venin, poison ou acide. Le jargon approximatif de cette époque inculte mélange ces mots sans discernement. La peste soit de l''ignorance.'
+ description: 'Dégâts acides aux ennemis proches. Les débats font rage à propos de la nature d''un bioréactif destructeur : venin, poison ou acide. Le jargon approximatif de cette époque inculte mélange ces mots sans discernement. La peste soit de l''ignorance.'
name: Projection citrique
poison_blast_3:
- description: Les arachnides de la grande île du Sud (appelée Oz par les marins locaux) sont toutes mortelles. Si les castes de serpents génèrent des substances produisant des états de ruche, les araignées ont conservé leur instinct et leur culture de chasse individuelle.
+ description: Dégâts acides aux ennemis proches. Les arachnides de la grande île du Sud (appelée Oz par les marins locaux) sont toutes mortelles. Si les castes de serpents génèrent des substances produisant des états de ruche, les araignées ont conservé leur instinct et leur culture de chasse individuelle.
name: Projection formique
poison_blast_4:
- description: Qu'est l'honneur pour une arachnide libre ? Nous savons qu'il anime leur société, mais leurs règles sont aussi complexes et impénétrables qu'une de leurs citadelles souterraines. Chaque interaction cache un piège. Et les offenser fait de vous une proie.
+ description: Dégâts acides aux ennemis proches. Qu'est l'honneur pour une arachnide libre ? Nous savons qu'il anime leur société, mais leurs règles sont aussi complexes et impénétrables qu'une de leurs citadelles souterraines. Chaque interaction cache un piège. Et les offenser fait de vous une proie.
name: Projection d'alun
poison_blast_5:
description: Les espèces formiques se sont alliées très tôt avec les reines-prêtresses arachnides. En pratique, elles semblent similaires aux mythiques servantes autonomes des empires gyptiens. L'endoctrinement des pucerons par les fourmis a été repris par l'empire pour ses cruelles fermes d'araignées.
name: Projection acétique
poison_blast_6:
@@ -1592,26 +1592,26 @@ quest_tooth:
name: Dent
recharge_1:
description: Cette brume permet de catalyser avantage de vapeur de l'éther.
name: Grain de vapeur
resist_aura_0:
- description: Selon certains, son activation atténue le fracas des armes proches.
+ description: Réduction des dégâts subis par les alliés proches. Selon certains, son activation atténue le fracas des armes proches.
name: Aura de défense
resist_aura_1:
- description: Son rendement amélioré prolonge légèrement la durée de protection.
+ description: Réduction des dégâts subis par les alliés proches. Son rendement amélioré prolonge légèrement la durée de protection.
name: Aura de défense B
resist_aura_10:
description: Rien de plus huppé, dans un club, qu'un haut-de-forme associé à un système de protection personnelle.
name: Aura de défense
resist_aura_2:
- description: Si l'ennemi était intelligent, il redoublerait d'efforts.
+ description: Réduction des dégâts subis par les alliés proches. Si l'ennemi était intelligent, il redoublerait d'efforts.
name: Aura de défense
resist_aura_3:
- description: On ignore si cela renforce le blindage ou attribue aux projectiles un pouvoir guérisseur.
+ description: Réduction des dégâts subis par les alliés proches. On ignore si cela renforce le blindage ou attribue aux projectiles un pouvoir guérisseur.
name: Aura de défense
resist_aura_4:
- description: Il est incontestable que les auras de défense ont modifié l'issue de batailles majeures.
+ description: Réduction des dégâts subis par les alliés proches. Il est incontestable que les auras de défense ont modifié l'issue de batailles majeures.
name: Aura de défense
resist_aura_5:
description: Les parents à la langue acérée cherchent à doter leurs enfants de la résistance la plus efficace.
name: Aura de défense
resist_aura_6:
@@ -2157,26 +2157,26 @@ strike_water_8:
name: Bulles de Pabu I
strike_water_9:
description: Petites sphères d'eau guidées par un faisceau à arc.
name: Bulles de Pabu II
stunner_0:
- description: Les pirates prétendent n'être équipés de cet IEM totalement illégal que comme défense contre les pirates.
+ description: Tir d'un orbe étourdissant la plupart des ennemis. "Les pirates prétendent n'être équipés de cet IEM totalement illégal que comme défense contre les pirates."
name: IEM d'entraînement
stunner_1:
- description: Ce tout petit truc ? Il n'a rien d'illégal...
+ description: Tir d'un orbe étourdissant la plupart des ennemis. "Ce tout petit truc ? Il n'a rien d'illégal..."
name: Bébé IEM
stunner_10:
description: D'accord, chaque tir irradie un kilomètre carré pour cinq cents ans. Mais c'est justifié.
name: IEM sale
stunner_2:
- description: Autrefois, élément d'un centre d'essais de fusion. A trouvé un usage plus amusant.
+ description: Tir d'un orbe étourdissant la plupart des ennemis. "Autrefois, élément d'un centre d'essais de fusion. A trouvé un usage plus amusant."
name: IEM récupéré
stunner_3:
- description: Ne fuyez pas. Nous sommes une gentille équipe de sauvetage.
+ description: Tir d'un orbe étourdissant la plupart des ennemis. "Ne fuyez pas. Nous sommes une gentille équipe de sauvetage."
name: IEM mise-en-panne
stunner_4:
- description: Qui aime se faire traquer ?
+ description: Tir d'un orbe étourdissant la plupart des ennemis. "Qui aime se faire traquer ?"
name: IEM carapate
stunner_5:
description: Ouais ! Et les bottes aussi !
name: IEM pirate
stunner_6:
@@ -2501,11 +2501,11 @@ triple_charge_9:
name: Projection d'El Diablo I
triple_classic:
description: Arme énergétique instable expédiant une distorsion déchirant le métal.
name: Onde pulsée
triple_classic_10:
- description: Arme énergétique instable expédiant une distorsion déchirant le métal.
+ description: Arme énergétique extrêmement instable. Elle inflige des dégâts considérables, mais son champ magnétique affaiblit le blindage de votre appareil.
name: Onde pulsée II
triple_classic_8:
description: Arme énergétique instable expédiant une distorsion déchirant le métal.
name: Onde pulsée I
triple_classic_9:
@@ -2600,35 +2600,35 @@ triple_water_9:
name: Hydroblaster II
turret_0:
description: Les techniciens déploient des tourelles animées par la vapeur qui tirent des balles perforantes. Mieux vaut rester à porter de réparation, cette tourelle tombe rapidement en panne.
name: Tourelle d'entraînement
turret_1:
- description: Système anguleux qui a jadis défendu Paris contre la Peste sans fin des lemmings zombies.
+ description: Apparition d'une arme statique. Système anguleux qui a jadis défendu Paris contre la Peste sans fin des lemmings zombies.
name: Tourelle élémentaire
turret_10:
description: Pendant les quatorze années de siège des campements souterrains, les technos allégèrent et améliorèrent leurs tourelles. Lorsque la milice urbaine prit enfin l'air, elle put diriger les zombies devenus cannibales vers la mer.
name: Dernière tourelle
turret_2:
- description: La bio-ingénierie élémentaire nous protège de la plupart des maladies naturelles. Mais elle ne peut rien contre les phages que recèlent les technologies antiques. Ces épidémies mécaniques vident des territoires entiers avec une régularité perturbante.
+ description: Apparition d'une arme statique. La bio-ingénierie élémentaire nous protège de la plupart des maladies naturelles. Mais elle ne peut rien contre les phages que recèlent les technologies antiques. Ces épidémies mécaniques vident des territoires entiers avec une régularité perturbante.
name: Tourelle épidémique
turret_3:
- description: La Peste sans fin a incubé dans une population de rongeurs souterrains issue d'une sous-famille prolifique d'arvicolinés. Le vecteur d'infection initial aurait été un cube noir flottant récupéré dans la cavité corporelle d'un colosse prégyptien enfoui. Les détails ont bien sûr disparu.
+ description: Apparition d'une arme statique. La Peste sans fin a incubé dans une population de rongeurs souterrains issue d'une sous-famille prolifique d'arvicolinés. Le vecteur d'infection initial aurait été un cube noir flottant récupéré dans la cavité corporelle d'un colosse prégyptien enfoui. Les détails ont bien sûr disparu.
name: Tourelle d'assaut
turret_4:
- description: Les premiers rapports de terrain (dossiers Culmette, vers 1507) mentionnent la reproduction anormalement élevée. La matière, en particulier la chair de mammifère, était sucée par les poils creux et barbelés des sujets infectés et rapidement reconstitués en petits très virulents.
+ description: Apparition d'une arme statique. Les premiers rapports de terrain (dossiers Culmette, vers 1507) mentionnent la reproduction anormalement élevée. La matière, en particulier la chair de mammifère, était sucée par les poils creux et barbelés des sujets infectés et rapidement reconstitués en petits très virulents.
name: Tourelle Eiffel
turret_5:
description: L'infection s'est discrètement propagée par les terriers. La première journée chaude de printemps semble avoir déclenché l'irruption des lemmings à la surface. À ce stade, selon les termes du journaliste Gullston Calmette dont on a retrouvé les écrits, ils formaient "une vaste mer affamée".
name: Tourelle Bastille
turret_6:
description: La première vague engloutit une bonne part du quartier porcin. Le mur Rouge, célèbre pour les milliers de bouquets déposés à sa base, en avril, commémore ce massacre. Les suidés ne s'en sont hélas jamais remis, et des chants évoquent leur déclin.
name: Tourelle explosée
turret_7:
description: Les technos aviaires ont survécu à une attaque majeure contre leurs ateliers grâce à une immunité de naissance. Après un affrontement interne (évoqué dans l'opéra "Ils rampent"), un noyau de technos a entamé la fortification de leur position.
name: Tourelle en ruine
turret_8:
- description: Les lemmings attaquèrent à de nombreuses reprises un quai du côté ouest tenu par un seul techno de 75 ans, le légendaire Henri Spiner. Sa casemate repoussa les assauts pendant 134 jours. Lorsque les secours arrivèrent enfin, ils trouvèrent le cadavre de Spiner, depuis longtemps mort de faim. Avant de mourir, il avait perfectionné une tourelle automatisée alimentée par un générateur de vapeur relié à un brûlot.
+ description: Les lemmings attaquèrent à de nombreuses reprises un quai du côté ouest tenu par un seul techno de 75 ans, le légendaire Henri Spiner. Sa casemate repoussa les assauts pendant 134 jours. Lorsque les secours arrivèrent enfin, ils trouvèrent le cadavre de Spiner, depuis longtemps mort de faim. Avant de mourir, il avait perfectionné une tourelle automatisée alimentée par un générateur de vapeur relié à un brûlot.
name: Casemate hantée
turret_9:
description: La copie à la main des plans de la tourelle de Spiner a permis à des poches de survivants de concocter des systèmes défensifs automatisés. Petit à petit, un réseau de tunnels et de bunkers défendus se répandit à travers la cité en ruine. Les enfants de l'époque disent que leur meilleur souvenir est l'apaisant thunk-thunk-thunk des armes qui faisaient des coupes claires dans l'océan de lemmings hurlants.
name: Tourelle nocturne
turret_beauty:
@@ -2691,11 +2691,11 @@ upgrade_waterattack:
name: Agent mouillant
upgrade_waterdefense:
description: Calfatage aussi épais que résistant. Parfait pour l'étanchéité.
name: Calfatage lourd
vortex_0:
- description: Capable de transformer les balles en poussière. Parfait pour se faufiler à courte distance.
+ description: Transformation des balles en poussière. Parfait pour se faufiler à courte distance.
name: Effaceur classique
vortex_1:
description: À peine plus efficace, mais beaucoup moins laid.
name: Effaceur correct
vortex_10:
diff --git config_190927_2301/Texts/fr/maneuvers.txt config_191009_2027/Texts/fr/maneuvers.txt
index 34c1ea5..c13684f 100644
--- config_190927_2301/Texts/fr/maneuvers.txt
+++ config_191009_2027/Texts/fr/maneuvers.txt
@@ -1,13 +1,14 @@
barrelRoll: Tonneau
bash: Coup
dash: Bond
dash_back: Retraite hâtive
+flak: Canon flak
himmelman: Volte-face
invincibleDash: Bond invincible
reverse: Marche arrière
-shortShield: Vide
+shortShield: Effacement de balles
siege: Siège
slow: Lenteur
superspeed: Post-combustion
tank: Absorption
teleportToTurret: Téléportation vers tourelle
diff --git config_190927_2301/Texts/fr/planeclasses.txt config_191009_2027/Texts/fr/planeclasses.txt
index a58c18b..70886dd 100644
--- config_190927_2301/Texts/fr/planeclasses.txt
+++ config_191009_2027/Texts/fr/planeclasses.txt
@@ -30,11 +30,21 @@ assault:
name: Défenses
VariantB:
flavor: <color=#FBB040>[Variante d'Assaut]</color> La rébellion ne rapporte rien, alors beaucoup font aussi de la récup. Cet Assaut d'extraction peut s'enfouir profondément parmi des ruines.
name: Trépan Yewnoda
default:
- flavor: Cogneur moyennement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>fusils de chasse</color>. L'aptitude <color=#FBB040>Nuage de dégâts</color> augmente ses dégâts et ceux des alliés proches. <color=#FBB040>Coup</color> associe attaque et mobilité.
+ flavor: '\u2022 Cogneur moyennement blindé à
+
+ \u2022 <color=#FBB040>commandes à un manche</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>fusils de chasse</color>.
+
+ \u2022 L''aptitude <color=#FBB040>Aura d''attaque</color> augmente ses dégâts et ceux des alliés proches.
+
+ \u2022 <color=#FBB040>Coup</color> associe attaque et mobilité.
+
+ '
name: Assaut
flames:
flavor: <color=#FBB040>[Variante d'Assaut]</color> Tous les pilotes connaissent le nom de Pepper. Elle encaisse l'argent d'abord et refuse les requêtes spécifiques. Ce sont les flammes ou rien.
name: Pepper aux épices
gold:
@@ -78,11 +88,21 @@ daggerknight:
name: Chevalier festif
VariantB:
flavor: <color=#FBB040>[Variante de Chevalier dague]</color> Comment atteindre le bonheur ? 1. En se constituant une communauté. 2. En aidant ceux qui sont dans le besoin. 3. En prenant soin de quelques bons amis. 4. En s'améliorant.
name: Esprit civique
default:
- flavor: Appareil d'escarmouche légèrement blindé à <color=#FBB040>commandes à deux manches</color>. Capable de recevoir des <color=#FBB040>snipers</color>. La <color=#FBB040>Projection de bouclier</color> accorde un bouclier temporaire s'étendant aux alliés proches. La manœuvre <color=#FBB040>Bond invincible</color> procure un déplacement rapide et une immunité aux attaques.
