art: '!EnemyMediumgrunt' artScale: '1' colliderRadius: '0.25' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: Aimed firingArc: '180' flashOffset: '0.33' gunTemplateName: healattackerGun mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: healattackerfiretrailgun mountAngle: '0' mountName: main2 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: healattackerblackholegun mountAngle: '0' mountName: main3 slewRate: '0' gunTypes: - bulletPrefab: leisurelyBullet burst: '10' cooldown: '2' damage: '20.2' lifetime: '0.5' multi: '5' multiOffset: - '0.5' - '-1' multiSpread: '-15' name: healattackerGun rof: '3' speed: '14' spread: '0' - bulletPrefab: leisurelyBullet bulletSize: '3' burst: '1' cooldown: '0' damage: '0.1' effect: Lightning effectAmount: '0.9' effectTime: '1' lifetime: '1' multi: '1' multiSpread: '10' name: healattackerfiretrailgun rof: '15' speed: '1.0' spread: '0' - bulletPrefab: leisurelyBullet bulletSize: '3' burst: '1' cooldown: '0' damage: '0.1' effect: Lightning effectAmount: '0.9' effectTime: '1' lifetime: '1' multi: '1' multiSpread: '10' name: healattackerblackholegun rof: '15' speed: '1.0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '3' maxTurnRate: '90' minSpeed: '0.4' shootable: 'true' spawnInvulnerabilitySeconds: '2' templateName: healattacker tier: '6'