257 files changed, 23395 insertions(+), 1626 deletions(-)
diff --git config_191023_1742/Items/Consumables/consumable_dyes.txt config_191106_1739/Items/Consumables/consumable_dyes.txt
index 4afb895..5a8a3c4 100644
--- config_191023_1742/Items/Consumables/consumable_dyes.txt
+++ config_191106_1739/Items/Consumables/consumable_dyes.txt
@@ -7,10 +7,11 @@
- paint
- development
hexColor: ff0000
icon: ItemDye
id: dye_c1_red
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -22,10 +23,11 @@
- paint
- development
hexColor: ff0000
icon: ItemDye
id: dye_c2_red
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -37,10 +39,11 @@
- paint
- common
hexColor: 5b584e
icon: ItemDye
id: dye_gray_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -52,10 +55,11 @@
- paint
- common
hexColor: 2e2d27
icon: ItemDye
id: dye_darkgray_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -67,10 +71,11 @@
- paint
- common
hexColor: 55c91d
icon: ItemDye
id: dye_green_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -82,10 +87,11 @@
- paint
- common
hexColor: 80390a
icon: ItemDye
id: dye_darkyelloworange_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -97,10 +103,11 @@
- paint
- common
hexColor: 0a3984
icon: ItemDye
id: dye_darkblue_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -112,10 +119,11 @@
- paint
- common
hexColor: 051c45
icon: ItemDye
id: dye_verydarkblue_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -127,10 +135,11 @@
- paint
- common
hexColor: 2a043d
icon: ItemDye
id: dye_verydarkpurple_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -142,10 +151,11 @@
- paint
- rare
hexColor: da3420
icon: ItemDye
id: dye_orangered_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -157,10 +167,11 @@
- paint
- rare
hexColor: dd560d
icon: ItemDye
id: dye_orange_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -172,10 +183,11 @@
- paint
- rare
hexColor: e27714
icon: ItemDye
id: dye_yelloworange_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -187,10 +199,11 @@
- paint
- rare
hexColor: dba525
icon: ItemDye
id: dye_yellow_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -202,10 +215,11 @@
- paint
- rare
hexColor: afcc27
icon: ItemDye
id: dye_greenyellow_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -217,10 +231,11 @@
- paint
- rare
hexColor: 1db2c7
icon: ItemDye
id: dye_teal_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -232,10 +247,11 @@
- paint
- rare
hexColor: 1477e5
icon: ItemDye
id: dye_blue_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -247,10 +263,11 @@
- paint
- rare
hexColor: 5010db
icon: ItemDye
id: dye_violet_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -262,10 +279,11 @@
- paint
- rare
hexColor: ad10db
icon: ItemDye
id: dye_purple_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -277,10 +295,11 @@
- paint
- rare
hexColor: d50099
icon: ItemDye
id: dye_magenta_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -292,10 +311,11 @@
- paint
- rare
hexColor: 620a1a
icon: ItemDye
id: dye_darkred_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -307,10 +327,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDye
id: dye_darkorangered_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -322,10 +343,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDye
id: dye_darkorange_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -337,10 +359,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDye
id: dye_darkyellow_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -352,10 +375,11 @@
- paint
- rare
hexColor: '556913'
icon: ItemDye
id: dye_darkgreenyellow_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -367,10 +391,11 @@
- paint
- rare
hexColor: 28660e
icon: ItemDye
id: dye_darkgreen_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -382,10 +407,11 @@
- paint
- rare
hexColor: 0e5765
icon: ItemDye
id: dye_darkteal_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -397,10 +423,11 @@
- paint
- rare
hexColor: '260877'
icon: ItemDye
id: dye_darkviolet_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -412,10 +439,11 @@
- paint
- rare
hexColor: '540877'
icon: ItemDye
id: dye_darkpurple_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -427,10 +455,11 @@
- paint
- rare
hexColor: '710049'
icon: ItemDye
id: dye_darkmagenta_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -442,10 +471,11 @@
- paint
- rare
hexColor: 32050d
icon: ItemDye
id: dye_verydarkred_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -457,10 +487,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDye
id: dye_verydarkorangered_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -472,10 +503,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDye
id: dye_verydarkorange_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -487,10 +519,11 @@
- paint
- rare
hexColor: 80390a
icon: ItemDye
id: dye_verydarkyelloworange_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -502,10 +535,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDye
id: dye_verydarkyellow_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -517,10 +551,11 @@
- paint
- rare
hexColor: 2b3509
icon: ItemDye
id: dye_verydarkgreenyellow_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -532,10 +567,11 @@
- paint
- rare
hexColor: '143407'
icon: ItemDye
id: dye_verydarkgreen_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -547,10 +583,11 @@
- paint
- rare
hexColor: 072c33
icon: ItemDye
id: dye_verydarkteal_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -562,10 +599,11 @@
- paint
- rare
hexColor: 13043d
icon: ItemDye
id: dye_verydarkviolet_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -577,10 +615,11 @@
- paint
- rare
hexColor: 3a0025
icon: ItemDye
id: dye_verydarkmagenta_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -592,10 +631,11 @@
- paint
- epic
hexColor: b9b5a3
icon: ItemDye
id: dye_white_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -607,10 +647,11 @@
- paint
- epic
hexColor: 0b0a0f
icon: ItemDye
id: dye_black_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -622,10 +663,11 @@
- paint
- epic
hexColor: c31536
icon: ItemDye
id: dye_red_body
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -637,10 +679,11 @@
- paint
- common
hexColor: 5b584e
icon: ItemDyeDetail
id: dye_gray_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -652,10 +695,11 @@
- paint
- common
hexColor: 2e2d27
icon: ItemDyeDetail
id: dye_darkgray_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -667,10 +711,11 @@
- paint
- common
hexColor: 55c91d
icon: ItemDyeDetail
id: dye_green_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -682,10 +727,11 @@
- paint
- common
hexColor: 80390a
icon: ItemDyeDetail
id: dye_darkyelloworange_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -697,10 +743,11 @@
- paint
- common
hexColor: 0a3984
icon: ItemDyeDetail
id: dye_darkblue_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -712,10 +759,11 @@
- paint
- common
hexColor: 051c45
icon: ItemDyeDetail
id: dye_verydarkblue_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -727,10 +775,11 @@
- paint
- common
hexColor: 2a043d
icon: ItemDyeDetail
id: dye_verydarkpurple_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -742,10 +791,11 @@
- paint
- rare
hexColor: da3420
icon: ItemDyeDetail
id: dye_orangered_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -757,10 +807,11 @@
- paint
- rare
hexColor: dd560d
icon: ItemDyeDetail
id: dye_orange_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -772,10 +823,11 @@
- paint
- rare
hexColor: e27714
icon: ItemDyeDetail
id: dye_yelloworange_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -787,10 +839,11 @@
- paint
- rare
hexColor: dba525
icon: ItemDyeDetail
id: dye_yellow_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -802,10 +855,11 @@
- paint
- rare
hexColor: afcc27
icon: ItemDyeDetail
id: dye_greenyellow_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -817,10 +871,11 @@
- paint
- rare
hexColor: 1db2c7
icon: ItemDyeDetail
id: dye_teal_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -832,10 +887,11 @@
- paint
- rare
hexColor: 1477e5
icon: ItemDyeDetail
id: dye_blue_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -847,10 +903,11 @@
- paint
- rare
hexColor: 5010db
icon: ItemDyeDetail
id: dye_violet_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -862,10 +919,11 @@
- paint
- rare
hexColor: ad10db
icon: ItemDyeDetail
id: dye_purple_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -877,10 +935,11 @@
- paint
- rare
hexColor: d50099
icon: ItemDyeDetail
id: dye_magenta_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -892,10 +951,11 @@
- paint
- rare
hexColor: 620a1a
icon: ItemDyeDetail
id: dye_darkred_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -907,10 +967,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDyeDetail
id: dye_darkorangered_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -922,10 +983,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDyeDetail
id: dye_darkorange_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -937,10 +999,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDyeDetail
id: dye_darkyellow_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -952,10 +1015,11 @@
- paint
- rare
hexColor: '556913'
icon: ItemDyeDetail
id: dye_darkgreenyellow_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -967,10 +1031,11 @@
- paint
- rare
hexColor: 28660e
icon: ItemDyeDetail
id: dye_darkgreen_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -982,10 +1047,11 @@
- paint
- rare
hexColor: 0e5765
icon: ItemDyeDetail
id: dye_darkteal_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -997,10 +1063,11 @@
- paint
- rare
hexColor: '260877'
icon: ItemDyeDetail
id: dye_darkviolet_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1012,10 +1079,11 @@
- paint
- rare
hexColor: '540877'
icon: ItemDyeDetail
id: dye_darkpurple_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1027,10 +1095,11 @@
- paint
- rare
hexColor: '710049'
icon: ItemDyeDetail
id: dye_darkmagenta_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1042,10 +1111,11 @@
- paint
- rare
hexColor: 32050d
icon: ItemDyeDetail
id: dye_verydarkred_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1057,10 +1127,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDye
id: dye_verydarkorangered_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1072,10 +1143,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDyeDetail
id: dye_verydarkorange_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1087,10 +1159,11 @@
- paint
- rare
hexColor: 80390a
icon: ItemDyeDetail
id: dye_verydarkyelloworange_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1102,10 +1175,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDyeDetail
id: dye_verydarkyellow_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1117,10 +1191,11 @@
- paint
- rare
hexColor: 2b3509
icon: ItemDyeDetail
id: dye_verydarkgreenyellow_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1132,10 +1207,11 @@
- paint
- rare
hexColor: '143407'
icon: ItemDyeDetail
id: dye_verydarkgreen_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1147,10 +1223,11 @@
- paint
- rare
hexColor: 072c33
icon: ItemDyeDetail
id: dye_verydarkteal_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1162,10 +1239,11 @@
- paint
- rare
hexColor: 13043d
icon: ItemDyeDetail
id: dye_verydarkviolet_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1177,10 +1255,11 @@
- paint
- rare
hexColor: 3a0025
icon: ItemDyeDetail
id: dye_verydarkmagenta_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1192,10 +1271,11 @@
- paint
- epic
hexColor: b9b5a3
icon: ItemDyeDetail
id: dye_white_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1207,10 +1287,11 @@
- paint
- epic
hexColor: 0b0a0f
icon: ItemDyeDetail
id: dye_black_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1222,10 +1303,11 @@
- paint
- epic
hexColor: c31536
icon: ItemDyeDetail
id: dye_red_detail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -1237,10 +1319,11 @@
- paint
- common
hexColor: 5b584e
icon: ItemDye
id: dye_gray_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1253,10 +1336,11 @@
- paint
- common
hexColor: 2e2d27
icon: ItemDye
id: dye_darkgray_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1269,10 +1353,11 @@
- paint
- common
hexColor: 55c91d
icon: ItemDye
id: dye_green_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1285,10 +1370,11 @@
- paint
- common
hexColor: 80390a
icon: ItemDye
id: dye_darkyelloworange_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1301,10 +1387,11 @@
- paint
- common
hexColor: 0a3984
icon: ItemDye
id: dye_darkblue_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1317,10 +1404,11 @@
- paint
- common
hexColor: 051c45
icon: ItemDye
id: dye_verydarkblue_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1333,10 +1421,11 @@
- paint
- common
hexColor: 2a043d
icon: ItemDye
id: dye_verydarkpurple_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1349,10 +1438,11 @@
- paint
- rare
hexColor: da3420
icon: ItemDye
id: dye_orangered_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1364,10 +1454,11 @@
- paint
- rare
hexColor: dd560d
icon: ItemDye
id: dye_orange_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1379,10 +1470,11 @@
- paint
- rare
hexColor: e27714
icon: ItemDye
id: dye_yelloworange_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1394,10 +1486,11 @@
- paint
- rare
hexColor: dba525
icon: ItemDye
id: dye_yellow_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1409,10 +1502,11 @@
- paint
- rare
hexColor: afcc27
icon: ItemDye
id: dye_greenyellow_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1424,10 +1518,11 @@
- paint
- rare
hexColor: 1db2c7
icon: ItemDye
id: dye_teal_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1439,10 +1534,11 @@
- paint
- rare
hexColor: 1477e5
icon: ItemDye
id: dye_blue_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1454,10 +1550,11 @@
- paint
- rare
hexColor: 5010db
icon: ItemDye
id: dye_violet_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1469,10 +1566,11 @@
- paint
- rare
hexColor: ad10db
icon: ItemDye
id: dye_purple_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1484,10 +1582,11 @@
- paint
- rare
hexColor: d50099
icon: ItemDye
id: dye_magenta_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1499,10 +1598,11 @@
- paint
- rare
hexColor: 620a1a
icon: ItemDye
id: dye_darkred_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1514,10 +1614,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDye
id: dye_darkorangered_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1529,10 +1630,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDye
id: dye_darkorange_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1544,10 +1646,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDye
id: dye_darkyellow_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1559,10 +1662,11 @@
- paint
- rare
hexColor: '556913'
icon: ItemDye
id: dye_darkgreenyellow_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1574,10 +1678,11 @@
- paint
- rare
hexColor: 28660e
icon: ItemDye
id: dye_darkgreen_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1589,10 +1694,11 @@
- paint
- rare
hexColor: 0e5765
icon: ItemDye
id: dye_darkteal_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1604,10 +1710,11 @@
- paint
- rare
hexColor: '260877'
icon: ItemDye
id: dye_darkviolet_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1619,10 +1726,11 @@
- paint
- rare
hexColor: '540877'
icon: ItemDye
id: dye_darkpurple_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1634,10 +1742,11 @@
- paint
- rare
hexColor: '710049'
icon: ItemDye
id: dye_darkmagenta_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1649,10 +1758,11 @@
- paint
- rare
hexColor: 32050d
icon: ItemDye
id: dye_verydarkred_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1664,10 +1774,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDye
id: dye_verydarkorangered_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1679,10 +1790,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDye
id: dye_verydarkorange_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1694,10 +1806,11 @@
- paint
- rare
hexColor: 80390a
icon: ItemDye
id: dye_verydarkyelloworange_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1709,10 +1822,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDye
id: dye_verydarkyellow_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1724,10 +1838,11 @@
- paint
- rare
hexColor: 2b3509
icon: ItemDye
id: dye_verydarkgreenyellow_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1739,10 +1854,11 @@
- paint
- rare
hexColor: '143407'
icon: ItemDye
id: dye_verydarkgreen_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1754,10 +1870,11 @@
- paint
- rare
hexColor: 072c33
icon: ItemDye
id: dye_verydarkteal_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1769,10 +1886,11 @@
- paint
- rare
hexColor: 13043d
icon: ItemDye
id: dye_verydarkviolet_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1784,10 +1902,11 @@
- paint
- rare
hexColor: 3a0025
icon: ItemDye
id: dye_verydarkmagenta_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1799,10 +1918,11 @@
- paint
- epic
hexColor: b9b5a3
icon: ItemDye
id: dye_white_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1814,10 +1934,11 @@
- paint
- epic
hexColor: 0b0a0f
icon: ItemDye
id: dye_black_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1829,10 +1950,11 @@
- paint
- epic
hexColor: c31536
icon: ItemDye
id: dye_red_body_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1844,10 +1966,11 @@
- paint
- common
hexColor: 5b584e
icon: ItemDyeDetail
id: dye_gray_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1860,10 +1983,11 @@
- paint
- common
hexColor: 2e2d27
icon: ItemDyeDetail
id: dye_darkgray_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1876,10 +2000,11 @@
- paint
- common
hexColor: 55c91d
icon: ItemDyeDetail
id: dye_green_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1892,10 +2017,11 @@
- paint
- common
hexColor: 80390a
icon: ItemDyeDetail
id: dye_darkyelloworange_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1908,10 +2034,11 @@
- paint
- common
hexColor: 0a3984
icon: ItemDyeDetail
id: dye_darkblue_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1924,10 +2051,11 @@
- paint
- common
hexColor: 051c45
icon: ItemDyeDetail
id: dye_verydarkblue_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1940,10 +2068,11 @@
- paint
- common
hexColor: 2a043d
icon: ItemDyeDetail
id: dye_verydarkpurple_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -1956,10 +2085,11 @@
- paint
- rare
hexColor: da3420
icon: ItemDyeDetail
id: dye_orangered_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1971,10 +2101,11 @@
- paint
- rare
hexColor: dd560d
icon: ItemDyeDetail
id: dye_orange_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -1986,10 +2117,11 @@
- paint
- rare
hexColor: e27714
icon: ItemDyeDetail
id: dye_yelloworange_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2001,10 +2133,11 @@
- paint
- rare
hexColor: dba525
icon: ItemDyeDetail
id: dye_yellow_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2016,10 +2149,11 @@
- paint
- rare
hexColor: afcc27
icon: ItemDyeDetail
id: dye_greenyellow_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2031,10 +2165,11 @@
- paint
- rare
hexColor: 1db2c7
icon: ItemDyeDetail
id: dye_teal_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2046,10 +2181,11 @@
- paint
- rare
hexColor: 1477e5
icon: ItemDyeDetail
id: dye_blue_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2061,10 +2197,11 @@
- paint
- rare
hexColor: 5010db
icon: ItemDyeDetail
id: dye_violet_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2076,10 +2213,11 @@
- paint
- rare
hexColor: ad10db
icon: ItemDyeDetail
id: dye_purple_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2091,10 +2229,11 @@
- paint
- rare
hexColor: d50099
icon: ItemDyeDetail
id: dye_magenta_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2106,10 +2245,11 @@
- paint
- rare
hexColor: 620a1a
icon: ItemDyeDetail
id: dye_darkred_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2121,10 +2261,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDyeDetail
id: dye_darkorangered_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2136,10 +2277,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDyeDetail
id: dye_darkorange_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2151,10 +2293,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDyeDetail
id: dye_darkyellow_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2166,10 +2309,11 @@
- paint
- rare
hexColor: '556913'
icon: ItemDyeDetail
id: dye_darkgreenyellow_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2181,10 +2325,11 @@
- paint
- rare
hexColor: 28660e
icon: ItemDyeDetail
id: dye_darkgreen_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2196,10 +2341,11 @@
- paint
- rare
hexColor: 0e5765
icon: ItemDyeDetail
id: dye_darkteal_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2211,10 +2357,11 @@
- paint
- rare
hexColor: '260877'
icon: ItemDyeDetail
id: dye_darkviolet_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2226,10 +2373,11 @@
- paint
- rare
hexColor: '540877'
icon: ItemDyeDetail
id: dye_darkpurple_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2241,10 +2389,11 @@
- paint
- rare
hexColor: '710049'
icon: ItemDyeDetail
id: dye_darkmagenta_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2256,10 +2405,11 @@
- paint
- rare
hexColor: 32050d
icon: ItemDyeDetail
id: dye_verydarkred_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2271,10 +2421,11 @@
- paint
- rare
hexColor: 76190f
icon: ItemDye
id: dye_verydarkorangered_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2286,10 +2437,11 @@
- paint
- rare
hexColor: 7a2906
icon: ItemDyeDetail
id: dye_verydarkorange_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2301,10 +2453,11 @@
- paint
- rare
hexColor: 80390a
icon: ItemDyeDetail
id: dye_verydarkyelloworange_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2316,10 +2469,11 @@
- paint
- rare
hexColor: '774812'
icon: ItemDyeDetail
id: dye_verydarkyellow_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2331,10 +2485,11 @@
- paint
- rare
hexColor: 2b3509
icon: ItemDyeDetail
id: dye_verydarkgreenyellow_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2346,10 +2501,11 @@
- paint
- rare
hexColor: '143407'
icon: ItemDyeDetail
id: dye_verydarkgreen_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2361,10 +2517,11 @@
- paint
- rare
hexColor: 072c33
icon: ItemDyeDetail
id: dye_verydarkteal_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2376,10 +2533,11 @@
- paint
- rare
hexColor: 13043d
icon: ItemDyeDetail
id: dye_verydarkviolet_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2391,10 +2549,11 @@
- paint
- rare
hexColor: 3a0025
icon: ItemDyeDetail
id: dye_verydarkmagenta_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2406,10 +2565,11 @@
- paint
- epic
hexColor: b9b5a3
icon: ItemDyeDetail
id: dye_white_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2421,10 +2581,11 @@
- paint
- epic
hexColor: 0b0a0f
icon: ItemDyeDetail
id: dye_black_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2436,10 +2597,11 @@
- paint
- epic
hexColor: c31536
icon: ItemDyeDetail
id: dye_red_detail_unlimited
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2451,10 +2613,11 @@
- paint
- development
hexColor: 0000ff
icon: ItemDye
id: dye_flames
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2467,10 +2630,11 @@
extraTags:
- paint
- development
icon: ItemDye
id: dye_rainbow
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2481,34 +2645,37 @@
extraTags:
- paint
- development
icon: ItemDye
id: dye_spikes
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
- deco:
cleanColors: 'true'
extraTags:
- paint
- development
icon: ItemDye
id: dye_clean_colors
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
- deco:
cleanLivery: 'true'
extraTags:
- paint
- development
icon: ItemDye
id: dye_clean_livery
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -2520,10 +2687,11 @@
- paint
- obsolete
hexColor: ad10db
icon: ItemDye
id: dye_lightpurple
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2535,10 +2703,11 @@
- paint
- obsolete
hexColor: d50099
icon: ItemDye
id: dye_pink
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2550,10 +2719,11 @@
- paint
- obsolete
hexColor: b9b5a3
icon: ItemDye
id: dye_white
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2565,10 +2735,11 @@
- paint
- obsolete
hexColor: 5b584e
icon: ItemDye
id: dye_gray
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2580,10 +2751,11 @@
- paint
- obsolete
hexColor: 2e2d27
icon: ItemDye
id: dye_darkgray
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2595,10 +2767,11 @@
- paint
- obsolete
hexColor: 0b0a0f
icon: ItemDye
id: dye_black
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2610,10 +2783,11 @@
- paint
- obsolete
hexColor: c31536
icon: ItemDye
id: dye_red
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2625,10 +2799,11 @@
- paint
- obsolete
hexColor: da3420
icon: ItemDye
id: dye_orangered
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2640,10 +2815,11 @@
- paint
- obsolete
hexColor: dd560d
icon: ItemDye
id: dye_orange
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2655,10 +2831,11 @@
- paint
- obsolete
hexColor: e27714
icon: ItemDye
id: dye_yelloworange
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2670,10 +2847,11 @@
- paint
- obsolete
hexColor: dba525
icon: ItemDye
id: dye_yellow
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2685,10 +2863,11 @@
- paint
- obsolete
hexColor: afcc27
icon: ItemDye
id: dye_greenyellow
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2700,10 +2879,11 @@
- paint
- obsolete
hexColor: 55c91d
icon: ItemDye
id: dye_green
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2715,10 +2895,11 @@
- paint
- obsolete
hexColor: 1db2c7
icon: ItemDye
id: dye_teal
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2730,10 +2911,11 @@
- paint
- obsolete
hexColor: 1477e5
icon: ItemDye
id: dye_blue
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2745,10 +2927,11 @@
- paint
- obsolete
hexColor: 5010db
icon: ItemDye
id: dye_violet
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2760,10 +2943,11 @@
- paint
- obsolete
hexColor: ad10db
icon: ItemDye
id: dye_purple
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
- actions:
@@ -2775,9 +2959,10 @@
- paint
- obsolete
hexColor: d50099
icon: ItemDye
id: dye_magenta
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '5'
diff --git config_191023_1742/Items/Consumables/consumable_trails.txt config_191106_1739/Items/Consumables/consumable_trails.txt
index c573271..5ec2d5d 100644
--- config_191023_1742/Items/Consumables/consumable_trails.txt
+++ config_191106_1739/Items/Consumables/consumable_trails.txt
@@ -7,10 +7,11 @@
- trail
- legendary
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_afterburner
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -22,10 +23,11 @@
- trail
- legendary
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_bubbles
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -37,10 +39,11 @@
- trail
- legendary
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_ionstream
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -52,10 +55,11 @@
- trail
- legendary
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_spiketrail
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -67,10 +71,11 @@
- trail
- rare
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_rainbow
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -82,10 +87,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_lightning
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -97,10 +103,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_glitter
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -112,10 +119,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_waterwake
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -127,10 +135,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_jaggies
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -142,10 +151,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_helix
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -157,10 +167,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_plasma
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -172,10 +183,11 @@
- trail
- development
hexColor: 0000ff
icon: ItemConsumableTrail
id: trail_galaxy
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -187,10 +199,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableMeowzaBeamTrail
id: trail_meowza_beam
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -202,10 +215,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableMeowzaDrillTrail
id: trail_meowza_drill
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -217,10 +231,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableMeowzaNukeTrail
id: trail_meowza_nuke
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -232,10 +247,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableMeowzaPowerCoreTrail
id: trail_meowza_powercore
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -247,10 +263,11 @@
- trail
- legendary
hexColor: 0000ff
icon: ItemConsumableMeowza2ElectricTrail
id: trail_meowza2_electric
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -262,10 +279,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemArenaBossTrail_Epic
id: trail_boss_arenacube
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -277,10 +295,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemAvatarBossTrail_Epic
id: trail_boss_avatar
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -292,10 +311,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemDragonSnakeBossTrail_Epic
id: trail_boss_dragonsnakemaster
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -307,10 +327,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemVaultTrail_Epic
id: trail_boss_escortevilorb
+ notTradableIfUsed: 'true'
obsolete: 'true'
obsoleteMigrateTo: trail_boss_vault
slot: ConsumableAction
soulbound: 'true'
tier: '0'
@@ -324,10 +345,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemVaultTrail_Epic
id: trail_boss_vault
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -339,10 +361,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemIceBossTrail_Epic
id: trail_boss_iceboss
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -354,10 +377,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemOctopusBossTrail_Epic
id: trail_boss_octopus
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -369,10 +393,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemPhoenixBossTrail_Epic
id: trail_boss_phoenix
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -384,10 +409,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemSmokeBossTrail_Epic
id: trail_boss_smokeboss
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -399,10 +425,43 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableStudentTrail_Epic
id: trail_student
+ notTradableIfUsed: 'true'
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ superTrail: SuperSpeedCombatCubes
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableCombatCubeTrail_Epic
+ id: trail_combatcubes
+ notTradableIfUsed: 'true'
+ slot: ConsumableAction
+ soulbound: 'true'
+ tier: '0'
+ uses: '0'
+- actions:
+ - soulbound:
+ state: 'true'
+ - deco:
+ superTrail: SuperSpeedCombatSquares
+ extraTags:
+ - trail
+ - epic
+ hexColor: 0000ff
+ icon: ItemConsumableCombatSquareTrail_Epic
+ id: trail_combatsquares
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -414,10 +473,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumableHelixBlueTrail
id: trail_helix_blue
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -430,10 +490,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumableHelixGoldTrail
id: trail_helix_gold
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -446,10 +507,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumableHelixGreenTrail
id: trail_helix_green
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -462,10 +524,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumableHelixPurpleTrail
id: trail_helix_purple
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -478,10 +541,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumableHelixRedTrail
id: trail_helix_red
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -494,10 +558,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumablePlasmaBlueTrail
id: trail_plasma_blue
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -510,10 +575,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumablePlasmaGoldTrail
id: trail_plasma_gold
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -526,10 +592,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumablePlasmaGreenTrail
id: trail_plasma_green
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -542,10 +609,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumablePlasmaPurpleTrail
id: trail_plasma_purple
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -558,10 +626,11 @@
- trail
- common
hexColor: 0000ff
icon: ItemConsumablePlasmaRedTrail
id: trail_plasma_red
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -574,10 +643,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableGalaxyOrangeBlueTrail
id: trail_galaxy_orangeblue
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -590,10 +660,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableGalaxyPurpleYellowTrail
id: trail_galaxy_purpleyellow
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -606,10 +677,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableGalaxyTealRedTrail
id: trail_galaxy_tealred
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
tradable: 'false'
uses: '0'
@@ -622,10 +694,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableBetaHeartsTrail
id: trail_betahearts
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -637,10 +710,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableFlameRedTrail
id: trail_flamered
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -652,10 +726,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableFlameBlueTrail
id: trail_flameblue
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -667,10 +742,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableBlastLemonLimeTrail
id: trail_blastlemonlime
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -682,10 +758,11 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableBlastIceBlueTrail
id: trail_blasticeblue
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
- actions:
@@ -697,9 +774,10 @@
- trail
- epic
hexColor: 0000ff
icon: ItemConsumableBlastVioletTrail
id: trail_blastviolet
+ notTradableIfUsed: 'true'
slot: ConsumableAction
soulbound: 'true'
tier: '0'
uses: '0'
diff --git config_191023_1742/Items/Consumables/dungeon.txt config_191106_1739/Items/Consumables/dungeon.txt
index e0fdcb9..26d48e1 100644
--- config_191023_1742/Items/Consumables/dungeon.txt
+++ config_191106_1739/Items/Consumables/dungeon.txt
@@ -148,5 +148,9 @@
tier: '1'
- id: dungeon_combatsim
plane: DungeonCombatsim
slot: Portal
tier: '1'
+- id: dungeon_combatsim_multiplayer
+ plane: DungeonCombatsim_multiplayer
+ slot: Portal
+ tier: '1'
diff --git config_191023_1742/Items/Consumables/upgrade.txt config_191106_1739/Items/Consumables/upgrade.txt
index a77df2f..4887fd9 100644
--- config_191023_1742/Items/Consumables/upgrade.txt
+++ config_191106_1739/Items/Consumables/upgrade.txt
@@ -1,188 +1,204 @@
- extraTags:
- upgrade_attack
- epic
+ - upgrade
icon: ItemUpgrade_AttackUpgrade
id: upgrade_damage
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.01'
math: multiply
name: gunDamageMod
tier: '-1'
- extraTags:
- upgrade_speed
- rare
+ - upgrade
icon: ItemUpgrade_AttackUpgrade
id: upgrade_speed
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.01'
math: multiply
name: superspeedFactor
tier: '-1'
- extraTags:
- upgrade_armor
- epic
+ - upgrade
icon: ItemUpgrade_ArmorUpgrade
id: upgrade_armor
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1'
math: postAdd
name: maxHitPoints
tier: '-1'
- extraTags:
- upgrade_steam
- rare
+ - upgrade
icon: ItemUpgrade_SteamRechargeUpgrade
id: upgrade_steam
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.01'
math: multiply
name: energyRegenRate
tier: '-1'
- extraTags:
- upgrade_repair
- rare
+ - upgrade
icon: ItemUpgrade_RepairUpgrade
id: upgrade_repair
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.02'
math: multiply
name: healthRegenRate
tier: '-1'
- extraTags:
- upgrade_maxsteam
- epic
+ - upgrade
icon: ItemUpgrade_SteamMaxUpgrade
id: upgrade_maxsteam
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.01'
math: multiply
name: maxEnergyPoints
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
+ - upgrade
icon: ItemUpgrade_LightningArmor
id: upgrade_lightningdefense
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '0.9701'
math: multiply
name: LightningSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
+ - upgrade
icon: ItemUpgrade_WaterArmor
id: upgrade_waterdefense
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '0.9701'
math: multiply
name: WaterSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
+ - upgrade
icon: ItemUpgrade_FireArmor
id: upgrade_firedefense
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '0.9701'
math: multiply
name: BurnSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
+ - upgrade
icon: ItemUpgrade_PoisonArmor
id: upgrade_poisondefense
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '0.9701'
math: multiply
name: PoisonSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_defense
- rare
+ - upgrade
icon: ItemUpgrade_IceArmor
id: upgrade_icedefense
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '0.9701'
math: multiply
name: SlowSusceptibility
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
+ - upgrade
icon: ItemUpgrade_LightningAttack
id: upgrade_lightningattack
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.04'
math: multiply
name: LightningDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
+ - upgrade
icon: ItemUpgrade_WaterAttack
id: upgrade_waterattack
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.04'
math: multiply
name: WaterDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
+ - upgrade
icon: ItemUpgrade_FireAttack
id: upgrade_fireattack
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.04'
math: multiply
name: BurnDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
+ - upgrade
icon: ItemUpgrade_PoisonAttack
id: upgrade_poisonattack
slot: Upgrade
soulbound: 'true'
statMods:
- amount: '1.04'
math: multiply
name: PoisonDamage
tier: '-1'
- extraTags:
- upgrade_elemental_attack
- rare
+ - upgrade
icon: ItemUpgrade_IceAttack
id: upgrade_iceattack
slot: Upgrade
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/Primary Weapons/laser_ultrarares.txt config_191106_1739/Items/Primary Weapons/laser_ultrarares.txt
index e2c16db..ef0551a 100644
--- config_191023_1742/Items/Primary Weapons/laser_ultrarares.txt
+++ config_191106_1739/Items/Primary Weapons/laser_ultrarares.txt
@@ -814,11 +814,11 @@
burst: '30000'
cooldown: '0'
damage: '0.1'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.7'
+ effectDamage: '4.736'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.25'
multi: '1'
multiSpread: '120'
@@ -853,11 +853,11 @@
burst: '30000'
cooldown: '0'
damage: '0.1'
effect: Slow
effectAmount: '0.1'
- effectDamage: '3.7'
+ effectDamage: '4.736'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.25'
multi: '1'
multiSpread: '120'
@@ -887,11 +887,11 @@
burst: '30000'
cooldown: '0'
damage: '0.1'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.7'
+ effectDamage: '4.736'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.25'
multi: '1'
multiSpread: '120'
@@ -921,11 +921,11 @@
burst: '30000'
cooldown: '0'
damage: '0.1'
effect: Poison
effectAmount: '0.1'
- effectDamage: '3.7'
+ effectDamage: '4.736'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.25'
multi: '1'
multiSpread: '120'
@@ -955,11 +955,11 @@
burst: '30000'
cooldown: '0'
damage: '0.1'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '3.7'
+ effectDamage: '4.736'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.25'
multi: '1'
multiSpread: '120'
diff --git config_191023_1742/Items/Primary Weapons/machinegun_elementals.txt config_191106_1739/Items/Primary Weapons/machinegun_elementals.txt
index 807939e..5225a01 100644
--- config_191023_1742/Items/Primary Weapons/machinegun_elementals.txt
+++ config_191106_1739/Items/Primary Weapons/machinegun_elementals.txt
@@ -951,11 +951,11 @@
cooldown: '1'
damage: '0.125'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '9'
+ effectDamage: '10.62'
effectTime: '0.1'
lifetime: '0.25'
multi: '1'
multiOffset:
- '0'
@@ -991,11 +991,11 @@
cooldown: '1'
damage: '0.125'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '9'
+ effectDamage: '10.62'
effectTime: '0.1'
lifetime: '0.25'
multi: '1'
multiOffset:
- '0'
@@ -1037,11 +1037,11 @@
cooldown: '1'
damage: '0.125'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '10.125'
+ effectDamage: '11.9475'
effectTime: '0.1'
lifetime: '0.25'
multi: '1'
multiOffset:
- '0'
@@ -1077,11 +1077,11 @@
cooldown: '1'
damage: '0.125'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '10.125'
+ effectDamage: '11.9475'
effectTime: '0.1'
lifetime: '0.25'
multi: '1'
multiOffset:
- '0'
@@ -1123,11 +1123,11 @@
cooldown: '1'
damage: '0.125'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '11.25'
+ effectDamage: '13.275'
effectTime: '0.1'
lifetime: '0.25'
multi: '1'
multiOffset:
- '0'
@@ -1163,11 +1163,11 @@
cooldown: '1'
damage: '0.125'
doesReloadNonemptyClips: 'true'
effect: Slow
effectAmount: '0.1'
- effectDamage: '11.25'
+ effectDamage: '13.275'
effectTime: '0.1'
lifetime: '0.25'
multi: '1'
multiOffset:
- '0'
diff --git config_191023_1742/Items/Primary Weapons/triple_basic.txt config_191106_1739/Items/Primary Weapons/triple_basic.txt
index 55d9c8c..fe65d6c 100644
--- config_191023_1742/Items/Primary Weapons/triple_basic.txt
+++ config_191106_1739/Items/Primary Weapons/triple_basic.txt
@@ -6,11 +6,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.6'
burst: '24'
cooldown: '0'
- damage: '1.36'
+ damage: '1.564'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_0_1
@@ -27,11 +27,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.6'
burst: '24'
cooldown: '0'
- damage: '1.839'
+ damage: '2.11485'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '1'
multiSpread: '0'
name: triple_0_2
@@ -54,11 +54,11 @@
bulletPalette: center_color
bulletPrefab: tracerBullet
bulletSize: '0.65'
burst: '24'
cooldown: '0'
- damage: '2.8'
+ damage: '3.22'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_1_1
@@ -76,11 +76,11 @@
bulletPalette: center_color
bulletPrefab: tracerBullet
bulletSize: '0.65'
burst: '24'
cooldown: '0'
- damage: '2.8'
+ damage: '3.22'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '1'
multiSpread: '0'
name: triple_1_2
@@ -103,11 +103,11 @@
bulletPalette: center_color
bulletPrefab: tracerBullet
bulletSize: '0.65'
burst: '24'
cooldown: '0'
- damage: '4.16'
+ damage: '4.784'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_2_1
@@ -124,11 +124,11 @@
bulletPalette: center_color
bulletPrefab: tracerBullet
bulletSize: '0.57'
burst: '24'
cooldown: '0'
- damage: '4.16'
+ damage: '4.784'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '1'
multiSpread: '0'
name: triple_2_2
@@ -151,11 +151,11 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.65'
burst: '24'
cooldown: '0'
- damage: '5.36'
+ damage: '6.164'
lifetime: '0.35'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_3_1
@@ -172,11 +172,11 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.65'
burst: '24'
cooldown: '0'
- damage: '5.36'
+ damage: '6.164'
lifetime: '0.55'
localBulletPrefab: mg_tracer_1
multi: '1'
multiSpread: '0'
name: triple_3_2
@@ -199,11 +199,11 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.6'
burst: '24'
cooldown: '0'
- damage: '6.72'
+ damage: '7.728'
lifetime: '0.55'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_4_1
@@ -221,11 +221,11 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.75'
burst: '24'
cooldown: '0'
- damage: '6.72'
+ damage: '7.728'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '1'
multiSpread: '0'
name: triple_4_2
@@ -248,11 +248,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '24'
cooldown: '0'
- damage: '7.84'
+ damage: '9.016'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_5_1
@@ -269,11 +269,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.6'
burst: '24'
cooldown: '0'
- damage: '7.6'
+ damage: '8.74'
lifetime: '0.5'
localBulletPrefab: mg_tracer_1
multi: '1'
multiSpread: '0'
name: triple_5_2
@@ -296,11 +296,11 @@
bulletPalette: halo
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '24'
cooldown: '0'
- damage: '8.64'
+ damage: '9.936'
lifetime: '0.675'
localBulletPrefab: mg_tracer_1
multi: '2'
multiSpread: '15'
name: triple_6_1
@@ -317,11 +317,11 @@
bulletPalette: halo
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '24'
cooldown: '0'
- damage: '8.64'
+ damage: '9.936'
lifetime: '0.675'
localBulletPrefab: mg_tracer_2
multi: '1'
multiSpread: '0'
name: triple_6_2
@@ -344,11 +344,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.5'
burst: '24'
cooldown: '0'
- damage: '9.2'
+ damage: '10.58'
lifetime: '0.55'
localBulletPrefab: mg_tracer_2
multi: '2'
multiSpread: '15'
name: triple_7_1
@@ -366,11 +366,11 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.75'
burst: '24'
cooldown: '0'
- damage: '9.20'
+ damage: '10.58'
lifetime: '0.675'
localBulletPrefab: mg_tracer_2
multi: '1'
multiSpread: '0'
name: triple_7_2
@@ -397,11 +397,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.6'
burst: '24'
cooldown: '0'
- damage: '10.56'
+ damage: '12.144'
lifetime: '0.55'
localBulletPrefab: mg_tracer_2
multi: '2'
multiSpread: '15'
name: triple_8_1
@@ -418,11 +418,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.8'
burst: '24'
cooldown: '0'
- damage: '10.56'
+ damage: '12.144'
lifetime: '0.675'
localBulletPrefab: mg_tracer_2
multi: '1'
multiSpread: '0'
name: triple_8_2
@@ -445,14 +445,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.85'
burst: '24'
cooldown: '0'
- damage: '8.70'
+ damage: '10.005'
effect: Slow
effectAmount: '0.1'
- effectDamage: '2.90'
+ effectDamage: '3.335'
effectTime: '0.1'
lifetime: '0.675'
localBulletPrefab: mg_tracer_2
multi: '2'
multiSpread: '15'
@@ -472,14 +472,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.6'
burst: '24'
cooldown: '0'
- damage: '8.70'
+ damage: '10.005'
effect: Slow
effectAmount: '0.1'
- effectDamage: '2.90'
+ effectDamage: '3.335'
effectTime: '0.1'
lifetime: '0.675'
localBulletPrefab: mg_tracer_2
multi: '1'
multiSpread: '0'
@@ -506,14 +506,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.75'
burst: '24'
cooldown: '0'
- damage: '10.08'
+ damage: '11.592'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.36'
+ effectDamage: '3.864'
effectTime: '0.1'
lifetime: '0.55'
localBulletPrefab: mg_tracer_3
multi: '2'
multiSpread: '15'
@@ -531,14 +531,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '1'
burst: '24'
cooldown: '0'
- damage: '10.08'
+ damage: '11.592'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.36'
+ effectDamage: '3.864'
effectTime: '0.1'
lifetime: '0.75'
localBulletPrefab: mg_tracer_3
multi: '1'
multiSpread: '0'
diff --git config_191023_1742/Items/Primary Weapons/triple_elementals.txt config_191106_1739/Items/Primary Weapons/triple_elementals.txt
index 587be3a..047d189 100644
--- config_191023_1742/Items/Primary Weapons/triple_elementals.txt
+++ config_191106_1739/Items/Primary Weapons/triple_elementals.txt
@@ -6,14 +6,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.32'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '11.51'
+ effectDamage: '13.2365'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiSpread: '40'
name: triplelightning_1
@@ -30,14 +30,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '11.51'
+ effectDamage: '13.2365'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiOffset:
- '3'
@@ -66,14 +66,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.54'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '16'
+ effectDamage: '18.4'
effectTime: '0.1'
lifetime: '0.5'
multi: '3'
multiOffset:
- '1'
@@ -94,14 +94,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.544'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '16'
+ effectDamage: '18.4'
effectTime: '0.1'
lifetime: '0.5'
multi: '4'
multiOffset:
- '1'
@@ -131,14 +131,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.48'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '11.20'
+ effectDamage: '12.88'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '7.5'
name: triplefire_1
@@ -160,14 +160,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.489'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '11.20'
+ effectDamage: '12.88'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '0'
name: triplefire_2
@@ -197,14 +197,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '11.16'
+ effectDamage: '12.834'
effectTime: '0.1'
lifetime: '0.675'
multi: '3'
multiSpread: '25'
name: triplepoison_1
@@ -221,14 +221,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '11.16'
+ effectDamage: '12.834'
effectTime: '0.1'
lifetime: '0.925'
multi: '2'
multiOffset:
- '1'
@@ -260,14 +260,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.272'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '4.0'
+ effectDamage: '4.6'
effectTime: '0.1'
lifetime: '0.675'
multi: '2'
multiSpread: '15'
name: tripleice_1
@@ -284,14 +284,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '8.0'
+ effectDamage: '9.2'
effectTime: '0.1'
lifetime: '0.925'
multi: '3'
multiSpread: '15'
name: tripleice_2
@@ -320,14 +320,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.32'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '9.208'
+ effectDamage: '10.5892'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiSpread: '40'
name: triple_lightning_8_1
@@ -345,14 +345,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '9.208'
+ effectDamage: '10.5892'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiOffset:
- '0'
@@ -382,14 +382,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.32'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '10.359'
+ effectDamage: '11.91285'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiSpread: '40'
name: triple_lightning_9_1
@@ -406,14 +406,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '10.359'
+ effectDamage: '11.91285'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiOffset:
- '0'
@@ -443,14 +443,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.32'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '11.51'
+ effectDamage: '13.2365'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiSpread: '40'
name: triple_lightning_10_1
@@ -467,14 +467,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.23'
+ damage: '0.2645'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '11.51'
+ effectDamage: '13.2365'
effectTime: '0.1'
lifetime: '0.19'
multi: '2'
multiOffset:
- '0'
@@ -504,14 +504,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.54'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '12.8'
+ effectDamage: '14.72'
effectTime: '0.1'
lifetime: '0.5'
multi: '3'
multiOffset:
- '0.25'
@@ -532,14 +532,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.544'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '12.8'
+ effectDamage: '14.72'
effectTime: '0.1'
lifetime: '0.5'
multi: '4'
multiOffset:
- '0.25'
@@ -569,14 +569,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.54'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '14.4'
+ effectDamage: '16.56'
effectTime: '0.1'
lifetime: '0.5'
multi: '3'
multiOffset:
- '0.25'
@@ -597,14 +597,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.544'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '14.4'
+ effectDamage: '16.56'
effectTime: '0.1'
lifetime: '0.5'
multi: '4'
multiOffset:
- '0.25'
@@ -634,14 +634,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.54'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '16'
+ effectDamage: '18.4'
effectTime: '0.1'
lifetime: '0.5'
multi: '3'
multiOffset:
- '0.25'
@@ -662,14 +662,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.544'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Water
effectAmount: '0.1'
- effectDamage: '16'
+ effectDamage: '18.4'
effectTime: '0.1'
lifetime: '0.5'
multi: '4'
multiOffset:
- '0.25'
@@ -700,14 +700,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.48'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '8.96'
+ effectDamage: '10.304'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '7.5'
name: triple_fire_8_1
@@ -729,14 +729,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.489'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '8.96'
+ effectDamage: '10.304'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '0'
name: triple_fire_8_2
@@ -768,14 +768,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.48'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '10.08'
+ effectDamage: '11.592'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '7.5'
name: triple_fire_9_1
@@ -797,14 +797,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.489'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '10.08'
+ effectDamage: '11.592'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '0'
name: triple_fire_9_2
@@ -836,14 +836,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.48'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '11.20'
+ effectDamage: '12.88'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '7.5'
name: triple_fire_10_1
@@ -865,14 +865,14 @@
bulletPalette: tight
bulletPrefab: fireBullet
bulletSize: '0.489'
burst: '24'
cooldown: '0'
- damage: '0.16'
+ damage: '0.184'
effect: Burn
effectAmount: '0.1'
- effectDamage: '11.20'
+ effectDamage: '12.88'
effectTime: '0.1'
lifetime: '0.75'
multi: '1'
multiSpread: '0'
name: triple_fire_10_2
@@ -903,14 +903,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '8.96'
+ effectDamage: '10.304'
effectTime: '0.1'
lifetime: '0.675'
multi: '3'
multiSpread: '25'
name: triple_poison_8_1
@@ -927,14 +927,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '8.96'
+ effectDamage: '10.304'
effectTime: '0.1'
lifetime: '0.925'
multi: '2'
multiOffset:
- '1'
@@ -967,14 +967,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '10.08'
+ effectDamage: '11.592'
effectTime: '0.1'
lifetime: '0.675'
multi: '3'
multiSpread: '25'
name: triple_poison_9_1
@@ -991,14 +991,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '10.08'
+ effectDamage: '11.592'
effectTime: '0.1'
lifetime: '0.925'
multi: '2'
multiOffset:
- '1'
@@ -1031,14 +1031,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '11.16'
+ effectDamage: '12.834'
effectTime: '0.1'
lifetime: '0.675'
multi: '3'
multiSpread: '25'
name: triple_poison_10_1
@@ -1055,14 +1055,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.223'
+ damage: '0.25645'
effect: Poison
effectAmount: '0.1'
- effectDamage: '11.16'
+ effectDamage: '12.834'
effectTime: '0.1'
lifetime: '0.925'
multi: '2'
multiOffset:
- '1'
@@ -1095,14 +1095,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.272'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '3.2'
+ effectDamage: '3.68'
effectTime: '0.1'
lifetime: '0.675'
multi: '2'
multiSpread: '15'
name: triple_ice_8_1
@@ -1119,14 +1119,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '6.4'
+ effectDamage: '7.36'
effectTime: '0.1'
lifetime: '0.925'
multi: '3'
multiSpread: '15'
name: triple_ice_8_2
@@ -1153,14 +1153,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.272'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '3.6'
+ effectDamage: '4.14'
effectTime: '0.1'
lifetime: '0.675'
multi: '2'
multiSpread: '15'
name: triple_ice_9_1
@@ -1177,14 +1177,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '7.2'
+ effectDamage: '8.28'
effectTime: '0.1'
lifetime: '0.925'
multi: '3'
multiSpread: '15'
name: triple_ice_9_2
@@ -1211,14 +1211,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.272'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '4.0'
+ effectDamage: '4.6'
effectTime: '0.1'
lifetime: '0.675'
multi: '2'
multiSpread: '15'
name: triple_ice_10_1
@@ -1235,14 +1235,14 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '24'
cooldown: '0'
- damage: '0.160'
+ damage: '0.184'
effect: Slow
effectAmount: '0.1'
- effectDamage: '8.0'
+ effectDamage: '9.2'
effectTime: '0.1'
lifetime: '0.925'
multi: '3'
multiSpread: '15'
name: triple_ice_10_2
diff --git config_191023_1742/Items/Primary Weapons/triple_ultrarares.txt config_191106_1739/Items/Primary Weapons/triple_ultrarares.txt
index 1ad9488..5e4b2fd 100644
--- config_191023_1742/Items/Primary Weapons/triple_ultrarares.txt
+++ config_191106_1739/Items/Primary Weapons/triple_ultrarares.txt
@@ -11,14 +11,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '1000000'
cooldown: '0'
- damage: '8.79'
+ damage: '10.1085'
effect: Water
effectAmount: '0.1'
- effectDamage: '2.93'
+ effectDamage: '3.3695'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.15'
multi: '3'
multiOffset:
@@ -50,14 +50,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '1000000'
cooldown: '0'
- damage: '9.88875'
+ damage: '11.3720625'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.29625'
+ effectDamage: '3.7906875'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.15'
multi: '3'
multiOffset:
@@ -89,14 +89,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '1000000'
cooldown: '0'
- damage: '11'
+ damage: '12.65'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.65'
+ effectDamage: '4.1975'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.15'
multi: '3'
multiOffset:
@@ -123,14 +123,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.448'
burst: '24'
cooldown: '0'
- damage: '1.36'
+ damage: '1.564'
effect: Confuse
effectAmount: '1'
- effectDamage: '2'
+ effectDamage: '2.3'
effectTime: '3'
lifetime: '0.675'
multi: '2'
multiSpread: '15'
name: triple_0_1
@@ -147,11 +147,11 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.448'
burst: '24'
cooldown: '0'
- damage: '1.839'
+ damage: '2.11485'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_0_2
rof: '5'
@@ -174,11 +174,11 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.27'
burst: '42'
cooldown: '0.9'
- damage: '7.8'
+ damage: '8.97'
lifetime: '1.35'
multi: '12'
multiSpread: '3'
name: blasterterror
rof: '5'
@@ -212,14 +212,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.27'
burst: '10'
cooldown: '3'
- damage: '12.6'
+ damage: '14.49'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.2'
+ effectDamage: '4.83'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_1
@@ -237,14 +237,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.75'
burst: '10'
cooldown: '3'
- damage: '12.6'
+ damage: '14.49'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.2'
+ effectDamage: '4.83'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_2
@@ -264,14 +264,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '1.25'
burst: '10'
cooldown: '3'
- damage: '12.6'
+ damage: '14.49'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.2'
+ effectDamage: '4.83'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_3
@@ -291,14 +291,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.652'
burst: '50'
cooldown: '3'
- damage: '15'
+ damage: '17.25'
effect: Burn
effectAmount: '0.1'
- effectDamage: '1.25'
+ effectDamage: '1.4375'
effectTime: '0.1'
lifetime: '0.75'
multi: '5'
multiSpread: '5'
name: triple_charge_4
@@ -326,14 +326,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '24'
cooldown: '0'
- damage: '5.25'
+ damage: '6.0375'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.75'
+ effectDamage: '2.0125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '15'
name: triple_classic_1
@@ -351,14 +351,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '160000'
cooldown: '0'
- damage: '5.25'
+ damage: '6.0375'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.75'
+ effectDamage: '2.0125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_2
@@ -384,14 +384,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '160000'
cooldown: '0'
- damage: '5.25'
+ damage: '6.0375'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.75'
+ effectDamage: '2.0125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_3
@@ -427,14 +427,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '24'
cooldown: '8'
- damage: '11'
+ damage: '12.65'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.65'
+ effectDamage: '4.1975'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.15'
multi: '3'
multiOffset:
@@ -454,14 +454,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '24'
cooldown: '8'
- damage: '11'
+ damage: '12.65'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.65'
+ effectDamage: '4.1975'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.15'
multi: '3'
multiOffset:
@@ -483,14 +483,14 @@
bulletPalette: glow
bulletPrefab: tracerBullet
bulletSize: '0.7'
burst: '24'
cooldown: '8'
- damage: '11'
+ damage: '12.65'
effect: Water
effectAmount: '0.1'
- effectDamage: '3.65'
+ effectDamage: '4.1975'
effectTime: '0.1'
isPiercing: 'false'
lifetime: '0.15'
multi: '3'
multiOffset:
@@ -524,14 +524,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.75'
burst: '24'
cooldown: '0'
- damage: '13.3875'
+ damage: '17.858925'
effect: Burn
effectAmount: '0.1'
- effectDamage: '2.3625'
+ effectDamage: '3.151575'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.5'
localBulletPrefab: mg_tracer_3
multi: '1'
@@ -552,14 +552,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.75'
burst: '24'
cooldown: '0'
- damage: '13.3875'
+ damage: '17.858925'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '2.3625'
+ effectDamage: '3.151575'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.5'
localBulletPrefab: mg_tracer_3
multi: '1'
@@ -579,14 +579,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.75'
burst: '24'
cooldown: '0'
- damage: '13.3875'
+ damage: '17.858925'
effect: Water
effectAmount: '0.1'
- effectDamage: '2.3625'
+ effectDamage: '3.151575'
effectTime: '0.1'
isPiercing: 'true'
lifetime: '0.5'
localBulletPrefab: mg_tracer_3
multi: '1'
@@ -618,14 +618,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.27'
burst: '10'
cooldown: '3'
- damage: '10.08'
+ damage: '11.592'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.36'
+ effectDamage: '3.864'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_8_1
@@ -643,14 +643,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.75'
burst: '10'
cooldown: '3'
- damage: '10.08'
+ damage: '11.592'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.36'
+ effectDamage: '3.864'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_8_2
@@ -670,14 +670,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '1.25'
burst: '10'
cooldown: '3'
- damage: '10.08'
+ damage: '11.592'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.36'
+ effectDamage: '3.864'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_8_3
@@ -697,14 +697,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.652'
burst: '50'
cooldown: '3'
- damage: '9.75'
+ damage: '11.2125'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.25'
+ effectDamage: '3.7375'
effectTime: '0.1'
lifetime: '0.75'
multi: '5'
multiSpread: '5'
name: triple_charge_8_4
@@ -735,14 +735,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.27'
burst: '10'
cooldown: '3'
- damage: '11.34'
+ damage: '13.041'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.78'
+ effectDamage: '4.347'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_9_1
@@ -760,14 +760,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.75'
burst: '10'
cooldown: '3'
- damage: '11.34'
+ damage: '13.041'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.78'
+ effectDamage: '4.347'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_9_2
@@ -787,14 +787,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '1.25'
burst: '10'
cooldown: '3'
- damage: '11.34'
+ damage: '13.041'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.78'
+ effectDamage: '4.347'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_9_3
@@ -814,14 +814,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.652'
burst: '50'
cooldown: '3'
- damage: '10.96875'
+ damage: '12.6140625'
effect: Burn
effectAmount: '0.1'
- effectDamage: '3.65625'
+ effectDamage: '4.2046875'
effectTime: '0.1'
lifetime: '0.75'
multi: '5'
multiSpread: '5'
name: triple_charge_9_4
@@ -852,14 +852,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.27'
burst: '10'
cooldown: '3'
- damage: '12.6'
+ damage: '14.49'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.2'
+ effectDamage: '4.83'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_10_1
@@ -877,14 +877,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '0.75'
burst: '10'
cooldown: '3'
- damage: '12.6'
+ damage: '14.49'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.2'
+ effectDamage: '4.83'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_10_2
@@ -904,14 +904,14 @@
bulletPalette: ringing_white
bulletPrefab: ringBullet
bulletSize: '1.25'
burst: '10'
cooldown: '3'
- damage: '12.6'
+ damage: '14.49'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.2'
+ effectDamage: '4.83'
effectTime: '0.1'
lifetime: '0.2'
multi: '1'
multiSpread: '15'
name: triple_charge_10_3
@@ -931,14 +931,14 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.652'
burst: '50'
cooldown: '3'
- damage: '12.1875'
+ damage: '14.015625'
effect: Burn
effectAmount: '0.1'
- effectDamage: '4.0625'
+ effectDamage: '4.671875'
effectTime: '0.1'
lifetime: '0.75'
multi: '5'
multiSpread: '5'
name: triple_charge_10_4
@@ -967,14 +967,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '24'
cooldown: '0'
- damage: '4.2'
+ damage: '4.83'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.4'
+ effectDamage: '1.61'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '15'
name: triple_classic_8_1
@@ -992,14 +992,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '160000'
cooldown: '0'
- damage: '4.2'
+ damage: '4.83'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.4'
+ effectDamage: '1.61'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_8_2
@@ -1025,14 +1025,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '160000'
cooldown: '0'
- damage: '4.2'
+ damage: '4.83'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.4'
+ effectDamage: '1.61'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_8_3
@@ -1067,14 +1067,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '24'
cooldown: '0'
- damage: '4.725'
+ damage: '5.43375'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.575'
+ effectDamage: '1.81125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '15'
name: triple_classic_9_1
@@ -1092,14 +1092,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '160000'
cooldown: '0'
- damage: '4.725'
+ damage: '5.43375'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.575'
+ effectDamage: '1.81125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_9_2
@@ -1125,14 +1125,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '160000'
cooldown: '0'
- damage: '4.725'
+ damage: '5.43375'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.575'
+ effectDamage: '1.81125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_9_3
@@ -1167,14 +1167,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '24'
cooldown: '0'
- damage: '9.35'
+ damage: '10.7525'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.75'
+ effectDamage: '2.0125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '15'
name: triple_classic_10_1
@@ -1192,14 +1192,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.326'
burst: '160000'
cooldown: '0'
- damage: '9.35'
+ damage: '10.7525'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.75'
+ effectDamage: '2.0125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_10_2
@@ -1225,14 +1225,14 @@
bulletPalette: ringing
bulletPrefab: tracerBullet
bulletSize: '0.3264'
burst: '160000'
cooldown: '0'
- damage: '9.35'
+ damage: '10.7525'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '1.75'
+ effectDamage: '2.0125'
effectTime: '0.1'
lifetime: '0.675'
multi: '1'
multiSpread: '0'
name: triple_classic_10_3
@@ -1271,11 +1271,11 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.27'
burst: '42'
cooldown: '0.9'
- damage: '6.24'
+ damage: '7.176'
lifetime: '1.35'
multi: '12'
multiSpread: '3'
name: blasterterror_8
rof: '5'
@@ -1308,11 +1308,11 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.27'
burst: '42'
cooldown: '0.9'
- damage: '7.02'
+ damage: '8.073'
lifetime: '1.35'
multi: '12'
multiSpread: '3'
name: blasterterror_9
rof: '5'
@@ -1345,11 +1345,11 @@
bulletPalette: tight
bulletPrefab: tracerBullet
bulletSize: '0.27'
burst: '42'
cooldown: '0.9'
- damage: '7.8'
+ damage: '8.97'
lifetime: '1.35'
multi: '12'
multiSpread: '3'
name: blasterterror_10
rof: '5'
diff --git config_191023_1742/Items/Primary Weapons/wasp_ultrarares.txt config_191106_1739/Items/Primary Weapons/wasp_ultrarares.txt
index 4784449..357d6bb 100644
--- config_191023_1742/Items/Primary Weapons/wasp_ultrarares.txt
+++ config_191106_1739/Items/Primary Weapons/wasp_ultrarares.txt
@@ -9,11 +9,11 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.4624'
burst: '24'
cooldown: '0'
- damage: '3.6'
+ damage: '3.78'
lifetime: '0.25'
multi: '12'
multiSpread: '122'
name: wasp_double_8
rof: '4'
@@ -29,11 +29,11 @@
bulletPalette: ringing_white
bulletPrefab: bullet
bulletSize: '1.6'
burst: '24'
cooldown: '0'
- damage: '57.6'
+ damage: '60.48'
lifetime: '0.25'
multi: '1'
multiSpread: '8'
name: wasp_double_8_2
rof: '1'
@@ -62,11 +62,11 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.4624'
burst: '24'
cooldown: '0'
- damage: '4.05'
+ damage: '4.2525'
lifetime: '0.25'
multi: '12'
multiSpread: '122'
name: wasp_double_9
rof: '4'
@@ -82,11 +82,11 @@
bulletPalette: ringing_white
bulletPrefab: bullet
bulletSize: '1.6'
burst: '24'
cooldown: '0'
- damage: '64.8'
+ damage: '68.04'
lifetime: '0.25'
multi: '1'
multiSpread: '8'
name: wasp_double_9_2
rof: '1'
@@ -115,11 +115,11 @@
bulletPalette: ringing_white
bulletPrefab: tracerBullet
bulletSize: '0.4624'
burst: '24'
cooldown: '0'
- damage: '4.5'
+ damage: '4.725'
lifetime: '0.25'
multi: '12'
multiSpread: '122'
name: wasp_double_10
rof: '4'
@@ -136,11 +136,11 @@
bulletPalette: ringing_white
bulletPrefab: bullet
bulletSize: '1.6'
burst: '24'
cooldown: '0'
- damage: '72'
+ damage: '75.6'
lifetime: '0.25'
multi: '1'
multiSpread: '8'
name: wasp_double_10_2
rof: '1'
diff --git config_191023_1742/Items/armor/armor_10_m2a.txt config_191106_1739/Items/armor/armor_10_m2a.txt
index 2420c13..d18b945 100644
--- config_191023_1742/Items/armor/armor_10_m2a.txt
+++ config_191106_1739/Items/armor/armor_10_m2a.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2a
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2b.txt config_191106_1739/Items/armor/armor_10_m2b.txt
index f68a9f9..059a4f0 100644
--- config_191023_1742/Items/armor/armor_10_m2b.txt
+++ config_191106_1739/Items/armor/armor_10_m2b.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2b
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2c.txt config_191106_1739/Items/armor/armor_10_m2c.txt
index cec2829..b62fc79 100644
--- config_191023_1742/Items/armor/armor_10_m2c.txt
+++ config_191106_1739/Items/armor/armor_10_m2c.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2c
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2d.txt config_191106_1739/Items/armor/armor_10_m2d.txt
index 0a37583..c214c32 100644
--- config_191023_1742/Items/armor/armor_10_m2d.txt
+++ config_191106_1739/Items/armor/armor_10_m2d.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2d
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2e.txt config_191106_1739/Items/armor/armor_10_m2e.txt
index ba098b4..2d3c0a5 100644
--- config_191023_1742/Items/armor/armor_10_m2e.txt
+++ config_191106_1739/Items/armor/armor_10_m2e.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2e
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2f.txt config_191106_1739/Items/armor/armor_10_m2f.txt
index 7144a00..d80a574 100644
--- config_191023_1742/Items/armor/armor_10_m2f.txt
+++ config_191106_1739/Items/armor/armor_10_m2f.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2f
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2g.txt config_191106_1739/Items/armor/armor_10_m2g.txt
index b0ad41b..d9dc744 100644
--- config_191023_1742/Items/armor/armor_10_m2g.txt
+++ config_191106_1739/Items/armor/armor_10_m2g.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2g
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2h.txt config_191106_1739/Items/armor/armor_10_m2h.txt
index 70846f2..aa7790e 100644
--- config_191023_1742/Items/armor/armor_10_m2h.txt
+++ config_191106_1739/Items/armor/armor_10_m2h.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2h
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2i.txt config_191106_1739/Items/armor/armor_10_m2i.txt
index cc10ecf..efdd4db 100644
--- config_191023_1742/Items/armor/armor_10_m2i.txt
+++ config_191106_1739/Items/armor/armor_10_m2i.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2i
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2j.txt config_191106_1739/Items/armor/armor_10_m2j.txt
index 78210e6..891a04e 100644
--- config_191023_1742/Items/armor/armor_10_m2j.txt
+++ config_191106_1739/Items/armor/armor_10_m2j.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2j
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2k.txt config_191106_1739/Items/armor/armor_10_m2k.txt
index 9a8892a..25a7f80 100644
--- config_191023_1742/Items/armor/armor_10_m2k.txt
+++ config_191106_1739/Items/armor/armor_10_m2k.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2k
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2l.txt config_191106_1739/Items/armor/armor_10_m2l.txt
index 1c494ce..ab6a8df 100644
--- config_191023_1742/Items/armor/armor_10_m2l.txt
+++ config_191106_1739/Items/armor/armor_10_m2l.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2l
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2m.txt config_191106_1739/Items/armor/armor_10_m2m.txt
index 1de7920..1abc729 100644
--- config_191023_1742/Items/armor/armor_10_m2m.txt
+++ config_191106_1739/Items/armor/armor_10_m2m.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2m
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2n.txt config_191106_1739/Items/armor/armor_10_m2n.txt
index 5b23b75..69bc86c 100644
--- config_191023_1742/Items/armor/armor_10_m2n.txt
+++ config_191106_1739/Items/armor/armor_10_m2n.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2n
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2p.txt config_191106_1739/Items/armor/armor_10_m2p.txt
index 9c1930c..85a5896 100644
--- config_191023_1742/Items/armor/armor_10_m2p.txt
+++ config_191106_1739/Items/armor/armor_10_m2p.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2p
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/armor/armor_10_m2q.txt config_191106_1739/Items/armor/armor_10_m2q.txt
index 2949bb5..7c5b18c 100644
--- config_191023_1742/Items/armor/armor_10_m2q.txt
+++ config_191106_1739/Items/armor/armor_10_m2q.txt
@@ -1,7 +1,8 @@
extraTags:
- epic
+- ultra
icon: ItemLootShield_10
id: armor_10_m2q
slot: Armor
soulbound: 'true'
statMods:
diff --git config_191023_1742/Items/crafting/token_of_note.txt config_191106_1739/Items/crafting/craft_combatcubegem.txt
similarity index 58%
rename from config_191023_1742/Items/crafting/token_of_note.txt
rename to config_191106_1739/Items/crafting/craft_combatcubegem.txt
index 91f5adc..ec69551 100644
--- config_191023_1742/Items/crafting/token_of_note.txt
+++ config_191106_1739/Items/crafting/craft_combatcubegem.txt
@@ -1,8 +1,8 @@
actions:
- soulbound:
state: 'true'
-icon: ItemLoot_FlockFeather
-id: token_of_note
+icon: ItemLoot_CombatCubeTrailGem
+id: craft_combatcubegem
slot: Quest
soulbound: 'true'
tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_combatsquaregem.txt config_191106_1739/Items/crafting/craft_combatsquaregem.txt
new file mode 100644
index 0000000..f9b98e5
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_combatsquaregem.txt
@@ -0,0 +1,8 @@
+actions:
+- soulbound:
+ state: 'true'
+icon: ItemLoot_CombatSquareTrailGem
+id: craft_combatsquaregem
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_armor.txt config_191106_1739/Items/crafting/craft_nanite_armor.txt
new file mode 100644
index 0000000..1166d50
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_armor.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_ArmorUpgrade
+id: craft_nanite_armor
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_copper.txt config_191106_1739/Items/crafting/craft_nanite_copper.txt
new file mode 100644
index 0000000..f40d101
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_copper.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemCraft_Copper
+id: craft_nanite_copper
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_damage.txt config_191106_1739/Items/crafting/craft_nanite_damage.txt
new file mode 100644
index 0000000..a44a88a
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_damage.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_AttackUpgrade
+id: craft_nanite_damage
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_fireattack.txt config_191106_1739/Items/crafting/craft_nanite_fireattack.txt
new file mode 100644
index 0000000..f1434ad
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_fireattack.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_FireAttack
+id: craft_nanite_fireattack
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_firedefense.txt config_191106_1739/Items/crafting/craft_nanite_firedefense.txt
new file mode 100644
index 0000000..e8533f5
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_firedefense.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_FireArmor
+id: craft_nanite_firedefense
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_iceattack.txt config_191106_1739/Items/crafting/craft_nanite_iceattack.txt
new file mode 100644
index 0000000..91e16ac
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_iceattack.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_IceAttack
+id: craft_nanite_iceattack
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_icedefense.txt config_191106_1739/Items/crafting/craft_nanite_icedefense.txt
new file mode 100644
index 0000000..c141e49
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_icedefense.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_IceArmor
+id: craft_nanite_icedefense
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_lightningattack.txt config_191106_1739/Items/crafting/craft_nanite_lightningattack.txt
new file mode 100644
index 0000000..a491a95
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_lightningattack.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_LightningAttack
+id: craft_nanite_lightningattack
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_lightningdefense.txt config_191106_1739/Items/crafting/craft_nanite_lightningdefense.txt
new file mode 100644
index 0000000..e54f4d6
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_lightningdefense.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_LightningArmor
+id: craft_nanite_lightningdefense
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_maxsteam.txt config_191106_1739/Items/crafting/craft_nanite_maxsteam.txt
new file mode 100644
index 0000000..01e0d79
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_maxsteam.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_SteamMaxUpgrade
+id: craft_nanite_maxsteam
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_poisonattack.txt config_191106_1739/Items/crafting/craft_nanite_poisonattack.txt
new file mode 100644
index 0000000..c40d9ae
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_poisonattack.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_PoisonAttack
+id: craft_nanite_poisonattack
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_poisondefense.txt config_191106_1739/Items/crafting/craft_nanite_poisondefense.txt
new file mode 100644
index 0000000..704efd7
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_poisondefense.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_PoisonArmor
+id: craft_nanite_poisondefense
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_repair.txt config_191106_1739/Items/crafting/craft_nanite_repair.txt
new file mode 100644
index 0000000..454d1eb
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_repair.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_RepairUpgrade
+id: craft_nanite_repair
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_speed.txt config_191106_1739/Items/crafting/craft_nanite_speed.txt
new file mode 100644
index 0000000..8e65aaa
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_speed.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_AttackUpgrade
+id: craft_nanite_speed
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_steam.txt config_191106_1739/Items/crafting/craft_nanite_steam.txt
new file mode 100644
index 0000000..afaf883
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_steam.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_SteamRechargeUpgrade
+id: craft_nanite_steam
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_waterattack.txt config_191106_1739/Items/crafting/craft_nanite_waterattack.txt
new file mode 100644
index 0000000..2ed74f6
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_waterattack.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_WaterAttack
+id: craft_nanite_waterattack
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/crafting/craft_nanite_waterdefense.txt config_191106_1739/Items/crafting/craft_nanite_waterdefense.txt
new file mode 100644
index 0000000..51d2533
--- /dev/null
+++ config_191106_1739/Items/crafting/craft_nanite_waterdefense.txt
@@ -0,0 +1,7 @@
+extraTags:
+- nanite
+icon: ItemUpgrade_WaterArmor
+id: craft_nanite_waterdefense
+slot: Quest
+soulbound: 'true'
+tier: '-1'
diff --git config_191106_1739/Items/misc/create_flock_token.txt config_191106_1739/Items/misc/create_flock_token.txt
new file mode 100644
index 0000000..966fbf7
--- /dev/null
+++ config_191106_1739/Items/misc/create_flock_token.txt
@@ -0,0 +1,10 @@
+actions:
+- create_flock:
+ dummy: '1'
+decaysInSeconds: '259200'
+devourOnPickup: 'false'
+extraTags:
+- common
+icon: Item_FlockFounder
+id: create_flock_token
+slot: ConsumableAction
diff --git config_191106_1739/Items/misc/test_create_flock.txt config_191106_1739/Items/misc/test_create_flock.txt
new file mode 100644
index 0000000..48f7a6c
--- /dev/null
+++ config_191106_1739/Items/misc/test_create_flock.txt
@@ -0,0 +1,10 @@
+actions:
+- create_flock:
+ dummy: '1'
+decaysInSeconds: '259200'
+devourOnPickup: 'false'
+extraTags:
+- common
+icon: Item_FlockFounder
+id: test_create_flock
+slot: ConsumableAction
diff --git config_191023_1742/Quests/quests_beta.txt config_191106_1739/Quests/quests_beta.txt
index 02bfced..1509ab6 100644
--- config_191023_1742/Quests/quests_beta.txt
+++ config_191106_1739/Quests/quests_beta.txt
@@ -5,46 +5,51 @@
listSortPriority: '-100000000'
permanent: 'true'
replayConfig: immediate
replayInstance: immediate
source: giver
+ testersOnly: 'true'
tier: '-1'
- allowedEnv: testOrBeta
autoComplete: 'true'
goals: []
- id: beta_scrap
+ id: beta_iron
listSortPriority: '-100000000'
permanent: 'true'
replayConfig: immediate
replayInstance: immediate
source: giver
+ testersOnly: 'true'
tier: '-1'
- allowedEnv: testOrBeta
autoComplete: 'true'
goals: []
id: beta_planexp
listSortPriority: '-100000000'
permanent: 'true'
replayConfig: immediate
replayInstance: immediate
source: giver
+ testersOnly: 'true'
tier: '-1'
- allowedEnv: testOrBeta
autoComplete: 'true'
goals: []
id: beta_pilotxp
listSortPriority: '-100000000'
permanent: 'true'
replayConfig: immediate
replayInstance: immediate
source: giver
+ testersOnly: 'true'
tier: '-1'
- allowedEnv: testOrBeta
autoComplete: 'true'
goals: []
id: beta_equip_t10
listSortPriority: '-100000000'
permanent: 'true'
replayConfig: immediate
replayInstance: immediate
source: giver
+ testersOnly: 'true'
tier: '-1'
diff --git config_191023_1742/Quests/quests_crafting.txt config_191106_1739/Quests/quests_crafting.txt
index 3fbc428..1b42577 100644
--- config_191023_1742/Quests/quests_crafting.txt
+++ config_191106_1739/Quests/quests_crafting.txt
@@ -1928,10 +1928,127 @@
target: '2'
type: collect
id: craft_engine_repair_8
inherit:
- crafting_template
+- category: laser
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_laser_9
+ inherit:
+ - crafting_template
+- category: machinegun
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_machinegun_9
+ inherit:
+ - crafting_template
+- category: shotgun
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_shotgun_9
+ inherit:
+ - crafting_template
+- category: sniper
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_sniper_9
+ inherit:
+ - crafting_template
+- category: triple
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_triple_9
+ inherit:
+ - crafting_template
+- category: wasp
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_wasp_9
+ inherit:
+ - crafting_template
+- category: strike
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_strike_9
+ inherit:
+ - crafting_template
+- category: sword
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_sword_9
+ inherit:
+ - crafting_template
+- category: armor
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_armor_9
+ inherit:
+ - crafting_template
+- category: engine
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_engine_speed_9
+ inherit:
+ - crafting_template
+- category: engine
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_engine_destruction_9
+ inherit:
+ - crafting_template
+- category: engine
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_engine_power_9
+ inherit:
+ - crafting_template
+- category: engine
+ goals:
+ - items:
+ - id: craft_copper
+ target: '5'
+ type: collect
+ id: craft_engine_repair_9
+ inherit:
+ - crafting_template
- category: trail
goals:
- items:
- id: craft_doomsdaygem
target: '5'
@@ -2009,10 +2126,190 @@
target: '5'
type: collect
id: craft_trail_meowza2_electric
inherit:
- crafting_template
+- category: trail
+ goals:
+ - items:
+ - id: craft_combatcubegem
+ target: '150'
+ type: collect
+ id: craft_trail_combatcubes
+ inherit:
+ - crafting_template
+- category: trail
+ goals:
+ - items:
+ - id: craft_combatsquaregem
+ target: '150'
+ type: collect
+ id: craft_trail_combatsquares
+ inherit:
+ - crafting_template
+- category: trail
+ goals:
+ - items:
+ - id: craft_studentgem
+ target: '5'
+ type: collect
+ id: craft_trail_student
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_damage
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_damage
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_speed
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_speed
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_armor
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_armor
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_steam
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_steam
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_repair
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_repair
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_maxsteam
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_maxsteam
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_lightningdefense
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_lightningdefense
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_waterdefense
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_waterdefense
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_firedefense
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_firedefense
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_poisondefense
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_poisondefense
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_icedefense
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_icedefense
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_lightningattack
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_lightningattack
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_waterattack
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_waterattack
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_fireattack
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_fireattack
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_poisonattack
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_poisonattack
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: upgrade_iceattack
+ target: '5'
+ type: collect
+ id: craft_craft_nanite_iceattack
+ inherit:
+ - crafting_template
+- category: nanites
+ goals:
+ - items:
+ - id: craft_copper
+ target: '15'
+ type: collect
+ id: craft_craft_nanite_copper
+ inherit:
+ - crafting_template
- category: specialevent
goals:
- items:
- id: craft_flockfeather
target: '10000'
diff --git config_191023_1742/Quests/quests_daily.txt config_191106_1739/Quests/quests_daily.txt
index 4a6ed8a..dd09ae3 100644
--- config_191023_1742/Quests/quests_daily.txt
+++ config_191106_1739/Quests/quests_daily.txt
@@ -151,35 +151,39 @@
tier: '10'
- activateTimeout: '3'
autoComplete: 'true'
goals:
- fallbackGuidanceTargets:
- - sky_capturepoint_child
+ - sky_capturepoint_next
+ - sky_capturepoint01
target: '1'
type: encounter
units:
- id: sky_capturepoint01_complete
- fallbackGuidanceTargets:
- - sky_capturepoint_child
+ - sky_capturepoint_next
+ - sky_capturepoint02
target: '1'
type: encounter
units:
- id: sky_capturepoint02_complete
- fallbackGuidanceTargets:
- - sky_capturepoint_child
+ - sky_capturepoint_next
+ - sky_capturepoint03
target: '1'
type: encounter
units:
- id: sky_capturepoint03_complete
- fallbackGuidanceTargets:
- - sky_capturepoint_child
+ - sky_capturepoint_next
+ - sky_capturepoint04
target: '1'
type: encounter
units:
- id: sky_capturepoint04_complete
- fallbackGuidanceTargets:
- - sky_capturepoint_child
+ - skyboss
target: '1'
type: encounter
units:
- id: sky_capturepoint05_complete
id: dungeon_sky
@@ -1242,11 +1246,11 @@
- DQ_SP_2XMID_gasstation_gastank
- DQ_SP_2XMID_gasstation_command
permanent: 'false'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1399,11 +1403,11 @@
- id: deer
id: DQ_KX_11LOW_deer_T2
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1414,11 +1418,11 @@
units:
- id: lasershipleader
id: DQ_KX_12LOW_lasership_T2
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1429,11 +1433,11 @@
units:
- id: centipede01
id: DQ_KX_13LOW_centipede_T2
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1444,11 +1448,11 @@
units:
- id: stardogleader
id: DQ_KX_21MID_stardogleader_T3
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1459,11 +1463,11 @@
units:
- id: trainB01
id: DQ_KX_22MID_trainB01_T3
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1474,11 +1478,11 @@
units:
- id: squid
id: DQ_KX_23MID_squid_T3
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1489,11 +1493,11 @@
units:
- id: robo
id: DQ_KX_31HGH_robo_T4
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1504,11 +1508,11 @@
units:
- id: hurtsnakeleader
id: DQ_KX_32HGH_hurtsnakeleader_T4
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1519,11 +1523,11 @@
units:
- id: tetra
id: DQ_KX_33HGH_tetra_T4
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1600,11 +1604,11 @@
units:
- id: tank
id: DQ_KB_tank
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1615,11 +1619,11 @@
units:
- id: clockboss
id: DQ_KB_clockboss
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1630,11 +1634,11 @@
units:
- id: crawler
id: DQ_KB_crawler
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1702,103 +1706,103 @@
source: giver
tier: '8'
- goals:
- items:
- id: DQ_CX_11LOW_flamer_T2_flamer_tank
- target: '3'
+ target: '5'
type: collect
units:
- id: flamer
id: DQ_CX_11LOW_flamer_T2
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '2'
- goals:
- items:
- id: DQ_CX_12LOW_unicorn_T2_rhino_horn
- target: '3'
+ target: '5'
type: collect
units:
- id: unicorn
id: DQ_CX_12LOW_unicorn_T2
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '2'
- goals:
- items:
- id: DQ_CX_13LOW_bees_T2_nano_honey
- target: '3'
+ target: '6'
type: collect
units:
- id: beequeen
id: DQ_CX_13LOW_bees_T2
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '2'
- goals:
- items:
- id: DQ_CX_21MID_hopper_T3_plane_data_core
- target: '3'
+ target: '5'
type: collect
units:
- id: hopperleader
id: DQ_CX_21MID_hopper_T3
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '3'
- goals:
- items:
- id: DQ_CX_22MID_zombies_T3_zombie_bone
- target: '3'
+ target: '5'
type: collect
units:
- id: zombiequeen
id: DQ_CX_22MID_zombies_T3
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '3'
- goals:
- items:
- id: DQ_CX_23MID_sharks_T3_shark_tooth
- target: '3'
+ target: '6'
type: collect
units:
- id: whaleshark
id: DQ_CX_23MID_sharks_T3
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1821,18 +1825,18 @@
source: giver
tier: '5'
- goals:
- items:
- id: DQ_CX_32HGH_pulser_T4_plague_bacteria
- target: '3'
+ target: '5'
type: collect
units:
- id: pulser
id: DQ_CX_32HGH_pulser_T4
listSortPriority: '-10000'
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -1877,11 +1881,11 @@
- activeRequirements:
planeLevelMin: '15'
goals:
- items:
- id: DQ_CX_41MTN_dragonmama_T8_beast_claw
- target: '3'
+ target: '5'
type: collect
units:
- id: dragonmama
id: DQ_CX_41MTN_dragonmama_T8
listSortPriority: '-10000'
@@ -1896,11 +1900,11 @@
- activeRequirements:
planeLevelMin: '15'
goals:
- items:
- id: DQ_CX_51HMT_highmountainhunter_eye_of_meowza
- target: '3'
+ target: '5'
type: collect
units:
- id: highmountainhunter
id: DQ_CX_51HMT_highmountainhunter
listSortPriority: '-10000'
@@ -1915,11 +1919,11 @@
- activeRequirements:
planeLevelMin: '15'
goals:
- items:
- id: DQ_CX_51HMT_ninjaleader_list_of_names
- target: '3'
+ target: '5'
type: collect
units:
- id: ninjaleader
id: DQ_CX_51HMT_ninjaleader
listSortPriority: '-10000'
@@ -2149,19 +2153,19 @@
- autoComplete: 'false'
completeAtGiver: tavern
goals:
- items:
- id: DQ_CS_11LOW_deer_T3_moose_meat_horde
- target: '3'
+ target: '5'
type: collect
units:
- id: DQ_CS_11LOW_deer
id: DQ_CS_11LOW_deer_T3
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -2177,11 +2181,11 @@
- id: DQ_CS_12LOW_ninjaA
id: DQ_CS_12LOW_ninjaA_T2
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -2197,31 +2201,31 @@
- id: DQ_CS_13LOW_willowispleader
id: DQ_CS_13LOW_willowisp_T2
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '2'
- autoComplete: 'false'
completeAtGiver: tavern
goals:
- items:
- id: DQ_CS_21MID_minelayer_dog_waste
- target: '3'
+ target: '5'
type: collect
units:
- id: DQ_CS_21MID_minelayer
id: DQ_CS_21MID_minelayer
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -2240,11 +2244,11 @@
- id: DQ_CS_22MID_wraith
id: DQ_CS_22MID_wraith_T3
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -2260,11 +2264,11 @@
- id: DQ_CS_23MID_crawler
id: DQ_CS_23MID_crawler
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
@@ -2303,28 +2307,28 @@
- id: DQ_CS_32HGH_sweeper
id: DQ_CS_32HGH_sweeper
listSortPriority: '-10000'
replayConfig: immediate
requirements:
- planeLevelMax: '20'
+ planeLevelMax: '8'
planeLevelMin: '0'
quests:
- id: tut_complete
showInaccessible: 'false'
source: giver
tier: '4'
- autoComplete: 'false'
completeAtGiver: tavern
goals:
- fallbackGuidanceTargets:
- DQ_CS_33HGH_teslafortress
items:
- id: DQ_CS_33HGH_teslafortress_T5_ra_energy
- target: '3'
+ target: '1'
type: collect
units:
- - id: DQ_CS_33HGH_teslatower
+ - id: DQ_CS_33HGH_teslafortress
id: DQ_CS_33HGH_teslafortress_T5
listSortPriority: '-10000'
replayConfig: immediate
requirements:
planeLevelMax: '14'
diff --git config_191023_1742/Texts/en-US/bark.txt config_191106_1739/Texts/en-US/bark.txt
index c9b5b0b..e976d1d 100644
--- config_191023_1742/Texts/en-US/bark.txt
+++ config_191106_1739/Texts/en-US/bark.txt
@@ -481,27 +481,69 @@ coilsnake01:
- text: Hisss...
- text: Nothing can penetrate my ssskin...
- text: You'll make some nice corpsssesss...
- text: Dinner time isss here...
- text: Run cowardsss...
-combatsim_bossWaveGunDamage:
+combatsim_beginner:
randomOptions:
- - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +400% Gun Damage</color>'
+ - text: The Combat Simulator unlocks when you reach Pilot Rank 20. Come back when you’re ready to test your skills in the simulator
weight: '1'
combatsim_complete:
randomOptions:
- text: Combat sim completed!
-combatsim_gunDamage:
+combatsim_gunDamage100:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +100% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage200:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +200% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage300:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +300% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage400:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +400% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage50:
randomOptions:
- text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +50% Gun Damage</color>'
weight: '1'
+combatsim_gunDamage500:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +500% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage600:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +600% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage700:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +700% Gun Damage</color>'
+ weight: '1'
+combatsim_gunDamage800:
+ randomOptions:
+ - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +800% Gun Damage</color>'
+ weight: '1'
combatsim_intro:
randomOptions:
- - text: 'OBJECTIVE: Destroy all waves of enemies as quickly as you can.
+ - text: 'OBJECTIVE: Clear all waves of enemies as quickly as you can.
The simulation will commence shortly...'
+combatsim_intro_manualStart:
+ randomOptions:
+ - text: 'OBJECTIVE: Clear all waves of enemies as quickly as you can.
+
+
+ Destroy the Start Beacon to commence simulation.'
+combatsim_unlock:
+ randomOptions:
+ - text: You've unlocked the Combat Simulator! Come visit the Simulator building in the Rebel City when you have a moment to test your skills.
+ weight: '1'
combatsim_wave_01:
randomOptions:
- text: Loading Wave 1
combatsim_wave_02:
randomOptions:
@@ -545,14 +587,14 @@ combatsim_wave_14:
combatsim_wave_15:
randomOptions:
- text: LOADING BOSS WAVE!
combatsim_wave_complete:
randomOptions:
- - text: Wave destroyed!
+ - text: All enemies destroyed! <color=#ffffffff>+1 Waves Cleared.</color>
combatsim_wave_timeout:
randomOptions:
- - text: Wave timed out.
+ - text: Wave timed out with enemies remaining. Wave not cleared.
convoybase:
randomOptions:
- text: Targetting...
convoybase_1:
randomOptions:
@@ -583,14 +625,10 @@ convoytri_2:
- text: Tri Shutdown2
crafting_beginner:
randomOptions:
- text: You need to reach level 20 at least once with a plane to craft stuff. Drop by soon!
weight: '1'
-crafting_unlock:
- randomOptions:
- - text: Congrats on reaching level 20! In celebration we've opened up the <color=#FBB040>Crafting Workshop</color> for you in the Rebel City
- weight: '1'
crawlerDEATH:
randomOptions:
- text: 'No!
The harvest must continue!'
@@ -701,83 +739,83 @@ dungeonmod_bogged_down:
randomOptions:
- text: '<color=#c1b38eff>Bogged Down</color><color=#ffffffff>: -25% Superspeed.</color>'
weight: '1'
dungeonmod_broken_axis_dualstick:
randomOptions:
- - text: '<color=#d40009ff>*** Broken Axis (Lethal) ***</color><color=#ffffffff>: -85% Max Turn Rate, -25% Maneuver Steam Cost. Loot: 2x plane upgrades, 7x chance of special loot.</color>'
+ - text: '<color=#d40009ff>*** Broken Axis (Lethal) ***</color><color=#ffffffff>: -85% Max Turn Rate, -25% Maneuver Steam Cost. Loot: 2x plane upgrades, 4x chance of special loot.</color>'
weight: '1'
dungeonmod_broken_axis_plane:
randomOptions:
- - text: '<color=#d40009ff>*** Broken Axis (Lethal) ***</color><color=#ffffffff>: -65% Max Turn Rate, -25% Maneuver Steam Cost. Loot: 2x plane upgrades, 7x chance of special loot.</color>'
+ - text: '<color=#d40009ff>*** Broken Axis (Lethal) ***</color><color=#ffffffff>: -65% Max Turn Rate, -25% Maneuver Steam Cost. Loot: 2x plane upgrades, 4x chance of special loot.</color>'
weight: '1'
dungeonmod_constrained:
randomOptions:
- - text: '<color=#ff7900ff>* Constrained (Difficult) *</color><color=#ffffffff>: -50% Steam. Loot: 2x plane upgrades, 3x chance of special loot.</color>'
+ - text: '<color=#ff7900ff>* Constrained (Difficult) *</color><color=#ffffffff>: -50% Steam. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
weight: '1'
dungeonmod_dead_to_world:
randomOptions:
- - text: '<color=#d40009ff>*** Dead to the World (Lethal)</color>: -95% Steam, +20% Damage Taken</color>. Loot: 2x plane upgrades, 7x chance of special loot.'
+ - text: '<color=#d40009ff>*** Dead to the World (Lethal)</color>: -95% Steam, +20% Damage Taken</color>. Loot: 2x plane upgrades, 4x chance of special loot.'
weight: '1'
dungeonmod_disoriented:
randomOptions:
- text: '<color=#c1b38eff>Disoriented</color><color=#ffffffff>: Minimap disabled.</color>'
weight: '1'
dungeonmod_eager_help:
randomOptions:
- text: '<color=#c1b38eff>Eager to Help</color><color=#ffffffff>: -35% Secondary Ability Steam Cost, +20% Damage Taken.</color>'
weight: '1'
dungeonmod_enfeebled:
randomOptions:
- - text: '<color=#d40009ff>*** Enfeebled (Lethal) ***</color><color=#ffffffff>: +80% Damage Taken. Loot: 2x plane upgrades, 7x chance of special loot.</color>'
+ - text: '<color=#d40009ff>*** Enfeebled (Lethal) ***</color><color=#ffffffff>: +80% Damage Taken. Loot: 2x plane upgrades, 4x chance of special loot.</color>'
weight: '1'
dungeonmod_exhausted:
randomOptions:
- - text: '<color=#ff7900ff>* Exhausted (Difficult) *</color><color=#ffffffff>: -100% Steam Regen. Loot: 2x plane upgrades, 3x chance of special loot.</color>'
+ - text: '<color=#ff7900ff>* Exhausted (Difficult) *</color><color=#ffffffff>: -100% Steam Regen. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
weight: '1'
dungeonmod_extremely_touchy:
randomOptions:
- - text: '<color=#ff7900ff>* Extremely Touchy (Difficult) *</color><color=#ffffffff>: +70% Armor Regen, +40% Damage Taken. Loot: 2x plane upgrades, 3x chance of special loot.</color>'
+ - text: '<color=#ff7900ff>* Extremely Touchy (Difficult) *</color><color=#ffffffff>: +70% Armor Regen, +40% Damage Taken. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
weight: '1'
dungeonmod_fast_learner:
randomOptions:
- - text: '<color=#ff7900ff>* Fast Learner (Difficult) *</color><color=#ffffffff>: +25% XP, +35% Damage Taken. Loot: 2x plane upgrades, 3x chance of special loot.</color>'
+ - text: '<color=#ff7900ff>* Fast Learner (Difficult) *</color><color=#ffffffff>: +25% XP, +35% Damage Taken. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
weight: '1'
dungeonmod_float_butterfly:
randomOptions:
- text: '<color=#c1b38eff>Float Like a Butterfly</color><color=#ffffffff>: +30% Gun Damage, +30% Damage Taken.</color>'
weight: '1'
dungeonmod_hot_to_handle:
randomOptions:
- - text: '<color=#d40009ff>*** Too Hot to Handle (Lethal) ***</color><color=#ffffffff>: +250% Superspeed, -15% Camera View, +50% Damage Taken. Loot: 2x plane upgrades, 7x chance of special loot.</color>'
+ - text: '<color=#d40009ff>*** Too Hot to Handle (Lethal) ***</color><color=#ffffffff>: +250% Superspeed, -15% Camera View, +50% Damage Taken. Loot: 2x plane upgrades, 4x chance of special loot.</color>'
weight: '1'
dungeonmod_hunt_peck:
randomOptions:
- text: '<color=#c1b38eff>Hunt and Peck</color><color=#ffffffff>: -50% Rate of Fire, +25% Gun Damage.</color>'
weight: '1'
dungeonmod_in_your_face:
randomOptions:
- text: '<color=#c1b38eff>In Your Face</color><color=#ffffffff>: +20% Gun Damage, -40% Gun Range.</color>'
weight: '1'
dungeonmod_insomniac:
randomOptions:
- - text: '<color=#d40009ff>*** Insomniac (Lethal) ***</color><color=#ffffffff>: -100% Armor Regen, -100% Steam Regen, -30% Superspeed, +25% Damage Taken. Loot: 2x plane upgrades, 7x chance of special loot.</color>'
+ - text: '<color=#d40009ff>*** Insomniac (Lethal) ***</color><color=#ffffffff>: -100% Armor Regen, -100% Steam Regen, -30% Superspeed, +25% Damage Taken. Loot: 2x plane upgrades, 4x chance of special loot.</color>'
weight: '1'
dungeonmod_itchy_trigger:
randomOptions:
- text: '<color=#c1b38eff>Itchy Trigger</color><color=#ffffffff>: +30% Rate of Fire & Ammo, -30% Cooldown & Gun Damage.</color>'
weight: '1'
dungeonmod_nearsighted:
randomOptions:
- - text: '<color=#ff7900ff>* Nearsighted (Difficult) *</color><color=#ffffffff>: -35% Camera View, Minimap disabled. Loot: 2x plane upgrades, 3x chance of special loot.</color>'
+ - text: '<color=#ff7900ff>* Nearsighted (Difficult) *</color><color=#ffffffff>: -35% Camera View, Minimap disabled. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
weight: '1'
dungeonmod_restless:
randomOptions:
- text: '<color=#c1b38eff>Restless</color><color=#ffffffff>: -50% Armor Regen, +25% Superspeed.</color>'
weight: '1'
dungeonmod_rush_hour:
randomOptions:
- - text: '<color=#ff7900ff>* Rush Hour (Difficult) *</color><color=#ffffffff>: +50% Superspeed, +35% Damage Taken. Loot: 2x plane upgrades, 3x chance of special loot.</color>'
+ - text: '<color=#ff7900ff>* Rush Hour (Difficult) *</color><color=#ffffffff>: +50% Superspeed, +35% Damage Taken. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
weight: '1'
dungeonmod_touchy_bark:
randomOptions:
- text: '<color=#c1b38eff>Touchy</color><color=#ffffffff>: +30% Armor Regen, +25% Damage Taken.</color>'
weight: '1'
@@ -1594,10 +1632,14 @@ phoenixDEATH:
- text: Sweet merciful death...
pilotSchool_beginner:
randomOptions:
- text: Pilot School unlocks after you've crashed your first plane. Failure is our greatest teacher!
weight: '1'
+pilotSchool_levelup_pending:
+ randomOptions:
+ - text: It looks like you've ranked up! Visit the Pilot School when you are ready to see what you've unlocked.
+ weight: '1'
pilotSchool_unspent:
randomOptions:
- text: Looks like you have an unspent Skill Point! Head over to the Pilot School to use it
weight: '1'
- text: Check out the Pilot School to spend your Skill Points
@@ -2059,10 +2101,16 @@ thiefturretstrong_1:
- text: Intruder alert!
- text: Defending!
thiefwatcher:
randomOptions:
- text: '!'
+timer_0:
+ randomOptions:
+ - text: 0:00
+timer_0_red:
+ randomOptions:
+ - text: <color=#FF0000>0:00</color>
timer_1:
randomOptions:
- text: 0:01
timer_10:
randomOptions:
@@ -2095,10 +2143,13 @@ timer_108:
randomOptions:
- text: '1:48'
timer_109:
randomOptions:
- text: '1:49'
+timer_10_red:
+ randomOptions:
+ - text: <color=#FF0000>0:10</color>
timer_11:
randomOptions:
- text: 0:11
timer_110:
randomOptions:
@@ -2260,10 +2311,13 @@ timer_158:
randomOptions:
- text: '2:38'
timer_159:
randomOptions:
- text: '2:39'
+timer_15_red:
+ randomOptions:
+ - text: <color=#FF0000>0:15</color>
timer_16:
randomOptions:
- text: 0:16
timer_160:
randomOptions:
@@ -2332,79 +2386,631 @@ timer_18:
randomOptions:
- text: 0:18
timer_180:
randomOptions:
- text: '3:00'
+timer_181:
+ randomOptions:
+ - text: '3:01'
+timer_182:
+ randomOptions:
+ - text: '3:02'
+timer_183:
+ randomOptions:
+ - text: '3:03'
+timer_184:
+ randomOptions:
+ - text: '3:04'
+timer_185:
+ randomOptions:
+ - text: '3:05'
+timer_186:
+ randomOptions:
+ - text: '3:06'
+timer_187:
+ randomOptions:
+ - text: '3:07'
+timer_188:
+ randomOptions:
+ - text: '3:08'
+timer_189:
+ randomOptions:
+ - text: '3:09'
timer_19:
randomOptions:
- text: 0:19
+timer_190:
+ randomOptions:
+ - text: '3:10'
+timer_191:
+ randomOptions:
+ - text: '3:11'
+timer_192:
+ randomOptions:
+ - text: '3:12'
+timer_193:
+ randomOptions:
+ - text: '3:13'
+timer_194:
+ randomOptions:
+ - text: '3:14'
+timer_195:
+ randomOptions:
+ - text: '3:15'
+timer_196:
+ randomOptions:
+ - text: '3:16'
+timer_197:
+ randomOptions:
+ - text: '3:17'
+timer_198:
+ randomOptions:
+ - text: '3:18'
+timer_199:
+ randomOptions:
+ - text: '3:19'
+timer_1_red:
+ randomOptions:
+ - text: <color=#FF0000>0:01</color>
timer_2:
randomOptions:
- text: 0:02
timer_20:
randomOptions:
- text: 0:20
+timer_200:
+ randomOptions:
+ - text: '3:20'
+timer_201:
+ randomOptions:
+ - text: '3:21'
+timer_202:
+ randomOptions:
+ - text: '3:22'
+timer_203:
+ randomOptions:
+ - text: '3:23'
+timer_204:
+ randomOptions:
+ - text: '3:24'
+timer_205:
+ randomOptions:
+ - text: '3:25'
+timer_206:
+ randomOptions:
+ - text: '3:26'
+timer_207:
+ randomOptions:
+ - text: '3:27'
+timer_208:
+ randomOptions:
+ - text: '3:28'
+timer_209:
+ randomOptions:
+ - text: '3:29'
timer_21:
randomOptions:
- text: 0:21
+timer_210:
+ randomOptions:
+ - text: '3:30'
+timer_211:
+ randomOptions:
+ - text: '3:31'
+timer_212:
+ randomOptions:
+ - text: '3:32'
+timer_213:
+ randomOptions:
+ - text: '3:33'
+timer_214:
+ randomOptions:
+ - text: '3:34'
+timer_215:
+ randomOptions:
+ - text: '3:35'
+timer_216:
+ randomOptions:
+ - text: '3:36'
+timer_217:
+ randomOptions:
+ - text: '3:37'
+timer_218:
+ randomOptions:
+ - text: '3:38'
+timer_219:
+ randomOptions:
+ - text: '3:39'
timer_22:
randomOptions:
- text: 0:22
+timer_220:
+ randomOptions:
+ - text: '3:40'
+timer_221:
+ randomOptions:
+ - text: '3:41'
+timer_222:
+ randomOptions:
+ - text: '3:42'
+timer_223:
+ randomOptions:
+ - text: '3:43'
+timer_224:
+ randomOptions:
+ - text: '3:44'
+timer_225:
+ randomOptions:
+ - text: '3:45'
+timer_226:
+ randomOptions:
+ - text: '3:46'
+timer_227:
+ randomOptions:
+ - text: '3:47'
+timer_228:
+ randomOptions:
+ - text: '3:48'
+timer_229:
+ randomOptions:
+ - text: '3:49'
timer_23:
randomOptions:
- text: 0:23
+timer_230:
+ randomOptions:
+ - text: '3:50'
+timer_231:
+ randomOptions:
+ - text: '3:51'
+timer_232:
+ randomOptions:
+ - text: '3:52'
+timer_233:
+ randomOptions:
+ - text: '3:53'
+timer_234:
+ randomOptions:
+ - text: '3:54'
+timer_235:
+ randomOptions:
+ - text: '3:55'
+timer_236:
+ randomOptions:
+ - text: '3:56'
+timer_237:
+ randomOptions:
+ - text: '3:57'
+timer_238:
+ randomOptions:
+ - text: '3:58'
+timer_239:
+ randomOptions:
+ - text: '3:59'
timer_24:
randomOptions:
- text: 0:24
+timer_240:
+ randomOptions:
+ - text: '4:00'
+timer_241:
+ randomOptions:
+ - text: '4:01'
+timer_242:
+ randomOptions:
+ - text: '4:02'
+timer_243:
+ randomOptions:
+ - text: '4:03'
+timer_244:
+ randomOptions:
+ - text: '4:04'
+timer_245:
+ randomOptions:
+ - text: '4:05'
+timer_246:
+ randomOptions:
+ - text: '4:06'
+timer_247:
+ randomOptions:
+ - text: '4:07'
+timer_248:
+ randomOptions:
+ - text: '4:08'
+timer_249:
+ randomOptions:
+ - text: '4:09'
timer_25:
randomOptions:
- text: 0:25
+timer_250:
+ randomOptions:
+ - text: '4:10'
+timer_251:
+ randomOptions:
+ - text: '4:11'
+timer_252:
+ randomOptions:
+ - text: '4:12'
+timer_253:
+ randomOptions:
+ - text: '4:13'
+timer_254:
+ randomOptions:
+ - text: '4:14'
+timer_255:
+ randomOptions:
+ - text: '4:15'
+timer_256:
+ randomOptions:
+ - text: '4:16'
+timer_257:
+ randomOptions:
+ - text: '4:17'
+timer_258:
+ randomOptions:
+ - text: '4:18'
+timer_259:
+ randomOptions:
+ - text: '4:19'
timer_26:
randomOptions:
- text: 0:26
+timer_260:
+ randomOptions:
+ - text: '4:20'
+timer_261:
+ randomOptions:
+ - text: '4:21'
+timer_262:
+ randomOptions:
+ - text: '4:22'
+timer_263:
+ randomOptions:
+ - text: '4:23'
+timer_264:
+ randomOptions:
+ - text: '4:24'
+timer_265:
+ randomOptions:
+ - text: '4:25'
+timer_266:
+ randomOptions:
+ - text: '4:26'
+timer_267:
+ randomOptions:
+ - text: '4:27'
+timer_268:
+ randomOptions:
+ - text: '4:28'
+timer_269:
+ randomOptions:
+ - text: '4:29'
timer_27:
randomOptions:
- text: 0:27
+timer_270:
+ randomOptions:
+ - text: '4:30'
+timer_271:
+ randomOptions:
+ - text: '4:31'
+timer_272:
+ randomOptions:
+ - text: '4:32'
+timer_273:
+ randomOptions:
+ - text: '4:33'
+timer_274:
+ randomOptions:
+ - text: '4:34'
+timer_275:
+ randomOptions:
+ - text: '4:35'
+timer_276:
+ randomOptions:
+ - text: '4:36'
+timer_277:
+ randomOptions:
+ - text: '4:37'
+timer_278:
+ randomOptions:
+ - text: '4:38'
+timer_279:
+ randomOptions:
+ - text: '4:39'
timer_28:
randomOptions:
- text: 0:28
+timer_280:
+ randomOptions:
+ - text: '4:40'
+timer_281:
+ randomOptions:
+ - text: '4:41'
+timer_282:
+ randomOptions:
+ - text: '4:42'
+timer_283:
+ randomOptions:
+ - text: '4:43'
+timer_284:
+ randomOptions:
+ - text: '4:44'
+timer_285:
+ randomOptions:
+ - text: '4:45'
+timer_286:
+ randomOptions:
+ - text: '4:46'
+timer_287:
+ randomOptions:
+ - text: '4:47'
+timer_288:
+ randomOptions:
+ - text: '4:48'
+timer_289:
+ randomOptions:
+ - text: '4:49'
timer_29:
randomOptions:
- text: 0:29
+timer_290:
+ randomOptions:
+ - text: '4:50'
+timer_291:
+ randomOptions:
+ - text: '4:51'
+timer_292:
+ randomOptions:
+ - text: '4:52'
+timer_293:
+ randomOptions:
+ - text: '4:53'
+timer_294:
+ randomOptions:
+ - text: '4:54'
+timer_295:
+ randomOptions:
+ - text: '4:55'
+timer_296:
+ randomOptions:
+ - text: '4:56'
+timer_297:
+ randomOptions:
+ - text: '4:57'
+timer_298:
+ randomOptions:
+ - text: '4:58'
+timer_299:
+ randomOptions:
+ - text: '4:59'
+timer_2_red:
+ randomOptions:
+ - text: <color=#FF0000>0:02</color>
timer_3:
randomOptions:
- text: 0:03
timer_30:
randomOptions:
- text: 0:30
+timer_300:
+ randomOptions:
+ - text: '5:00'
+timer_301:
+ randomOptions:
+ - text: '5:01'
+timer_302:
+ randomOptions:
+ - text: '5:02'
+timer_303:
+ randomOptions:
+ - text: '5:03'
+timer_304:
+ randomOptions:
+ - text: '5:04'
+timer_305:
+ randomOptions:
+ - text: '5:05'
+timer_306:
+ randomOptions:
+ - text: '5:06'
+timer_307:
+ randomOptions:
+ - text: '5:07'
+timer_308:
+ randomOptions:
+ - text: '5:08'
+timer_309:
+ randomOptions:
+ - text: '5:09'
+timer_30_red:
+ randomOptions:
+ - text: <color=#FF0000>0:30</color>
timer_31:
randomOptions:
- text: 0:31
+timer_310:
+ randomOptions:
+ - text: '5:10'
+timer_311:
+ randomOptions:
+ - text: '5:11'
+timer_312:
+ randomOptions:
+ - text: '5:12'
+timer_313:
+ randomOptions:
+ - text: '5:13'
+timer_314:
+ randomOptions:
+ - text: '5:14'
+timer_315:
+ randomOptions:
+ - text: '5:15'
+timer_316:
+ randomOptions:
+ - text: '5:16'
+timer_317:
+ randomOptions:
+ - text: '5:17'
+timer_318:
+ randomOptions:
+ - text: '5:18'
+timer_319:
+ randomOptions:
+ - text: '5:19'
timer_32:
randomOptions:
- text: 0:32
+timer_320:
+ randomOptions:
+ - text: '5:20'
+timer_321:
+ randomOptions:
+ - text: '5:21'
+timer_322:
+ randomOptions:
+ - text: '5:22'
+timer_323:
+ randomOptions:
+ - text: '5:23'
+timer_324:
+ randomOptions:
+ - text: '5:24'
+timer_325:
+ randomOptions:
+ - text: '5:25'
+timer_326:
+ randomOptions:
+ - text: '5:26'
+timer_327:
+ randomOptions:
+ - text: '5:27'
+timer_328:
+ randomOptions:
+ - text: '5:28'
+timer_329:
+ randomOptions:
+ - text: '5:29'
timer_33:
randomOptions:
- text: 0:33
+timer_330:
+ randomOptions:
+ - text: '5:30'
+timer_331:
+ randomOptions:
+ - text: '5:31'
+timer_332:
+ randomOptions:
+ - text: '5:32'
+timer_333:
+ randomOptions:
+ - text: '5:33'
+timer_334:
+ randomOptions:
+ - text: '5:34'
+timer_335:
+ randomOptions:
+ - text: '5:35'
+timer_336:
+ randomOptions:
+ - text: '5:36'
+timer_337:
+ randomOptions:
+ - text: '5:37'
+timer_338:
+ randomOptions:
+ - text: '5:38'
+timer_339:
+ randomOptions:
+ - text: '5:39'
timer_34:
randomOptions:
- text: 0:34
+timer_340:
+ randomOptions:
+ - text: '5:40'
+timer_341:
+ randomOptions:
+ - text: '5:41'
+timer_342:
+ randomOptions:
+ - text: '5:42'
+timer_343:
+ randomOptions:
+ - text: '5:43'
+timer_344:
+ randomOptions:
+ - text: '5:44'
+timer_345:
+ randomOptions:
+ - text: '5:45'
+timer_346:
+ randomOptions:
+ - text: '5:46'
+timer_347:
+ randomOptions:
+ - text: '5:47'
+timer_348:
+ randomOptions:
+ - text: '5:48'
+timer_349:
+ randomOptions:
+ - text: '5:49'
timer_35:
randomOptions:
- text: 0:35
+timer_350:
+ randomOptions:
+ - text: '5:50'
+timer_351:
+ randomOptions:
+ - text: '5:51'
+timer_352:
+ randomOptions:
+ - text: '5:52'
+timer_353:
+ randomOptions:
+ - text: '5:53'
+timer_354:
+ randomOptions:
+ - text: '5:54'
+timer_355:
+ randomOptions:
+ - text: '5:55'
+timer_356:
+ randomOptions:
+ - text: '5:56'
+timer_357:
+ randomOptions:
+ - text: '5:57'
+timer_358:
+ randomOptions:
+ - text: '5:58'
+timer_359:
+ randomOptions:
+ - text: '5:59'
timer_36:
randomOptions:
- text: 0:36
+timer_360:
+ randomOptions:
+ - text: '6:00'
timer_37:
randomOptions:
- text: 0:37
timer_38:
randomOptions:
- text: 0:38
timer_39:
randomOptions:
- text: 0:39
+timer_3_red:
+ randomOptions:
+ - text: <color=#FF0000>0:03</color>
timer_4:
randomOptions:
- text: 0:04
timer_40:
randomOptions:
@@ -2434,10 +3040,13 @@ timer_48:
randomOptions:
- text: 0:48
timer_49:
randomOptions:
- text: 0:49
+timer_4_red:
+ randomOptions:
+ - text: <color=#FF0000>0:04</color>
timer_5:
randomOptions:
- text: 0:05
timer_50:
randomOptions:
@@ -2467,16 +3076,22 @@ timer_58:
randomOptions:
- text: 0:58
timer_59:
randomOptions:
- text: 0:59
+timer_5_red:
+ randomOptions:
+ - text: <color=#FF0000>0:05</color>
timer_6:
randomOptions:
- text: 0:06
timer_60:
randomOptions:
- text: '1:00'
+timer_60_red:
+ randomOptions:
+ - text: <color=#FF0000>1:00</color>
timer_61:
randomOptions:
- text: '1:01'
timer_62:
randomOptions:
@@ -2500,10 +3115,13 @@ timer_68:
randomOptions:
- text: '1:08'
timer_69:
randomOptions:
- text: '1:09'
+timer_6_red:
+ randomOptions:
+ - text: <color=#FF0000>0:06</color>
timer_7:
randomOptions:
- text: 0:07
timer_70:
randomOptions:
@@ -2533,10 +3151,13 @@ timer_78:
randomOptions:
- text: '1:18'
timer_79:
randomOptions:
- text: '1:19'
+timer_7_red:
+ randomOptions:
+ - text: <color=#FF0000>0:07</color>
timer_8:
randomOptions:
- text: 0:08
timer_80:
randomOptions:
@@ -2566,10 +3187,13 @@ timer_88:
randomOptions:
- text: '1:28'
timer_89:
randomOptions:
- text: '1:29'
+timer_8_red:
+ randomOptions:
+ - text: <color=#FF0000>0:08</color>
timer_9:
randomOptions:
- text: 0:09
timer_90:
randomOptions:
@@ -2599,10 +3223,13 @@ timer_98:
randomOptions:
- text: '1:38'
timer_99:
randomOptions:
- text: '1:39'
+timer_9_red:
+ randomOptions:
+ - text: <color=#FF0000>0:09</color>
trapmine_0:
randomOptions:
- text: <color=red>Unauthorized</color>
- text: <color=red>Intruder</color>
- text: <color=red>Failed</color>
diff --git config_191023_1742/Texts/en-US/buffs.txt config_191106_1739/Texts/en-US/buffs.txt
index a3f04be..8c030fc 100644
--- config_191023_1742/Texts/en-US/buffs.txt
+++ config_191106_1739/Texts/en-US/buffs.txt
@@ -1,9 +1,23 @@
-combatsim_bossWaveGunDamage:
+combatsim_gunDamage100:
+ title: +100% Gun Damage
+combatsim_gunDamage200:
+ title: +200% Gun Damage
+combatsim_gunDamage300:
+ title: +300% Gun Damage
+combatsim_gunDamage400:
title: +400% Gun Damage
-combatsim_gunDamage:
+combatsim_gunDamage50:
title: +50% Gun Damage
+combatsim_gunDamage500:
+ title: +500% Gun Damage
+combatsim_gunDamage600:
+ title: +600% Gun Damage
+combatsim_gunDamage700:
+ title: +700% Gun Damage
+combatsim_gunDamage800:
+ title: +800% Gun Damage
damage_nerf_grind:
title: Reduced Gun Damage
damage_nerf_sky:
title: Reduced Gun Damage
dungeonmod_acrobatics:
diff --git config_191106_1739/Texts/en-US/combatSimulations.txt config_191106_1739/Texts/en-US/combatSimulations.txt
new file mode 100644
index 0000000..4bc98f5
--- /dev/null
+++ config_191106_1739/Texts/en-US/combatSimulations.txt
@@ -0,0 +1,46 @@
+modeVariants:
+ guild_basic:
+ description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Level Climb:</color> Start at Level 1 and quickly climb to Level 20\n <color=#ffffff>Flock:</color> Join a team of 5 flockmates to fight together\n\n <color=#FBB040>Flockmates must start the combat sim within 60 seconds of each other to play together!</color>"
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ locked: <color=#FBB040>Must be in a flock to play!</color>
+ postperiod_rewards: You get better rewards the better you place on the scoreboard
+ results_title: Cleared {progressA} of 15 waves in {timePlayed}
+ title: Daily Flock Combat Sim
+ guild_boss_rush:
+ description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat 15 waves of enemies as quickly as you can\n <color=#ffffff>Boss Rush:</color> Start at level 4 and defeat 4 boss waves in a row\n <color=#ffffff>Flock:</color> Join a team of 5 flockmates to fight together\n\n <color=#FBB040>Flockmates must start the combat sim within 60 seconds of each other to play together!</color>"
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ locked: <color=#FBB040>Must be in a flock to play!</color>
+ postperiod_rewards: You get better rewards the better you place on the scoreboard
+ results_title: Cleared {progressA} of 4 waves in {timePlayed}
+ title: Daily Flock Combat Sim
+ guild_high_tier:
+ description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Top Tier:</color> Start at Level 20 and defeat 15 waves of difficult enemies\n <color=#ffffff>Flock:</color> Join a team of 5 flockmates to fight together\n\n <color=#FBB040>Flockmates must start the combat sim within 60 seconds of each other to play together!</color>"
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ locked: <color=#FBB040>Must be in a flock to play!</color>
+ postperiod_rewards: You get better rewards the better you place on the scoreboard
+ results_title: Cleared {progressA} of 15 waves in {timePlayed}
+ title: Daily Flock Combat Sim
+ solo_basic:
+ description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Level Climb:</color> Level up from 1 to 20 against 15 waves of enemies\n <color=#ffffff>Solo:</color> You're on your own"
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ postperiod_rewards: You get better rewards the better you place on the scoreboard
+ results_title: Cleared {progressA} of 15 waves in {timePlayed}
+ title: Daily Solo Combat Sim
+ solo_boss_rush:
+ description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Boss Rush:</color> Start at level 4 and defeat 4 boss waves in a row\n <color=#ffffff>Solo:</color> You're on your own"
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ postperiod_rewards: You get better rewards the better you place on the scoreboard
+ results_title: Cleared {progressA} of 4 waves in {timePlayed}
+ title: Daily Solo Combat Sim
+ solo_high_tier:
+ description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Top Tier:</color> Start at Level 20 and defeat 15 waves of difficult enemies\n <color=#ffffff>Solo:</color> You're on your own"
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ postperiod_rewards: You get better rewards the better you place on the scoreboard
+ results_title: Cleared {progressA} of 15 waves in {timePlayed}
+ title: Daily Solo Combat Sim
+ test:
+ description: Let's test some combat sims...