+ flavor: '\u2022 Appareil d''escarmouche légèrement blindé à
+
+ \u2022 <color=#FBB040>commandes à deux manches</color>.
+
+ \u2022 Capable de recevoir des <color=#FBB040>snipers</color>.
+
+ \u2022 La <color=#FBB040>Projection de bouclier</color> accorde un bouclier temporaire s''étendant aux alliés proches.
+
+ \u2022 La manœuvre <color=#FBB040>Bond invincible</color> procure un déplacement rapide et une immunité aux attaques.
+
+ '
name: Chevalier dague
flames:
flavor: <color=#FBB040>[Variante de Chevalier dague]</color> Comme son fils voulait devenir pilote de chasse, elle l'a aidé de son mieux. Elle a travaillé dur pour payer ses uniformes, a accepté des postes mal payés pour vivre près de son école puis de sa base. Quand elle a vu arriver son cercueil vide, elle n'a pu s'en prendre qu'à elle-même.
name: Chevalier de feu
spikes:
@@ -117,11 +137,11 @@ duster:
name: Le74
VariantB:
flavor: '<color=#FBB040>[Variante d''Épandeur]</color> Mercy Williams n''était pas une lumière. Il adorait répéter : "À force de tirer, on finit par toucher quelque chose."'
name: Sulfateuse
default:
- flavor: Appareil d'attaque moyennement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>snipers</color>. Laisse une <color=#FBB040>traînée de dégâts</color> à super vitesse. L'aptitude <color=#FBB040>Nuage de dégâts</color> augmente ses dégâts et ceux de ses alliés proches. La manœuvre<color=#FBB040>Attaque tournoyante</color> associe un virage à 180º et une attaque en séparation.
+ flavor: "\\u2022 Appareil d'attaque moyennement blindé laissant une <color=#FBB040>traînée de dégâts</color> à super vitesse.\n\\u2022 <color=#FBB040>Commandes à un manche</color>.\n\\u2022 Peut recevoir des <color=#FBB040>snipers</color>. \n\\u2022 L'aptitude <color=#FBB040>Aura d'attaque</color> augmente ses dégâts et ceux de ses alliés proches.\n\\u2022 La manœuvre<color=#FBB040>Attaque tournoyante</color> associe un virage à 180º et une attaque en séparation.\n"
name: Épandeur
flames:
flavor: <color=#FBB040>[Variante d'Épandeur]</color> De gigantesques panaches d'essence odorante émanent de son éblouissant postérieur. Tous se pâment, quel que soit leur sexe.
name: Gazogène
spikes:
@@ -156,11 +176,19 @@ engineer:
name: Spécialiste
VariantB:
flavor: '<color=#FBB040>[Variante de Technicien]</color> Les quais utilisaient un millier de types de rouages : des petits en laiton, d''immenses en pierre. C''était un vaste écosystème de vapeur qui tournait, entraînait, brisait et fabriquait. Les technos les adoraient tous. Un jour, ils les reconstruiront.'
name: Techno
default:
- flavor: <color=#FBB040>[Variante de Technicien]</color> Appareil de contrôle de zone moyennement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>blasters</color> et des <color=#FBB040>guêpes</color>. L'aptitude <color=#FBB040>Tourelle</color> fait apparaître une arme statique qui vise les ennemis. La manœuvre <color=#FBB040>Téléportation vers tourelle</color>... n'exige guère d'explications.
+ flavor: '\u2022 Appareil de contrôle de zone moyennement blindé utilisant l''aptitude à <color=#FBB040>Tourelle</color> pour faire apparaître une arme statique qui vise les ennemis.
+
+ \u2022 <color=#FBB040>Commandes à un manche</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>blasters</color> et des <color=#FBB040>guêpes</color>.
+
+ \u2022 La manœuvre <color=#FBB040>Téléportation vers tourelle</color>... n''exige guère d''explications.
+
+ '
name: Technicien
flames:
flavor: <color=#FBB040>[Variante de Technicien]</color> Les matériaux servant à la fabrication sont récupérés sur des épaves. Les terres regorgent de vestiges, chaque couche recelant ses propres machines et mystères. Un Casseur arrache tout, le fait fondre et sépare ce qui est utilisable.
name: Casseur
spikes:
@@ -195,11 +223,21 @@ medic:
name: Soins d'urgence
VariantB:
flavor: <color=#FBB040>[Variante d'Infirmier]</color> À quoi peut servir un infirmier mort ? Il faut comparer le fait de sauver immédiatement une vie à toutes celles que l'on pourra sauver au fil des années...
name: Infirmier endurant
default:
- flavor: Guérisseur moyennement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>blasters</color> et des <color=#FBB040>guêpes</color>. L'aptitude <color=#FBB040>Nuage de soins</color> reconstitue instantanément des PV pour lui et des alliés proches. La manœuvre <color=#FBB040>Volte-face</color> permet un repli rapide.
+ flavor: '\u2022 Guérisseur moyennement blindé à
+
+ \u2022 <color=#FBB040>commandes à un manche</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>blasters</color> et des <color=#FBB040>guêpes</color>
+
+ \u2022. L''aptitude <color=#FBB040>Projection de soins</color> reconstitue instantanément des PV pour lui et des alliés proches.
+
+ \u2022 La manœuvre <color=#FBB040>Volte-face</color> permet un repli rapide.
+
+ '
name: Infirmier
flames:
flavor: <color=#FBB040>[Variante d'Infirmier]</color> La quiscale qui les peint accorde des réductions aux infirmiers. Elle grommellera quelque chose, cognera le sol de sa jambe de bois et vous rendra la moitié de votre argent. Sa jambe est décorée de flammes magnifiques.
name: Infirmière Pepper
spikes:
@@ -235,11 +273,21 @@ olfaithful:
name: Ange de la foi
VarientA:
flavor: <color=#FBB040>[Variante de Vieux fidèle]</color> Les ailes de ce Vieux fidèle emploient une méthode de construction ancienne consistant à tendre des peaux sur de fins longerons en épicéa. Maniable mais inflammable.
name: Esprit de Saint-Léonard
default:
- flavor: Appareil d'attaque moyennement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir <color=#FBB040>tout type d'armement</color>. L'aptitude <color=#FBB040>Nuage d'acide</color> inflige des dégâts prolongés de zone d'effet. La manœuvre <color=#FBB040>Volte-face</color> permet un repli rapide.
+ flavor: '\u2022 Appareil d''attaque moyennement blindé à renommé pour la polyvalence de son armement.
+
+ \u2022 <color=#FBB040>Commandes à un manche</color>.
+
+ \u2022 Peut recevoir <color=#FBB040>presque tout type d''armement</color>.
+
+ \u2022 L''aptitude <color=#FBB040>Nuage d''acide</color> inflige des dégâts prolongés de zone d''effet.
+
+ \u2022 La manœuvre <color=#FBB040>Volte-face</color> permet un repli rapide.
+
+ '
name: Vieux fidèle
flames:
flavor: <color=#FBB040>[Variante de Vieux fidèle]</color> La boutique de Rebel City emploie une quiscale du genre ronchon qui ne peint que des flammes sur les appareils. C'est son truc.
name: Vieille Pepper
spikes:
@@ -274,11 +322,21 @@ paladin:
name: Bûcheron
VariantB:
flavor: <color=#FBB040>[Variante de Paladin]</color> Quand le feu baisse et que le whisky diminue, les langues se délient. Et parlent d'un oiseau aussi grand qu'une montagne. Et de son fidèle renard bleu.
name: Bunyan
default:
- flavor: Méca d'appui d'assaut légèrement blindé à <color=#FBB040>commandes à deux manches</color>. Peut recevoir des <color=#FBB040>épées</color>. L'aptitude <color=#FBB040>Aura de soins</color> le soigne lentement, ainsi que ses alliés proches. La manœuvre <color=#FBB040>Retraite hâtive</color> permet de reculer rapidement.
+ flavor: '\u2022 Méca d''appui d''assaut légèrement blindé à
+
+ \u2022 <color=#FBB040>commandes à deux manches</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>épées</color>.
+
+ \u2022 L''aptitude <color=#FBB040>Aura de soins</color> le soigne lentement, ainsi que ses alliés proches.
+
+ \u2022 La manœuvre <color=#FBB040>Retraite hâtive</color> permet de reculer rapidement.
+
+ '
name: Paladin
flames:
flavor: <color=#FBB040>[Variante de Paladin]</color> Pepper ne parle jamais de son passé. Mais elle porte un vieux tatouage avec un nom indistinct au centre d'un cœur enflammé.
name: Pepper nostalgique
spikes:
@@ -313,11 +371,21 @@ pirate:
name: Maraudeur
VariantB:
flavor: <color=#FBB040>[Variante de Bandit]</color> Méfiez-vous des becs ébréchés et des bandeaux d'œil incrustés de joyaux. Ces plumes chatoyantes sont le résultat d'une teinture ? Non, ils les arrachent aux cadavres.
name: Gibier de potence
default:
- flavor: Appareil d'escarmouche légèrement blindé à <color=#FBB040>commandes à deux manches</color>. Peut recevoir des <color=#FBB040>fusils de chasse</color>. Le <color=#FBB040>canon IEM</color> expédie un orbe lent étourdissant la plupart des ennemis. La manœuvre <color=#FBB040>Warp</color> le téléporte vers l'avant, au-delà des attaques ennemies.
+ flavor: '\u2022 Appareil d''escarmouche légèrement blindé à
+
+ \u2022 <color=#FBB040>commandes à deux manches</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>fusils de chasse</color>.
+
+ \u2022 Le <color=#FBB040>canon IEM</color> expédie un orbe lent étourdissant la plupart des ennemis.
+
+ \u2022 La manœuvre <color=#FBB040>Warp</color> le téléporte vers l''avant, au-delà des attaques ennemies.
+
+ '
name: Bandit
flames:
flavor: <color=#FBB040>[Variante de Bandit]</color> L'art n'est pas un commerce. Certes, on paie pour acquérir une œuvre, mais ce n'est pas un témoignage de gratitude et d'appréciation. Dans l'idéal, le paiement s'accompagne de paroles agréables, d'un verre de bon alcool et d'un sentiment de communion. Lorsqu'on traite l'art comme une simple transaction, le cœur de l'artiste se mue en pierre et vous et votre argent n'avez plus aucune valeur à ses yeux.
name: Masque de Pepper
spikes:
@@ -352,11 +420,21 @@ rapier:
name: Grand aigle
VariantB:
flavor: <color=#FBB040>[Variante de Rapace]</color> On pourrait croire que la chasse se limite à tuer, mais en réalité, tout est dans l'attente. Attendre et observer. Observer et attendre.
name: Faucon
default:
- flavor: Frappeur légèrement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>snipers</color> et des <color=#FBB040>lasers</color>. Dégâts des armes <color=#FBB040>doublés</color> hors super vitesse. L'armement secondaire de type <color=#FBB040>mine</color> et la manœuvre <color=#FBB040>Tonneau</color> aident à se sortir des situations délicates.
+ flavor: '\u2022 Frappeur légèrement blindé capable de placer des <color=#FBB040>mines</color> sur le champ de bataille.
+
+ \u2022 <color=#FBB040>Commandes à un manche</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>snipers</color> et des <color=#FBB040>lasers</color>.
+
+ \u2022 Dégâts des armes <color=#FBB040>doublés</color> hors super vitesse.
+
+ \u2022 La manœuvre <color=#FBB040>Tonneau</color> aide à se sortir des situations délicates.
+
+ '
name: Rapace
flames:
flavor: <color=#FBB040>[Variante de Rapace]</color> Pepper ne dissimule pas son mépris pour des petits appareils à cockpit ouvert. Elle dit qu'ils manquent de surface pour y peindre des flammes.
name: Pepper pèlerine
spikes:
@@ -391,11 +469,11 @@ siegetank:
name: Luxure aviaire
VariantB:
flavor: <color=#FBB040>[Variante de Char de siège]</color> Avec la venue de l'âge moyen, on se retrouve au bord d'un étrange abîme. Ce n'est pas une falaise, mais une pente douce qui ne cesse de descendre. Et celui qui trébuche commence à rouler, et rien ne peut l'arrêter.
name: Vieillard
default:
- flavor: Appareil d'artillerie légèrement blindé à <color=#FBB040>commandes à deux manches</color>. Peut recevoir des <color=#FBB040>lasers</color>. L'aptitude <color=#FBB040>Canon flak</color> élimine les projectiles ennemis à distance. Le <color=#FBB040>mode Siège</color> immobilise l'appareil et augmente considérablement sa puissance de feu.
+ flavor: "\\u2022 Appareil d'artillerie légèrement blindé à\n\\u2022 <color=#FBB040>commandes à deux manches</color>.\n\\u2022 Peut recevoir des <color=#FBB040>lasers</color>.\n\\u2022 L'aptitude <color=#FBB040>Canon flak</color> élimine les projectiles ennemis à distance. \n\\u2022 À la place d'une manœuvre, le <color=#FBB040>mode Siège</color> immobilise l'appareil et augmente considérablement sa puissance de feu.\n"
name: Char de siège
flames:
flavor: <color=#FBB040>[Variante de Char de siège]</color> Il ne faut jamais traiter Pepper de corneille. Et pas question de compliments néo-calédoniens. Comme disait sa mère, les quiscales ne sont pas des corneilles. Et malgré l'Égalisation et l'Élévation, les ictéridés de petite taille ont conservé un certain orgueil.
name: Char Pepper
spikes:
@@ -430,11 +508,21 @@ support:
name: Princesse à bouclier
VariantB:
flavor: <color=#FBB040>[Variante de Vierge à bouclier]</color> Une vieille femme n'est pas quelqu'un à négliger. Seuls les jeunes sont d'un autre avis.
name: Reine à bouclier
default:
- flavor: Méca d'appui légèrement blindé à <color=#FBB040>commandes à deux manches</color>. Peut recevoir des <color=#FBB040>arcs</color>. L'aptitude <color=#FBB040>Aura de bouclier</color> réduit les dégâts qu'il subit, ainsi que ceux infligés à ses alliés proches. La manœuvre <color=#FBB040>Bond</color> permet de se déplacer en peu de temps.
+ flavor: '\u2022 Méca d''appui légèrement blindé à
+
+ \u2022 <color=#FBB040>commandes à deux manches</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>arcs</color>.
+
+ \u2022 L''aptitude <color=#FBB040>Aura de défense</color> réduit les dégâts qu''il subit, ainsi que ceux infligés à ses alliés proches.
+
+ \u2022 La manœuvre <color=#FBB040>Bond</color> permet de se déplacer en peu de temps.
