40 files changed, 2705 insertions(+), 2496 deletions(-)
diff --git config_191114_0221/Items/crafting/craft_nanite_armor.txt config_191127_0005/Items/crafting/craft_nanite_armor.txt
index 1166d50..b59d183 100644
--- config_191114_0221/Items/crafting/craft_nanite_armor.txt
+++ config_191127_0005/Items/crafting/craft_nanite_armor.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_ArmorUpgrade
id: craft_nanite_armor
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_copper.txt config_191127_0005/Items/crafting/craft_nanite_copper.txt
index f40d101..c08790b 100644
--- config_191114_0221/Items/crafting/craft_nanite_copper.txt
+++ config_191127_0005/Items/crafting/craft_nanite_copper.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemCraft_Copper
id: craft_nanite_copper
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_damage.txt config_191127_0005/Items/crafting/craft_nanite_damage.txt
index a44a88a..13859a6 100644
--- config_191114_0221/Items/crafting/craft_nanite_damage.txt
+++ config_191127_0005/Items/crafting/craft_nanite_damage.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_AttackUpgrade
id: craft_nanite_damage
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_fireattack.txt config_191127_0005/Items/crafting/craft_nanite_fireattack.txt
index f1434ad..e3458df 100644
--- config_191114_0221/Items/crafting/craft_nanite_fireattack.txt
+++ config_191127_0005/Items/crafting/craft_nanite_fireattack.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_FireAttack
id: craft_nanite_fireattack
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_firedefense.txt config_191127_0005/Items/crafting/craft_nanite_firedefense.txt
index e8533f5..833b2a6 100644
--- config_191114_0221/Items/crafting/craft_nanite_firedefense.txt
+++ config_191127_0005/Items/crafting/craft_nanite_firedefense.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_FireArmor
id: craft_nanite_firedefense
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_iceattack.txt config_191127_0005/Items/crafting/craft_nanite_iceattack.txt
index 91e16ac..3395817 100644
--- config_191114_0221/Items/crafting/craft_nanite_iceattack.txt
+++ config_191127_0005/Items/crafting/craft_nanite_iceattack.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_IceAttack
id: craft_nanite_iceattack
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_icedefense.txt config_191127_0005/Items/crafting/craft_nanite_icedefense.txt
index c141e49..701f491 100644
--- config_191114_0221/Items/crafting/craft_nanite_icedefense.txt
+++ config_191127_0005/Items/crafting/craft_nanite_icedefense.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_IceArmor
id: craft_nanite_icedefense
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_lightningattack.txt config_191127_0005/Items/crafting/craft_nanite_lightningattack.txt
index a491a95..5d972a5 100644
--- config_191114_0221/Items/crafting/craft_nanite_lightningattack.txt
+++ config_191127_0005/Items/crafting/craft_nanite_lightningattack.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_LightningAttack
id: craft_nanite_lightningattack
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_lightningdefense.txt config_191127_0005/Items/crafting/craft_nanite_lightningdefense.txt
index e54f4d6..f6f4418 100644
--- config_191114_0221/Items/crafting/craft_nanite_lightningdefense.txt
+++ config_191127_0005/Items/crafting/craft_nanite_lightningdefense.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_LightningArmor
id: craft_nanite_lightningdefense
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_maxsteam.txt config_191127_0005/Items/crafting/craft_nanite_maxsteam.txt
index 01e0d79..f6e5b06 100644
--- config_191114_0221/Items/crafting/craft_nanite_maxsteam.txt
+++ config_191127_0005/Items/crafting/craft_nanite_maxsteam.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_SteamMaxUpgrade
id: craft_nanite_maxsteam
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_poisonattack.txt config_191127_0005/Items/crafting/craft_nanite_poisonattack.txt
index c40d9ae..6f6d472 100644
--- config_191114_0221/Items/crafting/craft_nanite_poisonattack.txt
+++ config_191127_0005/Items/crafting/craft_nanite_poisonattack.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_PoisonAttack
id: craft_nanite_poisonattack
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_poisondefense.txt config_191127_0005/Items/crafting/craft_nanite_poisondefense.txt
index 704efd7..5fa62e3 100644
--- config_191114_0221/Items/crafting/craft_nanite_poisondefense.txt
+++ config_191127_0005/Items/crafting/craft_nanite_poisondefense.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_PoisonArmor
id: craft_nanite_poisondefense
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_repair.txt config_191127_0005/Items/crafting/craft_nanite_repair.txt
index 454d1eb..aaa30f7 100644
--- config_191114_0221/Items/crafting/craft_nanite_repair.txt
+++ config_191127_0005/Items/crafting/craft_nanite_repair.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_RepairUpgrade
id: craft_nanite_repair
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_speed.txt config_191127_0005/Items/crafting/craft_nanite_speed.txt
index 8e65aaa..4d01972 100644
--- config_191114_0221/Items/crafting/craft_nanite_speed.txt
+++ config_191127_0005/Items/crafting/craft_nanite_speed.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_AttackUpgrade
id: craft_nanite_speed
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_steam.txt config_191127_0005/Items/crafting/craft_nanite_steam.txt
index afaf883..3e1cbde 100644
--- config_191114_0221/Items/crafting/craft_nanite_steam.txt
+++ config_191127_0005/Items/crafting/craft_nanite_steam.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_SteamRechargeUpgrade
id: craft_nanite_steam
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_waterattack.txt config_191127_0005/Items/crafting/craft_nanite_waterattack.txt
index 2ed74f6..473c434 100644
--- config_191114_0221/Items/crafting/craft_nanite_waterattack.txt
+++ config_191127_0005/Items/crafting/craft_nanite_waterattack.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_WaterAttack
id: craft_nanite_waterattack
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191114_0221/Items/crafting/craft_nanite_waterdefense.txt config_191127_0005/Items/crafting/craft_nanite_waterdefense.txt
index 51d2533..1238619 100644
--- config_191114_0221/Items/crafting/craft_nanite_waterdefense.txt
+++ config_191127_0005/Items/crafting/craft_nanite_waterdefense.txt
@@ -1,7 +1,8 @@
extraTags:
- nanite
icon: ItemUpgrade_WaterArmor
id: craft_nanite_waterdefense
slot: Quest
-soulbound: 'true'
+soulbound: 'false'
tier: '-1'
+tradable: 'true'
diff --git config_191127_0005/Items/crafting/craft_titanium_rods.txt config_191127_0005/Items/crafting/craft_titanium_rods.txt
new file mode 100644
index 0000000..b58283d
--- /dev/null
+++ config_191127_0005/Items/crafting/craft_titanium_rods.txt
@@ -0,0 +1,11 @@
+extraTags:
+- epic
+- legendary
+- crafted
+- ultra
+icon: ItemCraft_WhiteSteel
+id: craft_titanium_rods
+slot: Quest
+soulbound: 'false'
+tier: '100'
+tradable: 'true'
diff --git config_191114_0221/Texts/en-US/item.txt config_191127_0005/Texts/en-US/item.txt
index 4861fe2..cd92a15 100644
--- config_191114_0221/Texts/en-US/item.txt
+++ config_191127_0005/Texts/en-US/item.txt
@@ -332,10 +332,13 @@ craft_redsteel:
description: Material used for crafting and upgrading 'Fire' equipment.
name: Red Steel
craft_studentgem:
description: Those who performed admirably received these gems to wear on their uniform. Students who continuously failed to earn them were often publically shamed.
name: Academic Gem
+craft_titanium_rods:
+ description: Used to repair SPEC items
+ name: Titanium Rods
craft_vaultgem:
description: Looted artwork recovered from the Imperial Vaults. Used for crafting a trophy item at the Workshop.
name: Vault Gem
craft_venomgem:
description: Noxious fragment extracted from an immense Dragon Snake. Used for crafting a trophy item at the Workshop.
@@ -2427,24 +2430,27 @@ trail_9:
description: Dust Trail.
name: Dust Trail
trail_afterburner:
description: A rare trail that only was available for early Alpha testers. The flames burn with the passion of the first Rebels.
name: Alpha Afterburner Trail
+trail_autumnleaves:
+ description: Gather resources and store them away. It's never enough. Darker times lurk on the horizon and survival is necessary for the Rebel Alliance.
+ name: Autumn Breeze Trail
trail_betahearts:
description: Show a little love for the players who were with us before we launched.
name: Open Beta Trail
trail_blasticeblue:
description: The analog circuits in this old beast produce a chill synthetic soundscape. Feels like syncopated ice clinking in a glass of cool water. Put on your headphones. Focus. Your mind is clear.
name: Ice Blue Blast Trail
trail_blastlemonlime:
description: Everyone needs a pick-me-up, a shock to the system, a second wind. There's a caution label on the back with lettering too small to read. You haven't slept in days.
name: Lemon Lime Blast Trail
trail_blastviolet:
description: During the decline of the Egyptian era, as the barbarians rose from their frozen dust crypts, the elite spent much of their time fearing the end of the world. So, they wrote oh so mournful ballads. 'Art! From agony,' they moaned. Hey now! Don't be sad! Remix those soulful classics with a bit of contemporary bass! Ohh la la! Do you feel it? Do you f-f-feel the joy?
name: Violet Blast Trail
trail_boss_arenacube:
- description: Why do to the Arenas exist. Who is doing the testing? What are they testing for?
+ description: Why do the Arenas exist. Who is doing the testing? What are they testing for?
name: Arena Trail
trail_boss_avatar:
description: One day, birds will return to the moon.
name: Doomsday Trail
trail_boss_dragonsnakemaster:
@@ -2478,22 +2484,28 @@ trail_combatsquares:
description: It takes a truly great Flock Simulation team to earn this Combat Simulation trail reward.
name: Flock Sim Trail
trail_flameblue:
description: Hot in here; feeling dizzy. Why does it smell like burnt mangos? Yeah, The Fence mentioned the gel was volatile, but then he smirked and said not to worry. Surely a skilled pilot like yourself knows how to stay safely out of trouble.
name: Blue Flame Trail
+trail_flamepurple:
+ description: Merging the flaming coils was not advised. A flash of purple, so bright, so vibrant! Their eyes watered behind their goggles as they stood in awe of their new creation.
+ name: Purple Flame Trail
trail_flamered:
description: We inherit the rage of past generations. Insults. Injustices. Do you feel the enormous weight of their losses? Will you repeat their mistakes? And leave your enemy's ashes in the wake of your anger?
name: Red Flame Trail
trail_galaxy_orangeblue:
description: A universal music reveals itself in the slow churning of a night sky on fire. Breath. Observe. Fly.
name: Orange Galaxy Trail
trail_galaxy_purpleyellow:
description: Why, girl? Why you sing sad songs? Wanna fly straight up, beyond the horizon. Beyond this endless horror inside all of us.
name: Yellow Galaxy Trail
trail_galaxy_tealred:
description: The radio crackles. There are strange rhythms in the background radiation...a ghostly tune that speaks of worlds layered, compacted, rebuilt time and time again.
name: Teal Galaxy Trail
+trail_greenenergy:
+ description: Donning ruffled feathers and frantic expressions, the scientists demonstrated the use of their new silent energy source. Everyone was impressed. The faintest smell of lemon is left in the wake.
+ name: Green Energy Trail
trail_helix_blue:
description: When Melody Johns sings the blues over the wireless, the fusion plasma dances right along.
name: Blue Helix Trail
trail_helix_gold:
description: Melody Johns released a golden record. The civilized world still celebrates.
@@ -2526,13 +2538,22 @@ trail_plasma_purple:
description: Royal marches of times now lost are favored by loyalists. The cadence gives their exhaust a ponderous purple glow.
name: Purple Plasma Trail
trail_plasma_red:
description: Every hundred years a singer like Melody Johns comes along. Her capture by the Empire fuels our rage. So say the war posters.
name: Red Plasma Trail
+trail_river:
+ description: The gurgle of the river is in the background of her strange new album. It's avant-garde. Not everyone understands the appeal, but those who do play it over and over again.
+ name: River Trail
trail_spiketrail:
description: A rare trail that only was available for early Alpha testers. Sharp like the wit of the first Rebels.
name: Alpha Spike Trail
+trail_starblue:
+ description: Young Rebels will remember growing up on the cliffs of the city. High above the wreckage of the war waging below, they wish on stars for peace and for summer. The warm wing of a childhood friend.
+ name: Blue Star Trail
+trail_stargold:
+ description: The future of the next generation of pilots is filled with hope and prestige. They were first in their class. Have we prepared them enough for what is to come?
