art: '!EnemyInvisible' artScale: '2' colliderHeight: '0' colliderWidth: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - burnWeakness - poisonResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '700' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '2' templateName: dragonsnakemaster tier: '10' xpMultiplier: '0'