LavaPillar: steps: - offset: pos: - '0' - '0' - '0' prefab: LavaPillar sfx: sound: Explosion large time: '0.00' MissionComplete: steps: - offset: pos: - '0' - '0' - '0' prefab: MissionComplete time: '0.00' attackAnimation: steps: - animationTriggerName: attack time: '0.00' dangerCircle_1: steps: - prefab: dangerCircle_1 time: '0' dangerCircle_2: steps: - prefab: dangerCircle_2 time: '0' dangerCircle_3: steps: - prefab: dangerCircle_3 time: '0' dangerCone180_1: steps: - prefab: dangerCone180_1 time: '0' dangerCone180_2: steps: - prefab: dangerCone180_2 time: '0' dangerCone180_3: steps: - prefab: dangerCone180_3 time: '0' dangerCone45_1: steps: - prefab: dangerCone45_1 time: '0' dangerCone45_2: steps: - prefab: dangerCone45_2 time: '0' dangerCone45_3: steps: - prefab: dangerCone45_3 time: '0' dangerCone90_1: steps: - prefab: dangerCone90_1 time: '0' dangerCone90_2: steps: - prefab: dangerCone90_2 time: '0' dangerCone90_3: steps: - prefab: dangerCone90_3 time: '0' dangerNarrowRect_3: steps: - prefab: dangerNarrowRect_3 time: '0' dangerRectMid_1: steps: - prefab: dangerRectMid_1 time: '0' dangerRectMid_2: steps: - prefab: dangerRectMid_2 time: '0' dangerRectMid_3: steps: - prefab: dangerRectMid_3 time: '0' dangerRectMid_4: steps: - prefab: dangerRectMid_4 time: '0' dangerRect_1: steps: - prefab: dangerRect_1 time: '0' dangerRect_2: steps: - prefab: dangerRect_2 time: '0' dangerRect_3: steps: - prefab: dangerRect_3 time: '0' deathAnimation: steps: - animationTriggerName: death time: '0.00' detectionZone_1: steps: - prefab: detectionZone_1 time: '0' detectionZone_2: steps: - prefab: detectionZone_2 time: '0' detectionZone_3: steps: - prefab: detectionZone_3 time: '0' detonateAnimation: steps: - animationTriggerName: detonate sfx: pitch: '0.5' sound: Explosion small time: '0.10' enemyBash: steps: - prefab: enemyBash time: '0' enemyChargeShot: steps: - prefab: enemyChargeShot time: '0' - sfx: sound: Drop cloud time: '0.1' epicDeath1: steps: - offset: pos: - '0.75' - '0.75' - '0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' - offset: pos: - '-0.75' - '-0.75' - '-0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.25' - offset: pos: - '-0.75' - '0.75' - '-0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.50' - offset: pos: - '0.75' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.75' - offset: pos: - '-0.75' - '0' - '0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.00' - offset: pos: - '0.75' - '-0.75' - '-0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.25' - offset: pos: - '-1' - '1' - '1' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.50' - offset: pos: - '0.75' - '-0.75' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.75' epicDeath2: steps: - offset: pos: - '1.25' - '1.25' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' - offset: pos: - '-1.25' - '-1.25' - '-1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.25' - offset: pos: - '0' - '0' - '-1.5' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.50' - offset: pos: - '1.5' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.75' - offset: pos: - '-1.25' - '0' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.00' - offset: pos: - '1.25' - '-1.25' - '-1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.25' - offset: pos: - '-1.25' - '1.25' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.50' - offset: pos: - '1.25' - '-1.25' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.75' epicDeath3: steps: - offset: pos: - '1.5' - '1.5' - '1.5' prefab: Explosion sfx: sound: Explosion medium time: '0.00' - offset: pos: - '-1.5' - '-1.5' - '-1.5' prefab: Explosion sfx: sound: Explosion medium time: '0.25' - offset: pos: - '-1.5' - '-1.5' - '0' prefab: ExplosionMed sfx: sound: Explosion medium time: '0.5' - offset: pos: - '0' - '1.5' - '0' prefab: ExplosionMed sfx: sound: Explosion medium time: '0.63' - offset: pos: - '1.5' - '-1.5' - '0' prefab: ExplosionMed sfx: sound: Explosion medium time: '0.75' epicDeath4: steps: - offset: pos: - '3' - '3' - '3' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' - offset: pos: - '-3' - '-3' - '-3' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.25' - offset: pos: - '-3' - '3' - '-3' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.50' - offset: pos: - '3' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.75' - offset: pos: - '-3' - '0' - '3' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.00' - offset: pos: - '3' - '-3' - '-3' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.25' - offset: pos: - '-3' - '3' - '3' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.50' - offset: pos: - '3' - '-3' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.75' explosion: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion medium time: '0.00' explosionLarge: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionLarge sfx: sound: Explosion large time: '0.00' explosionMed: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionMed sfx: sound: Explosion large time: '0.00' explosionPrelude: steps: - prefab: ExplosionPrelude time: '0' explosionPurple: steps: - prefab: ExplosionPurple time: '0' explosionSmall: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' explosionSmallMuted: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionSmall time: '0.00' maneuver180: steps: - sfx: sound: 180 maneuver maneuverBarrelRoll: steps: - sfx: sound: Barrel roll maneuver maneuverBash: steps: - sfx: sound: Bash Start maneuverDash: steps: - sfx: sound: Barrel roll maneuver maneuverDocking: steps: - sfx: sound: Docking maneuverDockingInitiate: steps: - sfx: sound: Docking Initiate maneuverDockingUndock: steps: - sfx: sound: Docking Undock maneuverShortShield: steps: - doesFollowUnit: 'true' prefab: PlaneShieldShort maneuverTankActivate: steps: - sfx: sound: Tank Maneuver Activate maneuverTankDeactivate: steps: - sfx: sound: Tank Maneuver Deactivate maneuverWalkerReverse: steps: - sfx: sound: Walker Reverse maneuverWarpEnd: steps: - doesFollowUnit: 'false' isOffsetAbsolutePosition: 'true' prefab: warpInstantEffect maneuverWarpStart: steps: - doesFollowUnit: 'false' isOffsetAbsolutePosition: 'true' prefab: warpInstantEffect moveAnimation: steps: - animationTriggerName: move time: '0.00' newItem: steps: - doesRotateWithUnit: 'false' prefab: itemDropEffect playerLevelUp: steps: - doesRotateWithUnit: 'false' prefab: levelUpEffect sfx: sound: Level Up playerUpgrade: steps: - doesRotateWithUnit: 'false' prefab: upgradeEffect sfx: sound: Upgrade punchShockwave: steps: - prefab: punchShockwave time: '0' punchShockwaveBig: steps: - prefab: punchShockwaveBig time: '0' teleport_arrive: steps: [] teleport_leave: steps: [] weakSpot: steps: - prefab: weakSpot time: '0' weakSpot2: steps: - prefab: weakSpot2 time: '0' weaponTestRange: steps: - prefab: weaponTestRange time: '0'