+ name: Gold Star Trail
trail_student:
description: Planes with this trail were piloted by the Empire's elites and greatly feared. Now, the birds have co-opted it to be a symbol of hope.
name: Alumni Trail
triple_0:
description: Three shots is all you need.
diff --git config_191114_0221/Texts/en-US/maneuvers.txt config_191127_0005/Texts/en-US/maneuvers.txt
index 35ff20a..3825730 100644
--- config_191114_0221/Texts/en-US/maneuvers.txt
+++ config_191127_0005/Texts/en-US/maneuvers.txt
@@ -3,10 +3,11 @@ bash: Bash
dash: Dash
dash_back: Hasty Retreat
flak: Flak Cannon
himmelman: Flip 180º
invincibleDash: Invincible Dash
+redline: Redline
reverse: Reverse
shortShield: Bullet Wipe
siege: Siege
slow: Slow
superspeed: Afterburner
diff --git config_191114_0221/Texts/en-US/ui.txt config_191127_0005/Texts/en-US/ui.txt
index c9c395b..ec69187 100644
--- config_191114_0221/Texts/en-US/ui.txt
+++ config_191127_0005/Texts/en-US/ui.txt
@@ -99,27 +99,34 @@ cmd_help_info: Enter /help to get more infos on the available commands.
combatsim_build_empty: 'Error: missing a build!'
combatsim_build_title: Combat Simulation
combatsim_guild_start_message: <i>Started {0} in {1}</i>
combatsim_leaderboard_loading: Loading...
combatsim_leaderboard_none: No results yet
+combatsim_leaderboard_page_next: Next
+combatsim_leaderboard_page_prev: Prev
+combatsim_leaderboard_period_next: Newer
+combatsim_leaderboard_period_prev: Older
combatsim_leaderboard_row_info_default: '{timePlayed}'
combatsim_location_title: Combat Simulation
combatsim_mode_attempts_buy: 'Cost to play: {0}'
combatsim_mode_attempts_error: 'Error: cannot play combat simulation'
combatsim_mode_attempts_free: 'Free plays left: {0}'
combatsim_mode_attempts_none: Cannot play again
combatsim_mode_expires: <color=#ffffff>Expires in {0:00}:{1:00}:{2:00}</color>
combatsim_mode_guild_info: '<color=#ffffff>Flock: {0}</color>'
+combatsim_mode_leaderboards: View More Leaderboards
combatsim_mode_locked: <color=#FBB040>Simulation locked!</color>
combatsim_mode_play: Play Combat Simulation
combatsim_mode_play_action: <color=#FBB040>[<action:43>]</color> <color=#ffffff>Play</color>
combatsim_mode_play_confirm_text: Pay {1} to play {0}?
combatsim_mode_play_confirm_title: Play Combat Simulation?
combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} left)</size>
combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} left)</size>
+combatsim_mode_time_postperiod_rewards: <color=#ffffff>Ranked Rewards in {0:00}:{1:00}:{2:00}</color>
combatsim_mode_title: Combat Simulation
combatsim_postperiod_percentile: Currently in the top {0}%
+combatsim_postperiod_percentile_history: Finished in the top {0}%
combatsim_postperiod_result: You finished in position {0}, in the top {1}%.
combatsim_postperiod_rewards: You qualify for {0} rewards!
combatsim_postperiod_rewards_qualify: 'Qualifying for rewards: {0}'
combatsim_results_continue: Press <color=#FBB040>[<action:43>]</color> to collect rewards
combatsim_results_heading: Results for {0} - {1}
@@ -252,26 +259,29 @@ death_title: Shot Down
dialogue_name_ambassador: Ancient Monolith
dialogue_name_announcer: Announcer
dialogue_name_arena1boss: Commudus
dialogue_name_arena2boss: The Lost Pharaoh
dialogue_name_barparrot: Parker
+dialogue_name_berserker: Berserker
dialogue_name_bigdog: Leashed Dog
dialogue_name_bombboss: The Bomb Maker
dialogue_name_bosscat: Boss Cat
dialogue_name_catofficer: Cat Officer
dialogue_name_catsoldier1: Cat Pilot
dialogue_name_catsoldier2: Cat Soldier
dialogue_name_chariotracer: Racer
dialogue_name_combatsimfox: Rosie
dialogue_name_crabboss: Duke Thunnini
dialogue_name_cultistboss: High Priestess Tiffany
+dialogue_name_doctorocto: Doctor Octo
dialogue_name_dogsoldier1: Dog Soldier
dialogue_name_doomsdayboss: Doomsday Mechanism
dialogue_name_drilloperator: Drill Operator
dialogue_name_dungeonmod: Dungeon Modifier
dialogue_name_escortboss: Stone Worm Leader
dialogue_name_eyeboss: Corrupted Father Edmund
+dialogue_name_flamebat: Flame Bat
dialogue_name_gargantua: Lady Blacksberg
dialogue_name_gekelstein: Mad Doctor Geckelston
dialogue_name_hangarpenguin: Spocket
dialogue_name_icedungeon: Frozen Horror
dialogue_name_jinn: Commander Jinn
@@ -366,10 +376,11 @@ error_dialog_maintenance_msg: 'Maintenance is currently underway! Please check b
error_dialog_nexus_full: The game is currently at capacity for players. Please try again in a few minutes!
error_dialog_no_nexus: Error LNC99. We couldn't find a Rebel City for you. Please try again later. Sorry!
error_dialog_permission_not_granted: Sorry, permission denied! Please join our Discord (invite link can be found at Steambirds.com) for additional information and resources.
error_dialog_version_failure: Unable to verify client is at latest version. Perhaps there are internet problems?
error_dialog_version_old: Client version is too old. Please update the game in Steam. Restarting Steam can often kick this process off.
+error_guild_name_invalid: This flock name is not possible.
error_joined_recently: You recently joined a flock. You can only join a flock once each {0}.
error_limit_reached: Flock limit reached.
error_local_teleport: Teleport failed!
error_message_on_item_use_failed_to_spawn_dungeon: Something went wrong with the servers and we could not start your dungeon. Please contact the support.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Something went wrong with the servers and we could not start the dungeon. They are probably busy. So we spawned you the key so you can retry later.
@@ -1432,26 +1443,35 @@ quick_chat_help: Help!
quick_chat_landmark: At {0}!
quick_chat_landmark_empty: Rally to me!
quick_chat_landmark_finalboss: Meowza is coming!
quick_chat_title_A: Help!
quick_chat_title_B: Good Skies!
+quick_chat_title_Blast: Blast
quick_chat_title_C: Rally to me!
+quick_chat_title_Caution: Caution
quick_chat_title_Charge: Charge!
quick_chat_title_D: Fireworks
quick_chat_title_Disco: Disco
+quick_chat_title_Dizzy: Dizzy
+quick_chat_title_Explode: Explode!
quick_chat_title_FireworksEpic: Epic Fireworks
+quick_chat_title_FirstPlace: First Place
quick_chat_title_LOL: LOL
quick_chat_title_LaunchConfetti: Confetti Cannon
quick_chat_title_LoveCommon: Love!
quick_chat_title_LoveEpic: Epic love!
quick_chat_title_LoveFireworks: Love fireworks
quick_chat_title_MusicNotes: Music Notes
quick_chat_title_OutOfSteam: Out of Steam!
quick_chat_title_PurpleFireworks: Purple fireworks
+quick_chat_title_RIP: Rest In Peace
quick_chat_title_RainbowHearts: Rainbow Love!
+quick_chat_title_Shield: Shield
+quick_chat_title_Sleepy: Sleepy
quick_chat_title_ThumbsDown: Thumbs down
quick_chat_title_ThumbsUp: Thumbs up!
+quick_chat_title_Time: Running Out Of Time!
quick_chat_title_Warning: Warning
quick_chat_title_Wave: Wave
quick_chat_title_Wings: Wings
quick_chat_whee: Whee!
radar_mission: 'Target
diff --git config_191114_0221/Texts/es/item.txt config_191127_0005/Texts/es/item.txt
index f32ca03..429b090 100644
--- config_191114_0221/Texts/es/item.txt
+++ config_191127_0005/Texts/es/item.txt
@@ -332,10 +332,13 @@ craft_redsteel:
description: Material que se emplea para crear y mejorar el equipamiento de fuego.
name: Acero rojo
craft_studentgem:
description: Estas gemas se concedían a los estudiantes con una actuación destacada para que las luciesen en sus uniformes. Aquellos que tras varios intentos no las conseguían eran humillados en público.
name: Gema académica
+craft_titanium_rods:
+ description: Se usan para reparar objetos ESP.
+ name: Barras de titanio
craft_vaultgem:
description: Obra robada de las cámaras imperiales. Se usa para crear un objeto de trofeo en el taller.
name: Gema de la cámara
craft_venomgem:
description: Fragmento nocivo extraído de un enorme Dragón sierpe. Se usa para crear un objeto de trofeo en el taller.
@@ -1221,12 +1224,12 @@ key_obstacle:
name: 'Planos de misión: campo de láseres'
key_rescue:
description: Coordenadas para teletransportarse a una excavación arqueológica que sacó a la luz las atrocidades del pasado. Actívalas para solicitar un transbordador.
name: 'Planos de misión: excavación'
key_sky:
- description: Coordenadas de teletransporte a las ruinas del alma mater de Meowza; el hogar de aviones no tripulados de formación implacables del imperio gato. Activar para convocar una nave de la gota.
- name: 'Planes de misiones: Apex Academia Militar'
+ description: Coordenadas para teletransportarse a las ruinas del alma mater de Meowza, hogar de los incansables drones de entrenamiento del Imperio gatuno. Actívalas para solicitar un transbordador.
+ name: 'Planos de misión: Academia militar Cúspide'
key_snake:
description: Coordenadas para teletransportarse a una fábrica de veneno. Actívalas para solicitar un transbordador.
name: 'Planos de misión: fábrica de veneno'
key_sneezy:
description: Coordenadas para teletransportarse a una zona donde el Imperio prueba superarmas. Actívalas para solicitar un transbordador.
@@ -2427,10 +2430,13 @@ trail_9:
description: Rastro de polvo.
name: Rastro de polvo
trail_afterburner:
description: Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Sus llamas arden con la pasión de los primeros rebeldes.
name: Rastro postquemador alfa
+trail_autumnleaves:
+ description: Obtén recursos y almacénalos. Nunca hay suficientes. Se vislumbran tiempos oscuros en el horizonte y la Alianza Rebelde debe sobrevivir.
+ name: Rastro de brisa otoñal
trail_betahearts:
description: Un pequeño gesto hacia los jugadores que estuvieron con nosotros antes del lanzamiento.
name: Rastro de la beta abierta
trail_blasticeblue:
description: Los circuitos analógicos de esta vieja bestia producen unos escalofriantes sonidos sintéticos, como si fueran hielos que tintinean en un vaso de agua fría. Ponte los auriculares. Concéntrate. Tienes la mente despejada.
@@ -2478,22 +2484,28 @@ trail_combatsquares:
description: Esta recompensa de rastro del simulador de combate solo está al alcance de los mejores equipos de simulación en bandada.
name: Rastro de simulación en bandada
trail_flameblue:
description: 'Qué calor hace aquí; me mareo. ¿Por qué huele a mangos quemados? Sí, el perista dijo que el gel era volátil, pero después añadió, con una sonrisa: "¡No te preocupes! Seguro que un piloto tan diestro como tú sabrá mantenerse bien alejado de los problemas".'
name: Rastro de llama azul
+trail_flamepurple:
+ description: No era aconsejable unir las bobinas en llamas. ¡Un brillante destello morado y vibrante! Sus ojos se encharcaron tras las gafas mientras contemplaban con asombro su nueva creación.
+ name: Rastro de llama morada
trail_flamered:
description: Heredamos la rabia de generaciones pasadas. Insultos. Injusticias. ¿Sientes el enorme peso de sus pérdidas? ¿Vas a repetir sus errores y esparcir las cenizas de tus enemigos movido por la ira?
name: Rastro de llama rojo
trail_galaxy_orangeblue:
description: Una música universal se revela bajo el lento movimiento del cielo nocturno en llamas. Respira. Observa. Vuela.
name: Rastro de galaxia naranja
trail_galaxy_purpleyellow:
description: ¿Por qué, muchacha? ¿Por qué cantas canciones tristes? Quiero volar más allá del horizonte. Más allá del terror interminable que habita en nuestro interior.
name: Rastro de galaxia amarillo
trail_galaxy_tealred:
description: La radio hace un ruido raro y se escuchan extraños ritmos de fondo. Una tétrica canción que habla de mundos en estratos, compactados y reconstruidos una y otra vez.
name: Rastro de galaxia verde azulado
+trail_greenenergy:
+ description: Con las plumas revueltas y expresión agitada, los científicos demostraron la utilidad de su nueva fuente de energía silenciosa. Todo el mundo quedó impresionado. Un leve olor a limón se respira en el aire.
+ name: Rastro de energía verde
trail_helix_blue:
description: Cuando en la radio suenan las tristes canciones de Melodía Johns, el plasma baila al compás.
name: Rastro de hélice azul
trail_helix_gold:
description: Melodía Johns consiguió un disco de oro. El mundo civilizado lo sigue celebrando.
@@ -2526,13 +2538,22 @@ trail_plasma_purple:
description: Los conservadores escuchan marchas reales de épocas pasadas. El ritmo hace que el escape emita un anodino brillo morado.
name: Rastro de plasma morado
trail_plasma_red:
description: Una cantante como Melodía Johns solo aparece una vez cada cien años. Que el Imperio la haya capturado alimenta nuestra ira. Eso dicen los carteles de propaganda de guerra.
name: Rastro de plasma rojo
+trail_river:
+ description: El borboteo del río se escucha de fondo en su nuevo y extraño álbum. Es algo innovador. No todo el mundo entiende su atractivo, pero aquellos que sí lo hacen no dejan de escucharlo.
