art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '10000000' maxSpeed: '0.0' maxTurnRate: '0' minSpeed: '0.01' shootable: 'true' showStats: never spawnInvulnerabilitySeconds: '100000' templateName: mine_avalanchesignal tier: '10' xpMultiplier: '0'