+
+ '
name: Vierge à bouclier
flames:
flavor: <color=#FBB040>[Variante de Vierge à bouclier]</color> Pepper l'a rencontrée alors qu'elle arrivait au garage dans le roadster familial. Une crête soigneusement lissée, un bec rose. Ce fut le coup de foudre. On n'imagine pas le nombre de révisions dont une voiture peut avoir besoin.
name: Dame du bouclier
spikes:
@@ -469,11 +557,21 @@ tank:
name: Sanglier
VariantB:
flavor: <color=#FBB040>[Variante de Cochon]</color> Tout le monde n'est pas prêt à piloter un appareil destiné à attirer les attaques ennemies. Ceux qui le font disent que c'est pour protéger leurs alliés, mais en réalité, ils aiment ça.
name: Amateur de dégâts
default:
- flavor: Char lourdement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>mitrailleuses</color>. L'aptitude <color=#FBB040>Souffle d'hélice</color> inflige des dégâts de zone immédiats. La manœuvre <color=#FBB040>Absorption</color> accorde une augmentation temporaire de taille et de PV pour encaisser les attaques ennemies.
+ flavor: '\u2022 Char lourdement blindé à
+
+ \u2022 <color=#FBB040>commandes à un manche</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>mitrailleuses</color>.
+
+ \u2022 L''aptitude <color=#FBB040>Souffle d''hélice</color> inflige des dégâts de zone immédiats.
+
+ \u2022 La manœuvre <color=#FBB040>Absorption</color> accorde une augmentation temporaire de taille et de PV pour encaisser les attaques ennemies.
+
+ '
name: Cochon
flames:
flavor: <color=#FBB040>[Variante de Cochon]</color> Illumine les cieux comme un feu de joie volant. Pepper y a appliqué 6 bidons de peinture, pas moins.
name: Porc à la Pepper
spikes:
@@ -509,11 +607,21 @@ walker:
name: Quad rapide
VariantB:
flavor: <color=#FBB040>[Variante de Quad]</color> Le bruit des moteurs gonflés fait vibrer les becs. Jadis l'apanage des coureurs clandestins, des ateliers en produisent toujours, mais il faut leur fournir les pièces...
name: Quad puissant
default:
- flavor: Appareil d'escarmouche légèrement blindé à <color=#FBB040>commandes à deux manches</color>. Peut recevoir des <color=#FBB040>mitrailleuses</color>. L'aptitude <color=#FBB040>Nuage de dégâts</color> augmente ses dégâts et ceux des alliés proches. La manœuvre <color=#FBB040>Retraite hâtive</color> permet de reculer rapidement.
+ flavor: '\u2022 Appareil d''escarmouche légèrement blindé à
+
+ \u2022 <color=#FBB040>commandes à deux manches</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>mitrailleuses</color>.
+
+ \u2022 L''aptitude <color=#FBB040>Nuage de dégâts</color> augmente ses dégâts et ceux des alliés proches.
+
+ \u2022 La manœuvre <color=#FBB040>Retraite hâtive</color> permet de reculer rapidement.
+
+ '
name: Quad
flames:
flavor: <color=#FBB040>[Variante de Quad]</color> Une nana peint des flammes sur les appareils. C'est son truc. Elle a du succès auprès des aficionados.
name: Quadport de Pepper
spikes:
@@ -548,11 +656,19 @@ wizard:
name: Non identifié
VariantB:
flavor: <color=#FBB040>[Variante de Merlin]</color> [CENSURÉ] a utilisé ce mécanisme lors de l'échec de la tentative d'assassinat du point pivot du 5 juin 18XX. L'analyse de l'épave laisse supposer des origines extra-historiques.
name: X54
default:
- flavor: <color=#FBB040>[Variante de Merlin]</color> Contrôleur de zone moyennement blindé à <color=#FBB040>commandes à un manche</color>. Peut recevoir des <color=#FBB040>arcs</color>. L'aptitude <color=#FBB040>Effacement de balles</color> détruit les balles ennemies proches. La manœuvre <color=#FBB040>Cillement</color> propulse vers l'avant, au-delà des attaques ennemies.
+ flavor: '\u2022 Appareil de contrôle de zone moyennement blindé utilisant l''aptitude à <color=#FBB040>Effacement de balles</color> pour faire disparaître les balles ennemies du champ de bataille.
+
+ \u2022 <color=#FBB040>Commandes à un manche</color>.
+
+ \u2022 Peut recevoir des <color=#FBB040>arcs</color>.
+
+ \u2022 La manœuvre <color=#FBB040>Cillement</color> propulse vers l''avant, au-delà des attaques ennemies.
+
+ '
name: Merlin
flames:
flavor: <color=#FBB040>[Variante de Merlin]</color> On l'amena les yeux bandés. Il lui dit qu'elle avait des admirateurs, que ce travail était une commande d'un client officiel et qu'elle ne devrait jamais en parler. Elle le regarda sans ciller jusqu'à ce qu'il se taise.
name: 'Objet : Pepper'
spikes:
diff --git config_190927_2301/Texts/fr/quests.txt config_191009_2027/Texts/fr/quests.txt
index fbcbb85..0741693 100644
--- config_190927_2301/Texts/fr/quests.txt
+++ config_191009_2027/Texts/fr/quests.txt
@@ -1119,10 +1119,22 @@ dungeon_rescue_01:
goal_1: Affrontez le <color=#FBB040>ver de pierre</color>
goal_2: Triomphez du <color=#FBB040>gardien enfoui</color>
goal_3: Aidez le trépan à <color=#FBB040>atteindre sa destination</color>
goal_4: Récupérez le <color=#FBB040>ravitaillement légendaire</color>
title: Protégez le trépan
+dungeon_sky:
+ description: Progressez parmi les salles d'entraînement en vous emparant de points. Recueillez des informations sur Miaouza !
+ dialogueOnStart:
+ - sergeant: Voici l'ancienne académie d'enseignement de Miaouza, avant son arrivée au pouvoir.
+ - sergeant: Rejoignez les profondeurs de l'académie et recueillez des informations sur Miaouza.
+ - sergeant: Capturez les points pour passer à la salle suivante. Je les ai indiqués sur votre radar.
+ goal_0: Capturez le <color=#FBB040>point 1</color>.
+ goal_1: Capturez le <color=#FBB040>point 2</color>.
+ goal_2: Capturez le <color=#FBB040>point 3</color>.
+ goal_3: Capturez le <color=#FBB040>point 4</color>.
+ goal_4: Capturez le <color=#FBB040>point 5</color>.
+ title: Capturez les points.
dungeon_thief_01:
description: Pour vous montrer digne de leurs trésors, réussissez l'épreuve des dieux oiseaux.
dialogueOnStart:
- sergeant: Pour vous montrer digne, vous devez apaiser les dieux oiseaux.
- sergeant: <color=#FBB040>Trouvez la clé</color> puis <color=#FBB040>apportez-la à l'autel.</color>
diff --git config_190927_2301/Texts/fr/ui.txt config_191009_2027/Texts/fr/ui.txt
index 8010d1d..7595a15 100644
--- config_190927_2301/Texts/fr/ui.txt
+++ config_191009_2027/Texts/fr/ui.txt
@@ -217,10 +217,11 @@ dialogue_name_radar: Balise radar
dialogue_name_ramechanism: Mécanisme de Râ
dialogue_name_ratemple: Élu de Râ
dialogue_name_rebelpilot: Pilote rebelle
dialogue_name_rei: Baron Rei
dialogue_name_sergeant: Sergent
+dialogue_name_skydungeon: Unité de contrôle
dialogue_name_snakeboss: Seigneur Phillipe
dialogue_name_snz: Murmure le bombardier
dialogue_name_speaker: Système d'alerte de chambre forte
dialogue_name_storagepelican: Coop
dialogue_name_storepeacock: Kakoli
@@ -267,10 +268,11 @@ error_dialog_maintenance_msg: "Maintenance en cours ! Veuillez revenir ultérieu
error_dialog_nexus_full: Le jeu a atteint son plafond actuel de joueurs. Veuillez réessayer dans quelques minutes !
error_dialog_no_nexus: Erreur LNC99. Nous n'avons pu vous trouver de Rebel City. Veuillez réessayer ultérieurement. Désolés...
error_dialog_permission_not_granted: Désolés, autorisation refusée ! Pour plus d'informations et de ressources, vueillez rejoindre notre Discord (le lien d'invitation figure sur Steambirds.com).
error_dialog_version_failure: Impossible de vérifier qu'il s'agit de la dernière version en date du client. Peut-être y a-t-il des problèmes liés à Internet ?
error_dialog_version_old: Version de client trop ancienne. Veuillez mettre à jour le jeu dans Steam. Redémarrer Steam déclenche souvent ce processus.
+error_local_teleport: Échec de la téléportation !
error_message_on_item_use_failed_to_spawn_dungeon: Une erreur de serveurs est survenue et nous n'avons pas pu lancer votre donjon. Veuillez contacter l'assistance.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Une erreur de serveurs est survenue et nous n'avons pas pu lancer le donjon. Ils sont probablement occupés, alors nous avons fait apparaître la clé afin que vous puissiez réessayer ultérieurement.
error_message_unable_to_join_other_player_server_not_found: 'Impossible de rejoindre {0} : aucun serveur trouvé.'
error_message_unable_to_join_other_player_server_not_joinable: 'Impossible de rejoindre {0} : le serveur n''est pas ouvert actuellement.'
error_portal: Erreur de déplacement à travers le portail.
@@ -404,11 +406,11 @@ item_stats_range: Portée
item_stats_ricochet: Ricochet
item_stats_spawn: Apparition
item_summaries:
cloud_acid: Nuage d'acide
cloud_damage: Aura multitir
- cloud_heal: Nuage de soins
+ cloud_heal: Projection de soins
cloud_resist: Aura de défense
damageAura: Aura multitir
damageBlast: Projection multitir
damageCloud: Boost multitir
damageResistAura: Bouclier temporaire
@@ -420,10 +422,11 @@ item_summaries:
machinegun: Mitrailleuse
mine: Mines
poison: Nuage d'acide
poison_blast: Projection d'hélice
recharge: Plein de vapeur
+ shield_blast: Projection de bouclier
shotgun: Fusil de chasse
shotgun_b: Fusil de chasse instable
sniper: Sniper
spinattack: Attaque tournoyante
strike: Arc
@@ -605,10 +608,11 @@ options_menu_colorblind_mode: Mode Daltonien
options_menu_controls: Commandes
options_menu_controls_current_steering_flag: '*'
options_menu_credits: Crédits
options_menu_cursor_lock_mode: Verrouillage de pointeur
options_menu_debug_display: Afficher infos de débogage
+options_menu_disable_camera_shake: Désactivation du tremblement de caméra
options_menu_display_number: Afficher nombre
options_menu_emote_2nd_1: 2e emote 1
options_menu_emote_2nd_10: 2e emote 10
options_menu_emote_2nd_2: 2e emote 2
options_menu_emote_2nd_3: 2e emote 3
diff --git config_190927_2301/Texts/fr/units.txt config_191009_2027/Texts/fr/units.txt
index 34c7212..33bebb3 100644
--- config_190927_2301/Texts/fr/units.txt
+++ config_191009_2027/Texts/fr/units.txt
@@ -330,10 +330,11 @@ coilsnake01: Convoi toxique
coilsnake02: Convoi toxique
coilsnake03: Convoi toxique
coilsnake04: Convoi toxique
coilsnake05: Convoi toxique
coilsnake06: Convoi toxique
+combatsim_master: Simulateur de combat
conveyorbeltA: Tapis roulant
conveyorbeltA_end: Tapis roulant
conveyorbeltA_intersection_E: Tapis roulant
conveyorbeltA_intersection_N: Tapis roulant
conveyorbeltA_intersection_S: Tapis roulant
@@ -951,10 +952,19 @@ shivalaser4: Shiva
shivalaseregg: Shiva
shmupblimp3: Droïde félin
shockeye: Œil de choc
shockwaver: Videur
skull: Crâne
+sky_boss1: Fournisseur d'armes
+sky_boss2: Bâtisseur
+sky_boss3: Sniper
+sky_boss4: Bombardier
+sky_boss5: Ravitailleur
+sky_boss6: Invocateur
+sky_boss7_infiltrator: Infiltrateur
+sky_boss8: Réparateur
+sky_capturepoint_child: Point à capturer
smokeboss: Grande prêtresse Tiffany
smokebossDEATH: Grande prêtresse Tiffany
smokebossmarker: Grande prêtresse Tiffany
smokebossswarm: Ombre
smokebosstrainA: Grande prêtresse Tiffany
diff --git config_190927_2301/Texts/locales.txt config_191009_2027/Texts/locales.txt
index 23febee..6d9d877 100644
--- config_190927_2301/Texts/locales.txt
+++ config_191009_2027/Texts/locales.txt
@@ -1,28 +1,32 @@
defaultLocale: en-US
defaultLocaleForNetease: zh-CN
locales:
- displayOnLanguageChange: Client must be restarted
id: en-US
+ loading: Loading
name: English
steamAPILanguageCode: english
systemMatchPrefix: en
- displayOnLanguageChange: Es necesario reiniciar el cliente.
fallback: en-US
id: es
+ loading: Cargando
name: Español
steamAPILanguageCode: spanish
systemMatchPrefix: es
- displayOnLanguageChange: Le client doit être redémarré
fallback: en-US
id: fr
+ loading: Chargement
name: Française
steamAPILanguageCode: french
systemMatchPrefix: fr
- displayOnLanguageChange: 必须重新开始游戏
fallback: en-US
id: zh-CN
+ loading: 加载
name: 中文
steamAPILanguageCode: schinese
systemMatchPrefix: zh
timeFactorPerChar: '3.65'
- hidden: 'true'
diff --git config_190927_2301/Texts/zh-CN/bark.txt config_191009_2027/Texts/zh-CN/bark.txt
index 1ef2884..636933f 100644
--- config_190927_2301/Texts/zh-CN/bark.txt
+++ config_191009_2027/Texts/zh-CN/bark.txt
@@ -413,10 +413,19 @@ bunny_1:
randomOptions:
- text: 你激怒了我们。
- text: 重新分类中…
- text: 正在移除“好友”分类。
- weight: '10'
+capturepoint_child_blocked:
+ randomOptions:
+ - text: 保卫队正在守卫据点
+capturepoint_child_complete:
+ randomOptions:
+ - text: 进攻队攻下一个据点
+capturepoint_child_start:
+ randomOptions:
+ - text: 进攻队已经达到了据点
chase:
randomOptions:
- text: 安全了!
clockbossDEATH:
randomOptions:
@@ -455,10 +464,67 @@ coilsnake01:
- text: 嘶嘶…
- text: 没有东西可以穿透我的皮皮皮肤…
- text: 待会儿你们就会变成新鲜出炉的尸体
- text: 晚餐时间到了…
- text: 快跑吧,胆小鬼们…
+combatsim_complete:
+ randomOptions:
+ - text: 模拟战斗完成!