+ name: Rastro de río
trail_spiketrail:
description: Un rastro poco común que solo estaba disponible para los primeros jugadores de la versión alfa. Agudo como el ingenio de los primeros rebeldes.
name: Rastro de pinchos alfa
+trail_starblue:
+ description: Los jóvenes rebeldes recordarán su infancia en los acantilados de la ciudad. Por encima de las ruinas de la guerra que se libra debajo, piden a las estrellas que lleguen la paz y el verano. La cálida ala de un amigo de la infancia.
+ name: Rastro de estrella azul
+trail_stargold:
+ description: El futuro de la próxima generación de pilotos está lleno de prestigio y esperanza. Fueron los primeros de su promoción. ¿Están lo bastante preparados para lo que nos espera?
+ name: Rastro de estrella dorada
trail_student:
description: Los aviones con este rastro eran pilotados por las temidas élites del Imperio. Ahora, las aves lo han adoptado como un símbolo de esperanza.
name: Rastro de antiguos alumnos
triple_0:
description: Solo necesitas tres disparos.
diff --git config_191114_0221/Texts/es/maneuvers.txt config_191127_0005/Texts/es/maneuvers.txt
index b862dde..1613b17 100644
--- config_191114_0221/Texts/es/maneuvers.txt
+++ config_191127_0005/Texts/es/maneuvers.txt
@@ -3,10 +3,11 @@ bash: Arremetida
dash: Acelerón
dash_back: Retirada rápida
flak: Cañón FlaK
himmelman: Giro 180°
invincibleDash: Acelerón invencible
+redline: Línea roja
reverse: Marcha atrás
shortShield: Eliminador de balas
siege: Asedio
slow: Lentitud
superspeed: Postquemador
diff --git config_191114_0221/Texts/es/ui.txt config_191127_0005/Texts/es/ui.txt
index 26f81f2..fea69d4 100644
--- config_191114_0221/Texts/es/ui.txt
+++ config_191127_0005/Texts/es/ui.txt
@@ -96,27 +96,34 @@ cmd_help_info: Introduce /help para obtener más información sobre los comandos
combatsim_build_empty: 'Error: ¡falta una versión!'
combatsim_build_title: Simulador de combate
combatsim_guild_start_message: <i>{0} iniciado en {1}</i>
combatsim_leaderboard_loading: Cargando...
combatsim_leaderboard_none: Aún no hay resultados
+combatsim_leaderboard_page_next: Siguiente
+combatsim_leaderboard_page_prev: Anterior
+combatsim_leaderboard_period_next: Más nuevo
+combatsim_leaderboard_period_prev: Más antiguo
combatsim_leaderboard_row_info_default: '{timePlayed}'
combatsim_location_title: Simulador de combate
combatsim_mode_attempts_buy: 'Coste para jugar: {0}'
combatsim_mode_attempts_error: 'Error: no puedes jugar al simulador de combate'
combatsim_mode_attempts_free: 'Partidas gratuitas restantes: {0}'
combatsim_mode_attempts_none: No puedes volver a jugar
combatsim_mode_expires: <color=#ffffff>Caduca en {0:00}:{1:00}:{2:00}</color>
combatsim_mode_guild_info: '<color=#ffffff>Bandada: {0}</color>'
+combatsim_mode_leaderboards: Ver más clasificaciones
combatsim_mode_locked: <color=#FBB040>¡Simulación bloqueada!</color>
combatsim_mode_play: Jugar al simulador de combate
combatsim_mode_play_action: <color=#FBB040>[<action:43>]</color> <color=#ffffff>Jugar</color>
combatsim_mode_play_confirm_text: ¿Pagar {1} para jugar a {0}?
combatsim_mode_play_confirm_title: ¿Jugar al simulador de combate?
combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} restantes)</size>
combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} restantes)</size>
+combatsim_mode_time_postperiod_rewards: <color=#ffffff>Recompensas por clasificación en {0:00}:{1:00}:{2:00}</color>
combatsim_mode_title: Simulador de combate
combatsim_postperiod_percentile: Actualmente en el {0} % de los mejores
+combatsim_postperiod_percentile_history: Terminado en el {0} % de los mejores
combatsim_postperiod_result: Has terminado en el puesto {0}, en el {1} % de los mejores.
combatsim_postperiod_rewards: ¡Puedes conseguir {0} recompensas!
combatsim_postperiod_rewards_qualify: 'Te has clasificado y obtendrás recompensas: {0}'
combatsim_results_continue: Pulsa <color=#FBB040>[<action:43>]</color> para obtener las recompensas
combatsim_results_heading: Resultados de {0} - {1}
@@ -231,26 +238,29 @@ death_title: Derribado
dialogue_name_ambassador: Monolito ancestral
dialogue_name_announcer: Presentador
dialogue_name_arena1boss: Cómodo
dialogue_name_arena2boss: El faraón perdido
dialogue_name_barparrot: Parker
+dialogue_name_berserker: Bersérker
dialogue_name_bigdog: Perro atado
dialogue_name_bombboss: El fabricante de bombas
dialogue_name_bosscat: Jefe gato
dialogue_name_catofficer: Agente gato
dialogue_name_catsoldier1: Piloto gato
dialogue_name_catsoldier2: Soldado gato
dialogue_name_chariotracer: Corredor
dialogue_name_combatsimfox: Rosie
dialogue_name_crabboss: Duque Thunini
dialogue_name_cultistboss: Suma sacerdotisa Tiffany
+dialogue_name_doctorocto: Doctor Pulpo
dialogue_name_dogsoldier1: Soldado perro
dialogue_name_doomsdayboss: Mecanismo del Apocalipsis
dialogue_name_drilloperator: Operador de perforadora
dialogue_name_dungeonmod: Modificador de mazmorra
dialogue_name_escortboss: Líder gusano de piedra
dialogue_name_eyeboss: Sacerdote corrupto Edmund
+dialogue_name_flamebat: Murciélago en llamas
dialogue_name_gargantua: Lady Blacksberg
dialogue_name_gekelstein: Doctor loco Geckelston
dialogue_name_hangarpenguin: Spocket
dialogue_name_icedungeon: Horror gélido
dialogue_name_jinn: Comandante Jinn
@@ -324,10 +334,11 @@ error_dialog_maintenance_msg: "¡Estamos realizando labores de mantenimiento! Vu
error_dialog_nexus_full: En este momento se ha alcanzado la capacidad máxima de jugadores en el juego. ¡Inténtalo de nuevo en unos minutos!
error_dialog_no_nexus: Error LNC99. No hemos podido encontrar una Ciudad Rebelde para ti. Inténtalo de nuevo más tarde. ¡Lo sentimos!
error_dialog_permission_not_granted: ¡Lo sentimos, permiso denegado! Únete a nuestro Discord (encontrarás el enlace de invitación en Steambirds.com) para acceder a información y recursos adicionales.
error_dialog_version_failure: No se puede verificar que el cliente esté en su versión más reciente. ¿Es posible que tengas problemas con la conexión?
error_dialog_version_old: La versión del cliente es demasiado antigua. Actualiza el juego en Steam. Reiniciar Steam suele activar este proceso.
+error_guild_name_invalid: Este nombre de bandada no es posible.
error_joined_recently: Te has unido a una bandada hace poco. Solo puedes unirte a una bandada una vez cada {0}.
error_limit_reached: La bandada ha alcanzado su límite.
error_local_teleport: ¡Teletransporte fallido!
error_message_on_item_use_failed_to_spawn_dungeon: Ha habido un problema en los servidores y no hemos podido iniciar tu mazmorra. Contacta con el servicio de asistencia.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Ha habido un problema en los servidores y no hemos podido iniciar la mazmorra. Es posible que estén ocupados. Hemos generado la llave para que puedas reintentarlo más tarde.
@@ -1245,26 +1256,35 @@ quick_chat_help: ¡Ayuda!
quick_chat_landmark: ¡En {0}!
quick_chat_landmark_empty: ¡Reuníos conmigo!
quick_chat_landmark_finalboss: ¡Meowza viene!
quick_chat_title_A: ¡Ayuda!
quick_chat_title_B: ¡Buen vuelo!
+quick_chat_title_Blast: Estallido
quick_chat_title_C: ¡Reuníos conmigo!
+quick_chat_title_Caution: Precaución
quick_chat_title_Charge: ¡Cargad!
quick_chat_title_D: Pirotecnia
quick_chat_title_Disco: Disco
+quick_chat_title_Dizzy: Mareado
+quick_chat_title_Explode: ¡Explota!
quick_chat_title_FireworksEpic: Pirotecnia épica
+quick_chat_title_FirstPlace: Primer puesto
quick_chat_title_LOL: JAJA
quick_chat_title_LaunchConfetti: Cañón de confeti
quick_chat_title_LoveCommon: ¡Amor!
quick_chat_title_LoveEpic: ¡Amor épico!
quick_chat_title_LoveFireworks: Pirotecnia amorosa
quick_chat_title_MusicNotes: Notas musicales
quick_chat_title_OutOfSteam: ¡No queda vapor!
quick_chat_title_PurpleFireworks: Pirotecnia morada
+quick_chat_title_RIP: Descanse en paz
quick_chat_title_RainbowHearts: ¡Amor de arcoíris!
+quick_chat_title_Shield: Escudo
+quick_chat_title_Sleepy: Somnoliento
quick_chat_title_ThumbsDown: Pulgares abajo
quick_chat_title_ThumbsUp: ¡Pulgares arriba!
+quick_chat_title_Time: ¡Se acaba el tiempo!
quick_chat_title_Warning: Advertencia
quick_chat_title_Wave: Saludo
quick_chat_title_Wings: Alas
quick_chat_whee: ¡Uiii!
radar_mission: "Objetivo\n <color=#ffa500ff>{0}</color>"
diff --git config_191114_0221/Texts/fr/item.txt config_191127_0005/Texts/fr/item.txt
index 0ee031c..8c76eb8 100644
--- config_191114_0221/Texts/fr/item.txt
+++ config_191127_0005/Texts/fr/item.txt
@@ -332,10 +332,13 @@ craft_redsteel:
description: Matériau employé pour fabriquer et améliorer l'équipement "Feu".
name: Acier rouge
craft_studentgem:
description: Les plus efficaces recevaient ces gemmes, qu'ils portaient sur leur uniforme. Les élèves qui ne parvenaient pas en obtenir étaient souvent moqués en public.
name: Gemme académique
+craft_titanium_rods:
+ description: Utilisé pour réparer des éléments SPÉC
+ name: Tiges de titane
craft_vaultgem:
description: Œuvre d'art provenant des chambres fortes impériales. Utilisée pour fabriquer un trophée à l'atelier.
name: Gemme de chambre forte
craft_venomgem:
description: Fragment néfaste provenant d'un immense serpent dragon. Utilisé pour fabriquer un trophée à l'atelier.
@@ -1221,12 +1224,12 @@ key_obstacle:
name: 'Plans de mission : terrain de jeu laser'
key_rescue:
description: Coordonnées de téléportation vers des fouilles archéologiques ayant libéré d'antiques horreurs. Activez pour appeler un transport.
name: 'Plans de mission : les fouilles'
key_sky:
- description: Les coordonnées de téléportation aux ruines de l'alma mater de Meowza; à la maison des drones de formation implacables de l'empire de chat. Activer pour appeler un navire de goutte.
- name: 'Plans Mission: Apex Académie militaire'
+ description: Coordonnées de téléportation vers les ruines de l'alma mater de Miaouza, foyer des implacables drones d'entraînement de l'empire. Activez pour appeler un transport.
+ name: 'Plans de mission : académie militaire Apex'
key_snake:
description: Coordonnées de téléportation vers un site de production de substances toxiques. Activez pour appeler un transport.
name: 'Plans de mission : complexe toxique'
key_sneezy:
description: Coordonnées de téléportation vers un site d'essais de super arme impériale. Activez pour appeler un transport.
@@ -2427,10 +2430,13 @@ trail_9:
description: Traînée poussiéreuse.
name: Traînée poussiéreuse
trail_afterburner:
description: Rare traînée réservée aux premiers testeurs alpha. Les flammes brûlent de la passion des premiers rebelles.
name: Traînée post-combustion alpha
+trail_autumnleaves:
+ description: Rassemblez des matériaux et stockez-les. On n'en a jamais assez. L'horizon est sombre et il faut assurer la survie de l'alliance rebelle.
+ name: Traînée de brise d'automne
trail_betahearts:
description: Faites preuve d'un peu d'affection pour les joueurs qui nous ont accompagnés avant le lancement.
name: Traînée de bêta ouverte
trail_blasticeblue:
description: Les circuits analogiques de cette vieille carne génèrent un paysage sonore synthétique très cool qui ressemble aux chocs syncopés de glaçons dans un verre d'eau froide. Mettez votre casque audio. Concentrez-vous. Votre esprit est limpide.