+ leaderboard_row_info: Wave {progressA} - {timePlayed}
+ locked: <color=#FBB040>Only for admins!</color>
+ results_title: Finished wave {progressA} in {timePlayed}
+ title: Test Combat Simulator
diff --git config_191023_1742/Texts/en-US/conversations.txt config_191106_1739/Texts/en-US/conversations.txt
index 79cf50d..5572b9c 100644
--- config_191023_1742/Texts/en-US/conversations.txt
+++ config_191106_1739/Texts/en-US/conversations.txt
@@ -1,7 +1,8 @@
characters:
bartender_parrot: Parker
+ combatsim_fox: Rosie
mechanic_penguin: Spocket
merchant_peacock: Kakoli
portaloperator: Portal Operator
scientist_owl: Doc Barnhouse
sergeant: Sergeant
@@ -14,75 +15,117 @@ text:
boss-hunt_05: When her top war machines are all annihilated, Meowza will have no choice but to confront us herself!
boss-hunt_06: Your job today is to kill three of Meowza's toy war machines, as practice for more serious things to come.
boss-hunt_07: Good skies!
dungeonmod_acrobatics_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Acrobatics</color></size>\n -50% Maneuver Steam Cost\n +20% Damage Taken</align>"
dungeonmod_bogged_down_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Bogged Down</color></size>\n -25% Superspeed</align>"
- dungeonmod_broken_axis_dualstick_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Broken Axis (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -85% Max Turn Rate\n -25% Maneuver Steam Cost\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 7x chance of special loot</size></color></align>"
- dungeonmod_broken_axis_plane_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Broken Axis (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -65% Max Turn Rate\n -25% Maneuver Steam Cost\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 7x chance of special loot</size></color></align>"
- dungeonmod_constrained_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Constrained (Difficult) <sprite=0 tint=1></color></size>\n -50% Steam\n<color=#c1b38eff><size=30>Loot: 2x plane upgrades, 3x chance of special loot</size></color></align>"
- dungeonmod_dead_to_world_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Dead to the World (Lethal)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -95% Steam\n +20% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 7x chance of special loot</size></color></align>"
+ dungeonmod_broken_axis_dualstick_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Broken Axis (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -85% Max Turn Rate\n -25% Maneuver Steam Cost\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 4x chance of special loot</size></color></align>"
+ dungeonmod_broken_axis_plane_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Broken Axis (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -65% Max Turn Rate\n -25% Maneuver Steam Cost\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 4x chance of special loot</size></color></align>"
+ dungeonmod_constrained_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Constrained (Difficult) <sprite=0 tint=1></color></size>\n -50% Steam\n<color=#c1b38eff><size=30>Loot: 2x plane upgrades, 2x chance of special loot</size></color></align>"
+ dungeonmod_dead_to_world_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Dead to the World (Lethal)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -95% Steam\n +20% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 4x chance of special loot</size></color></align>"
dungeonmod_disoriented_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Disoriented</color></size>\n Minimap disabled</align>"
dungeonmod_eager_help_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Eager to Help</color></size>\n -35% Secondary Ability Steam Cost\n +20% Damage Taken</align>"
- dungeonmod_enfeebled_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Enfeebled (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +80% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 7x chance of special loot</size></color></align>"
- dungeonmod_exhausted_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Exhausted (Difficult) <sprite=0 tint=1></color></size>\n -100% Steam Regen\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 3x chance of special loot</size></color></align>"
- dungeonmod_extremely_touchy_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Extremely Touchy (Difficult) <sprite=0 tint=1></color></size>\n +70% Armor Regen\n +40% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 3x chance of special loot</size></color></align>"
- dungeonmod_fast_learner_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Fast Learner (Difficult) <sprite=0 tint=1></color></size>\n +25% XP\n +35% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 3x chance of special loot</size></color></align>"
+ dungeonmod_enfeebled_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Enfeebled (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +80% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 4x chance of special loot</size></color></align>"
+ dungeonmod_exhausted_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Exhausted (Difficult) <sprite=0 tint=1></color></size>\n -100% Steam Regen\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 2x chance of special loot</size></color></align>"
+ dungeonmod_extremely_touchy_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Extremely Touchy (Difficult) <sprite=0 tint=1></color></size>\n +70% Armor Regen\n +40% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 2x chance of special loot</size></color></align>"
+ dungeonmod_fast_learner_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Fast Learner (Difficult) <sprite=0 tint=1></color></size>\n +25% XP\n +35% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 2x chance of special loot</size></color></align>"
dungeonmod_float_butterfly_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Float Like a Butterfly</color></size>\n +30% Gun Damage\n +30% Damage Taken</align>"
- dungeonmod_hot_to_handle_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Too Hot to Handle (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +250% Superspeed, -15% Camera View\n +50% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 7x chance of special loot</size></color></align>"
+ dungeonmod_hot_to_handle_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Too Hot to Handle (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +250% Superspeed, -15% Camera View\n +50% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 4x chance of special loot</size></color></align>"
dungeonmod_hunt_peck_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Hunt and Peck</color></size>\n -50% Rate of Fire\n +25% Gun Damage</align>"
dungeonmod_in_your_face_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>In Your Face</color></size>\n +20% Gun Damage\n -40% Gun Range</align>"
- dungeonmod_insomniac_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Insomniac (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -100% Armor Regen, -100% Steam Regen\n -30% Superspeed, +25% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 7x chance of special loot</size></color></align>"
+ dungeonmod_insomniac_01: "<align=center>Dungeon modifier:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Insomniac (Lethal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -100% Armor Regen, -100% Steam Regen\n -30% Superspeed, +25% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 4x chance of special loot</size></color></align>"
dungeonmod_itchy_trigger_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Itchy Trigger</color></size>\n +30% Rate of Fire & Ammo\n -30% Cooldown & Gun Damage</align>"
- dungeonmod_nearsighted_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Nearsighted (Difficult) <sprite=0 tint=1></color></size>\n -35% Camera View\n Minimap disabled.\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 3x chance of special loot</size></color></align>"
+ dungeonmod_nearsighted_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Nearsighted (Difficult) <sprite=0 tint=1></color></size>\n -35% Camera View\n Minimap disabled.\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 2x chance of special loot</size></color></align>"
dungeonmod_restless_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Restless</color></size>\n -50% Armor Regen\n +25% Superspeed</align>"
- dungeonmod_rush_hour_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Rush Hour (Difficult) <sprite=0 tint=1></color></size>\n +50% Superspeed\n +35% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 3x chance of special loot</size></color></align>"
+ dungeonmod_rush_hour_01: "<align=center>Dungeon modifier:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Rush Hour (Difficult) <sprite=0 tint=1></color></size>\n +50% Superspeed\n +35% Damage Taken\n <color=#c1b38eff><size=30>Loot: 2x plane upgrades, 2x chance of special loot</size></color></align>"
dungeonmod_touchy_01: "<align=center>Dungeon modifier:\n <size=50><color=#c1b38eff>Touchy</color></size>\n +30% Armor Regen\n +20% Damage Taken</align>"
+ flock-joined_01: Welcome to your new flock! Let's meet up with one of your flockmates.
+ flock-joined_02: Click the <color=#ffffff>Roster</color> on the left to find the list of all your flockmates.
+ flock-joined_03: If one of them is online, you can click their name and select <color=#ffffff>Join Server</color> to teleport directly to them.
idle-warning-disconnect_01: Hey, Pilot, if you don't move or do something, I'm gonna disconnect you so no one else catches you napping!
idle-warning-recall_01: Yo, Pilot! Are you there? You disappeared from radar. Move or shoot or do something so we can see you.
+ intro-combatsim_01: Welcome to the Combat Simulator, the alliance's top-secret system for testing pilots!
+ intro-combatsim_02: I'll strap you into that pod over there and introduce you to "Avian Reality (TM)".
+ intro-combatsim_03: Your aircraft and the enemies around you will all be simulated, so you've got nothing to lose if you crash. Except your pride.
+ intro-combatsim_04: Every day, we change up the simulation with new starting conditions, enemies and arenas.
+ intro-combatsim_05: There's one "solo" sim you can fly by yourself, and a 5-pilot version that you can fly with your Flockmates.
+ intro-combatsim_06: Everyone gets the same simulation each day, so you can compare your performance to that of other pilots. Just check the scoreboard!
+ intro-combatsim_07: We have enough spare computing power to give you one free shot at each simulation each day. Don't let it go to waste!
+ intro-combatsim_08: We give prizes to pilots (based on performance) both when you complete a sim <b>AND</b> at the end of 24 hours, when we know where you placed on the scoreboard.
+ intro-combatsim_09: The better you do, the better your two prizes will be.
+ intro-combatsim_10: We've devoted a lot of our scientists' and engineers' time to building this contraption. They've assured us it's serious business, and not just a game to keep themselves occupied.
+ intro-first-crash_01: Welcome back, pilot.
+ intro-first-crash_02: That was a hell of a crash.
+ intro-first-crash_03: Glad to see you're in one piece. You can always count on our Rescue Corps getting you home safe.
+ intro-first-crash_04: Your gear though? Not so lucky. Looks like it got banged up in the crash.
+ intro-first-crash_05: Gear loses some of its potency with each crash. You won't be operating at full power with those damaged items.
+ intro-first-crash_06: One crash doesn't hurt too bad, but after a couple of crashes the damage stacks up, and you'll probably want to equip new gear or reforge your damaged items.
+ intro-first-crash_07: You can pay a visit to the <color=#ffffff>Workshop</color> to reforge your damaged equipment, if you wish.
+ intro-first-crash_08: And worse case scenario, you can simply recycle your damaged equipment, which'll gain you valuable scrap for use in reforging or supercharging other equipment!
+ intro-flock_01: 'Hey Recruit! It looks like you''ve qualified to join a <color=#ffffff>Flock</color>! '
+ intro-flock_02: What's a Flock? It's a group of pilots who help each other out. Support your Flockmates, and they'll support you!
+ intro-flock_03: 'Once you''ve joined a Flock, you''ll unlock the following: '
+ intro-flock_04: 1) Access to your Flock's exclusive <color=#ffffff>comm channel</color>. No one will see or hear what you're saying except your Flockmates.
+ intro-flock_05: 2) Access to the Flock mode of the <color=#ffffff>Combat Simulator</color>. Which means that in addition to your daily solo run, you'll also get to train with your Flockmates for additional prizes!
+ intro-flock_06: 3) Trade between Flock members has <color=#ffffff>reduced trading fees</color>, so you can swap gear with your teammates more easily.
+ intro-flock_07: It's tough out there, Recruit. Fly with your Flock, and your odds of survival go way up!
+ intro-flock_08: Head over to the <color=#ffffff>Flock Hall</color> in the Northwest corner of the Rebel City. I put a marker on your radar.
intro-hangar_01: Coop! I've told you a dozen times to quit leaving rusty scrap in my Hangar! Storing junk is your business!
intro-hangar_02: Oh! Hello there, pilot. I was just interfacing with a business colleague.
intro-hangar_03: You in need of some wings? I've got you covered.
- intro-hangar_04: If you've crashed your previous aircraft or want to try flying something new, pay me a visit.
- intro-hangar_05: When you unlock a new class, I'll have it ready for you here at the Hangar.
- intro-hangar_06: I can even store multiple planes for you so you can swap them out whenever you like.
- intro-hangar_07: Good skies!
+ intro-hangar_04: If you've <color=#ffffff>crashed</color> your previous aircraft or want to try flying a <color=#ffffff>different class</color>, pay me a visit.
+ intro-hangar_05: I've got enough <color=#ffffff>hangar slots</color> to store multiple planes for you. Feel free to swap between them whenever you like.
+ intro-hangar_06: And once you've leveled a plane up, you can <color=#ffffff>retire</color> it here to earn Pilot XP.
+ intro-hangar_07: I think that covers it. Good skies!
+ intro-mulching_01: Sorry to interrupt, pilot! Don't worry, your plane is <color=#ffffff>shielded</color> while we talk.
+ intro-mulching_02: I've detected that your plane's <color=#ffffff>cargo bay is full</color>. You won't be able to collect more items until that's dealt with.
+ intro-mulching_03: You can hit <color=#FBB040>[<action:33>]</color> to instantly recycle all your junk cargo into useful <color=#ffffff>Scrap</color>. I'm talking about lower-level items you probably don't want anyway.
+ intro-mulching_04: If there's an item you'd never want to dispose of, you can mark it as a <color=#ffffff>Favorite</color> via the item submenu. That'll prevent it from ever being recycled into Scrap.
+ intro-mulching_05: But please don't worry about micromanaging your equipment with Favorites. The recycling system is very good at identifying and recycling only your underpowered gear.
+ intro-mulching_06: The Scrap that you gain from recycling is used to repair and supercharge your more powerful items.
+ intro-mulching_07: Be sure to recycle often, so you can declutter your cargo bay and earn valuable Scrap!
intro-pilot-school_01: Welcome back, pilot.
- intro-pilot-school_02: That was a hell of a crash.
- intro-pilot-school_03: Glad to see you're in one piece. You can always count on our Rescue Corps getting you home safe.
- intro-pilot-school_04: Your plane though? Not so lucky. You'll have to pick up a new one from the Hangar.
- intro-pilot-school_05: Buck up! Failure is our greatest teacher. You lost a plane but gained Pilot XP.
- intro-pilot-school_06: Planes come and go, but Pilot XP is permanent. You put it to use in Pilot School.
- intro-pilot-school_07: Earn enough Pilot XP and you'll rank up. Each time you rank up, you earn a Pilot Point.
- intro-pilot-school_08: Pilot Points can be spent on powerful skills that'll give you the edge against the Feline Empire.
- intro-pilot-school_09: Visit the Pilot School in the Rebel City to try out different skill configurations.
- intro-pilot-school_10: It's up to you what sort of pilot you'll be. Good skies.
+ intro-pilot-school_02: Nice job out there. You seem to be learning the ropes pretty quick!
+ intro-pilot-school_03: Looks like you've earned some <b>Pilot XP</b>!
+ intro-pilot-school_04: You gain pilot XP by shooting down those pesky cats, but you can also earn a large amount of bonus XP by retiring your plane at the Hangar.
+ intro-pilot-school_05: Planes come and go, but Pilot XP is permanent. You use it to train your pilot at the <b>Pilot School</b>.
+ intro-pilot-school_06: Earn enough Pilot XP and you'll rank up. Each time you rank up, you earn a Pilot Point.
+ intro-pilot-school_07: Those points can be spent on powerful <b>Pilot Skills</b> that'll give you the edge against the Feline Empire.
+ intro-pilot-school_08: Visit the Pilot School in the Rebel City to try out different skill configurations!
+ intro-pilot-school_09: Changing your skill assignments is 100% free and instantaneous, so try different combinations and find out what suits you best.
+ intro-pilot-school_10: It's up to you to decide what sort of pilot you'll be. Good skies!
intro-pub_01: Hi, Honey. Grab a stool.
intro-pub_02: You must be a rookie. I've never seen you before, and I know everybody.
intro-pub_03: Listen, Rookie. I've got the inside scoop on all the best Missions.
intro-pub_04: Whether you're looking for a new Mission or picking up loot for a Mission you've completed...
intro-pub_05: '...This is where you want to be.'
intro-pub_06: My regulars visit me daily. My gossip is always fresh.
intro-pub_07: Don't be a stranger, Hon.
intro-storage_01: Feeling heavy in the hull, pilot? Too much loot to handle?
- intro-storage_02: Those dinky plane cargo holds can only carry so much.
- intro-storage_03: Plus if your plane crashes, all that loot goes with it!
- intro-storage_04: In a pinch, hit <color=#FBB040>[<action:33>]</color> to quickly drop all your trash. I'm talking low-level items you probably don't want anyway.
- intro-storage_05: If you've got time though, pay me a visit. I've got a Storage Bay earmarked for you. Your loot is always safe with me.
- intro-storage_06: Transfer items between your Plane Cargo and Storage Bay whenever you like.
- intro-storage_07: If that's still not enough space, come talk to me about expanding your storage for a price.
- intro-store_01: Welcome, pilot! Looking to spend some Gold or Scrap? I've got what you need.
+ intro-storage_02: Your aircraft's cargo hold can only fit so much stuff.
+ intro-storage_03: Plus, if you get shot down, everything in your cargo hold may be <color=#ffffff>damaged</color> in the crash!
+ intro-storage_04: You can hit <color=#FBB040>[<action:33>]</color> to instantly recycle all your junk cargo into useful <color=#ffffff>Scrap</color>. I'm talking about lower-level items you probably don't want anyway.
+ intro-storage_05: You can also pay me a visit in the Rebel City. I've got a Storage Bay earmarked for you! Your extra loot is always safe with me.
+ intro-storage_06: You can transfer items between your Plane Cargo and Storage Bay whenever you like.
+ intro-storage_07: If that's still not enough space, come talk to me about <color=#ffffff>expanding</color> your storage for a price.
+ intro-store_01: Welcome, pilot! Looking to spend some Gold or Iron? I've got what you need.
intro-store_02: Items to jump start your new plane's loadout?
intro-store_03: Special Mission Plans by our spies in the Cat Empire?
intro-store_04: Customize your plane with Emotes, Trails, Paint Jobs or Plane Variants?
intro-store_05: If you want it, I probably sell it. Come by any time.
+ intro-supercharged-crash_01: Hey there, pilot. I've got some good news and some bad news.
+ intro-supercharged-crash_02: The bad news is that one or more of your items lost their supercharge bonuses during the crash.
+ intro-supercharged-crash_03: It's a bummer, I know. Nothing lasts forever in this life!
+ intro-supercharged-crash_04: The good news is that those items are still in pristine condition, so there's no need to reforge them.
+ intro-supercharged-crash_05: When you've got the necessary materials, visit me over in the Workshop and I'll get your items supercharged once again.
intro-workshop_01: Greetings, Pilot. I am the Chief Military Research Scientist.
- intro-workshop_02: A bit pretentious, yes. But that's how the brass prefer their titles.
- intro-workshop_03: To you, I am a crafter of weapons and items.
+ intro-workshop_02: A bit pretentious, yes. But that's how the top brass prefer our titles.
+ intro-workshop_03: To you, I am a crafter and augmenter of weapons and items.
intro-workshop_04: Peruse my recipes for something you find interesting.
- intro-workshop_05: It's up to you to procure the ingredients and bring them to me.
- intro-workshop_06: I recommend the Missions at the Pilot's Pub as a reliable source of crafting ingredients.
- intro-workshop_07: Off you go now, pilot.
+ intro-workshop_05: I can also <color=#ffffff>reforge</color> equipment that's been through one too many crashes! Reforging restores items to their full potential.
+ intro-workshop_06: It's up to you to procure the ingredients for these processes and bring them to me, though.
+ intro-workshop_07: I recommend the Missions at the Pilot's Pub as a reliable source of crafting ingredients.
+ intro-workshop_08: Off you go now, Pilot. This equipment won't forge itself!
intro_01: <size=200%>Recruits!</size>
intro_02: 40 years ago, the Republic was betrayed.
intro_03: And from the ashes of that final war, rose our nemesis...
intro_04: <size=200%>The Feline Empire!</size>
intro_05: 'Their leader: Meowza. She calls herself a god. She drove us from our homes and enslaved the survivors.'
diff --git config_191023_1742/Texts/en-US/dungeons.txt config_191106_1739/Texts/en-US/dungeons.txt
index f539750..122212b 100644
--- config_191023_1742/Texts/en-US/dungeons.txt
+++ config_191106_1739/Texts/en-US/dungeons.txt
@@ -43,11 +43,11 @@ DungeonObstacle:
tier: '3'
DungeonRescue:
name: The Dig
tier: '10'
DungeonSky:
- name: Military Academy
+ name: Apex Military Academy
tier: '6'
DungeonSnake:
name: Venom Compound
tier: '10'
DungeonSneezy:
diff --git config_191023_1742/Texts/en-US/item.txt config_191106_1739/Texts/en-US/item.txt
index 2131cd7..4861fe2 100644
--- config_191023_1742/Texts/en-US/item.txt
+++ config_191106_1739/Texts/en-US/item.txt
@@ -242,10 +242,16 @@ craft_arenagem:
description: Mysterious device retrieved from the Arena. Used for crafting a trophy item at the Workshop.
name: Cubic Gem
craft_bluesteel:
description: Material used for crafting and upgrading 'Water' equipment.
name: Blue Steel
+craft_combatcubegem:
+ description: A token of your prowess in the Combat Sim. Used for crafting a trophy item at the Workshop.
+ name: Cube Gem
+craft_combatsquaregem:
+ description: A token of your prowess in the Combat Sim. Used for crafting a trophy item at the Workshop.
+ name: Flock Sim Gem
craft_copper:
description: Material used for crafting T8 equipment at the Workshop.
name: Copper
craft_darksteel:
description: Material used for upgrading Ultra-Rare weapons at the Workshop.
@@ -263,19 +269,73 @@ craft_icegem:
description: Hibernation materials taken from the Frozen Horror. Used for crafting a trophy item at the Workshop.
name: Frozen Gem
craft_meowza2gem:
description: Locked inside the crystalline matrix are the stored memories and emotions of an Imperial disciple. During Meowza's secret allegiance ceremonies, inductees into the inner circle are asked to consume a small ruby sliver. Upon sensing contact with sentience, it bursts opens, sending fine branching shards deep into the the subject's brain. Used for crafting a trophy item at the Workshop.
name: Soul Gem
+craft_nanite_armor:
+ description: Crafting material made of 5 Armor Stiffeners
+ name: Armor Nanite
+craft_nanite_copper:
+ description: Crafting material made of 10 Copper
+ name: Copper Nanite
+craft_nanite_damage:
+ description: Crafting material made of 5 Barrel Dopants
+ name: Damage Nanite
+craft_nanite_fireattack:
+ description: Crafting material made of 5 Research Dept Formulas
+ name: Fire Attack Nanite
+craft_nanite_firedefense:
+ description: Crafting material made of 5 Heat Reflectors
+ name: Fire Defense Nanite
+craft_nanite_iceattack:
+ description: Crafting material made of 5 Nucleation-Active Proteins
+ name: Ice Attack Nanite
+craft_nanite_icedefense:
+ description: Crafting material made of 5 Whale Oils
+ name: Ice Defense Nanite
+craft_nanite_lightningattack:
+ description: Crafting material made of 5 Transformer Coils
+ name: Lightning Attack Nanite
+craft_nanite_lightningdefense:
+ description: Crafting material made of 5 Rubber Sealants
+ name: Lightning Defense Nanite
+craft_nanite_maxsteam:
+ description: Crafting material made of 5 Fusion Capacitors
+ name: Max Steam Nanite
+craft_nanite_poisonattack:
+ description: Crafting material made of 5 Diatomaceous Solutions
+ name: Poison Attack Nanite
+craft_nanite_poisondefense:
+ description: Crafting material made of 5 Antidote Powders
+ name: Poison Defense Nanite
+craft_nanite_repair:
+ description: Crafting material made of 5 Self-Repair Juices
+ name: Repair Nanite
+craft_nanite_speed:
+ description: Crafting material made of 5 Cowl Lubes
+ name: Speed Nanite
+craft_nanite_steam:
+ description: Crafting material made of 5 Steam Turbochargers
+ name: Steam Nanite
+craft_nanite_waterattack:
+ description: Crafting material made of 5 Wetting Agents
+ name: Water Attack Nanite
+craft_nanite_waterdefense:
+ description: Crafting material made of 5 Heavy Caulks
+ name: Water Defense Nanite
craft_occultgem:
description: A gem that casts your voice and bends the weak to your will. Used for crafting a trophy item at the Workshop.
name: Occult Gem
craft_purplesteel:
description: Material used for crafting and upgrading 'Poison' equipment.
name: Purple Steel
craft_redsteel:
description: Material used for crafting and upgrading 'Fire' equipment.
name: Red Steel
+craft_studentgem:
+ description: Those who performed admirably received these gems to wear on their uniform. Students who continuously failed to earn them were often publically shamed.
+ name: Academic Gem
craft_vaultgem:
description: Looted artwork recovered from the Imperial Vaults. Used for crafting a trophy item at the Workshop.
name: Vault Gem
craft_venomgem:
description: Noxious fragment extracted from an immense Dragon Snake. Used for crafting a trophy item at the Workshop.
@@ -287,10 +347,13 @@ craft_whitesteel:
description: Material used for crafting and upgrading 'Ice' equipment.
name: White Steel
craft_yellowsteel:
description: Material used for crafting and upgrading 'Lightning' equipment.
name: Yellow Steel
+create_flock_token:
+ description: By using this token you can create your own flock and be the founder.
+ name: Flock founder token
damage_0:
description: A cloud that powers up ally weapons.
name: Aura of Attack
damage_1:
description: A cloud that powers up ally weapons.
@@ -1157,10 +1220,13 @@ key_obstacle:
description: Teleport coordinates to the diabolical cat pleasure dome. Activate to summon a drop ship.
name: 'Mission Plans: Laser Playground'
key_rescue:
description: Teleport coordinates to an archaeological dig that turned up ancient horrors. Activate to summon a drop ship.
name: 'Mission Plans: The Dig'
+key_sky:
+ description: Teleport coordinates to the ruins of Meowza's alma mater; home to the cat empire's relentless training drones. Activate to summon a drop ship.
+ name: 'Mission Plans: Apex Military Academy'
key_snake:
description: Teleport coordinates to a poison production site. Activate to summon a drop ship.
name: 'Mission Plans: Venom Compound'
key_sneezy:
description: Teleport coordinates to an Imperial superweapon testing zone. Activate to summon a drop ship.
@@ -2320,10 +2386,13 @@ sword_water_8:
description: Sword with a splash.
name: Water Sword I
sword_water_9:
description: Sword with a splash.
name: Water Sword II
+test_create_flock:
+ description: By using this token you can create your own flock and be the founder.
+ name: Flock founder token
token_of_note:
name: Token of Note
trail_0:
description: Dust Trail.
name: Dust Trail
@@ -2356,153 +2425,117 @@ trail_8:
name: Dust Trail
trail_9:
description: Dust Trail.
name: Dust Trail
trail_afterburner:
- description: 'A rare trail that only was available for early Alpha testers. The flames burn with the passion of the first Rebels.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: A rare trail that only was available for early Alpha testers. The flames burn with the passion of the first Rebels.
name: Alpha Afterburner Trail
trail_betahearts:
- description: 'Show a little love for the players who were with us before we launched.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: Show a little love for the players who were with us before we launched.
name: Open Beta Trail
trail_blasticeblue:
- description: "The analog circuits in this old beast produce a chill synthetic soundscape. Feels like syncopated ice clinking in a glass of cool water. Put on your headphones. Focus. Your mind is clear. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: The analog circuits in this old beast produce a chill synthetic soundscape. Feels like syncopated ice clinking in a glass of cool water. Put on your headphones. Focus. Your mind is clear.
name: Ice Blue Blast Trail
trail_blastlemonlime:
- description: "Everyone needs a pick-me-up, a shock to the system, a second wind. There's a caution label on the back with lettering too small to read. You haven't slept in days. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Everyone needs a pick-me-up, a shock to the system, a second wind. There's a caution label on the back with lettering too small to read. You haven't slept in days.
name: Lemon Lime Blast Trail
trail_blastviolet:
- description: "During the decline of the Egyptian era, as the barbarians rose from their frozen dust crypts, the elite spent much of their time fearing the end of the world. So, they wrote oh so mournful ballads. 'Art! From agony,' they moaned. Hey now! Don't be sad! Remix those soulful classics with a bit of contemporary bass! Ohh la la! Do you feel it? Do you f-f-feel the joy? \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: During the decline of the Egyptian era, as the barbarians rose from their frozen dust crypts, the elite spent much of their time fearing the end of the world. So, they wrote oh so mournful ballads. 'Art! From agony,' they moaned. Hey now! Don't be sad! Remix those soulful classics with a bit of contemporary bass! Ohh la la! Do you feel it? Do you f-f-feel the joy?
name: Violet Blast Trail
trail_boss_arenacube:
- description: 'Why do to the Arenas exist. Who is doing the testing? What are they testing for?
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: Why do to the Arenas exist. Who is doing the testing? What are they testing for?
name: Arena Trail
trail_boss_avatar:
- description: 'One day, birds will return to the moon.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: One day, birds will return to the moon.
name: Doomsday Trail
trail_boss_dragonsnakemaster:
- description: 'You hear the song of the great snake mind. It knows how this all ends.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: You hear the song of the great snake mind. It knows how this all ends.
name: Venom Trail
trail_boss_escortevilorb:
- description: 'When the Empire came to power, they sent their dog minions to pillage the museums. Those works that did not support the glory of Feline supremacy were burned and their creators struck from all records.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: When the Empire came to power, they sent their dog minions to pillage the museums. Those works that did not support the glory of Feline supremacy were burned and their creators struck from all records.
name: Vault Trail
trail_boss_iceboss:
- description: 'The Frozen Horror only wished to save the owls. For it knew that civilization is cylical. And if there is no preservation in winter, there can be no new growth in the spring.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: The Frozen Horror only wished to save the owls. For it knew that civilization is cylical. And if there is no preservation in winter, there can be no new growth in the spring.
name: Owl Trail
trail_boss_octopus:
- description: 'Oh, crimson waters, pooling inside us. They''ve been here for so long. They know us. They made us.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: Oh, crimson waters, pooling inside us. They've been here for so long. They know us. They made us.
name: Deep Ones Trail
trail_boss_phoenix:
- description: 'Shame. It burns hot. And follows us wherever we go.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: Shame. It burns hot. And follows us wherever we go.
name: Phoenix Trail
trail_boss_smokeboss:
- description: 'The fact that you know it to be a lie does nothing to reduce its power.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: The fact that you know it to be a lie does nothing to reduce its power.
name: Cultist Trail
trail_boss_vault:
- description: 'When the Empire came to power, they sent their dog minions to pillage the museums. Those works that did not support the glory of Feline supremacy were burned and their creators struck from all records.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: When the Empire came to power, they sent their dog minions to pillage the museums. Those works that did not support the glory of Feline supremacy were burned and their creators struck from all records.
name: Vault Trail
trail_bubbles:
- description: 'A rare trail that only was available for early Alpha testers. Sophisticated like the champagne on a chilly autumn balcony, as we watch the Imperial City burn.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: A rare trail that only was available for early Alpha testers. Sophisticated like the champagne on a chilly autumn balcony, as we watch the Imperial City burn.
name: Alpha Bubbley Trail
+trail_combatcubes:
+ description: Only the best solo pilots can hope to earn this Combat Simulation trail reward.
+ name: Sim Cube Trail
+trail_combatsquares:
+ description: It takes a truly great Flock Simulation team to earn this Combat Simulation trail reward.
+ name: Flock Sim Trail
trail_flameblue:
- description: "Hot in here; feeling dizzy. Why does it smell like burnt mangos? Yeah, The Fence mentioned the gel was volatile, but then he smirked and said not to worry. Surely a skilled pilot like yourself knows how to stay safely out of trouble. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Hot in here; feeling dizzy. Why does it smell like burnt mangos? Yeah, The Fence mentioned the gel was volatile, but then he smirked and said not to worry. Surely a skilled pilot like yourself knows how to stay safely out of trouble.
name: Blue Flame Trail
trail_flamered:
- description: "We inherit the rage of past generations. Insults. Injustices. Do you feel the enormous weight of their losses? Will you repeat their mistakes? And leave your enemy's ashes in the wake of your anger? \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: We inherit the rage of past generations. Insults. Injustices. Do you feel the enormous weight of their losses? Will you repeat their mistakes? And leave your enemy's ashes in the wake of your anger?
name: Red Flame Trail
trail_galaxy_orangeblue:
- description: "A universal music reveals itself in the slow churning of a night sky on fire. Breath. Observe. Fly. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: A universal music reveals itself in the slow churning of a night sky on fire. Breath. Observe. Fly.
name: Orange Galaxy Trail
trail_galaxy_purpleyellow:
- description: "Why, girl? Why you sing sad songs? Wanna fly straight up, beyond the horizon. Beyond this endless horror inside all of us. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Why, girl? Why you sing sad songs? Wanna fly straight up, beyond the horizon. Beyond this endless horror inside all of us.
name: Yellow Galaxy Trail
trail_galaxy_tealred:
- description: "The radio crackles. There are strange rhythms in the background radiation...a ghostly tune that speaks of worlds layered, compacted, rebuilt time and time again. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: The radio crackles. There are strange rhythms in the background radiation...a ghostly tune that speaks of worlds layered, compacted, rebuilt time and time again.
name: Teal Galaxy Trail
trail_helix_blue:
- description: "When Melody Johns sings the blues over the wireless, the fusion plasma dances right along. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: When Melody Johns sings the blues over the wireless, the fusion plasma dances right along.
name: Blue Helix Trail
trail_helix_gold:
- description: "Melody Johns released a golden record. The civilized world still celebrates. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Melody Johns released a golden record. The civilized world still celebrates.
name: Gold Helix Trail
trail_helix_green:
- description: "She gave into envy once. Ms. Johns sings she wanted another who wasn't hers. The cyclotron hums with green desire. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: She gave into envy once. Ms. Johns sings she wanted another who wasn't hers. The cyclotron hums with green desire.
name: Green Helix Trail
trail_helix_purple:
- description: "Melody Johns once warbled, 'Dead passion so damned. Aching like a fresh bruise.' Your engine sobs. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Melody Johns once warbled, 'Dead passion so damned. Aching like a fresh bruise.' Your engine sobs.
name: Purple Helix Trail
trail_helix_red:
- description: "The angry beat rages. Melody Johns was spurned. Such a lady demands her due. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: The angry beat rages. Melody Johns was spurned. Such a lady demands her due.
name: Red Helix Trail
trail_ionstream:
- description: 'A rare trail that only was available for early Alpha testers. When equipped, a gush of static wafts across the radio waves.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: A rare trail that only was available for early Alpha testers. When equipped, a gush of static wafts across the radio waves.
name: Alpha Ion Trail
trail_meowza2_electric:
- description: 'Long after their deserved death, the horrific acts of Meowza''s nobles echo across our land.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: Long after their deserved death, the horrific acts of Meowza's nobles echo across our land.
name: Ectoplasmic Trail
trail_plasma_blue:
- description: "Music bounced off our atmosphere's radioactive troposphere gets piped into the cockpit. The superstitious synchronize their fusion drives to the buzzing beat. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Music bounced off our atmosphere's radioactive troposphere gets piped into the cockpit. The superstitious synchronize their fusion drives to the buzzing beat.
name: Blue Plasma Trail
trail_plasma_gold:
- description: "Cylinders of soft gold etched with music of the spheres turn eternally in some elder cavern. A ramshackle antenna a kilometer high blasts the tunes halfway round the world. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Cylinders of soft gold etched with music of the spheres turn eternally in some elder cavern. A ramshackle antenna a kilometer high blasts the tunes halfway round the world.
name: Gold Plasma Trail
trail_plasma_green:
- description: "Your engine roars to the syncopation of Poison House. Pilots who prefer such music are shunned in social settings. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Your engine roars to the syncopation of Poison House. Pilots who prefer such music are shunned in social settings.
name: Green Plasma Trail
trail_plasma_purple:
- description: "Royal marches of times now lost are favored by loyalists. The cadence gives their exhaust a ponderous purple glow. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Royal marches of times now lost are favored by loyalists. The cadence gives their exhaust a ponderous purple glow.
name: Purple Plasma Trail
trail_plasma_red:
- description: "Every hundred years a singer like Melody Johns comes along. Her capture by the Empire fuels our rage. So say the war posters. \n\n[PERMANENT. Place in storage so you don't lose it when your plane explodes.]"
+ description: Every hundred years a singer like Melody Johns comes along. Her capture by the Empire fuels our rage. So say the war posters.
name: Red Plasma Trail
trail_spiketrail:
- description: 'A rare trail that only was available for early Alpha testers. Sharp like the wit of the first Rebels.
-
-
- [PERMANENT. Place in storage so you don''t lose it when your plane explodes.]'
+ description: A rare trail that only was available for early Alpha testers. Sharp like the wit of the first Rebels.
name: Alpha Spike Trail
+trail_student:
+ description: Planes with this trail were piloted by the Empire's elites and greatly feared. Now, the birds have co-opted it to be a symbol of hope.
+ name: Alumni Trail
triple_0:
description: Three shots is all you need.
name: Trivial Blaster
triple_1:
description: Better than nothing.
diff --git config_191023_1742/Texts/en-US/lore.txt config_191106_1739/Texts/en-US/lore.txt
index 933f62f..4c40575 100644
--- config_191023_1742/Texts/en-US/lore.txt
+++ config_191106_1739/Texts/en-US/lore.txt
@@ -647,10 +647,15 @@ rescuedungeonsign2:
of the powerful.
And the dead.'
weight: '1'
+skydungeonsign: '<font=LSTKClaBol SDF><size=150%>APEX
+
+ MILITARY ACADEMY
+
+ <font=Candara SDF><size=100%>Meowza was here.'
snakedungeonsign1: '<font=LSTKClaBol SDF><size=150%>VENOM COMPOUND
<font=Candara SDF><size=100%>Warning.
Poison production in progress.'
@@ -775,11 +780,11 @@ spacedungeonsign2:
just frozen waste pits.'
weight: '1'
status_loading_tips:
randomOptions:
- - text: Press <color=#ffffff>[<action:33>]</color> to drop all your lower tier items. Purge frequently!
+ - text: Press <color=#ffffff>[<action:33>]</color> to recycle all your lower tier items into scrap. Purge frequently!
weight: '1'
- text: Type <color=#ffffff>/tp name</color> to teleport to another player
weight: '1'
- text: You have one cargo pod for all your planes! Put items you want to save in storage.
weight: '1'
@@ -1018,10 +1023,13 @@ thiefdungeonsign4: 'Security Room:
thiefdungeonsign6: 'Security Room:
Level <color=red>003</color>'
tutorial_autoequip: You can enable auto-equip of superior items in the options menu. <color=#FF9900>[<action:40>]</color>
tutorial_chat: Press <color=#FF9900>[<action:14>]</color> to open chat.
+tutorial_combatsim_hint: '<font=LSTKClaBol SDF><size=200%>Combat Sim
+
+ <font=Candara SDF><size=100%>Test your flying skills'
tutorial_coop: 'Steambirds is coop!
No friendly fire.'
tutorial_crafter_hint: '<font=LSTKClaBol SDF><size=200%>The Workshop
@@ -1037,10 +1045,13 @@ tutorial_dungeon: 'Intel received!
tutorial_enterisland: 'Welcome to the Front.
Follow the mission marker!
Team up with other recruits!'
+tutorial_flockhall_hint: '<font=LSTKClaBol SDF><size=175%>Flock Hall
+
+ <font=Candara SDF><size=100%>Make friends'
tutorial_gif: 'Press <color=#FF9900>[<action:72>]</color>
to capture a video of your combat!'
tutorial_hangar_hint: '<font=LSTKClaBol SDF><size=200%>Hangar
diff --git config_191023_1742/Texts/en-US/quests.txt config_191106_1739/Texts/en-US/quests.txt
index 048e4b7..18b07bb 100644
--- config_191023_1742/Texts/en-US/quests.txt
+++ config_191106_1739/Texts/en-US/quests.txt
@@ -835,16 +835,16 @@ basic_kill_x_507_highmountains_T8_hyperdrive:
title: 'Hunt: Assassin'
beta_equip_t10:
title: '[BETA] Stolen T10 Gear'
beta_gold:
title: '[BETA] Gold Faucet'
+beta_iron:
+ title: '[BETA] Iron Faucet'
beta_pilotxp:
title: '[BETA] Pilot XP Faucet'
beta_planexp:
title: '[BETA] Plane XP Faucet'
-beta_scrap:
- title: '[BETA] Scrap Faucet'
bounty2_friday1:
description: Team up with 2 other Steambirds and take out the designated targets.
goal_0: Defeat {0} <color=#FBB040>Noble Estates</color> and <color=#FBB040>Imperial City</color> enemies with <color=#FBB040>2+ nearby players</color>
title: 'Squad Mission: The Great Hunt'
bounty2_friday1_week5:
@@ -1018,47 +1018,120 @@ bounty_thunderboss_week5:
campaign_bosshunt_01:
description: The bigger they are, the harder they fall.
title: Boss Hunt
craft_armor_8:
title: 'Craft: Black Armor'
+craft_armor_9:
+ title: 'Craft: Fusion Armor'
+craft_craft_nanite_armor:
+ description: Gather 5 Armor Stiffeners to create this refined crafting material.
+ title: 'Craft: Armor Nanite'
+craft_craft_nanite_copper:
+ description: Gather 15 Copper to create this refined crafting material.
+ title: 'Craft: Copper Nanite'
+craft_craft_nanite_damage:
+ description: Gather 5 Barrel Dopants to create this refined crafting material.
+ title: 'Craft: Damage Nanite'
+craft_craft_nanite_fireattack:
+ description: Gather 5 Research Dept Formulas to create this refined crafting material.
+ title: 'Craft: Fire Attack Nanite'
+craft_craft_nanite_firedefense:
+ description: Gather 5 Heat Reflectors to create this refined crafting material.
+ title: 'Craft: Fire Defense Nanite'
+craft_craft_nanite_iceattack:
+ description: Gather 5 Nucleation-Active Proteins to create this refined crafting material.
+ title: 'Craft: Ice Attack Nanite'
+craft_craft_nanite_icedefense:
+ description: Gather 5 Whale Oils to create this refined crafting material.
+ title: 'Craft: Ice Defense Nanite'
+craft_craft_nanite_lightningattack:
+ description: Gather 5 Transformer Coils to create this refined crafting material.
+ title: 'Craft: Lightning Attack Nanite'
+craft_craft_nanite_lightningdefense:
+ description: Gather 5 Rubber Sealants to create this refined crafting material.
+ title: 'Craft: Lightning Defense Nanite'
+craft_craft_nanite_maxsteam:
+ description: Gather 5 Fusion Capacitors to create this refined crafting material.
+ title: 'Craft: Max Steam Nanite'
+craft_craft_nanite_poisonattack:
+ description: Gather 5 Diatomaceous Solutions to create this refined crafting material.
+ title: 'Craft: Poison Attack Nanite'
+craft_craft_nanite_poisondefense:
+ description: Gather 5 Antidote Powders to create this refined crafting material.
+ title: 'Craft: Poison Defense Nanite'
+craft_craft_nanite_repair:
+ description: Gather 5 Self-Repair Juices to create this refined crafting material.
+ title: 'Craft: Repair Nanite'
+craft_craft_nanite_speed:
+ description: Gather 5 Cowl Lubes to create this refined crafting material.
+ title: 'Craft: Speed Nanite'
+craft_craft_nanite_steam:
+ description: Gather 5 Steam Turbochargers to create this refined crafting material.
+ title: 'Craft: Steam Nanite'
+craft_craft_nanite_waterattack:
+ description: Gather 5 Wetting Agents to create this refined crafting material.
+ title: 'Craft: Water Attack Nanite'
+craft_craft_nanite_waterdefense:
+ description: Gather 5 Heavy Caulks to create this refined crafting material.
+ title: 'Craft: Water Defense Nanite'
craft_engine_destruction_8:
title: 'Craft: Death Engine'
+craft_engine_destruction_9:
+ title: 'Craft: Blood Singularity Engine'
craft_engine_power_8:
title: 'Craft: Hydrolic Core'
+craft_engine_power_9:
+ title: 'Craft: Molten Ice Core'
craft_engine_repair_8:
title: 'Craft: Dr. Mary''s Rat Engineer Unit'
+craft_engine_repair_9:
+ title: 'Craft: Octo Medic'
craft_engine_speed_8:
title: 'Craft: Swift Engine'
+craft_engine_speed_9:
+ title: 'Craft: Time Dilation Engine'
craft_laser_8:
title: 'Craft: Synth Ruby Laser'
+craft_laser_9:
+ title: 'Craft: Synth Emerald Laser'
craft_laser_fire:
description: Go find 3 Red Steel to craft a Flame Laser.
title: 'Craft: Flame Laser'
craft_laser_moon_8:
title: 'Craft: Jhirin Kousen I'
craft_machinegun_8:
title: 'Craft: Colombo Steam Repeater'
+craft_machinegun_9:
+ title: 'Craft: Gun of the Danes'
craft_machinegun_wide_8:
title: 'Craft: Unfriendly Duo I'
craft_shotgun_8:
title: 'Craft: Lurker Shotgun'
+craft_shotgun_9:
+ title: 'Craft: Nightwatch Shotgun'
craft_shotgun_backshot_8:
title: 'Craft: Twisted Backshot I'
craft_shotgun_combat_8:
title: 'Craft: Combat Shotgun I'
craft_sniper_8:
title: 'Craft: Red Sniper'
+craft_sniper_9:
+ title: 'Craft: Onyx Sniper'
craft_sniper_hawkeye_8:
title: 'Craft: Phantom Curtain I'
craft_sniper_side_8:
title: 'Craft: Blade Wing I'
craft_strike_8:
title: 'Craft: Tenured Arc'
+craft_strike_9:
+ title: 'Craft: Arc de Chair'
craft_strike_tesla_8:
title: 'Craft: Tesla I'
craft_sword_8:
title: 'Craft: Laser Bastard'
+craft_sword_9:
+ title: 'Craft: Laser Claymore'
craft_sword_double_8:
title: 'Craft: Zwei Einhander I'
craft_token_of_note:
description: <color=#FFFFFF>Special event!</color> Deposit as many <color=#FBB040>Feathers</color> here as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
title: Deposit Feathers Here!
@@ -1078,18 +1151,28 @@ craft_trail_boss_phoenix:
title: 'Craft: Phoenix Trail'
craft_trail_boss_smokeboss:
title: 'Craft: Cultist Trail'
craft_trail_boss_vault:
title: 'Craft: Vault Trail'
+craft_trail_combatcubes:
+ title: 'Craft: Solo Sim Trail'
+craft_trail_combatsquares:
+ title: 'Craft: Flock Sim Trail'
craft_trail_meowza2_electric:
title: 'Craft: Ectoplasmic Trail'
+craft_trail_student:
+ title: 'Craft: Alumni Trail'
craft_triple_8:
title: 'Craft: Yankee Blaster'
+craft_triple_9:
+ title: 'Craft: Fused Blaster'
craft_triple_trident_8:
title: 'Craft: Poseidon I'
craft_wasp_8:
title: 'Craft: Hornet'
+craft_wasp_9:
+ title: 'Craft: Royal Stinger'
craft_wasp_double_8:
title: 'Craft: Tiger Whisker I'
dailyreward_Friday:
description: Claim your daily reward here!
title: 'Daily Reward: Friday'
@@ -1149,11 +1232,11 @@ dungeon_sky:
- sergeant: You have <color=#FBB040>3 minutes</color> to capture each point. Good luck!
goal_0: Capture <color=#FBB040>Point 1</color>.
goal_1: Capture <color=#FBB040>Point 2</color>.
goal_2: Capture <color=#FBB040>Point 3</color>.
goal_3: Capture <color=#FBB040>Point 4</color>.
- goal_4: Capture <color=#FBB040>Point 5</color>.
+ goal_4: Destroy the <color=#FBB040>Control Unit</color>.
title: Capture the Points
dungeon_thief_01:
description: Pass the test of the Bird Gods to become worthy of receiving their treasures.
dialogueOnStart:
- sergeant: To become worthy, you must appease the Bird Gods.
diff --git config_191106_1739/Texts/en-US/rewards.txt config_191106_1739/Texts/en-US/rewards.txt
new file mode 100644
index 0000000..f9cd172
--- /dev/null
+++ config_191106_1739/Texts/en-US/rewards.txt
@@ -0,0 +1,8 @@
+career_reward_test_1:
+ title: Newbie Reward
+career_reward_test_10b:
+ title: Dog Residue
+career_reward_test_no_items:
+ title: Special No Items Reward
+default:
+ title: Pilot Rank Reward
diff --git config_191023_1742/Texts/en-US/store.txt config_191106_1739/Texts/en-US/store.txt
index 5bc1e06..f366e74 100644
--- config_191023_1742/Texts/en-US/store.txt
+++ config_191106_1739/Texts/en-US/store.txt
@@ -15,15 +15,17 @@ buy_currency_package_title: '{0} for $ {1}'
count_1: 1st
count_2: 2nd
count_3: 3rd
count_n: '{0}th'
currency_desc_gold: Sparkly and shiny.
-currency_desc_scrap: A bunch of random remainings.
+currency_desc_iron: Processed and ready to use.
+currency_desc_newscrap: Salvaged bits and pieces.
currency_method_name_dummy: Dummy
currency_method_name_steam: Steam
currency_name_gold: Gold
-currency_name_scrap: Scrap
+currency_name_iron: Iron
+currency_name_newscrap: Scrap
payment_package_description: '{0} {1}'
post_purchase_action_nothing: Just put into inventory
post_purchase_action_storage: Just put into storage
post_purchase_action_use_and_inventory: Use and put into inventory
post_purchase_action_use_and_storage: Use and put into storage
diff --git config_191023_1742/Texts/en-US/ui.txt config_191106_1739/Texts/en-US/ui.txt
index 7eef57e..599b762 100644
--- config_191023_1742/Texts/en-US/ui.txt
+++ config_191106_1739/Texts/en-US/ui.txt
@@ -14,12 +14,17 @@ abuse_reporter_intro_other: Thanks for helping us keep Steambirds Alliance a wel
abuse_reporter_reason_placeholder: Explain why you're reporting this player...
abuse_reporter_title_chat: Offensive Chat
abuse_reporter_title_cheat: Cheating
abuse_reporter_title_format: Report "{0}" for {1}...
abuse_reporter_title_other: Other
+account_item_hangar_slot: Hangar Slot
+account_item_inventory_slot: Inventory Slot
+account_item_skill_loadout_slot: Skill Loadout Slot
+account_item_storage_slot: Storage Slot
action_button_format: '{0}'
action_info_cloud: Cloud
+action_info_create_flock: Create your own flock
action_info_currency: Change Currency
action_info_currency_short: '{0} {1}'
action_info_decoration: Decoration
action_info_decoration_clean_colors: Removes all current colors.
action_info_decoration_clean_livery: Removes current livery.
@@ -76,37 +81,74 @@ buildings:
storage: Storage
store: Store
button_hangar_exit: Exit
button_hangar_newplane_advance: Select this Class
button_hangar_newplane_cancel: Back to Hangar
+button_hangar_retire: Retire
button_hangar_select: Select
button_hangar_start_flying: Start Flying
button_hangar_variant_advance: Select this Model
button_hangar_variant_advance_locked: This model is locked
button_hangar_variant_cancel: Back to Class Select
button_upcoming_events_exit: Exit News and Events
button_upcoming_events_navigate: Visit Website
button_upcoming_events_title: News and Events
capture_gif_done: You can find your GIF at {0}.
capture_gif_error: GIF save failed. Sorry.
capture_gif_start: Saving GIF...
cmd_help_info: Enter /help to get more infos on the available commands.
combatsim_build_empty: 'Error: missing a build!'
-combatsim_build_title: Select Combat Simulation Build
+combatsim_build_title: Combat Simulation
+combatsim_guild_start_message: <i>Started {0} in {1}</i>
+combatsim_leaderboard_loading: Loading...
+combatsim_leaderboard_none: No results yet
+combatsim_leaderboard_row_info_default: '{timePlayed}'
+combatsim_location_title: Combat Simulation
+combatsim_mode_attempts_buy: 'Cost to play: {0}'
+combatsim_mode_attempts_error: 'Error: cannot play combat simulation'
+combatsim_mode_attempts_free: 'Free plays left: {0}'
+combatsim_mode_attempts_none: Cannot play again
+combatsim_mode_expires: <color=#ffffff>Expires in {0:00}:{1:00}:{2:00}</color>
+combatsim_mode_guild_info: '<color=#ffffff>Flock: {0}</color>'
+combatsim_mode_locked: <color=#FBB040>Simulation locked!</color>
+combatsim_mode_play: Play Combat Simulation
+combatsim_mode_play_action: <color=#FBB040>[<action:43>]</color> <color=#ffffff>Play</color>
+combatsim_mode_play_confirm_text: Pay {1} to play {0}?
+combatsim_mode_play_confirm_title: Play Combat Simulation?
+combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} left)</size>
+combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} left)</size>
+combatsim_mode_title: Combat Simulation
+combatsim_postperiod_percentile: Currently in the top {0}%
+combatsim_postperiod_result: You finished in position {0}, in the top {1}%.
+combatsim_postperiod_rewards: You qualify for {0} rewards!
+combatsim_postperiod_rewards_qualify: 'Qualifying for rewards: {0}'
+combatsim_results_continue: Press <color=#FBB040>[<action:43>]</color> to collect rewards
+combatsim_results_heading: Results for {0} - {1}
+combatsim_results_immediate: Completion Rewards
+combatsim_results_immediate_all: Attempt
+combatsim_results_postperiod: Ranked Rewards
+combatsim_results_postperiod_all: Everyone
+combatsim_results_postperiod_info_current: You're currently in position {0}, in the top {1}%.
+combatsim_results_postperiod_info_intro: Earn ranked rewards based on your leaderboard position by the end of the sim in {0}.
+combatsim_results_postperiod_info_replay: Replay to try for a better position.
+combatsim_results_postperiod_info_rewards: You currently qualify for {0} rewards, but that may change after the final tally!
+combatsim_results_postperiod_info_time_left: <color=#ffffff>{0:00}:{1:00}:{2:00}</color>
+combatsim_results_title_default: Finished in {timePlayed}
command_block_block_yourself: Can't block yourself!
command_block_blocked: Blocked player {0}
command_block_name_desc: player to block
command_blocklist_header: 'Blocked players: '
command_clearsavedlogin_success: Cleared saved login information; you'll have to type it in next time.
command_error_arg_count: '{0} command takes {1} arguments: {2}'
command_error_invalid_number: Sorry, "{0}" is not a valid number.
command_error_two_args: '{0} command takes two arguments: {1}, and {2}'
command_follow_name_desc: Name of unit or player.
command_friend_added: Added friend {0}
command_friend_name_desc: name of friend
command_friend_yourself: Sorry. You can not friend yourself.
command_generic_player_not_found: Couldn't find {0}. Maybe you misspelled it?
+command_help_alias: 'Possible aliases: {0}'
command_help_block: 'Block a player from interacting with you entirely.
Example: /block Sarah'
command_help_blocklist: Display the list of blocked players
command_help_clearsavedlogin: Clears saved username/password.
@@ -163,33 +205,42 @@ command_unfriend_unfriended: Unfriended {0}
command_unmute_name_desc: player to unmute
command_unmute_not_muted: '{0} is not muted.'
command_unmute_unmuted: '{0} is now unmuted.'
commandhelp_command_without_leading_slash: '[Command without leading /]'
commandhelp_header: 'The most common commands are:'
+condition_color_-1: '#FFF075'
+condition_color_-2: '#FBB040'
+condition_color_-3: '#F47C48'
+condition_color_-4: '#f47c48'
+condition_color_0: '#FFFFFF'
+condition_color_1: '#51F2F8'
consumable_item_error_already_applied: You already applied this. Using it again would not change anything.
consumable_item_error_already_unlocked: You already unlocked this item. You can not unlock it twice.
consumable_item_error_dying: Consuming is not possible while dying.
consumable_item_error_no_effect: Consuming this would not have any effect now.
consumable_item_error_no_plane: You need a plane to consume an item.
consumable_item_error_unknown: Failed to consume the item.
consumable_item_unusable: Unusable
contact_support: Contact Support
context_menu_inventory_alt_slot_info: 'This slot is for your secondary equipped weapon.
You can switch between this slot and the main weapon slot with [<action:93>].'
context_menu_inventory_back: Cancel
context_menu_inventory_confirm: <color=#FBB040>[<action:43>]</color> Confirm
-context_menu_inventory_drop: Drop
+context_menu_inventory_drop: Recycle
context_menu_inventory_equip: Equip as active
context_menu_inventory_equip_alt: Equip as alternative
+context_menu_inventory_favorite: Favorite
context_menu_inventory_mark: Move
context_menu_inventory_move_info: Select target slot or item to move or switch item positions.
context_menu_inventory_title: ''
+context_menu_inventory_unfavorite: Unfavorite
context_menu_inventory_use: Use
conversation_continue_any: Press any key or button to continue
conversation_continue_custom: '{0} [<action:43>]'
conversation_continue_default: Continue [<action:43>]
+craft_button_title: Craft new items ({0})
damage_critical: critical!
damage_resisted: resisted!
damage_shielded: shielded!
death_crashed: Crashed
death_enemy_line: 'by: {0}'
@@ -208,10 +259,11 @@ dialogue_name_bombboss: The Bomb Maker
dialogue_name_bosscat: Boss Cat
dialogue_name_catofficer: Cat Officer
dialogue_name_catsoldier1: Cat Pilot
dialogue_name_catsoldier2: Cat Soldier
dialogue_name_chariotracer: Racer
+dialogue_name_combatsimfox: Rosie
dialogue_name_crabboss: Duke Thunnini
dialogue_name_cultistboss: High Priestess Tiffany
dialogue_name_dogsoldier1: Dog Soldier
dialogue_name_doomsdayboss: Doomsday Mechanism
dialogue_name_drilloperator: Drill Operator
@@ -256,10 +308,11 @@ dialogue_name_treasurestorage: Treasure Challenge
dialogue_name_unknown: Unknown
dialogue_name_whaleshark: Jumbo Whale Shark
dialogue_name_whitespider: Widower
dialogue_name_workshopowl: Doc Barnhouse
dialogue_name_wraith: Soul Collector
+dont_possess_crafting_materials: You possess none of the required crafting materials
drop_item_error: Failed to drop the item.
early_access_desc: 'Welcome! We''re so glad you''re here to participate in the launch of Steambirds Alliance. Please know this is just the beginning. Even though we''ve been working on this game for years already, there are still many more years-worth of features that we want to add. We''ll be rolling out new features and content every month or two. A good MMO is never finished!
If you have any issues or feedback, <b><color=#FBB040>please visit steambirds.com to join our Discord community</color></b> and let us know what you''re thinking. We also keep our blog updated with all the major changes happening in the game. Check it out at steambirds.com/blog
@@ -313,33 +366,119 @@ error_dialog_maintenance_msg: 'Maintenance is currently underway! Please check b
error_dialog_nexus_full: The game is currently at capacity for players. Please try again in a few minutes!
error_dialog_no_nexus: Error LNC99. We couldn't find a Rebel City for you. Please try again later. Sorry!
error_dialog_permission_not_granted: Sorry, permission denied! Please join our Discord (invite link can be found at Steambirds.com) for additional information and resources.
error_dialog_version_failure: Unable to verify client is at latest version. Perhaps there are internet problems?
error_dialog_version_old: Client version is too old. Please update the game in Steam. Restarting Steam can often kick this process off.
+error_joined_recently: You recently joined a flock. You can only join a flock once each {0}.
+error_limit_reached: Flock limit reached.
error_local_teleport: Teleport failed!
error_message_on_item_use_failed_to_spawn_dungeon: Something went wrong with the servers and we could not start your dungeon. Please contact the support.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Something went wrong with the servers and we could not start the dungeon. They are probably busy. So we spawned you the key so you can retry later.
error_message_unable_to_join_other_player_server_not_found: 'Unable to join {0}: No server found.'
error_message_unable_to_join_other_player_server_not_joinable: 'Unable to join {0}: Server is currently not open.'
error_portal: Error navigating through portal.
+error_required_item_missing: Required item missing.
faux_group_class_unlock_info_title: Unlockable Class
faux_group_class_unlock_info_title_start: Starting Class
faux_group_class_unlock_title: '{0}'
faux_group_rank_badge_info_desc: 'Reach Rank {0} to proudly
display this badge to others'
faux_group_rank_badge_info_title: Unlockable Rank Badge
faux_group_rank_badge_title: Tier {0} Rank Badge
finalboss_server_failed_sending_back_to_nexus: We lost Meowza's signal. Let's head back to the Rebel City and regroup.
finalboss_server_having_issues: Meowza's signal is somehow weak. We are still trying to locate it. Just give it a few more moments...
finalboss_server_ready_sending_to_boss: Prepare for the fight against Meowza!
+first_guild_chat_help: 'You received a message from your flock. You can answer by chatting: /g write your answer here'
first_plane_choice_blurb: 'Unlock when you reach
level {0} in {1}'
first_plane_choice_blurb_selected: Unlock first
first_plane_choice_select: '<color=#B9B6AB>[<action:43>]: Select Plane</color>'
first_plane_choice_title: Pick your first plane
+first_whisper_help: 'You received a whisper. You can answer by chatting: /w {0} write your answer here'
+flock_ban_confirm_text: Do you really want to ban {0} from your flock? There is no going back.
+flock_ban_confirm_title: Ban {0}?
+flock_button_another_one: Suggest another flock
+flock_button_create: Create flock
+flock_button_default: Switch default flock
+flock_button_invite_mode_change: Change intivation mode
+flock_button_invites: Pending Invites ({0})
+flock_button_join: Join flock
+flock_button_join_another: Join another flock
+flock_button_join_now: Join now!
+flock_button_leave: Leave this flock
+flock_button_manage: Manage flock
+flock_button_roster: Roster ({0})
+flock_button_search: Search
+flock_button_search_by_name: Search for a flock by name
+flock_button_toggle_edit: Tooggle edit mode
+flock_button_update: Save changes
+flock_create_name: Flock name
+flock_default_change_info: '{0} is now your default flock. Any chat commands (/g) will go only to members of {0}.'
+flock_description: Description
+flock_founder: Founder
+flock_founder_left_promoted_new: The founder left the flock. {0} got promoted as the new founder.
+flock_got_banned: You got banned from the flock {0}.
+flock_got_kicked: You got kicked from the flock {0}.
+flock_health_0: Maintenance
+flock_health_1: Basic
+flock_health_2: Stable
+flock_health_3: Thriving
+flock_health_unknown: '-'
+flock_invite_mode: Invitations
+flock_invite_mode_0: Open for all
+flock_invite_mode_1: Open for rank 100+
+flock_invite_mode_2: Invite only
+flock_invites_empty: No invites pending. Tell a player your flock name and ask them to join.
+flock_item_only_in_nexus: You need to be in a Rebel City to create a flock.
+flock_join_ok: You successfully joined the flock.
+flock_join_waiting_for_accept: You requested to join the flock. You need to wait until somebody accepts your join request.
+flock_leave_confirm: If you recently joined any flock you will not be able to join another one for a while. Do you really want to leave the flock {0}?
+flock_msg_muted: '{0} muted in {1} flock.'
+flock_msg_unmuted: '{0} unmuted from {1} flock.'
+flock_name: Flock name
+flock_player_joined: '{0} joined the flock.'
+flock_player_left: '{0} left the flock.'
+flock_player_pending: '{0} wants to join the flock.'
+flock_roster_context_ban: Ban
+flock_roster_context_join_server: Join Server
+flock_roster_context_kick: Kick
+flock_roster_context_leave: Leave
+flock_roster_context_mute: Mute
+flock_roster_context_unmute: Unmute
+flock_roster_inactive_name_suffix: ' (inactive)'
+flock_search_name_title: Flock name
+flock_search_no_result: No flock with that name found.
+flock_slash_command_help: You can use /f, /g or /flock followed by a text to send a chat message to your flock. To list or change your default flock you use use /myflock.
+flock_slash_no_flock: You have no default flock selected.
+flock_slash_unknown_user: Unknown player.
+flock_slash_user_arg: Name of the player in your default flock that you want to mute.
+flock_suggest_info: 'Flock health: {0}
+
+ Founder: {1}
+
+ {3} {4}
+
+
+ "{2}"'
+flock_suggest_info_no_founder: 'Flock health: {0}
+
+ {2} {3}
+
+
+ "{1}"'
+flock_timezone_locale: Timezone and locale
+flock_title_create: Create a new flock and become the leader. A flock founder token is required and will be consumed from your inventory.
+flock_title_default: Switch your default flock
+flock_title_invites: Pending Invites
+flock_title_join: We found you the perfect flock
+flock_title_join_details: Join this flock
+flock_title_manage: Manage your flock
+flock_title_roster: Flock Roster
+flock_title_search: Search for flock by Name
+flockhall_title: Flock hall
friend_info_cmd_add: Add as Friend
friend_info_cmd_block: Block
friend_info_cmd_join: Join Server
friend_info_cmd_mute: Mute
friend_info_cmd_remove: Remove Friend
@@ -360,10 +499,11 @@ friend_info_description_online: 'Flying: {0}
friend_info_noplane: Nothing
friend_info_title: '{0}
<size=14>{1}</size>'
friend_info_unit_format: L{1} {0}
+friend_list_category_flock: Flock ({0})
friend_list_category_friends: Friends ({0})
friend_list_category_nearby: Nearby Allies ({0})
friend_list_category_recent: Recent Allies ({0})
friend_list_empty_label: 'No friends yet.
@@ -386,10 +526,11 @@ friend_list_title_friends: Friends
friend_micro_more: and {0} more...
friend_micro_none: 0 friends online.
friend_micro_open_friend_list: <color=#FBB040>[<action:104>]</color> Open Friend List
generic_none: None
graceful_kick_warning: Account support is underway. You will get disconnected soon. Grab all your loot.
+guild_chat_no_guild: You can not send flock messages because you are not in any flock. You need to join a flock first.
hangar_armor_generic: Generic
hangar_crafted_short: <color=#3BF757>CRAFT</color>
hangar_elemental_short: <color=#F7663C>ELEM</color>
hangar_engine_generic: Generic
hangar_newplane_goalformat: '<color=#E0DF12ff>Next goal: Reach level {0}</color>'
@@ -493,25 +634,30 @@ hint_v_inventory_close: Press <color=#FF9900>[<action:4>]</color> to close the I
hud_help_instruction: Press <color=#FBB040>[<action:109>]</color> for help
hud_location: <uppercase>{0}</uppercase>
hud_location_level: <size=20>Level {0}</size>
hud_location_levels: <size=20>Levels {0}-{1}</size>
info_currency_for_pilot_xp: You gained {0} {1} for getting {2} Pilot XP.
+invalid_whisper_command: 'To whisper someone please enter a name and a text, e.g.
+
+ /w Somebody Hello Somebody!
+
+ /w "Mrs Birdy" Hi. How are you?'
inventory_cargo: Cargo
-inventory_drop: Drop
+inventory_drop: Recycle
inventory_equip: Equip
inventory_equipment: Equipment
inventory_full_overlay: 'Inventory full!
[<action:4>] to manage
- [<action:33>] to drop trash'
+ [<action:33>] to recycle trash'
inventory_full_popup_description: '[<action:4>] to manage
- [<action:33>] to drop trash'
+ [<action:33>] to recycle trash'
inventory_full_popup_warning: FULL
inventory_hide: Hide
-inventory_interact: Equip/Drop/...
+inventory_interact: Equip/Recycle/...
inventory_list_empty: <size=15>empty</size>
inventory_list_titleformat: <size=21><b>{0}<color=#B5A885FF>{1}</color></b></size>
inventory_list_titleformat_tier: '<size=21><b><color=#ABAAACFF>{1}</color></b>
<color=#F0F0F0FF>{2}</color></size>'
@@ -531,18 +677,40 @@ island_new_event_boss3: Cry havoc! And let slip the {bossname}!
island_new_event_boss_num: '3'
island_new_final_boss1: You dirty pigeons will now face Central Command!
island_new_final_boss2: Central Command will take care of this!
island_new_final_boss3: Central Command is here and all out of gum.
island_new_final_boss_num: '3'
+item_condition_description_-1: Scuffed (1 crash)
+item_condition_description_-2: Banged Up (2 crashes)
+item_condition_description_-3: Damaged (3 crashes)
+item_condition_description_-4: Wrecked (4 crashes)
+item_condition_description_0: Pristine
+item_condition_description_1: Supercharged!
+item_description_condition_-1: '<color=#FFF075>Condition: Scuffed (1 crash)</color>'
+item_description_condition_-2: '<color=#FBB040>Condition: Banged Up (2 crashes)</color>'
+item_description_condition_-3: '<color=#F47C48>Condition: Damaged (3 crashes)</color>'
+item_description_condition_-4: '<color=#f47c48>Condition: Wrecked (4 crashes)</color>'
+item_description_condition_0: '<color=#FFFFFF>Condition: Pristine</color>'
+item_description_condition_1: '<color=#51F2F8>Condition: Supercharged!</color>'
+item_description_favorite: FAVORITE
+item_description_not_tradable_if_used: <color=#8B856F>When you use this item you can not trade it anymore.</color>
+item_description_used: <color=#8B856F>Used at least once.</color>
item_info_armor: Armor
item_info_cloud: Secondary
item_info_consumable: Consumable
item_info_engine: Engine
item_info_gun: Gun
item_info_quest: Mission
item_info_upgrade: Upgrade
item_info_userupgrade: Redeemable
+item_plural_name_nanite: Nanites
+item_plural_name_upgrade: Upgrades
+item_reforge_to: 'Repairs item condition to:
+
+ '
+item_singular_name_nanite: Nanite
+item_singular_name_upgrade: Upgrade
item_stats_cloud_dps: DPS
item_stats_cloud_duration: Duration
item_stats_cloud_hps: HPS
item_stats_cloud_multi: Multi
item_stats_cloud_radius: Size
@@ -586,10 +754,15 @@ item_summaries:
trail: Trail
triple: Blaster
turret: Turret
vortex: Wiper
wasp: Wasp
+item_supercharge: Supercharges this item!
+item_supercharge_reroll: 'Re-supercharges this item!
+
+ Note, its previous bonuses will be replaced.'
+item_trash_reward: '{1} value: {0}'
itempickup_buff_stats: 'Duration: <color=#ffff88ff>{0:0.#}</color>
Cooldown: <color=#ffff88ff>{1:0.#}</color>
'
@@ -611,10 +784,11 @@ itempickup_cloud_recharge_stats: 'SPS: <color=#ffff88ff>{0:0.#}</color>
itempickup_cloud_resist_stats: 'Shield Amount: <color=#ffff88ff>+{0:0}%</color>
Aura Time: <color=#ffff88ff>{2:0.#}</color>'
itempickup_crafted_elemental_slot: Crafted Elemental {1}
itempickup_crafted_slot: Crafted {1}
+itempickup_decay: 'Decays: in ~ {0} min'
itempickup_elemental_slot: Elemental {1}
itempickup_gun_stats: 'Physical Dmg: <color=#ffff88ff>{0:0.#}</color>
Range: <color=#ffff88ff>{1:0.#}</color>
@@ -638,11 +812,11 @@ itempickup_rarity_color_legendary: ffffb0
itempickup_rarity_color_rare: ba349e
itempickup_rarity_common: Common
itempickup_rarity_epic: Epic
itempickup_rarity_legendary: Legendary
itempickup_rarity_rare: Rare
-itempickup_salvaged: <color=#DCBD67FF>Salvaged</color>
+itempickup_salvaged: <color=#DCBD67FF><b>Salvaged</b> (Untradable)</color>
itempickup_soulbound: <color=#DCBD67FF>Soulbound</color>
itempickup_soulbound_and_tradable: <color=#DCBD67FF>Premium Trade Item</color>
itempickup_soulbound_and_tradable_format: <color=#DCBD67FF>{0}, {1}</color>
itempickup_spawn_stats: 'Drone: <color=#ffff88ff>{0}</color>
@@ -723,10 +897,19 @@ login_username: Username
login_username_blacklist_chars: '!@#|"\'
login_username_email_placeholder_login: Type your username or Email here
login_username_or_email: Username or Email
login_username_placeholder: Choose a username
login_username_placeholder_login: Type your username here
+loot_named_groups:
+ combatsim_completion: Completion
+ combatsim_wave1: Clear Wave 1
+ combatsim_wave11: Clear Wave 11
+ combatsim_wave15: Clear Wave 15
+ combatsim_wave2: Clear Wave 2
+ combatsim_wave3: Clear Wave 3
+ combatsim_wave4: Clear Wave 4
+ combatsim_wave8: Clear Wave 8
menu_back: Back
menu_close: Close
menu_continue: Continue
menu_purchase: Purchase
menu_select: Select
@@ -767,11 +950,12 @@ notify_elemental_short: (ELEM)
notify_equipped: <color=#{0}>Equipped</color>
notify_equipped_auto: <color=#{0}>Superior Item Equipped</color>
notify_full: <color=#{0}>Inventory Full</color>
notify_full_desc: '<color=#FBB040>[<action:4>]</color> to manage
- <color=#FBB040>[<action:33>]</color> to drop trash'
+ <color=#FBB040>[<action:33>]</color> to recycle trash'
+notify_mulch_outcome: Recycled {0} item(s) for {1} {2}! You have {3} {4} in total.
notify_purchased: <color=#{0}>Purchased</color>
notify_quick_swap: '
Press <color=#FBB040>[<action:{0}>]</color> to use'
notify_quick_swap_undo: '
@@ -929,10 +1113,11 @@ options_menu_player_plane_level_visibility_short_always: Always
options_menu_player_plane_level_visibility_short_boss: Sometimes
options_menu_player_plane_level_visibility_short_never: Never
options_menu_quests: Mission Log
options_menu_quests_crafting: Crafting Recipes
options_menu_quit: Exit Game
+options_menu_redeem_code: Redeem Code
options_menu_reset_controls: Reset to Defaults
options_menu_screenshot_scale: Screenshot Scale
options_menu_select_pilot_skills: Select Pilot Skills
options_menu_sfx_volume: Game Volume
options_menu_shadows: Shadows
@@ -961,10 +1146,15 @@ options_quality_settings:
low: Low
mediocre: Mediocre
options_unbind: Unbind
ozy_error_email_duplicate: Email address is already taken.
ozy_error_email_invalid: Please supply a valid email address.
+ozy_error_rest-error: There was an error communicating with the server.
+ozy_error_username_profanity: Sorry this name is not available. Please pick another one.
+pilot_levelup_chat_message: 'Congratulations! You just reached Pilot Rank {0}!
+
+ Visit the Pilot School when you are ready to see what you''ve unlocked.'
pilot_school_action_down: 'Downgrade skill (Skill Points: {0})'
pilot_school_action_filter: Change Skill Filter
pilot_school_action_loadouts: Change Skill Loadout
pilot_school_action_new: 'Learn new skill (Skill Points: {0})'
pilot_school_action_remove: 'Forget skill (Skill Points: {0})'
@@ -1087,24 +1277,49 @@ plane_select_buyslot_desc: Add space to store another plane.
plane_select_buyslot_header: '<color=#fffffff><b>Expand your hangar</b></color>
Add space to store another plane.'
plane_select_itemlist: '{0}: T{1} <color=#ffff88ff>{2}</color>'
plane_select_newplane: New Plane
+plane_select_retire: Retire a Plane
+plane_select_retire_desc: 'Permanently remove a plane from your storage and redeem it for <color=#fffffff>Pilot XP</color> and <color=#fffffff>Iron</color>.
+
+
+ The more you''ve leveled up the plane, the better the rewards from retiring it.
+
+
+ Retiring a plane also frees up a Hangar slot.'
+plane_select_retire_header: '<color=#fffffff><b>Retire a plane</b></color>
+
+ Cash in your stored Pilot XP and free up a space to store another plane.'
plane_select_shortdesc: Level {0}
plane_select_titleformat: <color=#B5A885FF><size=21><b>{0}</b></size></color>
plane_select_unlocks: Unlocks at <color=#af4a30ff>{0} Level {1}</color>
plane_upgrade_progress: Plane Upgrade Progress
planexpboost_simple: +{0}% XP
planexpboost_ui: +{0}% XP for {1}
player_info_armor: Armor
player_info_steam: Steam
player_info_xp: Experience
player_label: ' <color={1}>L{0}</color>'
player_label_admin: ' <color={1}>L{0} A</color>'
player_label_admin_no_level: ' <color={1}>A</color>'
+player_label_guild: '
+
+ <size=-7><color=#9FECD3><{0}></color></size>'
+player_label_guild_chat: ' <{0}>'
+player_label_no_guild: '
+
+ <size=-7> </size>'
player_label_pilot_level: ' <color={1}>R{0}</color>'
player_label_pilot_level_chat: ' - R{0}'
+player_label_prefix: <line-height=60%>
+player_label_radar_guild: '{0} <color=#E6C84E>L{1}</color>
+
+ <size=32><color=#9FECD3><{2}></color></size>'
+player_label_radar_no_guild: '{0} <color=#E6C84E>L{1}</color>
+
+ <size=32><color=#9FECD3></color></size>'
portrait_change: Change Portrait
portrait_header: Portrait Select
portrait_title: Portrait
post_battle_loot: 'Your damage: {0:0.##}%<size=30%>
@@ -1121,10 +1336,11 @@ quest_active_inactive: ''
quest_category_armor: Armor
quest_category_engine: Engines
quest_category_format: '{0} <color=#909090>({1})</color>'
quest_category_laser: Lasers
quest_category_machinegun: Machine Guns
+quest_category_nanites: Nanites
quest_category_shotgun: Shotguns
quest_category_sniper: Snipers
quest_category_specialevent: <Special Events>
quest_category_strike: Arcs
quest_category_sword: Swords
@@ -1243,32 +1459,65 @@ radar_mission: 'Target
<color=#ffa500ff>{0}</color>'
radar_teleport: '[<action:7>] to teleport'
radar_teleport_click: '[<action:7>] or click
to teleport'
+reforce_select_ingredients_none: You possess none of the required crafting materials!
+reforge_button_title: Reforge items ({0})
+reforge_cant_afford: Can't afford to reforge {0}
+reforge_failed: Reforging failed.
+reforge_failed_cant_afford_currency_cost: Can't afford the currency cost.
+reforge_failed_cant_afford_item_cost: Can't afford the item cost.
+reforge_failed_purchasing_failed: Purchasing failed.
+reforge_menu_title: Reforge Items
+reforge_or_supercharge_confirmation: '{0} {1}?
+
+
+ This will consume the following:
+
+ {2}'
+reforge_popup_materials_header: 'Required crafting materials:'
+reforge_required_materials: 'Required crafting materials:'
+reforge_select_ingredients: Select Ingredients
+reforge_success: Reforged!
+reforge_success_detail: '{0} was reforged to {1} condition.'
+reforge_ui_alt_button: Reforge
region:
AS.SG: East Asia
EU.DE: Europe
NA.US: N. America
OC.AU: Australia
report_cmd_chat: Report Chat
report_cmd_cheating: Report Cheating
report_cmd_other: Report Other
report_cmd_title: User Report Menu
restart_announce: Everybody grab everything! We need to shutdown this Rebel City for a short while. This way we can hide from their scanners.
restart_countdown: '{0}...'
restart_now: Going dark for a short while.
+resupercharge_confirmation: This item is already supercharged. If you supercharge it again, its previous bonuses will be deleted. Continue?
+retire_screen_description: 'Please confirm that you wish to RETIRE this plane for:
+
+ {0} Pilot experience
+
+ {1}
+
+
+ Your plane will be PERMANENTLY DESTROYED!'
+retire_screen_destroy: Retire it!
+retire_screen_nevermind: Keep plane
+retire_screen_title: Retire plane confirmation
session_anti_addiction_disconnect: Anti addiction limit reached. Sorry.
shutdown_announce: Server is going down soon. Quickly grab your loot.
shutdown_countdown: '{0}...'
shutdown_now: Server is going down now.
skills_menu_current: Current Skills
skills_menu_exit: Exit
skills_menu_flying: Flying
skills_menu_none: No skills yet
skills_menu_select: Select
skills_menu_title: Choose a Pilot Skill
+slashcmd_flock_new_default: 'Your new default flock is: {0}'
stats_menu_agility: Agility
stats_menu_attack: Damage
stats_menu_charge: Charge
stats_menu_facts_header: Notable Facts
stats_menu_generic_level: Level {0}
@@ -1317,16 +1566,22 @@ storage_menu_title_storage: Storage Bays
storage_menu_tooltip_buy: 'Add more storage spaces. Items stored in storage are still safe if your plane gets shot down.
Price: {0}'
store_popup_confirm_help: <color=#FBB040>[<action:43>]</color> Confirm
store_popup_purchase_help: <color=#FBB040>[<action:43>]</color> Purchase
-suicide_screen_description: Please confirm that you wish to destroy this plane. MAKE SURE YOUR AIRCRAFT'S INVENTORY IS EMPTY OF VALUABLE ITEMS BEFORE YOU CONFIRM!
-suicide_screen_destroy: Destroy it!
+suicide_screen_description: Please confirm that you wish to eject from this plane. Your plane will self-destruct and items may be damaged, but will return to the hangar.
+suicide_screen_destroy: Crash it!
suicide_screen_destroy_key_command: <color=#FBB040>[<action:43>]</color> {0}
suicide_screen_nevermind: Nevermind
suicide_screen_nevermind_key_command: <color=#FBB040>[<action:44>]</color> {0}
-suicide_screen_title: Self-destruct confirmation
+suicide_screen_title: Eject confirmation
+supercharge_button_title: Supercharge items ({0})
+supercharge_menu_title: Supercharge Items
+supercharge_success: Supercharged!
+supercharge_success_detail: '{0} was supercharged!'
+supercharge_ui_alt_button: Supercharge
+timer_d: '{0} days'
timer_h: '{0} hours'
timer_m: '{0} minutes'
timer_s: '{0} seconds'
title_hangar: Hangar
title_hangar_newplane: 'Hangar: <b>New Plane</b>'
@@ -1379,7 +1634,11 @@ upcoming_events_schedule_line: '- {0} - {1}'
upcoming_events_time_format: htt, MMMM d
upgrade_fx_armor: Armor Upgrade!
upgrade_fx_engine: Engine Upgrade!
upgrade_fx_gun: Gun Upgrade!
upgrade_fx_secondary: Secondary Upgrade!
+validation_error_empty: An empty text field is not valid input.
+validation_error_invalid: '''{0}'' is not allowed.'
+validation_error_too_long: The text needs to be at most {0} characters long.
+validation_error_too_short: The text needs to be at least {0} characters long.
welcome_and_continue: Welcome recruit! To the Steambirds Alliance! Click the mouse or press [A] on the controller to continue
welcome_to_nexus_server: Welcome to {0}!
diff --git config_191023_1742/Texts/en-US/units.txt config_191106_1739/Texts/en-US/units.txt
index 1115378..049cc14 100644
--- config_191023_1742/Texts/en-US/units.txt
+++ config_191106_1739/Texts/en-US/units.txt
@@ -290,21 +290,22 @@ centipede02: Catipede
centipede03: Catipede
chakraghost: Chakra Ghost
chakragun: Chakra Gun
chakraleader: Chakra
chase: Chaser
-chest1: Treasure Pod
+chest1: Treasure
+chest10: Treasure
chest1item: Small Treasure Pod
-chest2: Treasure Pod
+chest2: Treasure
chest2item: Treasure Pod
-chest3: Treasure Pod
-chest4: Treasure Pod
-chest5: Treasure Pod
-chest6: Treasure Pod
-chest7: Treasure Pod
-chest8: Treasure Pod
-chest9: Treasure Pod
+chest3: Treasure
+chest4: Treasure
+chest5: Treasure
+chest6: Treasure
+chest7: Treasure
+chest8: Treasure
+chest9: Treasure
classesInfo:
olfaithful_example:
Engine: boom boom
clockboss: Time Ghost
clockbossDEATH: Time Ghost
@@ -331,10 +332,11 @@ coilsnake02: Poison Convoy
coilsnake03: Poison Convoy
coilsnake04: Poison Convoy
coilsnake05: Poison Convoy
coilsnake06: Poison Convey
combatsim_master: Combat Simulator
+combatsim_master_startbutton: Start Beacon
conveyorbeltA: Conveyor Belt
conveyorbeltA_end: Conveyor Belt
conveyorbeltA_intersection_E: Conveyor Belt
conveyorbeltA_intersection_N: Conveyor Belt
conveyorbeltA_intersection_S: Conveyor Belt
@@ -569,10 +571,20 @@ grenadeblimp: Boom Blimp
grid: Laser Fence
gridboss: Guard Turret
gridbosssaucer: Cation Beam
gridleader: Zookeeper
grindhousedungeontreasure: Treasure
+groupchest1: Treasure
+groupchest10: Treasure
+groupchest2: Treasure
+groupchest3: Treasure
+groupchest4: Treasure
+groupchest5: Treasure
+groupchest6: Treasure
+groupchest7: Treasure
+groupchest8: Treasure
+groupchest9: Treasure
grunt: Rubble Rat
gruntleader: Rubble Rat
hallwayturretS: Laser Cannon
hammerplanet: Crowd Control
hammerplanet2: Crowd Control II
@@ -967,10 +979,11 @@ sky_boss5: Tanker
sky_boss6: Summoner
sky_boss6_spirit: Summoned
sky_boss7_infiltrator: Infiltrator
sky_boss8: Fixer
sky_capturepoint_child: Capture Point
+sky_capturepoint_next: Capture Point
skyboss: Control Unit
smokeboss: High Priestess Tiffany
smokebossDEATH: High Priestess Tiffany
smokebossmarker: High Priestess Tiffany
smokebossswarm: Shade
diff --git config_191023_1742/Texts/es/bark.txt config_191106_1739/Texts/es/bark.txt
index 38cd18f..7e55e5b 100644
--- config_191023_1742/Texts/es/bark.txt
+++ config_191106_1739/Texts/es/bark.txt
@@ -467,27 +467,69 @@ coilsnake01:
- text: Ssss...
- text: Nada puede trassspasar mi piel.
- text: Serássss un bonito cadáver, ya verásssss.
- text: Esss hora de cenar.
- text: Huid, cobardesss.
-combatsim_bossWaveGunDamage:
+combatsim_beginner:
randomOptions:
- - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +400 % de daño de arma</color>'
+ - text: El simulador de combate se desbloquea al alcanzar el rango de piloto 20. Vuelve cuando seas capaz de poner a prueba tus habilidades en el simulador.
weight: '1'
combatsim_complete:
randomOptions:
- text: ¡Simulador de combate completado!
-combatsim_gunDamage:
+combatsim_gunDamage100:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +100 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage200:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +200 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage300:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +300 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage400:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +400 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage50:
randomOptions:
- text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +50 % de daño de arma</color>'
weight: '1'
+combatsim_gunDamage500:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +500 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage600:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +600 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage700:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +700 % de daño de arma</color>'
+ weight: '1'
+combatsim_gunDamage800:
+ randomOptions:
+ - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +800 % de daño de arma</color>'
+ weight: '1'
combatsim_intro:
randomOptions:
- text: 'OBJETIVO: acaba con todas las oleadas de enemigos tan rápido como puedas.
La simulación comenzará en breve...'
+combatsim_intro_manualStart:
+ randomOptions:
+ - text: 'OBJETIVO: acaba con todas las oleadas de enemigos tan rápido como puedas.
+
+
+ Destruye la baliza de inicio para comenzar la simulación.'
+combatsim_unlock:
+ randomOptions:
+ - text: ¡Has desbloqueado el simulador de combate! Cuando tengas un rato, ve al edificio del simulador en Ciudad Rebelde para poner a prueba tus habilidades.
+ weight: '1'
combatsim_wave_01:
randomOptions:
- text: Cargando oleada 1
combatsim_wave_02:
randomOptions:
@@ -531,14 +573,14 @@ combatsim_wave_14:
combatsim_wave_15:
randomOptions:
- text: ¡CARGANDO OLEADA DE JEFES!
combatsim_wave_complete:
randomOptions:
- - text: ¡Oleada destruida!
+ - text: ¡Has destruido a todos los enemigos! <color=#ffffffff>+1 oleadas eliminadas.</color>
combatsim_wave_timeout:
randomOptions:
- - text: Se acabó el tiempo de la oleada.
+ - text: Se acabó el tiempo de la oleada y aún quedaban enemigos. Oleada no eliminada.
convoybase:
randomOptions:
- text: Apuntando...
convoybase_1:
randomOptions:
@@ -569,14 +611,10 @@ convoytri_2:
- text: Tricierre 2
crafting_beginner:
randomOptions:
- text: Para crear objetos, tienes que alcanzar el nivel 20 con un avión al menos una vez. ¡Ven pronto!
weight: '1'
-crafting_unlock:
- randomOptions:
- - text: ¡Enhorabuena por alcanzar el nivel 20! Para celebrarlo, hemos abierto el <color=#FBB040>taller de creación</color> de Ciudad Rebelde solo para ti.
- weight: '1'
crawlerDEATH:
randomOptions:
- text: "¡No!\n ¡La cosecha debe continuar!"
cupleader_correct:
randomOptions:
@@ -683,83 +721,83 @@ dungeonmod_bogged_down:
randomOptions:
- text: '<color=#c1b38eff>Enredado</color><color=#ffffffff>: -25 % de supervelocidad.</color>'
weight: '1'
dungeonmod_broken_axis_dualstick:
randomOptions:
- - text: '<color=#d40009ff>*** Eje roto (letal) ***</color><color=#ffffffff>: -85 % de índice de giro máximo, -25 % de coste de vapor de maniobra. Botín: mejoras de avión x2, probabilidad de botín especial x7.</color>'
+ - text: '<color=#d40009ff>*** Eje roto (letal) ***</color><color=#ffffffff>: -85 % de índice de giro máximo, -25 % de coste de vapor de maniobra. Botín: mejoras de avión x2, probabilidad de botín especial x4.</color>'
weight: '1'
dungeonmod_broken_axis_plane:
randomOptions:
- - text: '<color=#d40009ff>*** Eje roto (letal) ***</color><color=#ffffffff>: -65 % de índice de giro máximo, -25 % de coste de vapor de maniobra. Botín: mejoras de avión x2, probabilidad de botín especial x7.</color>'
+ - text: '<color=#d40009ff>*** Eje roto (letal) ***</color><color=#ffffffff>: -65 % de índice de giro máximo, -25 % de coste de vapor de maniobra. Botín: mejoras de avión x2, probabilidad de botín especial x4.</color>'
weight: '1'
dungeonmod_constrained:
randomOptions:
- - text: '<color=#ff7900ff>* Restringido (difícil) *</color><color=#ffffffff>: -50 % de vapor. Botín: mejoras de avión x2, probabilidad de botín especial x3.</color>'
+ - text: '<color=#ff7900ff>* Restringido (difícil) *</color><color=#ffffffff>: -50 % de vapor. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
weight: '1'
dungeonmod_dead_to_world:
randomOptions:
- - text: '<color=#d40009ff>*** Como un muerto (letal)</color>: -95 % de vapor, +20 % de daño sufrido</color>. Botín: mejoras de avión x2, probabilidad de botín especial x7.'
+ - text: '<color=#d40009ff>*** Como un muerto (letal)</color>: -95 % de vapor, + +20% de daño sufrido</color>. Botín: mejoras de avión x2, probabilidad de botín especial x4.'
weight: '1'
dungeonmod_disoriented:
randomOptions:
- text: '<color=#c1b38eff>Desorientado</color><color=#ffffffff>: minimapa desactivado</color>'
weight: '1'
dungeonmod_eager_help:
randomOptions:
- text: '<color=#c1b38eff>Deseoso de ayudar</color><color=#ffffffff>: -35 % de coste de vapor de habilidad secundaria, +20 % de daño sufrido.</color>'
weight: '1'
dungeonmod_enfeebled:
randomOptions:
- - text: '<color=#d40009ff>*** Debilitado (letal)</color><color=#ffffffff>: +80 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x7.</color>'
+ - text: '<color=#d40009ff>*** Debilitado (letal)</color><color=#ffffffff>: +80 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x4.</color>'
weight: '1'
dungeonmod_exhausted:
randomOptions:
- - text: '<color=#ff7900ff>* Agotado (difícil) *</color><color=#ffffffff>: -100 % de regeneración de vapor. Botín: mejoras de avión x2, probabilidad de botín especial x3.</color>'
+ - text: '<color=#ff7900ff>* Agotado (difícil) *</color><color=#ffffffff>: -100 % de regeneración de vapor. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
weight: '1'
dungeonmod_extremely_touchy:
randomOptions:
- - text: '<color=#ff7900ff>*** Extremadamente susceptible (difícil)</color><color=#ffffffff>: +70 % de regeneración de blindaje, +40 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x3.</color>'
+ - text: '<color=#ff7900ff>*** Extremadamente susceptible (difícil)</color><color=#ffffffff>: +70 % de regeneración de blindaje, +40 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
weight: '1'
dungeonmod_fast_learner:
randomOptions:
- - text: '<color=#ff7900ff>*** Aprende rápido (difícil)</color><color=#ffffffff>: +25 % de PE, +35 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x3.</color>'
+ - text: '<color=#ff7900ff>*** Aprende rápido (difícil)</color><color=#ffffffff>: +25 % de PE, +35 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
weight: '1'
dungeonmod_float_butterfly:
randomOptions:
- text: '<color=#c1b38eff>Flota como una mariposa</color><color=#ffffffff>: +30 % de daño de arma, +30 % de daño sufrido.</color>'
weight: '1'
dungeonmod_hot_to_handle:
randomOptions:
- - text: '<color=#d40009ff>*** Difícil de manejar (letal) ***</color><color=#ffffffff>: +250 % de supervelocidad, -15 % de vista de cámara, +50 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x7.</color>'
+ - text: '<color=#d40009ff>*** Difícil de manejar (letal) ***</color><color=#ffffffff>: +250 % de supervelocidad, -15 % de vista de cámara, +50 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x4.</color>'
weight: '1'
dungeonmod_hunt_peck:
randomOptions:
- text: '<color=#c1b38eff>Picotear</color><color=#ffffffff>: -50 % de cadencia de disparo, +25 % de daño de arma.</color>'
weight: '1'
dungeonmod_in_your_face:
randomOptions:
- text: '<color=#c1b38eff>En tu cara</color><color=#ffffffff>: +20 % de daño de arma, -40 % de alcance de arma.</color>'
weight: '1'
dungeonmod_insomniac:
randomOptions:
- - text: '<color=#d40009ff>*** Insomne (letal) ***</color><color=#ffffffff>: -100 % de regeneración de blindaje, -100 % de regeneración de vapor, -30 % de supervelocidad, +25 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x7.</color>'
+ - text: '<color=#d40009ff>*** Insomne (letal) ***</color><color=#ffffffff>: -100 % de regeneración de blindaje, -100 % de regeneración de vapor, -30 % de supervelocidad, +25 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x4.</color>'
weight: '1'
dungeonmod_itchy_trigger:
randomOptions:
- text: '<color=#c1b38eff>Gatillo fácil</color><color=#ffffffff>: +30 % de cadencia de disparo y munición, -30 % de recuperación y daño de arma.</color>'
weight: '1'
dungeonmod_nearsighted:
randomOptions:
- - text: '<color=#ff7900ff>* Miope (difícil) *</color><color=#ffffffff>: -35 % de vista de cámara, minimapa desactivado. Botín: mejoras de avión x2, probabilidad de botín especial x3.</color>'
+ - text: '<color=#ff7900ff>* Miope (difícil) *</color><color=#ffffffff>: -35 % de vista de cámara, minimapa desactivado. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
weight: '1'
dungeonmod_restless:
randomOptions:
- text: '<color=#c1b38eff>Impaciente</color><color=#ffffffff>: -50 % de regeneración de blindaje, +25 % de supervelocidad.</color>'
weight: '1'
dungeonmod_rush_hour:
randomOptions:
- - text: '<color=#ff7900ff>*** Hora punta (difícil)</color><color=#ffffffff>: +50 % de supervelocidad, +35 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x3.</color>'
+ - text: '<color=#ff7900ff>*** Hora punta (difícil)</color><color=#ffffffff>: +50 % de supervelocidad, +35 % de daño sufrido. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
weight: '1'
dungeonmod_touchy_bark:
randomOptions:
- text: '<color=#c1b38eff>Susceptible</color><color=#ffffffff>: +30 % de regeneración de blindaje, +25 % de daño sufrido.</color>'
weight: '1'
@@ -1548,10 +1586,14 @@ phoenixDEATH:
- text: Dulce y compasiva muerte.
pilotSchool_beginner:
randomOptions:
- text: La Academia de pilotos se desbloquea al estrellar tu primer avión. ¡El fracaso es el mejor maestro!
weight: '1'
+pilotSchool_levelup_pending:
+ randomOptions:
+ - text: ¡Has subido de rango! Ve a la Academia de pilotos para ver qué has desbloqueado.
+ weight: '1'
pilotSchool_unspent:
randomOptions:
- text: ¡Parece que tienes un punto de habilidad! Ve a la Academia de pilotos para usarlo.
weight: '1'
- text: Ve a la Academia de pilotos para gastar los puntos de habilidad.
@@ -1995,10 +2037,16 @@ thiefturretstrong_1:
- text: ¡Alerta! ¡Intrusos!
- text: ¡Defended!
thiefwatcher:
randomOptions:
- text: '!'
+timer_0:
+ randomOptions:
+ - text: 0:00
+timer_0_red:
+ randomOptions:
+ - text: <color=#FF0000>0:00</color>
timer_1:
randomOptions:
- text: 0:01
timer_10:
randomOptions:
@@ -2031,10 +2079,13 @@ timer_108:
randomOptions:
- text: '1:48'
timer_109:
randomOptions:
- text: '1:49'
+timer_10_red:
+ randomOptions:
+ - text: <color=#FF0000>0:10</color>
timer_11:
randomOptions:
- text: 0:11
timer_110:
randomOptions:
@@ -2196,10 +2247,13 @@ timer_158:
randomOptions:
- text: '2:38'
timer_159:
randomOptions:
- text: '2:39'
+timer_15_red:
+ randomOptions:
+ - text: <color=#FF0000>0:15</color>
timer_16:
randomOptions:
- text: 0:16
timer_160:
randomOptions:
@@ -2268,79 +2322,631 @@ timer_18:
randomOptions:
- text: 0:18
timer_180:
randomOptions:
- text: '3:00'
+timer_181:
+ randomOptions:
+ - text: '3:01'
+timer_182:
+ randomOptions:
+ - text: '3:02'
+timer_183:
+ randomOptions:
+ - text: '3:03'
+timer_184:
+ randomOptions:
+ - text: '3:04'
+timer_185:
+ randomOptions:
+ - text: '3:05'
+timer_186:
+ randomOptions:
+ - text: '3:06'
+timer_187:
+ randomOptions:
+ - text: '3:07'
+timer_188:
+ randomOptions:
+ - text: '3:08'
+timer_189:
+ randomOptions:
+ - text: '3:09'
timer_19:
randomOptions:
- text: 0:19
+timer_190:
+ randomOptions:
+ - text: '3:10'
+timer_191:
+ randomOptions:
+ - text: '3:11'
+timer_192:
+ randomOptions:
+ - text: '3:12'
+timer_193:
+ randomOptions:
+ - text: '3:13'
+timer_194:
+ randomOptions:
+ - text: '3:14'
+timer_195:
+ randomOptions:
+ - text: '3:15'
+timer_196:
+ randomOptions:
+ - text: '3:16'
+timer_197:
+ randomOptions:
+ - text: '3:17'
+timer_198:
+ randomOptions:
+ - text: '3:18'
+timer_199:
+ randomOptions:
+ - text: '3:19'
+timer_1_red:
+ randomOptions:
+ - text: <color=#FF0000>0:01</color>
timer_2:
randomOptions:
- text: 0:02
timer_20:
randomOptions:
- text: 0:20
+timer_200:
+ randomOptions:
+ - text: '3:20'
+timer_201:
+ randomOptions:
+ - text: '3:21'
+timer_202:
+ randomOptions:
+ - text: '3:22'
+timer_203:
+ randomOptions:
+ - text: '3:23'
+timer_204:
+ randomOptions:
+ - text: '3:24'
+timer_205:
+ randomOptions:
+ - text: '3:25'
+timer_206:
+ randomOptions:
+ - text: '3:26'
+timer_207:
+ randomOptions:
+ - text: '3:27'
+timer_208:
+ randomOptions:
+ - text: '3:28'
+timer_209:
+ randomOptions:
+ - text: '3:29'
timer_21:
randomOptions:
- text: 0:21
+timer_210:
+ randomOptions:
+ - text: '3:30'
+timer_211:
+ randomOptions:
+ - text: '3:31'
+timer_212:
+ randomOptions:
+ - text: '3:32'
+timer_213:
+ randomOptions:
+ - text: '3:33'
+timer_214:
+ randomOptions:
+ - text: '3:34'
+timer_215:
+ randomOptions:
+ - text: '3:35'
+timer_216:
+ randomOptions:
+ - text: '3:36'
+timer_217:
+ randomOptions:
+ - text: '3:37'
+timer_218:
+ randomOptions:
+ - text: '3:38'
+timer_219:
+ randomOptions:
+ - text: '3:39'
timer_22:
randomOptions:
- text: 0:22
+timer_220:
+ randomOptions:
+ - text: '3:40'
+timer_221:
+ randomOptions:
+ - text: '3:41'
+timer_222:
+ randomOptions:
+ - text: '3:42'
+timer_223:
+ randomOptions:
+ - text: '3:43'
+timer_224:
+ randomOptions:
+ - text: '3:44'
+timer_225:
+ randomOptions:
+ - text: '3:45'
+timer_226:
+ randomOptions:
+ - text: '3:46'
+timer_227:
+ randomOptions:
+ - text: '3:47'
+timer_228:
+ randomOptions:
+ - text: '3:48'
+timer_229:
+ randomOptions:
+ - text: '3:49'
timer_23:
randomOptions:
- text: 0:23
+timer_230:
+ randomOptions:
+ - text: '3:50'
+timer_231:
+ randomOptions:
+ - text: '3:51'
+timer_232:
+ randomOptions:
+ - text: '3:52'
+timer_233:
+ randomOptions:
+ - text: '3:53'
+timer_234:
+ randomOptions:
+ - text: '3:54'
+timer_235:
+ randomOptions:
+ - text: '3:55'
+timer_236:
+ randomOptions:
+ - text: '3:56'
+timer_237:
+ randomOptions:
+ - text: '3:57'
+timer_238:
+ randomOptions:
+ - text: '3:58'
+timer_239:
+ randomOptions:
+ - text: '3:59'
timer_24:
randomOptions:
- text: 0:24
+timer_240:
+ randomOptions:
+ - text: '4:00'
+timer_241:
+ randomOptions:
+ - text: '4:01'
+timer_242:
+ randomOptions:
+ - text: '4:02'
+timer_243:
+ randomOptions:
+ - text: '4:03'
+timer_244:
+ randomOptions:
+ - text: '4:04'
+timer_245:
+ randomOptions:
+ - text: '4:05'
+timer_246:
+ randomOptions:
+ - text: '4:06'
+timer_247:
+ randomOptions:
+ - text: '4:07'
+timer_248:
+ randomOptions:
+ - text: '4:08'
+timer_249:
+ randomOptions:
+ - text: '4:09'
timer_25:
randomOptions:
- text: 0:25
+timer_250:
+ randomOptions:
+ - text: '4:10'
+timer_251:
+ randomOptions:
+ - text: '4:11'
+timer_252:
+ randomOptions:
+ - text: '4:12'
+timer_253:
+ randomOptions:
+ - text: '4:13'
+timer_254:
+ randomOptions:
+ - text: '4:14'
+timer_255:
+ randomOptions:
+ - text: '4:15'
+timer_256:
+ randomOptions:
+ - text: '4:16'
+timer_257:
+ randomOptions:
+ - text: '4:17'
+timer_258:
+ randomOptions:
+ - text: '4:18'
+timer_259:
+ randomOptions:
+ - text: '4:19'
timer_26:
randomOptions:
- text: 0:26
+timer_260:
+ randomOptions:
+ - text: '4:20'
+timer_261:
+ randomOptions:
+ - text: '4:21'
+timer_262:
+ randomOptions:
+ - text: '4:22'
+timer_263:
+ randomOptions:
+ - text: '4:23'
+timer_264:
+ randomOptions:
+ - text: '4:24'
+timer_265:
+ randomOptions:
+ - text: '4:25'
+timer_266:
+ randomOptions:
+ - text: '4:26'
+timer_267:
+ randomOptions:
+ - text: '4:27'
+timer_268:
+ randomOptions:
+ - text: '4:28'
+timer_269:
+ randomOptions:
+ - text: '4:29'
timer_27:
randomOptions:
- text: 0:27
+timer_270:
+ randomOptions:
+ - text: '4:30'
+timer_271:
+ randomOptions:
+ - text: '4:31'
+timer_272:
+ randomOptions:
+ - text: '4:32'
+timer_273:
+ randomOptions:
+ - text: '4:33'
+timer_274:
+ randomOptions:
+ - text: '4:34'
+timer_275:
+ randomOptions:
+ - text: '4:35'
+timer_276:
+ randomOptions:
+ - text: '4:36'
+timer_277:
+ randomOptions:
+ - text: '4:37'
+timer_278:
+ randomOptions:
+ - text: '4:38'
+timer_279:
+ randomOptions:
+ - text: '4:39'
timer_28:
randomOptions:
- text: 0:28
+timer_280:
+ randomOptions:
+ - text: '4:40'
+timer_281:
+ randomOptions:
+ - text: '4:41'
+timer_282:
+ randomOptions:
+ - text: '4:42'
+timer_283:
+ randomOptions:
+ - text: '4:43'
+timer_284:
+ randomOptions:
+ - text: '4:44'
+timer_285:
+ randomOptions:
+ - text: '4:45'
+timer_286:
+ randomOptions:
+ - text: '4:46'
+timer_287:
+ randomOptions:
+ - text: '4:47'
+timer_288:
+ randomOptions:
+ - text: '4:48'
+timer_289:
+ randomOptions:
+ - text: '4:49'
timer_29:
randomOptions:
- text: 0:29
+timer_290:
+ randomOptions:
+ - text: '4:50'
+timer_291:
+ randomOptions:
+ - text: '4:51'
+timer_292:
+ randomOptions:
+ - text: '4:52'
+timer_293:
+ randomOptions:
+ - text: '4:53'
+timer_294:
+ randomOptions:
+ - text: '4:54'
+timer_295:
+ randomOptions:
+ - text: '4:55'
+timer_296:
+ randomOptions:
+ - text: '4:56'
+timer_297:
+ randomOptions:
+ - text: '4:57'
+timer_298:
+ randomOptions:
+ - text: '4:58'
+timer_299:
+ randomOptions:
+ - text: '4:59'
+timer_2_red:
+ randomOptions:
+ - text: <color=#FF0000>0:02</color>
timer_3:
randomOptions:
- text: 0:03
timer_30:
randomOptions:
- text: 0:30
+timer_300:
+ randomOptions:
+ - text: '5:00'
+timer_301:
+ randomOptions:
+ - text: '5:01'
+timer_302:
+ randomOptions:
+ - text: '5:02'
+timer_303:
+ randomOptions:
+ - text: '5:03'
+timer_304:
+ randomOptions:
+ - text: '5:04'
+timer_305:
+ randomOptions:
+ - text: '5:05'
+timer_306:
+ randomOptions:
+ - text: '5:06'
+timer_307:
+ randomOptions:
+ - text: '5:07'
+timer_308:
+ randomOptions:
+ - text: '5:08'
+timer_309:
+ randomOptions:
+ - text: '5:09'
+timer_30_red:
+ randomOptions:
+ - text: <color=#FF0000>0:30</color>
timer_31:
randomOptions:
- text: 0:31
+timer_310:
+ randomOptions:
+ - text: '5:10'
+timer_311:
+ randomOptions:
+ - text: '5:11'
+timer_312:
+ randomOptions:
+ - text: '5:12'
+timer_313:
+ randomOptions:
+ - text: '5:13'
+timer_314:
+ randomOptions:
+ - text: '5:14'
+timer_315:
+ randomOptions:
+ - text: '5:15'
+timer_316:
+ randomOptions:
+ - text: '5:16'
+timer_317:
+ randomOptions:
+ - text: '5:17'
+timer_318:
+ randomOptions:
+ - text: '5:18'
+timer_319:
+ randomOptions:
+ - text: '5:19'
timer_32:
randomOptions:
- text: 0:32
+timer_320:
+ randomOptions:
+ - text: '5:20'
+timer_321:
+ randomOptions:
+ - text: '5:21'
+timer_322:
+ randomOptions:
+ - text: '5:22'
+timer_323:
+ randomOptions:
+ - text: '5:23'
+timer_324:
+ randomOptions:
+ - text: '5:24'
+timer_325:
+ randomOptions:
+ - text: '5:25'
+timer_326:
+ randomOptions:
+ - text: '5:26'
+timer_327:
+ randomOptions:
+ - text: '5:27'
+timer_328:
+ randomOptions:
+ - text: '5:28'
+timer_329:
+ randomOptions:
+ - text: '5:29'
timer_33:
randomOptions:
- text: 0:33
+timer_330:
+ randomOptions:
+ - text: '5:30'
+timer_331:
+ randomOptions:
+ - text: '5:31'
+timer_332:
+ randomOptions:
+ - text: '5:32'
+timer_333:
+ randomOptions:
+ - text: '5:33'
+timer_334:
+ randomOptions:
+ - text: '5:34'
+timer_335:
+ randomOptions:
+ - text: '5:35'
+timer_336:
+ randomOptions:
+ - text: '5:36'
+timer_337:
+ randomOptions:
+ - text: '5:37'
+timer_338:
+ randomOptions:
+ - text: '5:38'
+timer_339:
+ randomOptions:
+ - text: '5:39'
timer_34:
randomOptions:
- text: 0:34
+timer_340:
+ randomOptions:
+ - text: '5:40'
+timer_341:
+ randomOptions:
+ - text: '5:41'
+timer_342:
+ randomOptions:
+ - text: '5:42'
+timer_343:
+ randomOptions:
+ - text: '5:43'
+timer_344:
+ randomOptions:
+ - text: '5:44'
+timer_345:
+ randomOptions:
+ - text: '5:45'
+timer_346:
+ randomOptions:
+ - text: '5:46'
+timer_347:
+ randomOptions:
+ - text: '5:47'
+timer_348:
+ randomOptions:
+ - text: '5:48'
+timer_349:
+ randomOptions:
+ - text: '5:49'
timer_35:
randomOptions:
- text: 0:35
+timer_350:
+ randomOptions:
+ - text: '5:50'
+timer_351:
+ randomOptions:
+ - text: '5:51'
+timer_352:
+ randomOptions:
+ - text: '5:52'
+timer_353:
+ randomOptions:
+ - text: '5:53'
+timer_354:
+ randomOptions:
+ - text: '5:54'
+timer_355:
+ randomOptions:
+ - text: '5:55'
+timer_356:
+ randomOptions:
+ - text: '5:56'
+timer_357:
+ randomOptions:
+ - text: '5:57'
+timer_358:
+ randomOptions:
+ - text: '5:58'
+timer_359:
+ randomOptions:
+ - text: '5:59'
timer_36:
randomOptions:
- text: 0:36
+timer_360:
+ randomOptions:
+ - text: '6:00'
timer_37:
randomOptions:
- text: 0:37
timer_38:
randomOptions:
- text: 0:38
timer_39:
randomOptions:
- text: 0:39
+timer_3_red:
+ randomOptions:
+ - text: <color=#FF0000>0:03</color>
timer_4:
randomOptions:
- text: 0:04
timer_40:
randomOptions:
@@ -2370,10 +2976,13 @@ timer_48:
randomOptions:
- text: 0:48
timer_49:
randomOptions:
- text: 0:49
+timer_4_red:
+ randomOptions:
+ - text: <color=#FF0000>0:04</color>
timer_5:
randomOptions:
- text: 0:05
timer_50:
randomOptions:
@@ -2403,16 +3012,22 @@ timer_58:
randomOptions:
- text: 0:58
timer_59:
randomOptions:
- text: 0:59
+timer_5_red:
+ randomOptions:
+ - text: <color=#FF0000>0:05</color>
timer_6:
randomOptions:
- text: 0:06
timer_60:
randomOptions:
- text: '1:00'
+timer_60_red:
+ randomOptions:
+ - text: <color=#FF0000>1:00</color>
timer_61:
randomOptions:
- text: '1:01'
timer_62:
randomOptions:
@@ -2436,10 +3051,13 @@ timer_68:
randomOptions:
- text: '1:08'
timer_69:
randomOptions:
- text: '1:09'
+timer_6_red:
+ randomOptions:
+ - text: <color=#FF0000>0:06</color>
timer_7:
randomOptions:
- text: 0:07
timer_70:
randomOptions:
@@ -2469,10 +3087,13 @@ timer_78:
randomOptions:
- text: '1:18'
timer_79:
randomOptions:
- text: '1:19'
+timer_7_red:
+ randomOptions:
+ - text: <color=#FF0000>0:07</color>
timer_8:
randomOptions:
- text: 0:08
timer_80:
randomOptions:
@@ -2502,10 +3123,13 @@ timer_88:
randomOptions:
- text: '1:28'
timer_89:
randomOptions:
- text: '1:29'
+timer_8_red:
+ randomOptions:
+ - text: <color=#FF0000>0:08</color>
timer_9:
randomOptions:
- text: 0:09
timer_90:
randomOptions:
@@ -2535,10 +3159,13 @@ timer_98:
randomOptions:
- text: '1:38'
timer_99:
randomOptions:
- text: '1:39'
+timer_9_red:
+ randomOptions:
+ - text: <color=#FF0000>0:09</color>
trapmine_0:
randomOptions:
- text: <color=red>No autorizado</color>
- text: <color=red>Intruso</color>
- text: <color=red>Fallo</color>
diff --git config_191023_1742/Texts/es/buffs.txt config_191106_1739/Texts/es/buffs.txt
index 4c776b5..bdb47fc 100644
--- config_191023_1742/Texts/es/buffs.txt
+++ config_191106_1739/Texts/es/buffs.txt
@@ -1,9 +1,23 @@
-combatsim_bossWaveGunDamage:
+combatsim_gunDamage100:
+ title: +100 % de daño de arma
+combatsim_gunDamage200:
+ title: +200 % de daño de arma
+combatsim_gunDamage300:
+ title: +300 % de daño de arma
+combatsim_gunDamage400:
title: +400 % de daño de arma
-combatsim_gunDamage:
+combatsim_gunDamage50:
title: +50 % de daño de arma
+combatsim_gunDamage500:
+ title: +500 % de daño de arma
+combatsim_gunDamage600:
+ title: +600 % de daño de arma
+combatsim_gunDamage700:
+ title: +700 % de daño de arma
+combatsim_gunDamage800:
+ title: +800 % de daño de arma
damage_nerf_grind:
title: Daño de arma reducido
damage_nerf_sky:
title: Daño de arma reducido
dungeonmod_acrobatics:
diff --git config_191106_1739/Texts/es/combatSimulations.txt config_191106_1739/Texts/es/combatSimulations.txt
new file mode 100644
index 0000000..33e6a32
--- /dev/null
+++ config_191106_1739/Texts/es/combatSimulations.txt
@@ -0,0 +1,46 @@
+modeVariants:
+ guild_basic:
+ description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Ascensión de nivel:</color> empieza en el nivel 1 y asciende rápidamente hasta el nivel 20.\n <color=#ffffff>Bandada:</color> únete a un equipo de 5 y combate con tus compañeros.\n\n <color=#FBB040>Para jugar juntos, todos tus compañeros deben iniciar el simulador de combate en un intervalo de 60 segundos.</color>"
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ locked: <color=#FBB040>¡Tienes que estar en una bandada para jugar!</color>
+ postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+ results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
+ title: Simulador de combate en Bandada diario
+ guild_boss_rush:
+ description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina 15 oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Fiebre de jefes:</color> empieza en el nivel 4 y elimina 4 oleadas de jefes seguidas.\n <color=#ffffff>Bandada:</color> únete a un equipo de 5 y combate con tus compañeros.\n\n <color=#FBB040>Para jugar juntos, todos tus compañeros deben iniciar el simulador de combate en un intervalo de 60 segundos.</color>"
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ locked: <color=#FBB040>¡Tienes que estar en una bandada para jugar!</color>
+ postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+ results_title: '{progressA} de 4 oleadas eliminadas en {timePlayed}'
+ title: Simulador de combate en Bandada diario
+ guild_high_tier:
+ description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Grado máximo:</color> empieza en el nivel 20 y elimina 15 oleadas de enemigos difíciles.\n <color=#ffffff>Bandada:</color> únete a un equipo de 5 y combate con tus compañeros.\n\n <color=#FBB040>Para jugar juntos, todos tus compañeros deben iniciar el simulador de combate en un intervalo de 60 segundos.</color>"
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ locked: <color=#FBB040>¡Tienes que estar en una bandada para jugar!</color>
+ postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+ results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
+ title: Simulador de combate en Bandada diario
+ solo_basic:
+ description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Ascensión de nivel:</color> sube del nivel 1 al 20 frente a 15 oleadas de enemigos.\n <color=#ffffff>Individual:</color> aquí estás solo."
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+ results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
+ title: Simulador de combate en Individual diario
+ solo_boss_rush:
+ description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Fiebre de jefes:</color> empieza en el nivel 4 y elimina 4 oleadas de jefes seguidas.\n <color=#ffffff>Individual:</color> aquí estás solo."
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+ results_title: '{progressA} de 4 oleadas eliminadas en {timePlayed}'
+ title: Simulador de combate en Individual diario
+ solo_high_tier:
+ description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Grado máximo:</color> empieza en el nivel 20 y elimina 15 oleadas de enemigos difíciles.\n <color=#ffffff>Individual:</color> aquí estás solo."
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+ results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
+ title: Simulador de combate en Individual diario
+ test:
+ description: Vamos a probar algunos simuladores de combate...
