actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6878000000000001' burst: '48' cooldown: '2' damage: '3' doesReloadNonemptyClips: 'true' effect: Poison effectAmount: '0.1' effectDamage: '1' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '6' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '-3000000' fireMode: SprinklerTurnback flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6878000000000001' burst: '48' cooldown: '2' damage: '3' doesReloadNonemptyClips: 'true' effect: Poison effectAmount: '0.1' effectDamage: '1' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '-5' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6878000000000001' burst: '48' cooldown: '2' damage: '3' doesReloadNonemptyClips: 'true' effect: Poison effectAmount: '0.1' effectDamage: '1' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '4' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: ringing_white bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_9 id: strike_9 slot: MainGun tag: strike tier: '9'