ambientTracks: Dungeon: amb_overworld_wind01 Nexus: amb_rebelcity_land_loop World: amb_overworld_wind01 enemyBigThreshold: '1.99' enemyBulletInstantSuffix: '' enemyBulletLongLifeSuffix: _3 enemyBulletLongLifetime: '5' enemyBulletMidLifeSuffix: _2 enemyBulletMidLifetime: '2.5' enemyBulletShortLifeSuffix: _1 enemyBulletShortLifetime: '1.25' enemyFarBigBullet: Enemy bullet fast large enemyFarMidBullet: Enemy bullet fast medium enemyFarSmallBullet: Enemy bullet fast small enemyMidThreshold: '1.49' enemyNearBigBullet: Enemy bullet slow large enemyNearMidBullet: Enemy bullet slow medium enemyNearSmallBullet: Enemy bullet slow small enemyRangeThreshold: '3.5' generalMusicTracks: Nexus: music_rebelcitylayer_general_loop lastShotInClipSamples: default: Last Shot In Clip - machinegun minGuninterval: '0.05' reloadIsChargingSamples: default: Reload is charging - machinegun sniper: Reload is charging - sniper reloadedSamples: default: Reloaded - machinegun sniper: Reloaded - sniper samples: Explosion: Explosion medium ExplosionBig: Explosion large ExplosionBig2: Explosion large ExplosionBig_NoDebris: Explosion large ExplosionDestructableTerrain: Explosion medium ExplosionDestructableTerrain_Rock: Explosion medium ExplosionMed: Explosion large ExplosionShutDown: Explosion small ExplosionSmall: Explosion small blaster: Blaster1 fallback: Sniper1 laser: Laser1 laser_b: Laser1 machinegun: MachineGun1 'null': 'Null' planeExplosion: Explosion medium planeExplosionEmpty: '' planeExplosionSmall: Explosion small shotgun: Shotgun1 shotgun_b: Shotgun1 sniper: Sniper1 wasp: Blaster1