art: EnemyClocktime01 artScale: '1' colliderRadius: '0.5' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbossnumbercircleshot mountAngle: '0' mountName: circleshotmount slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbossnumberbeam mountAngle: '180' mountName: beammounta sfx: sound: Enemy Laser Loop4 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbossnumberbeam mountAngle: '30' mountName: beammountb sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: beammounta - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbossnumberbeam mountAngle: '330' mountName: beammountc sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: beammounta healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '40' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' shootable: 'true' spawnInvulnerabilitySeconds: '0' templateName: clockbossnumber01 tier: '3'