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 178 files changed, 4478 insertions(+), 480 deletions(-)

diff --git config_191127_0005/Items/Consumables/dungeon.txt config_191217_2348/Items/Consumables/dungeon.txt
index 26d48e1..fec1395 100644
--- config_191127_0005/Items/Consumables/dungeon.txt
+++ config_191217_2348/Items/Consumables/dungeon.txt
@@ -148,9 +148,17 @@
   tier: '1'
 - id: dungeon_combatsim
   plane: DungeonCombatsim
   slot: Portal
   tier: '1'
+- id: dungeon_combatsim
+  plane: DungeonCombatsim_survival
+  slot: Portal
+  tier: '1'
+- id: dungeon_combatsim
+  plane: DungeonCombatsim_survival_pacifist
+  slot: Portal
+  tier: '1'
 - id: dungeon_combatsim_multiplayer
   plane: DungeonCombatsim_multiplayer
   slot: Portal
   tier: '1'
diff --git config_191127_0005/Items/Consumables/variant.txt config_191217_2348/Items/Consumables/variant.txt
index fa3f34e..6f80c76 100644
--- config_191127_0005/Items/Consumables/variant.txt
+++ config_191217_2348/Items/Consumables/variant.txt
@@ -2519,10 +2519,158 @@
   soulbound: 'true'
   uses: '1'
 - actions:
   - variant:
       ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: flames
+  - unlock:
+      item_id: playerclass_vampire_flames
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - common
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_flames
+  slot: ConsumableAction
+  soulbound: 'true'
+  tradable: 'false'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: spikes
+  - unlock:
+      item_id: playerclass_vampire_spikes
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - common
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_spikes
+  slot: ConsumableAction
+  soulbound: 'true'
+  tradable: 'false'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: stars
+  - unlock:
+      item_id: playerclass_vampire_stars
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - common
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_stars
+  slot: ConsumableAction
+  soulbound: 'true'
+  tradable: 'false'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: tiger
+  - unlock:
+      item_id: playerclass_vampire_tiger
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - common
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_tiger
+  slot: ConsumableAction
+  soulbound: 'true'
+  tradable: 'false'
+  uses: '1'
+- actions:
+  - unlock:
+      item_id: playerclass_vampire_varianta
+      text: action_info_unlock_short
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: VariantA
+  extraTags:
+  - variant
+  - rare
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_varianta
+  slot: ConsumableAction
+  soulbound: 'true'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: Camo
+  - unlock:
+      item_id: playerclass_vampire_camo
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - rare
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_camo
+  slot: ConsumableAction
+  soulbound: 'true'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: EpicA
+  - unlock:
+      item_id: playerclass_vampire_epica
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - epic
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_epica
+  slot: ConsumableAction
+  soulbound: 'true'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: EpicB
+  - unlock:
+      item_id: playerclass_vampire_epicb
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - epic
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_epicb
+  slot: ConsumableAction
+  soulbound: 'true'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
+      planeClass: vampire
+      variantId: EpicC
+  - unlock:
+      item_id: playerclass_vampire_epicc
+      text: action_info_unlock_short
+  extraTags:
+  - variant
+  - epic
+  icon: ItemVariant
+  id: unlock_playerclass_vampire_epicc
+  slot: ConsumableAction
+  soulbound: 'true'
+  uses: '1'
+- actions:
+  - variant:
+      ignoresRequirementsAndTriesToApply: 'true'
       planeClass: assault
       variantId: gold
   - unlock:
       item_id: playerclass_gold_assault
       text: action_info_unlock_short
diff --git config_191127_0005/Items/Primary Weapons/sword_basic.txt config_191217_2348/Items/Primary Weapons/sword_basic.txt
index c775c83..12ad656 100644
--- config_191127_0005/Items/Primary Weapons/sword_basic.txt	
+++ config_191217_2348/Items/Primary Weapons/sword_basic.txt	
@@ -20,11 +20,11 @@
         bulletPalette: glow
         bulletPrefab: invisibleBullet
         bulletSize: '3'
         burst: '7'
         cooldown: '1.5'
-        damage: '0.53'
+        damage: '1'
         doesReloadNonemptyClips: 'true'
         isPiercing: 'true'
         lifetime: '0.25'
         multi: '1'
         multiOffset:
@@ -46,11 +46,11 @@
       gunTypeConfig:
         bulletPrefab: invisibleSwordBullet
         bulletSize: '1'
         burst: '15'
         cooldown: '1.5'
-        damage: '1.35'
+        damage: '1'
         doesReloadNonemptyClips: 'true'
         isPiercing: 'true'
         lifetime: '0.25'
         multi: '1'
         multiOffset:
diff --git config_191127_0005/Items/Secondary Weapons/cloud.txt config_191217_2348/Items/Secondary Weapons/cloud.txt
index a204e71..b1c3019 100644
--- config_191127_0005/Items/Secondary Weapons/cloud.txt	
+++ config_191217_2348/Items/Secondary Weapons/cloud.txt	
@@ -1184,5 +1184,1244 @@
   - amount: '0.9'
     math: multiply
     name: maneuverEnergyCostMod
   tag: healaura
   tier: '100'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '45'
+        damageHealFactor: '0.0583'
+        damageInfuseFactor: '0.0583'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '3'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite0
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx0_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx0_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_0
+  id: bite_0
+  slot: SecondaryAttack
+  tag: bite
+  tier: '0'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '90'
+        damageHealFactor: '0.0550'
+        damageInfuseFactor: '0.0550'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '3.2'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite1
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx1_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx1_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_1
+  id: bite_1
+  slot: SecondaryAttack
+  tag: bite
+  tier: '1'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '135'
+        damageHealFactor: '0.0517'
+        damageInfuseFactor: '0.0517'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '3.4'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite2
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountIdOverride: '0012'
+      mountName: bitefx2_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx2_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_2
+  id: bite_2
+  slot: SecondaryAttack
+  tag: bite
+  tier: '2'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '180'
+        damageHealFactor: '0.0483'
+        damageInfuseFactor: '0.0483'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '3.6'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite3
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx3_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx3_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_3
+  id: bite_3
+  slot: SecondaryAttack
+  tag: bite
+  tier: '3'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '225'
+        damageHealFactor: '0.0450'
+        damageInfuseFactor: '0.0450'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '3.8'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite4
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx4_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx4_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_4
+  id: bite_4
+  slot: SecondaryAttack
+  tag: bite
+  tier: '4'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '270'
+        damageHealFactor: '0.0417'
+        damageInfuseFactor: '0.0417'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '4.0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite5
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx5_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx5_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_5
+  id: bite_5
+  slot: SecondaryAttack
+  tag: bite
+  tier: '5'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '315'
+        damageHealFactor: '0.0383'
+        damageInfuseFactor: '0.0383'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '4.1'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite6
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx6_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx6_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_6
+  id: bite_6
+  slot: SecondaryAttack
+  tag: bite
+  tier: '6'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '360'
+        damageHealFactor: '0.0350'
+        damageInfuseFactor: '0.0350'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '4.2'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite7
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx7_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx7_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_7
+  id: bite_7
+  slot: SecondaryAttack
+  tag: bite
+  tier: '7'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '405'
+        damageHealFactor: '0.0317'
+        damageInfuseFactor: '0.0317'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '4.3'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite8
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx8_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx8_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_8
+  id: bite_8
+  slot: SecondaryAttack
+  tag: bite
+  tier: '8'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '450'
+        damageHealFactor: '0.0283'
+        damageInfuseFactor: '0.0283'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '4.4'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite9
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx9_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx9_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_9
+  id: bite_9
+  slot: SecondaryAttack
+  tag: bite
+  tier: '9'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '495'
+        damageHealFactor: '0.0250'
+        damageInfuseFactor: '0.0250'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '4.5'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite10
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx10_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx10_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  icon: ItemLootBlast_Bite_10
+  id: bite_10
+  slot: SecondaryAttack
+  tag: bite
+  tier: '10'
+- actions:
+  - buff:
+      cooldown: '1'
+      cost: '30'
+      duration: '0'
+      mods:
+      - amount: '1'
+        math: multiply
+        name: maxTurnRate
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: invisibleBullet
+        bulletSize: '5'
+        burst: '1'
+        cooldown: '1'
+        damage: '495'
+        damageHealFactor: '0.0250'
+        damageInfuseFactor: '0.0250'
+        damageInfuseInstantFxName: bitePFX
+        damageInfuseInstantHealFxName: biteHeal
+        damageInfuseRadius: '5'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '0'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bite100
+      offset:
+      - '0'
+      - '3.75'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '2'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '0'
+      mountName: bitefx100_1
+      offset:
+      - '0'
+      - '3.25'
+      sfx:
+        sound: 'null'
+  - gunMount:
+      flashOffset: '0'
+      gunTypeConfig:
+        bulletHue: purple
+        bulletPalette: glow
+        bulletPrefab: biteBullet
+        bulletSize: '3'
+        burst: '1'
+        cooldown: '1'
+        damage: '0'
+        doesReloadNonemptyClips: 'true'
+        isPiercing: 'true'
+        lifetime: '0.5'
+        multi: '1'
+        multiOffset:
+        - '0'
+        - '0'
+        multiSpread: '0'
+        rof: '10'
+        speed: '1'
+        spread: '0'
+      mountAngle: '-180'
+      mountName: bitefx100_2
+      offset:
+      - '0'
+      - '4.25'
+      sfx:
+        sound: 'null'
+  extraTags:
+  - rare
+  icon: ItemLootBlast_Bite10_legendary
+  id: bite_100
+  slot: SecondaryAttack
+  tag: bite
+  tier: '100'
diff --git config_191127_0005/Items/crafting/craft_titanium_rods.txt config_191217_2348/Items/crafting/craft_titanium_rods.txt
index b58283d..df37394 100644
--- config_191127_0005/Items/crafting/craft_titanium_rods.txt
+++ config_191217_2348/Items/crafting/craft_titanium_rods.txt
@@ -1,11 +1,11 @@
 extraTags:
 - epic
 - legendary
 - crafted
 - ultra
-icon: ItemCraft_WhiteSteel
+icon: ItemCraft_TitaniumRods
 id: craft_titanium_rods
 slot: Quest
 soulbound: 'false'
 tier: '100'
 tradable: 'true'
diff --git config_191127_0005/Texts/en-US/bark.txt config_191217_2348/Texts/en-US/bark.txt
index e976d1d..e458341 100644
--- config_191127_0005/Texts/en-US/bark.txt
+++ config_191217_2348/Texts/en-US/bark.txt
@@ -488,10 +488,38 @@ combatsim_beginner:
   - text: The Combat Simulator unlocks when you reach Pilot Rank 20. Come back when you’re ready to test your skills in the simulator
     weight: '1'
 combatsim_complete:
   randomOptions:
   - text: Combat sim completed!
+combatsim_damageReceived100:
+  randomOptions:
+  - text: '<color=#ff7900ff>Survival Mode</color><color=#ffffffff>: +100% Damage Taken</color>'
+    weight: '1'
+combatsim_damageReceived1600:
+  randomOptions:
+  - text: '<color=#48444cff>Survival Mode</color><color=#ffffffff>: +1600% Damage Taken</color>'
+    weight: '1'
+combatsim_damageReceived200:
+  randomOptions:
+  - text: '<color=#ff7900ff>Survival Mode</color><color=#ffffffff>: +200% Damage Taken</color>'
+    weight: '1'
+combatsim_damageReceived25:
+  randomOptions:
+  - text: '<color=#d9bc36FF>Survival Mode</color><color=#ffffffff>: +25% Damage Taken</color>'
+    weight: '1'
+combatsim_damageReceived400:
+  randomOptions:
+  - text: '<color=#d40009ff>Survival Mode</color><color=#ffffffff>: +400% Damage Taken</color>'
+    weight: '1'
+combatsim_damageReceived50:
+  randomOptions:
+  - text: '<color=#d9bc36FF>Survival Mode</color><color=#ffffffff>: +50% Damage Taken</color>'
+    weight: '1'
+combatsim_damageReceived800:
+  randomOptions:
+  - text: '<color=#d40009ff>Survival Mode</color><color=#ffffffff>: +800% Damage Taken</color>'
+    weight: '1'
 combatsim_gunDamage100:
   randomOptions:
   - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +100% Gun Damage</color>'
     weight: '1'
 combatsim_gunDamage200:
@@ -526,17 +554,29 @@ combatsim_gunDamage800:
   randomOptions:
   - text: '<color=#55ff55ff>Gun Damage Boost</color><color=#ffffffff>: +800% Gun Damage</color>'
     weight: '1'
 combatsim_intro:
   randomOptions:
-  - text: 'OBJECTIVE: Clear all waves of enemies as quickly as you can.
+  - text: 'TIME ATTACK: Clear all waves of enemies as quickly as you can.
 
 
       The simulation will commence shortly...'
 combatsim_intro_manualStart:
   randomOptions:
-  - text: 'OBJECTIVE: Clear all waves of enemies as quickly as you can.
+  - text: 'TIME ATTACK: Clear all waves of enemies as quickly as you can.
+
+
+      Destroy the Start Beacon to commence simulation.'
+combatsim_intro_survival:
+  randomOptions:
+  - text: 'SURVIVAL: Stay alive as long you can.
+
+
+      The simulation will commence shortly...'
+combatsim_intro_survival_manualStart:
+  randomOptions:
+  - text: 'SURVIVAL: Stay alive as long you can.
 
 
       Destroy the Start Beacon to commence simulation.'
 combatsim_unlock:
   randomOptions:
@@ -805,10 +845,14 @@ dungeonmod_itchy_trigger:
     weight: '1'
 dungeonmod_nearsighted:
   randomOptions:
   - text: '<color=#ff7900ff>* Nearsighted (Difficult) *</color><color=#ffffffff>: -35% Camera View, Minimap disabled. Loot: 2x plane upgrades, 2x chance of special loot.</color>'
     weight: '1'
+dungeonmod_pacifist:
+  randomOptions:
+  - text: '<color=#ff7900ff>* PACIFIST MODE*</color><color=#ffffffff>: NO WEAPONS, NO SPECIAL ABILITIES!!!</color>'
+    weight: '1'
 dungeonmod_restless:
   randomOptions:
   - text: '<color=#c1b38eff>Restless</color><color=#ffffffff>: -50% Armor Regen, +25% Superspeed.</color>'
     weight: '1'
 dungeonmod_rush_hour:
diff --git config_191127_0005/Texts/en-US/buffs.txt config_191217_2348/Texts/en-US/buffs.txt
index 8c030fc..cf2f6ae 100644
--- config_191127_0005/Texts/en-US/buffs.txt
+++ config_191217_2348/Texts/en-US/buffs.txt
@@ -1,5 +1,19 @@
+combatsim_damageReceived100:
+  title: +100% Damage Taken
+combatsim_damageReceived1600:
+  title: +1600% Damage Taken
+combatsim_damageReceived200:
+  title: +200% Damage Taken
+combatsim_damageReceived25:
+  title: +25% Damage Taken
+combatsim_damageReceived400:
+  title: +400% Damage Taken
+combatsim_damageReceived50:
+  title: +50% Damage Taken
+combatsim_damageReceived800:
+  title: +800% Damage Taken
 combatsim_gunDamage100:
   title: +100% Gun Damage
 combatsim_gunDamage200:
   title: +200% Gun Damage
 combatsim_gunDamage300:
diff --git config_191127_0005/Texts/en-US/combatSimulations.txt config_191217_2348/Texts/en-US/combatSimulations.txt
index 4bc98f5..533a888 100644
--- config_191127_0005/Texts/en-US/combatSimulations.txt
+++ config_191217_2348/Texts/en-US/combatSimulations.txt
@@ -18,10 +18,24 @@ modeVariants:
     leaderboard_row_info: Wave {progressA} - {timePlayed}
     locked: <color=#FBB040>Must be in a flock to play!</color>
     postperiod_rewards: You get better rewards the better you place on the scoreboard
     results_title: Cleared {progressA} of 15 waves in {timePlayed}
     title: Daily Flock Combat Sim
+  guild_survival:
+    description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Survival:</color> Start at level 6 and fight an endless onslaught of enemies until you die\n <color=#ffffff>Flock:</color> Join a team of 5 flockmates to fight together\n\n <color=#FBB040>Flockmates must start the combat sim within 60 seconds of each other to play together!</color>"
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040>Must be in a flock to play!</color>
+    postperiod_rewards: You get better rewards the better you place on the scoreboard
+    results_title: You survived for {timePlayed}
+    title: Daily Flock Combat Sim
+  guild_survival_pacifist:
+    description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Pacifist:</color> Start at level 20 with <color=#ffffff>no guns or special abilities</color> and try to stay alive\n <color=#ffffff>Flock:</color> Join a team of 5 flockmates to fight together\n\n <color=#FBB040>Flockmates must start the combat sim within 60 seconds of each other to play together!</color>"
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040>Must be in a flock to play!</color>
+    postperiod_rewards: You get better rewards the better you place on the scoreboard
+    results_title: You survived for {timePlayed}
+    title: Daily Flock Combat Sim
   solo_basic:
     description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Level Climb:</color> Level up from 1 to 20 against 15 waves of enemies\n <color=#ffffff>Solo:</color> You're on your own"
     leaderboard_row_info: Wave {progressA} - {timePlayed}
     postperiod_rewards: You get better rewards the better you place on the scoreboard
     results_title: Cleared {progressA} of 15 waves in {timePlayed}
@@ -36,10 +50,22 @@ modeVariants:
     description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Time Attack:</color> Defeat waves of enemies as quickly as you can\n <color=#ffffff>Top Tier:</color> Start at Level 20 and defeat 15 waves of difficult enemies\n <color=#ffffff>Solo:</color> You're on your own"
     leaderboard_row_info: Wave {progressA} - {timePlayed}
     postperiod_rewards: You get better rewards the better you place on the scoreboard
     results_title: Cleared {progressA} of 15 waves in {timePlayed}
     title: Daily Solo Combat Sim
+  solo_survival:
+    description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Survival:</color> Start at level 6 and fight an endless onslaught of enemies until you die\n <color=#ffffff>Solo:</color> You're on your own"
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: You get better rewards the better you place on the scoreboard
+    results_title: You survived for {timePlayed}
+    title: Daily Solo Combat Sim
+  solo_survival_pacifist:
+    description: "Test your skills against a new challenge each day with a temporary plane and gear.\n\n <color=#ffffff>Pacifist:</color> Start at level 20 with <color=#ffffff>no guns or special abilities</color> and try to stay alive\n <color=#ffffff>Solo:</color> You're on your own"
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: You get better rewards the better you place on the scoreboard
+    results_title: You survived for {timePlayed}
+    title: Daily Solo Combat Sim
   test:
     description: Let's test some combat sims...
     leaderboard_row_info: Wave {progressA} - {timePlayed}
     locked: <color=#FBB040>Only for admins!</color>
     results_title: Finished wave {progressA} in {timePlayed}
diff --git config_191127_0005/Texts/en-US/dungeons.txt config_191217_2348/Texts/en-US/dungeons.txt
index 122212b..ac169e4 100644
--- config_191127_0005/Texts/en-US/dungeons.txt
+++ config_191217_2348/Texts/en-US/dungeons.txt
@@ -12,11 +12,11 @@ DungeonArena2:
 DungeonBig:
   name: Big Paw Barracks
   tier: '3'
 DungeonBomb:
   name: Bomb Factory
-  tier: '2'
+  tier: '3'
 DungeonDuat:
   name: Realm of the Purrrrr
   tier: '0'
 DungeonEmpty:
   name: Empty
@@ -38,11 +38,11 @@ DungeonGrind:
 DungeonIce:
   name: Frozen Owl Monastery
   tier: '10'
 DungeonObstacle:
   name: Laser Playground
-  tier: '3'
+  tier: '4'
 DungeonRescue:
   name: The Dig
   tier: '10'
 DungeonSky:
   name: Apex Military Academy
diff --git config_191127_0005/Texts/en-US/item.txt config_191217_2348/Texts/en-US/item.txt
index cd92a15..fea0d3e 100644
--- config_191127_0005/Texts/en-US/item.txt
+++ config_191217_2348/Texts/en-US/item.txt
@@ -230,19 +230,55 @@ armor_water_9:
   description: Cat lords wear this during parades to avoid any chance of being rained upon.
   name: Storm Armor II
 assaultSniper_1:
   description: Assault Sniper Rifle.
   name: Assault Sniper Rifle
+bite_0:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Youthful Bite
+bite_1:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Healing Bite
+bite_10:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Bite of Contessa
+bite_10_legendary:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Bite of the Regime
+bite_2:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Mercy Bite
+bite_3:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Super Heal Bite
+bite_4:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Mega Heal Bite
+bite_5:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Parasitic Bite
+bite_6:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Super Parasitic Bite
+bite_7:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Mega Parasitic Bite
+bite_8:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Bloodborne
+bite_9:
+  description: Leaches health from the bitten enemy and repairs damaged allies nearby.
+  name: Bite of Marquis
 consumable_steam:
   description: Emergency steam supply. Limited use since it is basically a small explosive that instantly vaporizes water. Starts with 5 charges.
   name: Steam Canister
 consumable_xpboost:
   description: When memorized, the pilot's mind flows with the Great Words. They learn faster. Double XP for 90 minutes. Single use.
   name: Meditation on Experience
 craft_arenagem:
   description: Mysterious device retrieved from the Arena. Used for crafting a trophy item at the Workshop.
-  name: Cubic Gem
+  name: Arena Gem
 craft_bluesteel:
   description: Material used for crafting and upgrading 'Water' equipment.
   name: Blue Steel
 craft_combatcubegem:
   description: A token of your prowess in the Combat Sim. Used for crafting a trophy item at the Workshop.
diff --git config_191127_0005/Texts/en-US/planeclasses.txt config_191217_2348/Texts/en-US/planeclasses.txt
index 95358be..1129f21 100644
--- config_191127_0005/Texts/en-US/planeclasses.txt
+++ config_191217_2348/Texts/en-US/planeclasses.txt
@@ -615,10 +615,53 @@ tank:
       flavor: <color=#FBB040>[Hog Variant]</color> When the academy recommends a recruit for flying a Hog, some take it the wrong way. Does it mean you excel at flying slow and getting shot? Of course not, but many pilots carry that doubt for years.
       name: Sulky Sow
     stars:
       flavor: <color=#FBB040>[Hog Variant]</color> Hogs have commonly been sold as military surplus for use as civilian transports, only to be recommissioned to aid the war effort. This one belonged to a traveling circus for 6 years. The odor of hay and manure lingers.
       name: Piglet
+vampire:
+  name: Vampire
+  variants:
+    Camo:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Some rebels like to blend in. They wear the same dull caps, dusty goggles, and cracked brown leather jackets their parents wore. They sit at the end of the bar. Safe.
+      name: Bloodline
+    EpicA:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Legend says that if you start to make foolish choices in battle, a beautiful bird with white plumage and red eyes will appear in the reflection of the cockpit glass. Rebels joke about seeing him with their friends, but you would be lucky to escape him with your life.
+      name: Ghost Vampire
+    EpicB:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Rebels from the north are known for being tough. When the ice storm of '19 hit, they were the only ones who could see through the shards, like they were nothing but little water drops on the windshield.
+      name: Arctic Dawn
+    EpicC:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Blood flows hot. Boiling. Your heartbeat pounds in your head. Everything else is silent, until you hear the cheers of your flock behind you and you know that together, you have won this fight.
+      name: Vital Plasma
+    Tiger:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Sharp beaks can be a weapon on their own, but to those that favor this particular plane, nothing compares to sinking fangs into the vulnerable metal hull of a dictator’s ship.
+      name: Luther
+    VariantA:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Feather gel allowed birds to achieve impressive spiked crests, a style that was quickly adopted by a team of popular Rebel mechanics with a cult following. Blade Crest planes are iconic, advertising an entire luxury lifestyle that accompanies the look.
+      name: Blade Crest
+    default:
+      flavor: '\u2022 Lightly-armored assault-support drone
+
+        \u2022 <color=#FBB040>Dual-stick controls</color>
+
+        \u2022 Can equip <color=#FBB040>Swords</color>
+
+        \u2022 The <color=#FBB040>Bite</color> ability drains life from enemy planes and allows you to heal yourself and others
+
+        \u2022 The <color=#FBB040>Red Line</color> maneuver consumes your armor and converts it into Steam
+
+        '
+      name: Vampire
+    flames:
+      flavor: <color=#FBB040>[Vampire Variant]</color> Once you get to know Pepper, it’s easy to appreciate her shameless confidence. She offers no apologies. Tired of constant vigilance.
+      name: Jezebel
+    spikes:
+      flavor: <color=#FBB040>[Vampire Variant]</color> They studied ancient religious texts until dawn to find redemption for their role in war. The translation is difficult, but they found the mercy they were seeking and a bond with each other. A new vampire squadron was born.
+      name: Spiked Mercy
+    stars:
+      flavor: <color=#FBB040>[Vampire Variant]</color> The Countess has been resurrected from the rubble time and time again. Occasionally, she makes a concerning rattle. A fresh coat of paint hides old battle scars.
+      name: Countess
 walker:
   name: Quad
   tutorial_info: '<b>Hover Movement</b>
 
     Can move or fire in any direction
@@ -674,11 +717,11 @@ walker:
         \u2022 The <color=#FBB040>Hasty Retreat</color> maneuver offers a quick backward dash
 
         '
       name: Quad
     flames:
-      flavor: <color=#FBB040>[Quad Variant]</color> There's a lady who paint flames on planes. That's her thing. She's got a bit of a following with the aficionados.
+      flavor: <color=#FBB040>[Quad Variant]</color> There's a lady who paints flames on planes. That's her thing. She's got a bit of a following with the aficionados.
       name: Pepper's Pad
     spikes:
       flavor: <color=#FBB040>[Quad Variant]</color> Favored by officers, the Liason can hover about the very edges of a combat zone. A smart burst of their signature machine gun dissuades the most villainous of cats.
       name: The Liaison
     stars:
diff --git config_191127_0005/Texts/en-US/skillGroups.txt config_191217_2348/Texts/en-US/skillGroups.txt
index 754ee71..a1f4628 100644
--- config_191127_0005/Texts/en-US/skillGroups.txt
+++ config_191217_2348/Texts/en-US/skillGroups.txt
@@ -44,10 +44,12 @@ all_strike:
   name: Arc
 all_sword:
   name: Sword
 all_triple:
   name: Blaster
+all_vampire:
+  name: Vampire
 all_wasp:
   name: Wasp
 armor_1:
   name: Armor - Beginner
 armor_2:
@@ -230,10 +232,18 @@ triple_2:
   name: Blaster - Intermediate
 triple_3:
   name: Blaster - Expert
 triple_4:
   name: Blaster - Master
+vampire_1:
+  name: Vampire - Beginner
+vampire_2:
+  name: Vampire - Intermediate
+vampire_3:
+  name: Vampire - Expert
+vampire_4:
+  name: Vampire - Master
 wasp_1:
   name: Wasp - Beginner
 wasp_2:
   name: Wasp - Intermediate
 wasp_3:
diff --git config_191127_0005/Texts/en-US/skills.txt config_191217_2348/Texts/en-US/skills.txt
index c60574b..ab3e4b7 100644
--- config_191127_0005/Texts/en-US/skills.txt
+++ config_191217_2348/Texts/en-US/skills.txt
@@ -371,10 +371,26 @@ triple_3b:
 triple_4a:
   description: Powerful, fast snipe shot that burns enemies
   name: Flame Touch
 triple_4b:
   name: Fast Learner
+vampire_1a:
+  name: I Fight for the Living
+vampire_1b:
+  name: Meditation
+vampire_2a:
+  name: Bat Familiars
+vampire_2b:
+  name: Blood Rush
+vampire_3a:
+  name: Shadow Step
+vampire_3b:
+  name: Mist Form
+vampire_4a:
+  name: Heart Beat
+vampire_4b:
+  name: Blood Lust
 wasp_1a:
   name: Blood Honey
 wasp_1b:
   name: Happy Hive
 wasp_2a:
diff --git config_191127_0005/Texts/en-US/stats.txt config_191217_2348/Texts/en-US/stats.txt
index 6129352..e2c003e 100644
--- config_191127_0005/Texts/en-US/stats.txt
+++ config_191217_2348/Texts/en-US/stats.txt
@@ -15,10 +15,13 @@ WaterDamage: Water Damage
 WaterSusceptibility: Water Sealant
 bashDamageMod: Bash Damage
 cameraZoomMod: Camera View
 cloudLifetimeMod: Cloud Lifetime
 cloudRadiusMod: Cloud Radius
+damageHealFactorMod: Bite Self-Heal
+damageInfuseFactorMod: Bite Team-Heal
+damageInfuseRadiusMod: Bite Heal Radius
 damageReceivedMod: Damage Received
 energyCostMod: Steam Cost
 energyRegenRate: Steam Recharge
 gunAmmoMod: Ammo
 gunBulletSpeedMod: Bullet Speed
@@ -32,10 +35,11 @@ maneuverEnergyCostMod: Maneuver Steam Cost
 maxEnergyPoints: Max Steam
 maxHitPoints: Armor
 maxSpeed: Max Speed
 maxTurnRate: Turn Rate
 minSpeed: Min Speed
+redlineEnergyGainFactorMod: Redline Steam Recharge
 secondaryCooldownMod: Secondary Cooldown
 secondaryDamageMod: Secondary Damage
 secondaryEnergyCostMod: Secondary Steam Cost
 spawnCooldownMod: Spawn's Weapon Cooldown
 spawnDamageMod: Spawn's Weapon Damage
diff --git config_191127_0005/Texts/en-US/ui.txt config_191217_2348/Texts/en-US/ui.txt
index ec69187..0f58ecb 100644
--- config_191127_0005/Texts/en-US/ui.txt
+++ config_191217_2348/Texts/en-US/ui.txt
@@ -449,15 +449,33 @@ flock_msg_muted: '{0} muted in {1} flock.'
 flock_msg_unmuted: '{0} unmuted from {1} flock.'
 flock_name: Flock name
 flock_player_joined: '{0} joined the flock.'
 flock_player_left: '{0} left the flock.'
 flock_player_pending: '{0} wants to join the flock.'
+flock_player_role: '{0} has a new role in the flock.'
+flock_roster_chat_elder: ' [Elder]'
+flock_roster_chat_founder: ' [Founder]'
+flock_roster_chat_leader: ' [Leader]'
+flock_roster_chat_officer: ' [Officer]'
 flock_roster_context_ban: Ban
 flock_roster_context_join_server: Join Server
 flock_roster_context_kick: Kick
 flock_roster_context_leave: Leave
 flock_roster_context_mute: Mute
+flock_roster_context_role: Set Role
+flock_roster_context_role_elder: 'Elder
+
+  <size=60%>(ceremonial, no special permission)'
+flock_roster_context_role_leader: 'Leader
+
+  <size=60%>(like officer and can change settings)'
+flock_roster_context_role_member: 'Normal member
+
+  <size=60%>(no special permission)'
+flock_roster_context_role_officer: 'Officer
+
+  <size=60%>(can kick, ban, handle invites)'
 flock_roster_context_unmute: Unmute
 flock_roster_inactive_name_suffix: ' (inactive)'
 flock_search_name_title: Flock name
 flock_search_no_result: No flock with that name found.
 flock_slash_command_help: You can use /f, /g or /flock followed by a text to send a chat message to your flock. To list or change your default flock you use use /myflock.
@@ -910,17 +928,32 @@ login_username_email_placeholder_login: Type your username or Email here
 login_username_or_email: Username or Email
 login_username_placeholder: Choose a username
 login_username_placeholder_login: Type your username here
 loot_named_groups:
   combatsim_completion: Completion
+  combatsim_time100: Survive for 100 seconds
+  combatsim_time120: Survive for 120 seconds
+  combatsim_time150: Survive for 150 seconds
+  combatsim_time180: Survive for 180 seconds
+  combatsim_time200: Survive for 200 seconds
+  combatsim_time250: Survive for 250 seconds
+  combatsim_time30: Survive for 30 seconds
+  combatsim_time50: Survive for 50 seconds
+  combatsim_time60: Survive for 60 seconds
+  combatsim_time90: Survive for 90 seconds
   combatsim_wave1: Clear Wave 1
+  combatsim_wave10: Clear Wave 10
   combatsim_wave11: Clear Wave 11
   combatsim_wave15: Clear Wave 15
   combatsim_wave2: Clear Wave 2
   combatsim_wave3: Clear Wave 3
   combatsim_wave4: Clear Wave 4
+  combatsim_wave5: Clear Wave 5
+  combatsim_wave6: Clear Wave 6
+  combatsim_wave7: Clear Wave 7
   combatsim_wave8: Clear Wave 8
+  combatsim_wave9: Clear Wave 9
 menu_back: Back
 menu_close: Close
 menu_continue: Continue
 menu_purchase: Purchase
 menu_select: Select
diff --git config_191127_0005/Texts/es/bark.txt config_191217_2348/Texts/es/bark.txt
index 7e55e5b..993f44a 100644
--- config_191127_0005/Texts/es/bark.txt
+++ config_191217_2348/Texts/es/bark.txt
@@ -474,10 +474,38 @@ combatsim_beginner:
   - text: El simulador de combate se desbloquea al alcanzar el rango de piloto 20. Vuelve cuando seas capaz de poner a prueba tus habilidades en el simulador.
     weight: '1'
 combatsim_complete:
   randomOptions:
   - text: ¡Simulador de combate completado!
+combatsim_damageReceived100:
+  randomOptions:
+  - text: '<color=#ff7900ff> Modo Supervivencia </color> <color=#FFFFFFFF>: + 100% el daño recibido </color>'
+    weight: '1'
+combatsim_damageReceived1600:
+  randomOptions:
+  - text: '<color=#48444cff> Modo Supervivencia </color> <color=#FFFFFFFF>: + 1.600% el daño recibido </color>'
+    weight: '1'
+combatsim_damageReceived200:
+  randomOptions:
+  - text: '<color=#ff7900ff> Modo Supervivencia </color> <color=#FFFFFFFF>: + 200% el daño recibido </color>'
+    weight: '1'
+combatsim_damageReceived25:
+  randomOptions:
+  - text: '<color=#d9bc36FF> Modo Supervivencia </color> <color=#FFFFFFFF>: + 25% el daño recibido </color>'
+    weight: '1'
+combatsim_damageReceived400:
+  randomOptions:
+  - text: '<color=#d40009ff> Modo Supervivencia </color> <color=#FFFFFFFF>: + 400% el daño recibido </color>'
+    weight: '1'
+combatsim_damageReceived50:
+  randomOptions:
+  - text: '<color=#d9bc36FF> Modo Supervivencia </color> <color=#FFFFFFFF>: + 50% el daño recibido </color>'
+    weight: '1'
+combatsim_damageReceived800:
+  randomOptions:
+  - text: '<color=#d40009ff> Modo Supervivencia </color> <color=#FFFFFFFF>: + 800% el daño recibido </color>'
+    weight: '1'
 combatsim_gunDamage100:
   randomOptions:
   - text: '<color=#55ff55ff>Daño de arma potenciado</color><color=#ffffffff>: +100 % de daño de arma</color>'
     weight: '1'
 combatsim_gunDamage200:
@@ -522,10 +550,22 @@ combatsim_intro_manualStart:
   randomOptions:
   - text: 'OBJETIVO: acaba con todas las oleadas de enemigos tan rápido como puedas.
 
 
       Destruye la baliza de inicio para comenzar la simulación.'
+combatsim_intro_survival:
+  randomOptions:
+  - text: 'SUPERVIVENCIA: mantenerse con vida el mayor tiempo que pueda.
+
+
+      La simulación se iniciará en breve ...'
