art: EnemyLaserEye artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '5' gunTemplateName: tut_05_lasereyegun mountAngle: '0' mountName: main sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' gunTypes: - bulletPrefab: laserBullet bulletSize: '2' burst: '210' cooldown: '3' damage: '0.4' effect: Water effectAmount: '0.1' effectDamage: '0.3' effectTime: '0.1' isPiercing: 'true' lifetime: '0.2' multi: '7' multiOffset: - '0' - '1.5' multiSpread: '0' name: tut_05_lasereyegun rof: '5' speed: '5' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '6' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' particlePositions: - name: darkSmokeSlow pos: - '0' - '-1' - '0' rot: - '0' - '0' - '-90' shootable: 'true' spawnInvulnerabilitySeconds: '0' templateName: tut_05_lasereye tier: '3'