art: EnemyScavengerFire artScale: '1' colliderHeight: '1.4' colliderWidth: '0.4' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: scavengergun mountAngle: '180' mountName: main slewRate: '360' - fireMode: JustShootDammit firingArc: '90' flashOffset: '0.4' gunTemplateName: scavengerbiggun mountAngle: '0' mountName: big slewRate: '0' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '1' burst: '32' cooldown: '0' damage: '0.2' effect: Burn effectDamage: '0.2' lifetime: '3' multi: '1' multiSpread: '0' name: scavengergun rof: '3' speed: '1.5' spread: '0' - bulletPrefab: fireBullet bulletSize: '1' burst: '1' cooldown: '0' damage: '0.125' effect: Burn effectAmount: '0.3' effectDamage: '0.125' effectTime: '4' lifetime: '0.5' multi: '3' multiSpread: '10' name: scavengerbiggun rof: '2' speed: '6' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '4' maxSpeed: '2' maxTurnRate: '180' minSpeed: '1' particlePositions: - name: darkSmoke pos: - '-0.06' - '-0.07' - '-0.31' rot: - '0' - '0' - '-90' shootable: 'true' spawnInvulnerabilitySeconds: '0' templateName: scavenger tier: '10' xpMultiplier: '0.25'