art: '!EnemySteamjet' artScale: '4' colliderRadius: '1.0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: convoyleaderAttack mountAngle: '0' mountName: main offset: - '-3.0' - '0' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: convoyleaderAttack mountAngle: '180' mountName: main2 offset: - '3.0' - '0' slewRate: '0' - fireMode: Aimed firingArc: '180' flashOffset: '0.33' gunTemplateName: convoyleaderAimed mountAngle: '180' mountName: Aimed slewRate: '180' - fireMode: Aimed firingArc: '180' flashOffset: '0.33' gunTemplateName: convoyleaderFront mountAngle: '0' mountName: Aimed slewRate: '180' - fireMode: Hose firingArc: '180' flashOffset: '0.4' gunTemplateName: convoydud1 mountAngle: '180' mountName: maindud2 slewRate: '0' - fireMode: SprinklerTurnback firingArc: '180' flashOffset: '0.4' gunTemplateName: convoyrevshot3 mountAngle: '180' mountName: mainphase201 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '8' sprinklerStartAngle: '60' sprinklerTurnbackAngle: '10000' syncOffset: '1' syncTo: maindud2 - fireMode: SprinklerTurnback firingArc: '180' flashOffset: '0.4' gunTemplateName: convoyrevshot3 mountAngle: '180' mountName: mainphase202 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-8' sprinklerStartAngle: '-60' sprinklerTurnbackAngle: '-10000' syncOffset: '1' syncTo: maindud2 - fireMode: SprinklerTurnback firingArc: '180' flashOffset: '0.4' gunTemplateName: convoyrevshot3 mountAngle: '180' mountName: mainphase203 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-8' sprinklerStartAngle: '-120' sprinklerTurnbackAngle: '-10000' syncOffset: '2' syncTo: maindud2 - fireMode: SprinklerTurnback firingArc: '180' flashOffset: '0.4' gunTemplateName: convoyrevshot3 mountAngle: '180' mountName: mainphase204 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '8' sprinklerStartAngle: '120' sprinklerTurnbackAngle: '10000' syncOffset: '2' syncTo: maindud2 - fireMode: SprinklerTurnback firingArc: '180' flashOffset: '0.4' gunTemplateName: convoyrevshot3 mountAngle: '180' mountName: mainphase205 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-8' sprinklerStartAngle: '-180' sprinklerTurnbackAngle: '-10000' syncOffset: '3' syncTo: maindud2 - fireMode: SprinklerTurnback firingArc: '180' flashOffset: '0.4' gunTemplateName: convoyrevshot3 mountAngle: '180' mountName: mainphase206 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '8' sprinklerStartAngle: '180' sprinklerTurnbackAngle: '10000' syncOffset: '3' syncTo: maindud2 - fireMode: Hose firingArc: '180' flashOffset: '0.4' gunTemplateName: convoydud1 mountAngle: '180' mountName: maindud3 slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: convoymissile1 mountAngle: '180' mountName: mainphase301 slewRate: '0' syncOffset: '0.1' syncTo: maindud3 - fireMode: Hose firingArc: '180' flashOffset: '0.4' gunTemplateName: convoydud1 mountAngle: '180' mountName: maindud4 slewRate: '0' - fireMode: Aimed firingArc: '60' flashOffset: '0.4' gunTemplateName: convoyMG2 mountAngle: '180' mountName: mainphase401 slewRate: '10' syncOffset: '0.1' syncTo: maindud4 - fireMode: Aimed firingArc: '60' flashOffset: '0.4' gunTemplateName: convoyMG2 mountAngle: '120' mountName: mainphase402 slewRate: '10' syncOffset: '0.1' syncTo: maindud4 - fireMode: Aimed firingArc: '60' flashOffset: '0.4' gunTemplateName: convoyMG2 mountAngle: '-120' mountName: mainphase403 slewRate: '10' syncOffset: '0.1' syncTo: maindud4 gunTypes: - bulletHue: red bulletPrefab: leisurelyBullet burst: '30' cooldown: '0.0' damage: '0.2' effect: Burn effectAmount: '0.3' effectTime: '10' lifetime: '8' name: convoyleaderAttack range: '8' rof: '4' speed: '0.2' spread: '0' - bulletHue: blue bulletPrefab: octagonBullet bulletSize: '2.5' burst: '2' cooldown: '2' damage: '0.5' effect: Slow effectAmount: '0.9' effectTime: '1.5' isPiercing: 'false' lifetime: '4' multi: '1' multiSpread: '0' name: convoyleaderAimed rof: '1.0' speed: '3.5' spread: '30' - bulletPrefab: octagonBullet bulletSize: '1.5' burst: '1' cooldown: '0' damage: '0.1' lifetime: '0.8' name: convoyleaderFront rof: '5.0' speed: '10.0' spread: '0' - bulletPrefab: bullet burst: '10' cooldown: '3' damage: '2' lifetime: '2' multi: '1' multiSpread: '0' name: convoygun1 rof: '12' speed: '2' spread: '0' - bulletPrefab: bullet burst: '30' cooldown: '3' damage: '2' lifetime: '3' multi: '3' multiSpread: '3' name: convoygun2 rof: '2' speed: '2' spread: '0' - bulletPrefab: bullet burst: '20' cooldown: '0' damage: '2' lifetime: '3' multi: '1' multiSpread: '0' name: convoyMG2 rof: '5' speed: '3' spread: '6' - bulletPrefab: bullet burst: '9' cooldown: '10' damage: '2' lifetime: '3.5' multi: '1' multiSpread: '1' name: convoyrevshot3 rof: '6' speed: '3' spread: '0' - bulletPrefab: spinnerBullet bulletSize: '1' burst: '60' cooldown: '13.00' damage: '2' lifetime: '3' multi: '10' multiSpread: '24' name: convoymissile1 rof: '3' speed: '3' spread: '0' - bulletPrefab: bullet burst: '1' cooldown: '10' damage: '0' lifetime: '1' name: convoydud1 rof: '1' speed: '-10' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '400' maxSpeed: '2.0' maxTurnRate: '20' minSpeed: '0.8' shootable: 'true' spawnInvulnerabilitySeconds: '2' templateName: convoyleader tier: '8'