art: '!EnemyInvisible' artScale: '2.5' colliderRadius: '4.1' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: kaijubigbubblecoregun mountAngle: '0' mountName: core offset: - '0' - '0' sfx: pitch: '0.35' sound: Enemy Laser Loop13 volume: '0.35' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: invisibleSpinningBullet bulletSize: '73' burst: '100000' cooldown: '0' damage: '0.001' effect: Slow effectAmount: '0.5' effectDamage: '0.001' effectTime: '0.333' lifetime: '0.33' multi: '1' multiSpread: '0' name: water rof: '4' showHitFX: 'false' speed: '0' spread: '0' mountAngle: '0' mountName: water sfx: sound: 'null' slewRate: '0' hashOverride: '7780' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '3000' maxSpeed: '4' maxTurnRate: '10' minSpeed: '4' shootable: 'true' spawnInvulnerabilitySeconds: '1000' templateName: kaijubigbubble2 tier: '10' xpMultiplier: '0'