+ leaderboard_row_info: Oleada {progressA} - {timePlayed}
+ locked: <color=#FBB040>¡Solo para administradores!</color>
+ results_title: Oleada {progressA} terminada en {timePlayed}
+ title: Simulador de combate de prueba
diff --git config_191023_1742/Texts/es/conversations.txt config_191106_1739/Texts/es/conversations.txt
index 1d0d61c..ce83e55 100644
--- config_191023_1742/Texts/es/conversations.txt
+++ config_191106_1739/Texts/es/conversations.txt
@@ -1,7 +1,8 @@
characters:
bartender_parrot: Parker
+ combatsim_fox: Rosie
mechanic_penguin: Spocket
merchant_peacock: Kakoli
portaloperator: Operador de portal
scientist_owl: Doctor Granhero
sergeant: Sargento
@@ -14,75 +15,117 @@ text:
boss-hunt_05: ¡Cuando destruyamos sus mejores máquinas, Meowza no tendrá más remedio que enfrentarse a nosotros!
boss-hunt_06: Hoy debes destruir tres de esos juguetes de Meowza, como práctica para futuros encargos más serios.
boss-hunt_07: ¡Buen vuelo!
dungeonmod_acrobatics_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Acrobático</color></size>\n : -50 % de coste de vapor de maniobra\n +20 % de daño sufrido</align>"
dungeonmod_bogged_down_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Enredado</color></size>\n : -25 % de supervelocidad</align>"
- dungeonmod_broken_axis_dualstick_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Eje roto (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -85 % de índice de giro máximo\n -25 % coste de vapor de maniobra\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x7</size></color></align>"
- dungeonmod_broken_axis_plane_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Eje roto (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -65 % de índice de giro máximo\n -25 % coste de vapor de maniobra\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x7</size></color></align>"
- dungeonmod_constrained_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Restringido (difícil) <sprite=0 tint=1></color></size>\n -50 % de vapor\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x3</size></color></align>"
- dungeonmod_dead_to_world_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Como un muerto (letal)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -95 % de vapor\n +20 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x7</size></color></align>"
+ dungeonmod_broken_axis_dualstick_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Eje roto (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -85 % de índice de giro máximo\n -25 % coste de vapor de maniobra\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x4</size></color></align>"
+ dungeonmod_broken_axis_plane_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Eje roto (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -65 % de índice de giro máximo\n -25 % coste de vapor de maniobra\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x4</size></color></align>"
+ dungeonmod_constrained_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Restringido (difícil) <sprite=0 tint=1></color></size>\n -50 % de vapor\n<color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x2</size></color></align>"
+ dungeonmod_dead_to_world_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Como un muerto (letal)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -95 % de vapor\n +20 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x4</size></color></align>"
dungeonmod_disoriented_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Desorientado</color></size>\n Minimapa desactivado</align>"
dungeonmod_eager_help_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Deseoso de ayudar</color></size>\n -35 % de coste de vapor de habilidad secundaria\n +20 % de daño sufrido</align>"
- dungeonmod_enfeebled_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Debilitado (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +80 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x7</size></color></align>"
- dungeonmod_exhausted_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Agotado (difícil) <sprite=0 tint=1></color></size>\n -100 % regeneración de vapor\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x3</size></color></align>"
- dungeonmod_extremely_touchy_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Extremadamente susceptible (difícil) <sprite=0 tint=1></color></size>\n +70 % de regeneración de blindaje\n +40 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x3</size></color></align>"
- dungeonmod_fast_learner_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Aprende rápido (difícil) <sprite=0 tint=1></color></size>\n +25 % PE\n +35 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x3</size></color></align>"
+ dungeonmod_enfeebled_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Debilitado (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +80 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x4</size></color></align>"
+ dungeonmod_exhausted_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Agotado (difícil) <sprite=0 tint=1></color></size>\n -100 % regeneración de vapor\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x2</size></color></align>"
+ dungeonmod_extremely_touchy_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Extremadamente susceptible (difícil) <sprite=0 tint=1></color></size>\n +70 % de regeneración de blindaje\n +40 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x2</size></color></align>"
+ dungeonmod_fast_learner_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Aprende rápido (difícil) <sprite=0 tint=1></color></size>\n +25 % PE\n +35 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x2</size></color></align>"
dungeonmod_float_butterfly_01: "<align=center>Modificador de mazmorra\n <size=50><color=#c1b38eff>Flota como una mariposa</color></size>\n : +30 % de daño de arma\n +30 % de daño sufrido</align>"
- dungeonmod_hot_to_handle_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Difícil de manejar (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +250 % de supervelocidad, -15 % de vista de cámara\n +50 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x7</size></color></align>"
+ dungeonmod_hot_to_handle_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Difícil de manejar (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +250 % de supervelocidad, -15 % de vista de cámara\n +50 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x4</size></color></align>"
dungeonmod_hunt_peck_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Picotear</color></size>\n -50 % de cadencia de disparo\n +25 % de daño de arma</align>"
dungeonmod_in_your_face_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>En tu cara</color></size>\n +20 % de daño de arma\n -40 % de alcance de arma</align>"
- dungeonmod_insomniac_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Insomne (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -100 % de regeneración de blindaje, -100 % de regeneración de vapor\n -30 % de supervelocidad, +25 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x7</size></color></align>"
+ dungeonmod_insomniac_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Insomne (letal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -100 % de regeneración de blindaje, -100 % de regeneración de vapor\n -30 % de supervelocidad, +25 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x4</size></color></align>"
dungeonmod_itchy_trigger_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Gatillo fácil</color></size>\n +30 % de cadencia de disparo y munición\n -30 % de recuperación y daño de arma</align>"
- dungeonmod_nearsighted_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Miope (difícil) <sprite=0 tint=1></color></size>\n -35 % de vista de cámara\n Minimapa desactivado\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x3</size></color></align>"
+ dungeonmod_nearsighted_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Miope (difícil) <sprite=0 tint=1></color></size>\n -35 % de vista de cámara\n Minimapa desactivado\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x2</size></color></align>"
dungeonmod_restless_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Impaciente </color></size>\n -50 % de regeneración de blindaje\n +25 % de supervelocidad</align>"
- dungeonmod_rush_hour_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Hora punta (difícil) <sprite=0 tint=1></color></size>\n +50 % de supervelocidad\n +35 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x3</size></color></align>"
+ dungeonmod_rush_hour_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#ff7900ff><sprite=0 tint=1> Hora punta (difícil) <sprite=0 tint=1></color></size>\n +50 % de supervelocidad\n +35 % de daño sufrido\n <color=#c1b38eff><size=30>Botín: mejoras de avión x2, probabilidad de botín especial x2</size></color></align>"
dungeonmod_touchy_01: "<align=center>Modificador de mazmorra:\n <size=50><color=#c1b38eff>Susceptible </color></size>\n +30 % de regeneración de blindaje\n +20 % de daño sufrido</align>"
+ flock-joined_01: Bienvenido a su nuevo rebaño! Vamos a conocer con uno de sus flockmates.
+ flock-joined_02: Haga clic en el <color=#ffffff> Lista </color> de la izquierda para encontrar la lista de todos sus flockmates.
+ flock-joined_03: 'Si uno de ellos es en línea, puede hacer clic en su nombre y selecciona <color = # ffffff> Combinación del servidor </ Color> teletransportarse directamente a ellos.'
idle-warning-disconnect_01: Oye, piloto, ¡si no te mueves o haces algo, voy a desconectarte para que nadie más te pille echándote una siesta!
idle-warning-recall_01: ¡Eh, piloto! ¿Estás ahí? Has desaparecido del radar. Muévete o dispara o haz algo para que podamos verte.
+ intro-combatsim_01: Este es el simulador de combate, el sistema secreto de la alianza para que los pilotos realicen pruebas.
+ intro-combatsim_02: Te voy a atar a una de esas cápsulas para que conozcas la "Realidad aviar".
+ intro-combatsim_03: Tanto tu avión como los enemigos forman parte de una simulación. Si te estrellas, lo único que quedará dañado será tu orgullo.
+ intro-combatsim_04: Todos los días cambiamos la simulación con nuevos enemigos, arenas y condiciones iniciales.
+ intro-combatsim_05: Existe un simulador "individual" en el que puedes volar solo y otro para cinco pilotos en el que puedes volar con tus compañeros de bandada.
+ intro-combatsim_06: Todos los jugadores participan en la misma simulación cada día y puedes comparar tus resultados con los de otros pilotos. ¡Consulta las clasificaciones!
+ intro-combatsim_07: Nuestros ordenadores tienen suficiente potencia para que puedas probar gratis una vez cada simulación todos los días. ¡Aprovéchalo!
+ intro-combatsim_08: Repartimos premios entre los pilotos (según su rendimiento) al completar una simulación <b>y</b> al final del periodo de 24 horas, una vez que sepamos tu puesto en la clasificación.
+ intro-combatsim_09: Cuanto mejor lo hagas, mejores serán tus dos premios.
+ intro-combatsim_10: Nuestros científicos e ingenieros han dedicado mucho tiempo a crear esta máquina. Nos aseguran que es algo muy serio y no solo un juego con el que pasar el tiempo.
+ intro-first-crash_01: Hola de nuevo, piloto.
+ intro-first-crash_02: Menuda colisión.
+ intro-first-crash_03: Me alegra ver que estás de una pieza. La brigada de salvamento te rescatará siempre que lo necesites.
+ intro-first-crash_04: Tu equipo no ha tenido la misma suerte y ha quedado destrozado con el golpe.
+ intro-first-crash_05: El equipo pierde potencial cada vez que te estrellas. Con los objetos dañados, no podrás operar a pleno rendimiento.
+ intro-first-crash_06: Una sola colisión no es muy dañina pero, tras un par de colisiones, los daños se acumulan y conviene que uses nuevo equipo o reforjes los objetos dañados.
+ intro-first-crash_07: Si quieres, puedes pasarte por el <color=#ffffff>taller</color> para reforjar el equipamiento dañado.
+ intro-first-crash_08: En el peor de los casos, puedes reciclar el equipamiento dañado para obtener chatarra con la que reforjar o supercargar otro.
+ intro-flock_01: ¡Hola, recluta! ¡Parece que ya puedes unirte a una <color=#ffffff>bandada</color>!
+ intro-flock_02: Una bandada es un grupo de pilotos que colaboran entre sí. ¡Ayuda a tus compañeros y ellos también te ayudarán!
+ intro-flock_03: 'Al unirte a una bandada, desbloquearas todo esto:'
+ intro-flock_04: 1) Acceso al <color=#ffffff>canal de comunicaciones</color> exclusivo de tu bandada. Solo tus compañeros podrán ver u oír lo que habléis entre vosotros.
+ intro-flock_05: 2) Acceso al modo Bandada del <color=#ffffff>simulador de combate</color>. Además del modo Individual, también puedes entrenar con tus compañeros para ganar más premios.
+ intro-flock_06: 3) El intercambio de equipamiento entre los miembros de la bandada cuenta con <color=#ffffff>tarifas reducidas</color> para que os resulte más fácil cambiar objetos.
+ intro-flock_07: Es un mundo duro, recluta. ¡Vuela en bandada para aumentar tus probabilidades de sobrevivir!
+ intro-flock_08: Pásate por el <color=#ffffff> Flock Salón </color> en la esquina noroeste de la ciudad rebelde. Pongo un marcador en su radar.
intro-hangar_01: ¡Coop! ¡Te he dicho mil veces que no dejes chatarra oxidada en mi hangar! ¡Ocúpate de ella!
intro-hangar_02: ¡Ah! Hola, piloto. Estaba charlando con un socio.
intro-hangar_03: ¿Necesitas un avión? Yo puedo ayudarte.
- intro-hangar_04: Si has estrellado el anterior avión o quieres probar algo nuevo, ven a verme.
- intro-hangar_05: Cuando desbloquees una clase nueva, la tendré preparada aquí, en el hangar.
- intro-hangar_06: Hasta puedo guardarte varios aviones, para que los cambies cuando te apetezca.
- intro-hangar_07: ¡Buen vuelo!
+ intro-hangar_04: Si has <color=#ffffff>estrellado</color> el anterior avión o quieres probar una <color=#ffffff>clase distinta</color>, ven a verme.
+ intro-hangar_05: Tengo suficientes <color=#ffffff>espacios de hangar</color> para que almacenes varios aviones. Puedes cambiar de uno a otro cuando quieras.
+ intro-hangar_06: Cuando hayas subido de nivel un avión, puedes <color=#ffffff>retirarlo</color> aquí para conseguir PE de piloto.
+ intro-hangar_07: Creo que eso es todo. ¡Buen vuelo!
+ intro-mulching_01: ¡Perdona que te interrumpa, piloto! No te preocupes, tu avión está <color=#ffffff>protegido</color> mientras hablamos.
+ intro-mulching_02: He detectado que la <color=#ffffff>bodega de tu avión está llena</color>. No podrás guardar más objetos hasta que hagas algo al respecto.
+ intro-mulching_03: Pulsa <color=#FBB040>[<action:33>]</color> para reciclar al instante toda la basura que lleves en la bodega y convertirla en <color=#ffffff>chatarra</color> útil. Me refiero a esos objetos de nivel bajo que seguramente no quieras.
+ intro-mulching_04: Si hay un objeto del que no quieras deshacerte, puedes marcarlo como <color=#ffffff>favorito</color> en el submenú del objeto. De este modo, no podrás reciclarlo para convertirlo en chatarra.
+ intro-mulching_05: Tampoco hace falta que llenes tu equipamiento de favoritos. El sistema de reciclaje sabe muy bien cómo identificar y reciclar únicamente los objetos con poco potencial.
+ intro-mulching_06: La chatarra que obtienes al reciclar se usa para reparar y supercargar los objetos más poderosos.
+ intro-mulching_07: ¡Recicla a menudo para ordenar tu bodega y conseguir chatarra!
intro-pilot-school_01: Bienvenido de nuevo, piloto.
- intro-pilot-school_02: Menuda colisión.
- intro-pilot-school_03: Me alegra ver que estás de una pieza. La brigada de salvamento te rescatará siempre que lo necesites.
- intro-pilot-school_04: Sin embargo, tu avión no ha tenido tanta suerte. Tendrás que elegir otro del hangar.
- intro-pilot-school_05: ¡Ánimo! El fracaso es el mejor maestro. Has perdido un avión, pero has ganado PE de piloto.
- intro-pilot-school_06: Los aviones van y vienen, pero los PE permanecen. Puedes usarlos en la Academia de pilotos.
- intro-pilot-school_07: Si consigues suficientes PE, subirás de nivel; y obtendrás un punto de piloto por nivel.
- intro-pilot-school_08: Los puntos de piloto se pueden gastar en habilidades que te darán ventaja frente al Imperio felino.
- intro-pilot-school_09: Ve a la Academia de pilotos de Ciudad Rebelde y prueba distintas configuraciones de habilidad.
- intro-pilot-school_10: Tú decides qué clase de piloto serás. Buen vuelo.
+ intro-pilot-school_02: Bien hecho. ¡Veo que aprendes rápido!
+ intro-pilot-school_03: ¡Parece que has conseguido <b>PE de piloto</b>!
+ intro-pilot-school_04: Obtendrás PE de piloto por derribar a esos malditos gatos, pero también puedes conseguir muchos PE adicionales si retiras tu avión al hangar.
+ intro-pilot-school_05: Los aviones van y vienen, pero los PE permanecen. Puedes usarlos para entrenar a tu piloto en la <b>Academia de pilotos</b>.
+ intro-pilot-school_06: Si consigues suficientes PE, subirás de nivel; y obtendrás un punto de piloto por nivel.
+ intro-pilot-school_07: Los puntos se pueden gastar en <b>habilidades de piloto</b> que te darán ventaja frente al Imperio felino.
+ intro-pilot-school_08: ¡Ve a la Academia de pilotos de Ciudad Rebelde y prueba distintas configuraciones de habilidad!
+ intro-pilot-school_09: El cambio de asignación de las habilidades es totalmente gratis e instantáneo. Prueba distintas combinaciones para dar con la que mejor se ajuste a ti.
+ intro-pilot-school_10: Tú decides qué clase de piloto serás. ¡Buen vuelo!
intro-pub_01: Hola, cielo. Coge un taburete.
- intro-pub_02: Debes de ser novato. No te he visto nunca, y yo conozco a todo el mundo.
- intro-pub_03: Mira, novato, conozco los detalles de las mejores misiones.
+ intro-pub_02: Debes de ser de los nuevos. No te he visto nunca, y yo conozco a todo el mundo.
+ intro-pub_03: Mira, piloto, conozco los detalles de las mejores misiones.
intro-pub_04: Ya busques una misión nueva o el botín de una misión que ya has completado...
intro-pub_05: Has venido al lugar adecuado.
intro-pub_06: Mis clientes asiduos me visitan a diario. Siempre tengo información nueva.
intro-pub_07: Ven cuando quieras, cielo.
intro-storage_01: ¿Tienes la bodega petada, piloto? ¿Llevas demasiado botín?
- intro-storage_02: Las bodegas de las avionetas no son muy espaciosas.
- intro-storage_03: Además, si el avión se estrella, ¡adiós al botín!
- intro-storage_04: Si estás en apuros, pulsa <color=#FBB040>[<action:33>]</color> para soltar rápido la morralla. Me refiero a las cosas de poco valor que no te importa perder.
- intro-storage_05: Pero, si tienes tiempo, ven a verme. Tengo un depósito reservado para ti. Tu botín está a salvo conmigo.
+ intro-storage_02: El espacio de la bodega de tu avión es limitado.
+ intro-storage_03: Además, si te derriban, todo lo que llevas en la bodega se puede <color=#ffffff>dañar</color> al estrellarte.
+ intro-storage_04: Pulsa <color=#FBB040>[<action:33>]</color> para reciclar al instante toda la basura que lleves en la bodega y convertirla en <color=#ffffff>chatarra</color> útil. Me refiero a esos objetos de nivel bajo que seguramente no quieras.
+ intro-storage_05: También puedes venir a verme a Ciudad Rebelde. Tengo un depósito reservado para ti. Tu botín siempre está a salvo conmigo.
intro-storage_06: Puedes pasar objetos de la bodega del avión al depósito cuando quieras.
- intro-storage_07: Si crees que aún no tienes suficiente espacio, habla conmigo para ampliarlo por un módico precio.
- intro-store_01: ¡Bienvenido, piloto! ¿Quieres gastar oro o chatarra? Tengo lo que necesitas.
+ intro-storage_07: Si crees que aún no tienes suficiente espacio, habla conmigo para <color=#ffffff>ampliarlo</color> por un módico precio.
+ intro-store_01: ¡Hola, piloto! ¿Quieres gastar oro o hierro? Tengo lo que necesitas.
intro-store_02: ¿Objetos para empezar a cargar tu avión?
intro-store_03: ¿Planos de misiones especiales de los espías del Imperio gatuno?
intro-store_04: ¿Personalizaciones de avión con gestos, rastros, pintura o variantes?
intro-store_05: Seguro que tengo cualquier cosa que necesites. Ven cuando quieras.
+ intro-supercharged-crash_01: Hola, piloto. Tengo buenas y malas noticias.
+ intro-supercharged-crash_02: La mala noticia es que uno o más de tus objetos ha perdido sus bonificaciones de supercarga durante el accidente.
+ intro-supercharged-crash_03: Es un fastidio. ¡En esta vida, nada es eterno!
+ intro-supercharged-crash_04: La buena noticia es que los objetos siguen intactos y no hay que reforjarlos.
+ intro-supercharged-crash_05: Cuando tengas los materiales necesarios, pásate por el taller y volveré a sobrecargar tus objetos.
intro-workshop_01: Saludos, piloto. Soy el científico jefe de investigaciones militares.
intro-workshop_02: Sí, suena pretencioso, pero es lo que les gusta a los jefazos.
- intro-workshop_03: Para que me entiendas, me dedico a crear armas y objetos.
+ intro-workshop_03: Para que me entiendas, me dedico a crear y potenciar armas y objetos.
intro-workshop_04: Echa un ojo a mis planos, por si ves algo interesante.
- intro-workshop_05: Tú te encargas de traerme los ingredientes.
- intro-workshop_06: Te recomiendo las misiones del Pub del Piloto como fuente fiable de ingredientes.
- intro-workshop_07: Nos vemos, piloto.
+ intro-workshop_05: También puedo <color=#ffffff>reforjar</color> el equipamiento que ha sufrido muchos accidentes. Al hacerlo, los objetos recuperan todo su potencial.
+ intro-workshop_06: Tú te encargas de conseguir y traerme los materiales necesarios para este proceso.
+ intro-workshop_07: Te recomiendo las misiones del Pub del Piloto como fuente fiable de materiales.
+ intro-workshop_08: Hasta otra, piloto. ¡Este equipamiento no va a forjarse solo!
intro_01: <size=200%>¡Reclutas!</size>
intro_02: Hace 40 años, traicionaron a la República.
intro_03: Y de las cenizas de esa guerra surgió nuestra némesis...
intro_04: <size=200%>¡El Imperio felino!</size>
intro_05: Su líder es Meowza. Dice ser una diosa. Nos echó de nuestras casas y esclavizó a los supervivientes.
diff --git config_191023_1742/Texts/es/dungeons.txt config_191106_1739/Texts/es/dungeons.txt
index 284e5ee..73d22d1 100644
--- config_191023_1742/Texts/es/dungeons.txt
+++ config_191106_1739/Texts/es/dungeons.txt
@@ -43,11 +43,11 @@ DungeonObstacle:
tier: '3'
DungeonRescue:
name: Excavación
tier: '10'
DungeonSky:
- name: Academia militar
+ name: Academia militar Cúspide
tier: '6'
DungeonSnake:
name: Fábrica de veneno
tier: '10'
DungeonSneezy:
diff --git config_191023_1742/Texts/es/item.txt config_191106_1739/Texts/es/item.txt
index f9658d0..00a5b88 100644
--- config_191023_1742/Texts/es/item.txt
+++ config_191106_1739/Texts/es/item.txt
@@ -242,40 +242,100 @@ craft_arenagem:
description: Dispositivo misterioso recuperado en la arena. Se usa para crear un objeto de trofeo en el taller.
name: Gema cúbica
craft_bluesteel:
description: Material que se emplea para crear y mejorar el equipamiento de agua.
name: Acero azul
+craft_combatcubegem:
+ description: Una muestra de su destreza en el combate Sim. Se utiliza para la elaboración de un artículo trofeo en el taller.
+ name: cubo de la gema
+craft_combatsquaregem:
+ description: Una muestra de su destreza en el combate Sim. Se utiliza para la elaboración de un artículo trofeo en el taller.
+ name: Flock Sim Gem
craft_copper:
description: Material que se emplea para crear equipamiento T8 en el taller.
name: Cobre
craft_darksteel:
description: Material que se emplea para mejorar las armas ultrarraras en el taller.
name: Acero oscuro
craft_doomsdaygem:
description: Fragmento radiactivo extraído del Mecanismo del Apocalipsis. Se usa para crear un objeto de trofeo en el taller.
name: Gema del mal
craft_firegem:
description: Un implante ardiente, aún cubierto de carne quemada. Arrebatado a alguien que merecía algo mejor. Se usa para crear un objeto de trofeo en el taller.
name: Gema de llama
craft_flockfeather:
- description: <color=#FFFFFF>Special event item!</color> Deposit as many of these in the <color=#FBB040>Workshop</color> (under <color=#FBB040>'<Special Events>'</color>) as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
+ description: <color=#FFFFFF>¡Objeto de evento especial!</color> Deposita tantos como puedas en el <color=#FBB040>taller</color> (dentro de <color=#FBB040>'<Eventos especiales>'</color>) antes del <color=#FBB040>6 de noviembre</color> para optar a una ficha de fundador de bandada.
name: Pluma
craft_icegem:
description: Materiales de hibernación extraídos del Horror gélido. Se usa para crear un objeto de trofeo en el taller.
name: Gema gélida
craft_meowza2gem:
description: Los recuerdos y emociones de los discípulos del Imperio se almacenan en la matriz cristalina. A los reclutas más allegados a Meowza se les pide que traguen un pequeño rubí de plata en las ceremonias secretas para jurarle lealtad. Al entrar en contacto con un ser vivo, el rubí se abre de golpe y envía finos fragmentos hacia el cerebro de los sujetos. Se usa para crear un trofeo en el taller.
name: Gema de alma
+craft_nanite_armor:
+ description: Material de creación compuesto de 5 refuerzos de blindaje
+ name: Nanobot de blindaje
+craft_nanite_copper:
+ description: Material de creación compuesto de 10 de cobre
+ name: Nanobot de cobre
+craft_nanite_damage:
+ description: Material de creación compuesto de 5 cañones dopados
+ name: Nanobot de daño
+craft_nanite_fireattack:
+ description: Material de creación compuesto de 5 fórmulas del departamento de I+D
+ name: Nanobot de ataque de fuego
+craft_nanite_firedefense:
+ description: Material de creación compuesto de 5 reflectores de calor
+ name: Nanobot de defensa de fuego
+craft_nanite_iceattack:
+ description: Material de creación compuesto de 5 proteínas de nucleación activa
+ name: Nanobot de ataque de hielo
+craft_nanite_icedefense:
+ description: Material de creación compuesto de 5 aceites de ballena
+ name: Nanobot de defensa de hielo
+craft_nanite_lightningattack:
+ description: Material de creación compuesto de 5 bobinas de transformador
+ name: Nanobot de ataque eléctrico
+craft_nanite_lightningdefense:
+ description: Material de creación compuesto de 5 selladores de goma
+ name: Nanobot de defensa eléctrica
+craft_nanite_maxsteam:
+ description: Material de creación compuesto de 5 condensadores de fusión
+ name: Nanobot de vapor máximo
+craft_nanite_poisonattack:
+ description: Material de creación compuesto de 5 soluciones de diatomeas
+ name: Nanobot de ataque venenoso
+craft_nanite_poisondefense:
+ description: Material de creación compuesto de 5 antídotos en polvo
+ name: Nanobot de defensa venenosa
+craft_nanite_repair:
+ description: Material de creación compuesto de 5 líquidos autorreparadores
+ name: Nanobot de reparación
+craft_nanite_speed:
+ description: Material de creación compuesto de 5 lubricantes de cubierta
+ name: Nanobot de velocidad
+craft_nanite_steam:
+ description: Material de creación compuesto de 5 turbocompresores de vapor
+ name: Nanobot de vapor
+craft_nanite_waterattack:
+ description: Material de creación compuesto de 5 agentes humectantes
+ name: Nanobot de ataque de agua
+craft_nanite_waterdefense:
+ description: Material de creación compuesto de 5 selladores pesados
+ name: Nanobot de defensa de agua
craft_occultgem:
description: Una gema que proyecta tu voz y somete a los débiles a tu voluntad. Se usa para crear un objeto de trofeo en el taller.
name: Gema mística
craft_purplesteel:
description: Material que se emplea para crear y mejorar el equipamiento de veneno.
name: Acero púrpura
craft_redsteel:
description: Material que se emplea para crear y mejorar el equipamiento de fuego.
name: Acero rojo
+craft_studentgem:
+ description: Los que recibieron fue el jugador que estas joyas de llevar en su uniforme. Los estudiantes que fallaron continuamente para ganar a menudo fueron avergonzados públicamente.
+ name: gema académica
craft_vaultgem:
description: Obra robada de las cámaras imperiales. Se usa para crear un objeto de trofeo en el taller.
name: Gema de la cámara
craft_venomgem:
description: Fragmento nocivo extraído de un enorme Dragón sierpe. Se usa para crear un objeto de trofeo en el taller.
@@ -287,10 +347,13 @@ craft_whitesteel:
description: Material que se emplea para crear y mejorar el equipamiento de hielo.
name: Acero blanco
craft_yellowsteel:
description: Material que se emplea para crear y mejorar el equipamiento eléctrico.
name: Acero amarillo
+create_flock_token:
+ description: Si usas esta ficha, podrás crear tu propia bandada y ser su fundador.
+ name: Ficha de fundador de bandada
damage_0:
description: Una nube que mejora las armas de los aliados.
name: Aura de ataque
damage_1:
description: Una nube que los poderes de las armas aliadas.
@@ -1157,10 +1220,13 @@ key_obstacle:
description: Coordenadas para teletransportarse al diabólico templo gatuno del placer. Actívalas para solicitar un transbordador.
name: 'Planos de misión: campo de láseres'
key_rescue:
description: Coordenadas para teletransportarse a una excavación arqueológica que sacó a la luz las atrocidades del pasado. Actívalas para solicitar un transbordador.
name: 'Planos de misión: excavación'
+key_sky:
+ description: Teleport coordinates to the ruins of Meowza's alma mater; home to the cat empire's relentless training drones. Activate to summon a drop ship.
+ name: 'Mission Plans: Apex Military Academy'
key_snake:
description: Coordenadas para teletransportarse a una fábrica de veneno. Actívalas para solicitar un transbordador.
name: 'Planos de misión: fábrica de veneno'
key_sneezy:
description: Coordenadas para teletransportarse a una zona donde el Imperio prueba superarmas. Actívalas para solicitar un transbordador.
@@ -2320,10 +2386,13 @@ sword_water_8:
description: Espada que suelta un chorro de agua.
name: Espada de agua I
sword_water_9:
description: Espada que suelta un chorro de agua.
name: Espada de agua II
+test_create_flock:
+ description: Si usas esta ficha, podrás crear tu propia bandada y ser su fundador.
+ name: Ficha de fundador de bandada
token_of_note:
name: Ficha de hazaña
trail_0:
description: Rastro de polvo.
name: Rastro de polvo
@@ -2356,111 +2425,117 @@ trail_8:
name: Rastro de polvo
trail_9:
description: Rastro de polvo.
name: Rastro de polvo
trail_afterburner:
- description: "Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Sus llamas arden con la pasión de los primeros rebeldes.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Sus llamas arden con la pasión de los primeros rebeldes.
name: Rastro postquemador alfa
trail_betahearts:
- description: "Un pequeño gesto hacia los jugadores que estuvieron con nosotros antes del lanzamiento.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Un pequeño gesto hacia los jugadores que estuvieron con nosotros antes del lanzamiento.
name: Rastro de la beta abierta
trail_blasticeblue:
- description: "Los circuitos analógicos de esta vieja bestia producen unos escalofriantes sonidos sintéticos, como si fueran hielos que tintinean en un vaso de agua fría. Ponte los auriculares. Concéntrate. Tienes la mente despejada. \n\n[PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Los circuitos analógicos de esta vieja bestia producen unos escalofriantes sonidos sintéticos, como si fueran hielos que tintinean en un vaso de agua fría. Ponte los auriculares. Concéntrate. Tienes la mente despejada.
name: Rastro de ráfaga azul hielo
trail_blastlemonlime:
- description: "Todos necesitan algo que los alivie, que los estimule, que los haga recuperar fuerzas. En la parte de atrás hay una advertencia con letras demasiado pequeñas como para leerlas. Llevas días sin dormir. \n\n[PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Todos necesitan algo que los alivie, que los estimule, que los haga recuperar fuerzas. En la parte de atrás hay una advertencia con letras demasiado pequeñas como para leerlas. Llevas días sin dormir.
name: Rastro de ráfaga lima limón
trail_blastviolet:
- description: 'Durante el declive de la era egipcia, cuando los bárbaros surgieron de sus polvorientas criptas, las élites pasaban las horas temiendo que llegara el fin del mundo, así que compusieron baladas lacrimógenas: "¡Arte! De la agonía", decían quejosos. ¡Ey! ¡No estéis tristes! ¡Remezclad esos sentidos clásicos con un bajo contemporáneo! ¡Oh, là, là! ¿La sentís? ¿Sentís la f-f-felicidad? \n\n[PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]'
+ description: 'Durante el declive de la era egipcia, cuando los bárbaros surgieron de sus polvorientas criptas, las élites pasaban las horas temiendo que llegara el fin del mundo, así que compusieron baladas lacrimógenas: "¡Arte! De la agonía", decían quejosos. ¡Ey! ¡No estéis tristes! ¡Remezclad esos sentidos clásicos con un bajo contemporáneo! ¡Oh, là, là! ¿La sentís? ¿Sentís la f-f-felicidad?'
name: Rastro de ráfaga violeta
trail_boss_arenacube:
- description: "¿Por qué existen las arenas? ¿Quién hace las pruebas? ¿Qué están probando?\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: ¿Por qué existen las arenas? ¿Quién hace las pruebas? ¿Qué están probando?
name: Rastro de arena
trail_boss_avatar:
- description: "Algún día, los pájaros volverán a la Luna.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Algún día, los pájaros volverán a la Luna.
name: Rastro de Apocalipsis
trail_boss_dragonsnakemaster:
- description: "Escuchas las canciones de la gran mente serpiente. Sabe cómo acabará todo esto.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Escuchas las canciones de la gran mente serpiente. Sabe cómo acabará todo esto.
name: Rastro de veneno
trail_boss_escortevilorb:
- description: "Cuando el Imperio tomó el control, enviaron a sus siervos perrunos a saquear los museos. Aquellas obras que no respaldaban la gloria de la supremacía gatuna fueron quemadas, y sus creadores fueron borrados de la historia.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Cuando el Imperio tomó el control, enviaron a sus siervos perrunos a saquear los museos. Aquellas obras que no respaldaban la gloria de la supremacía gatuna fueron quemadas, y sus creadores fueron borrados de la historia.
name: Rastro de cámara
trail_boss_iceboss:
- description: "El Horror gélido solo quería salvar a los búhos, pues sabía que la civilización es cíclica, y que si no se preserva en invierno, no puede crecer nada en la primavera.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: El Horror gélido solo quería salvar a los búhos, pues sabía que la civilización es cíclica, y que si no se preserva en invierno, no puede crecer nada en la primavera.
name: Rastro de búho
trail_boss_octopus:
- description: "Oh, aguas carmesíes, fluyendo en nuestro interior. Llevan aquí mucho tiempo. Nos conocen. Nos hicieron.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Oh, aguas carmesíes, fluyendo en nuestro interior. Llevan aquí mucho tiempo. Nos conocen. Nos hicieron.
name: Rastro de los Profundos
trail_boss_phoenix:
- description: "La vergüenza arde y nos sigue allá donde vamos.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: La vergüenza arde y nos sigue allá donde vamos.
name: Rastro de fénix
trail_boss_smokeboss:
- description: "Que sepas que es una mentira no reduce su poder en modo alguno.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Que sepas que es una mentira no reduce su poder en modo alguno.
name: Rastro de sectario
trail_boss_vault:
- description: "Cuando el Imperio tomó el control, enviaron a sus siervos perrunos a saquear los museos. Aquellas obras que no respaldaban la gloria de la supremacía gatuna fueron quemadas, y sus creadores fueron borrados de la historia.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Cuando el Imperio tomó el control, enviaron a sus siervos perrunos a saquear los museos. Aquellas obras que no respaldaban la gloria de la supremacía gatuna fueron quemadas, y sus creadores fueron borrados de la historia.
name: Rastro de cámara
trail_bubbles:
- description: "Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Sofisticado como beber champán en un balcón desde el que observamos cómo arde Ciudad Imperial.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Sofisticado como beber champán en un balcón desde el que observamos cómo arde Ciudad Imperial.
name: Rastro de burbujas alfa
+trail_combatcubes:
+ description: Sólo los mejores pilotos en solitario puede aspirar a ganar esta recompensa pista de simulación de combate.
+ name: Sim Cubo Trail
+trail_combatsquares:
+ description: Se necesita realmente un gran equipo de Flock simulación para ganar este combate recompensa rastro de simulación.
+ name: Flock Sim Trail
trail_flameblue:
- description: 'Qué calor hace aquí; me mareo. ¿Por qué huele a mangos quemados? Sí, el perista dijo que el gel era volátil, pero después añadió, con una sonrisa: "¡No te preocupes! Seguro que un piloto tan diestro como tú sabrá mantenerse bien alejado de los problemas". \n\n[PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]'
+ description: 'Qué calor hace aquí; me mareo. ¿Por qué huele a mangos quemados? Sí, el perista dijo que el gel era volátil, pero después añadió, con una sonrisa: "¡No te preocupes! Seguro que un piloto tan diestro como tú sabrá mantenerse bien alejado de los problemas".'
name: Rastro de llama azul
trail_flamered:
- description: "Heredamos la rabia de generaciones pasadas. Insultos. Injusticias. ¿Sientes el enorme peso de sus pérdidas? ¿Vas a repetir sus errores y esparcir las cenizas de tus enemigos movido por la ira? \n\n[PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Heredamos la rabia de generaciones pasadas. Insultos. Injusticias. ¿Sientes el enorme peso de sus pérdidas? ¿Vas a repetir sus errores y esparcir las cenizas de tus enemigos movido por la ira?
name: Rastro de llama rojo
trail_galaxy_orangeblue:
- description: "Una música universal se revela bajo el lento movimiento del cielo nocturno en llamas. Respira. Observa. Vuela.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Una música universal se revela bajo el lento movimiento del cielo nocturno en llamas. Respira. Observa. Vuela.
name: Rastro de galaxia naranja
trail_galaxy_purpleyellow:
- description: "¿Por qué, muchacha? ¿Por qué cantas canciones tristes? Quiero volar más allá del horizonte. Más allá del terror interminable que habita en nuestro interior.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: ¿Por qué, muchacha? ¿Por qué cantas canciones tristes? Quiero volar más allá del horizonte. Más allá del terror interminable que habita en nuestro interior.
name: Rastro de galaxia amarillo
trail_galaxy_tealred:
- description: "La radio hace un ruido raro y se escuchan extraños ritmos de fondo. Una tétrica canción que habla de mundos en estratos, compactados y reconstruidos una y otra vez.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: La radio hace un ruido raro y se escuchan extraños ritmos de fondo. Una tétrica canción que habla de mundos en estratos, compactados y reconstruidos una y otra vez.
name: Rastro de galaxia verde azulado
trail_helix_blue:
- description: "Cuando en la radio suenan las tristes canciones de Melodía Johns, el plasma baila al compás.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Cuando en la radio suenan las tristes canciones de Melodía Johns, el plasma baila al compás.
name: Rastro de hélice azul
trail_helix_gold:
- description: "Melodía Johns consiguió un disco de oro. El mundo civilizado lo sigue celebrando.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Melodía Johns consiguió un disco de oro. El mundo civilizado lo sigue celebrando.
name: Rastro de hélice dorado
trail_helix_green:
- description: "Una vez, se dejó llevar por la envidia. Melodía Johns canta acerca de que quería a alguien que no era suyo. El ciclotrón tararea verde de envidia.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Una vez, se dejó llevar por la envidia. Melodía Johns canta acerca de que quería a alguien que no era suyo. El ciclotrón tararea verde de envidia.
name: Rastro de hélice verde
trail_helix_purple:
- description: "Melodía Johns canta: \"La muerte de la pasión duele como un herida abierta\". Tu motor llora.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: 'Melodía Johns canta: "La muerte de la pasión duele como un herida abierta". Tu motor llora.'
name: Rastro de hélice morado
trail_helix_red:
- description: "La música suena con rabia. Alguien ha rechazado a Melodía Johns. Una dama exige lo que se merece.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: La música suena con rabia. Alguien ha rechazado a Melodía Johns. Una dama exige lo que se merece.
name: Rastro de hélice rojo
trail_ionstream:
- description: "Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Al equiparlo, se escuchan interferencias en la radio.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Al equiparlo, se escuchan interferencias en la radio.
name: Rastro de iones alfa
trail_meowza2_electric:
- description: 'Tiempo después de su merecida muerte, los terribles actos de los nobles de Meowza aún atormentan nuestras tierras.
-
-
- [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]'
+ description: Tiempo después de su merecida muerte, los terribles actos de los nobles de Meowza aún atormentan nuestras tierras.
name: Rastro ectoplásmico
trail_plasma_blue:
- description: "La música que rebota en la troposfera radiactiva de nuestra atmósfera llega al interior de la cabina. Los supersticiosos sincronizan los impulsos de fusión al compás de la canción.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: La música que rebota en la troposfera radiactiva de nuestra atmósfera llega al interior de la cabina. Los supersticiosos sincronizan los impulsos de fusión al compás de la canción.
name: Rastro de plasma azul
trail_plasma_gold:
- description: "Los cilindros dorados de las esferas, impregnados de música, giran eternamente en una antigua cueva. Una antena destartalada de un kilómetro de altura emite las canciones a medio mundo.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Los cilindros dorados de las esferas, impregnados de música, giran eternamente en una antigua cueva. Una antena destartalada de un kilómetro de altura emite las canciones a medio mundo.
name: Rastro de plasma dorado
trail_plasma_green:
- description: "Tu motor ruge con la síncopa de Casa venenosa. Los pilotos que escuchan este tipo de música son ignorados en las reuniones sociales.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Tu motor ruge con la síncopa de Casa venenosa. Los pilotos que escuchan este tipo de música son ignorados en las reuniones sociales.
name: Rastro de plasma verde
trail_plasma_purple:
- description: "Los conservadores escuchan marchas reales de épocas pasadas. El ritmo hace que el escape emita un anodino brillo morado.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Los conservadores escuchan marchas reales de épocas pasadas. El ritmo hace que el escape emita un anodino brillo morado.
name: Rastro de plasma morado
trail_plasma_red:
- description: "Una cantante como Melodía Johns solo aparece una vez cada cien años. Que el Imperio la haya capturado alimenta nuestra ira. Eso dicen los carteles de propaganda de guerra.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Una cantante como Melodía Johns solo aparece una vez cada cien años. Que el Imperio la haya capturado alimenta nuestra ira. Eso dicen los carteles de propaganda de guerra.
name: Rastro de plasma rojo
trail_spiketrail:
- description: "Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Agudo como el ingenio de los primeros rebeldes.\n \n [PERMANENTE. Almacénalo para no perderlo cuando el avión explote.]"
+ description: Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Agudo como el ingenio de los primeros rebeldes.
name: Rastro de pinchos alfa
+trail_student:
+ description: Aviones con este mapa se pusieron a prueba por las elites del Imperio y se teme grandemente. Ahora, las aves han cooptado a ser un símbolo de esperanza.
+ name: Alumni Trail
triple_0:
description: Solo necesitas tres disparos.
name: Bláster trivial
triple_1:
description: Es mejor que nada.
diff --git config_191023_1742/Texts/es/lore.txt config_191106_1739/Texts/es/lore.txt
index ef7ea39..485e113 100644
--- config_191023_1742/Texts/es/lore.txt
+++ config_191106_1739/Texts/es/lore.txt
@@ -211,10 +211,15 @@ rescuedungeonsign2:
weight: '1'
- text: "Cuanto más nos adentramos,\n más feroz es la resistencia\n que nos encontramos.\n Como si hubiésemos perturbado\n a un gran nido de termitas."
weight: '1'
- text: "Sabemos muy poco del mundo\n subterráneo.\n Los estratos de nuestra\n tierra están llenos de obras\n de los poderosos.\n Y de muertos."
weight: '1'
+skydungeonsign: '<font=LSTKClaBol SDF><size=150%>ACADEMIA MILITAR
+
+ CÚSPIDE
+
+ <font=Candara SDF><size=100%>Meowza estuvo aquí.'
snakedungeonsign1: "<font=LSTKClaBol SDF><size=150%>FÁBRICA DE VENENO\n <font=Candara SDF><size=100%>Atención.\n Producción de veneno en curso."
snakedungeonsign2:
randomOptions:
- text: "Con tantas tuberías rotas y\n tantos tanques de\n almacenamiento de veneno,\n cuesta saber si esto está\n en ruinas o si es una fábrica\n en funcionamiento."
weight: '1'
@@ -257,11 +262,11 @@ spacedungeonsign2:
weight: '1'
- text: "Las cabañas de trabajo son\n lamentables.\n No hay tuberías,\n solo fosas con deshechos\n congelados."
weight: '1'
status_loading_tips:
randomOptions:
- - text: Pulsa <color=#ffffff>[<action:33>]</color> para soltar todos tus objetos de grado inferior. ¡Purga con frecuencia!
+ - text: Pulsa <color=#ffffff>[<action:33>]</color> para reciclar todos tus objetos de grado inferior y convertirlos en chatarra. ¡Hazlo con frecuencia!
weight: '1'
- text: Escribe <color=#ffffff>/tp name</color> para teletransportar a otro jugador.
weight: '1'
- text: ¡Tienes una cápsula de carga para todos tus aviones! Pon los objetos que quieras guardar en el almacenamiento.
weight: '1'
@@ -356,15 +361,21 @@ thiefdungeonsign2:
thiefdungeonsign3: "Sala de seguridad:\n Nivel <color=red>001</color>"
thiefdungeonsign4: "Sala de seguridad:\n Nivel <color=red>002</color>"
thiefdungeonsign6: "Sala de seguridad:\n Nivel <color=red>003</color>"
tutorial_autoequip: En el menú de opciones, puedes seleccionar que los objetos superiores se equipen automáticamente. <color=#FF9900>[<action:40>]</color>
tutorial_chat: Pulsa <color=#FF9900>[<action:14>]</color> para abrir el chat.
+tutorial_combatsim_hint: '<font=LSTKClaBol SDF><size=200%>Simulador de combate
+
+ <font=Candara SDF><size=100%>Pon a prueba tus habilidades de vuelo'
tutorial_coop: "¡Steambirds es cooperativo!\n Sin fuego amigo."
tutorial_crafter_hint: "<font=LSTKClaBol SDF><size=200%>El taller\n <font=Candara SDF><size=100%>Aquí puedes fabricar cosas"
tutorial_danger: "Los enemigos con <sprite=\"textIconAtlas\" name=\"catSkull\">\n son letales en tu nivel.\n ¡Ten cuidado!"
tutorial_dungeon: "¡Información recibida!\n Acóplate a nuestra nave para\n transferirte a la posición\n de la nueva misión."
tutorial_enterisland: "Bienvenido al frente.\n ¡Sigue el marcador\n de la misión!\n ¡Únete a otros reclutas!"
+tutorial_flockhall_hint: '<font=LSTKClaBol SDF><size=175%>Salón de la bandada
+
+ <font=Candara SDF><size=100%>Haz amigos'
tutorial_gif: "Pulsa <color=#FF9900>[<action:72>]</color>\n para grabar un vídeo\n del combate."
tutorial_hangar_hint: "<font=LSTKClaBol SDF><size=200%>Hangar\n <font=Candara SDF><size=100%>Aquí puedes cambiar de avión"
tutorial_health: "<font=LSTKClaBol SDF><size=150%>¡POCA SALUD!\n <font=Candara SDF><size=100%>¡Retírate y recupera salud!"
tutorial_pickup: ¡Has cogido un objeto!
tutorial_pilot_school_hint: "<font=LSTKClaBol SDF><size=200%>Academia de pilotos\n <font=Candara SDF><size=100%>Aquí aprenderás habilidades"
diff --git config_191023_1742/Texts/es/quests.txt config_191106_1739/Texts/es/quests.txt
index 5e125d5..12b0a41 100644
--- config_191023_1742/Texts/es/quests.txt
+++ config_191106_1739/Texts/es/quests.txt
@@ -819,16 +819,16 @@ basic_kill_x_507_highmountains_T8_hyperdrive:
title: 'Caza: asesino'
beta_equip_t10:
title: '[BETA] Equipo T10 robado'
beta_gold:
title: '[BETA] Grifo de oro'
+beta_iron:
+ title: '[BETA] Grifo de hierro'
beta_pilotxp:
title: '[BETA] Grifo de PE de piloto'
beta_planexp:
title: '[BETA] Grifo de PE de avión'
-beta_scrap:
- title: '[BETA] Grifo de chatarra'
bounty2_friday1:
description: Únete a otros 2 Steambirds y eliminad los objetivos designados.
goal_0: Derrota {0} enemigos de las <color=#FBB040>fincas de la nobleza</color> y la <color=#FBB040>Ciudad Imperial</color> con <color=#FBB040>2+ jugadores cercanos</color>
title: 'Misión de escuadrón: La gran cacería'
bounty2_friday1_week5:
@@ -1002,52 +1002,125 @@ bounty_thunderboss_week5:
campaign_bosshunt_01:
description: Cuanto más grandes son, peor es la caída.
title: Caza de jefe
craft_armor_8:
title: 'Crea: blindaje negro'
+craft_armor_9:
+ title: 'Craft: Fusión armadura'
+craft_craft_nanite_armor:
+ description: Consigue 5 refuerzos de blindaje para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de blindaje'
+craft_craft_nanite_copper:
+ description: Consigue 10 de cobre para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de cobre'
+craft_craft_nanite_damage:
+ description: Consigue 5 cañones dopados para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de daño'
+craft_craft_nanite_fireattack:
+ description: Consigue 5 fórmulas del departamento de I+D para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de ataque de fuego'
+craft_craft_nanite_firedefense:
+ description: Consigue 5 reflectores de calor para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de defensa de fuego'
+craft_craft_nanite_iceattack:
+ description: Consigue 5 proteínas de nucleación activa para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de ataque de hielo'
+craft_craft_nanite_icedefense:
+ description: Consigue 5 aceites de ballena para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de defensa de hielo'
+craft_craft_nanite_lightningattack:
+ description: Consigue 5 bobinas de transformador para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de ataque eléctrico'
+craft_craft_nanite_lightningdefense:
+ description: Consigue 5 selladores de goma para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de defensa eléctrica'
+craft_craft_nanite_maxsteam:
+ description: Consigue 5 condensadores de fusión para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de vapor máximo'
+craft_craft_nanite_poisonattack:
+ description: Consigue 5 soluciones de diatomeas para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de ataque venenoso'
+craft_craft_nanite_poisondefense:
+ description: Consigue 5 antídotos en polvo para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de defensa venenosa'
+craft_craft_nanite_repair:
+ description: Consigue 5 líquidos autorreparadores para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de reparación'
+craft_craft_nanite_speed:
+ description: Consigue 5 lubricantes de cubierta para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de velocidad'
+craft_craft_nanite_steam:
+ description: Consigue 5 turbocompresores de vapor para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de vapor'
+craft_craft_nanite_waterattack:
+ description: Consigue 5 agentes humectantes para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de ataque de agua'
+craft_craft_nanite_waterdefense:
+ description: Consigue 5 selladores pesados para fabricar este material de creación refinado.
+ title: 'Crear: nanobot de defensa de agua'
craft_engine_destruction_8:
title: 'Crea: motor de la muerte'
+craft_engine_destruction_9:
+ title: 'Craft: Sangre singularidad del motor'
craft_engine_power_8:
title: 'Crea: núcleo hidráulico'
+craft_engine_power_9:
+ title: 'Craft: Molten Core hielo'
craft_engine_repair_8:
title: 'Crea: unidad de ingenieros rata de la Dr. Mary'
+craft_engine_repair_9:
+ title: 'Craft: Octo Medic'
craft_engine_speed_8:
title: 'Crea: motor veloz'
+craft_engine_speed_9:
+ title: 'Craft: Dilatación del tiempo del motor'
craft_laser_8:
title: 'Crea: láser de rubí sintético'
+craft_laser_9:
+ title: 'Craft: Synth Esmeralda Láser'
craft_laser_fire:
description: Encuentra 3 unidades de acero rojo para crear un láser de fuego.
title: 'Crea: láser de fuego'
craft_laser_moon_8:
title: 'Crea: Jhirin Kousen I'
craft_machinegun_8:
title: 'Crea: repetidor de vapor de Colombo'
+craft_machinegun_9:
+ title: 'Craft: Pistola de los daneses'
craft_machinegun_wide_8:
title: 'Crea: dúo hostil I'
craft_shotgun_8:
title: 'Crea: escopeta de acechador'
+craft_shotgun_9:
+ title: 'Craft: Sombra de la noche Escopeta'
craft_shotgun_backshot_8:
title: 'Crea: escopeta retorcida I'
craft_shotgun_combat_8:
title: 'Crea: escopeta de combate I'
craft_sniper_8:
title: 'Crea: fusil de precisión rojo'
+craft_sniper_9:
+ title: 'Craft: Onyx francotirador'
craft_sniper_hawkeye_8:
title: 'Crea: cortina fantasma I'
craft_sniper_side_8:
title: 'Crea: ala cuchilla I'
craft_strike_8:
title: 'Crea: arco de colegiado'
+craft_strike_9:
+ title: 'Craft: Arco del Presidente'
craft_strike_tesla_8:
title: 'Crea: Tesla I'
craft_sword_8:
title: 'Crea: bastarda láser'
+craft_sword_9:
+ title: 'Craft: Láser Claymore'
craft_sword_double_8:
title: 'Crea: mandoble I'
craft_token_of_note:
- description: <color=#FFFFFF>Special event!</color> Deposit as many <color=#FBB040>Feathers</color> here as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
- title: 'Crea: ficha de hazaña'
+ description: <color=#FFFFFF>¡Evento especial!</color> Deposita aquí tantas <color=#FBB040>plumas</color> como puedas antes del <color=#FBB040>6 de noviembre</color> para optar a una ficha de fundador de bandada.
+ title: ¡Deposita aquí las plumas!
craft_trail_boss_arenacube:
title: 'Crea: rastro de arena'
craft_trail_boss_avatar:
title: 'Crea: rastro de Apocalipsis'
craft_trail_boss_dragonsnakemaster:
@@ -1062,18 +1135,28 @@ craft_trail_boss_phoenix:
title: 'Crea: rastro de fénix'
craft_trail_boss_smokeboss:
title: 'Crea: rastro de sectario'
craft_trail_boss_vault:
title: 'Crea: rastro de cámara'
+craft_trail_combatcubes:
+ title: 'Craft: Solo Sim Trail'
+craft_trail_combatsquares:
+ title: 'Craft: Flock Sim Trail'
craft_trail_meowza2_electric:
title: 'Crea: rastro ectoplásmico'
+craft_trail_student:
+ title: 'Craft: Alumni Trail'
craft_triple_8:
title: 'Crea: bláster yanqui'
+craft_triple_9:
+ title: 'Craft: Fundida Blaster'
craft_triple_trident_8:
title: 'Crea: Poseidón I'
craft_wasp_8:
title: 'Crea: avispón'
+craft_wasp_9:
+ title: 'Craft: Real Stinger'
craft_wasp_double_8:
title: 'Crea: bigote de tigre I'
dailyreward_Friday:
description: ¡Solicita aquí tu recompensa diaria!
title: 'Recompensa diaria: viernes'
@@ -1133,11 +1216,11 @@ dungeon_sky:
- sergeant: Tienes <color=#FBB040>3 minutos</color> para capturar todos los puntos. ¡Buena suerte!
goal_0: Captura el <color=#FBB040>punto 1</color>.
goal_1: Captura el <color=#FBB040>punto 2</color>.
goal_2: Captura el <color=#FBB040>punto 3</color>.
goal_3: Captura el <color=#FBB040>punto 4</color>.
- goal_4: Captura el <color=#FBB040>punto 5</color>.
+ goal_4: Destruye la <color=#FBB040>unidad de control</color>.
title: Capturar los puntos
dungeon_thief_01:
description: Pasa la prueba de los dioses pájaro para ser digno de recibir sus tesoros.
dialogueOnStart:
- sergeant: Para ser digno, debes apaciguar a los dioses pájaro.
diff --git config_191106_1739/Texts/es/rewards.txt config_191106_1739/Texts/es/rewards.txt
new file mode 100644
index 0000000..42a5f44
--- /dev/null
+++ config_191106_1739/Texts/es/rewards.txt
@@ -0,0 +1,8 @@
+career_reward_test_1:
+ title: Recompensa de novato
+career_reward_test_10b:
+ title: Residuo canino
+career_reward_test_no_items:
+ title: Ninguna en especial artículos de recompensa
+default:
+ title: Recompensa de rango de piloto
diff --git config_191023_1742/Texts/es/store.txt config_191106_1739/Texts/es/store.txt
index c4500fd..1b8e6e3 100644
--- config_191023_1742/Texts/es/store.txt
+++ config_191106_1739/Texts/es/store.txt
@@ -15,15 +15,17 @@ buy_currency_package_title: '{0} por {1} $'
count_1: 1.º
count_2: 2.º
count_3: 3.º
count_n: '{0}.º'
currency_desc_gold: Brillante y resplandeciente.
-currency_desc_scrap: Un montón de restos aleatorios.
+currency_desc_iron: Procesado y listo para usarse.
+currency_desc_newscrap: Restos rescatados.
currency_method_name_dummy: Maniquí
currency_method_name_steam: Vapor
currency_name_gold: Oro
-currency_name_scrap: Chatarra
+currency_name_iron: Hierro
+currency_name_newscrap: Chatarra
payment_package_description: '{0} {1}'
post_purchase_action_nothing: Solo poner en el inventario
post_purchase_action_storage: Solo poner en el almacenamiento
post_purchase_action_use_and_inventory: Usar y poner en el inventario
post_purchase_action_use_and_storage: Usar y poner en el almacenamiento
diff --git config_191023_1742/Texts/es/ui.txt config_191106_1739/Texts/es/ui.txt
index 127defe..ebe695b 100644
--- config_191023_1742/Texts/es/ui.txt
+++ config_191106_1739/Texts/es/ui.txt
@@ -11,12 +11,17 @@ abuse_reporter_intro_other: ¡Gracias por ayudarnos a hacer que Steambirds Allia
abuse_reporter_reason_placeholder: Explica por qué estás informando sobre este jugador...
abuse_reporter_title_chat: Chat ofensivo
abuse_reporter_title_cheat: Trampas
abuse_reporter_title_format: Informar sobre "{0}" por {1}...
abuse_reporter_title_other: Otros
+account_item_hangar_slot: Espacio de hangar
+account_item_inventory_slot: Espacio de inventario
+account_item_skill_loadout_slot: Espacio de selección de habilidades
+account_item_storage_slot: Espacio de almacenamiento
action_button_format: '{0}'
action_info_cloud: Nube
+action_info_create_flock: Crea tu propia bandada
action_info_currency: Cambiar moneda
action_info_currency_short: '{0} {1}'
action_info_decoration: Decoración
action_info_decoration_clean_colors: Elimina todos los colores actuales.
action_info_decoration_clean_livery: Elimina el diseño actual.
@@ -73,37 +78,74 @@ buildings:
storage: Almacenamiento
store: Tienda
button_hangar_exit: Salir
button_hangar_newplane_advance: Seleccionar esta clase
button_hangar_newplane_cancel: Volver al hangar
+button_hangar_retire: Retirar
button_hangar_select: Seleccionar
button_hangar_start_flying: Empezar a volar
button_hangar_variant_advance: Seleccionar este modelo
button_hangar_variant_advance_locked: Este modelo está bloqueado.
button_hangar_variant_cancel: Volver a seleccionar clase
button_upcoming_events_exit: Salir de noticias y eventos
button_upcoming_events_navigate: Visitar sitio web
button_upcoming_events_title: Noticias y eventos
capture_gif_done: Puedes encontrar tu GIF en {0}.
capture_gif_error: Error al guardar el GIF. Lo sentimos.
capture_gif_start: Guardando GIF...
cmd_help_info: Introduce /help para obtener más información sobre los comandos disponibles.
combatsim_build_empty: 'Error: ¡falta una versión!'
-combatsim_build_title: Seleccionar versión del simulador de combate
+combatsim_build_title: Simulador de combate
+combatsim_guild_start_message: <i>{0} iniciado en {1}</i>
+combatsim_leaderboard_loading: Cargando...
+combatsim_leaderboard_none: Aún no hay resultados
+combatsim_leaderboard_row_info_default: '{timePlayed}'
+combatsim_location_title: Simulador de combate
+combatsim_mode_attempts_buy: 'Coste para jugar: {0}'
+combatsim_mode_attempts_error: 'Error: no puedes jugar al simulador de combate'
+combatsim_mode_attempts_free: 'Partidas gratuitas restantes: {0}'
+combatsim_mode_attempts_none: No puedes volver a jugar
+combatsim_mode_expires: <color=#ffffff>Caduca en {0:00}:{1:00}:{2:00}</color>
+combatsim_mode_guild_info: '<color=#ffffff>Bandada: {0}</color>'
+combatsim_mode_locked: <color=#FBB040>¡Simulación bloqueada!</color>
+combatsim_mode_play: Jugar al simulador de combate
+combatsim_mode_play_action: <color=#FBB040>[<action:43>]</color> <color=#ffffff>Jugar</color>
+combatsim_mode_play_confirm_text: ¿Pagar {1} para jugar a {0}?
+combatsim_mode_play_confirm_title: ¿Jugar al simulador de combate?
+combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} restantes)</size>
+combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} restantes)</size>
+combatsim_mode_title: Simulador de combate
+combatsim_postperiod_percentile: Actualmente en el {0} % de los mejores
+combatsim_postperiod_result: Has terminado en el puesto {0}, en el {1} % de los mejores.
+combatsim_postperiod_rewards: ¡Puedes conseguir {0} recompensas!
+combatsim_postperiod_rewards_qualify: 'Te has clasificado y obtendrás recompensas: {0}'
+combatsim_results_continue: Pulsa <color=#FBB040>[<action:43>]</color> para obtener las recompensas
+combatsim_results_heading: Resultados de {0} - {1}
+combatsim_results_immediate: Recompensas por compleción
+combatsim_results_immediate_all: Intento
+combatsim_results_postperiod: Recompensas por clasificación
+combatsim_results_postperiod_all: Todos
+combatsim_results_postperiod_info_current: Actualmente ocupas el puesto {0}, en el {1} % de los mejores.
+combatsim_results_postperiod_info_intro: Consigue recompensas según tu puesto en la clasificación al final de la simulación en {0}.
+combatsim_results_postperiod_info_replay: Vuelve a jugar e intenta conseguir un puesto mejor.
+combatsim_results_postperiod_info_rewards: Actualmente puedes conseguir {0} recompensas, pero la situación puede cambiar tras el recuento final.
+combatsim_results_postperiod_info_time_left: <color=#ffffff>{0:00}:{1:00}:{2:00}</color>
+combatsim_results_title_default: Terminado en {timePlayed}
command_block_block_yourself: ¡No puedes bloquearte a ti mismo!
command_block_blocked: 'Jugador bloqueado: {0}'
command_block_name_desc: jugador al que bloquear
command_blocklist_header: 'Jugadores bloqueados:'
command_clearsavedlogin_success: Se ha olvidado la información de inicio de sesión guardada; la próxima vez tendrás que escribirla.
command_error_arg_count: 'El comando {0} utiliza {1} argumentos: {2}'
command_error_invalid_number: Lo sentimos, "{0}" no es un número válido.
command_error_two_args: 'El comando {0} utiliza dos argumentos: {1} y {2}'
command_follow_name_desc: Nombre de unidad o jugador.
command_friend_added: 'Amigo añadido: {0}'
command_friend_name_desc: nombre de amigo
command_friend_yourself: Lo sentimos, no puedes ser amigo de ti mismo.
command_generic_player_not_found: No se ha podido encontrar a {0}. ¿Lo has escrito bien?
+command_help_alias: 'Posibles alias: {0}'
command_help_block: "Bloquea a un jugador, impidiendo que interactúe contigo.\n Ejemplo: /block Sarah"
command_help_blocklist: Muestra la lista de jugadores bloqueados
command_help_clearsavedlogin: Olvida el nombre/contraseña guardados.
command_help_die: Provoca que tu avión pase a salud 0 al instante.
command_help_follow: Sigue a un jugador o unidad (como espectador).
@@ -121,13 +163,13 @@ command_help_teleport: "Escribe el nombre de un jugador para teletransportarte h
command_help_timetune: Ajustar sincronización temporal
command_help_tp: "Escribe el nombre de un jugador para teletransportarte hasta ese jugador.\n Ejemplo: /tp Sarah"
command_help_trade: Realiza un intercambio seguro con otro jugador.
command_help_trade_reject: Rechaza una solicitud de intercambio seguro de otro jugador.
command_help_tutorial: Juega el tutorial.
-command_help_unblock: "Desbloquea a un jugador para que pueda interactuar contigo.\n Ejemplo: /unblock Sarah"
+command_help_unblock: "Desbloquea a un jugador para que pueda interactuar contigo.\n Ejemplo: /unblock Sarah\n"
command_help_unfriend: "Dejas de ser amigo de un jugador (que puede o no estar en este servidor).\n Ejemplo: /unfriend Sarah"
-command_help_unmute: "Deja de silenciar a un jugador para poder ver sus mensajes en el chat.\n Ejemplo: /unblock Sarah"
+command_help_unmute: "Deja de silenciar a un jugador para poder ver sus mensajes en el chat.\n Ejemplo: /unmute Sarah\n"
command_mute_muted: 'Jugador silenciado: {0}'
command_mute_name_desc: jugador al que silenciar
command_mute_yourself: ¡No puedes silenciarte a ti mismo!
command_mutelist_header: 'Jugadores silenciados:'
command_sidelength_no_access: Sin acceso.
@@ -144,31 +186,40 @@ command_unfriend_unfriended: '{0} ya no es amigo'
command_unmute_name_desc: jugador al que dejar de silenciar
command_unmute_not_muted: '{0} no está silenciado.'
command_unmute_unmuted: '{0} ya no está silenciado.'
commandhelp_command_without_leading_slash: '[Comando sin poner / antes]'
commandhelp_header: 'Los comandos más habituales son:'
+condition_color_-1: '#FFF075'
+condition_color_-2: '#FBB040'
+condition_color_-3: '#F47C48'
+condition_color_-4: '#f47c48'
+condition_color_0: '#FFFFFF'
+condition_color_1: '#51F2F8'
consumable_item_error_already_applied: Ya has aplicado esto. Usarlo otra vez no tendrá ningún efecto.
consumable_item_error_already_unlocked: Ya has desbloqueado este objeto. No puedes desbloquearlo dos veces.
consumable_item_error_dying: No se puede consumir mientras uno se está muriendo.
consumable_item_error_no_effect: Consumir esto no tendrá ningún efecto en este momento.
consumable_item_error_no_plane: Necesitas un avión para consumir un objeto.
consumable_item_error_unknown: No se ha podido consumir el objeto.
consumable_item_unusable: Inutilizable
contact_support: Contacta con el servicio de asistencia
context_menu_inventory_alt_slot_info: "Este espacio es para tu arma secundaria equipada.\n Puedes alternar entre este espacio y el de tu arma principal con [<action:93>]."
context_menu_inventory_back: Cancelar
context_menu_inventory_confirm: <color=#FBB040>[<action:43>]</color> Confirmar
-context_menu_inventory_drop: Soltar
+context_menu_inventory_drop: Reciclar
context_menu_inventory_equip: Equipar como activa
context_menu_inventory_equip_alt: Equipar como alternativa
+context_menu_inventory_favorite: Marcar como favorito
context_menu_inventory_mark: Mover
context_menu_inventory_move_info: Selecciona el espacio u objeto que quieras para moverlo o intercambiar posiciones.
context_menu_inventory_title: ''
+context_menu_inventory_unfavorite: Quitar de favoritos
context_menu_inventory_use: Usar
conversation_continue_any: Pulsa cualquier tecla o botón para continuar
conversation_continue_custom: '{0} [<action:43>]'
conversation_continue_default: Continuar [<action:43>]
+craft_button_title: Crear nuevos objetos ({0})
damage_critical: crítico
damage_resisted: resistido
damage_shielded: protegido
death_crashed: Estrellado
death_enemy_line: 'por: {0}'
@@ -187,10 +238,11 @@ dialogue_name_bombboss: El fabricante de bombas
dialogue_name_bosscat: Jefe gato
dialogue_name_catofficer: Agente gato
dialogue_name_catsoldier1: Piloto gato
dialogue_name_catsoldier2: Soldado gato
dialogue_name_chariotracer: Corredor
+dialogue_name_combatsimfox: Rosie
dialogue_name_crabboss: Duque Thunini
dialogue_name_cultistboss: Suma sacerdotisa Tiffany
dialogue_name_dogsoldier1: Soldado perro
dialogue_name_doomsdayboss: Mecanismo del Apocalipsis
dialogue_name_drilloperator: Operador de perforadora
@@ -235,10 +287,11 @@ dialogue_name_treasurestorage: Desafío del tesoro
dialogue_name_unknown: Desconocido
dialogue_name_whaleshark: Tiburón ballena gigante
dialogue_name_whitespider: Viudo
dialogue_name_workshopowl: Doctor Granhero
dialogue_name_wraith: Recolector de almas
+dont_possess_crafting_materials: No tienes ninguno de los materiales de creación necesarios
drop_item_error: No se ha podido soltar el objeto.
early_access_desc: "¡Bienvenido! Estamos encantados de que participes en el lanzamiento de Steambirds Alliance. Pero esto es solo el principio. Aunque ya llevamos años trabajando en este juego, tenemos planeados contenidos para muchos años más. Publicaremos nuevas funciones y contenidos cada uno o dos meses. ¡Un buen juego multijugador masivo online nunca está terminado!\n \n Si tienes algún problema o comentario, <b><color=#FBB040>visita steambirds.com para unirte a nuestra comunidad de Discord</color></b> y cuéntanoslo. También tenemos un blog que vamos actualizando con todos los cambios que introducimos en el juego. Lo encontrarás en steambirds.com/blog.\n \n Advertencia: ten en cuenta que <b>cualquier tipo de trampas</b> o intento de comprar/vender objetos de Steambirds con dinero real a través de mercados externos (como eBay) está estrictamente prohibido y puede conllevar que tu cuenta sea excluida de manera permanente y sin previo aviso."
early_access_desc_beta: "Los servidores de la beta son completamente independientes de los servidores de juego. Los objetos y los progresos de los pilotos no se comparten con tu cuenta normal.\n Hacemos esto para probar la nueva versión antes de implementarlos en nuestros servidores de juego. Aquí puedes probar las nuevas funciones y ayudarnos a detectar errores.\n \n ¡Realizaremos <color=#FBB040>reinicios con frecuencia</color>! Así que <color=#FBB040>no te gastes dinero</color> en estos servidores, porque todo desaparecerá con el siguiente reinicio.\n \n \n ¡Si tienes algún problema o comentario, únete a nuestro <color=#FBB040>Discord</color> y háznoslo saber!\n \n ¡Te damos las gracias por ayudarnos a mejorar el juego y esperamos que te diviertas!"
early_access_instructions: Pulsa cualquier tecla o botón para continuar.
early_access_title: ¡Bienvenido, valiente piloto!
@@ -271,29 +324,115 @@ error_dialog_maintenance_msg: "¡Estamos realizando labores de mantenimiento! Vu
error_dialog_nexus_full: En este momento se ha alcanzado la capacidad máxima de jugadores en el juego. ¡Inténtalo de nuevo en unos minutos!
error_dialog_no_nexus: Error LNC99. No hemos podido encontrar una Ciudad Rebelde para ti. Inténtalo de nuevo más tarde. ¡Lo sentimos!
error_dialog_permission_not_granted: ¡Lo sentimos, permiso denegado! Únete a nuestro Discord (encontrarás el enlace de invitación en Steambirds.com) para acceder a información y recursos adicionales.
error_dialog_version_failure: No se puede verificar que el cliente esté en su versión más reciente. ¿Es posible que tengas problemas con la conexión?
error_dialog_version_old: La versión del cliente es demasiado antigua. Actualiza el juego en Steam. Reiniciar Steam suele activar este proceso.
+error_joined_recently: Te has unido a una bandada hace poco. Solo puedes unirte a una bandada una vez cada {0}.
+error_limit_reached: La bandada ha alcanzado su límite.
error_local_teleport: ¡Teletransporte fallido!
error_message_on_item_use_failed_to_spawn_dungeon: Ha habido un problema en los servidores y no hemos podido iniciar tu mazmorra. Contacta con el servicio de asistencia.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Ha habido un problema en los servidores y no hemos podido iniciar la mazmorra. Es posible que estén ocupados. Hemos generado la llave para que puedas reintentarlo más tarde.
error_message_unable_to_join_other_player_server_not_found: 'Error al unirse a {0}: no se encontró el servidor.'
error_message_unable_to_join_other_player_server_not_joinable: 'Error al unirse a {0}: el servidor no está abierto.'
error_portal: Error al navegar por el portal.
+error_required_item_missing: Falta un objeto necesario.
faux_group_class_unlock_info_title: Clase desbloqueable
faux_group_class_unlock_info_title_start: Clase inicial
faux_group_class_unlock_title: '{0}'
faux_group_rank_badge_info_desc: "Alcanza el rango {0} para mostrar con\n orgullo esta insignia a los demás"
faux_group_rank_badge_info_title: Insignia de rango desbloqueable
faux_group_rank_badge_title: Insignia de rango de grado {0}
finalboss_server_failed_sending_back_to_nexus: Hemos perdido la señal de Meowza. Volvamos a Ciudad Rebelde para reagruparnos.
finalboss_server_having_issues: La señal de Meowza es débil, aún estamos intentando localizarla. Danos unos minutos más...
finalboss_server_ready_sending_to_boss: ¡Prepárate para enfrentarte a Meowza!
+first_guild_chat_help: 'Has recibido un mensaje de tu bandada. Puedes contestar escribiendo en el chat: /g escribe aquí tu mensaje'
first_plane_choice_blurb: "Se desbloquea cuando alcanzas\n el nivel {0} en {1}"
first_plane_choice_blurb_selected: Desbloquear primero
first_plane_choice_select: '<color=#B9B6AB>[<action:43>]: seleccionar avión</color>'
first_plane_choice_title: Elige tu primer avión
+first_whisper_help: 'Has recibido un susurro. Puedes contestar escribiendo en el chat: /w {0} escribe aquí tu respuesta'
+flock_ban_confirm_text: ¿Seguro que quieres bloquear a {0} de tu bandada? Esta acción no se puede deshacer.
+flock_ban_confirm_title: ¿Bloquear a {0}?
+flock_button_another_one: Sugerir otra bandada
+flock_button_create: Crear bandada
+flock_button_default: Cambiar bandada predeterminada
+flock_button_invite_mode_change: Cambiar modo de invitación
+flock_button_invites: Invitaciones pendientes ({0})
+flock_button_join: Unirse a bandada
+flock_button_join_another: Unirse a otra bandada
+flock_button_join_now: ¡Unirse ahora!
+flock_button_leave: Abandonar esta bandada
+flock_button_manage: Administrar bandada
+flock_button_roster: Miembros ({0})
+flock_button_search: Buscar
+flock_button_search_by_name: Buscar una bandada por nombre
+flock_button_toggle_edit: Cambiar modo de edición
+flock_button_update: Guardar cambios
+flock_create_name: Nombre de la bandada
+flock_default_change_info: '{0} es ahora tu bandada predeterminada. Los comandos del chat (/g) solo los recibirán los miembros de {0}.'
+flock_description: Descripción
+flock_founder: Fundador
+flock_founder_left_promoted_new: El fundador ha abandonado la bandada. {0} ha sido ascendido y ahora es el nuevo fundador.
+flock_got_banned: Te han bloqueado en la bandada {0}.
+flock_got_kicked: Te han expulsado de la bandada {0}.
+flock_health_0: Mantenimiento
+flock_health_1: Básica
+flock_health_2: Estable
+flock_health_3: Próspera
+flock_health_unknown: '-'
+flock_invite_mode: Invitaciones
+flock_invite_mode_0: Abierta para todos
+flock_invite_mode_1: Abierta a rango +100
+flock_invite_mode_2: Solo por invitación
+flock_invites_empty: No hay invitaciones pendientes. Dile a un jugador el nombre de tu bandada y pídele que se una.
+flock_item_only_in_nexus: Tienes que estar en una Ciudad Rebelde para crear una bandada.
+flock_join_ok: Te has unido a la bandada.
+flock_join_waiting_for_accept: Has solicitado unirte a la bandada. Tienes que esperar a que acepten tu solicitud.
+flock_leave_confirm: Si te has unido a una bandada hace poco, no podrás unirte a otra hasta pasado un tiempo. ¿Seguro que quieres abandonar la bandada {0}?
+flock_msg_muted: '{0} silenciado en la bandada {1}.'
+flock_msg_unmuted: '{0} no está silenciado en la bandada {1}.'
+flock_name: Nombre de la bandada
+flock_player_joined: '{0} se ha unido a la bandada.'
+flock_player_left: '{0} ha abandonado la bandada.'
+flock_player_pending: '{0} quiere unirse a la bandada.'
+flock_roster_context_ban: Bloquear
+flock_roster_context_join_server: Unirse al servidor
+flock_roster_context_kick: Expulsar
+flock_roster_context_leave: Abandonar
+flock_roster_context_mute: Silenciar
+flock_roster_context_unmute: Dejar de silenciar
+flock_roster_inactive_name_suffix: (inactivo)
+flock_search_name_title: Nombre de la bandada
+flock_search_no_result: No se ha encontrado ninguna bandada con ese nombre.
+flock_slash_command_help: Escribe /f, /g o /flock seguido del texto para enviar un mensaje de chat a tu bandada. Para ver o cambiar tu bandada predeterminada, escribe /myflock.
+flock_slash_no_flock: No has seleccionado ninguna bandada predeterminada.
+flock_slash_unknown_user: Jugador desconocido.
+flock_slash_user_arg: El nombre del jugador al que quieres silenciar en tu bandada predeterminada.
+flock_suggest_info: 'Salud de la bandada: {0}
+
+ Fundador: {1}
+
+ {3} {4}
+
+
+ "{2}"'
+flock_suggest_info_no_founder: 'Salud de la bandada: {0}
+
+ {2} {3}
+
+
+ "{1}"'
+flock_timezone_locale: Zona horaria y lugar
+flock_title_create: Crea una nueva bandada y sé el líder. Requiere una ficha de fundador de bandada que se consumirá de tu inventario.
+flock_title_default: Cambia tu bandada predeterminada
+flock_title_invites: Invitaciones pendientes
+flock_title_join: Hemos encontrado la bandada perfecta para ti
+flock_title_join_details: Unirse a esta bandada
+flock_title_manage: Administrar tu bandada
+flock_title_roster: Miembros de la bandada
+flock_title_search: Buscar bandada por nombre
+flockhall_title: Salón de la bandada
friend_info_cmd_add: Añadir como amigo
friend_info_cmd_block: Bloquear
friend_info_cmd_join: Unirse al servidor
friend_info_cmd_mute: Silenciar
friend_info_cmd_remove: Eliminar amigo
@@ -306,10 +445,11 @@ friend_info_cmd_unmute: Dejar de silenciar
friend_info_description_offline: "Visto por última vez volando:\n {0}\n <color=#e55729ff>sin conexión o en otro sitio</color>"
friend_info_description_online: "Volando: {0}\n <color=#fde8a5ff>en este servidor</color>"
friend_info_noplane: Nada
friend_info_title: "{0}\n <size=14>{1}</size>"
friend_info_unit_format: N{1} {0}
+friend_list_category_flock: Flock ({0})
friend_list_category_friends: Amigos ({0})
friend_list_category_nearby: Aliados cercanos ({0})
friend_list_category_recent: Aliados recientes ({0})
friend_list_empty_label: "Aún no tienes amigos.\n \n Añade amigos con \"/friend <name>\".\n \n Actualmente, esto solo funciona con amigos que estén en el mismo servidor que tú."
friend_list_item_format: "{0}\n <size=14>{1}</size>"
@@ -321,10 +461,11 @@ friend_list_title_friends: Amigos
friend_micro_more: y {0} más...
friend_micro_none: 0 amigos conectados.
friend_micro_open_friend_list: <color=#FBB040>[<action:104>]</color> Abrir lista de amigos
generic_none: Ninguno
graceful_kick_warning: La asistencia para la cuenta está en camino. Te desconectarás pronto. Recoge tu botín.
+guild_chat_no_guild: No puedes enviar mensajes de bandada porque no perteneces a ninguna bandada. Para hacerlo, tienes que unirte a una.
hangar_armor_generic: Genérico
hangar_crafted_short: <color=#3BF757>CREAR</color>
hangar_elemental_short: <color=#F7663C>ELEM</color>
hangar_engine_generic: Genérico
hangar_newplane_goalformat: '<color=#E0DF12ff>Siguiente objetivo: alcanza el nivel {0}</color>'
@@ -354,19 +495,30 @@ hint_v_inventory_close: Pulsa <color=#FF9900>[<action:4>]</color> para cerrar el
hud_help_instruction: Pulsa <color=#FBB040>[<action:109>]</color> para solicitar ayuda
hud_location: <uppercase>{0}</uppercase>
hud_location_level: <size=20>Nivel {0}</size>
hud_location_levels: <size=20>Niveles {0}-{1}</size>
info_currency_for_pilot_xp: Has obtenido {0} {1} por conseguir {2} PE de piloto.
+invalid_whisper_command: 'Para susurrar alguien, escribe su nombre y el texto. Por ejemplo:
+
+ /w Fulanito ¡Hola, Fulanito!
+
+ /w "Srta. Pajarita" Hola. ¿Cómo estás?'
inventory_cargo: Carga
-inventory_drop: Soltar
+inventory_drop: Reciclar
inventory_equip: Equipar
inventory_equipment: Equipamiento
-inventory_full_overlay: "¡Inventario lleno!\n [<action:4>] para gestionar\n [<action:33>] para soltar basura"
-inventory_full_popup_description: "[<action:4>] para gestionar\n [<action:33>] para soltar basura"
+inventory_full_overlay: '¡Inventario lleno!
+
+ [<action:4>] para gestionar
+
+ [<action:33>] para reciclar basura'
+inventory_full_popup_description: '[<action:4>] para gestionar
+
+ [<action:33>] para reciclar basura'
inventory_full_popup_warning: LLENO
inventory_hide: Ocultar
-inventory_interact: Equipar/Soltar/...
+inventory_interact: Equipar/Reciclar/...
inventory_list_empty: <size=15>vacío</size>
inventory_list_titleformat: <size=21><b>{0}<color=#B5A885FF>{1}</color></b></size>
inventory_list_titleformat_tier: "<size=21><b><color=#ABAAACFF>{1}</color></b>\n <color=#F0F0F0FF>{2}</color></size>"
inventory_move: Mover
inventory_title_text: Inventario
@@ -384,18 +536,40 @@ island_new_event_boss3: ¡Temblad! ¡Aquí llega {bossname}!
island_new_event_boss_num: '3'
island_new_final_boss1: ¡Sucias palomas, ahora os enfrentáis al mando central!
island_new_final_boss2: ¡El mando central se ocupará de esto!
island_new_final_boss3: El mando central ha venido a patear culos.
island_new_final_boss_num: '3'
+item_condition_description_-1: Rasguñado (1 accidente)
+item_condition_description_-2: Abollado (2 accidentes)
+item_condition_description_-3: Dañado (3 accidentes)
+item_condition_description_-4: Siniestro (4 accidentes)
+item_condition_description_0: Prístino
+item_condition_description_1: ¡Supercargado!
+item_description_condition_-1: '<color=#FFF075>Estado: rasguñado (1 accidente)</color>'
+item_description_condition_-2: '<color=#FBB040>Estado: abollado (2 accidentes)</color>'
+item_description_condition_-3: '<color=#F47C48>Estado: dañado (3 accidentes)</color>'
+item_description_condition_-4: '<color=#f47c48>Estado: siniestro (4 accidentes)</color>'
+item_description_condition_0: '<color=#FFFFFF>Estado: prístino</color>'
+item_description_condition_1: '<color=#51F2F8>Estado: ¡supercargado!</color>'
+item_description_favorite: FAVORITO
+item_description_not_tradable_if_used: <color=#8B856F>Si usas este objeto, ya no podrás intercambiarlo más.</color>
+item_description_used: <color=#8B856F>Usado al menos una vez.</color>
item_info_armor: Blindaje
item_info_cloud: Secundario
item_info_consumable: Consumible
item_info_engine: Motor
item_info_gun: Arma
item_info_quest: Misión
item_info_upgrade: Mejora
item_info_userupgrade: Canjeable
+item_plural_name_nanite: Nanobots
+item_plural_name_upgrade: Mejoras
+item_reforge_to: 'Repara el objeto al estado:
+
+ '
+item_singular_name_nanite: Nanobot
+item_singular_name_upgrade: Mejora
item_stats_cloud_dps: DPS
item_stats_cloud_duration: Duración
item_stats_cloud_hps: CPS
item_stats_cloud_multi: Multi
item_stats_cloud_radius: Tamaño
@@ -439,19 +613,25 @@ item_summaries:
trail: Rastro
triple: Bláster
turret: Torreta
vortex: Eliminador
wasp: Avispa
+item_supercharge: ¡Supercarga este objeto!
+item_supercharge_reroll: '¡Vuelve a supercargar este objeto!
+
+ Ten en cuenta que se sustituirán sus bonificaciones anteriores.'
+item_trash_reward: 'Valor de {1}: {0}'
itempickup_buff_stats: "Duración: <color=#ffff88ff>{0:0.#}</color>\n Recuperación: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_damage_stats: "Multi: <color=#ffff88ff>{0:0.#}</color>\n Duración: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_heal_stats: "CPS: <color=#ffff88ff>{0:0.#}</color>\n Tamaño: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_healaura_stats: "CPS: <color=#ffff88ff>{0:0.#}</color>\n Tamaño: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_poison_stats: "DPS: <color=#ffff88ff>{0:0}</color>\n Tamaño: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_recharge_stats: "PPS: <color=#ffff88ff>{0:0.#}</color>\n Tamaño: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_resist_stats: "Cantidad de escudo: <color=#ffff88ff>+{0:0} %</color>\n Tiempo de aura: <color=#ffff88ff>{2:0.#}</color>"
itempickup_crafted_elemental_slot: 'Has creado: {1} elemental'
itempickup_crafted_slot: 'Has creado: {1}'
+itempickup_decay: 'Deterioro: en ~ {0} min.'
itempickup_elemental_slot: Elemental {1}
itempickup_gun_stats: "Daño físico: <color=#ffff88ff>{0:0.#}</color>\n Alcance: <color=#ffff88ff>{1:0.#}</color>\n Cadencia de disparo: <color=#ffff88ff>{2}</color>"
itempickup_gun_stats_effects: 'Daño físico: <color=#ffff88ff>{0:0.#}</color>
<color=#{1}>{2} Daño</color>: <color=#ffff88ff>{3:0.#}</color>
@@ -471,11 +651,11 @@ itempickup_rarity_color_legendary: ffffb0
itempickup_rarity_color_rare: ba349e
itempickup_rarity_common: Común
itempickup_rarity_epic: Épico
itempickup_rarity_legendary: Legendario
itempickup_rarity_rare: Raro
-itempickup_salvaged: <color=#DCBD67FF>Rescatado</color>
+itempickup_salvaged: <color=#DCBD67FF><b>Rescatado</b> (no se puede intercambiar)</color>
itempickup_soulbound: <color=#DCBD67FF>Vínculo de alma</color>
itempickup_soulbound_and_tradable: <color=#DCBD67FF>Objeto de comercio premium</color>
itempickup_soulbound_and_tradable_format: <color=#DCBD67FF>{0}, {1}</color>
itempickup_spawn_stats: "Dron: <color=#ffff88ff>{0}</color>\n Recuperación: <color=#ffff88ff>{1:0.#}</color>"
itempickup_special_elemental_slot: Elemental especial {1}
@@ -550,10 +730,19 @@ login_username: Nombre de usuario
login_username_blacklist_chars: '!@#|"\'
login_username_email_placeholder_login: Introduce aquí tu nombre de usuario o correo electrónico
login_username_or_email: Nombre de usuario o correo electrónico
login_username_placeholder: Elige un nombre de usuario
login_username_placeholder_login: Introduce aquí tu nombre de usuario
+loot_named_groups:
+ combatsim_completion: Terminación
+ combatsim_wave1: Claro Wave 1
+ combatsim_wave11: Claro Wave 11
+ combatsim_wave15: Claro Wave 15
+ combatsim_wave2: Claro Wave 2
+ combatsim_wave3: Claro Wave 3
+ combatsim_wave4: Claro Wave 4
+ combatsim_wave8: Claro Wave 8
menu_back: Volver
menu_close: Cerrar
menu_continue: Continuar
menu_purchase: Comprar
menu_select: Seleccionar
@@ -592,11 +781,14 @@ notify_detail_worse: <color=#e84f4f>{0:0.} {1}</color>
notify_detail_worse_percent: <color=#e84f4f>{0:0.} % {1}</color>
notify_elemental_short: (ELEM)
notify_equipped: <color=#{0}>Equipado</color>
notify_equipped_auto: <color=#{0}>Objeto superior equipado</color>
notify_full: <color=#{0}>Inventario lleno</color>
-notify_full_desc: "<color=#FBB040>[<action:4>]</color> para gestionar\n <color=#FBB040>[<action:33>]</color> para soltar basura"
+notify_full_desc: '<color=#FBB040>[<action:4>]</color> para gestionar
+
+ <color=#FBB040>[<action:33>]</color> para reciclar basura'
+notify_mulch_outcome: ¡{0} objeto(s) reciclado(s) por {1} {2}! Tienes {3} {4} en total.
notify_purchased: <color=#{0}>Comprado</color>
notify_quick_swap: Pulsa <color=#FBB040>[<action:{0}>]</color> para usar
notify_quick_swap_undo: Pulsa <color=#FBB040>[<action:{0}>]</color> para volver a cambiar
notify_tier_short: G{0}
notify_ultrarare_short: (ESP)
@@ -750,10 +942,11 @@ options_menu_player_plane_level_visibility_short_always: Siempre
options_menu_player_plane_level_visibility_short_boss: A veces
options_menu_player_plane_level_visibility_short_never: Nunca
options_menu_quests: Registro de misión
options_menu_quests_crafting: Planos de creación
options_menu_quit: Salir del juego
+options_menu_redeem_code: Canjear código
options_menu_reset_controls: Restablecer por defecto
options_menu_screenshot_scale: Escala de captura de pantalla
options_menu_select_pilot_skills: Seleccionar habilidades de piloto
options_menu_sfx_volume: Volumen del juego
options_menu_shadows: Sombras
@@ -782,10 +975,15 @@ options_quality_settings:
low: Baja
mediocre: Mediocre
options_unbind: Desvincular
ozy_error_email_duplicate: La dirección de correo electrónico ya está en uso.
ozy_error_email_invalid: Proporciona una dirección de correo electrónico válida.
+ozy_error_rest-error: Se ha producido un error al contactar con el servidor.
+ozy_error_username_profanity: Lo sentimos, este nombre no está disponible. Elige otro.
+pilot_levelup_chat_message: '¡Enhorabuena! ¡Has alcanzado el rango de piloto {0}!
+
+ Ve a la Academia de pilotos para ver qué has desbloqueado.'
pilot_school_action_down: 'Degradar habilidad (puntos de habilidad: {0})'
pilot_school_action_filter: Cambiar filtro de habilidad
pilot_school_action_loadouts: Cambiar selección de habilidad
pilot_school_action_new: 'Aprender nueva habilidad (puntos de habilidad: {0})'
pilot_school_action_remove: 'Olvidar habilidad (puntos de habilidad: {0})'
@@ -902,24 +1100,49 @@ pilot_skills_only_nexus: Solo puedes seleccionar habilidades de piloto en Ciudad
plane_select_buyslot: Expande tu hangar
plane_select_buyslot_desc: Añade un espacio para guardar otro avión.
plane_select_buyslot_header: "<color=#fffffff><b>Expande tu hangar</b></color>\n Añade un espacio para guardar otro avión."
plane_select_itemlist: '{0}: G{1} <color=#ffff88ff>{2}</color>'
plane_select_newplane: Nuevo avión
+plane_select_retire: Retirar un avión
+plane_select_retire_desc: 'Retira un avión permanentemente de tu depósito y canjéalo por <color=#fffffff>PE de piloto</color> y <color=#fffffff>hierro</color>.
+
+
+ Cuanto mayor sea el nivel del avión, mejores serán las recompensas al retirarlo.
+
+
+ Al retirar un avión, también liberas un espacio de hangar.'
+plane_select_retire_header: '<color=#fffffff><b>Retirar un avión</b></color>
+
+ Canjea tus PE de piloto guardados y libera un espacio para almacenar otro avión.'
plane_select_shortdesc: Nivel {0}
plane_select_titleformat: <color=#B5A885FF><size=21><b>{0}</b></size></color>
plane_select_unlocks: Se desbloquea en <color=#af4a30ff>{0} nivel {1}</color>
plane_upgrade_progress: Avión Mejora Progreso
planexpboost_simple: +{0} % de PE
planexpboost_ui: +{0} % de PE para {1}
player_info_armor: Blindaje
player_info_steam: Vapor
player_info_xp: Experiencia
player_label: <color={1}>N{0}</color>
player_label_admin: <color={1}>N{0} A</color>
player_label_admin_no_level: <color={1}>A</color>
+player_label_guild: '
+
+ <size=-7><color=#9FECD3><{0}></color></size>'
+player_label_guild_chat: <{0}>
+player_label_no_guild: '
+
+ <size=-7> </size>'
player_label_pilot_level: <color={1}>R{0}</color>
player_label_pilot_level_chat: '- R{0}'
+player_label_prefix: <line-height=60%>
+player_label_radar_guild: '{0} <color=#E6C84E>N{1}</color>
+
+ <size=32><color=#9FECD3><{2}></color></size>'
+player_label_radar_no_guild: '{0} <color=#E6C84E>N{1}</color>
+
+ <size=32><color=#9FECD3></color></size>'
portrait_change: Cambiar retrato
portrait_header: Seleccionar retrato
portrait_title: Retrato
post_battle_loot: "Tu daño: {0:0.##} %<size=30%>\n <size=65%>PE recibidos: {1}</size>"
post_battle_noloot: "Tu daño: < {0:0.##}%<size=30%>\n <size=60%>Daño insuficiente para botín</size>\n <size=65%>PE recibidos: {1}</size>"
@@ -930,13 +1153,14 @@ quest_active_inactive: ''
quest_category_armor: Blindaje
quest_category_engine: Motores
quest_category_format: '{0} <color=#909090>({1})</color>'
quest_category_laser: Láseres
quest_category_machinegun: Ametralladoras
+quest_category_nanites: Nanobots
quest_category_shotgun: Escopetas
quest_category_sniper: Fusiles de precisión
-quest_category_specialevent: <Special Events>
+quest_category_specialevent: <Eventos especiales>
quest_category_strike: Arcos
quest_category_sword: Espadas
quest_category_trail: Rastros
quest_category_triple: Blásters
quest_category_unknown: Otros
@@ -1044,10 +1268,30 @@ quick_chat_title_Wave: Saludo
quick_chat_title_Wings: Alas
quick_chat_whee: ¡Uiii!
radar_mission: "Objetivo\n <color=#ffa500ff>{0}</color>"
radar_teleport: '[<action:7>] para teletransportarte'
radar_teleport_click: "[<action:7>] o haz clic\n para teletransportarte"
+reforce_select_ingredients_none: ¡No tienes ninguno de los materiales de creación necesarios!
+reforge_button_title: Reforjar objetos ({0})
+reforge_cant_afford: No te puedes permitir reforjar {0}
+reforge_failed: Error al reforjar.
+reforge_failed_cant_afford_currency_cost: No te puedes permitir el coste.
+reforge_failed_cant_afford_item_cost: No te puedes permitir el coste del objeto.
+reforge_failed_purchasing_failed: Error al comprar.
+reforge_menu_title: Reforjar objetos
+reforge_or_supercharge_confirmation: '{0} {1}?
+
+
+ Esto consume el siguiente:
+
+ {2}'
+reforge_popup_materials_header: 'Materiales de creación necesarios:'
+reforge_required_materials: 'Materiales de creación necesarios:'
+reforge_select_ingredients: Seleccionar materiales
+reforge_success: ¡Reforjado!
+reforge_success_detail: '{0} se ha reforjado y su estado ahora es {1}.'
+reforge_ui_alt_button: Reforjar
region:
AS.SG: Asia Oriental
EU.DE: Europa
NA.US: Norteamérica
OC.AU: Australia
@@ -1062,20 +1306,33 @@ report_cmd_other: 'Informar sobre
otro problema'
report_cmd_title: Menú de informes de usuario
restart_announce: ¡Que todo el mundo agarre todo! Hay que apagar esta Ciudad Rebelde brevemente. Así podremos ocultarnos de sus escáneres.
restart_countdown: '{0}...'
restart_now: Esto se va a oscurecer un rato.
+resupercharge_confirmation: Este objeto ya está supercargado. Si lo vuelves a supercargar, se eliminarán sus bonificaciones anteriores. ¿Continuar?
+retire_screen_description: 'Confirma que quieres retirar este avión por:
+
+ {0} PE
+
+ {1}
+
+
+ ¡Tu avión se destruirá permanentemente!'
+retire_screen_destroy: ¡Retíralo!
+retire_screen_nevermind: Conservar avión
+retire_screen_title: Confirmación de retirada de avión
session_anti_addiction_disconnect: Límite antiadicción alcanzado. Lo sentimos.
shutdown_announce: El servidor se desconectará pronto. Rápido, recoge tu botín.
shutdown_countdown: '{0}...'
shutdown_now: El servidor se va a desconectar.
skills_menu_current: Habilidades actuales
skills_menu_exit: Salir
skills_menu_flying: Volar
skills_menu_none: Aún no hay habilidades
skills_menu_select: Seleccionar
skills_menu_title: Elige una habilidad de piloto
+slashcmd_flock_new_default: 'Tu nueva bandada predeterminada es: {0}'
stats_menu_agility: Agilidad
stats_menu_attack: Daño
stats_menu_charge: Carga
stats_menu_facts_header: Hechos notables
stats_menu_generic_level: Nivel {0}
@@ -1122,16 +1379,22 @@ storage_menu_title_buy: Comprar más almacenamiento
storage_menu_title_plane: Bodega del avión
storage_menu_title_storage: Depósitos
storage_menu_tooltip_buy: "Añade más espacios de almacenamiento. Los objetos almacenados estarán a salvo aunque tu avión sea derribado.\n Precio: {0}"
store_popup_confirm_help: <color=#FBB040>[<action:43>]</color> Confirmar
store_popup_purchase_help: <color=#FBB040>[<action:43>]</color> Comprar
-suicide_screen_description: Confirma que quieres destruir este avión. ¡ASEGÚRATE DE QUE HAS SACADO TODOS LOS OBJETOS VALIOSOS DEL INVENTARIO DE TU AVIÓN ANTES DE CONFIRMAR!
-suicide_screen_destroy: ¡Destrúyelo!
+suicide_screen_description: Confirma que quieres eyectarte de este avión. Este se autodestruirá y puede que los objetos se dañen, pero volverán al hangar.
+suicide_screen_destroy: ¡Estréllalo!
suicide_screen_destroy_key_command: <color=#FBB040>[<action:43>]</color> {0}
suicide_screen_nevermind: Olvídalo
suicide_screen_nevermind_key_command: <color=#FBB040>[<action:44>]</color> {0}
-suicide_screen_title: Confirmación de autodestrucción
+suicide_screen_title: Confirmación de eyección
+supercharge_button_title: Supercargar objetos ({0})
+supercharge_menu_title: Supercargar objetos
+supercharge_success: ¡Supercargado!
+supercharge_success_detail: ¡{0} se ha supercargado!
+supercharge_ui_alt_button: Supercargar
+timer_d: '{0} días'
timer_h: '{0} horas'
timer_m: '{0} minutos'
timer_s: '{0} segundos'
title_hangar: Hangar
title_hangar_newplane: 'Hangar: <b>nuevo avión</b>'
@@ -1184,7 +1447,11 @@ upcoming_events_schedule_line: '- {0}-{1}'
upcoming_events_time_format: htt, MMMM d
upgrade_fx_armor: ¡Mejora de blindaje!
upgrade_fx_engine: ¡Mejora de motor!
upgrade_fx_gun: ¡Mejora de arma!
upgrade_fx_secondary: ¡Mejora de secundaria!
+validation_error_empty: El campo de texto vacío no es una entrada válida.
+validation_error_invalid: '"{0}" no está permitido.'
+validation_error_too_long: El texto debe tener como máximo {0} caracteres.
+validation_error_too_short: El texto debe tener como mínimo {0} caracteres.
welcome_and_continue: ¡Recluta, bienvenido a Steambirds Alliance! Haz clic en el ratón o pulsa [A] en el mando para continuar.
welcome_to_nexus_server: ¡Bienvenido a {0}!
diff --git config_191023_1742/Texts/es/units.txt config_191106_1739/Texts/es/units.txt
index 3d3e9bc..d436ef7 100644
--- config_191023_1742/Texts/es/units.txt
+++ config_191106_1739/Texts/es/units.txt
@@ -290,21 +290,22 @@ centipede02: Gatúpedo
centipede03: Gatúpedo
chakraghost: Fantasma de chakra
chakragun: Cañón de chakra
chakraleader: Chakra
chase: Perseguidor
-chest1: Cápsula de tesoro
+chest1: Tesoro
+chest10: Tesoro
chest1item: Cápsula de tesoro pequeña
-chest2: Cápsula de tesoro
+chest2: Tesoro
chest2item: Cápsula de tesoro
-chest3: Cápsula de tesoro
-chest4: Cápsula de tesoro
-chest5: Cápsula de tesoro
-chest6: Cápsula de tesoro
-chest7: Cápsula de tesoro
-chest8: Cápsula de tesoro
-chest9: Cápsula de tesoro
+chest3: Tesoro
+chest4: Tesoro
+chest5: Tesoro
+chest6: Tesoro
+chest7: Tesoro
+chest8: Tesoro
+chest9: Tesoro
classesInfo:
olfaithful_example:
Engine: Bum bum
clockboss: Fantasma del tiempo
clockbossDEATH: Fantasma del tiempo
@@ -331,10 +332,11 @@ coilsnake02: Convoy venenoso
coilsnake03: Convoy venenoso
coilsnake04: Convoy venenoso
coilsnake05: Convoy venenoso
coilsnake06: Convoy venenoso
combatsim_master: Simulador de combate
+combatsim_master_startbutton: Baliza de inicio
conveyorbeltA: Cinta transportadora
conveyorbeltA_end: Cinta transportadora
conveyorbeltA_intersection_E: Cinta transportadora
conveyorbeltA_intersection_N: Cinta transportadora
conveyorbeltA_intersection_S: Cinta transportadora
@@ -569,10 +571,20 @@ grenadeblimp: Dirigible explosivo
grid: Verja láser
gridboss: Torreta de guardia
gridbosssaucer: Rayo gatuno
gridleader: Vigilante del zoo
grindhousedungeontreasure: Tesoro
+groupchest1: Tesoro
+groupchest10: Tesoro
+groupchest2: Tesoro
+groupchest3: Tesoro
+groupchest4: Tesoro
+groupchest5: Tesoro
+groupchest6: Tesoro
+groupchest7: Tesoro
+groupchest8: Tesoro
+groupchest9: Tesoro
grunt: Rata de escombros
gruntleader: Rata de escombros
hallwayturretS: Cañón láser
hammerplanet: Control de multitudes
hammerplanet2: Control de multitudes II
@@ -967,10 +979,11 @@ sky_boss5: Conductor de tanque
sky_boss6: Invocador
sky_boss6_spirit: Invocado
sky_boss7_infiltrator: Infiltrador
sky_boss8: Reparador
sky_capturepoint_child: Punto de captura
+sky_capturepoint_next: Punto de captura
skyboss: Unidad de control
smokeboss: Suma sacerdotisa Tiffany
smokebossDEATH: Suma sacerdotisa Tiffany
smokebossmarker: Suma sacerdotisa Tiffany
smokebossswarm: Sombra
diff --git config_191023_1742/Texts/fr/bark.txt config_191106_1739/Texts/fr/bark.txt
index 9cf4c55..32c4ce7 100644
--- config_191023_1742/Texts/fr/bark.txt
+++ config_191106_1739/Texts/fr/bark.txt
@@ -467,27 +467,69 @@ coilsnake01:
- text: Hisss...
- text: Rien ne peut pénétrer mes écailles...
- text: Vous ferez de beaux cadavres...
- text: C'est l'heure du repas...
- text: Fuyez, lâches...
-combatsim_bossWaveGunDamage:
+combatsim_beginner:
randomOptions:
- - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +400 % de dégâts d''armement</color>'
+ - text: Le simulateur de combat se déverrouille en atteignant le grade de pilote 20. Revenez quand vous serez prêt à mettre vos compétences à l'épreuve dans le simulateur.
weight: '1'
combatsim_complete:
randomOptions:
- text: Simulation de combat effectuée !
-combatsim_gunDamage:
+combatsim_gunDamage100:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +100 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage200:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +200 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage300:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +300 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage400:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +400 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage50:
randomOptions:
- text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +50 % de dégâts d''armement</color>'
weight: '1'
+combatsim_gunDamage500:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +500 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage600:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +600 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage700:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +700 % de dégâts d''armement</color>'
+ weight: '1'
+combatsim_gunDamage800:
+ randomOptions:
+ - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +800 % de dégâts d''armement</color>'
+ weight: '1'
combatsim_intro:
randomOptions:
- - text: 'OBJECTIF : détruisez le plus rapidement possible toutes les vagues d''ennemis.
+ - text: 'OBJECTIF : éliminez le plus rapidement possible toutes les vagues d''ennemis.
+
+
+ Début imminent de la simulation...'
+combatsim_intro_manualStart:
+ randomOptions:
+ - text: 'OBJECTIF : éliminez le plus rapidement possible toutes les vagues d''ennemis.
Début imminent de la simulation...'
+combatsim_unlock:
+ randomOptions:
+ - text: Vous avez déverrouillé le simulateur de combat ! Lorsque vous aurez un moment, rendez-vous au bâtiment du simulateur, à Rebel City, pour mettre vos compétences à l'épreuve.
+ weight: '1'
combatsim_wave_01:
randomOptions:
- text: Chargement de la 1re vague
combatsim_wave_02:
randomOptions:
@@ -531,14 +573,14 @@ combatsim_wave_14:
combatsim_wave_15:
randomOptions:
- text: CHARGEMENT DE LA VAGUE DE BOSS !
combatsim_wave_complete:
randomOptions:
- - text: Vague détruite !
+ - text: Tous ennemis détruits ! <color=#ffffffff>+1 vagues éliminées.</color>
combatsim_wave_timeout:
randomOptions:
- - text: Délai de vague dépassé.
+ - text: Délai de vague dépassé avec ennemis survivants. La vague n'a pas été éliminée.
convoybase:
randomOptions:
- text: Visée...
convoybase_1:
randomOptions:
@@ -569,14 +611,10 @@ convoytri_2:
- text: Extinction2 de Tri
crafting_beginner:
randomOptions:
- text: Pour fabriquer quelque chose, vous devez avoir atteint le niveau 20 avec au moins un appareil. Revenez bientôt !
weight: '1'
-crafting_unlock:
- randomOptions:
- - text: Félicitations, vous avez atteint le niveau 20 ! Pour fêter ça, nous vous ouvrons l'<color=#FBB040>atelier de fabrication</color> de Rebel City.
- weight: '1'
crawlerDEATH:
randomOptions:
- text: "Non !\n La récolte doit continuer !"
cupleader_correct:
randomOptions:
@@ -683,83 +721,83 @@ dungeonmod_bogged_down:
randomOptions:
- text: '<color=#c1b38eff>Embourbement</color><color=#ffffffff> : -25 % super vitesse.</color>'
weight: '1'
dungeonmod_broken_axis_dualstick:
randomOptions:
- - text: '<color=#d40009ff>*** Axe brisé (létal) ***</color><color=#ffffffff> : -85 % taux de virage maximum, -25 % coût de manœuvre en vapeur. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.</color>'
+ - text: '<color=#d40009ff>*** Axe brisé (létal) ***</color><color=#ffffffff> : -85 % taux de virage maximum, -25 % coût de manœuvre en vapeur. Butin : 2x amélioration d''appareil, 4x chance de butin spécial.</color>'
weight: '1'
dungeonmod_broken_axis_plane:
randomOptions:
- - text: '<color=#d40009ff>*** Axe brisé (létal) ***</color><color=#ffffffff> : -65 % taux de virage maximum, -25 % coût de manœuvre en vapeur. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.</color>'
+ - text: '<color=#d40009ff>*** Axe brisé (létal) ***</color><color=#ffffffff> : -65 % taux de virage maximum, -25 % coût de manœuvre en vapeur. Butin : 2x amélioration d''appareil, 4x chance de butin spécial.</color>'
weight: '1'
dungeonmod_constrained:
randomOptions:
- - text: '<color=#ff7900ff>* Contrainte (difficile) *</color><color=#ffffffff>: -50 % vapeur. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.</color>'
+ - text: '<color=#ff7900ff>* Contrainte (difficile) *</color><color=#ffffffff>: -50 % vapeur. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
weight: '1'
dungeonmod_dead_to_world:
randomOptions:
- - text: '<color=#d40009ff>*** Mort apparente (létal) ***</color> : -95 % vapeur, +20 % dégâts subis</color>. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.'
+ - text: '<color=#d40009ff>*** Mort apparente (létal) ***</color> : -95 % vapeur, +20 % dégâts subis</color>. Butin : 2x amélioration d''appareil, 4x chance de butin spécial.'
weight: '1'
dungeonmod_disoriented:
randomOptions:
- text: '<color=#c1b38eff>Désorienté</color><color=#ffffffff> : mini-carte désactivée.</color>'
weight: '1'
dungeonmod_eager_help:
randomOptions:
- text: '<color=#c1b38eff>Envie d''aider</color><color=#ffffffff> : -35 % coût d''aptitude secondaire en vapeur, +20 % dégâts subis.</color>'
weight: '1'
dungeonmod_enfeebled:
randomOptions:
- - text: '<color=#d40009ff>*** Affaiblissement (létal) ***</color><color=#ffffffff> : +80 % dégâts subis. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.</color>'
+ - text: '<color=#d40009ff>*** Affaiblissement (létal) ***</color><color=#ffffffff> : +80 % dégâts subis. Butin : 2x amélioration d''appareil, 4x chance de butin spécial.</color>'
weight: '1'
dungeonmod_exhausted:
randomOptions:
- - text: '<color=#ff7900ff>* Épuisement (difficile) *</color><color=#ffffffff> : -100 % régénération de vapeur. Butin : 2x amélioration d''appareil, 3x chance de butin spécial.</color>'
+ - text: '<color=#ff7900ff>* Épuisement (difficile) *</color><color=#ffffffff> : -100 % régénération de vapeur. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
weight: '1'
dungeonmod_extremely_touchy:
randomOptions:
- - text: '<color=#ff7900ff>* Sensibilité extrême (difficile) *</color><color=#ffffffff> : +70 % régénération de blindage, +40 % dégâts subis. Butin : 2x amélioration d''appareil, 3x chance de butin spécial.</color>'
+ - text: '<color=#ff7900ff>* Sensibilité extrême (difficile) *</color><color=#ffffffff> : +70 % régénération de blindage, +40 % dégâts subis. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
weight: '1'
dungeonmod_fast_learner:
randomOptions:
- - text: '<color=#ff7900ff>* Apprentissage rapide (difficile) *</color><color=#ffffffff> : +25 % XP, +35 % dégâts subis. Butin : 2x amélioration d''appareil, 3x chance de butin spécial.</color>'
+ - text: '<color=#ff7900ff>* Apprentissage rapide (difficile) *</color><color=#ffffffff> : +25 % XP, +35 % dégâts subis. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
weight: '1'
dungeonmod_float_butterfly:
randomOptions:
- text: '<color=#c1b38eff>Flottement de papillon</color><color=#ffffffff> : +30% dégâts d''armement, +30 % dégâts subis.</color>'
weight: '1'
dungeonmod_hot_to_handle:
randomOptions:
- - text: '<color=#d40009ff>*** Contact brûlant (létal) ***</color><color=#ffffffff> : +250 % super vitesse, -15 % vue caméra, +50 % dégâts subis. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.</color>'
+ - text: '<color=#d40009ff>*** Contact brûlant (létal) ***</color><color=#ffffffff> : +250 % super vitesse, -15 % vue caméra, +50 % dégâts subis. Butin : 2x amélioration d''appareil, 4x chance de butin spécial.</color>'
weight: '1'
dungeonmod_hunt_peck:
randomOptions:
- text: '<color=#c1b38eff>Chasse et coup de bec</color><color=#ffffffff> : -50 % cadence de tir, +25 % dégâts d''armement.</color>'
weight: '1'
dungeonmod_in_your_face:
randomOptions:
- text: '<color=#c1b38eff>Dans ta face</color><color=#ffffffff> : +20 % dégâts d''armement, -40 % portée d''armement.</color>'
weight: '1'
dungeonmod_insomniac:
randomOptions:
- - text: '<color=#d40009ff>*** Insomnie (létal) ***</color><color=#ffffffff> : -100 % régénération de blindage, -100 % régénération de vapeur, -30 % super vitesse, +25 % dégâts subis. Butin : 2x amélioration d''appareil, 7x chance de butin spécial.</color>'
+ - text: '<color=#d40009ff>*** Insomnie (létal) ***</color><color=#ffffffff> : -100 % régénération de blindage, -100 % régénération de vapeur, -30 % super vitesse, +25 % dégâts subis. Butin : 2x amélioration d''appareil, 4x chance de butin spécial.</color>'
weight: '1'
dungeonmod_itchy_trigger:
randomOptions:
- text: '<color=#c1b38eff>Détente chatouilleuse</color><color=#ffffffff> : +30 % cadence de tir & munitions, -30 % rechargement & dégâts d''armement.</color>'
weight: '1'
dungeonmod_nearsighted:
randomOptions:
- - text: '<color=#ff7900ff>* Myopie (difficile) *</color><color=#ffffffff> : -35 % vue caméra, mini-carte désactivée. Butin : 2x amélioration d''appareil, 3x chance de butin spécial.</color>'
+ - text: '<color=#ff7900ff>* Myopie (difficile) *</color><color=#ffffffff> : -35 % vue caméra, mini-carte désactivée. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
weight: '1'
dungeonmod_restless:
randomOptions:
- text: '<color=#c1b38eff>Agitation</color><color=#ffffffff> : -50 % régénération de blindage, +25 % super vitesse.</color>'
weight: '1'
dungeonmod_rush_hour:
randomOptions:
- - text: '<color=#ff7900ff>* Heure de pointe (difficile) *</color><color=#ffffffff> : +50 % super vitesse, +35 % dégâts subis. Butin : 2x amélioration d''appareil, 3x chance de butin spécial.</color>'
+ - text: '<color=#ff7900ff>* Heure de pointe (difficile) *</color><color=#ffffffff> : +50 % super vitesse, +35 % dégâts subis. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
weight: '1'
dungeonmod_touchy_bark:
randomOptions:
- text: '<color=#c1b38eff>Sensibilité</color><color=#ffffffff> : +30 % régénération de blindage, +25 % dégâts subis.</color>'
weight: '1'
@@ -1548,10 +1586,14 @@ phoenixDEATH:
- text: Douce mort libératrice...
pilotSchool_beginner:
randomOptions:
- text: L'école de pilotage se débloque après votre premier crash. L'échec est le meilleur professeur !
weight: '1'
+pilotSchool_levelup_pending:
+ randomOptions:
+ - text: On dirait que vous êtes passé au grade supérieur ! Quand vous vous sentirez prêt, rendez-vous à l'école de pilotage pour découvrir ce que vous avez débloqué.
+ weight: '1'
pilotSchool_unspent:
randomOptions:
- text: On dirait que vous avez un point de compétence non affecté ! Pour l'utiliser, rejoignez l'école de pilotage.
weight: '1'
- text: Rendez-vous à l'école de pilotage pour dépenser vos points de compétence.
@@ -1995,10 +2037,16 @@ thiefturretstrong_1:
- text: Alerte, intrus !
- text: En défense !
thiefwatcher:
randomOptions:
- text: '!'