@@ -2478,22 +2484,28 @@ trail_combatsquares:
description: Seules les meilleures équipes de simulation en patrouille se voient attribuer cette récompense de traînée de simulation de combat.
name: Traînée de simu de patrouille
trail_flameblue:
description: Il fait chaud, ici, de quoi donner des vertiges. Et pourquoi ça sent la mangue grillée ? D'accord, le fourgue a dit que ce gel était explosif, mais ensuite, il a ajouté qu'un pilote de ta trempe saurait sûrement comment éviter les ennuis.
name: Traînée de flammes bleue
+trail_flamepurple:
+ description: Il n'était pas recommandé de mêler les bobinages enflammés. L'éclair violet a été si brillant, si intense, que des larmes ont coulé derrière leurs lunettes lorsqu'ils ont admiré leur nouvelle création.
+ name: Traînée de flammes violette
trail_flamered:
description: Nous avons hérité la rage de nos prédécesseurs. Les insultes, les injustices. Vous ressentez le poids énorme de ce qu'ils ont subi ? Allez-vous répéter leurs erreurs et laisser les cendres de vos ennemis dans le sillage de votre colère ?
name: Traînée de flammes rouge
trail_galaxy_orangeblue:
description: Une musique universelle se dévoile dans la lente rotation d'un ciel nocturne en feu. Respirez. Observez. Volez.
name: Traînée galactique orange
trail_galaxy_purpleyellow:
description: Pourquoi ? Pourquoi entonner des chansons tristes ? Vous voulez voler au loin, au-delà de l'horizon. Au-delà de l'horreur terrée en chacun de nous.
name: Traînée galactique jaune
trail_galaxy_tealred:
description: La radio grésille. Le rayonnement de fond émet d'étranges rythmes... un air ectoplasmique parlant de mondes aplanis, compactés et reconstruits encore et encore.
name: Traînée galactique bleu-vert
+trail_greenenergy:
+ description: Le plumage en bataille, l'air égaré, les chercheurs firent la démonstration de leur nouvelle source d'énergie silencieuse. Tout le monde fut impressionné. Une vague senteur de citron demeura dans l'air.
+ name: Traînée d'énergie verte
trail_helix_blue:
description: Quand Melody Johns chante le blues à la radio, le plasma de fusion se met à danser.
name: Traînée d'hélice bleue
trail_helix_gold:
description: Melody Johns a sorti un disque en or. Le monde civilisé continue à le célébrer.
@@ -2526,13 +2538,22 @@ trail_plasma_purple:
description: Les loyalistes apprécient les marches royales de temps révolus. Leur cadence donne à l'échappement de leur appareil des nuances pourpres.
name: Traînée à plasma pourpre
trail_plasma_red:
description: Une artiste telle que Melody Johns n'apparaît qu'une fois par siècle. Sa capture par l'empire alimente notre rage. C'est ce que disent les affichent de propagande.
name: Traînée à plasma rouge
+trail_river:
+ description: Le chant de l'eau baigne l'arrière-plan de son dernier album. C'est une œuvre d'avant-garde. Tout le monde n'y est pas sensible, mais ceux qui le sont le jouent en boucle.
+ name: Traînée de cours d'eau
trail_spiketrail:
description: Rare traînée réservée aux premiers testeurs alpha. Acérée comme l'esprit des premiers rebelles.
name: Traînée à pointes alpha
+trail_starblue:
+ description: Les jeunes rebelles se souviendront d'avoir grandi sur les falaises de la ville. Bien au-dessus des destructions de la guerre qui fait rage en contrebas, ils demandent aux étoiles d'apporter la paix et l'été. L'aile chaude d'un ami d'enfance.
+ name: Traînée d'étoiles bleue
+trail_stargold:
+ description: L'avenir de la prochaine génération de pilotes est rempli d'espoir et d'honneurs. Ils étaient les premiers de leur classe. Les avons-nous suffisamment préparés à ce qui les attend ?
+ name: Traînée d'étoiles dorée
trail_student:
description: Les appareils dotés de cette traînée étaient pilotés par l'élite de l'empire, très redoutée. Aujourd'hui, les oiseaux l'emploient comme symbole d'espoir.
name: Traînée alumni
triple_0:
description: Il suffit de trois tirs.
diff --git config_191114_0221/Texts/fr/maneuvers.txt config_191127_0005/Texts/fr/maneuvers.txt
index c13684f..676da00 100644
--- config_191114_0221/Texts/fr/maneuvers.txt
+++ config_191127_0005/Texts/fr/maneuvers.txt
@@ -3,10 +3,11 @@ bash: Coup
dash: Bond
dash_back: Retraite hâtive
flak: Canon flak
himmelman: Volte-face
invincibleDash: Bond invincible
+redline: Ligne rouge
reverse: Marche arrière
shortShield: Effacement de balles
siege: Siège
slow: Lenteur
superspeed: Post-combustion
diff --git config_191114_0221/Texts/fr/ui.txt config_191127_0005/Texts/fr/ui.txt
index 3b924c4..67d7bde 100644
--- config_191114_0221/Texts/fr/ui.txt
+++ config_191127_0005/Texts/fr/ui.txt
@@ -96,27 +96,34 @@ cmd_help_info: Saisissez /help pour obtenir des infos sur les commandes disponib
combatsim_build_empty: 'Erreur : build manquant !'
combatsim_build_title: Simulation de combat
combatsim_guild_start_message: <i>{0} débuté sur {1}</i>
combatsim_leaderboard_loading: Chargement...
combatsim_leaderboard_none: Aucun résultat pour l'instant
+combatsim_leaderboard_page_next: Suite
+combatsim_leaderboard_page_prev: Préc.
+combatsim_leaderboard_period_next: Plus récent
+combatsim_leaderboard_period_prev: Plus ancien
combatsim_leaderboard_row_info_default: '{timePlayed}'
combatsim_location_title: Simulation de combat
combatsim_mode_attempts_buy: 'Coût pour jouer : {0}'
combatsim_mode_attempts_error: 'Erreur : impossible de jouer à la simulation de combat'
combatsim_mode_attempts_free: 'Jeux gratuits restants : {0}'
combatsim_mode_attempts_none: Impossible de jouer de nouveau
combatsim_mode_expires: <color=#ffffff>Expiration dans {0:00}:{1:00}:{2:00}</color>
combatsim_mode_guild_info: '<color=#ffffff>Patrouille : {0}</color>'
+combatsim_mode_leaderboards: Voir d'autres classements
combatsim_mode_locked: <color=#FBB040>Simulation verrouillée !</color>
combatsim_mode_play: Jouer à la simulation de combat
combatsim_mode_play_action: <color=#FBB040>[<action:43>]</color> <color=#ffffff>Jouer</color>
combatsim_mode_play_confirm_text: Payer {1} pour jouer à {0} ?
combatsim_mode_play_confirm_title: Jouer à la simulation de combat ?
combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} restantes)</size>
combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} restantes)</size>
+combatsim_mode_time_postperiod_rewards: <color=#ffffff>Récompenses de classement dans {0:00}:{1:00}:{2:00}</color>
combatsim_mode_title: Simulation de combat
combatsim_postperiod_percentile: Actuellement dans le top {0} %
+combatsim_postperiod_percentile_history: Terminé dans le top {0} %
combatsim_postperiod_result: Vous avez terminé à la place n°{0}, dans le top {1} %.
combatsim_postperiod_rewards: Vous êtes qualifié pour {0} récompenses !
combatsim_postperiod_rewards_qualify: 'Qualification pour récompenses : {0}'
combatsim_results_continue: Appuyez sur <color=#FBB040>[<action:43>]</color> pour recevoir les récompenses
combatsim_results_heading: Résultats de {0} - {1}
@@ -231,26 +238,29 @@ death_title: Abattu
dialogue_name_ambassador: Monolithe antique
dialogue_name_announcer: Commentateur
dialogue_name_arena1boss: Commode
dialogue_name_arena2boss: Le pharaon perdu
dialogue_name_barparrot: Parker
+dialogue_name_berserker: Berserker
dialogue_name_bigdog: Chien en laisse
dialogue_name_bombboss: L'artificier
dialogue_name_bosscat: Boss félin
dialogue_name_catofficer: Officier félin
dialogue_name_catsoldier1: Pilote félin
dialogue_name_catsoldier2: Soldat félin
dialogue_name_chariotracer: Coureur
dialogue_name_combatsimfox: Rosie
dialogue_name_crabboss: Duc Thunnini
dialogue_name_cultistboss: Grande prêtresse Tiffany
+dialogue_name_doctorocto: Docteur octo
dialogue_name_dogsoldier1: Soldat canin
dialogue_name_doomsdayboss: Mécanisme de l'apocalypse
dialogue_name_drilloperator: Opérateur de trépan
dialogue_name_dungeonmod: Modificateur de donjon
dialogue_name_escortboss: Chef ver de pierre
dialogue_name_eyeboss: Père Edmond corrompu
+dialogue_name_flamebat: Chauve-souris ardente
dialogue_name_gargantua: Lady Blacksberg
dialogue_name_gekelstein: Dr Geckelston fou
dialogue_name_hangarpenguin: Spocket
dialogue_name_icedungeon: Horreur gelée
dialogue_name_jinn: Commandant Djinn
@@ -324,10 +334,11 @@ error_dialog_maintenance_msg: "Maintenance en cours ! Veuillez revenir ultérieu
error_dialog_nexus_full: Le jeu a atteint son plafond actuel de joueurs. Veuillez réessayer dans quelques minutes !
error_dialog_no_nexus: Erreur LNC99. Nous n'avons pu vous trouver de Rebel City. Veuillez réessayer ultérieurement. Désolés...
error_dialog_permission_not_granted: Désolés, autorisation refusée ! Pour plus d'informations et de ressources, vueillez rejoindre notre Discord (le lien d'invitation figure sur Steambirds.com).
error_dialog_version_failure: Impossible de vérifier qu'il s'agit de la dernière version en date du client. Peut-être y a-t-il des problèmes liés à Internet ?
error_dialog_version_old: Version de client trop ancienne. Veuillez mettre à jour le jeu dans Steam. Redémarrer Steam déclenche souvent ce processus.
+error_guild_name_invalid: Ce nom de patrouille est irrecevable.
error_joined_recently: Vous avez récemment rejoint une patrouille. Vous ne pouvez rejoindre une patrouille qu'une fois par {0}.
error_limit_reached: Limite de patrouilles atteinte.
error_local_teleport: Échec de la téléportation !
error_message_on_item_use_failed_to_spawn_dungeon: Une erreur de serveurs est survenue et nous n'avons pas pu lancer votre donjon. Veuillez contacter l'assistance.
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: Une erreur de serveurs est survenue et nous n'avons pas pu lancer le donjon. Ils sont probablement occupés, alors nous avons fait apparaître la clé afin que vous puissiez réessayer ultérieurement.
@@ -1237,26 +1248,35 @@ quick_chat_help: À l'aide !
quick_chat_landmark: À {0} !
quick_chat_landmark_empty: Sur moi !
quick_chat_landmark_finalboss: Miaouza arrive !
quick_chat_title_A: À l'aide !
quick_chat_title_B: Bon vol !
+quick_chat_title_Blast: Projection
quick_chat_title_C: Sur moi !
+quick_chat_title_Caution: Prudence
quick_chat_title_Charge: Chargez !
quick_chat_title_D: Feu d'artifice
quick_chat_title_Disco: Disco
+quick_chat_title_Dizzy: Vertige
+quick_chat_title_Explode: Explosion !
quick_chat_title_FireworksEpic: Feu d'artifice épique
+quick_chat_title_FirstPlace: 1re place
quick_chat_title_LOL: MDR
quick_chat_title_LaunchConfetti: Canon à confettis
quick_chat_title_LoveCommon: Amour !
quick_chat_title_LoveEpic: Amour épique !
quick_chat_title_LoveFireworks: Feu d'artifice d'amour
quick_chat_title_MusicNotes: Notes de musique
quick_chat_title_OutOfSteam: À court de vapeur !
quick_chat_title_PurpleFireworks: Feu d'artifice pourpre
+quick_chat_title_RIP: Repose en paix
quick_chat_title_RainbowHearts: Amour d'arc-en-ciel !
+quick_chat_title_Shield: Bouclier
+quick_chat_title_Sleepy: Ensommeillé
quick_chat_title_ThumbsDown: Pouces en bas
quick_chat_title_ThumbsUp: Pouces en l'air !
