art: '!EnemyInvisible' artScale: '0.1' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '-4.5' gunTemplateName: meowzanuke1Gun mountAngle: '0' mountName: lc slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '-2' gunTemplateName: meowzanuke1Gun2 mountAngle: '0' mountName: lc2 slewRate: '0' gunTypes: - bulletPrefab: leisurelyBullet burst: '200' cooldown: '0' damage: '0.25' lifetime: '1' name: meowzanuke1Gun range: '1' rof: '20' speed: '1.5' spread: '360' - bulletPrefab: leisurelyBullet burst: '200' cooldown: '0' damage: '0.5' lifetime: '1' name: meowzanuke1Gun2 range: '1' rof: '17' speed: '0.4' spread: '360' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '180' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: meowzanuke1 tier: '10' xpMultiplier: '0'