+timer_0:
+ randomOptions:
+ - text: 0:00
+timer_0_red:
+ randomOptions:
+ - text: <color=#FF0000>0:00</color>
timer_1:
randomOptions:
- text: 0:01
timer_10:
randomOptions:
@@ -2031,10 +2079,13 @@ timer_108:
randomOptions:
- text: '1:48'
timer_109:
randomOptions:
- text: '1:49'
+timer_10_red:
+ randomOptions:
+ - text: <color=#FF0000>0:10</color>
timer_11:
randomOptions:
- text: 0:11
timer_110:
randomOptions:
@@ -2196,10 +2247,13 @@ timer_158:
randomOptions:
- text: '2:38'
timer_159:
randomOptions:
- text: '2:39'
+timer_15_red:
+ randomOptions:
+ - text: <color=#FF0000>0:15</color>
timer_16:
randomOptions:
- text: 0:16
timer_160:
randomOptions:
@@ -2268,79 +2322,631 @@ timer_18:
randomOptions:
- text: 0:18
timer_180:
randomOptions:
- text: '3:00'
+timer_181:
+ randomOptions:
+ - text: '3:01'
+timer_182:
+ randomOptions:
+ - text: '3:02'
+timer_183:
+ randomOptions:
+ - text: '3:03'
+timer_184:
+ randomOptions:
+ - text: '3:04'
+timer_185:
+ randomOptions:
+ - text: '3:05'
+timer_186:
+ randomOptions:
+ - text: '3:06'
+timer_187:
+ randomOptions:
+ - text: '3:07'
+timer_188:
+ randomOptions:
+ - text: '3:08'
+timer_189:
+ randomOptions:
+ - text: '3:09'
timer_19:
randomOptions:
- text: 0:19
+timer_190:
+ randomOptions:
+ - text: '3:10'
+timer_191:
+ randomOptions:
+ - text: '3:11'
+timer_192:
+ randomOptions:
+ - text: '3:12'
+timer_193:
+ randomOptions:
+ - text: '3:13'
+timer_194:
+ randomOptions:
+ - text: '3:14'
+timer_195:
+ randomOptions:
+ - text: '3:15'
+timer_196:
+ randomOptions:
+ - text: '3:16'
+timer_197:
+ randomOptions:
+ - text: '3:17'
+timer_198:
+ randomOptions:
+ - text: '3:18'
+timer_199:
+ randomOptions:
+ - text: '3:19'
+timer_1_red:
+ randomOptions:
+ - text: <color=#FF0000>0:01</color>
timer_2:
randomOptions:
- text: 0:02
timer_20:
randomOptions:
- text: 0:20
+timer_200:
+ randomOptions:
+ - text: '3:20'
+timer_201:
+ randomOptions:
+ - text: '3:21'
+timer_202:
+ randomOptions:
+ - text: '3:22'
+timer_203:
+ randomOptions:
+ - text: '3:23'
+timer_204:
+ randomOptions:
+ - text: '3:24'
+timer_205:
+ randomOptions:
+ - text: '3:25'
+timer_206:
+ randomOptions:
+ - text: '3:26'
+timer_207:
+ randomOptions:
+ - text: '3:27'
+timer_208:
+ randomOptions:
+ - text: '3:28'
+timer_209:
+ randomOptions:
+ - text: '3:29'
timer_21:
randomOptions:
- text: 0:21
+timer_210:
+ randomOptions:
+ - text: '3:30'
+timer_211:
+ randomOptions:
+ - text: '3:31'
+timer_212:
+ randomOptions:
+ - text: '3:32'
+timer_213:
+ randomOptions:
+ - text: '3:33'
+timer_214:
+ randomOptions:
+ - text: '3:34'
+timer_215:
+ randomOptions:
+ - text: '3:35'
+timer_216:
+ randomOptions:
+ - text: '3:36'
+timer_217:
+ randomOptions:
+ - text: '3:37'
+timer_218:
+ randomOptions:
+ - text: '3:38'
+timer_219:
+ randomOptions:
+ - text: '3:39'
timer_22:
randomOptions:
- text: 0:22
+timer_220:
+ randomOptions:
+ - text: '3:40'
+timer_221:
+ randomOptions:
+ - text: '3:41'
+timer_222:
+ randomOptions:
+ - text: '3:42'
+timer_223:
+ randomOptions:
+ - text: '3:43'
+timer_224:
+ randomOptions:
+ - text: '3:44'
+timer_225:
+ randomOptions:
+ - text: '3:45'
+timer_226:
+ randomOptions:
+ - text: '3:46'
+timer_227:
+ randomOptions:
+ - text: '3:47'
+timer_228:
+ randomOptions:
+ - text: '3:48'
+timer_229:
+ randomOptions:
+ - text: '3:49'
timer_23:
randomOptions:
- text: 0:23
+timer_230:
+ randomOptions:
+ - text: '3:50'
+timer_231:
+ randomOptions:
+ - text: '3:51'
+timer_232:
+ randomOptions:
+ - text: '3:52'
+timer_233:
+ randomOptions:
+ - text: '3:53'
+timer_234:
+ randomOptions:
+ - text: '3:54'
+timer_235:
+ randomOptions:
+ - text: '3:55'
+timer_236:
+ randomOptions:
+ - text: '3:56'
+timer_237:
+ randomOptions:
+ - text: '3:57'
+timer_238:
+ randomOptions:
+ - text: '3:58'
+timer_239:
+ randomOptions:
+ - text: '3:59'
timer_24:
randomOptions:
- text: 0:24
+timer_240:
+ randomOptions:
+ - text: '4:00'
+timer_241:
+ randomOptions:
+ - text: '4:01'
+timer_242:
+ randomOptions:
+ - text: '4:02'
+timer_243:
+ randomOptions:
+ - text: '4:03'
+timer_244:
+ randomOptions:
+ - text: '4:04'
+timer_245:
+ randomOptions:
+ - text: '4:05'
+timer_246:
+ randomOptions:
+ - text: '4:06'
+timer_247:
+ randomOptions:
+ - text: '4:07'
+timer_248:
+ randomOptions:
+ - text: '4:08'
+timer_249:
+ randomOptions:
+ - text: '4:09'
timer_25:
randomOptions:
- text: 0:25
+timer_250:
+ randomOptions:
+ - text: '4:10'
+timer_251:
+ randomOptions:
+ - text: '4:11'
+timer_252:
+ randomOptions:
+ - text: '4:12'
+timer_253:
+ randomOptions:
+ - text: '4:13'
+timer_254:
+ randomOptions:
+ - text: '4:14'
+timer_255:
+ randomOptions:
+ - text: '4:15'
+timer_256:
+ randomOptions:
+ - text: '4:16'
+timer_257:
+ randomOptions:
+ - text: '4:17'
+timer_258:
+ randomOptions:
+ - text: '4:18'
+timer_259:
+ randomOptions:
+ - text: '4:19'
timer_26:
randomOptions:
- text: 0:26
+timer_260:
+ randomOptions:
+ - text: '4:20'
+timer_261:
+ randomOptions:
+ - text: '4:21'
+timer_262:
+ randomOptions:
+ - text: '4:22'
+timer_263:
+ randomOptions:
+ - text: '4:23'
+timer_264:
+ randomOptions:
+ - text: '4:24'
+timer_265:
+ randomOptions:
+ - text: '4:25'
+timer_266:
+ randomOptions:
+ - text: '4:26'
+timer_267:
+ randomOptions:
+ - text: '4:27'
+timer_268:
+ randomOptions:
+ - text: '4:28'
+timer_269:
+ randomOptions:
+ - text: '4:29'
timer_27:
randomOptions:
- text: 0:27
+timer_270:
+ randomOptions:
+ - text: '4:30'
+timer_271:
+ randomOptions:
+ - text: '4:31'
+timer_272:
+ randomOptions:
+ - text: '4:32'
+timer_273:
+ randomOptions:
+ - text: '4:33'
+timer_274:
+ randomOptions:
+ - text: '4:34'
+timer_275:
+ randomOptions:
+ - text: '4:35'
+timer_276:
+ randomOptions:
+ - text: '4:36'
+timer_277:
+ randomOptions:
+ - text: '4:37'
+timer_278:
+ randomOptions:
+ - text: '4:38'
+timer_279:
+ randomOptions:
+ - text: '4:39'
timer_28:
randomOptions:
- text: 0:28
+timer_280:
+ randomOptions:
+ - text: '4:40'
+timer_281:
+ randomOptions:
+ - text: '4:41'
+timer_282:
+ randomOptions:
+ - text: '4:42'
+timer_283:
+ randomOptions:
+ - text: '4:43'
+timer_284:
+ randomOptions:
+ - text: '4:44'
+timer_285:
+ randomOptions:
+ - text: '4:45'
+timer_286:
+ randomOptions:
+ - text: '4:46'
+timer_287:
+ randomOptions:
+ - text: '4:47'
+timer_288:
+ randomOptions:
+ - text: '4:48'
+timer_289:
+ randomOptions:
+ - text: '4:49'
timer_29:
randomOptions:
- text: 0:29
+timer_290:
+ randomOptions:
+ - text: '4:50'
+timer_291:
+ randomOptions:
+ - text: '4:51'
+timer_292:
+ randomOptions:
+ - text: '4:52'
+timer_293:
+ randomOptions:
+ - text: '4:53'
+timer_294:
+ randomOptions:
+ - text: '4:54'
+timer_295:
+ randomOptions:
+ - text: '4:55'
+timer_296:
+ randomOptions:
+ - text: '4:56'
+timer_297:
+ randomOptions:
+ - text: '4:57'
+timer_298:
+ randomOptions:
+ - text: '4:58'
+timer_299:
+ randomOptions:
+ - text: '4:59'
+timer_2_red:
+ randomOptions:
+ - text: <color=#FF0000>0:02</color>
timer_3:
randomOptions:
- text: 0:03
timer_30:
randomOptions:
- text: 0:30
+timer_300:
+ randomOptions:
+ - text: '5:00'
+timer_301:
+ randomOptions:
+ - text: '5:01'
+timer_302:
+ randomOptions:
+ - text: '5:02'
+timer_303:
+ randomOptions:
+ - text: '5:03'
+timer_304:
+ randomOptions:
+ - text: '5:04'
+timer_305:
+ randomOptions:
+ - text: '5:05'
+timer_306:
+ randomOptions:
+ - text: '5:06'
+timer_307:
+ randomOptions:
+ - text: '5:07'
+timer_308:
+ randomOptions:
+ - text: '5:08'
+timer_309:
+ randomOptions:
+ - text: '5:09'
+timer_30_red:
+ randomOptions:
+ - text: <color=#FF0000>0:30</color>
timer_31:
randomOptions:
- text: 0:31
+timer_310:
+ randomOptions:
+ - text: '5:10'
+timer_311:
+ randomOptions:
+ - text: '5:11'
+timer_312:
+ randomOptions:
+ - text: '5:12'
+timer_313:
+ randomOptions:
+ - text: '5:13'
+timer_314:
+ randomOptions:
+ - text: '5:14'
+timer_315:
+ randomOptions:
+ - text: '5:15'
+timer_316:
+ randomOptions:
+ - text: '5:16'
+timer_317:
+ randomOptions:
+ - text: '5:17'
+timer_318:
+ randomOptions:
+ - text: '5:18'
+timer_319:
+ randomOptions:
+ - text: '5:19'
timer_32:
randomOptions:
- text: 0:32
+timer_320:
+ randomOptions:
+ - text: '5:20'
+timer_321:
+ randomOptions:
+ - text: '5:21'
+timer_322:
+ randomOptions:
+ - text: '5:22'
+timer_323:
+ randomOptions:
+ - text: '5:23'
+timer_324:
+ randomOptions:
+ - text: '5:24'
+timer_325:
+ randomOptions:
+ - text: '5:25'
+timer_326:
+ randomOptions:
+ - text: '5:26'
+timer_327:
+ randomOptions:
+ - text: '5:27'
+timer_328:
+ randomOptions:
+ - text: '5:28'
+timer_329:
+ randomOptions:
+ - text: '5:29'
timer_33:
randomOptions:
- text: 0:33
+timer_330:
+ randomOptions:
+ - text: '5:30'
+timer_331:
+ randomOptions:
+ - text: '5:31'
+timer_332:
+ randomOptions:
+ - text: '5:32'
+timer_333:
+ randomOptions:
+ - text: '5:33'
+timer_334:
+ randomOptions:
+ - text: '5:34'
+timer_335:
+ randomOptions:
+ - text: '5:35'
+timer_336:
+ randomOptions:
+ - text: '5:36'
+timer_337:
+ randomOptions:
+ - text: '5:37'
+timer_338:
+ randomOptions:
+ - text: '5:38'
+timer_339:
+ randomOptions:
+ - text: '5:39'
timer_34:
randomOptions:
- text: 0:34
+timer_340:
+ randomOptions:
+ - text: '5:40'
+timer_341:
+ randomOptions:
+ - text: '5:41'
+timer_342:
+ randomOptions:
+ - text: '5:42'
+timer_343:
+ randomOptions:
+ - text: '5:43'
+timer_344:
+ randomOptions:
+ - text: '5:44'
+timer_345:
+ randomOptions:
+ - text: '5:45'
+timer_346:
+ randomOptions:
+ - text: '5:46'
+timer_347:
+ randomOptions:
+ - text: '5:47'
+timer_348:
+ randomOptions:
+ - text: '5:48'
+timer_349:
+ randomOptions:
+ - text: '5:49'
timer_35:
randomOptions:
- text: 0:35
+timer_350:
+ randomOptions:
+ - text: '5:50'
+timer_351:
+ randomOptions:
+ - text: '5:51'
+timer_352:
+ randomOptions:
+ - text: '5:52'
+timer_353:
+ randomOptions:
+ - text: '5:53'
+timer_354:
+ randomOptions:
+ - text: '5:54'
+timer_355:
+ randomOptions:
+ - text: '5:55'
+timer_356:
+ randomOptions:
+ - text: '5:56'
+timer_357:
+ randomOptions:
+ - text: '5:57'
+timer_358:
+ randomOptions:
+ - text: '5:58'
+timer_359:
+ randomOptions:
+ - text: '5:59'
timer_36:
randomOptions:
- text: 0:36
+timer_360:
+ randomOptions:
+ - text: '6:00'
timer_37:
randomOptions:
- text: 0:37
timer_38:
randomOptions:
- text: 0:38
timer_39:
randomOptions:
- text: 0:39
+timer_3_red:
+ randomOptions:
+ - text: <color=#FF0000>0:03</color>
timer_4:
randomOptions:
- text: 0:04
timer_40:
randomOptions:
@@ -2370,10 +2976,13 @@ timer_48:
randomOptions:
- text: 0:48
timer_49:
randomOptions:
- text: 0:49
+timer_4_red:
+ randomOptions:
+ - text: <color=#FF0000>0:04</color>
timer_5:
randomOptions:
- text: 0:05
timer_50:
randomOptions:
@@ -2403,16 +3012,22 @@ timer_58:
randomOptions:
- text: 0:58
timer_59:
randomOptions:
- text: 0:59
+timer_5_red:
+ randomOptions:
+ - text: <color=#FF0000>0:05</color>
timer_6:
randomOptions:
- text: 0:06
timer_60:
randomOptions:
- text: '1:00'
+timer_60_red:
+ randomOptions:
+ - text: <color=#FF0000>1:00</color>
timer_61:
randomOptions:
- text: '1:01'
timer_62:
randomOptions:
@@ -2436,10 +3051,13 @@ timer_68:
randomOptions:
- text: '1:08'
timer_69:
randomOptions:
- text: '1:09'
+timer_6_red:
+ randomOptions:
+ - text: <color=#FF0000>0:06</color>
timer_7:
randomOptions:
- text: 0:07
timer_70:
randomOptions:
@@ -2469,10 +3087,13 @@ timer_78:
randomOptions:
- text: '1:18'
timer_79:
randomOptions:
- text: '1:19'
+timer_7_red:
+ randomOptions:
+ - text: <color=#FF0000>0:07</color>
timer_8:
randomOptions:
- text: 0:08
timer_80:
randomOptions:
@@ -2502,10 +3123,13 @@ timer_88:
randomOptions:
- text: '1:28'
timer_89:
randomOptions:
- text: '1:29'
+timer_8_red:
+ randomOptions:
+ - text: <color=#FF0000>0:08</color>
timer_9:
randomOptions:
- text: 0:09
timer_90:
randomOptions:
@@ -2535,10 +3159,13 @@ timer_98:
randomOptions:
- text: '1:38'
timer_99:
randomOptions:
- text: '1:39'
+timer_9_red:
+ randomOptions:
+ - text: <color=#FF0000>0:09</color>
trapmine_0:
randomOptions:
- text: <color=red>Non autorisé</color>
- text: <color=red>Intrus</color>
- text: <color=red>Échec</color>
diff --git config_191023_1742/Texts/fr/buffs.txt config_191106_1739/Texts/fr/buffs.txt
index b6f5fad..f23a117 100644
--- config_191023_1742/Texts/fr/buffs.txt
+++ config_191106_1739/Texts/fr/buffs.txt
@@ -1,9 +1,23 @@
-combatsim_bossWaveGunDamage:
+combatsim_gunDamage100:
+ title: +100 % de dégâts d'armement
+combatsim_gunDamage200:
+ title: +200 % de dégâts d'armement
+combatsim_gunDamage300:
+ title: +300 % de dégâts d'armement
+combatsim_gunDamage400:
title: +400 % de dégâts d'armement
-combatsim_gunDamage:
+combatsim_gunDamage50:
title: +50 % de dégâts d'armement
+combatsim_gunDamage500:
+ title: +500 % de dégâts d'armement
+combatsim_gunDamage600:
+ title: +600 % de dégâts d'armement
+combatsim_gunDamage700:
+ title: +700 % de dégâts d'armement
+combatsim_gunDamage800:
+ title: +800 % de dégâts d'armement
damage_nerf_grind:
title: Dégâts d'armement réduits
damage_nerf_sky:
title: Dégâts d'armement réduits
dungeonmod_acrobatics:
diff --git config_191106_1739/Texts/fr/combatSimulations.txt config_191106_1739/Texts/fr/combatSimulations.txt
new file mode 100644
index 0000000..0df8f61
--- /dev/null
+++ config_191106_1739/Texts/fr/combatSimulations.txt
@@ -0,0 +1,46 @@
+modeVariants:
+ guild_basic:
+ description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Progression dans les niveaux :</color> débutez au niveau 1 et atteignez rapidement le niveau 20\n <color=#ffffff>Patrouille :</color> rejoignez une patrouille de 5 équipiers et combattez ensemble\n\n <color=#FBB040>Pour jouer ensemble, des équipiers doivent commencer la simulation de combat à moins de 60 secondes les uns des autres !</color>"
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ locked: <color=#FBB040>Il faut faire partie d'une patrouille pour jouer !</color>
+ postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
+ results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
+ title: Simulation de combat - Patrouille quotidienne
+ guild_boss_rush:
+ description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de 15 vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Ruée de boss :</color> débutez au niveau 4 et triomphez de 4 vagues de boss successives\n <color=#ffffff>Patrouille :</color> rejoignez une patrouille de 5 équipiers et combattez ensemble\n\n <color=#FBB040>Pour jouer ensemble, des équipiers doivent commencer la simulation de combat à moins de 60 secondes les uns des autres !</color>"
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ locked: <color=#FBB040>Il faut faire partie d'une patrouille pour jouer !</color>
+ postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
+ results_title: '{progressA} vagues éliminées sur 4 en {timePlayed}'
+ title: Simulation de combat - Patrouille quotidienne
+ guild_high_tier:
+ description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Échelon supérieur :</color> débutez au niveau 20 et triomphez de 15 vagues d'ennemis difficiles\n <color=#ffffff>Patrouille :</color> rejoignez une patrouille de 5 équipiers et combattez ensemble\n\n <color=#FBB040>Pour jouer ensemble, des équipiers doivent commencer la simulation de combat à moins de 60 secondes les uns des autres !</color>"
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ locked: <color=#FBB040>Il faut faire partie d'une patrouille pour jouer !</color>
+ postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
+ results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
+ title: Simulation de combat - Patrouille quotidienne
+ solo_basic:
+ description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Progression dans les niveaux :</color> passez du niveau 1 au niveau 20 en affrontant 15 vagues d'ennemis\n <color=#ffffff>Solo :</color> vous êtes seul."
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
+ results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
+ title: Simulation de combat - Solo quotidien
+ solo_boss_rush:
+ description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Ruée de boss :</color> débutez au niveau 4 et triomphez de 4 vagues de boss successives\n <color=#ffffff>Solo :</color> vous êtes seul."
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
+ results_title: '{progressA} vagues éliminées sur 4 en {timePlayed}'
+ title: Simulation de combat - Solo quotidien
+ solo_high_tier:
+ description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Échelon supérieur :</color> débutez au niveau 20 et triomphez de 15 vagues d'ennemis difficiles\n <color=#ffffff>Solo :</color> vous êtes seul."
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
+ results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
+ title: Simulation de combat - Solo quotidien
+ test:
+ description: Testons quelques simulations de combat...
+ leaderboard_row_info: Vague {progressA} - {timePlayed}
+ locked: <color=#FBB040>Réservé aux administrateurs !</color>
+ results_title: Vague {progressA} achevée en {timePlayed}
+ title: Simulateur de combat - Test
diff --git config_191023_1742/Texts/fr/conversations.txt config_191106_1739/Texts/fr/conversations.txt
index fd0563e..f3bdb54 100644
--- config_191023_1742/Texts/fr/conversations.txt
+++ config_191106_1739/Texts/fr/conversations.txt
@@ -1,7 +1,8 @@
characters:
bartender_parrot: Parker
+ combatsim_fox: Rosie
mechanic_penguin: Spocket
merchant_peacock: Kakoli
portaloperator: Opérateur de portail
scientist_owl: Doc Lagrange
sergeant: Sergent
@@ -14,75 +15,117 @@ text:
boss-hunt_05: Lorsque toutes ses machines de guerre auront été détruites, Miaouza devra nous affronter en personne !
boss-hunt_06: Votre tâche du jour consiste à éliminer trois machines de guerre de Miaouza, à titre d'entraînement à des missions plus délicates.
boss-hunt_07: Bon vol !
dungeonmod_acrobatics_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Acrobaties</color></size>\n -50 % coût de manœuvre en vapeur\n +20 % dégâts subis</align>"
dungeonmod_bogged_down_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Embourbement</color></size>\n : -25 % super vitesse</align>"
- dungeonmod_broken_axis_dualstick_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Axe brisé (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -85 % taux de virage maximum\n -25 % coût de manœuvre en vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 7x chance de butin spécial</size></color></align>"
- dungeonmod_broken_axis_plane_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Axe brisé (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -65 % taux de virage maximum\n -25 % coût de manœuvre en vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 7x chance de butin spécial</size></color></align>"
- dungeonmod_constrained_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Contrainte (difficile) <sprite=0 tint=1></color></size>\n : -50 % vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 3x chance de butin spécial</size></color></align>"
- dungeonmod_dead_to_world_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Mort apparente (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n : -95 % vapeur\n +20 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 7x chance de butin spécial</size></color></align>"
+ dungeonmod_broken_axis_dualstick_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Axe brisé (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -85 % taux de virage maximum\n -25 % coût de manœuvre en vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 4x chance de butin spécial</size></color></align>"
+ dungeonmod_broken_axis_plane_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Axe brisé (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -65 % taux de virage maximum\n -25 % coût de manœuvre en vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 4x chance de butin spécial</size></color></align>"
+ dungeonmod_constrained_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Contrainte (difficile) <sprite=0 tint=1></color></size>\n: -50 % vapeur\n<color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 2x chance de butin spécial</size></color></align>"
+ dungeonmod_dead_to_world_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Mort apparente (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n : -95 % vapeur\n +20 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 4x chance de butin spécial</size></color></align>"
dungeonmod_disoriented_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Désorienté</color></size>\n : mini-carte désactivée.</align>"
dungeonmod_eager_help_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Envie d'aider</color></size>\n : -35 % coût d'aptitude secondaire en vapeur\n +20 % dégâts subis</align>"
- dungeonmod_enfeebled_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Affaiblissement (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n : +80 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 7x chance de butin spécial</size></color></align>"
- dungeonmod_exhausted_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Épuisement (difficile) <sprite=0 tint=1></color></size>\n -100 % régénération de vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 3x chance de butin spécial</size></color></align>"
- dungeonmod_extremely_touchy_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Sensibilité extrême (difficile) <sprite=0 tint=1></color></size>\n +70 % régénération de blindage\n +40 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 3x chance de butin spécial</size></color></align>"
- dungeonmod_fast_learner_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Apprentissage rapide (difficile) <sprite=0 tint=1></color></size>\n +25 % XP\n +35 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 3x chance de butin spécial</size></color></align>"
+ dungeonmod_enfeebled_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Affaiblissement (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n : +80 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 4x chance de butin spécial</size></color></align>"
+ dungeonmod_exhausted_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Épuisement (difficile) <sprite=0 tint=1></color></size>\n -100 % régénération de vapeur\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 2x chance de butin spécial</size></color></align>"
+ dungeonmod_extremely_touchy_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Sensibilité extrême (difficile) <sprite=0 tint=1></color></size>\n +70 % régénération de blindage\n +40 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 2x chance de butin spécial</size></color></align>"
+ dungeonmod_fast_learner_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Apprentissage rapide (difficile) <sprite=0 tint=1></color></size>\n +25 % XP\n +35 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 2x chance de butin spécial</size></color></align>"
dungeonmod_float_butterfly_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Flottement de papillon</color></size>\n +30 % dégâts d'armement\n +30 % dégâts subis</align>"
- dungeonmod_hot_to_handle_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Contact brûlant (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +250 % super vitesse, -15 % vue caméra\n +50 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 7x chance de butin spécial</size></color></align>"
+ dungeonmod_hot_to_handle_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Contact brûlant (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n +250 % super vitesse, -15 % vue caméra\n +50 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 4x chance de butin spécial</size></color></align>"
dungeonmod_hunt_peck_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Chasse et coup de bec</color></size>\n -50 % cadence de tir\n +25 % dégâts d'armement</align>"
dungeonmod_in_your_face_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Dans ta face</color></size>\n +20 % dégâts d'armement\n -40 % portée d'armement</align>"
- dungeonmod_insomniac_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Insomnie (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -100 % régénération de blindage, -100 % régénération de vapeur\n -30 % super vitesse, +25 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 7x chance de butin spécial</size></color></align>"
+ dungeonmod_insomniac_01: "<align=center>Modificateur de donjon :\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> Insomnie (létal) <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n -100 % régénération de blindage, -100 % régénération de vapeur\n -30 % super vitesse, +25 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 4x chance de butin spécial</size></color></align>"
dungeonmod_itchy_trigger_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Détente chatouilleuse</color></size>\n +30 % cadence de tir & munitions\n -30 % rechargement & dégâts d'armement</align>"
- dungeonmod_nearsighted_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Myopie (difficile) <sprite=0 tint=1></color></size>\n -35 % vue caméra\n mini-carte désactivée.\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 3x chance de butin spécial</size></color></align>"
+ dungeonmod_nearsighted_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Myopie (difficile) <sprite=0 tint=1></color></size>\n -35 % vue caméra\n mini-carte désactivée.\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 2x chance de butin spécial</size></color></align>"
dungeonmod_restless_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Agitation</color></size>\n -50 % régénération de blindage\n +25 % super vitesse</align>"
- dungeonmod_rush_hour_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Heure de pointe (difficile) <sprite=0 tint=1></color></size>\n +50 % super vitesse\n +35 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 3x chance de butin spécial</size></color></align>"
+ dungeonmod_rush_hour_01: "<align=center>Modificateur de donjon :\n <size=50><color=#ff7900ff><sprite=0 tint=1> Heure de pointe (difficile) <sprite=0 tint=1></color></size>\n +50 % super vitesse\n +35 % dégâts subis\n <color=#c1b38eff><size=30>Butin : 2x amélioration d'appareil, 2x chance de butin spécial</size></color></align>"
dungeonmod_touchy_01: "<align=center>Modificateur de donjon :\n <size=50><color=#c1b38eff>Sensibilité</color></size>\n +30 % régénération de blindage\n +20 % dégâts subis</align>"
+ flock-joined_01: Bienvenue dans votre nouvelle patrouille ! Allons rencontrer un de vos équipiers.
+ flock-joined_02: Cliquez sur <color=#ffffff>Effectifs</color>, à gauche, pour voir la liste de tous vos équipiers.
+ flock-joined_03: Si l'un d'eux est en ligne, vous pouvez cliquer sur son nom et sélectionner <color=#ffffff>Rejoindre le serveur</color> pour vous téléporter directement jusqu'à lui.
idle-warning-disconnect_01: Eh, pilote, à moins que vous ne bougiez ou fassiez quelque chose, je vais vous déconnecter pour que personne ne voie que vous faites la sieste...
idle-warning-recall_01: Woh, pilote ! Vous êtes là ? Vous avez disparu du radar. Bougez, tirez, enfin faites quelque chose pour qu'on vous voie.
+ intro-combatsim_01: Bienvenue au simulateur de combat, le système ultra-secret de l'alliance destiné à tester les pilotes !
+ intro-combatsim_02: Je vais vous installer dans cette capsule, là-bas, et vous présenter le système "Avian Reality (TM)".
+ intro-combatsim_03: Votre appareil et les ennemis qui vous entoureront seront simulés afin que vous ne risquiez pas de perdre quoi que ce soit en cas de crash. Seul vous amour-propre en souffrira.
+ intro-combatsim_04: La simulation est modifiée chaque jour avec des conditions initiales, des arènes et des ennemis nouveaux.
+ intro-combatsim_05: Il existe une simulation "solo" où vous pouvez voler seul et une version à 5 pilotes où vous pouvez voler avec vos équipiers.
+ intro-combatsim_06: Chaque jour, tout le monde dispose de la même simulation, ce qui permet de comparer vos performances à celles d'autres pilotes. Il vous suffit de consulter le classement !
+ intro-combatsim_07: Nous possédons une puissance de calcul suffisante pour vous permettre de tenter une fois chaque simulation, chaque jour. Ne laissez pas passer une telle occasion !
+ intro-combatsim_08: Nous remettons des récompenses aux pilotes (en fonction des performances) à la fois lorsque vous achevez une simulation <b>ET</b> au bout de 24 heures, lorsque nous connaissons votre place au classement.
+ intro-combatsim_09: Meilleurs seront vos résultats, plus belles seront vos récompenses.
+ intro-combatsim_10: Nos savants et nos ingénieurs ont consacré beaucoup de temps à fabriquer ceci. Ils affirment que c'est du matériel efficace, pas simplement un jeu leur permettant de passer le temps.
+ intro-first-crash_01: Ça fait plaisir de vous revoir, pilote.
+ intro-first-crash_02: Ça a été un sacré crash.
+ intro-first-crash_03: Vous êtes en un seul morceau, bien. Vous pouvez toujours compter sur notre service de secours pour vous ramener à la maison.
+ intro-first-crash_04: Mais votre matériel n'a pas eu autant de chance. Il a été subi des dégâts lors du crash.
+ intro-first-crash_05: L'équipement perd une partie de son efficacité à chaque crash. Ces éléments endommagés ne vous permettront pas fonctionner à plein potentiel.
+ intro-first-crash_06: Un crash n'est pas trop problématique, mais au bout de quelques-uns, les dégâts s'accumulent et il finit par être préférable de s'équiper de nouveaux matériels ou de reconditionner ceux qui sont endommagés.
+ intro-first-crash_07: Si vous le souhaitez, vous pouvez vous rendre à l'<color=#ffffff>atelier</color> pour reconditionner vos équipements endommagés.
+ intro-first-crash_08: Dans le pire des cas, vous pouvez recycler les équipements endommagés, ce qui vous procurera de la précieuse ferraille permettant de reconditionner ou d'améliorer d'autres équipements !
+ intro-flock_01: Bonjour, recrue ! On dirait que vous êtes assez qualifié pour rejoindre une <color=#ffffff>patrouille</color> !
+ intro-flock_02: Qu'est-ce qu'une patrouille ? C'est un groupe de pilotes qui s'entraident. Soutenez vos équipiers et ils vous soutiendront !
+ intro-flock_03: 'En rejoignant une patrouille, vous débloquez les éléments suivants :'
+ intro-flock_04: 1) accès au <color=#ffffff>canal comm.</color> exclusif de votre patrouille. Seuls vos équipiers verront ou entendront ce que vous dites.
+ intro-flock_05: 2) accès au mode Patrouille du <color=#ffffff>simulateur de combat</color>. Ceci signifie qu'en plus de votre simulation quotidienne en solo, vous pourrez vous entraîner avec vos équipiers pour recevoir des récompenses supplémentaires !
+ intro-flock_06: 3) commerce entre membres de la patrouille à<color=#ffffff>frais réduits</color>, afin de vous permettre d'échanger plus facilement du matériel avec vos équipiers.
+ intro-flock_07: C'est dur, là-bas, recrue. Voler en patrouille augmente considérablement les probabilités de survie !
+ intro-flock_08: Rejoignez la <color=#ffffff>salle de patrouille</color> dans le coin nord-ouest de Rebel City. J'ao placé un marqueur sur votre radar.
intro-hangar_01: Coop ! Je t'ai déjà dit cent fois de ne pas laisser traîner de machins rouillés dans mon hangar ! C'est TON boulot, le stockage !
intro-hangar_02: Oh, bonjour, pilote. Je réglais quelque chose avec un collègue...
intro-hangar_03: Vous cherchez de quoi voler ? J'ai ce qu'il vous faut.
- intro-hangar_04: Si vous avez crashé votre appareil ou si vous voulez changer de monture, passez me voir.
- intro-hangar_05: Lorsque vous débloquerez une nouvelle classe, elle vous attendra ici, au hangar.
- intro-hangar_06: Je peux même stocker plusieurs appareils pour vous, afin que vous puissiez en changer quand vous voulez.
- intro-hangar_07: Bon vol !
+ intro-hangar_04: Si vous avez <color=#ffffff>crashé</color> votre appareil ou si vous voulez essayer une <color=#ffffff>autre classe</color>, passez me voir.
+ intro-hangar_05: J'ai assez d'<color=#ffffff>emplacements de hangar</color> pour stocker plusieurs de vos appareils. Vous pourrez en changer quand vous voudrez.
+ intro-hangar_06: Et quand vous aurez amené un appareil au niveau supérieur, vous pourrez le <color=#ffffff>réformer</color> ici pour recevoir des XP de pilote.
+ intro-hangar_07: Je crois que c'est tout. Bon vol !
+ intro-mulching_01: Pardon de vous interrompre, pilote ! Pas de souci, votre appareil est <color=#ffffff>protégé</color> pendant que nous discutons.
+ intro-mulching_02: J'ai détecté que la <color=#ffffff>cale de votre appareil était pleine</color>. Vous ne pourrez pas recueillir d'objets tant que vous n'aurez pas réglé ça.
+ intro-mulching_03: Vous pouvez appuyer sur <color=#FBB040>[<action:33>]</color> pour recycler instantanément votre cargaison sans intérêt en <color=#ffffff>ferraille</color> utile. Je veux parler des objets de faible niveau dont vous ne voulez probablement pas.
+ intro-mulching_04: S'il existe un objet dont vous souhaitez ne jamais vous débarrasser, marquez-le comme <color=#ffffff>Favori</color> à l'aide du sous-menu des objets. Cela évitera son recyclage en ferraille.
+ intro-mulching_05: Mais ne vous préoccupez pas trop de gérer un par un vos équipements à l'aide de favoris. Le système de recyclage est très doué pour identifier et ne recycler que vos équipements de faible puissance.
+ intro-mulching_06: La ferraille obtenue à partir du recyclage permet de réparer et de suréquiper vos objets les plus puissants.
+ intro-mulching_07: Pensez à recycler souvent afin de purger votre cale et de générer de la précieuse ferraille !
intro-pilot-school_01: Ça fait plaisir de vous revoir, pilote.
- intro-pilot-school_02: Ça a été un sacré crash.
- intro-pilot-school_03: Vous êtes en un seul morceau, bien. Vous pouvez toujours compter sur notre service de secours pour vous ramener à la maison.
- intro-pilot-school_04: Mais votre appareil a eu moins de chance. Vous allez devoir en choisir un autre au hangar.
- intro-pilot-school_05: Relevez la tête ! L'échec est le meilleur professeur ! Vous avez perdu un appareil, mais vous avez reçu des XP de pilote.
- intro-pilot-school_06: Les appareils, ça va, ça vient, mais l'expérience de pilote reste, elle. Elle s'utilise à l'école de pilotage.
- intro-pilot-school_07: Si vous accumulez assez de XP de pilote, vous passerez au grade supérieur. Et chaque fois que votre grade augmentera, vous recevrez un point de pilotage.
- intro-pilot-school_08: Les points de pilotage peuvent être investis dans des compétences qui vous fourniront l'avantage face à l'empire félin.
- intro-pilot-school_09: Pour essayer différentes configurations de compétences, rendez-vous à l'école de pilotage de Rebel City.
+ intro-pilot-school_02: Beau travail. Vous avez l'air d'apprendre rapidement les ficelles du métier !
+ intro-pilot-school_03: On dirait que vous avez acquis des <b>XP de pilote</b> !
+ intro-pilot-school_04: Vous acquerrez des XP de pilote en abattant ces maudits chats, mais vous pourrez aussi recevoir un beau paquet de XP bonus en réformant votre appareil au hangar.
+ intro-pilot-school_05: Les appareils, ça va, ça vient, mais l'expérience de pilote reste, elle. Elle sert à former votre pilote à l'<b>école de pilotage</b>.
+ intro-pilot-school_06: Si vous accumulez assez de XP de pilote, vous passerez au grade supérieur. Et chaque fois que votre grade augmentera, vous recevrez un point de pilotage.
+ intro-pilot-school_07: Ces points peuvent être investis dans de puissantes <b>compétences de pilotage</b> qui vous donneront l'avantage face à l'empire félin.
+ intro-pilot-school_08: Pour essayer différentes configurations de compétences, rendez-vous à l'école de pilotage de Rebel City !
+ intro-pilot-school_09: La modification des affectations de compétences est entièrement gratuite et instantanée, alors essayez différentes combinaisons et découvrez celle qui vous convient le mieux.
intro-pilot-school_10: À vous de décider quel pilote vous deviendrez. Bon vol.
intro-pub_01: Salut, trésor. Asseyez-vous.
intro-pub_02: Vous devez être une nouvelle recrue. Je le sais, je connais tout le monde.
- intro-pub_03: 'Bon, écoutez : j''ai des infos de l''intérieur sur les meilleures missions.'
+ intro-pub_03: 'Bon, écoutez : j''ai des infos de l''intérieur sur les meilleures missions.'
intro-pub_04: Que vous cherchiez une nouvelle mission ou vouliez récupérer le butin d'une mission terminée...
intro-pub_05: '... c''est ici que ça se passe.'
intro-pub_06: Les habitués passent tous les jours. J'ai toujours des infos fraîches.
intro-pub_07: Alors, venez me voir.
- intro-storage_01: On se sent un peu lourd, pilote ? Le butin s'accumule ?
- intro-storage_02: Les cales de ces appareils ne sont pas extensibles à l'infini.
- intro-storage_03: Et si vous vous écrasez, disparu, le précieux butin !
- intro-storage_04: En cas de difficulté, appuyez sur <color=#FBB040>[<action:33>]</color> pour larguer rapidement toutes vos saletés. Je veux parler des objets sans grande valeur qui ne vous intéressent probablement pas, de toute manière.
- intro-storage_05: Mais si vous avez le temps, passez me voir. J'ai une soute qui vous attend. Ici, votre butin ne risquera rien.
+ intro-storage_01: On se sent un peu lourd, pilote ? Le butin s'accumule ?
+ intro-storage_02: La cale de votre appareil n'est pas extensible à l'infini.
+ intro-storage_03: En outre, si vous êtes abattu, tout le contenu de votre cale peut être <color=#ffffff>endommagé</color> lors du crash !
+ intro-storage_04: Vous pouvez appuyer sur <color=#FBB040>[<action:33>]</color> pour recycler instantanément votre cargaison sans intérêt en <color=#ffffff>ferraille</color> utile. Je veux parler des objets de faible niveau dont vous ne voulez probablement pas.
+ intro-storage_05: Vous pouvez aussi me rendre visite à Rebel City. J'ai une soute qui vous attend. Ici, votre butin supplémentaire ne risquera rien.
intro-storage_06: Vous pourrez transférer des objets entre votre cale d'appareil et la soute quand vous en aurez envie.
- intro-storage_07: Et si ça ne suffit toujours pas, on pourra augmenter votre espace de stockage... contre rémunération.
- intro-store_01: Bienvenue, pilote ! Vous venez dépenser de l'or ou de la ferraille ? J'ai de quoi vous satisfaire.
+ intro-storage_07: Et si ça ne suffit toujours pas, on pourra <color=#ffffff>augmenter</color> votre espace de stockage... contre rémunération.
+ intro-store_01: Bienvenue, pilote ! Vous venez dépenser de l'or ou du fer ? J'ai de quoi vous satisfaire.
intro-store_02: Des objets pour améliorer votre nouvel appareil ?
intro-store_03: Des plans de missions spéciales rapportés par nos espions chez l'empire félin ?
intro-store_04: Envie de personnaliser votre appareil avec des emotes, des traînées, des peintures ou des variantes d'appareils ?
intro-store_05: Si quelque chose vous tente, je l'ai probablement en stock. Passez quand vous voudrez.
+ intro-supercharged-crash_01: Salut, pilote. J'ai de bonnes et de mauvaises nouvelles...
+ intro-supercharged-crash_02: La mauvaise, c'est qu'un ou plusieurs de vos équipements ont perdu leur bonus de suréquipement lors du crash.
+ intro-supercharged-crash_03: C'est pénible, je sais. Rien n'est jamais acquis dans cette vie !
+ intro-supercharged-crash_04: La bonne nouvelle, c'est qu'ils sont toujours en parfait état, alors il n'est pas nécessaire de les reconditionner.
+ intro-supercharged-crash_05: Lorsque vous aurez les matériaux nécessaires, passez me voir à l'atelier et je les suréquiperai de nouveau.
intro-workshop_01: Salutations, pilote. Je suis le scientifique en chef des recherches militaires.
- intro-workshop_02: Un titre un peu prétentieux, oui. Mais les chefs tiennent à ces titres.
- intro-workshop_03: En deux mots, je fabrique des armes et des équipements.
+ intro-workshop_02: C'est un peu prétentieux, oui. Mais les chefs y tiennent.
+ intro-workshop_03: En deux mots, je fabrique et j'améliore des armes et des équipements.
intro-workshop_04: Jetez un œil à mes recettes, vous pourrez y trouver des choses intéressantes.
- intro-workshop_05: Il vous restera à trouver les ingrédients et à me les apporter.
- intro-workshop_06: Je vous recommande les missions, au pub des pilotes, comme source fiable d'ingrédients de fabrication.
- intro-workshop_07: Maintenant, rompez, pilote.
+ intro-workshop_05: Je peux aussi <color=#ffffff>reconditionner</color> de l'équipement qui a subi un crash de trop ! Cela rétablit tout le potentiel des objets.
+ intro-workshop_06: Mais c'est à vous de trouver les ingrédients requis par ces processus et de me les apporter.
+ intro-workshop_07: Je vous recommande les missions, au pub des pilotes, comme source fiable d'ingrédients de fabrication.
+ intro-workshop_08: Maintenant, rompez, pilote. Cet équipement ne va pas se fabriquer tout seul !
intro_01: <size=200%>Recrues !</size>
intro_02: Il y a 40 ans, la République a été trahie.
intro_03: Et des cendres de cette guerre a surgi notre ennemi...
intro_04: <size=200%>L'empire félin !</size>
intro_05: Il a pour dirigeante Miaouza. Elle se prétend divine. Elle nous a chassés de chez nous et a asservi les survivants.
diff --git config_191023_1742/Texts/fr/dungeons.txt config_191106_1739/Texts/fr/dungeons.txt
index 92619f8..c2e9192 100644
--- config_191023_1742/Texts/fr/dungeons.txt
+++ config_191106_1739/Texts/fr/dungeons.txt
@@ -43,11 +43,11 @@ DungeonObstacle:
tier: '3'
DungeonRescue:
name: Les fouilles
tier: '10'
DungeonSky:
- name: Académie militaire
+ name: Académie militaire Apex
tier: '6'
DungeonSnake:
name: Complexe toxique
tier: '10'
DungeonSneezy:
diff --git config_191023_1742/Texts/fr/item.txt config_191106_1739/Texts/fr/item.txt
index d0530a8..20beaa6 100644
--- config_191023_1742/Texts/fr/item.txt
+++ config_191106_1739/Texts/fr/item.txt
@@ -242,40 +242,100 @@ craft_arenagem:
description: Dispositif mystérieux récupéré dans l'arène. Utilisé pour fabriquer un trophée à l'atelier.
name: Gemme cubique
craft_bluesteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Eau".
name: Acier bleu
+craft_combatcubegem:
+ description: Un témoignage de vos prouesses dans la simulation de combat. Utilisé pour fabriquer un trophée à l'atelier.
+ name: Gemme cubique
+craft_combatsquaregem:
+ description: Un témoignage de vos prouesses dans la simulation de combat. Utilisé pour fabriquer un trophée à l'atelier.
+ name: Gemme de simu de patrouille
craft_copper:
description: Matériau employé pour fabriquer l'équipement T8 à l'atelier.
name: Cuivre
craft_darksteel:
description: Matériau employé pour améliorer les armes ultra-rares à l'atelier.
name: Acier sombre
craft_doomsdaygem:
description: Fragment radioactif du dispositif de l'apocalypse. Utilisé pour fabriquer un trophée à l'atelier.
name: Gemme apocalyptique
craft_firegem:
description: Implant fumant encore couvert de chair brûlée. Pris sur quelqu'un qui méritait mieux. Utilisé pour fabriquer un trophée à l'atelier.
name: Gemme ardente
craft_flockfeather:
- description: <color=#FFFFFF>Special event item!</color> Deposit as many of these in the <color=#FBB040>Workshop</color> (under <color=#FBB040>'<Special Events>'</color>) as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
+ description: <color=#FFFFFF>Objet d'événement spécial !</color> Déposez-en le plus possible à l'<color=#FBB040>atelier</color> (sous <color=#FBB040>'<Événements spéciaux>'</color>) avant le <color=#FBB040>6 novembre</color> pour être éligible à un jeton de fondateur de patrouille.
name: Plume
craft_icegem:
description: Matériaux d'hibernation provenant de l'Horreur gelée. Utilisés pour fabriquer un trophée à l'atelier.
name: Gemme gelée
craft_meowza2gem:
description: Verrouillés à l'intérieur de la matrice cristalline se trouvent les souvenirs et les émotions d'un Disciple impérial. Au cours des cérémonies d'allégeance secrètes de Meowza, les personnes intronisées dans le cercle intérieur sont invitées à consommer un petit éclat de rubis. Lorsqu’il détecte un contact avec la sensibilité, il éclate et envoie de fins fragments ramifiés profondément dans le cerveau du sujet. Utilisé fabriquer un trophée à l'atelier.
name: Gemme d'âme
+craft_nanite_armor:
+ description: Matériau de fabrication composé de 5 durcisseurs de blindage
+ name: Nanomachine de blindage
+craft_nanite_copper:
+ description: Matériau de fabrication composé de 10 unités de cuivre
+ name: Nanomachine de cuivre
+craft_nanite_damage:
+ description: Matériau de fabrication composé de 5 dopants de canon
+ name: Nanomachine de dégâts
+craft_nanite_fireattack:
+ description: Matériau de fabrication composé de 5 formules de service de recherche
+ name: Nanomachine d'attaque incendiaire
+craft_nanite_firedefense:
+ description: Matériau de fabrication composé de 5 réflecteurs thermiques
+ name: Nanomachine de défense incendiaire
+craft_nanite_iceattack:
+ description: Matériau de fabrication composé de 5 protéines activant la nucléation
+ name: Nanomachine d'attaque glaciale
+craft_nanite_icedefense:
+ description: Matériau de fabrication composé de 5 huiles de baleine
+ name: Nanomachine de défense glaciale
+craft_nanite_lightningattack:
+ description: Matériau de fabrication composé de 5 bobinages de transformateur
+ name: Nanomachine d'attaque foudroyante
+craft_nanite_lightningdefense:
+ description: Matériau de fabrication composé de 5 enduits étanches en caoutchouc
+ name: Nanomachine de défense foudroyante
+craft_nanite_maxsteam:
+ description: Matériau de fabrication composé de 5 condensateurs à fusion
+ name: Nanomachine de vapeur max.
+craft_nanite_poisonattack:
+ description: Matériau de fabrication composé de 5 solutions à diatomées
+ name: Nanomachine d'attaque toxique
+craft_nanite_poisondefense:
+ description: Matériau de fabrication composé de 5 antidotes en poudre
+ name: Nanomachine de défense toxique
+craft_nanite_repair:
+ description: Matériau de fabrication composé de 5 jus d'autoréparation
+ name: Nanomachine de réparation
+craft_nanite_speed:
+ description: Matériau de fabrication composé de 5 lubrifiants de capot
+ name: Nanomachine de vitesse
+craft_nanite_steam:
+ description: Matériau de fabrication composé de 5 turbos à vapeur
+ name: Nanomachine de vapeur
+craft_nanite_waterattack:
+ description: Matériau de fabrication composé de 5 agents mouillants
+ name: Nanomachine d'attaque hydraulique
+craft_nanite_waterdefense:
+ description: Matériau de fabrication composé de 5 calfatages lourds
+ name: Nanomachine de défense hydraulique
craft_occultgem:
description: Gemme projetant votre voix et amenant les faibles à se soumettre. Utilisé pour fabriquer un trophée à l'atelier.
name: Gemme occulte
craft_purplesteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Poison".
name: Acier pourpre
craft_redsteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Feu".
name: Acier rouge
+craft_studentgem:
+ description: Les plus efficaces recevaient ces gemmes, qu'ils portaient sur leur uniforme. Les élèves qui ne parvenaient pas en obtenir étaient souvent moqués en public.
+ name: Gemme académique
craft_vaultgem:
description: Œuvre d'art provenant des chambres fortes impériales. Utilisée pour fabriquer un trophée à l'atelier.
name: Gemme de chambre forte
craft_venomgem:
description: Fragment néfaste provenant d'un immense serpent dragon. Utilisé pour fabriquer un trophée à l'atelier.
@@ -287,10 +347,13 @@ craft_whitesteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Glace".
name: Acier blanc
craft_yellowsteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Foudre".
name: Acier jaune
+create_flock_token:
+ description: En utilisant ce jeton, vous pouvez créer votre patrouille et en être le fondateur.
+ name: Jeton de fondateur de patrouille
damage_0:
description: Nuage améliorant les armes des alliés.
name: Aura d'attaque
damage_1:
description: Un nuage qui alimente jusqu'à d'armes allié.
@@ -1157,10 +1220,13 @@ key_obstacle:
description: Coordonnées de téléportation vers le dôme des diaboliques plaisirs félins. Activez pour appeler un transport.
name: 'Plans de mission : terrain de jeu laser'
key_rescue:
description: Coordonnées de téléportation vers des fouilles archéologiques ayant libéré d'antiques horreurs. Activez pour appeler un transport.
name: 'Plans de mission : les fouilles'
+key_sky:
+ description: Teleport coordinates to the ruins of Meowza's alma mater; home to the cat empire's relentless training drones. Activate to summon a drop ship.
+ name: 'Mission Plans: Apex Military Academy'
key_snake:
description: Coordonnées de téléportation vers un site de production de substances toxiques. Activez pour appeler un transport.
name: 'Plans de mission : complexe toxique'
key_sneezy:
description: Coordonnées de téléportation vers un site d'essais de super arme impériale. Activez pour appeler un transport.
@@ -2320,10 +2386,13 @@ sword_water_8:
description: Épée éclaboussante.
name: Épée d'eau I
sword_water_9:
description: Épée éclaboussante.
name: Épée d'eau II
+test_create_flock:
+ description: En utilisant ce jeton, vous pouvez créer votre patrouille et en être le fondateur.
+ name: Jeton de fondateur de patrouille
token_of_note:
name: Jeton remarquable
trail_0:
description: Traînée poussiéreuse.
name: Traînée poussiéreuse
@@ -2356,111 +2425,117 @@ trail_8:
name: Traînée poussiéreuse
trail_9:
description: Traînée poussiéreuse.
name: Traînée poussiéreuse
trail_afterburner:
- description: "Rare traînée réservée aux premiers testeurs alpha. Les flammes brûlent de la passion des premiers rebelles.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Rare traînée réservée aux premiers testeurs alpha. Les flammes brûlent de la passion des premiers rebelles.
name: Traînée post-combustion alpha
trail_betahearts:
- description: "Faites preuve d'un peu d'affection pour les joueurs qui nous ont accompagnés avant le lancement.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Faites preuve d'un peu d'affection pour les joueurs qui nous ont accompagnés avant le lancement.
name: Traînée de bêta ouverte
trail_blasticeblue:
- description: "Les circuits analogiques de cette vieille carne génèrent un paysage sonore synthétique très cool qui ressemble aux chocs syncopés de glaçons dans un verre d'eau froide. Mettez votre casque audio. Concentrez-vous. Votre esprit est limpide. \n\n[PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Les circuits analogiques de cette vieille carne génèrent un paysage sonore synthétique très cool qui ressemble aux chocs syncopés de glaçons dans un verre d'eau froide. Mettez votre casque audio. Concentrez-vous. Votre esprit est limpide.
name: Traînée de projection bleu glace
trail_blastlemonlime:
- description: "Tout le monde a besoin d'un remontant, d'un choc salutaire, d'un second souffle. Il y a une étiquette d'avertissement au dos, mais les caractères sont trop petits pour être lisibles. Cela fait des jours que vous n'avez pas dormi. \n\n[PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Tout le monde a besoin d'un remontant, d'un choc salutaire, d'un second souffle. Il y a une étiquette d'avertissement au dos, mais les caractères sont trop petits pour être lisibles. Cela fait des jours que vous n'avez pas dormi.
name: Traînée de projection vert citron
trail_blastviolet:
- description: Durant le déclin de l'ère égyptienne, alors que les barbares quittaient leurs cryptes glacées et poussiéreuses, l'élite passa le plus clair de son temps à craindre la fin du monde. Alors, elle écrivit des chansons geignardes déclarant que l'art naissait de la souffrance... Mais, hey, ne succombez pas à la tristesse ! Remixez ces classiques avec un peu de basse contemporaine ! Oh là là ! Vous sentez la joie, là ? Vous la sentez ? \n\n[PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]
+ description: Durant le déclin de l'ère égyptienne, alors que les barbares quittaient leurs cryptes glacées et poussiéreuses, l'élite passa le plus clair de son temps à craindre la fin du monde. Alors, elle écrivit des chansons geignardes déclarant que l'art naissait de la souffrance... Mais, hey, ne succombez pas à la tristesse ! Remixez ces classiques avec un peu de basse contemporaine ! Oh là là ! Vous sentez la joie, là ? Vous la sentez ?
name: Traînée de projection violette
trail_boss_arenacube:
- description: "Pourquoi y a-t-il des arènes ? Qui effectue les tests ? Dans quel but ?\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Pourquoi y a-t-il des arènes ? Qui effectue les tests ? Dans quel but ?
name: Traînée des arènes
trail_boss_avatar:
- description: "Un jour, les oiseaux retourneront sur la lune.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Un jour, les oiseaux retourneront sur la lune.
name: Traînée de l'apocalypse
trail_boss_dragonsnakemaster:
- description: "Vous entendez le chant de l'esprit du grand serpent. Il sait comment tout ceci s'achève.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Vous entendez le chant de l'esprit du grand serpent. Il sait comment tout ceci s'achève.
name: Traînée du venin
trail_boss_escortevilorb:
- description: "Quand l'empire s'est emparé du pouvoir, il a envoyé ses chiens piller les musées. Les œuvres qui n'étaient pas à la gloire de la suprématie féline ont été brûlées et leurs créateurs ont été rayés des archives.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Quand l'empire s'est emparé du pouvoir, il a envoyé ses chiens piller les musées. Les œuvres qui n'étaient pas à la gloire de la suprématie féline ont été brûlées et leurs créateurs ont été rayés des archives.
name: Traînée des chambres fortes
trail_boss_iceboss:
- description: "L'Horreur gelée coulait seulement sauver les hiboux, car elle savait que leur civilisation est cyclique. Et en l'absence de préservation hivernale, rien ne renaît au printemps.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: L'Horreur gelée coulait seulement sauver les hiboux, car elle savait que leur civilisation est cyclique. Et en l'absence de préservation hivernale, rien ne renaît au printemps.
name: Traînée des hiboux
trail_boss_octopus:
- description: "Oh, les eaux écarlates qui s'accumulent en nous. Elles sont là depuis si longtemps. Elles nous connaissent. Elles nous ont faits.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Oh, les eaux écarlates qui s'accumulent en nous. Elles sont là depuis si longtemps. Elles nous connaissent. Elles nous ont faits.
name: Traînée des Profonds
trail_boss_phoenix:
- description: "Dommage. Ça brûle. Et nous suit partout.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Dommage. Ça brûle. Et nous suit partout.
name: Traînée du phénix
trail_boss_smokeboss:
- description: "Que vous sachiez qu'il s'agit d'un mensonge ne réduit pas son pouvoir.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Que vous sachiez qu'il s'agit d'un mensonge ne réduit pas son pouvoir.
name: Traînée des adorateurs
trail_boss_vault:
- description: "Quand l'Empire s'est emparé du pouvoir, il a envoyé ses chiens piller les musées. Les œuvres qui n'étaient pas à la gloire de la suprématie féline ont été brûlées et leurs créateurs ont été rayés des archives.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Quand l'empire s'est emparé du pouvoir, il a envoyé ses chiens piller les musées. Les œuvres qui n'étaient pas à la gloire de la suprématie féline ont été brûlées et leurs créateurs ont été rayés des archives.
name: Traînée des chambres fortes
trail_bubbles:
- description: "Rare traînée réservée aux premiers testeurs alpha. Sophistiquée comme une flûte de champagne sur un balcon automnal frisquet, en regardant brûler la cité impériale.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Rare traînée réservée aux premiers testeurs alpha. Sophistiquée comme une flûte de champagne sur un balcon automnal frisquet, en regardant brûler la cité impériale.
name: Traînée à bulles alpha
+trail_combatcubes:
+ description: Seuls les meilleurs pilotes en solo peuvent espérer recevoir cette récompense de traînée de simulation de combat.
+ name: Traînée de cube de simu
+trail_combatsquares:
+ description: Seules les meilleures équipes de simulation en patrouille se voient attribuer cette récompense de traînée de simulation de combat.
+ name: Traînée de simu de patrouille
trail_flameblue:
- description: 'Il fait chaud, ici, de quoi donner des vertiges. Et pourquoi ça sent la mangue grillée ? D''accord, le fourgue a dit que ce gel était explosif. Mais ensuite, il a ajouté : "Pas de souci, un pilote de ta trempe sait sûrement comment éviter les ennuis." \n\n[PERMANENT. À stocker afin d''éviter toute perte en cas d''explosion de l''appareil.]'
+ description: Il fait chaud, ici, de quoi donner des vertiges. Et pourquoi ça sent la mangue grillée ? D'accord, le fourgue a dit que ce gel était explosif, mais ensuite, il a ajouté qu'un pilote de ta trempe saurait sûrement comment éviter les ennuis.
name: Traînée de flammes bleue
trail_flamered:
- description: "Nous avons hérité la rage de nos prédécesseurs. Les insultes, les injustices. Vous ressentez le poids énorme de ce qu'ils ont subi ? Allez-vous répéter leurs erreurs et laisser les cendres de vos ennemis dans le sillage de votre colère ? \n\n[PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Nous avons hérité la rage de nos prédécesseurs. Les insultes, les injustices. Vous ressentez le poids énorme de ce qu'ils ont subi ? Allez-vous répéter leurs erreurs et laisser les cendres de vos ennemis dans le sillage de votre colère ?
name: Traînée de flammes rouge
trail_galaxy_orangeblue:
- description: "Une musique universelle se dévoile dans la lente rotation d'un ciel nocturne en feu. Respirez. Observez. Volez.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Une musique universelle se dévoile dans la lente rotation d'un ciel nocturne en feu. Respirez. Observez. Volez.
name: Traînée galactique orange
trail_galaxy_purpleyellow:
- description: "Pourquoi ? Pourquoi entonner des chansons tristes ? Vous voulez voler au loin, au-delà de l'horizon. Au-delà de l'horreur terrée en chacun de nous.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Pourquoi ? Pourquoi entonner des chansons tristes ? Vous voulez voler au loin, au-delà de l'horizon. Au-delà de l'horreur terrée en chacun de nous.
name: Traînée galactique jaune
trail_galaxy_tealred:
- description: "La radio grésille. Le rayonnement de fond émet d'étranges rythmes... un air ectoplasmique parlant de mondes aplanis, compactés et reconstruits encore et encore.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: La radio grésille. Le rayonnement de fond émet d'étranges rythmes... un air ectoplasmique parlant de mondes aplanis, compactés et reconstruits encore et encore.
name: Traînée galactique bleu-vert
trail_helix_blue:
- description: "Quand Melody Johns chante le blues à la radio, le plasma de fusion se met à danser.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Quand Melody Johns chante le blues à la radio, le plasma de fusion se met à danser.
name: Traînée d'hélice bleue
trail_helix_gold:
- description: "Melody Johns a sorti un disque en or. Le monde civilisé continue à le célébrer.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Melody Johns a sorti un disque en or. Le monde civilisé continue à le célébrer.
name: Traînée d'hélice dorée
trail_helix_green:
- description: "Un jour, elle a succombé à l'envie. Miss Johns chante qu'elle a voulu quelqu'un qui n'était pas à elle. LE cyclotron bourdonne de désir vert.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Un jour, elle a succombé à l'envie. Miss Johns chante qu'elle a voulu quelqu'un qui n'était pas à elle. Le cyclotron bourdonne de désir vert.
name: Traînée à hélice verte
trail_helix_purple:
- description: "Melody Johns a un jour chanté \"Maudite soit la passion éteinte. Sa douleur ne cesse jamais.\" Votre moteur sanglote.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Melody Johns a un jour chanté "Maudite soit la passion éteinte. Sa douleur ne cesse jamais." Votre moteur sanglote.
name: Traînée à hélice pourpre
trail_helix_red:
- description: "Le rythme est rageur. Melody Johns a été conduite. Elle réclame son dû. \n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Le rythme est rageur. Melody Johns a été conduite. Elle réclame son dû.
name: Traînée à hélice rouge
trail_ionstream:
- description: "Rare traînée réservée aux premiers testeurs alpha. Après équipement, des parasites se promènent sur les ondes radio.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Rare traînée réservée aux premiers testeurs alpha. Après équipement, des parasites se promènent sur les ondes radio.
name: Traînée ionique alpha
trail_meowza2_electric:
- description: 'Longtemps après leur mort bien méritée, les actes horribles des nobles de Meowza résonnent dans notre pays.
-
-
- [PERMANENT. À stocker afin d''éviter toute perte en cas d''explosion de l''appareil.]'
+ description: Longtemps après leur mort bien méritée, les actes horribles des nobles de Miaouza résonnent dans notre pays.
name: Traînée ectoplasmique
trail_plasma_blue:
- description: "La musique rebondissait sur la troposphère radioactive pour parvenir aux cockpits. Les plus superstitieux synchronisaient leurs propulseurs à fusion sur ce rythme entêtant.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: La musique rebondissait sur la troposphère radioactive pour parvenir aux cockpits. Les plus superstitieux synchronisaient leurs propulseurs à fusion sur ce rythme entêtant.
name: Traînée à plasma bleu
trail_plasma_gold:
- description: "Des cylindres d'or sur lesquels est gravée la musique des sphères tournent sans fin dans une antique caverne. Une antenne improvisée haute d'un kilomètre la transmet à tout un hémisphère. \n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Des cylindres d'or sur lesquels est gravée la musique des sphères tournent sans fin dans une antique caverne. Une antenne improvisée haute d'un kilomètre la transmet à tout un hémisphère.
name: Traînée à plasma doré
trail_plasma_green:
- description: "Votre moteur rugit selon la cadence syncopée de Poison House. Les pilotes qui aiment cette musique sont tenus à l'écart dans les paramètres sociaux.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Votre moteur rugit selon la cadence syncopée de Poison House. Les pilotes qui aiment cette musique sont tenus à l'écart dans les paramètres sociaux.
name: Traînée à plasma vert
trail_plasma_purple:
- description: "Les loyalistes apprécient les marches royales de temps révolus. Leur cadence donne à l'échappement de leur appareil des nuances pourpres.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Les loyalistes apprécient les marches royales de temps révolus. Leur cadence donne à l'échappement de leur appareil des nuances pourpres.
name: Traînée à plasma pourpre
trail_plasma_red:
- description: "Une artiste telle que Melody Johns n'apparaît qu'une fois par siècle. Sa capture par l'empire alimente notre rage. C'est ce que disent les affichent de propagande.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Une artiste telle que Melody Johns n'apparaît qu'une fois par siècle. Sa capture par l'empire alimente notre rage. C'est ce que disent les affichent de propagande.
name: Traînée à plasma rouge
trail_spiketrail:
- description: "Rare traînée réservée aux premiers testeurs alpha. Acérée comme l'esprit des premiers rebelles.\n \n [PERMANENT. À stocker afin d'éviter toute perte en cas d'explosion de l'appareil.]"
+ description: Rare traînée réservée aux premiers testeurs alpha. Acérée comme l'esprit des premiers rebelles.
name: Traînée à pointes alpha
+trail_student:
+ description: Les appareils dotés de cette traînée étaient pilotés par l'élite de l'empire, très redoutée. Aujourd'hui, les oiseaux l'emploient comme symbole d'espoir.
+ name: Traînée alumni
triple_0:
description: Il suffit de trois tirs.
name: Blaster banal
triple_1:
description: Mieux que rien.
diff --git config_191023_1742/Texts/fr/lore.txt config_191106_1739/Texts/fr/lore.txt
index ae72774..1762c0c 100644
--- config_191023_1742/Texts/fr/lore.txt
+++ config_191106_1739/Texts/fr/lore.txt
@@ -211,10 +211,15 @@ rescuedungeonsign2:
weight: '1'
- text: "Plus nous progressons,\n plus la résistance\n s'intensifie. À croire\n que nous avons donné\n un coup de patte dans\n une grande termitière."
weight: '1'
- text: "On ne sait\n presque rien de\n ce qui se trouve\n sous la surface.\n Notre territoire recouvre\n les grandes œuvres\n des puissants.\n Et les morts."
weight: '1'
+skydungeonsign: '<font=LSTKClaBol SDF><size=150%>ACADÉMIE
+
+ MILITAIRE APEX
+
+ <font=Candara SDF><size=100%>Miaouza est passée par là.'
snakedungeonsign1: "<font=LSTKClaBol SDF><size=150%>COMPLEXE TOXIQUE\n <font=Candara SDF><size=100%>Attention.\n Production de poison en cours."
snakedungeonsign2:
randomOptions:
- text: "Avec tous ces tuyaux\n brisés et ces bassins de\n stockage de venin industriel,\n difficile de dire s'il\n s'agit de ruines ou d'une\n usine en activité."
weight: '1'
@@ -257,11 +262,11 @@ spacedungeonsign2:
weight: '1'
- text: "Les cabanes sont\n rudimentaires.\n Pas de plomberie, juste\n des fosses à déchets gelées."
weight: '1'
status_loading_tips:
randomOptions:
- - text: Appuyez sur <color=#ffffff>[<action:33>]</color> pour abandonner tous vos objets d'échelons inférieurs. Purgez-les souvent !
+ - text: Appuyez sur <color=#ffffff>[<action:33>]</color> pour recycler l'ensemble de vos objets d'échelon faible en ferraille. Faites-le souvent !
weight: '1'
- text: Saisissez <color=#ffffff>/tp name</color> pour une téléportation vers un autre joueur
weight: '1'
- text: Vous disposez d'une capsule de cale pour tous vos appareils ! Placez en stockage les objets que vous désirez conserver.
weight: '1'
@@ -356,15 +361,21 @@ thiefdungeonsign2:
thiefdungeonsign3: "Salle de sécurité :\n Niveau <color=red>001</color>"
thiefdungeonsign4: "Salle de sécurité :\n Niveau <color=red>002</color>"
thiefdungeonsign6: "Salle de sécurité :\n Niveau <color=red>003</color>"
tutorial_autoequip: Vous pouvez activer l'équipement automatique d'objets supérieurs dans le menu des options. <color=#FF9900>[<action:40>]</color>
tutorial_chat: Appuyez sur <color=#FF9900>[<action:14>]</color> pour ouvrir la discussion.
+tutorial_combatsim_hint: '<font=LSTKClaBol SDF><size=200%>Simulation de combat
+
+ <font=Candara SDF><size=100%>Mettez votre pilotage à l''épreuve'
tutorial_coop: "Steambirds est un jeu en coop !\n Pas de tirs fratricides."
tutorial_crafter_hint: "<font=LSTKClaBol SDF><size=200%>L'atelier\n <font=Candara SDF><size=100%>Allez-y pour fabriquer des choses."
tutorial_danger: "Les ennemis dotés de <sprite=\"textIconAtlas\" name=\"catSkull\"> sont meurtriers\n à votre niveau. Prudence !"
tutorial_dungeon: "Informations reçues !\n Arrimez-vous à notre transport pour\n transfert vers le lieu de la nouvelle mission."
tutorial_enterisland: "Bienvenue au front.\n Suivez le marqueur de mission !\n Faites équipe avec d'autres recrues !"
+tutorial_flockhall_hint: '<font=LSTKClaBol SDF><size=175%>Salle de patrouille
+
+ <font=Candara SDF><size=100%>Faites-vous des amis'
tutorial_gif: "Appuyez sur <color=#FF9900>[<action:72>]</color>\n pour filmer votre combat !"
tutorial_hangar_hint: "<font=LSTKClaBol SDF><size=200%>Hangar\n <font=Candara SDF><size=100%>Allez-y pour changer d'appareil."
tutorial_health: "<font=LSTKClaBol SDF><size=150%>SANTÉ FAIBLE !\n <font=Candara SDF><size=100%>Repliez-vous et remettez-vous en état !"
tutorial_pickup: Vous avez ramassé un objet !
tutorial_pilot_school_hint: "<font=LSTKClaBol SDF><size=200%>École de pilotage\n <font=Candara SDF><size=100%>Vous y apprendrez des compétences."
diff --git config_191023_1742/Texts/fr/quests.txt config_191106_1739/Texts/fr/quests.txt
index 02ef7af..e19314d 100644
--- config_191023_1742/Texts/fr/quests.txt
+++ config_191106_1739/Texts/fr/quests.txt
@@ -819,16 +819,16 @@ basic_kill_x_507_highmountains_T8_hyperdrive:
title: 'Chasse : Assassin'
beta_equip_t10:
title: '[BÊTA] Matériel T10 volé'
beta_gold:
title: '[BÊTA] Robinet en or'
+beta_iron:
+ title: '[BÊTA] Robinet en fer'
beta_pilotxp:
title: '[BÊTA] Robinet XP de pilote'
beta_planexp:
title: '[BÊTA] Robinet XP d''appareil'
-beta_scrap:
- title: '[BÊTA] Robinet en ferraille'
bounty2_friday1:
description: Faites équipe avec 2 autres Steambirds et éliminez les cibles désignées.
goal_0: Triomphez de {0} ennemis de <color=#FBB040>Domaines nobles</color> et de <color=#FBB040>Cité impériale</color> avec <color=#FBB040>2+ joueurs proches</color>.
title: 'Mission en groupe : La grande chasse'
bounty2_friday1_week5:
@@ -1002,52 +1002,125 @@ bounty_thunderboss_week5:
campaign_bosshunt_01:
description: Plus on est grand, plus dure est la chute.
title: Chasse aux boss
craft_armor_8:
title: 'Fabrication : Blindage noir'
+craft_armor_9:
+ title: 'Fabrication : Blindage à fusion'
+craft_craft_nanite_armor:
+ description: Recueillez 5 durcisseurs de blindage pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de blindage'
+craft_craft_nanite_copper:
+ description: Recueillez 10 unités de cuivre pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de cuivre'
+craft_craft_nanite_damage:
+ description: Recueillez 5 dopants de canon pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de dégâts'
+craft_craft_nanite_fireattack:
+ description: Recueillez 5 formules de service de recherche pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine d''attaque incendiaire'
+craft_craft_nanite_firedefense:
+ description: Recueillez 5 réflecteurs thermiques pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de défense incendiaire'
+craft_craft_nanite_iceattack:
+ description: Recueillez 5 protéines activant la nucléation pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine d''attaque glaciale'
+craft_craft_nanite_icedefense:
+ description: Recueillez 5 huiles de baleine pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de défense glaciale'
+craft_craft_nanite_lightningattack:
+ description: Recueillez 5 bobinages de transformateur pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine d''attaque foudroyante'
+craft_craft_nanite_lightningdefense:
+ description: Recueillez 5 enduits étanches en caoutchouc pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de défense foudroyante'
+craft_craft_nanite_maxsteam:
+ description: Recueillez 5 condensateurs à fusion pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de vapeur max.'
+craft_craft_nanite_poisonattack:
+ description: Recueillez 5 solutions à diatomées pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine d''attaque toxique'
+craft_craft_nanite_poisondefense:
+ description: Recueillez 5 antidotes en poudre pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de défense toxique'
+craft_craft_nanite_repair:
+ description: Recueillez 5 jus d'autoréparation pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de réparation'
+craft_craft_nanite_speed:
+ description: Recueillez 5 lubrifiants de capot pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de vitesse'
+craft_craft_nanite_steam:
+ description: Recueillez 5 turbos à vapeur pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de vapeur'
+craft_craft_nanite_waterattack:
+ description: Recueillez 5 agents mouillants pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine d''attaque hydraulique'
+craft_craft_nanite_waterdefense:
+ description: Recueillez 5 calfatages lourds pour créer ce matériau de fabrication raffiné.
+ title: 'Fabrication : Nanomachine de défense hydraulique'
craft_engine_destruction_8:
title: 'Fabrication : Moteur de Mort'
+craft_engine_destruction_9:
+ title: 'Fabrication : Moteur Singularité sanguinaire'
craft_engine_power_8:
title: 'Fabrication : Noyau hydraulique'
+craft_engine_power_9:
+ title: 'Fabrication : Noyau à glace fondue'
craft_engine_repair_8:
title: 'Fabrication : Unité de rats techniciens du Dr Mary'
+craft_engine_repair_9:
+ title: 'Fabrication : Infirmier octo'
craft_engine_speed_8:
title: 'Fabrication : Moteur rapide'
+craft_engine_speed_9:
+ title: 'Fabrication : Moteur à dilatation temporelle'
craft_laser_8:
title: 'Fabrication : Laser à rubis synthétique'
+craft_laser_9:
+ title: 'Fabrication : Laser à émeraude synthétique'
craft_laser_fire:
description: Trouvez 3 unités d'acier rouge pour fabriquer un laser incendiaire.
title: 'Fabrication : Laser incendiaire'
craft_laser_moon_8:
title: 'Fabrication : Jhirin Kousen I'
craft_machinegun_8:
title: 'Fabrication : Colombo à répétition à vapeur'
+craft_machinegun_9:
+ title: 'Fabrication : Canon de Danois'
craft_machinegun_wide_8:
title: 'Fabrication : Duo malveillant I'
craft_shotgun_8:
title: 'Fabrication : Fusil de chasse de rôdeur'
+craft_shotgun_9:
+ title: 'Fabrication : Fusil de chasse de garde'
craft_shotgun_backshot_8:
title: 'Fabrication : Jumelé tordu I'
craft_shotgun_combat_8:
title: 'Fabrication : Fusil de chasse de combat I'
craft_sniper_8:
title: 'Fabrication : Sniper rouge'
+craft_sniper_9:
+ title: 'Fabrication : Sniper d''onyx'
craft_sniper_hawkeye_8:
title: 'Fabrication : Rideau fantôme I'
craft_sniper_side_8:
title: 'Fabrication : Aile tranchante I'
craft_strike_8:
title: 'Fabrication : Arc de titulaire'
+craft_strike_9:
+ title: 'Fabrication : Arc de chaire'
craft_strike_tesla_8:
title: 'Fabrication : Tesla I'
craft_sword_8:
title: 'Fabrication : Bâtarde laser'
+craft_sword_9:
+ title: 'Fabrication : Claymore laser'
craft_sword_double_8:
title: 'Fabrication : Zwei einhander I'
craft_token_of_note:
- description: <color=#FFFFFF>Special event!</color> Deposit as many <color=#FBB040>Feathers</color> here as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
- title: 'Fabrication : Témoignage de prouesse'
+ description: <color=#FFFFFF>Événement spécial !</color> Déposez ici le plus possible de <color=#FBB040>plumes</color> avant le <color=#FBB040>6 novembre</color> pour être éligible à un jeton de fondateur de patrouille.
+ title: Déposez les plumes ici !
craft_trail_boss_arenacube:
title: 'Fabrication : Traînée des arènes'
craft_trail_boss_avatar:
title: 'Fabrication : Traînée de l''apocalypse'
craft_trail_boss_dragonsnakemaster:
@@ -1062,18 +1135,28 @@ craft_trail_boss_phoenix:
title: 'Fabrication : Traînée du phénix'
craft_trail_boss_smokeboss:
title: 'Fabrication : Traînée des adorateurs'
craft_trail_boss_vault:
title: 'Fabrication : Traînée des chambres fortes'
+craft_trail_combatcubes:
+ title: 'Fabrication : Traînée de simu en solo'
+craft_trail_combatsquares:
+ title: 'Fabrication : Traînée de simu de patrouille'
craft_trail_meowza2_electric:
title: 'Fabrication : Traînée ectoplasmique'
+craft_trail_student:
+ title: 'Fabrication : Traînée alumni'
craft_triple_8:
title: 'Fabrication : Blaster yankee'
+craft_triple_9:
+ title: 'Fabrication : Blaster fusionné'
craft_triple_trident_8:
title: 'Fabrication : Poséidon I'
craft_wasp_8:
title: 'Fabrication : Frelon'
+craft_wasp_9:
+ title: 'Fabrication : Dard royal'
craft_wasp_double_8:
title: 'Fabrication : Moustache de tigre I'
dailyreward_Friday:
description: Récupérez ici votre récompense quotidienne !
title: 'Récompense quotidienne : vendredi'
@@ -1133,11 +1216,11 @@ dungeon_sky:
- sergeant: Vous avez <color=#FBB040>3 minutes</color> pour capturer tous les points. Bonne chance !
goal_0: Capturez le <color=#FBB040>point 1</color>.
goal_1: Capturez le <color=#FBB040>point 2</color>.
goal_2: Capturez le <color=#FBB040>point 3</color>.
goal_3: Capturez le <color=#FBB040>point 4</color>.
- goal_4: Capturez le <color=#FBB040>point 5</color>.
+ goal_4: Détruisez l'<color=#FBB040>unité de contrôle</color>.
title: Capturez les points.
dungeon_thief_01:
description: Pour vous montrer digne de leurs trésors, réussissez l'épreuve des dieux oiseaux.
dialogueOnStart:
- sergeant: Pour vous montrer digne, vous devez apaiser les dieux oiseaux.
diff --git config_191106_1739/Texts/fr/rewards.txt config_191106_1739/Texts/fr/rewards.txt
new file mode 100644
index 0000000..04058e9
--- /dev/null
+++ config_191106_1739/Texts/fr/rewards.txt
@@ -0,0 +1,8 @@
+career_reward_test_1:
+ title: Récompense de novice
+career_reward_test_10b:
+ title: Résidu canin
+career_reward_test_no_items:
+ title: Récompense spéciale sans objets
+default:
+ title: Récompense de grade de pilote
diff --git config_191023_1742/Texts/fr/store.txt config_191106_1739/Texts/fr/store.txt
index 12ca80e..d6d072b 100644
--- config_191023_1742/Texts/fr/store.txt
+++ config_191106_1739/Texts/fr/store.txt
@@ -15,15 +15,17 @@ buy_currency_package_title: '{0} pour {1} €'
count_1: 1er
count_2: 2e
count_3: 3e
count_n: '{0}e'
currency_desc_gold: Brillant et pétillant.
-currency_desc_scrap: Des vestiges aléatoires.
+currency_desc_iron: Traité et prêt à l'emploi.
+currency_desc_newscrap: Fragments récupérés.
currency_method_name_dummy: Factice
currency_method_name_steam: Vapeur
currency_name_gold: Or
-currency_name_scrap: Ferraille
+currency_name_iron: Fer
+currency_name_newscrap: Ferraille
payment_package_description: '{0} {1}'
post_purchase_action_nothing: Simplement placer dans l'inventaire
post_purchase_action_storage: Simplement placer en stockage
post_purchase_action_use_and_inventory: Utiliser et placer dans l'inventaire
post_purchase_action_use_and_storage: Utiliser et placer en stockage
diff --git config_191023_1742/Texts/fr/ui.txt config_191106_1739/Texts/fr/ui.txt
index 644ad7e..741b619 100644
--- config_191023_1742/Texts/fr/ui.txt
+++ config_191106_1739/Texts/fr/ui.txt
@@ -11,12 +11,17 @@ abuse_reporter_intro_other: Merci de nous aider à faire en sorte que Steambirds
abuse_reporter_reason_placeholder: Merci d'expliquer pourquoi vous signalez ce joueur...
abuse_reporter_title_chat: Propos choquants
abuse_reporter_title_cheat: Triche
abuse_reporter_title_format: Signaler "{0}" pour{1}...
abuse_reporter_title_other: Autre
+account_item_hangar_slot: Emplacement de hangar
+account_item_inventory_slot: Emplacement d'inventaire
+account_item_skill_loadout_slot: Emplacement de dotation de compétences
+account_item_storage_slot: Emplacement de stockage
action_button_format: '{0}'
action_info_cloud: Nuage
+action_info_create_flock: Créez votre propre patrouille.
action_info_currency: Changer de monnaie
action_info_currency_short: '{0} {1}'
action_info_decoration: Décoration
action_info_decoration_clean_colors: Ôte toutes les couleurs actuelles.
action_info_decoration_clean_livery: Ôte la livrée actuelle.
@@ -73,37 +78,74 @@ buildings:
storage: Stockage
store: Boutique
button_hangar_exit: Quitter
button_hangar_newplane_advance: Choisir cette classe
button_hangar_newplane_cancel: Regagnez le hangar
+button_hangar_retire: Réformer
button_hangar_select: Sélectionner
button_hangar_start_flying: Commencer à piloter
button_hangar_variant_advance: Choisir ce modèle
button_hangar_variant_advance_locked: Ce modèle est verrouillé
button_hangar_variant_cancel: Retour au choix de classe
button_upcoming_events_exit: Quitter actus & événements
button_upcoming_events_navigate: Consulter le site web
button_upcoming_events_title: Actus & événements
capture_gif_done: 'Vous trouverez votre GIF dans : {0}.'
capture_gif_error: Échec d'enregistrement de GIF. Désolés.
capture_gif_start: Enregistrement de GIF...
cmd_help_info: Saisissez /help pour obtenir des infos sur les commandes disponibles.
combatsim_build_empty: 'Erreur : build manquant !'
-combatsim_build_title: Choix de build de simulation de combat
+combatsim_build_title: Simulation de combat
+combatsim_guild_start_message: <i>{0} débuté sur {1}</i>
+combatsim_leaderboard_loading: Chargement...
+combatsim_leaderboard_none: Aucun résultat pour l'instant
+combatsim_leaderboard_row_info_default: '{timePlayed}'
+combatsim_location_title: Simulation de combat
+combatsim_mode_attempts_buy: 'Coût pour jouer : {0}'
+combatsim_mode_attempts_error: 'Erreur : impossible de jouer à la simulation de combat'
+combatsim_mode_attempts_free: 'Jeux gratuits restants : {0}'
+combatsim_mode_attempts_none: Impossible de jouer de nouveau
+combatsim_mode_expires: <color=#ffffff>Expiration dans {0:00}:{1:00}:{2:00}</color>
+combatsim_mode_guild_info: '<color=#ffffff>Patrouille : {0}</color>'
+combatsim_mode_locked: <color=#FBB040>Simulation verrouillée !</color>
+combatsim_mode_play: Jouer à la simulation de combat
+combatsim_mode_play_action: <color=#FBB040>[<action:43>]</color> <color=#ffffff>Jouer</color>
+combatsim_mode_play_confirm_text: Payer {1} pour jouer à {0} ?
+combatsim_mode_play_confirm_title: Jouer à la simulation de combat ?
+combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} restantes)</size>
+combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} restantes)</size>
+combatsim_mode_title: Simulation de combat
+combatsim_postperiod_percentile: Actuellement dans le top {0} %
+combatsim_postperiod_result: Vous avez terminé à la place n°{0}, dans le top {1} %.
+combatsim_postperiod_rewards: Vous êtes qualifié pour {0} récompenses !
+combatsim_postperiod_rewards_qualify: 'Qualification pour récompenses : {0}'
+combatsim_results_continue: Appuyez sur <color=#FBB040>[<action:43>]</color> pour recevoir les récompenses
+combatsim_results_heading: Résultats de {0} - {1}
+combatsim_results_immediate: Récompenses d'achèvement
+combatsim_results_immediate_all: Tentative
+combatsim_results_postperiod: Récompenses de classement
+combatsim_results_postperiod_all: Tout le monde
+combatsim_results_postperiod_info_current: Vous êtes actuellement à la place n°{0}, dans le top {1} %.
+combatsim_results_postperiod_info_intro: Recevez des récompenses de classement selon votre position au classement à la fin de la simulation dans {0}.
+combatsim_results_postperiod_info_replay: Rejouez pour tenter d'obtenir une meilleure place.
+combatsim_results_postperiod_info_rewards: Vous êtes actuellement qualifié pour {0} récompenses, mais ceci peut évoluer d'ici le classement final !
+combatsim_results_postperiod_info_time_left: <color=#ffffff>{0:00}:{1:00}:{2:00}</color>
+combatsim_results_title_default: Terminé en {timePlayed}
command_block_block_yourself: Impossible de se bloquer soi-même
command_block_blocked: Joueur {0} bloqué
command_block_name_desc: joueur à bloquer
command_blocklist_header: 'Joueurs bloqués :'
command_clearsavedlogin_success: Informations de connexion effacées, vous devrez les saisir la prochaine fois.
command_error_arg_count: 'La commande {0} nécessite {1} arguments : {2}'
command_error_invalid_number: Désolés, "{0}" n'est pas un nombre recevable.
command_error_two_args: 'La commande {0} nécessite deux arguments : {1} et {2}'
command_follow_name_desc: Nom d'unité ou de joueur.
command_friend_added: Amis {0} ajouté
command_friend_name_desc: nom d'ami
command_friend_yourself: Désolés, on ne peut être l'ami de soi-même.
command_generic_player_not_found: '{0} introuvable. Peut-être avez-vous fait une faute de frappe ?'
+command_help_alias: 'Alias possibles : {0}'
command_help_block: "Vous pouvez bloquer toute interaction d'un joueur avec vous.\n Exemple : /block Sarah"
command_help_blocklist: Afficher la liste des joueurs bloqués
command_help_clearsavedlogin: Effacement de nom d'utilisateur/mot de passe enregistré.
command_help_die: Ceci réduit instantanément la santé de votre appareil à 0.
command_help_follow: Suivi de joueur ou d'unité (en tant que spectateur).
@@ -121,13 +163,13 @@ command_help_teleport: "Saisie du nom d'un joueur vers lequel se téléporter.\n
command_help_timetune: Réglage fin de la synchronisation temporelle
command_help_tp: "Saisie du nom d'un joueur vers lequel se téléporter.\n Exemple : /tp Sarah"
command_help_trade: Transaction sécurisée avec un autre joueur.
command_help_trade_reject: Rejet d'une demande de transaction sécurisée émanant d'un autre joueur.
command_help_tutorial: Suivre le didacticiel.
-command_help_unblock: "Vous pouvez débloquer un joueur afin qu'il puisse interagir avec vous.\n Exemple : /unmute Sarah"
+command_help_unblock: "Vous pouvez débloquer un joueur afin qu'il puisse interagir avec vous.\n Exemple : /unblock Sarah\n"
command_help_unfriend: "Cesser d'être ami avec un joueur (présent ou non sur ce serveur).\n Exemple : /unfriend Sarah"
-command_help_unmute: "Rendre la parole à un joueur afin de voir de nouveau ses messages de discussion.\n Exemple : /unblock Sarah"
+command_help_unmute: "Rendre la parole à un joueur afin de voir de nouveau ses messages de discussion.\n Exemple : /unmute Sarah\n"
command_mute_muted: Joueur {0} réduit au silence
command_mute_name_desc: joueur à réduire au silence
command_mute_yourself: Impossible de se réduire au silence soi-même
command_mutelist_header: 'Joueurs réduits au silence :'
command_sidelength_no_access: Aucun accès.
@@ -144,31 +186,40 @@ command_unfriend_unfriended: Amitié terminée avec {0}
command_unmute_name_desc: joueur auquel rendre la parole
command_unmute_not_muted: '{0} n''est pas réduit au silence.'
command_unmute_unmuted: '{0} a retrouvé la parole.'
commandhelp_command_without_leading_slash: '[Commande sans / initial]'
commandhelp_header: 'Les commandes les plus courantes sont :'
+condition_color_-1: '#FFF075'
+condition_color_-2: '#FBB040'
+condition_color_-3: '#F47C48'
+condition_color_-4: '#f47c48'
+condition_color_0: '#FFFFFF'
+condition_color_1: '#51F2F8'
consumable_item_error_already_applied: Vous avez déjà appliqué ceci. L'utiliser de nouveau ne changera rien.
consumable_item_error_already_unlocked: Vous avez déjà débloqué cet objet. Il est impossible de le débloquer deux fois.
consumable_item_error_dying: Consommation impossible à l'agonie.
consumable_item_error_no_effect: Cette consommation n'aurait actuellement aucun effet.
consumable_item_error_no_plane: Il faut un appareil pour consommer un objet.
consumable_item_error_unknown: Échec de la consommation d'objet.
consumable_item_unusable: Inutilisable
contact_support: Contacter l'assistance
context_menu_inventory_alt_slot_info: "Cet emplacement est destiné à l'arme secondaire équipée.\n Il est possible d'alterner avec l'emplacement de l'armement principal en employant [<action:93>]."
context_menu_inventory_back: Annuler
context_menu_inventory_confirm: <color=#FBB040>[<action:43>]</color> Confirmer
-context_menu_inventory_drop: Larguer
+context_menu_inventory_drop: Recycler
context_menu_inventory_equip: Équiper en tant qu'actif
context_menu_inventory_equip_alt: Équipoer en tant qu'alternatif
+context_menu_inventory_favorite: Favori
context_menu_inventory_mark: Déplacement
context_menu_inventory_move_info: Sélectionnez l'objet ou l'emplacement cible pour déplacer ou échanger les positions d'objet.
context_menu_inventory_title: ''
+context_menu_inventory_unfavorite: Non favori
context_menu_inventory_use: Utiliser
conversation_continue_any: Appuyez sur une touche ou un bouton pour continuer
conversation_continue_custom: '{0} [<action:43>]'
conversation_continue_default: Continuer [<action:43>]
+craft_button_title: Fabriquer de nouveaux objets ({0})
damage_critical: critique !
damage_resisted: a résisté !
damage_shielded: protégé !
death_crashed: s'est crashé(e)
death_enemy_line: 'par : {0}'
@@ -187,10 +238,11 @@ dialogue_name_bombboss: L'artificier
dialogue_name_bosscat: Boss félin
dialogue_name_catofficer: Officier félin
dialogue_name_catsoldier1: Pilote félin
dialogue_name_catsoldier2: Soldat félin
dialogue_name_chariotracer: Coureur
+dialogue_name_combatsimfox: Rosie
dialogue_name_crabboss: Duc Thunnini
dialogue_name_cultistboss: Grande prêtresse Tiffany
dialogue_name_dogsoldier1: Soldat canin
dialogue_name_doomsdayboss: Mécanisme de l'apocalypse
dialogue_name_drilloperator: Opérateur de trépan
@@ -235,10 +287,11 @@ dialogue_name_treasurestorage: Défi de trésor
dialogue_name_unknown: Inconnu
dialogue_name_whaleshark: Requin-baleine jumbo
dialogue_name_whitespider: Veuf
dialogue_name_workshopowl: Doc Lagrange
dialogue_name_wraith: Collecteur d'âmes
+dont_possess_crafting_materials: Vous ne possédez aucun des matériaux de fabrication requis.
drop_item_error: Échec d'abandon d'objet.
early_access_desc: "Bienvenue ! Nous sommes ravis de votre participation au lancement de Steambirds Alliance. Avant tout, sachez que ce n'est que le début. Même si cela fait déjà plusieurs années que nous travaillons sur ce jeu, nous avons l'intention d'y ajouter des fonctionnalités pendant encore de nombreuses années. Nous mettrons en place de nouveaux contenus et fonctionnalités tous les mois ou tous les deux mois environ. Un bon MMO n'est jamais terminé !\n \n Si vous avez des questions ou des commentaires, <b><color=#FBB040>veuillez vous rendre sur steambirds.com pour rejoindre notre communauté Discord</color></b> et nous en faire part. Nous tenons également notre blog à jour de toutes les modifications majeures apportées au jeu. Consultez-le sur steambirds.com/blog\n \n Attention : sachez que toute <b>triche, sous quelque forme que ce soit</b>, ou tentative d'achat/de vente d'objets de Steambirds à l'aide d'argent réel sur un marché extérieur (tel qu'eBay, par exemple) est strictement interdite et passible du bannissement définitif de votre compte sans avertissement ni possibilité d'appel."
early_access_desc_beta: "Les serveurs de bêta sont complètement distincts des serveurs live. Les objets et la progression des pilotes ne sont pas partagés avec votre compte normal.\n Notre objectif est ici de tester une version nouvelle avant de la déployer sur les serveurs live. Vous pouvez essayer ici de nouvelles fonctionnalités et nous aider à repérer les bogues.\n \n Les <color=#FBB040>effacements seront fréquents</color> ! Par conséquent, <color=#FBB040>ne dépensez pas d'argent</color> sur ces serveurs, car il disparaîtra lors de la prochaine réinitialisation.\n \n \n Si vous avez des questions ou des commentaires, rejoignez notre <color=#FBB040>Discord</color> et indiquez-les-nous !\n \n Bon amusement, et merci de nous aider à améliorer notre jeu !"
early_access_instructions: Appuyez sur une touche ou un bouton pour continuer.
early_access_title: Bienvenue, courageux pilote !
@@ -271,29 +324,115 @@ error_dialog_maintenance_msg: "Maintenance en cours ! Veuillez revenir ultérieu
error_dialog_nexus_full: Le jeu a atteint son plafond actuel de joueurs. Veuillez réessayer dans quelques minutes !
error_dialog_no_nexus: Erreur LNC99. Nous n'avons pu vous trouver de Rebel City. Veuillez réessayer ultérieurement. Désolés...
error_dialog_permission_not_granted: Désolés, autorisation refusée ! Pour plus d'informations et de ressources, vueillez rejoindre notre Discord (le lien d'invitation figure sur Steambirds.com).
error_dialog_version_failure: Impossible de vérifier qu'il s'agit de la dernière version en date du client. Peut-être y a-t-il des problèmes liés à Internet ?
error_dialog_version_old: Version de client trop ancienne. Veuillez mettre à jour le jeu dans Steam. Redémarrer Steam déclenche souvent ce processus.
+error_joined_recently: Vous avez récemment rejoint une patrouille. Vous ne pouvez rejoindre une patrouille qu'une fois par {0}.
+error_limit_reached: Limite de patrouilles atteinte.
error_local_teleport: Échec de la téléportation !
error_message_on_item_use_failed_to_spawn_dungeon: Une erreur de serveurs est survenue et nous n'avons pas pu lancer votre donjon. Veuillez contacter l'assistance.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Une erreur de serveurs est survenue et nous n'avons pas pu lancer le donjon. Ils sont probablement occupés, alors nous avons fait apparaître la clé afin que vous puissiez réessayer ultérieurement.
error_message_unable_to_join_other_player_server_not_found: 'Impossible de rejoindre {0} : aucun serveur trouvé.'
error_message_unable_to_join_other_player_server_not_joinable: 'Impossible de rejoindre {0} : le serveur n''est pas ouvert actuellement.'
error_portal: Erreur de déplacement à travers le portail.
+error_required_item_missing: Objet requis manquant.
faux_group_class_unlock_info_title: Classe déverrouillable
faux_group_class_unlock_info_title_start: Classe initiale
faux_group_class_unlock_title: '{0}'
faux_group_rank_badge_info_desc: "Atteignez le grade {0} pour\n afficher fièrement ce badge"
faux_group_rank_badge_info_title: Badge de grade déverrouillable
faux_group_rank_badge_title: Badge de grade d'échelon {0}
finalboss_server_failed_sending_back_to_nexus: Nous avons perdu le signal de Miaouza. Regagnons Rebel City pour nous regrouper.
finalboss_server_having_issues: Le signal de Miaouza est faible. Nous tentons toujours de le localiser. Un peu de patience...
finalboss_server_ready_sending_to_boss: Préparez-vous au combat contre Miaouza !
+first_guild_chat_help: 'Vous avez reçu un message de votre patrouille. Vous pouvez répondre en discussion : /g écrivez votre réponse ici'
first_plane_choice_blurb: "Déblocage en atteignant\n le niveau {0} dans {1}"
first_plane_choice_blurb_selected: Débloquer d'abord
first_plane_choice_select: '<color=#B9B6AB>[<action:43>] : Choix d''appareil</color>'
first_plane_choice_title: Choisissez votre premier appareil
+first_whisper_help: 'Vous avez reçu un chuchotement. Vous pouvez répondre en discussion : /w {0} écrivez votre réponse ici'
+flock_ban_confirm_text: Voulez-vous vraiment bannir {0} de votre patrouille ? Il sera impossible de revenir en arrière.
+flock_ban_confirm_title: Bannir {0} ?
+flock_button_another_one: Suggérer une autre patrouille
+flock_button_create: Créer une patrouille
+flock_button_default: Changer de patrouille par défaut
+flock_button_invite_mode_change: Changer de mode d'invitation
+flock_button_invites: Invitations en attente ({0})
+flock_button_join: Rejoindre la patrouille
+flock_button_join_another: Rejoindre une autre patrouille
+flock_button_join_now: Rejoindre !
+flock_button_leave: Quitter cette patrouille
+flock_button_manage: Gérer la patrouille
+flock_button_roster: Effectifs ({0})
+flock_button_search: Chercher
+flock_button_search_by_name: Chercher une patrouille par nom
+flock_button_toggle_edit: Activer/désactiver mode de modification
+flock_button_update: Enregistrer les modifications
+flock_create_name: Nom de patrouille
+flock_default_change_info: '{0} est désormais votre patrouille par défaut. Les commandes de discussion (/g) ne seront transmises qu''aux membres de {0}.'
+flock_description: Description
+flock_founder: Fondateur
+flock_founder_left_promoted_new: Le fondateur a quitté la patrouille. {0} a été promu nouveau fondateur.
+flock_got_banned: Vous avez été banni de la patrouille {0}.
+flock_got_kicked: Vous avez été exclu de la patrouille {0}.
+flock_health_0: Entretien
+flock_health_1: Élémentaire
+flock_health_2: Stable
+flock_health_3: Florissante
+flock_health_unknown: '-'
+flock_invite_mode: Invitations
+flock_invite_mode_0: Ouverte à tous
+flock_invite_mode_1: Ouverte aux grades 100+
+flock_invite_mode_2: Sur invitation seulement
+flock_invites_empty: Aucune invitation en attente. Indiquez le nom de votre patrouille à un joueur et demandez-lui de la rejoindre.
+flock_item_only_in_nexus: Une patrouille ne peut être créée que dans une Rebel City.
+flock_join_ok: Vous avez bien rejoint la patrouille.
+flock_join_waiting_for_accept: Vous avez demandé à rejoindre cette patrouille. Il vous faut attendre que quelqu'un accepte votre requête.
+flock_leave_confirm: Si vous avez récemment rejoint une patrouille, vous ne pourrez pas en rejoindre une autre avant un certain temps. Voulez-vous vraiment quitter la patrouille {0} ?
+flock_msg_muted: '{0} réduit au silence dans la patrouille {1}.'
+flock_msg_unmuted: Parole rendue à {0} de la patrouille {1}.
+flock_name: Nom de patrouille
+flock_player_joined: '{0} a rejoint la patrouille.'
+flock_player_left: '{0} a quitté la patrouille.'
+flock_player_pending: '{0} veut rejoindre la patrouille.'
+flock_roster_context_ban: Bannir
+flock_roster_context_join_server: Rejoindre le serveur
+flock_roster_context_kick: Exclure
+flock_roster_context_leave: Quitter
+flock_roster_context_mute: Réduire au silence
+flock_roster_context_unmute: Rendre la parole
+flock_roster_inactive_name_suffix: (inactif)
+flock_search_name_title: Nom de patrouille
+flock_search_no_result: Aucune patrouille de ce nom trouvée.
+flock_slash_command_help: Vous pouvez employer /f, /g ou /flock suivi d'un texte pour envoyer un message de discussion à votre patrouille. Pour lister ou modifier votre patrouille par défaut, utilisez /myflock.
+flock_slash_no_flock: Aucune patrouille par défaut sélectionnée.
+flock_slash_unknown_user: Joueur inconnu
+flock_slash_user_arg: Nom du joueur que vous désirez réduire au silence dans votre patrouille par défaut.
+flock_suggest_info: 'Intégrité de patrouille : {0}
+
+ Fondateur : {1}
+
+ {3} {4}
+
+
+ "{2}"'
+flock_suggest_info_no_founder: 'Intégrité de patrouille : {0}
+
+ {2} {3}
+
+
+ "{1}"'
+flock_timezone_locale: Fuseau horaire et lieu
+flock_title_create: Pour créer une patrouille et en devenir le chef. Un jeton de fondateur de patrouille est requis et sera consommé à partir de votre inventaire.
+flock_title_default: Changer de patrouille par défaut
+flock_title_invites: Invitations en attente
+flock_title_join: Nous vous avons trouvé la patrouille idéale
+flock_title_join_details: Rejoindre cette patrouille
+flock_title_manage: Gérer votre patrouille
+flock_title_roster: Effectifs de la patrouille
+flock_title_search: Chercher une patrouille par nom
+flockhall_title: Salle de patrouille
friend_info_cmd_add: Ajouter comme ami
friend_info_cmd_block: Bloquer
friend_info_cmd_join: Rejoindre le serveur
friend_info_cmd_mute: Réduire au silence
friend_info_cmd_remove: Supprimer ami
@@ -306,10 +445,11 @@ friend_info_cmd_unmute: Rendre la parole
friend_info_description_offline: "Dernière vue en vol :\n {0}\n <color=#e55729ff>hors ligne ou ailleurs</color>"
friend_info_description_online: "En vol : {0}\n <color=#fde8a5ff>sur ce serveur</color>"
friend_info_noplane: Rien
friend_info_title: "{0}\n <size=14>{1}</size>"
friend_info_unit_format: N{1} {0}
+friend_list_category_flock: 'Patrouille : {0}'
friend_list_category_friends: Amis ({0})
friend_list_category_nearby: Alliés proches ({0})
friend_list_category_recent: Alliés récents ({0})
friend_list_empty_label: "Aucun ami pour l'instant.\n \n Ajoutez des amis avec \"/friend <name>\".\n \n Cela ne fonctionne pour l'instant que pour les amis situés sur le même serveur que vous."
friend_list_item_format: "{0}\n <size=14>{1}</size>"
@@ -321,10 +461,11 @@ friend_list_title_friends: Amis
friend_micro_more: et {0} en plus...
friend_micro_none: 0 amis en ligne.
friend_micro_open_friend_list: <color=#FBB040>[<action:104>]</color> Ouvrir liste d'amis
generic_none: Aucun
graceful_kick_warning: Soutien de compte en cours. Vous allez bientôt être déconnecté. Ramassez tout votre butin.
+guild_chat_no_guild: Vous ne pouvez pas envoyer de message de patrouille parce que vous n'appartenez à aucune patrouille. Vous devez commencer par rejoindre une patrouille.
hangar_armor_generic: Générique
hangar_crafted_short: <color=#3BF757>FABRICATION</color>
hangar_elemental_short: <color=#F7663C>ÉLÉM</color>
hangar_engine_generic: Générique
hangar_newplane_goalformat: '<color=#E0DF12ff>Prochain objectif : atteindre le niveau {0}</color>'
@@ -354,19 +495,30 @@ hint_v_inventory_close: Appuyez sur <color=#FF9900>[<action:4>]</color> pour fer
hud_help_instruction: Appuyez sur <color=#FBB040>[<action:109>]</color> pour accéder à l'aide
hud_location: <uppercase>{0}</uppercase>
hud_location_level: <size=20>Niveau {0}</size>
hud_location_levels: <size=20>Niveaux {0}-{1}</size>
info_currency_for_pilot_xp: Vous avez gagné {0} {1} en obtenant {2} XP de pilote.
+invalid_whisper_command: 'Pour chuchoter à quelqu''un, saisissez un nom et un texte, par exemple :
+
+ /w Quelqu''un Salut quelqu''un !
+
+ /w "Mme Loiseau" Salut, comment ça va ?'
inventory_cargo: Cargaison
-inventory_drop: Larguer
+inventory_drop: Recycler
inventory_equip: Équiper
inventory_equipment: Équipement
-inventory_full_overlay: "Inventaire complet !\n [<action:4>] pour gérer\n [<action:33>] pour abandon de déchets"
-inventory_full_popup_description: "[<action:4>] pour gérer\n [<action:33>] pour abandon de déchets"
+inventory_full_overlay: 'Inventaire complet !
+
+ [<action:4>] pour gérer
+
+ [<action:33>] pour recycler les déchets'
+inventory_full_popup_description: '[<action:4>] pour gérer
+
+ [<action:33>] pour recycler les déchets'
inventory_full_popup_warning: COMPLET
inventory_hide: Masquer
-inventory_interact: Équiper/Abandonner/...
+inventory_interact: Équiper/recycler/...
inventory_list_empty: <size=15>vide</size>
inventory_list_titleformat: <size=21><b>{0}<color=#B5A885FF>{1}</color></b></size>
inventory_list_titleformat_tier: "<size=21><b><color=#ABAAACFF>{1}</color></b>\n <color=#F0F0F0FF>{2}</color></size>"
inventory_move: Déplacement
inventory_title_text: Inventaire
@@ -384,18 +536,40 @@ island_new_event_boss3: Carnage ! Qu'on lâche {bossname} !
island_new_event_boss_num: '3'
island_new_final_boss1: Vous allez affronter le commandement central, damnés pigeons !
island_new_final_boss2: Le commandement central va s'occuper de ça !
island_new_final_boss3: Le commandement central est là, et à court de chewing-gum.
island_new_final_boss_num: '3'
+item_condition_description_-1: Éraflé (1 crash)
+item_condition_description_-2: Cogné (2 crashes)
+item_condition_description_-3: Endommagé (3 crashes)
+item_condition_description_-4: Très abîmé (4 crashes)
+item_condition_description_0: Parfait
+item_condition_description_1: Suréquipé !
+item_description_condition_-1: '<color=#FFF075>État : éraflé (1 crash)</color>'
+item_description_condition_-2: '<color=#FBB040>État : cogné (2 crashes)</color>'
+item_description_condition_-3: '<color=#F47C48>État : endommagé (3 crashes)</color>'
+item_description_condition_-4: '<color=#f47c48>État : très abîmé (4 crashes)</color>'
+item_description_condition_0: '<color=#FFFFFF>État : parfait</color>'
+item_description_condition_1: '<color=#51F2F8>État : suréquipé !</color>'
+item_description_favorite: FAVORI
+item_description_not_tradable_if_used: <color=#8B856F>Si vous utilisez cet objet, il ne peut plus être échangé.</color>
+item_description_used: <color=#8B856F>Utilisé au moins une fois.</color>
item_info_armor: Blindage
item_info_cloud: Secondaire
item_info_consumable: Consommable
item_info_engine: Moteur
item_info_gun: Arme
item_info_quest: Mission
item_info_upgrade: Amélioration
item_info_userupgrade: Échangeable
+item_plural_name_nanite: Nanomachines
+item_plural_name_upgrade: Améliorations
+item_reforge_to: 'Remet l''objet à l''état :
+
+ '
+item_singular_name_nanite: Nanomachine
+item_singular_name_upgrade: Amélioration
item_stats_cloud_dps: D/s
item_stats_cloud_duration: Durée
item_stats_cloud_hps: C/s
item_stats_cloud_multi: Multi
item_stats_cloud_radius: Taille
@@ -439,19 +613,25 @@ item_summaries:
trail: Traînée
triple: Blaster
turret: Tourelle
vortex: Effaceur
wasp: Guêpe
+item_supercharge: Suréquipe cet objet !
+item_supercharge_reroll: 'Suréquipe de nouveau cet objet !
+
+ Remarque : les bonus antérieurs seront remplacés.'
+item_trash_reward: '{1} - valeur : {0}'
itempickup_buff_stats: "Durée : <color=#ffff88ff>{0:0.#}</color>\n Rechargement : <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_damage_stats: "Multi : <color=#ffff88ff>{0:0.#}</color>\n Durée : <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_heal_stats: "C/s : <color=#ffff88ff>{0:0.#}</color>\n Size: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_healaura_stats: "C/s : <color=#ffff88ff>{0:0.#}</color>\n Size: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_poison_stats: "D/s : <color=#ffff88ff>{0:0}</color>\n Size: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_recharge_stats: "S/s : <color=#ffff88ff>{0:0.#}</color>\n Size: <color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_resist_stats: "Valeur bouclier : <color=#ffff88ff>+{0:0} %</color>\n Temps d'aura : <color=#ffff88ff>{2:0.#}</color>"
itempickup_crafted_elemental_slot: 'Élémental fabriqué : {1}'
itempickup_crafted_slot: 'Fabriqué : {1}'
+itempickup_decay: 'Dégradation : en ~ {0} min'
itempickup_elemental_slot: Élémental {1}
itempickup_gun_stats: "Dég. physiques : <color=#ffff88ff>{0:0.#}</color>\n Portée : <color=#ffff88ff>{1:0.#}</color>\n Cadence de tir : <color=#ffff88ff>{2}</color>"
itempickup_gun_stats_effects: "Dég. physiques : <color=#ffff88ff>{0:0.#}</color>\n <color=#{1}>{2} Dég.</color> : <color=#ffff88ff>{3:0.#}</color>\nPortée : <color=#ffff88ff>{4:0.#}</color>\nCadence de tir : <color=#ffff88ff>{5}</color>"
itempickup_mod_add: '{0}: <color=#ffff88ff>{1}{2:0}</color>'
itempickup_mod_add_dynamic: '{0}: <color=#ffff88ff>{1}{2:0}</color> (dynamique)'
@@ -465,11 +645,11 @@ itempickup_rarity_color_legendary: ffffb0
itempickup_rarity_color_rare: ba349e
itempickup_rarity_common: Courant
itempickup_rarity_epic: Épique
itempickup_rarity_legendary: Légendaire
itempickup_rarity_rare: Rare
-itempickup_salvaged: <color=#DCBD67FF>Récupéré</color>
+itempickup_salvaged: <color=#DCBD67FF><b>Récupéré</b> (Commerce impossible)</color>
itempickup_soulbound: <color=#DCBD67FF>Lien d'âme</color>
itempickup_soulbound_and_tradable: <color=#DCBD67FF>Objet d'échange premium</color>
itempickup_soulbound_and_tradable_format: <color=#DCBD67FF>{0}, {1}</color>
itempickup_spawn_stats: "Drone : <color=#ffff88ff>{0}</color>\n Rechargement : <color=#ffff88ff>{1:0.#}</color>"
itempickup_special_elemental_slot: Élémental spécial {1}
@@ -544,10 +724,19 @@ login_username: Nom d'utilisateur
login_username_blacklist_chars: '!@#|"\'
login_username_email_placeholder_login: Tapez ici votre nom d'utilisateur ou votre adresse e-mail.
login_username_or_email: Nom d'utilisateur ou adresse e-mail
login_username_placeholder: Choisissez un nom d'utilisateur.
login_username_placeholder_login: Tapez ici votre nom d'utilisateur.
+loot_named_groups:
+ combatsim_completion: Achèvement
+ combatsim_wave1: Éliminer la vague 1
+ combatsim_wave11: Éliminer la vague 11
+ combatsim_wave15: Éliminer la vague 15
+ combatsim_wave2: Éliminer la vague 2
+ combatsim_wave3: Éliminer la vague 3
+ combatsim_wave4: Éliminer la vague 4
+ combatsim_wave8: Éliminer la vague 8
menu_back: Retour
menu_close: Fermer
menu_continue: Continuer
menu_purchase: Acheter
menu_select: Sélectionner
@@ -586,11 +775,14 @@ notify_detail_worse: <color=#e84f4f>{0:0.} {1}</color>
notify_detail_worse_percent: <color=#e84f4f>{0:0.} % {1}</color>
notify_elemental_short: (ÉLÉM)
notify_equipped: <color=#{0}>Équipé</color>
notify_equipped_auto: <color=#{0}>Objet supérieur équipé</color>
notify_full: <color=#{0}>Inventaire complet</color>
-notify_full_desc: "<color=#FBB040>[<action:4>]</color> pour gérer\n <color=#FBB040>[<action:33>]</color> pour abandon de déchets"
+notify_full_desc: '<color=#FBB040>[<action:4>]</color> pour gérer
+
+ <color=#FBB040>[<action:33>]</color> pour recycler les déchets'
+notify_mulch_outcome: '{0} objet(s) recyclé(s) pour {1} {2} ! Vous avez au total {3} {4}.'
notify_purchased: <color=#{0}>Acheté</color>
notify_quick_swap: Appuyez sur <color=#FBB040>[<action:{0}>]</color> pour utiliser
notify_quick_swap_undo: Appuyez sur <color=#FBB040>[<action:{0}>]</color> pour échanger de nouveau
notify_tier_short: É{0}
notify_ultrarare_short: (SPÉC)
@@ -744,10 +936,11 @@ options_menu_player_plane_level_visibility_short_always: Toujours
options_menu_player_plane_level_visibility_short_boss: Parfois
options_menu_player_plane_level_visibility_short_never: Jamais
options_menu_quests: Journal des missions
options_menu_quests_crafting: Quitter le jeu
options_menu_quit: Quitter le jeu
+options_menu_redeem_code: Utiliser code
options_menu_reset_controls: Rétablir par défaut
options_menu_screenshot_scale: Échelle des captures d'écran
options_menu_select_pilot_skills: Sélection des compétences de pilotage
options_menu_sfx_volume: Volume du jeu
options_menu_shadows: Ombres
@@ -776,10 +969,13 @@ options_quality_settings:
low: Faible
mediocre: Médiocre
options_unbind: Délier
ozy_error_email_duplicate: Cette adresse e-mail est déjà utilisée.
ozy_error_email_invalid: Veuillez fournir une adresse e-mail valide.
+ozy_error_rest-error: Une erreur de communication avec le serveur est survenue.
+ozy_error_username_profanity: Désolés, ce nom est indisponible. Choisissez-en un autre.
+pilot_levelup_chat_message: Félicitations, vous avez atteint le grade de pilote {0} ! Quand vous vous sentirez prêt, rendez-vous à l'école de pilotage pour découvrir ce que vous avez débloqué.
pilot_school_action_down: 'Réduire compétence (points de compétence : {0})'
pilot_school_action_filter: Modifier filtre de compétences
pilot_school_action_loadouts: Modifier dotation de compétences
pilot_school_action_new: 'Apprendre compétence (points de compétence : {0})'
pilot_school_action_remove: 'Oublier compétence (points de compétence : {0})'
@@ -896,24 +1092,49 @@ pilot_skills_only_nexus: Le choix de compétences de pilotage ne peur s'effectue
plane_select_buyslot: Agrandir votre hangar
plane_select_buyslot_desc: Ajoutez de l'espace pour abriter un autre appareil.
plane_select_buyslot_header: "<color=#fffffff><b>Agrandir votre hangar</b></color>\n Ajoutez de l'espace pour abriter un autre appareil."
plane_select_itemlist: '{0} : É{1} <color=#ffff88ff>{2}</color>'
plane_select_newplane: Nouvel appareil
+plane_select_retire: Réformer un appareil
+plane_select_retire_desc: 'Ôtez définitivement un appareil de votre stockage et échangez-le contre des <color=#fffffff>XP de pilote</color> et du <color=#fffffff>fer</color>.
+
+
+ Plus le niveau de l''appareil sera élevé, plus les récompenses de réforme seront importantes.
+
+
+ Réformer un avion libère également un emplacement de hangar.'
+plane_select_retire_header: '<color=#fffffff><b>Réformer un appareil</b></color>
+
+ Touchez vos XP de pilote stockés et libérez de l''espace pour stocker un autre appareil.'
plane_select_shortdesc: Niveau {0}
plane_select_titleformat: <color=#B5A885FF><size=21><b>{0}</b></size></color>
plane_select_unlocks: Déblocage au <color=#af4a30ff>{0} niveau {1}</color>
plane_upgrade_progress: Progression d'amélioration d'appareil
planexpboost_simple: +{0} % XP
planexpboost_ui: +{0} % XP pendant {1}
player_info_armor: Blindage
player_info_steam: Vapeur
player_info_xp: Expérience
player_label: <color={1}>N{0}</color>
player_label_admin: <color={1}>N{0} A</color>
player_label_admin_no_level: <color={1}>A</color>
+player_label_guild: '
+
+ <size=-7><color=#9FECD3><{0}></color></size>'
+player_label_guild_chat: <{0}>
+player_label_no_guild: '
+
+ <size=-7> </size>'
player_label_pilot_level: <color={1}>R{0}</color>
player_label_pilot_level_chat: '- R{0}'
+player_label_prefix: <line-height=60%>
+player_label_radar_guild: '{0} <color=#E6C84E>N{1}</color>
+
+ <size=32><color=#9FECD3><{2}></color></size>'
+player_label_radar_no_guild: '{0} <color=#E6C84E>N{1}</color>
+
+ <size=32><color=#9FECD3></color></size>'
portrait_change: Changer de portrait
portrait_header: Choix de portrait
portrait_title: Portrait
post_battle_loot: "Vos dégâts : {0:0.##} %<size=30%>\n <size=65%>XP reçus : {1}</size>"
post_battle_noloot: "Vos dégâts : < {0:0.##}%<size=30%>\n <size=60%>Dégâts insuffisants pour du butin</size>\n <size=65%>XP reçus : {1}</size>"
@@ -924,10 +1145,11 @@ quest_active_inactive: ''
quest_category_armor: Blindage
quest_category_engine: Moteurs
quest_category_format: '{0} <color=#909090>({1})</color>'
quest_category_laser: Lasers
quest_category_machinegun: Mitrailleuses
+quest_category_nanites: Nanomachines
quest_category_shotgun: Fusils de chasse
quest_category_sniper: Snipers
quest_category_specialevent: <Special Events>
quest_category_strike: Arcs
quest_category_sword: Épées
@@ -1038,32 +1260,65 @@ quick_chat_title_Wave: Vague
quick_chat_title_Wings: Ailes
quick_chat_whee: Wouhou !
radar_mission: "Cible\n <color=#ffa500ff>{0}</color>"
radar_teleport: '[<action:7>] pour se téléporter'
radar_teleport_click: "[<action:7>] ou cliquer sur\n pour se téléporter"
+reforce_select_ingredients_none: Vous ne possédez aucun des matériaux de fabrication requis !
+reforge_button_title: Reconditionner des objets ({0})
+reforge_cant_afford: Fonds insuffisants pour reconditionner {0}
+reforge_failed: Échec du reconditionnement.
+reforge_failed_cant_afford_currency_cost: Coût en monnaie trop élevé.
+reforge_failed_cant_afford_item_cost: Prix d'objet trop élevé.
+reforge_failed_purchasing_failed: Échec de l'achat.