+combatsim_intro:
+ randomOptions:
+ - text: "目的:以最快的速度消灭15波敌人\n \n 模拟战即将展开......"
+combatsim_wave_01:
+ randomOptions:
+ - text: 加载第一波
+combatsim_wave_02:
+ randomOptions:
+ - text: 加载第二波
+combatsim_wave_03:
+ randomOptions:
+ - text: 加载第三波
+combatsim_wave_04:
+ randomOptions:
+ - text: 加载第四波
+combatsim_wave_05:
+ randomOptions:
+ - text: 加载第五波
+combatsim_wave_06:
+ randomOptions:
+ - text: 加载第六波
+combatsim_wave_07:
+ randomOptions:
+ - text: 加载第七波
+combatsim_wave_08:
+ randomOptions:
+ - text: 加载第八波
+combatsim_wave_09:
+ randomOptions:
+ - text: 加载第九波
+combatsim_wave_10:
+ randomOptions:
+ - text: 加载第十波
+combatsim_wave_11:
+ randomOptions:
+ - text: 加载第十一波
+combatsim_wave_12:
+ randomOptions:
+ - text: 加载第十二波
+combatsim_wave_13:
+ randomOptions:
+ - text: 加载第十三波
+combatsim_wave_14:
+ randomOptions:
+ - text: 加载第十四波
+combatsim_wave_15:
+ randomOptions:
+ - text: 加载最终波
+combatsim_wave_complete:
+ randomOptions:
+ - text: 敌军已被完全摧毁!
+combatsim_wave_timeout:
+ randomOptions:
+ - text: 时间到
convoybase:
randomOptions:
- text: 瞄准中…
convoybase_1:
randomOptions:
@@ -518,10 +584,14 @@ cupleader_victory:
- text: 你赢了!
damage_nerf_grind:
randomOptions:
- text: '<color=#ff7900ff>* 减弱武器伤害 *</color><color=#ffffffff>: -33% 武器伤害</color>'
weight: '1'
+damage_nerf_sky:
+ randomOptions:
+ - text: <彩色=#ff7900ff> *减少枪的伤害* </颜色> <颜色=#FFFFFFFF>:枪减少40%伤害</颜色>
+ weight: '1'
doc_0:
randomOptions:
- text: 睡觉时间
- text: 关灯
- text: 坏孩子
@@ -1592,10 +1662,34 @@ scavengerleader_1:
randomOptions:
- text: 入侵者警报!
shockeye:
randomOptions:
- text: !
+sky_boss1:
+ randomOptions:
+ - text: 持枪部队已部署。
+sky_boss2:
+ randomOptions:
+ - text: 建造者已部署。
+sky_boss3:
+ randomOptions:
+ - text: 狙击手已部署。
+sky_boss4:
+ randomOptions:
+ - text: 轰炸机已部署。
+sky_boss5:
+ randomOptions:
+ - text: 油轮已部署。
+sky_boss6:
+ randomOptions:
+ - text: 召唤师已部署。
+sky_boss7:
+ randomOptions:
+ - text: 渗透者已部署。
+sky_boss8:
+ randomOptions:
+ - text: 恢复机已部署。
smokebossDEATH:
randomOptions:
- text: 我诅咒你!以神灵的力量诅咒你。
smokeboss_0:
randomOptions:
diff --git config_190927_2301/Texts/zh-CN/buffs.txt config_191009_2027/Texts/zh-CN/buffs.txt
index adec001..6e9be9d 100644
--- config_190927_2301/Texts/zh-CN/buffs.txt
+++ config_191009_2027/Texts/zh-CN/buffs.txt
@@ -1,7 +1,9 @@
damage_nerf_grind:
title: 减弱武器伤害
+damage_nerf_sky:
+ title: 减少枪的伤害
dungeonmod_acrobatics:
title: 特技表演
dungeonmod_bogged_down:
title: 陷入困境
dungeonmod_broken_axis_dualstick:
diff --git config_190927_2301/Texts/zh-CN/dungeons.txt config_191009_2027/Texts/zh-CN/dungeons.txt
index 30d05bb..d82c24a 100644
--- config_190927_2301/Texts/zh-CN/dungeons.txt
+++ config_191009_2027/Texts/zh-CN/dungeons.txt
@@ -42,10 +42,13 @@ DungeonObstacle:
name: 激光广场
tier: '3'
DungeonRescue:
name: 挖掘行动
tier: '10'
+DungeonSky:
+ name: 军校
+ tier: '10'
DungeonSnake:
name: 被腐蚀的蛋之神庙
tier: '10'
DungeonSneezy:
name: 钢铁之巢
diff --git config_190927_2301/Texts/zh-CN/item.txt config_191009_2027/Texts/zh-CN/item.txt
index 72da1f1..ccba623 100644
--- config_190927_2301/Texts/zh-CN/item.txt
+++ config_191009_2027/Texts/zh-CN/item.txt
@@ -285,41 +285,41 @@ craft_whitesteel:
name: 白色钢铁
craft_yellowsteel:
description: 用于制作和升级“闪电”装备的材料。
name: 黄色钢铁
damage_0:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 攻击光环
damage_1:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 重击光环
damage_10:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 复仇云团
damage_2:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 拍击光环
damage_3:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 拆除光环
damage_4:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 双重死亡光环
damage_5:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 毁灭光环
damage_6:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 复仇光环
damage_7:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 狂躁光环
damage_8:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 狂妄光环
damage_9:
- description: 强化友军武器。
+ description: 增强盟军武器的云。
name: 默言者光环
damageboost_blast_0:
description: 强化附近的友军武器。
name: 攻击区域
damageboost_blast_1:
@@ -1013,11 +1013,11 @@ flak_8:
name: 防空炮
flak_9:
description: 摧毁来袭的敌人子弹。效果范围随等级提升而增加。
name: 防空炮
flak_spec:
- description: 防空炮到处都是,但至少还有很多!授予奖励DPS。
+ description: 高射炮云无处不在,但至少有它的很多!授予奖金DPS。
name: 削短型高射炮
hadouken:
description: 能够发射活跃的能量。由一名空战艺术大师设计。(长按射击按钮进行快速射击)
name: 春日之龙
hadouken_10:
@@ -1028,75 +1028,75 @@ hadouken_8:
name: 春日之龙III
hadouken_9:
description: 发射动能。由一名空战艺术大师设计。(长按射击按钮进行快速射击)
name: 春日之龙III
heal_0:
- description: 会修复友军受损小型悬停机械。
- name: 健康光环
+ description: 修理附近受损的盟军单位。
+ name: 治疗爆破
heal_1:
- description: 会修复友军受损小型悬停机械。
- name: 治疗光环
+ description: 修理附近受损的盟军单位。
+ name: 治疗爆破
heal_10:
- description: 会修复友军受损小型悬停机械。
- name: 复活光环
+ description: 修理附近受损的盟军单位。
+ name: 复活爆破
heal_2:
- description: 会修复友军受损小型悬停机械。
- name: 仁慈光环
+ description: 修理附近受损的盟军单位。
+ name: 仁慈爆破
heal_3:
- description: 会修复友军受损小型悬停机械。
- name: 超级治疗光环
+ description: 修理附近受损的盟军单位。
+ name: 超级治疗爆破
heal_4:
- description: 会修复友军受损小型悬停机械。
- name: 巨型治疗光环
+ description: 修理附近受损的盟军单位。
+ name: 巨型治疗爆破
heal_5:
- description: 会修复友军受损小型悬停机械。
- name: 修复光环
+ description: 修理附近受损的盟军单位。
+ name: 修复爆破
heal_6:
- description: 会修复友军受损小型悬停机械。
- name: 巨型修复光环
+ description: 修理附近受损的盟军单位。
+ name: 巨型修复爆破
heal_7:
- description: 会修复友军受损小型悬停机械。
- name: 彻底检修光环
+ description: 修理附近受损的盟军单位。
+ name: 彻底检修爆破
heal_8:
- description: 会修复友军受损小型悬停机械。
- name: 希波克拉底光环
+ description: 修理附近受损的盟军单位。
+ name: 希波克拉底爆破
heal_9:
- description: 会修复友军受损小型悬停机械。
- name: 墨丘利节杖光环
+ description: 修理附近受损的盟军单位。
+ name: 墨丘利节杖爆破
healaura_0:
- description: 持续治疗周围盟友。
+ description: 会修复友军受损的小型悬停机。
name: 治疗光环
healaura_1:
- description: 持续治疗周围盟友。
+ description: 会修复友军受损小型悬停机械。
name: 治疗光环
healaura_10:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 复活光环
healaura_2:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 仁慈光环
healaura_3:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 超级治疗光环
healaura_4:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 巨型治疗光环
healaura_5:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 修复光环
healaura_6:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 巨型修复光环
healaura_7:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 彻底检修光环
healaura_8:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 希波克拉底光环
healaura_9:
- description: 持续治疗周围盟友。
- name: 治疗光环
+ description: 会修复友军受损小型悬停机械。
+ name: 墨丘利节杖光环
healaura_spec:
description: 一个小巧强力的治疗池,会被放置在你选择的位置;对于不能跟你进入战场的盟友很有用!
name: 精神绿洲
health0:
name: 小型修理包
@@ -2357,17 +2357,27 @@ trail_afterburner:
name: 内测后燃尾迹
trail_betahearts:
description: 感谢在我们发布之前与我们一起的玩家的礼物 [请存放在存储器中,以免在飞机爆炸时丢失。]
name: 公测尾迹
trail_blasticeblue:
- description: 模拟电路在这个古老的野兽中发出清冷的合成音,就像一块锋利的冰块在盛了凉水的杯中叮当作响。戴上你的耳机。保持专注。你的头脑非常清醒。[永久。放入仓库中以免在飞机爆炸时丢失。]
+ description: '模拟电路在这个古老的野兽中发出清冷的合成音,就像一块锋利的冰块在盛了凉水的杯中叮当作响。戴上你的耳机。保持专注。你的头脑非常清醒。
+
+
+ [永久。放入仓库中以免在飞机爆炸时丢失。]'
name: 冰蓝爆炸尾迹
trail_blastlemonlime:
- description: 每个人都需要一个警醒。背面有一个提醒标签,但字太小了无法阅读。你已经好几天没睡觉。[永久。放入仓库中以免在飞机爆炸时丢失。]
+ description: '每个人都需要一个警醒。背面有一个提醒标签,但字太小了无法阅读。你已经好几天没睡觉。
+
+
+ [永久。放入仓库中以免在飞机爆炸时丢失。]'
name: 柠檬酸爆炸尾迹
trail_blastviolet:
- description: 在埃及时代快要落幕的那段时间,野蛮人从他们从他们寒冷肮脏的窝中崛起,那些自以为杰出的人花了很多时间来担心世界毁灭。所以,他们才写出如此悲伤上午情歌。“艺术!来自痛苦,”他们呻吟。嘿!不要伤心!将那些深情的经典与当代的低音混在一起吧!喔啦啦!你感觉到了吗?你感觉到快乐了吗?\n\n[永久。放入仓库中以免在飞机爆炸时丢失。]”
+ description: '在埃及时代快要落幕的那段时间,野蛮人从他们从他们寒冷肮脏的窝中崛起,那些自以为杰出的人花了很多时间来担心世界毁灭。所以,他们才写出如此悲伤上午情歌。“艺术!来自痛苦,”他们呻吟。嘿!不要伤心!将那些深情的经典与当代的低音混在一起吧!喔啦啦!你感觉到了吗?你感觉到快乐了吗?
+
+
+
+ [永久。放入仓库中以免在飞机爆炸时丢失。]”'
name: 紫色爆炸尾迹
trail_boss_arenacube:
description: "为什么会有竞技场的存在。是谁在做着测试?他们在测试什么?\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
name: 竞技场尾迹
trail_boss_avatar:
@@ -2396,14 +2406,20 @@ trail_boss_vault:
name: 金库尾迹
trail_bubbles:
description: "一种稀有尾迹,仅可在早期内测中获得。精致得就像是寒冷秋季中露台上的香槟酒一样,在烈火中我们注视着帝国城市燃烧殆尽。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
name: 内测泡沫尾迹
trail_flameblue:
- description: 这里热的人头晕。为什么有烧芒果的味道?哦是啊,Fence提到过凝胶是挥发性的。但旋即他得意地笑了,“别担心!像你这么优秀的飞行员知道怎么避免麻烦。\n\n[永久。放入仓库中以免在飞机爆炸时丢失。]”
+ description: '这里热的人头晕。为什么有烧芒果的味道?哦是啊,Fence提到过凝胶是挥发性的。但旋即他得意地笑了,“别担心!像你这么优秀的飞行员知道怎么避免麻烦。
+
+
+ [永久。放入仓库中以免在飞机爆炸时丢失。]”'
name: 蓝色火焰尾迹
trail_flamered:
- description: 我们继承了过去几代人的愤怒,羞辱,不公正。你觉得他们的损失巨大吗?你会重复他们的错误吗?你会在你的狂怒之后留下敌人的骨灰吗?[永久。放入仓库中以免在飞机爆炸时丢失。]
+ description: '我们继承了过去几代人的愤怒,羞辱,不公正。你觉得他们的损失巨大吗?你会重复他们的错误吗?你会在你的狂怒之后留下敌人的骨灰吗?
+
+
+ [永久。放入仓库中以免在飞机爆炸时丢失。]'
name: 红色火焰尾迹
trail_galaxy_orangeblue:
description: "一首环球音乐在燃烧的夜空中缓缓传播。呼吸。观察。飞翔。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
name: 橙色银河尾迹
trail_galaxy_purpleyellow:
diff --git config_190927_2301/Texts/zh-CN/maneuvers.txt config_191009_2027/Texts/zh-CN/maneuvers.txt
index 837ec19..f80f9ac 100644
--- config_190927_2301/Texts/zh-CN/maneuvers.txt
+++ config_191009_2027/Texts/zh-CN/maneuvers.txt
@@ -1,9 +1,10 @@
barrelRoll: 桶滚
bash: 猛击
dash: 疾驰
dash_back: 急速撤退
+flak: 高射炮
himmelman: 180 度翻转
invincibleDash: 无敌疾驰
reverse: 倒退
shortShield: 清除
siege: 围攻
diff --git config_190927_2301/Texts/zh-CN/quests.txt config_191009_2027/Texts/zh-CN/quests.txt
index 0dac06c..dc0fdfc 100644
--- config_190927_2301/Texts/zh-CN/quests.txt
+++ config_191009_2027/Texts/zh-CN/quests.txt
@@ -1119,10 +1119,22 @@ dungeon_rescue_01:
goal_1: 对战<color=#FBB040>石虫</color>
goal_2: 击败<color=#FBB040>埋藏守卫</color>
goal_3: 帮助钻机<color=#FBB040>到达目的地</color>
goal_4: 取得<color=#FBB040>传说物资</color>
title: 保护钻机
+dungeon_sky:
+ description: 抓住要点,进入训练室。在Meowza上收集情报!
