additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyArena1Boss artScale: '1' cameraZoomMultiplier: '1.25' cameraZoomRadius: '24.00' colliderRadius: '1.25' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: swarmbossgun mountAngle: '0' mountName: main sfx: sound: 'null' signalTime: '2' slewRate: '0' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-5' gunTemplateName: swarmbossgunvortex mountAngle: '0' mountName: vortex sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '55' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1000000' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '15' burst: '210' cooldown: '3' damage: '1.5' isPiercing: 'true' lifetime: '0.25' name: swarmbossgun rof: '4' speed: '0' spread: '0' - bulletHue: teal bulletPrefab: laserBullet bulletSize: '1' burst: '210' cooldown: '3' damage: '0.01' isPiercing: 'true' lifetime: '0.2' multi: '5' multiSpeed: '-0.5' multiSpread: '72' name: swarmbossgunvortex rof: '5' speed: '5' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: tiernboss maxEnergyPoints: '1' maxHitPoints: '1500' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' particlePositions: - name: darkSmoke pos: - '-2.6' - '-0.65' - '1' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0' - '-1.16' - '3.7' rot: - '0' - '0' - '90' spawnInvulnerabilitySeconds: '3' templateName: swarmboss tier: '5'