additionalStates: toggle_safety: - events: - code: VariableSet name: healthtriggershield1 value: '0' - code: VariableSet name: healthtriggershield2 value: '0' - code: VariableSet name: healthtriggershield3 value: '0' - code: VariableSet name: healthtriggershield4 value: '0' - code: VariableSet name: healthtriggershield5 value: '0' - code: StartEffect name: Shielded value: '1.0' name: initial transitions: - code: Auto toState: main value: '0' - events: - code: StopEffect name: Shielded value: '1.0' name: main transitions: - code: And subconditions: - code: HealthBelow value: '0.9' - code: VariableBelow name: healthtriggershield1 value: '1' toState: healthtriggershield1 - code: And subconditions: - code: HealthBelow value: '0.7' - code: VariableBelow name: healthtriggershield2 value: '1' toState: healthtriggershield2 - code: And subconditions: - code: HealthBelow value: '0.5' - code: VariableBelow name: healthtriggershield3 value: '1' toState: healthtriggershield3 - code: And subconditions: - code: HealthBelow value: '0.3' - code: VariableBelow name: healthtriggershield4 value: '1' toState: healthtriggershield4 - code: And subconditions: - code: HealthBelow value: '0.1' - code: VariableBelow name: healthtriggershield5 value: '1' toState: healthtriggershield5 - name: healthtriggershield1 substates: - events: - code: VariableSet name: healthtriggershield1 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield1_0 transitions: - code: Time toState: healthtriggershield1_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield2 substates: - events: - code: VariableSet name: healthtriggershield2 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield2_0 transitions: - code: Time toState: healthtriggershield2_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield3 substates: - events: - code: VariableSet name: healthtriggershield3 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield3_0 transitions: - code: Time toState: healthtriggershield3_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield4 substates: - events: - code: VariableSet name: healthtriggershield4 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield4_0 transitions: - code: Time toState: healthtriggershield4_0 value: '0.5' transitions: - code: Time toState: main value: '10' - name: healthtriggershield5 substates: - events: - code: VariableSet name: healthtriggershield5 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield5_0 transitions: - code: Time toState: healthtriggershield5_0 value: '0.5' transitions: - code: Time toState: main value: '10' art: EnemyTempleBossPrefab artScale: '1' bankSmoothing: '10000' cameraZoomMultiplier: '1.3' cameraZoomRadius: '24.00' colliderRadius: '1.6' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '1' gunTemplateName: smokebossGun0 mountAngle: '0' mountName: main0 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '8' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '5000000' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: smokebossGun mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: smokebossGun mountAngle: '0' mountName: main2 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: smokebossGun2 mountAngle: '0' mountName: main22 slewRate: '0' syncOffset: '0.5' syncTo: main2 gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '3' burst: '50' cooldown: '10' damage: '0.65' effect: Water effectAmount: '0.1' effectDamage: '0.65' effectTime: '0.1' lifetime: '4' multi: '3' multiSpread: '120' name: smokebossGun0 rof: '2' speed: '3' spread: '0' - bulletPrefab: spinnerBullet bulletSize: '2' burst: '3' cooldown: '5' damage: '0.5' effect: Water effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '10' multi: '15' multiSpread: '24' name: smokebossGun rof: '1' speed: '2' spread: '20' - bulletPrefab: spinnerBullet bulletSize: '2' burst: '3' cooldown: '5' damage: '0.5' effect: Water effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '10' multi: '15' multiSpread: '24' name: smokebossGun2 rof: '1' speed: '4' spread: '20' - bulletPrefab: freezeBullet burst: '15' cooldown: '2' damage: '0.5' effect: Slow effectAmount: '0.5' effectTime: '1.5' lifetime: '0.3' multi: '3' multiSpread: '120' name: smokebosstrain01Gun rof: '3' speed: '5' spread: '240' healthRegenRate: '0' loot: bossloot: lootTable: - items: - id: sword_smoke_9 weight: '1.0001' lootTableId: tier10boss key: lootTableId: weapons_water_20 upgrades: lootTableId: upgrade_armor_10 upgrades2: lootTableId: upgrade_waterattack_x2_100 maxEnergyPoints: '1' maxHitPoints: '333' maxSpeed: '0.25' maxTurnRate: '360' minSpeed: '0.25' spawnInvulnerabilitySeconds: '2' templateName: smokeboss tier: '10' xpMultiplier: '3'