art: EnemyGargantuaHandB_Prefab artScale: '1' colliderRadius: '1.2' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '1.6' gunTemplateName: gargantuafistGunleft mountAngle: '0' mountName: blaze sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '45' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: gargantuafistGunleftinvisible mountAngle: '0' mountName: invisible sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: blaze - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.8' gunTemplateName: gargantuaspinGun mountAngle: '0' mountName: spin sfx: pitch: '0.5' sound: Enemy Laser Loop9 volume: '0.33' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '1.4' gunTemplateName: gargantuaspinGun2 mountAngle: '180' mountName: spin2 sfx: pitch: '0.5' sound: Enemy Laser Loop9 volume: '0.33' slewRate: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '110' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' shootable: 'true' spawnInvulnerabilitySeconds: '1' templateName: gargantuafistleft tier: '5' xpMultiplier: '0'