art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '50' maxSpeed: '6' maxTurnRate: '100' minSpeed: '0' shootable: 'true' templateName: mine_snakemancersnake01neck tier: '5'