art: '!EnemyInvisible' artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '1500' maxSpeed: '5' maxTurnRate: '360' minSpeed: '0' shootable: 'false' spawnInvulnerabilitySeconds: '1' templateName: smokebossmarker tier: '10' xpMultiplier: '0'