+quick_chat_title_Time: Le temps va manquer !
quick_chat_title_Warning: Avertissement
quick_chat_title_Wave: Vague
quick_chat_title_Wings: Ailes
quick_chat_whee: Wouhou !
radar_mission: "Cible\n <color=#ffa500ff>{0}</color>"
diff --git config_191114_0221/Texts/zh-CN/item.txt config_191127_0005/Texts/zh-CN/item.txt
index 2c83ea8..e25d41f 100644
--- config_191114_0221/Texts/zh-CN/item.txt
+++ config_191127_0005/Texts/zh-CN/item.txt
@@ -332,10 +332,13 @@ craft_redsteel:
description: 用于制作和升级“火焰”装备的材料。
name: 红色钢铁
craft_studentgem:
description: 那些表现令人钦佩收到这些宝石的人,穿上了应得的制服。
name: 学术宝石
+craft_titanium_rods:
+ description: 用于修复SPEC项目
+ name: 钛棒
craft_vaultgem:
description: 从帝国金库中取回的被掠夺的艺术品。用于在工坊制作奖励物品。
name: 金库宝石
craft_venomgem:
description: 从一条巨大的龙蛇身上提取的剧毒碎片。用于在工坊制作奖励物品。
@@ -1221,11 +1224,11 @@ key_obstacle:
name: 任务计划:激光广场
key_rescue:
description: 一处考古挖掘场的传送坐标,该处找到了古代遗迹。激活以召唤运输机。
name: 任务计划:挖掘行动
key_sky:
- description: 瞬移坐标Meowza的母校的废墟;家猫帝国的无情训练无人机。激活召唤降船。
+ description: 传送坐标为Meowza的母校废墟,喵族帝国的训练基地。请激活空降艇
name: 任务计划:顶点军校
key_snake:
description: 制毒工厂的传送坐标。激活以召唤运输机。
name: 任务计划:被腐蚀的蛋之神庙
key_sneezy:
@@ -2427,10 +2430,13 @@ trail_9:
description: 尘埃尾迹。
name: 尘埃尾迹
trail_afterburner:
description: 一种稀有尾迹,仅可在早期内测中获得。熊熊烈火中燃烧着叛军的昂然斗志。
name: 内测后燃尾迹
+trail_autumnleaves:
+ description: 收集并贮存资源是必需的,却还远远不够。黑恶势力仍然潜伏在这片大地上,我们必须要捍卫叛军之城
+ name: 秋风尾迹
trail_betahearts:
description: 感谢在我们发布之前与我们一起的玩家的礼物
name: 公测尾迹
trail_blasticeblue:
description: 模拟电路在这个古老的野兽中发出清冷的合成音,就像一块棱角分明的冰块在盛了凉水的杯中叮当作响。戴上你的耳机。保持专注。现在你的头脑非常清醒了。
@@ -2478,22 +2484,28 @@ trail_combatsquares:
description: 它需要一个真正伟大的公会小队获得这个作战模拟尾迹奖励。
name: 公会尾迹
trail_flameblue:
description: 这里热的人头晕。为什么有烧芒果的味道?哦是啊,Fence提到过凝胶是挥发性的。但旋即他得意地笑了,“别担心!像你这么优秀的飞行员知道怎么避免麻烦。”
name: 蓝焰尾迹
+trail_flamepurple:
+ description: 为什么不建议融合两个烈焰核心呢。只有在一阵明亮而又耀眼的紫色光芒后,他们那护目镜后充满泪水的双眼才充满了敬畏。
+ name: 紫焰尾迹
trail_flamered:
description: 我们继承了过去几代人的愤怒,羞辱,不公正。你觉得他们的损失巨大吗?你会重复他们的错误吗?你会在你的狂怒之后留下敌人的骨灰吗?
name: 烈焰尾迹
trail_galaxy_orangeblue:
description: 一首环球音乐在燃烧的夜空中缓缓传播。呼吸。观察。飞翔。
name: 橙色银河尾迹
trail_galaxy_purpleyellow:
description: 为什么,姑娘?为什么你要唱如此悲伤的歌曲?想要直飞冲天,越过天际。越过我们内心中的无尽恐惧。
name: 黄色银河尾迹
trail_galaxy_tealred:
description: 收音机嘎嘎作响。在背景音中存在着奇怪的旋律……一个隐藏的频道正宣讲着世界的分裂、压缩和重建,无穷无尽。
name: 青色银河尾迹
+trail_greenenergy:
+ description: 看着身上破败的羽毛和脸上狂乱的神情,科学家们研发的新型能源给每个人都留下了深刻的印象,他们从爆炸昏迷中醒后仍然能闻到空气中一丝淡淡的柠檬气味。
+ name: 绿色能源足迹
trail_helix_blue:
description: 当电波中响起莫罗迪·琼斯的蓝调时,融合等离子都不禁起舞。
name: 蓝色螺旋尾迹
trail_helix_gold:
description: 莫罗迪·琼斯发布了一首金曲。文明的世界仍在弹冠相庆。
@@ -2526,13 +2538,22 @@ trail_plasma_purple:
description: 如今已经落寞的皇室进行曲在效忠者之间开始流行起来。节奏使他们排出的废气发出深紫色的光芒。
name: 紫色等离子尾迹
trail_plasma_red:
description: 每隔几百年,就会有一位像莫罗迪·琼斯这样的歌手闪亮登场。帝国将她掳走的行为令我们怒火中烧。战争宣传单上也是这么说的。
name: 红色等离子尾迹
+trail_river:
+ description: 小河的汩汩水声被用作了她那怪异新专辑的背景音乐。它十分的前卫,虽然不是所有人都懂,但人们仍然狂热的反复单曲循环。
+ name: 长河尾迹
trail_spiketrail:
description: 一种稀有尾迹,仅可在早期内测中获得。就像叛军领袖那样机敏睿智。
name: 内测尖刺尾迹
+trail_starblue:
+ description: 年轻的反抗者们将会记得他们成长于城市的威崖之上,他们在被战火摧残的废墟中,渴求着天上闪耀的繁星和宁静的夏天,以及儿时伙伴那温暖的臂膀。
+ name: 星蓝尾迹
+trail_stargold:
+ description: 新一代的飞行学员们充满了希望和勇气。他们开心的上完了学校的第一节课,但是他们真的知道在未来将要面对着什么吗?
+ name: 黄金新星尾迹
trail_student:
description: 该尾迹是由帝国的精英们制作而成,十分可怕。而现在,鸟儿已经共同选择它作为了对抗的象征。
name: 高材生尾迹
triple_0:
description: 你只需要三发子弹。
diff --git config_191114_0221/Texts/zh-CN/maneuvers.txt config_191127_0005/Texts/zh-CN/maneuvers.txt
index 83d9ac0..d8594d6 100644
--- config_191114_0221/Texts/zh-CN/maneuvers.txt
+++ config_191127_0005/Texts/zh-CN/maneuvers.txt
@@ -3,10 +3,11 @@ bash: 猛击
dash: 疾驰
dash_back: 急速撤退
flak: 高射炮
himmelman: 180 度翻转
invincibleDash: 无敌疾驰
+redline: 红线
reverse: 倒退
shortShield: 清除
siege: 围攻
slow: 减速
superspeed: 复燃装置
diff --git config_191114_0221/Texts/zh-CN/planeclasses.txt config_191127_0005/Texts/zh-CN/planeclasses.txt
index 349cd5b..89ef135 100644
--- config_191114_0221/Texts/zh-CN/planeclasses.txt
+++ config_191127_0005/Texts/zh-CN/planeclasses.txt
@@ -550,15 +550,15 @@ wizard:
flavor: <color=#FBB040>[梅林变体]</color>[已编辑]曾在18XX年6月5日失败的支点暗杀中使用该机制。残骸分析表明它的起源早于历史记载。
name: X54
default:
flavor: '\u2022中等铠装区域控制器,其使用<color=#FBB040>子弹擦拭</color>从战场除去敌人的子弹能力
- \u2022 <color=FBB040>单棒控制</color>
+ \u2022 <color=#FBB040>单棒控制</color>
- \u2022可以装备<color=FBB040>电弧</color>武器
+ \u2022可以装备<color=#FBB040>电弧</color>武器
- \u2022的<color=FBB040>眨眼</color>操纵经纱前进过去敌人的攻击
+ \u2022的<color=#FBB040>眨眼</color>操纵经纱前进过去敌人的攻击
'
name: 梅林
flames:
flavor: <color=#FBB040>[梅林变体]</color>他们把她蒙上眼睛带来进来。然后告诉她,在这有几位崇拜者。对于特殊的国家客户来说,这是一项特殊任务,而且她永远不能谈论。她就一直盯着他,直到他不再讲话。
diff --git config_191114_0221/Texts/zh-CN/ui.txt config_191127_0005/Texts/zh-CN/ui.txt
index 54305fb..38da1d8 100644
--- config_191114_0221/Texts/zh-CN/ui.txt
+++ config_191127_0005/Texts/zh-CN/ui.txt
@@ -96,27 +96,34 @@ cmd_help_info: 输入/help以获得可用命令的详细信息。
combatsim_build_empty: 错误:缺少材料!
combatsim_build_title: 选择模拟战斗模式
combatsim_guild_start_message: <i>发起{0} {1} </i>的
combatsim_leaderboard_loading: 载入中...
combatsim_leaderboard_none: 目前没有结果
+combatsim_leaderboard_page_next: 下一页
+combatsim_leaderboard_page_prev: 上一页
+combatsim_leaderboard_period_next: 新的
+combatsim_leaderboard_period_prev: 旧的
combatsim_leaderboard_row_info_default: '{timePlayed}'
combatsim_location_title: 作战模拟器
combatsim_mode_attempts_buy: 参与成本:{0}
combatsim_mode_attempts_error: 错误:不能进行战斗模拟
combatsim_mode_attempts_free: 剩余免费参与次数:{0}
combatsim_mode_attempts_none: 不能再次参与
combatsim_mode_expires: <color=#FFFFFF>过期{0:00}:{1:00}:{2:00} </color>
combatsim_mode_guild_info: <color=#FFFFFF>公会:{0} </color>
+combatsim_mode_leaderboards: 查看更多排行榜
combatsim_mode_locked: <color=#FBB040>模拟锁定!</color>
combatsim_mode_play: 进行战斗模拟
combatsim_mode_play_action: <color=#FBB040> [<action:43>] </color> <color=#FFFFFF>参与</color>
combatsim_mode_play_confirm_text: 支付{1}来进行{0}?
combatsim_mode_play_confirm_title: 想要参与战斗模拟?
combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} left)</size>
combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} left)</size>
+combatsim_mode_time_postperiod_rewards: <color=#FFFFFF>在排名奖励{0:00}:{1:00}:{2:00}</color>
combatsim_mode_title: 作战模拟器
combatsim_postperiod_percentile: 目前排在前{0}%
+combatsim_postperiod_percentile_history: 排在前{0}%
combatsim_postperiod_result: 您所在位置{0}完成,目前排在{1}%。
combatsim_postperiod_rewards: 你有资格获得{0}奖励!
combatsim_postperiod_rewards_qualify: 奖励质量:{0}
combatsim_results_continue: 按<color=#FBB040> [<action:43>] </color>收集奖励
combatsim_results_heading: 结果{0}-{1}
@@ -231,26 +238,29 @@ death_title: 被击落,
dialogue_name_ambassador: 古代丰碑
dialogue_name_announcer: 宣告者
dialogue_name_arena1boss: 康茂德
dialogue_name_arena2boss: 迷失的法老
dialogue_name_barparrot: 帕克
+dialogue_name_berserker: 狂战士
dialogue_name_bigdog: 拴着的狗
dialogue_name_bombboss: 炸弹制造者
dialogue_name_bosscat: 猫族首领
dialogue_name_catofficer: 猫族官员
dialogue_name_catsoldier1: 猫族飞行员
dialogue_name_catsoldier2: 猫族士兵
dialogue_name_chariotracer: 参赛者
dialogue_name_combatsimfox: 罗西
dialogue_name_crabboss: 金枪鱼公爵
dialogue_name_cultistboss: 高等女祭司蒂芙尼
+dialogue_name_doctorocto: 章鱼医生
dialogue_name_dogsoldier1: 狗族士兵
dialogue_name_doomsdayboss: 末日机制
dialogue_name_drilloperator: 钻机操作员
dialogue_name_dungeonmod: 副本调整
dialogue_name_escortboss: 石虫领袖
dialogue_name_eyeboss: 堕落的埃德蒙德神父
+dialogue_name_flamebat: 火焰蝙蝠
dialogue_name_gargantua: 黑堡女士
dialogue_name_gekelstein: 疯狂医生戈克尔斯顿
dialogue_name_hangarpenguin: 齿轮
dialogue_name_icedungeon: 冰封的恐惧
dialogue_name_jinn: 指挥官金
@@ -324,10 +334,11 @@ error_dialog_maintenance_msg: "维护正在进行中!请稍后再来尝试。\
error_dialog_nexus_full: 游戏当前玩家数量已达上限。请稍后重试!
error_dialog_no_nexus: 错误 LNC99。无法为你找到叛军之城。请稍后再试。抱歉!
error_dialog_permission_not_granted: 抱歉,权限不足!请加入我们的Discord(可访问Steambirds.com以获取邀请链接)以获得额外信息与资源。
error_dialog_version_failure: 无法验证客户端是否为最新版本。是否存在网络问题?
error_dialog_version_old: 客户端版本过低。请在 Steam 更新游戏。重启 Steam 通常会中断这一进程。
+error_guild_name_invalid: 该公会名不可用。
error_joined_recently: 您最近加入了一个公会。你只能每次加入一个公会{0}。
error_limit_reached: 公会的数量已达到上限。
error_local_teleport: 传送失败!
error_message_on_item_use_failed_to_spawn_dungeon: 服务器发生错误,我们无法开始你的副本。请联系客户支持。
error_message_on_item_use_failed_to_spawn_dungeon_reward_back_item: 服务器发生错误,我们无法开始副本。当前为忙碌状态。我们刷新了你的钥匙,你可以稍后再试。
@@ -1193,26 +1204,35 @@ quick_chat_help: 救命!
quick_chat_landmark: 在 {0}!
quick_chat_landmark_empty: 向我集结!
quick_chat_landmark_finalboss: 喵族来袭!
quick_chat_title_A: 救命!
quick_chat_title_B: 晴朗天空!
