actions: - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5681280000000001' burst: '48' cooldown: '2' damage: '1.5' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5681280000000001' burst: '48' cooldown: '2' damage: '1.5' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: tight bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_1 id: strike_1 slot: MainGun tag: strike tier: '1'