angler: actions: Armor: - maneuver: warpForward Engine: - maneuver: superspeed additionalTutorial: DungeonTutorial2 allowedItemTags: - anchor - triple - shotgun basicTutorial: DungeonTutorial defaultUpgradeCap: '25' name: Angler planeName: assaultClassPlane portrait: classBlueprint_engineer preRelease: 'true' sortKey: '160' startingItems: - item: triple_0 slot: MainGun - item: anchor_0 slot: SecondaryAttack - item: engine_0 slot: Engine - item: armor_0 slot: Armor statMods: - amount: '1.5' math: multiply name: energyRegenRate - amount: '0.6' math: multiply name: maxHitPoints - amount: '1.3' math: multiply name: gunDamageMod - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '450' unlockItemId: playerclass_angler upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '20' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerEngineer assault: additionalTutorial: DungeonTutorial2 allowedItemTags: - shotgun - cloud_damage basicTutorial: DungeonTutorial defaultUpgradeCap: '25' maneuver: bash name: Assault planeName: assaultClassPlane portrait: classBlueprint_assault sortKey: '50' startingItems: - item: shotgun_0 slot: MainGun - item: engine_0 slot: Engine - item: damage_0 slot: SecondaryAttack - item: armor_0 slot: armor statMods: - amount: '1.1' math: multiply name: maxHitPoints - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod - amount: '1.75' leveling: 'true' math: multiply name: bashDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_assault upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '40' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '30' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerAssault - hideIfLocked: 'true' id: gold prefab: PlayerAssaultGold unlockItemId: playerclass_gold_assault - extraColor1: c31536 extraColor2: 2e2d27 extraColor3: dad5c1 hideIfLocked: 'true' id: flames livery: flames.assault prefab: PlayerAssault unlockItemId: playerclass_assault_flames - extraColor1: 1477e5 extraColor2: 0a3984 extraColor3: e27714 hideIfLocked: 'true' id: spikes livery: spikes.assault prefab: PlayerAssault unlockItemId: playerclass_assault_spikes - extraColor1: 3a0025 extraColor2: d50099 extraColor3: f7dee6 hideIfLocked: 'true' id: stars livery: stars.assault prefab: PlayerAssault unlockItemId: playerclass_assault_stars - extraColor1: b9b5a3 extraColor2: da3420 extraColor3: da3420 hideIfLocked: 'true' id: VariantA livery: stripes.assault prefab: PlayerAssaultVariantA unlockItemId: playerclass_assault_varianta - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.assault prefab: PlayerAssaultVariantB unlockItemId: playerclass_assault_variantb duster: actions: Armor: - maneuver: himmelman Engine: - maneuver: superspeed additionalTutorial: DungeonTutorial2 allowedItemTags: - sniper - cloud_damage - trail - spinattack basicTutorial: DungeonTutorial defaultUpgradeCap: '25' name: Duster planeName: playerPlane portrait: classBlueprint_duster sortKey: '120' startingItems: - item: sniper_0 slot: MainGun - item: trail_0 slot: Engine - item: damage_0 slot: SecondaryAttack - item: spinattack_0 slot: Armor statMods: - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_duster upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerDuster - extraColor1: afcc27 extraColor2: b9b5a3 extraColor3: 2a043d hideIfLocked: 'true' id: flames livery: flames.duster prefab: PlayerDuster unlockItemId: playerclass_duster_flames - extraColor1: 072c33 extraColor2: dba525 extraColor3: b9b5a3 hideIfLocked: 'true' id: spikes livery: spikes.duster prefab: PlayerDuster unlockItemId: playerclass_duster_spikes - extraColor1: dd560d extraColor2: 1db2c7 extraColor3: dcd7bf hideIfLocked: 'true' id: stars livery: stars.duster prefab: PlayerDuster unlockItemId: playerclass_duster_stars - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantA livery: caution.duster prefab: PlayerDusterVariantA unlockItemId: playerclass_duster_varianta - extraColor1: b9b5a3 extraColor2: 1477e5 extraColor3: 1477e5 hideIfLocked: 'true' id: VariantB livery: stripes.duster prefab: PlayerDusterVariantB unlockItemId: playerclass_duster_variantb engineer: actions: Armor: - maneuver: himmelman Engine: - maneuver: superspeed additionalTutorial: DungeonTutorial2 allowedItemTags: - turret - triple basicTutorial: DungeonTutorial defaultUpgradeCap: '25' name: Engineer planeName: assaultClassPlane portrait: classBlueprint_engineer sortKey: '140' startingItems: - item: wasp_0 slot: MainGun - item: turret_0 slot: SecondaryAttack - item: engine_0 slot: Engine - item: armor_0 slot: Armor statMods: - amount: '1.5' math: multiply name: energyRegenRate - amount: '0.8' math: multiply name: maxHitPoints - amount: '1.2' math: multiply name: gunDamageMod - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '450' unlockItemId: playerclass_engineer upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '20' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerEngineer - extraColor1: dba525 extraColor2: 2e2d27 extraColor3: 76190f hideIfLocked: 'true' id: flames livery: flames.engineer prefab: PlayerEngineer unlockItemId: playerclass_engineer_flames - extraColor1: 3d2509 extraColor2: 1db2c7 extraColor3: e27714 hideIfLocked: 'true' id: spikes livery: spikes.engineer prefab: PlayerEngineer unlockItemId: playerclass_engineer_spikes - extraColor1: 1477e5 extraColor2: c31536 extraColor3: dba525 hideIfLocked: 'true' id: stars livery: stars.engineer prefab: PlayerEngineer unlockItemId: playerclass_engineer_stars - extraColor1: b9b5a3 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantA livery: stripes.engineer prefab: PlayerEngineerVariantA unlockItemId: playerclass_engineer_varianta - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.engineer prefab: PlayerEngineerVariantB unlockItemId: playerclass_engineer_variantb medic: additionalTutorial: DungeonTutorial2 allowedItemTags: - triple - cloud_heal basicTutorial: DungeonTutorial defaultUpgradeCap: '25' maneuver: himmelman name: Medic planeName: medicClassPlane portrait: classBlueprint_medic sortKey: '20' startingItems: - item: triple_0 slot: MainGun - item: engine_0 slot: Engine - item: heal_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '1.0' math: multiply name: gunDamageMod - amount: '2.0' math: multiply name: energyRegenRate - amount: '1.0' math: multiply name: maxHitPoints - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_medic upgradeCaps: - cap: '25' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '15' statName: maxEnergyPoints - cap: '60' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerMedic - extraColor1: 1db2c7 extraColor2: e1ddcc extraColor3: 0e5765 hideIfLocked: 'true' id: flames livery: flames.medic prefab: PlayerMedic unlockItemId: playerclass_medic_flames - extraColor1: 0e5765 extraColor2: 55c91d extraColor3: 55c91d hideIfLocked: 'true' id: spikes livery: spikes.medic prefab: PlayerMedic unlockItemId: playerclass_medic_spikes - extraColor1: e3dec7 extraColor2: dd560d extraColor3: e3dec7 hideIfLocked: 'true' id: stars livery: stars.medic prefab: PlayerMedic unlockItemId: playerclass_medic_stars - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantA livery: caution.medic prefab: PlayerMedicVariantA unlockItemId: playerclass_medic_varianta - extraColor1: b9b5a3 extraColor2: dd560d extraColor3: dd560d hideIfLocked: 'true' id: VariantB livery: stripes.medic prefab: PlayerMedicVariantB unlockItemId: playerclass_medic_variantb - cloudOverride: healCloudPremium extraColor1: cfe3de extraColor2: 95a8a2 