art: '!EnemyInvisible' artScale: '1.3' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '1000' maxSpeed: '0' maxTurnRate: '270' minSpeed: '0' recoilScale: '0' spawnInvulnerabilitySeconds: '2' templateName: raijinringmaster tier: '10' xpMultiplier: '0'