+quick_chat_title_Blast: 爆破
quick_chat_title_C: 向我集结!
+quick_chat_title_Caution: 警告
quick_chat_title_Charge: 冲锋!
quick_chat_title_D: 焰火
quick_chat_title_Disco: 迪斯科
+quick_chat_title_Dizzy: 头晕
+quick_chat_title_Explode: 爆炸!
quick_chat_title_FireworksEpic: 史诗焰火
+quick_chat_title_FirstPlace: 第一名
quick_chat_title_LOL: 哈哈
quick_chat_title_LaunchConfetti: 庆祝
quick_chat_title_LoveCommon: 爱情!
quick_chat_title_LoveEpic: 史诗爱情!
quick_chat_title_LoveFireworks: 爱情焰火
quick_chat_title_MusicNotes: 音乐
quick_chat_title_OutOfSteam: 虎头蛇尾!
quick_chat_title_PurpleFireworks: 紫色焰火
+quick_chat_title_RIP: 安息
quick_chat_title_RainbowHearts: 彩虹之爱!
+quick_chat_title_Shield: 护盾
+quick_chat_title_Sleepy: 困
quick_chat_title_ThumbsDown: 踩
quick_chat_title_ThumbsUp: 赞!
+quick_chat_title_Time: 时间到!
quick_chat_title_Warning: 警告
quick_chat_title_Wave: 你好
quick_chat_title_Wings: 翅膀
quick_chat_whee: 呦!
radar_mission: "任务\n <color=#ffa500ff>击杀 {0} 次</color>"
diff --git config_191114_0221/combatSimulations.txt config_191127_0005/combatSimulations.txt
index cb389f5..c43e7f0 100644
--- config_191114_0221/combatSimulations.txt
+++ config_191127_0005/combatSimulations.txt
@@ -14,58 +14,87 @@ modeVariants:
id: normal
price:
amount: '100'
currency: gold
attemptsFree: '2'
- characterBuilds:
- - level:
- - '1'
- - '10'
- - '20'
- mode: expand
- - mode: expand
- sets:
- - mode: any
- planeClass:
+ characterBuildFilters:
+ - mode: one
+ options:
+ - planeClass:
+ - assault
+ - walker
+ - duster
+ - paladin
+ - rapier
+ - planeClass:
- olfaithful
- variant:
- - '*'
- - mode: any
- planeClass:
- medic
- variant:
- - flames
- - spikes
+ - tank
+ - support
+ - wizard
+ - engineer
+ - pirate
+ - siegetank
+ - daggerknight
+ - mode: all
+ options:
- planeClass:
+ - olfaithful
+ - medic
- assault
- variant:
- - VariantA
- - planeClass:
+ - tank
+ - duster
+ - wizard
+ - engineer
- rapier
- - cargo:
- - id: health_boost
- cargoSize:
- - '8'
- equip:
- - slot: Engine
- tier: '10'
- equipTier:
+ - planeClass:
+ - walker
+ - support
+ - paladin
+ - pirate
+ - siegetank
+ - daggerknight
+ characterBuilds:
+ - mode: expand
+ planeClass:
+ - olfaithful
+ - medic
+ - assault
+ - tank
+ - walker
+ - duster
+ - support
+ - paladin
+ - wizard
+ - engineer
+ - pirate
+ - siegetank
+ - daggerknight
+ - rapier
+ - equipTier:
- '0'
+ level:
- '1'
- - '2'
- - '3'
+ - '10'
+ - '20'
mode: one
- characterBuildsSelected: '0'
+ variant:
+ - '*'
+ characterBuildsSelected:
+ - '1'
+ - '3'
+ - '5'
dungeons:
- DungeonSimTest
groupSize: '5'
id: test
leaderboardSorting:
- order: DESC
val: progressA
- order: ASC
val: timePlayed
+ playerBuffOnSpawn: test_curse_double_90
requirements:
- server: nexus
- isAdmin: 'true'
- attemptPrice:
id: normal
@@ -93,11 +122,12 @@ modeVariants:
level:
- '1'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim
id: solo_basic
leaderboardSorting:
- order: DESC
@@ -135,11 +165,12 @@ modeVariants:
level:
- '20'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim_highTier
id: solo_high_tier
leaderboardSorting:
- order: DESC
@@ -177,11 +208,12 @@ modeVariants:
level:
- '4'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim_bossRush
id: solo_boss_rush
leaderboardSorting:
- order: DESC
@@ -220,11 +252,12 @@ modeVariants:
level:
- '1'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim_multiplayer
groupSize: '5'
id: guild_basic
leaderboardSorting:
@@ -266,11 +299,12 @@ modeVariants:
level:
- '20'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim_multiplayer_highTier
groupSize: '5'
id: guild_high_tier
leaderboardSorting:
@@ -312,11 +346,12 @@ modeVariants:
level:
- '4'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim_multiplayer_bossRush
groupSize: '5'
id: guild_boss_rush
leaderboardSorting:
@@ -356,11 +391,12 @@ modeVariants:
- '4'
- '20'
mode: one
variant:
- '*'
- characterBuildsSelected: '3'
+ characterBuildsSelected:
+ - '3'
dungeons:
- DungeonCombatsim
- DungeonCombatsim_highTier
- DungeonCombatsim_bossRush
id: daily_alt
diff --git config_191114_0221/global.txt config_191127_0005/global.txt
index 55f31c2..8b31a3e 100644
--- config_191114_0221/global.txt
+++ config_191127_0005/global.txt
@@ -56,10 +56,11 @@ debugShowMarkers: 'false'
debugShowMeteredUpdates: 'false'
debugShowPVS: 'false'
defaultCloud: Poison
defaultDamageThreshold: '0.003'
defaultElementSusceptibility: '0.85'
+defaultItemConditionDegradation: '1'
defaultManeuver: himmelman
delayUnitSpawnsByThisManyFrames: '0'
detailedPVSAnomalyDetection: 'false'
detailedPeerAnomalyDetection: 'false'
dialogueDefaultDelay: '-2.5'
@@ -133,10 +134,14 @@ islandGenerationSteps:
- circleBorderToIgnore: '5'
minNeighboursToGrowFrom: '1'
onlyCheckDirectNeighbours: 'true'
runs: '10'
type: GrowIntoEmptySpaces
+itemConditionDegradationTable:
+ '-4': '1'
+ '-5': '0'
+ '0': '2'
jamFadedOpacity: '0.5'
jamFadingTime: '2'
jamShowThreshold: '0.8'
kickForCombatZoneIdleAfterSeconds: '90'
kickForNexusIdleAfterSeconds: '600'
diff --git config_191114_0221/maneuvers.txt config_191127_0005/maneuvers.txt
index 29ea8ba..5beaa8a 100644
--- config_191114_0221/maneuvers.txt
+++ config_191127_0005/maneuvers.txt
@@ -72,10 +72,15 @@
duration: '1'
duration2: '0.5'
energy: '1'
energySustained: '5'
name: siege
+- count: '20'
+ damage: '1'
+ energy: '1'
+ name: redline
+ scale: '3'
- deceleration: '50'
energy: '18'
name: invincibleDash
secondsToVelocity1: '0.13'
target1Speed: '10'
diff --git config_191114_0221/named_statmod_sets.txt config_191127_0005/named_statmod_sets.txt
index 0103feb..a889e51 100644
--- config_191114_0221/named_statmod_sets.txt
+++ config_191127_0005/named_statmod_sets.txt
@@ -1,319 +1,319 @@
Generic Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
Generic Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
Generic Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
Generic Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
Generic Condition 0: []
Generic Supercharge:
- amount: '1.02'
@@ -393,335 +393,335 @@ Generic Supercharge:
name: secondaryEnergyCostMod
- amount: '1.02'
math: Scale
name: superspeedFactor
cloud_acid Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: secondaryDamageMod
cloud_acid Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: secondaryDamageMod
cloud_acid Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: secondaryDamageMod
cloud_acid Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: secondaryDamageMod
cloud_acid Condition 0: []
cloud_acid Supercharge:
- amount: '1.02'
@@ -804,347 +804,347 @@ cloud_acid Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: secondaryDamageMod
cloud_damage Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
cloud_damage Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
cloud_damage Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
cloud_damage Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
cloud_damage Condition 0: []
cloud_damage Supercharge:
- amount: '1.02'
@@ -1230,347 +1230,347 @@ cloud_damage Supercharge:
name: cloudRadiusMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
cloud_heal Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
cloud_heal Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
cloud_heal Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
cloud_heal Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
cloud_heal Condition 0: []
cloud_heal Supercharge:
- amount: '1.02'
@@ -1656,347 +1656,347 @@ cloud_heal Supercharge:
name: cloudRadiusMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
cloud_resist Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
cloud_resist Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
cloud_resist Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
cloud_resist Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
cloud_resist Condition 0: []
cloud_resist Supercharge:
- amount: '1.02'
@@ -2082,347 +2082,347 @@ cloud_resist Supercharge:
name: cloudRadiusMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
damageboost_blast Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
damageboost_blast Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
damageboost_blast Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
damageboost_blast Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
damageboost_blast Condition 0: []
damageboost_blast Supercharge:
- amount: '1.02'
@@ -2508,335 +2508,335 @@ damageboost_blast Supercharge:
name: cloudRadiusMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
flak Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
flak Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
flak Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
flak Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
flak Condition 0: []
flak Supercharge:
- amount: '1.02'
@@ -2919,341 +2919,341 @@ flak Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
healaura Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
healaura Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
healaura Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
healaura Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
healaura Condition 0: []
healaura Supercharge:
- amount: '1.02'
@@ -3339,335 +3339,335 @@ healaura Supercharge:
name: cloudRadiusMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
laser Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
laser Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
laser Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
laser Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
laser Condition 0: []
laser Supercharge:
- amount: '1.02'
@@ -3750,335 +3750,335 @@ laser Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
machinegun Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
machinegun Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
machinegun Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
machinegun Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
machinegun Condition 0: []
machinegun Supercharge:
- amount: '1.02'
@@ -4161,347 +4161,347 @@ machinegun Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
mine Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryCooldownMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
mine Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: secondaryCooldownMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
mine Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryCooldownMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
mine Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryCooldownMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
mine Condition 0: []
mine Supercharge:
- amount: '1.02'
@@ -4587,347 +4587,347 @@ mine Supercharge:
name: secondaryCooldownMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
poison_blast Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: secondaryDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: PoisonDamage
poison_blast Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: secondaryDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: PoisonDamage
poison_blast Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: secondaryDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: PoisonDamage
poison_blast Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: secondaryDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: PoisonDamage
poison_blast Condition 0: []
poison_blast Supercharge:
- amount: '1.02'
@@ -5013,335 +5013,335 @@ poison_blast Supercharge:
name: secondaryDamageMod
- amount: '1.01'
math: Multiply
name: PoisonDamage
shotgun Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
shotgun Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
shotgun Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
shotgun Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
shotgun Condition 0: []
shotgun Supercharge:
- amount: '1.02'
@@ -5424,335 +5424,335 @@ shotgun Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
sniper Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
sniper Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
sniper Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
sniper Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
sniper Condition 0: []
sniper Supercharge:
- amount: '1.02'
@@ -5835,335 +5835,335 @@ sniper Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
strike Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
strike Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
strike Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
strike Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
strike Condition 0: []
strike Supercharge:
- amount: '1.02'
@@ -6246,347 +6246,347 @@ strike Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
stunner Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
stunner Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
stunner Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
stunner Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
stunner Condition 0: []
stunner Supercharge:
- amount: '1.02'
@@ -6672,335 +6672,335 @@ stunner Supercharge:
name: secondaryDamageMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
