art: '!EnemyInvisible' artScale: '0.35' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '6' maxSpeed: '0' maxTurnRate: '180' minSpeed: '0' shootable: 'true' showGunSignal: 'true' spawnInvulnerabilitySeconds: '2000' templateName: tutorialattacker2spawner_walker tier: '2'