additionalStates: toggle_safety: - events: - code: VariableSet name: healthtriggershield1 value: '0' - code: VariableSet name: healthtriggershield2 value: '0' - code: VariableSet name: healthtriggershield3 value: '0' - code: VariableSet name: healthtriggershield4 value: '0' - code: VariableSet name: healthtriggershield5 value: '0' - code: StartEffect name: Shielded value: '1.0' name: initial transitions: - code: Auto toState: main value: '0' - events: - code: Speech speechOptions: - nonLocalizedText: main weight: '1' value: '1' - code: StopEffect name: Shielded value: '1.0' name: main transitions: - code: And subconditions: - code: HealthBelow value: '0.9' - code: VariableBelow name: healthtriggershield1 value: '1' toState: healthtriggershield1 - code: And subconditions: - code: HealthBelow value: '0.7' - code: VariableBelow name: healthtriggershield2 value: '1' toState: healthtriggershield2 - code: And subconditions: - code: HealthBelow value: '0.5' - code: VariableBelow name: healthtriggershield3 value: '1' toState: healthtriggershield3 - code: And subconditions: - code: HealthBelow value: '0.3' - code: VariableBelow name: healthtriggershield4 value: '1' toState: healthtriggershield4 - code: And subconditions: - code: HealthBelow value: '0.1' - code: VariableBelow name: healthtriggershield5 value: '1' toState: healthtriggershield5 - name: healthtriggershield1 substates: - events: - code: VariableSet name: healthtriggershield1 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield1_0 transitions: - code: Time toState: healthtriggershield1_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield2 substates: - events: - code: VariableSet name: healthtriggershield2 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield2_0 transitions: - code: Time toState: healthtriggershield2_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield3 substates: - events: - code: VariableSet name: healthtriggershield3 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield3_0 transitions: - code: Time toState: healthtriggershield3_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield4 substates: - events: - code: VariableSet name: healthtriggershield4 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield4_0 transitions: - code: Time toState: healthtriggershield4_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield5 substates: - events: - code: VariableSet name: healthtriggershield5 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield5_0 transitions: - code: Time toState: healthtriggershield5_0 value: '0.5' transitions: - code: Time toState: main value: '10' art: EnemyDoomsdayMechanismPrefab artScale: '1' cameraZoomMultiplier: '1.3' cameraZoomRadius: '24.00' colliderHeight: '0' colliderRadius: '2.6' colliderWidth: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '2.6' gunTemplateName: avatarForwardTorpedoes mountAngle: '0' mountName: torpedoes slewRate: '360' - fireMode: Hose firingArc: '90' flashOffset: '0.0' gunTemplateName: avatarTriple mountAngle: '0' mountName: triple1 offset: - '0.0' - '1.6' slewRate: '100' - fireMode: Hose firingArc: '90' flashOffset: '0.0' gunTemplateName: avatarTriple mountAngle: '180' mountName: triple2 offset: - '0.0' - '-1.0' slewRate: '100' syncOffset: '0.2' syncTo: triple1 - fireMode: JustShootDammit firingArc: '15' flashOffset: '0.6' gunTemplateName: avatarCounterAttackMissiles mountAngle: '90' mountName: missiles1 slewRate: '360' - fireMode: JustShootDammit firingArc: '15' flashOffset: '0.6' gunTemplateName: avatarCounterAttackMissiles mountAngle: '270' mountName: missiles2 slewRate: '360' syncOffset: '0.0' syncTo: missiles1 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.8' gunTemplateName: avatarPulseGun mountAngle: '90' mountName: pulse1 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.8' gunTemplateName: avatarPulseGun mountAngle: '270' mountName: pulse2 slewRate: '0' syncOffset: '0' syncTo: pulse1 - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: avatarchargeGun mountAngle: '-170' mountName: lasercharge slewRate: '180' sprinklerFlyback: 'true' sprinklerIncrementAngle: '2.5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1800' - fireMode: Aimed firingArc: '360' flashOffset: '0' gunTemplateName: avatarcrosshairGun mountAngle: '0' mountName: ch2 slewRate: '0' syncOffset: '0.2' syncTo: lasercharge gunTypes: - bulletSize: '2' burst: '30' cooldown: '0' damage: '0.4' effect: Slow effectAmount: '0.1' effectDamage: '0.4' effectTime: '0.1' lifetime: '7' multi: '4' multiSpread: '25' name: avatarPulseGun rof: '2' speed: '6' spread: '0' - bulletPrefab: spinnerBullet burst: '25' cooldown: '0' damage: '0.2' effect: Slow effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' lifetime: '5' multi: '5' multiSpread: '20' name: avatarCounterAttackMissiles rof: '0.5' speed: '8' spread: '15' - bulletPrefab: spinnerBullet burst: '9' cooldown: '5' damage: '0.5' effect: Slow effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '4.0' multi: '3' multiSpread: '18' name: avatarForwardTorpedoes rof: '2' speed: '4' spread: '15' - bulletPrefab: bullet burst: '10' cooldown: '0' damage: '0.25' effect: Slow effectAmount: '0.1' effectDamage: '0.25' effectTime: '0.1' lifetime: '3' multi: '9' multiSpread: '8' name: avatarTriple rof: '4' speed: '6' spread: '0' - bulletPrefab: bullet burst: '200' cooldown: '0' damage: '0.1' effect: Slow effectDamage: '0.1' effectTime: '0.1' lifetime: '0.7' multi: '6' multiSpread: '60' name: avatarchargeGun range: '1' rof: '20' speed: '6' spread: '0' - bulletPrefab: leisurelyBullet burst: '100' cooldown: '0' damage: '0' effect: Slow effectAmount: '0.1' effectDamage: '0' effectTime: '0.1' lifetime: '0.2' name: avatarcrosshairGun rof: '15' speed: '25' spread: '0' healthRegenRate: '0' loot: bossloot: lootTable: - items: - id: machinegun_apache weight: '1.0001' - items: - id: sniper_hawkeye weight: '1.0001' lootTableId: tier10boss key: lootTableId: armor_lightning_20 upgrades: lootTableId: upgrade_armor_10 upgrades2: lootTableId: upgrade_lightningdefense_x2_100 maxEnergyPoints: '1' maxHitPoints: '1000' maxSpeed: '0.5' maxTurnRate: '180' minSpeed: '0.4' particlePositions: - name: darkSmoke pos: - '0' - '0.484' - '-2.898' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0' - '-0.615' - '-3.28' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0' - '-2.247' - '-3.242' rot: - '0' - '0' - '-60' - name: darkSmoke pos: - '0' - '-3.266' - '-0.612' rot: - '0' - '0' - '0' shootable: 'true' spawnInvulnerabilitySeconds: '2' templateName: avatar tier: '10'