+reforge_menu_title: Reconditionner des objets
+reforge_or_supercharge_confirmation: '{0} {1} ?
+
+
+ Ceci consommera :
+
+ {2}'
+reforge_popup_materials_header: 'Matériaux de fabrication requis :'
+reforge_required_materials: 'Matériaux de fabrication requis :'
+reforge_select_ingredients: Choix d'ingrédients
+reforge_success: Reconditionné !
+reforge_success_detail: '{0} a été reconditionné à l''état {1}.'
+reforge_ui_alt_button: Reconditionner
region:
AS.SG: Asie orientale
EU.DE: Europe
NA.US: Am. Nord
OC.AU: Océanie
report_cmd_chat: Signaler discussion
report_cmd_cheating: Signaler triche
report_cmd_other: Signaler autre
report_cmd_title: Menu de signalement d'utilisateur
restart_announce: Que tout le monde emporte tout ! Il faut fermer cette Rebel City un moment pour éviter d'être détectés par leurs scanners.
restart_countdown: '{0}...'
restart_now: Aucune émission pendant un moment.
+resupercharge_confirmation: Cet objet est déjà suréquipé. Si vous le suréquipez de nouveau, ses bonus précédents seront supprimés. Continuer ?
+retire_screen_description: 'Veuillez confirmer votre désir de RÉFORMER cet appareil pour :
+
+ {0} expérience de pilote
+
+ {1}
+
+
+ Votre appareil sera DÉFINITIVEMENT DÉTRUIT !'
+retire_screen_destroy: Le réformer !
+retire_screen_nevermind: Conserver l'appareil
+retire_screen_title: Confirmation de réforme d'appareil
session_anti_addiction_disconnect: Limite anti-addiction atteinte. Désolés.
shutdown_announce: Le serveur va bientôt fermer. Ramassez rapidement votre butin.
shutdown_countdown: '{0}...'
shutdown_now: Le serveur va fermer.
skills_menu_current: Compétences actuelles
skills_menu_exit: Quitter
skills_menu_flying: En vol
skills_menu_none: Aucune compétence pour l'instant
skills_menu_select: Sélectionner
skills_menu_title: Choisissez une compétence de pilote
+slashcmd_flock_new_default: 'Votre nouvelle patrouille par défaut est : {0}'
stats_menu_agility: Agilité
stats_menu_attack: Dégâts
stats_menu_charge: Charge
stats_menu_facts_header: Faits majeurs
stats_menu_generic_level: Niveau {0}
@@ -1110,16 +1365,22 @@ storage_menu_title_buy: Acheter du stockage
storage_menu_title_plane: Cale d'appareil
storage_menu_title_storage: Soutes
storage_menu_tooltip_buy: "Ajoutez des espaces de stockage. Les objets stockés ne craignent rien si votre appareil est abattu.\n Prix : {0}"
store_popup_confirm_help: <color=#FBB040>[<action:43>]</color> Confirmer
store_popup_purchase_help: <color=#FBB040>[<action:43>]</color> Acheter
-suicide_screen_description: Veuillez confirmer votre souhait de détruire cet appareil. ASSUREZ-VOUS QUE L'INVENTAIRE DE CET APPAREIL NE CONTIENT AUCUN OBJET PRÉCIEUX AVANT DE CONFIRMER !
-suicide_screen_destroy: Le détruire !
+suicide_screen_description: Veuillez confirmer que vous désirez vous éjecter de cet appareil. Votre appareil s'autodétruira et des objets risquent d'être endommagés, mais vous regagnerez le hangar.
+suicide_screen_destroy: Le crasher !
suicide_screen_destroy_key_command: <color=#FBB040>[<action:43>]</color> {0}
suicide_screen_nevermind: Oublions ça
suicide_screen_nevermind_key_command: <color=#FBB040>[<action:44>]</color> {0}
-suicide_screen_title: Confirmation d'autodestruction
+suicide_screen_title: Confirmation d'éjection
+supercharge_button_title: Suréquiper des objets ({0})
+supercharge_menu_title: Suréquiper des objets
+supercharge_success: Suréquipé !
+supercharge_success_detail: '{0} a été suréquipé !'
+supercharge_ui_alt_button: Suréquiper
+timer_d: '{0} jours'
timer_h: '{0} heures'
timer_m: '{0} minutes'
timer_s: '{0} secondes'
title_hangar: Hangar
title_hangar_newplane: 'Hangar : <b>nouvel appareil</b>'
@@ -1172,7 +1433,11 @@ upcoming_events_schedule_line: '- {0}-{1}'
upcoming_events_time_format: htt, MMMM d
upgrade_fx_armor: Amélioration de blindage !
upgrade_fx_engine: Amélioration de moteur !
upgrade_fx_gun: Amélioration d'armement !
upgrade_fx_secondary: Amélioration secondaire !
+validation_error_empty: Un champ de texte vide n'est pas une entrée recevable.
+validation_error_invalid: '"{0}" n''est pas autorisé.'
+validation_error_too_long: La longueur du texte ne doit pas dépasser {0} caractères.
+validation_error_too_short: La longueur du texte doit être au minimum de {0} caractères.
welcome_and_continue: Bienvenue dans Steambirds Alliance, recrue ! Pour continuer, cliquez à l'aide de la souris ou appuyez sur [A] sur la manette
welcome_to_nexus_server: Bienvenue dans {0} !
diff --git config_191023_1742/Texts/fr/units.txt config_191106_1739/Texts/fr/units.txt
index 67fb939..8ff47a2 100644
--- config_191023_1742/Texts/fr/units.txt
+++ config_191106_1739/Texts/fr/units.txt
@@ -290,21 +290,22 @@ centipede02: Chalopendre
centipede03: Chalopendre
chakraghost: Fantôme de Chakra
chakragun: Arme de Chakra
chakraleader: Chakra
chase: Poursuivant
-chest1: Capsule de trésor
+chest1: Trésor
+chest10: Trésor
chest1item: Petite capsule de trésor
-chest2: Capsule de trésor
+chest2: Trésor
chest2item: Capsule de trésor
-chest3: Capsule de trésor
-chest4: Capsule de trésor
-chest5: Capsule de trésor
-chest6: Capsule de trésor
-chest7: Capsule de trésor
-chest8: Capsule de trésor
-chest9: Capsule de trésor
+chest3: Trésor
+chest4: Trésor
+chest5: Trésor
+chest6: Trésor
+chest7: Trésor
+chest8: Trésor
+chest9: Trésor
classesInfo:
olfaithful_example:
Engine: boum boum
clockboss: Fantôme temporel
clockbossDEATH: Fantôme temporel
@@ -331,10 +332,11 @@ coilsnake02: Convoi toxique
coilsnake03: Convoi toxique
coilsnake04: Convoi toxique
coilsnake05: Convoi toxique
coilsnake06: Convoi toxique
combatsim_master: Simulateur de combat
+combatsim_master_startbutton: Balise initiale
conveyorbeltA: Tapis roulant
conveyorbeltA_end: Tapis roulant
conveyorbeltA_intersection_E: Tapis roulant
conveyorbeltA_intersection_N: Tapis roulant
conveyorbeltA_intersection_S: Tapis roulant
@@ -569,10 +571,20 @@ grenadeblimp: Dirigeable explosif
grid: Clôture laser
gridboss: Tourelle de garde
gridbosssaucer: Faisceau à cations
gridleader: Gardien de zoo
grindhousedungeontreasure: Trésor
+groupchest1: Trésor
+groupchest10: Trésor
+groupchest2: Trésor
+groupchest3: Trésor
+groupchest4: Trésor
+groupchest5: Trésor
+groupchest6: Trésor
+groupchest7: Trésor
+groupchest8: Trésor
+groupchest9: Trésor
grunt: Rat de décombres
gruntleader: Rat de décombres
hallwayturretS: Canon laser
hammerplanet: Contrôle de foule
hammerplanet2: Contrôle de foule II
@@ -967,10 +979,11 @@ sky_boss5: Ravitailleur
sky_boss6: Invocateur
sky_boss6_spirit: Invoqué
sky_boss7_infiltrator: Infiltrateur
sky_boss8: Réparateur
sky_capturepoint_child: Point à capturer
+sky_capturepoint_next: Point à capturer
skyboss: Unité de contrôle
smokeboss: Grande prêtresse Tiffany
smokebossDEATH: Grande prêtresse Tiffany
smokebossmarker: Grande prêtresse Tiffany
smokebossswarm: Ombre
diff --git config_191023_1742/Texts/qps-ploc/store.txt config_191106_1739/Texts/qps-ploc/store.txt
index 403cf84..1ceb55e 100644
--- config_191023_1742/Texts/qps-ploc/store.txt
+++ config_191106_1739/Texts/qps-ploc/store.txt
@@ -15,15 +15,15 @@ buy_currency_package_title: '[! {0} ƒöŕẋ €ẋ {1} !]'
count_1: '[! ①šţẋ !]'
count_2: '[! ②ñðẋ !]'
count_3: '[! ③ŕðẋ !]'
count_n: '[! {0}ţĥẋ !]'
currency_desc_gold: '[! Šþåŕķļýẋẋẋ åñðẋ šĥîñý·ẋẋ !]'
-currency_desc_scrap: '[! Åẋ ƀûñçĥẋẋ öƒẋ ŕåñðöɱẋẋ ŕéɱåîñîñĝš·ẋẋẋẋ !]'
+currency_desc_iron: '[! Åẋ ƀûñçĥẋẋ öƒẋ ŕåñðöɱẋẋ ŕéɱåîñîñĝš·ẋẋẋẋ !]'
currency_method_name_dummy: '[! Ðûɱɱýẋẋ !]'
currency_method_name_steam: '[! Šţéåɱẋẋ !]'
currency_name_gold: '[! Ĝöļðẋẋ !]'
-currency_name_scrap: '[! Šçŕåþẋẋ !]'
+currency_name_iron: '[! Šçŕåþẋẋ !]'
payment_package_description: '[! {0} {1} !]'
product_desc_dye_blue_body: '[! Ţûŕñšẋẋ ýöûŕẋẋ þļåñéẋẋ ƀļûéẋẋ !]'
product_desc_dye_red_body: '[! Ţûŕñšẋẋ ýöûŕẋẋ þļåñéẋẋ ŕéðẋ !]'
product_desc_hangar_slot: '[! Ṁöŕéẋẋ þļåçéšẋẋ ƒöŕẋ éṽéñẋẋ ɱöŕéẋẋ þļåñéšẋẋ !]'
product_desc_store_bundle_keys1: '[! Åẋ ƀîñðéŕẋẋ öƒẋ ⑤ẋ šþéçîåļẋẋẋ ɱîššîöñšẋẋẋ ðééþẋẋ îñẋ Îɱþéŕîåļẋẋẋ Ţéŕŕîţöŕýẋẋẋ !]'
diff --git config_191023_1742/Texts/qps-plocs/store.txt config_191106_1739/Texts/qps-plocs/store.txt
index b635669..9325bd9 100644
--- config_191023_1742/Texts/qps-plocs/store.txt
+++ config_191106_1739/Texts/qps-plocs/store.txt
@@ -15,15 +15,15 @@ buy_currency_package_title: '{0}*******{1}'
count_1: '***'
count_2: '***'
count_3: '***'
count_n: '{0}**'
currency_desc_gold: '******************'
-currency_desc_scrap: '*****************************'
+currency_desc_iron: '*****************************'
currency_method_name_dummy: '*****'
currency_method_name_steam: '*****'
currency_name_gold: '****'
-currency_name_scrap: '*****'
+currency_name_iron: '*****'
payment_package_description: '{0}*{1}'
product_desc_dye_blue_body: '*********************'
product_desc_dye_red_body: '********************'
product_desc_hangar_slot: '********************************'
product_desc_store_bundle_keys1: '*********************************************************'
diff --git config_191023_1742/Texts/zh-CN/bark.txt config_191106_1739/Texts/zh-CN/bark.txt
index ed24018..7a06acf 100644
--- config_191023_1742/Texts/zh-CN/bark.txt
+++ config_191106_1739/Texts/zh-CN/bark.txt
@@ -418,14 +418,14 @@ bunny_1:
capturepoint_child_blocked:
randomOptions:
- text: 保卫队正在守卫据点
capturepoint_child_complete:
randomOptions:
- - text: 进攻队攻下一个据点
+ - text: 已占领据点!
capturepoint_child_complete_final:
randomOptions:
- - text: 攻击团队拍摄了最后一点。
+ - text: 进攻队已经占领了最终据点
capturepoint_child_start:
randomOptions:
- text: 进攻队已经达到了据点
chase:
randomOptions:
@@ -467,75 +467,114 @@ coilsnake01:
- text: 嘶嘶…
- text: 没有东西可以穿透我的皮皮皮肤…
- text: 待会儿你们就会变成新鲜出炉的尸体
- text: 晚餐时间到了…
- text: 快跑吧,胆小鬼们…
-combatsim_bossWaveGunDamage:
+combatsim_beginner:
randomOptions:
- - text: <color=#55ff55ff>枪损伤升压</color><color=#ffffffff>:+ 400%枪损伤</color>
+ - text: 当你账号等级达到20的时候再来吧,那才是你在模拟战斗中大展身手的时候。
weight: '1'
combatsim_complete:
randomOptions:
- text: 模拟战斗完成!
-combatsim_gunDamage:
+combatsim_gunDamage100:
randomOptions:
- - text: <color=#55ff55ff>枪损伤升压</color><color=#ffffffff>:+ 50%枪损伤</color>
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFF>:+ 100%枪损伤</color>
+ weight: '1'
+combatsim_gunDamage200:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 200%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage300:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 300%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage400:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 400%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage50:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 50%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage500:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 500%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage600:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 600%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage700:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 700%武器伤害</color>
+ weight: '1'
+combatsim_gunDamage800:
+ randomOptions:
+ - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 800%武器伤害</color>
weight: '1'
combatsim_intro:
randomOptions:
- - text: "目的:以最快的速度消灭波敌人\n \n 模拟战即将展开......"
+ - text: 目的:以最快的速度消灭所有波次敌人模拟战即将展开......
+combatsim_intro_manualStart:
+ randomOptions:
+ - text: "目标:尽快的消灭全部波次敌人。\n \n 销毁启动信标来开始模拟。"
+combatsim_unlock:
+ randomOptions:
+ - text: 你已经解锁模拟战斗!当你有时间想要一试身手的时候就来吧。
+ weight: '1'
combatsim_wave_01:
randomOptions:
- - text: 加载第一波
+ - text: 第一波来袭
combatsim_wave_02:
randomOptions:
- - text: 加载第二波
+ - text: 第二波来袭
combatsim_wave_03:
randomOptions:
- - text: 加载第三波
+ - text: 第三波来袭
combatsim_wave_04:
randomOptions:
- - text: 加载第四波
+ - text: 第四波来袭
combatsim_wave_05:
randomOptions:
- - text: 加载第五波
+ - text: 第五波来袭
combatsim_wave_06:
randomOptions:
- - text: 加载第六波
+ - text: 第六波来袭
combatsim_wave_07:
randomOptions:
- - text: 加载第七波
+ - text: 第七波来袭
combatsim_wave_08:
randomOptions:
- - text: 加载第八波
+ - text: 第八波来袭
combatsim_wave_09:
randomOptions:
- - text: 加载第九波
+ - text: 第九波来袭
combatsim_wave_10:
randomOptions:
- - text: 加载第十波
+ - text: 第十波来袭
combatsim_wave_11:
randomOptions:
- - text: 加载第十一波
+ - text: 第十一波来袭
combatsim_wave_12:
randomOptions:
- - text: 加载第十二波
+ - text: 第十二波来袭
combatsim_wave_13:
randomOptions:
- - text: 加载第十三波
+ - text: 第十三波来袭
combatsim_wave_14:
randomOptions:
- - text: 加载第十四波
+ - text: 第十四波来袭
combatsim_wave_15:
randomOptions:
- - text: 加载最终波
+ - text: 最后一波来袭
combatsim_wave_complete:
randomOptions:
- text: 敌军已被完全摧毁!
combatsim_wave_timeout:
randomOptions:
- - text: 时间到
+ - text: 时间到了,然而并没有消灭全部敌人。
convoybase:
randomOptions:
- text: 瞄准中…
convoybase_1:
randomOptions:
@@ -566,14 +605,10 @@ convoytri_2:
- text: 产业研究所已关闭 2
crafting_beginner:
randomOptions:
- text: 你首先需要达到20级并获得飞机方可进行制作。有空来看看!
weight: '1'
-crafting_unlock:
- randomOptions:
- - text: 恭喜达到20级!为庆祝你成功升级,我们在叛军之城为你开启了<color=#FBB040>制作工坊</color>
- weight: '1'
crawlerDEATH:
randomOptions:
- text: "不!\n 收割必须继续!"
cupleader_correct:
randomOptions:
@@ -597,11 +632,11 @@ damage_nerf_grind:
randomOptions:
- text: '<color=#ff7900ff>* 减弱武器伤害 *</color><color=#ffffffff>: -33% 武器伤害</color>'
weight: '1'
damage_nerf_sky:
randomOptions:
- - text: <彩色=#ff7900ff> *减少枪的伤害* </颜色> <颜色=#FFFFFFFF>:枪减少40%伤害</颜色>
+ - text: <color=#ff7900ff>*减少枪的伤害*</color><color=#ffffffff>:枪减少40%伤害</颜色>
weight: '1'
doc_0:
randomOptions:
- text: 睡觉时间
- text: 关灯
@@ -680,83 +715,83 @@ dungeonmod_bogged_down:
randomOptions:
- text: <color=#c1b38eff>陷入困境</color><color=#ffffffff>:超级速度-25%。</color>
weight: '1'
dungeonmod_broken_axis_dualstick:
randomOptions:
- - text: <color=#d40009ff>***断轴(致命)***</color><color=#ffffffff>:最大转弯速率-85%,-25%机动蒸汽消耗。战利品:2倍飞机升级,7倍特殊拾取几率。</color>
+ - text: <color=#d40009ff>***断轴(致命)***</color><color=#ffffffff>:最大转弯速率-85%,-25%机动蒸汽消耗。战利品:2倍飞机升级,4倍特殊拾取几率。</color>
weight: '1'
dungeonmod_broken_axis_plane:
randomOptions:
- - text: <color=#d40009ff>***断轴(致命)***</color><color=#ffffffff>:最大转弯速率-65%,机动蒸汽消耗-25%。战利品:2倍飞机升级,7倍特殊拾取几率。</color>
+ - text: <color=#d40009ff>***断轴(致命)***</color><color=#ffffffff>:最大转弯速率-65%,机动蒸汽消耗-25%。战利品:2倍飞机升级,4倍特殊拾取几率。</color>
weight: '1'
dungeonmod_constrained:
randomOptions:
- - text: <color=#ff7900ff>*胁迫(困难)*</color><color=#ffffffff>:蒸汽-50%。战利品:2倍飞机升级,3倍特殊拾取几率。</color>
+ - text: <color=#ff7900ff>*胁迫(困难)*</color><color=#ffffffff>:蒸汽-50%。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
weight: '1'
dungeonmod_dead_to_world:
randomOptions:
- - text: <color=#d40009ff>***与世隔绝(致命)</color>:蒸汽-95%,所受伤害+20%</color>。战利品:2倍飞机升级,7倍特殊拾取几率。
+ - text: <color=#d40009ff>***与世隔绝(致命)</color>:蒸汽-95%,所受伤害+20%</color>。战利品:2倍飞机升级,4倍特殊拾取几率。
weight: '1'
dungeonmod_disoriented:
randomOptions:
- - text: '<color=#c1b38eff>迷失方向</color><color=#ffffffff>: 禁用小地图</color>'
+ - text: <color=#c1b38eff>迷失</color><color=#ffffffff>:小地图已失灵</color>
weight: '1'
dungeonmod_eager_help:
randomOptions:
- text: <color=#c1b38eff>乐于助人</color><color=#ffffffff>:次要技能蒸汽消耗-35%,所受伤害+20%。</color>
weight: '1'
dungeonmod_enfeebled:
randomOptions:
- - text: <color=#d40009ff>***虚弱(致命)***</color><color=#ffffffff>:所受伤害+80%。战利品:2倍飞机升级,7倍特殊拾取几率。</color>
+ - text: <color=#d40009ff>***虚弱(致命)***</color><color=#ffffffff>:所受伤害+80%。战利品:2倍飞机升级,4倍特殊拾取几率。</color>
weight: '1'
dungeonmod_exhausted:
randomOptions:
- - text: <color=#ff7900ff>*精疲力尽(困难)*</color><color=#ffffffff>:蒸汽回复-100%。战利品:2倍飞机升级,3倍特殊拾取几率。</color>
+ - text: <color=#ff7900ff>*精疲力尽(困难)*</color><color=#ffffffff>:蒸汽回复-100%。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
weight: '1'
dungeonmod_extremely_touchy:
randomOptions:
- - text: <color=#ff7900ff>*异常敏感(困难)*</color><color=#ffffffff>:装甲回复+70%,所受伤害+40%。战利品:2倍飞机升级,3倍特殊拾取几率。</color>
+ - text: <color=#ff7900ff>*异常敏感(困难)*</color><color=#ffffffff>:装甲回复+70%,所受伤害+40%。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
weight: '1'
dungeonmod_fast_learner:
randomOptions:
- - text: <color=#ff7900ff>*快速学习(困难)*</color><color=#ffffffff>:经验+25%,所受伤害+35%。战利品:2倍飞机升级,3倍特殊拾取几率。</color>
+ - text: <color=#ff7900ff>*快速学习(困难)*</color><color=#ffffffff>:经验+25%,所受伤害+35%。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
weight: '1'
dungeonmod_float_butterfly:
randomOptions:
- text: <color=#c1b38eff>翩翩起舞</color><color=#ffffffff>:武器伤害+30%,所受伤害+30%。</color>
weight: '1'
dungeonmod_hot_to_handle:
randomOptions:
- - text: <color=#d40009ff>***烫手山芋(致命)***</color><color=#ffffffff>:超级速度+250%,摄像机视野-15%,所受伤害+50%。战利品:2倍飞机升级,7倍特殊拾取几率。</color>
+ - text: <color=#d40009ff>***烫手山芋(致命)***</color><color=#ffffffff>:超级速度+250%,摄像机视野-15%,所受伤害+50%。战利品:2倍飞机升级,4倍特殊拾取几率。</color>
weight: '1'
dungeonmod_hunt_peck:
randomOptions:
- text: <color=#c1b38eff>眼见为实</color><color=#ffffffff>:射速-50%,武器伤害+25%。</color>
weight: '1'
dungeonmod_in_your_face:
randomOptions:
- text: <color=#c1b38eff>咄咄逼人</color><color=#ffffffff>:武器伤害+20%,武器射程-40%。</color>
weight: '1'
dungeonmod_insomniac:
randomOptions:
- - text: <color=#d40009ff>***失眠者(致命)***</color><color=#ffffffff>:装甲回复-100%,蒸汽回复-100%,超级速度-30%,所受伤害+25%。战利品:2倍飞机升级,7倍特殊拾取几率。</color>
+ - text: <color=#d40009ff>***失眠者(致命)***</color><color=#ffffffff>:装甲回复-100%,蒸汽回复-100%,超级速度-30%,所受伤害+25%。战利品:2倍飞机升级,4倍特殊拾取几率。</color>
weight: '1'
dungeonmod_itchy_trigger:
randomOptions:
- text: <color=#c1b38eff>跃跃欲试</color><color=#ffffffff>:射速和弹药+30%,冷却和武器伤害-30%。</color>
weight: '1'
dungeonmod_nearsighted:
randomOptions:
- - text: <color=#ff7900ff>*短视之人(困难)*</color><color=#ffffffff>:摄像机视野-35%,禁用小地图。战利品:2倍飞机升级,3倍特殊拾取几率。</color>
+ - text: <color=#ff7900ff>*短视之人(困难)*</color><color=#ffffffff>:摄像机视野-35%,禁用小地图。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
weight: '1'
dungeonmod_restless:
randomOptions:
- text: <color=#c1b38eff>焦躁不安</color><color=#ffffffff>:护甲回复-50%,超级速度+25%。</color>
weight: '1'
dungeonmod_rush_hour:
randomOptions:
- - text: <color=#ff7900ff>*尖峰时刻(困难)*</color><color=#ffffffff>:超级速度+50%,所受伤害+35%。战利品:2倍飞机升级,3倍特殊拾取几率。</color>
+ - text: <color=#ff7900ff>*尖峰时刻(困难)*</color><color=#ffffffff>:超级速度+50%,所受伤害+35%。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
weight: '1'
dungeonmod_touchy_bark:
randomOptions:
- text: <color=#c1b38eff>敏感</color><color=#ffffffff>:装甲回复+30%,所受伤害+25%。</color>
weight: '1'
@@ -1240,15 +1275,15 @@ meowza2_death2:
randomOptions:
- text: 你无法杀死一个死人!
weight: '1'
meowza2_silence_dialogue:
randomOptions:
- - text: 这里只有我有力量!你太弱了!
+ - text: 在这儿我说的算!你太弱了!
weight: '1'
- - text: 你可悲的蒸汽动力科技能被轻易地摧毁。
+ - text: 你那可悲的蒸汽动力科技轻易地就会被摧毁。
weight: '1'
- - text: 看你一边的翅膀被绑在背后还能怎么战斗…
+ - text: 让我们瞧瞧你的翅膀被绑在背后还怎么战斗…
weight: '1'
meowza2_silence_noregen:
randomOptions:
- text: '<color=#855e59ff>沉默</color><color=#ffffffff>: -100% 蒸汽回复</color>'
weight: '1'
@@ -1545,10 +1580,14 @@ phoenixDEATH:
- text: 美妙而仁慈的死亡…
pilotSchool_beginner:
randomOptions:
- text: 你在坠毁第一架飞机后,将会开启飞行员学校。失败是我们最重要的老师!
weight: '1'
+pilotSchool_levelup_pending:
+ randomOptions:
+ - text: 看起来像你升级了!有空就去飞行学院看看你解锁了什么。
+ weight: '1'
pilotSchool_unspent:
randomOptions:
- text: 貌似你现在有未使用的技能点!前往飞行员学校使用技能点。
weight: '1'
- text: 前往飞行员学校,在那可以使用你的技能点
@@ -1675,77 +1714,77 @@ scavengerleader_1:
shockeye:
randomOptions:
- text: !
sky_boss1:
randomOptions:
- - text: 持枪部队已部署。
+ - text: 火力部队已部署。
sky_boss1_death:
randomOptions:
- - text: <color=#ff7900ff>持枪部队脱机。</color>
+ - text: <color=#ff7900ff>火力部队离线。</color>
sky_boss2:
randomOptions:
- text: 建造者已部署。
sky_boss2_death:
randomOptions:
- - text: <color=#ff7900ff>的建造者脱机。</color>
+ - text: <color=#ff7900ff>建造者离线。</color>
sky_boss3:
randomOptions:
- text: 狙击手已部署。
sky_boss3_death:
randomOptions:
- - text: <color=#ff7900ff>神射手脱机。</color>
+ - text: <color=#ff7900ff>狙击手离线。</color>
sky_boss4:
randomOptions:
- text: 轰炸机已部署。
sky_boss4_death:
randomOptions:
- - text: <color=#ff7900ff>轰炸机脱机。</color>
+ - text: <color=#ff7900ff>轰炸机离线。</color>
sky_boss5:
randomOptions:
- text: 油轮已部署。
sky_boss5_death:
randomOptions:
- - text: <color=#ff7900ff>油罐脱机。</color>
+ - text: <color=#ff7900ff>邮轮离线。</color>
sky_boss6:
randomOptions:
- text: 召唤师已部署。
sky_boss6_death:
randomOptions:
- - text: <color=#ff7900ff>召唤脱机。</color>
+ - text: <color=#ff7900ff>召唤师离线。</color>
sky_boss7:
randomOptions:
- text: 渗透者已部署。
sky_boss7_death:
randomOptions:
- - text: <color=#ff7900ff>渗透者脱机。</color>
+ - text: <color=#ff7900ff>渗透者离线。</color>
sky_boss8:
randomOptions:
- - text: 恢复机已部署。
+ - text: 维修机已部署。
sky_boss8_death:
randomOptions:
- - text: <color=#ff7900ff>定影液脱机。</color>
+ - text: <color=#ff7900ff>恢复机离线。</color>
sky_timer_1:
randomOptions:
- - text: 2分钟时间:30秒。
+ - text: 还剩2分半。
sky_timer_2:
randomOptions:
- - text: 2分钟剩余。
+ - text: 还剩2分钟。
sky_timer_3:
randomOptions:
- - text: 1分30秒的剩余。
+ - text: 还剩1分半。
sky_timer_4:
randomOptions:
- text: 还剩1分钟。
sky_timer_5:
randomOptions:
- - text: 45秒剩余。
+ - text: 还剩45秒。
sky_timer_6:
randomOptions:
- - text: 时间:30秒。
+ - text: 还剩30秒。
sky_timer_7:
randomOptions:
- - text: 时间:15秒。
+ - text: 还剩15秒。
sky_timer_countdown_0:
randomOptions:
- text: 时间到。游戏结束。你输了...
sky_timer_countdown_1:
randomOptions:
@@ -1777,14 +1816,14 @@ sky_timer_countdown_8:
sky_timer_countdown_9:
randomOptions:
- text: '9'
sky_timer_start:
randomOptions:
- - text: 开始倒计时。锁定在3分钟内。
+ - text: 开始倒计时。将于3分钟后锁定。
skybossDEATH:
randomOptions:
- - text: 错误...错误...
+ - text: 发生错误…发生错误...
smokebossDEATH:
randomOptions:
- text: 我诅咒你!以神灵的力量诅咒你。
smokeboss_0:
randomOptions:
@@ -1887,15 +1926,15 @@ temple_cultist_curse_blind:
randomOptions:
- text: '<color=#050405ff>致盲</color><color=#ffffffff>: 摄像机视野-50%</color>'
weight: '1'
temple_cultist_curse_combust:
randomOptions:
- - text: '<color=#855e59ff>燃烧</color><color=#ffffffff>: +50% 燃烧易感性 </color>'
+ - text: '<color=#855e59ff>引燃</color><color=#ffffffff>: +50%易燃度</color>'
weight: '1'
temple_cultist_curse_cure:
randomOptions:
- - text: '<color=#55ff55ff>Cure</color><color=#ffffffff>: +500% 生命恢复效果</color>'
+ - text: '<color=#55ff55ff>恢复</color><color=#ffffffff>: +500%生命恢复效果</color>'
weight: '1'
temple_cultist_curse_frail:
randomOptions:
- text: '<color=#050405ff>脆弱</color><color=#ffffffff>: 所受伤害+50%</color>'
weight: '1'
@@ -1911,11 +1950,11 @@ temple_cultist_curse_silence:
randomOptions:
- text: '<color=#855e59ff>沉默</color><color=#ffffffff>: -90% 蒸汽</color>'
weight: '1'
temple_cultist_curse_stagnate:
randomOptions:
- - text: '<color=#855e59ff>凝滞</color><color=#ffffffff>: -100% 铁甲恢复, -100% 蒸汽恢复</color>'
+ - text: '<color=#855e59ff>凝滞</color><color=#ffffffff>: -100%装甲恢复, -100%蒸汽恢复</color>'
weight: '1'
teslahqDEATH:
randomOptions:
- text: "即使是死后,\n 我们也会一直注视着你。"
thiefchest_0:
@@ -1992,10 +2031,16 @@ thiefturretstrong_1:
- text: 入侵者警报!
- text: 防御中!
thiefwatcher:
randomOptions:
- text: !
+timer_0:
+ randomOptions:
+ - text: 0:00
+timer_0_red:
+ randomOptions:
+ - text: <color=#FF0000>0:00</color>
timer_1:
randomOptions:
- text: 0:01
timer_10:
randomOptions:
@@ -2028,10 +2073,13 @@ timer_108:
randomOptions:
- text: '1:48'
timer_109:
randomOptions:
- text: '1:49'
+timer_10_red:
+ randomOptions:
+ - text: <color=#FF0000>0:10</color>
timer_11:
randomOptions:
- text: 0:11
timer_110:
randomOptions:
@@ -2193,10 +2241,13 @@ timer_158:
randomOptions:
- text: '2:38'
timer_159:
randomOptions:
- text: '2:39'
+timer_15_red:
+ randomOptions:
+ - text: <color=#FF0000>0:15</color>
timer_16:
randomOptions:
- text: 0:16
timer_160:
randomOptions:
@@ -2265,79 +2316,631 @@ timer_18:
randomOptions:
- text: 0:18
timer_180:
randomOptions:
- text: '3:00'
+timer_181:
+ randomOptions:
+ - text: '3:01'
+timer_182:
+ randomOptions:
+ - text: '3:02'
+timer_183:
+ randomOptions:
+ - text: '3:03'
+timer_184:
+ randomOptions:
+ - text: '3:04'
+timer_185:
+ randomOptions:
+ - text: '3:05'
+timer_186:
+ randomOptions:
+ - text: '3:06'
+timer_187:
+ randomOptions:
+ - text: '3:07'
+timer_188:
+ randomOptions:
+ - text: '3:08'
+timer_189:
+ randomOptions:
+ - text: '3:09'
timer_19:
randomOptions:
- text: 0:19
+timer_190:
+ randomOptions:
+ - text: '3:10'
+timer_191:
+ randomOptions:
+ - text: '3:11'
+timer_192:
+ randomOptions:
+ - text: '3:12'
+timer_193:
+ randomOptions:
+ - text: '3:13'
+timer_194:
+ randomOptions:
+ - text: '3:14'
+timer_195:
+ randomOptions:
+ - text: '3:15'
+timer_196:
+ randomOptions:
+ - text: '3:16'
+timer_197:
+ randomOptions:
+ - text: '3:17'
+timer_198:
+ randomOptions:
+ - text: '3:18'
+timer_199:
+ randomOptions:
+ - text: '3:19'
+timer_1_red:
+ randomOptions:
+ - text: <color=#FF0000>0:01</color>
timer_2:
randomOptions:
- text: 0:02
timer_20:
randomOptions:
- text: 0:20
+timer_200:
+ randomOptions:
+ - text: '3:20'
+timer_201:
+ randomOptions:
+ - text: '3:21'
+timer_202:
+ randomOptions:
+ - text: '3:22'
+timer_203:
+ randomOptions:
+ - text: '3:23'
+timer_204:
+ randomOptions:
+ - text: '3:24'
+timer_205:
+ randomOptions:
+ - text: '3:25'
+timer_206:
+ randomOptions:
+ - text: '3:26'
+timer_207:
+ randomOptions:
+ - text: '3:27'
+timer_208:
+ randomOptions:
+ - text: '3:28'
+timer_209:
+ randomOptions:
+ - text: '3:29'
timer_21:
randomOptions:
- text: 0:21
+timer_210:
+ randomOptions:
+ - text: '3:30'
+timer_211:
+ randomOptions:
+ - text: '3:31'
+timer_212:
+ randomOptions:
+ - text: '3:32'
+timer_213:
+ randomOptions:
+ - text: '3:33'
+timer_214:
+ randomOptions:
+ - text: '3:34'
+timer_215:
+ randomOptions:
+ - text: '3:35'
+timer_216:
+ randomOptions:
+ - text: '3:36'
+timer_217:
+ randomOptions:
+ - text: '3:37'
+timer_218:
+ randomOptions:
+ - text: '3:38'
+timer_219:
+ randomOptions:
+ - text: '3:39'
timer_22:
randomOptions:
- text: 0:22
+timer_220:
+ randomOptions:
+ - text: '3:40'
+timer_221:
+ randomOptions:
+ - text: '3:41'
+timer_222:
+ randomOptions:
+ - text: '3:42'
+timer_223:
+ randomOptions:
+ - text: '3:43'
+timer_224:
+ randomOptions:
+ - text: '3:44'
+timer_225:
+ randomOptions:
+ - text: '3:45'
+timer_226:
+ randomOptions:
+ - text: '3:46'
+timer_227:
+ randomOptions:
+ - text: '3:47'
+timer_228:
+ randomOptions:
+ - text: '3:48'
+timer_229:
+ randomOptions:
+ - text: '3:49'
timer_23:
randomOptions:
- text: 0:23
+timer_230:
+ randomOptions:
+ - text: '3:50'
+timer_231:
+ randomOptions:
+ - text: '3:51'
+timer_232:
+ randomOptions:
+ - text: '3:52'
+timer_233:
+ randomOptions:
+ - text: '3:53'
+timer_234:
+ randomOptions:
+ - text: '3:54'
+timer_235:
+ randomOptions:
+ - text: '3:55'
+timer_236:
+ randomOptions:
+ - text: '3:56'
+timer_237:
+ randomOptions:
+ - text: '3:57'
+timer_238:
+ randomOptions:
+ - text: '3:58'
+timer_239:
+ randomOptions:
+ - text: '3:59'
timer_24:
randomOptions:
- text: 0:24
+timer_240:
+ randomOptions:
+ - text: '4:00'
+timer_241:
+ randomOptions:
+ - text: '4:01'
+timer_242:
+ randomOptions:
+ - text: '4:02'
+timer_243:
+ randomOptions:
+ - text: '4:03'
+timer_244:
+ randomOptions:
+ - text: '4:04'
+timer_245:
+ randomOptions:
+ - text: '4:05'
+timer_246:
+ randomOptions:
+ - text: '4:06'
+timer_247:
+ randomOptions:
+ - text: '4:07'
+timer_248:
+ randomOptions:
+ - text: '4:08'
+timer_249:
+ randomOptions:
+ - text: '4:09'
timer_25:
randomOptions:
- text: 0:25
+timer_250:
+ randomOptions:
+ - text: '4:10'
+timer_251:
+ randomOptions:
+ - text: '4:11'
+timer_252:
+ randomOptions:
+ - text: '4:12'
+timer_253:
+ randomOptions:
+ - text: '4:13'
+timer_254:
+ randomOptions:
+ - text: '4:14'
+timer_255:
+ randomOptions:
+ - text: '4:15'
+timer_256:
+ randomOptions:
+ - text: '4:16'
+timer_257:
+ randomOptions:
+ - text: '4:17'
+timer_258:
+ randomOptions:
+ - text: '4:18'
+timer_259:
+ randomOptions:
+ - text: '4:19'
timer_26:
randomOptions:
- text: 0:26
+timer_260:
+ randomOptions:
+ - text: '4:20'
+timer_261:
+ randomOptions:
+ - text: '4:21'
+timer_262:
+ randomOptions:
+ - text: '4:22'
+timer_263:
+ randomOptions:
+ - text: '4:23'
+timer_264:
+ randomOptions:
+ - text: '4:24'
+timer_265:
+ randomOptions:
+ - text: '4:25'
+timer_266:
+ randomOptions:
+ - text: '4:26'
+timer_267:
+ randomOptions:
+ - text: '4:27'
+timer_268:
+ randomOptions:
+ - text: '4:28'
+timer_269:
+ randomOptions:
+ - text: '4:29'
timer_27:
randomOptions:
- text: 0:27
+timer_270:
+ randomOptions:
+ - text: '4:30'
+timer_271:
+ randomOptions:
+ - text: '4:31'
+timer_272:
+ randomOptions:
+ - text: '4:32'
+timer_273:
+ randomOptions:
+ - text: '4:33'
+timer_274:
+ randomOptions:
+ - text: '4:34'
+timer_275:
+ randomOptions:
+ - text: '4:35'
+timer_276:
+ randomOptions:
+ - text: '4:36'
+timer_277:
+ randomOptions:
+ - text: '4:37'
+timer_278:
+ randomOptions:
+ - text: '4:38'
+timer_279:
+ randomOptions:
+ - text: '4:39'
timer_28:
randomOptions:
- text: 0:28
+timer_280:
+ randomOptions:
+ - text: '4:40'
+timer_281:
+ randomOptions:
+ - text: '4:41'
+timer_282:
+ randomOptions:
+ - text: '4:42'
+timer_283:
+ randomOptions:
+ - text: '4:43'
+timer_284:
+ randomOptions:
+ - text: '4:44'
+timer_285:
+ randomOptions:
+ - text: '4:45'
+timer_286:
+ randomOptions:
+ - text: '4:46'
+timer_287:
+ randomOptions:
+ - text: '4:47'
+timer_288:
+ randomOptions:
+ - text: '4:48'
+timer_289:
+ randomOptions:
+ - text: '4:49'
timer_29:
randomOptions:
- text: 0:29
+timer_290:
+ randomOptions:
+ - text: '4:50'
+timer_291:
+ randomOptions:
+ - text: '4:51'
+timer_292:
+ randomOptions:
+ - text: '4:52'
+timer_293:
+ randomOptions:
+ - text: '4:53'
+timer_294:
+ randomOptions:
+ - text: '4:54'
+timer_295:
+ randomOptions:
+ - text: '4:55'
+timer_296:
+ randomOptions:
+ - text: '4:56'
+timer_297:
+ randomOptions:
+ - text: '4:57'
+timer_298:
+ randomOptions:
+ - text: '4:58'
+timer_299:
+ randomOptions:
+ - text: '4:59'
+timer_2_red:
+ randomOptions:
+ - text: <color=#FF0000>0:02</color>
timer_3:
randomOptions:
- text: 0:03
timer_30:
randomOptions:
- text: 0:30
+timer_300:
+ randomOptions:
+ - text: '5:00'
+timer_301:
+ randomOptions:
+ - text: '5:01'
+timer_302:
+ randomOptions:
+ - text: '5:02'
+timer_303:
+ randomOptions:
+ - text: '5:03'
+timer_304:
+ randomOptions:
+ - text: '5:04'
+timer_305:
+ randomOptions:
+ - text: '5:05'
+timer_306:
+ randomOptions:
+ - text: '5:06'
+timer_307:
+ randomOptions:
+ - text: '5:07'
+timer_308:
+ randomOptions:
+ - text: '5:08'
+timer_309:
+ randomOptions:
+ - text: '5:09'
+timer_30_red:
+ randomOptions:
+ - text: <color=#FF0000>0:30</color>
timer_31:
randomOptions:
- text: 0:31
+timer_310:
+ randomOptions:
+ - text: '5:10'
+timer_311:
+ randomOptions:
+ - text: '5:11'
+timer_312:
+ randomOptions:
+ - text: '5:12'
+timer_313:
+ randomOptions:
+ - text: '5:13'
+timer_314:
+ randomOptions:
+ - text: '5:14'
+timer_315:
+ randomOptions:
+ - text: '5:15'
+timer_316:
+ randomOptions:
+ - text: '5:16'
+timer_317:
+ randomOptions:
+ - text: '5:17'
+timer_318:
+ randomOptions:
+ - text: '5:18'
+timer_319:
+ randomOptions:
+ - text: '5:19'
timer_32:
randomOptions:
- text: 0:32
+timer_320:
+ randomOptions:
+ - text: '5:20'
+timer_321:
+ randomOptions:
+ - text: '5:21'
+timer_322:
+ randomOptions:
+ - text: '5:22'
+timer_323:
+ randomOptions:
+ - text: '5:23'
+timer_324:
+ randomOptions:
+ - text: '5:24'
+timer_325:
+ randomOptions:
+ - text: '5:25'
+timer_326:
+ randomOptions:
+ - text: '5:26'
+timer_327:
+ randomOptions:
+ - text: '5:27'
+timer_328:
+ randomOptions:
+ - text: '5:28'
+timer_329:
+ randomOptions:
+ - text: '5:29'
timer_33:
randomOptions:
- text: 0:33
+timer_330:
+ randomOptions:
+ - text: '5:30'
+timer_331:
+ randomOptions:
+ - text: '5:31'
+timer_332:
+ randomOptions:
+ - text: '5:32'
+timer_333:
+ randomOptions:
+ - text: '5:33'
+timer_334:
+ randomOptions:
+ - text: '5:34'
+timer_335:
+ randomOptions:
+ - text: '5:35'
+timer_336:
+ randomOptions:
+ - text: '5:36'
+timer_337:
+ randomOptions:
+ - text: '5:37'
+timer_338:
+ randomOptions:
+ - text: '5:38'
+timer_339:
+ randomOptions:
+ - text: '5:39'
timer_34:
randomOptions:
- text: 0:34
+timer_340:
+ randomOptions:
+ - text: '5:40'
+timer_341:
+ randomOptions:
+ - text: '5:41'
+timer_342:
+ randomOptions:
+ - text: '5:42'
+timer_343:
+ randomOptions:
+ - text: '5:43'
+timer_344:
+ randomOptions:
+ - text: '5:44'
+timer_345:
+ randomOptions:
+ - text: '5:45'
+timer_346:
+ randomOptions:
+ - text: '5:46'
+timer_347:
+ randomOptions:
+ - text: '5:47'
+timer_348:
+ randomOptions:
+ - text: '5:48'
+timer_349:
+ randomOptions:
+ - text: '5:49'
timer_35:
randomOptions:
- text: 0:35
+timer_350:
+ randomOptions:
+ - text: '5:50'
+timer_351:
+ randomOptions:
+ - text: '5:51'
+timer_352:
+ randomOptions:
+ - text: '5:52'
+timer_353:
+ randomOptions:
+ - text: '5:53'
+timer_354:
+ randomOptions:
+ - text: '5:54'
+timer_355:
+ randomOptions:
+ - text: '5:55'
+timer_356:
+ randomOptions:
+ - text: '5:56'
+timer_357:
+ randomOptions:
+ - text: '5:57'
+timer_358:
+ randomOptions:
+ - text: '5:58'
+timer_359:
+ randomOptions:
+ - text: '5:59'
timer_36:
randomOptions:
- text: 0:36
+timer_360:
+ randomOptions:
+ - text: '6:00'
timer_37:
randomOptions:
- text: 0:37
timer_38:
randomOptions:
- text: 0:38
timer_39:
randomOptions:
- text: 0:39
+timer_3_red:
+ randomOptions:
+ - text: <color=#FF0000>0:03</color>
timer_4:
randomOptions:
- text: 0:04
timer_40:
randomOptions:
@@ -2367,10 +2970,13 @@ timer_48:
randomOptions:
- text: 0:48
timer_49:
randomOptions:
- text: 0:49
+timer_4_red:
+ randomOptions:
+ - text: <color=#FF0000>0:04</color>
timer_5:
randomOptions:
- text: 0:05
timer_50:
randomOptions:
@@ -2400,16 +3006,22 @@ timer_58:
randomOptions:
- text: 0:58
timer_59:
randomOptions:
- text: 0:59
+timer_5_red:
+ randomOptions:
+ - text: <color=#FF0000>0:05</color>
timer_6:
randomOptions:
- text: 0:06
timer_60:
randomOptions:
- text: '1:00'
+timer_60_red:
+ randomOptions:
+ - text: <color=#FF0000>1:00</color>
timer_61:
randomOptions:
- text: '1:01'
timer_62:
randomOptions:
@@ -2433,10 +3045,13 @@ timer_68:
randomOptions:
- text: '1:08'
timer_69:
randomOptions:
- text: '1:09'
+timer_6_red:
+ randomOptions:
+ - text: <color=#FF0000>0:06</color>
timer_7:
randomOptions:
- text: 0:07
timer_70:
randomOptions:
@@ -2466,10 +3081,13 @@ timer_78:
randomOptions:
- text: '1:18'
timer_79:
randomOptions:
- text: '1:19'
+timer_7_red:
+ randomOptions:
+ - text: <color=#FF0000>0:07</color>
timer_8:
randomOptions:
- text: 0:08
timer_80:
randomOptions:
@@ -2499,10 +3117,13 @@ timer_88:
randomOptions:
- text: '1:28'
timer_89:
randomOptions:
- text: '1:29'
+timer_8_red:
+ randomOptions:
+ - text: <color=#FF0000>0:08</color>
timer_9:
randomOptions:
- text: 0:09
timer_90:
randomOptions:
@@ -2532,10 +3153,13 @@ timer_98:
randomOptions:
- text: '1:38'
timer_99:
randomOptions:
- text: '1:39'
+timer_9_red:
+ randomOptions:
+ - text: <color=#FF0000>0:09</color>
trapmine_0:
randomOptions:
- text: <color=red>未授权!</color>
- text: <color=red>入侵者</color>
- text: <color=red>失败</color>
diff --git config_191023_1742/Texts/zh-CN/buffs.txt config_191106_1739/Texts/zh-CN/buffs.txt
index b7cbb76..07a4afc 100644
--- config_191023_1742/Texts/zh-CN/buffs.txt
+++ config_191106_1739/Texts/zh-CN/buffs.txt
@@ -1,9 +1,23 @@
-combatsim_bossWaveGunDamage:
- title: + 400%枪损伤
-combatsim_gunDamage:
- title: + 50%枪损伤
+combatsim_gunDamage100:
+ title: +100%武器伤害
+combatsim_gunDamage200:
+ title: +200%武器伤害
+combatsim_gunDamage300:
+ title: +300%武器伤害
+combatsim_gunDamage400:
+ title: +400%武器伤害
+combatsim_gunDamage50:
+ title: +50%武器伤害
+combatsim_gunDamage500:
+ title: +500%武器伤害
+combatsim_gunDamage600:
+ title: +600%武器伤害
+combatsim_gunDamage700:
+ title: +700%武器伤害
+combatsim_gunDamage800:
+ title: +800%武器伤害
damage_nerf_grind:
title: 减弱武器伤害
damage_nerf_sky:
title: 减少枪的伤害
dungeonmod_acrobatics:
@@ -17,11 +31,11 @@ dungeonmod_broken_axis_plane:
dungeonmod_constrained:
title: 胁迫
dungeonmod_dead_to_world:
title: 与世隔绝
dungeonmod_disoriented:
- title: 晕头转向
+ title: 迷失
dungeonmod_eager_help:
title: 乐于助人
dungeonmod_enfeebled:
title: 虚弱
dungeonmod_exhausted:
@@ -59,11 +73,11 @@ meowza2_silence_short:
temple_cultist_cure:
title: 诅咒免疫+恢复
temple_cultist_curse_blind:
title: 致盲
temple_cultist_curse_combust:
- title: 燃烧
+ title: 引燃
temple_cultist_curse_frail:
title: 脆弱
temple_cultist_curse_hinder_dualstick:
title: 阻碍
temple_cultist_curse_hinder_plane:
diff --git config_191106_1739/Texts/zh-CN/combatSimulations.txt config_191106_1739/Texts/zh-CN/combatSimulations.txt
new file mode 100644
index 0000000..8c15e7d
--- /dev/null
+++ config_191106_1739/Texts/zh-CN/combatSimulations.txt
@@ -0,0 +1,46 @@
+modeVariants:
+ guild_basic:
+ description: "每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>等级爬升:</color>从1级开始,并迅速攀升至等级20\n <color=#FFFFFF>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>"
+ leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
+ locked: <color=#FBB040>必须是在同一个公会才能加入!</color>
+ postperiod_rewards: 你在排行榜的排名越好,奖励就越好
+ results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
+ title: 每日公会战斗模拟
+ guild_boss_rush:
+ description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快消灭15个波次的敌人<color=#FFFFFF>Rush B:</color>从4级开始并接连击败4个Boss<color=#FFFFFF>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>
+ leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
+ locked: <color=#FBB040>必须是在同一个公会才能加入!</color>
+ postperiod_rewards: 你在排行榜的排名越好,奖励就越好
+ results_title: 消灭了{progressA} 4个波次中的{timePlayed}
+ title: 每日公会模拟战斗
+ guild_high_tier:
+ description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>高潮狂欢:</color>从20级开始并击败15波次困难的敌人<color=#FFFFFF>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>
+ leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
+ locked: <color=#FBB040>必须是在同一个公会才能加入!</color>
+ postperiod_rewards: 你在排行榜的排名越好,奖励就越好
+ results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
+ title: 每日公会战斗模拟
+ solo_basic:
+ description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>等级爬升:</color>从1级开始直至20级并消灭15波次的敌人<color=#FFFFFF>单打独斗:</color>只有你一个人了
+ leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
+ postperiod_rewards: 你在排行榜的排名越好,奖励就越好
+ results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
+ title: 每日单人作战模拟
+ solo_boss_rush:
+ description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>Rush B:</color>从4级开始并接连击败4个Boss<color=#FFFFFF>单打独斗:</color>只有你一个人了
+ leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
+ postperiod_rewards: 你在排行榜的排名越好,奖励就越好
+ results_title: 消灭了四个波次中的{progressA}用时{timePlayed}
+ title: 每日单人作战模拟
+ solo_high_tier:
+ description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>高潮狂欢:</color>从20级开始并击败15波次困难的敌人<color=#FFFFFF>单打独斗:</color>只有你一个人了
+ leaderboard_row_info: 消灭了波次{progressA}-{timePlayed}
+ postperiod_rewards: 你在排行榜的排名越好,奖励就越好
+ results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
+ title: 每日单人作战模拟
+ test:
+ description: 让我们来模拟测试一些战斗吧...
+ leaderboard_row_info: 消灭了波次{progressA}-{timePlayed}
+ locked: <color=#FBB040>仅用于管理员!</color>
+ results_title: 完成波次{progressA}用时{timePlayed}
+ title: 测试作战模拟器
diff --git config_191023_1742/Texts/zh-CN/conversations.txt config_191106_1739/Texts/zh-CN/conversations.txt
index 9c70be2..df5a02c 100644
--- config_191023_1742/Texts/zh-CN/conversations.txt
+++ config_191106_1739/Texts/zh-CN/conversations.txt
@@ -1,7 +1,8 @@
characters:
bartender_parrot: 帕克
+ combatsim_fox: 罗西
mechanic_penguin: 齿轮
merchant_peacock: 卡克利
portaloperator: 传送门操作员
scientist_owl: 巴恩豪斯博士
sergeant: 中士
@@ -12,41 +13,77 @@ text:
boss-hunt_03: 就算是最弱的机器,仍然十分致命。我们一直在破坏它们,但喵族却可以不停的制造出来。
boss-hunt_04: 最强大的战争机器具有超乎想象的威力,但万幸的事,喵族想制造出来也十分困难。
boss-hunt_05: 如果能消灭掉她顶级的战争机器,那么喵族将别无选择,只能亲自来面对我们!
boss-hunt_06: 你今天的任务是去消灭三个喵族的玩具战争机器,为未来的大战做充分练习。
boss-hunt_07: 晴朗天空!
- dungeonmod_acrobatics_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>特技表演</color></size>\n 机动蒸汽消耗-50%\n 所受伤害+20%</align>"
- dungeonmod_bogged_down_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>陷入困境</color></size>\n 超级速度-25%</align>"
- dungeonmod_broken_axis_dualstick_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>断轴(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 最大转弯速率-85%\n 机动蒸汽消耗-25%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,7倍特殊拾取几率</size></color></align>"
- dungeonmod_broken_axis_plane_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>断轴(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 最大转弯速率-65%\n 机动蒸汽消耗-25%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,7倍特殊拾取几率</size></color></align>"
- dungeonmod_constrained_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>胁迫(困难)<sprite=0 tint=1></color></size>\n 蒸汽-50%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,3倍特殊拾取几率</size></color></align>"
- dungeonmod_dead_to_world_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>与世隔绝(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 蒸汽-95%\n 所受伤害+20%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,7倍特殊拾取几率</size></color></align>"
- dungeonmod_disoriented_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>迷失方向</color></size>\n 禁用小地图</align>"
- dungeonmod_eager_help_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>乐于助人</color></size>\n 次要技能蒸汽消耗-35%\n 所受伤害+20%</align>"
- dungeonmod_enfeebled_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>虚弱(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 所受伤害+80%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,7倍特殊拾取几率</size></color></align>"
- dungeonmod_exhausted_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1> 精疲力尽(困难) <sprite=0 tint=1></color></size>\n 蒸汽回复-100%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,3倍特殊拾取几率</size></color></align>"
- dungeonmod_extremely_touchy_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>异常敏感(困难)<sprite=0 tint=1></color></size>\n 装甲回复+70%\n 所受伤害+40%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,3倍特殊拾取几率</size></color></align>"
- dungeonmod_fast_learner_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>快速学习(困难)<sprite=0 tint=1></color></size>\n 经验+25%\n 所受伤害+35%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,3倍特殊拾取几率</size></color></align>"
- dungeonmod_float_butterfly_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>翩翩起舞</color></size>\n 武器伤害+30%\n 所受伤害+30%</align>"
- dungeonmod_hot_to_handle_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>烫手山芋(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 超级速度+250%,摄像机视野-15%\n 所受伤害+50%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,7倍特殊拾取几率</size></color></align>"
- dungeonmod_hunt_peck_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>眼见为实</color></size>\n 射速-50%\n 武器伤害+25%</align>"
- dungeonmod_in_your_face_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>咄咄逼人</color></size>\n 武器伤害+20%\n 武器射程-40%</align>"
- dungeonmod_insomniac_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>失眠者(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 装甲回复-100%,蒸汽回复-100%\n 超级速度-30%,所受伤害+25%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,7倍特殊拾取几率</size></color></align>"
- dungeonmod_itchy_trigger_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>跃跃欲试</color></size>\n 射速和弹药+30%\n 冷却和武器伤害-30%</align>"
- dungeonmod_nearsighted_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>短视之人(困难)<sprite=0 tint=1></color></size>\n 摄像机视野-35%\n禁用小地图。\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,3倍特殊拾取几率</size></color></align>"
- dungeonmod_restless_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>焦躁不安</color></size>\n 装甲回复-50%\n 超级速度+25%</align>"
- dungeonmod_rush_hour_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>尖峰时刻(困难)<sprite=0 tint=1></color></size>\n 超级速度+50%\n 所受伤害+35%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,3倍特殊拾取几率</size></color></align>"
- dungeonmod_touchy_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>敏感</color></size>\n 装甲回复+30%\n 所受伤害+20%</align>"
+ dungeonmod_acrobatics_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>特技表演</color></size>\n 机动蒸汽消耗-50%\n 所受伤害+20%</align>"
+ dungeonmod_bogged_down_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>陷入困境</color></size>\n 超级速度-25%</align>"
+ dungeonmod_broken_axis_dualstick_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>断轴(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 最大转弯速率-85%\n 机动蒸汽消耗-25%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,4倍特殊拾取几率</size></color></align>"
+ dungeonmod_broken_axis_plane_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>断轴(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 最大转弯速率-65%\n 机动蒸汽消耗-25%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,4倍特殊拾取几率</size></color></align>"
+ dungeonmod_constrained_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>胁迫(困难)<sprite=0 tint=1></color></size>\n 蒸汽-50%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
+ dungeonmod_dead_to_world_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>与世隔绝(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 蒸汽-95%\n 所受伤害+20%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,4倍特殊拾取几率</size></color></align>"
+ dungeonmod_disoriented_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>迷失</color></size>小地图已失灵</align>"
+ dungeonmod_eager_help_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>乐于助人</color></size>\n 次要技能蒸汽消耗-35%\n 所受伤害+20%</align>"
+ dungeonmod_enfeebled_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>虚弱(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 所受伤害+80%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,4倍特殊拾取几率</size></color></align>"
+ dungeonmod_exhausted_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1> 精疲力尽(困难) <sprite=0 tint=1></color></size>\n 蒸汽回复-100%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
+ dungeonmod_extremely_touchy_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>异常敏感(困难)<sprite=0 tint=1></color></size>\n 装甲回复+70%\n 所受伤害+40%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
+ dungeonmod_fast_learner_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>快速学习(困难)<sprite=0 tint=1></color></size>\n 经验+25%\n 所受伤害+35%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
+ dungeonmod_float_butterfly_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>翩翩起舞</color></size>\n 武器伤害+30%\n 所受伤害+30%</align>"
+ dungeonmod_hot_to_handle_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>烫手山芋(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 超级速度+250%,摄像机视野-15%\n 所受伤害+50%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,4倍特殊拾取几率</size></color></align>"
+ dungeonmod_hunt_peck_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>眼见为实</color></size>\n 射速-50%\n 武器伤害+25%</align>"
+ dungeonmod_in_your_face_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>咄咄逼人</color></size>\n 武器伤害+20%\n 武器射程-40%</align>"
+ dungeonmod_insomniac_01: "<align=center>副本调整:\n <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1>失眠者(致命)<sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>\n 装甲回复-100%,蒸汽回复-100%\n 超级速度-30%,所受伤害+25%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,4倍特殊拾取几率</size></color></align>"
+ dungeonmod_itchy_trigger_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>跃跃欲试</color></size>\n 射速和弹药+30%\n 冷却和武器伤害-30%</align>"
+ dungeonmod_nearsighted_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>短视之人(困难)<sprite=0 tint=1></color></size>\n 摄像机视野-35%\n 禁用小地图。\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
+ dungeonmod_restless_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>焦躁不安</color></size>\n 装甲回复-50%\n 超级速度+25%</align>"
+ dungeonmod_rush_hour_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>尖峰时刻(困难)<sprite=0 tint=1></color></size>\n 超级速度+50%\n 所受伤害+35%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
+ dungeonmod_touchy_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>敏感</color></size>\n 装甲回复+30%\n 所受伤害+20%</align>"
+ flock-joined_01: 欢迎来到你的公会!让我们会见新朋友吧。
+ flock-joined_02: 点击<color=#FFFFFF>名册上留下</color>找到所有你公会成员名单。
+ flock-joined_03: 如果其中一人在线,您可以点击他们的名字,并选择<颜色=#FFFFFF>加入其所在的服务器</颜色>直接瞬移到他们。
idle-warning-disconnect_01: 嘿,飞行员,如果你一动不动的,我就要把你踢下线了,这样就不会有别人发现你睡着了!
idle-warning-recall_01: 你好,飞行员!你在吗?你从雷达上消失了。移动或射击或是任意做个动作,使我们可以看到你。
+ intro-combatsim_01: 欢迎来到作战模拟器,这可是联盟为了考验飞行员的顶尖机密系统!
+ intro-combatsim_02: 我将你固定在那边的舱室中并给你介绍什么是“鸟族实况(TM)”。
+ intro-combatsim_03: 你的飞机和你周围的敌人都将被模拟,所以无论你有什么,在你坠机后都不会丢失。除了你的自信。
+ intro-combatsim_04: 每一天,我们都将更换新的启动模式、敌人和地图。
+ intro-combatsim_05: 这有一个“单打独斗”的模拟,当然只有你一个人,你也可以选择“公会协力”来和其他相同公会的四位玩家共同作战。
+ intro-combatsim_06: 每个人每天的战斗模拟都是相同的,这样你可以和其他飞行员进行比较。记得去检查排行榜!
+ intro-combatsim_07: 我们有足够的电子信息运算机器给你每天一个免费参与次数。不要让它白白浪费!
+ intro-combatsim_08: 我们会给予飞行员奖品(基于模拟中的表现)当你完成每日的模拟<b>和</b>并在24小时结束之后,也取决于你在排行榜上的排名。
+ intro-combatsim_09: 你表现的越出色,俩个奖励就越丰富。
+ intro-combatsim_10: 我们已经花了很多我们的科学家和工程师的时间来建立这个玩意儿。他们已经向我们保证,这是认真的训练模式,而不仅仅是一个模拟游戏。
+ intro-first-crash_01: 欢迎回来,飞行员。
+ intro-first-crash_02: 这是一个充满坠机的地狱。
+ intro-first-crash_03: 很高兴看到你没有七零八落的回来。我们的救援队总是希望你能够平安回家。
+ intro-first-crash_04: 你的装备还好吗?看起来不是很走运,它像是在事故中撞坏了。
+ intro-first-crash_05: 在坠机时装备失去了部分功能,相信你不会带着一个破破烂烂的东西上战场的。
+ intro-first-crash_06: 一次坠机不会对你的装备造成太大损害,但多次坠机后的暗伤堆叠起来,你可能会想用个新的装备,或者修复它。
+ intro-first-crash_07: 您可以到<color=#FFFFFF>制作工坊</color>再造已损坏的装备,如果你想的话。
+ intro-first-crash_08: 更糟糕的情况下,你可以简单地回收您已损坏的装备,获得的贵废料可用于装备再造或装备升级!
+ intro-flock_01: 嘿新兵蛋子!看起来你有资格加入<color=#FFFFFF>公会</color>!
+ intro-flock_02: 什么是公会?这是一群飞行员间互相帮助的地方。帮助你公会成员,他们也会帮助你!
+ intro-flock_03: 一旦你加入了公会,你会解锁以下内容:
+ intro-flock_04: 1)获取您的公会独有<color=#FFFFFF>聊天频道</color>。没有人会窃取到你们在说什么,除了公会里的奸细。
+ intro-flock_05: 2)参与<color=#FFFFFF>作战模拟器</color>的公会协力模式。这意味着,除了你的日常单打独斗,你还可以和你的会友们一起磨练配合来获得奖励!
+ intro-flock_06: 3)公会成员之间交易具有<color=#FFFFFF>降低交易费用</color>,这样你就可以与你的队友更方便地交换装备物品。
+ intro-flock_07: 这是艰难的在那里,招募。用你的羊群飞,你的生存几率走一路上涨!
+ intro-flock_08: 头向<color=#FFFFFF>羊群大厅</color>叛军市的西北角。我把一个标记在雷达上。
intro-hangar_01: 协作!我告诉过你很多次了,不要把你那些生锈的破烂留在我的机库里!你不就是处理垃圾的吗!
intro-hangar_02: 哦!你好啊,飞行员。我刚与一位商业伙伴沟通过。
intro-hangar_03: 你是需要翅膀吗?我来帮你搞定。
intro-hangar_04: 如果你的飞机坠毁了,或是你想尝试下新款飞机,尽管来找我。
intro-hangar_05: 当你解锁新类别后,我会在机库帮你准备好。
intro-hangar_06: 我也可以帮你存放多个飞机,这样你就可以随时随地进行更换。
intro-hangar_07: 晴朗天空!
+ intro-mulching_01: 抱歉我的插嘴,飞行员!别担心,你的飞机是<color=#FFFFFF>受保护的</color>在我们谈话时
+ intro-mulching_02: 我们发现您的飞机<color=#FFFFFF>货舱满了</color>。您将无法继续堆放直到你有了解决办法。
+ intro-mulching_03: 您可以按<color=#FBB040>[<action:33>]</color>立即回收所有的垃圾货变成有用的<color=#FFFFFF>废料</color>。我说的是那些你不喜欢的低级货。
+ intro-mulching_04: 如果有些物品你想要珍藏,你可以在菜单中标记它为<color=#FFFFFF>收藏</color>。这会防止它被粗心的飞行员不小心回收成废料。
+ intro-mulching_05: 所以,请不要担心收藏系统会不会失灵。回收系统能够识别并回收比你当前装备弱的东西。
+ intro-mulching_06: 您从回收中所获得的废料用于修复和强化您的强力装备。
+ intro-mulching_07: 一定要经常回收,这样可以节省你的货舱空间,还能获得不菲的废料!
intro-pilot-school_01: 欢迎回来,飞行员。
intro-pilot-school_02: 这次的坠毁可挺严重。
intro-pilot-school_03: 你没事真是太好了。你可以放心,我们的救援队一定会把你安全带回来的。
intro-pilot-school_04: 你的飞机?不太走运啊。你需要从机库再找个新的了。
intro-pilot-school_05: 系上安全带!失败是我们最重要的老师!你失去了飞机,却得到了飞行员经验。
@@ -72,17 +109,23 @@ text:
intro-store_01: 欢迎回来,飞行员!想要来消费些金币或是卖些垃圾吗?我这什么都有。
intro-store_02: 需要些物品来配置你的新飞机吗?
intro-store_03: 由我们在猫帝国内部的间谍发出的特殊任务计划?
intro-store_04: 想要使用表情、尾迹、涂装和变种来自定义你的飞机?
intro-store_05: 如果你有这想法,可以从我这购买材料。欢迎随时来看看。
+ intro-supercharged-crash_01: 嘿,飞行员。我有一些好消息和一些坏消息。
+ intro-supercharged-crash_02: 坏消息是,至少一个装备失去了他的部分属性。
+ intro-supercharged-crash_03: 这是一个令人失望的消息,我知道,除了错失猫二没有什么比这更痛心的了!
+ intro-supercharged-crash_04: 好消息是,这些装备仍处于原始状态,可是也没有必要再造他们,除非你富的流油。
+ intro-supercharged-crash_05: 当你有那些所需的材料时,请来的我的车间工坊,我会重新强化你的装备。
intro-workshop_01: 你好啊,飞行员。我是首席军事研究科学家。
intro-workshop_02: 有点自命不凡,是的。这也是这些人为什么这么在意自己的称号。
intro-workshop_03: 而你,可以找我来制作武器和物品。
intro-workshop_04: 仔细看看我的配方,你会发现些有趣的东西。
intro-workshop_05: 你可以去收集原料,然后拿来给我。
intro-workshop_06: 我建议你去飞行员俱乐部中接那些可以获得制作材料的任务。
intro-workshop_07: 你可以走了,飞行员。
+ intro-workshop_08: 去吧飞行员,装备可不会自己凭空修复!
intro_01: <size=200%>菜鸟们!</size>
intro_02: 40年前,共和国遭到了背叛。
intro_03: 而在最终战火的灰烬之中,我们的复仇冉冉升起……
intro_04: <size=200%>猫帝国!</size>
intro_05: 他们的领袖:喵族。她自封为神明。她将我们驱逐出家园,并奴役那些幸存的人们。
@@ -101,14 +144,14 @@ text:
mewoza-new-player_02: 我知道你一定会很好奇,为什么我会突然把你召回到叛军之城。
mewoza-new-player_03: 我们的部队刚刚击败了最后一批喵族的副官。
mewoza-new-player_04: 作为报复,喵族将我们全部的飞行员都带到了她的巢穴以进行决战。我们要抱着最乐观的希望。
mewoza-new-player_05: 老实说,我不觉得你已经准备好了,所以我将你带到这里。我希望你能明白。
mewoza-new-player_06: 现在,你需要专注于你的任务。晴朗天空!
- skydungeonfail-01: 对不起飞行员,你没有捕捉到该点的时钟打零之前!
- skydungeonfail-02: 接下来的时间,更多的精力放在拿着点和破坏谁进入这个圈子,因为他们阻止您的捕获尝试的敌人。
- skydungeonfail-b01: 对不起飞行员,你没有杀人控制单元上的时钟打零之前!
- skydungeonfail-b02: 接下来的时间,更注重造成伤害并迅速击败那阻住敌人。
+ skydungeonfail-01: 抱歉飞行员,你没有在指针归零之前占领据点!
+ skydungeonfail-02: 下一次,尽量占据点位并摧毁进入圈中的敌人,他们会阻碍你占领据点。
+ skydungeonfail-b01: 抱歉飞行员,你没有在指针归零之前摧毁控制中心!
+ skydungeonfail-b02: 下一次,尽多可能造成伤害,快速摧毁挡路的敌人。
test-01: 欢迎加入,新人!
test-01b: 我会为你简单介绍一下……
test-02: 这张图上说明猫有多坏……
test-03: 一定要铭记于心!猫=坏蛋
test-04: 我们就这样告诉他们什么是什么……
diff --git config_191023_1742/Texts/zh-CN/events.txt config_191106_1739/Texts/zh-CN/events.txt
index 079a966..b5ad684 100644
--- config_191023_1742/Texts/zh-CN/events.txt
+++ config_191106_1739/Texts/zh-CN/events.txt
@@ -1,127 +1,127 @@
event_biweekly_week1and3_friday:
- description: "今日悬赏\n - 杀死1个灵怪\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个灵怪\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Raijin_Imperial
title: 悬赏:灵怪
event_biweekly_week1and3_monday:
- description: "今日悬赏\n - 杀死1个戈克尔斯顿医生\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黄色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个戈克尔斯顿医生\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黄色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Geckelsten_SlaveDrivers
title: 悬赏:戈克尔斯顿医生
event_biweekly_week1and3_saturday:
- description: "今日悬赏\n - 完成1次挖掘行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 完成1次挖掘行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Dig_DuelistMarksman
title: 特殊任务:挖掘行动
event_biweekly_week1and3_sunday:
- description: "今日悬赏\n - 杀死1个喵族\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个喵族\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Meowza_GrandLion
title: 悬赏:喵族王座
event_biweekly_week1and3_thursday:
- description: "今日悬赏\n - 在猫头鹰修道院中杀死1个冰封的恐惧\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 在猫头鹰修道院中杀死1个冰封的恐惧\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_FrozenHorror_Assassins
title: 悬赏:冰封恐怖
event_biweekly_week1and3_tuesday:
- description: "今日悬赏\n - 杀死1个女祭司蒂芙尼\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个女祭司蒂芙尼\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Temple_Groundskeeper
title: 悬赏:高等女祭司蒂芙尼
event_biweekly_week1and3_wednesday:
- description: "今日悬赏\n - 杀死1个白蜘蛛\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个白蜘蛛\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_WhiteSpider_CityOfficer
title: 悬赏:白蜘蛛
event_biweekly_week2and4_friday:
- description: "今日悬赏\n - 杀死1个列伊\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个列伊\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Thunderboss_Imperial
title: 悬赏:列伊
event_biweekly_week2and4_monday:
- description: "今日悬赏\n - 杀死1个卡伊\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个卡伊\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Kai_SlaveDrivers
title: 悬赏:怪兽
event_biweekly_week2and4_saturday:
- description: "今日悬赏\n - 完成1次金库行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 完成1次金库行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Dig_DuelistMarksman
title: 特殊任务:金库行动
event_biweekly_week2and4_sunday:
- description: "今日悬赏\n - 杀死1个SN-Z\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个SN-Z\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_SNS_GrandLion
title: 悬赏:SN-Z
event_biweekly_week2and4_thursday:
- description: "今日悬赏\n - 在改造营地中杀死1个不死鸟叛徒\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 在改造营地中杀死1个不死鸟叛徒\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Phoenix_Assassins
title: 悬赏:不死鸟叛徒
event_biweekly_week2and4_tuesday:
- description: "今日悬赏\n - 杀死1个末日机制\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个末日机制\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Doomsday_Groundskeeper
title: 悬赏:末日机制
event_biweekly_week2and4_wednesday:
- description: "今日悬赏\n - 杀死1个毒药之神\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个毒药之神\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_PoisonGod_CityOfficer
title: 悬赏:毒药之神
event_biweekly_week5_friday:
- description: "今日悬赏\n - 杀死1个灵怪\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个灵怪\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Raijin_Imperial
title: 悬赏:灵怪
event_biweekly_week5_monday:
- description: "今日悬赏\n - 杀死1个戈克尔斯顿医生\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黄色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个戈克尔斯顿医生\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黄色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Geckelston_SlaveDrivers
title: 悬赏:戈克尔斯顿医生
event_biweekly_week5_saturday:
- description: "今日悬赏\n - 完成1次挖掘行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 完成1次挖掘行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Dig_DuelistMarksman
title: 特殊任务:挖掘行动
event_biweekly_week5_sunday:
- description: "今日悬赏\n - 杀死1个喵族\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个喵族\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Meowza_GrandLion
title: 悬赏:喵族王座
event_biweekly_week5_thursday:
- description: "今日悬赏\n - 在猫头鹰修道院中杀死1个冰封的恐惧\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 在猫头鹰修道院中杀死1个冰封的恐惧\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_FrozenHorror_Assassins
title: 悬赏:冰封的恐惧
event_biweekly_week5_tuesday:
- description: "今日悬赏\n - 杀死1个女祭司蒂芙尼\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个女祭司蒂芙尼\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_Temple_Groundskeeper
title: 悬赏:高等女祭司蒂芙尼
event_biweekly_week5_wednesday:
- description: "今日悬赏\n - 杀死1个白蜘蛛\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "今日悬赏\n - 杀死1个白蜘蛛\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
header_image: EventHeader_WhiteSpider_CityOfficer
title: 悬赏:白蜘蛛
event_daily_friday:
- description: "每周五,猫贵族们会与他们的家人共度休闲时光。这是令人愉悦的放纵时间。 \n \n 崇拜民族宗教的啮齿动物会被做成多汁的烤肉,而家犬则被用来跳舞娱宾。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在贵族领地中的获得卓越物品\n - 在贵族领地中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周五,猫贵族们会与他们的家人共度休闲时光。这是令人愉悦的放纵时间。 \n \n 崇拜民族宗教的啮齿动物会被做成多汁的烤肉,而家犬则被用来跳舞娱宾。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在贵族领地中的获得卓越物品\n - 在贵族领地中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 敌人在贵族领地的活动恢复了正常。
header_image: EventHeader_NobleEstates
starting_server_message: 敌人在贵族领地的活动达到高峰。奖励经验和卓越物品。
title: 周五 贵族
event_daily_monday:
- description: "每周一,前往冰封地区的北部任务将获得大量经验奖励。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在冰封任务中获得卓越物品\n - 在冰封任务中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周一,前往冰封地区的北部任务将获得大量经验奖励。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在冰封任务中获得卓越物品\n - 在冰封任务中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 北部的冰冻之风停止了咆哮。
header_image: EventHeader_Ice
starting_server_message: 北部的冰冻之风正在增强。寻找雪白修道院以获得精良宝物
title: 周一 冰封
event_daily_saturday:
- description: "每周六,贵族们会为伟大首领进行服务。他们会献上他们的税款,并汇报他们在各自领地所榨取的利益。所期望的就是绝对的服从。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在帝国首都中的获得卓越物品\n - 在帝国首都中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周六,贵族们会为伟大首领进行服务。他们会献上他们的税款,并汇报他们在各自领地所榨取的利益。所期望的就是绝对的服从。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在帝国首都中的获得卓越物品\n - 在帝国首都中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 敌人在帝国首都的活动恢复了正常。
header_image: EventHeader_ImperialCapital
starting_server_message: 敌人在帝国首都的活动达到高峰。奖励经验和卓越物品。
title: 周六 敬拜
event_daily_sunday:
- description: "每周六,机器人工厂会开始运出他们上一周所生产的产品。聪明的叛军会利用这一机会进行囤货。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在机器人工厂中的获得卓越物品\n - 在机器人工厂中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周六,机器人工厂会开始运出他们上一周所生产的产品。聪明的叛军会利用这一机会进行囤货。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在机器人工厂中的获得卓越物品\n - 在机器人工厂中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 敌人在高原地区的活动恢复了正常。
header_image: EventHeader_RoboFactory
starting_server_message: 敌人在高原机器人工厂的活动达到了高峰。奖励经验和卓越物品。
title: 周日 高原
event_daily_thursday:
- description: "每周四,帝国考古学家会将他们的收获装上篷车并运至秘密仓库。\n \n 帝国一直靠着这些古代逝去文明的遗迹支撑。我们不过是他们的影子。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在考古区域中的获得卓越物品\n - 在考古区域中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周四,帝国考古学家会将他们的收获装上篷车并运至秘密仓库。\n \n 帝国一直靠着这些古代逝去文明的遗迹支撑。我们不过是他们的影子。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在考古区域中的获得卓越物品\n - 在考古区域中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 敌人在高原地区的活动恢复了正常。
header_image: EventHeader_Archaeology
starting_server_message: 敌人的高原考古挖掘场的活动达到了高峰。奖励经验和卓越物品。
title: 周四 废墟
event_daily_tuesday:
- description: "每周二,医院的综合设施会释放出强化的病人。将他们从恶魔手中救出。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在医疗区域中的获得卓越物品\n - 在医疗区域中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周二,医院的综合设施会释放出强化的病人。将他们从恶魔手中救出。\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在医疗区域中的获得卓越物品\n - 在医疗区域中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 敌人在高原地区的活动恢复了正常。
header_image: EventHeader_Hospital
starting_server_message: 敌人在高原医疗区域的活动达到了高峰。奖励经验和卓越物品。
title: 周二 医疗
event_daily_wednesday:
- description: "每周三,地下的背后通道会开启,直通帝国再教育营地。获得奖励经验与卓越物品\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在救火任务中获得卓越物品\n - 在救火任务中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "每周三,地下的背后通道会开启,直通帝国再教育营地。获得奖励经验与卓越物品\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 在救火任务中获得卓越物品\n - 在救火任务中获得双倍经验\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 通向再教育营地秘密通道已关闭。
header_image: EventHeader_Fire
starting_server_message: 新的岩浆管道在向地面通风。找到再教育营地以获得宝物。
title: 周三 硫磺石
event_trail_afterburner_20181114_3weeks:
@@ -199,11 +199,11 @@ playtest_early_start:
ending_server_message: ''
header_image: ''
starting_server_message: ''
title: 友好周末提前开始
playtest_event:
- description: "欢迎莅临蒸汽鸟最新内测版本。请互相帮助,团结友爱。共同探索游戏世界。发掘游戏的乐趣。晴朗天空! \n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+ description: "欢迎莅临蒸汽鸟最新内测版本。请互相帮助,团结友爱。共同探索游戏世界。发掘游戏的乐趣。晴朗天空! \n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
ending_server_message: 友好游戏测试已经结束!
header_image: EventHeader_Updates
starting_server_message: 友好游戏测试现已开始!
title: 友好游戏测试
test_event:
diff --git config_191023_1742/Texts/zh-CN/item.txt config_191106_1739/Texts/zh-CN/item.txt
index bf22a1c..40dcf80 100644
--- config_191023_1742/Texts/zh-CN/item.txt
+++ config_191106_1739/Texts/zh-CN/item.txt
@@ -242,40 +242,100 @@ craft_arenagem:
description: 从竞技场获得的神秘装置。用于在工坊制作奖励物品。
name: 方形宝石
craft_bluesteel:
description: 用于制作和升级“水系”装备的材料。
name: 蓝色钢铁
+craft_combatcubegem:
+ description: 在战斗模拟中你的实力的象征。用于在车间制作一个奖杯项目。
+ name: 魔方宝石
+craft_combatsquaregem:
+ description: 在战斗模拟中你的实力的象征。用于在车间制作一个奖杯项目。
+ name: 公会宝石
craft_copper:
description: 用于在工坊制作T8装备的材料。
name: 铜
craft_darksteel:
description: 用于在工坊升级稀有武器的材料。
name: 黑色钢铁
craft_doomsdaygem:
description: 从末日装置获得的放射性碎片。用于在工坊制作奖励物品。
name: 末日宝石
craft_firegem:
description: 一个正在冒烟的植入物,上面仍覆盖着烧焦的血块。从一个不幸的人那里获得的。用于在工坊制作奖励物品。
name: 火焰宝石
craft_flockfeather:
- description: <color=#FFFFFF>Special event item!</color> Deposit as many of these in the <color=#FBB040>Workshop</color> (under <color=#FBB040>'<Special Events>'</color>) as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
+ description: <color=#FFFFFF>特殊事件项目!</color>储存尽可能多的这些<color=#FBB040>Workshop</color> (under <color=#FBB040>'<Special Events>'</color>)像以前一样<color=#FBB040> 11月6日</color>来获得创建公会的资格。
name: 羽毛
craft_icegem:
description: 从冰封的恐惧获得的冬眠材料。用于在工坊制作奖励物品。
name: 冰封宝石
craft_meowza2gem:
description: 锁在水晶矩阵中的是一个帝国信徒的记忆和情感。在喵族的秘密效忠仪式上,被邀请进入核心集团的入选者要食用一小块红宝石。一旦感知到接触,它就会爆发,将精细的分支送进受试者的大脑深处。用来在工坊制作战利品。
- name: 灵魂石
+ name: 灵魂宝石
+craft_nanite_armor:
+ description: 制成5个护甲加强筋的手工艺材料
+ name: 纳米护甲
+craft_nanite_copper:
+ description: 手工艺材料制成10铜
+ name: 铜纳米
+craft_nanite_damage:
+ description: 由5个掺杂的手工艺材料
+ name: 纳米伤害
+craft_nanite_fireattack:
+ description: 由5个研究部公式手工艺材料
+ name: 纳米火攻
+craft_nanite_firedefense:
+ description: 制成5所耐热反射的手工艺材料
+ name: 纳米防御
+craft_nanite_iceattack:
+ description: 手工艺材料制成的5核 - 活性蛋白
+ name: 纳米冰霜攻击
+craft_nanite_icedefense:
+ description: 由5个鲸油手工艺材料
+ name: 纳米冰霜防御
+craft_nanite_lightningattack:
+ description: 制成5个变压器线圈的手工艺材料
+ name: 纳米雷电伤害
+craft_nanite_lightningdefense:
+ description: 制成5个橡胶密封剂的手工艺材料
+ name: 纳米雷电防御
+craft_nanite_maxsteam:
+ description: 手工艺材料制成的5个融合电容器
+ name: 纳米蒸汽
+craft_nanite_poisonattack:
+ description: 由5个硅藻土解决方案的起草材料
+ name: 纳米剧毒攻击
+craft_nanite_poisondefense:
+ description: 手工艺材料制成的5种解毒剂粉末
+ name: 纳米剧毒防御
+craft_nanite_repair:
+ description: 手工艺材料制成的5自我修复果汁
+ name: 纳米维修
+craft_nanite_speed:
+ description: 制成5级兜帽润滑油的手工艺材料
+ name: 纳米速度
+craft_nanite_steam:
+ description: 手工艺材料制成的5个蒸汽涡轮增压器
+ name: 纳米蒸汽
+craft_nanite_waterattack:
+ description: 制成5润湿剂的手工艺材料
+ name: 纳米流水攻击
+craft_nanite_waterdefense:
+ description: 由5个填缝剂的手工艺材料
+ name: 纳米流水防御
craft_occultgem:
description: 一颗能发出你的声音的宝石,使弱者屈服于你的意志。用于在工坊制作奖励物品。
name: 神秘宝石
craft_purplesteel:
description: 用于制作和升级“毒素”装备的材料。
name: 紫色钢铁
craft_redsteel:
description: 用于制作和升级“火焰”装备的材料。
name: 红色钢铁
+craft_studentgem:
+ description: 那些表现令人钦佩收到这些宝石的人,穿上了应得的制服。
+ name: 学术宝石
craft_vaultgem:
description: 从帝国金库中取回的被掠夺的艺术品。用于在工坊制作奖励物品。
name: 金库宝石
craft_venomgem:
description: 从一条巨大的龙蛇身上提取的剧毒碎片。用于在工坊制作奖励物品。
@@ -287,10 +347,13 @@ craft_whitesteel:
description: 用于制作和升级“冰霜”装备的材料。
name: 白色钢铁
craft_yellowsteel:
description: 用于制作和升级“闪电”装备的材料。
name: 黄色钢铁
+create_flock_token:
+ description: 通过使用此令牌,你可以创建自己的公会,并成为创始人。
+ name: 公会创始人令牌
damage_0:
description: 增强盟军武器的云。
name: 攻击光环
damage_1:
description: 增强盟军武器的云。
@@ -1016,11 +1079,11 @@ flak_8:
name: 防空炮
flak_9:
description: 摧毁来袭的敌人子弹。效果范围随等级提升而增加。
name: 防空炮
flak_spec:
- description: 高射炮云无处不在,但至少有它的很多!授予奖金DPS。
+ description: 高射炮无处不在,但多亏了他们无处不在!奖励将授予DPS。
name: 削短型高射炮
hadouken:
description: 能够发射活跃的能量。由一名空战艺术大师设计。(长按射击按钮进行快速射击)
name: 春日之龙
hadouken_10:
@@ -1157,10 +1220,13 @@ key_obstacle:
description: 恶魔猫娱乐穹顶的传送坐标。激活以召唤运输机。
name: 任务计划:激光广场
key_rescue:
description: 一处考古挖掘场的传送坐标,该处找到了古代遗迹。激活以召唤运输机。
name: 任务计划:挖掘行动
+key_sky:
+ description: Teleport coordinates to the ruins of Meowza's alma mater; home to the cat empire's relentless training drones. Activate to summon a drop ship.
+ name: 'Mission Plans: Apex Military Academy'
key_snake:
description: 制毒工厂的传送坐标。激活以召唤运输机。
name: 任务计划:被腐蚀的蛋之神庙
key_sneezy:
description: 帝国超级武器测试区域的传送坐标。激活以召唤运输机。
@@ -1661,15 +1727,15 @@ shield_blast_8:
name: 护盾冲击波
shield_blast_9:
description: 为自己和周围盟友制造出临时护盾。
name: 护盾冲击波
shield_blast_guerilla:
- description: 一般的护盾,拥有了更大的危害,但降低了速度
+ description: 一般的护盾,提高了伤害,但降低了速度。
name: 巨锤之盾
shield_blast_regen:
- description: 一般的护盾,以及推动健康再生和超。枪MODS是那么极端。
- name: 斯多葛盾
+ description: 一般的护盾,提高了生命恢复和超级速度。武器模式不再那么极端。
+ name: 坚韧之盾
shotgun_0:
description: 在近距离射击时,你不会打偏。
firingPattern: 近距离使用伤害会提高
name: 训练霰弹枪
shotgun_1:
@@ -2320,12 +2386,15 @@ sword_water_8:
description: 水花四溅的长剑。
name: 水之剑I
sword_water_9:
description: 水花四溅的长剑。
name: 水之剑II
+test_create_flock:
+ description: 通过使用此令牌,你可以创建自己的公会,并成为创始人。
+ name: 公会创始人令牌
token_of_note:
- name: 注令牌
+ name: 重要信物
trail_0:
description: 尘埃尾迹。
name: 尘埃尾迹
trail_1:
description: 尘埃尾迹。
@@ -2356,124 +2425,117 @@ trail_8:
name: 尘埃尾迹
trail_9:
description: 尘埃尾迹。
name: 尘埃尾迹
trail_afterburner:
- description: "一种稀有尾迹,仅可在早期内测中获得。熊熊烈火中燃烧着叛军的昂然斗志。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 一种稀有尾迹,仅可在早期内测中获得。熊熊烈火中燃烧着叛军的昂然斗志。
name: 内测后燃尾迹
trail_betahearts:
- description: 感谢在我们发布之前与我们一起的玩家的礼物 [请存放在存储器中,以免在飞机爆炸时丢失。]
+ description: 感谢在我们发布之前与我们一起的玩家的礼物
name: 公测尾迹
trail_blasticeblue:
- description: '模拟电路在这个古老的野兽中发出清冷的合成音,就像一块锋利的冰块在盛了凉水的杯中叮当作响。戴上你的耳机。保持专注。你的头脑非常清醒。
-
-
- [永久。放入仓库中以免在飞机爆炸时丢失。]'
- name: 冰蓝爆炸尾迹
+ description: 模拟电路在这个古老的野兽中发出清冷的合成音,就像一块棱角分明的冰块在盛了凉水的杯中叮当作响。戴上你的耳机。保持专注。现在你的头脑非常清醒了。
+ name: 冰霜冲击尾迹
trail_blastlemonlime:
- description: '每个人都需要一个警醒。背面有一个提醒标签,但字太小了无法阅读。你已经好几天没睡觉。
-
-
- [永久。放入仓库中以免在飞机爆炸时丢失。]'
- name: 柠檬酸爆炸尾迹
+ description: 每个人都需要一个警醒。背面有一个提醒标签,但字太小了无法阅读。你已经好几天没睡过觉。
+ name: 柠檬酸尾迹
trail_blastviolet:
- description: '在埃及时代快要落幕的那段时间,野蛮人从他们从他们寒冷肮脏的窝中崛起,那些自以为杰出的人花了很多时间来担心世界毁灭。所以,他们才写出如此悲伤上午情歌。“艺术!来自痛苦,”他们呻吟。嘿!不要伤心!将那些深情的经典与当代的低音混在一起吧!喔啦啦!你感觉到了吗?你感觉到快乐了吗?
-
-
-
- [永久。放入仓库中以免在飞机爆炸时丢失。]”'
- name: 紫色爆炸尾迹
+ description: 在埃及时代快要落幕的那段时间,野蛮人从他们从他们寒冷肮脏的窝中崛起,那些自以为杰出的人花了很多时间来担心世界毁灭。所以,他们才写出如此悲伤情歌。“艺术!来自痛苦,”他们呻吟道。“嘿!不要伤心!将那些深情的经典与当代的低音混在一起吧!喔啦啦!你感觉到了吗?你感觉到快乐了吗?”
+ name: 紫罗兰尾迹
trail_boss_arenacube:
- description: "为什么会有竞技场的存在。是谁在做着测试?他们在测试什么?\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 为什么会有竞技场的存在。是谁在做着测试?他们在测试什么?
name: 竞技场尾迹
trail_boss_avatar:
- description: "终有一天,鸟族会返回月球。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 终有一天,鸟族会返回月球。
name: 末日尾迹
trail_boss_dragonsnakemaster:
- description: "你听到了伟大的蛇心之歌。它知道这一切的终点。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 你听到了伟大的蛇心之歌。它知道这一切的终点。
name: 毒液尾迹
trail_boss_escortevilorb:
- description: "当帝国掌权后,他们派出狗族奴才掠夺了博物馆。那些不支持猫族至上荣耀的作品都被付之一炬,而它们的作者也被从记录中抹去。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 当帝国掌权后,他们派出狗族奴才掠夺了博物馆。那些不支持猫族至上荣耀的作品都被付之一炬,而它们的作者也被从记录中抹去。
name: 金库尾迹
trail_boss_iceboss:
- description: "冰封的恐惧唯一的目的就是拯救猫头鹰们。因为它深知文明循环、世道轮回的道理。如果冬天时没有积累,春天时就不会有新的成长。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 冰封的恐惧唯一的目的就是拯救猫头鹰们。因为它深知文明循环、世道轮回的道理。如果冬天时没有积累,春天时就不会有新的成长。
name: 猫头鹰尾迹
trail_boss_octopus:
- description: "哦,血色之水在我们体内汇聚。他们在这已经很久了。他们了解我们。他们造就了我们。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 哦,血色之水在我们体内汇聚。他们在这已经很久了。他们了解我们。他们造就了我们。
name: 深渊种族尾迹
trail_boss_phoenix:
- description: "太可惜了。它烧得滚烫。无论我们去到何处,它都会如影随形。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 太可惜了。它烧得滚烫。无论我们去到何处,它都会如影随形。
name: 不死鸟尾迹
trail_boss_smokeboss:
- description: "你知道这只是谎言,但并不会削弱它的力量。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 你知道这只是谎言,但并不会削弱它的力量。
name: 教徒尾迹
trail_boss_vault:
- description: "当帝国掌权后,他们派出狗族奴才掠夺了博物馆。那些不支持猫族至上荣耀的作品都被付之一炬,而它们的作者也被从记录中抹去。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 当帝国掌权后,他们派出狗族奴才掠夺了博物馆。那些不支持猫族至上荣耀的作品都被付之一炬,而它们的作者也被从记录中抹去。
name: 金库尾迹
trail_bubbles:
- description: "一种稀有尾迹,仅可在早期内测中获得。精致得就像是寒冷秋季中露台上的香槟酒一样,在烈火中我们注视着帝国城市燃烧殆尽。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 一种稀有尾迹,仅可在早期内测中获得。精致得就像是寒冷秋季中露台上的香槟酒一样,在烈火中我们注视着帝国城市燃烧殆尽。
name: 内测泡沫尾迹
+trail_combatcubes:
+ description: 只有最好的单打独斗飞行员才有希望获得这个作战模拟尾迹奖励。
+ name: 单兵尾迹
+trail_combatsquares:
+ description: 它需要一个真正伟大的公会小队获得这个作战模拟尾迹奖励。
+ name: 公会尾迹
trail_flameblue:
- description: '这里热的人头晕。为什么有烧芒果的味道?哦是啊,Fence提到过凝胶是挥发性的。但旋即他得意地笑了,“别担心!像你这么优秀的飞行员知道怎么避免麻烦。
-
-
- [永久。放入仓库中以免在飞机爆炸时丢失。]”'
- name: 蓝色火焰尾迹
+ description: 这里热的人头晕。为什么有烧芒果的味道?哦是啊,Fence提到过凝胶是挥发性的。但旋即他得意地笑了,“别担心!像你这么优秀的飞行员知道怎么避免麻烦。”
+ name: 蓝焰尾迹
trail_flamered:
- description: '我们继承了过去几代人的愤怒,羞辱,不公正。你觉得他们的损失巨大吗?你会重复他们的错误吗?你会在你的狂怒之后留下敌人的骨灰吗?
-
-
- [永久。放入仓库中以免在飞机爆炸时丢失。]'
- name: 红色火焰尾迹
+ description: 我们继承了过去几代人的愤怒,羞辱,不公正。你觉得他们的损失巨大吗?你会重复他们的错误吗?你会在你的狂怒之后留下敌人的骨灰吗?
+ name: 烈焰尾迹
trail_galaxy_orangeblue:
- description: "一首环球音乐在燃烧的夜空中缓缓传播。呼吸。观察。飞翔。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 一首环球音乐在燃烧的夜空中缓缓传播。呼吸。观察。飞翔。
name: 橙色银河尾迹
trail_galaxy_purpleyellow:
- description: "为什么,姑娘?为什么你要唱如此悲伤的歌曲?想要直飞冲天,越过天际。越过我们内心中的无尽恐惧。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 为什么,姑娘?为什么你要唱如此悲伤的歌曲?想要直飞冲天,越过天际。越过我们内心中的无尽恐惧。
name: 黄色银河尾迹
trail_galaxy_tealred:
- description: "收音机嘎嘎作响。在背景音中存在着奇怪的旋律……一个隐藏的频道正宣讲着世界的分裂、压缩和重建,无穷无尽。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 收音机嘎嘎作响。在背景音中存在着奇怪的旋律……一个隐藏的频道正宣讲着世界的分裂、压缩和重建,无穷无尽。
name: 青色银河尾迹
trail_helix_blue:
- description: "当电波中响起莫罗迪·琼斯的蓝调时,融合等离子都不禁起舞。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 当电波中响起莫罗迪·琼斯的蓝调时,融合等离子都不禁起舞。
name: 蓝色螺旋尾迹
trail_helix_gold:
- description: "莫罗迪·琼斯发布了一首金曲。文明的世界仍在弹冠相庆。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 莫罗迪·琼斯发布了一首金曲。文明的世界仍在弹冠相庆。
name: 金色螺旋尾迹
trail_helix_green:
- description: "她曾被妒火焚身。琼斯女士的歌中唱到,她想要另外一个不属于她的东西。回旋加速器带着绿色的欲望嗡嗡作响。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 她曾被妒火焚身。琼斯女士的歌中唱到,她想要另外一个不属于她的东西。回旋加速器带着绿色的欲望嗡嗡作响。
name: 绿色螺旋尾迹
trail_helix_purple:
- description: "莫罗迪·琼斯曾唱过“死亡的激情如此煎熬。就像是新伤一样疼痛不已。”你的引擎都在啜泣。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 莫罗迪·琼斯曾唱过“死亡的激情如此煎熬。就像是新伤一样疼痛不已。”你的引擎都在啜泣。
name: 紫色螺旋尾迹
trail_helix_red:
- description: "愤怒比狂暴更可怕。莫罗迪·琼斯曾遭受过冷落。这样一位女士需要她应有的地位。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 愤怒比狂暴更可怕。莫罗迪·琼斯曾遭受过冷落。这样一位女士需要她应有的地位。
name: 红色螺旋尾迹
trail_ionstream:
- description: "一种稀有尾迹,仅可在早期内测中获得。装备后,发出一股静电气流掠过无线电波。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 一种稀有尾迹,仅可在早期内测中获得。装备后,发出一股静电气流掠过无线电波。
name: 内测离子尾迹
trail_meowza2_electric:
- description: "在他们死后很久,喵族贵族的恐怖行径传遍了我们的土地。\n\n [永久。放入仓库中以免在飞机爆炸时丢失。]"
- name: 灵体轨迹
+ description: 在他们死后很久,喵族贵族的恐怖行径传遍了我们的土地。
+ name: 灵体尾迹
trail_plasma_blue:
- description: "音乐到达大气层后被放射性对流层反射到驾驶舱中。迷信的人们把他们的融合驱动器与嗡嗡的节拍同步。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 音乐到达大气层后被放射性对流层反射到驾驶舱中。迷信的人们把他们的融合驱动器与嗡嗡的节拍同步。
name: 蓝色等离子尾迹
trail_plasma_gold:
- description: "在古老的洞穴中,刻有圆球音乐的柔软金色圆筒在永不停歇地旋转着。一根一公里高的天线在半个地球的上空播放着音乐,摇摇欲坠。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 在古老的洞穴中,刻有圆球音乐的柔软金色圆筒在永不停歇地旋转着。一根一公里高的天线在半个地球的上空播放着音乐,摇摇欲坠。
name: 金色等离子尾迹
trail_plasma_green:
- description: "你的引擎轰鸣声切分着毒音摇滚的节奏。社交场合中,人们都会离喜欢这些音乐的飞行员远远的。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 你的引擎轰鸣声切分着毒音摇滚的节奏。社交场合中,人们都会离喜欢这些音乐的飞行员远远的。
name: 绿色等离子尾迹
trail_plasma_purple:
- description: "如今已经落寞的皇室进行曲在效忠者之间开始流行起来。节奏使他们排出的废气发出深紫色的光芒。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 如今已经落寞的皇室进行曲在效忠者之间开始流行起来。节奏使他们排出的废气发出深紫色的光芒。
name: 紫色等离子尾迹
trail_plasma_red:
- description: "每隔几百年,就会有一位像莫罗迪·琼斯这样的歌手闪亮登场。帝国将她掳走的行为令我们怒火中烧。战争宣传单上也是这么说的。 \n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 每隔几百年,就会有一位像莫罗迪·琼斯这样的歌手闪亮登场。帝国将她掳走的行为令我们怒火中烧。战争宣传单上也是这么说的。
name: 红色等离子尾迹
trail_spiketrail:
- description: "一种稀有尾迹,仅可在早期内测中获得。就像叛军领袖那样机敏睿智。\n \n [永久。放入仓库中以免在飞机爆炸时丢失。]"
+ description: 一种稀有尾迹,仅可在早期内测中获得。就像叛军领袖那样机敏睿智。
name: 内测尖刺尾迹
+trail_student:
+ description: 该尾迹是由帝国的精英们制作而成,十分可怕。而现在,鸟儿已经共同选择它作为了对抗的象征。
+ name: 高材生尾迹
triple_0:
description: 你只需要三发子弹。
name: 微型爆破枪
triple_1:
description: 聊胜于无。
@@ -2742,11 +2804,11 @@ vortex_8:
name: 极限暗杀者
vortex_9:
description: 听说这些子弹会被转移到另一个维度,那里的我们会被射中两次。
name: 重型暗杀者
vortex_spec:
- description: 一个真正熟练的飞行员不需要大的擦拭半径就能脱颖而出;他们更喜欢其他奖励。
+ description: 一个真正熟练的飞行员不需要很大的擦拭半径就能脱颖而出;他们更喜欢其他加成。
name: 梅林的员工
wasp_0:
description: 无蜂不嗡嗡!
