art: EnemyRiotGuardMissile
artScale: '1'
bankSmoothing: '10000'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0'
  gunTypeConfig:
    bulletPrefab: leisurelyBullet
    bulletSize: '1'
    burst: '2000000'
    cooldown: '2'
    damage: '0.5'
    lifetime: '2'
    multi: '1'
    multiSpread: '0'
    name: hammer
    rof: '8'
    speed: '0.1'
    spread: '360'
  mountAngle: '0'
  mountName: main
  slewRate: '0'
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0.2'
  gunTypeConfig:
    bulletPrefab: leisurelyBullet
    bulletSize: '4'
    burst: '1'
    cooldown: '10000'
    damage: '0.3'
    lifetime: '0.6'
    multi: '2'
    multiSpread: '0'
    name: hammer
    rof: '1'
    speed: '2.5'
    spread: '360'
  mountAngle: '0'
  mountName: boom1
  slewRate: '0'
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0.3'
  gunTypeConfig:
    bulletPrefab: leisurelyBullet
    bulletSize: '5'
    burst: '1'
    cooldown: '10000'
    damage: '0.3'
    lifetime: '0.6'
    multi: '2'
    multiSpread: '0'
    name: hammer
    rof: '1'
    speed: '2'
    spread: '360'
  mountAngle: '0'
  mountName: boom2
  slewRate: '0'
  syncTo: boom1
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0.4'
  gunTypeConfig:
    bulletPrefab: leisurelyBullet
    bulletSize: '6'
    burst: '1'
    cooldown: '10000'
    damage: '0.3'
    lifetime: '0.6'
    multi: '2'
    multiSpread: '0'
    name: hammer
    rof: '1'
    speed: '1.5'
    spread: '360'
  mountAngle: '0'
  mountName: boom3
  slewRate: '0'
  syncTo: boom1
healthRegenRate: '0'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '3'
maxSpeed: '5.5'
maxTurnRate: '60'
minSpeed: '5.5'
spawnInvulnerabilitySeconds: '0'
templateName: barragermissile
tier: '8'
xpMultiplier: '0'