+combatsim_intro_survival_manualStart:
+  randomOptions:
+  - text: 'SUPERVIVENCIA: mantenerse con vida el mayor tiempo que pueda.
+
+
+      Destruir el inicio Beacon a la simulación de comenzar.'
 combatsim_unlock:
   randomOptions:
   - text: ¡Has desbloqueado el simulador de combate! Cuando tengas un rato, ve al edificio del simulador en Ciudad Rebelde para poner a prueba tus habilidades.
     weight: '1'
 combatsim_wave_01:
@@ -787,10 +827,14 @@ dungeonmod_itchy_trigger:
     weight: '1'
 dungeonmod_nearsighted:
   randomOptions:
   - text: '<color=#ff7900ff>* Miope (difícil) *</color><color=#ffffffff>: -35 % de vista de cámara, minimapa desactivado. Botín: mejoras de avión x2, probabilidad de botín especial x2.</color>'
     weight: '1'
+dungeonmod_pacifist:
+  randomOptions:
+  - text: '<color=#ff7900ff> * PACIFISTA MODO </color> <color=#ffffffff>: no armas, habilidades NO ESPECIALES !!! </color>'
+    weight: '1'
 dungeonmod_restless:
   randomOptions:
   - text: '<color=#c1b38eff>Impaciente</color><color=#ffffffff>: -50 % de regeneración de blindaje, +25 % de supervelocidad.</color>'
     weight: '1'
 dungeonmod_rush_hour:
diff --git config_191127_0005/Texts/es/buffs.txt config_191217_2348/Texts/es/buffs.txt
index bdb47fc..6fe584d 100644
--- config_191127_0005/Texts/es/buffs.txt
+++ config_191217_2348/Texts/es/buffs.txt
@@ -1,5 +1,19 @@
+combatsim_damageReceived100:
+  title: + 100% el daño recibido
+combatsim_damageReceived1600:
+  title: + 1600% el daño recibido
+combatsim_damageReceived200:
+  title: + 200% el daño recibido
+combatsim_damageReceived25:
+  title: + 25% el daño recibido
+combatsim_damageReceived400:
+  title: + 400% el daño recibido
+combatsim_damageReceived50:
+  title: + 50% el daño recibido
+combatsim_damageReceived800:
+  title: + 800% el daño recibido
 combatsim_gunDamage100:
   title: +100 % de daño de arma
 combatsim_gunDamage200:
   title: +200 % de daño de arma
 combatsim_gunDamage300:
diff --git config_191127_0005/Texts/es/combatSimulations.txt config_191217_2348/Texts/es/combatSimulations.txt
index 564638a..8322957 100644
--- config_191127_0005/Texts/es/combatSimulations.txt
+++ config_191217_2348/Texts/es/combatSimulations.txt
@@ -18,10 +18,40 @@ modeVariants:
     leaderboard_row_info: Oleada {progressA} - {timePlayed}
     locked: <color=#FBB040>¡Tienes que estar en una bandada para jugar!</color>
     postperiod_rewards: Cuanto mejor sea tu puesto en la clasificación, mejores serán tus recompensas.
     results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
     title: Simulador de combate en Bandada diario
+  guild_survival:
+    description: 'Pon a prueba tus habilidades frente a un nuevo reto cada día con un plano temporal y engranajes.
+
+
+       <color=#FFFFFF> Supervivencia: </color> Inicio en el nivel 6 y luchar contra una avalancha interminable de enemigos hasta que mueras
+
+       <color=#FFFFFF> Flock: </color> unirse a un equipo de 5 flockmates a luchar juntos
+
+
+       <color=#FBB040> Flockmates debe iniciar el simulador de combate dentro de los 60 segundos de diferencia a jugar juntos! </color>'
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040> debe estar en una bandada de jugar! </color>
+    postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+    results_title: Sobreviviste para {timePlayed}
+    title: Flock diaria Combat Sim
+  guild_survival_pacifist:
+    description: 'Pon a prueba tus habilidades frente a un nuevo reto cada día con un plano temporal y engranajes.
+
+
+       <color=#FFFFFF> Pacifista: </color> Inicio en el nivel 20 con <color=#FFFFFF> no hay armas o habilidades especiales </color> y tratar de mantenerse con vida
+
+       <color=#FFFFFF> Flock: </color> unirse a un equipo de 5 flockmates a luchar juntos
+
+
+       <color=#FBB040> Flockmates debe iniciar el simulador de combate dentro de los 60 segundos de diferencia a jugar juntos! </ Color>'
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040> debe estar en una bandada de jugar! </color>
+    postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+    results_title: Sobreviviste para {timePlayed}
+    title: Flock diaria Combat Sim
   solo_basic:
     description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Ascensión de nivel:</color> sube del nivel 1 al 20 frente a 15 oleadas de enemigos.\n <color=#ffffff>Individual:</color> aquí estás solo."
     leaderboard_row_info: Oleada {progressA} - {timePlayed}
     postperiod_rewards: Cuanto mejor sea tu puesto en la clasificación, mejores serán tus recompensas.
     results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
@@ -36,10 +66,32 @@ modeVariants:
     description: "Pon a prueba tus habilidades en un nuevo desafío todos los días con un equipo y un avión temporales.\n\n <color=#ffffff>Contrarreloj:</color> elimina oleadas de enemigos tan rápido como puedas.\n <color=#ffffff>Grado máximo:</color> empieza en el nivel 20 y elimina 15 oleadas de enemigos difíciles.\n <color=#ffffff>Individual:</color> aquí estás solo."
     leaderboard_row_info: Oleada {progressA} - {timePlayed}
     postperiod_rewards: Cuanto mejor sea tu puesto en la clasificación, mejores serán tus recompensas.
     results_title: '{progressA} de 15 oleadas eliminadas en {timePlayed}'
     title: Simulador de combate en Individual diario
+  solo_survival:
+    description: 'Pon a prueba tus habilidades frente a un nuevo reto cada día con un plano temporal y engranajes.
+
+
+       <color=#FFFFFF> Supervivencia: </color> Inicio en el nivel 6 y luchar contra una avalancha interminable de enemigos hasta que mueras
+
+       <color=#FFFFFF> Solo: </color> Usted está en su propia'
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+    results_title: Sobreviviste para {timePlayed}
+    title: Solo diaria Combat Sim
+  solo_survival_pacifist:
+    description: 'Pon a prueba tus habilidades frente a un nuevo reto cada día con un plano temporal y engranajes.
+
+
+       <color=#FFFFFF> Pacifista: </color> Inicio en el nivel 20 con <color=#FFFFFF> no hay armas o habilidades especiales </color> y tratar de mantenerse con vida
+
+       <color=#FFFFFF> Solo: </color> Usted está en su propia'
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: Se obtiene una mejor recompensa el mejor de colocar en el marcador
+    results_title: Sobreviviste para {timePlayed}
+    title: Solo diaria Combat Sim
   test:
     description: Vamos a probar algunos simuladores de combate...
     leaderboard_row_info: Oleada {progressA} - {timePlayed}
     locked: <color=#FBB040>¡Solo para administradores!</color>
     results_title: Oleada {progressA} terminada en {timePlayed}
diff --git config_191127_0005/Texts/es/dungeons.txt config_191217_2348/Texts/es/dungeons.txt
index 73d22d1..f4b42b9 100644
--- config_191127_0005/Texts/es/dungeons.txt
+++ config_191217_2348/Texts/es/dungeons.txt
@@ -12,11 +12,11 @@ DungeonArena2:
 DungeonBig:
   name: Barracones Zarpa grande
   tier: '3'
 DungeonBomb:
   name: Fábrica de bombas
-  tier: '2'
+  tier: '3'
 DungeonDuat:
   name: Reino del Ronroneo
   tier: '0'
 DungeonEmpty:
   name: Vacío
@@ -38,11 +38,11 @@ DungeonGrind:
 DungeonIce:
   name: Monasterio de búhos congelado
   tier: '10'
 DungeonObstacle:
   name: Campo de láseres
-  tier: '3'
+  tier: '4'
 DungeonRescue:
   name: Excavación
   tier: '10'
 DungeonSky:
   name: Academia militar Cúspide
diff --git config_191127_0005/Texts/es/item.txt config_191217_2348/Texts/es/item.txt
index 429b090..f589717 100644
--- config_191127_0005/Texts/es/item.txt
+++ config_191217_2348/Texts/es/item.txt
@@ -230,10 +230,46 @@ armor_water_9:
   description: Los nobles gatunos lo llevan en los desfiles para evitar mojarse con la lluvia.
   name: Blindaje de tormenta II
 assaultSniper_1:
   description: Fusil de precisión de asalto.
   name: Fusil de precisión de asalto
+bite_0:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite juvenil
+bite_1:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite Curación
+bite_10:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Picadura de Contessa
+bite_10_legendary:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite del Régimen
+bite_2:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite merced
+bite_3:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Heal súper Bite
+bite_4:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Mega Bite Heal
+bite_5:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite parasitaria
+bite_6:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite súper parasitaria
+bite_7:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Bite parasitaria Mega
+bite_8:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: transmitidos por la sangre
+bite_9:
+  description: Lixiviados de salud del enemigo mordido y repara los aliados cercanos.
+  name: Picadura de Marqués
 consumable_steam:
   description: Suministro de vapor de emergencia. Uso limitado, ya que básicamente es un explosivo pequeño que vaporiza el agua al instante. Viene con 5 cargas.
   name: Contenedor de vapor
 consumable_xpboost:
   description: Al memorizarla, la mente de los pilotos rebosa de palabras grandilocuentes. Aprenden rápido. Dobles PE durante 90 minutos. Un solo uso.
diff --git config_191127_0005/Texts/es/planeclasses.txt config_191217_2348/Texts/es/planeclasses.txt
index d6d45fe..2ca9090 100644
--- config_191127_0005/Texts/es/planeclasses.txt
+++ config_191217_2348/Texts/es/planeclasses.txt
@@ -598,10 +598,53 @@ tank:
       flavor: <color=#FBB040>[Variante de Jabalí]</color> Cuando la Academia recomienda a un recluta para pilotar un Jabalí, algunos se lo toman mal. ¿Significa que lo único que se te da bien es volar despacio mientras te disparan? No, pero muchos pilotos arrastran esa duda durante años.
       name: Cerdito malhumorado
     stars:
       flavor: <color=#FBB040>[Variante de Jabalí]</color> El ejército solía vender sus excedentes de Jabalíes a empresas privadas, pero cuando comenzó la guerra tuvo que recuperarlos. Este perteneció a un circo ambulante durante seis años. Todavía huele a heno y estiércol.
       name: Lechón
+vampire:
+  name: Vampiro
+  variants:
+    Camo:
+      flavor: '<Color = # FBB040> [Vampiro Variant] </ Color> Algunos rebeldes como para mezclarse. Llevan las mismas tapas apagados, gafas polvorientas, y agrietada chaquetas de cuero marrón de sus padres llevaban. Se sientan en el extremo de la barra. Seguro.'
+      name: línea de sangre
+    EpicA:
+      flavor: '<Color = # FBB040> [Vampiro Variant] </ Color> Leyenda dice que si usted comienza a tomar decisiones tontas en la batalla, una hermosa ave con plumaje blanco y ojos rojos aparecerá en el reflejo del cristal de la cabina. Rebeldes broma acerca de verlo con sus amigos, pero que sería la suerte de escapar de él con su vida.'
+      name: fantasma del vampiro
+    EpicB:
+      flavor: '<Color = # FBB040> [vampiro Variant] </ Color> rebeldes del norte son conocidos por ser difícil. Cuando la tormenta de hielo de golpe ''19, eran los únicos que podían ver a través de los fragmentos, como si fueran nada más que gotas poco de agua en el parabrisas.'
+      name: ártico amanecer
+    EpicC:
+      flavor: '<Color = # FBB040> [vampiro Variant] </ Color> sangre fluye caliente. Hirviendo. Los latidos del corazón late en su cabeza. Todo lo demás es silencio, hasta que escuche los gritos de su rebaño detrás de usted y usted sabe que, en conjunto, has ganado esta lucha.'
+      name: Vital plasma
+    Tiger:
+      flavor: '<Color = # FBB040> [Vampiro Variant] </ Color> afilados picos puede ser un arma por sí mismos, sino a aquellas que favorecen este plano particular, nada se compara con el hundimiento colmillos en el casco de metal vulnerables de la nave de un dictador.'
+      name: Luther
+    VariantA:
+      flavor: '<Color = # FBB040> [Vampiro Variant] </ Color> gel de la pluma de las aves permitido para lograr crestas de pinchos impresionantes, un estilo que fue adoptado rápidamente por un equipo de mecánicos Rebel populares entre los seguidores de culto. Cuchilla cresta aviones son icónicos, la publicidad de toda una vida de lujo que acompaña la mirada.'
+      name: Cresta de la lámina
+    default:
+      flavor: '\u2022 avión no tripulado blindado Ligero-asalto-apoyo
+
+        \u2022 <color = # FBB040> controles dual-stick </color>
+
+        \u2022 Puedes equipar <color = # FBB040> Espadas </color>
+
+        \u2022 La <color = # FBB040> Bite </color> capacidad drena la vida de los aviones enemigos y le permite sanar a sí mismo ya los demás
+
+        \u2022 La <color = # FBB040> línea roja </color> maniobra consume tu armadura y la convierte en vapor
+
+        '
+      name: Vampiro
+    flames:
+      flavor: <color=#FBB040> [Vampiro Variant] </color> Una vez que se llega a conocer la pimienta, es fácil apreciar su descarada confianza. Ella no ofrece disculpas. Cansado de una vigilancia constante.
+      name: Jezabel
+    spikes:
+      flavor: <color=#FBB040> [Vampiro Variant] </color> Se estudió antiguos textos religiosos hasta el amanecer para encontrar la redención por su papel en la guerra. La traducción es difícil, pero se encontró merced que estaban buscando y un vínculo entre sí. Un nuevo escuadrón vampiro nació.
+      name: Misericordia de pinchos
+    stars:
+      flavor: <color=#FBB040> [vampiro Variant] </color> La condesa ha sido resucitado desde el momento escombros y otra vez. De vez en cuando, ella hace un traqueteo relativo. Una nueva capa de pintura oculta viejas heridas de guerra.
+      name: Condesa
 walker:
   name: Cuatriplano
   tutorial_info: "<b>Movimientos de planeador</b>\n Puede moverse o disparar en cualquier dirección\n \n <b>Blindaje ligero</b>\n No soporta muchos impactos\n \n <b>Mando</b>\n Dos sticks\n \n <b>Teclado</b>\n WASD y ratón"
   variants:
     Camo:
diff --git config_191127_0005/Texts/es/skillGroups.txt config_191217_2348/Texts/es/skillGroups.txt
index e4b2fd5..5f37281 100644
--- config_191127_0005/Texts/es/skillGroups.txt
+++ config_191217_2348/Texts/es/skillGroups.txt
@@ -44,10 +44,12 @@ all_strike:
   name: Arco
 all_sword:
   name: Espada
 all_triple:
   name: Bláster
+all_vampire:
+  name: Vampiro
 all_wasp:
   name: Avispa
 armor_1:
   name: Blindaje - Principiante
 armor_2:
@@ -230,10 +232,18 @@ triple_2:
   name: Bláster - Intermedio
 triple_3:
   name: Bláster - Experto
 triple_4:
   name: Bláster - Maestro
+vampire_1:
+  name: Vampiro - Principiante
+vampire_2:
+  name: Vampiro - Intermedio
+vampire_3:
+  name: Vampiro - Experto
+vampire_4:
+  name: Vampiro - Maestro
 wasp_1:
   name: Avispa - Principiante
 wasp_2:
   name: Avispa - Intermedio
 wasp_3:
diff --git config_191127_0005/Texts/es/skills.txt config_191217_2348/Texts/es/skills.txt
index c8d540c..81627d8 100644
--- config_191127_0005/Texts/es/skills.txt
+++ config_191217_2348/Texts/es/skills.txt
@@ -371,10 +371,26 @@ triple_3b:
 triple_4a:
   description: Disparo de precisión rápido y potente que quema a los enemigos.
   name: Toque de llama
 triple_4b:
   name: Aprende rápido
+vampire_1a:
+  name: Lucho para la Vida
+vampire_1b:
+  name: Meditación
+vampire_2a:
+  name: Bat Familiares
+vampire_2b:
+  name: Torrente sanguineo
+vampire_3a:
+  name: Paso sombra
+vampire_3b:
+  name: Forma de niebla
+vampire_4a:
+  name: Heart beat
+vampire_4b:
+  name: Blood Lust
 wasp_1a:
   name: Miel de sangre
 wasp_1b:
   name: Colmena feliz
 wasp_2a:
diff --git config_191127_0005/Texts/es/stats.txt config_191217_2348/Texts/es/stats.txt
index 8a061f8..3d2202d 100644
--- config_191127_0005/Texts/es/stats.txt
+++ config_191217_2348/Texts/es/stats.txt
@@ -15,10 +15,13 @@ WaterDamage: Daño de agua
 WaterSusceptibility: Sellador de agua
 bashDamageMod: Daño por arremetida
 cameraZoomMod: Vista de cámara
 cloudLifetimeMod: Vida de nube
 cloudRadiusMod: Radio de nube
+damageHealFactorMod: Bite Self-Heal
+damageInfuseFactorMod: Bite Equipo-Heal
+damageInfuseRadiusMod: Bite Heal Radio
 damageReceivedMod: Daño recibido
 energyCostMod: Coste de vapor
 energyRegenRate: Recarga de vapor
 gunAmmoMod: Munición
 gunBulletSpeedMod: Velocidad de bala
@@ -32,10 +35,11 @@ maneuverEnergyCostMod: Coste de vapor de maniobra
 maxEnergyPoints: Vapor máximo
 maxHitPoints: Blindaje
 maxSpeed: Velocidad máxima
 maxTurnRate: Índice de giro
 minSpeed: Velocidad mínima
+redlineEnergyGainFactorMod: Recarga de vapor línea roja
 secondaryCooldownMod: Recuperación de secundaria
 secondaryDamageMod: Daño de secundaria
 secondaryEnergyCostMod: Coste de vapor de secundaria
 spawnCooldownMod: Recuperación de arma de aparición
 spawnDamageMod: Daño de arma de aparición
diff --git config_191127_0005/Texts/es/ui.txt config_191217_2348/Texts/es/ui.txt
index fea69d4..cfb43af 100644
--- config_191127_0005/Texts/es/ui.txt
+++ config_191217_2348/Texts/es/ui.txt
@@ -403,15 +403,33 @@ flock_msg_muted: '{0} silenciado en la bandada {1}.'
 flock_msg_unmuted: '{0} no está silenciado en la bandada {1}.'
 flock_name: Nombre de la bandada
 flock_player_joined: '{0} se ha unido a la bandada.'
 flock_player_left: '{0} ha abandonado la bandada.'
 flock_player_pending: '{0} quiere unirse a la bandada.'
+flock_player_role: '{0} tiene un nuevo papel en el rebaño.'
+flock_roster_chat_elder: '[Mayor]'
+flock_roster_chat_founder: '[Fundador]'
+flock_roster_chat_leader: '[Líder]'
+flock_roster_chat_officer: '[Oficial]'
 flock_roster_context_ban: Bloquear
 flock_roster_context_join_server: Unirse al servidor
 flock_roster_context_kick: Expulsar
 flock_roster_context_leave: Abandonar
 flock_roster_context_mute: Silenciar
+flock_roster_context_role: Juego de Rol
+flock_roster_context_role_elder: 'Mayor
+
+  <size=60%> (ceremonial, sin permiso especial)'
+flock_roster_context_role_leader: 'Líder
+
+  <size=60%> (como agente y puede cambiar la configuración)'
+flock_roster_context_role_member: 'miembro de la normalidad
+
+  <size=60%> (permiso no especial)'
+flock_roster_context_role_officer: 'Oficial
+
+  <size=60%> (puede patear, prohibición, mango invita)'
 flock_roster_context_unmute: Dejar de silenciar
 flock_roster_inactive_name_suffix: (inactivo)
 flock_search_name_title: Nombre de la bandada
 flock_search_no_result: No se ha encontrado ninguna bandada con ese nombre.
 flock_slash_command_help: Escribe /f, /g o /flock seguido del texto para enviar un mensaje de chat a tu bandada. Para ver o cambiar tu bandada predeterminada, escribe /myflock.
@@ -743,17 +761,32 @@ login_username_email_placeholder_login: Introduce aquí tu nombre de usuario o c
 login_username_or_email: Nombre de usuario o correo electrónico
 login_username_placeholder: Elige un nombre de usuario
 login_username_placeholder_login: Introduce aquí tu nombre de usuario
 loot_named_groups:
   combatsim_completion: Compleción
+  combatsim_time100: Sobrevivir durante 100 segundos
+  combatsim_time120: Sobrevivir durante 120 segundos
+  combatsim_time150: Sobrevivir durante 150 segundos
+  combatsim_time180: Sobrevivir durante 180 segundos
+  combatsim_time200: Sobrevivir durante 200 segundos
+  combatsim_time250: Sobrevivir durante 250 segundos
+  combatsim_time30: Sobrevivir durante 30 segundos
+  combatsim_time50: Sobrevivir durante 50 segundos
+  combatsim_time60: Sobrevivir durante 60 segundos
+  combatsim_time90: Sobrevivir durante 90 segundos
   combatsim_wave1: Elimina la oleada 1
+  combatsim_wave10: Claro Wave 10
   combatsim_wave11: Elimina la oleada 11
   combatsim_wave15: Elimina la oleada 15
   combatsim_wave2: Elimina la oleada 2
   combatsim_wave3: Elimina la oleada 3
   combatsim_wave4: Elimina la oleada 4
+  combatsim_wave5: Claro Wave 5
+  combatsim_wave6: Claro Onda 6
+  combatsim_wave7: Claro Wave 7
   combatsim_wave8: Elimina la oleada 8
+  combatsim_wave9: Claro Wave 9
 menu_back: Volver
 menu_close: Cerrar
 menu_continue: Continuar
 menu_purchase: Comprar
 menu_select: Seleccionar
diff --git config_191127_0005/Texts/fr/bark.txt config_191217_2348/Texts/fr/bark.txt
index 32c4ce7..a9491f2 100644
--- config_191127_0005/Texts/fr/bark.txt
+++ config_191217_2348/Texts/fr/bark.txt
@@ -474,10 +474,38 @@ combatsim_beginner:
   - text: Le simulateur de combat se déverrouille en atteignant le grade de pilote 20. Revenez quand vous serez prêt à mettre vos compétences à l'épreuve dans le simulateur.
     weight: '1'
 combatsim_complete:
   randomOptions:
   - text: Simulation de combat effectuée !
+combatsim_damageReceived100:
+  randomOptions:
+  - text: '<color=#ff7900ff> Survival Mode </color> <color=#FFFFFFFF>: + 100% Damage Taken </color>'
+    weight: '1'
+combatsim_damageReceived1600:
+  randomOptions:
+  - text: '<color=#48444cff> Survival Mode </color> <color=#FFFFFFFF>: + 1600% Damage Taken </color>'
+    weight: '1'
+combatsim_damageReceived200:
+  randomOptions:
+  - text: '<color=#ff7900ff> Survival Mode </color> <color=#FFFFFFFF>: + 200% Damage Taken </color>'
+    weight: '1'
+combatsim_damageReceived25:
+  randomOptions:
+  - text: '<color=#d9bc36FF> Survival Mode </color> <color=#FFFFFFFF>: + 25% Damage Taken </color>'
+    weight: '1'
+combatsim_damageReceived400:
+  randomOptions:
+  - text: '<color=#d40009ff> Survival Mode </color> <color=#FFFFFFFF>: + 400% Damage Taken </color>'
+    weight: '1'
+combatsim_damageReceived50:
+  randomOptions:
+  - text: '<color=#d9bc36FF> Survival Mode </color> <color=#FFFFFFFF>: + 50% Damage Taken </color>'
+    weight: '1'
+combatsim_damageReceived800:
+  randomOptions:
+  - text: '<color=#d40009ff> Survival Mode </color> <color=#FFFFFFFF>: + 800% Damage Taken </color>'
+    weight: '1'
 combatsim_gunDamage100:
   randomOptions:
   - text: '<color=#55ff55ff>Dégâts d''armement accrus</color><color=#ffffffff> : +100 % de dégâts d''armement</color>'
     weight: '1'
 combatsim_gunDamage200:
@@ -522,10 +550,22 @@ combatsim_intro_manualStart:
   randomOptions:
   - text: 'OBJECTIF : éliminez le plus rapidement possible toutes les vagues d''ennemis.
 
 
       Début imminent de la simulation...'
+combatsim_intro_survival:
+  randomOptions:
+  - text: 'SURVIE: Restez en vie aussi longtemps que vous le pouvez.
+
+
+      La simulation commencera sous peu ...'
+combatsim_intro_survival_manualStart:
+  randomOptions:
+  - text: 'SURVIE: Restez en vie aussi longtemps que vous le pouvez.
+
+
+      Détruire le début Beacon à la simulation de commencer.'
 combatsim_unlock:
   randomOptions:
   - text: Vous avez déverrouillé le simulateur de combat ! Lorsque vous aurez un moment, rendez-vous au bâtiment du simulateur, à Rebel City, pour mettre vos compétences à l'épreuve.
     weight: '1'
 combatsim_wave_01:
@@ -787,10 +827,14 @@ dungeonmod_itchy_trigger:
     weight: '1'
 dungeonmod_nearsighted:
   randomOptions:
   - text: '<color=#ff7900ff>* Myopie (difficile) *</color><color=#ffffffff> : -35 % vue caméra, mini-carte désactivée. Butin : 2x amélioration d''appareil, 2x chance de butin spécial.</color>'
     weight: '1'
+dungeonmod_pacifist:
+  randomOptions:
+  - text: '<color=#ff7900ff> * PACIFISTE MODE * </color> <color=#FFFFFFFF>: pas d''armes, NON !!! SPECIAL CAPACITES </color>'
+    weight: '1'
 dungeonmod_restless:
   randomOptions:
   - text: '<color=#c1b38eff>Agitation</color><color=#ffffffff> : -50 % régénération de blindage, +25 % super vitesse.</color>'
     weight: '1'
 dungeonmod_rush_hour:
diff --git config_191127_0005/Texts/fr/buffs.txt config_191217_2348/Texts/fr/buffs.txt
index f23a117..8026185 100644
--- config_191127_0005/Texts/fr/buffs.txt
+++ config_191217_2348/Texts/fr/buffs.txt
@@ -1,5 +1,19 @@
+combatsim_damageReceived100:
+  title: + 100% Damage Taken
+combatsim_damageReceived1600:
+  title: + 1600% Damage Taken
+combatsim_damageReceived200:
+  title: + 200% Damage Taken
+combatsim_damageReceived25:
+  title: + 25% Damage Taken
+combatsim_damageReceived400:
+  title: + 400% Damage Taken
+combatsim_damageReceived50:
+  title: + 50% Damage Taken
+combatsim_damageReceived800:
+  title: + 800% Damage Taken
 combatsim_gunDamage100:
   title: +100 % de dégâts d'armement
 combatsim_gunDamage200:
   title: +200 % de dégâts d'armement
 combatsim_gunDamage300:
diff --git config_191127_0005/Texts/fr/combatSimulations.txt config_191217_2348/Texts/fr/combatSimulations.txt
index 0df8f61..efb49a1 100644
--- config_191127_0005/Texts/fr/combatSimulations.txt
+++ config_191217_2348/Texts/fr/combatSimulations.txt
@@ -18,10 +18,40 @@ modeVariants:
     leaderboard_row_info: Vague {progressA} - {timePlayed}
     locked: <color=#FBB040>Il faut faire partie d'une patrouille pour jouer !</color>
     postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
     results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
     title: Simulation de combat - Patrouille quotidienne
+  guild_survival:
+    description: 'Testez vos compétences contre un nouveau défi chaque jour avec un plan temporaire et la vitesse.
+
+
+       <color=#FFFFFF> Survie: </color> Démarrer au niveau 6 et combattre un assaut sans fin d''ennemis jusqu''à la mort
+
+       <color=#FFFFFF> Flock: </color> Joignez-vous à une équipe de 5 compagnons de groupe pour combattre ensemble
+
+
+       <color=#FBB040> doit commencer la compagnons de groupe sim de combat dans les 60 secondes de l''autre pour jouer ensemble! </color>'
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040> doit être dans un troupeau à jouer! </color>
+    postperiod_rewards: Vous obtenez une meilleure récompense le meilleur que vous placez sur le tableau de bord
+    results_title: Vous survécut {timePlayed}
+    title: Daily Flock Combat Sim
+  guild_survival_pacifist:
+    description: 'Testez vos compétences contre un nouveau défi chaque jour avec un plan temporaire et la vitesse.
+
+
+       <color=#FFFFFF> Pacifist: </color> Démarrer au niveau 20 avec <color=#FFFFFF> pas d''armes ou capacités spéciales </color> et essayer de rester en vie
+
+       <color=#FFFFFF> Flock: </color> Joignez-vous à une équipe de 5 compagnons de groupe pour combattre ensemble
+
+
+       <color=#FBB040> doit commencer la compagnons de groupe sim de combat dans les 60 secondes de l''autre pour jouer ensemble! </color>'
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040> doit être dans un troupeau à jouer! </color>
+    postperiod_rewards: Vous obtenez une meilleure récompense le meilleur que vous placez sur le tableau de bord
+    results_title: Vous survécut {timePlayed}
+    title: Daily Flock Combat Sim
   solo_basic:
     description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Progression dans les niveaux :</color> passez du niveau 1 au niveau 20 en affrontant 15 vagues d'ennemis\n <color=#ffffff>Solo :</color> vous êtes seul."
     leaderboard_row_info: Vague {progressA} - {timePlayed}
     postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
     results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
@@ -36,10 +66,32 @@ modeVariants:
     description: "Mettez vos compétences à l'épreuve d'un nouveau défi chaque jour avec un appareil et de l'équipement temporaires.\n\n <color=#ffffff>Contre-la-montre :</color> triomphez de vagues d'ennemis le plus rapidement possible\n <color=#ffffff>Échelon supérieur :</color> débutez au niveau 20 et triomphez de 15 vagues d'ennemis difficiles\n <color=#ffffff>Solo :</color> vous êtes seul."
     leaderboard_row_info: Vague {progressA} - {timePlayed}
     postperiod_rewards: Meilleur est votre classement, plus belles sont les récompenses.
     results_title: '{progressA} vagues éliminées sur 15 en {timePlayed}'
     title: Simulation de combat - Solo quotidien
+  solo_survival:
+    description: 'Testez vos compétences contre un nouveau défi chaque jour avec un plan temporaire et la vitesse.
+
+
+       <color=#FFFFFF> Survie: </color> Démarrer au niveau 6 et combattre un assaut sans fin d''ennemis jusqu''à la mort
+
+       <color=#FFFFFF> Solo: </color> Vous êtes sur votre propre'
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: Vous obtenez une meilleure récompense le meilleur que vous placez sur le tableau de bord
+    results_title: Vous survécut {timePlayed}
+    title: Daily Solo Combat Sim
+  solo_survival_pacifist:
+    description: 'Testez vos compétences contre un nouveau défi chaque jour avec un plan temporaire et la vitesse.
+
+
+       <color=#FFFFFF> Pacifist: </color> Démarrer au niveau 20 avec <color=#FFFFFF> pas d''armes ou capacités spéciales </color> et essayer de rester en vie
+
+       <color=#FFFFFF> Solo: </color> Vous êtes sur votre propre'
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: Vous obtenez une meilleure récompense le meilleur que vous placez sur le tableau de bord
+    results_title: Vous survécut {timePlayed}
+    title: Daily Solo Combat Sim
   test:
     description: Testons quelques simulations de combat...
     leaderboard_row_info: Vague {progressA} - {timePlayed}
     locked: <color=#FBB040>Réservé aux administrateurs !</color>
     results_title: Vague {progressA} achevée en {timePlayed}
diff --git config_191127_0005/Texts/fr/dungeons.txt config_191217_2348/Texts/fr/dungeons.txt
index c2e9192..f2dc7a4 100644
--- config_191127_0005/Texts/fr/dungeons.txt
+++ config_191217_2348/Texts/fr/dungeons.txt
@@ -12,11 +12,11 @@ DungeonArena2:
 DungeonBig:
   name: Caserne des Grosses pattes
   tier: '3'
 DungeonBomb:
   name: Usine à bombes
-  tier: '2'
+  tier: '3'
 DungeonDuat:
   name: Région du Rrrrrrr
   tier: '0'
 DungeonEmpty:
   name: Vide
@@ -38,11 +38,11 @@ DungeonGrind:
 DungeonIce:
   name: Monastère de hiboux gelé
   tier: '10'
 DungeonObstacle:
   name: Terrain de jeu laser
-  tier: '3'
+  tier: '4'
 DungeonRescue:
   name: Les fouilles
   tier: '10'
 DungeonSky:
   name: Académie militaire Apex
diff --git config_191127_0005/Texts/fr/item.txt config_191217_2348/Texts/fr/item.txt
index 8c76eb8..3319d41 100644
--- config_191127_0005/Texts/fr/item.txt
+++ config_191217_2348/Texts/fr/item.txt
@@ -230,10 +230,46 @@ armor_water_9:
   description: Les seigneurs félins en portent pendant les défilés pour éviter qu'ils soient gâchés par la pluie.
   name: Blindage de tempête II
 assaultSniper_1:
   description: Fusil de sniper d'assaut.
   name: Fusil de sniper d'assaut
+bite_0:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite juvénile
+bite_1:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite guérison
+bite_10:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite de Contessa
+bite_10_legendary:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite du régime
+bite_2:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite Mercy
+bite_3:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Super Guérir Bite
+bite_4:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Mega Guérir Bite
+bite_5:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite parasite
+bite_6:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite Super Parasite
+bite_7:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite Mega Parasite
+bite_8:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bloodborne
+bite_9:
+  description: Leaches santé de l'ennemi mordu et répare les alliés à proximité.
+  name: Bite de Marquis
 consumable_steam:
   description: Approvisionnement en vapeur d'urgence. Usage limité, car il s'agit d'un petit explosif vaporisant instantanément de l'eau. Débute avec 5 charges.
   name: Bombonne de vapeur
 consumable_xpboost:
   description: Après mémorisation, l'esprit du pilote baigne dans les Grandes paroles. Il apprend plus vite. XP doublé pendant 90 minutes. Usage unique.
diff --git config_191127_0005/Texts/fr/planeclasses.txt config_191217_2348/Texts/fr/planeclasses.txt
index 70886dd..1f7fa04 100644
--- config_191127_0005/Texts/fr/planeclasses.txt
+++ config_191217_2348/Texts/fr/planeclasses.txt
@@ -578,10 +578,53 @@ tank:
       flavor: <color=#FBB040>[Variante de Cochon]</color> Lorsque l'Académie recommande d'affecter un pilote sur un Cochon, certains le prennent mal et pensent qu'ils ne sont bons qu'à voler lentement et à encaisser des tirs. Ce n'est bien sûr pas le cas, mais le doute peut subsister des années dans leur esprit.
       name: Truie maussade
     stars:
       flavor: <color=#FBB040>[Variante de Cochon]</color> On en a démilitarisé beaucoup, qui ont servi de transports civils avant de retrouver le service actif. Celui-ci a travaillé 6 ans pour un cirque itinérant. L'odeur de foin et de fumier n'a pas totalement disparu.
       name: Porcelet
+vampire:
+  name: Vampire
+  variants:
+    Camo:
+      flavor: '<Color = # FBB040> [Vampire Variant] </ color> Certains rebelles aiment se fondre. Ils portent les mêmes bouchons ternes, des lunettes poussiéreuses et craquelé en cuir marron vestes leurs parents portaient. Ils sont assis à la fin de la barre. Sûr.'