name: 幼蜂
wasp_1:
diff --git config_191023_1742/Texts/zh-CN/legal.txt config_191106_1739/Texts/zh-CN/legal.txt
index 18d9cd6..ff69024 100644
--- config_191023_1742/Texts/zh-CN/legal.txt
+++ config_191106_1739/Texts/zh-CN/legal.txt
@@ -1,8 +1,8 @@
eula:
- body: "<b>STEAMBIRDS ALLIANCE & SPRY FOX NETWORK END USER LICENSE AGREEMENT</b>\n\nLAST REVISED: OCTOBER 6, 2017\n\nCAREFULLY READ THIS AGREEMENT (THE “AGREEMENT”) BEFORE INSTALLING STEAMBIRDS ALLIANCE OR USING THE SPRY FOX NETWORK. IF YOU DO NOT AGREE WITH ALL OF THE TERMS OF THIS AGREEMENT, YOU MAY NOT INSTALL THIS SOFTWARE PROGRAM.\n\nThank you for your interest in Spry Fox LLC’s (“Spry Fox” or “we”) Spry Fox Network game platform (“Spry Fox Network”) and Spry Fox’s interactive games (“Games”). This Agreement sets forth the terms and conditions under which you are licensed to access the Spry Fox Network, and use Games on the Spry Fox Network. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE ANY OF THE GAMES OR TO ACCESS THE SPRY FOX NETWORK.\n\n 1. <b>THE SPRY FOX NETWORK ACCOUNT.</b>\n A. <b>Use of the Spry Fox Network Account.</b> To use the Spry Fox Network, you must register, or have previously established, an account on the Spry Fox Network (an “Account”). Creation and use of Accounts are subject to the following terms and conditions:\n I. You may establish an Account only if: (i) you are a “natural person” and an adult in your country of residence (Corporations, Limited Liability Companies, partnerships and other legal or business entities may not establish an Account); and (ii) you are not an individual specifically prohibited by Spry Fox from using Spry Fox Network.\n II. When you create or update an Account, you must provide Spry Fox with accurate and up to date information that is personal to you, such as your name, address, phone number, and email address. Additionally, in order to play certain Games or use certain features offered on Spry Fox Network, you may be also be required to provide Spry Fox with payment information (such as credit card information). Spry Fox’s retention of your personal information is subject to Spry Fox’s SFN Privacy Policy, located at http://spryfox.com/spry-fox-network-privacy-policy. Spry Fox shall also have the right to obtain non personal data from your connection to Spry Fox Network.\n III. When you create an Account, you will be required to select a unique username and password (collectively referred to hereunder as “Login Information”). You cannot share the Account or the Login Information with anyone, unless the terms of this Agreement allow it.\n IV. You must maintain the confidentiality of the Login Information, as you are responsible for all uses of the Login Information and the Account, including purchases, whether or not authorized by you. If you become aware of or reasonably suspect any breach of security, including without limitation any loss, theft, or unauthorized disclosure of the Login Information, you must immediately notify Spry Fox at support@spryfox.com.\n V. Subject to the laws of your country of residence, minor children may utilize an Account established by their parent or legal guardian. In the event that you permit your minor child or legal ward (collectively, your “Child”) to use an Account on Spry Fox Network, you hereby agree to this Agreement on behalf of yourself and your Child, and you understand and agree that you will be responsible for all uses of the Account by your Child whether or not such uses were authorized by you.\n VI. Your use of Spry Fox Network and Games to interact with Spry Fox and other players is governed by Spry Fox’s In-Game Policies (the “In-game Policies”). The In-Game Policies are not meant to be exhaustive, and will generally be announced and updated in the Games’ official discussion forums. These In-game Policies apply to all Games:\n a. We encourage our players to cooperate and compete in our games, but crossing the line into abuse is never acceptable. If you come across a player violating the policies below, you should report them to support@spryfox.com.\n b. When participating in communication of any kind (chat, voice communication, group finder), you are responsible for how you express yourself. You may not use language that could be offensive or vulgar to others.\n c. Hate speech and discriminatory language is inappropriate, as is any obscene or disruptive language. Threatening or harassing another player is always unacceptable, regardless of language used. Violating any of these expectations will result in account restrictions. More serious and repeated violations will result in greater restrictions.\n d. You are prohibited from carrying out any action with a disruptive, malicious or dangerous effect on the “Chat” (in-game communication) experience, including but not limited to:\n i. Intentionally causing the Chat screen to scroll faster than other users are able to read, or setting up macros with large amounts of text that, when used, can have a disruptive effect on the normal flow of Chat;\n ii. Posting commercial solicitations and/or advertisements for goods and services available outside of the Games;\n iii. Sending repeated unsolicited or unwelcome messages to a single user or repeatedly posting similar messages in a Chat area, including without limitation continuous advertisements to sell goods or services; and\n iv. Communicating or posting any user’s personal information in the Games, or on websites or forums related to the Games, except that a user may communicate his or her own personal information in a private message directed to a single user.\n e. Names are subject to the same rules established above. Any name the player has the ability to customize—such as player names and guild names—must be appropriate and inoffensive. Any name that violates our standards will be changed, and additional limitations may be placed on the offending account per our discretion. Take note that acceptable names are determined by player reports and Spry Fox’s decision. In particular, you may not use any name:\n i. Belonging to another person with the intent to impersonate that person, including without limitation an “Admin” or any other employee or agent of Spry Fox;\n ii. That incorporates vulgar language or which are otherwise offensive, defamatory, obscene, hateful, or racially, ethnically or otherwise objectionable;\n iii. Subject to the rights of any other person or entity without written authorization from that person or entity;\n iv. That belongs to a popular culture figure, celebrity, or media personality;\n v. That is, contains, or is substantially similar to a trademark or service mark, whether registered or not; or is\n vi. Related to drugs, sex, alcohol, or criminal activity.\n f. You are responsible for how you and your account are represented in the game world. Cheating in any fashion will result in immediate action. Using third-party programs to automate any facet of the game, exploiting bugs, or engaging in any activity that grants an unfair advantage is considered cheating.\n g. Exploiting other players is an equally serious offense. Scamming, account sharing, win-trading, and anything else that may degrade the gaming experience for other players will receive harsh penalties.\n h. If you’re unsure if your actions violate this code of conduct, reconsider them. We reserve the right to restrict offending accounts as much as necessary to keep Spry Fox’s Games a fun experience for all players.\n VII. You agree to pay all fees and applicable taxes incurred by you or anyone using your Account. If you choose a recurring subscription for a Game, you acknowledge that payments will be processed automatically (e.g., charged to your credit card) until you cancel the subscription or the Account. Spry Fox may revise the pricing for the goods and services offered through Spry Fox Network at any time. YOU ACKNOWLEDGE THAT SPRY FOX IS NOT REQUIRED TO REFUND AMOUNTS YOU PAY TO SPRY FOX FOR THE USE OF SPRY FOX NETWORK, OR FOR PURCHASES MADE THROUGH SPRY FOX NETWORK, FOR ANY REASON.\n VIII. Spry Fox shall have the right to monitor and/or record your communications when you use the Spry Fox Network, and you acknowledge and agree that when you use the Spry Fox Network, that you have no expectation that your communications will be private. Spry Fox shall have the right to disclose your communications for any reason, including : (a) to satisfy any applicable law, regulation, legal process or governmental request; (b) to enforce the terms of this Agreement or any other Spry Fox policy; (c) to protect Spry Fox’s legal rights and remedies; (d) to protect the health or safety of anyone that Spry Fox believes may be threatened; or (e) to report a crime or other offensive behavior.\n B. <b>Grant of License.</b> If you accept and comply with the terms of this Agreement, Spry Fox will grant, and you will receive, a non-sub licensable, and non-exclusive license to use the Spry Fox Network and Games subject to the “License Limitations,” set forth in Section 1(C) below, as follows:\n I. You may use the Spry Fox Network and Games for your personal and non-commercial entertainment purposes only, unless specifically allowed under the terms of this Agreement.\n II. You may not transfer your rights and obligations to use the Spry Fox Network.\n III. With regards to Games purchased from retailers on original media (e.g., on CD-ROM, DVD, etc.) you may permanently transfer all of your rights and obligations related to the use of a Game under this Agreement to another person who agrees to the terms of this Agreement by physically transferring the original media, original packaging, and all manuals or other documentation distributed with the Game provided that you permanently delete all copies and installations of the Game in your possession or control. You agree to be solely responsible for any taxes, fees, charges, duties, withholdings, assessments, and the like, together with any interest, penalties, and additions imposed in connection with such transfer. Other than as set forth above, Spry Fox does not recognize any purported transfer of the Games; and\n IV. Some of the Games playable on the Spry Fox Network may be subject to specific license terms that may include the following: (1) In certain cases, the “full version,” of Games can only be played after you purchase a license for the Game, and (2) You may play the Game(s) you have licensed at publicly available cyber cafés or computer gaming centers on Spry Fox Network through an Account registered to you.\n C. <b>License Limitations.</b> Spry Fox may revoke your license to use the Spry Fox Network and/or the Games if you violate, or assist others in violating, the license limitations set forth below. You agree that you will not, in whole or in part or under any circumstances, do the following:\n I. <u>Derivative Works:</u> Copy or reproduce (except as provided in Section 1(B)), translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on or related to the Games.\n II. <u>Cheating:</u> Create, use, offer, advertise, make available and/or distribute the following or assist therein:\n a. <b>Cheats;</b> i.e. methods, not expressly authorized by Spry Fox, influencing and/or facilitating the gameplay, including exploits of any in-game bugs, and thereby granting you and/or any other user an advantage over other players not using such methods\n b. <b>Bots;</b> i.e. any code and/or software, not expressly authorized by Spry Fox, that allows the automated control of a Game, Spry Fox Network and/or any component or feature thereof, e.g. the automated control of a character in a Game;\n c. <b>Hacks;</b> i.e. accessing or modifying the software of a Game or the Spry Fox Network in an manner, not expressly authorized by Spry Fox; and/or\n d. Any code and/or software, not expressly authorized by Spry Fox, that can be used in connection with the Spry Fox Network, a Game and/or any component or feature thereof which changes and/or facilitates the gameplay.\n III. <u>Prohibited Commercial Uses:</u> Exploit, in their entirety or individual components, the Spry Fox Network or the Game(s) for any purpose not expressly authorized by Spry Fox, including, without limitation (i) gathering in-game currency, items, or resources for sale outside of the Spry Fox Network or the Game(s); (ii) performing in-game services, like power-leveling, in exchange for payment outside of the Spry Fox Network or the Game(s); or (iii) communicating or facilitating (by text, live audio communications, or otherwise) any commercial advertisement, solicitation or offer through or within the Spry Fox Network or the Game(s).\n IV. <u>Data Mining:</u> Use third-party software that intercepts, collects, reads, or “mines” information generated or stored by the Spry Fox Network or the Game(s); provided, however, that Spry Fox may, at its sole and absolute discretion, allow the use of certain third-party user interfaces;\n V. <u>Duplicated Items:</u> Create, utilize or transact in any in-game item created or copied by exploiting a design flaw, undocumented problem, or program bug in the Spry Fox Network or the Game(s);\n VI. <u>Matchmaking:</u> Host, provide or develop matchmaking services for the Game(s), or intercept, emulate or redirect the communication protocols used by Spry Fox in any way, for any purpose, including without limitation unauthorized play over the internet, network play (except as expressly authorized by Spry Fox), or as part of content aggregation networks;\n VII. <u>Unauthorized Connections:</u> Facilitate, create or maintain any unauthorized connection to the Spry Fox Network or the Game(s) including without limitation (i) any connection to any unauthorized server that emulates, or attempts to emulate, the Spry Fox Network; and (ii) any connection using third-party programs or tools not expressly authorized by Spry Fox;\n VIII. <u>Transfers:</u> Attempt to sell, sublicense, rent, lease, grant a security interest in or otherwise transfer any copy of the Game(s) or your rights to the Game(s) to any other party in any way not expressly authorized herein;\n IX. <u>Disruption:</u> Disrupt or assist in the disruption of (i) any computer used to support the Spry Fox Network or any Game environment; or (ii) any other player’s Game experience. ANY ATTEMPT BY YOU TO DISRUPT THE SPRY FOX NETWORK OR UNDERMINE THE LEGITIMATE OPERATION OF ANY GAME MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS.\n X. <u>Violation of Laws:</u> Use a Game, or the Spry Fox Network, to violate any applicable law or regulation.\n D. <b>Game and Spry Fox Network Features.</b>\n I. <u>Spry Fox Network Features:</u>\n a. <b>Advertising:</b> Spry Fox’s Games and the Spry Fox Network may incorporate third-party technology that enables advertising on the Spry Fox Network and/or in certain Games playable on the Spry Fox Network, which may be downloaded temporarily to your personal computer and replaced during online game play. As part of this process, Spry Fox and/or its authorized third party advertisers may collect standard information that is sent when your personal computer connects to the Internet including your Internet protocol (IP) address.\n b. <b>User Created or Uploaded Content:</b> The Spry Fox Network and certain Games may provide you an opportunity to upload and display content on the Spry Fox Network and/or as part of a Game, including the compilation, arrangement or display of such content (collectively, the “User Content”). User Content specifically does not include a Custom Game, as defined in Section 1(D)(II)(a) below. You hereby grant Spry Fox a perpetual, irrevocable, worldwide, fully paid up, non-exclusive right and license to exploit the User Content and all elements thereof, in any and all media, formats and forms, known now or hereafter devised. Spry Fox shall have the unlimited right to copy, reproduce, fix, modify, adapt, translate, reformat, prepare derivatives, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, license, sublicense, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast, and practice the User Content as well as all modified and derivative works thereof and any and all elements contained therein, and use or incorporate a portion or portions of the User Content or the elements thereof in conjunction with or into any other material. Except to the extent that any such waiver is prohibited by law, you hereby waive the benefit of any provision of law known as “moral rights” or “droit moral” or any similar law in any country of the world. You represent and warrant that the User Content does not infringe upon the copyright, trademark, patent, trade secret or other intellectual property rights of any third party. To the extent permitted by applicable laws, you hereby waive any moral rights you may have in any User Content. You further represent and warrant that you will not use or contribute User Content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. Spry Fox may remove any User Content and any related content or elements from Spry Fox Network at its sole discretion.\n II. <u>Game Features:</u>\n a. <b>Game Editors:</b> Certain Games include editing software (hereafter referred as “Game Editor(s)”) that will allow you to create custom games, levels, maps, scenarios or other content (“Custom Games”). For purposes of this Agreement and any agreements referenced herein, “Custom Games” includes all content created using the Game Editor(s), including but not limited to all digital files associated with such Custom Games, as well as (1) all content contained within such files, including but not limited to player and non-player characters, audio and video elements, environments, objects, items, skins, and textures, (2) all titles, trademarks, trade names, character names, or other names and phrases associated with or included within the Custom Game, and (3) any other intellectual property rights contained within the Custom Game, including any and all content, game concepts, methods or ideas. A Custom Game may only be used with the Game’s engine that is associated with a particular Game Editor. The manner in which Custom Games can be used or exploited is as follows:\n i. Custom Game developers may not develop Custom Games that include a mechanism that allows the developer to limit access to the Custom Game to certain users.\n ii. Custom Games are and shall remain the sole and exclusive property of Spry Fox. Without limiting the foregoing, you hereby assign to Spry Fox all of your rights, title and interest in and to all Custom Games, and agree that should Spry Fox decide that it is necessary, you agree to execute future assignments promptly upon receiving such a request from Spry Fox. Additionally, Spry Fox shall have the right to maintain the Custom Game even if the developer of the Custom Game requests that Spry Fox remove the Custom Game from any platform or service.\n iii. You represent and warrant that neither the content you use to create any Custom Games or upload to the Service, nor the compilation, arrangement or display of such content (collectively, the “User Content”), infringes or will infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party. You further represent and warrant that you will not use or contribute User Content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate.\n iv. Custom Game developers cannot develop Custom Games for profit at this time. Accordingly, a Custom Game cannot be sold, licensed, rented, nor can the Custom Game contain features that would support purchase transactions of any tangible or intangible content.\n b. <b>Community Tournaments:</b> In order to support local e-sports tournament activities, Spry Fox hereby grants you a limited, revocable license and right to organize and host small, community tournaments, or a series of tournaments utilizing certain Games (“Community Tournaments”) subject to your compliance with the following conditions:\n i. The total value of all prizes to be awarded during a Community Tournament must be less than Ten Thousand Dollars ($10,000.00 USD) or the equivalent;\n ii. You may not charge fees of any kind for spectators to watch the Community Tournament;\n iii. A Community Tournament cannot be sponsored by any companies that sell or promote any of the following products: Pornography (or extremely mature materials); alcohol; tobacco; firearms; competitive online computer games; gambling websites; or any company that is detrimental to Spry Fox’s business (hacking, gold services, account selling, key sellers);\n iv. Community Tournaments must comply with all applicable laws and regulations; and\n v. The rules of the Community Tournament must promote fairness such that skill in playing the Game is what determines who will win or lose a match in the Community Tournament.\n c. <b>Beta Testing Pre-Release Versions of Games:</b> Certain pre-release versions of Games may be made available to you through the Spry Fox Network for testing (“Beta Testing”). Beta Testing through the Spry Fox Network will be governed by the following:\n i. <b>Eligibility:</b> In order to participate in a Beta Test, you must meet the following requirements:\n 1. Spry Fox must designate you as a Beta tester;\n 2. You agree to allow Spry Fox to obtain hardware and software information from the computer system that you will use to take part in the Beta Test (the “System”) prior to registration for the Beta Test in order for Spry Fox to determine if you are eligible to participate in the Beta.\n ii. <b>Acknowledgments:</b> You acknowledge that:\n 1. the Game being Beta Tested is a work in progress and may contain bugs which may cause loss of data and/or damage to your computer system;\n 2. you have, or will, back-up your hard drive prior to installation of the Beta;\n 3. you have the resources necessary to easily reinstall your operating system and restore any and all data that may be lost;\n 4. Spry Fox is not liable in any way for the loss of data or damage to the System, interruptions due to a lost connection to Spry Fox Network, software or hardware failures, or loss of data or disruption of the player’s ability to connect to Spry Fox Network;\n 5. Spry Fox may monitor and record any and all communications, electronic or otherwise, pertaining to the Beta including, without limitation, packets, chat, email, message board postings, etc.;\n 6. Spry Fox may delete or modify the information stored by the Spry Fox Network or the Game being Beta Tested for any reason at any time during the duration of the Beta Test;\n 7. Spry Fox may transfer software program files to the System, including a program that will collect and send Spry Fox CPU, RAM, operating system, video card, and sound card information from the System; and\n 8. You may not sell, transfer or commercially exploit access to a Beta, including the distribution of Beta keys without Spry Fox’s express authorization.\n iii. <b>Termination:</b> Spry Fox can terminate a Beta Test at any time. When Spry Fox terminates a Beta Test, you must delete the Beta and all documents and materials you received from Spry Fox in connection with the Beta Test, and you may be asked by Spry Fox to remove any elements of the Beta from any hard drives on which the Beta has been installed. You agree and acknowledge that Spry Fox’s termination of the Beta Test shall not be grounds for any refunds of any kind, including, but not limited to, digital items, refunds for time purchased to access World of Warcraft, etc.\n iv. <b>Sections of the Agreement Applicable to Beta Tests:</b> When participating in a Beta Test, the terms of this Section 1(D)(II)(c) shall supersede and govern over any other Section of this Agreement which may be in conflict with the terms of this.\n 2. <b>SPRY FOX’S OWNERSHIP.</b> Spry Fox is the owner or licensee of all right, title, and interest in and to the Spry Fox Network, the Games, Accounts, and all of the features and components thereof. The Spry Fox Network and the Games may contain materials licensed by third-parties to Spry Fox, and these third-parties may enforce their ownership rights against you in the event that you violate this Agreement. The following components of the Spry Fox Network and/or the Games, are owned or licensed by Spry Fox:\n A. All virtual content appearing within the Spry Fox Network or the Games, such as:\n I. <b>Visual Components:</b> Locations, artwork, structural or landscape designs, animations, and audio-visual effects;\n II. <b>Narrations:</b> Themes, concepts, stories, and storylines;\n III. <b>Characters:</b> The names, likenesses, inventories, and catch phrases of Game characters;\n IV. <b>Items:</b> Virtual goods, currency, potions, wearable items, pets, mounts, etc.;\n B. All data and communications generated by, or occurring through, the Spry Fox Network or the Games;\n C. All sounds, musical compositions, recordings, and sound effects originating in the Spry Fox Network or the Games;\n D. All recordings, Game replays, or reenactments of in-game matches, battles, duels, etc.;\n E. Computer code, including but not limited to “Applets” and source code;\n F. Titles, methods of operation, software, related documentation, and all other original works of authorship contained in the Spry Fox Network or the Games;\n G. All Accounts. Note that Spry Fox owns all Accounts, and that all use of an Account shall inure to Spry Fox’s benefit. Spry Fox does not recognize the transfer of Accounts. You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift, or trade any Account, and any such attempt shall be null and void and may result in the forfeiture of the Account;\n H. All Moral Rights that relate to the Spry Fox Network or a Game, including Custom Games, such as the right of attribution, and the right to the integrity of certain original works of authorship; and\n I. The right to create derivative works, and as part of this Agreement, you agree that you will not create any work based on the Spry Fox Network or the Games, except as expressly set forth in this Agreement or otherwise by Spry Fox in certain contest rules or addendum to this Agreement.\n 3. <b>PRE-LOADED SOFTWARE.</b> Spry Fox Network may contain additional software that requires you to agree to additional terms prior to your use (“Additional Software”).\n A. <b>Installation:</b> You agree that Spry Fox may install Additional Software on your hard drive as part of the installation of the Games, and from time to time during the term of this Agreement.\n B. <b>Use:</b> Unless Spry Fox grants you a valid license and alphanumeric key to use and activate the Additional Software, you may not access, use, distribute, copy, display, reverse engineer, derive source code from, modify, disassemble, decompile or create derivative works based on the Additional Software. In the event that Spry Fox grants to you a valid license and alphanumeric key to use and activate the Additional Software, all use of the Additional Software shall be subject to the terms of this Agreement.\n C. <b>Copies:</b> You may make one (1) copy of the Additional Software for archival purposes only.\n 4. <b>CONSENT TO MONITOR.</b> WHEN RUNNING, A GAME MAY MONITOR YOUR COMPUTER’S RANDOM ACCESS MEMORY (RAM) FOR UNAUTHORIZED THIRD PARTY PROGRAMS RUNNING CONCURRENTLY WITH THE GAME. AN “UNAUTHORIZED THIRD PARTY PROGRAM” AS USED HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE PROHIBITED BY SECTION 1(C)(II) ABOVE. IN THE EVENT THAT THE GAME DETECTS AN UNAUTHORIZED THIRD PARTY PROGRAM, (a) THE GAME MAY COMMUNICATE INFORMATION BACK TO SPRY FOX, INCLUDING WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD PARTY PROGRAM DETECTED, AND THE TIME AND DATE; AND/OR (b) SPRY FOX MAY EXERCISE ANY OR ALL OF ITS RIGHTS UNDER THIS AGREEMENT, WITH OR WITHOUT PRIOR NOTICE TO THE USER. Additionally, certain Games include a tool that will allow your computer system to forward information to Spry Fox in the event that the Game crashes, including system and driver data, and consent to Spry Fox being able to receive this data.\n 5. <b>LIMITED WARRANTY.</b>\n A. THE SPRY FOX NETWORK, ACCOUNTS, AND THE GAME(S) ARE PROVIDED ON AN “AS IS” AND “AS AVAILABLE,” BASIS FOR USE, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF CONDITION UNINTERRUPTED USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, TITLE, AND THOSE ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. The entire risk arising out of use or performance of the Spry Fox Network and the Game(s) remains with the user.\n B. Notwithstanding the foregoing, Spry Fox warrants up to and including ninety (90) days from the date of your purchase of a license to the Game that the media on which the Game was distributed, if any, shall be free from defects in material and workmanship. In the event that such media proves to be defective during that time period, and upon presentation to Spry Fox of proof of purchase of the defective media, Spry Fox will at its option: (a) correct any defect, (b) provide you with a similar product of similar value, or (c) refund your money. THE FOREGOING IS YOUR SOLE AND EXCLUSIVE REMEDY FOR THE EXPRESS WARRANTY SET FORTH IN THIS SECTION. Some jurisdictions do not allow the exclusion or limitation of implied warranties so the above limitations may not apply to you.\n C. If you are a resident of Australia, the benefits provided to you by this Limited Warranty are in addition to other rights or remedies you may have under local laws related to the goods to which the warranty applies. Our goods come with guarantees that cannot be excluded under the Australian Consumer Law. You are entitled to a replacement or refund for a major failure and compensation for any other reasonably foreseeable loss or damage. You are also entitled to have the goods repaired or replaced if the goods fail to be of acceptable quality and the failure does not amount to a major failure. The provisions of this clause containing the Limited Warranty and the clause containing the Limitation of Liability and Indemnity below apply only to the extent permitted by the Competition and Consumer Act 2010 (Cth). The entitlement to a replacement or a refund for a major failure is not subject to Spry Fox’s option. To submit a warranty claim to Spry Fox, please email support@spryfox.com. The user is responsible for the costs of returning media to Spry Fox.\n 6. <b>LIMITATIONS OF LIABILITY.</b> Spry Fox, its subsidiaries and affiliates shall not be liable for any loss or damage arising out of your use of, or inability to access or use, the Spry Fox Network, Accounts or the Game(s). Spry Fox’s liability shall never exceed the total fees paid by you to Spry Fox during the six (6) months prior to your making a claim against Spry Fox.\n 7. <b>INDEMNITY.</b> You hereby agree to defend and indemnify Spry Fox against and from any third party claims, liabilities, losses, injuries, damages, costs or expenses incurred by Spry Fox arising out of or from your use of the Spry Fox Network, Account or the Game(s), any specific services or features associated therewith, including but not limited to User Content, Custom Games, Game Editors, and this Agreement. Because some jurisdictions do not allow the exclusion or limitation of consequential or incidental damages, Spry Fox’s liability shall be limited to the fullest extent permitted by law.\n 8. <b>EQUITABLE REMEDIES.</b> You agree that Spry Fox would be irreparably damaged if the terms of this Agreement were not specifically followed and enforced. In such an event, you agree that Spry Fox shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies when you breach this Agreement; and that the awarding of equitable remedies to Spry Fox will not limit its ability to receive remedies that are otherwise available to Spry Fox under applicable laws.\n 9. <b>ALTERATIONS.</b>\n A. <b>Alterations to the Agreement.</b>\n I. <u>Spry Fox’s Rights:</u> Spry Fox may create updated versions of this Agreement (each a “New Agreement”) as Spry Fox Network, the Games, and the law evolve.\n II. <u>New Agreements:</u> This Agreement will terminate immediately upon the introduction of a New Agreement. New Agreements will not be applied retroactively. You will be given an opportunity to review the New Agreement before choosing to accept or reject its terms.\n <i>Acceptance:</i> If you accept the New Agreement, and if the Account registered to you remains in good standing, you will be able to continue using the Spry Fox Network, Account or the Game(s) subject to the terms of the New Agreement.\n <i>Rejection:</i> If you decline to accept the New Agreement, or if you cannot comply with the terms of the New Agreement, you will no longer be permitted to use the Spry Fox Network, Accounts or the Game(s).\n B. <b>Alterations to the Spry Fox Network and the Games.</b> Spry Fox may change, modify, suspend, or discontinue any aspect of the Spry Fox Network, Accounts or the Games at any time, including but not limited to: removing items, changing the hours of availability, or revising the effectiveness of items in an effort to balance a Game. Spry Fox may also impose limits on certain features or restrict your access to parts or all of the Spry Fox Network, Accounts or the Games without notice or liability. The entire risk arising out of the use or performance of the Spry Fox Network, Accounts and the Games remains with you, the user. Some jurisdictions do not allow the exclusion or limitation of implied warranties, so the above limitations may not apply to you.\n 10. <b>TERM AND TERMINATION.</b>\n A. <b>Term.</b> This Agreement is effective upon your creation of an Account, and shall remain in effect until for a reasonable period of time. In the event that Spry Fox chooses to cease providing the Spry Fox Network, or license to a third party the right to provide the Spry Fox Network, Spry Fox shall provide you with no less than three (3) months prior notice. Neither the Spry Fox Network nor Spry Fox’s agreement to provide access to the Spry Fox Network shall be considered a rental or lease of time on the capacity of Spry Fox’s servers or other technology.\n B. <b>Termination.</b>\n I. You are entitled to terminate this Agreement at any time by notifying Spry Fox by email at support@spryfox.com.\n II. Spry Fox reserves the right to terminate this Agreement at any time for any reason, or for no reason, with or without notice to you. For purposes of explanation and not limitation, most Account suspensions and terminations are the result of violations of this Agreement. In case of minor violations of these rules, Spry Fox may provide you with a prior warning and/or suspend your use of the Account due to your non-compliance prior to terminating the Agreement or modifying or deleting an Account.\n III. In the event of a termination of this Agreement, any right to any and all payments you may have made for pre-purchased game access to certain Games are forfeit, and you agree and acknowledge that you are not entitled to any refund for any amounts which were pre-paid on your Account prior to any termination of this Agreement, and you will not be able to use the Spry Fox Network to play Games.\n 11. <b>DISPUTE RESOLUTION.</b>\n A. In an effort to accelerate resolution and reduce the cost of any Dispute related to, or arising out of, this Agreement, you and Spry Fox agree to first attempt to negotiate any Dispute (except as set forth in Section 11(D) below) informally for at least thirty (30) days before either party initiates any arbitration or court proceeding. Negotiations will begin upon receipt of written notice by the party raising the Dispute. Spry Fox will send its notice to your billing address, if that information is in Spry Fox’s possession, and e-mail you a copy to the e-mail address you have provided to us. You will send your notice to Spry Fox’s Designated Agent via the following email and physical mailing addresses: legal@spryfox.com and Thomas H. Buscaglia, Spry Fox General Counsel, 23133 Vashon Highway SW, Vashon, WA 98070.\n B. If a Dispute cannot be resolved through negotiations, either you or Spry Fox may elect to have the Dispute (except as set forth in Section 11(D) below) finally and exclusively resolved by binding arbitration. Any election to arbitrate by one party shall be final and binding on the other. You should review this provision carefully. This arbitration provision limits your and Spry Fox’s ability to litigate claims in court and you and Spry Fox each agree to waive your respective rights to a jury trial.\n I. The arbitration shall be commenced and conducted by JAMS pursuant to its Comprehensive Arbitration Rules and Procedures, which are available at the JAMS website ( http://www.jamsadr.com/ ). This arbitration provision is made pursuant to a transaction involving interstate commerce, and the Federal Arbitration Act (the “FAA”) shall apply to the construction, interpretation, and enforceability of this Agreement notwithstanding any other choice of law provision contained in this Agreement.\n II. If, for any reason, JAMS is unable to provide the arbitration, you may file your Dispute with any national arbitration company under the Commercial Arbitration Rules of the American Arbitration Association.\n III. The arbitrator shall determine the scope and enforceability of this arbitration agreement, including whether a Dispute is subject to arbitration. The arbitrator has authority to decide all issues of arbitrability, including where a party raises as a defense to arbitration that the claims in question are subject to one or more Exceptions to Negotiations and Arbitration in Section 11(D), below.\n IV. Where any action includes claims that are arbitrable and claims that are not, the entire action shall be stayed, absent a showing of prejudice to the complaining party, pending the completion of the arbitration of the arbitrable issues. You or Spry Fox can request the stay be lifted upon a showing of prejudice.\n V. Your arbitration fees and your share of arbitrator compensation shall be governed by the JAMS Comprehensive Arbitration Rules and Procedures.\n VI. The arbitration may be conducted in person, through the submission of documents, by phone, or online. The arbitrator will make a decision in writing, but need not provide a statement of reasons unless requested by a party. The arbitrator must follow applicable law. The decision of the arbitrator shall be final and binding on you and Spry Fox, and any award of the arbitrator may be entered in any court of competent jurisdiction.\n VII. YOU UNDERSTAND THAT RESIDENTS OF THE UNITED STATES (AND POTENTIALLY RESIDENTS OF SOME OTHER JURISDICTIONS) WOULD, ABSENT THIS MANDATORY PROVISION, HAVE THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL. You further understand that, in some instances, the costs of arbitration could exceed the costs of litigation. However, the arbitrator shall shift such fees and costs to ensure that you do not pay significant forum fees. In addition, you shall not be required to pay any type of fee or cost in arbitration that you would not have had to pay had you been free to file your claim in court. The parties understand that the right to discovery may be more limited in arbitration than in court. However, each side will be permitted discovery sufficient to allow that side a fair opportunity to present or defend their claims.\n C. You and Spry Fox agree that any arbitration or court proceeding shall be limited to the Dispute between Spry Fox and you individually. YOU ACKNOWLEDGE AND AGREE THAT:\n I. A CLAIM BY, OR ON BEHALF OF, OTHER PERSONS, WILL NOT BE CONSIDERED IN, JOINED WITH, OR CONSOLIDATED WITH, THE ARBITRATION PROCEEDINGS OR ANY COURT PROCEEDINGS BETWEEN YOU AND SPRY FOX;\n II. THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE ARBITRATED, ADJUDICATED, OR RESOLVED THROUGH COURT PROCEEDINGS ON A CLASS-ACTION BASIS OR TO UTILIZE CLASS ACTION PROCEDURES; AND\n III. YOU WILL NOT HAVE THE RIGHT TO PARTICIPATE AS A CLASS REPRESENTATIVE, PRIVATE ATTORNEY GENERAL, OR AS A MEMBER OF ANY CLASS OF CLAIMANTS FOR ANY DISPUTE SUBJECT TO ARBITRATION OR ANY DISPUTE BROUGHT IN COURT.\n IV. Any Dispute regarding the prohibitions in the prior sections shall be resolved by the arbitrator in accordance with this Agreement. If, for any reason, this class or collective action waiver is deemed unenforceable by a court or arbitrator, you agree that the parties’ contract to arbitrate is then void, and any ongoing or future Dispute will be submitted to a court of competent jurisdiction within King County, in the State of Washington, United States of America, to the exclusion of arbitration. Any Dispute at that time in arbitration will be dismissed without prejudice and refiled in a court. Under no circumstances do you or Spry Fox agree to class or collective procedures in arbitration or court proceedings or the joinder of claims in arbitration or court proceedings.\n D. You and Spry Fox agree that the following Disputes are not subject to the above provisions concerning negotiations and binding arbitration: (1) Any Dispute seeking to enforce or protect, or concerning the validity of, any of Spry Fox’s intellectual property rights; and, any claim within the jurisdictional limits of the small claims courts.\n E. Any arbitration shall be initiated in King County, in the State of Washington, United States of America. Any Dispute not subject to arbitration shall be decided by a court of competent jurisdiction within King County, in the State of Washington, United States of America, and you and Spry Fox agree to submit to the personal jurisdiction of that court.\n 12. <b>GOVERNING LAW.</b>\n A. This Agreement shall be governed by, and will be construed under, the laws of the United States of America and the law of the State of Washington, without regard to choice of law principles.\n B. The application of the United Nations Convention on Contracts for the International Sale of Goods to this Agreement is expressly excluded.\n C. If you are a (1) Canadian resident who has (2) purchased a license to a Game in Canada, other laws may apply if you choose not to agree to arbitrate as set forth above. Such laws shall affect this Agreement only to the extent required by such jurisdiction. If such laws apply, the terms and conditions of this Agreement shall be given their maximum effect.\n D. Users who access the Spry Fox Network from outside of the United States and Canada, are responsible for compliance with all applicable local laws.\n 13. <b>GENERAL.</b>\n A. The Game(s) may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department’s list of Specially Designated Nationals or the U.S. Commerce Department’s Table of Denial Orders. You represent and warrant that you are not located in, under the control of, or a national or resident of any such country or on any such list.\n B. Spry Fox may assign this Agreement, in whole or in part, to any person or entity at any time with or without your consent. You may not assign this Agreement without Spry Fox’s prior written consent. Your assignment of this Agreement without Spry Fox’s prior written consent shall be void.\n C. Spry Fox’s failure to enforce a provision of this Agreement shall not be construed as a (1) waiver of such provision, or (2) diminishment of any right to enforce such provisions. Spry Fox may choose to waive a provision of this Agreement in regards to a particular instance; however, you are still obligated to comply with that waived provision in the future.\n D. <b>Notices:</b>\n I. <i><b>If to Spry Fox.</b></i> All notices given by you under this Agreement shall be in writing and addressed to Spry Fox’s Designated Agent via the following email and physical mailing addresses:\n - legal@spryfox.com\n - Thomas H. Buscaglia, Spry Fox General Counsel, 23133 Vashon Highway SW, Vashon, WA 98070\n II. <i><b>If to You.</b></i> All notices given by Spry Fox under this Agreement shall be given to you either through written notice, email, or website blog post. The form and instance in which Spry Fox may notify you is specified in our Privacy Policy, which can be reviewed at http://spryfox.com/spry-fox-network-privacy-policy/.\n E. Spry Fox shall not be liable for any delay or failure to perform resulting from causes outside the reasonable control of Spry Fox, such as natural disasters, unforeseen intrusions into our cyberspace, war, terrorism, riots, embargoes, acts of civil or military authorities, fire, floods, accidents, strikes, or shortages of transportation facilities, fuel, energy, labor or materials.\n F. If any part of this Agreement is determined to be invalid or unenforceable, then that portion shall be severed, and the remainder of this Agreement shall be given full force and effect.\n G.This Agreement constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements. The provisions of Sections 2, 5, 6, 7, 8, 11, 12, and 13 shall survive termination of this Agreement for any reason.\n\n<b>I HEREBY ACKNOWLEDGE THAT I HAVE READ AND UNDERSTAND THE FOREGOING END USER LICENSE AGREEMENT AND AGREE THAT MY USE OF THE GAME IS AN ACKNOWLEDGMENT OF MY AGREEMENT TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS END USER LICENSE AGREEMENT.</b>\n"
+ body: "<b>STEAMBIRDS ALLIANCE & SPRY FOX NETWORK END USER LICENSE AGREEMENT</b>\n \n LAST REVISED: OCTOBER 6, 2017\n \n CAREFULLY READ THIS AGREEMENT (THE “AGREEMENT”) BEFORE INSTALLING STEAMBIRDS ALLIANCE OR USING THE SPRY FOX NETWORK. IF YOU DO NOT AGREE WITH ALL OF THE TERMS OF THIS AGREEMENT, YOU MAY NOT INSTALL THIS SOFTWARE PROGRAM.\n \n Thank you for your interest in Spry Fox LLC’s (“Spry Fox” or “we”) Spry Fox Network game platform (“Spry Fox Network”) and Spry Fox’s interactive games (“Games”). This Agreement sets forth the terms and conditions under which you are licensed to access the Spry Fox Network, and use Games on the Spry Fox Network. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE ANY OF THE GAMES OR TO ACCESS THE SPRY FOX NETWORK.\n \n 1. <b>THE SPRY FOX NETWORK ACCOUNT.</b>\n A. <b>Use of the Spry Fox Network Account.</b>To use the Spry Fox Network, you must register, or have previously established, an account on the Spry Fox Network (an “Account”). Creation and use of Accounts are subject to the following terms and conditions:\n I. You may establish an Account only if: (i) you are a “natural person” and an adult in your country of residence (Corporations, Limited Liability Companies, partnerships and other legal or business entities may not establish an Account); and (ii) you are not an individual specifically prohibited by Spry Fox from using Spry Fox Network.\n II. When you create or update an Account, you must provide Spry Fox with accurate and up to date information that is personal to you, such as your name, address, phone number, and email address. Additionally, in order to play certain Games or use certain features offered on Spry Fox Network, you may be also be required to provide Spry Fox with payment information (such as credit card information). Spry Fox’s retention of your personal information is subject to Spry Fox’s SFN Privacy Policy, located at http://spryfox.com/spry-fox-network-privacy-policy. Spry Fox shall also have the right to obtain non personal data from your connection to Spry Fox Network.\n III. When you create an Account, you will be required to select a unique username and password (collectively referred to hereunder as “Login Information”). You cannot share the Account or the Login Information with anyone, unless the terms of this Agreement allow it.\n IV. You must maintain the confidentiality of the Login Information, as you are responsible for all uses of the Login Information and the Account, including purchases, whether or not authorized by you. If you become aware of or reasonably suspect any breach of security, including without limitation any loss, theft, or unauthorized disclosure of the Login Information, you must immediately notify Spry Fox at support@spryfox.com.\n V. Subject to the laws of your country of residence, minor children may utilize an Account established by their parent or legal guardian. In the event that you permit your minor child or legal ward (collectively, your “Child”) to use an Account on Spry Fox Network, you hereby agree to this Agreement on behalf of yourself and your Child, and you understand and agree that you will be responsible for all uses of the Account by your Child whether or not such uses were authorized by you.\n VI. Your use of Spry Fox Network and Games to interact with Spry Fox and other players is governed by Spry Fox’s In-Game Policies (the “In-game Policies”). The In-Game Policies are not meant to be exhaustive, and will generally be announced and updated in the Games’ official discussion forums. These In-game Policies apply to all Games:\n a. We encourage our players to cooperate and compete in our games, but crossing the line into abuse is never acceptable. If you come across a player violating the policies below, you should report them to support@spryfox.com.\n b. When participating in communication of any kind (chat, voice communication, group finder), you are responsible for how you express yourself. You may not use language that could be offensive or vulgar to others.\n c. Hate speech and discriminatory language is inappropriate, as is any obscene or disruptive language. Threatening or harassing another player is always unacceptable, regardless of language used. Violating any of these expectations will result in account restrictions. More serious and repeated violations will result in greater restrictions.\n d. You are prohibited from carrying out any action with a disruptive, malicious or dangerous effect on the “Chat” (in-game communication) experience, including but not limited to:\n i. Intentionally causing the Chat screen to scroll faster than other users are able to read, or setting up macros with large amounts of text that, when used, can have a disruptive effect on the normal flow of Chat;\n ii. Posting commercial solicitations and/or advertisements for goods and services available outside of the Games;\n iii. Sending repeated unsolicited or unwelcome messages to a single user or repeatedly posting similar messages in a Chat area, including without limitation continuous advertisements to sell goods or services; and\n iv. Communicating or posting any user’s personal information in the Games, or on websites or forums related to the Games, except that a user may communicate his or her own personal information in a private message directed to a single user.\n e. Names are subject to the same rules established above. Any name the player has the ability to customize—such as player names and guild names—must be appropriate and inoffensive. Any name that violates our standards will be changed, and additional limitations may be placed on the offending account per our discretion. Take note that acceptable names are determined by player reports and Spry Fox’s decision. In particular, you may not use any name:\n i. Belonging to another person with the intent to impersonate that person, including without limitation an “Admin” or any other employee or agent of Spry Fox;\n ii. That incorporates vulgar language or which are otherwise offensive, defamatory, obscene, hateful, or racially, ethnically or otherwise objectionable;\n iii. Subject to the rights of any other person or entity without written authorization from that person or entity;\n iv. That belongs to a popular culture figure, celebrity, or media personality;\n v. That is, contains, or is substantially similar to a trademark or service mark, whether registered or not; or is\n vi. Related to drugs, sex, alcohol, or criminal activity.\n f. You are responsible for how you and your account are represented in the game world. Cheating in any fashion will result in immediate action. Using third-party programs to automate any facet of the game, exploiting bugs, or engaging in any activity that grants an unfair advantage is considered cheating.\n g. Exploiting other players is an equally serious offense. Scamming, account sharing, win-trading, and anything else that may degrade the gaming experience for other players will receive harsh penalties.\n h. If you’re unsure if your actions violate this code of conduct, reconsider them. We reserve the right to restrict offending accounts as much as necessary to keep Spry Fox’s Games a fun experience for all players.\n VII. You agree to pay all fees and applicable taxes incurred by you or anyone using your Account. If you choose a recurring subscription for a Game, you acknowledge that payments will be processed automatically (e.g., charged to your credit card) until you cancel the subscription or the Account. Spry Fox may revise the pricing for the goods and services offered through Spry Fox Network at any time. YOU ACKNOWLEDGE THAT SPRY FOX IS NOT REQUIRED TO REFUND AMOUNTS YOU PAY TO SPRY FOX FOR THE USE OF SPRY FOX NETWORK, OR FOR PURCHASES MADE THROUGH SPRY FOX NETWORK, FOR ANY REASON.\n VIII. Spry Fox shall have the right to monitor and/or record your communications when you use the Spry Fox Network, and you acknowledge and agree that when you use the Spry Fox Network, that you have no expectation that your communications will be private. Spry Fox shall have the right to disclose your communications for any reason, including : (a) to satisfy any applicable law, regulation, legal process or governmental request; (b) to enforce the terms of this Agreement or any other Spry Fox policy; (c) to protect Spry Fox’s legal rights and remedies; (d) to protect the health or safety of anyone that Spry Fox believes may be threatened; or (e) to report a crime or other offensive behavior.\n B. <b>Grant of License.</b>If you accept and comply with the terms of this Agreement, Spry Fox will grant, and you will receive, a non-sub licensable, and non-exclusive license to use the Spry Fox Network and Games subject to the “License Limitations,” set forth in Section 1(C) below, as follows:\n I. You may use the Spry Fox Network and Games for your personal and non-commercial entertainment purposes only, unless specifically allowed under the terms of this Agreement.\n II. You may not transfer your rights and obligations to use the Spry Fox Network.\n III. With regards to Games purchased from retailers on original media (e.g., on CD-ROM, DVD, etc.) you may permanently transfer all of your rights and obligations related to the use of a Game under this Agreement to another person who agrees to the terms of this Agreement by physically transferring the original media, original packaging, and all manuals or other documentation distributed with the Game provided that you permanently delete all copies and installations of the Game in your possession or control. You agree to be solely responsible for any taxes, fees, charges, duties, withholdings, assessments, and the like, together with any interest, penalties, and additions imposed in connection with such transfer. Other than as set forth above, Spry Fox does not recognize any purported transfer of the Games; and\n IV. Some of the Games playable on the Spry Fox Network may be subject to specific license terms that may include the following: (1) In certain cases, the “full version,” of Games can only be played after you purchase a license for the Game, and (2) You may play the Game(s) you have licensed at publicly available cyber cafés or computer gaming centers on Spry Fox Network through an Account registered to you.\n C. <b>License Limitations.</b>Spry Fox may revoke your license to use the Spry Fox Network and/or the Games if you violate, or assist others in violating, the license limitations set forth below. You agree that you will not, in whole or in part or under any circumstances, do the following:\n I. <u>Derivative Works:</u> Copy or reproduce (except as provided in Section 1(B)), translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on or related to the Games.\n II. <u>Cheating:</u> Create, use, offer, advertise, make available and/or distribute the following or assist therein:\n a. <b>Cheats;</b> i.e. methods, not expressly authorized by Spry Fox, influencing and/or facilitating the gameplay, including exploits of any in-game bugs, and thereby granting you and/or any other user an advantage over other players not using such methods\n b. <b>Bots;</b> i.e. any code and/or software, not expressly authorized by Spry Fox, that allows the automated control of a Game, Spry Fox Network and/or any component or feature thereof, e.g. the automated control of a character in a Game;\n c. <b>Hacks;</b> i.e. accessing or modifying the software of a Game or the Spry Fox Network in an manner, not expressly authorized by Spry Fox; and/or\n d. Any code and/or software, not expressly authorized by Spry Fox, that can be used in connection with the Spry Fox Network, a Game and/or any component or feature thereof which changes and/or facilitates the gameplay.\n III. <u>Prohibited Commercial Uses:</u> Exploit, in their entirety or individual components, the Spry Fox Network or the Game(s) for any purpose not expressly authorized by Spry Fox, including, without limitation (i) gathering in-game currency, items, or resources for sale outside of the Spry Fox Network or the Game(s); (ii) performing in-game services, like power-leveling, in exchange for payment outside of the Spry Fox Network or the Game(s); or (iii) communicating or facilitating (by text, live audio communications, or otherwise) any commercial advertisement, solicitation or offer through or within the Spry Fox Network or the Game(s).\n IV. <u>Data Mining:</u> Use third-party software that intercepts, collects, reads, or “mines” information generated or stored by the Spry Fox Network or the Game(s); provided, however, that Spry Fox may, at its sole and absolute discretion, allow the use of certain third-party user interfaces;\n V. <u>Duplicated Items:</u> Create, utilize or transact in any in-game item created or copied by exploiting a design flaw, undocumented problem, or program bug in the Spry Fox Network or the Game(s);\n VI. <u>Matchmaking:</u> Host, provide or develop matchmaking services for the Game(s), or intercept, emulate or redirect the communication protocols used by Spry Fox in any way, for any purpose, including without limitation unauthorized play over the internet, network play (except as expressly authorized by Spry Fox), or as part of content aggregation networks;\n VII. <u>Unauthorized Connections:</u> Facilitate, create or maintain any unauthorized connection to the Spry Fox Network or the Game(s) including without limitation (i) any connection to any unauthorized server that emulates, or attempts to emulate, the Spry Fox Network; and (ii) any connection using third-party programs or tools not expressly authorized by Spry Fox;\n VIII. <u>Transfers:</u> Attempt to sell, sublicense, rent, lease, grant a security interest in or otherwise transfer any copy of the Game(s) or your rights to the Game(s) to any other party in any way not expressly authorized herein;\n IX. <u>Disruption:</u> Disrupt or assist in the disruption of (i) any computer used to support the Spry Fox Network or any Game environment; or (ii) any other player’s Game experience. ANY ATTEMPT BY YOU TO DISRUPT THE SPRY FOX NETWORK OR UNDERMINE THE LEGITIMATE OPERATION OF ANY GAME MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS.\n X. <u>Violation of Laws:</u> Use a Game, or the Spry Fox Network, to violate any applicable law or regulation.\n D. <b>Game and Spry Fox Network Features.</b>\n I. <u>Spry Fox Network Features:</u>\n a. <b>Advertising:</b> Spry Fox’s Games and the Spry Fox Network may incorporate third-party technology that enables advertising on the Spry Fox Network and/or in certain Games playable on the Spry Fox Network, which may be downloaded temporarily to your personal computer and replaced during online game play. As part of this process, Spry Fox and/or its authorized third party advertisers may collect standard information that is sent when your personal computer connects to the Internet including your Internet protocol (IP) address.\n b. <b>User Created or Uploaded Content:</b> The Spry Fox Network and certain Games may provide you an opportunity to upload and display content on the Spry Fox Network and/or as part of a Game, including the compilation, arrangement or display of such content (collectively, the “User Content”). User Content specifically does not include a Custom Game, as defined in Section 1(D)(II)(a) below. You hereby grant Spry Fox a perpetual, irrevocable, worldwide, fully paid up, non-exclusive right and license to exploit the User Content and all elements thereof, in any and all media, formats and forms, known now or hereafter devised. Spry Fox shall have the unlimited right to copy, reproduce, fix, modify, adapt, translate, reformat, prepare derivatives, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, license, sublicense, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast, and practice the User Content as well as all modified and derivative works thereof and any and all elements contained therein, and use or incorporate a portion or portions of the User Content or the elements thereof in conjunction with or into any other material. Except to the extent that any such waiver is prohibited by law, you hereby waive the benefit of any provision of law known as “moral rights” or “droit moral” or any similar law in any country of the world. You represent and warrant that the User Content does not infringe upon the copyright, trademark, patent, trade secret or other intellectual property rights of any third party. To the extent permitted by applicable laws, you hereby waive any moral rights you may have in any User Content. You further represent and warrant that you will not use or contribute User Content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. Spry Fox may remove any User Content and any related content or elements from Spry Fox Network at its sole discretion.\n II. <u>Game Features:</u>\n a. <b>Game Editors:</b> Certain Games include editing software (hereafter referred as “Game Editor(s)”) that will allow you to create custom games, levels, maps, scenarios or other content (“Custom Games”). For purposes of this Agreement and any agreements referenced herein, “Custom Games” includes all content created using the Game Editor(s), including but not limited to all digital files associated with such Custom Games, as well as (1) all content contained within such files, including but not limited to player and non-player characters, audio and video elements, environments, objects, items, skins, and textures, (2) all titles, trademarks, trade names, character names, or other names and phrases associated with or included within the Custom Game, and (3) any other intellectual property rights contained within the Custom Game, including any and all content, game concepts, methods or ideas. A Custom Game may only be used with the Game’s engine that is associated with a particular Game Editor. The manner in which Custom Games can be used or exploited is as follows:\n i. Custom Game developers may not develop Custom Games that include a mechanism that allows the developer to limit access to the Custom Game to certain users.\n ii. Custom Games are and shall remain the sole and exclusive property of Spry Fox. Without limiting the foregoing, you hereby assign to Spry Fox all of your rights, title and interest in and to all Custom Games, and agree that should Spry Fox decide that it is necessary, you agree to execute future assignments promptly upon receiving such a request from Spry Fox. Additionally, Spry Fox shall have the right to maintain the Custom Game even if the developer of the Custom Game requests that Spry Fox remove the Custom Game from any platform or service.\n iii. You represent and warrant that neither the content you use to create any Custom Games or upload to the Service, nor the compilation, arrangement or display of such content (collectively, the “User Content”), infringes or will infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party. You further represent and warrant that you will not use or contribute User Content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate.\n iv. Custom Game developers cannot develop Custom Games for profit at this time. Accordingly, a Custom Game cannot be sold, licensed, rented, nor can the Custom Game contain features that would support purchase transactions of any tangible or intangible content.\n b. <b>Community Tournaments:</b> In order to support local e-sports tournament activities, Spry Fox hereby grants you a limited, revocable license and right to organize and host small, community tournaments, or a series of tournaments utilizing certain Games (“Community Tournaments”) subject to your compliance with the following conditions:\n i. The total value of all prizes to be awarded during a Community Tournament must be less than Ten Thousand Dollars ($10,000.00 USD) or the equivalent;\n ii. You may not charge fees of any kind for spectators to watch the Community Tournament;\n iii. A Community Tournament cannot be sponsored by any companies that sell or promote any of the following products: Pornography (or extremely mature materials); alcohol; tobacco; firearms; competitive online computer games; gambling websites; or any company that is detrimental to Spry Fox’s business (hacking, gold services, account selling, key sellers);\n iv. Community Tournaments must comply with all applicable laws and regulations; and\n v. The rules of the Community Tournament must promote fairness such that skill in playing the Game is what determines who will win or lose a match in the Community Tournament.\n c. <b>Beta Testing Pre-Release Versions of Games:</b> Certain pre-release versions of Games may be made available to you through the Spry Fox Network for testing (“Beta Testing”). Beta Testing through the Spry Fox Network will be governed by the following:\n i. <b>Eligibility:</b> In order to participate in a Beta Test, you must meet the following requirements:\n 1. Spry Fox must designate you as a Beta tester;\n 2. You agree to allow Spry Fox to obtain hardware and software information from the computer system that you will use to take part in the Beta Test (the “System”) prior to registration for the Beta Test in order for Spry Fox to determine if you are eligible to participate in the Beta.\n ii. <b>Acknowledgments:</b> You acknowledge that:\n 1. the Game being Beta Tested is a work in progress and may contain bugs which may cause loss of data and/or damage to your computer system;\n 2. you have, or will, back-up your hard drive prior to installation of the Beta;\n 3. you have the resources necessary to easily reinstall your operating system and restore any and all data that may be lost;\n 4. Spry Fox is not liable in any way for the loss of data or damage to the System, interruptions due to a lost connection to Spry Fox Network, software or hardware failures, or loss of data or disruption of the player’s ability to connect to Spry Fox Network;\n 5. Spry Fox may monitor and record any and all communications, electronic or otherwise, pertaining to the Beta including, without limitation, packets, chat, email, message board postings, etc.;\n 6. Spry Fox may delete or modify the information stored by the Spry Fox Network or the Game being Beta Tested for any reason at any time during the duration of the Beta Test;\n 7. Spry Fox may transfer software program files to the System, including a program that will collect and send Spry Fox CPU, RAM, operating system, video card, and sound card information from the System; and\n 8. You may not sell, transfer or commercially exploit access to a Beta, including the distribution of Beta keys without Spry Fox’s express authorization.\n iii. <b>Termination:</b> Spry Fox can terminate a Beta Test at any time. When Spry Fox terminates a Beta Test, you must delete the Beta and all documents and materials you received from Spry Fox in connection with the Beta Test, and you may be asked by Spry Fox to remove any elements of the Beta from any hard drives on which the Beta has been installed. You agree and acknowledge that Spry Fox’s termination of the Beta Test shall not be grounds for any refunds of any kind, including, but not limited to, digital items, refunds for time purchased to access World of Warcraft, etc.\n iv. <b>Sections of the Agreement Applicable to Beta Tests:</b> When participating in a Beta Test, the terms of this Section 1(D)(II)(c) shall supersede and govern over any other Section of this Agreement which may be in conflict with the terms of this.\n 2. <b>SPRY FOX’S OWNERSHIP.</b>Spry Fox is the owner or licensee of all right, title, and interest in and to the Spry Fox Network, the Games, Accounts, and all of the features and components thereof. The Spry Fox Network and the Games may contain materials licensed by third-parties to Spry Fox, and these third-parties may enforce their ownership rights against you in the event that you violate this Agreement. The following components of the Spry Fox Network and/or the Games, are owned or licensed by Spry Fox:\n A. All virtual content appearing within the Spry Fox Network or the Games, such as:\n I. <b>Visual Components:</b> Locations, artwork, structural or landscape designs, animations, and audio-visual effects;\n II. <b>Narrations:</b> Themes, concepts, stories, and storylines;\n III. <b>Characters:</b> The names, likenesses, inventories, and catch phrases of Game characters;\n IV. <b>Items:</b> Virtual goods, currency, potions, wearable items, pets, mounts, etc.;\n B. All data and communications generated by, or occurring through, the Spry Fox Network or the Games;\n C. All sounds, musical compositions, recordings, and sound effects originating in the Spry Fox Network or the Games;\n D. All recordings, Game replays, or reenactments of in-game matches, battles, duels, etc.;\n E. Computer code, including but not limited to “Applets” and source code;\n F. Titles, methods of operation, software, related documentation, and all other original works of authorship contained in the Spry Fox Network or the Games;\n G. All Accounts. Note that Spry Fox owns all Accounts, and that all use of an Account shall inure to Spry Fox’s benefit. Spry Fox does not recognize the transfer of Accounts. You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift, or trade any Account, and any such attempt shall be null and void and may result in the forfeiture of the Account;\n H. All Moral Rights that relate to the Spry Fox Network or a Game, including Custom Games, such as the right of attribution, and the right to the integrity of certain original works of authorship; and\n I. The right to create derivative works, and as part of this Agreement, you agree that you will not create any work based on the Spry Fox Network or the Games, except as expressly set forth in this Agreement or otherwise by Spry Fox in certain contest rules or addendum to this Agreement.\n 3. <b>PRE-LOADED SOFTWARE.</b>Spry Fox Network may contain additional software that requires you to agree to additional terms prior to your use (“Additional Software”).\n A. <b>Installation:</b> You agree that Spry Fox may install Additional Software on your hard drive as part of the installation of the Games, and from time to time during the term of this Agreement.\n B. <b>Use:</b> Unless Spry Fox grants you a valid license and alphanumeric key to use and activate the Additional Software, you may not access, use, distribute, copy, display, reverse engineer, derive source code from, modify, disassemble, decompile or create derivative works based on the Additional Software. In the event that Spry Fox grants to you a valid license and alphanumeric key to use and activate the Additional Software, all use of the Additional Software shall be subject to the terms of this Agreement.\n C. <b>Copies:</b> You may make one (1) copy of the Additional Software for archival purposes only.\n 4. <b>CONSENT TO MONITOR.</b>WHEN RUNNING, A GAME MAY MONITOR YOUR COMPUTER’S RANDOM ACCESS MEMORY (RAM) FOR UNAUTHORIZED THIRD PARTY PROGRAMS RUNNING CONCURRENTLY WITH THE GAME. AN “UNAUTHORIZED THIRD PARTY PROGRAM” AS USED HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE PROHIBITED BY SECTION 1(C)(II) ABOVE. IN THE EVENT THAT THE GAME DETECTS AN UNAUTHORIZED THIRD PARTY PROGRAM, (a) THE GAME MAY COMMUNICATE INFORMATION BACK TO SPRY FOX, INCLUDING WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD PARTY PROGRAM DETECTED, AND THE TIME AND DATE; AND/OR (b) SPRY FOX MAY EXERCISE ANY OR ALL OF ITS RIGHTS UNDER THIS AGREEMENT, WITH OR WITHOUT PRIOR NOTICE TO THE USER. Additionally, certain Games include a tool that will allow your computer system to forward information to Spry Fox in the event that the Game crashes, including system and driver data, and consent to Spry Fox being able to receive this data.\n 5. <b>LIMITED WARRANTY.</b>\n A. THE SPRY FOX NETWORK, ACCOUNTS, AND THE GAME(S) ARE PROVIDED ON AN “AS IS” AND “AS AVAILABLE,” BASIS FOR USE, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF CONDITION UNINTERRUPTED USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, TITLE, AND THOSE ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. The entire risk arising out of use or performance of the Spry Fox Network and the Game(s) remains with the user.\n B. Notwithstanding the foregoing, Spry Fox warrants up to and including ninety (90) days from the date of your purchase of a license to the Game that the media on which the Game was distributed, if any, shall be free from defects in material and workmanship. In the event that such media proves to be defective during that time period, and upon presentation to Spry Fox of proof of purchase of the defective media, Spry Fox will at its option: (a) correct any defect, (b) provide you with a similar product of similar value, or (c) refund your money. THE FOREGOING IS YOUR SOLE AND EXCLUSIVE REMEDY FOR THE EXPRESS WARRANTY SET FORTH IN THIS SECTION. Some jurisdictions do not allow the exclusion or limitation of implied warranties so the above limitations may not apply to you.\n C. If you are a resident of Australia, the benefits provided to you by this Limited Warranty are in addition to other rights or remedies you may have under local laws related to the goods to which the warranty applies. Our goods come with guarantees that cannot be excluded under the Australian Consumer Law. You are entitled to a replacement or refund for a major failure and compensation for any other reasonably foreseeable loss or damage. You are also entitled to have the goods repaired or replaced if the goods fail to be of acceptable quality and the failure does not amount to a major failure. The provisions of this clause containing the Limited Warranty and the clause containing the Limitation of Liability and Indemnity below apply only to the extent permitted by the Competition and Consumer Act 2010 (Cth). The entitlement to a replacement or a refund for a major failure is not subject to Spry Fox’s option. To submit a warranty claim to Spry Fox, please email support@spryfox.com. The user is responsible for the costs of returning media to Spry Fox.\n 6. <b>LIMITATIONS OF LIABILITY.</b>Spry Fox, its subsidiaries and affiliates shall not be liable for any loss or damage arising out of your use of, or inability to access or use, the Spry Fox Network, Accounts or the Game(s). Spry Fox’s liability shall never exceed the total fees paid by you to Spry Fox during the six (6) months prior to your making a claim against Spry Fox.\n 7. <b>INDEMNITY.</b> You hereby agree to defend and indemnify Spry Fox against and from any third party claims, liabilities, losses, injuries, damages, costs or expenses incurred by Spry Fox arising out of or from your use of the Spry Fox Network, Account or the Game(s), any specific services or"
checkbox_0: I have read and agree with the Steambirds Alliance terms of service
title: Steambirds Alliance & Spry Fox Network EULA
privacy_policy:
- body: "Effective Date: May 25, 2018\n\nThe following Privacy Policy applies to people:\n - Playing Spry Fox games that link to this Privacy Policy from iTunes, Google Play, or any other service that hosts our games;\n - Using Spry Fox websites;\n - Subscribing to Spry Fox newsletters; or\n - Communicating with Spry Fox by email or other means.\n\nThis Privacy Policy describes:\n - The ways we collect personal data about you and why we do so,\n - How we use your personal data, and\n - The choices you have about your personal data.\n\nWe may update this privacy policy to reflect changes to our information practices. If we make any material changes we will notify you by email (sent to the e-mail address specified in your account) or by means of a notice on this Site prior to the change becoming effective. We encourage you to periodically review this page for the latest information on our privacy practices.\n\nBy playing Spry Fox games, using Spry Fox websites, subscribing to Spry Fox newsletters, or communicating with Spry Fox, you are expressing your agreement to this Policy and the processing of your data, including your personal information, in the manner provided in this Policy. If you do not agree to these terms, please do not engage in those activities.\n\n<size=+8><b>CONTACT US</b></size>\n\nIf you have questions about data protection, or if you have any requests for resolving issues with your personal data, please contact us via an email to support@spryfox.com.\n\n - Name of the controller: Spry Fox LLC\n - Address: Spry Fox LLC, PO Box 1875, Bellaire, TX 77402-1875\n - Email: support@spryfox.com\n\n<size=+8><b>THE DATA WE COLLECT</b></size>\n\n<size=+4><b>Data you provide</b></size>\n\nSome of our games, websites, newsletters, and other means of communication enable you to provide some or all of the following information:\n\n - Contact information (such as name and email address)\n - Player name and password\n - Profile information (such as profile photo)\n - Your messages within the game (such as chat logs)\n - Your messages to us about the game (such as logs and player support tickets)\n - Other data you choose to give us (such as data to identify a lost account)\n\n<size=+4><b>Data we collect automatically:</b></size>\n\n - Data about your account and game progress\n - Your IP address and mobile device identifiers (such as your device ID, advertising ID, MAC address, IMEI)\n - Data about your device, such as device name and operating system, browser type and language\n - Data we collect with cookies and similar technologies (see more below)\n - General location data\n - Precise geo-location data (GPS, with your consent)\n - Data about your use of the game or website, such as gameplay data and your interactions with other players inside the game\n\nIn most cases, we also create a Spry Fox-specific ID for you when you play our games.\n\n<size=+4><b>Data we collect from our partners:</b></size>\n\n - Data we receive if you link a third-party tool with the game (such as Facebook, WeChat or Google)\n - Demographic data (such as to determine the coarse location of your IP address)\n - Data to fight fraud (such as refund abuse in games or click fraud in advertising)\n - Data from platforms that the games run on (such as to verify payment)\n - Data for advertising and analytics purposes, so we can serve you better\n\n<size=+4><b>Invite a friend</b></size>\n\nSpry Fox may offer you the opportunity to invite your contacts from a social networking service (such as your Facebook friends) so that those contacts can be located in Spry Fox games and/or you can invite them to join you in Spry Fox games. Such contact information will be used for the purpose of sending communications to the addressee.\n\n<size=+4><b>Communications</b></size>\n\nWe may collect your email address when you contact our customer service group, or if you subscribe to Spry Fox newsletters or forums. We may use that email address to contact you about your gaming experience with Spry Fox games and notify you about company news and promotions. If you no longer wish to receive those sorts of email notifications, you may opt-out at any time by following the unsubscribe link located within communications that have such a link, or by emailing support@spryfox.com.\n\n<size=+4><b>Push notifications</b></size>\n\nWe may occasionally send you push notifications through our mobile applications to send you game updates, high scores and other service-related notifications that may be of importance to you. You may at any time opt-out from receiving these types of communications by turning them off at the device level through your settings.\n\n<size=+8><b>WHY DO WE COLLECT YOUR DATA</b></size>\n\n<size=+4><b>To make the game work and provide you services</b></size>\n\nTo perform the contract, we process data necessary to:\n\n - Create accounts and allow you to play our games and use our services\n - Operate the games and services\n - Verify and confirm payments\n - Provide and deliver products and services you request\n - Send you communications\n\n<size=+4><b>To make the game more suitable for our players</b></size>\n\nTo provide a great game to our players, we have a legitimate interest to collect and process necessary data to:\n\n - Update and develop player profiles\n - Develop and improve the game and player experience\n - Manage our relationship with you\n - Provide social features as part of the game\n - Customize your experience\n - Respond to your comments and questions and provide player support\n - Provide you Spry Fox offers in the game as well as in other websites and services, and by email\n - Send you related information, such as updates, security alerts, and support messages\n - Enable you to communicate with other players\n\n<size=+4><b>To show personalized advertisements</b></size>\n\nTo show you personalized advertisements in the game as well as in other websites and services (including email) we have a legitimate interest to process necessary data to:\n\n - Track the content you access in connection with the game and your online behavior\n - Deliver, target and improve our advertising and the game\n\nFor information on how to opt-out from personalized advertisements, see section ‘Your rights and options’ below.\n\n<size=+4><b>To keep the game safe and fair</b></size>\n\nEnsuring a level playing field in the game is a top priority for us. In order to keep the game and its social features safe and fair, to fight fraud and ensure acceptable use otherwise, we have a legitimate interest to process necessary data to:\n\n - Analyze and monitor use of the game and its social features\n - Moderate chats either automatically or manually\n - Take action against fraudulent or misbehaving players\n\n<size=+4><b>To analyze, profile, and segment</b></size>\n\nIn all of the above cases and purposes, we may analyze, profile and segment all collected data.\n\n<size=+4><b>With your consent</b></size>\n\nWith your consent, we may process your data for additional purposes, such as using your GPS location to show you local events.\n\n<size=+8><b>WHO CAN SEE YOUR DATA</b></size>\n\nApart from Spry Fox, your data can be accessed by others in the following situations:\n\n<size=+4><b>Other players and users</b></size>\n\nSocial features and/or multiplayer are a core component of some of our games. Other players and users may, for example, see your profile data, in-game activities and read the messages you have posted.\n\n<size=+4><b>Partners working for Spry Fox</b></size>\n\nSpry Fox has partners to perform services for us. These partners process your data only at and according to Spry Fox’s instructions to support the game, such as hosting, player support, analytics and fraud prevention.\n\n<size=+4><b>Other companies and public authorities</b></size>\n\nIn order to combat fraud and illegal activity, we may exchange data with other companies and organizations and provide it to public authorities in response to lawful requests. We may also disclose your data based on your consent, to comply with the law or to protect the rights, property or safety of us, our players or others.\n\n<size=+4><b>Advertising and social media partners</b></size>\n\nSome games include features from our partners, such as social media interaction tools and in-game advertising. A list of these partners is available at http://spryfox.com/legal-stuff/partner-policies/. These partners may access your data and operate under their own privacy policies. We encourage you to check their privacy policies to learn more about their data processing practices.\n\n<size=+4><b>Financial activity</b></size>\n\nSpry Fox may share your information in connection with any merger, sale of our assets, or a financing or acquisition of all or a portion of our business to another company. You will be notified via email and/or notice on our site of any change in ownership or users of your personal information.\n\n<size=+4><b>Aggregate or anonymous information</b></size>\n\nWe may share aggregate or anonymous information about you with advertisers, publishers, business partners, sponsors, and other third parties.\n\n<size=+8><b>YOUR RIGHTS AND OPTIONS</b></size>\n\n<size=+4><b>Opt-out of marketing emails and other direct marketing</b></size>\n\nYou may opt-out of receiving promotional communications, such as marketing emails from us, by following the instructions in such communications.\n\n<size=+4><b>Opt-out of targeted advertising</b></size>\n\nYou can opt-out of interest-based advertising on mobile applications by checking the privacy settings of your Android or iOS device and selecting “limit ad tracking” (Apple iOS) or “opt-out of interest based ads” (Android). Additionally, please visit http://aboutads.info/appchoices to learn about and download the Digital Advertising Alliance’s consumer choice app, AppChoices, which allows you to opt out directly from companies listed in the app.\n\n<size=+4><b>Access the personal data we hold about you</b></size>\n\nIf you request, we will provide you a copy of your personal data in an electronic format.\n\n<size=+4><b>Your other rights</b></size>\n\nYou also have the right to correct your data, have your data deleted, and object to how we use or share your data by emailing support@spryfox.com.\n\n<size=+8><b>COOKIES AND SIMILAR TECHNOLOGIES</b></size>\n\nLike most online services, we and our partners use cookies and similar technologies to provide and personalize our websites and games, analyze use, target advertisements, and prevent fraud. You can disable cookies in your browser settings, but some parts our websites and games may then not function properly.\n\n<size=+8><b>HOW DO WE PROTECT YOUR DATA</b></size>\n\n<size=+4><b>Security safeguards</b></size>\n\nSpry Fox takes reasonable measures to protect your information from unauthorized access or against loss, misuse or alteration by third parties.\n\nAlthough we make good faith efforts to store the information collected on the games in a secure operating environment that is not available to the public, we cannot guarantee the absolute security of that information during its transmission or its storage on our systems. Further, while we attempt to ensure the integrity and security of our network and systems, we cannot guarantee that our security measures will prevent third-party “hackers” from illegally obtaining access to this information. We do not warrant or represent that your information will be protected against, loss, misuse, or alteration by third parties. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. Therefore, we cannot guarantee its absolute security.\n\n<size=+4><b>Data retention</b></size>\n\nWe retain your data for as long as your account is active or as needed to provide you services.\n\nNote that if you ask us to remove your personal data, we will retain your data as necessary for our legitimate business interests, such as to comply with our legal obligations, resolve disputes, and enforce our agreements.\n\n<size=+8><b>AGE LIMITS</b></size>\n\nWe do not knowingly collect or solicit personal data from anyone under the age of 13. If you are under 13, please do not send any data about yourself to us, including your name, address, telephone number, or email address. No one under the age of 13 may provide any personal data. If we learn that we have collected personal data about a child under age 13, we will delete that data as quickly as possible. If you believe that we might have any data from or about a child under the age of 13, please contact us at support@spryfox.com.\n\nFor additional tips on how to help children stay safe on the Internet, we recommend that you visit the following sites:\n\n http://www.ftc.gov/privacy/privacyinitiatives/childrens.html\n http://www.ftc.gov/bcp/edu/pubs/consumer/tech/tec14.shtm\n http://www.onguardonline.gov/features/feature-0002-featured-info-parents\n\n<size=+8><b>QUESTIONS? COMMENTS?</b></size>\n\nIf you have any questions or comments regarding this Privacy Policy, feel free to contact us at support@spryfox.com\n"
+ body: "Effective Date: May 25, 2018\n \n The following Privacy Policy applies to people:\n - Playing Spry Fox games that link to this Privacy Policy from iTunes, Google Play, or any other service that hosts our games;\n - Using Spry Fox websites;\n - Subscribing to Spry Fox newsletters; or\n - Communicating with Spry Fox by email or other means.\n \n This Privacy Policy describes:\n - The ways we collect personal data about you and why we do so,\n - How we use your personal data, and\n - The choices you have about your personal data.\n \n We may update this privacy policy to reflect changes to our information practices. If we make any material changes we will notify you by email (sent to the e-mail address specified in your account) or by means of a notice on this Site prior to the change becoming effective. We encourage you to periodically review this page for the latest information on our privacy practices.\n \n By playing Spry Fox games, using Spry Fox websites, subscribing to Spry Fox newsletters, or communicating with Spry Fox, you are expressing your agreement to this Policy and the processing of your data, including your personal information, in the manner provided in this Policy. If you do not agree to these terms, please do not engage in those activities.\n \n <size=+8><b>CONTACT US</b></size>\n \n If you have questions about data protection, or if you have any requests for resolving issues with your personal data, please contact us via an email to support@spryfox.com.\n \n - Name of the controller: Spry Fox LLC\n - Address: Spry Fox LLC, PO Box 1875, Bellaire, TX 77402-1875\n - Email: support@spryfox.com\n \n <size=+8><b>THE DATA WE COLLECT</b></size>\n \n <size=+4><b>Data you provide</b></size>\n \n Some of our games, websites, newsletters, and other means of communication enable you to provide some or all of the following information:\n \n - Contact information (such as name and email address)\n - Player name and password\n - Profile information (such as profile photo)\n - Your messages within the game (such as chat logs)\n - Your messages to us about the game (such as logs and player support tickets)\n - Other data you choose to give us (such as data to identify a lost account)\n \n <size=+4><b>Data we collect automatically:</b></size>\n \n - Data about your account and game progress\n - Your IP address and mobile device identifiers (such as your device ID, advertising ID, MAC address, IMEI)\n - Data about your device, such as device name and operating system, browser type and language\n - Data we collect with cookies and similar technologies (see more below)\n - General location data\n - Precise geo-location data (GPS, with your consent)\n - Data about your use of the game or website, such as gameplay data and your interactions with other players inside the game\n \n In most cases, we also create a Spry Fox-specific ID for you when you play our games.\n \n <size=+4><b>Data we collect from our partners:</b></size>\n \n - Data we receive if you link a third-party tool with the game (such as Facebook, WeChat or Google)\n - Demographic data (such as to determine the coarse location of your IP address)\n - Data to fight fraud (such as refund abuse in games or click fraud in advertising)\n - Data from platforms that the games run on (such as to verify payment)\n - Data for advertising and analytics purposes, so we can serve you better\n \n <size=+4><b>Invite a friend</b></size>\n \n Spry Fox may offer you the opportunity to invite your contacts from a social networking service (such as your Facebook friends) so that those contacts can be located in Spry Fox games and/or you can invite them to join you in Spry Fox games. Such contact information will be used for the purpose of sending communications to the addressee.\n \n <size=+4><b>Communications</b></size>\n \n We may collect your email address when you contact our customer service group, or if you subscribe to Spry Fox newsletters or forums. We may use that email address to contact you about your gaming experience with Spry Fox games and notify you about company news and promotions. If you no longer wish to receive those sorts of email notifications, you may opt-out at any time by following the unsubscribe link located within communications that have such a link, or by emailing support@spryfox.com.\n \n <size=+4><b>Push notifications</b></size>\n \n We may occasionally send you push notifications through our mobile applications to send you game updates, high scores and other service-related notifications that may be of importance to you. You may at any time opt-out from receiving these types of communications by turning them off at the device level through your settings.\n \n <size=+8><b>WHY DO WE COLLECT YOUR DATA</b></size>\n \n <size=+4><b>To make the game work and provide you services</b></size>\n \n To perform the contract, we process data necessary to:\n \n - Create accounts and allow you to play our games and use our services\n - Operate the games and services\n - Verify and confirm payments\n - Provide and deliver products and services you request\n - Send you communications\n \n <size=+4><b>To make the game more suitable for our players</b></size>\n \n To provide a great game to our players, we have a legitimate interest to collect and process necessary data to:\n \n - Update and develop player profiles\n - Develop and improve the game and player experience\n - Manage our relationship with you\n - Provide social features as part of the game\n - Customize your experience\n - Respond to your comments and questions and provide player support\n - Provide you Spry Fox offers in the game as well as in other websites and services, and by email\n - Send you related information, such as updates, security alerts, and support messages\n - Enable you to communicate with other players\n \n <size=+4><b>To show personalized advertisements</b></size>\n \n To show you personalized advertisements in the game as well as in other websites and services (including email) we have a legitimate interest to process necessary data to:\n \n - Track the content you access in connection with the game and your online behavior\n - Deliver, target and improve our advertising and the game\n \n For information on how to opt-out from personalized advertisements, see section ‘Your rights and options’ below.\n \n <size=+4><b>To keep the game safe and fair</b></size>\n \n Ensuring a level playing field in the game is a top priority for us. In order to keep the game and its social features safe and fair, to fight fraud and ensure acceptable use otherwise, we have a legitimate interest to process necessary data to:\n \n - Analyze and monitor use of the game and its social features\n - Moderate chats either automatically or manually\n - Take action against fraudulent or misbehaving players\n \n <size=+4><b>To analyze, profile, and segment</b></size>\n \n In all of the above cases and purposes, we may analyze, profile and segment all collected data.\n \n <size=+4><b>With your consent</b></size>\n \n With your consent, we may process your data for additional purposes, such as using your GPS location to show you local events.\n \n <size=+8><b>WHO CAN SEE YOUR DATA</b></size>\n \n Apart from Spry Fox, your data can be accessed by others in the following situations:\n \n <size=+4><b>Other players and users</b></size>\n \n Social features and/or multiplayer are a core component of some of our games. Other players and users may, for example, see your profile data, in-game activities and read the messages you have posted.\n \n <size=+4><b>Partners working for Spry Fox</b></size>\n \n Spry Fox has partners to perform services for us. These partners process your data only at and according to Spry Fox’s instructions to support the game, such as hosting, player support, analytics and fraud prevention.\n \n <size=+4><b>Other companies and public authorities</b></size>\n \n In order to combat fraud and illegal activity, we may exchange data with other companies and organizations and provide it to public authorities in response to lawful requests. We may also disclose your data based on your consent, to comply with the law or to protect the rights, property or safety of us, our players or others.\n \n <size=+4><b>Advertising and social media partners</b></size>\n \n Some games include features from our partners, such as social media interaction tools and in-game advertising. A list of these partners is available at http://spryfox.com/legal-stuff/partner-policies/. These partners may access your data and operate under their own privacy policies. We encourage you to check their privacy policies to learn more about their data processing practices.\n \n <size=+4><b>Financial activity</b></size>\n \n Spry Fox may share your information in connection with any merger, sale of our assets, or a financing or acquisition of all or a portion of our business to another company. You will be notified via email and/or notice on our site of any change in ownership or users of your personal information.\n \n <size=+4><b>Aggregate or anonymous information</b></size>\n \n We may share aggregate or anonymous information about you with advertisers, publishers, business partners, sponsors, and other third parties.\n \n <size=+8><b>YOUR RIGHTS AND OPTIONS</b></size>\n \n <size=+4><b>Opt-out of marketing emails and other direct marketing</b></size>\n \n You may opt-out of receiving promotional communications, such as marketing emails from us, by following the instructions in such communications.\n \n <size=+4><b>Opt-out of targeted advertising</b></size>\n \n You can opt-out of interest-based advertising on mobile applications by checking the privacy settings of your Android or iOS device and selecting “limit ad tracking” (Apple iOS) or “opt-out of interest based ads” (Android). Additionally, please visit http://aboutads.info/appchoices to learn about and download the Digital Advertising Alliance’s consumer choice app, AppChoices, which allows you to opt out directly from companies listed in the app.\n \n <size=+4><b>Access the personal data we hold about you</b></size>\n \n If you request, we will provide you a copy of your personal data in an electronic format.\n \n <size=+4><b>Your other rights</b></size>\n \n You also have the right to correct your data, have your data deleted, and object to how we use or share your data by emailing support@spryfox.com.\n \n <size=+8><b>COOKIES AND SIMILAR TECHNOLOGIES</b></size>\n \n Like most online services, we and our partners use cookies and similar technologies to provide and personalize our websites and games, analyze use, target advertisements, and prevent fraud. You can disable cookies in your browser settings, but some parts our websites and games may then not function properly.\n \n <size=+8><b>HOW DO WE PROTECT YOUR DATA</b></size>\n \n <size=+4><b>Security safeguards</b></size>\n \n Spry Fox takes reasonable measures to protect your information from unauthorized access or against loss, misuse or alteration by third parties.\n \n Although we make good faith efforts to store the information collected on the games in a secure operating environment that is not available to the public, we cannot guarantee the absolute security of that information during its transmission or its storage on our systems. Further, while we attempt to ensure the integrity and security of our network and systems, we cannot guarantee that our security measures will prevent third-party “hackers” from illegally obtaining access to this information. We do not warrant or represent that your information will be protected against, loss, misuse, or alteration by third parties. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. Therefore, we cannot guarantee its absolute security.\n \n <size=+4><b>Data retention</b></size>\n \n We retain your data for as long as your account is active or as needed to provide you services.\n \n Note that if you ask us to remove your personal data, we will retain your data as necessary for our legitimate business interests, such as to comply with our legal obligations, resolve disputes, and enforce our agreements.\n \n <size=+8><b>AGE LIMITS</b></size>\n \n We do not knowingly collect or solicit personal data from anyone under the age of 13. If you are under 13, please do not send any data about yourself to us, including your name, address, telephone number, or email address. No one under the age of 13 may provide any personal data. If we learn that we have collected personal data about a child under age 13, we will delete that data as quickly as possible. If you believe that we might have any data from or about a child under the age of 13, please contact us at support@spryfox.com.\n \n For additional tips on how to help children stay safe on the Internet, we recommend that you visit the following sites:\n \n http://www.ftc.gov/privacy/privacyinitiatives/childrens.html\n http://www.ftc.gov/bcp/edu/pubs/consumer/tech/tec14.shtm\n http://www.onguardonline.gov/features/feature-0002-featured-info-parents\n \n <size=+8><b>QUESTIONS? COMMENTS?</b></size>\n \n If you have any questions or comments regarding this Privacy Policy, feel free to contact us at support@spryfox.com"
checkbox_0: I have read and agree with the Spry Fox Privacy Policy
title: Spry Fox Privacy Policy
diff --git config_191023_1742/Texts/zh-CN/lore.txt config_191106_1739/Texts/zh-CN/lore.txt
index 326f6a5..997e11e 100644
--- config_191023_1742/Texts/zh-CN/lore.txt
+++ config_191106_1739/Texts/zh-CN/lore.txt
@@ -211,10 +211,11 @@ rescuedungeonsign2:
weight: '1'
- text: "我们走得\n 越深,所遭遇的抵抗\n 就越猛烈。\n 就像我们\n 打扰了某个巨大的\n 白蚁巢一样。"
weight: '1'
- text: "我们\n 对这个\n 地下世界\n 知之甚少。\n 我们的土地堆叠着了\n 强者的\n 伟大作品。\n 以及死者。"
weight: '1'
+skydungeonsign: "<font=LSTKClaBol SDF> <size=150%> APEX\n 军事学院<font=Candara SDF> <size=100%> Meowza曾在这里。"
snakedungeonsign1: "<font=LSTKClaBol SDF><size=150%>毒液混合物\n <font=Candara SDF><size=100%>警告。\n 毒素生产正在进行中。"
snakedungeonsign2:
randomOptions:
- text: "看到所有\n 破裂的管道和\n 工业毒液存储池,\n 很难分清\n 这里到底是一处废墟\n 还是一座仍在运转的工厂。"
weight: '1'
@@ -292,19 +293,19 @@ templedungeonsign2:
weight: '1'
- text: "到目前为止,\n 你遇到的\n 所有喵族飞行员\n 都是\n 官员。只有\n 精英会聚集在这里。"
weight: '1'
- text: "一本以\n 某种小动物\n 的皮为封面的书\n 论述了\n 猫科动物的先天优势。"
weight: '1'
- - text: "地板上\n 以一米高的巨大字体刻着:\n 喵族:领导 \n 汪族:服务 \n 其他:受苦"
+ - text: "地板上\n 以一米高的巨大字体刻着:\n 喵族:领导 \n 汪族:服务 \n 其他:受苦"
weight: '1'
- text: "你发现了\n 一堆被丢弃的\n 小小的祈祷袍。"
weight: '1'
- text: "在\n 角落的候宰栏里,\n 坐着数千只老鼠,\n 他们每一个都穿着\n 带有喵族标记的小袍子。\n 祷告录音\n 正播放着\n 庆祝\n 距离成猫更近一步。"
weight: '1'
- text: "喂食管\n 中挤满了一串串的老鼠。\n 他们似乎\n 正在吟唱,同时快速奔向\n 自己的命运终点。"
weight: '1'
- - text: "一个喇叭播放着\n 带有噼啪声响的录音\n - '让\n 巴斯特拯救你们的\n 啮齿动物灵魂。\n 向纯净迈进\n 一步。'"
+ - text: "一个喇叭播放着\n 带有噼啪声响的录音\n - '让\n 巴斯特拯救你们的\n 啮齿动物灵魂。\n 向纯净迈进\n 一步。'"
weight: '1'
- text: "一眼扫过这片区域,\n 可以看到许多大批量生产的、\n 以鼠族文字\n 写就的祈祷卷轴。"
weight: '1'
territory_tile_beach_name: 城市废墟
territory_tile_beach_seen_text: "正在进入:\n <size=150%>城市废墟\n <size=80%><color=#FF9900>1-3层"
@@ -356,15 +357,17 @@ thiefdungeonsign2:
thiefdungeonsign3: "警卫室:\n 第<color=red>001</color>层"
thiefdungeonsign4: "警卫室:\n 第<color=red>002</color>层"
thiefdungeonsign6: "警卫室:\n 第<color=red>003</color>层"
tutorial_autoequip: 你可以在选项菜单中启用高级物品的自动装备功能。 <color=#FF9900>[<action:40>]</color>
tutorial_chat: 按下<color=#FF9900>[<action:14>]</color>以打开聊天。
+tutorial_combatsim_hint: <font=LSTKClaBol SDF> <size=200%>战斗模拟<font=Candara SDF> <size=100%>测试您的飞行水平
tutorial_coop: "蒸汽鸟联盟精诚团结一致对外!\n 我们不打自己人。"
tutorial_crafter_hint: "<font=LSTKClaBol SDF><size=200%>工坊\n <font=Candara SDF><size=100%>前往制作物品"
tutorial_danger: "带有<sprite=\"textIconAtlas\" name=\"catSkull\">的敌人对于你当前的等级\n 过于强悍。请小心!"
tutorial_dungeon: "情报已收到!\n 对接航母,转移\n 至新的任务地点。"
tutorial_enterisland: "欢迎来到前线。\n 跟随任务标记!\n 与其他新手一同组队!"
+tutorial_flockhall_hint: <font=LSTKClaBol SDF> <size=175%>公会大厅<font=Candara SDF> <size=100%>交朋友
tutorial_gif: "按下<color=#FF9900>[<action:72>]</color>\n 来拍下你的飒爽英姿!"
tutorial_hangar_hint: "<font=LSTKClaBol SDF><size=200%>机库\n <font=Candara SDF><size=100%>可在此处更换飞机"
tutorial_health: "<font=LSTKClaBol SDF><size=150%>低生命值!\n <font=Candara SDF><size=100%>赶快撤退并恢复生命值!"
tutorial_pickup: 你拾取了一件物品!
tutorial_pilot_school_hint: "<font=LSTKClaBol SDF><size=200%>飞行员学校\n <font=Candara SDF><size=100%>前往学习技能"
diff --git config_191023_1742/Texts/zh-CN/maneuvers.txt config_191106_1739/Texts/zh-CN/maneuvers.txt
index f80f9ac..83d9ac0 100644
--- config_191023_1742/Texts/zh-CN/maneuvers.txt
+++ config_191106_1739/Texts/zh-CN/maneuvers.txt
@@ -9,10 +9,8 @@ reverse: 倒退
shortShield: 清除
siege: 围攻
slow: 减速
superspeed: 复燃装置
tank: 吸收
-teleportToTurret: '
-
- 瞬移到炮塔'
+teleportToTurret: 瞬移到炮塔
warpForward: 闪现
warpToAim: 瞄准闪现
diff --git config_191023_1742/Texts/zh-CN/quests.txt config_191106_1739/Texts/zh-CN/quests.txt
index 7771576..b245f67 100644
--- config_191023_1742/Texts/zh-CN/quests.txt
+++ config_191106_1739/Texts/zh-CN/quests.txt
@@ -66,16 +66,16 @@ DQ_CS_23MID_crawler:
- 贪婪,贪婪,贪婪!
- 要找到所有碎片!
- 我们会重建!
- 巨型蟹将会归来!
dialogueOnStart:
- - sergeant: "帝国利用那些大型螃蟹机器人来保护他们的捕鱼舰队。\n 深海中存在着邪恶的生物。"
+ - sergeant: "帝国利用那些大型螃蟹机器人来保护他们的捕鱼舰队。\n 深海中存在着邪恶的生物。"
title: 狂妄的敌对螃蟹
DQ_CS_31HGH_angel2:
description: 帝国正在制造一种全新的原型生物界面,以更好的控制它们的奴隶飞行员。从机甲天使原型上收集样本。
dialogueOnStart:
- - sergeant: "听说过抬升吗?就是当你选取更少的动物数量并提高其智力的时候。 \n 看起来就像是一场恐怖表演。"
+ - sergeant: "听说过抬升吗?就是当你选取更少的动物数量并提高其智力的时候。 \n 看起来就像是一场恐怖表演。"
title: 死亡天使
DQ_CS_32HGH_sweeper:
description: 发现强化型敌方轰炸机。打头的装置具有护盾生成器,可以让它们立即给大量装置加上护盾。
dialogueOnFirstEncounterGoal0:
- catsoldier1:
@@ -86,11 +86,11 @@ DQ_CS_32HGH_sweeper:
- sergeant: 我们的武器可以撕碎金属,但无法伤到猫族的新护盾半分。
title: 地毯式轰炸
DQ_CS_33HGH_teslafortress_T5:
description: 帝国使用拉之高塔来采集太阳能源。释放出他们的能量包。
dialogueOnStart:
- - sergeant: "我姑妈给了我一台电热水器来泡茶。 \n 实在是史上最好的发明。"
+ - sergeant: "我姑妈给了我一台电热水器来泡茶。 \n 实在是史上最好的发明。"
title: 拉之能源
DQ_CS_41MTN_vampire:
description: 帝国的寡头们雇了佣兵来驾驶皇城精英护卫机甲。他们通常都有肮脏的秘密,而且可以为钱做任何事。 抓几个带回来。
title: 雇佣暴徒
DQ_CS_51HMT_hammerplanet2:
@@ -819,16 +819,16 @@ basic_kill_x_507_highmountains_T8_hyperdrive:
title: 追猎:刺客
beta_equip_t10:
title: '[BETA]盗取T10装备'
beta_gold:
title: '[BETA]黄金龙头'
+beta_iron:
+ title: '[BETA]铁龙头'
beta_pilotxp:
title: '[BETA]飞行员经验龙头'
beta_planexp:
title: '[BETA]飞机经验龙头'
-beta_scrap:
- title: '[BETA]废料龙头'
bounty2_friday1:
description: 与其他2位蒸汽鸟组队并完成指定的目标。
goal_0: 和<color=#FBB040>周围2+名玩家</color>一起击败{0}<color=#FBB040>贵族庄园</color>和<color=#FBB040>帝国城市</color>的敌人
title: 小队任务:大捕猎
bounty2_friday1_week5:
@@ -1002,52 +1002,125 @@ bounty_thunderboss_week5:
campaign_bosshunt_01:
description: 体积越大摔得越狠。
title: 猎杀首领
craft_armor_8:
title: 制作:黑色装甲
+craft_armor_9:
+ title: 工艺:融合护甲
+craft_craft_nanite_armor:
+ description: 收集5条装甲加强筋创建这个精致的手工艺材料。
+ title: 工艺:纳米护甲
+craft_craft_nanite_copper:
+ description: 收集10个铜板创建这个精致的手工艺材料。
+ title: 工艺:铜纳米
+craft_craft_nanite_damage:
+ description: 收集5种掺杂剂,以创建这个精致的手工艺材料。
+ title: 工艺:纳米伤害
+craft_craft_nanite_fireattack:
+ description: 收集5个研究部公式来创建这个精致的手工艺材料。
+ title: 工艺:纳米火攻
+craft_craft_nanite_firedefense:
+ description: 收集5个热反射来创建这个精致的手工艺材料。
+ title: 工艺:纳米火抗
+craft_craft_nanite_iceattack:
+ description: 收集5核活性蛋白上创建这个精致的手工艺材料。
+ title: 工艺:纳米冰霜攻击
+craft_craft_nanite_icedefense:
+ description: 收集5个鲸油来创建这个精致的手工艺材料。
+ title: 工艺:纳米冰抗
+craft_craft_nanite_lightningattack:
+ description: 收集5个变压器线圈创建这个精致的手工艺材料。
+ title: 工艺:纳米雷电攻击
+craft_craft_nanite_lightningdefense:
+ description: 收集5个橡胶密封剂创建这个精致的手工艺材料。
+ title: 工艺:纳米雷抗
+craft_craft_nanite_maxsteam:
+ description: 收集5个融合电容来创建这个精致的手工艺材料。
+ title: 工艺:纳米蒸汽
+craft_craft_nanite_poisonattack:
+ description: 收集5个硅藻土解决方案创建这个精致的手工艺材料。
+ title: 工艺:纳米剧毒攻击
+craft_craft_nanite_poisondefense:
+ description: 收集5成解毒剂粉末创建这个精致的手工艺材料。
+ title: 工艺:纳米毒抗
+craft_craft_nanite_repair:
+ description: 收集5自我修复果汁创建这个精致的手工艺材料。
+ title: 工艺:纳米维修
+craft_craft_nanite_speed:
+ description: 收集5级兜帽润滑油创建这个精致的手工艺材料。
+ title: 工艺:纳米超级速度
+craft_craft_nanite_steam:
+ description: 收集5个蒸汽涡轮增压器来创建这个精致的手工艺材料。
+ title: 工艺:纳米蒸汽恢复
+craft_craft_nanite_waterattack:
+ description: 收集5润湿剂来这个精致的手工艺材料。
+ title: 工艺:纳米流水攻击
+craft_craft_nanite_waterdefense:
+ description: 收集5个填缝剂创建这个精致的手工艺材料。
+ title: 工艺:纳米水抗
craft_engine_destruction_8:
title: 制作:死亡引擎
+craft_engine_destruction_9:
+ title: 工艺:浴血引擎
craft_engine_power_8:
title: 制作:水核心
+craft_engine_power_9:
+ title: 工艺:熔化冰芯
craft_engine_repair_8:
title: 制作:玛丽医生的老鼠工程师团队
+craft_engine_repair_9:
+ title: 工艺:章鱼恢复
craft_engine_speed_8:
title: 制作:敏捷引擎
+craft_engine_speed_9:
+ title: 工艺:时间膨胀引擎
craft_laser_8:
title: 制作:合成红宝石激光
+craft_laser_9:
+ title: 工艺:合成翡翠激光
craft_laser_fire:
description: 找到3个红色钢铁以制作火焰激光。
title: 制作:火焰激光
craft_laser_moon_8:
title: 制作:月亮激光I
craft_machinegun_8:
title: 制作:科伦坡蒸汽连发枪
+craft_machinegun_9:
+ title: 工艺:丹尼斯之枪
craft_machinegun_wide_8:
title: 制作:恶意二重奏I
craft_shotgun_8:
title: 制作:潜伏者霰弹枪
+craft_shotgun_9:
+ title: 工艺:守夜人猎枪
craft_shotgun_backshot_8:
title: 制作:扭曲消音枪I
craft_shotgun_combat_8:
title: 制作:战斗霰弹枪I
craft_sniper_8:
title: 制作:红色狙击枪
+craft_sniper_9:
+ title: 工艺:玛瑙狙击手
craft_sniper_hawkeye_8:
title: 制作:幽灵帘幕I
craft_sniper_side_8:
title: 制作:刃之翼II
craft_strike_8:
title: 制作:终身教授弧光
+craft_strike_9:
+ title: 工艺:席位电弧
craft_strike_tesla_8:
title: 制作:特斯拉I
craft_sword_8:
title: 制作:激光锉刀
+craft_sword_9:
+ title: 工艺:克莱莫尔激光
craft_sword_double_8:
title: 制作:神臂长剑I
craft_token_of_note:
- description: <color=#FFFFFF>Special event!</color> Deposit as many <color=#FBB040>Feathers</color> here as you can before <color=#FBB040>Nov 6th</color> to become eligible for a Flock Founder Token.
- title: 工艺:注令牌
+ description: <color=#FFFFFF>特殊事件!</color>储存多达<color=#FBB040>羽毛</color>在这里,你可以在<color=#FBB040> 11月6日</color>前成为合格的公会令牌获得者。
+ title: 特制:重要信物
craft_trail_boss_arenacube:
title: 制作:竞技场尾迹
craft_trail_boss_avatar:
title: 制作:末日尾迹
craft_trail_boss_dragonsnakemaster:
@@ -1062,18 +1135,28 @@ craft_trail_boss_phoenix:
title: 制作:不死鸟尾迹
craft_trail_boss_smokeboss:
title: 制作:教徒尾迹
craft_trail_boss_vault:
title: 制作:金库尾迹
+craft_trail_combatcubes:
+ title: 工艺:单兵尾迹
+craft_trail_combatsquares:
+ title: 工艺:公会尾迹
craft_trail_meowza2_electric:
- title: 制作:灵体轨迹
+ title: 制作:灵体尾迹
+craft_trail_student:
+ title: 工艺:高材生尾迹
craft_triple_8:
title: 制作:扬基爆破枪
+craft_triple_9:
+ title: 工艺:电熔冲击波
craft_triple_trident_8:
title: 制作:波塞冬I
craft_wasp_8:
title: 制作:大黄蜂
+craft_wasp_9:
+ title: 工艺:皇家毒刺
craft_wasp_double_8:
title: 制作:虎须I
dailyreward_Friday:
description: 在此处领取你的日常奖励!
title: 日常奖励:周五
@@ -1123,21 +1206,21 @@ dungeon_rescue_01:
goal_2: 击败<color=#FBB040>埋藏守卫</color>
goal_3: 帮助钻机<color=#FBB040>到达目的地</color>
goal_4: 取得<color=#FBB040>传说物资</color>
title: 保护钻机
dungeon_sky:
- description: 抓住要点,进入训练室。在Meowza上收集情报!
+ description: 抓住要点,进入训练室。收集有关Meowza的情报!
dialogueOnStart:
- - sergeant: 这是Meowza上任前的老培训学院。
- - sergeant: 前往学院的深处,在Meowza上收集情报。
- - sergeant: 占领据点前进到下一个房间。我已经在你的雷达上标记了它们。
- - sergeant: 您有<color=#FBB040>3分钟</color>捕获的每个点。祝好运!
- goal_0: 捕获<颜色=#FBB040>点1 </颜色>。
- goal_1: 捕获<颜色=#FBB040>点2 </颜色>。
- goal_2: 捕获<颜色=#FBB040>点3 </颜色>。
- goal_3: 捕获<颜色=#FBB040>点4 </颜色>。
- goal_4: 捕获<颜色=#FBB040>点5 </颜色>。
+ - sergeant: 在Meowza成为领袖之前,她曾在所学院接受培训。
+ - sergeant: 前往学院的深处,收集有关Meowza的情报。
+ - sergeant: 占领据点以进入下一个房间。我已经在你的雷达上标记了它们。
+ - sergeant: 您有<color=#FBB040>3分钟</color>用来占领每个据点。祝好运!
+ goal_0: 占领<color=#FBB040>据点1</color>.
+ goal_1: 占领<color=#FBB040>据点2</color>.
+ goal_2: 占领<color=#FBB040>据点3</color>.
+ goal_3: 占领<color=#FBB040>据点4</color>.
+ goal_4: 摧毁<color=#FBB040>控制中心</color>.
title: 占领据点
dungeon_thief_01:
description: 通过鸟神的试炼,证明自己配得上他们的宝藏。
dialogueOnStart:
- sergeant: 要成为强者,你必须得到鸟神的认可。
@@ -1558,11 +1641,11 @@ test_basic:
- catsoldier1: :'(
dialogueOnStart:
- sergeant: 你已接受此任务。
title: 收集物资
test_class_assault:
- goal_active: 飞<color=#FBB040>突击</color>以激活
+ goal_active: 使用<color=#FBB040>突击</color>以激活
title: 测试突击班探秘
test_collect:
description: 找到并收集一些寓言中的龙涎香来换取小奖励
title: 收集龙涎香
test_crafting:
diff --git config_191106_1739/Texts/zh-CN/rewards.txt config_191106_1739/Texts/zh-CN/rewards.txt
new file mode 100644
index 0000000..a2ee9e5
--- /dev/null
+++ config_191106_1739/Texts/zh-CN/rewards.txt
@@ -0,0 +1,8 @@
+career_reward_test_1:
+ title: 新手奖励
+career_reward_test_10b:
+ title: 狗食残留
+career_reward_test_no_items:
+ title: 特别没有项目奖励
+default:
+ title: 飞行员排名奖励
diff --git config_191023_1742/Texts/zh-CN/store.txt config_191106_1739/Texts/zh-CN/store.txt
index 6280d93..f52e0d8 100644
--- config_191023_1742/Texts/zh-CN/store.txt
+++ config_191106_1739/Texts/zh-CN/store.txt
@@ -15,24 +15,26 @@ buy_currency_package_title: '{0}需要$ {1}'
count_1: 第一
count_2: 第二
count_3: 第三
count_n: 第{0}
currency_desc_gold: 光辉灿烂。
-currency_desc_scrap: 一捆随机残骸。
+currency_desc_iron: 处理完毕并准备使用。
+currency_desc_newscrap: 打捞上来的点点滴滴。
currency_method_name_dummy: 假人
currency_method_name_steam: 蒸汽
currency_name_gold: 金子
-currency_name_scrap: 废料
+currency_name_iron: 铁
+currency_name_newscrap: 废料
payment_package_description: '{0} {1}'
post_purchase_action_nothing: 放入物品栏
post_purchase_action_storage: 放入仓库
post_purchase_action_use_and_inventory: 使用并放入物品栏
post_purchase_action_use_and_storage: 使用并放入仓库
post_purchase_action_use_instantly: 立即使用
product_desc_hangar_slot: 1个额外的飞机机库位
product_desc_store_bundle_keys1: 一套5个深入帝国领地的特殊任务
-product_desc_store_bundle_starter: 这里有 额外的 六个(6)仓库槽, 两个 (2) 技能槽 和一个 (1)机库插槽 来领先開創你的反叛生涯
+product_desc_store_bundle_starter: 这里有 额外的 六个(6)仓库槽, 两个 (2) 技能槽 和一个 (1)机库插槽来领先開創你的反叛生涯
product_desc_store_inventory_slot: 在你飞机的物品栏中有4个额外货物空间。这些空间将添加到单独的共享货物集装箱中,并可供所有飞机使用。
product_desc_store_skill_loadout_slot: 用于配置不同的飞行员技能。可在飞行员学校中进行切换。
product_desc_store_storage_slot: 6个额外的仓库空间以确保物品安全。当你被击落时,你不会失去存放在仓库中的物品。
product_name_dye_black: 一罐黑色漆
product_name_dye_blue: 一罐蓝色漆
diff --git config_191023_1742/Texts/zh-CN/ui.txt config_191106_1739/Texts/zh-CN/ui.txt
index 486a977..9c8f57c 100644
--- config_191023_1742/Texts/zh-CN/ui.txt
+++ config_191106_1739/Texts/zh-CN/ui.txt
@@ -11,12 +11,17 @@ abuse_reporter_intro_other: 感谢你帮我们维持蒸汽鸟联盟的游戏环
abuse_reporter_reason_placeholder: 请说明你举报该玩家的原因……
abuse_reporter_title_chat: 攻击性聊天
abuse_reporter_title_cheat: 作弊
abuse_reporter_title_format: “举报{0}"的{1}行为……
abuse_reporter_title_other: 其他
+account_item_hangar_slot: 机库插槽
+account_item_inventory_slot: 机舱插槽
+account_item_skill_loadout_slot: 天赋页插槽
+account_item_storage_slot: 仓库插槽
action_button_format: 按钮 {0}
action_info_cloud: 云团
+action_info_create_flock: 创建自己的公会
action_info_currency: 更改货币
action_info_currency_short: '{0} {1}'
action_info_decoration: 装饰
action_info_decoration_clean_colors: 移除所有当前颜色。
action_info_decoration_clean_livery: 移除当前彩绘。
@@ -61,71 +66,98 @@ action_key_format: 按键 {0}
banned: 你的账户已被封禁。
banned_body: 若你认为此为错误操作,请联系客户支持。
brag: '{0} 在神秘情形下死亡。'
brag_enemy: 我方强大的 {1} 击杀了 {0}!
buff_hud_stacked: '{0}(x{1})'
-bug_reporter_description: 很抱歉,你遇到了一个错误。请在下方做简短的错误描述。
-bug_reporter_gameplayhint: 作错误报告的时候你是脆弱的,但你可以像打开了其他菜单一样防止攻击。
-bug_reporter_message_placeholder: 描述错误...
-bug_reporter_subject_placeholder: 为错误取名
-bug_reporter_title: 错误报告
+bug_reporter_description: 我们很抱歉的通知您,您遇到了一个Bug。请在下方做简短的Bug描述。
+bug_reporter_gameplayhint: 为了防止被滥用,在报告Bug时很容易受到攻击,但是仍然可以像在任何其他菜单中一样使飞机悬停。
+bug_reporter_message_placeholder: 描述问题...
+bug_reporter_subject_placeholder: 为Bug取一个易懂的名字
+bug_reporter_title: Bug提交
buildings:
hangar: 机库
storage: 仓库
store: 商店
button_hangar_exit: 退出
button_hangar_newplane_advance: 选择该类别
button_hangar_newplane_cancel: 返回机库
+button_hangar_retire: 返回
button_hangar_select: 选择
button_hangar_start_flying: 开始飞行
button_hangar_variant_advance: 选择该机型
button_hangar_variant_advance_locked: 该机型已被锁定
button_hangar_variant_cancel: 返回类别选择
button_upcoming_events_exit: 退出新闻与活动
button_upcoming_events_navigate: 访问网站
button_upcoming_events_title: 新闻与活动
capture_gif_done: 你可以在 {0} 找到你的 GIF。
capture_gif_error: GIF 保存失败抱歉
capture_gif_start: 正在保存 GIF...
cmd_help_info: 输入/help以获得可用命令的详细信息。
-combatsim_build_empty: 错误:缺少订做!
-combatsim_build_title: 选择作战仿真生成
+combatsim_build_empty: 错误:缺少材料!
+combatsim_build_title: 选择模拟战斗模式
+combatsim_guild_start_message: <i>发起{0} {1} </i>的
+combatsim_leaderboard_loading: 载入中...
+combatsim_leaderboard_none: 目前没有结果
+combatsim_leaderboard_row_info_default: '{timePlayed}'
+combatsim_location_title: 作战模拟器
+combatsim_mode_attempts_buy: 参与成本:{0}
+combatsim_mode_attempts_error: 错误:不能进行战斗模拟
+combatsim_mode_attempts_free: 剩余免费参与次数:{0}
+combatsim_mode_attempts_none: 不能再次参与
+combatsim_mode_expires: <color=#FFFFFF>过期{0:00}:{1:00}:{2:00} </color>
+combatsim_mode_guild_info: <color=#FFFFFF>公会:{0} </color>
+combatsim_mode_locked: <color=#FBB040>模拟锁定!</color>
+combatsim_mode_play: 进行战斗模拟
+combatsim_mode_play_action: <color=#FBB040> [<action:43>] </color> <color=#FFFFFF>参与</color>
+combatsim_mode_play_confirm_text: 支付{1}来进行{0}?
+combatsim_mode_play_confirm_title: 想要参与战斗模拟?
+combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} left)</size>
+combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} left)</size>
+combatsim_mode_title: 作战模拟器
+combatsim_postperiod_percentile: 目前排在前{0}%
+combatsim_postperiod_result: 您所在位置{0}完成,目前排在{1}%。
+combatsim_postperiod_rewards: 你有资格获得{0}奖励!
+combatsim_postperiod_rewards_qualify: 奖励质量:{0}
+combatsim_results_continue: 按<color=#FBB040> [<action:43>] </color>收集奖励
+combatsim_results_heading: 结果{0}-{1}
+combatsim_results_immediate: 完成奖励
+combatsim_results_immediate_all: 尝试
+combatsim_results_postperiod: 排名奖励
+combatsim_results_postperiod_all: 大家
+combatsim_results_postperiod_info_current: 您目前是在位置{0},目前排在{1}%。
+combatsim_results_postperiod_info_intro: 在{0}的模拟战排名会影响您的奖励。
+combatsim_results_postperiod_info_replay: 再来一次以获取一个更好的排名。
+combatsim_results_postperiod_info_rewards: 您目前有资格获得{0}奖励,但最后统计后可能改变!
+combatsim_results_postperiod_info_time_left: <color=#ffffff>{0:00}:{1:00}:{2:00}</color>
+combatsim_results_title_default: 完成了{timePlayed}
command_block_block_yourself: 不能拦截自己
-command_block_blocked: 被拦截的玩家 {0}
+command_block_blocked: 被拦截的玩家{0}
command_block_name_desc: 拦截玩家
command_blocklist_header: '被拦截的玩家:'
-command_clearsavedlogin_success: '清除登录数据 ; 下次需要从新输入。
-
- '
+command_clearsavedlogin_success: 清除登录数据 ; 下次需要从新输入。
command_error_arg_count: '{0}命令采用{1}参数:{2}'
command_error_invalid_number: 对不起,“{0}”不是一个有效的数字。
command_error_two_args: '{0}命令采用两个参数:{1},和{2}'
command_follow_name_desc: 玩家的名称
-command_friend_added: '
-
- 已添加的好友{0}'
+command_friend_added: 已添加的好友{0}
command_friend_name_desc: 好友的名称
command_friend_yourself: 歉抱,不能添加自己为好友。
-command_generic_player_not_found: 找不到 {0}。也许你输入错了吗?
+command_generic_player_not_found: 找不到{0}。也许你输入错了吗?
+command_help_alias: 可能别名:{0}
command_help_block: '防止那名玩家和你进行任何沟通。例子: /block 莎拉'
-command_help_blocklist: '
-
- 显示所有被拦截的玩家'
+command_help_blocklist: 显示所有被拦截的玩家
command_help_clearsavedlogin: 清除登录用户和密码。
command_help_die: 把你的飞机的生命值降低到零。
command_help_follow: 跟随玩家或飞机 (在观看时)。
command_help_friend: 添加玩家到好友列表 (同一个服务器)。例子 /friend 莎拉
command_help_help: 显示更多有关命令信息。
-command_help_instructions: '
-
- 尝试以下任何一个命令。如果你需要更多信息,请输入 "{0} COMMANDNAME" (没有斜线)'
+command_help_instructions: 尝试以下任何一个命令。如果你需要更多信息,请输入 "{0} COMMANDNAME" (没有斜线)
command_help_mute: 禁言这位玩家。
command_help_mutelist: 显示所有被禁言的玩家。
command_help_no_help: 歉抱,{0} 此命令不存在,所以没有 /help。
-command_help_options: '打开选项菜单。
-
- '
+command_help_options: 打开选项菜单。
command_help_resetbindings: 重置所有输入設定。
command_help_sidelength: 设置游戏视域的大小。
command_help_spectate: 进入旁观者模式 (仅限管理员)。
command_help_teleport: '瞬移到名字被输入的玩家身边。例子: /Teleport 莎拉'
command_help_timetune: 時間同步微調
@@ -140,26 +172,30 @@ command_mute_muted: 被禁言的玩家 {0}
command_mute_name_desc: 禁言玩家
command_mute_yourself: 不能禁言自己!
command_mutelist_header: '被禁言的玩家:'
command_sidelength_no_access: 无法接驳。
command_teleport_name_desc: 你想要传送到的玩家名称。
-command_timetune_enabled_desc: '
-
- 已启用'
+command_timetune_enabled_desc: 已启用
command_trade_name_desc: 你想交易的玩家的名称。
command_trade_sending_trade: 正在发送交易请求。
command_unblock_name_desc: 解除拦截
command_unblock_not_blocked: '{0} 没有被拦截。'
command_unblock_unblocked: '{0} 的拦截已被解除。'
command_unfriend_name_desc: 好友的名称
command_unfriend_not_found: 找不到好友{0}。也许你输入错了吗?
command_unfriend_unfriended: 移除好友 {0}
command_unmute_name_desc: 解除禁言
command_unmute_not_muted: '{0} 没有被言禁。'
command_unmute_unmuted: '{0} 的言禁已被解除。'
commandhelp_command_without_leading_slash: '[Command without leading /]'
commandhelp_header: 最常见的命令是:
+condition_color_-1: '#FFF075'
+condition_color_-2: '#FBB040'
+condition_color_-3: '#F47C48'
+condition_color_-4: '#f47c48'
+condition_color_0: '#FFFFFF'
+condition_color_1: '#51F2F8'
consumable_item_error_already_applied: 你已经应用了此项。再次使用不会有任何效果。
consumable_item_error_already_unlocked: 你已经解锁了此物品。你无法再次解锁。
consumable_item_error_dying: 在死亡时无法使用。
consumable_item_error_no_effect: 现在使用将不会有任何效果。
consumable_item_error_no_plane: 你需要在飞机上使用物品。
@@ -170,17 +206,20 @@ context_menu_inventory_alt_slot_info: "此栏位用于装备你的副武器。\n
context_menu_inventory_back: 取消
context_menu_inventory_confirm: <color=#FBB040>[<action:43>]</color>确认
context_menu_inventory_drop: 空投
context_menu_inventory_equip: 装备为活动
context_menu_inventory_equip_alt: 装备为备用
+context_menu_inventory_favorite: 收藏
context_menu_inventory_mark: 移动
context_menu_inventory_move_info: 选择要移动的目标栏位或物品,或者交换物品位置。
context_menu_inventory_title: ''
+context_menu_inventory_unfavorite: 取消收藏
context_menu_inventory_use: 使用
conversation_continue_any: 请按任意键继续
conversation_continue_custom: '{0}[<action:43>]'
conversation_continue_default: 继续[<action:43>]
+craft_button_title: 工艺新项目({0})
damage_critical: 暴击!
damage_resisted: 抵抗!
damage_shielded: 阻挡!
death_crashed: 已坠毁
death_enemy_line: 击落者:{0}
@@ -199,10 +238,11 @@ dialogue_name_bombboss: 炸弹制造者
dialogue_name_bosscat: 猫族首领
dialogue_name_catofficer: 猫族官员
dialogue_name_catsoldier1: 猫族飞行员
dialogue_name_catsoldier2: 猫族士兵
dialogue_name_chariotracer: 参赛者
+dialogue_name_combatsimfox: 罗西
dialogue_name_crabboss: 金枪鱼公爵
dialogue_name_cultistboss: 高等女祭司蒂芙尼
dialogue_name_dogsoldier1: 狗族士兵
dialogue_name_doomsdayboss: 末日机制
dialogue_name_drilloperator: 钻机操作员
@@ -231,11 +271,11 @@ dialogue_name_radar: 雷达信标
dialogue_name_ramechanism: 拉之机制
dialogue_name_ratemple: 拉之选择
dialogue_name_rebelpilot: 叛军飞行员
dialogue_name_rei: 列伊男爵
dialogue_name_sergeant: 中士
-dialogue_name_skydungeon: 控制单位
+dialogue_name_skydungeon: 控制中心
dialogue_name_snakeboss: 菲利普领主
dialogue_name_snz: 密语轰炸机
dialogue_name_speaker: 金库警报系统
dialogue_name_storagepelican: 协作
dialogue_name_storepeacock: 卡克利
@@ -247,19 +287,13 @@ dialogue_name_treasurestorage: 宝藏挑战
dialogue_name_unknown: 未知
dialogue_name_whaleshark: 巨型鲸鲨
dialogue_name_whitespider: 鳏夫
dialogue_name_workshopowl: 巴恩豪斯博士
dialogue_name_wraith: 灵魂收集者
+dont_possess_crafting_materials: 你没有所需的制造材料。
drop_item_error: 丢弃物品失败。
-early_access_desc: '欢迎!我们很高兴你加入了蒸汽鸟联盟。请知道这只是一个开始。虽然我们已经在这个游戏上付出了多年时间,但是我们还想添加更多功能和内容。我们将会每隔一两个月推出新的功能和内容。一个好的MMO是永远不会完束的!
-
-
- 如果你有任何问题或反馈,<b><color=#FBB040>请到steambirds.com来加入我们的Discord交流群</color></b>并告诉我们你的想法。如果你想了解游戏中发生的所有变化,请查看我们的博客steambirds.com/blog。
-
-
-
- 警告: 请注意<b>任何形式的作,外挂</b>或者试图通过外部市场(如eBay)以真实货币购买/出售蒸汽鸟联盟物品是严格禁止的,违例者将会被永久封号止而不会发出警告或接受任何上诉。'
+early_access_desc: "欢迎!我们很高兴你加入了蒸汽鸟联盟。请知道这只是一个开始。虽然我们已经在这个游戏上付出了多年时间,但是我们还想添加更多功能和内容。我们将会每隔一两个月推出新的功能和内容。一个好的MMO是永远不会完束的!\n \n 如果你有任何问题或反馈,<b><color=#FBB040>请到steambirds.com来加入我们的Discord交流群</color></b>并告诉我们你的想法。如果你想了解游戏中发生的所有变化,请查看我们的博客steambirds.com/blog。\n \n \n 警告: 请注意<b>任何形式的作弊外挂</b>或者试图通过外部市场(如eBay)以真实货币购买/出售蒸汽鸟联盟物品是严格禁止的,违例者将会被永久封号止而不会发出警告或接受任何上诉。"
early_access_desc_beta: "内测服务器与正式服务器是完全独立的。游戏道具和飞行员进度将不会与你的普通账户共享。\n 我在将新版本更新到游戏正式服之前,会在测试服务器进行测试。你可在此体验全新功能,并帮助我们找出错误。\n \n 服务器会<color=#FBB040>定期删档</color>!因此,<color=#FBB040>请勿在测试服充值现金</color>,下次重置时会删除所有数据。\n \n \n 若你有任何问题或反馈,<color=#FBB040>请加入Discord</color>并发送给我们!\n \n 祝你游戏愉快,感谢你帮助我们完善游戏!"
early_access_instructions: 按下任意键或按钮继续。
early_access_title: 欢迎勇敢的飞行员!
early_access_title_beta: 什么是测试服务器?
email_validation_button_change: 更改电子邮箱……
@@ -270,19 +304,13 @@ email_validation_info_change: 若你输入了错误的邮件地址,可在此
email_validation_info_continue: 邮箱验证成功后,你可以继续游戏。
email_validation_info_main: 我们向你发送了包含有验证链接的邮件。若你无法找到邮件,请检查垃圾邮件文件夹(查找“蒸汽鸟联盟账户激活”)
email_validation_info_resend: 请点击此处以重新发送验证链接。
email_validation_title: 邮件验证
emote_purple_fireworks: 紫色焰火
-error_combatsim_join: 错误连接到实战模拟:{0}
+error_combatsim_join: 模拟战斗连接出错:{0}
error_dialog_account_maintenance: 账户支持暂时不可用!请稍后再试。不会耽搁很久。
-error_dialog_already_connected: '你的帐户已与 "蒸汽鸟" 相联, 如果你在另一台机器上运行游戏,请先在那里终止它, 如果还是出现此问题,请根据以下步骤:
-
- 1)退出游戏,退出Steam,然后重启Steam并重启游戏。
-
- 2)如果不起作用,再次退出游戏,不要尝试重启10分钟。然后再试一次。
-
- 3)如果你尝试以上操作仍然无效,你可以使用你的游戏内用户名发送电子邮件至support@spryfox.com。 我们将轻推数据库来解开你的账号问题。'
+error_dialog_already_connected: "你的帐户已与 \"蒸汽鸟\" 相联, 如果你在另一台机器上运行游戏,请先在那里终止它, 如果还是出现此问题,请根据以下步骤:\n 1)退出游戏,退出Steam,然后重启Steam并重启游戏。\n 2)如果不起作用,再次退出游戏,不要尝试重启10分钟。然后再试一次。\n 3)如果你尝试以上操作仍然无效,你可以使用你的游戏内用户名发送电子邮件至support@spryfox.com。 我们将轻推数据库来解开你的账号问题。"
error_dialog_connection_failure: 你的电脑和我们的服务器之间的网络似乎出了一些问题。查看是否有其他程序在大量占用网络!
error_dialog_deliberate_disconnection: '服务器无法与你的游戏客户端通信。(Message: {0})'
error_dialog_disconnected_please_relaunch: '服务器无法与你的游戏客户端通信。请关闭并重新启动游戏;这可能会解决问题。(Message: {0})'
error_dialog_idle_kicked: 你处于空闲状态,我们已断开你的连接。在你准备好游玩时,请再次启动游戏。
error_dialog_kicked: 服务器终止了连接。
@@ -296,29 +324,103 @@ error_dialog_maintenance_msg: "维护正在进行中!请稍后再来尝试。\
error_dialog_nexus_full: 游戏当前玩家数量已达上限。请稍后重试!
error_dialog_no_nexus: 错误 LNC99。无法为你找到叛军之城。请稍后再试。抱歉!
error_dialog_permission_not_granted: 抱歉,权限不足!请加入我们的Discord(可访问Steambirds.com以获取邀请链接)以获得额外信息与资源。
error_dialog_version_failure: 无法验证客户端是否为最新版本。是否存在网络问题?
error_dialog_version_old: 客户端版本过低。请在 Steam 更新游戏。重启 Steam 通常会中断这一进程。
-error_local_teleport: 瞬移失败!
+error_joined_recently: 您最近加入了一个公会。你只能每次加入一个公会{0}。
+error_limit_reached: 公会的数量已达到上限。
+error_local_teleport: 传送失败!
error_message_on_item_use_failed_to_spawn_dungeon: 服务器发生错误,我们无法开始你的副本。请联系客户支持。
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: 服务器发生错误,我们无法开始副本。当前为忙碌状态。我们刷新了你的钥匙,你可以稍后再试。
error_message_unable_to_join_other_player_server_not_found: 无法加入{0}:未找到服务器。
error_message_unable_to_join_other_player_server_not_joinable: 无法加入{0}:服务器当前未开放。
error_portal: 传送门导航错误。
+error_required_item_missing: 必填项缺失。
faux_group_class_unlock_info_title: 可解锁职业
faux_group_class_unlock_info_title_start: 起始职业
faux_group_class_unlock_title: '{0}'
faux_group_rank_badge_info_desc: "排名达到{0}\n 可以骄傲地向所有人展示这枚徽章"
faux_group_rank_badge_info_title: 可解锁的排名徽章
faux_group_rank_badge_title: T{0}排名徽章
finalboss_server_failed_sending_back_to_nexus: 我们失去了喵族的信号。让我们回到叛军之城进行重组。
finalboss_server_having_issues: 喵族的信号变弱。我们正在尝试重新定位。请稍后片刻……
finalboss_server_ready_sending_to_boss: 做好准备对战喵族!
+first_guild_chat_help: 您可以从您的公会接收的消息。您可以通过聊天回答:/ G你的消息
first_plane_choice_blurb: "在{1}内达到{0}级\n 后解锁"
first_plane_choice_blurb_selected: 请先解锁
first_plane_choice_select: <color=#B9B6AB>[<action:43>]:选择飞机</color>
first_plane_choice_title: 选择你的第一架飞机
+first_whisper_help: 您收到密语。您可以通过聊天回答:/w {0}你的消息
+flock_ban_confirm_text: 难道你真的要从你的公会踢掉{0}?泼出去的水可收不回来。
+flock_ban_confirm_title: 踢掉{0}?
+flock_button_another_one: 另一个建议公会
+flock_button_create: 创建公会
+flock_button_default: 更换机默认公会
+flock_button_invite_mode_change: 更改邀请处理模式
+flock_button_invites: 待处理的邀请({0})
+flock_button_join: 加入公会
+flock_button_join_another: 加入另一公会
+flock_button_join_now: 现在加入!
+flock_button_leave: 离开这个公会
+flock_button_manage: 管理公会
+flock_button_roster: 名册({0})
+flock_button_search: 搜索
+flock_button_search_by_name: 按名称搜索公会
+flock_button_toggle_edit: 切换编辑模式
+flock_button_update: 保存更改
+flock_create_name: 公会名
+flock_default_change_info: '{0}现在是您的默认公会。任何聊天(/g)将只发给{0}的成员。'
+flock_description: 描述
+flock_founder: 创办人
+flock_founder_left_promoted_new: 创始人离开了公会。{0}得到晋升为新的奠基人。
+flock_got_banned: 你被公会取消了会员{0}。
+flock_got_kicked: 你被公会踢了{0}。
+flock_health_0: 保养
+flock_health_1: 基本
+flock_health_2: 稳定
+flock_health_3: 繁荣
+flock_health_unknown: '-'
+flock_invite_mode: 邀请
+flock_invite_mode_0: 为所有人开放
+flock_invite_mode_1: 为等级100以上开放
+flock_invite_mode_2: 只有通过邀请才能加入
+flock_invites_empty: 没有待处理的申请。去宣传你的公会的名字并让更多的人加入吧。
+flock_item_only_in_nexus: 你需要在反叛之城才能创建公会。
+flock_join_ok: 您已成功加入了公会。
+flock_join_waiting_for_accept: 你申请加入公会。你需要等待,直到有人接受你的加入请求。
+flock_leave_confirm: 如果您最近加入任何公会,你将短时间内无法参加另一个公会。你真的要离开该公会{0}?
+flock_msg_muted: '{1}公会中的{0}被屏蔽了。'
+flock_msg_unmuted: '{1}公会中的{0}被取消了屏蔽。'
+flock_name: 公会名
+flock_player_joined: '{0}加入公会。'
+flock_player_left: '{0}离开公会。'
+flock_player_pending: '{0}想加入公会。'
+flock_roster_context_ban: 禁止
+flock_roster_context_join_server: 加入服务器
+flock_roster_context_kick: 踢
+flock_roster_context_leave: 离开
+flock_roster_context_mute: 屏蔽
+flock_roster_context_unmute: 取消屏蔽
+flock_roster_inactive_name_suffix: (不活跃)
+flock_search_name_title: 公会名
+flock_search_no_result: 没有找到对应名字的公会。
+flock_slash_command_help: 您可以使用/f,/g或/flock来在公会频道中发送消息。要列出或更改默认的公会您需要使用/myflock。
+flock_slash_no_flock: 你有没有默认的公会选择。
+flock_slash_unknown_user: 未知的玩家。
+flock_slash_user_arg: 在默认公会中你要屏蔽的玩家名字。
+flock_suggest_info: "公会活跃值:{0}创始人:{1}\n {3} {4}\n \n “{2}”"
+flock_suggest_info_no_founder: "公会活跃值:{0}\n {2} {3}\n \n “{1}”"
+flock_timezone_locale: 时区和语言环境
+flock_title_create: 创建一个新的公会,成为领袖。一个公会令牌将会从你的机舱中被移除。
+flock_title_default: 切换默认的公会
+flock_title_invites: 待处理的邀请
+flock_title_join: 我们发现适合您的公会
+flock_title_join_details: 加入该公会
+flock_title_manage: 管理你的公会
+flock_title_roster: 公会名册
+flock_title_search: 按名称搜索公会
+flockhall_title: 公会大厅
friend_info_cmd_add: 添加为好友
friend_info_cmd_block: 拦截
friend_info_cmd_join: 加入服务器
friend_info_cmd_mute: 禁言
friend_info_cmd_remove: 移除好友
@@ -331,10 +433,11 @@ friend_info_cmd_unmute: 取消禁言
friend_info_description_offline: "上一次飞行:\n {0}\n <color=#e55729ff>离线或其他位置</color>"
friend_info_description_online: "飞行:{0}\n <color=#fde8a5ff>当前服务器</color>"
friend_info_noplane: 无
friend_info_title: "{0}\n <size=14>{1}</size>"
friend_info_unit_format: '{1} 级 {0}'
+friend_list_category_flock: 公会({0})
friend_list_category_friends: 好友({0})
friend_list_category_nearby: 附近盟友({0})
friend_list_category_recent: 近期盟友({0})
friend_list_empty_label: "暂无好友。\n \n 使用\"/friend <name>\"添加好友。\n \n 该功能当前只对同一服务器的好友有效。"
friend_list_item_format: "{0}\n <size=14>{1}</size>"
@@ -346,12 +449,13 @@ friend_list_title_friends: 好友
friend_micro_more: 还有{0}……
friend_micro_none: 0 好友在线。
friend_micro_open_friend_list: <color=#FBB040>[<action:104>]</color>打开好友列表
generic_none: 无
graceful_kick_warning: 账户支持正在进行中。你将很快会断开连接。拿上所有的战利品。
+guild_chat_no_guild: 因为你不是在任何公会中所以无法发送公会消息。你需要先加入一个公会。
hangar_armor_generic: 分类
-hangar_crafted_short: <color=#3BF757>手艺</color>
+hangar_crafted_short: <color=#3BF757>制作</color>
hangar_elemental_short: <color=#F7663C>基本</color>
hangar_engine_generic: 分类
hangar_newplane_goalformat: <color=#E0DF12ff>下一目标:达到 {0} 级</color>
hangar_tier_short: <color=#ddddddff>{0} 阶</color>
hangar_ultrarare_short: <color=#dd55dd>特别</color>
@@ -379,10 +483,11 @@ hint_v_inventory_close: 按 <color=#FF9900>[<action:4>]</color> 关闭物品栏
hud_help_instruction: 按下<color=#FBB040>[<action:109>]</color>以获得帮助
hud_location: <uppercase>{0}</uppercase>
hud_location_level: <size=20>{0}层</size>
hud_location_levels: <size=20>{0}-{1}层</size>
info_currency_for_pilot_xp: 得到{2}飞行员经验后,你获得了{0} {1}。
+invalid_whisper_command: 密语某人请输入姓名和文本,例如/w有人吗有人吗!/w美丽的鹦鹉小姐,你好吗?
inventory_cargo: 货物
inventory_drop: 空投
inventory_equip: 装备
inventory_equipment: 装备
inventory_full_overlay: "物品栏已满!使用 \n [<action:4>] 进行管理"
@@ -409,18 +514,38 @@ island_new_event_boss3: 劫掠时间到!放出 {bossname}!
island_new_event_boss_num: '3'
island_new_final_boss1: 你们这些肮脏的鸽子将面临中央司令部!
island_new_final_boss2: 中央司令部将会处理这一情形!
island_new_final_boss3: 中央司令部已经抵达,全体打起精神!
island_new_final_boss_num: '3'
+item_condition_description_-1: 磨损(1次坠机)
+item_condition_description_-2: 撞坏(2次坠机)
+item_condition_description_-3: 破败(3次坠机)
+item_condition_description_-4: 渣子(4次坠机)
+item_condition_description_0: 初始
+item_condition_description_1: 强化!