+ dialogueOnStart:
+ - sergeant: 这是Meowza上任前的老培训学院。
+ - sergeant: 前往学院的深处,在Meowza上收集情报。
+ - sergeant: 占领据点前进到下一个房间。我已经在你的雷达上标记了它们。
+ goal_0: 捕获<颜色=#FBB040>点1 </颜色>。
+ goal_1: 捕获<颜色=#FBB040>点2 </颜色>。
+ goal_2: 捕获<颜色=#FBB040>点3 </颜色>。
+ goal_3: 捕获<颜色=#FBB040>点4 </颜色>。
+ goal_4: 捕获<颜色=#FBB040>点5 </颜色>。
+ title: 占领据点
dungeon_thief_01:
description: 通过鸟神的试炼,证明自己配得上他们的宝藏。
dialogueOnStart:
- sergeant: 要成为强者,你必须得到鸟神的认可。
- sergeant: <color=#FBB040>找到钥匙</color>,然后<color=#FBB040>把钥匙送到祭坛。</color>
diff --git config_190927_2301/Texts/zh-CN/ui.txt config_191009_2027/Texts/zh-CN/ui.txt
index fa9d00c..9089ce0 100644
--- config_190927_2301/Texts/zh-CN/ui.txt
+++ config_191009_2027/Texts/zh-CN/ui.txt
@@ -62,11 +62,11 @@ banned: 你的账户已被封禁。
banned_body: 若你认为此为错误操作,请联系客户支持。
brag: '{0} 在神秘情形下死亡。'
brag_enemy: 我方强大的 {1} 击杀了 {0}!
buff_hud_stacked: '{0}(x{1})'
bug_reporter_description: 很抱歉,你遇到了一个错误。请在下方做简短的错误描述。
-bug_reporter_gameplayhint: 为防止出现滥用行为,你在报告错误时仍然能被攻击,但可以像在其他菜单时那样进行盘旋。
+bug_reporter_gameplayhint: 作错误报告的时候你是脆弱的,但你可以像打开了其他菜单一样防止攻击。
bug_reporter_message_placeholder: 描述错误...
bug_reporter_subject_placeholder: 为错误取名
bug_reporter_title: 错误报告
buildings:
hangar: 机库
@@ -92,13 +92,13 @@ command_block_blocked: 被拦截的玩家 {0}
command_block_name_desc: 拦截玩家
command_blocklist_header: '被拦截的玩家:'
command_clearsavedlogin_success: '清除登录数据 ; 下次需要从新输入。
'
-command_error_arg_count: '{0} command takes {1} arguments: {2}'
-command_error_invalid_number: Sorry, "{0}" is not a valid number.
-command_error_two_args: '{0} command takes two arguments: {1}, and {2}'
+command_error_arg_count: '{0}命令采用{1}参数:{2}'
+command_error_invalid_number: 对不起,“{0}”不是一个有效的数字。
+command_error_two_args: '{0}命令采用两个参数:{1},和{2}'
command_follow_name_desc: 玩家的名称
command_friend_added: '
已添加的好友{0}'
command_friend_name_desc: 好友的名称
@@ -229,10 +229,11 @@ dialogue_name_radar: 雷达信标
dialogue_name_ramechanism: 拉之机制
dialogue_name_ratemple: 拉之选择
dialogue_name_rebelpilot: 叛军飞行员
dialogue_name_rei: 列伊男爵
dialogue_name_sergeant: 中士
+dialogue_name_skydungeon: 控制单位
dialogue_name_snakeboss: 菲利普领主
dialogue_name_snz: 密语轰炸机
dialogue_name_speaker: 金库警报系统
dialogue_name_storagepelican: 协作
dialogue_name_storepeacock: 卡克利
@@ -292,10 +293,11 @@ error_dialog_maintenance_msg: "维护正在进行中!请稍后再来尝试。\
error_dialog_nexus_full: 游戏当前玩家数量已达上限。请稍后重试!
error_dialog_no_nexus: 错误 LNC99。无法为你找到叛军之城。请稍后再试。抱歉!
error_dialog_permission_not_granted: 抱歉,权限不足!请加入我们的Discord(可访问Steambirds.com以获取邀请链接)以获得额外信息与资源。
error_dialog_version_failure: 无法验证客户端是否为最新版本。是否存在网络问题?
error_dialog_version_old: 客户端版本过低。请在 Steam 更新游戏。重启 Steam 通常会中断这一进程。
+error_local_teleport: 瞬移失败!
error_message_on_item_use_failed_to_spawn_dungeon: 服务器发生错误,我们无法开始你的副本。请联系客户支持。
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: 服务器发生错误,我们无法开始副本。当前为忙碌状态。我们刷新了你的钥匙,你可以稍后再试。
error_message_unable_to_join_other_player_server_not_found: 无法加入{0}:未找到服务器。
error_message_unable_to_join_other_player_server_not_joinable: 无法加入{0}:服务器当前未开放。
error_portal: 传送门导航错误。
@@ -429,11 +431,11 @@ item_stats_range: 射程
item_stats_ricochet: 弹跳
item_stats_spawn: 刷新
item_summaries:
cloud_acid: 酸性云团
cloud_damage: 多重射击光环
- cloud_heal: 治疗云团
+ cloud_heal: 治疗爆破
cloud_resist: 防御光环
damageAura: 多重射击光环
damageBlast: 多重射击爆破
damageCloud: 多重射击增强
damageResistAura: 临时护盾
@@ -445,10 +447,11 @@ item_summaries:
machinegun: 机枪
mine: 地雷
poison: 酸性云团
poison_blast: 螺旋桨爆炸
recharge: 蒸汽补充
+ shield_blast: 护盾冲击
shotgun: 霰弹枪
shotgun_b: 不稳定霰弹枪
sniper: 狙击枪
spinattack: 旋转攻击
strike: 弧光
@@ -634,10 +637,11 @@ options_menu_colorblind_mode: 色盲模式
options_menu_controls: 控制
options_menu_controls_current_steering_flag: '*'
options_menu_credits: 制作人员
options_menu_cursor_lock_mode: 锁定光标
options_menu_debug_display: 显示调试信息
+options_menu_disable_camera_shake: 禁用相机抖动
options_menu_display_number: 显示数字
options_menu_emote_2nd_1: 第二表情1
options_menu_emote_2nd_10: 第二表情10
options_menu_emote_2nd_2: 第二表情2
options_menu_emote_2nd_3: 第二表情3
diff --git config_190927_2301/Texts/zh-CN/units.txt config_191009_2027/Texts/zh-CN/units.txt
index 7827d04..1d295f3 100644
--- config_190927_2301/Texts/zh-CN/units.txt
+++ config_191009_2027/Texts/zh-CN/units.txt
@@ -330,10 +330,11 @@ coilsnake01: 毒素护卫舰
coilsnake02: 毒素护卫舰
coilsnake03: 毒素护卫舰
coilsnake04: 毒素护卫舰
coilsnake05: 毒素护卫舰
coilsnake06: 毒素传送装置
+combatsim_master: 作战模拟器
conveyorbeltA: 传送带
conveyorbeltA_end: 传送带
conveyorbeltA_intersection_E: 传送带
conveyorbeltA_intersection_N: 传送带
conveyorbeltA_intersection_S: 传送带
@@ -951,10 +952,19 @@ shivalaser4: 湿婆
shivalaseregg: 湿婆
shmupblimp3: 机器猫
shockeye: 冲击眼
shockwaver: 跳跃者
skull: 头骨
+sky_boss1: 持枪部队
+sky_boss2: 建造者
+sky_boss3: 狙击手
+sky_boss4: 轰炸机
+sky_boss5: 油船
+sky_boss6: 召唤师
+sky_boss7_infiltrator: 渗透者
+sky_boss8: 恢复机
+sky_capturepoint_child: 据点
smokeboss: 高等女祭司蒂芙尼
smokebossDEATH: 高等女祭司蒂芙尼
smokebossmarker: 高等女祭司蒂芙尼
smokebossswarm: 阴影
smokebosstrainA: 高等女祭司蒂芙尼
diff --git config_190927_2301/Units/54 - Raceboss Event/BOS_racebossDEATH.txt config_191009_2027/Units/54 - Raceboss Event/BOS_racebossDEATH.txt
index 7f8bf4d..37468c0 100644
--- config_190927_2301/Units/54 - Raceboss Event/BOS_racebossDEATH.txt
+++ config_191009_2027/Units/54 - Raceboss Event/BOS_racebossDEATH.txt
@@ -1,7 +1,7 @@
art: EnemyRaceBoss_Prefab_Death
-artScale: '1'
+artScale: '1.5'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '1.3'
colliderX: '0'
colliderY: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/BOS_combatsim_master.txt config_191009_2027/Units/74D - Combat Dungeon/BOS_combatsim_master.txt
new file mode 100644
index 0000000..7720ef6
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/BOS_combatsim_master.txt
@@ -0,0 +1,19 @@
+art: TutorialAllyPrefab
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '100'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000'
+templateName: combatsim_master
+tier: '0'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt
new file mode 100644
index 0000000..4c8b2dc
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt
@@ -0,0 +1,19 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '10000'
+templateName: combatsim_spawner_boss
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt
new file mode 100644
index 0000000..932ff41
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt
@@ -0,0 +1,19 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '10000'
+templateName: combatsim_spawner_harasser
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt
new file mode 100644
index 0000000..5b90ea2
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt
@@ -0,0 +1,19 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '10000'
+templateName: combatsim_spawner_heavy
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt
new file mode 100644
index 0000000..bc9627c
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt
@@ -0,0 +1,19 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '10000'
+templateName: combatsim_spawner_leader
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt
new file mode 100644
index 0000000..cd9863d
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt
@@ -0,0 +1,19 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '10000'
+templateName: combatsim_spawner_miniboss
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt
new file mode 100644
index 0000000..04aea12
--- /dev/null
+++ config_191009_2027/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt
@@ -0,0 +1,19 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '10000'
+templateName: combatsim_spawner_minion
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1.txt
new file mode 100644
index 0000000..97719d6
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1.txt
@@ -0,0 +1,44 @@
+art: EnemyRobotOfUnusualDesign
+artScale: '2'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: spinnerBullet
+ bulletSize: '2'
+ burst: '5'
+ cooldown: '0.5'
+ damage: '0.8'
+ isPiercing: 'true'
+ lifetime: '2'
+ multi: '1'
+ multiSpread: '60'
+ rof: '10'
+ speed: '12'
+ spread: '10'
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ pitch: '1.5'
+ sound: Enemy Machinegun Medium
+ volume: '0.6'
+ slewRate: '0'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '200'
+maxSpeed: '5'
+maxTurnRate: '180'
+minSpeed: '5'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss1
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1_hotspot.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1_hotspot.txt
new file mode 100644
index 0000000..15ed6b9
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1_hotspot.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '0.2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss1_hotspot
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt
new file mode 100644
index 0000000..57a5126
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt
@@ -0,0 +1,48 @@
+art: EnemySkyEngineerTurret
+artScale: '1'
+bankSmoothing: '10000'
+colliderRadius: '0.5'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPrefab: supershortlightningBullet
+ bulletSize: '0.5'
+ burst: '1'
+ cooldown: '1'
+ damage: '0.6'
+ effect: Slow
+ effectAmount: '1'
+ effectTime: '0.5'
+ isPiercing: 'true'
+ lifetime: '2'
+ multi: '1'
+ multiSpread: '60'
+ rof: '10'
+ speed: '12'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ pitch: '1.5'
+ sound: Enemy Machinegun Medium
+ volume: '0.6'
+ slewRate: '0'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '5'
+templateName: sky_boss1_turret
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2.txt
new file mode 100644
index 0000000..b862f7f
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2.txt
@@ -0,0 +1,128 @@
+art: EnemySkyBuilder
+artScale: '1'
+colliderRadius: '1.25'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: ringBullet
+ bulletSize: '15'
+ burst: '1'
+ cooldown: '1000'
+ damage: '0.8'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '1'
+ multiSpread: '60'
+ rof: '10'
+ speed: '0'
+ spread: '10'
+ mountAngle: '0'
+ mountName: main3
+ slewRate: '0'
+ syncOffset: '1'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: ringBullet
+ bulletSize: '10'
+ burst: '1'
+ cooldown: '10000'
+ damage: '0.8'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '1'
+ multiSpread: '60'
+ rof: '10'
+ speed: '0'
+ spread: '10'
+ mountAngle: '0'
+ mountName: main2
+ slewRate: '0'
+ syncOffset: '0.5'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: ringBullet
+ bulletSize: '5'
+ burst: '1'
+ cooldown: '10000'
+ damage: '0.8'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '1'
+ multiSpread: '60'
+ rof: '10'
+ speed: '0'
+ spread: '10'
+ mountAngle: '0'
+ mountName: main
+ slewRate: '0'
+- fireMode: Aimed
+ firingArc: '180'
+ flashOffset: '0.5'
+ gunTypeConfig:
+ bulletPrefab: ringBullet
+ bulletSize: '2'
+ burst: '10'
+ cooldown: '2'
+ damage: '0.2'
+ lifetime: '0.5'
+ multi: '1'
+ multiSpread: '0'
+ name: hammer
+ rof: '5'
+ speed: '10'
+ spread: '0'
+ mountAngle: '0'
+ mountName: sidearm
+ sfx:
+ sound: Enemy Laser Loop5
+ slewRate: '60'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '200'
+maxSpeed: '3'
+maxTurnRate: '180'
+minSpeed: '3'
+particlePositions:
+- name: darkSmoke
+ pos:
+ - '-0.1'
+ - '-1.08'
+ - '-0.82'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+- name: darkSmoke
+ pos:
+ - '-0.79'
+ - '-0.78'
+ - '-1.02'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss2
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2_hotspot.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2_hotspot.txt
new file mode 100644
index 0000000..9f737e9
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2_hotspot.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '0.2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss2_hotspot
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt
new file mode 100644
index 0000000..7e2e592
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt
@@ -0,0 +1,49 @@
+art: '!EnemyInvisible'
+artScale: '2.5'
+colliderRadius: '1.1'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: ringBullet
+ bulletSize: '14'
+ burst: '1000'
+ cooldown: '0'
+ damage: '0.1'
+ effect: Water
+ effectAmount: '0.1'
+ effectDamage: '0.1'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ multi: '1'
+ multiSpread: '0'
+ rof: '10'
+ speed: '0'
+ spread: '360'
+ mountAngle: '0'
+ mountName: water
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '9999'
+templateName: sky_boss2_shieldball
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3.txt
new file mode 100644
index 0000000..4ed8b93
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3.txt
@@ -0,0 +1,87 @@
+art: EnemySkySniper
+artScale: '1'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: tracerBullet
+ bulletSize: '3'
+ burst: '1'
+ cooldown: '99999'
+ damage: '0.2'
+ effect: Burn
+ effectAmount: '2'
+ effectTime: '2'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '5'
+ multi: '60'
+ multiLifetime: '0.1'
+ multiSpeed: '0.5'
+ multiSpread: '0'
+ rof: '10'
+ speed: '1'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ pitch: '1'
+ sound: Enemy Sniper Deadly
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '20'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: tracerBullet
+ bulletSize: '4'
+ burst: '1'
+ cooldown: '99999'
+ damage: '0'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '20'
+ multiLifetime: '0'
+ multiOffset:
+ - '0'
+ - '2'
+ multiSpeed: '0'
+ multiSpread: '0'
+ rof: '1'
+ speed: '0'
+ spread: '0'
+ mountAngle: '0'
+ mountName: laser
+ slewRate: '0'
+ syncTo: main
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '100'
+maxSpeed: '3'
+maxTurnRate: '180'
+minSpeed: '3'
+networkUpdateCutoff: '999'
+particlePositions:
+- name: darkSmokeSlow
+ pos:
+ - '0.5'
+ - '0.1'
+ - '-0.58'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss3
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_hotspot.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_hotspot.txt
new file mode 100644
index 0000000..9b16be3