+      name: Lignée
+    EpicA:
+      flavor: '<Color = # FBB040> [Vampire Variant] </ color> La légende dit que si vous commencez à faire des choix insensés dans la bataille, un bel oiseau au plumage blanc et les yeux rouges apparaît dans le reflet du verre de cockpit. Rebels plaisantent le voir avec leurs amis, mais vous auriez la chance de lui échapper à votre vie.'
+      name: Vampire fantôme
+    EpicB:
+      flavor: '<Color = # FBB040> [Vampire Variant] </ couleur> Les rebelles du nord sont connus pour être difficiles. Lorsque la tempête de verglas de ''19 a frappé, ils étaient les seuls qui pouvaient voir à travers les tessons, comme ils étaient rien mais peu des gouttes d''eau sur le pare-brise.'
+      name: Arctic aube
+    EpicC:
+      flavor: '<Color = # FBB040> [Vampire Variant] </ couleur> Le sang circule à chaud. Ébullition. Votre rythme cardiaque livres dans votre tête. Tout le reste est silence, jusqu''à ce que vous entendez les cris de votre troupeau derrière vous et vous savez que, ensemble, vous avez gagné ce combat.'
+      name: plasma vital
+    Tiger:
+      flavor: '<Color = # FBB040> [Vampire Variant] </ color> becs pointus peut être une arme sur eux-mêmes, mais à ceux qui favorisent ce plan particulier, rien ne se compare à enfoncer des crocs dans la coque métallique vulnérable du navire d''un dictateur.'
+      name: Luther
+    VariantA:
+      flavor: '<Color = # FBB040> [Vampire Variant] </ couleur> gel de plumes a permis d''atteindre les oiseaux crêtes dopés impressionnants, un style qui a été rapidement adopté par une équipe de la mécanique populaire rebelle avec un culte. avions lame Crest sont emblématiques, la publicité d''un style de vie de luxe qui accompagne toute l''apparence.'
+      name: Crest lame
+    default:
+      flavor: '\u2022 drone support d''assaut légèrement-blindé
+
+        \u2022 <color = # FBB040> contrôles double-bâton </color>
+
+        \u2022 peut équiper <color = # FBB040> Swords </color>
+
+        \u2022 La <color = # FBB040> Bite </color> draine la capacité vie des avions ennemis et vous permet de vous guérir et d''autres
+
+        \u2022 La <color = # FBB040> Ligne Rouge </color> manœuvre consume votre armure et la transforme en vapeur
+
+        '
+      name: Vampire
+    flames:
+      flavor: <color=#FBB040> [Vampire Variant] </color> Une fois que vous apprenez à connaître Pepper, il est facile d'apprécier sa confiance sans vergogne. Elle offre aucune excuse. Fatigué de vigilance constante.
+      name: Jézabel
+    spikes:
+      flavor: <color=#FBB040> [Vampire Variant] </color> Ils ont étudié les textes religieux anciens jusqu'à l'aube pour trouver la rédemption pour leur rôle dans la guerre. La traduction est difficile, mais ils ont trouvé la merci qu'ils cherchaient et un lien entre eux. Un nouvel escadron de vampire est né.
+      name: hérissés Mercy
+    stars:
+      flavor: <color=#FBB040> [Vampire Variant] </color> La comtesse a été ressuscitée du temps de gravats et encore. De temps en temps, elle fait un râle au sujet. Une couche de peinture fraîche cache les vieilles cicatrices de bataille.
+      name: Comtesse
 walker:
   name: Quad
   tutorial_info: "<b>Possibilité de vol stationnaire</b>\n Déplacement et tir possible dans toutes les directions\n \n <b>Blindage minime</b>\n Ne peut encaisser que quelques tirs\n \n <b>Manette</b>\n Commandes à deux manches\n \n <b>Clavier</b>\n ZQSD et souris"
   variants:
     Camo:
diff --git config_191127_0005/Texts/fr/skillGroups.txt config_191217_2348/Texts/fr/skillGroups.txt
index ae3ab03..eb0dd3b 100644
--- config_191127_0005/Texts/fr/skillGroups.txt
+++ config_191217_2348/Texts/fr/skillGroups.txt
@@ -44,10 +44,12 @@ all_strike:
   name: Arc
 all_sword:
   name: Épée
 all_triple:
   name: Blaster
+all_vampire:
+  name: Vampire
 all_wasp:
   name: Guêpe
 armor_1:
   name: Blindage - Débutant
 armor_2:
@@ -230,10 +232,18 @@ triple_2:
   name: Blaster - Intermédiaire
 triple_3:
   name: Blaster - Expert
 triple_4:
   name: Blaster - Maître
+vampire_1:
+  name: Vampire - Débutant
+vampire_2:
+  name: Vampire - Intermédiaire
+vampire_3:
+  name: Vampire - Expert
+vampire_4:
+  name: Vampire - Master
 wasp_1:
   name: Guêpe - Débutant
 wasp_2:
   name: Guêpe - Intermédiaire
 wasp_3:
diff --git config_191127_0005/Texts/fr/skills.txt config_191217_2348/Texts/fr/skills.txt
index 73c09d3..a88a556 100644
--- config_191127_0005/Texts/fr/skills.txt
+++ config_191217_2348/Texts/fr/skills.txt
@@ -371,10 +371,26 @@ triple_3b:
 triple_4a:
   description: Puissant et rapide tir précis brûlant les ennemis
   name: Contact de flamme
 triple_4b:
   name: Apprentissage rapide
+vampire_1a:
+  name: Je lutte pour la vie
+vampire_1b:
+  name: Méditation
+vampire_2a:
+  name: Bat familiers
+vampire_2b:
+  name: Rush sang
+vampire_3a:
+  name: Foulée de l'ombre
+vampire_3b:
+  name: Forme Mist
+vampire_4a:
+  name: Battement de coeur
+vampire_4b:
+  name: Soif de sang
 wasp_1a:
   name: Miel sanglant
 wasp_1b:
   name: Ruche heureuse
 wasp_2a:
diff --git config_191127_0005/Texts/fr/stats.txt config_191217_2348/Texts/fr/stats.txt
index 4d78e0d..692b5a4 100644
--- config_191127_0005/Texts/fr/stats.txt
+++ config_191217_2348/Texts/fr/stats.txt
@@ -15,10 +15,13 @@ WaterDamage: Dégâts d'eau
 WaterSusceptibility: Étanchéité
 bashDamageMod: Dégâts de coup
 cameraZoomMod: Vue de caméra
 cloudLifetimeMod: Durée de nuage
 cloudRadiusMod: Rayon de nuage
+damageHealFactorMod: Bite auto-guérison
+damageInfuseFactorMod: Bite équipe-Heal
+damageInfuseRadiusMod: Bite Guérir Rayon
 damageReceivedMod: Dégâts subis
 energyCostMod: Coût de vapeur
 energyRegenRate: Recharge de vapeur
 gunAmmoMod: Munitions
 gunBulletSpeedMod: Vitesse de balle
@@ -32,10 +35,11 @@ maneuverEnergyCostMod: Coût de manœuvre en vapeur
 maxEnergyPoints: Vapeur max.
 maxHitPoints: Blindage
 maxSpeed: Vitesse max.
 maxTurnRate: Taux de virage
 minSpeed: Vitesse min.
+redlineEnergyGainFactorMod: Redline vapeur Recharge
 secondaryCooldownMod: Rechargement secondaire
 secondaryDamageMod: Dégâts secondaires
 secondaryEnergyCostMod: Coût de secondaire en vapeur
 spawnCooldownMod: Rechargement d'armement d'apparition
 spawnDamageMod: Dégâts d'armement d'apparition
diff --git config_191127_0005/Texts/fr/ui.txt config_191217_2348/Texts/fr/ui.txt
index 67d7bde..f735b75 100644
--- config_191127_0005/Texts/fr/ui.txt
+++ config_191217_2348/Texts/fr/ui.txt
@@ -403,15 +403,33 @@ flock_msg_muted: '{0} réduit au silence dans la patrouille {1}.'
 flock_msg_unmuted: Parole rendue à {0} de la patrouille {1}.
 flock_name: Nom de patrouille
 flock_player_joined: '{0} a rejoint la patrouille.'
 flock_player_left: '{0} a quitté la patrouille.'
 flock_player_pending: '{0} veut rejoindre la patrouille.'
+flock_player_role: '{0} a un nouveau rôle dans le troupeau.'
+flock_roster_chat_elder: '[Aîné]'
+flock_roster_chat_founder: '[Fondateur]'
+flock_roster_chat_leader: '[Chef]'
+flock_roster_chat_officer: '[Officier]'
 flock_roster_context_ban: Bannir
 flock_roster_context_join_server: Rejoindre le serveur
 flock_roster_context_kick: Exclure
 flock_roster_context_leave: Quitter
 flock_roster_context_mute: Réduire au silence
+flock_roster_context_role: Définir le rôle
+flock_roster_context_role_elder: 'Aîné
+
+  <size=60%> (cérémonie, sans autorisation spéciale)'
+flock_roster_context_role_leader: 'Chef
+
+  <size=60%> (comme officier et peut modifier les paramètres)'
+flock_roster_context_role_member: 'membre normal
+
+  <size=60%> (autorisation spéciale non)'
+flock_roster_context_role_officer: 'Officier
+
+  <size=60%> (peut donner un coup, interdiction, invite la poignée)'
 flock_roster_context_unmute: Rendre la parole
 flock_roster_inactive_name_suffix: (inactif)
 flock_search_name_title: Nom de patrouille
 flock_search_no_result: Aucune patrouille de ce nom trouvée.
 flock_slash_command_help: Vous pouvez employer /f, /g ou /flock suivi d'un texte pour envoyer un message de discussion à votre patrouille. Pour lister ou modifier votre patrouille par défaut, utilisez /myflock.
@@ -737,17 +755,32 @@ login_username_email_placeholder_login: Tapez ici votre nom d'utilisateur ou vot
 login_username_or_email: Nom d'utilisateur ou adresse e-mail
 login_username_placeholder: Choisissez un nom d'utilisateur.
 login_username_placeholder_login: Tapez ici votre nom d'utilisateur.
 loot_named_groups:
   combatsim_completion: Achèvement
+  combatsim_time100: Survivre pendant 100 secondes
+  combatsim_time120: Survivre pendant 120 secondes
+  combatsim_time150: Survivre pendant 150 secondes
+  combatsim_time180: Survivre pendant 180 secondes
+  combatsim_time200: Survivre pendant 200 secondes
+  combatsim_time250: Survivre pendant 250 secondes
+  combatsim_time30: Survivre pendant 30 secondes
+  combatsim_time50: Survivre pendant 50 secondes
+  combatsim_time60: Survivre pendant 60 secondes
+  combatsim_time90: Survivre pendant 90 secondes
   combatsim_wave1: Éliminer la vague 1
+  combatsim_wave10: Effacer Vague 10
   combatsim_wave11: Éliminer la vague 11
   combatsim_wave15: Éliminer la vague 15
   combatsim_wave2: Éliminer la vague 2
   combatsim_wave3: Éliminer la vague 3
   combatsim_wave4: Éliminer la vague 4
+  combatsim_wave5: Effacer Wave 5
+  combatsim_wave6: Effacer Wave 6
+  combatsim_wave7: Effacer Wave 7
   combatsim_wave8: Éliminer la vague 8
+  combatsim_wave9: Effacer la vague 9
 menu_back: Retour
 menu_close: Fermer
 menu_continue: Continuer
 menu_purchase: Acheter
 menu_select: Sélectionner
diff --git config_191127_0005/Texts/qps-ploc/dungeons.txt config_191217_2348/Texts/qps-ploc/dungeons.txt
index a8f81c9..9a151ae 100644
--- config_191127_0005/Texts/qps-ploc/dungeons.txt
+++ config_191217_2348/Texts/qps-ploc/dungeons.txt
@@ -9,11 +9,11 @@ DungeonArena2:
 DungeonBig:
   name: '[! Ɓîĝẋ Þåŵẋ Ɓåŕŕåçķšẋẋẋ !]'
   tier: '3'
 DungeonBomb:
   name: '[! Ɓöɱƀẋẋ Ƒåçţöŕýẋẋẋ !]'
-  tier: '2'
+  tier: '3'
 DungeonDuat:
   name: '[! Ŕéåļɱẋẋ öƒẋ ţĥéẋ Þûŕŕŕŕŕẋẋẋ !]'
   tier: '0'
 DungeonEmpty:
   name: '[! Éɱþţýẋẋ !]'
@@ -32,11 +32,11 @@ DungeonGrind:
 DungeonIce:
   name: '[! Ƒŕöžéñẋẋ Öŵļẋ Ṁöñåšţéŕýẋẋẋ !]'
   tier: '10'
 DungeonObstacle:
   name: '[! Ļåšéŕẋẋ Þļåýĝŕöûñðẋẋẋẋ !]'
-  tier: '3'
+  tier: '4'
 DungeonRescue:
   name: '[! Ţĥéẋ Ðîĝẋ !]'
   tier: '10'
 DungeonSnake:
   name: '[! Çöŕŕûþţéðẋẋẋ Ţéɱþļéẋẋ öƒẋ Éĝĝẋ !]'
diff --git config_191127_0005/Texts/qps-plocs/dungeons.txt config_191217_2348/Texts/qps-plocs/dungeons.txt
index a31766a..a55bb3e 100644
--- config_191127_0005/Texts/qps-plocs/dungeons.txt
+++ config_191217_2348/Texts/qps-plocs/dungeons.txt
@@ -9,11 +9,11 @@ DungeonArena2:
 DungeonBig:
   name: '****************'
   tier: '3'
 DungeonBomb:
   name: '************'
-  tier: '2'
+  tier: '3'
 DungeonDuat:
   name: '********************'
   tier: '0'
 DungeonEmpty:
   name: '*****'
@@ -32,11 +32,11 @@ DungeonGrind:
 DungeonIce:
   name: '********************'
   tier: '10'
 DungeonObstacle:
   name: '****************'
-  tier: '3'
+  tier: '4'
 DungeonRescue:
   name: '*******'
   tier: '10'
 DungeonSnake:
   name: '***********************'
diff --git config_191127_0005/Texts/zh-CN/bark.txt config_191217_2348/Texts/zh-CN/bark.txt
index 7a06acf..fa406d0 100644
--- config_191127_0005/Texts/zh-CN/bark.txt
+++ config_191217_2348/Texts/zh-CN/bark.txt
@@ -474,13 +474,41 @@ combatsim_beginner:
   - text: 当你账号等级达到20的时候再来吧,那才是你在模拟战斗中大展身手的时候。
     weight: '1'
 combatsim_complete:
   randomOptions:
   - text: 模拟战斗完成!
+combatsim_damageReceived100:
+  randomOptions:
+  - text: <color=#ff7900ff>生存模式</color> <color=#FFFFFFFF>:+ 100%伤害转化</color>
+    weight: '1'
+combatsim_damageReceived1600:
+  randomOptions:
+  - text: <color=#48444cff>生存模式</color> <color=#FFFFFFFF>:+ 1600%伤害转化</color>
+    weight: '1'
+combatsim_damageReceived200:
+  randomOptions:
+  - text: <color=#ff7900ff>生存模式</color> <color=#FFFFFFFF>:+ 200%伤害转化</color>
+    weight: '1'
+combatsim_damageReceived25:
+  randomOptions:
+  - text: <color=#d9bc36FF>生存模式</color> <color=#FFFFFFFF>:+ 25%伤害转化</color>
+    weight: '1'
+combatsim_damageReceived400:
+  randomOptions:
+  - text: <color=#d40009ff>生存模式</color> <color=#FFFFFFFF>:+ 400%伤害转化</color>
+    weight: '1'
+combatsim_damageReceived50:
+  randomOptions:
+  - text: <color=#d9bc36FF>生存模式</color> <color=#FFFFFFFF>:+ 50%伤害转化</color>
+    weight: '1'
+combatsim_damageReceived800:
+  randomOptions:
+  - text: <color=#d40009ff>生存模式</color> <color=#FFFFFFFF>:+ 800%伤害转化</color>
+    weight: '1'
 combatsim_gunDamage100:
   randomOptions:
-  - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFF>:+ 100%枪损伤</color>
+  - text: <color=#55ff55ff>武器伤害提升</color> <color=#ffffff>:+ 100%枪损伤</color>
     weight: '1'
 combatsim_gunDamage200:
   randomOptions:
   - text: <color=#55ff55ff>武器伤害提升</color> <color=#FFFFFFFF>:+ 200%武器伤害</color>
     weight: '1'
@@ -516,10 +544,22 @@ combatsim_intro:
   randomOptions:
   - text: 目的:以最快的速度消灭所有波次敌人模拟战即将展开......
 combatsim_intro_manualStart:
   randomOptions:
   - text: "目标:尽快的消灭全部波次敌人。\n \n 销毁启动信标来开始模拟。"
+combatsim_intro_survival:
+  randomOptions:
+  - text: '生存:活着,只要你能。
+
+
+      仿真即将展开......'
+combatsim_intro_survival_manualStart:
+  randomOptions:
+  - text: '生存:活着,只要你能。
+
+
+      销毁启动信标开始模拟。'
 combatsim_unlock:
   randomOptions:
   - text: 你已经解锁模拟战斗!当你有时间想要一试身手的时候就来吧。
     weight: '1'
 combatsim_wave_01:
@@ -781,10 +821,14 @@ dungeonmod_itchy_trigger:
     weight: '1'
 dungeonmod_nearsighted:
   randomOptions:
   - text: <color=#ff7900ff>*短视之人(困难)*</color><color=#ffffffff>:摄像机视野-35%,禁用小地图。战利品:2倍飞机升级,2倍特殊拾取几率。</color>
     weight: '1'
+dungeonmod_pacifist:
+  randomOptions:
+  - text: <color=#ff7900ff> *和平MODE * </color> <color=#FFFFFFFF>:没有武器,没有特殊能力!!! </color>
+    weight: '1'
 dungeonmod_restless:
   randomOptions:
   - text: <color=#c1b38eff>焦躁不安</color><color=#ffffffff>:护甲回复-50%,超级速度+25%。</color>
     weight: '1'
 dungeonmod_rush_hour:
@@ -1476,13 +1520,13 @@ newtutorialwalkerally3:
 newtutorialwall:
   randomOptions:
   - text: 击中这个并继续!
 notraDEATH:
   randomOptions:
-  - text: 4345 号博士研究项目:正在中止。
-  - text: 0852 号博士研究项目:正在中止。
-  - text: 796A 号博士研究项目:正在中止。
+  - text: 4345 号医生研究项目:正在中止。
+  - text: 0852 号医生研究项目:正在中止。
+  - text: 796A 号医生研究项目:正在中止。
 notra_0:
   randomOptions:
   - text: 好医生只是想给你检查。
   - text: 生化剂是可以与钢铁相结合的好材料。
   - text: "在幼年时抓住他们是最好的。\n 但你也凑合。"
@@ -1662,11 +1706,11 @@ racetracksignal_2:
 raijinDEATH:
   randomOptions:
   - text: 不可能!你们…这群蝼蚁。
 raijin_0:
   randomOptions:
-  - text: 下等族群无法对抗装甲贵族!
+  - text: 下等族群无法对抗全副武装的贵族!
   - text: 你将会随着命运之轮的转动而毁灭!
   - text: 越来越近了…
   - text: 转啊转…
 raijin_1:
   randomOptions:
diff --git config_191127_0005/Texts/zh-CN/buffs.txt config_191217_2348/Texts/zh-CN/buffs.txt
index 07a4afc..78bac21 100644
--- config_191127_0005/Texts/zh-CN/buffs.txt
+++ config_191217_2348/Texts/zh-CN/buffs.txt
@@ -1,5 +1,19 @@
+combatsim_damageReceived100:
+  title: + 100%伤害转化
+combatsim_damageReceived1600:
+  title: + 1600%伤害转化
+combatsim_damageReceived200:
+  title: + 200%伤害转化
+combatsim_damageReceived25:
+  title: + 25%伤害转化
+combatsim_damageReceived400:
+  title: + 400%伤害转化
+combatsim_damageReceived50:
+  title: + 50%伤害转化
+combatsim_damageReceived800:
+  title: + 800%伤害转化
 combatsim_gunDamage100:
   title: +100%武器伤害
 combatsim_gunDamage200:
   title: +200%武器伤害
 combatsim_gunDamage300:
diff --git config_191127_0005/Texts/zh-CN/combatSimulations.txt config_191217_2348/Texts/zh-CN/combatSimulations.txt
index 8c15e7d..815aaca 100644
--- config_191127_0005/Texts/zh-CN/combatSimulations.txt
+++ config_191217_2348/Texts/zh-CN/combatSimulations.txt
@@ -1,45 +1,97 @@
 modeVariants:
   guild_basic:
-    description: "每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>等级爬升:</color>从1级开始,并迅速攀升至等级20\n <color=#FFFFFF>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>"
+    description: "每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。 <color=#ffffff>时间竞赛:</color>尽快的消灭敌军浪潮\n <color=#ffffff>等级爬升:</color>从1级开始,并迅速攀升至等级20\n  <color=#ffffff>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>"
     leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
     locked: <color=#FBB040>必须是在同一个公会才能加入!</color>
     postperiod_rewards: 你在排行榜的排名越好,奖励就越好
     results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
     title: 每日公会战斗模拟
   guild_boss_rush:
-    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快消灭15个波次的敌人<color=#FFFFFF>Rush B:</color>从4级开始并接连击败4个Boss<color=#FFFFFF>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>
+    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#ffffff>时间竞赛:</color>尽快消灭15个波次的敌人<color=#ffffff>Rush B:</color>从4级开始并接连击败4个Boss<color=#ffffff>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>
     leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
     locked: <color=#FBB040>必须是在同一个公会才能加入!</color>
     postperiod_rewards: 你在排行榜的排名越好,奖励就越好
     results_title: 消灭了{progressA} 4个波次中的{timePlayed}
     title: 每日公会模拟战斗
   guild_high_tier:
-    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>高潮狂欢:</color>从20级开始并击败15波次困难的敌人<color=#FFFFFF>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>
+    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#ffffff>时间竞赛:</color>尽快的消灭敌军浪潮<color=#ffffff>高潮狂欢:</color>从20级开始并击败15波次困难的敌人<color=#ffffff>公会协力:</color>加入一个总共5个相同公会成员的队伍来并肩作战<color=#FBB040>公会成员必须在各自的模拟战斗开始前60秒集合!</color>
     leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
     locked: <color=#FBB040>必须是在同一个公会才能加入!</color>
     postperiod_rewards: 你在排行榜的排名越好,奖励就越好
     results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
     title: 每日公会战斗模拟
+  guild_survival:
+    description: '每天测试你的技能,对一个新的挑战,一个临时的平面和齿轮。
+
+
+       <color=#FFFFFF>生存:</color>开始处第6级,直到死敌人战斗的环形冲击
+
+       <color=#FFFFFF>羊群:</color>加入团队5个flockmates的拼在一起
+
+
+       <color=#FBB040> Flockmates必须开始彼此的60秒内的战斗SIM一起玩!</color>'
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040>必须是在一群玩!</color>
+    postperiod_rewards: 您获得更好的奖励越好您将在记分牌
+    results_title: 你存活{timePlayed}
+    title: 每日羊群战斗辛
+  guild_survival_pacifist:
+    description: '每天测试你的技能,对一个新的挑战,一个临时的平面和齿轮。
+
+
+       <color=#FFFFFF>和平主义者:</color>开始在同级别20 <color=#FFFFFF>没有枪或特殊能力</color>并尝试活路
+
+       <color=#FFFFFF>羊群:</color>加入团队5个flockmates的拼在一起
+
+
+       <color=#FBB040> Flockmates必须开始彼此的60秒内的战斗SIM一起玩!</color>'
+    leaderboard_row_info: '{timePlayed}'
+    locked: <color=#FBB040>必须是在一群玩!</color>
+    postperiod_rewards: 您获得更好的奖励越好您将在记分牌
+    results_title: 你存活{timePlayed}
+    title: 每日羊群战斗辛
   solo_basic:
-    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>等级爬升:</color>从1级开始直至20级并消灭15波次的敌人<color=#FFFFFF>单打独斗:</color>只有你一个人了
+    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#ffffff>时间竞赛:</color>尽快的消灭敌军浪潮<color=#ffffff>等级爬升:</color>从1级开始直至20级并消灭15波次的敌人<color=#ffffff>单打独斗:</color>只有你一个人了
     leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
     postperiod_rewards: 你在排行榜的排名越好,奖励就越好
     results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
     title: 每日单人作战模拟
   solo_boss_rush:
-    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>Rush B:</color>从4级开始并接连击败4个Boss<color=#FFFFFF>单打独斗:</color>只有你一个人了
+    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#ffffff>时间竞赛:</color>尽快的消灭敌军浪潮<color=#ffffff>Rush B:</color>从4级开始并接连击败4个Boss<color=#ffffff>单打独斗:</color>只有你一个人了
     leaderboard_row_info: 消灭波次{progressA}-{timePlayed}
     postperiod_rewards: 你在排行榜的排名越好,奖励就越好
     results_title: 消灭了四个波次中的{progressA}用时{timePlayed}
     title: 每日单人作战模拟
   solo_high_tier:
-    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#FFFFFF>时间竞赛:</color>尽快的消灭敌军浪潮<color=#FFFFFF>高潮狂欢:</color>从20级开始并击败15波次困难的敌人<color=#FFFFFF>单打独斗:</color>只有你一个人了
+    description: 每天都来面对一个全新的挑战,你将会被随机分配到不同的机型和装备。<color=#ffffff>时间竞赛:</color>尽快的消灭敌军浪潮<color=#ffffff>高潮狂欢:</color>从20级开始并击败15波次困难的敌人<color=#ffffff>单打独斗:</color>只有你一个人了
     leaderboard_row_info: 消灭了波次{progressA}-{timePlayed}
     postperiod_rewards: 你在排行榜的排名越好,奖励就越好
     results_title: 消灭了15个波次中的{progressA}用时{timePlayed}
     title: 每日单人作战模拟
+  solo_survival:
+    description: '每天测试你的技能,对一个新的挑战,一个临时的平面和齿轮。
+
+
+       <color=#FFFFFF>生存:</color>开始处第6级,直到死敌人战斗的环形冲击
+
+       <color=#FFFFFF>独奏:</color>你对你自己'
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: 您获得更好的奖励越好您将在记分牌
+    results_title: 你存活{timePlayed}
+    title: 日报单兵作战辛
+  solo_survival_pacifist:
+    description: '每天测试你的技能,对一个新的挑战,一个临时的平面和齿轮。
+
+
+       <color=#FFFFFF>和平主义者:</color>开始在同级别20 <color=#FFFFFF>没有枪或特殊能力</color>并尝试活路
+
+       <color=#FFFFFF>独奏:</color>你对你自己'
+    leaderboard_row_info: '{timePlayed}'
+    postperiod_rewards: 您获得更好的奖励越好您将在记分牌
+    results_title: 你存活{timePlayed}
+    title: 日报单兵作战辛
   test:
     description: 让我们来模拟测试一些战斗吧...
     leaderboard_row_info: 消灭了波次{progressA}-{timePlayed}
     locked: <color=#FBB040>仅用于管理员!</color>
     results_title: 完成波次{progressA}用时{timePlayed}
diff --git config_191127_0005/Texts/zh-CN/conversations.txt config_191217_2348/Texts/zh-CN/conversations.txt
index df5a02c..c2dc76b 100644
--- config_191127_0005/Texts/zh-CN/conversations.txt
+++ config_191217_2348/Texts/zh-CN/conversations.txt
@@ -36,12 +36,12 @@ text:
   dungeonmod_nearsighted_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>短视之人(困难)<sprite=0 tint=1></color></size>\n 摄像机视野-35%\n 禁用小地图。\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
   dungeonmod_restless_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>焦躁不安</color></size>\n 装甲回复-50%\n 超级速度+25%</align>"
   dungeonmod_rush_hour_01: "<align=center>副本调整:\n <size=50><color=#ff7900ff><sprite=0 tint=1>尖峰时刻(困难)<sprite=0 tint=1></color></size>\n 超级速度+50%\n 所受伤害+35%\n <color=#c1b38eff><size=30>战利品:2倍飞机升级,2倍特殊拾取几率</size></color></align>"
   dungeonmod_touchy_01: "<align=center>副本调整:\n <size=50><color=#c1b38eff>敏感</color></size>\n 装甲回复+30%\n 所受伤害+20%</align>"
   flock-joined_01: 欢迎来到你的公会!让我们会见新朋友吧。
-  flock-joined_02: 点击<color=#FFFFFF>名册上留下</color>找到所有你公会成员名单。
-  flock-joined_03: 如果其中一人在线,您可以点击他们的名字,并选择<颜色=#FFFFFF>加入其所在的服务器</颜色>直接瞬移到他们。
+  flock-joined_02: 点击<color=#ffffff>名册上留下</color>找到所有你公会成员名单。
+  flock-joined_03: 如果其中一人在线,您可以点击他们的名字,并选择<color=#ffffff>加入其所在的服务器</color>直接瞬移到他们。
   idle-warning-disconnect_01: 嘿,飞行员,如果你一动不动的,我就要把你踢下线了,这样就不会有别人发现你睡着了!
   idle-warning-recall_01: 你好,飞行员!你在吗?你从雷达上消失了。移动或射击或是任意做个动作,使我们可以看到你。
   intro-combatsim_01: 欢迎来到作战模拟器,这可是联盟为了考验飞行员的顶尖机密系统!
   intro-combatsim_02: 我将你固定在那边的舱室中并给你介绍什么是“鸟族实况(TM)”。
   intro-combatsim_03: 你的飞机和你周围的敌人都将被模拟,所以无论你有什么,在你坠机后都不会丢失。除了你的自信。
@@ -56,31 +56,31 @@ text:
   intro-first-crash_02: 这是一个充满坠机的地狱。
   intro-first-crash_03: 很高兴看到你没有七零八落的回来。我们的救援队总是希望你能够平安回家。
   intro-first-crash_04: 你的装备还好吗?看起来不是很走运,它像是在事故中撞坏了。
   intro-first-crash_05: 在坠机时装备失去了部分功能,相信你不会带着一个破破烂烂的东西上战场的。
   intro-first-crash_06: 一次坠机不会对你的装备造成太大损害,但多次坠机后的暗伤堆叠起来,你可能会想用个新的装备,或者修复它。
-  intro-first-crash_07: 您可以到<color=#FFFFFF>制作工坊</color>再造已损坏的装备,如果你想的话。
+  intro-first-crash_07: 您可以到<color=#ffffff>制作工坊</color>再造已损坏的装备,如果你想的话。
   intro-first-crash_08: 更糟糕的情况下,你可以简单地回收您已损坏的装备,获得的贵废料可用于装备再造或装备升级!
-  intro-flock_01: 嘿新兵蛋子!看起来你有资格加入<color=#FFFFFF>公会</color>!
+  intro-flock_01: 嘿新兵蛋子!看起来你有资格加入<color=#ffffff>公会</color>!
   intro-flock_02: 什么是公会?这是一群飞行员间互相帮助的地方。帮助你公会成员,他们也会帮助你!
   intro-flock_03: 一旦你加入了公会,你会解锁以下内容:
-  intro-flock_04: 1)获取您的公会独有<color=#FFFFFF>聊天频道</color>。没有人会窃取到你们在说什么,除了公会里的奸细。
-  intro-flock_05: 2)参与<color=#FFFFFF>作战模拟器</color>的公会协力模式。这意味着,除了你的日常单打独斗,你还可以和你的会友们一起磨练配合来获得奖励!
-  intro-flock_06: 3)公会成员之间交易具有<color=#FFFFFF>降低交易费用</color>,这样你就可以与你的队友更方便地交换装备物品。
+  intro-flock_04: 1)获取您的公会独有<color=#ffffff>聊天频道</color>。没有人会窃取到你们在说什么,除了公会里的奸细。
+  intro-flock_05: 2)参与<color=#ffffff>作战模拟器</color>的公会协力模式。这意味着,除了你的日常单打独斗,你还可以和你的会友们一起磨练配合来获得奖励!
+  intro-flock_06: 3)公会成员之间交易具有<color=#ffffff>降低交易费用</color>,这样你就可以与你的队友更方便地交换装备物品。
   intro-flock_07: 这是艰难的在那里,招募。用你的羊群飞,你的生存几率走一路上涨!
-  intro-flock_08: 头向<color=#FFFFFF>羊群大厅</color>叛军市的西北角。我把一个标记在雷达上。
+  intro-flock_08: 朝向<color=#ffffff>公会大厅</color>叛军市的西北角。我把一个标记在雷达上。
   intro-hangar_01: 协作!我告诉过你很多次了,不要把你那些生锈的破烂留在我的机库里!你不就是处理垃圾的吗!
   intro-hangar_02: 哦!你好啊,飞行员。我刚与一位商业伙伴沟通过。
   intro-hangar_03: 你是需要翅膀吗?我来帮你搞定。
   intro-hangar_04: 如果你的飞机坠毁了,或是你想尝试下新款飞机,尽管来找我。
   intro-hangar_05: 当你解锁新类别后,我会在机库帮你准备好。
   intro-hangar_06: 我也可以帮你存放多个飞机,这样你就可以随时随地进行更换。
   intro-hangar_07: 晴朗天空!
-  intro-mulching_01: 抱歉我的插嘴,飞行员!别担心,你的飞机是<color=#FFFFFF>受保护的</color>在我们谈话时
-  intro-mulching_02: 我们发现您的飞机<color=#FFFFFF>货舱满了</color>。您将无法继续堆放直到你有了解决办法。
-  intro-mulching_03: 您可以按<color=#FBB040>[<action:33>]</color>立即回收所有的垃圾货变成有用的<color=#FFFFFF>废料</color>。我说的是那些你不喜欢的低级货。
-  intro-mulching_04: 如果有些物品你想要珍藏,你可以在菜单中标记它为<color=#FFFFFF>收藏</color>。这会防止它被粗心的飞行员不小心回收成废料。
+  intro-mulching_01: 抱歉我的插嘴,飞行员!别担心,你的飞机是<color=#ffffff>受保护的</color>在我们谈话时
+  intro-mulching_02: 我们发现您的飞机<color=#ffffff>货舱满了</color>。您将无法继续堆放直到你有了解决办法。
+  intro-mulching_03: 您可以按<color=#FBB040>[<action:33>]</color>立即回收所有的垃圾货变成有用的<color=#ffffff>废料</color>。我说的是那些你不喜欢的低级货。
+  intro-mulching_04: 如果有些物品你想要珍藏,你可以在菜单中标记它为<color=#ffffff>收藏</color>。这会防止它被粗心的飞行员不小心回收成废料。
   intro-mulching_05: 所以,请不要担心收藏系统会不会失灵。回收系统能够识别并回收比你当前装备弱的东西。
   intro-mulching_06: 您从回收中所获得的废料用于修复和强化您的强力装备。
   intro-mulching_07: 一定要经常回收,这样可以节省你的货舱空间,还能获得不菲的废料!
   intro-pilot-school_01: 欢迎回来,飞行员。
   intro-pilot-school_02: 这次的坠毁可挺严重。
@@ -107,11 +107,11 @@ text:
   intro-storage_06: 你可以随时在你的飞机货舱和仓库海湾之间转移物品。
   intro-storage_07: 如果仍然感觉空间不够,可以来找我购买额外的仓储空间。
   intro-store_01: 欢迎回来,飞行员!想要来消费些金币或是卖些垃圾吗?我这什么都有。
   intro-store_02: 需要些物品来配置你的新飞机吗?
   intro-store_03: 由我们在猫帝国内部的间谍发出的特殊任务计划?
