art: EnemySpirit artScale: '1' colliderRadius: '0.35' colliderX: '0' colliderY: '-0.15' energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.75' gunTemplateName: spiritGrenadeLauncher mountAngle: '0' mountName: main slewRate: '10' gunTypes: - bulletPrefab: ringBullet bulletSize: '1' burst: '1' cooldown: '100' damage: '1.5' lifetime: '5' multi: '3' multiSpread: '120' name: spiritGrenadeLauncher rof: '100' speed: '1' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '1' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '0' - '-1.1' - '0' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '0.4' - '-0.65' - '0.07' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '-0.4' - '-0.65' - '0.07' rot: - '0' - '0' - '0' shootable: 'true' spawnInvulnerabilitySeconds: '2' templateName: spirit tier: '3' xpMultiplier: '0'