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_hotspot.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '0.2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss3_hotspot
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_hotspot2.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_hotspot2.txt
new file mode 100644
index 0000000..96fece7
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_hotspot2.txt
@@ -0,0 +1,21 @@
+art: AllyBeacon_Prefab
+artScale: '0.2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss3_hotspot2
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_reticle.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_reticle.txt
new file mode 100644
index 0000000..a6fd47f
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss3_reticle.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- poisonWeakness
+- slowResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '10000001'
+maxSpeed: '10'
+maxTurnRate: '360'
+minSpeed: '10'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss3_reticle
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4.txt
new file mode 100644
index 0000000..44f021d
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4.txt
@@ -0,0 +1,31 @@
+art: EnemySkyBomber
+artScale: '1'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '240'
+maxSpeed: '3'
+maxTurnRate: '180'
+minSpeed: '3'
+networkUpdateCutoff: '999'
+particlePositions:
+- name: darkSmoke
+ pos:
+ - '-0.46'
+ - '-0.99'
+ - '-1.02'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss4
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt
new file mode 100644
index 0000000..993edfc
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt
@@ -0,0 +1,109 @@
+art: EnemySecretPoliceMine
+artScale: '1.5'
+colliderRadius: '0.3'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun1
+ mountAngle: '0'
+ mountName: main
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun2
+ mountAngle: '0'
+ mountName: main1
+ slewRate: '0'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun3
+ mountAngle: '0'
+ mountName: main2
+ slewRate: '0'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun4
+ mountAngle: '0'
+ mountName: main3
+ slewRate: '0'
+ syncTo: main
+gunTypes:
+- bulletPalette: all_color
+ bulletPrefab: leisurelyBullet
+ bulletSize: '25'
+ burst: '1'
+ cooldown: '10'
+ damage: '1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '1'
+ multiSpread: '0'
+ name: sky_boss4_exploderGun1
+ rof: '100'
+ speed: '0'
+ spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: leisurelyBullet
+ bulletSize: '15'
+ burst: '1'
+ cooldown: '10'
+ damage: '1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '1'
+ multiSpread: '0'
+ name: sky_boss4_exploderGun2
+ rof: '100'
+ speed: '0'
+ spread: '0'
+- bulletPalette: glow
+ bulletPrefab: leisurelyBullet
+ bulletSize: '5'
+ burst: '1'
+ cooldown: '10'
+ damage: '1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '1'
+ multiSpread: '0'
+ name: sky_boss4_exploderGun3
+ rof: '100'
+ speed: '0'
+ spread: '0'
+- bulletPrefab: leisurelyBullet
+ bulletSize: '1.5'
+ burst: '1'
+ cooldown: '10'
+ damage: '1'
+ isPiercing: 'true'
+ lifetime: '3'
+ multi: '8'
+ multiSpread: '45'
+ name: sky_boss4_exploderGun4
+ rof: '100'
+ speed: '3'
+ spread: '0'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '1.5'
+maxTurnRate: '55'
+minSpeed: '0.8'
+noScribing: 'true'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss4_exploder
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt
new file mode 100644
index 0000000..bce1fc6
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt
@@ -0,0 +1,50 @@
+art: EnemySecretPoliceMine
+artScale: '1.5'
+colliderRadius: '0.3'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun1
+ mountAngle: '0'
+ mountName: main
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun2
+ mountAngle: '0'
+ mountName: main1
+ slewRate: '0'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun3
+ mountAngle: '0'
+ mountName: main2
+ slewRate: '0'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: sky_boss4_exploderGun4
+ mountAngle: '0'
+ mountName: main3
+ slewRate: '0'
+ syncTo: main
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '1.5'
+maxTurnRate: '55'
+minSpeed: '0.8'
+noScribing: 'true'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss4_exploder2
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_hotspot.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_hotspot.txt
new file mode 100644
index 0000000..912a462
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss4_hotspot.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '0.2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss4_hotspot
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss5.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss5.txt
new file mode 100644
index 0000000..38c344b
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss5.txt
@@ -0,0 +1,85 @@
+art: EnemySkyTank
+artScale: '1'
+colliderRadius: '1.5'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '1'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '180'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: spinnerBullet
+ bulletSize: '2'
+ burst: '180'
+ cooldown: '2'
+ damage: '0.6'
+ isIgnoringWalls: 'false'
+ isPiercing: 'true'
+ lifetime: '2'
+ multi: '3'
+ multiLifetime: '0.1'
+ multiSpeed: '1'
+ multiSpread: '0'
+ rof: '10'
+ speed: '5'
+ spread: '30'
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ pitch: '1.5'
+ sound: Enemy Machinegun Medium
+ volume: '0.6'
+ slewRate: '30'
+- fireMode: JustShootDammit
+ firingArc: '180'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: ringBullet
+ bulletSize: '2'
+ burst: '1'
+ cooldown: '3'
+ damage: '0.5'
+ lifetime: '1.5'
+ multi: '10'
+ multiSpread: '36'
+ name: hammer
+ rof: '5'
+ speed: '3'
+ spread: '0'
+ mountAngle: '0'
+ mountName: ring
+ slewRate: '60'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '300'
+maxSpeed: '3'
+maxTurnRate: '150'
+minSpeed: '0'
+particlePositions:
+- name: darkSmoke
+ pos:
+ - '-0.79'
+ - '-0.335'
+ - '-1.75'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+- name: darkSmoke
+ pos:
+ - '-0.61'
+ - '-1.33'
+ - '-1.81'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss5
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss5_shield.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss5_shield.txt
new file mode 100644
index 0000000..31dcb90
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss5_shield.txt
@@ -0,0 +1,19 @@
+art: EnemySkyTankShield
+artScale: '1'
+colliderHeight: '1'
+colliderWidth: '2'
+colliderX: '0'
+colliderY: '3'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '10000001'
+maxSpeed: '10'
+maxTurnRate: '360'
+minSpeed: '10'
+spawnInvulnerabilitySeconds: '999'
+templateName: sky_boss5_shield
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6.txt
new file mode 100644
index 0000000..2ea0f5d
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6.txt
@@ -0,0 +1,60 @@
+art: EnemySkySummoner
+artScale: '1'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: Aimed
+ firingArc: '0'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: leisurelyBullet
+ bulletSize: '2'
+ burst: '1'
+ cooldown: '2'
+ damage: '1.5'
+ isPiercing: 'true'
+ lifetime: '2'
+ multi: '3'
+ multiSpeed: '0'
+ multiSpread: '120'
+ rof: '3'
+ speed: '5'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main2
+ slewRate: '180'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '200'
+maxSpeed: '3'
+maxTurnRate: '180'
+minSpeed: '0'
+particlePositions:
+- name: darkSmoke
+ pos:
+ - '-1.09'
+ - '-0.54'
+ - '-0.83'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+- name: darkSmoke
+ pos:
+ - '-1'
+ - '-0.87'
+ - '-1.1'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss6
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6_spirit.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6_spirit.txt
new file mode 100644
index 0000000..22d6880
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6_spirit.txt
@@ -0,0 +1,81 @@
+art: EnemySkySummonerMinion
+artScale: '1'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: invisibleBullet
+ bulletSize: '7'
+ burst: '9999'
+ cooldown: '0'
+ damage: '0.2'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ rof: '4'
+ speed: '3'
+ spread: '0'
+ mountAngle: '0'
+ mountName: forcefield
+ slewRate: '180'
+- fireMode: Aimed
+ firingArc: '0'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: leisurelyBullet
+ bulletSize: '1'
+ burst: '1'
+ cooldown: '2'
+ damage: '1'
+ isPiercing: 'true'
+ lifetime: '0.5'
+ rof: '3'
+ speed: '10'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main
+ slewRate: '180'
+- fireMode: Aimed
+ firingArc: '0'
+ flashOffset: '1'
+ gunTypeConfig:
+ bulletPrefab: leisurelyBullet
+ bulletSize: '1'
+ burst: '1'
+ cooldown: '2'
+ damage: '1'
+ isPiercing: 'true'
+ lifetime: '2'
+ rof: '3'
+ speed: '5'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main2
+ slewRate: '180'
+gunTypes:
+- bulletPrefab: ringBullet
+ burst: '1'
+ cooldown: '2'
+ damage: '0.7'
+ lifetime: '1.5'
+ multi: '1'
+ multiSpread: '120'
+ name: sky_boss6_spiritGrenadeLauncher
+ rof: '100'
+ speed: '4'
+ spread: '0'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '3.5'
+maxSpeed: '1.5'
+maxTurnRate: '55'
+minSpeed: '0.8'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss6_spirit
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6_spirit_controller.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6_spirit_controller.txt
new file mode 100644
index 0000000..e7ec535
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss6_spirit_controller.txt
@@ -0,0 +1,27 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10'
+maxSpeed: '10'
+maxTurnRate: '120'
+minSpeed: '10'
+particlePositions:
+- name: darkSmokeSlow
+ pos:
+ - '0'
+ - '-0.31'
+ - '-0.452'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+showStats: never
+templateName: sky_boss6_spirit_controller
+tier: '8'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7.txt
new file mode 100644
index 0000000..d56a3ac
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7.txt
@@ -0,0 +1,20 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '60'
+maxSpeed: '10'
+maxTurnRate: '180'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss7
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7_infiltrator.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7_infiltrator.txt
new file mode 100644
index 0000000..e8d19b4
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7_infiltrator.txt
@@ -0,0 +1,131 @@
+art: EnemySkyInfiltrator
+artScale: '1'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTemplateName: sky_boss7_infiltratorgun
+ mountAngle: '0'
+ mountName: main
+ offset:
+ - '0'
+ - '0'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTemplateName: sky_boss7_infiltratorgun2
+ mountAngle: '0'
+ mountName: main2
+ offset:
+ - '0'
+ - '0'
+ slewRate: '0'
+- fireMode: SprinklerTurnback
+ firingArc: '0'
+ flashOffset: '4'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: invisibleBullet
+ bulletSize: '10'
+ burst: '2000000'
+ cooldown: '2'
+ damage: '0.5'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ multi: '1'
+ multiSpread: '0'
+ name: hammer
+ rof: '10'
+ speed: '0'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main3_2
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '0'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '5000000'
+ syncTo: main
+- fireMode: SprinklerTurnback
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPalette: all_color
+ bulletPrefab: invisibleBullet
+ bulletSize: '10'
+ burst: '2000000'
+ cooldown: '2'
+ damage: '0.5'
+ isPiercing: 'true'
+ lifetime: '0.15'
+ multi: '2'
+ multiOffset:
+ - '0'
+ - '3'
+ multiSpread: '0'
+ name: hammer
+ rof: '10'
+ speed: '0'
+ spread: '0'
+ mountAngle: '0'
+ mountName: main3_2
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '0'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '5000000'
+ syncTo: main2
+gunTypes:
+- bulletPalette: glow
+ bulletPrefab: moonBullet
+ bulletSize: '4'
+ burst: '100000'
+ cooldown: '0.125'
+ damage: '0.25'
+ lifetime: '0.2'
+ multi: '2'
+ multiOffset:
+ - '0'
+ - '0'
+ multiSpread: '0'
+ name: sky_boss7_infiltratorgun
+ rof: '10'
+ speed: '30'
+ spread: '15'
+- bulletPalette: glow
+ bulletPrefab: moonBullet
+ bulletSize: '4'
+ burst: '1000'
+ cooldown: '0.125'
+ damage: '0.5'
+ lifetime: '2'
+ multi: '2'
+ multiOffset:
+ - '0'
+ - '0'
+ multiSpread: '0'
+ name: sky_boss7_infiltratorgun2
+ rof: '10'
+ speed: '10'
+ spread: '0'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '35'
+maxHomeDistance: '45'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '100'
+templateName: sky_boss7_infiltrator
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7_sunfoxtrap.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7_sunfoxtrap.txt
new file mode 100644
index 0000000..37d1f89
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss7_sunfoxtrap.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- poisonWeakness
+- slowResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '10000001'
+maxSpeed: '10'
+maxTurnRate: '360'
+minSpeed: '10'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss7_sunfoxtrap
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss8.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss8.txt
new file mode 100644
index 0000000..e09cc83
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss8.txt
@@ -0,0 +1,20 @@
+art: EnemySkyMedic
+artScale: '1'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '240'
+maxSpeed: '3'
+maxTurnRate: '180'
+minSpeed: '3'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss8
+tier: '5'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss_markerremover.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss_markerremover.txt
new file mode 100644
index 0000000..c0424e4
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_boss_markerremover.txt