-  intro-store_04: 想要使用表情、尾迹、涂装和变种来自定义你的飞机?
+  intro-store_04: 想要使用表情、尾迹、涂装和机体来自定义你的飞机?
   intro-store_05: 如果你有这想法,可以从我这购买材料。欢迎随时来看看。
   intro-supercharged-crash_01: 嘿,飞行员。我有一些好消息和一些坏消息。
   intro-supercharged-crash_02: 坏消息是,至少一个装备失去了他的部分属性。
   intro-supercharged-crash_03: 这是一个令人失望的消息,我知道,除了错失猫二没有什么比这更痛心的了!
   intro-supercharged-crash_04: 好消息是,这些装备仍处于原始状态,可是也没有必要再造他们,除非你富的流油。
@@ -126,26 +126,26 @@ text:
   intro-workshop_08: 去吧飞行员,装备可不会自己凭空修复!
   intro_01: <size=200%>菜鸟们!</size>
   intro_02: 40年前,共和国遭到了背叛。
   intro_03: 而在最终战火的灰烬之中,我们的复仇冉冉升起……
   intro_04: <size=200%>猫帝国!</size>
-  intro_05: 他们的领袖:喵族。她自封为神明。她将我们驱逐出家园,并奴役那些幸存的人们。
-  intro_06: 现在喵族正躲藏在她的地堡指挥部中,而她的手下的贵族们则控制着整个大陆。
+  intro_05: 他们的领袖:猫后。她自封为神明。她将我们驱逐出家园,并奴役那些幸存的人们。
+  intro_06: 现在猫后正躲藏在她的地堡指挥部中,而她的手下的贵族们则控制着整个大陆。
   intro_07: 帝国遍寻废墟以获得远古能量。它们的力量在持续的增大。
   intro_08: 那些该死的猫族以为它们已经在战争中消灭了所有的鸟族。
   intro_09: 但它们错了。我们正在崛起!叛军再次翱翔天空!
   intro_10: 团结一致,我们将在空中将那些贵族一一击落。
-  intro_11: 团结一致,我们将消灭喵族并解救这个世界!
+  intro_11: 团结一致,我们将消灭猫后并解救这个世界!
   intro_12: 明白了吗?很好。可以起飞了,菜鸟。
   meowza1_warning_belowL30_01: <size=50><color=#d40009ff><sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1> 飞行员,前方危险! <sprite=0 tint=1><sprite=0 tint=1><sprite=0 tint=1></color></size>
   meowza1_warning_belowL30_02: 这是跟喵族最后的战斗。 你有<color=#d40009ff>很大机会被击落.</color>
   meowza1_warning_belowL30_03: 这是项自愿性任务,所以不要因为要撤退回反叛城而感到羞耻。
   meowza1_warning_belowL30_04: 你可以选择现在开始,或者你可以升级并练习你的技能直到你觉得准备好了才开始。
   mewoza-new-player_01: 停下,菜鸟。
   mewoza-new-player_02: 我知道你一定会很好奇,为什么我会突然把你召回到叛军之城。
-  mewoza-new-player_03: 我们的部队刚刚击败了最后一批喵族的副官。
-  mewoza-new-player_04: 作为报复,喵族将我们全部的飞行员都带到了她的巢穴以进行决战。我们要抱着最乐观的希望。
+  mewoza-new-player_03: 我们的部队刚刚击败了最后一批猫后的副官。
+  mewoza-new-player_04: 作为报复,猫后将我们全部的飞行员都带到了她的巢穴以进行决战。我们要抱着最乐观的希望。
   mewoza-new-player_05: 老实说,我不觉得你已经准备好了,所以我将你带到这里。我希望你能明白。
   mewoza-new-player_06: 现在,你需要专注于你的任务。晴朗天空!
   skydungeonfail-01: 抱歉飞行员,你没有在指针归零之前占领据点!
   skydungeonfail-02: 下一次,尽量占据点位并摧毁进入圈中的敌人,他们会阻碍你占领据点。
   skydungeonfail-b01: 抱歉飞行员,你没有在指针归零之前摧毁控制中心!
@@ -184,11 +184,11 @@ text:
   tut_05_start_01: 那个求救信号是发送给附近<color=#FBB040>蜈蚣巢穴</color>的猫族<color=#FBB040>贵族指挥官</color>的。
   tut_05_start_02: 我们需要消灭它们,以阻止它们侵犯我们的领地。这是个重大行动,但我知道你已经可以担此重任。
   tutorial-quest-item-storage_01: 给你个小建议,飞行员:制作材料可在工坊放入配方中,而任务物品可在俱乐部提交。
   tutorial-quest-item-storage_02: 对于不想保留的材料,则无需放入仓库。
   tutorial-quests-complete_01: 现在你已经完成过几个任务了,我应该跟你简单说说更大型的战役。
-  tutorial-quests-complete_02: 我们最终的目标是从喵族和她的猫帝国手中解救整个世界。每个任务都很重要。
-  tutorial-quests-complete_03: 若想到达喵族面前,我们首先需要解决掉她在地图上的所有<color=#FBB040>副官</color>。
-  tutorial-quests-complete_04: 这将足够引起喵族的注意。她会将空中的所有鸟族传送到她的巢穴进行决战。
+  tutorial-quests-complete_02: 我们最终的目标是从猫后和她的猫帝国手中解救整个世界。每个任务都很重要。
+  tutorial-quests-complete_03: 若想到达猫后面前,我们首先需要解决掉她在地图上的所有<color=#FBB040>副官</color>。
+  tutorial-quests-complete_04: 这将足够引起猫后的注意。她会将空中的所有鸟族传送到她的巢穴进行决战。
   tutorial-quests-complete_05: 听起来很吓人吧?好吧,确实吓人。但你要记住,我们会一起进去。
   tutorial-quests-complete_06: 完成任务,升级你的飞机,强化你的装备,和好友精诚协作。在我们得到机会时,做好充分准备。
   tutorial-quests-complete_07: 天空晴朗,菜鸟。
diff --git config_191127_0005/Texts/zh-CN/dungeons.txt config_191217_2348/Texts/zh-CN/dungeons.txt
index 39880d9..26cda51 100644
--- config_191127_0005/Texts/zh-CN/dungeons.txt
+++ config_191217_2348/Texts/zh-CN/dungeons.txt
@@ -12,11 +12,11 @@ DungeonArena2:
 DungeonBig:
   name: 大脚兵营
   tier: '3'
 DungeonBomb:
   name: 炸弹工厂
-  tier: '2'
+  tier: '3'
 DungeonDuat:
   name: 咕噜领域
   tier: '0'
 DungeonEmpty:
   name: 空
@@ -31,26 +31,26 @@ DungeonFinalBoss2:
   tier: '10'
 DungeonFire:
   name: 改造营地
   tier: '10'
 DungeonGrind:
-  name: 变异公民俱乐部
+  name: 问题儿童治疗所
   tier: '6'
 DungeonIce:
   name: 冰封猫头鹰修道院
   tier: '10'
 DungeonObstacle:
   name: 激光广场
-  tier: '3'
+  tier: '4'
 DungeonRescue:
   name: 挖掘行动
   tier: '10'
 DungeonSky:
   name: 军校
   tier: '6'
 DungeonSnake:
-  name: 被腐蚀的蛋之神庙
+  name: 剧毒神庙
   tier: '10'
 DungeonSneezy:
   name: 钢铁之巢
   tier: '10'
 DungeonSpace:
diff --git config_191127_0005/Texts/zh-CN/events.txt config_191217_2348/Texts/zh-CN/events.txt
index b5ad684..b711c3c 100644
--- config_191127_0005/Texts/zh-CN/events.txt
+++ config_191217_2348/Texts/zh-CN/events.txt
@@ -1,9 +1,9 @@
 event_biweekly_week1and3_friday:
-  description: "今日悬赏\n - 杀死1个灵怪\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+  description: "今日悬赏\n - 杀死1个金\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Raijin_Imperial
-  title: 悬赏:灵怪
+  title: 悬赏:金
 event_biweekly_week1and3_monday:
   description: "今日悬赏\n - 杀死1个戈克尔斯顿医生\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黄色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Geckelsten_SlaveDrivers
   title: 悬赏:戈克尔斯顿医生
 event_biweekly_week1and3_saturday:
@@ -25,17 +25,17 @@ event_biweekly_week1and3_tuesday:
 event_biweekly_week1and3_wednesday:
   description: "今日悬赏\n - 杀死1个白蜘蛛\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_WhiteSpider_CityOfficer
   title: 悬赏:白蜘蛛
 event_biweekly_week2and4_friday:
-  description: "今日悬赏\n - 杀死1个列伊\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+  description: "今日悬赏\n - 杀死1个雷\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Thunderboss_Imperial
-  title: 悬赏:列伊
+  title: 悬赏:雷
 event_biweekly_week2and4_monday:
-  description: "今日悬赏\n - 杀死1个卡伊\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+  description: "今日悬赏\n - 杀死1个凯\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 蓝色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Kai_SlaveDrivers
-  title: 悬赏:怪兽
+  title: 悬赏:凯
 event_biweekly_week2and4_saturday:
   description: "今日悬赏\n - 完成1次金库行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Dig_DuelistMarksman
   title: 特殊任务:金库行动
 event_biweekly_week2and4_sunday:
@@ -49,27 +49,27 @@ event_biweekly_week2and4_thursday:
 event_biweekly_week2and4_tuesday:
   description: "今日悬赏\n - 杀死1个末日机制\n - 与2个飞行员伙伴一起杀死20个神射手或决斗者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 黄色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Doomsday_Groundskeeper
   title: 悬赏:末日机制
 event_biweekly_week2and4_wednesday:
-  description: "今日悬赏\n - 杀死1个毒药之神\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+  description: "今日悬赏\n - 杀死1个剧毒之神\n - 与2个飞行员伙伴一起杀死7个复仇者\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 紫色钢铁\n - 白色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_PoisonGod_CityOfficer
-  title: 悬赏:毒药之神
+  title: 悬赏:剧毒之神
 event_biweekly_week5_friday:
-  description: "今日悬赏\n - 杀死1个灵怪\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+  description: "今日悬赏\n - 杀死1个金\n - 与2个飞行员伙伴一起杀死100个狮子守卫、野兽守卫、庄园守卫、奴隶驾驶员、官僚、场地管理员、城市官员、审问者、秘密警察、防暴守卫、人群管控或是刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 红色钢铁\n - 蓝色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Raijin_Imperial
-  title: 悬赏:灵怪
+  title: 悬赏:金
 event_biweekly_week5_monday:
   description: "今日悬赏\n - 杀死1个戈克尔斯顿医生\n - 与2个飞行员伙伴一起杀死20个奴隶驾驶员或庄园守卫\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黄色钢铁\n - 红色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Geckelston_SlaveDrivers
   title: 悬赏:戈克尔斯顿医生
 event_biweekly_week5_saturday:
   description: "今日悬赏\n - 完成1次挖掘行动\n - 与2个飞行员伙伴一起杀死7个哨兵\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 2个随机钢铁\n - 2个随机钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Dig_DuelistMarksman
   title: 特殊任务:挖掘行动
 event_biweekly_week5_sunday:
-  description: "今日悬赏\n - 杀死1个喵族\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
+  description: "今日悬赏\n - 杀死1个猫后\n - 与2个飞行员伙伴一起杀死7个雄狮\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 黑色钢铁\n - 黑色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_Meowza_GrandLion
   title: 悬赏:喵族王座
 event_biweekly_week5_thursday:
   description: "今日悬赏\n - 在猫头鹰修道院中杀死1个冰封的恐惧\n - 与2个飞行员伙伴一起杀死20个审问者或刺客\n \n <b><size=18><color=ffffffff>特殊奖励</color></size></b>\n - 白色钢铁\n - 紫色钢铁\n \n <b><size=18><color=ffffffff>时间表</color></size></b>\n {0}{1}"
   header_image: EventHeader_FrozenHorror_Assassins
diff --git config_191127_0005/Texts/zh-CN/item.txt config_191217_2348/Texts/zh-CN/item.txt
index e25d41f..874a9df 100644
--- config_191127_0005/Texts/zh-CN/item.txt
+++ config_191217_2348/Texts/zh-CN/item.txt
@@ -64,11 +64,11 @@ DQ_CX_41MTN_dragonmama_T8_beast_claw:
 DQ_CX_41MTN_tuna_T7_prison_box:
   description: 一个结实的金属盒子,用于运送囚犯。你可以听到内部传出的狂暴噪音。
   name: 囚犯盒子
 DQ_CX_51HMT_highmountainhunter_eye_of_meowza:
   description: 对帝国来说,这是个代表他们领袖和宗教的标志。对于其他人,这个标志代表着恐惧和迫害。
-  name: 喵族之眼
+  name: 猫后之眼
 DQ_CX_51HMT_ninjaleader_list_of_names:
   description: 这是一份名单,其中的大多数名字已经划掉了。 同时上面还有很多血迹。
   name: 名单
 DQ_SP_5XHMT_heist_botcoins:
   description: 一个由猫帝国机器人制作的编号硬币。每一个都是使用晦涩难懂的数学仪式加上上千只老鼠的鲜血制成的。
@@ -230,10 +230,46 @@ armor_water_9:
   description: 为避免被雨淋湿,喵族领主会在阅兵期间装备这一装甲。
   name: 风暴装甲II
 assaultSniper_1:
   description: 就是突击型狙击步枪。
   name: 突击型狙击步枪
+bite_0:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 年轻的撕咬
+bite_1:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 治愈撕咬
+bite_10:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 咬伯爵夫人的
+bite_10_legendary:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 咬政权
+bite_2:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 观音撕咬
+bite_3:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 超级治愈撕咬
+bite_4:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 兆丰治愈撕咬
+bite_5:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 寄生虫叮咬
+bite_6:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 超级寄生撕咬
+bite_7:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 兆丰寄生撕咬
+bite_8:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 血源性
+bite_9:
+  description: 从咬伤敌人滤健康并修复被损坏周围的盟友。
+  name: 咬侯爵
 consumable_steam:
   description: 紧急蒸汽补给。只能应急,它的原理是小型爆炸来立即制造出水蒸气。有5次充能。
   name: 罐装蒸汽
 consumable_xpboost:
   description: 记住后,飞行员的脑海中充斥着各种伟大的字眼。他们会进步很快。双倍经验,持续90分钟。单次使用。
@@ -261,11 +297,11 @@ craft_doomsdaygem:
   name: 末日宝石
 craft_firegem:
   description: 一个正在冒烟的植入物,上面仍覆盖着烧焦的血块。从一个不幸的人那里获得的。用于在工坊制作奖励物品。
   name: 火焰宝石
 craft_flockfeather:
-  description: <color=#FFFFFF>特殊事件项目!</color>储存尽可能多的这些<color=#FBB040>Workshop</color> (under <color=#FBB040>'<Special Events>'</color>)像以前一样<color=#FBB040> 11月6日</color>来获得创建公会的资格。
+  description: <color=#ffffff>特殊事件项目!</color>储存尽可能多的这些<color=#FBB040>Workshop</color> (under <color=#FBB040>'<Special Events>'</color>)像以前一样<color=#FBB040> 11月6日</color>来获得创建公会的资格。
   name: 羽毛
 craft_icegem:
   description: 从冰封的恐惧获得的冬眠材料。用于在工坊制作奖励物品。
   name: 冰封宝石
 craft_meowza2gem:
@@ -1145,11 +1181,11 @@ healaura_2:
   name: 仁慈光环
 healaura_3:
   description: 逐渐治疗附近的盟友。 '技术存在于历史的各个层面。 干预后,我们发现了语言,木棍,杠杆和轮子。 然后是齿轮,轨道和蒸汽。 还有化学,原子,热箱。 但是,对于每个新发现,我们仍然使用旧发明。 混在一起,捣碎,增强。 几千年的平凡创新形成了文明赖以生存的不可言传的基础。
   name: 超级治疗光环
 healaura_4:
-  description: 逐渐治疗附近的盟友。 ``在老埃及人之后的一段时间里,光环是一种丢失的技术。 格鲁伯斯会在各种各样的“奇迹”文物中找到可行的例子。 琥珀色肋骨及其愈合伤口。 哭泣的托儿所。 但是尝试独立复制修复过程始终失败。
+  description: 逐渐治疗附近的盟友。 ``在古埃及人之后的一段时间里,光环是一种丢失的技术。 格鲁伯斯会在各种各样的“奇迹”文物中找到可行的例子。 琥珀色肋骨及其愈合伤口。 哭泣的托儿所。 但是尝试独立复制修复过程始终失败。
   name: 巨型治疗光环
 healaura_5:
   description: 直到可行的融合技术问世,再加上蒸汽机众所周知的可靠性,Auras才恢复到生产状态。 基本技术要求爆炸性的机械能持久性(参见Eival-Dogson功函数,1202),而自然界中根本不存在这种机械能。
   name: 修复光环
 healaura_6:
@@ -1191,11 +1227,11 @@ health9:
   name: 高级修理包
 health_boost:
   description: 有限使用的维修工具。有5次充能。
   name: 维修工具
 item_olfaithful_pax03:
-  description: 装备了这一装置后可以解锁追随者号的帕克斯 03 型变种。
+  description: 装备了这一装置后可以解锁追随者号的帕克斯 03 型机体。
   name: 帕克斯 03 解锁装置
 key_arena1:
   description: 残酷帝国竞技场的传送坐标。激活以召唤运输机。
   name: 任务计划:竞技场
 key_arena2:
@@ -1213,11 +1249,11 @@ key_finalboss:
 key_fire:
   description: 再教育营地的传送坐标。激活以召唤运输机。
   name: 任务计划:改造营地
 key_grind:
   description: 一处实验设施的传送坐标,该处专门拿被遗弃的孤儿进行实验。激活以召唤运输机。
-  name: 任务计划:变异公民俱乐部
+  name: 任务计划:问题儿童治疗所
 key_ice:
   description: 在帝国之前就存在的一处冰封修道院的传送坐标。激活以召唤运输机。
   name: 任务计划:冰封猫头鹰修道院
 key_obstacle:
   description: 恶魔猫娱乐穹顶的传送坐标。激活以召唤运输机。
@@ -1228,11 +1264,11 @@ key_rescue:
 key_sky:
   description: 传送坐标为Meowza的母校废墟,喵族帝国的训练基地。请激活空降艇
   name: 任务计划:顶点军校
 key_snake:
   description: 制毒工厂的传送坐标。激活以召唤运输机。
-  name: 任务计划:被腐蚀的蛋之神庙
+  name: 任务计划:剧毒神庙
 key_sneezy:
   description: 帝国超级武器测试区域的传送坐标。激活以召唤运输机。
   name: 任务计划:钢铁之巢
 key_space:
   description: 秘密山区基地的传送坐标,该处在制造大量战争武器。激活以召唤运输机。
diff --git config_191127_0005/Texts/zh-CN/planeclasses.txt config_191217_2348/Texts/zh-CN/planeclasses.txt
index 89ef135..02cd0d5 100644
--- config_191127_0005/Texts/zh-CN/planeclasses.txt
+++ config_191217_2348/Texts/zh-CN/planeclasses.txt
@@ -156,11 +156,11 @@ engineer:
       name: 专家
     VariantB:
       flavor: <color=#FBB040>[工程师变体]</color>码头上使用了上千种不同类型的齿轮。小型铜质齿轮,巨型石质齿轮。一个巨型的旋转蒸汽生态系统,正在旋转、驱动、破坏并建造。他们喜欢这一切事物。终有一天,他们会再次重建。
       name: 开拓者
     default:
-      flavor: <color=#FBB040>[工程师变种]</color> 中型装甲区域控制器,带有单杆控制装置。 可以装备爆破器和黄蜂。 炮塔能力产生一种针对敌人的固定枪。 传送到炮塔的传送是......不言自明的。
+      flavor: <color=#FBB040>[工程师机体]</color> 中型装甲区域控制器,带有单杆控制装置。 可以装备爆破器和黄蜂。 炮塔能力产生一种针对敌人的固定枪。 传送到炮塔的传送是......不言自明的。
       name: 工程师
     flames:
       flavor: <color=#FBB040>[工程师变体]</color>新工作的原料打捞自古老的沉船。各个大陆只是时代蛋糕中的一层,每一个都有自己的机器和神秘之处。粉碎机可以把物品撕碎、熔化并分离出有用的物品。
       name: 粉碎机
     spikes:
@@ -238,258 +238,301 @@ olfaithful:
       name: 圣列奥纳多精灵
     default:
       flavor: 在我们失去了北方工厂后,原本打算用作训练飞机的追随者号临危受命,提供起了全方位服务。
       name: 追誓
     flames:
-      flavor: <color=#FBB040>[追随者号变种]</color>叛军之城仓库雇了一个脾气暴躁的家伙,他只会在飞机上画烈焰。这是她的最爱。
+      flavor: <color=#FBB040>[追随者号机体]</color>叛军之城仓库雇了一个脾气暴躁的家伙,他只会在飞机上画烈焰。这是她的最爱。
       name: 老佩珀
     spikes:
-      flavor: <color=#FBB040>[追随者号变种]</color>浅蓝色的钉子把这架古老的训练机变成了时尚的代名词。还配有内置的电唱机。
+      flavor: <color=#FBB040>[追随者号机体]</color>浅蓝色的钉子把这架古老的训练机变成了时尚的代名词。还配有内置的电唱机。
       name: 寒冷的追随者
     stars:
-      flavor: <color=#FBB040>[追随者号变种]</color>一位追随者号教练员改头换面成了侦察兵。出色的涂装可以帮助飞行员不被敌方的对空设施探测到。
+      flavor: <color=#FBB040>[追随者号机体]</color>一位追随者号教练员改头换面成了侦察兵。出色的涂装可以帮助飞行员不被敌方的对空设施探测到。
       name: 秘密天使
 paladin:
   name: 圣骑士
   variants:
     Camo:
-      flavor: <color=#FBB040>[圣骑士变种]</color>谨慎地利用贫穷是宗教狂热的一项主要活动。
+      flavor: <color=#FBB040>[圣骑士机体]</color>谨慎地利用贫穷是宗教狂热的一项主要活动。
       name: 泥巴德鲁伊
     EpicA:
-      flavor: <color=#FBB040>[圣骑士变种]</color>总有一部分人,在历尽艰辛后,开始寻求信仰。对于这样的灵魂,悔改是必然行为而且会一直持续。
+      flavor: <color=#FBB040>[圣骑士机体]</color>总有一部分人,在历尽艰辛后,开始寻求信仰。对于这样的灵魂,悔改是必然行为而且会一直持续。
       name: 幽灵圣骑士
     EpicB:
-      flavor: <color=#FBB040>[圣骑士变种]</color>传言说钢铁格雷戈里曾经仅凭一把等离子电锯撕开了30艘猫族战舰。关于钢铁格雷戈里的流言还有好多。
+      flavor: <color=#FBB040>[圣骑士机体]</color>传言说钢铁格雷戈里曾经仅凭一把等离子电锯撕开了30艘猫族战舰。关于钢铁格雷戈里的流言还有好多。
       name: 钢铁格雷戈里
     EpicC:
-      flavor: <color=#FBB040>[圣骑士变种]</color>有些时候是从内部开始结冰的。
+      flavor: <color=#FBB040>[圣骑士机体]</color>有些时候是从内部开始结冰的。
       name: 寒冰圣骑士
     EpicD:
-      flavor: <color=#FBB040>[圣骑士变种]</color>这位青春永驻的领主命令他唯一的仆人把他的装备擦得锃亮。今晚他不在前往城镇。
+      flavor: <color=#FBB040>[圣骑士机体]</color>这位青春永驻的领主命令他唯一的仆人把他的装备擦得锃亮。今晚他不在前往城镇。
       name: 帅气的约翰
     Tiger:
-      flavor: <color=#FBB040>[圣骑士变种]</color>夜色来临,羊群会进行一种平静的仪式。他们把一笼老鼠放在角落,他们相信这是让他们通往天堂的方式
+      flavor: <color=#FBB040>[圣骑士机体]</color>夜色来临,羊群会进行一种平静的仪式。他们把一笼老鼠放在角落,他们相信这是让他们通往天堂的方式
       name: 爪牙领主
     VariantA:
-      flavor: <color=#FBB040>[圣骑士变种]</color>北方森林中的强壮鸟族用这些设备来运输木材。用烙饼当燃料
+      flavor: <color=#FBB040>[圣骑士机体]</color>北方森林中的强壮鸟族用这些设备来运输木材。用烙饼当燃料
       name: 伐木工
     VariantB:
-      flavor: <color=#FBB040>[圣骑士变种]</color>当火势渐小,威士忌已经喝了一半,他们就会低吟传说。曾有一只鸟,像山那般高。还有他忠诚的蓝狐。
+      flavor: <color=#FBB040>[圣骑士机体]</color>当火势渐小,威士忌已经喝了一半,他们就会低吟传说。曾有一只鸟,像山那般高。还有他忠诚的蓝狐。
       name: 传教士
     default:
       flavor: 更多地是机甲而非飞机 - 渴望着蒸汽的圣骑士挥舞着一把 50 英尺长的标志性等离子巨剑在敌群中大开杀戒。
       name: 圣骑士
     flames:
-      flavor: <color=#FBB040>[圣骑士变种]</color>佩珀从不提及她的过去。但她有一个写着模糊名字的旧文身,就在一颗燃烧之心的中央。
+      flavor: <color=#FBB040>[圣骑士机体]</color>佩珀从不提及她的过去。但她有一个写着模糊名字的旧文身,就在一颗燃烧之心的中央。
       name: 佩珀 直升机
     spikes:
-      flavor: <color=#FBB040>[圣骑士变种]</color>由一位隐居的领主资助的一套动力装甲。该实验室在贵族家族大屠杀自杀之后就关闭了,有传言说起因是因为族长和一只杂色鹦鹉亲热。我们真是生活在一个神奇的时代。
+      flavor: <color=#FBB040>[圣骑士机体]</color>由一位隐居的领主资助的一套动力装甲。该实验室在贵族家族大屠杀自杀之后就关闭了,有传言说起因是因为族长和一只杂色鹦鹉亲热。我们真是生活在一个神奇的时代。
       name: MRKXII盔甲
     stars:
-      flavor: <color=#FBB040>[圣骑士变种]</color>在北方有一座被大多数人遗忘的小镇。在一处尘封的地下室中,三个孩子挖出了一个带有闪亮星形饰物的铁箱子。在碰触了他们的心脏、喉咙和额头后,他们就能看到时间就此,温和的冬季谋杀开始了。
+      flavor: <color=#FBB040>[圣骑士机体]</color>在北方有一座被大多数人遗忘的小镇。在一处尘封的地下室中,三个孩子挖出了一个带有闪亮星形饰物的铁箱子。在碰触了他们的心脏、喉咙和额头后,他们就能看到时间就此,温和的冬季谋杀开始了。
       name: 圣斯蒂文斯之星
 pirate:
   name: 强盗
   variants:
     Camo:
-      flavor: <color=#FBB040>[强盗变种]</color>当云层从满月上滑落时,一道奇特的微光浮上了树梢。当云层再次遮挡天空时,你会床上辗转反侧。也许这不算什么
+      flavor: <color=#FBB040>[强盗机体]</color>当云层从满月上滑落时,一道奇特的微光浮上了树梢。当云层再次遮挡天空时,你会床上辗转反侧。也许这不算什么
       name: 月光人
     EpicA:
-      flavor: <color=#FBB040>[强盗变种]</color>有一次,一个长着迷人金喙的家伙给我买了杯酒。数月之后,我的生活完全毁了,我收到了一封散发着香味的信件,上面指责我说:永远不要让富人仅用一顿饭就收买了你的灵魂。
+      flavor: <color=#FBB040>[强盗机体]</color>有一次,一个长着迷人金喙的家伙给我买了杯酒。数月之后,我的生活完全毁了,我收到了一封散发着香味的信件,上面指责我说:永远不要让富人仅用一顿饭就收买了你的灵魂。
       name: 幽灵海盗
     EpicB:
-      flavor: <color=#FBB040>[强盗变种]</color>这架飞机之前的主人是一位作家。可悲的是,他们并不懂自己精英职业的真正本质,在没有先获得一个富有的配偶,一笔可观的遗产,甚至是一个小小的信心计划时,他们就宣称自己是名作家。很快就会走上犯罪的道路。
+      flavor: <color=#FBB040>[强盗机体]</color>这架飞机之前的主人是一位作家。可悲的是,他们并不懂自己精英职业的真正本质,在没有先获得一个富有的配偶,一笔可观的遗产,甚至是一个小小的信心计划时,他们就宣称自己是名作家。很快就会走上犯罪的道路。
       name: 幻想作家
     EpicC:
-      flavor: <color=#FBB040>[强盗变种]</color>这架飞机的前主人在一个平静的北方家庭长大。他的保姆会嘘他,有时会夹住他的嘴,这样他就不会惹他那敏感的父亲生气。当他抱怨无法呼吸时,她会轻声告诉他,窒息总比遍体鳞伤要好。
+      flavor: <color=#FBB040>[强盗机体]</color>这架飞机的前主人在一个平静的北方家庭长大。他的保姆会嘘他,有时会夹住他的嘴,这样他就不会惹他那敏感的父亲生气。当他抱怨无法呼吸时,她会轻声告诉他,窒息总比遍体鳞伤要好。
       name: 寒冰男孩
     EpicD:
-      flavor: <color=#FBB040>[强盗变种]</color>只要私掠船船员把帝国的生活弄得比他们对我们所做的更糟,那我们就会制裁他们。
+      flavor: <color=#FBB040>[强盗机体]</color>只要私掠船船员把帝国的生活弄得比他们对我们所做的更糟,那我们就会制裁他们。
       name: 假释犯
     Tiger:
-      flavor: <color=#FBB040>[强盗变种]</color>老虎是文明的堕落之敌。它会潜伏在废弃的田野里,仅靠流浪的牲畜勉强维持生存。然而,老虎依然保持着自己的威严。虽然已经沦落到拾荒。虽然已经退出了历史舞台。
+      flavor: <color=#FBB040>[强盗机体]</color>老虎是文明的堕落之敌。它会潜伏在废弃的田野里,仅靠流浪的牲畜勉强维持生存。然而,老虎依然保持着自己的威严。虽然已经沦落到拾荒。虽然已经退出了历史舞台。
       name: 追猎
     VariantA:
-      flavor: <color=#FBB040>[强盗变种]</color>在西部峡谷中,一小群人靠着捕猎商队来苟延残喘。视野之外,沙滩车那不断逼近的呜呜声实在令人恐惧。
+      flavor: <color=#FBB040>[强盗机体]</color>在西部峡谷中,一小群人靠着捕猎商队来苟延残喘。视野之外,沙滩车那不断逼近的呜呜声实在令人恐惧。
       name: 掠夺者
     VariantB:
-      flavor: <color=#FBB040>[强盗变种]</color>小心破损的喙和宝石镶嵌的眼罩。它们是给这些华丽的羽毛染色了吗?不,它们会从你的尸体上拔下。
+      flavor: <color=#FBB040>[强盗机体]</color>小心破损的喙和宝石镶嵌的眼罩。它们是给这些华丽的羽毛染色了吗?不,它们会从你的尸体上拔下。
       name: 无赖
     default:
       flavor: 由<color=#FBB040>双摇杆控制</color>的轻甲单位。可装备<color=#FBB040>霰弹枪</color>。<color=#FBB040>电磁脉冲炮</color>发射缓慢移动的球体,可让大多数敌人眩晕。<color=#FBB040>曲向</color>操作可以向前瞬间移动,躲过敌人的攻击。
       name: 强盗
     flames:
-      flavor: <color=#FBB040>[强盗变种]</color>艺术不是交易。是的,你需要付钱才能得到艺术品。但这只是你表示感激或欣赏的必要方式之一。理想情况下,还会伴随着亲切的话语,上好的烧酒和亲切感。当你把艺术仅当做是一次交易时,艺术家的心就会封闭,而你和你的臭钱也就会变得毫无价值。
