art: CollectableTreasureCachePrefab artScale: '1' colliderRadius: '0.8' colliderX: '0' colliderY: '0' damageThreshold: '0.0001' energyRegenRate: '0' explosionPrefab: ExplosionBig2 healthRegenRate: '0' isVisibleInRadar: 'false' loot: treasure: lootTableId: tier10treasure upgrades: lootTableId: upgrade_fire_bonus_20 maxEnergyPoints: '1' maxHitPoints: '3000' maxSpeed: '0.0' maxTurnRate: '0' minSpeed: '0.0' shootable: 'true' showStats: always spawnInvulnerabilitySeconds: '0' templateName: firedungeontreasure tier: '10' xpMultiplier: '0'