+item_description_condition_-1: <color=#FFF075>条件:磨损(1次坠机)</color>
+item_description_condition_-2: <color=#FBB040>条件:撞坏(1次坠机)</color>
+item_description_condition_-3: <color=#F47C48>条件:破败(1次坠机)</color>
+item_description_condition_-4: <color=#f47c48>条件:渣子(1次坠机)</color>
+item_description_condition_0: <color=#FFFFFF>条件:初始</color>
+item_description_condition_1: <color=#51F2F8>条件:强化</color>
+item_description_favorite: 收藏
+item_description_not_tradable_if_used: <color=#8B856F>一旦你使用这个项目,你就再也不能交易它了。</color>
+item_description_used: <color=#8B856F>至少使用过一次。</color>
item_info_armor: 装甲
item_info_cloud: 副武器
item_info_consumable: 消耗品
item_info_engine: 引擎
item_info_gun: 机炮
item_info_quest: 任务
item_info_upgrade: 升级
item_info_userupgrade: 可兑换
+item_plural_name_nanite: 纳米机器
+item_plural_name_upgrade: 升级
+item_reforge_to: 维修项目条件:
+item_singular_name_nanite: 纳米
+item_singular_name_upgrade: 升级
item_stats_cloud_dps: DPS
item_stats_cloud_duration: 持续时间
item_stats_cloud_hps: HPS
item_stats_cloud_multi: 多重
item_stats_cloud_radius: 尺寸
@@ -464,22 +589,26 @@ item_summaries:
trail: 尾迹
triple: 三连射
turret: 炮塔
vortex: 暗杀者
wasp: 黄蜂
+item_supercharge: 强化这个项目!
+item_supercharge_reroll: "再强化这个项目!\n 请注意,以前的属性加成将被替换。"
+item_trash_reward: '{1}价值:{0}'
itempickup_buff_stats: "持续时间:<color=#ffff88ff>{0:0.#}</color>\n 冷却:<color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_damage_stats: "多重:<color=#ffff88ff>{0:0.#}</color>\n 持续时间:<color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_heal_stats: "HPS:<color=#ffff88ff>{0:0.#}</color>\n 尺寸:<color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_healaura_stats: "HPS:<color=#ffff88ff>{0:0.#}</color>\n 尺寸:<color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_poison_stats: "DPS: <color=#ffff88ff>{0:0}</color>\n 尺寸:<color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_recharge_stats: "SPS:<color=#ffff88ff>{0:0.#}</color>\n 尺寸:<color=#ffff88ff>{1:0.#}</color>"
itempickup_cloud_resist_stats: "护盾数量:<color=#ffff88ff>+{0:0}%</color>\n 光环时间:<color=#ffff88ff>{2:0.#}</color>"
-itempickup_crafted_elemental_slot: 特制元素{1}
-itempickup_crafted_slot: 特制{1}
+itempickup_crafted_elemental_slot: 制作元素{1}
+itempickup_crafted_slot: 制作{1}
+itempickup_decay: 衰减:在〜{0}分钟
itempickup_elemental_slot: 元素{1}
itempickup_gun_stats: "物理:<color=#ffff88ff>{0:0}</color>\n 射程:<color=#ffff88ff>{1:0.#}</color>\n 火力射程:<color=#ffff88ff>{2}</color>"
-itempickup_gun_stats_effects: "物理:<color=#ffff88ff>{0:0}</color>\n <color=#{1}>{2}</color>: <color=#ffff88ff>{3:0}</color>\n射程:<color=#ffff88ff>{4:0.#}</color>\n射速:<color=#ffff88ff>{5}</color>"
+itempickup_gun_stats_effects: "物理:<color=#ffff88ff>{0:0}</color>\n <color=#{1}>{2}</color>: <color=#ffff88ff>{3:0}</color>\n 射程:<color=#ffff88ff>{4:0.#}</color>\n 射速:<color=#ffff88ff>{5}</color>"
itempickup_mod_add: '{0}:<color=#ffff88ff>{1}{2:0}</color>'
itempickup_mod_add_dynamic: '{0}:<color=#ffff88ff>{1}{2:0}</color>(动态)'
itempickup_mod_mult: '{0}:<color=#ffff88ff>{1}{2:0}%</color>'
itempickup_mod_mult_dynamic: '{0}:<color=#ffff88ff>{1}{2:0}%</color>(动态)'
itempickup_mod_postadd: '{0}:<color=#ffff88ff>{1}{2:0} p</color>'
@@ -502,11 +631,11 @@ itempickup_special_slot: 特殊{1}
itempickup_stats_firingPattern_format: <color=#DCBD67FF>{0}</color>
itempickup_tier_color_better: 55ff55
itempickup_tier_color_default: ffffff
itempickup_tier_color_unusable: '888888'
itempickup_tier_color_worse: ff5555
-itempickup_tier_crafted_raw: 特制
+itempickup_tier_crafted_raw: 制作
itempickup_tier_elemental_raw: 基本
itempickup_tier_slot: '{0}阶 {1}'
itempickup_tier_slot_verbose_raw: '{0} 阶'
itempickup_tier_ultrarare_raw: 稀有
itempickup_tierlimited: <color=#ffaa55ff>{0} 级可用</color>
@@ -553,16 +682,12 @@ login_forgot_password: 忘记密码?
login_forgot_password_info: 选此找回密码
login_login: 登录
login_new_player_subtitle: 选此注册
login_new_player_title: 新玩家?
login_password: 密码
-login_queue_info_desc: '蒸汽鸟联盟的服务器正在承受沉重负担,你已经在队列中预留了位置,希望很快就进入游戏
-
- !'
-login_queue_info_info: '登录队列位置: {0}
-
- <size=80%>{1}s...后更新</size>'
+login_queue_info_desc: "蒸汽鸟联盟的服务器正在承受沉重负担,你已经在队列中预留了位置,希望很快就进入游戏\n !"
+login_queue_info_info: "登录队列位置: {0}\n <size=80%>{1}s...后更新</size>"
login_queue_info_title: 服务器已满!
login_register: 注册
login_request_reset: 请求重置
login_reset: 重置
login_retype_password: 重新输入密码
@@ -573,23 +698,32 @@ login_username: 用户名
login_username_blacklist_chars: '!@#|"\'
login_username_email_placeholder_login: 在此输入用户名或邮箱
login_username_or_email: 用户名或邮箱
login_username_placeholder: 选择用户名
login_username_placeholder_login: 输入用户名
+loot_named_groups:
+ combatsim_completion: 完成
+ combatsim_wave1: 消灭波次1
+ combatsim_wave11: 消灭波次11
+ combatsim_wave15: 消灭波次15
+ combatsim_wave2: 消灭波次2
+ combatsim_wave3: 消灭波次3
+ combatsim_wave4: 消灭波次4
+ combatsim_wave8: 消灭波次8
menu_back: 返回
menu_close: 关闭
menu_continue: 继续
menu_purchase: 购买
menu_select: 选择
menu_tier: 品阶
menu_toggle: 切换
menu_type: 类型
mission_complete_bossesleft: 当前国度剩余 {0} 个 Boss。
mission_complete_enemy: 被击败 {0} 次
modal_cancel: 取消
modal_ok: 确定
-net_issue_boot: 网络问题检测,返回反叛市
+net_issue_boot: 检测到网络问题,正在返回叛军之城
nexus_selection_advance: 导航
nexus_selection_back: 返回
nexus_selection_item_info_full: <color=#FC8642>已满</color>
nexus_selection_item_info_players: 玩家:{0}/{1}
nexus_selection_item_info_players_no_max: '玩家: {0}'
@@ -602,24 +736,25 @@ notify_collected: <color=#{0}>已收集</color>
notify_color_better: 4ada5c
notify_color_consumed: DD55DD
notify_color_default: '909090'
notify_color_worse: e84f4f
notify_consumed: <color=#{0}>已使用</color>
-notify_crafted_short: (特制)
+notify_crafted_short: (制作)
notify_detail_better: <color=#4ada5c>+{0:0.} {1}</color>
notify_detail_better_percent: <color=#4ada5c>+{0:0.}% {1}</color>
notify_detail_inv_better: <color=#4ada5c>{0:0.} {1}</color>
notify_detail_inv_worse: <color=#e84f4f>+{0:0.} {1}</color>
notify_detail_minus: <color=#e84f4f>-{0}</color>
notify_detail_plus: <color=#4ada5c>+{0}</color>
notify_detail_worse: <color=#e84f4f>{0:0.} {1}</color>
notify_detail_worse_percent: <color=#e84f4f>{0:0.}% {1}</color>
notify_elemental_short: (基本)
notify_equipped: <color=#{0}>已装备</color>
notify_equipped_auto: <color=#{0}>已自动装备</color>
notify_full: <color=#{0}>物品栏已满</color>
notify_full_desc: "<color=#FBB040>[<action:4>]</color>进行管理\n <color=#FBB040>[<action:33>]</color>丢弃垃圾"
+notify_mulch_outcome: 回收{0}项目获得{1} {2}!您有{3} {4}在总共计。
notify_purchased: <color=#{0}>已购买</color>
notify_quick_swap: 按下<color=#FBB040>[<action:{0}>]</color>使用
notify_quick_swap_undo: 按下<color=#FBB040>[<action:{0}>]</color>换回
notify_tier_short: T{0}
notify_ultrarare_short: (指定)
@@ -645,11 +780,11 @@ options_menu_colorblind_mode: 色盲模式
options_menu_controls: 控制
options_menu_controls_current_steering_flag: '*'
options_menu_credits: 制作人员
options_menu_cursor_lock_mode: 锁定光标
options_menu_debug_display: 显示调试信息
-options_menu_disable_camera_shake: 禁用相机抖动
+options_menu_disable_camera_shake: 禁用屏幕抖动
options_menu_display_number: 显示数字
options_menu_emote_2nd_1: 第二表情1
options_menu_emote_2nd_10: 第二表情10
options_menu_emote_2nd_2: 第二表情2
options_menu_emote_2nd_3: 第二表情3
@@ -773,20 +908,19 @@ options_menu_player_plane_level_visibility_short_always: 总是
options_menu_player_plane_level_visibility_short_boss: 有时
options_menu_player_plane_level_visibility_short_never: 从不
options_menu_quests: 任务记录
options_menu_quests_crafting: 制作配方
options_menu_quit: 退出游戏
+options_menu_redeem_code: 兑换代码
options_menu_reset_controls: 重置为默认值
options_menu_screenshot_scale: 截图比例
options_menu_select_pilot_skills: 选择飞行员技能
options_menu_sfx_volume: 游戏音量
options_menu_shadows: 阴影
options_menu_show_chat: 显示聊天
options_menu_show_damage_indicators: 显示伤害条
-options_menu_show_early_access_message: '欢迎辞
-
- '
+options_menu_show_early_access_message: 欢迎辞
options_menu_show_help_instruction: 显示帮助键
options_menu_show_hud: 显示 HUD
options_menu_show_news_interstitial: 登录时显示新闻
options_menu_show_player_plane_levels: 显示所有人的等级
options_menu_show_player_ranks: 显示所有人的排名
@@ -807,10 +941,13 @@ options_quality_settings:
low: 低
mediocre: 表现平平
options_unbind: 解除绑定
ozy_error_email_duplicate: 邮件地址已被使用。
ozy_error_email_invalid: 请提供一个有效的邮箱地址。
+ozy_error_rest-error: 有与服务器通信错误。
+ozy_error_username_profanity: 很抱歉,该名称不可用。请选择另外一个。
+pilot_levelup_chat_message: "恭喜!你刚刚达到飞行员等级{0}!\n 当你准备好去飞行员学院看看解锁了什么。"
pilot_school_action_down: 降级技能(技能点:{0})
pilot_school_action_filter: 更改技能筛选
pilot_school_action_loadouts: 更改技能配装
pilot_school_action_new: 学习新技能(技能点:{0})
pilot_school_action_remove: 遗忘技能(技能点:{0})
@@ -847,13 +984,13 @@ pilot_school_loadout_menu_buy_label: 购买额外栏位
pilot_school_loadout_menu_slot_detail: "{0}技能\n {1}/{2}技能点已使用"
pilot_school_loadout_menu_slot_label: 技能配装{0}
pilot_school_loadout_menu_subtitle: '[<action:43>]:选择一个技能配装或是购买额外的栏位'
pilot_school_loadout_menu_title: 技能配装
pilot_school_loadout_rename: 重命名
-pilot_school_loadout_rename_current: 重命名当前的装配
-pilot_school_loadout_rename_description: 重命名当前的装配
-pilot_school_loadout_rename_heading: 重命名装配
+pilot_school_loadout_rename_current: 重命名当前天赋页
+pilot_school_loadout_rename_description: 重命名当前天赋页
+pilot_school_loadout_rename_heading: 重命名天赋页
pilot_school_loadout_skills: 技能:
pilot_school_loadout_wipe_current: 删除当前的配装
pilot_school_loadout_wipe_description: 警告!这将会重置所有用过的技能点。
pilot_school_loadout_wipe_heading: 重置装载
pilot_school_notify_buy_slot_done: 已购买:额外技能配装栏位
@@ -865,11 +1002,11 @@ pilot_school_notify_error_group_reqs: <color=#e84f4f>错误:缺少{0}所需的
pilot_school_notify_error_max_level: <color=#e84f4f>错误:无法将{0}升级至超过Lv.{1}</color>
pilot_school_notify_error_points: <color=#e84f4f>错误:没有足够技能点学习/升级{0}</color>
pilot_school_notify_loadout: 更改为<color=#E5C46B>{0}</color>
pilot_school_notify_new: 已学习<color=#E5C46B>{0}</color>
pilot_school_notify_remove: 已遗忘<color=#E5C46B>{0}</color>
-pilot_school_notify_rename: 装配更名为{0}
+pilot_school_notify_rename: 天赋页更名为{0}
pilot_school_notify_respec: 已重置所有技能
pilot_school_notify_up: 升级<color=#E5C46B>{0}</color>至<color=#E5C46B>Lv.{1}</color>({2})
pilot_school_progress_label: '{0}飞行员经验至排名{1}'
pilot_school_title: 生涯记录
pilot_skill_action_cooldown: 冷却:{0}秒
@@ -927,24 +1064,33 @@ pilot_skills_only_nexus: 只能从叛军之城选择飞行员技能
plane_select_buyslot: 扩展你的机库
plane_select_buyslot_desc: 增加空间以存放另一架飞机。
plane_select_buyslot_header: "<color=#fffffff><b>扩展你的机库</b></color>\n 添加空间以存放另一架飞机。"
plane_select_itemlist: '{0}:{1} 阶<color=#ffff88ff> {2}</color>'
plane_select_newplane: 新飞机
+plane_select_retire: 退役飞机
+plane_select_retire_desc: "永久从机库中删除并兑换奖励<color=#FFFFFFF>飞行员经验</color>和<color=#FFFFFFF>铁</color>。\n \n 你兑换的飞机级别经验越高,从其中获取的奖励越好。\n 退役飞机将空出一个机库插槽。"
+plane_select_retire_header: <color=#FFFFFFF> <b>退的平面</b> </color>兑换您的飞行员经验并得到另一架飞机的储存空间。
plane_select_shortdesc: '{0} 级'
plane_select_titleformat: <color=#B5A885FF><size=21><b>{0}</b></size></color>
plane_select_unlocks: <color=#af4a30ff>{0} 达到 {1} 级</color>时解锁
plane_upgrade_progress: 飞机升级进度
planexpboost_simple: +{0}%经验
planexpboost_ui: +{0}%经验,持续{1}
player_info_armor: 装甲
player_info_steam: 蒸汽
player_info_xp: 经验
player_label: <color={1}>{0} 级</color>
player_label_admin: <color={1}>{0} 级 A</color>
player_label_admin_no_level: <color={1}>A</color>
+player_label_guild: <size=-7> <color=#9FECD3> <{0}> </color> </size>
+player_label_guild_chat: <{0}>
+player_label_no_guild: <size=-7> </size>
player_label_pilot_level: <color={1}>R{0}</color>
player_label_pilot_level_chat: '- R{0}'
+player_label_prefix: <line-height=60%>
+player_label_radar_guild: "{0} <color=#E6C84E>{1}级</color>\n <size=32><color=#9FECD3><{2}></color></size>"
+player_label_radar_no_guild: "{0} <color=#E6C84E>{1}级</color>\n <size=32><color=#9FECD3></color></size>"
portrait_change: 更改头像框
portrait_header: 头像框选择
portrait_title: 头像框
post_battle_loot: "你的伤害:{0:0.##}%<size=30%>\n <size=65%>经验获得:{1}</size>"
post_battle_noloot: "你的伤害:< {0:0.##}%<size=30%>\n <size=60%>伤害不足以拾取战利品</size>\n <size=65%>经验获得:{1}</size>"
@@ -955,13 +1101,14 @@ quest_active_inactive: ''
quest_category_armor: 装甲
quest_category_engine: 引擎
quest_category_format: '{0} <color=#909090>({1})</color>'
quest_category_laser: 激光
quest_category_machinegun: 机枪
+quest_category_nanites: 纳米机器
quest_category_shotgun: 霰弹枪
quest_category_sniper: 狙击枪
-quest_category_specialevent: <Special Events>
+quest_category_specialevent: <特殊事件>
quest_category_strike: 弧光
quest_category_sword: 剑
quest_category_trail: 尾迹
quest_category_triple: 爆破枪
quest_category_unknown: 其他
@@ -1069,32 +1216,53 @@ quick_chat_title_Wave: 你好
quick_chat_title_Wings: 翅膀
quick_chat_whee: 呦!
radar_mission: "任务\n <color=#ffa500ff>击杀 {0} 次</color>"
radar_teleport: '[<action:7>]进行传送'
radar_teleport_click: "[<action:7>]或单击\n 进行传送"
+reforce_select_ingredients_none: 你拥有无所需的制造材料的!
+reforge_button_title: 再造项目({0})
+reforge_cant_afford: 买不起再造{0}
+reforge_failed: 重铸失败。
+reforge_failed_cant_afford_currency_cost: 买不起的货币成本。
+reforge_failed_cant_afford_item_cost: 买不起的项目成本。
+reforge_failed_purchasing_failed: 采购失败。
+reforge_menu_title: 再造项目
+reforge_or_supercharge_confirmation: "{0} {1}?\n \n 这将消耗如下:\n {2}"
+reforge_popup_materials_header: 所需的制造材料:
+reforge_required_materials: 所需的制造材料:
+reforge_select_ingredients: 选择成分
+reforge_success: 重铸!
+reforge_success_detail: '{0}被重铸到{1}的状态。'
+reforge_ui_alt_button: 再造
region:
AS.SG: 东亚
EU.DE: 欧洲
NA.US: 北美洲
OC.AU: 澳大利亚
report_cmd_chat: 举报聊天
report_cmd_cheating: 举报作弊
report_cmd_other: 举报其他行为
report_cmd_title: 使用报告菜单
restart_announce: 每个人都要全副武装!我们需要短暂地关闭这个叛军之城。这样我们就可以躲过他们的扫描仪。
restart_countdown: '{0}……'
restart_now: 短暂地进入黑暗。
+resupercharge_confirmation: 此项目已强化。如果再次强化它,它以前的属性加成将被删除。继续?
+retire_screen_description: 请确认您想退休这架飞机为:{0}飞行员经验{1}你的飞机会永远消失!
+retire_screen_destroy: 退役吧!
+retire_screen_nevermind: 保存飞机
+retire_screen_title: 确认退役飞机
session_anti_addiction_disconnect: 达到防沉迷限制时间抱歉,
shutdown_announce: 服务器很快就要关闭。赶快收起你的战利品。
shutdown_countdown: '{0}……'
shutdown_now: 服务器即将关闭。
skills_menu_current: 当前技能
skills_menu_exit: 退出
skills_menu_flying: 飞行
skills_menu_none: 暂无技能
skills_menu_select: 选择
skills_menu_title: 选择一项飞行员技能
+slashcmd_flock_new_default: 新的默认的公会是:{0}
stats_menu_agility: 敏捷
stats_menu_attack: 伤害
stats_menu_charge: 蓄能
stats_menu_facts_header: 显著事实
stats_menu_generic_level: '{0} 级'
@@ -1106,11 +1274,11 @@ stats_menu_repair: 修理
stats_menu_skills: 技能和增益效果
stats_menu_speed: 速度
stats_menu_upgrade_progress: 进度
stats_menu_upgrades_header: 升级
status_connecting_nexus: 正在寻找叛军之城
-status_enter_combatsim: 进入作战仿真
+status_enter_combatsim: 正在加载模拟战斗
status_enter_portal: 正在进入传送门
status_joining_server: 正在连接服务器
status_reconnecting: 正在重新连接
status_reconnecting_subtitle: 次数:{0}
status_server_full: 服务器已满,正在返回叛军之城
@@ -1147,10 +1315,16 @@ suicide_screen_description: 请确认你希望摧毁该飞机。请在点击确
suicide_screen_destroy: 将其摧毁!
suicide_screen_destroy_key_command: <color=#FBB040>[<action:43>]</color>{0}
suicide_screen_nevermind: 否
suicide_screen_nevermind_key_command: <color=#FBB040>[<action:44>]</color>{0}
suicide_screen_title: 自毁确认
+supercharge_button_title: 强化项目({0})
+supercharge_menu_title: 强化项目
+supercharge_success: 强化!
+supercharge_success_detail: '{0}被强化!'
+supercharge_ui_alt_button: 强化
+timer_d: '{0}天'
timer_h: '{0}小时'
timer_m: '{0}分钟'
timer_s: '{0}秒'
title_hangar: 机库
title_hangar_newplane: 机库:<b>新飞机</b>
@@ -1203,7 +1377,11 @@ upcoming_events_schedule_line: '- {0} - {1}'
upcoming_events_time_format: htt, MMMM d
upgrade_fx_armor: 护甲升级!
upgrade_fx_engine: 引擎升级!
upgrade_fx_gun: 枪支升级!
upgrade_fx_secondary: 副武器升级!
+validation_error_empty: 一个空的文本字段不是有效的输入。
+validation_error_invalid: '{0}'' 是不允许的。'
+validation_error_too_long: 该文本需要至多{0}个字符长。
+validation_error_too_short: 该文本必须至少{0}个字符长。
welcome_and_continue: 菜鸟!欢迎加入蒸汽鸟联盟!点击继续
welcome_to_nexus_server: 欢迎来到{0}!
diff --git config_191023_1742/Texts/zh-CN/units.txt config_191106_1739/Texts/zh-CN/units.txt
index f8aae21..9d68c04 100644
--- config_191023_1742/Texts/zh-CN/units.txt
+++ config_191106_1739/Texts/zh-CN/units.txt
@@ -291,10 +291,11 @@ centipede03: 蜈蚣
chakraghost: 查克拉鬼魂
chakragun: 查克拉之枪
chakraleader: 查克拉
chase: 追击者
chest1: 宝藏舱
+chest10: 宝藏
chest1item: 小型宝藏舱
chest2: 宝藏舱
chest2item: 宝藏舱
chest3: 宝藏舱
chest4: 宝藏舱
@@ -331,10 +332,11 @@ coilsnake02: 毒素护卫舰
coilsnake03: 毒素护卫舰
coilsnake04: 毒素护卫舰
coilsnake05: 毒素护卫舰
coilsnake06: 毒素传送装置
combatsim_master: 作战模拟器
+combatsim_master_startbutton: 启动信标
conveyorbeltA: 传送带
conveyorbeltA_end: 传送带
conveyorbeltA_intersection_E: 传送带
conveyorbeltA_intersection_N: 传送带
conveyorbeltA_intersection_S: 传送带
@@ -569,10 +571,20 @@ grenadeblimp: 爆炸飞艇
grid: 激光栅栏
gridboss: 守卫炮塔
gridbosssaucer: 离子光束
gridleader: 动物园管理员
grindhousedungeontreasure: 宝藏
+groupchest1: 宝藏
+groupchest10: 宝藏
+groupchest2: 宝藏
+groupchest3: 宝藏
+groupchest4: 宝藏
+groupchest5: 宝藏
+groupchest6: 宝藏
+groupchest7: 宝藏
+groupchest8: 宝藏
+groupchest9: 宝藏
grunt: 沙猫
gruntleader: 沙猫上尉
hallwayturretS: 激光炮
hammerplanet: 人群管控
hammerplanet2: 人群管控
@@ -882,11 +894,11 @@ pyramidtier4edged: 巴斯特金字塔
raceboss: 战车裁判
racebossDEATH: 战车裁判
racebossminion01: 参赛者
racebossminion02: 参赛者
racehunter: 比赛干涉者
-racehunter2: 赛管闲事
+racehunter2: 人口贩子
racetrack: 奴隶战车
racetracksignal: 奴隶战车
racetracktail: 奴隶战车
radiant: 辐射体
radianthand: 辐射体之手
@@ -953,25 +965,26 @@ shivalaser4: 湿婆
shivalaseregg: 湿婆
shmupblimp3: 机器猫
shockeye: 冲击眼
shockwaver: 跳跃者
skull: 头骨
-sky_boss1: 持枪部队
-sky_boss1_turret: 瘀线圈
+sky_boss1: 火力部队
+sky_boss1_turret: 静态线圈
sky_boss2: 建造者
sky_boss2_shieldball: 排斥器
sky_boss3: 狙击手
sky_boss4: 轰炸机
-sky_boss4_exploder: 热炸弹
-sky_boss4_exploder2: 热炸弹
-sky_boss5: 油船
+sky_boss4_exploder: 热能炸弹
+sky_boss4_exploder2: 热能炸弹
+sky_boss5: 邮轮
sky_boss6: 召唤师
sky_boss6_spirit: 召唤
sky_boss7_infiltrator: 渗透者
sky_boss8: 恢复机
sky_capturepoint_child: 据点
-skyboss: 控制单元
+sky_capturepoint_next: 占领点
+skyboss: 控制中心
smokeboss: 高等女祭司蒂芙尼
smokebossDEATH: 高等女祭司蒂芙尼
smokebossmarker: 高等女祭司蒂芙尼
smokebossswarm: 阴影
smokebosstrainA: 高等女祭司蒂芙尼
@@ -1101,19 +1114,19 @@ tankmine: 犬雷
tankmissile: 犬导弹
tankturret: 大型犬
tarantulaleader: 狼蛛
tarantulaleg: 狼蛛腿
tavernbeacon: 任务信标
-temple_altar: 芭絲特的祭坛
+temple_altar: 巴斯特的祭坛
temple_banishee: 女妖
temple_cultist: 教主
-temple_cultistBIG: 大祭司 蒂芙尼
-temple_droneBIG: 敬虔无人机
+temple_cultistBIG: 高阶女祭司蒂芙尼
+temple_droneBIG: 神圣无人机
temple_fireball: 火球
-temple_spawner: 召唤圈
-temple_spawner_tower: 召唤圈
-temple_spawner_tower2: 召唤圈
+temple_spawner: 召唤阵
+temple_spawner_tower: 召唤阵
+temple_spawner_tower2: 召唤阵
temple_trooper: 牧师
templedrone: 神庙无人机
templedungeondestroyablewall: 墙壁
templedungeondestroyablewallstrong: 墙壁
templedungeonsign1: 情报
diff --git config_191023_1742/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP2_pulser.txt config_191106_1739/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP2_pulser.txt
index f5362c8..263d1b4 100644
--- config_191023_1742/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP2_pulser.txt
+++ config_191106_1739/Units/32 - Highlands (Ruins) - Hell_Cthulu_Demonic/GRP2_pulser.txt
@@ -1,8 +1,8 @@
art: EnemyPulser
artScale: '1'
-colliderRadius: '0.7'
+colliderRadius: '1.2'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
diff --git config_191023_1742/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotistDEATH.txt config_191106_1739/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotistDEATH.txt
index d5706cf..65a4242 100644
--- config_191023_1742/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotistDEATH.txt
+++ config_191106_1739/Units/41 - Mountains (City) - SpaceTravel/BOS1_hypnotistDEATH.txt
@@ -22,10 +22,17 @@ gunMounts:
sprinklerFlyback: 'true'
sprinklerIncrementAngle: '125'
sprinklerStartAngle: '0'
sprinklerTurnbackAngle: '100000'
healthRegenRate: '0'
+lootGlobal:
+ main:
+ lootTable:
+ - weight: '70'
+ - items:
+ - id: dungeon_sky
+ weight: '30'
maxEnergyPoints: '1'
maxHitPoints: '11111111'
maxSpeed: '0'
maxTurnRate: '0'
minSpeed: '0'
diff --git config_191023_1742/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt config_191106_1739/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt
index dcc8f7a..2fa8670 100644
--- config_191023_1742/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt
+++ config_191106_1739/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_solarissun.txt
@@ -208,10 +208,14 @@ healthBar:
thickness: '0.2'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_poisondefense_100
ultrararedrop:
lootTable:
- weight: '300'
diff --git config_191023_1742/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt config_191106_1739/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt
index 51e45c7..99a4fba 100644
--- config_191023_1742/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt
+++ config_191106_1739/Units/51 - HighMountains (City) - Alien_Hologram/BOS1_ufo.txt
@@ -211,10 +211,14 @@ healthBar:
thickness: '0.2'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_lightningdefense_100
ultrararedrop:
lootTable:
- weight: '300'
diff --git config_191023_1742/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt config_191106_1739/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt
index c865778..0cf8f2f 100644
--- config_191023_1742/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt
+++ config_191106_1739/Units/51 - HighMountains (City) - Alien_Hologram/BOS_notra.txt
@@ -277,10 +277,14 @@ healthBar:
thickness: '0.2'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_icedefense_100
ultrararedrop:
lootTable:
- weight: '300'
diff --git config_191023_1742/Units/54 - Cancer Event/BOS1_spiderboss.txt config_191106_1739/Units/54 - Cancer Event/BOS1_spiderboss.txt
index 355ceab..58ad623 100644
--- config_191023_1742/Units/54 - Cancer Event/BOS1_spiderboss.txt
+++ config_191106_1739/Units/54 - Cancer Event/BOS1_spiderboss.txt
@@ -320,10 +320,14 @@ gunTypes:
spread: '0'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_poisonattack_100
ultrararedrop:
lootTable:
- weight: '200'
diff --git config_191023_1742/Units/54 - Kaiju Event/BOS1_kaiju.txt config_191106_1739/Units/54 - Kaiju Event/BOS1_kaiju.txt
index caac79a..6f207f4 100644
--- config_191023_1742/Units/54 - Kaiju Event/BOS1_kaiju.txt
+++ config_191106_1739/Units/54 - Kaiju Event/BOS1_kaiju.txt
@@ -242,10 +242,14 @@ gunTypes:
spread: '35'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_waterattack_100
ultrararedrop:
lootTable:
- weight: '200'
diff --git config_191023_1742/Units/54 - Lightning Boss Event/BOS_thunderboss.txt config_191106_1739/Units/54 - Lightning Boss Event/BOS_thunderboss.txt
index d57dff6..a2789d9 100644
--- config_191023_1742/Units/54 - Lightning Boss Event/BOS_thunderboss.txt
+++ config_191106_1739/Units/54 - Lightning Boss Event/BOS_thunderboss.txt
@@ -270,10 +270,14 @@ gunTypes:
hashOverride: '6153'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_lightningattack_100
key_temp:
lootTableId: armor_water_5
ultrararedrop:
diff --git config_191023_1742/Units/54 - Raijin Event/BOS2_raijin.txt config_191106_1739/Units/54 - Raijin Event/BOS2_raijin.txt
index 23978a2..9ea137f 100644
--- config_191023_1742/Units/54 - Raijin Event/BOS2_raijin.txt
+++ config_191106_1739/Units/54 - Raijin Event/BOS2_raijin.txt
@@ -432,10 +432,14 @@ gunTypes:
spread: '60'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_fireattack_100
ultrararedrop:
lootTable:
- weight: '200'
diff --git config_191023_1742/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt config_191106_1739/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt
index 832b6b4..4043773 100644
--- config_191023_1742/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/BOS_dragonsnake01.txt
@@ -217,22 +217,26 @@ loot:
lootTableId: venomgem_difficult_1_in_25
bosstrail_lethal:
lootTableId: venomgem_lethal_1_in_9
bosstrail_normal:
lootTableId: venomgem_normal_1_in_75
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key_difficult:
- lootTableId: weapons_poison_difficult_42
+ lootTableId: weapons_poison_difficult_10
key_lethal:
- lootTableId: weapons_poison_lethal_98
+ lootTableId: weapons_poison_lethal_20
key_normal:
- lootTableId: weapons_poison_normal_14
+ lootTableId: weapons_poison_normal_5
ultrarare_difficult:
- lootTableId: snake_ultrarare_difficult_1_in_166
+ lootTableId: snake_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: snake_ultrarare_lethal_1_in_71
+ lootTableId: snake_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: snake_ultrarare_normal_1_in_500
+ lootTableId: snake_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_poisonattack_x2_100
upgrades2_lethal:
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbeltA_end.txt config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbeltA_end.txt
index 573ffd0..5c22603 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbeltA_end.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbeltA_end.txt
@@ -4,10 +4,11 @@ colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
minSpeed: '0'
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbeltB_end.txt config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbeltB_end.txt
index 475c375..9cb3efc 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbeltB_end.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbeltB_end.txt
@@ -4,10 +4,11 @@ colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
minSpeed: '0'
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbelt_egg.txt config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbelt_egg.txt
index 8e4ea19..be20933 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbelt_egg.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbelt_egg.txt
@@ -30,10 +30,11 @@ gunMounts:
spread: '0'
mountAngle: '0'
mountName: main
slewRate: '0'
healthRegenRate: '0'
+isVisibleInRadar: 'false'
isVisibleToAI: 'true'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbelt_egg2.txt config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbelt_egg2.txt
index 41b20b8..2756dd5 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_conveyorbelt_egg2.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_conveyorbelt_egg2.txt
@@ -26,10 +26,11 @@ gunMounts:
spread: '5'
mountAngle: '0'
mountName: main
slewRate: '0'
healthRegenRate: '0'
+isVisibleInRadar: 'false'
isVisibleToAI: 'true'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_magnetbeltA_end.txt config_191106_1739/Units/60D- Snake Dungeon/unit_magnetbeltA_end.txt
index f0cab5a..2cdde13 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_magnetbeltA_end.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_magnetbeltA_end.txt
@@ -5,10 +5,11 @@ colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
hashOverride: '7801'
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
minSpeed: '0'
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_magnetbeltB_end.txt config_191106_1739/Units/60D- Snake Dungeon/unit_magnetbeltB_end.txt
index 8261f93..64f32b9 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_magnetbeltB_end.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_magnetbeltB_end.txt
@@ -4,10 +4,11 @@ colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
minSpeed: '0'
diff --git config_191023_1742/Units/60D- Snake Dungeon/unit_magnetbeltP_end.txt config_191106_1739/Units/60D- Snake Dungeon/unit_magnetbeltP_end.txt
index 64e0f98..d622752 100644
--- config_191023_1742/Units/60D- Snake Dungeon/unit_magnetbeltP_end.txt
+++ config_191106_1739/Units/60D- Snake Dungeon/unit_magnetbeltP_end.txt
@@ -4,10 +4,11 @@ colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '120'
minSpeed: '0'
diff --git config_191023_1742/Units/61D - Ice Dungeon/BOS_iceboss.txt config_191106_1739/Units/61D - Ice Dungeon/BOS_iceboss.txt
index b13258c..57d44c1 100644
--- config_191023_1742/Units/61D - Ice Dungeon/BOS_iceboss.txt
+++ config_191106_1739/Units/61D - Ice Dungeon/BOS_iceboss.txt
@@ -274,22 +274,26 @@ loot:
lootTableId: icegem_difficult_1_in_25
bosstrail_lethal:
lootTableId: icegem_lethal_1_in_9
bosstrail_normal:
lootTableId: icegem_normal_1_in_75
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key_difficult:
- lootTableId: weapons_ice_difficult_42
+ lootTableId: weapons_ice_difficult_10
key_lethal:
- lootTableId: weapons_ice_lethal_98
+ lootTableId: weapons_ice_lethal_20
key_normal:
- lootTableId: weapons_ice_normal_14
+ lootTableId: weapons_ice_normal_5
ultrarare_difficult:
- lootTableId: iceboss_ultrarare_difficult_1_in_166
+ lootTableId: iceboss_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: iceboss_ultrarare_lethal_1_in_71
+ lootTableId: iceboss_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: iceboss_ultrarare_normal_1_in_500
+ lootTableId: iceboss_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_iceattack_x2_100
upgrades2_lethal:
diff --git config_191106_1739/Units/61D - Ice Dungeon/unit_blizzardcore_combatsim.txt config_191106_1739/Units/61D - Ice Dungeon/unit_blizzardcore_combatsim.txt
new file mode 100644
index 0000000..070e06c
--- /dev/null
+++ config_191106_1739/Units/61D - Ice Dungeon/unit_blizzardcore_combatsim.txt
@@ -0,0 +1,18 @@
+art: EnemyBlizzardGeneratorPrefab
+artScale: '1'
+colliderRadius: '0.6'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig_NoDebris
+healthRegenRate: '0'
+isVisibleInRadar: 'true'
+maxEnergyPoints: '1'
+maxHitPoints: '3'
+maxSpeed: '0'
+maxTurnRate: '90'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: blizzardcore_combatsim
+tier: '10'
+xpMultiplier: '0'
diff --git config_191023_1742/Units/62D - Fire Dungeon/BOS1_phoenix5.txt config_191106_1739/Units/62D - Fire Dungeon/BOS1_phoenix5.txt
index ecc6528..0da57a1 100644
--- config_191023_1742/Units/62D - Fire Dungeon/BOS1_phoenix5.txt
+++ config_191106_1739/Units/62D - Fire Dungeon/BOS1_phoenix5.txt
@@ -233,22 +233,26 @@ loot:
lootTableId: firegem_difficult_1_in_25
bosstrail_lethal:
lootTableId: firegem_lethal_1_in_9
bosstrail_normal:
lootTableId: firegem_normal_1_in_75
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key_difficult:
- lootTableId: weapons_fire_difficult_42
+ lootTableId: weapons_fire_difficult_10
key_lethal:
- lootTableId: weapons_fire_lethal_98
+ lootTableId: weapons_fire_lethal_20
key_normal:
- lootTableId: weapons_fire_normal_14
+ lootTableId: weapons_fire_normal_5
ultrarare_difficult:
- lootTableId: phoenix_ultrarare_difficult_1_in_166
+ lootTableId: phoenix_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: phoenix_ultrarare_lethal_1_in_71
+ lootTableId: phoenix_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: phoenix_ultrarare_normal_1_in_500
+ lootTableId: phoenix_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_fireattack_x2_100
upgrades2_lethal:
diff --git config_191106_1739/Units/62D - Fire Dungeon/unit_lavapillarmaster_30seconddelay.txt config_191106_1739/Units/62D - Fire Dungeon/unit_lavapillarmaster_30seconddelay.txt
new file mode 100644
index 0000000..d5eec08
--- /dev/null
+++ config_191106_1739/Units/62D - Fire Dungeon/unit_lavapillarmaster_30seconddelay.txt
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '2'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '678'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: lavapillarmaster_30seconddelay
+tier: '10'
+xpMultiplier: '0'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt config_191106_1739/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt
index a737b23..afe777b 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt
@@ -53,14 +53,16 @@ gunMounts:
sfx:
sound: 'null'
slewRate: '0'
syncTo: main
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '100'
spawnInvulnerabilitySeconds: '100000000'
templateName: wavemaker4_inv
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt config_191106_1739/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt
index 0077222..034458f 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt
@@ -27,14 +27,16 @@ gunMounts:
sfx:
sound: 'null'
slewRate: '0'
syncTo: main
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '100'
spawnInvulnerabilitySeconds: '100000000'
templateName: wavemakerN_inv
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt config_191106_1739/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt
index ebbcd57..32202be 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt
@@ -27,14 +27,16 @@ gunMounts:
sfx:
sound: 'null'
slewRate: '0'
syncTo: main
healthRegenRate: '0'
+isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '100'
spawnInvulnerabilitySeconds: '100000000'
templateName: wavemakerW_inv
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt
index 4a85612..5505948 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyE
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt
index ec9c78f..8efb110 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyE2
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt
index f8810ee..f95ebf4 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt
@@ -34,9 +34,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyN
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt
index 09abe83..2019647 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyN2
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt
index f2ab907..7a883c4 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyS
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt
index 1b491a0..9f234be 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyS2
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt
index cf6f893..37ddbae 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyW
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt
index 61929f7..3e613ce 100644
--- config_191023_1742/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt
+++ config_191106_1739/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt
@@ -19,9 +19,10 @@ isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
+networkUpdateCutoff: '15'
spawnInvulnerabilitySeconds: '0'
templateName: bulletbeltchunkyW2
tier: '3'
xpMultiplier: '1.3'
diff --git config_191023_1742/Units/65D - Grindhouse Dungeon/BOS_summonermaster.txt config_191106_1739/Units/65D - Grindhouse Dungeon/BOS_summonermaster.txt
index 68cbd76..182535c 100644
--- config_191023_1742/Units/65D - Grindhouse Dungeon/BOS_summonermaster.txt
+++ config_191106_1739/Units/65D - Grindhouse Dungeon/BOS_summonermaster.txt
@@ -279,11 +279,11 @@ loot:
entryKey_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_lightningattack_50
ultrarare_difficult:
- lootTableId: summonermaster_ultrarare_difficult_1_in_500
+ lootTableId: summonermaster_ultrarare_difficult_1_in_1750
upgrade_difficult:
conditions:
- buff: dungeonmods_difficult
lootTable:
- items:
diff --git config_191023_1742/Units/66D - Space Dungeon/BOS1_avatar.txt config_191106_1739/Units/66D - Space Dungeon/BOS1_avatar.txt
index 4c09125..f95fa9f 100644
--- config_191023_1742/Units/66D - Space Dungeon/BOS1_avatar.txt
+++ config_191106_1739/Units/66D - Space Dungeon/BOS1_avatar.txt
@@ -247,22 +247,26 @@ loot:
lootTableId: doomsdaygem_difficult_1_in_25
bosstrail_lethal:
lootTableId: doomsdaygem_lethal_1_in_9
bosstrail_normal:
lootTableId: doomsdaygem_normal_1_in_75
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key_difficult:
lootTableId: armor_lightning_difficult_42
key_lethal:
lootTableId: armor_lightning_lethal_98
key_normal:
lootTableId: armor_lightning_normal_14
ultrarare_difficult:
- lootTableId: avatar_ultrarare_difficult_1_in_166
+ lootTableId: avatar_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: avatar_ultrarare_lethal_1_in_71
+ lootTableId: avatar_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: avatar_ultrarare_normal_1_in_500
+ lootTableId: avatar_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_lightningdefense_x2_100
upgrades2_lethal:
diff --git config_191106_1739/Units/66D - Space Dungeon/unit_blizzardcore_combatsim_spawner.txt config_191106_1739/Units/66D - Space Dungeon/unit_blizzardcore_combatsim_spawner.txt
new file mode 100644
index 0000000..140da74
--- /dev/null
+++ config_191106_1739/Units/66D - Space Dungeon/unit_blizzardcore_combatsim_spawner.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+elementSusceptibilityIds:
+- poisonWeakness
+- slowResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '10000001'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: blizzardcore_combatsim_spawner
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/66D - Space Dungeon/unit_sunfoxtrap3_combatsim.txt config_191106_1739/Units/66D - Space Dungeon/unit_sunfoxtrap3_combatsim.txt
new file mode 100644
index 0000000..76531bc
--- /dev/null
+++ config_191106_1739/Units/66D - Space Dungeon/unit_sunfoxtrap3_combatsim.txt
@@ -0,0 +1,25 @@
+activateOnSpawn: 'true'
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+deactivationType: never
+elementSusceptibilityIds:
+- poisonWeakness
+- slowResist
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '10000001'
+maxSpeed: '10'
+maxTurnRate: '360'
+minSpeed: '10'
+networkUpdateCutoff: '999'
+spawnInvulnerabilitySeconds: '0'
+templateName: sunfoxtrap3_combatsim
+tier: '10'
+xpMultiplier: '0'
diff --git config_191023_1742/Units/67D - Thief Dungeon/BOS_thiefchesttreasure.txt config_191106_1739/Units/67D - Thief Dungeon/BOS_thiefchesttreasure.txt
index 7f7612a..c5a75dc 100644
--- config_191023_1742/Units/67D - Thief Dungeon/BOS_thiefchesttreasure.txt
+++ config_191106_1739/Units/67D - Thief Dungeon/BOS_thiefchesttreasure.txt
@@ -17,10 +17,14 @@ loot:
lootTableId: tier10boss_difficult
bossloot_lethal:
lootTableId: tier10boss_lethal
bossloot_normal:
lootTableId: tier10boss_normal
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
maxEnergyPoints: '1'
maxHitPoints: '500'
maxSpeed: '0'
maxTurnRate: '0'
minSpeed: '0'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/BOS_octopus.txt config_191106_1739/Units/68D - Eyeball Dungeon/BOS_octopus.txt
index a925e4f..cef96c2 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/BOS_octopus.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/BOS_octopus.txt
@@ -246,15 +246,15 @@ loot:
key_normal:
lootTable:
- weight: '100'
lootTableId: armor_fire_normal_14
ultrarare_difficult:
- lootTableId: octopus_ultrarare_difficult_1_in_166
+ lootTableId: octopus_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: octopus_ultrarare_lethal_1_in_71
+ lootTableId: octopus_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: octopus_ultrarare_normal_1_in_500
+ lootTableId: octopus_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_firedefense_x2_100
upgrades2_lethal:
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_E.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_E.txt
index 5661ddf..3c66c9c 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_E.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_E.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_N.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_N.txt
index cffb770..d570cf6 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_N.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_N.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
gunTypes:
- bulletPalette: glow
bulletPrefab: laserBeamBullet
bulletSize: '2'
burst: '210'
@@ -40,10 +50,28 @@ gunTypes:
multiSpread: '0'
name: laserspinnerGun
rof: '10'
speed: '0'
spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: laserBeamBullet
+ bulletSize: '2'
+ burst: '210'
+ cooldown: '0'
+ damage: '0.01'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.15'
+ multi: '1'
+ multiOffset:
+ - '0'
+ - '1.5'
+ multiSpread: '0'
+ name: laserspinnerGun_warning
+ rof: '10'
+ speed: '0'
+ spread: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_S.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_S.txt
index 7d6784f..a97b189 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_S.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_S.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_W.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_W.txt
index 7cb9389..7f86805 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_W.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CCW_W.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_E.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_E.txt
index 9549da9..71efb6f 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_E.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_E.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_N.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_N.txt
index 0798cb0..8606bd8 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_N.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_N.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_S.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_S.txt
index 4a81e58..d85d899 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_S.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_S.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_W.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_W.txt
index 38ed547..9f4955c 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_W.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_CW_W.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '4.5'
+ gunTemplateName: laserspinnerGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CCW_N.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CCW_N.txt
index be75762..cec52cd 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CCW_N.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CCW_N.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '9'
+ gunTemplateName: laserspinnerLongGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
gunTypes:
- bulletPalette: glow
bulletPrefab: laserBeamBullet_long
bulletSize: '2'
burst: '210'
@@ -40,10 +50,28 @@ gunTypes:
multiSpread: '0'
name: laserspinnerLongGun
rof: '10'
speed: '0'
spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: laserBeamBullet_long
+ bulletSize: '2'
+ burst: '210'
+ cooldown: '0'
+ damage: '0'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.15'
+ multi: '1'
+ multiOffset:
+ - '0'
+ - '1.5'
+ multiSpread: '0'
+ name: laserspinnerLongGun_warning
+ rof: '10'
+ speed: '0'
+ spread: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CW_N.txt config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CW_N.txt
index 123ae6e..6a5266d 100644
--- config_191023_1742/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CW_N.txt
+++ config_191106_1739/Units/68D - Eyeball Dungeon/unit_laserspinner_long_CW_N.txt
@@ -17,10 +17,20 @@ gunMounts:
mountName: main
sfx:
sound: Enemy Laser Loop4
signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '9'
+ gunTemplateName: laserspinnerLongGun_warning
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
diff --git config_191023_1742/Units/69D - Temple Dungeon/BOS1_smokeboss.txt config_191106_1739/Units/69D - Temple Dungeon/BOS1_smokeboss.txt
index 9c48d23..bbb29f1 100644
--- config_191023_1742/Units/69D - Temple Dungeon/BOS1_smokeboss.txt
+++ config_191106_1739/Units/69D - Temple Dungeon/BOS1_smokeboss.txt
@@ -159,22 +159,26 @@ loot:
lootTableId: occultgem_difficult_1_in_25
bosstrail_lethal:
lootTableId: occultgem_lethal_1_in_9
bosstrail_normal:
lootTableId: occultgem_normal_1_in_75
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key_difficult:
- lootTableId: weapons_water_difficult_42
+ lootTableId: weapons_water_difficult_10
key_lethal:
- lootTableId: weapons_water_lethal_98
+ lootTableId: weapons_water_lethal_20
key_normal:
- lootTableId: weapons_water_normal_14
+ lootTableId: weapons_water_normal_5
ultrarare_difficult:
- lootTableId: smokeboss_ultrarare_difficult_1_in_166
+ lootTableId: smokeboss_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: smokeboss_ultrarare_lethal_1_in_71
+ lootTableId: smokeboss_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: smokeboss_ultrarare_normal_1_in_500
+ lootTableId: smokeboss_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_waterattack_x2_100
upgrades2_lethal:
diff --git config_191023_1742/Units/70D - Sneezy Mini Dungeon/BOS_sneezy.txt config_191106_1739/Units/70D - Sneezy Mini Dungeon/BOS_sneezy.txt
index b7b1930..0b70a3a 100644
--- config_191023_1742/Units/70D - Sneezy Mini Dungeon/BOS_sneezy.txt
+++ config_191106_1739/Units/70D - Sneezy Mini Dungeon/BOS_sneezy.txt
@@ -405,10 +405,14 @@ gunTypes:
spread: '40'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: tier10boss
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key:
lootTableId: upgrade_iceattack_100
ultrararedrop:
lootTable:
- weight: '200'
diff --git config_191023_1742/Units/71D - Escort Mission Dungeon/unit_escortturretpillar.txt config_191106_1739/Units/71D - Escort Mission Dungeon/unit_escortturretpillar.txt
index 2458c9c..2d8c855 100644
--- config_191023_1742/Units/71D - Escort Mission Dungeon/unit_escortturretpillar.txt
+++ config_191106_1739/Units/71D - Escort Mission Dungeon/unit_escortturretpillar.txt
@@ -1,6 +1,6 @@
-art: EnemyAncientTurretPillar
+art: EnemyAncientTurretPillarPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure.txt config_191106_1739/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure.txt
index ef7596e..f199774 100644
--- config_191023_1742/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure.txt
+++ config_191106_1739/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure.txt
@@ -26,10 +26,14 @@ loot:
- items:
- slot: Consumable
tier: '1'
- slot: Consumable
tier: '1'
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
upgrades_difficult:
lootTable:
- weight: '200'
lootTableId: upgrade_fire_bonus_difficult_42
upgrades_lethal:
diff --git config_191023_1742/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure2.txt config_191106_1739/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure2.txt
index a2a3a4e..9334b79 100644
--- config_191023_1742/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure2.txt
+++ config_191106_1739/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure2.txt
@@ -38,10 +38,14 @@ loot:
- items:
- slot: Consumable
tier: '1'
- slot: Consumable
tier: '1'
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
upgrades_difficult:
lootTable:
- weight: '100'
lootTableId: upgrade_fire_bonus_difficult_42
upgrades_lethal:
diff --git config_191023_1742/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure3.txt config_191106_1739/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure3.txt
index 1623d61..02ea369 100644
--- config_191023_1742/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure3.txt
+++ config_191106_1739/Units/71D - Escort Mission Dungeon/zzz_escortdungeontreasure3.txt
@@ -24,10 +24,14 @@ loot:
exit:
lootTable:
- items:
- id: portal_nexus
weight: '100'
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
maxEnergyPoints: '1'
maxHitPoints: '3000'
maxSpeed: '0.0'
maxTurnRate: '0'
minSpeed: '0.0'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacube.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacube.txt
index e66d556..539a550 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacube.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacube.txt
@@ -1,34 +1,35 @@
art: EnemyArena2DungeonBossPrefab
-artScale: '1.0'
+artScale: '1.5'
+bankSmoothing: '10000'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '90'
-colliderRadius: '2.5'
+colliderRadius: '2.2'
colliderX: '0'
colliderY: '0'
deactivationType: ai_delayed
effectImmunities:
- Confuse
energyRegenRate: '0'
explosionPrefab: ExplosionB_Final
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '1'
+ flashOffset: '0'
gunTypeConfig:
- bulletPrefab: leisurelyBullet
- bulletSize: '3'
+ bulletPrefab: invisibleBullet
+ bulletSize: '32'
burst: '10000'
cooldown: '0'
- damage: '1'
+ damage: '0.4'
isPiercing: 'true'
- lifetime: '1'
- multi: '8'
- multiSpread: '45'
+ lifetime: '0.5'
+ multi: '1'
+ multiSpread: '22.5'
name: quad
- rof: '0.5'
- speed: '3'
+ rof: '4'
+ speed: '0'
spread: '0'
mountAngle: '0'
mountName: forcefield
slewRate: '0'
- fireMode: JustShootDammit
@@ -52,10 +53,62 @@ gunMounts:
mountName: giantring
sfx:
pitch: '2'
sound: Explosion Hazardous Nuke
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '90'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPrefab: leisurelyBullet
+ bulletSize: '2'
+ burst: '1'
+ cooldown: '3'
+ damage: '0.4'
+ effect: Lightning
+ effectAmount: '0.1'
+ effectDamage: '0.4'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '99'
+ multi: '12'
+ multiSpread: '94'
+ name: quad
+ rof: '1'
+ speed: '4'
+ spread: '0'
+ turn: '45'
+ mountAngle: '0'
+ mountName: forcefield2
+ slewRate: '45'
+- fireMode: JustShootDammit
+ firingArc: '180'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPrefab: spinnerBullet
+ bulletSize: '2'
+ burst: '20'
+ cooldown: '5'
+ damage: '0.35'
+ effect: Lightning
+ effectAmount: '0.1'
+ effectDamage: '0.35'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '99'
+ multi: '4'
+ multiSpread: '90'
+ name: quad
+ rof: '5'
+ speed: '5'
+ spread: '10'
+ turn: '45'
+ mountAngle: '0'
+ mountName: forcefield3
+ slewRate: '90'
healthRegenRate: '0'
loot:
bossloot_difficult:
lootTableId: tier10boss_difficult
bossloot_lethal:
@@ -66,22 +119,26 @@ loot:
lootTableId: arenagem_difficult_1_in_25
bosstrail_lethal:
lootTableId: arenagem_lethal_1_in_9
bosstrail_normal:
lootTableId: arenagem_normal_1_in_75
+ flock0:
+ lootTableId: flockNeedMore
+ flock1:
+ lootTableId: flockNoNeedMore
key_difficult:
- lootTableId: weapons_lightning_difficult_42
+ lootTableId: weapons_lightning_difficult_10
key_lethal:
- lootTableId: weapons_lightning_lethal_98
+ lootTableId: weapons_lightning_lethal_20
key_normal:
- lootTableId: weapons_lightning_normal_14
+ lootTableId: weapons_lightning_normal_5
ultrarare_difficult:
- lootTableId: arenacube_ultrarare_difficult_1_in_166
+ lootTableId: arenacube_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: arenacube_ultrarare_lethal_1_in_71
+ lootTableId: arenacube_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: arenacube_ultrarare_normal_1_in_500
+ lootTableId: arenacube_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_lightningattack_x2_100
upgrades2_lethal:
@@ -99,11 +156,11 @@ loot:
upgrades_normal:
lootTableId: upgrade_armor_normal_10
maxEnergyPoints: '1'
maxHitPoints: '1400'
maxSpeed: '0'
-maxTurnRate: '90'
+maxTurnRate: '45'
minSpeed: '0'
recoilScale: '0'
showPostFightDetails: 'true'
spawnInvulnerabilitySeconds: '2'
templateName: arenacube
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubeDEATH.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubeDEATH.txt
index b1f049a..60ab9cd 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubeDEATH.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubeDEATH.txt
@@ -1,7 +1,7 @@
art: EnemyArena2DungeonBossDeathPrefab
-artScale: '1'
+artScale: '1.5'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '90'
colliderRadius: '2.5'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubemini.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubemini.txt
index a7cb7ea..8524ce1 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubemini.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubemini.txt
@@ -1,7 +1,7 @@
art: EnemyArena2H
-artScale: '1.3'
+artScale: '1.9'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
effectImmunities:
- Confuse
diff --git config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubeminispawner.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubeminispawner.txt
new file mode 100644
index 0000000..4679471
--- /dev/null
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubeminispawner.txt
@@ -0,0 +1,19 @@
+art: '!EnemyInvisible'
+artScale: '1.9'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+effectImmunities:
+- Confuse
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '150'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '5'
+templateName: arenacubeminispawner
+tier: '10'
+xpMultiplier: '0'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubenode.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubenode.txt
index 148d8e2..ceb98db 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubenode.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubenode.txt
@@ -1,29 +1,29 @@
-art: EnemyArena2C
-artScale: '1'
+art: EnemyArena2H
+artScale: '0.8'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
firingArc: '360'
flashOffset: '1'
gunTypeConfig:
bulletPrefab: shurikenBullet
- bulletSize: '1.5'
+ bulletSize: '1.8'
burst: '1'
cooldown: '2'
damage: '0.5'
isPiercing: 'true'
lifetime: '5'
multi: '1'
multiSpread: '45'
name: quad
range: '20'
rof: '1'
- speed: '4'
+ speed: '6'
spread: '0'
mountAngle: '0'
mountName: main
slewRate: '180'
healthRegenRate: '0'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubespiral.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubespiral.txt
index ffd303e..c5f53dc 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubespiral.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubespiral.txt
@@ -1,8 +1,8 @@
-art: EnemyArena2I
-artScale: '0.7'
-colliderRadius: '0.6'
+art: EnemyArena2C
+artScale: '1'
+colliderRadius: '1'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
@@ -16,15 +16,42 @@ gunMounts:
sound: Enemy Energy Loop6
volume: '0.5'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '360'
- flashOffset: '0.67'
- gunTemplateName: arenacubespiralexplode
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode
mountAngle: '0'
mountName: explode
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode2
+ mountAngle: '0'
+ mountName: explode2
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode3
+ mountAngle: '0'
+ mountName: explode3
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode4
+ mountAngle: '0'
+ mountName: explode4
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
gunTypes:
- bulletPrefab: leisurelyBullet
bulletSize: '1'
burst: '10000'
cooldown: '1'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubetendril.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubetendril.txt
index f8f8234..3b81937 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubetendril.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubetendril.txt
@@ -1,8 +1,8 @@
-art: EnemyArena2I
-artScale: '0.7'
-colliderRadius: '0.6'
+art: EnemyArena2C
+artScale: '1'
+colliderRadius: '1'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
@@ -16,15 +16,42 @@ gunMounts:
sound: Enemy Energy Loop6
volume: '0.5'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '360'
- flashOffset: '0.67'
+ flashOffset: '0'
gunTemplateName: arenacubetendrilexplode
mountAngle: '0'
mountName: explode
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode2
+ mountAngle: '0'
+ mountName: explode2
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode3
+ mountAngle: '0'
+ mountName: explode3
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode4
+ mountAngle: '0'
+ mountName: explode4
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
gunTypes:
- bulletPrefab: leisurelyBullet
bulletSize: '1'
burst: '10000'
cooldown: '1'
@@ -38,25 +65,85 @@ gunTypes:
multiSpread: '0'
name: arenacubetendrilgun
rof: '10'
speed: '0'
spread: '0'
-- bulletPrefab: leisurelyBullet
+- bulletPrefab: leisurelyBullet_nopulse
+ bulletSize: '16'
burst: '1'
cooldown: '10'
- damage: '0.5'
+ damage: '0.7'
effect: Lightning
effectAmount: '0.1'
effectDamage: '0.5'
effectTime: '0.1'
- lifetime: '0.75'
- multi: '15'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ multi: '1'
multiSpread: '24'
name: arenacubetendrilexplode
rof: '100'
- speed: '6'
+ speed: '0'
+ spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: leisurelyBullet_nopulse
+ bulletSize: '32'
+ burst: '1'
+ cooldown: '10'
+ damage: '0.7'
+ effect: Lightning
+ effectAmount: '0.1'
+ effectDamage: '0.5'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ multi: '1'
+ multiSpread: '24'
+ name: arenacubetendrilexplode2
+ rof: '100'
+ speed: '0'
+ spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: leisurelyBullet_nopulse
+ bulletSize: '48'
+ burst: '1'
+ cooldown: '10'
+ damage: '0.7'
+ effect: Lightning
+ effectAmount: '0.1'
+ effectDamage: '0.5'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ multi: '1'
+ multiSpread: '24'
+ name: arenacubetendrilexplode3
+ rof: '100'
+ speed: '0'
+ spread: '0'
+- bulletPrefab: moonBullet
+ bulletSize: '2'
+ burst: '1'
+ cooldown: '10'
+ damage: '0'
+ effect: Lightning
+ effectAmount: '0.1'
+ effectDamage: '0'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.25'
+ multi: '36'
+ multiSpread: '10'
+ name: arenacubetendrilexplode4
+ rof: '100'
+ speed: '21'
spread: '0'
+ turn: '30'
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '27'
maxSpeed: '6'
maxTurnRate: '360'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubetendrilrandom.txt config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubetendrilrandom.txt
index cf8dc06..e828b37 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/BOS_arenacubetendrilrandom.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/BOS_arenacubetendrilrandom.txt
@@ -1,8 +1,8 @@
-art: EnemyArena2I
-artScale: '0.7'
-colliderRadius: '0.6'
+art: EnemyArena2C
+artScale: '1'
+colliderRadius: '1'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
@@ -16,15 +16,42 @@ gunMounts:
sound: Enemy Energy Loop6
volume: '0.5'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '360'
- flashOffset: '0.67'
+ flashOffset: '0'
gunTemplateName: arenacubetendrilexplode
mountAngle: '0'
mountName: explode
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode2
+ mountAngle: '0'
+ mountName: explode2
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode3
+ mountAngle: '0'
+ mountName: explode3
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: arenacubetendrilexplode4
+ mountAngle: '0'
+ mountName: explode4
+ slewRate: '0'
+ syncOffset: '0'
+ syncTo: explode
gunTypes:
- bulletPrefab: leisurelyBullet
bulletSize: '1'
burst: '10000'
cooldown: '1'
@@ -40,11 +67,11 @@ gunTypes:
rof: '10'
speed: '0'
spread: '0'
healthRegenRate: '0'
maxEnergyPoints: '1'
-maxHitPoints: '10'
+maxHitPoints: '27'
maxSpeed: '6'
maxTurnRate: '360'
minSpeed: '6'
spawnInvulnerabilitySeconds: '0'
templateName: arenacubetendrilrandom
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2ballnchain.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2ballnchain.txt
index 4e37996..86f2009 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2ballnchain.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2ballnchain.txt
@@ -105,15 +105,15 @@ gunMounts:
offset:
- '0'
- '1'
slewRate: '180'
- fireMode: JustShootDammit
- firingArc: '120'
+ firingArc: '0'
flashOffset: '0'
gunTypeConfig:
bulletPrefab: shurikenBullet
- bulletSize: '3'
+ bulletSize: '5'
burst: '1'
cooldown: '100000'
damage: '1'
lifetime: '0.5'
multi: '1'
@@ -125,11 +125,33 @@ gunMounts:
mountAngle: '0'
mountName: spawngun
offset:
- '0'
- '0'
- slewRate: '180'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPrefab: moonBullet
+ bulletSize: '3'
+ burst: '30'
+ cooldown: '50'
+ damage: '0.2'
+ lifetime: '2'
+ multi: '2'
+ multiSpread: '180'
+ name: shotty
+ rof: '10'
+ speed: '2'
+ spread: '0'
+ mountAngle: '0'
+ mountName: shockwave
+ offset:
+ - '0'
+ - '0'
+ slewRate: '0'
gunTypes:
- bulletPrefab: shurikenBullet
bulletSize: '1'
burst: '1'
cooldown: '10'
@@ -175,11 +197,11 @@ gunTypes:
effectAmount: '0.1'
effectDamage: '0.2'
effectTime: '0.1'
lifetime: '0.7'
multi: '20'
- multiLifetime: '0.05'
+ multiLifetime: '0.1'
multiOffset:
- '0'
- '0.5'
name: arena2ballnchainpull2
rof: '10'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2beehex.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2beehex.txt
index 7b4d780..b64e65b 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2beehex.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2beehex.txt
@@ -1,8 +1,8 @@
-art: EnemyArena2F
-artScale: '1'
-colliderRadius: '0.6'
+art: EnemyWorkerBee
+artScale: '1.5'
+colliderRadius: '0.25'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2spotter.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2spotter.txt
index 19cb31a..10f3d0a 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2spotter.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2spotter.txt
@@ -19,40 +19,42 @@ gunMounts:
mountAngle: '0'
mountName: aimgun
slewRate: '180'
gunTypes:
- bulletPrefab: leisurelyBullet
+ bulletSize: '2'
burst: '1'
- cooldown: '6'
+ cooldown: '6000'
damage: '0.45'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '0.45'
+ effectDamage: '0.5'
effectTime: '0.1'
lifetime: '8'
multi: '2'
multiSpread: '180'
name: arena2spotterspawngun
range: '16'
rof: '4'
- speed: '3.25'
+ speed: '5'
spread: '0'
- bulletPrefab: leisurelyBullet
+ bulletSize: '2'
burst: '1'
- cooldown: '6'
+ cooldown: '4'
damage: '0.45'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '0.45'
+ effectDamage: '0.5'
effectTime: '0.1'
lifetime: '8'
multi: '1'
multiSpread: '0'
name: arena2spotteraimgun
range: '16'
rof: '4'
- speed: '3.25'
+ speed: '5'
spread: '0'
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '5'
maxSpeed: '0.5'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2stardog.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2stardog.txt
index 884cfdc..420aa14 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2stardog.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2stardog.txt
@@ -1,33 +1,78 @@
-art: EnemyArena2I
-artScale: '1'
-colliderRadius: '0.6'
+art: EnemyArena2F
+artScale: '1.5'
+colliderRadius: '1'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
-- fireMode: Aimed
- firingArc: '20'
- flashOffset: '0.33'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '6'
gunTemplateName: arena2stardogGun
mountAngle: '0'
mountName: main
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '6'
+ gunTemplateName: arena2stardogGun2
+ mountAngle: '0'
+ mountName: main2
+ sfx:
+ sound: Enemy Laser Loop4
+ signalTime: '2'
+ slewRate: '0'
+ syncTo: main
gunTypes:
-- bulletPrefab: shurikenBullet
- burst: '5'
- cooldown: '5'
- damage: '0.55'
+- bulletPalette: glow
+ bulletPrefab: laserBeamBullet
+ bulletSize: '2.8'
+ burst: '210'
+ cooldown: '0'
+ damage: '0.01'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '0.55'
+ effectDamage: '0.4'
effectTime: '0.1'
- lifetime: '4'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.15'
+ multi: '1'
+ multiOffset:
+ - '0'
+ - '1.5'
+ multiSpread: '0'
name: arena2stardogGun
- rof: '3'
- speed: '4'
- spread: '10'
+ rof: '10'
+ speed: '0'
+ spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: laserBeamBullet
+ bulletSize: '2.8'
+ burst: '210'
+ cooldown: '0'
+ damage: '0'
+ effect: Lightning
+ effectAmount: '0.1'
+ effectDamage: '0'
+ effectTime: '0.1'
+ isIgnoringWalls: 'true'
+ isPiercing: 'true'
+ lifetime: '0.75'
+ multi: '1'
+ multiOffset:
+ - '0'
+ - '1.5'
+ multiSpread: '0'
+ name: arena2stardogGun2
+ rof: '10'
+ speed: '0'
+ spread: '0'
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '18'
maxSpeed: '3.5'
maxTurnRate: '40'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2tripod.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2tripod.txt
index 8a30a5d..6dbe090 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2tripod.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2tripod.txt
@@ -54,16 +54,16 @@ gunMounts:
firingArc: '15'
flashOffset: '1'
gunTypeConfig:
bulletPrefab: ringBullet
bulletSize: '4.5'
- burst: '3'
+ burst: '9'
cooldown: '50'
- damage: '1'
+ damage: '0.8'
lifetime: '3'
- multi: '1'
- multiSpread: '0'
+ multi: '3'
+ multiSpread: '15'
name: shotty
rof: '3'
speed: '4'
spread: '0'
mountAngle: '0'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2warper.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2warper.txt
index da3c4cb..59c0420 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2warper.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2warper.txt
@@ -1,8 +1,8 @@
-art: EnemyArena2F
-artScale: '1'
-colliderRadius: '1'
+art: EnemyArena2I
+artScale: '1.4'
+colliderRadius: '0.6'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionMed
gunMounts:
@@ -16,24 +16,24 @@ gunMounts:
- '0'
- '0'
slewRate: '180'
gunTypes:
- bulletPrefab: spinnerBullet
- bulletSize: '2'
+ bulletSize: '2.5'
burst: '10'
cooldown: '5'
- damage: '0.35'
+ damage: '0.2'
effect: Lightning
effectAmount: '0.1'
- effectDamage: '0.35'
+ effectDamage: '0.2'
effectTime: '0.1'
hashOverride: '5012'
lifetime: '1'
multi: '1'
multiSpread: '0'
name: arena2warpergun
- rof: '5'
+ rof: '10'
speed: '5'
spread: '45'
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '45'
diff --git config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2warpergrenade.txt config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2warpergrenade.txt
index 88bc1bf..ea46d50 100644
--- config_191023_1742/Units/73D - Arena Dungeon 2/unit_arena2warpergrenade.txt
+++ config_191106_1739/Units/73D - Arena Dungeon 2/unit_arena2warpergrenade.txt
@@ -4,40 +4,59 @@ colliderRadius: '0.5'
energyRegenRate: '0'
explosionPrefab: Explosion
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
- flashOffset: '1'
+ flashOffset: '0'
gunTemplateName: arena2warpergrenadegun
mountAngle: '0'
mountName: main
+ sfx:
+ sound: 'null'
+ signalTime: '2'
+ slewRate: '0'
+- fireMode: SprinklerTurnback
+ firingArc: '0'
+ flashOffset: '0'
+ gunTypeConfig:
+ bulletPalette: glow
+ bulletPrefab: shurikenBullet
+ bulletSize: '6'
+ burst: '1'
+ cooldown: '10000'
+ damage: '0.1'
+ lifetime: '0.5'
+ multi: '1'
+ multiSpread: '0'
+ name: hammer
+ rof: '10'
+ speed: '0'
+ spread: '0'
+ mountAngle: '0'
+ mountName: warning
+ sfx:
+ pitch: '2'
+ sound: Enemy Laser Charging Mild
slewRate: '0'
gunTypes:
-- bulletHue: red
- bulletPalette: glow
- bulletPrefab: leisurelyBullet
- bulletSize: '2'
- burst: '1'
- cooldown: '1'
+- bulletPrefab: invisibleBullet
+ bulletSize: '7'
+ burst: '210'
+ cooldown: '3'
damage: '0.7'
- effect: Lightning
- effectAmount: '0.1'
- effectDamage: '0.7'
- effectTime: '0.1'
- lifetime: '0.5'
- multi: '4'
- multiSpread: '90'
+ isPiercing: 'true'
+ lifetime: '0.25'
name: arena2warpergrenadegun
- rof: '100'
- speed: '2'
+ rof: '4'
+ speed: '3'
spread: '0'
healthRegenRate: '0'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0.5'
maxTurnRate: '0'
minSpeed: '0.5'
-spawnInvulnerabilitySeconds: '0'
+spawnInvulnerabilitySeconds: '1'
templateName: arena2warpergrenade
tier: '2'
xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_floor_art.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_floor_art.txt
new file mode 100644
index 0000000..2a47309
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_floor_art.txt
@@ -0,0 +1,22 @@
+art: CombatSim_Floor1_Prefab
+artScale: '1'
+bankSmoothing: '10000'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '999999'
+maxSpeed: '0'
+maxTurnRate: '720'
+minSpeed: '0'
+networkUpdateCutoff: '60'
+showName: never
+showStats: never
+spawnInvulnerabilitySeconds: '999999'
+templateName: combatsim_floor_art
+tier: '1'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_floor_art_spawner.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_floor_art_spawner.txt
new file mode 100644
index 0000000..92fde3f
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_floor_art_spawner.txt
@@ -0,0 +1,21 @@
+art: EnemyQuestTransparent
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '999999'
+maxSpeed: '0'
+maxTurnRate: '720'
+minSpeed: '0'
+showName: never
+showStats: never
+spawnInvulnerabilitySeconds: '999999'
+templateName: combatsim_floor_art_spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191023_1742/Units/74D - Combat Dungeon/BOS_combatsim_master.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_master.txt
index 7720ef6..7d63565 100644
--- config_191023_1742/Units/74D - Combat Dungeon/BOS_combatsim_master.txt
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_master.txt
@@ -7,11 +7,11 @@ energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
-maxHitPoints: '100'
+maxHitPoints: '1000'
maxSpeed: '0'
maxTurnRate: '360'
minSpeed: '0'
spawnInvulnerabilitySeconds: '1000'
templateName: combatsim_master
diff --git config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_master_startButton.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_master_startButton.txt
new file mode 100644
index 0000000..f1a9ab5
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_combatsim_master_startButton.txt
@@ -0,0 +1,20 @@
+art: PortalBeacon
+artScale: '0.5'
+bankSmoothing: '10000'
+colliderRadius: '0.9'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '50'
+maxSpeed: '0'
+maxTurnRate: '720'
+minSpeed: '0'
+showName: always
+showStats: always
+spawnInvulnerabilitySeconds: '0'
+templateName: combatsim_master_startbutton
+tier: '1'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/BOS_sneezymaster_combatsim.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_sneezymaster_combatsim.txt
new file mode 100644
index 0000000..0e48349
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_sneezymaster_combatsim.txt
@@ -0,0 +1,20 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+effectImmunities:
+- Confuse
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1200'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: sneezymaster_combatsim
+tier: '4'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/BOS_xpgiver.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_xpgiver.txt
new file mode 100644
index 0000000..d2bac55
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_xpgiver.txt
@@ -0,0 +1,21 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+damageThreshold: '10'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '100'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: xpgiver
+tier: '0'
+xpMultiplier: '100000'
+xpRadius: '999'
diff --git config_191106_1739/Units/74D - Combat Dungeon/BOS_xpgiver_5.txt config_191106_1739/Units/74D - Combat Dungeon/BOS_xpgiver_5.txt
new file mode 100644
index 0000000..2e1c7f1
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/BOS_xpgiver_5.txt
@@ -0,0 +1,19 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '100'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: xpgiver_5
+tier: '0'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemaker4_T10_inv.txt config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemaker4_T10_inv.txt
new file mode 100644
index 0000000..e92ccc2
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemaker4_T10_inv.txt
@@ -0,0 +1,68 @@
+art: EnemyGraterPrefab
+artScale: '1.5'
+colliderRadius: '0.42'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun
+ mountAngle: '90'
+ mountName: main
+ offset:
+ - '0'
+ - '0'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun
+ mountAngle: '-90'
+ mountName: main2
+ offset:
+ - '0'
+ - '0'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun2
+ mountAngle: '0'
+ mountName: main3
+ offset:
+ - '0'
+ - '0'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ syncTo: main
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun2
+ mountAngle: '180'
+ mountName: main4
+ offset:
+ - '0'
+ - '0'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ syncTo: main
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '100'
+spawnInvulnerabilitySeconds: '100000000'
+templateName: wavemaker4_T10_inv
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemakerN_T10_inv.txt config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemakerN_T10_inv.txt
new file mode 100644
index 0000000..13d6343
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemakerN_T10_inv.txt
@@ -0,0 +1,42 @@
+art: EnemyGraterPrefab
+artScale: '1.5'
+colliderRadius: '0.42'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun
+ mountAngle: '90'
+ mountName: main
+ offset:
+ - '0'
+ - '0'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun
+ mountAngle: '-90'
+ mountName: main2
+ offset:
+ - '0'
+ - '0'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ syncTo: main
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '100'
+spawnInvulnerabilitySeconds: '100000000'
+templateName: wavemakerN_T10_inv
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemakerW_T10_inv.txt config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemakerW_T10_inv.txt
new file mode 100644
index 0000000..34ca256
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/SLO_wavemakerW_T10_inv.txt
@@ -0,0 +1,42 @@
+art: EnemyGraterPrefab
+artScale: '1.5'
+colliderRadius: '0.42'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun
+ mountAngle: '90'
+ mountName: main
+ offset:
+ - '0'
+ - '0'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '1'
+ gunTemplateName: wavemakerGun
+ mountAngle: '-90'
+ mountName: main2
+ offset:
+ - '0'
+ - '0'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ syncTo: main
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '100'
+spawnInvulnerabilitySeconds: '100000000'
+templateName: wavemakerW_T10_inv
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE2_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE2_T10.txt
new file mode 100644
index 0000000..62b85e3
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE2_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyE2_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE_T10.txt
new file mode 100644
index 0000000..1326359
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyE_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN2_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN2_T10.txt
new file mode 100644
index 0000000..b046fe8
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN2_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyN2_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN_T10.txt
new file mode 100644
index 0000000..d45d59d
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyN_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS2_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS2_T10.txt
new file mode 100644
index 0000000..6d723ce
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS2_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyS2_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS_T10.txt
new file mode 100644
index 0000000..aeddb96
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyS_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW2_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW2_T10.txt
new file mode 100644
index 0000000..fa87f4f
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW2_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyW2_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW_T10.txt config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW_T10.txt
new file mode 100644
index 0000000..0eb990b
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW_T10.txt
@@ -0,0 +1,28 @@
+art: EnemyDoomsdayMissile
+artScale: '0.25'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: JustShootDammit
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: bulletbeltchunkyNGun
+ mountAngle: '0'
+ mountName: main
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+networkUpdateCutoff: '15'
+spawnInvulnerabilitySeconds: '0'
+templateName: bulletbeltchunkyW_T10
+tier: '10'
+xpMultiplier: '1.3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10.txt config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10.txt
new file mode 100644
index 0000000..247eb4b
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10.txt
@@ -0,0 +1,126 @@
+art: EnemyHomingBomb_Prefab
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun3_T10
+ mountAngle: '0'
+ mountName: main
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun_T10
+ mountAngle: '0'
+ mountName: main2
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '3'
+ syncTo: main
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun2_T10
+ mountAngle: '0'
+ mountName: main3
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '2'
+ syncTo: main
+gunTypes:
+- bulletHue: red
+ bulletPalette: center_color
+ bulletPrefab: longlightningBullet
+ bulletSize: '0.7'
+ burst: '2000000'
+ cooldown: '2'
+ damage: '0.01'
+ effect: Slow
+ effectAmount: '0.5'
+ effectDamage: '0.2'
+ effectTime: '0.5'
+ lifetime: '0.2'
+ multi: '1'
+ multiOffset:
+ - '0'
+ - '0'
+ multiSpread: '0'
+ name: electricbeltGun_T10
+ rof: '5'
+ speed: '0'
+ spread: '0'
+- bulletPalette: all_color
+ bulletPrefab: longlightningBullet
+ bulletSize: '0.5'
+ burst: '2000000'
+ cooldown: '2'
+ damage: '0'
+ lifetime: '0.2'
+ multi: '1'
+ multiOffset:
+ - '0'
+ - '0'
+ multiSpread: '0'
+ name: electricbeltGun2_T10
+ rof: '5'
+ speed: '0'
+ spread: '0'
+- bulletPalette: center_color
+ bulletPrefab: longlightningBullet
+ bulletSize: '0.9'
+ burst: '1'
+ cooldown: '20000'
+ damage: '0.01'
+ effect: Slow
+ effectAmount: '0.5'
+ effectDamage: '0.2'
+ effectTime: '0.5'
+ isPiercing: 'true'
+ lifetime: '0.15'
+ multi: '1'
+ multiSpread: '0'
+ name: electricbeltGun3_T10
+ rof: '2.5'
+ speed: '0'
+ spread: '0'
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: electricbeltA_T10
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10_end.txt config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10_end.txt
new file mode 100644
index 0000000..6c17f15
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10_end.txt
@@ -0,0 +1,18 @@
+art: EnemyHomingBomb_Prefab
+artScale: '1.8'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '120'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: electricbeltA_T10_end
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10_start_4.txt config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10_start_4.txt
new file mode 100644
index 0000000..e7459b7
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltA_T10_start_4.txt
@@ -0,0 +1,71 @@
+art: EnemyHomingBomb_Prefab
+artScale: '1.8'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+gunMounts:
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun3_T10
+ mountAngle: '0'
+ mountName: main
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun_T10
+ mountAngle: '0'
+ mountName: main2
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '3'
+ syncTo: main
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun2_T10
+ mountAngle: '0'
+ mountName: main3
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '2'
+ syncTo: main
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '120'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: electricbeltA_T10_start_4
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10.txt config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10.txt
new file mode 100644
index 0000000..728e15b
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10.txt
@@ -0,0 +1,70 @@
+art: EnemyHomingBomb_Prefab
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+gunMounts:
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun3_T10
+ mountAngle: '0'
+ mountName: main
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun_T10
+ mountAngle: '0'
+ mountName: main2
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '3'
+ syncTo: main
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun2_T10
+ mountAngle: '0'
+ mountName: main3
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '2'
+ syncTo: main
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '360'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: electricbeltB_T10
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10_end.txt config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10_end.txt
new file mode 100644
index 0000000..154b387
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10_end.txt
@@ -0,0 +1,18 @@
+art: EnemyHomingBomb_Prefab
+artScale: '1.8'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '120'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: electricbeltB_T10_end
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10_start_6.txt config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10_start_6.txt
new file mode 100644
index 0000000..3aecbf9
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/unit_electricbeltB_T10_start_6.txt
@@ -0,0 +1,71 @@
+art: EnemyHomingBomb_Prefab
+artScale: '1.8'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionSmall
+gunMounts:
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun3_T10
+ mountAngle: '0'
+ mountName: main
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun_T10
+ mountAngle: '0'
+ mountName: main2
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '3'
+ syncTo: main
+- fireMode: SprinklerTurnback
+ firingArc: '360'
+ flashOffset: '0'
+ gunTemplateName: electricbeltGun2_T10
+ mountAngle: '0'
+ mountName: main3
+ offset:
+ - '0'
+ - '1.5'
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+ sprinklerFlyback: 'true'
+ sprinklerIncrementAngle: '180'
+ sprinklerStartAngle: '0'
+ sprinklerTurnbackAngle: '180000'
+ syncOffset: '2'
+ syncTo: main
+healthRegenRate: '0'
+isVisibleInRadar: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '120'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '1000000'
+templateName: electricbeltB_T10_start_6
+tier: '10'
+xpMultiplier: '0'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest1.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest1.txt
new file mode 100644
index 0000000..bf1d77b
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest1.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest1
+tier: '1'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest10.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest10.txt
new file mode 100644
index 0000000..e41925e
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest10.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest10
+tier: '10'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest2.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest2.txt
new file mode 100644
index 0000000..e818c5d
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest2.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest2
+tier: '2'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest3.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest3.txt
new file mode 100644
index 0000000..70dd023
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest3.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest3
+tier: '3'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest4.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest4.txt
new file mode 100644
index 0000000..d341824
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest4.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest4
+tier: '4'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest5.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest5.txt
new file mode 100644
index 0000000..068cadb
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest5.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest5
+tier: '5'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest6.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest6.txt
new file mode 100644
index 0000000..7ec436d
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest6.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest6
+tier: '6'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest7.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest7.txt
new file mode 100644
index 0000000..9c57350
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest7.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest7
+tier: '7'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest8.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest8.txt
new file mode 100644
index 0000000..c716cf3
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest8.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest8
+tier: '8'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest9.txt config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest9.txt
new file mode 100644
index 0000000..23a0c8a
--- /dev/null
+++ config_191106_1739/Units/74D - Combat Dungeon/xxx_groupchest9.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1.3'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '10000'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: groupchest9
+tier: '9'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191023_1742/Units/74D - Sky Dungeon/BOS1_skyboss.txt config_191106_1739/Units/74D - Sky Dungeon/BOS1_skyboss.txt
index b9af3a6..e78c668 100644
--- config_191023_1742/Units/74D - Sky Dungeon/BOS1_skyboss.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/BOS1_skyboss.txt
@@ -1,7 +1,7 @@
-art: EnemySkyBuilder
-artScale: '3'
+art: EnemySkyBossPrefab
+artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
@@ -113,18 +113,63 @@ gunMounts:
mountName: always
slewRate: '60'
healthRegenRate: '0'
isVisibleInRadar: 'false'
loot:
- bossloot:
- lootTableId: respawner_20
+ bossloot_difficult:
+ lootTableId: tiernboss_difficult
+ bossloot_lethal:
+ lootTableId: tiernboss_lethal
+ bossloot_normal:
+ lootTableId: tiernboss_normal
+ bosstrail_difficult:
+ lootTableId: studentgem_difficult_1_in_25
+ bosstrail_lethal:
+ lootTableId: studentgem_lethal_1_in_9
+ bosstrail_normal:
+ lootTableId: studentgem_normal_1_in_75
+ ultrarare2_difficult:
+ lootTableId: skydungeon_ultrarare2_difficult_1_in_1750
+ ultrarare2_lethal:
+ lootTableId: skydungeon_ultrarare2_lethal_1_in_875
+ ultrarare2_normal:
+ lootTableId: skydungeon_ultrarare2_normal_1_in_3500
+ ultrarare_difficult:
+ lootTableId: skydungeon_ultrarare_difficult_1_in_1750
+ ultrarare_lethal:
+ lootTableId: skydungeon_ultrarare_lethal_1_in_875
+ ultrarare_normal:
+ lootTableId: skydungeon_ultrarare_normal_1_in_3500
+ upgrades2_difficult:
+ conditions:
+ - buff: dungeonmods_difficult
+ lootTableId: upgrade_iceattack_100
+ upgrades2_difficult2:
+ conditions:
+ - buff: dungeonmods_difficult
+ lootTableId: upgrade_iceattack_33
+ upgrades2_lethal:
+ conditions:
+ - buff: dungeonmods_lethal
+ lootTableId: upgrade_iceattack_x2_100
+ upgrades2_normal:
+ conditions:
+ - buff: dungeonmods_normal
+ lootTableId: upgrade_iceattack_100
+ upgrades_difficult:
+ lootTableId: upgrade_maxsteam_difficult_60
+ upgrades_lethal:
+ lootTableId: upgrade_maxsteam_lethal_100
+ upgrades_normal:
+ lootTableId: upgrade_maxsteam_normal_20
maxEnergyPoints: '1'
maxHitPoints: '5000'
maxSpeed: '0'
maxTurnRate: '180'
minSpeed: '0'
showName: always
showStats: always
spawnInvulnerabilitySeconds: '0'
templateName: skyboss
tier: '6'
xpMultiplier: '1'
+xpRadius: '24'
diff --git config_191023_1742/Units/74D - Sky Dungeon/BOS1_skybossDEATH.txt config_191106_1739/Units/74D - Sky Dungeon/BOS1_skybossDEATH.txt
index 066b642..b2d1673 100644
--- config_191023_1742/Units/74D - Sky Dungeon/BOS1_skybossDEATH.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/BOS1_skybossDEATH.txt
@@ -1,7 +1,7 @@
-art: EnemySkyBuilder
-artScale: '3'
+art: EnemySkyBossPrefab_Death
+artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '30'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt
index a2d5e88..263c0ad 100644
--- config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss1_turret.txt
@@ -1,6 +1,6 @@
-art: EnemySkyEngineerTurret
+art: EnemySkyEngineerTurretPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt
index bb5b7da..4987f8d 100644
--- config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss2_shieldball.txt
@@ -1,8 +1,8 @@
art: EnemySkyShieldball
artScale: '1'
-colliderRadius: '5.5'
+colliderRadius: '3'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
diff --git config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt
index 3687887..47b19e9 100644
--- config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss4_exploder.txt
@@ -2,11 +2,11 @@ art: EnemySkyBombPrefab
artScale: '1'
colliderRadius: '0.3'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
-explosionPrefab: planeExplosionEmpty
+explosionPrefab: ExplosionSmall
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
flashOffset: '0'
gunTemplateName: sky_boss4_exploderGun1
diff --git config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt
index d500727..4f51c61 100644
--- config_191023_1742/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/unit_sky_boss4_exploder2.txt
@@ -2,11 +2,11 @@ art: EnemySkyBombPrefab
artScale: '1'
colliderRadius: '0.3'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
-explosionPrefab: planeExplosionEmpty
+explosionPrefab: ExplosionSmall
gunMounts:
- fireMode: JustShootDammit
firingArc: '360'
flashOffset: '0'
gunTemplateName: sky_boss4_exploderGun1
diff --git config_191023_1742/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt config_191106_1739/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt
index 4caafbe..a480d09 100644
--- config_191023_1742/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/xxx_sky_capturepoint_child.txt
@@ -1,118 +1,208 @@
activateOnSpawn: 'true'
-art: EnemyQuestTransparent
+art: EnemyCapturePointPrefab
artScale: '1'
cameraZoomMultiplier: '1.25'
cameraZoomRadius: '40'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionBig2
gunMounts:
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
mountAngle: '0'
mountName: main1
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '36'
+ mountAngle: '18'
mountName: main2
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '72'
+ mountAngle: '36'
mountName: main3
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '108'
+ mountAngle: '54'
mountName: main4
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '144'
+ mountAngle: '72'
mountName: main5
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '180'
+ mountAngle: '90'
mountName: main6
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '216'
+ mountAngle: '108'
mountName: main7
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '252'
+ mountAngle: '126'
mountName: main8
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '288'
+ mountAngle: '144'
mountName: main9
sfx:
sound: 'null'
slewRate: '0'
- fireMode: JustShootDammit
firingArc: '0'
- flashOffset: '3'
+ flashOffset: '4'
gunTemplateName: sky_capturepointGun
- mountAngle: '324'
+ mountAngle: '162'
mountName: main10
sfx:
sound: 'null'
slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '180'
+ mountName: main11
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '198'
+ mountName: main12
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '216'
+ mountName: main13
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '234'
+ mountName: main14
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '252'
+ mountName: main15
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '270'
+ mountName: main16
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '288'
+ mountName: main17
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '306'
+ mountName: main18
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '324'
+ mountName: main19
+ sfx:
+ sound: 'null'
+ slewRate: '0'
+- fireMode: JustShootDammit
+ firingArc: '0'
+ flashOffset: '4'
+ gunTemplateName: sky_capturepointGun
+ mountAngle: '342'
+ mountName: main20
+ sfx:
+ sound: 'null'
+ slewRate: '0'
gunTypes:
- bulletHue: green
bulletSize: '2'
burst: '2000000'
cooldown: '50'
damage: '0'
isIgnoringWalls: 'true'
isPiercing: 'true'
- lifetime: '1'
- multi: '2'
+ lifetime: '1.5'
+ multi: '1'
multiLifeTime: '0'
- multiSpread: '18'
+ multiSpread: '0'
name: sky_capturepointGun
rof: '1'
speed: '0'
spread: '0'
healthRegenRate: '0'
@@ -123,8 +213,8 @@ maxHitPoints: '30'
maxSpeed: '0'
maxTurnRate: '40'
minSpeed: '0'
networkUpdateCutoff: '999'
recoilScale: '0'
-spawnInvulnerabilitySeconds: '1000000'
+spawnInvulnerabilitySeconds: '0'
templateName: sky_capturepoint_child
tier: '6'
diff --git config_191106_1739/Units/74D - Sky Dungeon/xxx_sky_capturepoint_next.txt config_191106_1739/Units/74D - Sky Dungeon/xxx_sky_capturepoint_next.txt
new file mode 100644
index 0000000..527aafc
--- /dev/null
+++ config_191106_1739/Units/74D - Sky Dungeon/xxx_sky_capturepoint_next.txt
@@ -0,0 +1,23 @@
+activateOnSpawn: 'true'
+art: EnemyQuestTransparent
+artScale: '0.1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isWall: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '30'
+maxSpeed: '0'
+maxTurnRate: '40'
+minSpeed: '0'
+networkUpdateCutoff: '9999'
+recoilScale: '0'
+showName: never
+showStats: never
+spawnInvulnerabilitySeconds: '1000000'
+templateName: sky_capturepoint_next
+tier: '6'
+xpMultiplier: '0'
diff --git config_191023_1742/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt config_191106_1739/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt
index e18f5b7..d21aa76 100644
--- config_191023_1742/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt
+++ config_191106_1739/Units/74D - Sky Dungeon/zzz_skydungeontreasure.txt
@@ -14,21 +14,21 @@ loot:
bossloot_lethal:
lootTableId: tiernboss_lethal
bossloot_normal:
lootTableId: tiernboss_normal
ultrarare2_difficult:
- lootTableId: skydungeon_ultrarare2_difficult_1_in_166
+ lootTableId: skydungeon_ultrarare2_difficult_1_in_1750
ultrarare2_lethal:
- lootTableId: skydungeon_ultrarare2_lethal_1_in_71
+ lootTableId: skydungeon_ultrarare2_lethal_1_in_875
ultrarare2_normal:
- lootTableId: skydungeon_ultrarare2_normal_1_in_500
+ lootTableId: skydungeon_ultrarare2_normal_1_in_3500
ultrarare_difficult:
- lootTableId: skydungeon_ultrarare_difficult_1_in_166
+ lootTableId: skydungeon_ultrarare_difficult_1_in_1750
ultrarare_lethal:
- lootTableId: skydungeon_ultrarare_lethal_1_in_71
+ lootTableId: skydungeon_ultrarare_lethal_1_in_875
ultrarare_normal:
- lootTableId: skydungeon_ultrarare_normal_1_in_500
+ lootTableId: skydungeon_ultrarare_normal_1_in_3500
upgrades2_difficult:
conditions:
- buff: dungeonmods_difficult
lootTableId: upgrade_iceattack_100
upgrades2_difficult2:
diff --git config_191023_1742/Units/999D - Three Brothers/zzz_3brothers_reward.txt config_191106_1739/Units/999D - Three Brothers/zzz_3brothers_reward.txt
index b0b0345..2c48ce0 100644
--- config_191023_1742/Units/999D - Three Brothers/zzz_3brothers_reward.txt
+++ config_191106_1739/Units/999D - Three Brothers/zzz_3brothers_reward.txt
@@ -9,17 +9,10 @@ explosionPrefab: ExplosionBig2
healthRegenRate: '0'
isVisibleInRadar: 'false'
loot:
bossloot:
lootTableId: meowza
- scrapdrop:
- lootTable:
- - items:
- - instant:
- currency_amount: '100'
- currency_id: scrap
- weight: '1'
ultrararedrop:
lootTable:
- weight: '500'
- items:
- id: triple_forward_10
diff --git config_191023_1742/Units/99D - Boss Dungeon/BOS1_meowza.txt config_191106_1739/Units/99D - Boss Dungeon/BOS1_meowza.txt
index 20ccb97..9228cf4 100644
--- config_191023_1742/Units/99D - Boss Dungeon/BOS1_meowza.txt
+++ config_191106_1739/Units/99D - Boss Dungeon/BOS1_meowza.txt
@@ -189,16 +189,16 @@ gunMounts:
slewRate: '0'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: meowza
- scrapdrop:
+ irondrop:
lootTable:
- items:
- instant:
- currency_amount: '100'
- currency_id: scrap
+ currency_amount: '50'
+ currency_id: iron
weight: '1'
ultrararedrop:
lootTable:
- weight: '200'
- items:
diff --git config_191023_1742/Units/99D - Boss Dungeon 2/BOS1_meowza2DEATH.txt config_191106_1739/Units/99D - Boss Dungeon 2/BOS1_meowza2DEATH.txt
index d448eaf..8332053 100644
--- config_191023_1742/Units/99D - Boss Dungeon 2/BOS1_meowza2DEATH.txt
+++ config_191106_1739/Units/99D - Boss Dungeon 2/BOS1_meowza2DEATH.txt
@@ -27,16 +27,16 @@ gunMounts:
sprinklerTurnbackAngle: '100000'
healthRegenRate: '0'
loot:
bossloot:
lootTableId: meowza2
- scrapdrop:
+ irondrop:
lootTable:
- items:
- instant:
currency_amount: '100'
- currency_id: scrap
+ currency_id: iron
weight: '1'
trailgemdrop:
lootTable:
- weight: '9'
- items:
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventA.txt config_191106_1739/Units/DungeonTraps/TRP_heatventA.txt
index 0f102ea..b876998 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventA.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventA.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventAC.txt config_191106_1739/Units/DungeonTraps/TRP_heatventAC.txt
index 185420f..97d5ec5 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventAC.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventAC.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventB.txt config_191106_1739/Units/DungeonTraps/TRP_heatventB.txt
index ee6ee95..995926b 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventB.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventB.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventBD.txt config_191106_1739/Units/DungeonTraps/TRP_heatventBD.txt
index d7d8ca4..9d3b2e3 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventBD.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventBD.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventC.txt config_191106_1739/Units/DungeonTraps/TRP_heatventC.txt
index 56a92d0..9d9e8fd 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventC.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventC.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventD.txt config_191106_1739/Units/DungeonTraps/TRP_heatventD.txt
index ffdd209..0642831 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventD.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventD.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/DungeonTraps/TRP_heatventalways.txt config_191106_1739/Units/DungeonTraps/TRP_heatventalways.txt
index edb1931..30ea86a 100644
--- config_191023_1742/Units/DungeonTraps/TRP_heatventalways.txt
+++ config_191106_1739/Units/DungeonTraps/TRP_heatventalways.txt
@@ -1,6 +1,6 @@
-art: EnemyHeatVent
+art: EnemyHeatVentPrefab
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
diff --git config_191023_1742/Units/unit_chest1.txt config_191106_1739/Units/unit_chest1.txt
index 8c341cf..6ec339c 100644
--- config_191023_1742/Units/unit_chest1.txt
+++ config_191106_1739/Units/unit_chest1.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191106_1739/Units/unit_chest10.txt config_191106_1739/Units/unit_chest10.txt
new file mode 100644
index 0000000..5e50113
--- /dev/null
+++ config_191106_1739/Units/unit_chest10.txt
@@ -0,0 +1,18 @@
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
+healthRegenRate: '0'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest10
+tier: '10'
+xpMultiplier: '0'
+xpRadius: '3'
diff --git config_191023_1742/Units/unit_chest2.txt config_191106_1739/Units/unit_chest2.txt
index bbce1a6..4df7f19 100644
--- config_191023_1742/Units/unit_chest2.txt
+++ config_191106_1739/Units/unit_chest2.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest3.txt config_191106_1739/Units/unit_chest3.txt
index 710a9ce..20f182b 100644
--- config_191023_1742/Units/unit_chest3.txt
+++ config_191106_1739/Units/unit_chest3.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest4.txt config_191106_1739/Units/unit_chest4.txt
index 8fe2189..e9953d4 100644
--- config_191023_1742/Units/unit_chest4.txt
+++ config_191106_1739/Units/unit_chest4.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest5.txt config_191106_1739/Units/unit_chest5.txt
index b2f0ea3..aa66ff3 100644
--- config_191023_1742/Units/unit_chest5.txt
+++ config_191106_1739/Units/unit_chest5.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest6.txt config_191106_1739/Units/unit_chest6.txt
index 64906d0..ddc3318 100644
--- config_191023_1742/Units/unit_chest6.txt
+++ config_191106_1739/Units/unit_chest6.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest7.txt config_191106_1739/Units/unit_chest7.txt
index d2ddf89..f4c9af8 100644
--- config_191023_1742/Units/unit_chest7.txt
+++ config_191106_1739/Units/unit_chest7.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest8.txt config_191106_1739/Units/unit_chest8.txt
index e3e11a7..3b5fb46 100644
--- config_191023_1742/Units/unit_chest8.txt
+++ config_191106_1739/Units/unit_chest8.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/Units/unit_chest9.txt config_191106_1739/Units/unit_chest9.txt
index 28e2751..c13c0f0 100644
--- config_191023_1742/Units/unit_chest9.txt
+++ config_191106_1739/Units/unit_chest9.txt
@@ -1,11 +1,12 @@
-art: EnemyGuardBarracks
-artScale: '0.5'
-colliderRadius: '1.33'
+art: CollectableTreasureCachePrefab
+artScale: '1'
+colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
+explosionPrefab: ExplosionBig2
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '0'
maxTurnRate: '0'
diff --git config_191023_1742/buffTags.txt config_191106_1739/buffTags.txt
index 446a7ea..729735b 100644
--- config_191023_1742/buffTags.txt
+++ config_191106_1739/buffTags.txt
@@ -70,5 +70,17 @@
- temple_cultist_curse_silence
- temple_cultist_curse_stagnate
- temple_cultist_curse_combust
id: temple_cultist_curses
stacks: '1'
+- buffs:
+ - combatsim_gunDamage50
+ - combatsim_gunDamage100
+ - combatsim_gunDamage200
+ - combatsim_gunDamage300
+ - combatsim_gunDamage400
+ - combatsim_gunDamage500
+ - combatsim_gunDamage600
+ - combatsim_gunDamage700
+ - combatsim_gunDamage800
+ id: combatsim_gunDamage_boosts
+ stacks: '1'
diff --git config_191023_1742/buffs.txt config_191106_1739/buffs.txt
index a2dd3d0..6aef612 100644
--- config_191023_1742/buffs.txt
+++ config_191106_1739/buffs.txt
@@ -757,76 +757,232 @@
expireOnServerLeave: 'true'
hudColorBackground: 2C1447FF
hudColorBar: ff7900ff
id: damage_nerf_grind
stackOverflowRule: ReplaceOldest
-- effects:
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage50
+ portrait: radar
+ effects:
- statMod:
- amount: '20'
+ amount: '1.5'
math: multiply
- name: xpMod
+ name: gunDamageMod
expireOnServerLeave: 'true'
- hudVisible: 'false'
- id: combatsim_xpBoost
- stackOverflowRule: Ignore
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage50
+ stackOverflowRule: ReplaceOldest
stacks: '0'
- dialogue:
onStart:
- speechOptions:
- format: dialogue
- id: combatsim_bossWaveGunDamage
+ id: combatsim_gunDamage100
portrait: radar
effects:
- statMod:
- amount: '5'
+ amount: '2.0'
math: multiply
name: gunDamageMod
expireOnServerLeave: 'true'
hudColorBackground: 55ff55ff
hudColorBar: 428142ff
hudVisible: 'true'
- id: combatsim_bossWaveGunDamage
- stackOverflowRule: Ignore
+ id: combatsim_gunDamage100
+ stackOverflowRule: ReplaceOldest
stacks: '0'
- dialogue:
onStart:
- speechOptions:
- format: dialogue
- id: combatsim_bossWaveGunDamage
+ id: combatsim_gunDamage200
portrait: radar
effects:
- statMod:
- amount: '1.5'
+ amount: '3.0'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage200
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage300
+ portrait: radar
+ effects:
+ - statMod:
+ amount: '4.0'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage300
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage400
+ portrait: radar
+ effects:
+ - statMod:
+ amount: '5.0'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage400
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage400
+ portrait: radar
+ effects:
+ - statMod:
+ amount: '6.0'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage500
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage400
+ portrait: radar
+ effects:
+ - statMod:
+ amount: '7.0'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage600
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage400
+ portrait: radar
+ effects:
+ - statMod:
+ amount: '8.0'
math: multiply
name: gunDamageMod
expireOnServerLeave: 'true'
hudColorBackground: 55ff55ff
hudColorBar: 428142ff
hudVisible: 'true'
- id: combatsim_GunDamage
+ id: combatsim_gunDamage700
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- dialogue:
+ onStart:
+ - speechOptions:
+ - format: dialogue
+ id: combatsim_gunDamage400
+ portrait: radar
+ effects:
+ - statMod:
+ amount: '9.0'
+ math: multiply
+ name: gunDamageMod
+ expireOnServerLeave: 'true'
+ hudColorBackground: 55ff55ff
+ hudColorBar: 428142ff
+ hudVisible: 'true'
+ id: combatsim_gunDamage800
+ stackOverflowRule: ReplaceOldest
+ stacks: '0'
+- effects:
+ - statMod:
+ amount: '160'
+ math: multiply
+ name: xpMod
+ expireOnServerLeave: 'true'
+ hudVisible: 'false'
+ id: combatsim_basic
stackOverflowRule: Ignore
stacks: '0'
- effects:
- statMod:
- amount: '20'
+ amount: '160'
math: multiply
name: xpMod
expireOnServerLeave: 'true'
hudVisible: 'false'
id: combatsim_highTier
stackOverflowRule: Ignore
stacks: '0'
- effects:
- statMod:
- amount: '20'
+ amount: '160'
math: multiply
name: xpMod
expireOnServerLeave: 'true'
hudVisible: 'false'
id: combatsim_bossRush
stackOverflowRule: Ignore
stacks: '0'
+- effects:
+ - statMod:
+ amount: '160'
+ math: multiply
+ name: xpMod
+ expireOnServerLeave: 'true'
+ hudVisible: 'false'
+ id: combatsim_multiplayer_basic
+ stackOverflowRule: Ignore
+ stacks: '0'
+- effects:
+ - statMod:
+ amount: '160'
+ math: multiply
+ name: xpMod
+ expireOnServerLeave: 'true'
+ hudVisible: 'false'
+ id: combatsim_multiplayer_highTier
+ stackOverflowRule: Ignore
+ stacks: '0'
+- effects:
+ - statMod:
+ amount: '160'
+ math: multiply
+ name: xpMod
+ expireOnServerLeave: 'true'
+ hudVisible: 'false'
+ id: combatsim_multiplayer_bossRush
+ stackOverflowRule: Ignore
+ stacks: '0'
- dialogue:
onStart:
- speechOptions:
- format: HideSpeechBubble
id: damage_nerf_sky
diff --git config_191023_1742/bullets.txt config_191106_1739/bullets.txt
index 4368c52..fdb6fc7 100644
--- config_191023_1742/bullets.txt
+++ config_191106_1739/bullets.txt
@@ -729,5 +729,16 @@
- '0'
- '1'
spriteScale:
- '0.5'
- '0.5'
+- colliderSize:
+ - '0.22'
+ - '0.22'
+ name: leisurelyBullet_nopulse
+ pulseScaleVariationPct: '0'
+ pulsesPerSecond: '0'
+ shouldFaceCamera: 'True'
+ sprite: circle_bullet
+ spriteScale:
+ - '0.6'
+ - '0.6'
diff --git config_191106_1739/career_rewards.txt config_191106_1739/career_rewards.txt
new file mode 100644
index 0000000..f26f457
--- /dev/null
+++ config_191106_1739/career_rewards.txt
@@ -0,0 +1,26 @@
+- icon: rewardicon_storage
+ id: career_reward_storage_1
+- icon: rewardicon_hangar
+ id: career_reward_hangar_1
+- icon: rewardicon_storage
+ id: career_reward_storage_2
+- icon: rewardicon_storage
+ id: career_reward_storage_3
+- icon: rewardicon_storage
+ id: career_reward_storage_4
+- icon: rewardicon_storage
+ id: career_reward_storage_5
+- icon: rewardicon_storage
+ id: career_reward_storage_6
+- icon: rewardicon_storage
+ id: career_reward_storage_7
+- icon: rewardicon_storage
+ id: career_reward_storage_8
+- icon: rewardicon_storage
+ id: career_reward_storage_9
+- icon: rewardicon_storage
+ id: career_reward_storage_10
+- icon: rewardicon_storage
+ id: career_reward_storage_11
+- icon: rewardicon_storage
+ id: career_reward_storage_12
diff --git config_191023_1742/combatSimulations.txt config_191106_1739/combatSimulations.txt
index 32cb15a..31e38be 100644
--- config_191023_1742/combatSimulations.txt
+++ config_191106_1739/combatSimulations.txt
@@ -1,7 +1,24 @@
-modes:
-- characterBuilds:
+locations:
+- id: test
+ modes:
+ - test
+ - daily_solo
+ - daily_alt
+ - daily_guild
+- id: nexus
+ modes:
+ - daily_solo
+ - daily_guild
+modeVariants:
+- attemptPrice:
+ id: normal
+ price:
+ amount: '100'
+ currency: gold
+ attemptsFree: '2'
+ characterBuilds:
- level:
- '1'
- '10'
- '20'
mode: expand
@@ -38,48 +55,34 @@ modes:
- '3'
mode: one
characterBuildsSelected: '0'
dungeons:
- DungeonSimTest
+ groupSize: '5'
id: test
- immediateRewards:
- loot:
- conditions:
- - combatSimResultProgressAAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '1000'
- currency_id: scrap
- weight: '100'
- loot2:
- conditions:
- - combatSimResultProgressCAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '100'
- currency_id: gold
- weight: '100'
- upgrades:
- lootTableId: tiernweapon
- immediateRewardsTier: '5'
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
requirements:
+ - server: nexus
- isAdmin: 'true'
- schedule:
- minute: '*/5'
- version: '1'
-- characterBuilds:
+- attemptPrice:
+ id: normal
+ price:
+ amount: '300'
+ currency: gold
+ attemptsFree: '1'
+ characterBuilds:
- mode: expand
planeClass:
- olfaithful
- - medic
- assault
- tank
- walker
- duster
- - support
- paladin
- wizard
- engineer
- pirate
- siegetank
@@ -93,40 +96,26 @@ modes:
variant:
- '*'
characterBuildsSelected: '3'
dungeons:
- DungeonCombatsim
- id: daily_solo
- immediateRewards:
- loot:
- conditions:
- - combatSimResultProgressAAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '1000'
- currency_id: scrap
- weight: '100'
- loot2:
- conditions:
- - combatSimResultProgressCAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '100'
- currency_id: gold
- weight: '100'
- upgrades:
- lootTableId: tiernweapon
- immediateRewardsTier: '5'
+ id: solo_basic
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
requirements:
- - or:
- - isAdmin: 'true'
- - isTestEnv: 'true'
- schedule: 0 0 * * *
- version: '1'
-- characterBuilds:
+ - server: nexus
+ - pilotLevelAboveOrEq: '20'
+- attemptPrice:
+ id: normal
+ price:
+ amount: '300'
+ currency: gold
+ attemptsFree: '1'
+ characterBuilds:
- mode: expand
planeClass:
- olfaithful
- medic
- assault
@@ -140,49 +129,35 @@ modes:
- pirate
- siegetank
- daggerknight
- rapier
- equipTier:
- - '10'
+ - '100'
level:
- '20'
mode: one
variant:
- '*'
characterBuildsSelected: '3'
dungeons:
- DungeonCombatsim_highTier
- id: high_tier
- immediateRewards:
- loot:
- conditions:
- - combatSimResultProgressAAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '1000'
- currency_id: scrap
- weight: '100'
- loot2:
- conditions:
- - combatSimResultProgressCAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '100'
- currency_id: gold
- weight: '100'
- upgrades:
- lootTableId: tiernweapon
- immediateRewardsTier: '5'
+ id: solo_high_tier
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
requirements:
- - or:
- - isAdmin: 'true'
- - isTestEnv: 'true'
- schedule: 0 0 * * *
- version: '1'
-- characterBuilds:
+ - server: nexus
+ - pilotLevelAboveOrEq: '20'
+- attemptPrice:
+ id: normal
+ price:
+ amount: '300'
+ currency: gold
+ attemptsFree: '1'
+ characterBuilds:
- mode: expand
planeClass:
- olfaithful
- medic
- assault
@@ -205,40 +180,159 @@ modes:
variant:
- '*'
characterBuildsSelected: '3'
dungeons:
- DungeonCombatsim_bossRush
- id: boss_rush
- immediateRewards:
- loot:
- conditions:
- - combatSimResultProgressAAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '1000'
- currency_id: scrap
- weight: '100'
- loot2:
- conditions:
- - combatSimResultProgressCAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '100'
- currency_id: gold
- weight: '100'
- upgrades:
- lootTableId: tiernweapon
- immediateRewardsTier: '5'
+ id: solo_boss_rush
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
requirements:
- - or:
- - isAdmin: 'true'
- - isTestEnv: 'true'
- schedule: 0 0 * * *
- version: '1'
-- characterBuilds:
+ - server: nexus
+ - pilotLevelAboveOrEq: '20'
+- attemptPrice:
+ id: normal
+ price:
+ amount: '300'
+ currency: gold
+ attemptsFree: '1'
+ attemptsSegmentedByGuild: 'true'
+ characterBuilds:
+ - mode: expand
+ planeClass:
+ - olfaithful
+ - medic
+ - assault
+ - tank
+ - walker
+ - duster
+ - support
+ - paladin
+ - wizard
+ - engineer
+ - pirate
+ - siegetank
+ - daggerknight
+ - rapier
+ - equipTier:
+ - '0'
+ level:
+ - '1'
+ mode: one
+ variant:
+ - '*'
+ characterBuildsSelected: '3'
+ dungeons:
+ - DungeonCombatsim_multiplayer
+ groupSize: '5'
+ id: guild_basic
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
+ requirements:
+ - server: nexus
+ - inGuild: 'true'
+ - pilotLevelAboveOrEq: '20'
+ type: guild
+- attemptPrice:
+ id: normal
+ price:
+ amount: '300'
+ currency: gold
+ attemptsFree: '1'
+ attemptsSegmentedByGuild: 'true'
+ characterBuilds:
+ - mode: expand
+ planeClass:
+ - olfaithful
+ - medic
+ - assault
+ - tank
+ - walker
+ - duster
+ - support
+ - paladin
+ - wizard
+ - engineer
+ - pirate
+ - siegetank
+ - daggerknight
+ - rapier
+ - equipTier:
+ - '100'
+ level:
+ - '20'
+ mode: one
+ variant:
+ - '*'
+ characterBuildsSelected: '3'
+ dungeons:
+ - DungeonCombatsim_multiplayer_highTier
+ groupSize: '5'
+ id: guild_high_tier
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
+ requirements:
+ - server: nexus
+ - inGuild: 'true'
+ - pilotLevelAboveOrEq: '20'
+ type: guild
+- attemptPrice:
+ id: normal
+ price:
+ amount: '300'
+ currency: gold
+ attemptsFree: '1'
+ attemptsSegmentedByGuild: 'true'
+ characterBuilds:
+ - mode: expand
+ planeClass:
+ - olfaithful
+ - medic
+ - assault
+ - tank
+ - walker
+ - duster
+ - support
+ - paladin
+ - wizard
+ - engineer
+ - pirate
+ - siegetank
+ - daggerknight
+ - rapier
+ - equipTier:
+ - '3'
+ level:
+ - '4'
+ mode: one
+ variant:
+ - '*'
+ characterBuildsSelected: '3'
+ dungeons:
+ - DungeonCombatsim_multiplayer_bossRush
+ groupSize: '5'
+ id: guild_boss_rush
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
+ requirements:
+ - server: nexus
+ - inGuild: 'true'
+ - pilotLevelAboveOrEq: '20'
+ type: guild
+- attemptsFree: '-1'
+ characterBuilds:
- mode: expand
planeClass:
- olfaithful
- medic
- assault
@@ -268,33 +362,57 @@ modes:
dungeons:
- DungeonCombatsim
- DungeonCombatsim_highTier
- DungeonCombatsim_bossRush
id: daily_alt
- immediateRewards:
- loot:
- conditions:
- - combatSimResultProgressAAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '1000'
- currency_id: scrap
- weight: '100'
- loot2:
- conditions:
- - combatSimResultProgressCAboveOrEq: '1'
- lootTable:
- - items:
- - instant:
- currency_amount: '100'
- currency_id: gold
- weight: '100'
- upgrades:
- lootTableId: tiernweapon
- immediateRewardsTier: '5'
+ leaderboardSorting:
+ - order: DESC
+ val: progressA
+ - order: ASC
+ val: timePlayed
requirements:
+ - server: nexus
- or:
- isAdmin: 'true'
- isTestEnv: 'true'
+modes:
+- hash: '0'
+ id: test
+ periodFormat: yyyy-MM-dd HH:mm
+ playGracePeriod: '00:05:00.00'
+ postPeriodRewardClaimTimeout: 02.00:00:00.00
+ schedule:
+ minute: '*/5'
+ variants:
+ - test
+ version: '1'
+- hash: '1'
+ id: daily_solo
+ periodFormat: yyyy-MM-dd
+ playGracePeriod: '01:00:00.00'
+ postPeriodRewardClaimTimeout: 02.00:00:00.00
schedule: 0 0 * * *
+ variants:
+ - solo_basic
+ - solo_high_tier
+ - solo_boss_rush
+ version: '3'
+- hash: '4'
+ id: daily_alt
+ periodFormat: yyyy-MM-dd
+ playGracePeriod: '01:00:00.00'
+ postPeriodRewardClaimTimeout: 02.00:00:00.00
+ schedule: 0 0 * * *
+ variants:
+ - daily_alt
version: '1'
+- hash: '5'
+ id: daily_guild
+ periodFormat: yyyy-MM-dd
+ playGracePeriod: '01:00:00.00'
+ postPeriodRewardClaimTimeout: 02.00:00:00.00
+ schedule: 0 0 * * *
+ variants:
+ - guild_basic
+ - guild_high_tier
+ - guild_boss_rush
+ version: '2'
diff --git config_191023_1742/conversations.txt config_191106_1739/conversations.txt
index 6057d51..bace4cc 100644
--- config_191023_1742/conversations.txt
+++ config_191106_1739/conversations.txt
@@ -3,10 +3,16 @@ characters:
art:
default: rebelnpc_pub_01
flirty: rebelnpc_pub_04
smiling: rebelnpc_pub_02
whisper: rebelnpc_pub_03
+ combatsim_fox:
+ art:
+ default: rebelnpc_combat_01
+ scowl: rebelnpc_combat_04
+ smiling: rebelnpc_combat_02
+ thumbs_up: rebelnpc_combat_03
mechanic_penguin:
art:
angry: rebelnpc_hangar_04
default: rebelnpc_hangar_01
smiling: rebelnpc_hangar_02
@@ -228,12 +234,33 @@ conversations:
- clientTriggerable: 'true'
content:
- character: sergeant
pose: default_frowning
position: rightFlipped
- - background: image
- image: pilotschool_01
+ - text: intro-flock_01
+ - text: intro-flock_02
+ - text: intro-flock_03
+ - text: intro-flock_04
+ - text: intro-flock_05
+ - text: intro-flock_06
+ - text: intro-flock_07
+ - text: intro-flock_08
+ id: intro-flock
+- clientTriggerable: 'true'
+ content:
+ - character: sergeant
+ pose: default_frowning
+ position: rightFlipped
+ - text: flock-joined_01
+ - text: flock-joined_02
+ - text: flock-joined_03
+ id: flock-joined
+- clientTriggerable: 'true'
+ content:
+ - character: sergeant
+ pose: default_frowning
+ position: rightFlipped
- text: intro-pilot-school_01
- character: sergeant
pose: pointing
position: rightFlipped
- text: intro-pilot-school_02
@@ -254,11 +281,10 @@ conversations:
position: rightFlipped
- text: intro-pilot-school_06
- character: sergeant
pose: default_frowning
position: rightFlipped
- - background: none
- text: intro-pilot-school_07
- character: sergeant
pose: pointing
position: rightFlipped
- text: intro-pilot-school_08
@@ -384,13 +410,17 @@ conversations:
- character: scientist_owl
pose: distracted
position: rightFlipped
- text: intro-workshop_06
- character: scientist_owl
- pose: waving
+ pose: pointing
position: rightFlipped
- text: intro-workshop_07
+ - character: scientist_owl
+ pose: waving
+ position: rightFlipped
+ - text: intro-workshop_08
id: intro-crafting
- clientTriggerable: 'true'
content:
- character: bartender_parrot
pose: default
@@ -820,5 +850,143 @@ conversations:
content:
- background: color
color: 00000095f
- text: dungeonmod_insomniac_01
id: dungeonmod_insomniac
+- clientTriggerable: 'true'
+ content:
+ - character: sergeant
+ pose: default_frowning
+ position: rightFlipped
+ - background: image
+ image: pilotschool_01
+ - text: intro-first-crash_01
+ - character: sergeant
+ pose: pointing
+ position: rightFlipped
+ - text: intro-first-crash_02
+ - character: sergeant
+ pose: armships_smiling
+ position: rightFlipped
+ - text: intro-first-crash_03
+ - character: sergeant
+ pose: pointing
+ position: rightFlipped
+ - text: intro-first-crash_04
+ - character: sergeant
+ pose: default
+ position: rightFlipped
+ - text: intro-first-crash_05
+ - character: sergeant
+ pose: default_frowning
+ position: rightFlipped
+ - text: intro-first-crash_06
+ - character: sergeant
+ pose: default_frowning
+ position: rightFlipped
+ - background: none
+ - text: intro-first-crash_07
+ - character: sergeant
+ pose: pointing
+ position: rightFlipped
+ - text: intro-first-crash_08
+ id: intro-first-crash
+- clientTriggerable: 'true'
+ content:
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_01
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_02
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_03
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_04
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_05
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_06
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-mulching_07
+ hideHud: 'false'
+ id: intro-mulching
+- clientTriggerable: 'true'
+ content:
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - background: image
+ image: pilotschool_01
+ - text: intro-supercharged-crash_01
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-supercharged-crash_02
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-supercharged-crash_03
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-supercharged-crash_04
+ - character: scientist_owl
+ pose: default
+ position: rightFlipped
+ - text: intro-supercharged-crash_05
+ id: intro-supercharged-crash
+- clientTriggerable: 'true'
+ content:
+ - character: combatsim_fox
+ pose: smiling
+ position: rightFlipped
+ - text: intro-combatsim_01
+ - character: combatsim_fox
+ pose: smiling
+ position: rightFlipped
+ - text: intro-combatsim_02
+ - character: combatsim_fox
+ pose: thumbs_up
+ position: rightFlipped
+ - text: intro-combatsim_03
+ - character: combatsim_fox
+ pose: smiling
+ position: rightFlipped
+ - text: intro-combatsim_04
+ - character: combatsim_fox
+ pose: smiling
+ position: rightFlipped
+ - text: intro-combatsim_05
+ - character: combatsim_fox
+ pose: thumbs_up
+ position: rightFlipped
+ - text: intro-combatsim_06
+ - character: combatsim_fox
+ pose: scowl
+ position: rightFlipped
+ - text: intro-combatsim_07
+ - character: combatsim_fox
+ pose: smiling
+ position: rightFlipped
+ - text: intro-combatsim_08
+ - character: combatsim_fox
+ pose: thumbs_up
+ position: rightFlipped
+ - text: intro-combatsim_09
+ - character: combatsim_fox
+ pose: default
+ position: rightFlipped
+ - text: intro-combatsim_10
+ id: intro-combatsim
diff --git config_191023_1742/global.txt config_191106_1739/global.txt
index d2ed78b..e13d2c2 100644
--- config_191023_1742/global.txt
+++ config_191106_1739/global.txt
@@ -39,28 +39,25 @@ countChildrenForSpawning: 'false'
daysIntoFutureToShowEvents: '2'
daysIntoFutureToShowNews: '8'
daysIntoPastToShowEvents: '0'
daysIntoPastToShowNews: '7'
deathCamGifUploadMaxKBytesPerSec: '128'
+deathUpgradeReduction: '0.5'
debugInfo: 'false'
debugLogs:
- isInChat: 'false'
- tag: offlinebackend
-- isInChat: 'false'
tag: quests
-- isInChat: 'false'
- tag: store
- isInChat: 'true'
tag: payment
- isInChat: 'false'
- tag: legal
-- isInChat: 'false'
- tag: skills
+ tag: guild
- isInChat: 'false'
- tag: buffs
+ tag: msg
- isInChat: 'false'
tag: combatsim
+- isInChat: 'false'
+ tag: itemConditions
debugShowMarkers: 'false'
debugShowMeteredUpdates: 'false'
debugShowPVS: 'false'
defaultCloud: Poison
defaultDamageThreshold: '0.003'
@@ -173,11 +170,11 @@ perfNoItems: 'false'
perfNoLights: 'false'
perfNoPlaneArt: 'false'
perfNoRadar: 'false'
perfNoShadows: 'false'
pilotXpCurrencyAwardThreshold: '10'
-pilotXpCurrencyId: scrap
+pilotXpCurrencyId: iron
pilotXpPer1Currency: '10'
pilotXpTargets:
- level: '1'
xp: '0'
- level: '2'
@@ -664,10 +661,11 @@ radarQuestWelcomeTime: '8'
radarSelectionAngle: '20'
radarShowsPortraits: 'true'
radarStickyTimeout: '2'
radarVeryStickyAngle: '60'
radarVeryStickyTimeout: '10'
+realTimePlaneXPProportion: '0.65'
reallySlowTickDurationMs: '400'
recentLagDuration: '2'
regularDumpUnitDistributionIntoLogTimeout: '600'
regularDumpUpdateRatesIntoLogTimeout: '60'
reliableStats_nearbyPlayerCountRadius: '15'
@@ -683,10 +681,11 @@ secondsBetweenBosses: '10'
secondsUntilSafeWhenStopping: '3'
sendMovementCheckDataWithInputs: 'true'
serverFPS: '10'
serverNetworkHeartbeatIntervalMs: '24'
serverTimestampPeriod: '60'
+showGuildInNamesOnPlane: 'true'
showHitboxes: 'false'
showNotifications: 'true'
showPreTerritoryGrid: 'false'
showQuestItemStorageTutorialThroughRank: '34'
showRankBadgesOnPlanesInNexus: 'true'
@@ -722,54 +721,54 @@ teleportArrivalTime: '1'
teleportDelay: '3'
teleportNexusDelay: '1'
teleportSafety: '5'
terrainScatterRate: '500'
textAndTimeChat: 'true'
-usePermadeath: 'true'
+usePermadeath: 'false'
usingWalls: 'false'
wallStopsEnemyBullets: 'true'
wallStopsPlayerBullets: 'true'
wallTurnRadius: '0.5'
warnForCombatZoneIdleNSecondsPrior: '30'
warnForNexusIdleNSecondsPrior: '60'
warnForTutorialIdleNSecondsPrior: '60'
xpCollectRadius: '18'
xpLimitForMaxLevel: '40000'
xpTargets:
- level: '2'
- xp: '50'
+ xp: '80'
- level: '3'
- xp: '200'
+ xp: '320'
- level: '4'
- xp: '350'
+ xp: '560'
- level: '5'
xp: '700'
- level: '6'
- xp: '1200'
+ xp: '1500'
- level: '7'
- xp: '1900'
+ xp: '2800'
- level: '8'
- xp: '2700'
+ xp: '5500'
- level: '9'
- xp: '4000'
+ xp: '8000'
- level: '10'
- xp: '5500'
+ xp: '13750'
- level: '11'
- xp: '7500'
+ xp: '24500'
- level: '12'
- xp: '10000'
+ xp: '45000'
- level: '13'
- xp: '13000'
+ xp: '65000'
- level: '14'
- xp: '17000'
+ xp: '100000'
- level: '15'
- xp: '20000'
+ xp: '130000'
- level: '16'
- xp: '25000'
+ xp: '200000'
- level: '17'
- xp: '30000'
+ xp: '280000'
- level: '18'
- xp: '36000'
+ xp: '360000'
- level: '19'
- xp: '45000'
+ xp: '450000'
- level: '20'
- xp: '54000'
+ xp: '540000'
diff --git config_191023_1742/groundAssets.txt config_191106_1739/groundAssets.txt
index 9490e28..c578d24 100644
--- config_191023_1742/groundAssets.txt
+++ config_191106_1739/groundAssets.txt
@@ -405,10 +405,46 @@ dungeoncave_wall_01:
weight: '0.7'
dungeoncave_wall_02:
weight: '0.7'
dungeoncave_wall_03:
weight: '0.1'
+dungeoncombatsim_center_01:
+ canFlipX: 'false'
+ canFlipY: 'false'
+ randomRotation:
+ - '0'
+ - '0'
+ randomScale:
+ - '1'
+ - '1'
+dungeoncombatsim_wall_01:
+ canFlipX: 'true'
+ canFlipY: 'true'
+ randomRotation:
+ - '90'
+ - '90'
+ randomScale:
+ - '1'
+ - '1'
+dungeoncombatsim_wall_02:
+ canFlipX: 'true'
+ canFlipY: 'true'
+ randomRotation:
+ - '90'
+ - '90'
+ randomScale:
+ - '1'
+ - '1'
+dungeoncombatsim_wall_03:
+ canFlipX: 'true'
+ canFlipY: 'true'
+ randomRotation:
+ - '90'
+ - '90'
+ randomScale:
+ - '1'
+ - '1'
dungeonfire_center_01:
canFlipX: 'true'
canFlipY: 'true'
randomRotation:
- '0'
diff --git config_191106_1739/guilds.txt config_191106_1739/guilds.txt
new file mode 100644
index 0000000..7570905
--- /dev/null
+++ config_191106_1739/guilds.txt
@@ -0,0 +1,246 @@
+activePlayerTimeout: '86400'
+autoBanOnNMutes: '5'
+combatSimStartMessageColor: '#1B931BFF'
+countToQueryForSuggestFlock: '50'
+defaultFlockLocale: en-US
+defaultFlockUTCTimezoneOffset: '0'
+defaultGuildHealth: '0'
+founderChatColor: '#5ea8c7ff'
+healthFactorMinActive: '0.1'
+healthFactorMoreActive: '0.05'
+healthMinActivePlayer: '5'
+healthUiLocaKeyUnknown: flock_health_unknown
+healthUiLocaKeys:
+- flock_health_0
+- flock_health_1
+- flock_health_2
+- flock_health_3
+healthUiLocaThesholds:
+- '0.2'
+- '0.5'
+- '0.75'
+- '1'
+healthyFlocksThatCanTakeNewUsersMinHealth: '0.2'
+healthyFlocksThatCanTakeNewUsersMinSlots: '5'
+healthyFlocksThatCanTakeNewUsersThreshold: '3'
+inactivityTimeout: '604800'
+isNewFlocksNecessaryRecalcTimeout: '600'
+itemIdsRequiredToCreate:
+- test_create_flock
+- create_flock_token
+joinTimeout: '86400'
+maxFlocksPerPlayer: '3'
+maxMembersPerFlock: '60'
+maxMembersPerFlockHardLimit: '70'
+maxRankToShowTutorial: '50'
+memberChatColor: '#66b9ddff'
+minJoinCountBeforeTimeoutCheck: '5'
+minRankToShowTutorial: '9'
+nearbyMatePlaneXpBonus: '10'
+nearbyMateRadius: '20'
+normalChatColor: '#99fdfdff'
+randomJoinSuggestionsFromTop: '3'
+recalcTimeout: '3600'
+requireItemToCreate: 'true'
+storageMaxAge: '60'
+traineeFlockDescriptions:
+- Where all the young birds start.