+      flavor: <color=#FBB040>[强盗机体]</color>艺术不是交易。是的,你需要付钱才能得到艺术品。但这只是你表示感激或欣赏的必要方式之一。理想情况下,还会伴随着亲切的话语,上好的烧酒和亲切感。当你把艺术仅当做是一次交易时,艺术家的心就会封闭,而你和你的臭钱也就会变得毫无价值。
       name: 佩珀的面具
     spikes:
-      flavor: <color=#FBB040>[强盗变种]</color>世俗之物会吞噬我们的灵魂。我们贪恋物质,追求物质,花费我们所有的空闲时间,被他们的折磨,无休止的获取所拖累。什么才是你真正需要的?一艘飞船,一片天空,一群快乐的好伙伴。物质?物质只不过是浪费生命。
+      flavor: <color=#FBB040>[强盗机体]</color>世俗之物会吞噬我们的灵魂。我们贪恋物质,追求物质,花费我们所有的空闲时间,被他们的折磨,无休止的获取所拖累。什么才是你真正需要的?一艘飞船,一片天空,一群快乐的好伙伴。物质?物质只不过是浪费生命。
       name: 投机者
     stars:
-      flavor: <color=#FBB040>[强盗变种]</color>在20年代,与女士约会时需要戴上熨烫成异域哺乳动物形状的丝绸面具。狐狸,鹿,偶尔也会是狨猴。在之后的数十年,这种时尚之风通常会与时髦的窃贼联系在一起,尤其是那些有意彰显有女性性感天赋的窃贼。
+      flavor: <color=#FBB040>[强盗机体]</color>在20年代,与女士约会时需要戴上熨烫成异域哺乳动物形状的丝绸面具。狐狸,鹿,偶尔也会是狨猴。在之后的数十年,这种时尚之风通常会与时髦的窃贼联系在一起,尤其是那些有意彰显有女性性感天赋的窃贼。
       name: 雷克的面具
 rapier:
   name: 猛禽
   variants:
     Camo:
-      flavor: <color=#FBB040>[猛禽变种]</color>因在沼泽附近卖酒和飙车而深受酒贩的青睐。在一架开启着驾驶舱的飞机上飞过泥地和昆虫显然很独特。
+      flavor: <color=#FBB040>[猛禽机体]</color>因在沼泽附近卖酒和飙车而深受酒贩的青睐。在一架开启着驾驶舱的飞机上飞过泥地和昆虫显然很独特。
       name: 泥鸽
     EpicA:
-      flavor: <color=#FBB040>[猛禽变种]</color>你眼角的闪烁动作?现在为时已晚。总是来不及
+      flavor: <color=#FBB040>[猛禽机体]</color>你眼角的闪烁动作?现在为时已晚。总是来不及
       name: 幽灵苍鹰
     EpicB:
-      flavor: <color=#FBB040>[猛禽变种]</color> 冬季的猛禽必须吝啬自己的能量。 一个热量的财富花在简单地保持他们的温度上。 失败的罢工没有浪费。
+      flavor: <color=#FBB040>[猛禽机体]</color> 冬季的猛禽必须吝啬自己的能量。 一个热量的财富花在简单地保持他们的温度上。 失败的罢工没有浪费。
       name: 寒冰苍鹰
     EpicC:
-      flavor: <color=#FBB040>[猛禽变种]</color>我们为什么要投资这些闪亮的小玩意?这是因为作为社会性动物,我们被迫要参与到社会比较中去。这些小玩意可以说明我们的身份与地位。没有这些小玩意,我们无法表明我们在社会体系中的联系与角色。
+      flavor: <color=#FBB040>[猛禽机体]</color>我们为什么要投资这些闪亮的小玩意?这是因为作为社会性动物,我们被迫要参与到社会比较中去。这些小玩意可以说明我们的身份与地位。没有这些小玩意,我们无法表明我们在社会体系中的联系与角色。
       name: 相对优势
     EpicD:
-      flavor: <color=#FBB040>[猛禽变种]</color>在一个充满食物而没有天敌的生态系统中,争夺配偶的竞争会更加激烈。兴高采烈,洋洋自得!你的血脉依赖于此。
+      flavor: <color=#FBB040>[猛禽机体]</color>在一个充满食物而没有天敌的生态系统中,争夺配偶的竞争会更加激烈。兴高采烈,洋洋自得!你的血脉依赖于此。
       name: 天堂鸟
     Tiger:
-      flavor: <color=#FBB040>[猛禽变种]</color>最初是一种危险的捕食者,现在每个人都戴着它来效仿这种力量。事实证明,这么做效果显著。
+      flavor: <color=#FBB040>[猛禽机体]</color>最初是一种危险的捕食者,现在每个人都戴着它来效仿这种力量。事实证明,这么做效果显著。
       name: 虎击
     VariantA:
-      flavor: <color=#FBB040>[猛禽变种]</color>老旧的第一版原型。它在飞行时会嘎嘎作响,发出一种可怕的噪音,但事实证明它的设计十分合理。粗犷的草图被改良成了今天大规模生产的猛禽。
+      flavor: <color=#FBB040>[猛禽机体]</color>老旧的第一版原型。它在飞行时会嘎嘎作响,发出一种可怕的噪音,但事实证明它的设计十分合理。粗犷的草图被改良成了今天大规模生产的猛禽。
       name: 雄鹰
     VariantB:
-      flavor: <color=#FBB040>[猛禽变种]</color>你可能以为狩猎就是不停杀戮,但事实上,狩猎考验的是耐心。边等边观察边观察边等
+      flavor: <color=#FBB040>[猛禽机体]</color>你可能以为狩猎就是不停杀戮,但事实上,狩猎考验的是耐心。边等边观察边观察边等
       name: 苍鹰
     default:
       flavor: 难以驾驭,但是为老牌飞行员所钟爱 - 猛禽提供了猛烈的火力与惊人的灵敏性。
       name: 猛禽
     flames:
-      flavor: <color=#FBB040>[猛禽变种]</color>佩珀并没有掩饰她对这些小型开放式驾驶舱飞机的厌恶。她说表面积太小,没法画上更多火焰。
+      flavor: <color=#FBB040>[猛禽机体]</color>佩珀并没有掩饰她对这些小型开放式驾驶舱飞机的厌恶。她说表面积太小,没法画上更多火焰。
       name: 游隼佩珀
     spikes:
-      flavor: <color=#FBB040>[猛禽变种]</color>急速俯冲,伸出利爪。转瞬间从池塘中抓起猎物。鱼儿做梦也没想到,自己怎么会被猛禽抓住?不同规模的捕猎者。
+      flavor: <color=#FBB040>[猛禽机体]</color>急速俯冲,伸出利爪。转瞬间从池塘中抓起猎物。鱼儿做梦也没想到,自己怎么会被猛禽抓住?不同规模的捕猎者。
       name: 剃刀猛禽
     stars:
-      flavor: <color=#FBB040>[猛禽变种]</color>由一位失去了大部分头部羽毛的古代战地侦查员驾驶。有人说是因为毒气攻击。还有人开玩笑说他太爱皱眉了,致使他的羽毛都掉落了。
+      flavor: <color=#FBB040>[猛禽机体]</color>由一位失去了大部分头部羽毛的古代战地侦查员驾驶。有人说是因为毒气攻击。还有人开玩笑说他太爱皱眉了,致使他的羽毛都掉落了。
       name: 秃鹰
 siegetank:
   name: 攻城坦克
   variants:
     Camo:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>一片遍布斑驳灯光的林地引起了侦察兵的注意。此地处于战争的漩涡之中,为何会如此平静?阴影晃动,隐藏坦克的巨炮咔哒一声出现在视野之中。哦,当炙热的炮弹呼啸而过时,斥候暗自思索,和平和安宁不过是痴人说梦罢了。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>一片遍布斑驳灯光的林地引起了侦察兵的注意。此地处于战争的漩涡之中,为何会如此平静?阴影晃动,隐藏坦克的巨炮咔哒一声出现在视野之中。哦,当炙热的炮弹呼啸而过时,斥候暗自思索,和平和安宁不过是痴人说梦罢了。
       name: 伪装坦克
     EpicA:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>在遭到背叛之后,一个中队的攻城坦克隐藏在了一座小山上的修道院中。在喝光了远超他们份额的麦芽酒之后,驾驶员们逐渐相信这些喜欢评判别人的山羊显然只是精神动物。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>在遭到背叛之后,一个中队的攻城坦克隐藏在了一座小山上的修道院中。在喝光了远超他们份额的麦芽酒之后,驾驶员们逐渐相信这些喜欢评判别人的山羊显然只是精神动物。
       name: 幽灵山羊
     EpicB:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>再无人说起爱情故事。疯狂的警告。夜晚出逃。多一件救生衣,多一分钟都可能会成就另一个永恒。注意事项:火焰会导致烧伤。很久以前希望就灭绝了。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>再无人说起爱情故事。疯狂的警告。夜晚出逃。多一件救生衣,多一分钟都可能会成就另一个永恒。注意事项:火焰会导致烧伤。很久以前希望就灭绝了。
       name: 爱人
     EpicC:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>有些人生下来就很丑。外表很丑。内心很丑。其他人只是变丑。它会慢慢渗入,一次做一个错误的决定
+      flavor: <color=#FBB040>[攻城坦克机体]</color>有些人生下来就很丑。外表很丑。内心很丑。其他人只是变丑。它会慢慢渗入,一次做一个错误的决定
       name: 丑陋的汤姆
     EpicD:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>19世纪的冰暴将一群机师困在了远方的基地中。食物越来越少,为了保持斗志,他们举行了一场飞机涂装比赛。 大家发誓如果他们获救,绝不揭露失败者的命运。胜者吃鸡。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>19世纪的冰暴将一群机师困在了远方的基地中。食物越来越少,为了保持斗志,他们举行了一场飞机涂装比赛。 大家发誓如果他们获救,绝不揭露失败者的命运。胜者吃鸡。
       name: 冰暴
     Tiger:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>在共和国最后的日子里,流行起了新的时尚潮流,年轻迷人的鸟族会摘下头上的羽毛,并大胆的画上缤纷多彩的眉毛。如此奇葩的潮流与现代世界格格不入。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>在共和国最后的日子里,流行起了新的时尚潮流,年轻迷人的鸟族会摘下头上的羽毛,并大胆的画上缤纷多彩的眉毛。如此奇葩的潮流与现代世界格格不入。
       name: 奎尼
     VariantA:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>以其染色羽毛和情趣鞋子的收藏而闻名,著名的炮兵姑娘的女士们和小伙子们总是能通行无阻。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>以其染色羽毛和情趣鞋子的收藏而闻名,著名的炮兵姑娘的女士们和小伙子们总是能通行无阻。
       name: 鸟族欲望
     VariantB:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>到了中年,你就会处于好奇深渊的边缘。不会直接跌落,而会从平坦的斜坡一直下降如果你被绊倒,你就会一直翻滚,无法停下来。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>到了中年,你就会处于好奇深渊的边缘。不会直接跌落,而会从平坦的斜坡一直下降如果你被绊倒,你就会一直翻滚,无法停下来。
       name: 老家伙
     default:
       flavor: 一种由<color=#FBB040>双摇杆控制</color>的轻甲炮艇可装备<color=#FBB040>激光</color>。<color=#FBB040>防空炮</color>可以远程击落敌人的飞弹。<color=#FBB040>攻城模式</color>将炮艇切换为固定模式,可大幅提升火力。
       name: 攻城坦克
     flames:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>绝对不要称呼佩珀为乌鸦。那些新喀里多尼亚的伙计都没有称赞。就像她妈妈说的那样,椋鸟不是乌鸦。即便处于平衡,而且有所提升,作为一只娇小的黄鹂,还是会有适度的骄傲。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>绝对不要称呼佩珀为乌鸦。那些新喀里多尼亚的伙计都没有称赞。就像她妈妈说的那样,椋鸟不是乌鸦。即便处于平衡,而且有所提升,作为一只娇小的黄鹂,还是会有适度的骄傲。
       name: 佩珀坦克
     spikes:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>当鸟族放弃有毒的土壤时,他们将地面的火炮封存了起来。但鸟类工程师痛恨被浪费的火力,因此飞行坦克就此诞生了。
+      flavor: <color=#FBB040>[攻城坦克机体]</color>当鸟族放弃有毒的土壤时,他们将地面的火炮封存了起来。但鸟类工程师痛恨被浪费的火力,因此飞行坦克就此诞生了。
       name: 攻坚坦克
     stars:
-      flavor: <color=#FBB040>[攻城坦克变种]</color>反宣传者,著名人物,远程暗杀单位的座右铭是“我们的目标是星辰大海”
+      flavor: <color=#FBB040>[攻城坦克机体]</color>反宣传者,著名人物,远程暗杀单位的座右铭是“我们的目标是星辰大海”
       name: 天堂
 support:
-  name: 护盾少女
+  name: 盾娘
   variants:
     Camo:
-      flavor: <color=#FBB040>[护盾少女变种]</color>战争与死亡。她需要离开。音乐实在是太吵了。他们紧盯着对方的眼睛,然后极快速的点了点头。
+      flavor: <color=#FBB040>[盾娘机体]</color>战争与死亡。她需要离开。音乐实在是太吵了。他们紧盯着对方的眼睛,然后极快速的点了点头。
       name: 城市精灵
     EpicA:
-      flavor: <color=#FBB040>[护盾少女变种]</color>每一个王座的旁边都有阴影,代表着鲜血和背叛。她每晚都在苦练,并与埃威姆的教众暗地里达成了联盟。她深知终于一天她会为族人做出贡献。她会要求拿到她的应得之物。
+      flavor: <color=#FBB040>[盾娘机体]</color>每一个王座的旁边都有阴影,代表着鲜血和背叛。她每晚都在苦练,并与埃威姆的教众暗地里达成了联盟。她深知终于一天她会为族人做出贡献。她会要求拿到她的应得之物。
       name: 幽灵少女
     EpicB:
-      flavor: <color=#FBB040>[护盾少女变种]</color>有一类机师喜欢在护盾少女平台工作。虽然有时会很粗鲁,但心地都非常好。即便不被大众理解,但还是会得到他们的共鸣。
+      flavor: <color=#FBB040>[盾娘机体]</color>有一类机师喜欢在盾娘平台工作。虽然有时会很粗鲁,但心地都非常好。即便不被大众理解,但还是会得到他们的共鸣。
       name: 护盾姑娘
     EpicC:
-      flavor: <color=#FBB040>[护盾少女变种]</color>我们在青少年时期的表现都很糟糕。
+      flavor: <color=#FBB040>[盾娘机体]</color>我们在青少年时期的表现都很糟糕。
       name: 国家监护人
     EpicD:
-      flavor: <color=#FBB040>[护盾少女变种]</color>天空中的开朗女士。所有飞机都会向着冲锋的女王集结,因为她会提升那些追随她进入战斗的飞机的装甲。
+      flavor: <color=#FBB040>[盾娘机体]</color>天空中的开朗女士。所有飞机都会向着冲锋的女王集结,因为她会提升那些追随她进入战斗的飞机的装甲。
       name: 护盾女王
     Tiger:
-      flavor: <color=#FBB040>[护盾少女变种]</color>她知道该按哪个按钮。
+      flavor: <color=#FBB040>[盾娘机体]</color>她知道该按哪个按钮。
       name: 幼崽
     VariantA:
-      flavor: <color=#FBB040>[护盾少女变种]</color>这个设备可以发光。当只有老一代保留他们的机甲时,护盾公主才会由母亲传给女儿。这些传统和帝国一起消亡
+      flavor: <color=#FBB040>[盾娘机体]</color>这个设备可以发光。当只有老一代保留他们的机甲时,护盾公主才会由母亲传给女儿。这些传统和帝国一起消亡
       name: 护盾公主
     VariantB:
-      flavor: <color=#FBB040>[护盾少女变种]</color>年长的女士是一股不可忽视的力量。只有年幼的傻瓜会对此怀疑。
+      flavor: <color=#FBB040>[盾娘机体]</color>年长的女士是一股不可忽视的力量。只有年幼的傻瓜会对此怀疑。
       name: 护盾女皇
     default:
-      flavor: 天空中的明亮淑女。所有飞机都会向着冲锋的护盾少女集结,因为她会提升那些追随她进入战斗的飞机的装甲。
-      name: 护盾少女
+      flavor: 天空中的明亮淑女。所有飞机都会向着冲锋的盾娘集结,因为她会提升那些追随她进入战斗的飞机的装甲。
+      name: 盾娘
     flames:
-      flavor: <color=#FBB040>[护盾少女变种]</color>佩珀是在开着自己跑车前往车库的时候遇到她的。短小精致的冠,玫瑰喙。一见钟情。令人惊讶的是一辆车到底需要调整几次。
+      flavor: <color=#FBB040>[盾娘机体]</color>佩珀是在开着自己跑车前往车库的时候遇到她的。短小精致的冠,玫瑰喙。一见钟情。令人惊讶的是一辆车到底需要调整几次。
       name: 护盾女士
     spikes:
-      flavor: <color=#FBB040>[护盾少女变种]</color>没有人说女孩不可以喜欢女孩。但有一个时空。适当求爱仍然重要。
+      flavor: <color=#FBB040>[盾娘机体]</color>没有人说女孩不可以喜欢女孩。但有一个时空。适当求爱仍然重要。
       name: 美德守卫
     stars:
-      flavor: <color=#FBB040>[护盾少女变种]</color>她对她的冲动行为非常严格。考虑到她们的偏好,这种关系在未来几年必然会出现非传统的转变。
+      flavor: <color=#FBB040>[盾娘机体]</color>她对她的冲动行为非常严格。考虑到她们的偏好,这种关系在未来几年必然会出现非传统的转变。
       name: 家庭教师
 tank:
-  name: 霍格
+  name: 豪猪
   variants:
     Camo:
-      flavor: <color=#FBB040>[霍格变种]</color>千万不要和泥猪摔跤。你们会变得很脏,而猪会十分开心。
+      flavor: <color=#FBB040>[豪猪机体]</color>千万不要和泥猪摔跤。你们会变得很脏,而猪会十分开心。
       name: 泥猪
     EpicA:
-      flavor: <color=#FBB040>[霍格变种]</color>圣埃威姆之令会训练她们的修女学习政治,诱惑和暗杀的禁忌艺术。在大清洗后,留下的只有她们的鬼魂。
-      name: 幽灵霍格
+      flavor: <color=#FBB040>[豪猪机体]</color>圣埃威姆之令会训练她们的修女学习政治,诱惑和暗杀的禁忌艺术。在大清洗后,留下的只有她们的鬼魂。
+      name: 幽灵豪猪
     EpicB:
-      flavor: <color=#FBB040>[霍格变种]</color>那你可以通过金钱换取地位时,你就展示了资本主义社会固有的真正价值:一个人的最终价值完全取决于他是否富有。这种诱惑性的退化体制让所有人贬值。
+      flavor: <color=#FBB040>[豪猪机体]</color>那你可以通过金钱换取地位时,你就展示了资本主义社会固有的真正价值:一个人的最终价值完全取决于他是否富有。这种诱惑性的退化体制让所有人贬值。
       name: 优秀的审美
     EpicC:
-      flavor: <color=#FBB040>[霍格变种]</color>在厚厚的脂肪层和皮毛下,是炽热的心脏,不停跳动以抵御寒冷。艰难地跨过冰尸,这些尸体太瘦了,无法对抗如此严酷的气候。
-      name: 雪之霍格
+      flavor: <color=#FBB040>[豪猪机体]</color>在厚厚的脂肪层和皮毛下,是炽热的心脏,不停跳动以抵御寒冷。艰难地跨过冰尸,这些尸体太瘦了,无法对抗如此严酷的气候。
+      name: 雪之豪猪
     EpicD:
-      flavor: <color=#FBB040>[霍格变种]</color>所有的智慧物种都会出现有关深红之水的创世神话。在鸟族和哺乳动物的考古文化分支中,记录着一些故事,讲述了英雄们通过绳索或触角进入红宝石深渊的故事。它们的出现充满光明。
+      flavor: <color=#FBB040>[豪猪机体]</color>所有的智慧物种都会出现有关深红之水的创世神话。在鸟族和哺乳动物的考古文化分支中,记录着一些故事,讲述了英雄们通过绳索或触角进入红宝石深渊的故事。它们的出现充满光明。
       name: 远古之红
     Tiger:
-      flavor: <color=#FBB040>[霍格变种]</color>你可以进行清理,可以在尾部涂上一些颜色,喷上一些条纹,但他仍是霍格。
-      name: 斑马霍格
+      flavor: <color=#FBB040>[豪猪机体]</color>你可以进行清理,可以在尾部涂上一些颜色,喷上一些条纹,但他仍是豪猪。
+      name: 斑马豪猪
     VariantA:
-      flavor: <color=#FBB040>[霍格变种]</color>一个主要由装甲和力场发生器构成的巨大船体。即使处在枪林弹雨中,霍格也如闲庭信步。
+      flavor: <color=#FBB040>[豪猪机体]</color>一个主要由装甲和力场发生器构成的巨大船体。即使处在枪林弹雨中,豪猪也如闲庭信步。
       name: 野猪
     VariantB:
-      flavor: <color=#FBB040>[霍格变种]</color>只有特定的类型才能驾驭那些旨在承受敌人猛击的飞机。当然,你可以说是在保护盟友。但在内心深处,你是喜欢的
+      flavor: <color=#FBB040>[豪猪机体]</color>只有特定的类型才能驾驭那些旨在承受敌人猛击的飞机。当然,你可以说是在保护盟友。但在内心深处,你是喜欢的
       name: 受虐狂
     default:
-      flavor: 一个主要由装甲和力场发生器构成的巨大船体。即使处在枪林弹雨中,霍格也如闲庭信步。
-      name: 霍格
+      flavor: 一个主要由装甲和力场发生器构成的巨大船体。即使处在枪林弹雨中,豪猪也如闲庭信步。
+      name: 豪猪
     flames:
-      flavor: <color=#FBB040>[霍格变种]</color>就像一团飞升的篝火,照亮整个天堂。佩珀用了6桶油漆才完成这件作品。
+      flavor: <color=#FBB040>[豪猪机体]</color>就像一团飞升的篝火,照亮整个天堂。佩珀用了6桶油漆才完成这件作品。
       name: 豪猪佩珀
     spikes:
-      flavor: <color=#FBB040>[霍格变种]</color>当学院推荐了一个可以驾驶霍格的新人时,有些人会出现误解。这是不是意味着你善于低速飞行以及中弹?当然不是,但很多飞行员会对此怀疑很久。
+      flavor: <color=#FBB040>[豪猪机体]</color>当学院推荐了一个可以驾驶豪猪的新人时,有些人会出现误解。这是不是意味着你善于低速飞行以及中弹?当然不是,但很多飞行员会对此怀疑很久。
       name: 阴沉的母猪
     stars:
-      flavor: <color=#FBB040>[霍格变种]</color>霍格通常会作为剩余军用物资出售给平民作为运输工具,仅在战时才被用于战场支援。这一架被一个旅游马戏团使用了6年。干草和粪便的气味无法去除。
+      flavor: <color=#FBB040>[豪猪机体]</color>豪猪通常会作为剩余军用物资出售给平民作为运输工具,仅在战时才被用于战场支援。这一架被一个旅游马戏团使用了6年。干草和粪便的气味无法去除。
       name: 小猪
+vampire:
+  name: 吸血鬼
+  variants:
+    Camo:
+      flavor: <彩色=#FBB040> [吸血鬼变</颜色>像一些造反共混。他们穿同样平淡帽,尘土飞扬的护目镜,和裂化棕色皮夹克父母穿着。他们坐在酒吧结束。安全。
+      name: 世系
+    EpicA:
+      flavor: <色=#FBB040> [吸血鬼变</色彩>传说说,如果你开始做出愚蠢的选择在战斗中,一只美丽的鸟有羽毛为白色和红色的眼睛会出现在驾驶舱玻璃的反射。叛军开玩笑说看到他与他们的朋友,但你会幸运地逃过他用自己的生命。
+      name: 鬼吸血鬼
+    EpicB:
+      flavor: <彩色=#FBB040> [吸血鬼变</颜色>从北方叛逆者已知用于强硬。当'19命中的冰灾,他们是唯一谁可以通过碎片看,像他们只是少量的水在挡风玻璃上下降。
+      name: 北极曙光
+    EpicC:
+      flavor: <彩色=#FBB040> [吸血鬼变</颜色>血热流动。沸腾。你的心跳英镑在你的头上。一切是沉默,直到听到你后面的羊群的欢呼声,你知道在一起时,你已经赢得了这场战斗。
+      name: 命门等离子
+    Tiger:
+      flavor: <彩色=#FBB040> [吸血鬼变</颜色>夏普喙可以在他们自己的武器,但对那些有利于该特定平面,没有比较下沉尖牙成独裁者的船舶的脆弱金属船体。
+      name: 路德
+    VariantA:
+      flavor: <彩色=#FBB040> [吸血鬼变</颜色>羽毛凝胶允许鸟类实现令人印象深刻的掺料波峰,即迅速被一个团队流行反叛力学与崇拜以下采用的样式。刀片佳洁士飞机是标志性的,广告伴随着看看整个奢侈的生活方式。
+      name: 刀片佳洁士
+    default:
+      flavor: '\u2022轻装甲突击支持无人机
+
+        \u2022 <color=#FBB040>双棒控制</color>
+
+        \u2022可以装备<color=#FBB040>甲</color>
+
+        \u2022的<color=#FBB040>咬</color>能力水渠从敌机的生活,让你医治自己和他人
+
+        \u2022的<color=#FBB040>红线</color>机动消耗你的盔甲,并把它转换成蒸汽
+
+        '
+      name: 吸血鬼
+    flames:
+      flavor: <color=#FBB040> [吸血鬼变</color>一旦你了解了辣椒,很容易体会到她的无耻的信心。她没有提供任何道歉。厌倦了不断警惕。
+      name: 耶洗别
+    spikes:
+      flavor: <color=#FBB040> [吸血鬼变</color>他们研究古代宗教经文,直到天亮找到自己在战争中的作用赎回。翻译是困难的,但他们发现,他们正在寻求怜悯和相互的结合。一个新的吸血鬼中队诞生了。
+      name: 尖刺观音
+    stars:
+      flavor: <color=#FBB040> [吸血鬼变</color>伯爵夫人已经从瓦砾时间和时间再次复活。偶尔,她让一个关于拨浪鼓。油漆的新鲜大衣掩盖旧的战争的伤痕。
+      name: 伯爵夫人
 walker:
   name: 行者
-  tutorial_info: <b>霍格动作</b>可向任意方向移动或射击<b>脆弱装甲</b>仅可承受少量伤害<b>游戏控制器</b>双摇杆控制<b>键盘</b>WASD和鼠标
+  tutorial_info: <b>豪猪动作</b>可向任意方向移动或射击<b>脆弱装甲</b>仅可承受少量伤害<b>游戏控制器</b>双摇杆控制<b>键盘</b>WASD和鼠标
   variants:
     Camo:
-      flavor: <color=#FBB040>[小队变种]</color>这个肮脏的小型攻击手是在盐碱地上进行的速度测试。这些碱渍根本无法去除。只能把引擎翻过来一点点的弄掉。
+      flavor: <color=#FBB040>[小队机体]</color>这个肮脏的小型攻击手是在盐碱地上进行的速度测试。这些碱渍根本无法去除。只能把引擎翻过来一点点的弄掉。
       name: 肮脏的恶魔
     EpicA:
       flavor: <color=#FBB040>[小队变体]</color>当一架四轴飞行器独自出现在云层中时,天空陷入一片寂静。颈鹤心跳缓慢。幽灵已经来临。
       name: 幽灵小队
     EpicB:
diff --git config_191127_0005/Texts/zh-CN/quests.txt config_191217_2348/Texts/zh-CN/quests.txt
index 588fa32..da72590 100644
--- config_191127_0005/Texts/zh-CN/quests.txt
+++ config_191217_2348/Texts/zh-CN/quests.txt
@@ -84,14 +84,14 @@ DQ_CS_32HGH_sweeper:
     - 你那些可怜的尝试只能博人一笑。看到了吗?哈。哈。
   dialogueOnStart:
   - sergeant: 我们的武器可以撕碎金属,但无法伤到猫族的新护盾半分。
   title: 地毯式轰炸
 DQ_CS_33HGH_teslafortress_T5:
-  description: 帝国使用拉之高塔来采集太阳能源。释放出他们的能量包。
+  description: 帝国使用太阳神之塔来采集太阳能源。释放出他们的能量包。
   dialogueOnStart:
   - sergeant: "我姑妈给了我一台电热水器来泡茶。 \n 实在是史上最好的发明。"
-  title: 拉之能源
+  title: 太阳神能源
 DQ_CS_41MTN_vampire:
   description: 帝国的寡头们雇了佣兵来驾驶皇城精英护卫机甲。他们通常都有肮脏的秘密,而且可以为钱做任何事。 抓几个带回来。
   title: 雇佣暴徒
 DQ_CS_51HMT_hammerplanet2:
   description: 帝国正在使用新的方法来对付起义者:使用巨型动能球来将他们砸得粉身碎骨。从暴动终结者上取回一些武器核心,以便我们研究如何将它们关闭。猫族想要碾碎我们?让我们把他们弹起来。
@@ -232,12 +232,12 @@ DQ_KB_pharaoh:
   title: 首领:法老
 DQ_KB_tank:
   description: 帝国给他们无能的贵族们提供了一种大规模的战争机器。摧毁大型犬来搜刮它的高级装备。和好友组队前往,这是个很危险的任务。
   title: 首领:大型犬
 DQ_KB_teslahq:
-  description: 帝国给他们无能的贵族们提供了一种大规模的战争机器。摧毁拉之神庙来搜刮它的高级装备。和好友组队前往,这是个很危险的任务。
-  title: 首领:拉之神庙
+  description: 帝国给他们无能的贵族们提供了一种大规模的战争机器。摧毁太阳神神庙来搜刮它的高级装备。和好友组队前往,这是个很危险的任务。
+  title: 首领:太阳神神庙
 DQ_KS_11LOW_squirrel_T2:
   description: 一大群松鼠船正在由松鼠首领控制的船所带领。 这些集群正在攻击掠过猎场的毫无戒备的船只。 快把它们关闭
   title: 快跑
 DQ_KS_12LOW_gridboss_T3:
   description: 帝国的实验室猴子设计了一个新的守卫炮塔,可以部署更多的离子光束。 把这个任务当做你的演习课。
@@ -559,11 +559,11 @@ basic_collect_x_303_highlands_T4_pulser:
 basic_collect_x_304_highlands_T4_hurtsnakeleader:
   description: 找到并收集一些寓言中的龙涎香来换取小奖励
   title: 收集:骨锯
 basic_collect_x_305_highlands_T4_teslatower:
   description: 找到并收集一些寓言中的龙涎香来换取小奖励
-  title: 收集:拉之高塔
+  title: 收集:太阳神之塔
 basic_collect_x_306_highlands_T4_scorpion:
   description: 找到并收集一些寓言中的龙涎香来换取小奖励
   title: 收集:寒冰毒蝎
 basic_collect_x_307_highlands_T4_sniper:
   description: 找到并收集一些寓言中的龙涎香来换取小奖励
@@ -748,11 +748,11 @@ basic_kill_x_303_highlands_T4_pulser:
 basic_kill_x_304_highlands_T4_hurtsnakeleader:
   description: 消灭5个指定目标!
   title: 追猎:骨锯
 basic_kill_x_305_highlands_T4_teslatower:
   description: 消灭5个指定目标!
-  title: 追猎:拉之高塔
+  title: 追猎:太阳神之塔
 basic_kill_x_306_highlands_T4_scorpion:
   description: 消灭5个指定目标!
   title: 追猎:寒冰毒蝎
 basic_kill_x_307_highlands_T4_sniper:
   description: 消灭5个指定目标!
@@ -919,14 +919,14 @@ bounty_avatar:
 bounty_avatar_week5:
   description: 击杀今日悬赏并获得白色钢铁。
   title: 悬赏:末日机制
 bounty_dragonsnake01:
   description: 击杀今日悬赏并获得紫色钢铁。
-  title: 悬赏:毒药之神
+  title: 悬赏:剧毒之神
 bounty_dragonsnake01_week5:
   description: 击杀今日悬赏并获得紫色钢铁。
-  title: 悬赏:毒药之神
+  title: 悬赏:剧毒之神
 bounty_dungeon_rescue:
   description: 完成今日目标任务并获得黑色钢铁。
   title: 特殊任务:挖掘行动
 bounty_dungeon_rescue_week5:
   description: 完成今日目标任务并获得黑色钢铁。
@@ -943,14 +943,14 @@ bounty_iceboss:
 bounty_iceboss_week5:
   description: 击杀今日悬赏并获得白色钢铁。
   title: 悬赏:冰封恐怖
 bounty_kaiju:
   description: 击杀今日悬赏并获得蓝色钢铁。
-  title: 悬赏:怪兽
+  title: 悬赏:凯
 bounty_kaiju_week5:
   description: 击杀今日悬赏并获得蓝色钢铁。
-  title: 悬赏:怪兽
+  title: 悬赏:凯
 bounty_meowza:
   description: 击杀今日悬赏并获得黑色钢铁。
   goal_0: <color=#FBB040>消灭喵族</color>
   title: 悬赏:喵族王座
 bounty_meowza_week5:
@@ -963,14 +963,14 @@ bounty_phoenix5:
 bounty_phoenix5_week5:
   description: 击杀今日悬赏并获得红色钢铁。
   title: 悬赏:不死鸟叛徒
 bounty_raijin:
   description: 击杀今日悬赏并获得红色钢铁。
-  title: 悬赏:灵怪
+  title: 悬赏:金
 bounty_raijin_week5:
   description: 击杀今日悬赏并获得红色钢铁。
-  title: 悬赏:灵怪
+  title: 悬赏:金
 bounty_smokeboss:
   description: 击杀今日悬赏并获得蓝色钢铁。
   title: 悬赏:高等女祭司蒂芙尼
 bounty_smokeboss_week5:
   description: 击杀今日悬赏并获得蓝色钢铁。
@@ -993,14 +993,14 @@ bounty_summonermaster:
 bounty_summonermaster_week5:
   description: 击杀今日悬赏并获得黄色钢铁。
   title: 悬赏:戈克尔斯顿医生
 bounty_thunderboss:
   description: 击杀今日悬赏并获得黄色钢铁。
-  title: 悬赏:列伊
+  title: 悬赏:雷
 bounty_thunderboss_week5:
   description: 击杀今日悬赏并获得黄色钢铁。
-  title: 悬赏:列伊
+  title: 悬赏:雷
 campaign_bosshunt_01:
   description: 体积越大摔得越狠。
   title: 猎杀首领
 craft_armor_8:
   title: 制作:黑色装甲
@@ -1115,11 +1115,11 @@ craft_sword_8:
 craft_sword_9:
   title: 工艺:克莱莫尔激光
 craft_sword_double_8:
   title: 制作:神臂长剑I
 craft_token_of_note:
-  description: <color=#FFFFFF>特殊事件!</color>储存多达<color=#FBB040>羽毛</color>在这里,你可以在<color=#FBB040> 11月6日</color>前成为合格的公会令牌获得者。
+  description: <color=#ffffff>特殊事件!</color>储存多达<color=#FBB040>羽毛</color>在这里,你可以在<color=#FBB040> 11月6日</color>前成为合格的公会令牌获得者。
   title: 特制:重要信物
 craft_trail_boss_arenacube:
   title: 制作:竞技场尾迹
 craft_trail_boss_avatar:
   title: 制作:末日尾迹
@@ -1560,20 +1560,20 @@ overworldboss_notra:
 overworldboss_pharaoh:
   description: 消灭指定目标!
   title: 悬赏:法老
 overworldboss_solarissun:
   description: 消灭指定目标!
-  title: 悬赏:拉之发电机
+  title: 悬赏:太阳神发电机
 overworldboss_sprinkles:
   description: 消灭指定目标!
   title: 悬赏:贵族政治家
 overworldboss_tank:
   description: 消灭指定目标!
   title: 悬赏:大型犬
 overworldboss_teslahq:
   description: 消灭指定目标!
