art: EnemyPulser artScale: '1' colliderRadius: '0.7' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTemplateName: pulserTripleShotGun mountAngle: '0' mountName: main1 sfx: sound: 'null' signalTime: '1.0' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTemplateName: pulserTripleShotGun mountAngle: '180' mountName: main2 signalTime: '1.0' slewRate: '0' - fireMode: JustShootDammit firingArc: '60' flashOffset: '0.8' gunTemplateName: pulserminionfireaura mountAngle: '0' mountName: fireaura sfx: sound: Enemy Laser Loop3 slewRate: '30' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '2' burst: '1' cooldown: '3' damage: '0.1' effect: Burn effectAmount: '1' effectTime: '3' lifetime: '10' multi: '9' multiSpread: '10' name: pulserTripleShotGun range: '16' rof: '2.5' speed: '1' spread: '0' - bulletPrefab: fireBullet bulletSize: '2' burst: '10000000' cooldown: '0.1' damage: '0.8' effect: Burn effectAmount: '0.25' effectTime: '1' lifetime: '0.25' multi: '2' multiSpread: '45' name: pulserminionfireaura rof: '20' speed: '2' spread: '360' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '20' maxSpeed: '0.001' maxTurnRate: '360' minSpeed: '0' showGunSignal: 'true' spawnInvulnerabilitySeconds: '2' templateName: pulser tier: '4'