art: EnemyPyramidSmall artScale: '0.5' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - slowWeakness - lightningResist energyRegenRate: '0' gunMounts: - fireMode: Aimed firingArc: '360' flashOffset: '0.33' gunTemplateName: DQ_CS_33HGH_teslatowerGun mountAngle: '0' mountName: main slewRate: '45' - fireMode: Sprinkler firingArc: '0' flashOffset: '7.7' gunTemplateName: teslahqguide mountAngle: '-90' mountName: guide sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '9' sprinklerStartAngle: '-90' sprinklerTurnbackAngle: '8000' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletHue: red bulletPalette: tight bulletPrefab: ringBullet bulletSize: '1' burst: '2000000' cooldown: '2' damage: '0.25' lifetime: '3' multi: '1' multiSpread: '0' name: hammer rof: '1.5' speed: '2' spread: '0' mountAngle: '180' mountName: back sfx: sound: 'null' slewRate: '0' gunTypes: - bulletPrefab: octagonBullet burst: '1' cooldown: '2' damage: '0.2' effect: Lightning effectAmount: '0.1' effectDamage: '1' effectTime: '0.1' lifetime: '3' multi: '3' multiSpread: '120' name: DQ_CS_33HGH_teslatowerGun rof: '0.5' speed: '4' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '10' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' particlePositions: - name: darkSmoke pos: - '-1.045' - '-0.522' - '0.108' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '-0.569' - '-0.976' - '-0.302' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.4' - '-1.16' - '-0.515' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.9342' - '-0.18' - '-0.515' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: DQ_CS_33HGH_teslatower tier: '4'