art: '!EnemyWallGate' artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionDestructableTerrain healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'true' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0.0' maxTurnRate: '0' minSpeed: '0.0' shootable: 'true' spawnInvulnerabilitySeconds: '3000' templateName: bigspiralindestructiblewall tier: '10' xpMultiplier: '0'