-  title: 悬赏:拉之神庙
+  title: 悬赏:太阳神神庙
 overworldboss_ufo:
   description: 消灭指定目标!
   title: 悬赏:大使
 preisland1_kill_x_highlands_T5:
   description: 按照雷达上的标记,消灭目标敌人来迅速提升你的技能。
diff --git config_191127_0005/Texts/zh-CN/skillCategories.txt config_191217_2348/Texts/zh-CN/skillCategories.txt
index 42b4601..86c078e 100644
--- config_191127_0005/Texts/zh-CN/skillCategories.txt
+++ config_191217_2348/Texts/zh-CN/skillCategories.txt
@@ -4,21 +4,21 @@ names:
   Bandit: 强盗
   Daggerknight: 飞刀骑士
   Duster: 喷粉机
   Engine: 引擎
   Engineer: 工程师
-  Hog: 霍格
+  Hog: 豪猪
   Laser: 激光
   Machinegun: 机枪
   Medic: 医疗兵
   Merlin: 梅林
   Olfaithful: 追誓
   Other: 其他
   Paladin: 圣骑士
   Quad: 行者
   Raptor: 猛禽
-  Shieldmaiden: 护盾少女
+  Shieldmaiden: 盾娘
   Shotgun: 霰弹枪
   Siegetank: 攻城坦克
   Sniper: 狙击枪
   Strike: 弧光
   Sword: 剑
diff --git config_191127_0005/Texts/zh-CN/skillGroups.txt config_191217_2348/Texts/zh-CN/skillGroups.txt
index 690a092..4a8d4ba 100644
--- config_191127_0005/Texts/zh-CN/skillGroups.txt
+++ config_191217_2348/Texts/zh-CN/skillGroups.txt
@@ -11,11 +11,11 @@ all_duster:
 all_engine:
   name: 引擎
 all_engineer:
   name: 工程师
 all_hog:
-  name: 霍格
+  name: 豪猪
 all_laser:
   name: 激光
 all_machinegun:
   name: 机枪
 all_medic:
@@ -31,23 +31,25 @@ all_paladin:
 all_quad:
   name: 行者
 all_raptor:
   name: 猛禽
 all_shieldmaiden:
-  name: 护盾少女
+  name: 盾娘
 all_shotgun:
   name: 霰弹枪
 all_siegetank:
   name: 攻城坦克
 all_sniper:
   name: 狙击枪
 all_strike:
   name: 弧光
 all_sword:
   name: 剑
 all_triple:
   name: 三连射
+all_vampire:
+  name: 吸血鬼
 all_wasp:
   name: 黄蜂
 armor_1:
   name: 装甲 - 初级
 armor_2:
@@ -103,17 +105,17 @@ engineer_2:
 engineer_3:
   name: 工程师 - 专家
 engineer_4:
   name: 工程师 - 大师
 hog_1:
-  name: 霍格 - 初级
+  name: 豪猪 - 初级
 hog_2:
-  name: 霍格 - 中级
+  name: 豪猪 - 中级
 hog_3:
-  name: 霍格 - 专家
+  name: 豪猪 - 专家
 hog_4:
-  name: 霍格 - 大师
+  name: 豪猪 - 大师
 laser_1:
   name: 激光 - 初级
 laser_2:
   name: 激光 - 中级
 laser_3:
@@ -175,17 +177,17 @@ raptor_2:
 raptor_3:
   name: 猛禽 - 专家
 raptor_4:
   name: 猛禽 - 大师
 shieldmaiden_1:
-  name: 护盾少女 - 初级
+  name: 盾娘 - 初级
 shieldmaiden_2:
-  name: 护盾少女 - 中级
+  name: 盾娘 - 中级
 shieldmaiden_3:
-  name: 护盾少女 - 专家
+  name: 盾娘 - 专家
 shieldmaiden_4:
-  name: 护盾少女 - 大师
+  name: 盾娘 - 大师
 shotgun_1:
   name: 霰弹枪 - 初级
 shotgun_2:
   name: 霰弹枪 - 中级
 shotgun_3:
@@ -230,10 +232,18 @@ triple_2:
   name: 爆破枪 - 中级
 triple_3:
   name: 爆破枪 - 专家
 triple_4:
   name: 爆破枪 - 大师
+vampire_1:
+  name: 吸血鬼 - 初级
+vampire_2:
+  name: 吸血鬼 - 中级
+vampire_3:
+  name: 吸血鬼 - 专家
+vampire_4:
+  name: 吸血鬼 - 主
 wasp_1:
   name: 黄蜂 - 初级
 wasp_2:
   name: 黄蜂 - 中级
 wasp_3:
diff --git config_191127_0005/Texts/zh-CN/skills.txt config_191217_2348/Texts/zh-CN/skills.txt
index ac0e171..1b6103d 100644
--- config_191127_0005/Texts/zh-CN/skills.txt
+++ config_191217_2348/Texts/zh-CN/skills.txt
@@ -371,10 +371,26 @@ triple_3b:
 triple_4a:
   description: 强力而快速的狙击可以点燃敌人
   name: 火焰之触
 triple_4b:
   name: 快速学习
+vampire_1a:
+  name: 我争取活
+vampire_1b:
+  name: 冥想
+vampire_2a:
+  name: 蝙蝠仆从
+vampire_2b:
+  name: 血拉什
+vampire_3a:
+  name: 暗影步
+vampire_3b:
+  name: 雾状
+vampire_4a:
+  name: 心脏跳动
+vampire_4b:
+  name: 血腥的欲望
 wasp_1a:
   name: 血蜂蜜
 wasp_1b:
   name: 快乐蜂巢
 wasp_2a:
diff --git config_191127_0005/Texts/zh-CN/stats.txt config_191217_2348/Texts/zh-CN/stats.txt
index 370b787..da56ff6 100644
--- config_191127_0005/Texts/zh-CN/stats.txt
+++ config_191217_2348/Texts/zh-CN/stats.txt
@@ -15,10 +15,13 @@ WaterDamage: 水渍损害
 WaterSusceptibility: 止水材料
 bashDamageMod: 重击伤害
 cameraZoomMod: 摄像机视角
 cloudLifetimeMod: 云团时间
 cloudRadiusMod: 云团范围
+damageHealFactorMod: 咬自我修复
+damageInfuseFactorMod: 咬团队为治愈
+damageInfuseRadiusMod: 咬治愈半径
 damageReceivedMod: 受到伤害
 energyCostMod: 蒸汽消耗
 energyRegenRate: 蒸汽充能
 gunAmmoMod: 弹药
 gunBulletSpeedMod: 子弹速度
@@ -32,10 +35,11 @@ maneuverEnergyCostMod: 机动蒸汽消耗
 maxEnergyPoints: 最大蒸汽
 maxHitPoints: 装甲
 maxSpeed: 最大速度
 maxTurnRate: 转弯速率
 minSpeed: 最小速度
+redlineEnergyGainFactorMod: 红线蒸汽充值
 secondaryCooldownMod: 副武器冷却
 secondaryDamageMod: 副武器伤害
 secondaryEnergyCostMod: 副武器蒸汽消耗
 spawnCooldownMod: 怪物的武器冷却时间
 spawnDamageMod: 怪物的武器伤害
diff --git config_191127_0005/Texts/zh-CN/ui.txt config_191217_2348/Texts/zh-CN/ui.txt
index 38da1d8..4a51a24 100644
--- config_191127_0005/Texts/zh-CN/ui.txt
+++ config_191217_2348/Texts/zh-CN/ui.txt
@@ -106,21 +106,21 @@ combatsim_leaderboard_row_info_default: '{timePlayed}'
 combatsim_location_title: 作战模拟器
 combatsim_mode_attempts_buy: 参与成本:{0}
 combatsim_mode_attempts_error: 错误:不能进行战斗模拟
 combatsim_mode_attempts_free: 剩余免费参与次数:{0}
 combatsim_mode_attempts_none: 不能再次参与
-combatsim_mode_expires: <color=#FFFFFF>过期{0:00}:{1:00}:{2:00} </color>
-combatsim_mode_guild_info: <color=#FFFFFF>公会:{0} </color>
+combatsim_mode_expires: <color=#ffffff>过期{0:00}:{1:00}:{2:00} </color>
+combatsim_mode_guild_info: <color=#ffffff>公会:{0} </color>
 combatsim_mode_leaderboards: 查看更多排行榜
 combatsim_mode_locked: <color=#FBB040>模拟锁定!</color>
 combatsim_mode_play: 进行战斗模拟
-combatsim_mode_play_action: <color=#FBB040> [<action:43>] </color> <color=#FFFFFF>参与</color>
+combatsim_mode_play_action: <color=#FBB040> [<action:43>] </color> <color=#ffffff>参与</color>
 combatsim_mode_play_confirm_text: 支付{1}来进行{0}?
 combatsim_mode_play_confirm_title: 想要参与战斗模拟?
 combatsim_mode_time_left_long: <size=80%>({0:00}:{1:00}:{2:00} left)</size>
 combatsim_mode_time_left_short: <size=80%>({1:00}:{2:00} left)</size>
-combatsim_mode_time_postperiod_rewards: <color=#FFFFFF>在排名奖励{0:00}:{1:00}:{2:00}</color>
+combatsim_mode_time_postperiod_rewards: <color=#ffffff>在排名奖励{0:00}:{1:00}:{2:00}</color>
 combatsim_mode_title: 作战模拟器
 combatsim_postperiod_percentile: 目前排在前{0}%
 combatsim_postperiod_percentile_history: 排在前{0}%
 combatsim_postperiod_result: 您所在位置{0}完成,目前排在{1}%。
 combatsim_postperiod_rewards: 你有资格获得{0}奖励!
@@ -262,28 +262,28 @@ dialogue_name_flamebat: 火焰蝙蝠
 dialogue_name_gargantua: 黑堡女士
 dialogue_name_gekelstein: 疯狂医生戈克尔斯顿
 dialogue_name_hangarpenguin: 齿轮
 dialogue_name_icedungeon: 冰封的恐惧
 dialogue_name_jinn: 指挥官金
-dialogue_name_kaiju: 指挥官卡伊
+dialogue_name_kaiju: 指挥官凯
 dialogue_name_lobbyist: 说客梅斯梅尔爵士
 dialogue_name_meowza_grinning: 喵族
 dialogue_name_meowza_resting: 喵族
 dialogue_name_meowzahidden: 喵族
 dialogue_name_minibosscat: 小型猫族首领
 dialogue_name_notra: 诺特拉医生
 dialogue_name_obstacleboss: 主人拉泽
 dialogue_name_pharaoh: 红冠
 dialogue_name_phoenix: 不死鸟叛徒
 dialogue_name_politician: 斯普洛斯领主III
 dialogue_name_portaloperator: 传送门操作员
 dialogue_name_prisoner: 囚犯
 dialogue_name_radar: 雷达信标
-dialogue_name_ramechanism: 拉之机制
-dialogue_name_ratemple: 拉之选择
+dialogue_name_ramechanism: 太阳神之制
+dialogue_name_ratemple: 太阳神之选
 dialogue_name_rebelpilot: 叛军飞行员
-dialogue_name_rei: 列伊男爵
+dialogue_name_rei: 雷男爵
 dialogue_name_sergeant: 中士
 dialogue_name_skydungeon: 控制中心
 dialogue_name_snakeboss: 菲利普领主
 dialogue_name_snz: 密语轰炸机
 dialogue_name_speaker: 金库警报系统
@@ -403,15 +403,33 @@ flock_msg_muted: '{1}公会中的{0}被屏蔽了。'
 flock_msg_unmuted: '{1}公会中的{0}被取消了屏蔽。'
 flock_name: 公会名
 flock_player_joined: '{0}加入公会。'
 flock_player_left: '{0}离开公会。'
 flock_player_pending: '{0}想加入公会。'
+flock_player_role: '{0}在羊群的新角色。'
+flock_roster_chat_elder: '[长老]'
+flock_roster_chat_founder: '[方正]'
+flock_roster_chat_leader: '[领导]'
+flock_roster_chat_officer: '[官]'
 flock_roster_context_ban: 禁止
 flock_roster_context_join_server: 加入服务器
 flock_roster_context_kick: 踢
 flock_roster_context_leave: 离开
 flock_roster_context_mute: 屏蔽
+flock_roster_context_role: 集角色
+flock_roster_context_role_elder: '长老
+
+  <size=60%>(仪式,没有特殊的许可)'
+flock_roster_context_role_leader: '领导
+
+  <size=60%>(如官和可以改变设定)'
+flock_roster_context_role_member: '普通会员
+
+  <size=60%>(无特殊许可)'
+flock_roster_context_role_officer: '官
+
+  <size=60%>(可以踢,禁止,手柄邀请)'
 flock_roster_context_unmute: 取消屏蔽
 flock_roster_inactive_name_suffix: (不活跃)
 flock_search_name_title: 公会名
 flock_search_no_result: 没有找到对应名字的公会。
 flock_slash_command_help: 您可以使用/f,/g或/flock来在公会频道中发送消息。要列出或更改默认的公会您需要使用/myflock。
@@ -532,14 +550,14 @@ item_condition_description_-2: 撞坏(2次坠机)
 item_condition_description_-3: 破败(3次坠机)
 item_condition_description_-4: 渣子(4次坠机)
 item_condition_description_0: 初始
 item_condition_description_1: 强化!
 item_description_condition_-1: <color=#FFF075>条件:磨损(1次坠机)</color>
-item_description_condition_-2: <color=#FBB040>条件:撞坏(1次坠机)</color>
-item_description_condition_-3: <color=#F47C48>条件:破败(1次坠机)</color>
-item_description_condition_-4: <color=#f47c48>条件:渣子(1次坠机)</color>
-item_description_condition_0: <color=#FFFFFF>条件:初始</color>
+item_description_condition_-2: <color=#FBB040>条件:撞坏(2次坠机)</color>
+item_description_condition_-3: <color=#F47C48>条件:破败(3次坠机)</color>
+item_description_condition_-4: <color=#f47c48>条件:渣子(4次坠机)</color>
+item_description_condition_0: <color=#ffffff>条件:初始</color>
 item_description_condition_1: <color=#51F2F8>条件:强化</color>
 item_description_favorite: 收藏
 item_description_not_tradable_if_used: <color=#8B856F>一旦你使用这个项目,你就再也不能交易它了。</color>
 item_description_used: <color=#8B856F>至少使用过一次。</color>
 item_info_armor: 装甲
@@ -711,17 +729,32 @@ login_username_email_placeholder_login: 在此输入用户名或邮箱
 login_username_or_email: 用户名或邮箱
 login_username_placeholder: 选择用户名
 login_username_placeholder_login: 输入用户名
 loot_named_groups:
   combatsim_completion: 完成
+  combatsim_time100: 存活100秒
+  combatsim_time120: 存活120秒
+  combatsim_time150: 生存150秒
+  combatsim_time180: 生存180秒
+  combatsim_time200: 存活200秒
+  combatsim_time250: 存活250秒
+  combatsim_time30: 存活30秒
+  combatsim_time50: 存活50秒
+  combatsim_time60: 存活60秒
+  combatsim_time90: 在90秒内
   combatsim_wave1: 消灭波次1
+  combatsim_wave10: 晴波10
   combatsim_wave11: 消灭波次11
   combatsim_wave15: 消灭波次15
   combatsim_wave2: 消灭波次2
   combatsim_wave3: 消灭波次3
   combatsim_wave4: 消灭波次4
+  combatsim_wave5: 晴波5
+  combatsim_wave6: 晴波6
+  combatsim_wave7: 晴波7
   combatsim_wave8: 消灭波次8
+  combatsim_wave9: 晴波9
 menu_back: 返回
 menu_close: 关闭
 menu_continue: 继续
 menu_purchase: 购买
 menu_select: 选择
@@ -1361,16 +1394,16 @@ trade_complete_the_trade: 完成交易
 trade_description: 在你和{0}直接打开
 trade_error_not_enough_cargo_space: 你没有足够的货物空间
 trade_error_not_enough_currency: 你没有足够的货币
 trade_error_on_cooldown: 你可以在{0}内接受
 trade_error_unknown: 你未满足交易条件
-trade_fee_button: 在{0}内支付
-trade_fee_by_both: 双方均摊费用
+trade_fee_button: 使用{0}支付
+trade_fee_by_both: 对方支付费用
 trade_fee_by_name: '{0}支付费用'
 trade_fee_by_you: 你支付费用
 trade_fee_text: '{1} <sprite="textIconAtlas" name="currency_{0}">(你的部分)'
-trade_fee_type: 在{0}内支付
+trade_fee_type: 使用{0}支付
 trade_initiate_error: 尝试与其他玩家打开安全交易失败。
 trade_initiate_ok: 向玩家{0}发出交易请求。另外一方需要接受请求以打开交易窗口。
 trade_name_accepted: '{0}已接受交易'
 trade_name_has_not_accepted: '{0}尚未接受交易'
 trade_other_offer: 其他交易
diff --git config_191127_0005/Texts/zh-CN/units.txt config_191217_2348/Texts/zh-CN/units.txt
index 9d68c04..aa71fb1 100644
--- config_191127_0005/Texts/zh-CN/units.txt
+++ config_191217_2348/Texts/zh-CN/units.txt
@@ -17,13 +17,13 @@ DQ_CS_23MID_crawlershell: 迷你蟹保安
 DQ_CS_31HGH_angel2: 机甲-天使中队
 DQ_CS_31HGH_angel2master: 机甲-天使中队
 DQ_CS_32HGH_sweeper: 根除者
 DQ_CS_32HGH_sweeperminion: 小型根除者
 DQ_CS_32HGH_sweeperminionmaster: 根除者
-DQ_CS_33HGH_teslafortress: 拉之堡垒
-DQ_CS_33HGH_teslatower: 拉之迷你高塔
-DQ_CS_33HGH_teslatowerlaser: 拉之迷你高塔
+DQ_CS_33HGH_teslafortress: 太阳神堡垒
+DQ_CS_33HGH_teslatower: 太阳神迷你高塔
+DQ_CS_33HGH_teslatowerlaser: 太阳神迷你高塔
 DQ_CS_41MTN_vampire: 精英守卫
 DQ_CS_51HMT_hammerplanet2: 暴动终结者
 DQ_KS_11LOW_squirrel: 机甲松鼠
 DQ_KS_11LOW_squirrelleader: 松鼠首领
 DQ_KS_12LOW_gridboss: 守卫炮塔MkII
@@ -409,19 +409,19 @@ dochatcher: 血腥护士
 docmini: 护士
 dragonbaby: 野兽守卫
 dragonbabyfireball: 野兽守卫
 dragonmama: 狮子守卫
 dragonmamafireball: 狮子守卫
-dragonsnake01: 毒药之神
-dragonsnake02: 毒药之神
-dragonsnake02_2: 毒药之神
-dragonsnake03: 毒药之神
-dragonsnake03_big: 毒药之神
-dragonsnake03_inv_big: 毒药之神
-dragonsnakeDEATH: 毒药之神
+dragonsnake01: 剧毒之神
+dragonsnake02: 剧毒之神
+dragonsnake02_2: 剧毒之神
+dragonsnake03: 剧毒之神
+dragonsnake03_big: 剧毒之神
+dragonsnake03_inv_big: 剧毒之神
+dragonsnakeDEATH: 剧毒之神
 dragonsnakeegg: 巨蛋
-dragonsnakemaster: 毒药之神
+dragonsnakemaster: 剧毒之神
 dragonsnakeminion01: 蛇仆从
 dragonsnakeminion02: 蛇仆从
 dragonsnakeminion03: 蛇仆从
 dragonsnakeminion04: 蛇仆从
 dragonsnakeminion05: 蛇仆从
@@ -656,33 +656,33 @@ icespelllayer1: 寒冰咒 1 层
 ikaruga: 斑鸠
 ikarugaMinion: 斑鸠仆从
 jellyfish: 水母
 jester: 小丑
 jesterDEATH: 小丑
-kaiju: 怪兽
-kaiju3B: 金色卡伊
-kaiju3BDEATH: 金色卡伊
-kaijuDEATH: 怪兽
+kaiju: 凯
+kaiju3B: 金色凯
+kaiju3BDEATH: 金色凯
+kaijuDEATH: 凯
 kaijubigbubble: 水圈
 kaijubigbubble2: 保护圈
 kaijubigbubble2bubble: 小型水圈
 kaijubigbubble2missile: 智能导弹
 kaijubigbubblebomb: 定时炸弹
-kaijuboth: 怪兽
-kaijububble: 怪兽
-kaijububblemaster: 怪兽
-kaijububblemedium: 怪兽
-kaijububblesmall: 怪兽
+kaijuboth: 凯
+kaijububble: 凯
+kaijububblemaster: 凯
+kaijububblemedium: 凯
+kaijububblesmall: 凯
 kaijugiantlefty: 潮汐驱逐舰
 kaijugrenade: 泡沫炸弹
 kaijugrenadelefty: 泡沫炸弹
-kaijulefty: 怪兽
+kaijulefty: 凯
 kaijuminion: 水蛇
-kaijuringminion: 怪兽
-kaijuringminionleader: 怪兽
-kaijuspraylefty: 怪兽
-kaijuspraylefty2: 怪兽
+kaijuringminion: 凯
+kaijuringminionleader: 凯
+kaijuspraylefty: 凯
+kaijuspraylefty2: 凯
 kamikaze: 神风蝶
 kamikazealive: 神风蝶
 keylock: 安保主管 001
 keylock2: 安保主管 002
 keylock3: 安保主观 003
@@ -902,21 +902,21 @@ racetracksignal: 奴隶战车
 racetracktail: 奴隶战车
 radiant: 辐射体
 radianthand: 辐射体之手
 radiantleader: 辐射体首领
 radianttail: 辐射体之尾
-raijin: 灵怪
-raijin3B: 金色灵怪
-raijin3BDEATH: 金色灵怪
-raijinDEATH: 灵怪
-raijinminion: 灵怪
-raijinring: 灵怪
-raijinringmaster: 灵怪
-raijinringminion: 灵怪
-raijinringminionsignal: 灵怪
-raijinthunderball: 灵怪
-raijinthunderball2: 灵怪
+raijin: 金
+raijin3B: 金色金
+raijin3BDEATH: 金色金
+raijinDEATH: 金
+raijinminion: 金
+raijinring: 金
+raijinringmaster: 金
+raijinringminion: 金
+raijinringminionsignal: 金
+raijinthunderball: 金
+raijinthunderball2: 金
 raildocA: 血腥护士
 raildocAmini: 护士
 raildocB: 血腥护士
 raildocBmini: 护士
 raildocC: 血腥护士
@@ -962,11 +962,11 @@ shivalaser: 湿婆
 shivalaser2: 湿婆
 shivalaser3: 湿婆
 shivalaser4: 湿婆
 shivalaseregg: 湿婆
 shmupblimp3: 机器猫
-shockeye: 冲击眼
+shockeye: 冲击之眼
 shockwaver: 跳跃者
 skull: 头骨
 sky_boss1: 火力部队
 sky_boss1_turret: 静态线圈
 sky_boss2: 建造者
@@ -1015,14 +1015,14 @@ sneezyforce3: 机器人中队 III
 sneezymaster: SN-Z
 sniper: 巴斯特侍僧
 solarismoon: 盘旋无人机
 solarisplanet: 转子机构
 solarisplanet2: 转子机构
-solarisring: 拉之发电机
-solarisringleader: 拉之发电机
-solarissun: 拉之发电机
-solarissunDEATH: 拉之发电机
+solarisring: 太阳神发电机
+solarisringleader: 太阳神发电机
+solarissun: 太阳神发电机
+solarissunDEATH: 太阳神发电机
 spacedungeondestroyablewall: 墙壁
 spacedungeondestroyablewallstrong: 墙壁
 spacedungeonsign1: 情报
 spacedungeonsign2: 情报
 spacedungeontreasure: 宝藏
@@ -1136,21 +1136,21 @@ templemonk: 咽喉守卫者
 templemonk2: 利爪守卫者
 templemonk2attack: 利爪守卫者
 teslaclone: 冲击医生
 teslaclonelaser: 冲击医生
 teslaeye: 特斯拉眼
-teslafortress: 拉之堡垒
-teslahq: 拉之神庙
-teslahqDEATH: 拉之神庙
-teslahqlaser: 拉之神庙
-teslahqlaser2: 拉之神庙
-teslatower: 拉之高塔
-teslatowercannon: 拉之宠臣
-teslatowercannon_hq: 拉之宠臣
-teslatowercannon_noparent: 拉之宠臣
-teslatowerlaser: 拉之高塔
-teslatowerlaser2: 拉之高塔
+teslafortress: 太阳神堡垒
+teslahq: 太阳神神庙
+teslahqDEATH: 太阳神神庙
+teslahqlaser: 太阳神神庙
+teslahqlaser2: 太阳神神庙
+teslatower: 太阳神高塔
+teslatowercannon: 太阳神宠臣
+teslatowercannon_hq: 太阳神宠臣
+teslatowercannon_noparent: 太阳神宠臣
+teslatowerlaser: 太阳神高塔
+teslatowerlaser2: 太阳神高塔
 tetra: 六人组
 thiefchest: 黄金宝箱
 thiefchesttreasure: 黄金宝箱
 thiefdungeonevent1spawner: 事件1孵化器#雷达侦测:否
 thiefdungeonsign1: 标志
@@ -1179,32 +1179,32 @@ thiefwatcher: 盗贼灭除者
 thiefwatcherspawnerE: 盗贼灭除者#雷达侦测:否
 thiefwatcherspawnerS: 盗贼灭除者#雷达侦测:否
 thiefwatcherspawnerW: 盗贼灭除者#雷达侦测:否
 thunderbeam: 发信机
 thunderbeammaster: 发信机
-thunderbolt: 列伊闪电
-thunderboltmine: 进攻球
-thunderboltmini: 列伊闪电
-thunderboss: 列伊
-thunderboss3B: 金色列伊
-thunderboss3BDEATH: 金色列伊
-thunderbossDEATH: 列伊
-thunderbosscloud: 列伊风暴
-thunderbosscloudleader: 列伊风暴
+thunderbolt: 雷之闪击
+thunderboltmine: 进攻法球
+thunderboltmini: 雷之闪击
+thunderboss: 雷
+thunderboss3B: 金色雷
+thunderboss3BDEATH: 金色雷
+thunderbossDEATH: 雷
+thunderbosscloud: 雷之风暴
+thunderbosscloudleader: 雷之风暴
 thunderbossgrid: 防御网
 thunderbossgridleader: 防御网
 thunderbosslightningwall: 消音器
 thunderbossorb: 防御球
 thunderbossorb2: 防御球
 thunderbossorb3: 防御球
 thunderbossorbmaster: 防御球
 thunderbossshieldblade: 防御网 2
 thunderbossshieldbladeleader: 防御网 2
-thunderbossthunderball: 列伊等离子
-thunderbossthunderball2: 列伊等离子
-thunderminion: 列伊
-thunderminion2: 列伊
+thunderbossthunderball: 雷等离子
+thunderbossthunderball2: 雷等离子
+thunderminion: 雷
+thunderminion2: 雷
 tieleader2: 可怕的蕾切尔
 tiewingman: 佩格
 tiewingman_big: 大男孩
 trainA01: 沙滩蛇
 trainA02: 沙滩蛇
diff --git config_191127_0005/Units/63D - Bomb Dungeon/BOS1_bombboss.txt config_191217_2348/Units/63D - Bomb Dungeon/BOS1_bombboss.txt
index 1275ba6..4a49967 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/BOS1_bombboss.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/BOS1_bombboss.txt	
@@ -16,8 +16,8 @@ maxHitPoints: '700'
 maxSpeed: '4'
 maxTurnRate: '90'
 minSpeed: '0.5'
 showPostFightDetails: 'true'
 templateName: bombboss
-tier: '3'
+tier: '4'
 xpMultiplier: '1.4'
 xpRadius: '24'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/BOS1_bombbossexploder.txt config_191217_2348/Units/63D - Bomb Dungeon/BOS1_bombbossexploder.txt
index 80031d8..3df57a7 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/BOS1_bombbossexploder.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/BOS1_bombbossexploder.txt	
@@ -32,7 +32,7 @@ maxHitPoints: '5'
 maxSpeed: '1.5'
 maxTurnRate: '55'
 minSpeed: '0.8'
 spawnInvulnerabilitySeconds: '0'
 templateName: bombbossexploder
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/BOS1_bombbossexploderBIG.txt config_191217_2348/Units/63D - Bomb Dungeon/BOS1_bombbossexploderBIG.txt
index bf85167..57f75f6 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/BOS1_bombbossexploderBIG.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/BOS1_bombbossexploderBIG.txt	
@@ -65,7 +65,7 @@ maxHitPoints: '5'
 maxSpeed: '1.5'
 maxTurnRate: '55'
 minSpeed: '0.8'
 spawnInvulnerabilitySeconds: '10'
 templateName: bombbossexploderBIG
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/BOS2_fatblimp.txt config_191217_2348/Units/63D - Bomb Dungeon/BOS2_fatblimp.txt
index eceeb59..b9a2849 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/BOS2_fatblimp.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/BOS2_fatblimp.txt	
@@ -14,7 +14,7 @@ maxHitPoints: '300'
 maxSpeed: '0.6'
 maxTurnRate: '60'
 minSpeed: '0.3'
 spawnInvulnerabilitySeconds: '2'
 templateName: fatblimp
-tier: '2'
+tier: '3'
 xpMultiplier: '1.4'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/GRP1_altar.txt config_191217_2348/Units/63D - Bomb Dungeon/GRP1_altar.txt
index 2e1f168..5a65e90 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/GRP1_altar.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/GRP1_altar.txt	
@@ -23,7 +23,7 @@ maxHitPoints: '100'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: altar
-tier: '2'
+tier: '3'
 xpMultiplier: '0.5'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/GRP1_bombguard.txt config_191217_2348/Units/63D - Bomb Dungeon/GRP1_bombguard.txt
index a712b20..4dccd89 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/GRP1_bombguard.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/GRP1_bombguard.txt	
@@ -102,7 +102,7 @@ maxHitPoints: '16'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: bombguard
-tier: '2'
+tier: '3'
 xpMultiplier: '0.5'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimp.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimp.txt
index 74e4c6f..c02b4d8 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimp.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimp.txt	
@@ -11,7 +11,7 @@ maxHitPoints: '8'
 maxSpeed: '0.6'
 maxTurnRate: '180'
 minSpeed: '0.3'
 spawnInvulnerabilitySeconds: '2'
 templateName: flakblimp
-tier: '2'
+tier: '3'
 xpMultiplier: '1.4'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimpbig.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimpbig.txt
index 4554450..2aa2844 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimpbig.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimpbig.txt	
@@ -12,7 +12,7 @@ maxHitPoints: '30'
 maxSpeed: '0.6'
 maxTurnRate: '180'
 minSpeed: '0.3'
 spawnInvulnerabilitySeconds: '2'
 templateName: flakblimpbig
-tier: '2'
+tier: '3'
 xpMultiplier: '3.6'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimpexploder.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimpexploder.txt
index 2f0ade0..3ed1827 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimpexploder.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimpexploder.txt	
@@ -33,7 +33,7 @@ maxSpeed: '1.5'
 maxTurnRate: '55'
 minSpeed: '0.8'
 noScribing: 'true'
 spawnInvulnerabilitySeconds: '0'
 templateName: flakblimpexploder
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimpexploderstrong.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimpexploderstrong.txt
index d628fef..42ef360 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO1_flakblimpexploderstrong.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO1_flakblimpexploderstrong.txt	
@@ -33,7 +33,7 @@ maxSpeed: '1.5'
 maxTurnRate: '55'
 minSpeed: '0.8'
 noScribing: 'true'
 spawnInvulnerabilitySeconds: '0'
 templateName: flakblimpexploderstrong
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO2_bombfactoryworker.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO2_bombfactoryworker.txt
index 9675658..cad50c1 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO2_bombfactoryworker.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO2_bombfactoryworker.txt	
@@ -29,7 +29,7 @@ maxHomeDistance: '60'
 maxSpeed: '2'
 maxTurnRate: '200'
 minSpeed: '1'
 spawnInvulnerabilitySeconds: '0'
 templateName: bombfactoryworker
-tier: '2'
+tier: '3'
 xpMultiplier: '2'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO3_bomberjet.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO3_bomberjet.txt
index f99c426..d7a942e 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO3_bomberjet.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO3_bomberjet.txt	
@@ -29,7 +29,7 @@ particlePositions:
   - '0'
   - '0'
   - '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: bomberjet
-tier: '2'
+tier: '3'
 xpMultiplier: '2.8'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/SLO3_bomberjetexploder.txt config_191217_2348/Units/63D - Bomb Dungeon/SLO3_bomberjetexploder.txt
index 10ade80..d6859ac 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/SLO3_bomberjetexploder.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/SLO3_bomberjetexploder.txt	
@@ -20,7 +20,7 @@ maxHitPoints: '5'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: bomberjetexploder
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_bombbarrel.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_bombbarrel.txt
index c8e0836..447fe96 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_bombbarrel.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_bombbarrel.txt	
@@ -11,7 +11,7 @@ maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '120'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: bombbarrel
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_bombbarrelboom.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_bombbarrelboom.txt
index 5f408e1..b777e01 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_bombbarrelboom.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_bombbarrelboom.txt	
@@ -36,7 +36,7 @@ maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
 showName: never
 spawnInvulnerabilitySeconds: '0'
 templateName: bombbarrelboom
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_bombfuse.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_bombfuse.txt
index ecd91b2..bbaeb3b 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_bombfuse.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_bombfuse.txt	
@@ -34,7 +34,7 @@ maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '120'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: bombfuse
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_bombturret.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_bombturret.txt
index 66554ab..56bca33 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_bombturret.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_bombturret.txt	
@@ -30,7 +30,7 @@ maxHitPoints: '15'
 maxSpeed: '0'
 maxTurnRate: '120'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: bombturret
-tier: '2'
+tier: '3'
 xpMultiplier: '1'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_chainreaction.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_chainreaction.txt
index e65a5b6..d9a71a5 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_chainreaction.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_chainreaction.txt	
@@ -12,7 +12,7 @@ maxHitPoints: '25'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: chainreaction
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_chainreaction2.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_chainreaction2.txt
index 905e130..58510e9 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_chainreaction2.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_chainreaction2.txt	
@@ -12,7 +12,7 @@ maxHitPoints: '25'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: chainreaction2
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbomb.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbomb.txt
index 4798630..ac0b7ed 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbomb.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbomb.txt	
@@ -12,7 +12,7 @@ maxHitPoints: '15'
 maxSpeed: '10'
 maxTurnRate: '270'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: homingbomb
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbombboom.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbombboom.txt
index fe26099..5cc3f5e 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbombboom.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbombboom.txt	
@@ -32,7 +32,7 @@ maxHitPoints: '999'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: homingbombboom
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbomblayer.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbomblayer.txt
index d8571d4..532f502 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbomblayer.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbomblayer.txt	
@@ -11,7 +11,7 @@ maxHitPoints: '30'
 maxSpeed: '3'
 maxTurnRate: '360'
 minSpeed: '3'
 spawnInvulnerabilitySeconds: '0'
 templateName: homingbomblayer
-tier: '2'
+tier: '3'
 xpMultiplier: '1.4'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbomblayercenter.txt config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbomblayercenter.txt
index c1c5931..696f8bc 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/unit_homingbomblayercenter.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/unit_homingbomblayercenter.txt	
@@ -11,7 +11,7 @@ maxHitPoints: '30'
 maxSpeed: '3'
 maxTurnRate: '360'
 minSpeed: '3'
 spawnInvulnerabilitySeconds: '0'
 templateName: homingbomblayercenter
-tier: '2'
+tier: '3'
 xpMultiplier: '1.4'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewall.txt config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewall.txt
index 6ed17a1..eb40b75 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewall.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewall.txt	
@@ -16,7 +16,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: never
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: bombdungeondestroyablewall
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewallstrong.txt config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewallstrong.txt
index 2666bf7..6f10b25 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewallstrong.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeondestroyablewallstrong.txt	
@@ -15,7 +15,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: never
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: bombdungeondestroyablewallstrong
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasure.txt config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasure.txt
index 47d58e4..4608d51 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasure.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasure.txt	
@@ -14,7 +14,7 @@ maxSpeed: '0.0'
 maxTurnRate: '0'
 minSpeed: '0.0'
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: bombdungeontreasure
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG.txt config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG.txt
index 26a71a7..d561420 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG.txt	
@@ -39,7 +39,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: always
 showStats: never
 spawnInvulnerabilitySeconds: '0'
 templateName: bombdungeontreasureBIG
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_dud.txt config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_dud.txt
index b5f256c..570e849 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_dud.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_dud.txt	
@@ -14,7 +14,7 @@ maxSpeed: '0.0'
 maxTurnRate: '0'
 minSpeed: '0.0'
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: bombdungeontreasureBIG_dud
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_reward.txt config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_reward.txt
index c2b902a..f57e777 100644
--- config_191127_0005/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_reward.txt	
+++ config_191217_2348/Units/63D - Bomb Dungeon/zzz_bombdungeontreasureBIG_reward.txt	
@@ -14,7 +14,7 @@ maxSpeed: '0.0'
 maxTurnRate: '0'
 minSpeed: '0.0'
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: bombdungeontreasureBIG_reward
-tier: '2'
+tier: '3'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbineking.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbineking.txt
index 4ffde0c..256179a 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbineking.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbineking.txt	
@@ -126,11 +126,11 @@ gunTypes:
   spread: '0'
 - bulletPrefab: leisurelyBullet
   bulletSize: '3'
   burst: '10000000'
   cooldown: '0'
-  damage: '0.5'
+  damage: '0.25'
   isPiercing: 'true'
   lifetime: '1'
   multi: '5'
   multiSpread: '72'
   name: turbinekingGun
@@ -270,8 +270,8 @@ particlePositions:
   - '0'
 recoilScale: '0'
 showPostFightDetails: 'true'
 spawnInvulnerabilitySeconds: '0'
 templateName: turbineking
-tier: '4'
+tier: '5'
 xpMultiplier: '1.3'
 xpRadius: '24'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack.txt
index e783087..b7d279b 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack.txt	
@@ -168,7 +168,7 @@ maxTurnRate: '180'
 minSpeed: '0'
 showName: never
 showStats: never
 spawnInvulnerabilitySeconds: '0'
 templateName: turbinekingattack
-tier: '2'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack2.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack2.txt
index 37a1e17..50997e3 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack2.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack2.txt	
@@ -168,7 +168,7 @@ maxTurnRate: '180'
 minSpeed: '0'
 showName: never
 showStats: never
 spawnInvulnerabilitySeconds: '0'
 templateName: turbinekingattack2
-tier: '2'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack3.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack3.txt
index c7412e0..10fae25 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack3.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingattack3.txt	
@@ -168,7 +168,7 @@ maxTurnRate: '180'
 minSpeed: '0'
 showName: never
 showStats: never
 spawnInvulnerabilitySeconds: '0'
 templateName: turbinekingattack3
-tier: '2'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingbuzzard.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingbuzzard.txt
index 08260d7..18d7bfe 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS1_turbinekingbuzzard.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS1_turbinekingbuzzard.txt	
@@ -61,7 +61,7 @@ particlePositions:
   - '0'
   - '0'
   - '-90'
 spawnInvulnerabilitySeconds: '0'
 templateName: turbinekingbuzzard
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS2_wavemaster.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS2_wavemaster.txt
index 6cb58c9..e348acf 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS2_wavemaster.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS2_wavemaster.txt	
@@ -73,7 +73,7 @@ particlePositions:
   - '0'
   - '0'
   - '-90'
 spawnInvulnerabilitySeconds: '6'
 templateName: wavemaster
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/BOS2_wavemasterminion.txt config_191217_2348/Units/64D - Obstacle Dungeon/BOS2_wavemasterminion.txt
index e57da71..405da37 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/BOS2_wavemasterminion.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/BOS2_wavemasterminion.txt	
@@ -75,7 +75,7 @@ maxHitPoints: '15'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '5'
 templateName: wavemasterminion
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_fathunter.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_fathunter.txt
index c266d4b..6b3585c 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_fathunter.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_fathunter.txt	
@@ -37,7 +37,7 @@ particlePositions:
   - '0'
   - '0'
   - '0'
 spawnInvulnerabilitySeconds: '2'
 templateName: fathunter
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_fathuntermini.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_fathuntermini.txt
index 786336c..2a1faca 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_fathuntermini.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_fathuntermini.txt	
@@ -40,7 +40,7 @@ particlePositions:
   - '0'
   - '0'
   - '-90'
 spawnInvulnerabilitySeconds: '0'
 templateName: fathuntermini
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_giantgate.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_giantgate.txt
index cca34e5..b6fd35e 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_giantgate.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_giantgate.txt	
@@ -1,7 +1,7 @@
 art: EnemyDicerPrefab
-artScale: '1'
+artScale: '1.4'
 colliderRadius: '0.42'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 gunMounts:
@@ -62,7 +62,7 @@ maxHitPoints: '30'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: giantgate
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_mazedrawer.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_mazedrawer.txt
index d2c181c..22876f3 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_mazedrawer.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_mazedrawer.txt	
@@ -1,7 +1,7 @@
 art: EnemySlicerPrefab
-artScale: '1'
+artScale: '1.4'
 colliderRadius: '0.42'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 gunMounts:
@@ -84,7 +84,7 @@ maxHitPoints: '20'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: mazedrawer
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_shockwaver.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_shockwaver.txt
index d57975c..1747d6e 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_shockwaver.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_shockwaver.txt	
@@ -41,7 +41,7 @@ particlePositions:
   - '0'
   - '0'
   - '-90'
 spawnInvulnerabilitySeconds: '2'
 templateName: shockwaver
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_turbine.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_turbine.txt
index 5633804..66fb38f 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_turbine.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_turbine.txt	
@@ -146,7 +146,7 @@ maxHitPoints: '30'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: turbine
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemaker.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemaker.txt
index 62083ad..5e8df49 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemaker.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemaker.txt	
@@ -1,8 +1,8 @@
 art: EnemyGraterPrefab
 artScale: '1'
-colliderRadius: '0.42'
+colliderRadius: '0.6'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 gunMounts:
 - fireMode: JustShootDammit
@@ -60,7 +60,7 @@ maxHitPoints: '30'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: wavemaker
