art: EnemyGargantuaHandA_Prefab artScale: '1' colliderRadius: '1.2' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTemplateName: gargantuafistGunright mountAngle: '0' mountName: blast slewRate: '0' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '1.6' gunTemplateName: gargantuafistGunleft mountAngle: '0' mountName: blaze sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '45' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.8' gunTemplateName: gargantuaspinGun mountAngle: '0' mountName: spin sfx: pitch: '0.5' sound: Enemy Laser Loop9 volume: '0.33' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '1.4' gunTemplateName: gargantuaspinGun2 mountAngle: '180' mountName: spin2 sfx: pitch: '0.5' sound: Enemy Laser Loop9 volume: '0.33' slewRate: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '110' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' spawnInvulnerabilitySeconds: '1' templateName: gargantuafistright tier: '5' xpMultiplier: '0'