extraColor3: 5f6a66 hideIfLocked: 'true' id: EpicA livery: camo.medic prefab: PlayerMedicVariantA superTrail: SuperSpeedLightning unlockItemId: playerclass_medic_epica olfaithful: actions: Armor: - maneuver: himmelman Engine: - maneuver: superspeed additionalTutorial: DungeonTutorial2 allowedItemTags: - triple - machinegun - laser - shotgun - status - sniper - strafe - cloud_acid art: PlayerOldFaithful basicTutorial: DungeonTutorial defaultUpgradeCap: '25' name: Old Faithful planeName: playerPlane sortKey: '0' startingItems: - item: triple_0 slot: MainGun - item: engine_0 slot: Engine - item: poison_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '200' unlockItemId: playerclass_olfaithful upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerOldFaithful - extraColor1: 662c6c extraColor2: 390f3d extraColor3: df1870 hideIfLocked: 'true' id: flames livery: flames.oldfaithful prefab: PlayerOldFaithful unlockItemId: playerclass_oldfaithful_flames - extraColor1: 0979b9 extraColor2: 0f3b55 extraColor3: 91d7ff hideIfLocked: 'true' id: spikes livery: spikes.oldfaithful prefab: PlayerOldFaithful unlockItemId: playerclass_oldfaithful_spikes - extraColor1: deceb2 extraColor2: c71324 extraColor3: 1d0d1f hideIfLocked: 'true' id: stars livery: stars.oldfaithful prefab: PlayerOldFaithful unlockItemId: playerclass_oldfaithful_stars - extraColor1: b9b5a3 extraColor2: 1db2c7 extraColor3: 1db2c7 hideIfLocked: 'true' id: VarientA livery: stripes.oldfaithful prefab: PlayerOldFaithfulVariantA unlockItemId: playerclass_oldfaithful_varianta - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.oldfaithful prefab: PlayerOldFaithfulVariantB unlockItemId: playerclass_oldfaithful_variantb paladin: actions: Engine: - maneuver: superspeed additionalTutorial: DungeonTutorialWalker2 allowedItemTags: - healaura - sword basicTutorial: DungeonTutorialWalker defaultUpgradeCap: '25' maneuver: dash_back name: Paladin planeName: walkerClassPlane portrait: classBlueprint_paladin sortKey: '135' startingItems: - item: sword_0 slot: MainGun - item: healaura_0 slot: SecondaryAttack - item: engine_0 slot: Engine - item: armor_0 slot: Armor statMods: - amount: '0.8' leveling: 'false' math: multiply name: maxHitPoints - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod - amount: '4' leveling: 'false' math: multiply name: energyRegenRate totalUpgradeCap: '400' unlockItemId: playerclass_paladin upgradeCaps: - cap: '25' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerPaladin - extraColor1: b9b5a3 extraColor2: '161210' extraColor3: c31536 hideIfLocked: 'true' id: flames livery: flames.paladin prefab: PlayerPaladin unlockItemId: playerclass_paladin_flames - extraColor1: 2a043d extraColor2: 1db2c7 extraColor3: 1db2c7 hideIfLocked: 'true' id: spikes livery: spikes.paladin prefab: PlayerPaladin unlockItemId: playerclass_paladin_spikes - extraColor1: dba525 extraColor2: b9b5a3 extraColor3: 051c45 hideIfLocked: 'true' id: stars livery: stars.paladin prefab: PlayerPaladin unlockItemId: playerclass_paladin_stars - extraColor1: b9b5a3 extraColor2: ad10db extraColor3: ad10db hideIfLocked: 'true' id: VariantA livery: stripes.paladin prefab: PlayerPaladinVariantA unlockItemId: playerclass_paladin_varianta - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.paladin prefab: PlayerPaladinVariantB unlockItemId: playerclass_paladin_variantb pirate: actions: Armor: - maneuver: warpToAim Engine: - maneuver: superspeed - buff: cooldown: '2' cooldownStartsOnRelease: 'true' cost: '5' duration: '0.3' mods: - amount: '2.5' math: multiply name: maxSpeed - amount: '0.1' math: multiply name: maxTurnRate onlyTriggersOnPress: 'true' additionalTutorial: DungeonTutorialWalker2 allowedItemTags: - shotgun - stunner basicTutorial: DungeonTutorialWalker defaultUpgradeCap: '25' name: Pirate planeName: walkerClassPlane portrait: classBlueprint_paladin sortKey: '155' startingItems: - item: shotgun_0 slot: MainGun - item: engine_0 slot: Engine - item: stunner_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '0.8' math: multiply name: maxHitPoints - amount: '1.1' math: multiply name: gunDamageMod - amount: '1' math: multiply name: gunRangeMod - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '450' unlockItemId: playerclass_pirate upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '20' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerBandit - extraColor1: 2e2d27 extraColor2: '060507' extraColor3: c31536 hideIfLocked: 'true' id: flames livery: flames.bandit prefab: PlayerBandit unlockItemId: playerclass_bandit_flames - extraColor1: dba525 extraColor2: 072c33 extraColor3: 1db2c7 hideIfLocked: 'true' id: spikes livery: spikes.bandit prefab: PlayerBandit unlockItemId: playerclass_bandit_spikes - extraColor1: afcc27 extraColor2: 2e2d27 extraColor3: da3420 hideIfLocked: 'true' id: stars livery: stars.bandit prefab: PlayerBandit unlockItemId: playerclass_bandit_stars - extraColor1: b9b5a3 extraColor2: 1477e5 extraColor3: 1477e5 hideIfLocked: 'true' id: VariantA livery: stripes.bandit prefab: PlayerBanditVariantA - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.bandit prefab: PlayerBanditVariantB rapier: actions: MainGun: - buff: - amount: '0.3' math: multiply name: maxTurnRate - amount: '0.5' math: multiply name: minSpeed - amount: '0.5' math: multiply name: maxSpeed additionalTutorial: DungeonTutorial2 allowedItemTags: - sniper - laser - mine basicTutorial: DungeonTutorial damageMultiplierWhenNotSuperspeeding: '2.0' damageMultiplierWhenSuperspeeding: '1' defaultUpgradeCap: '25' itemActionCombo: Append maneuver: barrelRoll name: Raptor planeName: rapierClassPlane portrait: classBlueprint_rapier sortKey: '100' startingItems: - item: laser_0 slot: MainGun - item: engine_0 slot: Engine - item: mine_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '0.8' math: multiply name: gunRangeMod - amount: '1.0' math: multiply name: gunDamageMod - amount: '1.5' math: multiply name: energyRegenRate - amount: '0.8' math: multiply name: maxHitPoints - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_rapier upgradeCaps: - cap: '40' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '60' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerRaptor - extraColor1: 2c0f3a extraColor2: b9b5a3 extraColor3: e27714 hideIfLocked: 'true' id: flames livery: flames.raptor prefab: PlayerRaptor unlockItemId: playerclass_raptor_flames - extraColor1: dba525 extraColor2: 140d1b extraColor3: e0dcc8 hideIfLocked: 'true' id: spikes livery: spikes.raptor prefab: PlayerRaptor unlockItemId: playerclass_raptor_spikes - extraColor1: '260877' extraColor2: 1477e5 extraColor3: b9b5a3 hideIfLocked: 'true' id: stars livery: stars.raptor prefab: PlayerRaptor unlockItemId: playerclass_raptor_stars - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantA livery: caution.raptor prefab: PlayerRaptorVariantA unlockItemId: playerclass_raptor_varianta - extraColor1: b9b5a3 extraColor2: e27714 extraColor3: e27714 hideIfLocked: 'true' id: VariantB livery: stripes.raptor prefab: PlayerRaptorVariantB unlockItemId: playerclass_raptor_variantb support: actions: Armor: - maneuver: dash Engine: - maneuver: superspeed additionalTutorial: DungeonTutorial2 allowedItemTags: - strike - cloud_resist basicTutorial: DungeonTutorial defaultUpgradeCap: '25' name: Shieldmaiden planeName: walkerClassPlane portrait: classBlueprint_shieldmaiden sortKey: '130' startingItems: - item: strike_0 slot: MainGun - item: engine_0 slot: Engine - item: resist_aura_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '0.85' math: multiply name: minSpeed - amount: '0.85' math: multiply name: maxSpeed - amount: '0.8' math: multiply name: maxHitPoints - amount: '1.0' math: multiply name: gunDamageMod - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_support upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerShieldMaiden - extraColor1: 3d0c07 extraColor2: '060507' extraColor3: da3420 hideIfLocked: 'true' id: flames livery: flames.shieldmaiden prefab: PlayerShieldMaiden unlockItemId: playerclass_shieldmaiden_flames - extraColor1: 1477e5 extraColor2: b9b5a3 extraColor3: 051c45 hideIfLocked: 'true' id: spikes livery: spikes.shieldmaiden prefab: PlayerShieldMaiden unlockItemId: playerclass_shieldmaiden_spikes - extraColor1: 5010db extraColor2: '540877' extraColor3: dba525 hideIfLocked: 'true' id: stars livery: stars.shieldmaiden prefab: PlayerShieldMaiden unlockItemId: playerclass_shieldmaiden_stars - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantA livery: caution.shieldmaiden prefab: PlayerShieldMaidenVariantA unlockItemId: playerclass_shieldmaiden_varianta - extraColor1: b9b5a3 extraColor2: 5010db extraColor3: 5010db hideIfLocked: 'true' id: VariantB livery: stripes.shieldmaiden prefab: PlayerShieldMaidenVariantB unlockItemId: playerclass_shieldmaiden_variantb tank: additionalTutorial: DungeonTutorial2 allowedItemTags: - machinegun - poison_blast basicTutorial: DungeonTutorial defaultUpgradeCap: '25' maneuver: tank name: Hog planeName: tankClassPlane portrait: classBlueprint_hog sortKey: '80' startingItems: - item: machinegun_0 slot: MainGun - item: engine_0 slot: Engine - item: poison_blast_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '1.0' math: multiply name: gunDamageMod - amount: '1.5' math: multiply name: energyRegenRate - amount: '1.1' math: multiply name: maxHitPoints - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_hog upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '40' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '15' statName: maxEnergyPoints - cap: '30' statName: healthRegenRate - cap: '55' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerHog - extraColor1: 0a3984 extraColor2: b9b5a3 extraColor3: dba525 hideIfLocked: 'true' id: flames livery: flames.hog prefab: PlayerRaptor unlockItemId: playerclass_hog_flames - extraColor1: 0b070f extraColor2: b9b5a3 extraColor3: b9b5a3 hideIfLocked: 'true' id: spikes livery: spikes.hog prefab: PlayerRaptor unlockItemId: playerclass_hog_spikes - extraColor1: c31536 extraColor2: dad6c3 extraColor3: dba525 hideIfLocked: 'true' id: stars livery: stars.hog prefab: PlayerRaptor unlockItemId: playerclass_hog_stars - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantA livery: caution.hog prefab: PlayerHog unlockItemId: playerclass_hog_varianta - extraColor1: b9b5a3 extraColor2: 55c91d extraColor3: 55c91d hideIfLocked: 'true' id: VariantB livery: stripes.hog prefab: PlayerHog unlockItemId: playerclass_hog_variantb - cloudOverride: poisonBlastPremium extraColor1: cfe3de extraColor2: 95a8a2 extraColor3: 5f6a66 hideIfLocked: 'true' id: EpicA livery: camo.hog prefab: PlayerHogVariantB superTrail: SuperSpeedLightning unlockItemId: playerclass_hog_epica walker: additionalTutorial: DungeonTutorialWalker2 allowedItemTags: - machinegun - damageboost_blast basicTutorial: DungeonTutorialWalker defaultUpgradeCap: '25' maneuver: dash_back name: Walker planeName: walkerClassPlane portrait: classBlueprint_walker sortKey: '110' startingItems: - item: machinegun_0 slot: MainGun - item: engine_0 slot: Engine - item: damageboost_blast_0 slot: SecondaryAttack - item: armor_0 slot: Armor statMods: - amount: '0.8' math: multiply name: maxHitPoints - amount: '1' math: multiply name: gunDamageMod - amount: '0.8' math: multiply name: gunRangeMod - amount: '1.024' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod totalUpgradeCap: '400' unlockItemId: playerclass_walker upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '60' statName: healthRegenRate - cap: '40' statName: energyRegenRate - cap: '60' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerWalker - extraColor1: 2a043d extraColor2: b9b5a3 extraColor3: da3420 hideIfLocked: 'true' id: flames livery: flames.walker prefab: PlayerWalker unlockItemId: playerclass_walker_flames - extraColor1: '117054' extraColor2: 95bb0f extraColor3: 95bb0f hideIfLocked: 'true' id: spikes livery: spikes.walker prefab: PlayerWalker unlockItemId: playerclass_walker_spikes - extraColor1: d50099 extraColor2: 3a0025 extraColor3: e6e3d3 hideIfLocked: 'true' id: stars livery: stars.walker prefab: PlayerWalker unlockItemId: playerclass_walker_stars - extraColor1: b9b5a3 extraColor2: c31536 extraColor3: c31536 hideIfLocked: 'true' id: VariantA livery: stripes.walker prefab: PlayerWalkerVariantA unlockItemId: playerclass_walker_varianta - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.walker prefab: PlayerWalkerVariantB unlockItemId: playerclass_walker_variantb - cloudOverride: damageBlastPremium extraColor1: cfe3de extraColor2: 95a8a2 extraColor3: 5f6a66 hideIfLocked: 'true' id: EpicA livery: camo.walker prefab: PlayerWalkerVariantA superTrail: SuperSpeedLightning unlockItemId: playerclass_walker_epica wizard: actions: Armor: - maneuver: warpForward Engine: - maneuver: superspeed - buff: - amount: '0.4' math: multiply name: maxTurnRate - amount: '1.5' math: multiply name: maxSpeed additionalTutorial: DungeonTutorial2 allowedItemTags: - strike - vortex basicTutorial: DungeonTutorial defaultUpgradeCap: '25' itemActionCombo: Append name: Merlin planeName: playerPlane portrait: classBlueprint_merlin sortKey: '130' startingItems: - item: strike_0 slot: MainGun - item: vortex_0 slot: SecondaryAttack - item: engine_0 slot: Engine - item: armor_0 slot: Armor statMods: - amount: '1.5' math: multiply name: energyRegenRate - amount: '0.8' math: multiply name: maxHitPoints - amount: '1.026' leveling: 'true' math: multiply name: maxHitPoints - amount: '1.40' math: multiply name: gunDamageMod - amount: '1.04' leveling: 'true' math: multiply name: gunDamageMod - amount: '1.25' math: multiply name: maxTurnRate totalUpgradeCap: '400' unlockItemId: playerclass_wizard upgradeCaps: - cap: '50' statName: maxHitPoints - cap: '50' statName: maxTurnRate - cap: '40' statName: gunDamageMod - cap: '10' statName: maxEnergyPoints - cap: '50' statName: healthRegenRate - cap: '50' statName: energyRegenRate - cap: '50' statName: maxSpeed - cap: '50' statName: minSpeed variants: - id: default prefab: PlayerMerlin - extraColor1: 0a3984 extraColor2: 13043d extraColor3: e27714 hideIfLocked: 'true' id: flames livery: flames.merlin prefab: PlayerMerlin unlockItemId: playerclass_merlin_flames - extraColor1: 2a043d extraColor2: '143407' extraColor3: 55c91d hideIfLocked: 'true' id: spikes livery: spikes.merlin prefab: PlayerMerlin unlockItemId: playerclass_merlin_spikes - extraColor1: 2a043d extraColor2: b9b5a3 extraColor3: d50099 hideIfLocked: 'true' id: stars livery: stars.merlin prefab: PlayerMerlin unlockItemId: playerclass_merlin_stars - extraColor1: b9b5a3 extraColor2: d50099 extraColor3: d50099 hideIfLocked: 'true' id: VariantA livery: stripes.merlin prefab: PlayerMerlinVariantA unlockItemId: playerclass_merlin_varianta - extraColor1: 2e2d27 extraColor2: dba525 extraColor3: dba525 hideIfLocked: 'true' id: VariantB livery: caution.merlin prefab: PlayerMerlinVariantB unlockItemId: playerclass_merlin_variantb