@@ -0,0 +1,23 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_boss_markerremover
+tier: '9'
+xpMultiplier: '1'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_spawner_master.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_spawner_master.txt
new file mode 100644
index 0000000..5ffb152
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_spawner_master.txt
@@ -0,0 +1,24 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '10000001'
+maxSpeed: '10'
+maxTurnRate: '360'
+minSpeed: '10'
+networkUpdateCutoff: '9999'
+spawnInvulnerabilitySeconds: '0'
+templateName: sky_spawner_master
+tier: '9'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/unit_sky_spawner_spawnpoint.txt config_191009_2027/Units/74D - Sky Dungeon/unit_sky_spawner_spawnpoint.txt
new file mode 100644
index 0000000..2080d08
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/unit_sky_spawner_spawnpoint.txt
@@ -0,0 +1,23 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- lightningWeakness
+- waterResist
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '9999999'
+maxSpeed: '20'
+maxTurnRate: '360'
+minSpeed: '20'
+networkUpdateCutoff: '9999'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_spawner_spawnpoint
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint01.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint01.txt
new file mode 100644
index 0000000..34527fd
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint01.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint01
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint01_complete.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint01_complete.txt
new file mode 100644
index 0000000..fc30b9b
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint01_complete.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isCountable: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint01_complete
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint02.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint02.txt
new file mode 100644
index 0000000..355894f
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint02.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint02
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint02_complete.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint02_complete.txt
new file mode 100644
index 0000000..4eb9052
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint02_complete.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isCountable: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint02_complete
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint03.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint03.txt
new file mode 100644
index 0000000..87be667
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint03.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint03
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint03_complete.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint03_complete.txt
new file mode 100644
index 0000000..1b22879
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint03_complete.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isCountable: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint03_complete
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint04.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint04.txt
new file mode 100644
index 0000000..806411d
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint04.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint04
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint04_complete.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint04_complete.txt
new file mode 100644
index 0000000..a76cb00
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint04_complete.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isCountable: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint04_complete
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint05.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint05.txt
new file mode 100644
index 0000000..e882bd5
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint05.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint05
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint05_complete.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint05_complete.txt
new file mode 100644
index 0000000..7a2afba
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint05_complete.txt
@@ -0,0 +1,21 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isCountable: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint05_complete
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt
new file mode 100644
index 0000000..2c98e2a
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt
@@ -0,0 +1,128 @@
+activateOnSpawn: 'true'
+art: EnemyQuestTransparent
+artScale: '1'
+cameraZoomMultiplier: '1.25'
+cameraZoomRadius: '40'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '0'
+ mountName: main1
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '36'
+ mountName: main2
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '72'
+ mountName: main3
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '108'
+ mountName: main4
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '144'
+ mountName: main5
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '180'
+ mountName: main6
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '216'
+ mountName: main7
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '252'
+ mountName: main8
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '288'
+ mountName: main9
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '3'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '324'
+ mountName: main10
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+gunTypes:
+- bulletHue: green
+ burst: '2000000'
+ cooldown: '50'
+ damage: '0'
+ isPiercing: 'true'
+ lifetime: '1'
+ multi: '2'
+ multiLifeTime: '0'
+ multiSpread: '18'
+ name: sky_capturepointGun
+ rof: '1'
+ speed: '0'
+ spread: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '999'
+recoilScale: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint_child
+tier: '10'
diff --git config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_spawner_marker.txt config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_spawner_marker.txt
new file mode 100644
index 0000000..e5261e5
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/xxx_sky_spawner_marker.txt
@@ -0,0 +1,23 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '0.5'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '180'
+minSpeed: '0'
+networkUpdateCutoff: '999'
+recoilScale: '0'
+showName: never
+showStats: never
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_spawner_marker
+tier: '10'
diff --git config_191009_2027/Units/74D - Sky Dungeon/zzz_sky_destructiblewall.txt config_191009_2027/Units/74D - Sky Dungeon/zzz_sky_destructiblewall.txt
new file mode 100644
index 0000000..061fd25
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/zzz_sky_destructiblewall.txt
@@ -0,0 +1,20 @@
+art: '!EnemyWallGate'
+artScale: '1'
+colliderRadius: '1.3'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+isWall: 'true'
+maxEnergyPoints: '1'
+maxHitPoints: '35'
+maxSpeed: '0.0'
+maxTurnRate: '0'
+minSpeed: '0.0'
+showName: never
+spawnInvulnerabilitySeconds: '20'
+templateName: sky_destructiblewall
+tier: '5'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt config_191009_2027/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt
new file mode 100644
index 0000000..9c40986
--- /dev/null
+++ config_191009_2027/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt
@@ -0,0 +1,39 @@
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+damageThreshold: '0.0001'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '3000'
+maxSpeed: '0.0'
+maxTurnRate: '0'
+minSpeed: '0.0'
+particlePositions:
+- name: darkSmokeSlow
+ pos:
+ - '0.57'
+ - '1.31'
+ - '-1.88'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+- name: darkSmokeSlow
+ pos:
+ - '0.87'
+ - '0.88'
+ - '-1.51'
+ rot:
+ - '0'
+ - '0'
+ - '-90'
+showStats: always
+spawnInvulnerabilitySeconds: '0'
+templateName: skydungeontreasure
+tier: '10'
+xpMultiplier: '0'
diff --git config_190927_2301/Units/99D - Boss Dungeon 2/BOS1_meowza2.txt config_191009_2027/Units/99D - Boss Dungeon 2/BOS1_meowza2.txt
index 4be6927..2551a19 100644
--- config_190927_2301/Units/99D - Boss Dungeon 2/BOS1_meowza2.txt
+++ config_191009_2027/Units/99D - Boss Dungeon 2/BOS1_meowza2.txt
@@ -14,11 +14,11 @@ explosionPrefab: ExplosionMed
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
flashOffset: '503'
gunTypeConfig:
- bulletPrefab: laserBullet
+ bulletPrefab: laserBullet_m2finalbeam
bulletSize: '20'
burst: '1000000'
cooldown: '10'
damage: '1'
effect: Burn
diff --git config_190927_2301/Units/99D - Boss Dungeon 2/BOS1_meowza2_turret_N.txt config_191009_2027/Units/99D - Boss Dungeon 2/BOS1_meowza2_turret_N.txt
index 92d5b10..d2d01ee 100644
--- config_190927_2301/Units/99D - Boss Dungeon 2/BOS1_meowza2_turret_N.txt
+++ config_191009_2027/Units/99D - Boss Dungeon 2/BOS1_meowza2_turret_N.txt
@@ -67,22 +67,24 @@ gunTypes:
multiSpread: '0'
name: meowza2_turretwarningGun
rof: '1'
speed: '0'
spread: '0'
-- bulletPrefab: invisibleBullet
- bulletSize: '10'
+- bulletPalette: all_color
+ bulletPrefab: invisibleBullet
+ bulletSize: '15'
burst: '2000000'
cooldown: '2'
damage: '1.2'
+ isIgnoringWalls: 'true'
isPiercing: 'true'
lifetime: '0.5'
multi: '1'
multiSpread: '0'
name: meowza2_turretGun
rof: '2'
- speed: '10'
+ speed: '1'
spread: '90'
- bulletPrefab: leisurelyBullet
bulletSize: '3.3'
burst: '1'
cooldown: '999999'
diff --git config_190927_2301/Units/Items/unit_allymine_explode.txt config_191009_2027/Units/Items/unit_allymine_explode.txt
index be2a6d6..b462c6e 100644
--- config_190927_2301/Units/Items/unit_allymine_explode.txt
+++ config_191009_2027/Units/Items/unit_allymine_explode.txt
@@ -238,15 +238,15 @@ gunTypes:
bulletPalette: all_color
bulletPrefab: invisibleBullet
bulletSize: '28'
burst: '1'
cooldown: '1.5'
- damage: '1250'
+ damage: '1150'
effect: Slow
effectAmount: '0.7'
effectDamage: '0.1'
- effectTime: '1'
+ effectTime: '0.5'
isPiercing: 'true'
lifetime: '1'
multi: '1'
multiSpread: '0'
name: allymine_specGun
diff --git config_191009_2027/Units/Test/unit_simprogresser.txt config_191009_2027/Units/Test/unit_simprogresser.txt
new file mode 100644
index 0000000..5a51fb5
--- /dev/null
+++ config_191009_2027/Units/Test/unit_simprogresser.txt
@@ -0,0 +1,19 @@
+art: EnemyHorusAltarPrefab
+artScale: '0.5'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+effectImmunities:
+- Confuse
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: test_simprogresser
+tier: '10'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/Test/unit_testChooseEvent.txt config_191009_2027/Units/Test/unit_testChooseEvent.txt
new file mode 100644
index 0000000..25d2eb3
--- /dev/null
+++ config_191009_2027/Units/Test/unit_testChooseEvent.txt
@@ -0,0 +1,58 @@
+art: EnemyTetraPrefab
+artScale: '0.5'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+gunMounts:
+- gunTemplateName: tick0Gun
+ mountAngle: '0'
+ mountName: tick0
+- gunTemplateName: tickGun
+ mountAngle: '90'
+ mountName: tick1
+- gunTemplateName: tickGun
+ mountAngle: '180'
+ mountName: tick2
+- gunTemplateName: tickGun
+ mountAngle: '270'
+ mountName: tick3
+- gunTemplateName: randGun
+ mountAngle: '10'
+ mountName: rand0
+- gunTemplateName: randGun
+ mountAngle: '100'
+ mountName: rand1
+- gunTemplateName: randGun
+ mountAngle: '190'
+ mountName: rand2
+- gunTemplateName: randGun
+ mountAngle: '280'
+ mountName: rand3
+gunTypes:
+- bulletHue: red
+ lifetime: '3'
+ name: tick0Gun
+ rof: '1'
+ speed: '1'
+- bulletHue: yellow
+ lifetime: '3'
+ name: tickGun
+ rof: '1'
+ speed: '1'
+- bulletHue: blue
+ lifetime: '3'
+ name: randGun
+ rof: '1'
+ speed: '2'
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '1000'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: testChooseEvent
+tier: '1'
+xpMultiplier: '0'
diff --git config_191009_2027/Units/Test/unit_testDescendantsBelow.txt config_191009_2027/Units/Test/unit_testDescendantsBelow.txt
new file mode 100644
index 0000000..68ee4fd
--- /dev/null
+++ config_191009_2027/Units/Test/unit_testDescendantsBelow.txt
@@ -0,0 +1,16 @@
+art: EnemyTetraPrefab
+artScale: '0.8'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '100'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: testDescendantsBelow
+tier: '1'
diff --git config_191009_2027/Units/Test/unit_testDescendantsBelow_Egg.txt config_191009_2027/Units/Test/unit_testDescendantsBelow_Egg.txt
new file mode 100644
index 0000000..caad720
--- /dev/null
+++ config_191009_2027/Units/Test/unit_testDescendantsBelow_Egg.txt
@@ -0,0 +1,16 @@
+art: EnemyTetraPrefab
+artScale: '0.3'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '100'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: testDescendantsBelow_Egg
+tier: '1'
diff --git config_191009_2027/Units/Test/unit_testDescendantsBelow_Hen.txt config_191009_2027/Units/Test/unit_testDescendantsBelow_Hen.txt
new file mode 100644
index 0000000..4d8f920
--- /dev/null
+++ config_191009_2027/Units/Test/unit_testDescendantsBelow_Hen.txt
@@ -0,0 +1,16 @@
+art: EnemyTetraPrefab
+artScale: '0.5'
+colliderRadius: '1'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '5'
+maxSpeed: '0'
+maxTurnRate: '100'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: testDescendantsBelow_Hen
+tier: '1'
diff --git config_190927_2301/buffs.txt config_191009_2027/buffs.txt
index 2638826..57d33e0 100644
--- config_190927_2301/buffs.txt
+++ config_191009_2027/buffs.txt
@@ -756,5 +756,31 @@
expireOnServerLeave: 'true'
hudColorBackground: 2C1447FF
hudColorBar: ff7900ff
id: damage_nerf_grind
stackOverflowRule: ReplaceOldest
+- effects:
+ - statMod:
+ amount: '7.5'
