art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: icebossfrost mountAngle: '0' mountName: main offset: - '0.5' - '0' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: icebossfrost mountAngle: '0' mountName: main2 offset: - '-0.5' - '0' slewRate: '0' syncOffset: '1' syncTo: main healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'false' maxEnergyPoints: '1' maxHitPoints: '100' maxSpeed: '2' maxTurnRate: '45' minSpeed: '2' spawnInvulnerabilitySeconds: '0' templateName: icebossfrostmissile tier: '10' xpMultiplier: '0'