+traineeFlockNamesFirst:
+- Able
+- Acid
+- Airy
+- Aqua
+- Arch
+- Avid
+- Baby
+- Bald
+- Blue
+- Bold
+- Calm
+- Cold
+- Cool
+- Cozy
+- Dark
+- Deep
+- Deft
+- Dire
+- Dour
+- Edgy
+- Epic
+- Foxy
+- Good
+- Gory
+- Gray
+- Grim
+- Hale
+- Hard
+- Huge
+- Iced
+- Iron
+- Lean
+- Loco
+- Loud
+- Mean
+- Meta
+- Pale
+- Punk
+- Pure
+- Sour
+- Spry
+- Wild
+- Wily
+- Wise
+- Happy
+- Green
+- Light
+- Royal
+- North
+- Clear
+- Brave
+- Solid
+- Early
+- Quiet
+- Heavy
+- First
+- Rough
+- Ready
+- Round
+- Fancy
+- Fresh
+- Proud
+- Noble
+- Tough
+- Tight
+- Sharp
+- Loyal
+- Solar
+- Alert
+- Stoic
+- Animal
+- Strong
+- Bright
+- Modern
+- Honest
+- Arctic
+- Active
+- Senior
+- Iconic
+- Joyous
+- Bionic
+- Unreal
+traineeFlockNamesSecond:
+- Aces
+- Ache
+- Acts
+- Ages
+- Aims
+- Airs
+- Amps
+- Axes
+- Bads
+- Beam
+- Bear
+- Birb
+- Bone
+- Boom
+- Boot
+- Boss
+- Bows
+- Bros
+- Buds
+- Buzz
+- Claw
+- Crow
+- Dead
+- Dice
+- Dogs
+- Duck
+- Dues
+- Ears
+- Eggs
+- Elms
+- Ends
+- Eyes
+- Fame
+- Feet
+- Feud
+- Fist
+- Flag
+- Flak
+- Flex
+- Fogs
+- Fowl
+- Fowl
+- Funk
+- Fuzz
+- Gang
+- Gems
+- Gore
+- Guns
+- Hags
+- Hats
+- Hawk
+- Hens
+- Hive
+- Howl
+- Hunt
+- Imps
+- Jaws
+- Jinn
+- Lips
+- Magi
+- Migs
+- Mind
+- Moon
+- Nest
+- Nova
+- Oaks
+- Ones
+- Orcs
+- Peep
+- Pros
+- Puns
+- Quip
+- Race
+- Rads
+- Rage
+- Rain
+- Romp
+- Ruin
+- Swan
+- Team
+- Tear
+- Ways
+- Wits
+- Wings
+- Bones
+- Rings
+- Corps
+- Roads
+- Beats
+- Irons
+- Roots
+- Hooks
+- World
+- Water
+- Laugh
+- Power
+- Knife
+- Radio
+- Metal
+- Ocean
+- Fever
+- Union
+- Guard
+- Eagle
+- Arrow
+- Shout
+- Force
+- Ember
+- Raven
+- Chain
+- Comet
+- Alpha
+traineeFlockNamesTries: '10'
+tutorialConversationOnNoGuild: ''
+tutorialConversationOpensFlockHallOnEnd: 'false'
diff --git config_191023_1742/index.txt config_191106_1739/index.txt
index 684860f..bab455b 100644
--- config_191023_1742/index.txt
+++ config_191106_1739/index.txt
@@ -7,43 +7,48 @@
- buffPools
- buffs
- buffTags
- bullets
- camera
+- career_rewards
- cloud_fx
- clouds
- combatSimulations
- connection
- conversations
- death
- difficulty
- events
- global
- gradientNames
- groundAssets
+- guilds
- gunDefaults
- gunlist
- instantEffects
- ip_blacklist
- island
- islandQuestEnemies
- legal
- maneuvers
+- mulching
- named_loot_tables
- named_spawn_rules
+- named_statmod_sets
- namedEffects
- namedSusceptibilities
- namedUnitStates
- news
- nexus
- npcPortraits
- pilotScore
- playerclasses
- questGivers
- questRewardVagueCategories
- quick_chat
- ranksBadges
+- reforging
- secrets
- skills
- skillTree
- sounds
- statefulEffects
@@ -64,10 +69,13 @@
- Dungeons/dungeon_arena2
- Dungeons/dungeon_bomb
- Dungeons/dungeon_combatsim
- Dungeons/dungeon_combatsim_bossRush
- Dungeons/dungeon_combatsim_highTier
+- Dungeons/dungeon_combatsim_multiplayer
+- Dungeons/dungeon_combatsim_multiplayer_bossRush
+- Dungeons/dungeon_combatsim_multiplayer_highTier
- Dungeons/dungeon_eye
- Dungeons/dungeon_finalboss
- Dungeons/dungeon_finalboss2
- Dungeons/dungeon_fire
- Dungeons/dungeon_gate
@@ -100,10 +108,11 @@
- Quests/quests_island
- Quests/quests_test
- Quests/quests_tutorial
- Texts/locales
- Units/unit_chest1
+- Units/unit_chest10
- Units/unit_chest1item
- Units/unit_chest2
- Units/unit_chest2item
- Units/unit_chest3
- Units/unit_chest4
@@ -153,10 +162,11 @@
- Items/Secondary Weapons/mine
- Items/Secondary Weapons/stunner
- Items/Secondary Weapons/turret
- Texts/en-US/bark
- Texts/en-US/buffs
+- Texts/en-US/combatSimulations
- Texts/en-US/conversations
- Texts/en-US/decorations
- Texts/en-US/dungeons
- Texts/en-US/elements
- Texts/en-US/events
@@ -168,20 +178,22 @@
- Texts/en-US/planeclasses
- Texts/en-US/popupSetpieces
- Texts/en-US/questGivers
- Texts/en-US/quests
- Texts/en-US/ranks
+- Texts/en-US/rewards
- Texts/en-US/skillCategories
- Texts/en-US/skillGroups
- Texts/en-US/skills
- Texts/en-US/stats
- Texts/en-US/store
- Texts/en-US/territories
- Texts/en-US/ui
- Texts/en-US/units
- Texts/es/bark
- Texts/es/buffs
+- Texts/es/combatSimulations
- Texts/es/conversations
- Texts/es/decorations
- Texts/es/dungeons
- Texts/es/elements
- Texts/es/events
@@ -193,20 +205,22 @@
- Texts/es/planeclasses
- Texts/es/popupSetpieces
- Texts/es/questGivers
- Texts/es/quests
- Texts/es/ranks
+- Texts/es/rewards
- Texts/es/skillCategories
- Texts/es/skillGroups
- Texts/es/skills
- Texts/es/stats
- Texts/es/store
- Texts/es/territories
- Texts/es/ui
- Texts/es/units
- Texts/fr/bark
- Texts/fr/buffs
+- Texts/fr/combatSimulations
- Texts/fr/conversations
- Texts/fr/decorations
- Texts/fr/dungeons
- Texts/fr/elements
- Texts/fr/events
@@ -218,10 +232,11 @@
- Texts/fr/planeclasses
- Texts/fr/popupSetpieces
- Texts/fr/questGivers
- Texts/fr/quests
- Texts/fr/ranks
+- Texts/fr/rewards
- Texts/fr/skillCategories
- Texts/fr/skillGroups
- Texts/fr/skills
- Texts/fr/stats
- Texts/fr/store
@@ -272,10 +287,11 @@
- Texts/qps-plocs/territories
- Texts/qps-plocs/ui
- Texts/qps-plocs/units
- Texts/zh-CN/bark
- Texts/zh-CN/buffs
+- Texts/zh-CN/combatSimulations
- Texts/zh-CN/conversations
- Texts/zh-CN/decorations
- Texts/zh-CN/dungeons
- Texts/zh-CN/elements
- Texts/zh-CN/events
@@ -287,10 +303,11 @@
- Texts/zh-CN/planeclasses
- Texts/zh-CN/popupSetpieces
- Texts/zh-CN/questGivers
- Texts/zh-CN/quests
- Texts/zh-CN/ranks
+- Texts/zh-CN/rewards
- Texts/zh-CN/skillCategories
- Texts/zh-CN/skillGroups
- Texts/zh-CN/skills
- Texts/zh-CN/stats
- Texts/zh-CN/store
@@ -823,10 +840,11 @@
- Units/61D - Ice Dungeon/GRP1_mountaingruntleader
- Units/61D - Ice Dungeon/SLO1_mountainhunter
- Units/61D - Ice Dungeon/unit_blizzard
- Units/61D - Ice Dungeon/unit_blizzard2
- Units/61D - Ice Dungeon/unit_blizzardcore
+- Units/61D - Ice Dungeon/unit_blizzardcore_combatsim
- Units/61D - Ice Dungeon/unit_blizzardicicles
- Units/61D - Ice Dungeon/unit_blizzardicicles2
- Units/61D - Ice Dungeon/unit_blizzardiciclesmaster
- Units/61D - Ice Dungeon/unit_blizzardiciclesmaster_noxp
- Units/61D - Ice Dungeon/unit_frostgiant
@@ -886,10 +904,11 @@
- Units/62D - Fire Dungeon/unit_fireeyecorner
- Units/62D - Fire Dungeon/unit_fireeyerotate
- Units/62D - Fire Dungeon/unit_firesprinkler
- Units/62D - Fire Dungeon/unit_lavapillar
- Units/62D - Fire Dungeon/unit_lavapillarmaster
+- Units/62D - Fire Dungeon/unit_lavapillarmaster_30seconddelay
- Units/62D - Fire Dungeon/unit_lavapillarmaster2
- Units/62D - Fire Dungeon/unit_lavapillarspawner
- Units/62D - Fire Dungeon/unit_prisonsniper
- Units/62D - Fire Dungeon/zzz_firedungeontreasure
- Units/62D - Fire Dungeon/zzz_prisoncage
@@ -1071,10 +1090,11 @@
- Units/66D - Space Dungeon/BOS1_avatarnova5
- Units/66D - Space Dungeon/BOS1_avatarnova6
- Units/66D - Space Dungeon/BOS2_battlemech
- Units/66D - Space Dungeon/BOS2_battlemechshieldbomb
- Units/66D - Space Dungeon/BOS2_battlemechshieldbomb2
+- Units/66D - Space Dungeon/unit_blizzardcore_combatsim_spawner
- Units/66D - Space Dungeon/unit_blocker
- Units/66D - Space Dungeon/unit_blocker0
- Units/66D - Space Dungeon/unit_blocker2
- Units/66D - Space Dungeon/unit_blocker2slider
- Units/66D - Space Dungeon/unit_blocker3
@@ -1093,10 +1113,11 @@
- Units/66D - Space Dungeon/unit_sunfoxleader
- Units/66D - Space Dungeon/unit_sunfoxleaderchill
- Units/66D - Space Dungeon/unit_sunfoxtrap
- Units/66D - Space Dungeon/unit_sunfoxtrap2
- Units/66D - Space Dungeon/unit_sunfoxtrap3
+- Units/66D - Space Dungeon/unit_sunfoxtrap3_combatsim
- Units/66D - Space Dungeon/unit_sunfoxtrap4
- Units/66D - Space Dungeon/unit_sunfoxtrap5
- Units/66D - Space Dungeon/unit_sunfoxtrap6
- Units/66D - Space Dungeon/unit_sunfoxtrap7
- Units/66D - Space Dungeon/unit_sunfoxtrap8
@@ -1367,10 +1388,11 @@
- Units/73D - Arena Dungeon 2/BOS_arenacubebiglaserwall
- Units/73D - Arena Dungeon 2/BOS_arenacubebiglaserwall2
- Units/73D - Arena Dungeon 2/BOS_arenacubeDEATH
- Units/73D - Arena Dungeon 2/BOS_arenacubelasercross
- Units/73D - Arena Dungeon 2/BOS_arenacubemini
+- Units/73D - Arena Dungeon 2/BOS_arenacubeminispawner
- Units/73D - Arena Dungeon 2/BOS_arenacubenode
- Units/73D - Arena Dungeon 2/BOS_arenacubenodemaster
- Units/73D - Arena Dungeon 2/BOS_arenacubenodemaster2
- Units/73D - Arena Dungeon 2/BOS_arenacubenodemaster3
- Units/73D - Arena Dungeon 2/BOS_arenacubesmalllaserwall
@@ -1394,17 +1416,50 @@
- Units/73D - Arena Dungeon 2/unit_beartrap
- Units/73D - Arena Dungeon 2/unit_beartrap2
- Units/73D - Arena Dungeon 2/zzz_arena2_destructiblewall1
- Units/73D - Arena Dungeon 2/zzz_arena2_destructiblewall2
- Units/73D - Arena Dungeon 2/zzz_arena2_destructiblewall3
+- Units/74D - Combat Dungeon/BOS_combatsim_floor_art
+- Units/74D - Combat Dungeon/BOS_combatsim_floor_art_spawner
- Units/74D - Combat Dungeon/BOS_combatsim_master
+- Units/74D - Combat Dungeon/BOS_combatsim_master_startButton
+- Units/74D - Combat Dungeon/BOS_sneezymaster_combatsim
+- Units/74D - Combat Dungeon/BOS_xpgiver
+- Units/74D - Combat Dungeon/BOS_xpgiver_5
+- Units/74D - Combat Dungeon/SLO_wavemaker4_T10_inv
+- Units/74D - Combat Dungeon/SLO_wavemakerN_T10_inv
+- Units/74D - Combat Dungeon/SLO_wavemakerW_T10_inv
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyE2_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyN2_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyS2_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW_T10
+- Units/74D - Combat Dungeon/TRP_bulletbeltchunkyW2_T10
- Units/74D - Combat Dungeon/unit_combatsim_spawner_boss
- Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser
- Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy
- Units/74D - Combat Dungeon/unit_combatsim_spawner_leader
- Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss
- Units/74D - Combat Dungeon/unit_combatsim_spawner_minion
+- Units/74D - Combat Dungeon/unit_electricbeltA_T10
+- Units/74D - Combat Dungeon/unit_electricbeltA_T10_end
+- Units/74D - Combat Dungeon/unit_electricbeltA_T10_start_4
+- Units/74D - Combat Dungeon/unit_electricbeltB_T10
+- Units/74D - Combat Dungeon/unit_electricbeltB_T10_end
+- Units/74D - Combat Dungeon/unit_electricbeltB_T10_start_6
+- Units/74D - Combat Dungeon/xxx_groupchest1
+- Units/74D - Combat Dungeon/xxx_groupchest10
+- Units/74D - Combat Dungeon/xxx_groupchest2
+- Units/74D - Combat Dungeon/xxx_groupchest3
+- Units/74D - Combat Dungeon/xxx_groupchest4
+- Units/74D - Combat Dungeon/xxx_groupchest5
+- Units/74D - Combat Dungeon/xxx_groupchest6
+- Units/74D - Combat Dungeon/xxx_groupchest7
+- Units/74D - Combat Dungeon/xxx_groupchest8
+- Units/74D - Combat Dungeon/xxx_groupchest9
- Units/74D - Sky Dungeon/BOS1_skyboss
- Units/74D - Sky Dungeon/BOS1_skybossDEATH
- Units/74D - Sky Dungeon/BOS1_skydungeon_steamdropper
- Units/74D - Sky Dungeon/unit_sky_boss_markerremover
- Units/74D - Sky Dungeon/unit_sky_boss1
@@ -1432,10 +1487,11 @@
- Units/74D - Sky Dungeon/unit_sky_boss8
- Units/74D - Sky Dungeon/unit_sky_spawner_master
- Units/74D - Sky Dungeon/unit_sky_spawner_spawnpoint
- Units/74D - Sky Dungeon/xxx_forcecapture
- Units/74D - Sky Dungeon/xxx_sky_capturepoint_child
+- Units/74D - Sky Dungeon/xxx_sky_capturepoint_next
- Units/74D - Sky Dungeon/xxx_sky_capturepoint01
- Units/74D - Sky Dungeon/xxx_sky_capturepoint01_complete
- Units/74D - Sky Dungeon/xxx_sky_capturepoint02
- Units/74D - Sky Dungeon/xxx_sky_capturepoint02_complete
- Units/74D - Sky Dungeon/xxx_sky_capturepoint03
diff --git config_191023_1742/instantEffects.txt config_191106_1739/instantEffects.txt
index 892b18c..4bcedd7 100644
--- config_191023_1742/instantEffects.txt
+++ config_191106_1739/instantEffects.txt
@@ -1,5 +1,21 @@
+CombatSim_Spawn_Huge:
+ steps:
+ - prefab: CombatSim_SpawnPrefab_Huge
+ time: '0'
+CombatSim_Spawn_Large:
+ steps:
+ - prefab: CombatSim_SpawnPrefab_Large
+ time: '0'
+CombatSim_Spawn_Medium:
+ steps:
+ - prefab: CombatSim_SpawnPrefab_Medium
+ time: '0'
+CombatSim_Spawn_Small:
+ steps:
+ - prefab: CombatSim_SpawnPrefab_Small
+ time: '0'
EnemyEffect_Heal_large:
steps:
- prefab: EnemyEffect_Heal_large
time: '0.0'
EnemyEffect_Heal_medium:
@@ -1966,14 +1982,28 @@ maneuverWarpStart:
prefab: warpEndInstantEffect
moveAnimation:
steps:
- animationTriggerName: move
time: '0.00'
+mulch_all:
+ steps:
+ - doesRotateWithUnit: 'true'
+ prefab: MulchItem_All
+ - doesRotateWithUnit: 'true'
+ prefab: MulchItem
+mulch_item:
+ steps:
+ - doesRotateWithUnit: 'true'
+ prefab: MulchItem
newItem:
steps:
- doesRotateWithUnit: 'false'
prefab: itemDropEffect
+pilot_levelup:
+ steps:
+ - doesRotateWithUnit: 'false'
+ prefab: Pilot_LevelUp
playerLevelUp:
steps:
- doesRotateWithUnit: 'false'
prefab: levelUpEffect
sfx:
diff --git config_191106_1739/mulching.txt config_191106_1739/mulching.txt
new file mode 100644
index 0000000..71df744
--- /dev/null
+++ config_191106_1739/mulching.txt
@@ -0,0 +1,28 @@
+itemMulchValues:
+- additionalValue: '0'
+ extraTags:
+ - rare
+ multiplyAmount: '1.5'
+- additionalValue: '0'
+ extraTags:
+ - epic
+ multiplyAmount: '2.25'
+- additionalValue: '0'
+ extraTags:
+ - legendary
+ multiplyAmount: '3.375'
+mulchCurrency: newscrap
+tierMulchValues:
+ '0': '1'
+ '1': '1'
+ '10': '5000'
+ '100': '7500'
+ '2': '5'
+ '3': '10'
+ '4': '25'
+ '5': '50'
+ '50': '5000'
+ '6': '200'
+ '7': '400'
+ '8': '800'
+ '9': '2000'
diff --git config_191106_1739/named_statmod_sets.txt config_191106_1739/named_statmod_sets.txt
new file mode 100644
index 0000000..d29e76a
--- /dev/null
+++ config_191106_1739/named_statmod_sets.txt
@@ -0,0 +1,9234 @@
+Generic Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+Generic Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+Generic Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+Generic Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+Generic Condition 0: []
+Generic Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+cloud_acid Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: secondaryDamageMod
+cloud_acid Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: secondaryDamageMod
+cloud_acid Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: secondaryDamageMod
+cloud_acid Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: secondaryDamageMod
+cloud_acid Condition 0: []
+cloud_acid Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: secondaryDamageMod
+cloud_damage Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_damage Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_damage Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_damage Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_damage Condition 0: []
+cloud_damage Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_heal Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_heal Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_heal Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_heal Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_heal Condition 0: []
+cloud_heal Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_resist Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_resist Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_resist Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_resist Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+cloud_resist Condition 0: []
+cloud_resist Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+damageboost_blast Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+damageboost_blast Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+damageboost_blast Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+damageboost_blast Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+damageboost_blast Condition 0: []
+damageboost_blast Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+flak Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+flak Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+flak Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+flak Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+flak Condition 0: []
+flak Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+healaura Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+healaura Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+healaura Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+healaura Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+healaura Condition 0: []
+healaura Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+laser Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+laser Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+laser Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+laser Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+laser Condition 0: []
+laser Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+machinegun Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+machinegun Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+machinegun Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+machinegun Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+machinegun Condition 0: []
+machinegun Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+mine Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryCooldownMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+mine Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: secondaryCooldownMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+mine Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryCooldownMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+mine Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryCooldownMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+mine Condition 0: []
+mine Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryCooldownMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+poison_blast Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '0.94'
+ math: Multiply
+ name: PoisonDamage
+poison_blast Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '0.88'
+ math: Multiply
+ name: PoisonDamage
+poison_blast Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '0.76'
+ math: Multiply
+ name: PoisonDamage
+poison_blast Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '0.5'
+ math: Multiply
+ name: PoisonDamage
+poison_blast Condition 0: []
+poison_blast Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '1.01'
+ math: Multiply
+ name: PoisonDamage
+shotgun Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+shotgun Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+shotgun Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+shotgun Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+shotgun Condition 0: []
+shotgun Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+sniper Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+sniper Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+sniper Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+sniper Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+sniper Condition 0: []
+sniper Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+strike Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+strike Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+strike Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+strike Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+strike Condition 0: []
+strike Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+stunner Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+stunner Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+stunner Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+stunner Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+stunner Condition 0: []
+stunner Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+sword Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+sword Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+sword Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+sword Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+sword Condition 0: []
+sword Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+triple Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+triple Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+triple Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+triple Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+triple Condition 0: []
+triple Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+turret Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: spawnDamageMod
+- amount: '1.06'
+ math: Multiply
+ name: secondaryEnergyCostMod
+turret Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: spawnDamageMod
+- amount: '1.12'
+ math: Multiply
+ name: secondaryEnergyCostMod
+turret Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: spawnDamageMod
+- amount: '1.24'
+ math: Multiply
+ name: secondaryEnergyCostMod
+turret Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: spawnDamageMod
+- amount: '1.5'
+ math: Multiply
+ name: secondaryEnergyCostMod
+turret Condition 0: []
+turret Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.02'
+ math: Multiply
+ name: spawnDamageMod
+- amount: '0.98'
+ math: Multiply
+ name: secondaryEnergyCostMod
+wasp Condition -1:
+- amount: '0.94'
+ math: Scale
+ name: BurnDamage
+- amount: '1.06'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: LightningDamage
+- amount: '1.06'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.06'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: SlowDamage
+- amount: '1.06'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: WaterDamage
+- amount: '1.06'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.94'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.94'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.06'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.94'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.06'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.94'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.94'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.94'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.94'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.06'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.94'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.94'
+ math: Scale
+ name: maxSpeed
+- amount: '0.94'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.94'
+ math: Scale
+ name: minSpeed
+- amount: '0.94'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.06'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.94'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.94'
+ math: Scale
+ name: xpMod
+- amount: '0.94'
+ math: Multiply
+ name: gunDamageMod
+wasp Condition -2:
+- amount: '0.88'
+ math: Scale
+ name: BurnDamage
+- amount: '1.12'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: LightningDamage
+- amount: '1.12'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.12'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: SlowDamage
+- amount: '1.12'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: WaterDamage
+- amount: '1.12'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.88'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.88'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.12'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.88'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.12'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.88'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.88'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.88'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.88'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.12'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.88'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.88'
+ math: Scale
+ name: maxSpeed
+- amount: '0.88'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.88'
+ math: Scale
+ name: minSpeed
+- amount: '0.88'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.12'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.88'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.88'
+ math: Scale
+ name: xpMod
+- amount: '0.88'
+ math: Multiply
+ name: gunDamageMod
+wasp Condition -3:
+- amount: '0.76'
+ math: Scale
+ name: BurnDamage
+- amount: '1.24'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: LightningDamage
+- amount: '1.24'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.24'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: SlowDamage
+- amount: '1.24'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: WaterDamage
+- amount: '1.24'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.76'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.76'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.24'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.76'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.24'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.76'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.76'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.76'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.76'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.24'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.76'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.76'
+ math: Scale
+ name: maxSpeed
+- amount: '0.76'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.76'
+ math: Scale
+ name: minSpeed
+- amount: '0.76'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.24'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.76'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.76'
+ math: Scale
+ name: xpMod
+- amount: '0.76'
+ math: Multiply
+ name: gunDamageMod
+wasp Condition -4:
+- amount: '0.5'
+ math: Scale
+ name: BurnDamage
+- amount: '1.5'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: LightningDamage
+- amount: '1.5'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: PoisonDamage
+- amount: '1.5'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: SlowDamage
+- amount: '1.5'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: WaterDamage
+- amount: '1.5'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '0.5'
+ math: Scale
+ name: cameraZoomMod
+- amount: '0.5'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '1.5'
+ math: Scale
+ name: damageReceivedMod
+- amount: '0.5'
+ math: Scale
+ name: energyRegenRate
+- amount: '1.5'
+ math: Scale
+ name: gunCooldownMod
+- amount: '0.5'
+ math: Scale
+ name: gunDamageMod
+- amount: '0.5'
+ math: Scale
+ name: gunRangeMod
+- amount: '0.5'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '0.5'
+ math: Scale
+ name: healthRegenRate
+- amount: '1.5'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '0.5'
+ math: Scale
+ name: maxHitPoints
+- amount: '0.5'
+ math: Scale
+ name: maxSpeed
+- amount: '0.5'
+ math: Scale
+ name: maxTurnRate
+- amount: '0.5'
+ math: Scale
+ name: minSpeed
+- amount: '0.5'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '1.5'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '0.5'
+ math: Scale
+ name: superspeedFactor
+- amount: '0.5'
+ math: Scale
+ name: xpMod
+- amount: '0.5'
+ math: Multiply
+ name: gunDamageMod
+wasp Condition 0: []
+wasp Supercharge:
+- amount: '1.02'
+ math: Scale
+ name: BurnDamage
+- amount: '0.98'
+ math: Scale
+ name: BurnSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: LightningDamage
+- amount: '0.98'
+ math: Scale
+ name: LightningSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: PoisonDamage
+- amount: '0.98'
+ math: Scale
+ name: PoisonSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: SlowDamage
+- amount: '0.98'
+ math: Scale
+ name: SlowSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: WaterDamage
+- amount: '0.98'
+ math: Scale
+ name: WaterSusceptibility
+- amount: '1.02'
+ math: Scale
+ name: cameraZoomMod
+- amount: '1.02'
+ math: Scale
+ name: cloudRadiusMod
+- amount: '0.98'
+ math: Scale
+ name: damageReceivedMod
+- amount: '1.02'
+ math: Scale
+ name: energyRegenRate
+- amount: '0.98'
+ math: Scale
+ name: gunCooldownMod
+- amount: '1.02'
+ math: Scale
+ name: gunDamageMod
+- amount: '1.02'
+ math: Scale
+ name: gunRangeMod
+- amount: '1.02'
+ math: Scale
+ name: gunRateOfFireMod
+- amount: '1.02'
+ math: Scale
+ name: healthRegenRate
+- amount: '0.98'
+ math: Scale
+ name: maneuverEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: maxEnergyPoints
+- amount: '1.02'
+ math: Scale
+ name: maxHitPoints
+- amount: '1.02'
+ math: Scale
+ name: maxSpeed
+- amount: '1.02'
+ math: Scale
+ name: maxTurnRate
+- amount: '1.02'
+ math: Scale
+ name: minSpeed
+- amount: '1.02'
+ math: Scale
+ name: secondaryDamageMod
+- amount: '0.98'
+ math: Scale
+ name: secondaryEnergyCostMod
+- amount: '1.02'
+ math: Scale
+ name: superspeedFactor
+- amount: '1.02'
+ math: Scale
+ name: xpMod
+- amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
diff --git config_191023_1742/npcPortraits.txt config_191106_1739/npcPortraits.txt
index 4ea8391..e991034 100644
--- config_191023_1742/npcPortraits.txt
+++ config_191106_1739/npcPortraits.txt
@@ -15,10 +15,13 @@ catsoldier1:
image: portrait_enemy_catsoldier1
catsoldier2:
image: portrait_enemy_catsoldier2
chariotracer:
image: portrait_enemy_chariotracer
+combatsimfox:
+ friendly: 'true'
+ image: portrait_ally_combatsimfox
crabboss:
image: portrait_enemy_crabboss
cultistboss:
image: portrait_enemy_cultisttiffany
doomsdayboss:
@@ -71,11 +74,11 @@ rei:
image: portrait_enemy_rei
sergeant:
friendly: 'true'
image: portrait_ally_sergeant
skydungeon:
- image: portrait_enemy_icedungeon
+ image: portrait_enemy_controlunit
snakeboss:
image: portrait_enemy_snakeboss
snz:
image: portrait_enemy_snz
speaker:
diff --git config_191106_1739/pilotScore.txt config_191106_1739/pilotScore.txt
new file mode 100644
index 0000000..735d8e0
--- /dev/null
+++ config_191106_1739/pilotScore.txt
@@ -0,0 +1,2001 @@
+PilotLevels:
+- ScoreConversion:
+ - score: '1'
+ xp: '1'
+ - score: '1'
+ xp: '42'
+ - score: '1'
+ xp: '84'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '1'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1'
+ xp: '196'
+ - score: '2'
+ xp: '393'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '2'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2'
+ xp: '393'
+ - score: '3'
+ xp: '786'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '3'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '4'
+ xp: '737'
+ - score: '6'
+ xp: '1474'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '4'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8'
+ xp: '1546'
+ - score: '13'
+ xp: '3092'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '5'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10'
+ xp: '1932'
+ - score: '16'
+ xp: '3865'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '6'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '12'
+ xp: '2319'
+ - score: '19'
+ xp: '4638'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '7'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '14'
+ xp: '2782'
+ - score: '22'
+ xp: '5565'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '8'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '24'
+ xp: '4705'
+ - score: '38'
+ xp: '9410'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '9'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '27'
+ xp: '5377'
+ - score: '43'
+ xp: '10755'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '10'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '30'
+ xp: '6049'
+ - score: '48'
+ xp: '12099'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '11'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '34'
+ xp: '6721'
+ - score: '54'
+ xp: '13443'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '12'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '38'
+ xp: '7562'
+ - score: '61'
+ xp: '15124'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '13'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '42'
+ xp: '8402'
+ - score: '67'
+ xp: '16804'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '14'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '63'
+ xp: '12680'
+ - score: '101'
+ xp: '25361'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '15'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '69'
+ xp: '13833'
+ - score: '111'
+ xp: '27667'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '16'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '75'
+ xp: '14986'
+ - score: '120'
+ xp: '29973'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '17'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '81'
+ xp: '16139'
+ - score: '129'
+ xp: '32278'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '18'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '86'
+ xp: '17292'
+ - score: '138'
+ xp: '34584'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '19'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '92'
+ xp: '18445'
+ - score: '147'
+ xp: '36890'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '20'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '98'
+ xp: '19597'
+ - score: '157'
+ xp: '39195'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '21'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '151'
+ xp: '30102'
+ - score: '241'
+ xp: '60204'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '22'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '159'
+ xp: '31774'
+ - score: '254'
+ xp: '63549'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '23'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '167'
+ xp: '33447'
+ - score: '267'
+ xp: '66894'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '24'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '176'
+ xp: '35119'
+ - score: '281'
+ xp: '70238'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '25'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '184'
+ xp: '36791'
+ - score: '294'
+ xp: '73583'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '26'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '192'
+ xp: '38464'
+ - score: '307'
+ xp: '76928'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '27'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '201'
+ xp: '40136'
+ - score: '321'
+ xp: '80272'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '28'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '209'
+ xp: '41808'
+ - score: '334'
+ xp: '83617'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '29'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '217'
+ xp: '43481'
+ - score: '347'
+ xp: '86962'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '30'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '226'
+ xp: '45153'
+ - score: '361'
+ xp: '90306'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '31'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '355'
+ xp: '71044'
+ - score: '568'
+ xp: '142089'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '32'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '368'
+ xp: '73582'
+ - score: '589'
+ xp: '147164'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '33'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '381'
+ xp: '76119'
+ - score: '609'
+ xp: '152238'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '34'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '393'
+ xp: '78656'
+ - score: '629'
+ xp: '157313'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '35'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '406'
+ xp: '81193'
+ - score: '650'
+ xp: '162387'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '36'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '419'
+ xp: '83731'
+ - score: '670'
+ xp: '167462'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '37'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '431'
+ xp: '86268'
+ - score: '690'
+ xp: '172537'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '38'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '444'
+ xp: '88805'
+ - score: '710'
+ xp: '177611'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '39'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '457'
+ xp: '91343'
+ - score: '731'
+ xp: '182686'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '40'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '469'
+ xp: '93880'
+ - score: '751'
+ xp: '187761'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '41'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '482'
+ xp: '96417'
+ - score: '771'
+ xp: '192835'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '42'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '495'
+ xp: '98955'
+ - score: '792'
+ xp: '197910'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '43'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '507'
+ xp: '101492'
+ - score: '811'
+ xp: '202984'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '44'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '928'
+ xp: '185527'
+ - score: '1485'
+ xp: '371054'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '45'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '950'
+ xp: '190052'
+ - score: '1520'
+ xp: '380104'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '46'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '973'
+ xp: '194577'
+ - score: '1557'
+ xp: '389154'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '47'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '996'
+ xp: '199102'
+ - score: '1593'
+ xp: '398204'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '48'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1018'
+ xp: '203627'
+ - score: '1629'
+ xp: '407254'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '49'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1041'
+ xp: '208152'
+ - score: '1665'
+ xp: '416304'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '50'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1063'
+ xp: '212677'
+ - score: '1701'
+ xp: '425355'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '51'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1086'
+ xp: '217202'
+ - score: '1738'
+ xp: '434405'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '52'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1109'
+ xp: '221727'
+ - score: '1774'
+ xp: '443455'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '53'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1131'
+ xp: '226252'
+ - score: '1810'
+ xp: '452505'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '54'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1154'
+ xp: '230777'
+ - score: '1846'
+ xp: '461555'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '55'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1177'
+ xp: '235302'
+ - score: '1883'
+ xp: '470605'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '56'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1199'
+ xp: '239827'
+ - score: '1918'
+ xp: '479655'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '57'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1222'
+ xp: '244352'
+ - score: '1955'
+ xp: '488705'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '58'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '1244'
+ xp: '248877'
+ - score: '1991'
+ xp: '497755'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '59'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2371'
+ xp: '474189'
+ - score: '3794'
+ xp: '948378'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '60'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2413'
+ xp: '482657'
+ - score: '3861'
+ xp: '965314'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '61'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2456'
+ xp: '491124'
+ - score: '3929'
+ xp: '982249'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '62'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2498'
+ xp: '499592'
+ - score: '3997'
+ xp: '999184'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '63'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2540'
+ xp: '508060'
+ - score: '4064'
+ xp: '1016120'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '64'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2583'
+ xp: '516527'
+ - score: '4133'
+ xp: '1033055'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '65'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2625'
+ xp: '524995'
+ - score: '4200'
+ xp: '1049990'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '66'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2667'
+ xp: '533463'
+ - score: '4267'
+ xp: '1066926'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '67'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2710'
+ xp: '541930'
+ - score: '4336'
+ xp: '1083861'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '68'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2752'
+ xp: '550398'
+ - score: '4403'
+ xp: '1100796'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '69'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2794'
+ xp: '558866'
+ - score: '4471'
+ xp: '1117732'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '70'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2837'
+ xp: '567333'
+ - score: '4539'
+ xp: '1134667'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '71'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2879'
+ xp: '575801'
+ - score: '4606'
+ xp: '1151602'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '72'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2921'
+ xp: '584269'
+ - score: '4674'
+ xp: '1168538'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '73'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '2964'
+ xp: '592736'
+ - score: '4742'
+ xp: '1185473'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '74'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3006'
+ xp: '601204'
+ - score: '4810'
+ xp: '1202408'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '75'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3048'
+ xp: '609672'
+ - score: '4877'
+ xp: '1219344'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '76'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3091'
+ xp: '618139'
+ - score: '4945'
+ xp: '1236279'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '77'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3133'
+ xp: '626607'
+ - score: '5013'
+ xp: '1253214'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '78'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3175'
+ xp: '635075'
+ - score: '5080'
+ xp: '1270150'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '79'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3218'
+ xp: '643542'
+ - score: '5149'
+ xp: '1287085'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '80'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3260'
+ xp: '652010'
+ - score: '5216'
+ xp: '1304020'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '81'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3302'
+ xp: '660478'
+ - score: '5283'
+ xp: '1320956'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '82'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3345'
+ xp: '668945'
+ - score: '5352'
+ xp: '1337891'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '83'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3387'
+ xp: '677413'
+ - score: '5419'
+ xp: '1354826'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '84'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3429'
+ xp: '685881'
+ - score: '5487'
+ xp: '1371762'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '85'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3472'
+ xp: '694348'
+ - score: '5555'
+ xp: '1388697'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '86'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3514'
+ xp: '702816'
+ - score: '5622'
+ xp: '1405632'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '87'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3556'
+ xp: '711284'
+ - score: '5690'
+ xp: '1422568'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '88'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3599'
+ xp: '719751'
+ - score: '5758'
+ xp: '1439503'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '89'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '3641'
+ xp: '728219'
+ - score: '5826'
+ xp: '1456438'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '90'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5316'
+ xp: '1063279'
+ - score: '8506'
+ xp: '2126559'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '91'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5378'
+ xp: '1075501'
+ - score: '8605'
+ xp: '2151002'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '92'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5439'
+ xp: '1087722'
+ - score: '8702'
+ xp: '2175445'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '93'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5500'
+ xp: '1099944'
+ - score: '8800'
+ xp: '2199888'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '94'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5561'
+ xp: '1112165'
+ - score: '8897'
+ xp: '2224331'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '95'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5622'
+ xp: '1124387'
+ - score: '8995'
+ xp: '2248775'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '96'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5683'
+ xp: '1136609'
+ - score: '9093'
+ xp: '2273218'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '97'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5744'
+ xp: '1148830'
+ - score: '9190'
+ xp: '2297661'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '98'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5805'
+ xp: '1161052'
+ - score: '9288'
+ xp: '2322104'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '99'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5866'
+ xp: '1173273'
+ - score: '9386'
+ xp: '2346547'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '100'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5927'
+ xp: '1185495'
+ - score: '9483'
+ xp: '2370991'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '101'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '5989'
+ xp: '1197717'
+ - score: '9582'
+ xp: '2395434'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '102'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6050'
+ xp: '1209938'
+ - score: '9680'
+ xp: '2419877'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '103'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6111'
+ xp: '1222160'
+ - score: '9777'
+ xp: '2444320'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '104'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6172'
+ xp: '1234382'
+ - score: '9875'
+ xp: '2468764'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '105'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6233'
+ xp: '1246603'
+ - score: '9973'
+ xp: '2493207'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '106'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6294'
+ xp: '1258825'
+ - score: '10070'
+ xp: '2517650'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '107'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6355'
+ xp: '1271046'
+ - score: '10168'
+ xp: '2542093'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '108'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6416'
+ xp: '1283268'
+ - score: '10266'
+ xp: '2566536'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '109'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6477'
+ xp: '1295490'
+ - score: '10363'
+ xp: '2590980'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '110'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6539'
+ xp: '1307711'
+ - score: '10462'
+ xp: '2615423'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '111'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6600'
+ xp: '1319933'
+ - score: '10560'
+ xp: '2639866'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '112'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6661'
+ xp: '1332154'
+ - score: '10657'
+ xp: '2664309'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '113'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6722'
+ xp: '1344376'
+ - score: '10755'
+ xp: '2688752'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '114'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6783'
+ xp: '1356598'
+ - score: '10853'
+ xp: '2713196'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '115'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6844'
+ xp: '1368819'
+ - score: '10950'
+ xp: '2737639'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '116'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6905'
+ xp: '1381041'
+ - score: '11048'
+ xp: '2762082'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '117'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '6966'
+ xp: '1393262'
+ - score: '11146'
+ xp: '2786525'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '118'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7027'
+ xp: '1405484'
+ - score: '11243'
+ xp: '2810968'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '119'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7089'
+ xp: '1417706'
+ - score: '11342'
+ xp: '2835412'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '120'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7150'
+ xp: '1429927'
+ - score: '11440'
+ xp: '2859855'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '121'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7211'
+ xp: '1442149'
+ - score: '11537'
+ xp: '2884298'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '122'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7272'
+ xp: '1454370'
+ - score: '11635'
+ xp: '2908741'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '123'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7333'
+ xp: '1466592'
+ - score: '11733'
+ xp: '2933184'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '124'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7394'
+ xp: '1478814'
+ - score: '11830'
+ xp: '2957628'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '125'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7455'
+ xp: '1491035'
+ - score: '11928'
+ xp: '2982071'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '126'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7516'
+ xp: '1503257'
+ - score: '12026'
+ xp: '3006514'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '127'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7577'
+ xp: '1515478'
+ - score: '12123'
+ xp: '3030957'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '128'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7639'
+ xp: '1527700'
+ - score: '12222'
+ xp: '3055401'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '129'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7700'
+ xp: '1539922'
+ - score: '12320'
+ xp: '3079844'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '130'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7761'
+ xp: '1552143'
+ - score: '12417'
+ xp: '3104287'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '131'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7822'
+ xp: '1564365'
+ - score: '12515'
+ xp: '3128730'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '132'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7883'
+ xp: '1576586'
+ - score: '12613'
+ xp: '3153173'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '133'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '7944'
+ xp: '1588808'
+ - score: '12710'
+ xp: '3177617'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '134'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8005'
+ xp: '1601030'
+ - score: '12808'
+ xp: '3202060'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '135'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8066'
+ xp: '1613251'
+ - score: '12906'
+ xp: '3226503'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '136'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8127'
+ xp: '1625473'
+ - score: '13003'
+ xp: '3250946'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '137'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8188'
+ xp: '1637694'
+ - score: '13101'
+ xp: '3275389'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '138'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8250'
+ xp: '1649916'
+ - score: '13200'
+ xp: '3299833'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '139'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8311'
+ xp: '1662138'
+ - score: '13297'
+ xp: '3324276'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '140'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8372'
+ xp: '1674359'
+ - score: '13395'
+ xp: '3348719'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '141'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8433'
+ xp: '1686581'
+ - score: '13493'
+ xp: '3373162'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '142'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8494'
+ xp: '1698802'
+ - score: '13590'
+ xp: '3397605'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '143'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8555'
+ xp: '1711024'
+ - score: '13688'
+ xp: '3422049'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '144'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8616'
+ xp: '1723246'
+ - score: '13786'
+ xp: '3446492'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '145'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8677'
+ xp: '1735467'
+ - score: '13883'
+ xp: '3470935'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '146'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8738'
+ xp: '1747689'
+ - score: '13981'
+ xp: '3495378'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '147'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8800'
+ xp: '1759910'
+ - score: '14080'
+ xp: '3519821'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '148'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8861'
+ xp: '1772132'
+ - score: '14177'
+ xp: '3544265'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '149'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8922'
+ xp: '1784354'
+ - score: '14275'
+ xp: '3568708'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '150'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '8983'
+ xp: '1796575'
+ - score: '14373'
+ xp: '3593151'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '151'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9044'
+ xp: '1808797'
+ - score: '14470'
+ xp: '3617594'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '152'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9105'
+ xp: '1821019'
+ - score: '14568'
+ xp: '3642038'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '153'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9166'
+ xp: '1833240'
+ - score: '14666'
+ xp: '3666481'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '154'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9227'
+ xp: '1845462'
+ - score: '14763'
+ xp: '3690924'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '155'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9288'
+ xp: '1857683'
+ - score: '14861'
+ xp: '3715367'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '156'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9350'
+ xp: '1869905'
+ - score: '14960'
+ xp: '3739810'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '157'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9411'
+ xp: '1882127'
+ - score: '15057'
+ xp: '3764254'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '158'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9472'
+ xp: '1894348'
+ - score: '15155'
+ xp: '3788697'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '159'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9533'
+ xp: '1906570'
+ - score: '15253'
+ xp: '3813140'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '160'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9594'
+ xp: '1918791'
+ - score: '15350'
+ xp: '3837583'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '161'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9655'
+ xp: '1931013'
+ - score: '15448'
+ xp: '3862026'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '162'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9716'
+ xp: '1943235'
+ - score: '15546'
+ xp: '3886470'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '163'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9777'
+ xp: '1955456'
+ - score: '15643'
+ xp: '3910913'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '164'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9838'
+ xp: '1967678'
+ - score: '15741'
+ xp: '3935356'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '165'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9899'
+ xp: '1979899'
+ - score: '15839'
+ xp: '3959799'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '166'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '9961'
+ xp: '1992121'
+ - score: '15937'
+ xp: '3984242'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '167'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10022'
+ xp: '2004343'
+ - score: '16035'
+ xp: '4008686'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '168'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10083'
+ xp: '2016564'
+ - score: '16133'
+ xp: '4033129'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '169'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10144'
+ xp: '2028786'
+ - score: '16230'
+ xp: '4057572'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '170'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10205'
+ xp: '2041007'
+ - score: '16328'
+ xp: '4082015'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '171'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10266'
+ xp: '2053229'
+ - score: '16426'
+ xp: '4106458'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '172'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10327'
+ xp: '2065451'
+ - score: '16523'
+ xp: '4130902'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '173'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10388'
+ xp: '2077672'
+ - score: '16621'
+ xp: '4155345'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '174'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10449'
+ xp: '2089894'
+ - score: '16719'
+ xp: '4179788'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '175'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10511'
+ xp: '2102115'
+ - score: '16817'
+ xp: '4204231'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '176'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10572'
+ xp: '2114337'
+ - score: '16915'
+ xp: '4228675'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '177'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10633'
+ xp: '2126559'
+ - score: '17013'
+ xp: '4253118'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '178'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10694'
+ xp: '2138780'
+ - score: '17110'
+ xp: '4277561'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '179'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10755'
+ xp: '2151002'
+ - score: '17208'
+ xp: '4302004'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '180'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10816'
+ xp: '2163223'
+ - score: '17306'
+ xp: '4326447'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '181'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10877'
+ xp: '2175445'
+ - score: '17403'
+ xp: '4350891'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '182'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10938'
+ xp: '2187667'
+ - score: '17501'
+ xp: '4375334'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '183'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '10999'
+ xp: '2199888'
+ - score: '17599'
+ xp: '4399777'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '184'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11061'
+ xp: '2212110'
+ - score: '17697'
+ xp: '4424220'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '185'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11122'
+ xp: '2224331'
+ - score: '17795'
+ xp: '4448663'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '186'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11183'
+ xp: '2236553'
+ - score: '17893'
+ xp: '4473107'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '187'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11244'
+ xp: '2248775'
+ - score: '17990'
+ xp: '4497550'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '188'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11305'
+ xp: '2260996'
+ - score: '18088'
+ xp: '4521993'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '189'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11366'
+ xp: '2273218'
+ - score: '18186'
+ xp: '4546436'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '190'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11427'
+ xp: '2285439'
+ - score: '18283'
+ xp: '4570879'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '191'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11488'
+ xp: '2297661'
+ - score: '18381'
+ xp: '4595323'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '192'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11549'
+ xp: '2309883'
+ - score: '18479'
+ xp: '4619766'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '193'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11611'
+ xp: '2322104'
+ - score: '18577'
+ xp: '4644209'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '194'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11672'
+ xp: '2334326'
+ - score: '18675'
+ xp: '4668652'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '195'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11733'
+ xp: '2346547'
+ - score: '18773'
+ xp: '4693095'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '196'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11794'
+ xp: '2358769'
+ - score: '18870'
+ xp: '4717539'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '197'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11855'
+ xp: '2370991'
+ - score: '18968'
+ xp: '4741982'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '198'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11916'
+ xp: '2383212'
+ - score: '19066'
+ xp: '4766425'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '199'
+- ScoreConversion:
+ - score: '0'
+ xp: '1'
+ - score: '11977'
+ xp: '2395434'
+ - score: '19163'
+ xp: '4790868'
+ - score: '3999999'
+ xp: '999999999'
+ pilotLevel: '200'
diff --git config_191106_1739/reforging.txt config_191106_1739/reforging.txt
new file mode 100644
index 0000000..cc3f983
--- /dev/null
+++ config_191106_1739/reforging.txt
@@ -0,0 +1,2237 @@
+Costs:
+ Generic -1:
+ Currencies:
+ - count: '10'
+ id: iron
+ Generic -2:
+ Currencies:
+ - count: '10'
+ id: iron
+ Generic -3:
+ Currencies:
+ - count: '10'
+ id: iron
+ Generic -4:
+ Currencies:
+ - count: '10'
+ id: iron
+ Generic Supercharge:
+ Currencies:
+ - count: '10'
+ id: iron
+ T0 -1:
+ Currencies:
+ - count: '5'
+ id: newscrap
+ T0 -2:
+ Currencies:
+ - count: '6'
+ id: newscrap
+ T0 -3:
+ Currencies:
+ - count: '8'
+ id: newscrap
+ T0 -4:
+ Currencies:
+ - count: '10'
+ id: newscrap
+ T0 Supercharge:
+ Currencies:
+ - count: '45'
+ id: newscrap
+ T0 epic Supercharge:
+ Currencies:
+ - count: '55'
+ id: newscrap
+ T0 legendary Supercharge:
+ Currencies:
+ - count: '60'
+ id: newscrap
+ T0 rare Supercharge:
+ Currencies:
+ - count: '50'
+ id: newscrap
+ T1 -1:
+ Currencies:
+ - count: '15'
+ id: newscrap
+ T1 -2:
+ Currencies:
+ - count: '18'
+ id: newscrap
+ T1 -3:
+ Currencies:
+ - count: '23'
+ id: newscrap
+ T1 -4:
+ Currencies:
+ - count: '30'
+ id: newscrap
+ T1 Supercharge:
+ Currencies:
+ - count: '45'
+ id: newscrap
+ T1 epic Supercharge:
+ Currencies:
+ - count: '55'
+ id: newscrap
+ T1 legendary Supercharge:
+ Currencies:
+ - count: '60'
+ id: newscrap
+ T1 rare Supercharge:
+ Currencies:
+ - count: '50'
+ id: newscrap
+ T10 -1:
+ Currencies:
+ - count: '8000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 -2:
+ Currencies:
+ - count: '10000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 -3:
+ Currencies:
+ - count: '13000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 -4:
+ Currencies:
+ - count: '16000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 Supercharge:
+ Currencies:
+ - count: '24000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 epic -1:
+ Currencies:
+ - count: '10000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 epic -2:
+ Currencies:
+ - count: '12000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 epic -3:
+ Currencies:
+ - count: '15000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 epic -4:
+ Currencies:
+ - count: '18000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 epic Supercharge:
+ Currencies:
+ - count: '28000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 legendary -1:
+ Currencies:
+ - count: '11000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 legendary -2:
+ Currencies:
+ - count: '13000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 legendary -3:
+ Currencies:
+ - count: '16000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 legendary -4:
+ Currencies:
+ - count: '19000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 legendary Supercharge:
+ Currencies:
+ - count: '30000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 rare -1:
+ Currencies:
+ - count: '9000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 rare -2:
+ Currencies:
+ - count: '11000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 rare -3:
+ Currencies:
+ - count: '14000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 rare -4:
+ Currencies:
+ - count: '17000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T10 rare Supercharge:
+ Currencies:
+ - count: '26000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '10'
+ - count: '3'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted -1:
+ Currencies:
+ - count: '25000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted -2:
+ Currencies:
+ - count: '30000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted -3:
+ Currencies:
+ - count: '40000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted -4:
+ Currencies:
+ - count: '50000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted Supercharge:
+ Currencies:
+ - count: '75000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted epic -1:
+ Currencies:
+ - count: '29000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - epic
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted epic -2:
+ Currencies:
+ - count: '34000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - epic
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted epic -3:
+ Currencies:
+ - count: '44000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - epic
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted epic -4:
+ Currencies:
+ - count: '54000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - epic
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted epic Supercharge:
+ Currencies:
+ - count: '85000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted legendary -1:
+ Currencies:
+ - count: '31000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - legendary
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted legendary -2:
+ Currencies:
+ - count: '36000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - legendary
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted legendary -3:
+ Currencies:
+ - count: '46000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - legendary
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted legendary -4:
+ Currencies:
+ - count: '56000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - legendary
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted legendary Supercharge:
+ Currencies:
+ - count: '90000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted rare -1:
+ Currencies:
+ - count: '27000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - rare
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted rare -2:
+ Currencies:
+ - count: '32000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - rare
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted rare -3:
+ Currencies:
+ - count: '42000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - rare
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted rare -4:
+ Currencies:
+ - count: '52000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - crafted
+ - rare
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 crafted rare Supercharge:
+ Currencies:
+ - count: '80000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '100'
+ - count: '4'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra -1:
+ Currencies:
+ - count: '25000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra -2:
+ Currencies:
+ - count: '30000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra -3:
+ Currencies:
+ - count: '40000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra -4:
+ Currencies:
+ - count: '50000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra Supercharge:
+ Currencies:
+ - count: '75000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra epic -1:
+ Currencies:
+ - count: '29000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - epic
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra epic -2:
+ Currencies:
+ - count: '34000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - epic
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra epic -3:
+ Currencies:
+ - count: '44000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - epic
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra epic -4:
+ Currencies:
+ - count: '54000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - epic
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra epic Supercharge:
+ Currencies:
+ - count: '85000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - epic
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra legendary -1:
+ Currencies:
+ - count: '31000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - legendary
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra legendary -2:
+ Currencies:
+ - count: '36000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - legendary
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra legendary -3:
+ Currencies:
+ - count: '46000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - legendary
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra legendary -4:
+ Currencies:
+ - count: '56000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - legendary
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra legendary Supercharge:
+ Currencies:
+ - count: '90000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - legendary
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra rare -1:
+ Currencies:
+ - count: '27000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - rare
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra rare -2:
+ Currencies:
+ - count: '32000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - rare
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra rare -3:
+ Currencies:
+ - count: '42000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - rare
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra rare -4:
+ Currencies:
+ - count: '52000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - rare
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T100 ultra rare Supercharge:
+ Currencies:
+ - count: '80000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - ultra
+ - rare
+ tier: '100'
+ - count: '6'
+ tags:
+ - nanite
+ tier: '-1'
+ T2 -1:
+ Currencies:
+ - count: '65'
+ id: newscrap
+ T2 -2:
+ Currencies:
+ - count: '80'
+ id: newscrap
+ T2 -3:
+ Currencies:
+ - count: '100'
+ id: newscrap
+ T2 -4:
+ Currencies:
+ - count: '130'
+ id: newscrap
+ T2 Supercharge:
+ Currencies:
+ - count: '195'
+ id: newscrap
+ T2 epic Supercharge:
+ Currencies:
+ - count: '235'
+ id: newscrap
+ T2 legendary Supercharge:
+ Currencies:
+ - count: '255'
+ id: newscrap
+ T2 rare Supercharge:
+ Currencies:
+ - count: '215'
+ id: newscrap
+ T3 -1:
+ Currencies:
+ - count: '90'
+ id: newscrap
+ T3 -2:
+ Currencies:
+ - count: '110'
+ id: newscrap
+ T3 -3:
+ Currencies:
+ - count: '140'
+ id: newscrap
+ T3 -4:
+ Currencies:
+ - count: '180'
+ id: newscrap
+ T3 Supercharge:
+ Currencies:
+ - count: '270'
+ id: newscrap
+ T3 epic Supercharge:
+ Currencies:
+ - count: '330'
+ id: newscrap
+ T3 legendary Supercharge:
+ Currencies:
+ - count: '360'
+ id: newscrap
+ T3 rare Supercharge:
+ Currencies:
+ - count: '300'
+ id: newscrap
+ T4 -1:
+ Currencies:
+ - count: '140'
+ id: newscrap
+ T4 -2:
+ Currencies:
+ - count: '170'
+ id: newscrap
+ T4 -3:
+ Currencies:
+ - count: '210'
+ id: newscrap
+ T4 -4:
+ Currencies:
+ - count: '280'
+ id: newscrap
+ T4 Supercharge:
+ Currencies:
+ - count: '420'
+ id: newscrap
+ T4 epic Supercharge:
+ Currencies:
+ - count: '500'
+ id: newscrap
+ T4 legendary Supercharge:
+ Currencies:
+ - count: '540'
+ id: newscrap
+ T4 rare Supercharge:
+ Currencies:
+ - count: '460'
+ id: newscrap
+ T5 -1:
+ Currencies:
+ - count: '225'
+ id: newscrap
+ T5 -2:
+ Currencies:
+ - count: '270'
+ id: newscrap
+ T5 -3:
+ Currencies:
+ - count: '320'
+ id: newscrap
+ T5 -4:
+ Currencies:
+ - count: '450'
+ id: newscrap
+ T5 Supercharge:
+ Currencies:
+ - count: '675'
+ id: newscrap
+ T5 epic Supercharge:
+ Currencies:
+ - count: '815'
+ id: newscrap
+ T5 legendary Supercharge:
+ Currencies:
+ - count: '885'
+ id: newscrap
+ T5 rare Supercharge:
+ Currencies:
+ - count: '745'
+ id: newscrap
+ T50 elemental -1:
+ Currencies:
+ - count: '15000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental -2:
+ Currencies:
+ - count: '18000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental -3:
+ Currencies:
+ - count: '23000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental -4:
+ Currencies:
+ - count: '30000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental Supercharge:
+ Currencies:
+ - count: '45000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental epic -1:
+ Currencies:
+ - count: '19000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - epic
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental epic -2:
+ Currencies:
+ - count: '22000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - epic
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental epic -3:
+ Currencies:
+ - count: '27000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - epic
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental epic -4:
+ Currencies:
+ - count: '34000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - epic
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental epic Supercharge:
+ Currencies:
+ - count: '55000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - epic
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental legendary -1:
+ Currencies:
+ - count: '21000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - legendary
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental legendary -2:
+ Currencies:
+ - count: '24000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - legendary
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental legendary -3:
+ Currencies:
+ - count: '29000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - legendary
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental legendary -4:
+ Currencies:
+ - count: '36000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - legendary
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental legendary Supercharge:
+ Currencies:
+ - count: '60000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - legendary
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental rare -1:
+ Currencies:
+ - count: '17000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - rare
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental rare -2:
+ Currencies:
+ - count: '20000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - rare
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental rare -3:
+ Currencies:
+ - count: '25000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - rare
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental rare -4:
+ Currencies:
+ - count: '32000'
+ id: newscrap
+ - count: '10'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - rare
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T50 elemental rare Supercharge:
+ Currencies:
+ - count: '50000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - elemental
+ - rare
+ tier: '50'
+ - count: '2'
+ tags:
+ - nanite
+ tier: '-1'
+ T6 -1:
+ Currencies:
+ - count: '1000'
+ id: newscrap
+ T6 -2:
+ Currencies:
+ - count: '1200'
+ id: newscrap
+ T6 -3:
+ Currencies:
+ - count: '1500'
+ id: newscrap
+ T6 -4:
+ Currencies:
+ - count: '2000'
+ id: newscrap
+ T6 Supercharge:
+ Currencies:
+ - count: '3000'
+ id: newscrap
+ T6 epic Supercharge:
+ Currencies:
+ - count: '3600'
+ id: newscrap
+ T6 legendary Supercharge:
+ Currencies:
+ - count: '3900'
+ id: newscrap
+ T6 rare Supercharge:
+ Currencies:
+ - count: '3300'
+ id: newscrap
+ T7 -1:
+ Currencies:
+ - count: '1600'
+ id: newscrap
+ T7 -2:
+ Currencies:
+ - count: '2000'
+ id: newscrap
+ T7 -3:
+ Currencies:
+ - count: '2600'
+ id: newscrap
+ T7 -4:
+ Currencies:
+ - count: '3200'
+ id: newscrap
+ T7 Supercharge:
+ Currencies:
+ - count: '4800'
+ id: newscrap
+ T7 epic Supercharge:
+ Currencies:
+ - count: '5800'
+ id: newscrap
+ T7 legendary Supercharge:
+ Currencies:
+ - count: '6300'
+ id: newscrap
+ T7 rare Supercharge:
+ Currencies:
+ - count: '5300'
+ id: newscrap
+ T8 -1:
+ Currencies:
+ - count: '2000'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '8'
+ T8 -2:
+ Currencies:
+ - count: '2400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '8'
+ T8 -3:
+ Currencies:
+ - count: '3000'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '8'
+ T8 -4:
+ Currencies:
+ - count: '4000'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '8'
+ T8 Supercharge:
+ Currencies:
+ - count: '6000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tier: '8'
+ T8 epic -1:
+ Currencies:
+ - count: '2400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '8'
+ T8 epic -2:
+ Currencies:
+ - count: '2800'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '8'
+ T8 epic -3:
+ Currencies:
+ - count: '3400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '8'
+ T8 epic -4:
+ Currencies:
+ - count: '4400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '8'
+ T8 epic Supercharge:
+ Currencies:
+ - count: '7000'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '8'
+ T8 legendary -1:
+ Currencies:
+ - count: '2600'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '8'
+ T8 legendary -2:
+ Currencies:
+ - count: '3000'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '8'
+ T8 legendary -3:
+ Currencies:
+ - count: '3400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '8'
+ T8 legendary -4:
+ Currencies:
+ - count: '4400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '8'
+ T8 legendary Supercharge:
+ Currencies:
+ - count: '7500'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '8'
+ T8 rare -1:
+ Currencies:
+ - count: '2200'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '8'
+ T8 rare -2:
+ Currencies:
+ - count: '2600'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '8'
+ T8 rare -3:
+ Currencies:
+ - count: '3200'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '8'
+ T8 rare -4:
+ Currencies:
+ - count: '4200'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '8'
+ T8 rare Supercharge:
+ Currencies:
+ - count: '6500'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '8'
+ T9 -1:
+ Currencies:
+ - count: '3500'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 -2:
+ Currencies:
+ - count: '4200'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 -3:
+ Currencies:
+ - count: '5500'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 -4:
+ Currencies:
+ - count: '7000'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 Supercharge:
+ Currencies:
+ - count: '10500'
+ id: newscrap
+ Items:
+ - count: '1'
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 epic -1:
+ Currencies:
+ - count: '4100'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 epic -2:
+ Currencies:
+ - count: '4800'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 epic -3:
+ Currencies:
+ - count: '5800'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 epic -4:
+ Currencies:
+ - count: '7300'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 epic Supercharge:
+ Currencies:
+ - count: '12500'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - epic
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 legendary -1:
+ Currencies:
+ - count: '4400'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 legendary -2:
+ Currencies:
+ - count: '5100'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 legendary -3:
+ Currencies:
+ - count: '6100'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 legendary -4:
+ Currencies:
+ - count: '7600'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 legendary Supercharge:
+ Currencies:
+ - count: '13500'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - legendary
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 rare -1:
+ Currencies:
+ - count: '3800'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 rare -2:
+ Currencies:
+ - count: '4500'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 rare -3:
+ Currencies:
+ - count: '5500'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 rare -4:
+ Currencies:
+ - count: '7000'
+ id: newscrap
+ - count: '5'
+ id: iron
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+ T9 rare Supercharge:
+ Currencies:
+ - count: '11500'
+ id: newscrap
+ Items:
+ - count: '1'
+ tags:
+ - rare
+ tier: '9'
+ - count: '5'
+ tags:
+ - upgrade
+ tier: '-1'
+SuperchargeNewStatProbabilities:
+ Generic:
+ - itemId: craft_nanite_damage
+ probability: '0.8'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: gunDamageMod
+ - itemId: craft_nanite_speed
+ probability: '0.8'
+ statmods:
+ - amount: '1.02'
+ math: Multiply
+ name: superspeedFactor
+ - itemId: craft_nanite_armor
+ probability: '0.4'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: maxHitPoints
+ - itemId: craft_nanite_steam
+ probability: '0.8'
+ statmods:
+ - amount: '1.02'
+ math: Multiply
+ name: energyRegenRate
+ - itemId: craft_nanite_repair
+ probability: '0.8'
+ statmods:
+ - amount: '1.025'
+ math: Multiply
+ name: healthRegenRate
+ - itemId: craft_nanite_maxsteam
+ probability: '0.4'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: maxEnergyPoints
+ - itemId: craft_nanite_lightningdefense
+ probability: '0.5'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: LightningSusceptibility
+ - itemId: craft_nanite_waterdefense
+ probability: '0.5'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: WaterSusceptibility
+ - itemId: craft_nanite_firedefense
+ probability: '0.5'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: BurnSusceptibility
+ - itemId: craft_nanite_poisondefense
+ probability: '0.5'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: PoisonSusceptibility
+ - itemId: craft_nanite_icedefense
+ probability: '0.5'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: SlowSusceptibility
+ - itemId: craft_nanite_lightningattack
+ probability: '0.5'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: LightningDamage
+ - itemId: craft_nanite_waterattack
+ probability: '0.5'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: WaterDamage
+ - itemId: craft_nanite_fireattack
+ probability: '0.5'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: BurnDamage
+ - itemId: craft_nanite_poisonattack
+ probability: '0.5'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: PoisonDamage
+ - itemId: craft_nanite_iceattack
+ probability: '0.5'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: SlowDamage
+ - itemId: craft_nanite_copper
+ probability: '0.28'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: LightningSusceptibility
+ - itemId: craft_nanite_copper
+ probability: '0.28'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: WaterSusceptibility
+ - itemId: craft_nanite_copper
+ probability: '0.28'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: BurnSusceptibility
+ - itemId: craft_nanite_copper
+ probability: '0.28'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: PoisonSusceptibility
+ - itemId: craft_nanite_copper
+ probability: '0.28'
+ statmods:
+ - amount: '0.98'
+ math: Multiply
+ name: SlowSusceptibility
+ - itemId: craft_nanite_copper
+ probability: '0.03'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: LightningDamage
+ - itemId: craft_nanite_copper
+ probability: '0.03'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: WaterDamage
+ - itemId: craft_nanite_copper
+ probability: '0.03'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: BurnDamage
+ - itemId: craft_nanite_copper
+ probability: '0.03'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: PoisonDamage
+ - itemId: craft_nanite_copper
+ probability: '0.03'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: SlowDamage
+ - itemId: craft_nanite_lightningdefense
+ probability: '0.25'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: maxTurnRate
+ - itemId: craft_nanite_waterdefense
+ probability: '0.25'
+ statmods:
+ - amount: '1.02'
+ math: Multiply
+ name: gunRangeMod
+ - itemId: craft_nanite_firedefense
+ probability: '0.25'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: bashDamageMod
+ - itemId: craft_nanite_poisondefense
+ probability: '0.25'
+ statmods:
+ - amount: '0.99'
+ math: Multiply
+ name: maneuverEnergyCostMod
+ - itemId: craft_nanite_icedefense
+ probability: '0.25'
+ statmods:
+ - amount: '0.99'
+ math: Multiply
+ name: secondaryEnergyCostMod
+ - itemId: craft_nanite_lightningattack
+ probability: '0.25'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: cameraZoomMod
+ - itemId: craft_nanite_waterattack
+ probability: '0.25'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: vortexSizeMod
+ - itemId: craft_nanite_fireattack
+ probability: '0.25'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: cloudRadiusMod
+ - itemId: craft_nanite_poisonattack
+ probability: '0.25'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: secondaryDamageMod
+ - itemId: craft_nanite_iceattack
+ probability: '0.25'
+ statmods:
+ - amount: '0.99'
+ math: Multiply
+ name: secondaryCooldownMod
+ - itemId: craft_nanite_lightningdefense
+ probability: '0.15'
+ statmods:
+ - amount: '0.99'
+ math: Multiply
+ name: secondaryEnergyCostMod
+ - itemId: craft_nanite_waterdefense
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: spawnDamageMod
+ - itemId: craft_nanite_firedefense
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: secondaryDamageMod
+ - itemId: craft_nanite_poisondefense
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: cloudRadiusMod
+ - itemId: craft_nanite_icedefense
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: cameraZoomMod
+ - itemId: craft_nanite_lightningattack
+ probability: '0.15'
+ statmods:
+ - amount: '0.99'
+ math: Multiply
+ name: secondaryCooldownMod
+ - itemId: craft_nanite_waterattack
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: bashDamageMod
+ - itemId: craft_nanite_fireattack
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: maxTurnRate
+ - itemId: craft_nanite_poisonattack
+ probability: '0.15'
+ statmods:
+ - amount: '1.02'
+ math: Multiply
+ name: gunRangeMod
+ - itemId: craft_nanite_iceattack
+ probability: '0.15'
+ statmods:
+ - amount: '1.01'
+ math: Multiply
+ name: vortexSizeMod
diff --git config_191023_1742/sounds.txt config_191106_1739/sounds.txt
index eea3cea..d95b5dc 100644
--- config_191023_1742/sounds.txt
+++ config_191106_1739/sounds.txt
@@ -1,11 +1,13 @@
ambientTracks:
+ CombatSim: amb_overworld_wind01
Dungeon: amb_overworld_wind01
Nexus: amb_rebelcity_land_loop
Tutorial: amb_overworld_wind01
World: amb_overworld_wind01
bossFightMusicTracks:
+ CombatSim: music_dungeon_boss_loop
Dungeon: music_dungeon_boss_loop
Nexus: music_bosstrack01
Tutorial: music_dungeon_boss_loop
World: music_bosstrack01
customMusicTracks:
@@ -25,10 +27,11 @@ enemyMidThreshold: '1.49'
enemyNearBigBullet: Enemy bullet slow large
enemyNearMidBullet: Enemy bullet slow medium
enemyNearSmallBullet: Enemy bullet slow small
enemyRangeThreshold: '3.5'
generalMusicTracks:
+ CombatSim: music_dungeon_general_loop
Dungeon: music_dungeon_general_loop
Nexus: music_rebelcitylayer_general_loop
Tutorial: music_trailmini_radio_loop
World: music_overworld_general_loop
lastShotInClipSamples:
diff --git config_191023_1742/store.txt config_191106_1739/store.txt
index 15e76a0..16faf51 100644
--- config_191023_1742/store.txt
+++ config_191106_1739/store.txt
@@ -1,11 +1,14 @@
currencies:
- icon: gold-icon
id: gold
- hidden: 'false'
icon: scrap-icon
- id: scrap
+ id: iron
+- hidden: 'false'
+ icon: keys-icon
+ id: newscrap
- hidden: 'true'
icon: keys-icon
id: keys
currency_packages:
- currency_id: gold
@@ -108,164 +111,164 @@ products:
id: store_armor_3
items:
- armor_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootLaserGun_3
id: store_laser_3
items:
- laser_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootMachineGun_3
id: store_machinegun_3
items:
- machinegun_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootShotgun_03
id: store_shotgun_3
items:
- shotgun_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootSniper_03
id: store_sniper_3
items:
- sniper_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootStrike_3
id: store_strike_3
items:
- strike_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootTriple_03
id: store_triple_3
items:
- triple_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootWasp_03
id: store_wasp_3
items:
- wasp_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootSword_03
id: store_sword_3
items:
- sword_3
normal_price:
amount: '60'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootShield_5
id: store_armor_5
items:
- armor_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootLaserGun_5
id: store_laser_5
items:
- laser_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootMachineGun_5
id: store_machinegun_5
items:
- machinegun_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootShotgun_05
id: store_shotgun_5
items:
- shotgun_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootSniper_05
id: store_sniper_5
items:
- sniper_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootStrike_5
id: store_strike_5
items:
- strike_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootTriple_05
id: store_triple_5
items:
- triple_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootWasp_05
id: store_wasp_5
items:
- wasp_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemLootSword_05
id: store_sword_5
items:
- sword_5
normal_price:
amount: '120'
- currency: scrap
+ currency: iron
tags:
- item_recycled
- icon: ItemKeyEyeProduct
id: store_key_eye
items:
@@ -363,19 +366,29 @@ products:
amount: '2000'
currency: gold
tags:
- item_key
- item_key_epic
+- icon: ItemKeySkyProduct
+ id: store_key_sky
+ items:
+ - key_sky
+ normal_price:
+ amount: '1500'
+ currency: gold
+ tags:
+ - item_key
+ - item_key_epic
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_gray_body
items:
- dye_gray_body_unlimited
postPurchaseActions:
@@ -388,14 +401,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_darkgray_body
items:
- dye_darkgray_body_unlimited
postPurchaseActions:
@@ -408,14 +421,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_green_body
items:
- dye_green_body_unlimited
postPurchaseActions:
@@ -428,14 +441,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_darkyelloworange_body
items:
- dye_darkyelloworange_body_unlimited
postPurchaseActions:
@@ -448,14 +461,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_darkblue_body
items:
- dye_darkblue_body_unlimited
postPurchaseActions:
@@ -468,14 +481,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_verydarkblue_body
items:
- dye_verydarkblue_body_unlimited
postPurchaseActions:
@@ -488,14 +501,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeProduct
id: dye_verydarkpurple_body
items:
- dye_verydarkpurple_body_unlimited
postPurchaseActions:
@@ -1020,14 +1033,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_gray_detail
items:
- dye_gray_detail_unlimited
postPurchaseActions:
@@ -1040,14 +1053,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_darkgray_detail
items:
- dye_darkgray_detail_unlimited
postPurchaseActions:
@@ -1060,14 +1073,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_green_detail
items:
- dye_green_detail_unlimited
postPurchaseActions:
@@ -1080,14 +1093,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_darkyelloworange_detail
items:
- dye_darkyelloworange_detail_unlimited
postPurchaseActions:
@@ -1100,14 +1113,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_darkblue_detail
items:
- dye_darkblue_detail_unlimited
postPurchaseActions:
@@ -1120,14 +1133,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_verydarkblue_detail
items:
- dye_verydarkblue_detail_unlimited
postPurchaseActions:
@@ -1140,14 +1153,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemDyeDetailProduct
id: dye_verydarkpurple_detail
items:
- dye_verydarkpurple_detail_unlimited
postPurchaseActions:
@@ -1688,46 +1701,46 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '250'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '750'
- currency: scrap
+ currency: iron
disabled: 'false'
icon: ItemConsumableHealthProduct
id: store_consumable_health
items:
- health_boost
tags:
- item_consumable
- additional_price_tags:
- id: normal
price:
amount: '750'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '2250'
- currency: scrap
+ currency: iron
disabled: 'false'
icon: ItemConsumableSteamProduct
id: store_consumable_steam
items:
- consumable_steam
tags:
- item_consumable
- additional_price_tags:
- id: normal
price:
amount: '1500'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '6000'
- currency: scrap
+ currency: iron
disabled: 'false'
icon: ItemConsumableXPBoostProduct
id: store_consumable_xpboost
items:
- consumable_xpboost
@@ -1757,10 +1770,14 @@ products:
icon: ItemHangerSlot
id: hangar_slot
normal_price:
amount: '7500'
amount_sub_item_tag: hangar_slot
+ amount_subs:
+ - '3000'
+ - '2000'
+ - '1000'
currency: gold
tags:
- hangar_slot
- account_items:
- storage_slot
@@ -1773,32 +1790,39 @@ products:
icon: ItemStorageSlot
id: store_storage_slot
normal_price:
amount: '7500'
amount_sub_item_tag: store_storage_slot
+ amount_subs:
+ - '3000'
+ - '2000'
+ - '1000'
currency: gold
tags:
- storage_slot
- account_items:
- skill_loadout_slot
icon: ItemConsumableXPBoostProduct
id: store_skill_loadout_slot
normal_price:
amount: '5000'
amount_sub_item_tag: skill_loadout_slot
+ amount_subs:
+ - '2000'
+ - '1000'
currency: gold
tags:
- skill_loadout_slot
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantAssaultProduct
id: store_unlock_playerclass_assault_flames
items:
- unlock_playerclass_assault_flames
postPurchaseActions:
@@ -1810,14 +1834,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantAssaultProduct
id: store_unlock_playerclass_assault_spikes
items:
- unlock_playerclass_assault_spikes
postPurchaseActions:
@@ -1829,14 +1853,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantAssaultProduct
id: store_unlock_playerclass_assault_stars
items:
- unlock_playerclass_assault_stars
postPurchaseActions:
@@ -1848,14 +1872,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantAssaultProduct
id: store_unlock_playerclass_assault_tiger
items:
- unlock_playerclass_assault_tiger
postPurchaseActions:
@@ -1867,14 +1891,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMedicProduct
id: store_unlock_playerclass_medic_flames
items:
- unlock_playerclass_medic_flames
postPurchaseActions:
@@ -1886,14 +1910,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMedicProduct
id: store_unlock_playerclass_medic_spikes
items:
- unlock_playerclass_medic_spikes
postPurchaseActions:
@@ -1905,14 +1929,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMedicProduct
id: store_unlock_playerclass_medic_stars
items:
- unlock_playerclass_medic_stars
postPurchaseActions:
@@ -1924,14 +1948,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMedicProduct
id: store_unlock_playerclass_medic_tiger
items:
- unlock_playerclass_medic_tiger
postPurchaseActions:
@@ -1943,14 +1967,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantRaptorProduct
id: store_unlock_playerclass_raptor_flames
items:
- unlock_playerclass_raptor_flames
postPurchaseActions:
@@ -1962,14 +1986,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantRaptorProduct
id: store_unlock_playerclass_raptor_spikes
items:
- unlock_playerclass_raptor_spikes
postPurchaseActions:
@@ -1981,14 +2005,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantRaptorProduct
id: store_unlock_playerclass_raptor_stars
items:
- unlock_playerclass_raptor_stars
postPurchaseActions:
@@ -2000,14 +2024,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantRaptorProduct
id: store_unlock_playerclass_raptor_tiger
items:
- unlock_playerclass_raptor_tiger
postPurchaseActions:
@@ -2019,14 +2043,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantHogProduct
id: store_unlock_playerclass_hog_flames
items:
- unlock_playerclass_hog_flames
postPurchaseActions:
@@ -2038,14 +2062,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantHogProduct
id: store_unlock_playerclass_hog_spikes
items:
- unlock_playerclass_hog_spikes
postPurchaseActions:
@@ -2057,14 +2081,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantHogProduct
id: store_unlock_playerclass_hog_stars
items:
- unlock_playerclass_hog_stars
postPurchaseActions:
@@ -2076,14 +2100,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantHogProduct
id: store_unlock_playerclass_hog_tiger
items:
- unlock_playerclass_hog_tiger
postPurchaseActions:
@@ -2095,14 +2119,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantQuadProduct
id: store_unlock_playerclass_walker_flames
items:
- unlock_playerclass_walker_flames
postPurchaseActions:
@@ -2114,14 +2138,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantQuadProduct
id: store_unlock_playerclass_walker_spikes
items:
- unlock_playerclass_walker_spikes
postPurchaseActions:
@@ -2133,14 +2157,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantQuadProduct
id: store_unlock_playerclass_walker_stars
items:
- unlock_playerclass_walker_stars
postPurchaseActions:
@@ -2152,14 +2176,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantQuadProduct
id: store_unlock_playerclass_walker_tiger
items:
- unlock_playerclass_walker_tiger
postPurchaseActions:
@@ -2171,14 +2195,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantOldFaithfulProduct
id: store_unlock_playerclass_oldfaithful_flames
items:
- unlock_playerclass_oldfaithful_flames
postPurchaseActions:
@@ -2190,14 +2214,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantOldFaithfulProduct
id: store_unlock_playerclass_oldfaithful_spikes
items:
- unlock_playerclass_oldfaithful_spikes
postPurchaseActions:
@@ -2209,14 +2233,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantOldFaithfulProduct
id: store_unlock_playerclass_oldfaithful_stars
items:
- unlock_playerclass_oldfaithful_stars
postPurchaseActions:
@@ -2228,14 +2252,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantOldFaithfulProduct
id: store_unlock_playerclass_oldfaithful_tiger
items:
- unlock_playerclass_oldfaithful_tiger
postPurchaseActions:
@@ -2247,14 +2271,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDusterProduct
id: store_unlock_playerclass_duster_flames
items:
- unlock_playerclass_duster_flames
postPurchaseActions:
@@ -2266,14 +2290,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDusterProduct
id: store_unlock_playerclass_duster_spikes
items:
- unlock_playerclass_duster_spikes
postPurchaseActions:
@@ -2285,14 +2309,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDusterProduct
id: store_unlock_playerclass_duster_stars
items:
- unlock_playerclass_duster_stars
postPurchaseActions:
@@ -2304,14 +2328,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDusterProduct
id: store_unlock_playerclass_duster_tiger
items:
- unlock_playerclass_duster_tiger
postPurchaseActions:
@@ -2323,14 +2347,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantShieldMaidenProduct
id: store_unlock_playerclass_shieldmaiden_flames
items:
- unlock_playerclass_shieldmaiden_flames
postPurchaseActions:
@@ -2343,14 +2367,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantShieldMaidenProduct
id: store_unlock_playerclass_shieldmaiden_spikes
items:
- unlock_playerclass_shieldmaiden_spikes
postPurchaseActions:
@@ -2363,14 +2387,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantShieldMaidenProduct
id: store_unlock_playerclass_shieldmaiden_stars
items:
- unlock_playerclass_shieldmaiden_stars
postPurchaseActions:
@@ -2383,14 +2407,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantShieldMaidenProduct
id: store_unlock_playerclass_shieldmaiden_tiger
items:
- unlock_playerclass_shieldmaiden_tiger
postPurchaseActions:
@@ -2403,14 +2427,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantPaladinProduct
id: store_unlock_playerclass_paladin_flames
items:
- unlock_playerclass_paladin_flames
postPurchaseActions:
@@ -2423,14 +2447,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantPaladinProduct
id: store_unlock_playerclass_paladin_spikes
items:
- unlock_playerclass_paladin_spikes
postPurchaseActions:
@@ -2443,14 +2467,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantPaladinProduct
id: store_unlock_playerclass_paladin_stars
items:
- unlock_playerclass_paladin_stars
postPurchaseActions:
@@ -2463,14 +2487,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantPaladinProduct
id: store_unlock_playerclass_paladin_tiger
items:
- unlock_playerclass_paladin_tiger
postPurchaseActions:
@@ -2483,14 +2507,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMerlinProduct
id: store_unlock_playerclass_merlin_flames
items:
- unlock_playerclass_merlin_flames
postPurchaseActions:
@@ -2502,14 +2526,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMerlinProduct
id: store_unlock_playerclass_merlin_spikes
items:
- unlock_playerclass_merlin_spikes
postPurchaseActions:
@@ -2521,14 +2545,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMerlinProduct
id: store_unlock_playerclass_merlin_stars
items:
- unlock_playerclass_merlin_stars
postPurchaseActions:
@@ -2540,14 +2564,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantMerlinProduct
id: store_unlock_playerclass_merlin_tiger
items:
- unlock_playerclass_merlin_tiger
postPurchaseActions:
@@ -2559,14 +2583,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantEngineerProduct
id: store_unlock_playerclass_engineer_flames
items:
- unlock_playerclass_engineer_flames
postPurchaseActions:
@@ -2578,14 +2602,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantEngineerProduct
id: store_unlock_playerclass_engineer_spikes
items:
- unlock_playerclass_engineer_spikes
postPurchaseActions:
@@ -2597,14 +2621,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantEngineerProduct
id: store_unlock_playerclass_engineer_stars
items:
- unlock_playerclass_engineer_stars
postPurchaseActions:
@@ -2616,14 +2640,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantEngineerProduct
id: store_unlock_playerclass_engineer_tiger
items:
- unlock_playerclass_engineer_tiger
postPurchaseActions:
@@ -2635,14 +2659,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantBanditProduct
id: store_unlock_playerclass_bandit_flames
items:
- unlock_playerclass_bandit_flames
postPurchaseActions:
@@ -2654,14 +2678,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantBanditProduct
id: store_unlock_playerclass_bandit_spikes
items:
- unlock_playerclass_bandit_spikes
postPurchaseActions:
@@ -2673,14 +2697,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantBanditProduct
id: store_unlock_playerclass_bandit_stars
items:
- unlock_playerclass_bandit_stars
postPurchaseActions:
@@ -2692,14 +2716,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantBanditProduct
id: store_unlock_playerclass_bandit_tiger
items:
- unlock_playerclass_bandit_tiger
postPurchaseActions:
@@ -2711,14 +2735,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDaggerKnightProduct
id: store_unlock_playerclass_daggerknight_flames
items:
- unlock_playerclass_daggerknight_flames
postPurchaseActions:
@@ -2730,14 +2754,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDaggerKnightProduct
id: store_unlock_playerclass_daggerknight_spikes
items:
- unlock_playerclass_daggerknight_spikes
postPurchaseActions:
@@ -2749,14 +2773,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDaggerKnightProduct
id: store_unlock_playerclass_daggerknight_stars
items:
- unlock_playerclass_daggerknight_stars
postPurchaseActions:
@@ -2768,14 +2792,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantDaggerKnightProduct
id: store_unlock_playerclass_daggerknight_tiger
items:
- unlock_playerclass_daggerknight_tiger
postPurchaseActions:
@@ -2787,14 +2811,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantSiegeTankProduct
id: store_unlock_playerclass_siegetank_flames
items:
- unlock_playerclass_siegetank_flames
postPurchaseActions:
@@ -2806,14 +2830,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantSiegeTankProduct
id: store_unlock_playerclass_siegetank_spikes
items:
- unlock_playerclass_siegetank_spikes
postPurchaseActions:
@@ -2825,14 +2849,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantSiegeTankProduct
id: store_unlock_playerclass_siegetank_stars
items:
- unlock_playerclass_siegetank_stars
postPurchaseActions:
@@ -2844,14 +2868,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '5000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '15000'
- currency: scrap
+ currency: iron
icon: ItemVariantSiegeTankProduct
id: store_unlock_playerclass_siegetank_tiger
items:
- unlock_playerclass_siegetank_tiger
postPurchaseActions:
@@ -4836,14 +4860,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_ThumbsUp
id: unlock_emote_thumbsup
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -4873,14 +4897,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_ThumbsDown
id: unlock_emote_thumbsdown
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -4910,14 +4934,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_Warning
id: unlock_emote_warning
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -4947,14 +4971,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_Charge
id: unlock_emote_charge
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -4984,14 +5008,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_Disco
id: unlock_emote_disco
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5021,14 +5045,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_Heart
id: unlock_emote_love_common
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5057,14 +5081,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_MusicNotes
id: unlock_emote_musicnotes
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5093,14 +5117,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote
id: unlock_emote_wave
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5129,14 +5153,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemEmote_OutOfSteam
id: unlock_emote_outofsteam
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5165,14 +5189,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemEmote_EpicHearts
id: unlock_emote_love_epic
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5201,14 +5225,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemEmote_EpicFireworks
id: unlock_emote_fireworks_epic
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5237,14 +5261,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemEmote_EpicWings
id: unlock_emote_wings
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'true'
@@ -5273,14 +5297,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemEmote_LaunchConfetti
id: unlock_launchconfetti
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5309,14 +5333,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemEmote_Epic
id: unlock_emote_LOL
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5345,14 +5369,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemEmote_RainbowHearts
id: unlock_emote_rainbowhearts
max_per_account: '1'
max_per_account_count_unlocks: 'true'
preRelease: 'false'
@@ -5381,14 +5405,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumableHelixBlueIcon
id: unlock_trail_helix_blue
items:
- trail_helix_blue
postPurchaseActions:
@@ -5411,14 +5435,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumableHelixGoldIcon
id: unlock_trail_helix_gold
items:
- trail_helix_gold
postPurchaseActions:
@@ -5441,14 +5465,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumableHelixGreenIcon
id: unlock_trail_helix_green
items:
- trail_helix_green
postPurchaseActions:
@@ -5471,14 +5495,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumableHelixPurpleIcon
id: unlock_trail_helix_purple
items:
- trail_helix_purple
postPurchaseActions:
@@ -5501,14 +5525,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumableHelixRedIcon
id: unlock_trail_helix_red
items:
- trail_helix_red
postPurchaseActions:
@@ -5531,14 +5555,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumablePlasmaBlueIcon
id: unlock_trail_plasma_blue
items:
- trail_plasma_blue
postPurchaseActions:
@@ -5561,14 +5585,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumablePlasmaGoldIcon
id: unlock_trail_plasma_gold
items:
- trail_plasma_gold
postPurchaseActions:
@@ -5591,14 +5615,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumablePlasmaGreenIcon
id: unlock_trail_plasma_green
items:
- trail_plasma_green
postPurchaseActions:
@@ -5621,14 +5645,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumablePlasmaPurpleIcon
id: unlock_trail_plasma_purple
items:
- trail_plasma_purple
postPurchaseActions:
@@ -5651,14 +5675,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '1000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '3000'
- currency: scrap
+ currency: iron
icon: ItemConsumablePlasmaRedIcon
id: unlock_trail_plasma_red
items:
- trail_plasma_red
postPurchaseActions:
@@ -5681,14 +5705,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableGalaxyOrangeBlueIcon
id: unlock_trail_galaxy_orangeblue
items:
- trail_galaxy_orangeblue
postPurchaseActions:
@@ -5711,14 +5735,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableGalaxyPurpleYellowIcon
id: unlock_trail_galaxy_purpleyellow
items:
- trail_galaxy_purpleyellow
postPurchaseActions:
@@ -5741,14 +5765,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableGalaxyTealRedIcon
id: unlock_trail_galaxy_tealred
items:
- trail_galaxy_tealred
postPurchaseActions:
@@ -5771,14 +5795,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableFlameRedIcon
id: unlock_trail_flamered
items:
- trail_flamered
postPurchaseActions:
@@ -5801,14 +5825,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableFlameBlueIcon
id: unlock_trail_flameblue
items:
- trail_flameblue
postPurchaseActions:
@@ -5831,14 +5855,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableBlastIceBlueIcon
id: unlock_trail_blasticeblue
items:
- trail_blasticeblue
postPurchaseActions:
@@ -5861,14 +5885,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableBlastLemonLimeIcon
id: unlock_trail_blastlemonlime
items:
- trail_blastlemonlime
postPurchaseActions:
@@ -5891,14 +5915,14 @@ products:
- additional_price_tags:
- id: normal
price:
amount: '7000'
currency: gold
- - id: scrap
+ - id: iron
price:
amount: '21000'
- currency: scrap
+ currency: iron
icon: ItemConsumableBlastVioletIcon
id: unlock_trail_blastviolet
items:
- trail_blastviolet
postPurchaseActions:
diff --git config_191023_1742/territories.txt config_191106_1739/territories.txt
index e55c464..dc47bdd 100644
--- config_191023_1742/territories.txt
+++ config_191106_1739/territories.txt
@@ -1,8 +1,16 @@
- clientMapInfo:
clientEvents:
- condition:
+ code: NotOnceKeySet
+ name: tutorial_mulching
+ once_key: tutorial_mulching
+ reactions:
+ - asset: intro-mulching
+ reaction: conversation
+ trigger: open_inventory_full
+ - condition:
code: And
subconditions:
- code: MaxActiveLoreTexts
value0: '0'
- code: TriggerNth
@@ -407,10 +415,11 @@
- tutorial_sharedXP
- tutorial_rebelcity
- tutorial_coop
- tutorial_dungeon
- tutorial_autoequip
+ - tutorial_mulching
distancePerElevation: '8.575'
localChatDistance: '0'
maxAllowedOverlapOnSubterritory: '0.9'
maxDiskRadius: '61.25'
minDiskRadius: '24.5'
@@ -701,10 +710,47 @@
tier: '100'
- cameraSideLengthOverride: '11'
clientMapInfo:
clientEvents:
- reactions:
+ - reaction: disable_flock_hall_is_interesting
+ trigger: welcome
+ - condition:
+ code: NotOnceKeySet
+ name: flock_join
+ once_key: flock_join
+ reactions:
+ - reaction: enable_flock_hall_is_interesting
+ - asset: intro-flock
+ reaction: conversation
+ trigger: flock_join
+ - condition:
+ code: NotOnceKeySet
+ name: flock_joined_non_pending
+ once_key: flock_joined_non_pending
+ reactions:
+ - reaction: disable_flock_hall_is_interesting
+ - asset: flock-joined
+ reaction: conversation
+ trigger: flock_joined_non_pending
+ - condition:
+ code: NotOnceKeySet
+ name: tutorial_first_crash
+ once_key: tutorial_first_crash
+ reactions:
+ - asset: intro-first-crash
+ reaction: conversation
+ trigger: tutorial_first_crash
+ - condition:
+ code: NotOnceKeySet
+ name: tutorial_supercharge_crash
+ once_key: tutorial_supercharge_crash
+ reactions:
+ - asset: intro-supercharged-crash
+ reaction: conversation
+ trigger: tutorial_supercharge_crash
+ - reactions:
- asset: LoreTextClientArrow
parameter: tutorial_tavern_hint
parameterF0: '4'
parameterF1: '-3'
parameterF2: '-1.6'
@@ -762,10 +808,44 @@
parameterF1: '-3'
parameterF2: '-1.6'
reaction: lore_text_relative_pos
rotation: '-90'
trigger: pilot_school
+ - reactions:
+ - asset: LoreTextClientArrow
+ parameter: tutorial_flockhall_hint
+ parameterF0: '5.1'
+ parameterF1: '-5'
+ parameterF2: '-1.6'
+ reaction: lore_text_relative_pos
+ rotation: '0'
+ trigger: flockhall
+ - reactions:
+ - asset: LoreTextClientArrowDown
+ parameter: tutorial_combatsim_hint
+ parameterF0: '3'
+ parameterF1: '3'
+ parameterF2: '-1.6'
+ reaction: lore_text_relative_pos
+ rotation: '-90'
+ trigger: combatsim
+ - condition:
+ code: NotOnceKeySet
+ name: combatsim_intro
+ once_key: combatsim_intro
+ reactions:
+ - asset: intro-combatsim
+ reaction: conversation
+ trigger: combatsim_opened
+ - condition:
+ code: NotOnceKeySet
+ name: pilot_school_intro
+ once_key: pilot_school_intro
+ reactions:
+ - asset: intro-pilot-school
+ reaction: conversation
+ trigger: pilot_school_opened
- condition:
code: NotOnceKeySet
name: tavern_intro
once_key: tavern_intro
reactions:
@@ -800,10 +880,14 @@
- crafting_intro
- tavern_intro
- hangar_intro
- store_intro
- storage_intro
+ - tutorial_first_crash
+ - tutorial_supercharge_crash
+ - pilot_school_intro
+ - combatsim_intro
distancePerElevation: '0.15'
localChatDistance: '0'
maxAllowedOverlapOnSubterritory: '0.9'
maxDiskRadius: '20'
minDiskRadius: '7'
@@ -829,11 +913,11 @@
role: Dungeon
territories:
- maxBossEnemies: '0'
maxElevation: '100'
minElevation: '0'
- name: dungeongrind
+ name: dungeoncombatsim
secondsPerStandardEnemyIn10x10: '0'
sortOrder: '-1'
tier: '0'
- distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
@@ -845,11 +929,11 @@
role: CombatSim
territories:
- maxBossEnemies: '0'
maxElevation: '100'
minElevation: '0'
- name: dungeon_1
+ name: dungeoncombatsim
secondsPerStandardEnemyIn10x10: '0'
sortOrder: '-1'
tier: '0'
- distancePerElevation: '6'
maxAllowedOverlapOnSubterritory: '0.9'
@@ -964,11 +1048,11 @@
playerStartElevation: '1'
role: CombatSim
territories:
- maxBossEnemies: '0'
maxElevation: '100'
- name: highlands3
+ name: dungeoncombatsim
secondsPerStandardEnemyIn10x10: '0'
sortOrder: '-1'
tier: '0'
- distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
@@ -979,11 +1063,11 @@
playerStartElevation: '1'
role: CombatSim
territories:
- maxBossEnemies: '0'
maxElevation: '100'
- name: highlands3
+ name: dungeoncombatsim
secondsPerStandardEnemyIn10x10: '0'
sortOrder: '-1'
tier: '0'
- distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
@@ -994,11 +1078,56 @@
playerStartElevation: '1'
role: CombatSim
territories:
- maxBossEnemies: '0'
maxElevation: '100'
- name: highlands3
+ name: dungeoncombatsim
+ secondsPerStandardEnemyIn10x10: '0'
+ sortOrder: '-1'
+ tier: '0'
+- distancePerElevation: '0.8'
+ maxAllowedOverlapOnSubterritory: '0.7'
+ maxDiskRadius: '40'
+ minDiskRadius: '20'
+ name: DungeonCombatsim_multiplayer
+ originElevation: '100'
+ playerStartElevation: '1'
+ role: CombatSim
+ territories:
+ - maxBossEnemies: '0'
+ maxElevation: '100'
+ name: dungeoncombatsim
+ secondsPerStandardEnemyIn10x10: '0'
+ sortOrder: '-1'
+ tier: '0'
+- distancePerElevation: '0.8'
+ maxAllowedOverlapOnSubterritory: '0.7'
+ maxDiskRadius: '40'
+ minDiskRadius: '20'
+ name: DungeonCombatsim_multiplayer_highTier
+ originElevation: '100'
+ playerStartElevation: '1'
+ role: CombatSim
+ territories:
+ - maxBossEnemies: '0'
+ maxElevation: '100'
+ name: dungeoncombatsim
+ secondsPerStandardEnemyIn10x10: '0'
+ sortOrder: '-1'
+ tier: '0'
+- distancePerElevation: '0.8'
+ maxAllowedOverlapOnSubterritory: '0.7'
+ maxDiskRadius: '40'
+ minDiskRadius: '20'
+ name: DungeonCombatsim_multiplayer_bossRush
+ originElevation: '100'
+ playerStartElevation: '1'
+ role: CombatSim
+ territories:
+ - maxBossEnemies: '0'
+ maxElevation: '100'
+ name: dungeoncombatsim
secondsPerStandardEnemyIn10x10: '0'
sortOrder: '-1'
tier: '0'
- distancePerElevation: '0.8'
maxAllowedOverlapOnSubterritory: '0.7'
diff --git config_191023_1742/territoryTiles.txt config_191106_1739/territoryTiles.txt
index 13286c2..5f0e0c3 100644
--- config_191023_1742/territoryTiles.txt
+++ config_191106_1739/territoryTiles.txt
@@ -339,10 +339,62 @@ dungeonbomb:
scattertag: dungeonfactory2
wallBaseHeight: '10'
wallHeightRandomness: '1'
wallRotationRandomness: '0'
walltag: dungeonfactory2
+dungeoncombatsim:
+ ID: '75'
+ ambientColor: 3e697d
+ backLeftColor: '555075'
+ backLeftIntensity: '0.5'
+ backLeftRotation:
+ - '-225'
+ - '-86'
+ - '0'
+ backRightColor: 3b5366
+ backRightIntensity: '0.6'
+ backRightRotation:
+ - '-149.5'
+ - '80.4'
+ - '0'
+ basedOn: default
+ cliffTag: _none_
+ cloudHeight: '2'
+ cloudHeightVariation: '2'
+ cloudProbability: '0'
+ cloudStartColor:
+ colorMax: 829ed959
+ colorMin: 829ed959
+ mode: TwoColors
+ fogBottom: '25'
+ fogColor: 21292c
+ fogExp: '0'
+ fogNoiseAmount: '0.05'
+ fogNoiseScale: '5'
+ fogTop: '10'
+ groundBaseHeight: '16'
+ groundFloorHeight: '17'
+ groundTag: _none_
+ keyColor: 74becf
+ keyIntensity: '0.9'
+ keyRotation:
+ - '-18'
+ - '19'
+ - '0'
+ lowerCloudHeight: '10'
+ lowerCloudHeightVariation: '5'
+ lowerCloudProbability: '0'
+ lowerCloudStartColor:
+ colorMax: 829ed932
+ colorMin: 829ed932
+ mode: TwoColors
+ miniRadarColor: '352635'
+ scatterTag: _none_
+ wallBaseHeight: '18'
+ wallHeightRandomness: '0'
+ wallRotationRandomness: '1'
+ wallTag: dungeoncombatsim
dungeoneye:
ID: '42'
ambientColor: 60c8c7
ambientFX:
position:
diff --git config_191023_1742/trade.txt config_191106_1739/trade.txt
index 03b4f0b..eea4ada 100644
--- config_191023_1742/trade.txt
+++ config_191106_1739/trade.txt
@@ -1,10 +1,11 @@
currencyMainToExtraMultiplier: '5'
defaultValue: '0'
defaultValueExtra: '0'
feeCurrencyKey: gold
-feeExtraCurrencyKey: scrap
+feeExtraCurrencyKey: iron
+hasSpecialSameGuildTax: 'true'
itemTradeValues:
- extraTags:
- paint
- common
value: '450'
@@ -118,11 +119,13 @@ itemTradeValues:
valueExtra: '270'
- extraTags:
- upgrade_speed
value: '45'
valueExtra: '135'
-marketTaxExtraPercentage100: '15'
-marketTaxPercentage100: '8'
+marketTaxExtraPercentage100: '16'
+marketTaxExtraPercentageSameGuild100: '12'
+marketTaxPercentage100: '9'
+marketTaxPercentageSameGuild100: '6'
minTaxPerTransactionInCurrency: '5'
minTaxPerTransactionInCurrencyExtra: '100'
timeout: '120'
tradeBubbleTimeout: '4'
diff --git config_191023_1742/trail_fx.txt config_191106_1739/trail_fx.txt
index b0cd223..0da34ee 100644
--- config_191023_1742/trail_fx.txt
+++ config_191106_1739/trail_fx.txt
@@ -26,10 +26,14 @@ SuperSpeedBossPheonix:
prefabName: SuperSpeedBoss_Pheonix
SuperSpeedBossSmokeBoss:
prefabName: SuperSpeedBoss_Smokeboss
SuperSpeedBubbles:
prefabName: SuperSpeedBubbles
+SuperSpeedCombatCubes:
+ prefabName: SuperSpeedCombatCubes
+SuperSpeedCombatSquares:
+ prefabName: SuperSpeedCombatSquares
SuperSpeedFlameBlue:
prefabName: SuperSpeedFlameBlue
SuperSpeedFlameRed:
prefabName: SuperSpeedFlameRed
SuperSpeedFlames:
diff --git config_191023_1742/unitPaletteTextures.txt config_191106_1739/unitPaletteTextures.txt
index 2972392..bdde61b 100644
--- config_191023_1742/unitPaletteTextures.txt
+++ config_191106_1739/unitPaletteTextures.txt
@@ -37,10 +37,11 @@ EnemyBosstrain1: enemyPal_mountain
EnemyBosstrain2: enemyPal_mountain
EnemyBosstrain3: enemyPal_mountain
EnemyBrotherBomber: enemyPal_highlands1
EnemyBrotherBomberBomb: enemyPal_highlands1
EnemyBureaucrat: enemyPal_mountain
+EnemyCapturePoint: enemyPal_skyDungeon
EnemyCatDroid: enemyPal_highlands1
EnemyCationBeam: enemyPal_lowlands2
EnemyCatipedeBody01: enemyPal_lowlands3
EnemyCatipedeHead: enemyPal_lowlands3
EnemyCityGuard: enemyPal_highmountain
@@ -179,10 +180,11 @@ EnemySentinelC: enemyPal_spaceDungeon
EnemySentinelLaser: enemyPal_highmountain
EnemySentinelWatcher: enemyPal_highmountain
EnemySisterBomber: enemyPal_highlands1
EnemySkull: enemyPal_midlands2
EnemySkyBomber: enemyPal_skyDungeon
+EnemySkyBoss: enemyPal_skyDungeon
EnemySkyBuilder: enemyPal_skyDungeon
EnemySkyEngineerTurret: enemyPal_skyDungeon
EnemySkyInfiltrator: enemyPal_skyDungeon
EnemySkyMedic: enemyPal_skyDungeon
EnemySkyShieldball: enemyPal_skyDungeon