+ math: multiply
+ name: xpMod
+ expireOnServerLeave: 'true'
+ hudVisible: 'false'
+ id: combatsim_xpBoost
+ stackOverflowRule: Ignore
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: HideSpeechBubble
+ id: damage_nerf_sky
+ portrait: dungeonmod
+ effects:
+ - statMod:
+ amount: '0.6'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 2C1447FF
+ hudColorBar: ff7900ff
+ id: damage_nerf_sky
+ stackOverflowRule: Ignore
diff --git config_190927_2301/bullets.txt config_191009_2027/bullets.txt
index d862457..4368c52 100644
--- config_190927_2301/bullets.txt
+++ config_191009_2027/bullets.txt
@@ -90,10 +90,18 @@
spriteScale:
- '0.4'
- '2.5'
- colliderSize:
- '0.16'
+ - '0.7'
+ name: laserBullet_m2finalbeam
+ sprite: laser_bullet
+ spriteScale:
+ - '0.4'
+ - '2.5'
+- colliderSize:
+ - '0.16'
- '1.5'
name: mediumlaserBullet
sprite: laser_bullet
spriteScale:
- '0.4'
diff --git config_190927_2301/index.txt config_191009_2027/index.txt
index ca11efa..1bbbd25 100644
--- config_190927_2301/index.txt
+++ config_191009_2027/index.txt
@@ -60,19 +60,22 @@
- Dungeons/dungeon_0test
- Dungeons/dungeon_3brothers
- Dungeons/dungeon_arena
- Dungeons/dungeon_arena2
- Dungeons/dungeon_bomb
+- Dungeons/dungeon_combatsim
- Dungeons/dungeon_eye
- Dungeons/dungeon_finalboss
- Dungeons/dungeon_finalboss2
- Dungeons/dungeon_fire
- Dungeons/dungeon_gate
- Dungeons/dungeon_grind
- Dungeons/dungeon_ice
- Dungeons/dungeon_obstacle
- Dungeons/dungeon_rescue
+- Dungeons/dungeon_simtest
+- Dungeons/dungeon_sky
- Dungeons/dungeon_snake
- Dungeons/dungeon_sneezy
- Dungeons/dungeon_space
- Dungeons/dungeon_temple
- Dungeons/dungeon_thief
@@ -1383,10 +1386,57 @@
- Units/73D - Arena Dungeon 2/unit_beartrap
- Units/73D - Arena Dungeon 2/unit_beartrap2
- Units/73D - Arena Dungeon 2/zzz_arena2_destructiblewall1
- Units/73D - Arena Dungeon 2/zzz_arena2_destructiblewall2
- Units/73D - Arena Dungeon 2/zzz_arena2_destructiblewall3
+- Units/74D - Combat Dungeon/BOS_combatsim_master
+- Units/74D - Combat Dungeon/unit_combatsim_spawner_boss
+- Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser
+- Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy
+- Units/74D - Combat Dungeon/unit_combatsim_spawner_leader
+- Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss
+- Units/74D - Combat Dungeon/unit_combatsim_spawner_minion
+- Units/74D - Sky Dungeon/unit_sky_boss_markerremover
+- Units/74D - Sky Dungeon/unit_sky_boss1
+- Units/74D - Sky Dungeon/unit_sky_boss1_hotspot
+- Units/74D - Sky Dungeon/unit_sky_boss1_turret
+- Units/74D - Sky Dungeon/unit_sky_boss2
+- Units/74D - Sky Dungeon/unit_sky_boss2_hotspot
+- Units/74D - Sky Dungeon/unit_sky_boss2_shieldball
+- Units/74D - Sky Dungeon/unit_sky_boss3
+- Units/74D - Sky Dungeon/unit_sky_boss3_hotspot
+- Units/74D - Sky Dungeon/unit_sky_boss3_hotspot2
+- Units/74D - Sky Dungeon/unit_sky_boss3_reticle
+- Units/74D - Sky Dungeon/unit_sky_boss4
+- Units/74D - Sky Dungeon/unit_sky_boss4_exploder
+- Units/74D - Sky Dungeon/unit_sky_boss4_exploder2
+- Units/74D - Sky Dungeon/unit_sky_boss4_hotspot
+- Units/74D - Sky Dungeon/unit_sky_boss5
+- Units/74D - Sky Dungeon/unit_sky_boss5_shield
+- Units/74D - Sky Dungeon/unit_sky_boss6
+- Units/74D - Sky Dungeon/unit_sky_boss6_spirit
+- Units/74D - Sky Dungeon/unit_sky_boss6_spirit_controller
+- Units/74D - Sky Dungeon/unit_sky_boss7
+- Units/74D - Sky Dungeon/unit_sky_boss7_infiltrator
+- Units/74D - Sky Dungeon/unit_sky_boss7_sunfoxtrap
+- Units/74D - Sky Dungeon/unit_sky_boss8
+- Units/74D - Sky Dungeon/unit_sky_spawner_master
+- Units/74D - Sky Dungeon/unit_sky_spawner_spawnpoint
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint_child
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint01
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint01_complete
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint02
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint02_complete
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint03
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint03_complete
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint04
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint04_complete
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint05
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint05_complete
+- Units/74D - Sky Dungeon/xxx_sky_spawner_marker
+- Units/74D - Sky Dungeon/zzz_sky_destructiblewall
+- Units/74D - Sky Dungeon/zzz_skydungeontreasure
- Units/999D - Three Brothers/BOS_3brothersmaster
- Units/999D - Three Brothers/BOS_hallwayturretcontroller
- Units/999D - Three Brothers/BOS_hallwayturretS
- Units/999D - Three Brothers/BOS_kaiju3B
- Units/999D - Three Brothers/BOS_kaiju3BDEATH
@@ -1581,13 +1631,18 @@
- Units/Test/unit_meatshield
- Units/Test/unit_meatshieldbig
- Units/Test/unit_roftest
- Units/Test/unit_shieldswarm
- Units/Test/unit_shieldswarmtower
+- Units/Test/unit_simprogresser
- Units/Test/unit_spawneffect
- Units/Test/unit_spawneffectminion
- Units/Test/unit_spawneffectminion2
+- Units/Test/unit_testChooseEvent
+- Units/Test/unit_testDescendantsBelow
+- Units/Test/unit_testDescendantsBelow_Egg
+- Units/Test/unit_testDescendantsBelow_Hen
- Units/Test/unit_weapontestmaster
- Units/Test/unit_weapontestrangemarker
- Units/Universal/unit_wallgate
- Units/Universal/unit_wallgate_roomclear
- Units/Universal/unit_wallgate_roomclear_visible
diff --git config_190927_2301/instantEffects.txt config_191009_2027/instantEffects.txt
index 5803cb1..892b18c 100644
--- config_190927_2301/instantEffects.txt
+++ config_191009_2027/instantEffects.txt
@@ -525,10 +525,22 @@ dangerRect_3:
time: '0'
deathAnimation:
steps:
- animationTriggerName: death
time: '0.00'
+detectionZoneYellow_1:
+ steps:
+ - prefab: detectionZoneYellow_1
+ time: '0'
+detectionZoneYellow_2:
+ steps:
+ - prefab: detectionZoneYellow_2
+ time: '0'
+detectionZoneYellow_3:
+ steps:
+ - prefab: detectionZoneYellow_3
+ time: '0'
detectionZone_1:
steps:
- prefab: detectionZone_1
time: '0'
detectionZone_2:
@@ -1377,10 +1389,14 @@ enemySpawnLarge_pitch2:
steps:
- sfx:
pitch: '2'
sound: Enemy spawn large
time: '0'
+enemySpawnLaunchPod:
+ steps:
+ - prefab: EnemyLaunchPod
+ time: '0'
enemySpawnMedium:
steps:
- sfx:
pitch: '1'
sound: Enemy spawn medium
diff --git config_190927_2301/npcPortraits.txt config_191009_2027/npcPortraits.txt
index 407df9f..4ea8391 100644
--- config_190927_2301/npcPortraits.txt
+++ config_191009_2027/npcPortraits.txt
@@ -70,10 +70,12 @@ ratemple:
rei:
image: portrait_enemy_rei
sergeant:
friendly: 'true'
image: portrait_ally_sergeant
+skydungeon:
+ image: portrait_enemy_icedungeon
snakeboss:
image: portrait_enemy_snakeboss
snz:
image: portrait_enemy_snz
speaker:
diff --git config_190927_2301/statefulEffects.txt config_191009_2027/statefulEffects.txt
index eea5250..03ff7ad 100644
--- config_190927_2301/statefulEffects.txt
+++ config_191009_2027/statefulEffects.txt
@@ -80,10 +80,13 @@ enemyEffect_DamageZone_medium:
loopFollowsPlanePart: Collider
loopPrefab: enemyEffect_DamageZone_medium
enemyEffect_DamageZone_small:
loopFollowsPlanePart: Collider
loopPrefab: enemyEffect_DamageZone_small
+enemyEffect_DamageZone_small-medium:
+ loopFollowsPlanePart: Collider
+ loopPrefab: enemyEffect_DamageZone_small-medium
enemyEffects_spinningLight:
loopFollowsPlanePart: Collider
loopPrefab: enemyEffects_spinningLight
enemyShieldWaterZone_1:
loopFollowsPlanePart: Collider
@@ -160,10 +163,13 @@ paladinSword_9:
loopSfx: Cloud Energy Loop
paladinSword_untieredA:
loopFollowsPlanePart: Aim
loopPrefab: PaladinSaw_utA
loopSfx: Cloud Energy Loop
+stasisField_1:
+ loopFollowsPlanePart: Collider
+ loopPrefab: stasisField
tankShield:
loopPrefab: PlaneShieldTank
weakspot3:
loopFollowsPlanePart: Collider
loopPrefab: weakSpot3
diff --git config_190927_2301/territories.txt config_191009_2027/territories.txt
index efa7044..a15b097 100644
--- config_190927_2301/territories.txt
+++ config_191009_2027/territories.txt
@@ -833,10 +833,26 @@
minElevation: '0'
name: dungeongrind
secondsPerStandardEnemyIn10x10: '0'
sortOrder: '-1'
tier: '0'
+- distancePerElevation: '0.8'
+ maxAllowedOverlapOnSubterritory: '0.7'
+ maxDiskRadius: '40'
+ minDiskRadius: '20'
+ name: DungeonSimTest
+ originElevation: '100'
+ playerStartElevation: '1'
+ role: CombatSim
+ territories:
+ - maxBossEnemies: '0'
+ maxElevation: '100'
+ minElevation: '0'
+ name: dungeon_1
+ secondsPerStandardEnemyIn10x10: '0'
+ sortOrder: '-1'
+ tier: '0'
- distancePerElevation: '6'
maxAllowedOverlapOnSubterritory: '0.9'
maxDiskRadius: '50'
minDiskRadius: '20'
name: Empty
@@ -939,10 +955,25 @@
tier: '0'
- distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
maxDiskRadius: '40'
minDiskRadius: '20'
+ name: DungeonCombatsim
+ originElevation: '100'
+ playerStartElevation: '1'
+ role: Dungeon
+ territories:
+ - maxBossEnemies: '0'
+ maxElevation: '100'
+ name: highlands3
+ secondsPerStandardEnemyIn10x10: '0'
+ sortOrder: '-1'
+ tier: '0'
+- distancePerElevation: '0.8'
+ maxAllowedOverlapOnSubterritory: '0.7'
+ maxDiskRadius: '40'
+ minDiskRadius: '20'
name: DungeonDuat
originElevation: '100'
playerStartElevation: '1'
role: Dungeon
territories:
@@ -1108,10 +1139,26 @@
role: Dungeon
- distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
maxDiskRadius: '40'
minDiskRadius: '20'
+ name: DungeonSky
+ originElevation: '100'
+ playerStartElevation: '1'
+ role: Dungeon
+ territories:
+ - maxBossEnemies: '0'
+ maxElevation: '100'
+ minElevation: '0'
+ name: dungeonsky
+ secondsPerStandardEnemyIn10x10: '0'
+ sortOrder: '-1'
+ tier: '0'
+- distancePerElevation: '0.8'
+ maxAllowedOverlapOnSubterritory: '0.7'
+ maxDiskRadius: '40'
+ minDiskRadius: '20'
name: DungeonRoomSpawning
originElevation: '100'
playerStartElevation: '1'
role: Dungeon
territories:
@@ -1301,11 +1348,11 @@
parameterF1: '0'
parameterF2: '8'
reaction: lore_text_hint
trigger: repeatEvery_5
isStartingInAnyKeyScreen: 'true'
- isTeleportDisabled: 'true'
+ isTeleportHomeDisabled: 'true'
distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
maxDiskRadius: '40'
minDiskRadius: '20'
name: DungeonTutorial
@@ -1358,11 +1405,11 @@
parameterF1: '0'
parameterF2: '8'
reaction: lore_text_hint
trigger: repeatEvery_5
isStartingInAnyKeyScreen: 'true'
- isTeleportDisabled: 'true'
+ isTeleportHomeDisabled: 'true'
distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
maxDiskRadius: '40'
minDiskRadius: '20'
name: DungeonTutorial2
@@ -1450,11 +1497,11 @@
parameterF1: '0'
parameterF2: '8'
reaction: lore_text_hint
trigger: repeatEvery_5
isStartingInAnyKeyScreen: 'true'
- isTeleportDisabled: 'true'
+ isTeleportHomeDisabled: 'true'
distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
maxDiskRadius: '40'
minDiskRadius: '20'
name: DungeonTutorialWalker
@@ -1502,11 +1549,11 @@
parameterF1: '0'
parameterF2: '8'
reaction: lore_text_hint
trigger: repeatEvery_5
isStartingInAnyKeyScreen: 'true'
- isTeleportDisabled: 'true'
+ isTeleportHomeDisabled: 'true'
distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
maxDiskRadius: '40'
minDiskRadius: '20'
name: DungeonTutorialWalker2
diff --git config_190927_2301/territoryTiles.txt config_191009_2027/territoryTiles.txt
index adf8c8f..0315c67 100644
--- config_190927_2301/territoryTiles.txt
+++ config_191009_2027/territoryTiles.txt
@@ -663,10 +663,68 @@ dungeonrescue:
colorMin: 3f4e6c32
mode: TwoColors
miniRadarColor: '352635'
scatterTag: dungeoncave
wallTag: dungeoncave
+dungeonsky:
+ ID: '74'
+ LUTname: dungeon_ice
+ ambientColor: 739af6
+ backLeftColor: '507676'
+ backLeftIntensity: '0.7'
+ backLeftRotation:
+ - '-149.5'
+ - '-80.4'
+ - '0'
+ backRightColor: '635985'
+ backRightIntensity: '0.7'
+ backRightRotation:
+ - '-149.5'
+ - '80.4'
+ - '0'
+ basedOn: midlands3
+ closeCanyonGroup: default
+ cloudHeight: '0'
+ cloudHeightVariation: '2'
+ cloudProbability: '1'
+ cloudStartColor:
+ colorMax: 829ed959
+ colorMin: 829ed959
+ mode: TwoColors
+ continuityGroup: default
+ fogBottom: '30'
+ fogColor: '152446'
+ fogExp: '0'
+ fogNoiseAmount: '1'
+ fogNoiseScale: '10'
+ fogTop: '-10'
+ groundBaseHeight: '40'
+ groundColors:
+ - 383E40F7
+ - 384040F7
+ - 39494AF7
+ groundFloorHeight: '30'
+ groundTag: _none_
+ keyColor: 3759aa
+ keyIntensity: '1'
+ keyRotation:
+ - '8.2'
+ - '20.5'
+ - '0'
+ lowerCloudHeight: '20'
+ lowerCloudHeightVariation: '5'
+ lowerCloudProbability: '0.0'
+ lowerCloudStartColor:
+ colorMax: 829ed932
+ colorMin: 829ed932
+ mode: TwoColors
+ miniRadarColor: '352635'
+ scatterTag: _none_
+ wallBaseHeight: '20'
+ wallHeightRandomness: '1'
+ wallRotationRandomness: '0.6'
+ wallTag: dungeonsky
dungeonsnake:
ID: '34'
ambientColor: 89425e
backLeftColor: ea7c2c
backLeftIntensity: '0.7'
diff --git config_190927_2301/trail_fx.txt config_191009_2027/trail_fx.txt
index 02f379f..b0cd223 100644
--- config_190927_2301/trail_fx.txt
+++ config_191009_2027/trail_fx.txt
@@ -90,10 +90,12 @@ SuperSpeedPraxis 1:
prefabName: SuperSpeedPraxis 1
SuperSpeedRainbow:
prefabName: SuperSpeedRainbow
SuperSpeedSpikeTrail:
prefabName: SuperSpeedSpikeTrail
+SuperSpeedStudent:
+ prefabName: SuperSpeedStudent
SuperSpeedWake:
prefabName: SuperSpeedWake
SuperSpeedWaterWake:
prefabName: SuperSpeedWaterWake
Superspeed:
diff --git config_190927_2301/unitPaletteTextures.txt config_191009_2027/unitPaletteTextures.txt
index ec9077b..ff4145e 100644
--- config_190927_2301/unitPaletteTextures.txt
+++ config_191009_2027/unitPaletteTextures.txt
@@ -187,10 +187,11 @@ EnemySkyInfiltrator: enemyPal_skyDungeon
EnemySkyMedic: enemyPal_skyDungeon
EnemySkySniper: enemyPal_skyDungeon
EnemySkySummoner: enemyPal_skyDungeon
EnemySkySummonerMinion: enemyPal_skyDungeon
EnemySkyTank: enemyPal_skyDungeon
+EnemySkyTankShield: enemyPal_skyDungeon
EnemySlaveDriver: enemyPal_mountain
EnemySlaveWorker: enemyPal_mountain
EnemySmokebosstrainA: enemyPal_templeDungeon
EnemySnakeEgg1: enemyPal_snakeDungeon
EnemySnakeEgg2: enemyPal_snakeDungeon