additionalStates: unlock1: - name: initial transitions: - code: NearMarker name: SP_5XHMT_iceentrance_hackdoorchainsignal1 toState: main value: '6' - events: - code: VariableSet name: triggershield1 value: '1' name: main unlock2: - name: initial transitions: - code: NearMarker name: SP_5XHMT_iceentrance_hackdoorchainsignal2 toState: main value: '6' - events: - code: VariableSet name: triggershield2 value: '1' name: main unlock3: - name: initial transitions: - code: NearMarker name: SP_5XHMT_iceentrance_hackdoorchainsignal3 toState: main value: '6' - events: - code: VariableSet name: triggershield3 value: '1' name: main unlock4: - name: initial transitions: - code: NearMarker name: SP_5XHMT_iceentrance_hackdoorchainsignal4 toState: main value: '6' - events: - code: VariableSet name: triggershield4 value: '1' name: main art: TutorialTreasurePrefab artScale: '1' colliderRadius: '1.2' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '500' maxSpeed: '0.0' maxTurnRate: '90' minSpeed: '0.0' showStats: always spawnInvulnerabilitySeconds: '0' templateName: SP_5XHMT_iceentrance_treasurelocked tier: '10' xpMultiplier: '0'