art: EnemyRaijinPrefab artScale: '1.0' bankSmoothing: '10000' cameraZoomMultiplier: '1.3' cameraZoomRadius: '40' colliderRadius: '1.4' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '3' gunTemplateName: raijinshieldgonegun mountAngle: '0' mountName: shieldgone slewRate: '0' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-6' gunTemplateName: raijingun mountAngle: '0' mountName: main slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '11' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-6' gunTemplateName: raijingun2 mountAngle: '0' mountName: main2 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '31' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' syncOffset: '0.0' syncTo: main - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: raijingun3 mountAngle: '0' mountName: main3 sfx: sound: Enemy Laser Loop6 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '31' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' syncOffset: '0.0' syncTo: main - fireMode: Aimed firingArc: '180' flashOffset: '0.4' gunTemplateName: raijinbfggun mountAngle: '0' mountName: bfg slewRate: '60' - fireMode: Aimed firingArc: '180' flashOffset: '0.4' gunTemplateName: raijinbfggun2 mountAngle: '0' mountName: bfg2 slewRate: '60' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinXXXgun mountAngle: '-60' mountName: XXXgun offset: - '-2' - '-2' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinXXXgun2 mountAngle: '60' mountName: XXXgun2 offset: - '2' - '-2' sfx: sound: 'null' slewRate: '0' syncOffset: '0.0' syncTo: XXXgun - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinXXXgun3 mountAngle: '180' mountName: XXXgun3 offset: - '0' - '-2' sfx: sound: 'null' slewRate: '0' syncOffset: '0.0' syncTo: XXXgun - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinwavegun mountAngle: '-30' mountName: wavegun offset: - '-1' - '0' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinwavegun mountAngle: '30' mountName: wavegun2 offset: - '1' - '0' slewRate: '0' syncOffset: '0.0' syncTo: wavegun - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: raijinwavegunback mountAngle: '0' mountName: wavegun3 offset: - '0' - '0' slewRate: '0' syncOffset: '0.0' syncTo: wavegun - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: raijinwavegunback2 mountAngle: '0' mountName: wavegun4 offset: - '0' - '0' slewRate: '0' syncOffset: '0.0' syncTo: wavegun - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-3' gunTemplateName: raijinvortexgun mountAngle: '0' mountName: vortex slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '31' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-3' gunTemplateName: raijinvortexgun2 mountAngle: '0' mountName: vortex2 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '63' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' gunTypes: - bulletHue: green bulletPrefab: shurikenBullet bulletSize: '2' burst: '30' cooldown: '6000' damage: '0' lifetime: '2.5' multi: '31' multiLifetime: '0.05' multiSpeed: '0.1' multiSpread: '35' name: raijinshieldgonegun rof: '2' speed: '1' spread: '0' turn: '0' - bulletPrefab: ringBullet burst: '30' cooldown: '30' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.6' effectTime: '0.1' lifetime: '2' multi: '10' multiSpread: '36' name: raijingun rof: '2' speed: '3' spread: '0' - bulletPrefab: ringBullet burst: '180' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '1' multi: '2' multiSpread: '180' name: raijingun2 rof: '10' speed: '7.5' spread: '0' - bulletPrefab: ringBullet bulletSize: '8' burst: '180' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '0.33' multi: '1' multiSpread: '180' name: raijingun3 rof: '3' speed: '0' spread: '0' - bulletPrefab: leisurelyBullet bulletSize: '5' burst: '3' cooldown: '2' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '1.8' effectTime: '0.1' lifetime: '5' name: raijinbfggun rof: '1' speed: '6' spread: '0' - bulletPrefab: leisurelyBullet bulletSize: '6' burst: '1' cooldown: '4' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '2.1' effectTime: '0.1' lifetime: '4' name: raijinbfggun2 rof: '1' speed: '2.2' spread: '0' - bulletPrefab: laserBullet burst: '180' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '1' multi: '2' multiSpread: '180' name: raijinvortexgun rof: '30' speed: '7.5' spread: '0' - bulletPrefab: laserBullet burst: '100' cooldown: '100' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '4' multi: '3' multiSpread: '120' name: raijinvortexgun2 rof: '30' speed: '4' spread: '0' - bulletPrefab: laserBullet burst: '180' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '3' multi: '4' multiOffset: - '0.25' - '0.75' multiSpread: '0' name: raijinXXXgun rof: '6' speed: '7.5' spread: '0' - bulletPrefab: laserBullet burst: '180' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '1' multi: '4' multiOffset: - '-0.25' - '0.75' multiSpread: '0' name: raijinXXXgun2 rof: '6' speed: '7.5' spread: '0' - bulletPrefab: laserBullet burst: '180' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '1' multi: '4' multiOffset: - '0.66' - '0' multiSpread: '0' name: raijinXXXgun3 rof: '6' speed: '7.5' spread: '0' - bulletPrefab: laserBullet burst: '30' cooldown: '0.85' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.65' effectTime: '0.1' lifetime: '3' multi: '5' multiOffset: - '0.3' - '0' multiSpread: '3' name: raijinwavegun rof: '6' speed: '6' spread: '0' - bulletPrefab: leisurelyBullet burst: '15' cooldown: '0.5' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '5' multi: '3' multiSpread: '120' name: raijinwavegunback rof: '0.5' speed: '4' spread: '60' - bulletPrefab: leisurelyBullet burst: '15' cooldown: '0.5' damage: '0.1' effect: Burn effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '3.33' multi: '3' multiSpread: '120' name: raijinwavegunback2 rof: '0.9' speed: '3' spread: '60' healthRegenRate: '0' loot: bossloot: lootTable: - items: - id: strike_raijin_9 weight: '1.0001' lootTableId: tier10boss key: lootTableId: upgrade_fireattack_x2_100 upgrades: lootTableId: upgrade_damage_10 maxEnergyPoints: '1' maxHitPoints: '500' maxSpeed: '6' maxTurnRate: '120' minSpeed: '1' recoilScale: '0' spawnInvulnerabilitySeconds: '2' templateName: raijin tier: '10' xpMultiplier: '3.9'