art: EnemyCrowdControlLargePrefab artScale: '5' bankSmoothing: '10000' cameraZoomMultiplier: '1.3' cameraZoomRadius: '24.00' colliderRadius: '1' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '3' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main sfx: pitch: '0.5' sound: Enemy Laser Loop5 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '5000000' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '4' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main2 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-6' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '-5000000' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '5' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main3 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '6.5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '5000000' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletSize: '2' burst: '1' cooldown: '3' damage: '1' lifetime: '5' multi: '12' multiSpread: '124' name: hammer rof: '1' speed: '2' spread: '0' mountAngle: '0' mountName: main4 slewRate: '0' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '6' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main4 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '-5000000' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '7' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main5 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '6' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '5000000' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '8' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main6 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-6.5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '-5000000' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '150' maxSpeed: '2' maxTurnRate: '45' minSpeed: '2' particlePositions: - name: darkSmokeSlow pos: - '0.02' - '-1.6' - '-0.19' rot: - '0' - '0' - '-90' - name: darkSmokeSlow pos: - '0.02' - '-1.5' - '-0.29' rot: - '0' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: DQ_CS_51HMT_hammerplanet2 tier: '8'