art: '!EnemyInvisible' artScale: '2' colliderRadius: '1' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '-2' gunTemplateName: raijinthunderball2gun mountAngle: '0' mountName: main offset: - '0' - '1' sfx: sound: 'null' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: raijinthunderball2gun2 mountAngle: '0' mountName: main2 offset: - '0' - '0' sfx: sound: Enemy Laser Loop6 slewRate: '0' gunTypes: - bulletPrefab: laserBullet burst: '100' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.3' effectTime: '0.1' lifetime: '0.2' multi: '3' multiSpread: '120' name: raijinthunderball2gun rof: '10' speed: '15' spread: '360' - bulletPrefab: ringBullet bulletSize: '9' burst: '100' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.7' effectTime: '0.1' lifetime: '0.5' multi: '1' multiSpread: '0' name: raijinthunderball2gun2 rof: '2' speed: '4.5' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '10000001' maxSpeed: '8' maxTurnRate: '20' minSpeed: '8' spawnInvulnerabilitySeconds: '10' templateName: raijinthunderball2 tier: '10' xpMultiplier: '0'