art: EnemyPsychopus artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: cyclopusgun mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: cyclopusgun2 mountAngle: '0' mountName: main2 offset: - '0' - '1' slewRate: '180' syncOffset: '0' syncTo: main - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '2' gunTemplateName: cyclopusspingun mountAngle: '0' mountName: spin slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '1.5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '900000' - fireMode: JustShootDammit firingArc: '360' flashOffset: '30' gunTemplateName: octopuslasergun mountAngle: '0' mountName: eyelaser offset: - '0.33' - '-25' sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '30' gunTemplateName: octopuslasergun mountAngle: '0' mountName: eyelaser2 offset: - '-0.33' - '-25' sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' syncOffset: '0' syncTo: eyelaser healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_water_bonus_20 maxEnergyPoints: '1' maxHitPoints: '200' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' particlePositions: - name: darkSmoke pos: - '0' - '-0.932' - '0' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '-0.857' - '-1.777' - '0.362' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '-0.631' - '-1.312' - '-0.816' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.872' - '-1.683' - '0.618' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.928' - '-1.039' - '-0.29' rot: - '0' - '0' - '-90' recoilScale: '0' spawnInvulnerabilitySeconds: '0' templateName: cyclopus2 tier: '9'