art: '!EnemyInvisible' artScale: '0.75' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: berserkerclaw1gun mountAngle: '0' mountName: main sfx: pitch: '0.5' sound: Enemy Laser Loop3 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: berserkerclaw1gun mountAngle: '0' mountName: main2 offset: - '0' - '0.5' sfx: sound: 'null' slewRate: '0' syncOffset: '0.00' syncTo: main - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: berserkerclaw1gun2short mountAngle: '0' mountName: warning1 offset: - '0.5' - '2.5' sfx: sound: 'null' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: berserkerclaw1gun2short mountAngle: '0' mountName: warning2 offset: - '0' - '2.5' sfx: sound: 'null' slewRate: '0' syncOffset: '0.00' syncTo: warning1 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: berserkerclaw1gun2short mountAngle: '0' mountName: warning3 offset: - '-0.5' - '2.5' sfx: sound: 'null' slewRate: '0' syncOffset: '0.00' syncTo: warning1 healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '300' maxSpeed: '10' maxTurnRate: '0' minSpeed: '10' shootable: 'true' spawnInvulnerabilitySeconds: '2' templateName: berserkerclawshort tier: '4' xpMultiplier: '0'