additionalStates: icebossnode1_respawner: - events: - code: Spawn maxChildren: '1' name: icebossnode1 offset: angle: '30' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '1' value: '1' name: initial transitions: - code: Time toState: initial_2 value: '3' - events: - code: Spawn maxChildren: '1' name: icebossnode1 offset: angle: '30' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '1' value: '1' name: initial_2 transitions: - code: NoTypeNear name: icebossnode1 toState: respawn_countdown value: '20' - name: respawn_countdown transitions: - code: Time toState: initial_2 value: '20' icebossnode2_respawner: - events: - code: Spawn maxChildren: '1' name: icebossnode2 offset: angle: '90' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '2' value: '1' name: initial transitions: - code: Time toState: initial_2 value: '3' - events: - code: Spawn maxChildren: '1' name: icebossnode2 offset: angle: '90' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '2' value: '1' name: initial_2 transitions: - code: NoTypeNear name: icebossnode2 toState: respawn_countdown value: '20' - name: respawn_countdown transitions: - code: Time toState: initial_2 value: '20' icebossnode3_respawner: - events: - code: Spawn maxChildren: '1' name: icebossnode3 offset: angle: '150' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' name: initial transitions: - code: Time toState: initial_2 value: '3' - events: - code: Spawn maxChildren: '1' name: icebossnode3 offset: angle: '150' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' name: initial_2 transitions: - code: NoTypeNear name: icebossnode3 toState: respawn_countdown value: '20' - name: respawn_countdown transitions: - code: Time toState: initial_2 value: '20' icebossnode4_respawner: - events: - code: Spawn maxChildren: '1' name: icebossnode4 offset: angle: '210' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '4' value: '1' name: initial transitions: - code: Time toState: initial_2 value: '3' - events: - code: Spawn maxChildren: '1' name: icebossnode4 offset: angle: '210' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '4' value: '1' name: initial_2 transitions: - code: NoTypeNear name: icebossnode4 toState: respawn_countdown value: '20' - name: respawn_countdown transitions: - code: Time toState: initial_2 value: '20' icebossnode5_respawner: - events: - code: Spawn maxChildren: '1' name: icebossnode5 offset: angle: '270' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '5' value: '1' name: initial transitions: - code: Time toState: initial_2 value: '3' - events: - code: Spawn maxChildren: '1' name: icebossnode5 offset: angle: '270' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '5' value: '1' name: initial_2 transitions: - code: NoTypeNear name: icebossnode5 toState: respawn_countdown value: '20' - name: respawn_countdown transitions: - code: Time toState: initial_2 value: '20' icebossnode6_respawner: - events: - code: Spawn maxChildren: '1' name: icebossnode6 offset: angle: '330' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '6' value: '1' name: initial transitions: - code: Time toState: initial_2 value: '3' - events: - code: Spawn maxChildren: '1' name: icebossnode6 offset: angle: '330' distance: '3' isRelative: 'true' spawnParams: - name: handle type: variable value: '6' value: '1' name: initial_2 transitions: - code: NoTypeNear name: icebossnode6 toState: respawn_countdown value: '20' - name: respawn_countdown transitions: - code: Time toState: initial_2 value: '20' art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'true' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0' maxTurnRate: '30' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: icebossnodemaster tier: '10'