sword Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
sword Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
sword Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
sword Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
sword Condition 0: []
sword Supercharge:
- amount: '1.02'
@@ -7083,335 +7083,335 @@ sword Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
triple Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
triple Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
triple Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
triple Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
triple Condition 0: []
triple Supercharge:
- amount: '1.02'
@@ -7494,347 +7494,347 @@ triple Supercharge:
name: superspeedFactor
- amount: '1.01'
math: Multiply
name: gunDamageMod
turret Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: spawnDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Multiply
name: secondaryEnergyCostMod
turret Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: spawnDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Multiply
name: secondaryEnergyCostMod
turret Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: spawnDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Multiply
name: secondaryEnergyCostMod
turret Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: spawnDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Multiply
name: secondaryEnergyCostMod
turret Condition 0: []
turret Supercharge:
- amount: '1.02'
@@ -7920,335 +7920,335 @@ turret Supercharge:
name: spawnDamageMod
- amount: '0.98'
math: Multiply
name: secondaryEnergyCostMod
wasp Condition -1:
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: BurnDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: BurnSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: LightningDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: LightningSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: PoisonDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: PoisonSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: SlowDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: SlowSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: WaterDamage
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: WaterSusceptibility
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: cloudRadiusMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: damageReceivedMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: energyRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: gunCooldownMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunDamageMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRangeMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: gunRateOfFireMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: healthRegenRate
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxEnergyPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxHitPoints
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: maxSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: minSpeed
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: secondaryDamageMod
-- amount: '1.06'
+- amount: '1.02'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.94'
+- amount: '0.98'
math: Scale
name: superspeedFactor
-- amount: '0.94'
+- amount: '0.98'
math: Multiply
name: gunDamageMod
wasp Condition -2:
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: BurnDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: BurnSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: LightningDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: LightningSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: PoisonDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: PoisonSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: SlowDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: SlowSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: WaterDamage
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: WaterSusceptibility
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: cloudRadiusMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: damageReceivedMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: energyRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: gunCooldownMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunDamageMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRangeMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: gunRateOfFireMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: healthRegenRate
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxEnergyPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxHitPoints
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: maxSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: minSpeed
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: secondaryDamageMod
-- amount: '1.12'
+- amount: '1.10'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.88'
+- amount: '0.90'
math: Scale
name: superspeedFactor
-- amount: '0.88'
+- amount: '0.90'
math: Multiply
name: gunDamageMod
wasp Condition -3:
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: BurnDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: BurnSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: LightningDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: LightningSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: PoisonDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: PoisonSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: SlowDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: SlowSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: WaterDamage
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: WaterSusceptibility
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: cloudRadiusMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: damageReceivedMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: energyRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: gunCooldownMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunDamageMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRangeMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: gunRateOfFireMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: healthRegenRate
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxEnergyPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxHitPoints
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: maxSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: minSpeed
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: secondaryDamageMod
-- amount: '1.24'
+- amount: '1.20'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.76'
+- amount: '0.80'
math: Scale
name: superspeedFactor
-- amount: '0.76'
+- amount: '0.80'
math: Multiply
name: gunDamageMod
wasp Condition -4:
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: BurnDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: BurnSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: LightningDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: LightningSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: PoisonDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: PoisonSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: SlowDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: SlowSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: WaterDamage
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: WaterSusceptibility
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: cloudRadiusMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: damageReceivedMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: energyRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: gunCooldownMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunDamageMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRangeMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: gunRateOfFireMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: healthRegenRate
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: maneuverEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxEnergyPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxHitPoints
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: maxSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: minSpeed
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: secondaryDamageMod
-- amount: '1.5'
+- amount: '1.3'
math: Scale
name: secondaryEnergyCostMod
-- amount: '0.5'
+- amount: '0.70'
math: Scale
name: superspeedFactor
-- amount: '0.5'
+- amount: '0.70'
math: Multiply
name: gunDamageMod
wasp Condition 0: []
wasp Supercharge:
- amount: '1.02'
diff --git config_191114_0221/npcPortraits.txt config_191127_0005/npcPortraits.txt
index e991034..e55f0ca 100644
--- config_191114_0221/npcPortraits.txt
+++ config_191127_0005/npcPortraits.txt
@@ -5,10 +5,12 @@ arena1boss:
arena2boss:
image: portrait_enemy_arena2
barparrot:
friendly: 'true'
image: portrait_ally_barparrot
+berserker:
+ image: portrait_enemy_berserker
bombboss:
image: portrait_enemy_bombboss
catofficer:
image: portrait_enemy_catofficer
catsoldier1:
@@ -22,16 +24,23 @@ combatsimfox:
image: portrait_ally_combatsimfox
crabboss:
image: portrait_enemy_crabboss
cultistboss:
image: portrait_enemy_cultisttiffany
+doctorocto:
+ image: portrait_enemy_doctorocto
doomsdayboss:
image: portrait_enemy_doomsday
+drilloperator:
+ friendly: 'true'
+ image: portrait_ally_drillship
escortboss:
image: portrait_enemy_escort
eyeboss:
image: portrait_enemy_eyeboss
+flamebat:
+ image: portrait_enemy_flamebat
gargantua:
image: portrait_enemy_gargantua
gekelstein:
image: portrait_enemy_gekelstein
hangarpenguin:
diff --git config_191114_0221/playerclasses.txt config_191127_0005/playerclasses.txt
index 5552edc..e6989ee 100644
--- config_191114_0221/playerclasses.txt
+++ config_191127_0005/playerclasses.txt
@@ -2220,10 +2220,166 @@ tank:
id: EpicD
livery: checker.hog
prefab: PlayerHogVariantA
superTrail: SuperSpeedJaggies
unlockItemId: playerclass_hog_epicd
+vampire:
+ additionalTutorial: DungeonTutorialWalker2
+ allowedItemTags:
+ - sword
+ - shield_blast
+ basicTutorial: DungeonTutorialWalker
+ defaultUpgradeCap: '12'
+ maneuver: redline
+ name: Dagger Knight
+ planeName: walkerClassPlane
+ portrait: classBlueprint_vampire
+ preRelease: 'true'
+ sortKey: '50'
+ startingItems:
+ - item: sniper_0
+ slot: MainGun
+ - item: engine_0
+ slot: Engine
+ - item: shield_blast_0
+ slot: SecondaryAttack
+ - item: armor_0
+ slot: Armor
+ statMods:
+ - amount: '0.8'
+ math: multiply
+ name: maxHitPoints
+ - amount: '0.82'
+ math: multiply
+ name: gunDamageMod
+ - amount: '0.8'
+ math: multiply
+ name: gunRangeMod
+ - amount: '1.024'
+ leveling: 'true'
+ math: multiply
+ name: maxHitPoints
+ - amount: '1.04'
+ leveling: 'true'
+ math: multiply
+ name: gunDamageMod
+ totalUpgradeCap: '400'
+ unlockItemId: playerclass_vampire
+ upgradeCaps:
+ - cap: '30'
+ statName: maxHitPoints
+ - cap: '50'
+ statName: maxTurnRate
+ - cap: '40'
+ statName: gunDamageMod
+ - cap: '10'
+ statName: maxEnergyPoints
+ - cap: '30'
+ statName: healthRegenRate
+ - cap: '40'
+ statName: energyRegenRate
+ - cap: '60'
+ statName: maxSpeed
+ - cap: '50'
+ statName: minSpeed
+ - cap: '25'
+ statName: superspeedFactor
+ variants:
+ - id: default
+ prefab: PlayerVampire
+ - extraColor1: 0a3984
+ extraColor2: '060507'
+ extraColor3: b9b5a3
+ hideIfLocked: 'true'
+ id: flames
+ livery: flames.vampire
+ prefab: PlayerVampire
+ unlockItemId: playerclass_vampire_flames
+ - extraColor1: 2a043d
+ extraColor2: d50099
+ extraColor3: d50099
+ hideIfLocked: 'true'
+ id: spikes
+ livery: spikes.vampire
+ prefab: PlayerVampire
+ unlockItemId: playerclass_vampire_spikes
+ - extraColor1: 28660e
+ extraColor2: b9b5a3
+ extraColor3: dba525
+ hideIfLocked: 'true'
+ id: stars
+ livery: stars.vampire
+ prefab: PlayerVampire
+ unlockItemId: playerclass_vampire_stars
+ - extraColor1: dd560d
+ extraColor2: b9b5a3
+ extraColor3: 1a0f1f
+ hideIfLocked: 'true'
+ id: Tiger
+ livery: tigerstripes.vampire
+ prefab: PlayerVampire
+ unlockItemId: playerclass_vampire_tiger
+ - extraColor1: b9b5a3
+ extraColor2: 1db2c7
+ extraColor3: 1db2c7
+ hideIfLocked: 'true'
+ id: VariantA
+ livery: stripes.vampire
+ prefab: PlayerVampireVariantA
+ unlockItemId: playerclass_vampire_varianta
+ - extraColor1: 2e2d27
+ extraColor2: dba525
+ extraColor3: dba525
+ hideIfLocked: 'true'
+ id: VariantB
+ livery: caution.vampire
+ prefab: PlayerVampireVariantB
+ unlockItemId: playerclass_vampire_variantb
+ - extraColor1: '556913'
+ extraColor2: 1e2507
+ extraColor3: 3c2408
+ hideIfLocked: 'true'
+ id: Camo
+ livery: camo.vampire
+ prefab: PlayerVampireVariantB
+ unlockItemId: playerclass_vampire_camo
+ - extraColor1: cfe3de
+ extraColor2: 95a8a2
+ extraColor3: 5f6a66
+ hideIfLocked: 'true'
+ id: EpicA
+ livery: camo.vampire
+ prefab: PlayerVampireVariantA
+ superTrail: SuperSpeedLightning
+ unlockItemId: playerclass_vampire_epica
+ - extraColor1: 0a5fa7
+ extraColor2: d2cdb8
+ extraColor3: 3be5d3
+ hideIfLocked: 'true'
