additionalStates: icebossnode1_respawner: - name: initial transitions: - code: NoTypeNear name: icebossnode1 toState: respawn1 value: '20' - events: - code: Spawn maxChildren: '1' name: icebossnode1 offset: angle: '30' distance: '0' isRelative: 'true' spawnParams: - name: handle type: variable value: '1' value: '1' name: respawn1 transitions: - code: Time toState: initial value: '10' icebossnode2_respawner: - name: initial transitions: - code: NoTypeNear name: icebossnode2 toState: respawn2 value: '20' - events: - code: Spawn maxChildren: '1' name: icebossnode2 offset: angle: '90' distance: '0' isRelative: 'true' spawnParams: - name: handle type: variable value: '2' value: '1' name: respawn2 transitions: - code: Time toState: initial value: '10' icebossnode3_respawner: - name: initial transitions: - code: NoTypeNear name: icebossnode3 toState: respawn3 value: '20' - events: - code: Spawn maxChildren: '1' name: icebossnode3 offset: angle: '150' distance: '0' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' name: respawn3 transitions: - code: Time toState: initial value: '10' icebossnode4_respawner: - name: initial transitions: - code: NoTypeNear name: icebossnode4 toState: respawn4 value: '20' - events: - code: Spawn maxChildren: '1' name: icebossnode4 offset: angle: '210' distance: '0' isRelative: 'true' spawnParams: - name: handle type: variable value: '4' value: '1' name: respawn4 transitions: - code: Time toState: initial value: '10' icebossnode5_respawner: - name: initial transitions: - code: NoTypeNear name: icebossnode5 toState: respawn5 value: '20' - events: - code: Spawn maxChildren: '1' name: icebossnode5 offset: angle: '270' distance: '0' isRelative: 'true' spawnParams: - name: handle type: variable value: '5' value: '1' name: respawn5 transitions: - code: Time toState: initial value: '10' icebossnode6_respawner: - name: initial transitions: - code: NoTypeNear name: icebossnode6 toState: respawn6 value: '20' - events: - code: Spawn maxChildren: '1' name: icebossnode6 offset: angle: '330' distance: '0' isRelative: 'true' spawnParams: - name: handle type: variable value: '6' value: '1' name: respawn6 transitions: - code: Time toState: initial value: '10' art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0' maxTurnRate: '30' minSpeed: '0' shootable: 'false' spawnInvulnerabilitySeconds: '0' templateName: icebossnodemaster tier: '10'