art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: lasergridGun mountAngle: '0' mountName: main offset: - '0' - '0' sfx: sound: Enemy Laser Loop5 slewRate: '0' gunTypes: - bulletPrefab: laserBullet bulletSize: '1.5' burst: '10000' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.4' effectDamage: '0.1' effectTime: '3' lifetime: '0.25' multi: '7' multiOffset: - '0' - '0.75' multiSpread: '0' name: lasergridGun rof: '6' speed: '1' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '1000' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: lasergrid tier: '10' xpMultiplier: '0'