additionalStates: locked_until_appraoched: - events: - code: StartEffect name: Shielded value: '1.0' name: initial transitions: - code: EnemyNear toState: unshield value: '5' - events: - code: StopEffect name: Shielded value: '1.0' name: unshield art: CollectableTreasureCachePrefab artScale: '1' colliderRadius: '0.8' colliderX: '0' colliderY: '0' damageThreshold: '0.0001' energyRegenRate: '0' explosionPrefab: ExplosionBig2 healthRegenRate: '0' isVisibleInRadar: 'false' loot: treasure: lootTableId: tier10boss upgrades: lootTableId: upgrade_fire_bonus_20 maxEnergyPoints: '1' maxHitPoints: '3000' maxSpeed: '0.0' maxTurnRate: '0' minSpeed: '0.0' particlePositions: - name: darkSmokeSlow pos: - '0.57' - '1.31' - '-1.88' rot: - '0' - '0' - '-90' - name: darkSmokeSlow pos: - '0.87' - '0.88' - '-1.51' rot: - '0' - '0' - '-90' showStats: always spawnInvulnerabilitySeconds: '0' templateName: escortdungeontreasure2 tier: '10' xpMultiplier: '0'