art: EnemyGuardTurret artScale: '2' bankSmoothing: '10000' colliderRadius: '.8' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: Sprinkler firingArc: '360' flashOffset: '1.5' gunTemplateName: DQ_KS_12LOW_gridbossGun mountAngle: '0' mountName: main sfx: sound: Enemy Laser Loop3 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '0.333' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000000' - fireMode: Sprinkler firingArc: '360' flashOffset: '1.5' gunTemplateName: DQ_KS_12LOW_gridbossGun mountAngle: '0' mountName: main6 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-0.333' sprinklerStartAngle: '240' sprinklerTurnbackAngle: '-8240000' syncOffset: '0.1' syncTo: main - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.9' gunTemplateName: DQ_KS_12LOW_gridbossGunBackoff mountAngle: '0' mountName: backoff sfx: sound: Enemy Laser Loop5 slewRate: '0' gunTypes: - burst: '300' cooldown: '0' damage: '0.14' lifetime: '1.5' multi: '3' multiSpread: '120' name: DQ_KS_12LOW_gridbossGun rof: '20' speed: '5' spread: '0' - burst: '300' cooldown: '0' damage: '0.14' lifetime: '1.25' multi: '2' multiSpread: '120' name: DQ_KS_12LOW_gridbossGunBackoff rof: '5' speed: '1' spread: '180' - bulletPrefab: equalBullet burst: '100' cooldown: '0' damage: '0.25' lifetime: '0.66' multi: '2' multiSpread: '180' name: DQ_KS_12LOW_gridbosssaucerGun rof: '10' speed: '10' spread: '0' - bulletPrefab: equalBullet burst: '100' cooldown: '0' damage: '0.25' lifetime: '0.66' multi: '4' multiSpread: '90' name: DQ_KS_12LOW_gridbosssaucerGun2 rof: '10' speed: '10' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '150' maxSpeed: '1' maxTurnRate: '270' minSpeed: '0' particlePositions: - name: darkSmoke pos: - '0.02' - '-0.65' - '-0.8' rot: - '-90' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: DQ_KS_12LOW_gridboss tier: '3' xpMultiplier: '1.3'