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt
index afe777b..dbba77c 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemaker4_inv.txt	
@@ -62,7 +62,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '100'
 spawnInvulnerabilitySeconds: '100000000'
 templateName: wavemaker4_inv
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerN.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerN.txt
index 00772a6..a478c79 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerN.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerN.txt	
@@ -1,8 +1,8 @@
 art: EnemyGraterPrefab
 artScale: '1'
-colliderRadius: '0.42'
+colliderRadius: '0.6'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 gunMounts:
 - fireMode: JustShootDammit
@@ -33,7 +33,7 @@ maxHitPoints: '30'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: wavemakerN
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt
index 034458f..be7d808 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerN_inv.txt	
@@ -36,7 +36,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '100'
 spawnInvulnerabilitySeconds: '100000000'
 templateName: wavemakerN_inv
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerW.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerW.txt
index 3950e01..19dc12d 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerW.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerW.txt	
@@ -1,8 +1,8 @@
 art: EnemyGraterPrefab
 artScale: '1'
-colliderRadius: '0.42'
+colliderRadius: '0.6'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 gunMounts:
 - fireMode: JustShootDammit
@@ -33,7 +33,7 @@ maxHitPoints: '30'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: wavemakerW
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt
index 32202be..f07b8ac 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/SLO_wavemakerW_inv.txt	
@@ -36,7 +36,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '100'
 spawnInvulnerabilitySeconds: '100000000'
 templateName: wavemakerW_inv
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt
index 5505948..9eed9f6 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyE
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt
index 8efb110..d5bfb23 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyE2.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyE2
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt
index f95ebf4..2597750 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN.txt	
@@ -37,7 +37,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyN
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt
index 2019647..6d8b872 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyN2.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyN2
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt
index 7a883c4..4482aaa 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyS
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt
index 9f234be..7e465d9 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyS2.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyS2
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt
index 37ddbae..f8e1e1f 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyW
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt
index 3e613ce..8084f05 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunkyW2.txt	
@@ -22,7 +22,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 networkUpdateCutoff: '15'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunkyW2
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunky_all.txt config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunky_all.txt
index 61342ad..9c243f7 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunky_all.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/TRP_bulletbeltchunky_all.txt	
@@ -51,7 +51,7 @@ maxHitPoints: '30'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 spawnInvulnerabilitySeconds: '0'
 templateName: bulletbeltchunky_all
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/unit_buzzard.txt config_191217_2348/Units/64D - Obstacle Dungeon/unit_buzzard.txt
index 79b01ef..3525dca 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/unit_buzzard.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/unit_buzzard.txt	
@@ -61,7 +61,7 @@ particlePositions:
   - '0'
   - '0'
   - '-90'
 spawnInvulnerabilitySeconds: '0'
 templateName: buzzard
-tier: '3'
+tier: '4'
 xpMultiplier: '1.3'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall.txt
index 3f66126..327b91d 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall.txt	
@@ -15,7 +15,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: never
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: obstacledungeondestroyablewall
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall_barricade.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall_barricade.txt
index 4d5e84a..c40a35c 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall_barricade.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewall_barricade.txt	
@@ -15,7 +15,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: never
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: obstacledungeondestroyablewall_barricade
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewallstrong.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewallstrong.txt
index ee28321..8d14653 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewallstrong.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeondestroyablewallstrong.txt	
@@ -15,7 +15,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: never
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: obstacledungeondestroyablewallstrong
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasure.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasure.txt
index 900e65a..5966d9e 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasure.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasure.txt	
@@ -14,7 +14,7 @@ maxSpeed: '0.0'
 maxTurnRate: '0'
 minSpeed: '0.0'
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: obstacledungeontreasure
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG.txt
index 0eb304a..59ccbfe 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG.txt	
@@ -39,7 +39,7 @@ maxTurnRate: '0'
 minSpeed: '0.0'
 showName: always
 showStats: never
 spawnInvulnerabilitySeconds: '0'
 templateName: obstacledungeontreasureBIG
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG_reward.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG_reward.txt
index f17bafa..d6e4726 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG_reward.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_obstacledungeontreasureBIG_reward.txt	
@@ -14,7 +14,7 @@ maxSpeed: '0.0'
 maxTurnRate: '0'
 minSpeed: '0.0'
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: obstacledungeontreasureBIG_reward
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_trapbutton.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_trapbutton.txt
index ac3c4b0..83cdefc 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_trapbutton.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_trapbutton.txt	
@@ -11,7 +11,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 showStats: never
 spawnInvulnerabilitySeconds: '0'
 templateName: trapbutton
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/64D - Obstacle Dungeon/zzz_trapbuttonchild.txt config_191217_2348/Units/64D - Obstacle Dungeon/zzz_trapbuttonchild.txt
index f31166a..c21edcc 100644
--- config_191127_0005/Units/64D - Obstacle Dungeon/zzz_trapbuttonchild.txt	
+++ config_191217_2348/Units/64D - Obstacle Dungeon/zzz_trapbuttonchild.txt	
@@ -11,7 +11,7 @@ maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
 showStats: always
 spawnInvulnerabilitySeconds: '0'
 templateName: trapbuttonchild
-tier: '3'
+tier: '4'
 xpMultiplier: '0'
diff --git config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_E.txt config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_E.txt
index ed7be0f..c9b9c78 100644
--- config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_E.txt	
+++ config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_E.txt	
@@ -25,10 +25,11 @@ isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '6'
 maxSpeed: '3'
 maxTurnRate: '360'
 minSpeed: '3'
+networkUpdateCutoff: '60'
 particlePositions:
 - name: darkSmokeSlow
   pos:
   - '0'
   - '-1'
diff --git config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_N.txt config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_N.txt
index 855bb82..1c07fc3 100644
--- config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_N.txt	
+++ config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_N.txt	
@@ -25,10 +25,11 @@ isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '6'
 maxSpeed: '3'
 maxTurnRate: '360'
 minSpeed: '3'
+networkUpdateCutoff: '60'
 particlePositions:
 - name: darkSmokeSlow
   pos:
   - '0'
   - '-1'
diff --git config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_S.txt config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_S.txt
index 96c6f6f..2e125d2 100644
--- config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_S.txt	
+++ config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_S.txt	
@@ -25,10 +25,11 @@ isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '6'
 maxSpeed: '3'
 maxTurnRate: '360'
 minSpeed: '3'
+networkUpdateCutoff: '60'
 particlePositions:
 - name: darkSmokeSlow
   pos:
   - '0'
   - '-1'
diff --git config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_W.txt config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_W.txt
index dc4e0cb..80888fb 100644
--- config_191127_0005/Units/68D - Eyeball Dungeon/unit_laserpointer_W.txt	
+++ config_191217_2348/Units/68D - Eyeball Dungeon/unit_laserpointer_W.txt	
@@ -25,10 +25,11 @@ isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '6'
 maxSpeed: '3'
 maxTurnRate: '360'
 minSpeed: '3'
+networkUpdateCutoff: '60'
 particlePositions:
 - name: darkSmokeSlow
   pos:
   - '0'
   - '-1'
diff --git config_191127_0005/Units/74D - Combat Dungeon/BOS_combatsim_master.txt config_191217_2348/Units/74D - Combat Dungeon/BOS_combatsim_master.txt
index 7d63565..fe42ce3 100644
--- config_191127_0005/Units/74D - Combat Dungeon/BOS_combatsim_master.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/BOS_combatsim_master.txt	
@@ -5,11 +5,11 @@ colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
 isCountable: 'false'
-isVisibleInRadar: 'false'
+isVisibleInRadar: 'true'
 maxEnergyPoints: '1'
 maxHitPoints: '1000'
 maxSpeed: '0'
 maxTurnRate: '360'
 minSpeed: '0'
diff --git config_191127_0005/Units/unit_chest1.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest1.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1.txt
index 6ec339c..497c713 100644
--- config_191127_0005/Units/unit_chest1.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/unit_chest10.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest10.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest10.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest10.txt
index 5e50113..bf21353 100644
--- config_191127_0005/Units/unit_chest10.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest10.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest10spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest10spawner.txt
new file mode 100644
index 0000000..9622f1f
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest10spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest10spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest1item.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1item.txt
similarity index 93%
rename from config_191127_0005/Units/unit_chest1item.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1item.txt
index a7d7458..306005c 100644
--- config_191127_0005/Units/unit_chest1item.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1item.txt	
@@ -3,10 +3,11 @@ artScale: '0.5'
 colliderRadius: '1.33'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '30'
 maxSpeed: '0.3'
 maxTurnRate: '0'
 minSpeed: '0.3'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1spawner.txt
new file mode 100644
index 0000000..18d6b1d
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest1spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest1spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest2.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest2.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2.txt
index 4df7f19..7e0aa56 100644
--- config_191127_0005/Units/unit_chest2.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/unit_chest2item.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2item.txt
similarity index 93%
rename from config_191127_0005/Units/unit_chest2item.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2item.txt
index 337e3db..7235984 100644
--- config_191127_0005/Units/unit_chest2item.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2item.txt	
@@ -3,10 +3,11 @@ artScale: '0.5'
 colliderRadius: '1.33'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '30'
 maxSpeed: '0.3'
 maxTurnRate: '0'
 minSpeed: '0.3'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2spawner.txt
new file mode 100644
index 0000000..25525ec
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest2spawner.txt	
@@ -0,0 +1,19 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+hashOverride: '7815'
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest2spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest3.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest3.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest3.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest3.txt
index 20f182b..b0719fa 100644
--- config_191127_0005/Units/unit_chest3.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest3.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest3spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest3spawner.txt
new file mode 100644
index 0000000..292b56f
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest3spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest3spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest4.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest4.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest4.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest4.txt
index e9953d4..d05a3c0 100644
--- config_191127_0005/Units/unit_chest4.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest4.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest4spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest4spawner.txt
new file mode 100644
index 0000000..6f8d058
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest4spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest4spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest5.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest5.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest5.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest5.txt
index aa66ff3..b7eb896 100644
--- config_191127_0005/Units/unit_chest5.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest5.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest5spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest5spawner.txt
new file mode 100644
index 0000000..9daa013
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest5spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest5spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest6.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest6.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest6.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest6.txt
index ddc3318..c1bda83 100644
--- config_191127_0005/Units/unit_chest6.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest6.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest6spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest6spawner.txt
new file mode 100644
index 0000000..cca92d5
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest6spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest6spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest7.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest7.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest7.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest7.txt
index f4c9af8..3d7cd53 100644
--- config_191127_0005/Units/unit_chest7.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest7.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest7spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest7spawner.txt
new file mode 100644
index 0000000..859a7f9
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest7spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest7spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest8.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest8.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest8.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest8.txt
index 3b5fb46..35335cd 100644
--- config_191127_0005/Units/unit_chest8.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest8.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest8spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest8spawner.txt
new file mode 100644
index 0000000..55c9785
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest8spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest8spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/unit_chest9.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest9.txt
similarity index 94%
rename from config_191127_0005/Units/unit_chest9.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest9.txt
index c13c0f0..0cfa328 100644
--- config_191127_0005/Units/unit_chest9.txt
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest9.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest9spawner.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest9spawner.txt
new file mode 100644
index 0000000..64f7f61
--- /dev/null
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/unit_chest9spawner.txt	
@@ -0,0 +1,18 @@
+art: '!EnemyInvisible'
+artScale: '1'
+colliderRadius: '0'
+colliderX: '0'
+colliderY: '0'
+energyRegenRate: '0'
+explosionPrefab: planeExplosionEmpty
+healthRegenRate: '0'
+isCountable: 'false'
+maxEnergyPoints: '1'
+maxHitPoints: '1'
+maxSpeed: '0'
+maxTurnRate: '0'
+minSpeed: '0'
+spawnInvulnerabilitySeconds: '0'
+templateName: chest9spawner
+tier: '1'
+xpMultiplier: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest1.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest1.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest1.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest1.txt
index bf1d77b..78de440 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest1.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest1.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest10.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest10.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest10.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest10.txt
index e41925e..f8cb65e 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest10.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest10.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest2.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest2.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest2.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest2.txt
index e818c5d..3efac4a 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest2.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest2.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest3.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest3.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest3.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest3.txt
index 70dd023..7c6fb37 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest3.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest3.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest4.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest4.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest4.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest4.txt
index d341824..962108b 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest4.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest4.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest5.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest5.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest5.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest5.txt
index 068cadb..ab15611 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest5.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest5.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest6.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest6.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest6.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest6.txt
index 7ec436d..e9ac7fa 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest6.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest6.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest7.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest7.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest7.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest7.txt
index 9c57350..7979515 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest7.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest7.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest8.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest8.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest8.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest8.txt
index c716cf3..ee97694 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest8.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest8.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest9.txt config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest9.txt
similarity index 94%
rename from config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest9.txt
rename to config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest9.txt
index 23a0c8a..62e1418 100644
--- config_191127_0005/Units/74D - Combat Dungeon/xxx_groupchest9.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/Chests/xxx_groupchest9.txt	
@@ -4,10 +4,11 @@ colliderRadius: '0.8'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: ExplosionBig2
 healthRegenRate: '0'
+isCountable: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '10000'
 maxSpeed: '0'
 maxTurnRate: '0'
 minSpeed: '0'
diff --git config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt
index 4c8b2dc..bfe3504 100644
--- config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_boss.txt	
@@ -4,11 +4,10 @@ colliderRadius: '0'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
-isCountable: 'false'
 isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1200'
 maxSpeed: '0'
 maxTurnRate: '360'
diff --git config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt
index 932ff41..8ad659e 100644
--- config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_harasser.txt	
@@ -4,11 +4,10 @@ colliderRadius: '0'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
-isCountable: 'false'
 isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1200'
 maxSpeed: '0'
 maxTurnRate: '360'
diff --git config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt
index 5b90ea2..e0c4aab 100644
--- config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_heavy.txt	
@@ -4,11 +4,10 @@ colliderRadius: '0'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
-isCountable: 'false'
 isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1200'
 maxSpeed: '0'
 maxTurnRate: '360'
diff --git config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt
index bc9627c..9fe3d51 100644
--- config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_leader.txt	
@@ -4,11 +4,10 @@ colliderRadius: '0'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
-isCountable: 'false'
 isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1200'
 maxSpeed: '0'
 maxTurnRate: '360'
diff --git config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt
index cd9863d..3eccb5a 100644
--- config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_miniboss.txt	
@@ -4,11 +4,10 @@ colliderRadius: '0'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
-isCountable: 'false'
 isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1200'
 maxSpeed: '0'
 maxTurnRate: '360'
diff --git config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt
index 04aea12..73afed3 100644
--- config_191127_0005/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt	
+++ config_191217_2348/Units/74D - Combat Dungeon/unit_combatsim_spawner_minion.txt	
@@ -4,11 +4,10 @@ colliderRadius: '0'
 colliderX: '0'
 colliderY: '0'
 energyRegenRate: '0'
 explosionPrefab: planeExplosionEmpty
 healthRegenRate: '0'
-isCountable: 'false'
 isVisibleInRadar: 'false'
 maxEnergyPoints: '1'
 maxHitPoints: '1200'
 maxSpeed: '0'
 maxTurnRate: '360'
diff --git config_191127_0005/Units/99D - Boss Dungeon 2/BOS1_meowza2_hunter.txt config_191217_2348/Units/99D - Boss Dungeon 2/BOS1_meowza2_hunter.txt
index 9a2f5a5..f544e75 100644
--- config_191127_0005/Units/99D - Boss Dungeon 2/BOS1_meowza2_hunter.txt	
+++ config_191217_2348/Units/99D - Boss Dungeon 2/BOS1_meowza2_hunter.txt	
@@ -25,10 +25,32 @@ gunMounts:
   mountAngle: '0'
   mountName: main
   sfx:
     sound: Enemy Shotgun Deadly
   slewRate: '0'
+- fireMode: JustShootDammit
+  firingArc: '0'
+  flashOffset: '0.75'
+  gunTypeConfig:
+    bulletPrefab: ringBullet
+    bulletSize: '4'
+    burst: '1'
+    cooldown: '1'
+    damage: '0.5'
+    isPiercing: 'true'
+    lifetime: '10'
+    multi: '1'
+    multiSpread: '0'
+    name: hammer
+    rof: '1'
+    speed: '9.6'
+    spread: '0'
+  mountAngle: '0'
+  mountName: main_weak
+  sfx:
+    sound: Enemy Shotgun Deadly
+  slewRate: '0'
 healthRegenRate: '0'
 maxEnergyPoints: '1'
 maxHitPoints: '100'
 maxSpeed: '10'
 maxTurnRate: '60'
diff --git config_191127_0005/art_replacements.txt config_191217_2348/art_replacements.txt
index 05979b4..1458fda 100644
--- config_191127_0005/art_replacements.txt
+++ config_191217_2348/art_replacements.txt
@@ -39,10 +39,16 @@ siegetank_EpicA:
   prefabs:
     SiegeTankFlak: SiegeTankFlakPremium
 support_EpicA:
   prefabs:
     damageResistAuraFX: damageResistAuraFXPremium
+vampire_EpicA:
+  prefabs:
+    biteCloudFXDefault: biteCloudFXPremium
+vampire_EpicB:
+  prefabs:
+    biteCloudFXDefault: biteCloudFXPremium_B
 walker_EpicA:
   prefabs:
     damageBlastFXDefault: damageBlastFXPremium
 walker_EpicB:
   prefabs:
diff --git config_191127_0005/buffTags.txt config_191217_2348/buffTags.txt
index 729735b..626daee 100644
--- config_191127_0005/buffTags.txt
+++ config_191217_2348/buffTags.txt
@@ -82,5 +82,15 @@
   - combatsim_gunDamage600
   - combatsim_gunDamage700
   - combatsim_gunDamage800
   id: combatsim_gunDamage_boosts
   stacks: '1'
+- buffs:
+  - combatsim_damageReceived25
+  - combatsim_damageReceived50
+  - combatsim_damageReceived100
+  - combatsim_damageReceived200
+  - combatsim_damageReceived400
+  - combatsim_damageReceived800
+  - combatsim_damageReceived1600
+  id: combatsim_damageReceived
+  stacks: '1'
diff --git config_191127_0005/buffs.txt config_191217_2348/buffs.txt
index 6aef612..abf5666 100644
--- config_191127_0005/buffs.txt
+++ config_191217_2348/buffs.txt
@@ -919,10 +919,136 @@
   hudColorBar: 428142ff
   hudVisible: 'true'
   id: combatsim_gunDamage800
   stackOverflowRule: ReplaceOldest
   stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived25
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '1.25'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: d9bc36FF
+  hudColorBar: ae9a3aFF
+  hudVisible: 'true'
+  id: combatsim_damageReceived25
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived50
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '1.5'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: d9bc36FF
+  hudColorBar: ae9a3aFF
+  hudVisible: 'true'
+  id: combatsim_damageReceived50
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived100
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '2.0'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: 2C1447FF
+  hudColorBar: ff7900ff
+  hudVisible: 'true'
+  id: combatsim_damageReceived100
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived200
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '3.0'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: 2C1447FF
+  hudColorBar: ff7900ff
+  hudVisible: 'true'
+  id: combatsim_damageReceived200
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived400
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '5.0'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: 2C1447FF
+  hudColorBar: d40009ff
+  hudVisible: 'true'
+  id: combatsim_damageReceived400
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived800
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '9.0'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: 2C1447FF
+  hudColorBar: d40009ff
+  hudVisible: 'true'
+  id: combatsim_damageReceived800
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: dialogue
+        id: combatsim_damageReceived1600
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '17.0'
+      math: multiply
+      name: damageReceivedMod
+  expireOnServerLeave: 'true'
+  hudColorBackground: 050405ff
+  hudColorBar: 48444cff
+  hudVisible: 'true'
+  id: combatsim_damageReceived1600
+  stackOverflowRule: ReplaceOldest
+  stacks: '0'
 - effects:
   - statMod:
       amount: '160'
       math: multiply
       name: xpMod
@@ -979,10 +1105,69 @@
   expireOnServerLeave: 'true'
   hudVisible: 'false'
   id: combatsim_multiplayer_bossRush
   stackOverflowRule: Ignore
   stacks: '0'
+- effects:
+  - statMod:
+      amount: '80'
+      math: multiply
+      name: xpMod
+  expireOnServerLeave: 'true'
+  hudVisible: 'false'
+  id: combatsim_survival
+  stackOverflowRule: Ignore
+  stacks: '0'
+- dialogue:
+    onStart:
+    - speechOptions:
+      - format: conversation
+        id: dungeonmod_pacifist
+    - speechOptions:
+      - format: dialogue
+        id: dungeonmod_pacifist
+        portrait: radar
+  effects:
+  - statMod:
+      amount: '80'
+      math: multiply
+      name: xpMod
+  - statMod:
+      amount: '0'
+      math: multiply
+      name: gunDamageMod
+  - statMod:
+      amount: '0.001'
+      math: multiply
+      name: gunRateOfFireMod
+  - statMod:
+      amount: '10000'
+      math: multiply
+      name: gunCooldownMod
+  - statMod:
+      amount: '0.001'
+      math: multiply
+      name: gunAmmoMod
+  - statMod:
+      amount: '10000'
+      math: multiply
+      name: secondaryEnergyCostMod
+  expireOnServerLeave: 'true'
+  hudVisible: 'false'
+  id: combatsim_survival_pacifist
+  stackOverflowRule: Ignore
+  stacks: '0'
+- effects:
+  - statMod:
+      amount: '160'
+      math: multiply
+      name: xpMod
+  expireOnServerLeave: 'true'
+  hudVisible: 'false'
+  id: combatsim_multiplayer_survival
+  stackOverflowRule: Ignore
+  stacks: '0'
 - dialogue:
     onStart:
     - speechOptions:
       - format: HideSpeechBubble
         id: damage_nerf_sky
diff --git config_191127_0005/bullets.txt config_191217_2348/bullets.txt
index fdb6fc7..df066d2 100644
--- config_191127_0005/bullets.txt
+++ config_191217_2348/bullets.txt
@@ -81,10 +81,19 @@
   sprite: circle_bullet
   spriteScale:
   - '0.55'
   - '0.85'
 - colliderSize:
+  - '0.5'
+  - '0.5'
+  name: biteBullet
+  rotationPerSecond: '0'
+  sprite: bite_bullet
+  spriteScale:
+  - '0.5'
+  - '0.5'
+- colliderSize:
   - '0.16'
   - '0.5'
   name: laserBullet
   sprite: laser_bullet
   spriteScale:
diff --git config_191127_0005/combatSimulations.txt config_191217_2348/combatSimulations.txt
index c43e7f0..4ee1fa0 100644
--- config_191127_0005/combatSimulations.txt
+++ config_191217_2348/combatSimulations.txt
@@ -1,12 +1,16 @@
 locations:
 - id: test
   modes:
   - test
   - daily_solo
-  - daily_alt
   - daily_guild
+  - daily_alt
+  - solo_survival
+  - guild_survival
+  - solo_survival_pacifist
+  - guild_survival_pacifist
 - id: nexus
   modes:
   - daily_solo
   - daily_guild
 modeVariants:
@@ -33,10 +37,11 @@ modeVariants:
       - wizard
       - engineer
       - pirate
       - siegetank
       - daggerknight
+      - vampire
   - mode: all
     options:
     - planeClass:
       - olfaithful
       - medic
@@ -51,10 +56,11 @@ modeVariants:
       - support
       - paladin
       - pirate
       - siegetank
       - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
     - medic
@@ -68,10 +74,11 @@ modeVariants:
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '0'
     level:
     - '1'
     - '10'
@@ -100,51 +107,135 @@ modeVariants:
     id: normal
     price:
       amount: '300'
       currency: gold
   attemptsFree: '1'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
+    - medic
     - assault
     - tank
     - walker
     - duster
+    - support
     - paladin
     - wizard
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '0'
     level:
     - '1'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
   - DungeonCombatsim
   id: solo_basic
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
+  playerBuffOnSpawn: combatsim_basic
   requirements:
   - server: nexus
   - pilotLevelAboveOrEq: '20'
 - attemptPrice:
     id: normal
     price:
       amount: '300'
       currency: gold
   attemptsFree: '1'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
     - medic
@@ -158,36 +249,79 @@ modeVariants:
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '100'
     level:
     - '20'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
-  - DungeonCombatsim_highTier
+  - DungeonCombatsim
   id: solo_high_tier
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
+  playerBuffOnSpawn: combatsim_highTier
   requirements:
   - server: nexus
   - pilotLevelAboveOrEq: '20'
 - attemptPrice:
     id: normal
     price:
       amount: '300'
       currency: gold
   attemptsFree: '1'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
     - medic
@@ -201,37 +335,80 @@ modeVariants:
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '3'
     level:
     - '4'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
-  - DungeonCombatsim_bossRush
+  - DungeonCombatsim
   id: solo_boss_rush
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
+  playerBuffOnSpawn: combatsim_bossRush
   requirements:
   - server: nexus
   - pilotLevelAboveOrEq: '20'
 - attemptPrice:
     id: normal
     price:
       amount: '300'
       currency: gold
   attemptsFree: '1'
   attemptsSegmentedByGuild: 'true'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
     - medic
@@ -245,40 +422,83 @@ modeVariants:
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '0'
     level:
     - '1'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
-  - DungeonCombatsim_multiplayer
+  - DungeonCombatsim
   groupSize: '5'
   id: guild_basic
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
+  playerBuffOnSpawn: combatsim_multiplayer_basic
   requirements:
   - server: nexus
   - inGuild: 'true'
   - pilotLevelAboveOrEq: '20'
   type: guild
 - attemptPrice:
     id: normal
     price:
       amount: '300'
       currency: gold
   attemptsFree: '1'
   attemptsSegmentedByGuild: 'true'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
     - medic
@@ -292,40 +512,83 @@ modeVariants:
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '100'
     level:
     - '20'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
-  - DungeonCombatsim_multiplayer_highTier
+  - DungeonCombatsim
   groupSize: '5'
   id: guild_high_tier
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
+  playerBuffOnSpawn: combatsim_multiplayer_highTier
   requirements:
   - server: nexus
   - inGuild: 'true'
   - pilotLevelAboveOrEq: '20'
   type: guild