+ id: EpicB
+ livery: gradient.vampire
+ prefab: PlayerVampire
+ superTrail: SuperSpeedWaterWake
+ unlockItemId: playerclass_vampire_epicb
+ - extraColor1: 1e062b
+ extraColor2: f9962c
+ extraColor3: 5b157d
+ hideIfLocked: 'true'
+ id: EpicC
+ livery: tigerstripes.vampire
+ prefab: PlayerVampireVariantA
+ superTrail: SuperSpeedGlitter
+ unlockItemId: playerclass_vampire_epicc
+ - extraColor1: 620a1a
+ extraColor2: da3420
+ extraColor3: d6ccbc
+ hideIfLocked: 'true'
+ id: EpicD
+ livery: checker.vampire
+ prefab: PlayerVampireVariantB
+ superTrail: SuperSpeedJaggies
+ unlockItemId: playerclass_vampire_epicd
walker:
additionalTutorial: DungeonTutorialWalker2
allowedItemTags:
- machinegun
- damageboost_blast
diff --git config_191114_0221/quick_chat.txt config_191127_0005/quick_chat.txt
index 6df2bcb..3fe8ce6 100644
--- config_191114_0221/quick_chat.txt
+++ config_191127_0005/quick_chat.txt
@@ -13,23 +13,31 @@ B:
isInUILayer: 'false'
leakyBucketInterval: '2'
leakyBucketMax: '3'
text_key: quick_chat_greeting
text_key_empty: quick_chat_greeting
+Blast:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Blast
+ unlock_item_id: emote_blast
C:
analytics_id: '3'
doesIncludeLandmark: 'true'
hashOverride: '3'
isInChat: 'true'
isInUILayer: 'false'
landmarkMinTier: '0'
landmarkRange: '18'
leakyBucketInterval: '30'
leakyBucketMax: '2'
text_key: quick_chat_landmark
text_key_empty: quick_chat_landmark_empty
text_key_finalboss: quick_chat_landmark_finalboss
+Caution:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Caution
+ unlock_item_id: emote_caution
Charge:
hidden: 'false'
isInUILayer: 'false'
prefabName: QuickChat_Charge
unlock_item_id: emote_charge
@@ -48,22 +56,34 @@ DeathWreath:
Disco:
hidden: 'false'
isInUILayer: 'false'
prefabName: QuickChat_Disco
unlock_item_id: emote_disco
+Dizzy:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Dizzy
+ unlock_item_id: emote_dizzy
Enemy_Exclamation:
hidden: 'true'
isInUILayer: 'false'
prefabName: QuickChat_Enemy_Exclamation
Enemy_Health:
hidden: 'true'
isInUILayer: 'false'
prefabName: QuickChat_Enemy_Health
+Explode:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Explode
+ unlock_item_id: emote_explode
FireworksEpic:
isInUILayer: 'false'
prefabName: QuickChat_FireworksEpic
unlock_item_id: emote_fireworks_epic
+FirstPlace:
+ isInUILayer: 'false'
+ prefabName: QuickChat_FirstPlace
+ unlock_item_id: emote_firstplace
LOL:
isInUILayer: 'false'
prefabName: QuickChat_LOL
unlock_item_id: emote_LOL
LaunchConfetti:
@@ -103,10 +123,14 @@ Pizza:
PurpleFireworks:
hidden: 'true'
isInUILayer: 'false'
prefabName: QuickChat_Test
unlock_item_id: emote_purple_fireworks
+RIP:
+ isInUILayer: 'false'
+ prefabName: QuickChat_RIP
+ unlock_item_id: emote_rip
RRR:
duration: '3'
hidden: 'true'
isInUILayer: 'true'
prefabName: QuickChat_RRR
@@ -118,20 +142,32 @@ RainbowHearts:
RallyPremium:
duration: '8'
isInUILayer: 'false'
prefabName: QuickChat_RallyPremium
unlock_item_id: emote_rallypremium
+Shield:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Shield
+ unlock_item_id: emote_shield
+Sleepy:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Sleepy
+ unlock_item_id: emote_sleepy
ThumbsDown:
hidden: 'false'
isInUILayer: 'false'
prefabName: QuickChat_ThumbsDown
unlock_item_id: emote_thumbsdown
ThumbsUp:
hidden: 'false'
isInUILayer: 'false'
prefabName: QuickChat_ThumbsUp
unlock_item_id: emote_thumbsup
+Time:
+ isInUILayer: 'false'
+ prefabName: QuickChat_Time
+ unlock_item_id: emote_time
Warning:
hidden: 'false'
isInUILayer: 'false'
prefabName: QuickChat_Warning
unlock_item_id: emote_warning
diff --git config_191114_0221/reforging.txt config_191127_0005/reforging.txt
index cc3f983..c59fb43 100644
--- config_191114_0221/reforging.txt
+++ config_191127_0005/reforging.txt
@@ -33,26 +33,10 @@ Costs:
id: newscrap
T0 -4:
Currencies:
- count: '10'
id: newscrap
- T0 Supercharge:
- Currencies:
- - count: '45'
- id: newscrap
- T0 epic Supercharge:
- Currencies:
- - count: '55'
- id: newscrap
- T0 legendary Supercharge:
- Currencies:
- - count: '60'
- id: newscrap
- T0 rare Supercharge:
- Currencies:
- - count: '50'
- id: newscrap
T1 -1:
Currencies:
- count: '15'
id: newscrap
T1 -2:
@@ -65,26 +49,10 @@ Costs:
id: newscrap
T1 -4:
Currencies:
- count: '30'
id: newscrap
- T1 Supercharge:
- Currencies:
- - count: '45'
- id: newscrap
- T1 epic Supercharge:
- Currencies:
- - count: '55'
- id: newscrap
- T1 legendary Supercharge:
- Currencies:
- - count: '60'
- id: newscrap
- T1 rare Supercharge:
- Currencies:
- - count: '50'
- id: newscrap
T10 -1:
Currencies:
- count: '8000'
id: newscrap
- count: '10'
@@ -138,12 +106,10 @@ Costs:
T10 Supercharge:
Currencies:
- count: '24000'
id: newscrap
Items:
- - count: '1'
- tier: '10'
- count: '3'
tags:
- nanite
tier: '-1'
T10 epic -1:
@@ -209,14 +175,10 @@ Costs:
T10 epic Supercharge:
Currencies:
- count: '28000'
id: newscrap
Items:
- - count: '1'
- tags:
- - epic
- tier: '10'
- count: '3'
tags:
- nanite
tier: '-1'
T10 legendary -1:
@@ -282,14 +244,10 @@ Costs:
T10 legendary Supercharge:
Currencies:
- count: '30000'
id: newscrap
Items:
- - count: '1'
- tags:
- - legendary
- tier: '10'
- count: '3'
tags:
- nanite
tier: '-1'
T10 rare -1:
@@ -355,14 +313,10 @@ Costs:
T10 rare Supercharge:
Currencies:
- count: '26000'
id: newscrap
Items:
- - count: '1'
- tags:
- - rare
- tier: '10'
- count: '3'
tags:
- nanite
tier: '-1'
T100 crafted -1:
@@ -428,12 +382,10 @@ Costs:
T100 crafted Supercharge:
Currencies:
- count: '75000'
id: newscrap
Items:
- - count: '1'
- tier: '100'
- count: '4'
tags:
- nanite
tier: '-1'
T100 crafted epic -1:
@@ -503,14 +455,10 @@ Costs:
T100 crafted epic Supercharge:
Currencies:
- count: '85000'
id: newscrap
Items:
- - count: '1'
- tags:
- - epic
- tier: '100'
- count: '4'
tags:
- nanite
tier: '-1'
T100 crafted legendary -1:
@@ -580,14 +528,10 @@ Costs:
T100 crafted legendary Supercharge:
Currencies:
- count: '90000'
id: newscrap
Items:
- - count: '1'
- tags:
- - legendary
- tier: '100'
- count: '4'
tags:
- nanite
tier: '-1'
T100 crafted rare -1:
@@ -657,14 +601,10 @@ Costs:
T100 crafted rare Supercharge:
Currencies:
- count: '80000'
id: newscrap
Items:
- - count: '1'
- tags:
- - rare
- tier: '100'
- count: '4'
tags:
- nanite
tier: '-1'
T100 ultra -1:
@@ -730,14 +670,10 @@ Costs:
T100 ultra Supercharge:
Currencies:
- count: '75000'
id: newscrap
Items:
- - count: '1'
- tags:
- - ultra
- tier: '100'
- count: '6'
tags:
- nanite
tier: '-1'
T100 ultra epic -1:
@@ -807,15 +743,10 @@ Costs:
T100 ultra epic Supercharge:
Currencies:
- count: '85000'
id: newscrap
Items:
- - count: '1'
- tags:
- - ultra
- - epic
- tier: '100'
- count: '6'
tags:
- nanite
tier: '-1'
T100 ultra legendary -1:
@@ -885,15 +816,10 @@ Costs:
T100 ultra legendary Supercharge:
Currencies:
- count: '90000'
id: newscrap
Items:
- - count: '1'
- tags:
- - ultra
- - legendary
- tier: '100'
- count: '6'
tags:
- nanite
tier: '-1'
T100 ultra rare -1:
@@ -963,15 +889,10 @@ Costs:
T100 ultra rare Supercharge:
Currencies:
- count: '80000'
id: newscrap
Items:
- - count: '1'
- tags:
- - ultra
- - rare
- tier: '100'
- count: '6'
tags:
- nanite
tier: '-1'
T2 -1:
@@ -988,26 +909,10 @@ Costs:
id: newscrap
T2 -4:
Currencies:
- count: '130'
id: newscrap
- T2 Supercharge:
- Currencies:
- - count: '195'
- id: newscrap
- T2 epic Supercharge:
- Currencies:
- - count: '235'
- id: newscrap
- T2 legendary Supercharge:
- Currencies:
- - count: '255'
- id: newscrap
- T2 rare Supercharge:
- Currencies:
- - count: '215'
- id: newscrap
T3 -1:
Currencies:
- count: '90'
id: newscrap
T3 -2:
@@ -1020,26 +925,10 @@ Costs:
id: newscrap
T3 -4:
Currencies:
- count: '180'
id: newscrap
- T3 Supercharge:
- Currencies:
- - count: '270'
- id: newscrap
- T3 epic Supercharge:
- Currencies:
- - count: '330'
- id: newscrap
- T3 legendary Supercharge:
- Currencies:
- - count: '360'
- id: newscrap
- T3 rare Supercharge:
- Currencies:
- - count: '300'
- id: newscrap
T4 -1:
Currencies:
- count: '140'
id: newscrap
T4 -2:
@@ -1052,26 +941,10 @@ Costs:
id: newscrap
T4 -4:
Currencies:
- count: '280'
id: newscrap
- T4 Supercharge:
- Currencies:
- - count: '420'
- id: newscrap
- T4 epic Supercharge:
- Currencies:
- - count: '500'
- id: newscrap
- T4 legendary Supercharge:
- Currencies:
- - count: '540'
- id: newscrap
- T4 rare Supercharge:
- Currencies:
- - count: '460'
- id: newscrap
T5 -1:
Currencies:
- count: '225'
id: newscrap
T5 -2:
@@ -1084,26 +957,10 @@ Costs:
id: newscrap
T5 -4:
Currencies:
- count: '450'
id: newscrap
- T5 Supercharge:
- Currencies:
- - count: '675'
- id: newscrap
- T5 epic Supercharge:
- Currencies:
- - count: '815'
- id: newscrap
- T5 legendary Supercharge:
- Currencies:
- - count: '885'
- id: newscrap
- T5 rare Supercharge:
- Currencies:
- - count: '745'
- id: newscrap
T50 elemental -1:
Currencies:
- count: '15000'
id: newscrap
- count: '10'
@@ -1165,14 +1022,10 @@ Costs:
T50 elemental Supercharge:
Currencies:
- count: '45000'
id: newscrap
Items:
- - count: '1'
- tags:
- - elemental
- tier: '50'
- count: '2'
tags:
- nanite
tier: '-1'
T50 elemental epic -1:
@@ -1242,15 +1095,10 @@ Costs:
T50 elemental epic Supercharge:
Currencies:
- count: '55000'
id: newscrap
Items:
- - count: '1'
- tags:
- - elemental
- - epic
- tier: '50'
- count: '2'
tags:
- nanite
tier: '-1'
T50 elemental legendary -1:
@@ -1320,15 +1168,10 @@ Costs:
T50 elemental legendary Supercharge:
Currencies:
- count: '60000'
id: newscrap
Items:
- - count: '1'
- tags:
- - elemental
- - legendary
- tier: '50'
- count: '2'
tags:
- nanite
tier: '-1'
T50 elemental rare -1:
@@ -1398,15 +1241,10 @@ Costs:
T50 elemental rare Supercharge:
Currencies:
- count: '50000'
id: newscrap
Items:
- - count: '1'
- tags:
- - elemental
- - rare
- tier: '50'
- count: '2'
tags:
- nanite
tier: '-1'
T6 -1:
@@ -1423,26 +1261,10 @@ Costs:
id: newscrap
T6 -4:
Currencies:
- count: '2000'
id: newscrap
- T6 Supercharge:
- Currencies:
- - count: '3000'
- id: newscrap
- T6 epic Supercharge:
- Currencies:
- - count: '3600'
- id: newscrap
- T6 legendary Supercharge:
- Currencies:
- - count: '3900'
- id: newscrap
- T6 rare Supercharge:
- Currencies:
- - count: '3300'
- id: newscrap
T7 -1:
Currencies:
- count: '1600'
id: newscrap
T7 -2:
@@ -1455,26 +1277,10 @@ Costs:
id: newscrap
T7 -4:
Currencies:
- count: '3200'
id: newscrap
- T7 Supercharge:
- Currencies:
- - count: '4800'
- id: newscrap
- T7 epic Supercharge:
- Currencies:
- - count: '5800'
- id: newscrap
- T7 legendary Supercharge:
- Currencies:
- - count: '6300'
- id: newscrap
- T7 rare Supercharge:
- Currencies:
- - count: '5300'
- id: newscrap
T8 -1:
Currencies:
- count: '2000'
id: newscrap
- count: '5'
@@ -1507,17 +1313,10 @@ Costs:
- count: '5'
id: iron
Items:
- count: '1'
tier: '8'
- T8 Supercharge:
- Currencies:
- - count: '6000'
- id: newscrap
- Items:
- - count: '1'
- tier: '8'
T8 epic -1:
Currencies:
- count: '2400'
id: newscrap
- count: '5'
@@ -1558,19 +1357,10 @@ Costs:
Items:
- count: '1'
tags:
- epic
tier: '8'
- T8 epic Supercharge:
- Currencies:
- - count: '7000'
- id: newscrap
- Items:
- - count: '1'
- tags:
- - epic
- tier: '8'
T8 legendary -1:
Currencies:
- count: '2600'
id: newscrap
- count: '5'
@@ -1611,19 +1401,10 @@ Costs:
Items:
- count: '1'
tags:
- legendary
tier: '8'
- T8 legendary Supercharge:
- Currencies:
- - count: '7500'
- id: newscrap
- Items:
- - count: '1'
- tags:
- - legendary
- tier: '8'
T8 rare -1:
Currencies:
- count: '2200'
id: newscrap
- count: '5'
@@ -1664,19 +1445,10 @@ Costs:
Items:
- count: '1'
tags:
- rare
tier: '8'
- T8 rare Supercharge:
- Currencies:
- - count: '6500'
- id: newscrap
- Items:
- - count: '1'
- tags:
- - rare
- tier: '8'
T9 -1:
Currencies:
- count: '3500'
id: newscrap
- count: '5'
@@ -1730,12 +1502,10 @@ Costs:
T9 Supercharge:
Currencies:
- count: '10500'
id: newscrap
Items:
- - count: '1'
- tier: '9'
- count: '5'
tags:
- upgrade
tier: '-1'
T9 epic -1:
@@ -1801,14 +1571,10 @@ Costs:
T9 epic Supercharge:
Currencies:
- count: '12500'
id: newscrap
Items:
- - count: '1'
- tags:
- - epic
- tier: '9'
- count: '5'
tags:
- upgrade
tier: '-1'
T9 legendary -1:
@@ -1874,14 +1640,10 @@ Costs:
T9 legendary Supercharge:
Currencies:
- count: '13500'
id: newscrap
Items:
- - count: '1'
- tags:
- - legendary
- tier: '9'
- count: '5'
tags:
- upgrade
tier: '-1'
T9 rare -1:
@@ -1947,14 +1709,10 @@ Costs:
T9 rare Supercharge:
Currencies:
- count: '11500'
id: newscrap
Items:
- - count: '1'
- tags:
- - rare
- tier: '9'
- count: '5'
tags:
- upgrade
tier: '-1'
SuperchargeNewStatProbabilities:
diff --git config_191114_0221/trade.txt config_191127_0005/trade.txt
index bf97130..e0780a4 100644
--- config_191114_0221/trade.txt
+++ config_191127_0005/trade.txt
@@ -137,10 +137,18 @@ itemTradeValues:
valueExtra: '270'
- extraTags:
- upgrade_speed
value: '45'
valueExtra: '135'
+- extraTags:
+ - upgrade
+ value: '45'
+ valueExtra: '135'
+- extraTags:
+ - nanite
+ value: '600'
+ valueExtra: '1800'
marketTaxExtraPercentage100: '16'
marketTaxExtraPercentageSameGuild100: '12'
marketTaxPercentage100: '9'
marketTaxPercentageSameGuild100: '6'
minTaxPerTransactionInCurrency: '5'