art: EnemyEstateGuard artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '50' flashOffset: '0.4' gunTemplateName: mine_snakemancerLaser mountAngle: '0' mountName: main offset: - '-0.25' - '0' slewRate: '10' - fireMode: JustShootDammit firingArc: '50' flashOffset: '0.4' gunTemplateName: mine_snakemancerLaser mountAngle: '0' mountName: main2 offset: - '0.25' - '0' slewRate: '10' syncOffset: '0.11111' syncTo: main gunTypes: - bulletPrefab: spinnerBullet burst: '15' cooldown: '10' damage: '0.7' lifetime: '3' multi: '1' multiSpread: '0' name: mine_snakemancerLaser rof: '4.5' speed: '4' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '20' maxSpeed: '1.5' maxTurnRate: '60' minSpeed: '0.8' shootable: 'true' showGunSignal: 'true' spawnInvulnerabilitySeconds: '2' templateName: mine_snakemancer tier: '10'