 - attemptPrice:
     id: normal
     price:
       amount: '300'
       currency: gold
   attemptsFree: '1'
   attemptsSegmentedByGuild: 'true'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
   characterBuilds:
   - mode: expand
     planeClass:
     - olfaithful
     - medic
@@ -339,79 +602,449 @@ modeVariants:
     - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '3'
     level:
     - '4'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
-  - DungeonCombatsim_multiplayer_bossRush
+  - DungeonCombatsim
   groupSize: '5'
   id: guild_boss_rush
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
+  playerBuffOnSpawn: combatsim_multiplayer_bossRush
   requirements:
   - server: nexus
   - inGuild: 'true'
   - pilotLevelAboveOrEq: '20'
   type: guild
 - attemptsFree: '-1'
-  characterBuilds:
-  - mode: expand
-    planeClass:
-    - olfaithful
-    - medic
-    - assault
-    - tank
-    - walker
-    - duster
-    - support
-    - paladin
-    - wizard
-    - engineer
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  characterBuilds:
+  - mode: expand
+    planeClass:
+    - olfaithful
+    - medic
+    - assault
+    - tank
+    - walker
+    - duster
+    - support
+    - paladin
+    - wizard
+    - engineer
     - pirate
     - siegetank
     - daggerknight
     - rapier
+    - vampire
   - equipTier:
     - '1'
     - '3'
     - '10'
     level:
     - '1'
     - '4'
     - '20'
     mode: one
     variant:
     - '*'
   characterBuildsSelected:
+  - '1'
   - '3'
+  - '5'
   dungeons:
   - DungeonCombatsim
-  - DungeonCombatsim_highTier
-  - DungeonCombatsim_bossRush
   id: daily_alt
   leaderboardSorting:
   - order: DESC
     val: progressA
   - order: ASC
     val: timePlayed
   requirements:
   - server: nexus
   - or:
     - isAdmin: 'true'
     - isTestEnv: 'true'
+- attemptPrice:
+    id: normal
+    price:
+      amount: '300'
+      currency: gold
+  attemptsFree: '1'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  characterBuilds:
+  - mode: expand
+    planeClass:
+    - olfaithful
+    - medic
+    - assault
+    - tank
+    - walker
+    - duster
+    - support
+    - paladin
+    - wizard
+    - engineer
+    - pirate
+    - siegetank
+    - daggerknight
+    - rapier
+    - vampire
+  - equipTier:
+    - '3'
+    level:
+    - '6'
+    mode: one
+    variant:
+    - '*'
+  characterBuildsSelected:
+  - '1'
+  - '3'
+  - '5'
+  dungeons:
+  - DungeonCombatsim_survival
+  id: solo_survival
+  leaderboardSorting:
+  - order: DESC
+    val: timePlayed
+  playerBuffOnSpawn: combatsim_survival
+  requirements:
+  - server: nexus
+  - pilotLevelAboveOrEq: '20'
+- attemptPrice:
+    id: normal
+    price:
+      amount: '300'
+      currency: gold
+  attemptsFree: '1'
+  attemptsSegmentedByGuild: 'true'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - assault
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - engineer
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - assault
+      - tank
+      - duster
+      - wizard
+      - engineer
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - siegetank
+      - daggerknight
+      - vampire
+  characterBuilds:
+  - mode: expand
+    planeClass:
+    - olfaithful
+    - medic
+    - assault
+    - tank
+    - walker
+    - duster
+    - support
+    - paladin
+    - wizard
+    - engineer
+    - pirate
+    - siegetank
+    - daggerknight
+    - rapier
+    - vampire
+  - equipTier:
+    - '3'
+    level:
+    - '6'
+    mode: one
+    variant:
+    - '*'
+  characterBuildsSelected:
+  - '1'
+  - '3'
+  - '5'
+  dungeons:
+  - DungeonCombatsim_survival
+  groupSize: '5'
+  id: guild_survival
+  leaderboardSorting:
+  - order: DESC
+    val: timePlayed
+  playerBuffOnSpawn: combatsim_survival
+  requirements:
+  - server: nexus
+  - inGuild: 'true'
+  - pilotLevelAboveOrEq: '20'
+  type: guild
+- attemptPrice:
+    id: normal
+    price:
+      amount: '300'
+      currency: gold
+  attemptsFree: '1'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - pirate
+      - daggerknight
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - duster
+      - wizard
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - daggerknight
+  characterBuilds:
+  - mode: expand
+    planeClass:
+    - olfaithful
+    - medic
+    - tank
+    - walker
+    - duster
+    - support
+    - paladin
+    - wizard
+    - pirate
+    - daggerknight
+    - rapier
+  - equipTier:
+    - '3'
+    level:
+    - '20'
+    mode: one
+    variant:
+    - '*'
+  characterBuildsSelected:
+  - '1'
+  - '3'
+  - '5'
+  dungeons:
+  - DungeonCombatsim_survival_pacifist
+  id: solo_survival_pacifist
+  leaderboardSorting:
+  - order: DESC
+    val: timePlayed
+  playerBuffOnSpawn: combatsim_survival_pacifist
+  requirements:
+  - server: nexus
+  - pilotLevelAboveOrEq: '20'
+  - or:
+    - isAdmin: 'true'
+    - isTestEnv: 'true'
+- attemptPrice:
+    id: normal
+    price:
+      amount: '300'
+      currency: gold
+  attemptsFree: '1'
+  attemptsSegmentedByGuild: 'true'
+  characterBuildFilters:
+  - mode: one
+    options:
+    - planeClass:
+      - walker
+      - duster
+      - paladin
+      - rapier
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - support
+      - wizard
+      - pirate
+      - daggerknight
+  - mode: all
+    options:
+    - planeClass:
+      - olfaithful
+      - medic
+      - tank
+      - duster
+      - wizard
+      - rapier
+    - planeClass:
+      - walker
+      - support
+      - paladin
+      - pirate
+      - daggerknight
+  characterBuilds:
+  - mode: expand
+    planeClass:
+    - olfaithful
+    - medic
+    - tank
+    - walker
+    - duster
+    - support
+    - paladin
+    - wizard
+    - pirate
+    - daggerknight
+    - rapier
+  - equipTier:
+    - '3'
+    level:
+    - '20'
+    mode: one
+    variant:
+    - '*'
+  characterBuildsSelected:
+  - '1'
+  - '3'
+  - '5'
+  dungeons:
+  - DungeonCombatsim_survival_pacifist
+  groupSize: '5'
+  id: guild_survival_pacifist
+  leaderboardSorting:
+  - order: DESC
+    val: timePlayed
+  playerBuffOnSpawn: combatsim_survival_pacifist
+  requirements:
+  - server: nexus
+  - inGuild: 'true'
+  - pilotLevelAboveOrEq: '20'
+  - or:
+    - isAdmin: 'true'
+    - isTestEnv: 'true'
+  type: guild
 modes:
 - hash: '0'
   id: test
   periodFormat: yyyy-MM-dd HH:mm
   playGracePeriod: '00:05:00.00'
@@ -429,11 +1062,12 @@ modes:
   schedule: 0 0 * * *
   variants:
   - solo_basic
   - solo_high_tier
   - solo_boss_rush
-  version: '3'
+  - solo_survival
+  version: '4'
 - hash: '4'
   id: daily_alt
   periodFormat: yyyy-MM-dd
   playGracePeriod: '01:00:00.00'
   postPeriodRewardClaimTimeout: 02.00:00:00.00
@@ -449,6 +1083,47 @@ modes:
   schedule: 0 0 * * *
   variants:
   - guild_basic
   - guild_high_tier
   - guild_boss_rush
-  version: '2'
+  - guild_survival
+  version: '3'
+- hash: '6'
+  id: solo_survival
+  periodFormat: yyyy-MM-dd HH:mm
+  playGracePeriod: '01:00:00.00'
+  postPeriodRewardClaimTimeout: 02.00:00:00.00
+  schedule:
+    minute: '*/5'
+  variants:
+  - solo_survival
+  version: '1'
+- hash: '7'
+  id: guild_survival
+  periodFormat: yyyy-MM-dd HH:mm
+  playGracePeriod: '01:00:00.00'
+  postPeriodRewardClaimTimeout: 02.00:00:00.00
+  schedule:
+    minute: '*/5'
+  variants:
+  - guild_survival
+  version: '1'
+- hash: '8'
+  id: solo_survival_pacifist
+  periodFormat: yyyy-MM-dd HH:mm
+  playGracePeriod: '01:00:00.00'
+  postPeriodRewardClaimTimeout: 02.00:00:00.00
+  schedule:
+    minute: '*/5'
+  variants:
+  - solo_survival_pacifist
+  version: '1'
+- hash: '9'
+  id: guild_survival_pacifist
+  periodFormat: yyyy-MM-dd HH:mm
+  playGracePeriod: '01:00:00.00'
+  postPeriodRewardClaimTimeout: 02.00:00:00.00
+  schedule:
+    minute: '*/5'
+  variants:
+  - guild_survival_pacifist
+  version: '1'
diff --git config_191127_0005/global.txt config_191217_2348/global.txt
index 8b31a3e..36c0810 100644
--- config_191127_0005/global.txt
+++ config_191217_2348/global.txt
@@ -43,10 +43,12 @@ daysIntoPastToShowNews: '7'
 deathCamGifUploadMaxKBytesPerSec: '128'
 deathUpgradeReduction: '0.5'
 debugInfo: 'false'
 debugLogs:
 - isInChat: 'false'
+  tag: dmg
+- isInChat: 'false'
   tag: quests
 - isInChat: 'true'
   tag: payment
 - isInChat: 'false'
   tag: guild
@@ -756,20 +758,20 @@ xpTargets:
 - level: '11'
   xp: '24500'
 - level: '12'
   xp: '45000'
 - level: '13'
-  xp: '65000'
+  xp: '70000'
 - level: '14'
   xp: '100000'
 - level: '15'
   xp: '130000'
 - level: '16'
-  xp: '200000'
+  xp: '160000'
 - level: '17'
-  xp: '280000'
+  xp: '190000'
 - level: '18'
-  xp: '360000'
+  xp: '220000'
 - level: '19'
-  xp: '450000'
+  xp: '250000'
 - level: '20'
-  xp: '540000'
+  xp: '300000'
diff --git config_191127_0005/index.txt config_191217_2348/index.txt
index bab455b..97468c5 100644
--- config_191127_0005/index.txt
+++ config_191217_2348/index.txt
@@ -67,15 +67,12 @@
 - Dungeons/dungeon_3brothers
 - Dungeons/dungeon_arena
 - Dungeons/dungeon_arena2
 - Dungeons/dungeon_bomb
 - Dungeons/dungeon_combatsim
-- Dungeons/dungeon_combatsim_bossRush
-- Dungeons/dungeon_combatsim_highTier
-- Dungeons/dungeon_combatsim_multiplayer
-- Dungeons/dungeon_combatsim_multiplayer_bossRush
-- Dungeons/dungeon_combatsim_multiplayer_highTier
+- Dungeons/dungeon_combatsim_survival
+- Dungeons/dungeon_combatsim_survival_pacifist
 - Dungeons/dungeon_eye
 - Dungeons/dungeon_finalboss
 - Dungeons/dungeon_finalboss2
 - Dungeons/dungeon_fire
 - Dungeons/dungeon_gate
@@ -107,22 +104,10 @@
 - Quests/quests_escort
 - Quests/quests_island
 - Quests/quests_test
 - Quests/quests_tutorial
 - Texts/locales
-- Units/unit_chest1
-- Units/unit_chest10
-- Units/unit_chest1item
-- Units/unit_chest2
-- Units/unit_chest2item
-- Units/unit_chest3
-- Units/unit_chest4
-- Units/unit_chest5
-- Units/unit_chest6
-- Units/unit_chest7
-- Units/unit_chest8
-- Units/unit_chest9
 - Units/unit_wasp
 - Units/unit_waspbaby
 - Units/xxx_explodertemplate
 - Items/Consumables/consumable_dyes
 - Items/Consumables/consumable_other
@@ -1446,20 +1431,10 @@
 - Units/74D - Combat Dungeon/unit_electricbeltA_T10_end
 - Units/74D - Combat Dungeon/unit_electricbeltA_T10_start_4
 - Units/74D - Combat Dungeon/unit_electricbeltB_T10
 - Units/74D - Combat Dungeon/unit_electricbeltB_T10_end
 - Units/74D - Combat Dungeon/unit_electricbeltB_T10_start_6
-- Units/74D - Combat Dungeon/xxx_groupchest1
-- Units/74D - Combat Dungeon/xxx_groupchest10
-- Units/74D - Combat Dungeon/xxx_groupchest2
-- Units/74D - Combat Dungeon/xxx_groupchest3
-- Units/74D - Combat Dungeon/xxx_groupchest4
-- Units/74D - Combat Dungeon/xxx_groupchest5
-- Units/74D - Combat Dungeon/xxx_groupchest6
-- Units/74D - Combat Dungeon/xxx_groupchest7
-- Units/74D - Combat Dungeon/xxx_groupchest8
-- Units/74D - Combat Dungeon/xxx_groupchest9
 - Units/74D - Sky Dungeon/BOS1_skyboss
 - Units/74D - Sky Dungeon/BOS1_skybossDEATH
 - Units/74D - Sky Dungeon/BOS1_skydungeon_steamdropper
 - Units/74D - Sky Dungeon/unit_sky_boss_markerremover
 - Units/74D - Sky Dungeon/unit_sky_boss1
@@ -1776,10 +1751,42 @@
 - Units/00 - Quest Enemies/tut_05/unit_tut_05_centipede02
 - Units/00 - Quest Enemies/tut_05/unit_tut_05_centipede03
 - Units/00 - Quest Enemies/tut_05/unit_tut_05_lasereye
 - Units/00 - Quest Enemies/tut_05/unit_tut_05_trainA01
 - Units/00 - Quest Enemies/tut_05/unit_tut_05_trainA02
+- Units/74D - Combat Dungeon/Chests/unit_chest1
+- Units/74D - Combat Dungeon/Chests/unit_chest10
+- Units/74D - Combat Dungeon/Chests/unit_chest10spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest1item
+- Units/74D - Combat Dungeon/Chests/unit_chest1spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest2
+- Units/74D - Combat Dungeon/Chests/unit_chest2item
+- Units/74D - Combat Dungeon/Chests/unit_chest2spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest3
+- Units/74D - Combat Dungeon/Chests/unit_chest3spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest4
+- Units/74D - Combat Dungeon/Chests/unit_chest4spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest5
+- Units/74D - Combat Dungeon/Chests/unit_chest5spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest6
+- Units/74D - Combat Dungeon/Chests/unit_chest6spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest7
+- Units/74D - Combat Dungeon/Chests/unit_chest7spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest8
+- Units/74D - Combat Dungeon/Chests/unit_chest8spawner
+- Units/74D - Combat Dungeon/Chests/unit_chest9
+- Units/74D - Combat Dungeon/Chests/unit_chest9spawner
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest1
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest10
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest2
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest3
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest4
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest5
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest6
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest7
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest8
+- Units/74D - Combat Dungeon/Chests/xxx_groupchest9
 - Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_11LOW_deer_T3/DQ_CS_11LOW_deer
 - Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_12LOW_ninjaA_T2/DQ_CS_12LOW_ninjaA
 - Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_12LOW_ninjaA_T2/DQ_CS_12LOW_ninjaAgrenade
 - Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_13LOW_willowisp_T2/DQ_CS_13LOW_willowisp
 - Units/00 - Quest Enemies/Daily Quests - Special/DQ_CS_13LOW_willowisp_T2/DQ_CS_13LOW_willowispleader
diff --git config_191127_0005/instantEffects.txt config_191217_2348/instantEffects.txt
index 97d6919..e4a8add 100644
--- config_191127_0005/instantEffects.txt
+++ config_191217_2348/instantEffects.txt
@@ -445,10 +445,18 @@ activatedState:
     time: '0.0'
 attackAnimation:
   steps:
   - animationTriggerName: attack
     time: '0.00'
+biteHeal:
+  steps:
+  - doesFollowUnit: 'true'
+    prefab: biteHealEffect
+bitePFX:
+  steps:
+  - doesFollowUnit: 'false'
+    prefab: biteCloudFXDefault
 dangerCircle_1:
   steps:
   - prefab: dangerCircle_1
     time: '0'
 dangerCircle_2:
diff --git config_191127_0005/maneuvers.txt config_191217_2348/maneuvers.txt
index 5beaa8a..e08e77d 100644
--- config_191127_0005/maneuvers.txt
+++ config_191217_2348/maneuvers.txt
@@ -72,15 +72,16 @@
   duration: '1'
   duration2: '0.5'
   energy: '1'
   energySustained: '5'
   name: siege
-- count: '20'
+- count: '50'
   damage: '1'
-  energy: '1'
+  energy: '0'
   name: redline
-  scale: '3'
+  scale: '0.2'
+  secondsToVelocity1: '0.05'
 - deceleration: '50'
   energy: '18'
   name: invincibleDash
   secondsToVelocity1: '0.13'
   target1Speed: '10'
diff --git config_191127_0005/playerclasses.txt config_191217_2348/playerclasses.txt
index e6989ee..0c18da6 100644
--- config_191127_0005/playerclasses.txt
+++ config_191217_2348/playerclasses.txt
@@ -2224,33 +2224,32 @@ tank:
     unlockItemId: playerclass_hog_epicd
 vampire:
   additionalTutorial: DungeonTutorialWalker2
   allowedItemTags:
   - sword
-  - shield_blast
+  - bite
   basicTutorial: DungeonTutorialWalker
   defaultUpgradeCap: '12'
   maneuver: redline
-  name: Dagger Knight
+  name: Vampire
   planeName: walkerClassPlane
   portrait: classBlueprint_vampire
-  preRelease: 'true'
-  sortKey: '50'
+  sortKey: '140'
   startingItems:
-  - item: sniper_0
+  - item: sword_0
     slot: MainGun
   - item: engine_0
     slot: Engine
-  - item: shield_blast_0
+  - item: bite_0
     slot: SecondaryAttack
   - item: armor_0
     slot: Armor
   statMods:
   - amount: '0.8'
     math: multiply
     name: maxHitPoints
-  - amount: '0.82'
+  - amount: '0.75'
     math: multiply
     name: gunDamageMod
   - amount: '0.8'
     math: multiply
     name: gunRangeMod
@@ -2284,102 +2283,91 @@ vampire:
   - cap: '25'
     statName: superspeedFactor
   variants:
   - id: default
     prefab: PlayerVampire
-  - extraColor1: 0a3984
+  - extraColor1: 850b0b
     extraColor2: '060507'
-    extraColor3: b9b5a3
+    extraColor3: e36922
     hideIfLocked: 'true'
     id: flames
     livery: flames.vampire
     prefab: PlayerVampire
     unlockItemId: playerclass_vampire_flames
-  - extraColor1: 2a043d
-    extraColor2: d50099
-    extraColor3: d50099
+  - extraColor1: 671fa3
+    extraColor2: 210f2f
+    extraColor3: d6b4f2
     hideIfLocked: 'true'
     id: spikes
     livery: spikes.vampire
     prefab: PlayerVampire
     unlockItemId: playerclass_vampire_spikes
-  - extraColor1: 28660e
-    extraColor2: b9b5a3
-    extraColor3: dba525
+  - extraColor1: dba525
+    extraColor2: 072c33
+    extraColor3: b9b5a3
     hideIfLocked: 'true'
     id: stars
     livery: stars.vampire
     prefab: PlayerVampire
     unlockItemId: playerclass_vampire_stars
   - extraColor1: dd560d
     extraColor2: b9b5a3
     extraColor3: 1a0f1f
     hideIfLocked: 'true'
     id: Tiger
     livery: tigerstripes.vampire
     prefab: PlayerVampire
     unlockItemId: playerclass_vampire_tiger
-  - extraColor1: b9b5a3
-    extraColor2: 1db2c7
-    extraColor3: 1db2c7
+  - artReplacement: vampire_EpicA
+    extraColor1: b9b5a3
+    extraColor2: 0979b9
+    extraColor3: 0979b9
     hideIfLocked: 'true'
     id: VariantA
     livery: stripes.vampire
     prefab: PlayerVampireVariantA
     unlockItemId: playerclass_vampire_varianta
-  - extraColor1: 2e2d27
-    extraColor2: dba525
-    extraColor3: dba525
-    hideIfLocked: 'true'
-    id: VariantB
-    livery: caution.vampire
-    prefab: PlayerVampireVariantB
-    unlockItemId: playerclass_vampire_variantb
-  - extraColor1: '556913'
+  - artReplacement: vampire_EpicA
+    extraColor1: '556913'
     extraColor2: 1e2507
     extraColor3: 3c2408
     hideIfLocked: 'true'
     id: Camo
     livery: camo.vampire
-    prefab: PlayerVampireVariantB
+    prefab: PlayerVampireVariantA
     unlockItemId: playerclass_vampire_camo
-  - extraColor1: cfe3de
+  - artReplacement: vampire_EpicB
+    extraColor1: cfe3de
     extraColor2: 95a8a2
     extraColor3: 5f6a66
     hideIfLocked: 'true'
     id: EpicA
-    livery: camo.vampire
+    livery: ghost.vampire
     prefab: PlayerVampireVariantA
     superTrail: SuperSpeedLightning
     unlockItemId: playerclass_vampire_epica
-  - extraColor1: 0a5fa7
+  - artReplacement: vampire_EpicB
+    extraColor1: 0a5fa7
     extraColor2: d2cdb8
     extraColor3: 3be5d3
     hideIfLocked: 'true'
     id: EpicB
     livery: gradient.vampire
     prefab: PlayerVampire
     superTrail: SuperSpeedWaterWake
     unlockItemId: playerclass_vampire_epicb
-  - extraColor1: 1e062b
-    extraColor2: f9962c
-    extraColor3: 5b157d
-    hideIfLocked: 'true'
-    id: EpicC
-    livery: tigerstripes.vampire
-    prefab: PlayerVampireVariantA
-    superTrail: SuperSpeedGlitter
-    unlockItemId: playerclass_vampire_epicc
-  - extraColor1: 620a1a
+  - artReplacement: vampire_EpicB
+    cloudOverride: healAuraFXPremium
+    extraColor1: 620a1a
     extraColor2: da3420
     extraColor3: d6ccbc
     hideIfLocked: 'true'
-    id: EpicD
+    id: EpicC
     livery: checker.vampire
-    prefab: PlayerVampireVariantB
+    prefab: PlayerVampireVariantA
     superTrail: SuperSpeedJaggies
-    unlockItemId: playerclass_vampire_epicd
+    unlockItemId: playerclass_vampire_epicc
 walker:
   additionalTutorial: DungeonTutorialWalker2
   allowedItemTags:
   - machinegun
   - damageboost_blast
diff --git config_191127_0005/skillTree.txt config_191217_2348/skillTree.txt
index 69ae03f..a5d2a7e 100644
--- config_191127_0005/skillTree.txt
+++ config_191217_2348/skillTree.txt
@@ -573,6 +573,30 @@ groups:
   requirements:
   - pilotLevelAboveOrEq: '126'
   skills:
   - duster_4a
   - duster_4b
+- id: vampire_1
+  requirements:
+  - pilotLevelAboveOrEq: '50'
+  skills:
+  - vampire_1a
+  - vampire_1b
+- id: vampire_2
+  requirements:
+  - pilotLevelAboveOrEq: '70'
+  skills:
+  - vampire_2a
+  - vampire_2b
+- id: vampire_3
+  requirements:
+  - pilotLevelAboveOrEq: '90'
+  skills:
+  - vampire_3a
+  - vampire_3b
+- id: vampire_4
+  requirements:
+  - pilotLevelAboveOrEq: '110'
+  skills:
+  - vampire_4a
+  - vampire_4b
 maxGroupsPerCollection: '4'
diff --git config_191127_0005/skills.txt config_191217_2348/skills.txt
index f48faea..47378e4 100644
--- config_191127_0005/skills.txt
+++ config_191217_2348/skills.txt
@@ -4788,5 +4788,257 @@
         math: postAdd
         name: healthRegenRate
     - effectIcon: effecticon_healthboost
     volatileConditions:
     - superspeed: 'false'
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '3'
+  icon: skillicon_vampire
+  id: vampire_1a
+  label: 1-A
+  maxLevel: '3'
+  passives:
+  - mods:
+    - statMod:
+        amount: '1.05'
+        math: multiply
+        name: mainGunDamageMod
+    - statMod:
+        amount: '1.05'
+        leveling: 'true'
+        math: multiply
+        name: mainGunDamageMod
+    - statMod:
+        amount: '1.05'
+        math: multiply
+        name: energyRegenRate
+    - statMod:
+        amount: '1.05'
+        leveling: 'true'
+        math: multiply
+        name: energyRegenRate
+    - effectIcon: effecticon_damageboost
+    volatileConditions:
+    - nearbyPlayersAboveOrEq: '2'
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '3'
+  icon: skillicon_vampire
+  id: vampire_1b
+  label: 1-B
+  maxLevel: '3'
+  triggers:
+  - actions:
+    - cooldown: '0'
+      duration: '0.25'
+      mods:
+      - statMod:
+          amount: '1.05'
+          math: multiply
+          name: redlineEnergyGainFactorMod
+      - statMod:
+          amount: '1.05'
+          leveling: 'true'
+          math: multiply
+          name: redlineEnergyGainFactorMod
+      - statMod:
+          amount: '0.98'
+          math: multiply
+          name: damageReceivedMod
+      - statMod:
+          amount: '0.98'
+          leveling: 'true'
+          math: multiply
+          name: damageReceivedMod
+      - effectIcon: effecticon_armorboost
+    trigger: OnManeuverStart
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '8'
+  icon: skillicon_vampire
+  id: vampire_2a
+  label: 2-A
+  maxLevel: '1'
+  triggers:
+  - actions:
+    - instantGunMounts:
+      - flashOffset: '0'
+        gunTypeConfig:
+          bulletHue: teal
+          bulletPalette: all_color
+          bulletPrefab: starBullet
+          bulletSize: '1'
+          burst: '1'
+          cooldown: '1000000000'
+          damage: '10'
+          guaranteedHitArcA: '-30'
+          guaranteedHitArcB: '30'
+          guaranteedHitMaxRange: '6.75'
+          guaranteedHitMinRange: '4.2'
+          guaranteedHitMode: Lock
+          lifetime: '6'
+          multi: '5'
+          multiLifetime: '-0.5'
+          multiSpeed: '0.5'
+          multiSpread: '72'
+          rof: '7'
+          speed: '2'
+          spread: '180'
+        mountAngle: '0'
+    trigger: OnSecondary
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '3'
+  icon: skillicon_vampire
+  id: vampire_2b
+  label: 2-B
+  maxLevel: '3'
+  triggers:
+  - actions:
+    - cooldown: '2.5'
+      duration: '5'
+      mods:
+      - statMod:
+          amount: '1.05'
+          math: multiply
+          name: mainGunDamageMod
+      - statMod:
+          amount: '1.05'
+          leveling: 'true'
+          math: multiply
+          name: mainGunDamageMod
+      - statMod:
+          amount: '0.9'
+          math: multiply
+          name: gunCooldownMod
+      - statMod:
+          amount: '0.9'
+          leveling: 'true'
+          math: multiply
+          name: gunCooldownMod
+      - effectIcon: effecticon_damageboost
+    trigger: OnSecondary
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '4'
+  icon: skillicon_vampire
+  id: vampire_3a
+  label: 3-A
+  maxLevel: '4'
+  passives:
+  - mods:
+    - statMod:
+        amount: '1.10'
+        math: multiply
+        name: mainGunDamageMod
+    - statMod:
+        amount: '1.05'
+        leveling: 'true'
+        math: multiply
+        name: mainGunDamageMod
+    - effectIcon: effecticon_damageboost
+    volatileConditions:
+    - superspeed: 'true'
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '4'
+  icon: skillicon_vampire
+  id: vampire_3b
+  label: 3-B
+  maxLevel: '4'
+  passives:
+  - mods:
+    - statMod:
+        amount: '0.97'
+        math: multiply
+        name: damageReceivedMod
+    - statMod:
+        amount: '0.97'
+        leveling: 'true'
+        math: multiply
+        name: damageReceivedMod
+    - statMod:
+        amount: '0.5'
+        math: multiply
+        name: healthRegenRate
+    - effectIcon: effecticon_armorboost
+    volatileConditions:
+    - superspeed: 'true'
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '4'
+  icon: skillicon_vampire
+  id: vampire_4a
+  label: 4-A
+  maxLevel: '4'
+  triggers:
+  - actions:
+    - cooldown: '2.5'
+      duration: '3'
+      mods:
+      - statMod:
+          amount: '1.03'
+          math: multiply
+          name: damageHealFactorMod
+      - statMod:
+          amount: '1.03'
+          leveling: 'true'
+          math: multiply
+          name: damageHealFactorMod
+      - statMod:
+          amount: '1.1'
+          math: multiply
+          name: damageInfuseFactorMod
+      - statMod:
+          amount: '1.05'
+          leveling: 'true'
+          math: multiply
+          name: damageInfuseFactorMod
+      - statMod:
+          amount: '1.1'
+          math: multiply
+          name: damageInfuseRadiusMod
+      - statMod:
+          amount: '1.05'
+          leveling: 'true'
+          math: multiply
+          name: damageInfuseRadiusMod
+    trigger: OnKill
+- category: Vampire
+  conditions:
+  - planeClass: vampire
+  cost: '5'
+  icon: skillicon_vampire
+  id: vampire_4b
+  label: 4-B
+  maxLevel: '3'
+  passives:
+  - mods:
+    - statMod:
+        amount: '1.10'
+        math: multiply
+        name: energyRegenRate
+    - statMod:
+        amount: '1.10'
+        leveling: 'true'
+        math: multiply
+        name: energyRegenRate
+    - statMod:
+        amount: '0.95'
+        math: multiply
+        name: secondaryEnergyCostMod
+    - statMod:
+        amount: '0.95'
+        leveling: 'true'
+        math: multiply
+        name: secondaryEnergyCostMod
+    - effectIcon: effecticon_steamcost
+    volatileConditions:
+    - healthBelow: '0.3'
diff --git config_191127_0005/store.txt config_191217_2348/store.txt
index 16faf51..d5c6222 100644
--- config_191127_0005/store.txt
+++ config_191217_2348/store.txt
@@ -2882,10 +2882,86 @@ products:
   - nothing
   - use_instantly
   - storage
   tags:
   - item_variant_common
+- additional_price_tags:
+  - id: normal
+    price:
+      amount: '5000'
+      currency: gold
+  - id: iron
+    price:
+      amount: '15000'
+      currency: iron
+  icon: ItemVariantVampireProduct
+  id: store_unlock_playerclass_vampire_flames
+  items:
+  - unlock_playerclass_vampire_flames
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  tags:
+  - item_variant_common
+- additional_price_tags:
+  - id: normal
+    price:
+      amount: '5000'
+      currency: gold
+  - id: iron
+    price:
+      amount: '15000'
+      currency: iron
+  icon: ItemVariantVampireProduct
+  id: store_unlock_playerclass_vampire_spikes
+  items:
+  - unlock_playerclass_vampire_spikes
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  tags:
+  - item_variant_common
+- additional_price_tags:
+  - id: normal
+    price:
+      amount: '5000'
+      currency: gold
+  - id: iron
+    price:
+      amount: '15000'
+      currency: iron
+  icon: ItemVariantVampireProduct
+  id: store_unlock_playerclass_vampire_stars
+  items:
+  - unlock_playerclass_vampire_stars
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  tags:
+  - item_variant_common
+- additional_price_tags:
+  - id: normal
+    price:
+      amount: '5000'
+      currency: gold
+  - id: iron
+    price:
+      amount: '15000'
+      currency: iron
+  icon: ItemVariantVampireProduct
+  id: store_unlock_playerclass_vampire_tiger
+  items:
+  - unlock_playerclass_vampire_tiger
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  tags:
+  - item_variant_common
 - icon: ItemVariantAssaultRareProduct
   id: store_unlock_playerclass_assault_varianta
   items:
   - unlock_playerclass_assault_varianta
   normal_price:
@@ -3478,10 +3554,38 @@ products:
   - use_instantly
   - storage
   tags:
   - item_variant
   - item_variant_rare
+- icon: ItemVariantVampireRareProduct
+  id: store_unlock_playerclass_vampire_varianta
+  items:
+  - unlock_playerclass_vampire_varianta
+  normal_price:
+    amount: '7000'
+    currency: gold
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  tags:
+  - item_variant
+  - item_variant_rare
+- icon: ItemVariantVampireRareProduct
+  id: store_unlock_playerclass_vampire_camo
+  items:
+  - unlock_playerclass_vampire_camo
+  normal_price:
+    amount: '7000'
+    currency: gold
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  tags:
+  - item_variant
+  - item_variant_rare
 - icon: ItemVariantQuadEpicProduct
   id: store_unlock_playerclass_walker_epica
   items:
   - unlock_playerclass_walker_epica
   normal_price:
@@ -4842,10 +4946,82 @@ products:
   preview_reenable_timeout: '2'
   preview_rotation_speed: '0'
   tags:
   - item_variant
   - item_variant_epic
+- icon: ItemVariantVampireEpicProduct
+  id: store_unlock_playerclass_vampire_epica
+  items:
+  - unlock_playerclass_vampire_epica
+  normal_price:
+    amount: '15000'
+    currency: gold
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  preview_camera_direction:
+  - '0'
+  - '0'
+  - '1'
+  preview_distance: '3'
+  preview_fly_around_center: 'false'
+  preview_prefab_name: PlayerVampireEpicA
+  preview_prefab_pool: Planes
+  preview_reenable_timeout: '2'
+  preview_rotation_speed: '0'
+  tags:
+  - item_variant
+  - item_variant_epic
+- icon: ItemVariantVampireEpicProduct
+  id: store_unlock_playerclass_vampire_epicb
+  items:
+  - unlock_playerclass_vampire_epicb
+  normal_price:
+    amount: '15000'
+    currency: gold
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  preview_camera_direction:
+  - '0'
+  - '0'
+  - '1'
+  preview_distance: '3'
+  preview_fly_around_center: 'false'
+  preview_prefab_name: PlayerVampireEpicB
+  preview_prefab_pool: Planes
+  preview_reenable_timeout: '2'
+  preview_rotation_speed: '0'
+  tags:
+  - item_variant
+  - item_variant_epic
+- icon: ItemVariantVampireEpicProduct
+  id: store_unlock_playerclass_vampire_epicc
+  items:
+  - unlock_playerclass_vampire_epicc
+  normal_price:
+    amount: '15000'
+    currency: gold
+  postPurchaseActions:
+  - nothing
+  - use_instantly
+  - storage
+  preview_camera_direction:
+  - '0'
+  - '0'
+  - '1'
+  preview_distance: '3'
+  preview_fly_around_center: 'false'
+  preview_prefab_name: PlayerVampireEpicC
+  preview_prefab_pool: Planes
+  preview_reenable_timeout: '2'
+  preview_rotation_speed: '0'
+  tags:
+  - item_variant
+  - item_variant_epic
 - icon: ItemCrate
   id: unlock_medic
   max_per_account: '1'
   max_per_account_count_account_items: 'false'
   max_per_account_count_items: 'false'
diff --git config_191127_0005/territories.txt config_191217_2348/territories.txt
index dc47bdd..d490390 100644
--- config_191127_0005/territories.txt
+++ config_191217_2348/territories.txt
@@ -1086,10 +1086,40 @@
     tier: '0'
 - distancePerElevation: '0.8'
   maxAllowedOverlapOnSubterritory: '0.7'
   maxDiskRadius: '40'
   minDiskRadius: '20'
+  name: DungeonCombatsim_survival
+  originElevation: '100'
+  playerStartElevation: '1'
+  role: CombatSim
+  territories:
+  - maxBossEnemies: '0'
+    maxElevation: '100'
+    name: dungeoncombatsim
+    secondsPerStandardEnemyIn10x10: '0'
+    sortOrder: '-1'
+    tier: '0'
+- distancePerElevation: '0.8'
+  maxAllowedOverlapOnSubterritory: '0.7'
+  maxDiskRadius: '40'
+  minDiskRadius: '20'
+  name: DungeonCombatsim_survival_pacifist
+  originElevation: '100'
+  playerStartElevation: '1'
+  role: CombatSim
+  territories:
+  - maxBossEnemies: '0'
+    maxElevation: '100'
+    name: dungeoncombatsim
+    secondsPerStandardEnemyIn10x10: '0'
+    sortOrder: '-1'
+    tier: '0'
+- distancePerElevation: '0.8'
+  maxAllowedOverlapOnSubterritory: '0.7'
+  maxDiskRadius: '40'
+  minDiskRadius: '20'
   name: DungeonCombatsim_multiplayer
   originElevation: '100'
   playerStartElevation: '1'
   role: CombatSim
   territories:
diff --git config_191127_0005/trade.txt config_191217_2348/trade.txt
index e0780a4..4b2280a 100644
--- config_191127_0005/trade.txt
+++ config_191217_2348/trade.txt
@@ -46,109 +46,127 @@ itemTradeValues:
   value: '18000'
   valueExtra: '54000'
 - extraTags:
   - trail
   - common
-  value: '900'
-  valueExtra: '2700'
+  value: '200'
+  valueExtra: '600'
 - extraTags:
   - trail
   - rare
-  value: '3600'
-  valueExtra: '10800'
+  value: '500'
+  valueExtra: '1500'
 - extraTags:
   - trail
   - epic
-  value: '6300'
-  valueExtra: '18900'
+  value: '1500'
+  valueExtra: '4500'
 - extraTags:
   - trail
   - legendary
-  value: '9000'
-  valueExtra: '27000'
+  value: '2500'
+  valueExtra: '7500'
 - extraTags:
   - ultra
   - rare
   tier: '100'
-  value: '540'
-  valueExtra: '1620'
+  value: '200'
+  valueExtra: '600'
 - extraTags:
   - ultra
   - epic
   tier: '100'
-  value: '810'
-  valueExtra: '2430'
+  value: '2000'
+  valueExtra: '6000'
 - extraTags:
   - ultra
   - legendary
   tier: '100'
-  value: '1080'
-  valueExtra: '3240'
+  value: '10000'
+  valueExtra: '30000'
 - extraTags:
   - crafted
   - rare
   tier: '100'
-  value: '540'
-  valueExtra: '1620'
+  value: '200'
+  valueExtra: '600'
 - extraTags:
   - crafted
   - epic
   tier: '100'
-  value: '810'
-  valueExtra: '2430'
+  value: '500'
+  valueExtra: '1500'
 - extraTags:
   - crafted
   - legendary
   tier: '100'
-  value: '1080'
-  valueExtra: '3240'
+  value: '2000'
+  valueExtra: '6000'
 - extraTags:
   - elemental
   - rare
   tier: '50'
-  value: '90'
-  valueExtra: '270'
+  value: '200'
+  valueExtra: '600'
 - extraTags:
   - elemental
   - epic
   tier: '50'
-  value: '270'
-  valueExtra: '810'
+  value: '500'
+  valueExtra: '1500'
 - extraTags:
   - elemental
   - legendary
   tier: '50'
-  value: '450'
-  valueExtra: '1350'
+  value: '2500'
+  valueExtra: '7500'
 - extraTags:
   - upgrade_elemental_defense
-  value: '45'
-  valueExtra: '135'
+  value: '20'
+  valueExtra: '60'
 - extraTags:
   - upgrade_elemental_attack
-  value: '45'
-  valueExtra: '135'
+  value: '20'
+  valueExtra: '60'
 - extraTags:
   - upgrade_armor
-  value: '180'
-  valueExtra: '540'
+  value: '100'
+  valueExtra: '300'
 - extraTags:
   - upgrade_attack
-  value: '90'
-  valueExtra: '270'
+  value: '120'
+  valueExtra: '360'
 - extraTags:
   - upgrade_speed
-  value: '45'
-  valueExtra: '135'
+  value: '80'
+  valueExtra: '240'
+- extraTags:
+  - upgrade_maxsteam
+  value: '125'
+  valueExtra: '375'
+- extraTags:
+  - upgrade_repair
+  value: '30'
+  valueExtra: '90'
+- extraTags:
+  - upgrade_steam
+  value: '30'
+  valueExtra: '90'
 - extraTags:
   - upgrade
-  value: '45'
-  valueExtra: '135'
+  value: '10'
+  valueExtra: '30'
 - extraTags:
   - nanite
   value: '600'
   valueExtra: '1800'
+- tier: '10'
+  value: '150'
+  valueExtra: '450'
+- tier: '9'
+  value: '30'
+  valueExtra: '90'
 marketTaxExtraPercentage100: '16'
 marketTaxExtraPercentageSameGuild100: '12'
 marketTaxPercentage100: '9'
 marketTaxPercentageSameGuild100: '6'
 minTaxPerTransactionInCurrency: '5'
diff --git config_191127_0005/unlocks.txt config_191217_2348/unlocks.txt
index 8914fc9..2ea55ad 100644
--- config_191127_0005/unlocks.txt
+++ config_191217_2348/unlocks.txt
@@ -92,5 +92,12 @@
   - amount: '20'
     classname: engineer
     type: classLevelGreater
   skillTreeIcon: skillicon_duster
   skillTreeRelevantRank: '31'
+- classToUnlock: vampire
+  conditions:
+  - amount: '20'
+    classname: siegetank
+    type: classLevelGreater
+  skillTreeIcon: skillicon_vampire
+  skillTreeRelevantRank: '33'